shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2 | // |
shannon.woods@transgaming.com | 2494c97 | 2013-02-28 23:10:03 +0000 | [diff] [blame] | 3 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // utilities.cpp: Conversion functions and other utility routines. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 11 | #include "libGLESv2/mathutil.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 12 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 13 | namespace gl |
| 14 | { |
| 15 | |
shannon.woods@transgaming.com | 2494c97 | 2013-02-28 23:10:03 +0000 | [diff] [blame] | 16 | int UniformComponentCount(GLenum type) |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 17 | { |
| 18 | switch (type) |
| 19 | { |
| 20 | case GL_BOOL: |
| 21 | case GL_FLOAT: |
| 22 | case GL_INT: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 23 | case GL_SAMPLER_2D: |
| 24 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 25 | return 1; |
| 26 | case GL_BOOL_VEC2: |
| 27 | case GL_FLOAT_VEC2: |
| 28 | case GL_INT_VEC2: |
| 29 | return 2; |
| 30 | case GL_INT_VEC3: |
| 31 | case GL_FLOAT_VEC3: |
| 32 | case GL_BOOL_VEC3: |
| 33 | return 3; |
| 34 | case GL_BOOL_VEC4: |
| 35 | case GL_FLOAT_VEC4: |
| 36 | case GL_INT_VEC4: |
| 37 | case GL_FLOAT_MAT2: |
| 38 | return 4; |
| 39 | case GL_FLOAT_MAT3: |
| 40 | return 9; |
| 41 | case GL_FLOAT_MAT4: |
| 42 | return 16; |
| 43 | default: |
| 44 | UNREACHABLE(); |
| 45 | } |
| 46 | |
| 47 | return 0; |
| 48 | } |
| 49 | |
| 50 | GLenum UniformComponentType(GLenum type) |
| 51 | { |
| 52 | switch(type) |
| 53 | { |
| 54 | case GL_BOOL: |
| 55 | case GL_BOOL_VEC2: |
| 56 | case GL_BOOL_VEC3: |
| 57 | case GL_BOOL_VEC4: |
| 58 | return GL_BOOL; |
| 59 | case GL_FLOAT: |
| 60 | case GL_FLOAT_VEC2: |
| 61 | case GL_FLOAT_VEC3: |
| 62 | case GL_FLOAT_VEC4: |
| 63 | case GL_FLOAT_MAT2: |
| 64 | case GL_FLOAT_MAT3: |
| 65 | case GL_FLOAT_MAT4: |
| 66 | return GL_FLOAT; |
| 67 | case GL_INT: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 68 | case GL_SAMPLER_2D: |
| 69 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 70 | case GL_INT_VEC2: |
| 71 | case GL_INT_VEC3: |
| 72 | case GL_INT_VEC4: |
| 73 | return GL_INT; |
| 74 | default: |
| 75 | UNREACHABLE(); |
| 76 | } |
| 77 | |
| 78 | return GL_NONE; |
| 79 | } |
| 80 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 81 | size_t UniformComponentSize(GLenum type) |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 82 | { |
| 83 | switch(type) |
| 84 | { |
daniel@transgaming.com | 4bf6fd0 | 2011-11-12 03:18:16 +0000 | [diff] [blame] | 85 | case GL_BOOL: return sizeof(GLint); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 86 | case GL_FLOAT: return sizeof(GLfloat); |
| 87 | case GL_INT: return sizeof(GLint); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 88 | default: UNREACHABLE(); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 89 | } |
| 90 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 91 | return 0; |
| 92 | } |
| 93 | |
daniel@transgaming.com | e918ea2 | 2011-11-12 03:15:28 +0000 | [diff] [blame] | 94 | size_t UniformInternalSize(GLenum type) |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 95 | { |
shannon.woods@transgaming.com | 2494c97 | 2013-02-28 23:10:03 +0000 | [diff] [blame] | 96 | // Expanded to 4-element vectors |
| 97 | return UniformComponentSize(UniformComponentType(type)) * VariableRowCount(type) * 4; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 98 | } |
| 99 | |
daniel@transgaming.com | 47c6005 | 2011-11-12 03:17:50 +0000 | [diff] [blame] | 100 | size_t UniformExternalSize(GLenum type) |
| 101 | { |
shannon.woods@transgaming.com | 2494c97 | 2013-02-28 23:10:03 +0000 | [diff] [blame] | 102 | return UniformComponentSize(UniformComponentType(type)) * UniformComponentCount(type); |
daniel@transgaming.com | 47c6005 | 2011-11-12 03:17:50 +0000 | [diff] [blame] | 103 | } |
| 104 | |
shannon.woods%transgaming.com@gtempaccount.com | 8a19eed | 2013-04-13 03:40:22 +0000 | [diff] [blame^] | 105 | GLenum UniformBoolVectorType(GLenum type) |
| 106 | { |
| 107 | switch (type) |
| 108 | { |
| 109 | case GL_FLOAT: |
| 110 | case GL_INT: |
| 111 | return GL_BOOL; |
| 112 | case GL_FLOAT_VEC2: |
| 113 | case GL_INT_VEC2: |
| 114 | return GL_BOOL_VEC2; |
| 115 | case GL_FLOAT_VEC3: |
| 116 | case GL_INT_VEC3: |
| 117 | return GL_BOOL_VEC3; |
| 118 | case GL_FLOAT_VEC4: |
| 119 | case GL_INT_VEC4: |
| 120 | return GL_BOOL_VEC4; |
| 121 | |
| 122 | default: |
| 123 | UNREACHABLE(); |
| 124 | return GL_NONE; |
| 125 | } |
| 126 | } |
| 127 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 128 | int VariableRowCount(GLenum type) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 129 | { |
| 130 | switch (type) |
| 131 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 132 | case GL_NONE: |
| 133 | return 0; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 134 | case GL_BOOL: |
| 135 | case GL_FLOAT: |
| 136 | case GL_INT: |
| 137 | case GL_BOOL_VEC2: |
| 138 | case GL_FLOAT_VEC2: |
| 139 | case GL_INT_VEC2: |
| 140 | case GL_INT_VEC3: |
| 141 | case GL_FLOAT_VEC3: |
| 142 | case GL_BOOL_VEC3: |
| 143 | case GL_BOOL_VEC4: |
| 144 | case GL_FLOAT_VEC4: |
| 145 | case GL_INT_VEC4: |
daniel@transgaming.com | da8d380 | 2012-12-20 21:12:55 +0000 | [diff] [blame] | 146 | case GL_SAMPLER_2D: |
| 147 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 148 | return 1; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 149 | case GL_FLOAT_MAT2: |
| 150 | return 2; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 151 | case GL_FLOAT_MAT3: |
| 152 | return 3; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 153 | case GL_FLOAT_MAT4: |
| 154 | return 4; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 155 | default: |
| 156 | UNREACHABLE(); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 157 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 158 | |
| 159 | return 0; |
| 160 | } |
| 161 | |
| 162 | int VariableColumnCount(GLenum type) |
| 163 | { |
| 164 | switch (type) |
| 165 | { |
| 166 | case GL_NONE: |
| 167 | return 0; |
| 168 | case GL_BOOL: |
| 169 | case GL_FLOAT: |
| 170 | case GL_INT: |
shannon.woods@transgaming.com | 2494c97 | 2013-02-28 23:10:03 +0000 | [diff] [blame] | 171 | case GL_SAMPLER_2D: |
| 172 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 173 | return 1; |
| 174 | case GL_BOOL_VEC2: |
| 175 | case GL_FLOAT_VEC2: |
| 176 | case GL_INT_VEC2: |
| 177 | case GL_FLOAT_MAT2: |
| 178 | return 2; |
| 179 | case GL_INT_VEC3: |
| 180 | case GL_FLOAT_VEC3: |
| 181 | case GL_BOOL_VEC3: |
| 182 | case GL_FLOAT_MAT3: |
| 183 | return 3; |
| 184 | case GL_BOOL_VEC4: |
| 185 | case GL_FLOAT_VEC4: |
| 186 | case GL_INT_VEC4: |
| 187 | case GL_FLOAT_MAT4: |
| 188 | return 4; |
| 189 | default: |
| 190 | UNREACHABLE(); |
| 191 | } |
| 192 | |
| 193 | return 0; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 194 | } |
| 195 | |
| 196 | int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) |
| 197 | { |
| 198 | ASSERT(allocationSize <= bitsSize); |
| 199 | |
| 200 | unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize); |
| 201 | |
| 202 | for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) |
| 203 | { |
| 204 | if ((*bits & mask) == 0) |
| 205 | { |
| 206 | *bits |= mask; |
| 207 | return i; |
| 208 | } |
| 209 | |
| 210 | mask <<= 1; |
| 211 | } |
| 212 | |
| 213 | return -1; |
| 214 | } |
| 215 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 216 | GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment) |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 217 | { |
| 218 | ASSERT(alignment > 0 && isPow2(alignment)); |
| 219 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 220 | GLsizei rawPitch = ComputePixelSize(internalformat) * width; |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 221 | return (rawPitch + alignment - 1) & ~(alignment - 1); |
| 222 | } |
| 223 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 224 | GLsizei ComputeCompressedPitch(GLsizei width, GLenum internalformat) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 225 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 226 | return ComputeCompressedSize(width, 1, internalformat); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 227 | } |
| 228 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 229 | GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum internalformat) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 230 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 231 | switch (internalformat) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 232 | { |
| 233 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 234 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
daniel@transgaming.com | 4bb04be | 2012-10-17 18:29:55 +0000 | [diff] [blame] | 235 | return 8 * ((width + 3) / 4) * ((height + 3) / 4); |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 236 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| 237 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
daniel@transgaming.com | 4bb04be | 2012-10-17 18:29:55 +0000 | [diff] [blame] | 238 | return 16 * ((width + 3) / 4) * ((height + 3) / 4); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 239 | default: |
| 240 | return 0; |
| 241 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 242 | } |
| 243 | |
| 244 | bool IsCompressed(GLenum format) |
| 245 | { |
| 246 | if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 247 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || |
| 248 | format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE || |
| 249 | format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 250 | { |
| 251 | return true; |
| 252 | } |
| 253 | else |
| 254 | { |
| 255 | return false; |
| 256 | } |
| 257 | } |
| 258 | |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 259 | bool IsDepthTexture(GLenum format) |
| 260 | { |
| 261 | if (format == GL_DEPTH_COMPONENT || |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 262 | format == GL_DEPTH_STENCIL_OES || |
| 263 | format == GL_DEPTH_COMPONENT16 || |
| 264 | format == GL_DEPTH_COMPONENT32_OES || |
| 265 | format == GL_DEPTH24_STENCIL8_OES) |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 266 | { |
| 267 | return true; |
| 268 | } |
| 269 | |
| 270 | return false; |
| 271 | } |
| 272 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 273 | bool IsStencilTexture(GLenum format) |
| 274 | { |
| 275 | if (format == GL_DEPTH_STENCIL_OES || |
| 276 | format == GL_DEPTH24_STENCIL8_OES) |
| 277 | { |
| 278 | return true; |
| 279 | } |
| 280 | |
| 281 | return false; |
| 282 | } |
| 283 | |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 284 | void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) |
| 285 | { |
| 286 | int upsampleCount = 0; |
| 287 | |
| 288 | if (isCompressed) |
| 289 | { |
| 290 | // Don't expand the size of full textures that are at least 4x4 |
| 291 | // already. |
| 292 | if (isImage || *requestWidth < 4 || *requestHeight < 4) |
| 293 | { |
| 294 | while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0) |
| 295 | { |
| 296 | *requestWidth <<= 1; |
| 297 | *requestHeight <<= 1; |
| 298 | upsampleCount++; |
| 299 | } |
| 300 | } |
| 301 | } |
| 302 | *levelOffset = upsampleCount; |
| 303 | } |
| 304 | |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 305 | // Returns the size, in bytes, of a single texel in an Image |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 306 | int ComputePixelSize(GLint internalformat) |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 307 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 308 | switch (internalformat) |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 309 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 310 | case GL_ALPHA8_EXT: return sizeof(unsigned char); |
| 311 | case GL_LUMINANCE8_EXT: return sizeof(unsigned char); |
| 312 | case GL_ALPHA32F_EXT: return sizeof(float); |
| 313 | case GL_LUMINANCE32F_EXT: return sizeof(float); |
| 314 | case GL_ALPHA16F_EXT: return sizeof(unsigned short); |
| 315 | case GL_LUMINANCE16F_EXT: return sizeof(unsigned short); |
| 316 | case GL_LUMINANCE8_ALPHA8_EXT: return sizeof(unsigned char) * 2; |
| 317 | case GL_LUMINANCE_ALPHA32F_EXT: return sizeof(float) * 2; |
| 318 | case GL_LUMINANCE_ALPHA16F_EXT: return sizeof(unsigned short) * 2; |
| 319 | case GL_RGB8_OES: return sizeof(unsigned char) * 3; |
| 320 | case GL_RGB565: return sizeof(unsigned short); |
| 321 | case GL_RGB32F_EXT: return sizeof(float) * 3; |
| 322 | case GL_RGB16F_EXT: return sizeof(unsigned short) * 3; |
| 323 | case GL_RGBA8_OES: return sizeof(unsigned char) * 4; |
| 324 | case GL_RGBA4: return sizeof(unsigned short); |
| 325 | case GL_RGB5_A1: return sizeof(unsigned short); |
| 326 | case GL_RGBA32F_EXT: return sizeof(float) * 4; |
| 327 | case GL_RGBA16F_EXT: return sizeof(unsigned short) * 4; |
| 328 | case GL_BGRA8_EXT: return sizeof(unsigned char) * 4; |
daniel@transgaming.com | 6b1a0a0 | 2012-10-17 18:22:47 +0000 | [diff] [blame] | 329 | case GL_BGRA4_ANGLEX: return sizeof(unsigned short); |
| 330 | case GL_BGR5_A1_ANGLEX: return sizeof(unsigned short); |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 331 | default: UNREACHABLE(); |
| 332 | } |
| 333 | |
| 334 | return 0; |
| 335 | } |
| 336 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 337 | bool IsCubemapTextureTarget(GLenum target) |
| 338 | { |
| 339 | return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); |
| 340 | } |
| 341 | |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 342 | bool IsInternalTextureTarget(GLenum target) |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 343 | { |
| 344 | return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target); |
| 345 | } |
| 346 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 347 | GLint ConvertSizedInternalFormat(GLenum format, GLenum type) |
| 348 | { |
| 349 | switch (format) |
| 350 | { |
| 351 | case GL_ALPHA: |
| 352 | switch (type) |
| 353 | { |
| 354 | case GL_UNSIGNED_BYTE: return GL_ALPHA8_EXT; |
| 355 | case GL_FLOAT: return GL_ALPHA32F_EXT; |
| 356 | case GL_HALF_FLOAT_OES: return GL_ALPHA16F_EXT; |
| 357 | default: UNIMPLEMENTED(); |
| 358 | } |
| 359 | break; |
| 360 | case GL_LUMINANCE: |
| 361 | switch (type) |
| 362 | { |
| 363 | case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_EXT; |
| 364 | case GL_FLOAT: return GL_LUMINANCE32F_EXT; |
| 365 | case GL_HALF_FLOAT_OES: return GL_LUMINANCE16F_EXT; |
| 366 | default: UNIMPLEMENTED(); |
| 367 | } |
| 368 | break; |
| 369 | case GL_LUMINANCE_ALPHA: |
| 370 | switch (type) |
| 371 | { |
| 372 | case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_ALPHA8_EXT; |
| 373 | case GL_FLOAT: return GL_LUMINANCE_ALPHA32F_EXT; |
| 374 | case GL_HALF_FLOAT_OES: return GL_LUMINANCE_ALPHA16F_EXT; |
| 375 | default: UNIMPLEMENTED(); |
| 376 | } |
| 377 | break; |
| 378 | case GL_RGB: |
| 379 | switch (type) |
| 380 | { |
| 381 | case GL_UNSIGNED_BYTE: return GL_RGB8_OES; |
| 382 | case GL_UNSIGNED_SHORT_5_6_5: return GL_RGB565; |
| 383 | case GL_FLOAT: return GL_RGB32F_EXT; |
| 384 | case GL_HALF_FLOAT_OES: return GL_RGB16F_EXT; |
| 385 | default: UNIMPLEMENTED(); |
| 386 | } |
| 387 | break; |
| 388 | case GL_RGBA: |
| 389 | switch (type) |
| 390 | { |
| 391 | case GL_UNSIGNED_BYTE: return GL_RGBA8_OES; |
| 392 | case GL_UNSIGNED_SHORT_4_4_4_4: return GL_RGBA4; |
| 393 | case GL_UNSIGNED_SHORT_5_5_5_1: return GL_RGB5_A1; |
| 394 | case GL_FLOAT: return GL_RGBA32F_EXT; |
| 395 | case GL_HALF_FLOAT_OES: return GL_RGBA16F_EXT; |
| 396 | break; |
| 397 | default: UNIMPLEMENTED(); |
| 398 | } |
| 399 | break; |
| 400 | case GL_BGRA_EXT: |
| 401 | switch (type) |
| 402 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 403 | case GL_UNSIGNED_BYTE: return GL_BGRA8_EXT; |
daniel@transgaming.com | 6b1a0a0 | 2012-10-17 18:22:47 +0000 | [diff] [blame] | 404 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return GL_BGRA4_ANGLEX; |
| 405 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return GL_BGR5_A1_ANGLEX; |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 406 | default: UNIMPLEMENTED(); |
| 407 | } |
| 408 | break; |
| 409 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 410 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 411 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| 412 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| 413 | return format; |
| 414 | case GL_DEPTH_COMPONENT: |
| 415 | switch (type) |
| 416 | { |
| 417 | case GL_UNSIGNED_SHORT: return GL_DEPTH_COMPONENT16; |
| 418 | case GL_UNSIGNED_INT: return GL_DEPTH_COMPONENT32_OES; |
| 419 | default: UNIMPLEMENTED(); |
| 420 | } |
| 421 | break; |
| 422 | case GL_DEPTH_STENCIL_OES: |
| 423 | switch (type) |
| 424 | { |
| 425 | case GL_UNSIGNED_INT_24_8_OES: return GL_DEPTH24_STENCIL8_OES; |
| 426 | default: UNIMPLEMENTED(); |
| 427 | } |
| 428 | break; |
| 429 | default: |
| 430 | UNIMPLEMENTED(); |
| 431 | } |
| 432 | |
| 433 | return GL_NONE; |
| 434 | } |
| 435 | |
daniel@transgaming.com | 64a0fb2 | 2011-11-11 04:10:40 +0000 | [diff] [blame] | 436 | GLenum ExtractFormat(GLenum internalformat) |
| 437 | { |
| 438 | switch (internalformat) |
| 439 | { |
daniel@transgaming.com | e107736 | 2011-11-11 04:16:50 +0000 | [diff] [blame] | 440 | case GL_RGB565: return GL_RGB; |
| 441 | case GL_RGBA4: return GL_RGBA; |
| 442 | case GL_RGB5_A1: return GL_RGBA; |
| 443 | case GL_RGB8_OES: return GL_RGB; |
| 444 | case GL_RGBA8_OES: return GL_RGBA; |
| 445 | case GL_LUMINANCE8_ALPHA8_EXT: return GL_LUMINANCE_ALPHA; |
| 446 | case GL_LUMINANCE8_EXT: return GL_LUMINANCE; |
| 447 | case GL_ALPHA8_EXT: return GL_ALPHA; |
| 448 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; |
| 449 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 450 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| 451 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
daniel@transgaming.com | ff941aa | 2011-11-11 04:17:09 +0000 | [diff] [blame] | 452 | case GL_RGBA32F_EXT: return GL_RGBA; |
| 453 | case GL_RGB32F_EXT: return GL_RGB; |
| 454 | case GL_ALPHA32F_EXT: return GL_ALPHA; |
| 455 | case GL_LUMINANCE32F_EXT: return GL_LUMINANCE; |
| 456 | case GL_LUMINANCE_ALPHA32F_EXT: return GL_LUMINANCE_ALPHA; |
| 457 | case GL_RGBA16F_EXT: return GL_RGBA; |
| 458 | case GL_RGB16F_EXT: return GL_RGB; |
| 459 | case GL_ALPHA16F_EXT: return GL_ALPHA; |
| 460 | case GL_LUMINANCE16F_EXT: return GL_LUMINANCE; |
| 461 | case GL_LUMINANCE_ALPHA16F_EXT: return GL_LUMINANCE_ALPHA; |
| 462 | case GL_BGRA8_EXT: return GL_BGRA_EXT; |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 463 | case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT; |
| 464 | case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT; |
| 465 | case GL_DEPTH24_STENCIL8_OES: return GL_DEPTH_STENCIL_OES; |
daniel@transgaming.com | e107736 | 2011-11-11 04:16:50 +0000 | [diff] [blame] | 466 | default: return GL_NONE; // Unsupported |
daniel@transgaming.com | 64a0fb2 | 2011-11-11 04:10:40 +0000 | [diff] [blame] | 467 | } |
| 468 | } |
| 469 | |
| 470 | GLenum ExtractType(GLenum internalformat) |
| 471 | { |
| 472 | switch (internalformat) |
| 473 | { |
daniel@transgaming.com | e107736 | 2011-11-11 04:16:50 +0000 | [diff] [blame] | 474 | case GL_RGB565: return GL_UNSIGNED_SHORT_5_6_5; |
| 475 | case GL_RGBA4: return GL_UNSIGNED_SHORT_4_4_4_4; |
| 476 | case GL_RGB5_A1: return GL_UNSIGNED_SHORT_5_5_5_1; |
| 477 | case GL_RGB8_OES: return GL_UNSIGNED_BYTE; |
| 478 | case GL_RGBA8_OES: return GL_UNSIGNED_BYTE; |
| 479 | case GL_LUMINANCE8_ALPHA8_EXT: return GL_UNSIGNED_BYTE; |
| 480 | case GL_LUMINANCE8_EXT: return GL_UNSIGNED_BYTE; |
| 481 | case GL_ALPHA8_EXT: return GL_UNSIGNED_BYTE; |
| 482 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; |
| 483 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; |
| 484 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_UNSIGNED_BYTE; |
| 485 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_UNSIGNED_BYTE; |
daniel@transgaming.com | ff941aa | 2011-11-11 04:17:09 +0000 | [diff] [blame] | 486 | case GL_RGBA32F_EXT: return GL_FLOAT; |
| 487 | case GL_RGB32F_EXT: return GL_FLOAT; |
| 488 | case GL_ALPHA32F_EXT: return GL_FLOAT; |
| 489 | case GL_LUMINANCE32F_EXT: return GL_FLOAT; |
| 490 | case GL_LUMINANCE_ALPHA32F_EXT: return GL_FLOAT; |
| 491 | case GL_RGBA16F_EXT: return GL_HALF_FLOAT_OES; |
| 492 | case GL_RGB16F_EXT: return GL_HALF_FLOAT_OES; |
| 493 | case GL_ALPHA16F_EXT: return GL_HALF_FLOAT_OES; |
| 494 | case GL_LUMINANCE16F_EXT: return GL_HALF_FLOAT_OES; |
| 495 | case GL_LUMINANCE_ALPHA16F_EXT: return GL_HALF_FLOAT_OES; |
| 496 | case GL_BGRA8_EXT: return GL_UNSIGNED_BYTE; |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 497 | case GL_DEPTH_COMPONENT16: return GL_UNSIGNED_SHORT; |
| 498 | case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT; |
| 499 | case GL_DEPTH24_STENCIL8_OES: return GL_UNSIGNED_INT_24_8_OES; |
daniel@transgaming.com | e107736 | 2011-11-11 04:16:50 +0000 | [diff] [blame] | 500 | default: return GL_NONE; // Unsupported |
daniel@transgaming.com | 64a0fb2 | 2011-11-11 04:10:40 +0000 | [diff] [blame] | 501 | } |
| 502 | } |
| 503 | |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 504 | bool IsColorRenderable(GLenum internalformat) |
| 505 | { |
| 506 | switch (internalformat) |
| 507 | { |
| 508 | case GL_RGBA4: |
| 509 | case GL_RGB5_A1: |
| 510 | case GL_RGB565: |
| 511 | case GL_RGB8_OES: |
| 512 | case GL_RGBA8_OES: |
| 513 | return true; |
| 514 | case GL_DEPTH_COMPONENT16: |
| 515 | case GL_STENCIL_INDEX8: |
| 516 | case GL_DEPTH24_STENCIL8_OES: |
| 517 | return false; |
shannon.woods@transgaming.com | c60c521 | 2013-01-25 21:54:01 +0000 | [diff] [blame] | 518 | case GL_BGRA8_EXT: |
| 519 | return true; |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 520 | default: |
| 521 | UNIMPLEMENTED(); |
| 522 | } |
| 523 | |
| 524 | return false; |
| 525 | } |
| 526 | |
| 527 | bool IsDepthRenderable(GLenum internalformat) |
| 528 | { |
| 529 | switch (internalformat) |
| 530 | { |
| 531 | case GL_DEPTH_COMPONENT16: |
| 532 | case GL_DEPTH24_STENCIL8_OES: |
| 533 | return true; |
| 534 | case GL_STENCIL_INDEX8: |
| 535 | case GL_RGBA4: |
| 536 | case GL_RGB5_A1: |
| 537 | case GL_RGB565: |
| 538 | case GL_RGB8_OES: |
| 539 | case GL_RGBA8_OES: |
| 540 | return false; |
| 541 | default: |
| 542 | UNIMPLEMENTED(); |
| 543 | } |
| 544 | |
| 545 | return false; |
| 546 | } |
| 547 | |
| 548 | bool IsStencilRenderable(GLenum internalformat) |
| 549 | { |
| 550 | switch (internalformat) |
| 551 | { |
| 552 | case GL_STENCIL_INDEX8: |
| 553 | case GL_DEPTH24_STENCIL8_OES: |
| 554 | return true; |
| 555 | case GL_RGBA4: |
| 556 | case GL_RGB5_A1: |
| 557 | case GL_RGB565: |
| 558 | case GL_RGB8_OES: |
| 559 | case GL_RGBA8_OES: |
| 560 | case GL_DEPTH_COMPONENT16: |
| 561 | return false; |
| 562 | default: |
| 563 | UNIMPLEMENTED(); |
| 564 | } |
| 565 | |
| 566 | return false; |
| 567 | } |
| 568 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 569 | bool IsFloat32Format(GLint internalformat) |
| 570 | { |
| 571 | switch (internalformat) |
| 572 | { |
| 573 | case GL_RGBA32F_EXT: |
| 574 | case GL_RGB32F_EXT: |
| 575 | case GL_ALPHA32F_EXT: |
| 576 | case GL_LUMINANCE32F_EXT: |
| 577 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 578 | return true; |
| 579 | default: |
| 580 | return false; |
| 581 | } |
| 582 | } |
| 583 | |
| 584 | bool IsFloat16Format(GLint internalformat) |
| 585 | { |
| 586 | switch (internalformat) |
| 587 | { |
| 588 | case GL_RGBA16F_EXT: |
| 589 | case GL_RGB16F_EXT: |
| 590 | case GL_ALPHA16F_EXT: |
| 591 | case GL_LUMINANCE16F_EXT: |
| 592 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 593 | return true; |
| 594 | default: |
| 595 | return false; |
| 596 | } |
| 597 | } |
| 598 | |
daniel@transgaming.com | 5ac9978 | 2012-10-31 19:51:39 +0000 | [diff] [blame] | 599 | unsigned int GetAlphaSize(GLenum colorFormat) |
| 600 | { |
| 601 | switch (colorFormat) |
| 602 | { |
| 603 | case GL_RGBA16F_EXT: |
| 604 | return 16; |
| 605 | case GL_RGBA32F_EXT: |
| 606 | return 32; |
| 607 | case GL_RGBA4: |
| 608 | return 4; |
| 609 | case GL_RGBA8_OES: |
| 610 | case GL_BGRA8_EXT: |
| 611 | return 8; |
| 612 | case GL_RGB5_A1: |
| 613 | return 1; |
| 614 | case GL_RGB8_OES: |
| 615 | case GL_RGB565: |
| 616 | case GL_RGB32F_EXT: |
| 617 | case GL_RGB16F_EXT: |
| 618 | return 0; |
| 619 | default: |
| 620 | return 0; |
| 621 | } |
| 622 | } |
| 623 | |
| 624 | unsigned int GetRedSize(GLenum colorFormat) |
| 625 | { |
| 626 | switch (colorFormat) |
| 627 | { |
| 628 | case GL_RGBA16F_EXT: |
| 629 | case GL_RGB16F_EXT: |
| 630 | return 16; |
| 631 | case GL_RGBA32F_EXT: |
| 632 | case GL_RGB32F_EXT: |
| 633 | return 32; |
| 634 | case GL_RGBA4: |
| 635 | return 4; |
| 636 | case GL_RGBA8_OES: |
| 637 | case GL_BGRA8_EXT: |
| 638 | case GL_RGB8_OES: |
| 639 | return 8; |
| 640 | case GL_RGB5_A1: |
| 641 | case GL_RGB565: |
| 642 | return 5; |
| 643 | default: |
| 644 | return 0; |
| 645 | } |
| 646 | } |
| 647 | |
| 648 | unsigned int GetGreenSize(GLenum colorFormat) |
| 649 | { |
| 650 | switch (colorFormat) |
| 651 | { |
| 652 | case GL_RGBA16F_EXT: |
| 653 | case GL_RGB16F_EXT: |
| 654 | return 16; |
| 655 | case GL_RGBA32F_EXT: |
| 656 | case GL_RGB32F_EXT: |
| 657 | return 32; |
| 658 | case GL_RGBA4: |
| 659 | return 4; |
| 660 | case GL_RGBA8_OES: |
| 661 | case GL_BGRA8_EXT: |
| 662 | case GL_RGB8_OES: |
| 663 | return 8; |
| 664 | case GL_RGB5_A1: |
| 665 | return 5; |
| 666 | case GL_RGB565: |
| 667 | return 6; |
| 668 | default: |
| 669 | return 0; |
| 670 | } |
| 671 | } |
| 672 | |
| 673 | unsigned int GetBlueSize(GLenum colorFormat) |
| 674 | { |
| 675 | switch (colorFormat) |
| 676 | { |
| 677 | case GL_RGBA16F_EXT: |
| 678 | case GL_RGB16F_EXT: |
| 679 | return 16; |
| 680 | case GL_RGBA32F_EXT: |
| 681 | case GL_RGB32F_EXT: |
| 682 | return 32; |
| 683 | case GL_RGBA4: |
| 684 | return 4; |
| 685 | case GL_RGBA8_OES: |
| 686 | case GL_BGRA8_EXT: |
| 687 | case GL_RGB8_OES: |
| 688 | return 8; |
| 689 | case GL_RGB5_A1: |
| 690 | case GL_RGB565: |
| 691 | return 5; |
| 692 | default: |
| 693 | return 0; |
| 694 | } |
| 695 | } |
| 696 | |
| 697 | unsigned int GetDepthSize(GLenum depthFormat) |
| 698 | { |
| 699 | switch (depthFormat) |
| 700 | { |
| 701 | case GL_DEPTH_COMPONENT16: return 16; |
| 702 | case GL_DEPTH_COMPONENT32_OES: return 32; |
| 703 | case GL_DEPTH24_STENCIL8_OES: return 24; |
| 704 | default: return 0; |
| 705 | } |
| 706 | } |
| 707 | |
| 708 | unsigned int GetStencilSize(GLenum stencilFormat) |
| 709 | { |
| 710 | switch (stencilFormat) |
| 711 | { |
| 712 | case GL_DEPTH24_STENCIL8_OES: return 8; |
| 713 | default: return 0; |
| 714 | } |
| 715 | } |
| 716 | |
daniel@transgaming.com | 97c852b | 2012-12-20 20:56:23 +0000 | [diff] [blame] | 717 | bool IsTriangleMode(GLenum drawMode) |
| 718 | { |
| 719 | switch (drawMode) |
| 720 | { |
| 721 | case GL_TRIANGLES: |
| 722 | case GL_TRIANGLE_FAN: |
| 723 | case GL_TRIANGLE_STRIP: |
| 724 | return true; |
| 725 | case GL_POINTS: |
| 726 | case GL_LINES: |
| 727 | case GL_LINE_LOOP: |
| 728 | case GL_LINE_STRIP: |
| 729 | return false; |
| 730 | default: UNREACHABLE(); |
| 731 | } |
| 732 | |
| 733 | return false; |
| 734 | } |
| 735 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 736 | } |
| 737 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 738 | std::string getTempPath() |
| 739 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 740 | char path[MAX_PATH]; |
| 741 | DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path); |
| 742 | if (pathLen == 0) |
| 743 | { |
| 744 | UNREACHABLE(); |
| 745 | return std::string(); |
| 746 | } |
| 747 | |
| 748 | UINT unique = GetTempFileNameA(path, "sh", 0, path); |
| 749 | if (unique == 0) |
| 750 | { |
| 751 | UNREACHABLE(); |
| 752 | return std::string(); |
| 753 | } |
| 754 | |
| 755 | return path; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 756 | } |
| 757 | |
| 758 | void writeFile(const char* path, const void* content, size_t size) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 759 | { |
| 760 | FILE* file = fopen(path, "w"); |
| 761 | if (!file) |
| 762 | { |
| 763 | UNREACHABLE(); |
| 764 | return; |
| 765 | } |
| 766 | |
| 767 | fwrite(content, sizeof(char), size, file); |
| 768 | fclose(file); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 769 | } |