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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Dian Xianga4928832015-09-15 10:11:17 -070011#include "common/BitSetIterator.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/Framebuffer.h"
14#include "libANGLE/FramebufferAttachment.h"
15#include "libANGLE/Program.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040016#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000017#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050018#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050019#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050020#include "libANGLE/renderer/d3d/RendererD3D.h"
21#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050022#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050024
Brandon Jonesc9610c52014-08-25 17:02:59 -070025namespace rx
26{
27
Brandon Joneseb994362014-09-24 10:27:28 -070028namespace
29{
30
Jamie Madillf8dd7b12015-08-05 13:50:08 -040031gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Shader *vertexShader)
Brandon Joneseb994362014-09-24 10:27:28 -070032{
Jamie Madillbd136f92015-08-10 14:51:37 -040033 gl::InputLayout defaultLayout;
34 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070035 {
Brandon Joneseb994362014-09-24 10:27:28 -070036 if (shaderAttr.type != GL_NONE)
37 {
38 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
39
Jamie Madilld3dfda22015-07-06 08:28:49 -040040 for (size_t rowIndex = 0;
41 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType);
42 ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070043 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040044 GLenum componentType = gl::VariableComponentType(transposedType);
45 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
46 bool pureInt = (componentType != GL_FLOAT);
47 gl::VertexFormatType defaultType = gl::GetVertexFormatType(
48 componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070049
Jamie Madillbd136f92015-08-10 14:51:37 -040050 defaultLayout.push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070051 }
52 }
53 }
Jamie Madillf8dd7b12015-08-05 13:50:08 -040054
55 return defaultLayout;
Brandon Joneseb994362014-09-24 10:27:28 -070056}
57
58std::vector<GLenum> GetDefaultOutputLayoutFromShader(const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
59{
Jamie Madillb4463142014-12-19 14:56:54 -050060 std::vector<GLenum> defaultPixelOutput;
Brandon Joneseb994362014-09-24 10:27:28 -070061
Jamie Madillb4463142014-12-19 14:56:54 -050062 if (!shaderOutputVars.empty())
63 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -070064 defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
65 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050066 }
Brandon Joneseb994362014-09-24 10:27:28 -070067
68 return defaultPixelOutput;
69}
70
Brandon Jones1a8a7e32014-10-01 12:49:30 -070071bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
72{
73 return var.isRowMajorLayout;
74}
75
76bool IsRowMajorLayout(const sh::ShaderVariable &var)
77{
78 return false;
79}
80
Jamie Madill437d2662014-12-05 14:23:35 -050081struct AttributeSorter
82{
Jamie Madill63805b42015-08-25 13:17:39 -040083 AttributeSorter(const ProgramD3D::SemanticIndexArray &semanticIndices)
Jamie Madill80d934b2015-02-19 10:16:12 -050084 : originalIndices(&semanticIndices)
Jamie Madill437d2662014-12-05 14:23:35 -050085 {
86 }
87
88 bool operator()(int a, int b)
89 {
Jamie Madill80d934b2015-02-19 10:16:12 -050090 int indexA = (*originalIndices)[a];
91 int indexB = (*originalIndices)[b];
92
93 if (indexA == -1) return false;
94 if (indexB == -1) return true;
95 return (indexA < indexB);
Jamie Madill437d2662014-12-05 14:23:35 -050096 }
97
Jamie Madill63805b42015-08-25 13:17:39 -040098 const ProgramD3D::SemanticIndexArray *originalIndices;
Jamie Madill437d2662014-12-05 14:23:35 -050099};
100
Jamie Madillca03b352015-09-02 12:38:13 -0400101std::vector<PackedVarying> MergeVaryings(const gl::Shader &vertexShader,
102 const gl::Shader &fragmentShader,
103 const std::vector<std::string> &tfVaryings)
Jamie Madillada9ecc2015-08-17 12:53:37 -0400104{
Jamie Madillca03b352015-09-02 12:38:13 -0400105 std::vector<PackedVarying> packedVaryings;
106
107 for (const sh::Varying &output : vertexShader.getVaryings())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400108 {
Jamie Madillca03b352015-09-02 12:38:13 -0400109 bool packed = false;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400110
111 // Built-in varyings obey special rules
Jamie Madillca03b352015-09-02 12:38:13 -0400112 if (output.isBuiltIn())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400113 {
114 continue;
115 }
116
Jamie Madillca03b352015-09-02 12:38:13 -0400117 for (const sh::Varying &input : fragmentShader.getVaryings())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400118 {
Jamie Madillca03b352015-09-02 12:38:13 -0400119 if (output.name == input.name)
Jamie Madillada9ecc2015-08-17 12:53:37 -0400120 {
Jamie Madillca03b352015-09-02 12:38:13 -0400121 packedVaryings.push_back(PackedVarying(input));
122 packed = true;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400123 break;
124 }
125 }
126
Jamie Madillca03b352015-09-02 12:38:13 -0400127 // Keep Transform FB varyings in the merged list always.
128 if (!packed)
129 {
130 for (const std::string &tfVarying : tfVaryings)
131 {
132 if (tfVarying == output.name)
133 {
134 packedVaryings.push_back(PackedVarying(output));
135 packedVaryings.back().vertexOnly = true;
136 break;
137 }
138 }
139 }
Jamie Madillada9ecc2015-08-17 12:53:37 -0400140 }
141
Jamie Madillca03b352015-09-02 12:38:13 -0400142 return packedVaryings;
Brandon Joneseb994362014-09-24 10:27:28 -0700143}
144
Jamie Madill62d31cb2015-09-11 13:25:51 -0400145template <typename VarT>
146void GetUniformBlockInfo(const std::vector<VarT> &fields,
147 const std::string &prefix,
148 sh::BlockLayoutEncoder *encoder,
149 bool inRowMajorLayout,
150 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
151{
152 for (const VarT &field : fields)
153 {
154 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
155
156 if (field.isStruct())
157 {
158 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
159
160 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
161 {
162 encoder->enterAggregateType();
163
164 const std::string uniformElementName =
165 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
166 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
167 blockInfoOut);
168
169 encoder->exitAggregateType();
170 }
171 }
172 else
173 {
174 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
175 (*blockInfoOut)[fieldName] =
176 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
177 }
178 }
179}
180
Jamie Madillada9ecc2015-08-17 12:53:37 -0400181} // anonymous namespace
182
Jamie Madill62d31cb2015-09-11 13:25:51 -0400183D3DUniform::D3DUniform(GLenum typeIn,
184 const std::string &nameIn,
185 unsigned int arraySizeIn,
186 bool defaultBlock)
187 : type(typeIn),
188 name(nameIn),
189 arraySize(arraySizeIn),
190 data(nullptr),
191 dirty(true),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400192 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400193 psRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400194 registerCount(0),
195 registerElement(0)
196{
197 // We use data storage for default block uniforms to cache values that are sent to D3D during
198 // rendering
199 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
200 if (defaultBlock)
201 {
202 size_t bytes = gl::VariableInternalSize(type) * elementCount();
203 data = new uint8_t[bytes];
204 memset(data, 0, bytes);
205
206 // TODO(jmadill): is this correct with non-square matrices?
207 registerCount = gl::VariableRowCount(type) * elementCount();
208 }
209}
210
211D3DUniform::~D3DUniform()
212{
213 SafeDeleteArray(data);
214}
215
216bool D3DUniform::isSampler() const
217{
218 return gl::IsSamplerType(type);
219}
220
221bool D3DUniform::isReferencedByVertexShader() const
222{
223 return vsRegisterIndex != GL_INVALID_INDEX;
224}
225
226bool D3DUniform::isReferencedByFragmentShader() const
227{
228 return psRegisterIndex != GL_INVALID_INDEX;
229}
230
Jamie Madilld3dfda22015-07-06 08:28:49 -0400231ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
232 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500233 ShaderExecutableD3D *shaderExecutable)
Jamie Madilld3dfda22015-07-06 08:28:49 -0400234 : mInputs(inputLayout),
235 mSignature(signature),
236 mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700237{
Brandon Joneseb994362014-09-24 10:27:28 -0700238}
239
240ProgramD3D::VertexExecutable::~VertexExecutable()
241{
242 SafeDelete(mShaderExecutable);
243}
244
Jamie Madilld3dfda22015-07-06 08:28:49 -0400245// static
246void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
247 const gl::InputLayout &inputLayout,
248 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700249{
Jamie Madillbd136f92015-08-10 14:51:37 -0400250 signatureOut->resize(inputLayout.size());
Jamie Madilld3dfda22015-07-06 08:28:49 -0400251
252 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700253 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400254 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbd136f92015-08-10 14:51:37 -0400255 bool converted = false;
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400256 if (vertexFormatType != gl::VERTEX_FORMAT_INVALID)
Brandon Joneseb994362014-09-24 10:27:28 -0700257 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400258 VertexConversionType conversionType =
259 renderer->getVertexConversionType(vertexFormatType);
Jamie Madillbd136f92015-08-10 14:51:37 -0400260 converted = ((conversionType & VERTEX_CONVERT_GPU) != 0);
Brandon Joneseb994362014-09-24 10:27:28 -0700261 }
Jamie Madillbd136f92015-08-10 14:51:37 -0400262
263 (*signatureOut)[index] = converted;
Brandon Joneseb994362014-09-24 10:27:28 -0700264 }
Brandon Joneseb994362014-09-24 10:27:28 -0700265}
266
Jamie Madilld3dfda22015-07-06 08:28:49 -0400267bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
268{
Jamie Madillbd136f92015-08-10 14:51:37 -0400269 size_t limit = std::max(mSignature.size(), signature.size());
270 for (size_t index = 0; index < limit; ++index)
271 {
272 // treat undefined indexes as 'not converted'
273 bool a = index < signature.size() ? signature[index] : false;
274 bool b = index < mSignature.size() ? mSignature[index] : false;
275 if (a != b)
276 return false;
277 }
278
279 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400280}
281
282ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
283 ShaderExecutableD3D *shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700284 : mOutputSignature(outputSignature),
285 mShaderExecutable(shaderExecutable)
286{
287}
288
289ProgramD3D::PixelExecutable::~PixelExecutable()
290{
291 SafeDelete(mShaderExecutable);
292}
293
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700294ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
295{
296}
297
Geoff Lang7dd2e102014-11-10 15:19:26 -0500298unsigned int ProgramD3D::mCurrentSerial = 1;
299
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400300ProgramD3D::ProgramD3D(const gl::Program::Data &data, RendererD3D *renderer)
301 : ProgramImpl(data),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700302 mRenderer(renderer),
303 mDynamicHLSL(NULL),
Brandon Joneseb994362014-09-24 10:27:28 -0700304 mGeometryExecutable(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700305 mUsesPointSize(false),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700306 mVertexUniformStorage(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700307 mFragmentUniformStorage(NULL),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700308 mUsedVertexSamplerRange(0),
309 mUsedPixelSamplerRange(0),
310 mDirtySamplerMapping(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500311 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700312{
Brandon Joneseb994362014-09-24 10:27:28 -0700313 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700314}
315
316ProgramD3D::~ProgramD3D()
317{
318 reset();
319 SafeDelete(mDynamicHLSL);
320}
321
Brandon Jones44151a92014-09-10 11:32:25 -0700322bool ProgramD3D::usesPointSpriteEmulation() const
323{
324 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
325}
326
327bool ProgramD3D::usesGeometryShader() const
328{
Cooper Partine6664f02015-01-09 16:22:24 -0800329 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
330}
331
332bool ProgramD3D::usesInstancedPointSpriteEmulation() const
333{
334 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700335}
336
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700337GLint ProgramD3D::getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const
338{
339 GLint logicalTextureUnit = -1;
340
341 switch (type)
342 {
343 case gl::SAMPLER_PIXEL:
344 ASSERT(samplerIndex < caps.maxTextureImageUnits);
345 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
346 {
347 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
348 }
349 break;
350 case gl::SAMPLER_VERTEX:
351 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
352 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
353 {
354 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
355 }
356 break;
357 default: UNREACHABLE();
358 }
359
360 if (logicalTextureUnit >= 0 && logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
361 {
362 return logicalTextureUnit;
363 }
364
365 return -1;
366}
367
368// Returns the texture type for a given Direct3D 9 sampler type and
369// index (0-15 for the pixel shader and 0-3 for the vertex shader).
370GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
371{
372 switch (type)
373 {
374 case gl::SAMPLER_PIXEL:
375 ASSERT(samplerIndex < mSamplersPS.size());
376 ASSERT(mSamplersPS[samplerIndex].active);
377 return mSamplersPS[samplerIndex].textureType;
378 case gl::SAMPLER_VERTEX:
379 ASSERT(samplerIndex < mSamplersVS.size());
380 ASSERT(mSamplersVS[samplerIndex].active);
381 return mSamplersVS[samplerIndex].textureType;
382 default: UNREACHABLE();
383 }
384
385 return GL_TEXTURE_2D;
386}
387
388GLint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
389{
390 switch (type)
391 {
392 case gl::SAMPLER_PIXEL:
393 return mUsedPixelSamplerRange;
394 case gl::SAMPLER_VERTEX:
395 return mUsedVertexSamplerRange;
396 default:
397 UNREACHABLE();
398 return 0;
399 }
400}
401
402void ProgramD3D::updateSamplerMapping()
403{
404 if (!mDirtySamplerMapping)
405 {
406 return;
407 }
408
409 mDirtySamplerMapping = false;
410
411 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400412 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700413 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400414 if (!d3dUniform->dirty)
415 continue;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700416
Jamie Madill62d31cb2015-09-11 13:25:51 -0400417 if (!d3dUniform->isSampler())
418 continue;
419
420 int count = d3dUniform->elementCount();
421 const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
422
423 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700424 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400425 unsigned int firstIndex = d3dUniform->psRegisterIndex;
426
427 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700428 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400429 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700430
Jamie Madill62d31cb2015-09-11 13:25:51 -0400431 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700432 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400433 ASSERT(mSamplersPS[samplerIndex].active);
434 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700435 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400436 }
437 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700438
Jamie Madill62d31cb2015-09-11 13:25:51 -0400439 if (d3dUniform->isReferencedByVertexShader())
440 {
441 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
442
443 for (int i = 0; i < count; i++)
444 {
445 unsigned int samplerIndex = firstIndex + i;
446
447 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700448 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400449 ASSERT(mSamplersVS[samplerIndex].active);
450 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700451 }
452 }
453 }
454 }
455}
456
Geoff Lang7dd2e102014-11-10 15:19:26 -0500457LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700458{
Jamie Madill62d31cb2015-09-11 13:25:51 -0400459 reset();
460
Austin Kinross137b1512015-06-17 16:14:53 -0700461 DeviceIdentifier binaryDeviceIdentifier = { 0 };
462 stream->readBytes(reinterpret_cast<unsigned char*>(&binaryDeviceIdentifier), sizeof(DeviceIdentifier));
463
464 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
465 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
466 {
467 infoLog << "Invalid program binary, device configuration has changed.";
468 return LinkResult(false, gl::Error(GL_NO_ERROR));
469 }
470
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500471 int compileFlags = stream->readInt<int>();
472 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
473 {
Jamie Madillf6113162015-05-07 11:49:21 -0400474 infoLog << "Mismatched compilation flags.";
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500475 return LinkResult(false, gl::Error(GL_NO_ERROR));
476 }
477
Jamie Madill63805b42015-08-25 13:17:39 -0400478 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
479 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
480 {
481 stream->readInt(&mSemanticIndexes[i]);
482 }
483
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700484 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
485 for (unsigned int i = 0; i < psSamplerCount; ++i)
486 {
487 Sampler sampler;
488 stream->readBool(&sampler.active);
489 stream->readInt(&sampler.logicalTextureUnit);
490 stream->readInt(&sampler.textureType);
491 mSamplersPS.push_back(sampler);
492 }
493 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
494 for (unsigned int i = 0; i < vsSamplerCount; ++i)
495 {
496 Sampler sampler;
497 stream->readBool(&sampler.active);
498 stream->readInt(&sampler.logicalTextureUnit);
499 stream->readInt(&sampler.textureType);
500 mSamplersVS.push_back(sampler);
501 }
502
503 stream->readInt(&mUsedVertexSamplerRange);
504 stream->readInt(&mUsedPixelSamplerRange);
505
506 const unsigned int uniformCount = stream->readInt<unsigned int>();
507 if (stream->error())
508 {
Jamie Madillf6113162015-05-07 11:49:21 -0400509 infoLog << "Invalid program binary.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500510 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700511 }
512
Jamie Madill62d31cb2015-09-11 13:25:51 -0400513 const auto &linkedUniforms = mData.getUniforms();
514 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700515 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
516 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400517 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700518
Jamie Madill62d31cb2015-09-11 13:25:51 -0400519 D3DUniform *d3dUniform =
520 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
521 linkedUniform.isInDefaultBlock());
522 stream->readInt(&d3dUniform->psRegisterIndex);
523 stream->readInt(&d3dUniform->vsRegisterIndex);
524 stream->readInt(&d3dUniform->registerCount);
525 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700526
Jamie Madill62d31cb2015-09-11 13:25:51 -0400527 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700528 }
529
Jamie Madill4a3c2342015-10-08 12:58:45 -0400530 const unsigned int blockCount = stream->readInt<unsigned int>();
531 if (stream->error())
532 {
533 infoLog << "Invalid program binary.";
534 return LinkResult(false, gl::Error(GL_NO_ERROR));
535 }
536
537 ASSERT(mD3DUniformBlocks.empty());
538 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
539 {
540 D3DUniformBlock uniformBlock;
541 stream->readInt(&uniformBlock.psRegisterIndex);
542 stream->readInt(&uniformBlock.vsRegisterIndex);
543 mD3DUniformBlocks.push_back(uniformBlock);
544 }
545
Brandon Joneseb994362014-09-24 10:27:28 -0700546 const unsigned int transformFeedbackVaryingCount = stream->readInt<unsigned int>();
547 mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount);
548 for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++)
549 {
550 gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex];
551
552 stream->readString(&varying.name);
553 stream->readInt(&varying.type);
554 stream->readInt(&varying.size);
555 stream->readString(&varying.semanticName);
556 stream->readInt(&varying.semanticIndex);
557 stream->readInt(&varying.semanticIndexCount);
558 }
559
Brandon Jones22502d52014-08-29 16:58:36 -0700560 stream->readString(&mVertexHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530561 stream->readBytes(reinterpret_cast<unsigned char*>(&mVertexWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700562 stream->readString(&mPixelHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530563 stream->readBytes(reinterpret_cast<unsigned char*>(&mPixelWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700564 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700565 stream->readBool(&mUsesPointSize);
Brandon Jones22502d52014-08-29 16:58:36 -0700566
567 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
568 mPixelShaderKey.resize(pixelShaderKeySize);
569 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++)
570 {
571 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
572 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
573 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
574 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
575 }
576
Brandon Joneseb994362014-09-24 10:27:28 -0700577 const unsigned char* binary = reinterpret_cast<const unsigned char*>(stream->data());
578
579 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
580 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
581 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400582 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400583 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700584
Jamie Madilld3dfda22015-07-06 08:28:49 -0400585 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700586 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400587 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700588 }
589
590 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
591 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400592
Jamie Madillada9ecc2015-08-17 12:53:37 -0400593 ShaderExecutableD3D *shaderExecutable = nullptr;
594
595 gl::Error error = mRenderer->loadExecutable(
596 vertexShaderFunction, vertexShaderSize, SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
597 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400598 if (error.isError())
599 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500600 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400601 }
602
Brandon Joneseb994362014-09-24 10:27:28 -0700603 if (!shaderExecutable)
604 {
Jamie Madillf6113162015-05-07 11:49:21 -0400605 infoLog << "Could not create vertex shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500606 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700607 }
608
609 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400610 VertexExecutable::Signature signature;
611 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700612
613 // add new binary
614 mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable));
615
616 stream->skip(vertexShaderSize);
617 }
618
619 const size_t pixelShaderCount = stream->readInt<unsigned int>();
620 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
621 {
622 const size_t outputCount = stream->readInt<unsigned int>();
623 std::vector<GLenum> outputs(outputCount);
624 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
625 {
626 stream->readInt(&outputs[outputIndex]);
627 }
628
629 const size_t pixelShaderSize = stream->readInt<unsigned int>();
630 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400631 ShaderExecutableD3D *shaderExecutable = nullptr;
632
633 gl::Error error = mRenderer->loadExecutable(
634 pixelShaderFunction, pixelShaderSize, SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
635 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400636 if (error.isError())
637 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500638 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400639 }
Brandon Joneseb994362014-09-24 10:27:28 -0700640
641 if (!shaderExecutable)
642 {
Jamie Madillf6113162015-05-07 11:49:21 -0400643 infoLog << "Could not create pixel shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500644 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700645 }
646
647 // add new binary
648 mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
649
650 stream->skip(pixelShaderSize);
651 }
652
653 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
654
655 if (geometryShaderSize > 0)
656 {
657 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400658 gl::Error error = mRenderer->loadExecutable(
659 geometryShaderFunction, geometryShaderSize, SHADER_GEOMETRY,
660 mTransformFeedbackLinkedVaryings,
661 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &mGeometryExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400662 if (error.isError())
663 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500664 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400665 }
Brandon Joneseb994362014-09-24 10:27:28 -0700666
667 if (!mGeometryExecutable)
668 {
Jamie Madillf6113162015-05-07 11:49:21 -0400669 infoLog << "Could not create geometry shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500670 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700671 }
672 stream->skip(geometryShaderSize);
673 }
674
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700675 initializeUniformStorage();
Jamie Madill437d2662014-12-05 14:23:35 -0500676 initAttributesByLayout();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700677
Geoff Lang7dd2e102014-11-10 15:19:26 -0500678 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -0700679}
680
Geoff Langb543aff2014-09-30 14:52:54 -0400681gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700682{
Austin Kinross137b1512015-06-17 16:14:53 -0700683 // Output the DeviceIdentifier before we output any shader code
684 // When we load the binary again later, we can validate the device identifier before trying to compile any HLSL
685 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
686 stream->writeBytes(reinterpret_cast<unsigned char*>(&binaryIdentifier), sizeof(DeviceIdentifier));
687
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500688 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
689
Jamie Madill63805b42015-08-25 13:17:39 -0400690 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
691 for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
692 {
693 stream->writeInt(mSemanticIndexes[i]);
694 }
695
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700696 stream->writeInt(mSamplersPS.size());
697 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
698 {
699 stream->writeInt(mSamplersPS[i].active);
700 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
701 stream->writeInt(mSamplersPS[i].textureType);
702 }
703
704 stream->writeInt(mSamplersVS.size());
705 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
706 {
707 stream->writeInt(mSamplersVS[i].active);
708 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
709 stream->writeInt(mSamplersVS[i].textureType);
710 }
711
712 stream->writeInt(mUsedVertexSamplerRange);
713 stream->writeInt(mUsedPixelSamplerRange);
714
Jamie Madill62d31cb2015-09-11 13:25:51 -0400715 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -0400716 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700717 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400718 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madill4a3c2342015-10-08 12:58:45 -0400719 stream->writeInt(uniform->psRegisterIndex);
720 stream->writeInt(uniform->vsRegisterIndex);
721 stream->writeInt(uniform->registerCount);
722 stream->writeInt(uniform->registerElement);
723 }
724
725 stream->writeInt(mD3DUniformBlocks.size());
726 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
727 {
728 stream->writeInt(uniformBlock.psRegisterIndex);
729 stream->writeInt(uniformBlock.vsRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700730 }
731
Brandon Joneseb994362014-09-24 10:27:28 -0700732 stream->writeInt(mTransformFeedbackLinkedVaryings.size());
733 for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
734 {
735 const gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
736
737 stream->writeString(varying.name);
738 stream->writeInt(varying.type);
739 stream->writeInt(varying.size);
740 stream->writeString(varying.semanticName);
741 stream->writeInt(varying.semanticIndex);
742 stream->writeInt(varying.semanticIndexCount);
743 }
744
Brandon Jones22502d52014-08-29 16:58:36 -0700745 stream->writeString(mVertexHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530746 stream->writeBytes(reinterpret_cast<unsigned char*>(&mVertexWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700747 stream->writeString(mPixelHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530748 stream->writeBytes(reinterpret_cast<unsigned char*>(&mPixelWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700749 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700750 stream->writeInt(mUsesPointSize);
Brandon Jones22502d52014-08-29 16:58:36 -0700751
Brandon Joneseb994362014-09-24 10:27:28 -0700752 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -0700753 stream->writeInt(pixelShaderKey.size());
754 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++)
755 {
Brandon Joneseb994362014-09-24 10:27:28 -0700756 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -0700757 stream->writeInt(variable.type);
758 stream->writeString(variable.name);
759 stream->writeString(variable.source);
760 stream->writeInt(variable.outputIndex);
761 }
762
Brandon Joneseb994362014-09-24 10:27:28 -0700763 stream->writeInt(mVertexExecutables.size());
764 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
765 {
766 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
767
Jamie Madilld3dfda22015-07-06 08:28:49 -0400768 const auto &inputLayout = vertexExecutable->inputs();
769 stream->writeInt(inputLayout.size());
770
771 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700772 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400773 stream->writeInt(inputLayout[inputIndex]);
Brandon Joneseb994362014-09-24 10:27:28 -0700774 }
775
776 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
777 stream->writeInt(vertexShaderSize);
778
779 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
780 stream->writeBytes(vertexBlob, vertexShaderSize);
781 }
782
783 stream->writeInt(mPixelExecutables.size());
784 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++)
785 {
786 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
787
788 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
789 stream->writeInt(outputs.size());
790 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
791 {
792 stream->writeInt(outputs[outputIndex]);
793 }
794
795 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
796 stream->writeInt(pixelShaderSize);
797
798 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
799 stream->writeBytes(pixelBlob, pixelShaderSize);
800 }
801
802 size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
803 stream->writeInt(geometryShaderSize);
804
805 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
806 {
807 const uint8_t *geometryBlob = mGeometryExecutable->getFunction();
808 stream->writeBytes(geometryBlob, geometryShaderSize);
809 }
810
Geoff Langb543aff2014-09-30 14:52:54 -0400811 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -0700812}
813
Geoff Lang359ef262015-01-05 14:42:29 -0500814gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutableD3D **outExecutable)
Brandon Jones22502d52014-08-29 16:58:36 -0700815{
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400816 mPixelShaderOutputFormatCache.clear();
Brandon Joneseb994362014-09-24 10:27:28 -0700817
Jamie Madill85a18042015-03-05 15:41:41 -0500818 const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
819 const gl::AttachmentList &colorbuffers = fboD3D->getColorAttachmentsForRender(mRenderer->getWorkarounds());
Brandon Joneseb994362014-09-24 10:27:28 -0700820
821 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
822 {
823 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
824
825 if (colorbuffer)
826 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400827 mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding());
Brandon Joneseb994362014-09-24 10:27:28 -0700828 }
829 else
830 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400831 mPixelShaderOutputFormatCache.push_back(GL_NONE);
Brandon Joneseb994362014-09-24 10:27:28 -0700832 }
833 }
834
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400835 return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
Brandon Joneseb994362014-09-24 10:27:28 -0700836}
837
Jamie Madill97399232014-12-23 12:31:15 -0500838gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
Geoff Lang359ef262015-01-05 14:42:29 -0500839 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -0500840 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -0700841{
842 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
843 {
844 if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
845 {
Geoff Langb543aff2014-09-30 14:52:54 -0400846 *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
847 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -0700848 }
849 }
850
Brandon Jones22502d52014-08-29 16:58:36 -0700851 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth,
852 outputSignature);
853
854 // Generate new pixel executable
Geoff Lang359ef262015-01-05 14:42:29 -0500855 ShaderExecutableD3D *pixelExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -0500856
857 gl::InfoLog tempInfoLog;
858 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
859
Jamie Madillada9ecc2015-08-17 12:53:37 -0400860 gl::Error error = mRenderer->compileToExecutable(
861 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
862 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
863 &pixelExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400864 if (error.isError())
865 {
866 return error;
867 }
Brandon Joneseb994362014-09-24 10:27:28 -0700868
Jamie Madill97399232014-12-23 12:31:15 -0500869 if (pixelExecutable)
870 {
871 mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
872 }
873 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -0700874 {
875 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700876 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Brandon Joneseb994362014-09-24 10:27:28 -0700877 ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
878 }
Brandon Jones22502d52014-08-29 16:58:36 -0700879
Geoff Langb543aff2014-09-30 14:52:54 -0400880 *outExectuable = pixelExecutable;
881 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -0700882}
883
Jamie Madilld3dfda22015-07-06 08:28:49 -0400884gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
Geoff Lang359ef262015-01-05 14:42:29 -0500885 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -0500886 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -0700887{
Jamie Madilld3dfda22015-07-06 08:28:49 -0400888 VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
Brandon Joneseb994362014-09-24 10:27:28 -0700889
890 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
891 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400892 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -0700893 {
Geoff Langb543aff2014-09-30 14:52:54 -0400894 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
895 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -0700896 }
897 }
898
Brandon Jones22502d52014-08-29 16:58:36 -0700899 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -0400900 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
901 mVertexHLSL, inputLayout, mData.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -0700902
903 // Generate new vertex executable
Geoff Lang359ef262015-01-05 14:42:29 -0500904 ShaderExecutableD3D *vertexExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -0500905
906 gl::InfoLog tempInfoLog;
907 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
908
Jamie Madillada9ecc2015-08-17 12:53:37 -0400909 gl::Error error = mRenderer->compileToExecutable(
910 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
911 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
912 &vertexExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400913 if (error.isError())
914 {
915 return error;
916 }
917
Jamie Madill97399232014-12-23 12:31:15 -0500918 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700919 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400920 mVertexExecutables.push_back(new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700921 }
Jamie Madill97399232014-12-23 12:31:15 -0500922 else if (!infoLog)
923 {
924 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700925 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Jamie Madill97399232014-12-23 12:31:15 -0500926 ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
927 }
Brandon Jones22502d52014-08-29 16:58:36 -0700928
Geoff Langb543aff2014-09-30 14:52:54 -0400929 *outExectuable = vertexExecutable;
930 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -0700931}
932
Jamie Madillca03b352015-09-02 12:38:13 -0400933LinkResult ProgramD3D::compileProgramExecutables(gl::InfoLog &infoLog,
934 int registers,
935 const std::vector<PackedVarying> &packedVaryings)
Brandon Jones44151a92014-09-10 11:32:25 -0700936{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400937 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
Brandon Jones44151a92014-09-10 11:32:25 -0700938
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400939 const gl::InputLayout &defaultInputLayout =
940 GetDefaultInputLayoutFromShader(mData.getAttachedVertexShader());
Jamie Madille4ea2022015-03-26 20:35:05 +0000941 ShaderExecutableD3D *defaultVertexExecutable = NULL;
942 gl::Error error = getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable, &infoLog);
943 if (error.isError())
Austin Kinross434953e2015-02-20 10:49:51 -0800944 {
Jamie Madille4ea2022015-03-26 20:35:05 +0000945 return LinkResult(false, error);
946 }
Austin Kinross434953e2015-02-20 10:49:51 -0800947
Brandon Joneseb994362014-09-24 10:27:28 -0700948 std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey());
Geoff Lang359ef262015-01-05 14:42:29 -0500949 ShaderExecutableD3D *defaultPixelExecutable = NULL;
Jamie Madille4ea2022015-03-26 20:35:05 +0000950 error = getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable, &infoLog);
Geoff Langb543aff2014-09-30 14:52:54 -0400951 if (error.isError())
952 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500953 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400954 }
Brandon Jones44151a92014-09-10 11:32:25 -0700955
Brandon Joneseb994362014-09-24 10:27:28 -0700956 if (usesGeometryShader())
957 {
Jamie Madillca03b352015-09-02 12:38:13 -0400958 std::string geometryHLSL =
959 mDynamicHLSL->generateGeometryShaderHLSL(registers, fragmentShaderD3D, packedVaryings);
Brandon Jones44151a92014-09-10 11:32:25 -0700960
Jamie Madillada9ecc2015-08-17 12:53:37 -0400961 error = mRenderer->compileToExecutable(
962 infoLog, geometryHLSL, SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
963 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
964 D3DCompilerWorkarounds(), &mGeometryExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400965 if (error.isError())
966 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500967 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400968 }
Brandon Joneseb994362014-09-24 10:27:28 -0700969 }
970
Brandon Jones091540d2014-10-29 11:32:04 -0700971#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED
Jamie Madillca03b352015-09-02 12:38:13 -0400972 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
973
Tibor den Ouden97049c62014-10-06 21:39:16 +0200974 if (usesGeometryShader() && mGeometryExecutable)
975 {
976 // Geometry shaders are currently only used internally, so there is no corresponding shader object at the interface level
977 // For now the geometry shader debug info is pre-pended to the vertex shader, this is a bit of a clutch
978 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
979 vertexShaderD3D->appendDebugInfo(mGeometryExecutable->getDebugInfo());
980 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
981 }
982
983 if (defaultVertexExecutable)
984 {
985 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
986 }
987
988 if (defaultPixelExecutable)
989 {
990 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
991 }
992#endif
993
Geoff Langb543aff2014-09-30 14:52:54 -0400994 bool linkSuccess = (defaultVertexExecutable && defaultPixelExecutable && (!usesGeometryShader() || mGeometryExecutable));
Geoff Lang7dd2e102014-11-10 15:19:26 -0500995 return LinkResult(linkSuccess, gl::Error(GL_NO_ERROR));
Brandon Jones18bd4102014-09-22 14:21:44 -0700996}
997
Jamie Madillf5f4ad22015-09-02 18:32:38 +0000998LinkResult ProgramD3D::link(const gl::Data &data, gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -0700999{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001000 reset();
1001
1002 // TODO(jmadill): structures containing samplers
1003 for (const gl::LinkedUniform &linkedUniform : mData.getUniforms())
1004 {
1005 if (linkedUniform.isSampler() && linkedUniform.isField())
1006 {
1007 infoLog << "Structures containing samplers not currently supported in D3D.";
1008 return LinkResult(false, gl::Error(GL_NO_ERROR));
1009 }
1010 }
1011
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001012 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1013 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
Brandon Joneseb994362014-09-24 10:27:28 -07001014
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001015 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1016 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1017
Jamie Madill63069df2015-09-01 17:26:41 +00001018 mSamplersVS.resize(data.caps->maxVertexTextureImageUnits);
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001019 mSamplersPS.resize(data.caps->maxTextureImageUnits);
Brandon Jones22502d52014-08-29 16:58:36 -07001020
Jamie Madill91445bc2015-09-23 16:47:53 -04001021 mVertexHLSL = vertexShader->getTranslatedSource();
Arun Patole44efa0b2015-03-04 17:11:05 +05301022 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
Brandon Jones22502d52014-08-29 16:58:36 -07001023
Jamie Madill91445bc2015-09-23 16:47:53 -04001024 mPixelHLSL = fragmentShader->getTranslatedSource();
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001025 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1026
Austin Kinross02df7962015-07-01 10:03:42 -07001027 if (mRenderer->getRendererLimitations().noFrontFacingSupport)
1028 {
1029 if (fragmentShaderD3D->usesFrontFacing())
1030 {
1031 infoLog << "The current renderer doesn't support gl_FrontFacing";
1032 return LinkResult(false, gl::Error(GL_NO_ERROR));
1033 }
1034 }
1035
Jamie Madillca03b352015-09-02 12:38:13 -04001036 std::vector<PackedVarying> packedVaryings =
1037 MergeVaryings(*vertexShader, *fragmentShader, mData.getTransformFeedbackVaryingNames());
1038
Brandon Jones22502d52014-08-29 16:58:36 -07001039 // Map the varyings to the register file
Jamie Madillca03b352015-09-02 12:38:13 -04001040 int registers = mDynamicHLSL->packVaryings(infoLog, &packedVaryings,
Jamie Madill31c8c562015-08-19 14:08:03 -04001041 mData.getTransformFeedbackVaryingNames());
Brandon Jones22502d52014-08-29 16:58:36 -07001042
Jamie Madill31c8c562015-08-19 14:08:03 -04001043 if (registers < 0)
Brandon Jones22502d52014-08-29 16:58:36 -07001044 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001045 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001046 }
1047
Jamie Madillccdf74b2015-08-18 10:46:12 -04001048 std::vector<gl::LinkedVarying> linkedVaryings;
Jamie Madill4cff2472015-08-21 16:53:18 -04001049 if (!mDynamicHLSL->generateShaderLinkHLSL(data, mData, infoLog, registers, mPixelHLSL,
Jamie Madillca03b352015-09-02 12:38:13 -04001050 mVertexHLSL, packedVaryings, &linkedVaryings,
1051 &mPixelShaderKey, &mUsesFragDepth))
Brandon Jones22502d52014-08-29 16:58:36 -07001052 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001053 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001054 }
1055
Brandon Jones44151a92014-09-10 11:32:25 -07001056 mUsesPointSize = vertexShaderD3D->usesPointSize();
1057
Jamie Madill63805b42015-08-25 13:17:39 -04001058 initSemanticIndex();
Jamie Madill437d2662014-12-05 14:23:35 -05001059
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001060 defineUniformsAndAssignRegisters();
Jamie Madille473dee2015-08-18 14:49:01 -04001061
Jamie Madillccdf74b2015-08-18 10:46:12 -04001062 gatherTransformFeedbackVaryings(linkedVaryings);
1063
Jamie Madillca03b352015-09-02 12:38:13 -04001064 LinkResult result = compileProgramExecutables(infoLog, registers, packedVaryings);
Jamie Madill31c8c562015-08-19 14:08:03 -04001065 if (result.error.isError() || !result.linkSuccess)
1066 {
1067 infoLog << "Failed to create D3D shaders.";
1068 return result;
1069 }
1070
Jamie Madill4a3c2342015-10-08 12:58:45 -04001071 initUniformBlockInfo();
1072
Geoff Lang7dd2e102014-11-10 15:19:26 -05001073 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001074}
1075
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001076GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001077{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001078 // TODO(jmadill): Do something useful here?
1079 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001080}
1081
Jamie Madill4a3c2342015-10-08 12:58:45 -04001082void ProgramD3D::initUniformBlockInfo()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001083{
1084 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1085
Jamie Madill62d31cb2015-09-11 13:25:51 -04001086 for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
1087 {
1088 if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED)
1089 continue;
1090
Jamie Madill4a3c2342015-10-08 12:58:45 -04001091 if (mBlockDataSizes.count(vertexBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001092 continue;
1093
Jamie Madill4a3c2342015-10-08 12:58:45 -04001094 size_t dataSize = getUniformBlockInfo(vertexBlock);
1095 mBlockDataSizes[vertexBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001096 }
1097
1098 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
1099
1100 for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
1101 {
1102 if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED)
1103 continue;
1104
Jamie Madill4a3c2342015-10-08 12:58:45 -04001105 if (mBlockDataSizes.count(fragmentBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001106 continue;
1107
Jamie Madill4a3c2342015-10-08 12:58:45 -04001108 size_t dataSize = getUniformBlockInfo(fragmentBlock);
1109 mBlockDataSizes[fragmentBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001110 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001111}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001112
Jamie Madill4a3c2342015-10-08 12:58:45 -04001113void ProgramD3D::assignUniformBlockRegisters()
1114{
1115 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001116
1117 // Assign registers and update sizes.
Jamie Madill4a3c2342015-10-08 12:58:45 -04001118 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
1119 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001120
Jamie Madill4a3c2342015-10-08 12:58:45 -04001121 for (const gl::UniformBlock &uniformBlock : mData.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001122 {
1123 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1124
Jamie Madill4a3c2342015-10-08 12:58:45 -04001125 D3DUniformBlock d3dUniformBlock;
1126
Jamie Madill62d31cb2015-09-11 13:25:51 -04001127 if (uniformBlock.vertexStaticUse)
1128 {
1129 unsigned int baseRegister =
1130 vertexShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001131 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001132 }
1133
1134 if (uniformBlock.fragmentStaticUse)
1135 {
1136 unsigned int baseRegister =
1137 fragmentShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001138 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001139 }
1140
Jamie Madill4a3c2342015-10-08 12:58:45 -04001141 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001142 }
1143}
1144
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001145void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001146{
1147 // Compute total default block size
1148 unsigned int vertexRegisters = 0;
1149 unsigned int fragmentRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001150 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001151 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001152 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001153 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001154 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001155 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001156 vertexRegisters = std::max(vertexRegisters,
1157 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001158 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001159 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001160 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001161 fragmentRegisters = std::max(
1162 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001163 }
1164 }
1165 }
1166
1167 mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
1168 mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
1169}
1170
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001171gl::Error ProgramD3D::applyUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001172{
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001173 updateSamplerMapping();
1174
Jamie Madill62d31cb2015-09-11 13:25:51 -04001175 gl::Error error = mRenderer->applyUniforms(*this, mD3DUniforms);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001176 if (error.isError())
1177 {
1178 return error;
1179 }
1180
Jamie Madill62d31cb2015-09-11 13:25:51 -04001181 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001182 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001183 d3dUniform->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001184 }
1185
1186 return gl::Error(GL_NO_ERROR);
Brandon Jones18bd4102014-09-22 14:21:44 -07001187}
1188
Jamie Madilld1fe1642015-08-21 16:26:04 -04001189gl::Error ProgramD3D::applyUniformBuffers(const gl::Data &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001190{
Jamie Madill4a3c2342015-10-08 12:58:45 -04001191 if (mData.getUniformBlocks().empty())
1192 {
1193 return gl::Error(GL_NO_ERROR);
1194 }
1195
1196 // Lazy init.
1197 if (mD3DUniformBlocks.empty())
1198 {
1199 assignUniformBlockRegisters();
1200 }
1201
Jamie Madill03260fa2015-06-22 13:57:22 -04001202 mVertexUBOCache.clear();
1203 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001204
1205 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1206 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1207
Jamie Madill4a3c2342015-10-08 12:58:45 -04001208 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001209 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001210 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001211 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
1212 GLuint blockBinding = mData.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001213
Brandon Jones18bd4102014-09-22 14:21:44 -07001214 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001215 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001216 {
1217 continue;
1218 }
1219
Jamie Madill4a3c2342015-10-08 12:58:45 -04001220 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001221 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001222 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001223 ASSERT(registerIndex < data.caps->maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001224
Jamie Madill969194d2015-07-20 14:36:56 -04001225 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001226 {
1227 mVertexUBOCache.resize(registerIndex + 1, -1);
1228 }
1229
1230 ASSERT(mVertexUBOCache[registerIndex] == -1);
1231 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001232 }
1233
Jamie Madill4a3c2342015-10-08 12:58:45 -04001234 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001235 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001236 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001237 ASSERT(registerIndex < data.caps->maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001238
1239 if (mFragmentUBOCache.size() <= registerIndex)
1240 {
1241 mFragmentUBOCache.resize(registerIndex + 1, -1);
1242 }
1243
1244 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1245 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001246 }
1247 }
1248
Jamie Madill03260fa2015-06-22 13:57:22 -04001249 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001250}
1251
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001252void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001253{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001254 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001255 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001256 d3dUniform->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001257 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001258}
1259
1260void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
1261{
1262 setUniform(location, count, v, GL_FLOAT);
1263}
1264
1265void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1266{
1267 setUniform(location, count, v, GL_FLOAT_VEC2);
1268}
1269
1270void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1271{
1272 setUniform(location, count, v, GL_FLOAT_VEC3);
1273}
1274
1275void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1276{
1277 setUniform(location, count, v, GL_FLOAT_VEC4);
1278}
1279
1280void ProgramD3D::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1281{
1282 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1283}
1284
1285void ProgramD3D::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1286{
1287 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1288}
1289
1290void ProgramD3D::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1291{
1292 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1293}
1294
1295void ProgramD3D::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1296{
1297 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1298}
1299
1300void ProgramD3D::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1301{
1302 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1303}
1304
1305void ProgramD3D::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1306{
1307 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1308}
1309
1310void ProgramD3D::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1311{
1312 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1313}
1314
1315void ProgramD3D::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1316{
1317 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1318}
1319
1320void ProgramD3D::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1321{
1322 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1323}
1324
1325void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1326{
1327 setUniform(location, count, v, GL_INT);
1328}
1329
1330void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1331{
1332 setUniform(location, count, v, GL_INT_VEC2);
1333}
1334
1335void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1336{
1337 setUniform(location, count, v, GL_INT_VEC3);
1338}
1339
1340void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1341{
1342 setUniform(location, count, v, GL_INT_VEC4);
1343}
1344
1345void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1346{
1347 setUniform(location, count, v, GL_UNSIGNED_INT);
1348}
1349
1350void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1351{
1352 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1353}
1354
1355void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1356{
1357 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1358}
1359
1360void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1361{
1362 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1363}
1364
Jamie Madill4a3c2342015-10-08 12:58:45 -04001365void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
1366 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001367{
1368}
1369
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001370void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001371{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001372 D3DUniformMap uniformMap;
Jamie Madill91445bc2015-09-23 16:47:53 -04001373 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001374 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms())
Jamie Madillfb536032015-09-11 13:19:49 -04001375
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001376 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001377 if (vertexUniform.staticUse)
Jamie Madillfb536032015-09-11 13:19:49 -04001378 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001379 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
Jamie Madillfb536032015-09-11 13:19:49 -04001380 }
1381 }
1382
Jamie Madill62d31cb2015-09-11 13:25:51 -04001383 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001384 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms())
Jamie Madillfb536032015-09-11 13:19:49 -04001385 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001386 if (fragmentUniform.staticUse)
Jamie Madillfb536032015-09-11 13:19:49 -04001387 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001388 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
Jamie Madillfb536032015-09-11 13:19:49 -04001389 }
1390 }
1391
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001392 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
1393 for (const gl::LinkedUniform &glUniform : mData.getUniforms())
1394 {
1395 if (!glUniform.isInDefaultBlock())
1396 continue;
1397
1398 auto mapEntry = uniformMap.find(glUniform.name);
1399 ASSERT(mapEntry != uniformMap.end());
1400 mD3DUniforms.push_back(mapEntry->second);
1401 }
1402
Jamie Madill62d31cb2015-09-11 13:25:51 -04001403 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04001404 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04001405}
1406
Jamie Madill91445bc2015-09-23 16:47:53 -04001407void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001408 const sh::Uniform &uniform,
1409 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04001410{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001411 if (uniform.isBuiltIn())
Jamie Madillfb536032015-09-11 13:19:49 -04001412 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001413 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04001414 return;
1415 }
1416
Jamie Madill91445bc2015-09-23 16:47:53 -04001417 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
1418
1419 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
1420 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001421 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
Jamie Madill62d31cb2015-09-11 13:25:51 -04001422 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001423
Jamie Madill91445bc2015-09-23 16:47:53 -04001424 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001425}
1426
Jamie Madill62d31cb2015-09-11 13:25:51 -04001427D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
1428{
1429 for (D3DUniform *d3dUniform : mD3DUniforms)
1430 {
1431 if (d3dUniform->name == name)
1432 {
1433 return d3dUniform;
1434 }
1435 }
1436
1437 return nullptr;
1438}
1439
Jamie Madill91445bc2015-09-23 16:47:53 -04001440void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001441 const sh::ShaderVariable &uniform,
1442 const std::string &fullName,
1443 sh::HLSLBlockEncoder *encoder,
1444 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001445{
1446 if (uniform.isStruct())
1447 {
1448 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
1449 {
1450 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
1451
Jamie Madill55def582015-05-04 11:24:57 -04001452 if (encoder)
1453 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001454
1455 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
1456 {
1457 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
1458 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
1459
Jamie Madill91445bc2015-09-23 16:47:53 -04001460 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001461 }
1462
Jamie Madill55def582015-05-04 11:24:57 -04001463 if (encoder)
1464 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001465 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001466 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001467 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001468
1469 // Not a struct. Arrays are treated as aggregate types.
1470 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001471 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001472 encoder->enterAggregateType();
1473 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001474
Jamie Madill62d31cb2015-09-11 13:25:51 -04001475 // Advance the uniform offset, to track registers allocation for structs
1476 sh::BlockMemberInfo blockInfo =
1477 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
1478 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001479
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001480 auto uniformMapEntry = uniformMap->find(fullName);
1481 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05001482
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001483 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001484 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001485 d3dUniform = uniformMapEntry->second;
1486 }
1487 else
1488 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001489 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001490 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001491 }
1492
1493 if (encoder)
1494 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001495 d3dUniform->registerElement =
1496 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04001497 unsigned int reg =
1498 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04001499 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001500 {
1501 d3dUniform->psRegisterIndex = reg;
1502 }
Jamie Madill91445bc2015-09-23 16:47:53 -04001503 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04001504 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001505 ASSERT(shaderType == GL_VERTEX_SHADER);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001506 d3dUniform->vsRegisterIndex = reg;
1507 }
Jamie Madillfb536032015-09-11 13:19:49 -04001508
1509 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04001510 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04001511 {
1512 encoder->exitAggregateType();
1513 }
1514 }
1515}
1516
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001517template <typename T>
1518static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag)
1519{
1520 ASSERT(dest != NULL);
1521 ASSERT(dirtyFlag != NULL);
1522
1523 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
1524 *dest = source;
1525}
1526
1527template <typename T>
Jamie Madill62d31cb2015-09-11 13:25:51 -04001528void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001529{
1530 const int components = gl::VariableComponentCount(targetUniformType);
1531 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
1532
Jamie Madill62d31cb2015-09-11 13:25:51 -04001533 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001534
Jamie Madill62d31cb2015-09-11 13:25:51 -04001535 unsigned int elementCount = targetUniform->elementCount();
1536 unsigned int arrayElement = mData.getUniformLocations()[location].element;
1537 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001538
1539 if (targetUniform->type == targetUniformType)
1540 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001541 T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001542
Jamie Madill62d31cb2015-09-11 13:25:51 -04001543 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001544 {
1545 T *dest = target + (i * 4);
1546 const T *source = v + (i * components);
1547
1548 for (int c = 0; c < components; c++)
1549 {
1550 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
1551 }
1552 for (int c = components; c < 4; c++)
1553 {
1554 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
1555 }
1556 }
1557 }
1558 else if (targetUniform->type == targetBoolType)
1559 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001560 GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001561
Jamie Madill62d31cb2015-09-11 13:25:51 -04001562 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001563 {
1564 GLint *dest = boolParams + (i * 4);
1565 const T *source = v + (i * components);
1566
1567 for (int c = 0; c < components; c++)
1568 {
1569 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty);
1570 }
1571 for (int c = components; c < 4; c++)
1572 {
1573 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
1574 }
1575 }
1576 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001577 else if (targetUniform->isSampler())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001578 {
1579 ASSERT(targetUniformType == GL_INT);
1580
Jamie Madill62d31cb2015-09-11 13:25:51 -04001581 GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001582
1583 bool wasDirty = targetUniform->dirty;
1584
Jamie Madill62d31cb2015-09-11 13:25:51 -04001585 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001586 {
1587 GLint *dest = target + (i * 4);
1588 const GLint *source = reinterpret_cast<const GLint*>(v) + (i * components);
1589
1590 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
1591 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
1592 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
1593 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
1594 }
1595
1596 if (!wasDirty && targetUniform->dirty)
1597 {
1598 mDirtySamplerMapping = true;
1599 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001600 }
1601 else UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001602}
Brandon Jones18bd4102014-09-22 14:21:44 -07001603
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001604template<typename T>
1605bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
1606{
1607 bool dirty = false;
1608 int copyWidth = std::min(targetHeight, srcWidth);
1609 int copyHeight = std::min(targetWidth, srcHeight);
1610
1611 for (int x = 0; x < copyWidth; x++)
1612 {
1613 for (int y = 0; y < copyHeight; y++)
1614 {
1615 SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]), &dirty);
1616 }
1617 }
1618 // clear unfilled right side
1619 for (int y = 0; y < copyWidth; y++)
1620 {
1621 for (int x = copyHeight; x < targetWidth; x++)
1622 {
1623 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1624 }
1625 }
1626 // clear unfilled bottom.
1627 for (int y = copyWidth; y < targetHeight; y++)
1628 {
1629 for (int x = 0; x < targetWidth; x++)
1630 {
1631 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1632 }
1633 }
1634
1635 return dirty;
1636}
1637
1638template<typename T>
1639bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
1640{
1641 bool dirty = false;
1642 int copyWidth = std::min(targetWidth, srcWidth);
1643 int copyHeight = std::min(targetHeight, srcHeight);
1644
1645 for (int y = 0; y < copyHeight; y++)
1646 {
1647 for (int x = 0; x < copyWidth; x++)
1648 {
1649 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]), &dirty);
1650 }
1651 }
1652 // clear unfilled right side
1653 for (int y = 0; y < copyHeight; y++)
1654 {
1655 for (int x = copyWidth; x < targetWidth; x++)
1656 {
1657 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1658 }
1659 }
1660 // clear unfilled bottom.
1661 for (int y = copyHeight; y < targetHeight; y++)
1662 {
1663 for (int x = 0; x < targetWidth; x++)
1664 {
1665 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1666 }
1667 }
1668
1669 return dirty;
1670}
1671
1672template <int cols, int rows>
Jamie Madill62d31cb2015-09-11 13:25:51 -04001673void ProgramD3D::setUniformMatrixfv(GLint location,
1674 GLsizei countIn,
1675 GLboolean transpose,
1676 const GLfloat *value,
1677 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001678{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001679 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001680
Jamie Madill62d31cb2015-09-11 13:25:51 -04001681 unsigned int elementCount = targetUniform->elementCount();
1682 unsigned int arrayElement = mData.getUniformLocations()[location].element;
1683 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001684
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001685 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001686 GLfloat *target =
1687 (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001688
Jamie Madill62d31cb2015-09-11 13:25:51 -04001689 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001690 {
1691 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
1692 if (transpose == GL_FALSE)
1693 {
1694 targetUniform->dirty = transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) || targetUniform->dirty;
1695 }
1696 else
1697 {
1698 targetUniform->dirty = expandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
1699 }
1700 target += targetMatrixStride;
1701 value += cols * rows;
1702 }
1703}
1704
Jamie Madill4a3c2342015-10-08 12:58:45 -04001705size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001706{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001707 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001708
Jamie Madill62d31cb2015-09-11 13:25:51 -04001709 // define member uniforms
1710 sh::Std140BlockEncoder std140Encoder;
1711 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
1712 sh::BlockLayoutEncoder *encoder = nullptr;
1713
1714 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001715 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001716 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001717 }
1718 else
1719 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001720 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00001721 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001722
1723 GetUniformBlockInfo(interfaceBlock.fields, "", encoder, interfaceBlock.isRowMajorLayout,
Jamie Madill4a3c2342015-10-08 12:58:45 -04001724 &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001725
1726 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00001727}
1728
Jamie Madill62d31cb2015-09-11 13:25:51 -04001729void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001730{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001731 for (const D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001732 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001733 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04001734 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001735 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04001736 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001737 }
1738}
1739
Jamie Madill62d31cb2015-09-11 13:25:51 -04001740void ProgramD3D::assignSamplerRegisters(const D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04001741{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001742 ASSERT(d3dUniform->isSampler());
1743 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX ||
1744 d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
Jamie Madillfb536032015-09-11 13:19:49 -04001745
Jamie Madill62d31cb2015-09-11 13:25:51 -04001746 if (d3dUniform->vsRegisterIndex != GL_INVALID_INDEX)
Jamie Madillfb536032015-09-11 13:19:49 -04001747 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001748 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
1749 mSamplersVS, &mUsedVertexSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04001750 }
1751
Jamie Madill62d31cb2015-09-11 13:25:51 -04001752 if (d3dUniform->psRegisterIndex != GL_INVALID_INDEX)
Jamie Madillfb536032015-09-11 13:19:49 -04001753 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001754 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
1755 mSamplersPS, &mUsedPixelSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04001756 }
1757}
1758
Jamie Madill62d31cb2015-09-11 13:25:51 -04001759// static
1760void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04001761 GLenum samplerType,
1762 unsigned int samplerCount,
1763 std::vector<Sampler> &outSamplers,
1764 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001765{
1766 unsigned int samplerIndex = startSamplerIndex;
1767
1768 do
1769 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001770 ASSERT(samplerIndex < outSamplers.size());
1771 Sampler *sampler = &outSamplers[samplerIndex];
1772 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001773 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001774 sampler->logicalTextureUnit = 0;
1775 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001776 samplerIndex++;
1777 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07001778}
1779
Brandon Jonesc9610c52014-08-25 17:02:59 -07001780void ProgramD3D::reset()
1781{
Brandon Joneseb994362014-09-24 10:27:28 -07001782 SafeDeleteContainer(mVertexExecutables);
1783 SafeDeleteContainer(mPixelExecutables);
1784 SafeDelete(mGeometryExecutable);
1785
Brandon Jones22502d52014-08-29 16:58:36 -07001786 mVertexHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04001787 mVertexWorkarounds = D3DCompilerWorkarounds();
Brandon Jones22502d52014-08-29 16:58:36 -07001788
1789 mPixelHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04001790 mPixelWorkarounds = D3DCompilerWorkarounds();
Brandon Jones22502d52014-08-29 16:58:36 -07001791 mUsesFragDepth = false;
1792 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07001793 mUsesPointSize = false;
Brandon Jones22502d52014-08-29 16:58:36 -07001794
Jamie Madill62d31cb2015-09-11 13:25:51 -04001795 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001796 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001797
Brandon Jonesc9610c52014-08-25 17:02:59 -07001798 SafeDelete(mVertexUniformStorage);
1799 SafeDelete(mFragmentUniformStorage);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001800
1801 mSamplersPS.clear();
1802 mSamplersVS.clear();
1803
1804 mUsedVertexSamplerRange = 0;
1805 mUsedPixelSamplerRange = 0;
1806 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05001807
Jamie Madill63805b42015-08-25 13:17:39 -04001808 std::fill(mSemanticIndexes, mSemanticIndexes + ArraySize(mSemanticIndexes), -1);
Jamie Madill437d2662014-12-05 14:23:35 -05001809 std::fill(mAttributesByLayout, mAttributesByLayout + ArraySize(mAttributesByLayout), -1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04001810
1811 mTransformFeedbackLinkedVaryings.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07001812}
1813
Geoff Lang7dd2e102014-11-10 15:19:26 -05001814unsigned int ProgramD3D::getSerial() const
1815{
1816 return mSerial;
1817}
1818
1819unsigned int ProgramD3D::issueSerial()
1820{
1821 return mCurrentSerial++;
1822}
1823
Jamie Madill63805b42015-08-25 13:17:39 -04001824void ProgramD3D::initSemanticIndex()
1825{
1826 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1827 ASSERT(vertexShader != nullptr);
1828
1829 // Init semantic index
1830 for (const sh::Attribute &attribute : mData.getAttributes())
1831 {
1832 int attributeIndex = attribute.location;
1833 int index = vertexShader->getSemanticIndex(attribute.name);
1834 int regs = gl::VariableRegisterCount(attribute.type);
1835
1836 for (int reg = 0; reg < regs; ++reg)
1837 {
1838 mSemanticIndexes[attributeIndex + reg] = index + reg;
1839 }
1840 }
1841
1842 initAttributesByLayout();
1843}
1844
Jamie Madill437d2662014-12-05 14:23:35 -05001845void ProgramD3D::initAttributesByLayout()
1846{
1847 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
1848 {
1849 mAttributesByLayout[i] = i;
1850 }
1851
Jamie Madill63805b42015-08-25 13:17:39 -04001852 std::sort(&mAttributesByLayout[0], &mAttributesByLayout[gl::MAX_VERTEX_ATTRIBS],
1853 AttributeSorter(mSemanticIndexes));
Jamie Madill437d2662014-12-05 14:23:35 -05001854}
1855
Jamie Madill476682e2015-06-30 10:04:29 -04001856void ProgramD3D::sortAttributesByLayout(const std::vector<TranslatedAttribute> &unsortedAttributes,
Jamie Madillf9327d32015-06-22 13:57:16 -04001857 int sortedSemanticIndicesOut[gl::MAX_VERTEX_ATTRIBS],
1858 const rx::TranslatedAttribute *sortedAttributesOut[gl::MAX_VERTEX_ATTRIBS]) const
Jamie Madill437d2662014-12-05 14:23:35 -05001859{
Jamie Madill476682e2015-06-30 10:04:29 -04001860 for (size_t attribIndex = 0; attribIndex < unsortedAttributes.size(); ++attribIndex)
Jamie Madill437d2662014-12-05 14:23:35 -05001861 {
Jamie Madill476682e2015-06-30 10:04:29 -04001862 int oldIndex = mAttributesByLayout[attribIndex];
Jamie Madill63805b42015-08-25 13:17:39 -04001863 sortedSemanticIndicesOut[attribIndex] = mSemanticIndexes[oldIndex];
Jamie Madill476682e2015-06-30 10:04:29 -04001864 sortedAttributesOut[attribIndex] = &unsortedAttributes[oldIndex];
Jamie Madill437d2662014-12-05 14:23:35 -05001865 }
1866}
1867
Jamie Madill63805b42015-08-25 13:17:39 -04001868void ProgramD3D::updateCachedInputLayout(const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04001869{
Jamie Madillbd136f92015-08-10 14:51:37 -04001870 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04001871 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04001872
Dian Xianga4928832015-09-15 10:11:17 -07001873 for (unsigned int attributeIndex : angle::IterateBitSet(mData.getActiveAttribLocationsMask()))
Jamie Madilld3dfda22015-07-06 08:28:49 -04001874 {
Jamie Madill63805b42015-08-25 13:17:39 -04001875 int semanticIndex = mSemanticIndexes[attributeIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04001876
1877 if (semanticIndex != -1)
1878 {
Jamie Madillbd136f92015-08-10 14:51:37 -04001879 if (mCachedInputLayout.size() < static_cast<size_t>(semanticIndex + 1))
1880 {
1881 mCachedInputLayout.resize(semanticIndex + 1, gl::VERTEX_FORMAT_INVALID);
1882 }
Jamie Madilld3dfda22015-07-06 08:28:49 -04001883 mCachedInputLayout[semanticIndex] =
1884 GetVertexFormatType(vertexAttributes[attributeIndex],
1885 state.getVertexAttribCurrentValue(attributeIndex).Type);
1886 }
1887 }
1888}
1889
Jamie Madillccdf74b2015-08-18 10:46:12 -04001890void ProgramD3D::gatherTransformFeedbackVaryings(
1891 const std::vector<gl::LinkedVarying> &linkedVaryings)
1892{
1893 // Gather the linked varyings that are used for transform feedback, they should all exist.
1894 mTransformFeedbackLinkedVaryings.clear();
1895 for (const std::string &tfVaryingName : mData.getTransformFeedbackVaryingNames())
1896 {
1897 for (const gl::LinkedVarying &linkedVarying : linkedVaryings)
1898 {
1899 if (tfVaryingName == linkedVarying.name)
1900 {
1901 mTransformFeedbackLinkedVaryings.push_back(linkedVarying);
1902 break;
1903 }
1904 }
1905 }
1906}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001907
1908D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
1909{
1910 return mD3DUniforms[mData.getUniformLocations()[location].index];
1911}
Jamie Madill4a3c2342015-10-08 12:58:45 -04001912
1913bool ProgramD3D::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
1914{
1915 std::string baseName = blockName;
1916 gl::ParseAndStripArrayIndex(&baseName);
1917
1918 auto sizeIter = mBlockDataSizes.find(baseName);
1919 if (sizeIter == mBlockDataSizes.end())
1920 {
1921 *sizeOut = 0;
1922 return false;
1923 }
1924
1925 *sizeOut = sizeIter->second;
1926 return true;
1927}
1928
1929bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
1930 sh::BlockMemberInfo *memberInfoOut) const
1931{
1932 auto infoIter = mBlockInfo.find(memberUniformName);
1933 if (infoIter == mBlockInfo.end())
1934 {
1935 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
1936 return false;
1937 }
1938
1939 *memberInfoOut = infoIter->second;
1940 return true;
1941}
Brandon Jonesc9610c52014-08-25 17:02:59 -07001942}