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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#ifndef COMPILER_OUTPUTHLSL_H_
8#define COMPILER_OUTPUTHLSL_H_
9
alokp@chromium.org4e89d232010-05-14 19:37:21 +000010#include <list>
11#include <set>
daniel@transgaming.com652468c2012-12-20 21:11:57 +000012#include <map>
13
14#define GL_APICALL
15#include <GLES2/gl2.h>
alokp@chromium.org4e89d232010-05-14 19:37:21 +000016
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000017#include "compiler/intermediate.h"
18#include "compiler/ParseHelper.h"
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +000019#include "compiler/Uniform.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020
21namespace sh
22{
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +000023class UnfoldShortCircuit;
daniel@transgaming.comb5875982010-04-15 20:44:53 +000024
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025class OutputHLSL : public TIntermTraverser
26{
27 public:
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +000028 OutputHLSL(TParseContext &context, ShShaderOutput outputType);
daniel@transgaming.comb5875982010-04-15 20:44:53 +000029 ~OutputHLSL();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030
daniel@transgaming.com950f9932010-04-13 03:26:14 +000031 void output();
32
daniel@transgaming.comb5875982010-04-15 20:44:53 +000033 TInfoSinkBase &getBodyStream();
daniel@transgaming.com043da132012-12-20 21:12:22 +000034 const ActiveUniforms &getUniforms();
daniel@transgaming.comb5875982010-04-15 20:44:53 +000035
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +000036 TString typeString(const TType &type);
daniel@transgaming.comb5875982010-04-15 20:44:53 +000037 static TString qualifierString(TQualifier qualifier);
daniel@transgaming.comb5875982010-04-15 20:44:53 +000038 static TString arrayString(const TType &type);
39 static TString initializer(const TType &type);
daniel@transgaming.comc72c6412011-09-20 16:09:17 +000040 static TString decorate(const TString &string); // Prepends an underscore to avoid naming clashes
apatrick@chromium.org65756022012-01-17 21:45:38 +000041 static TString decorateUniform(const TString &string, const TType &type);
daniel@transgaming.com2e793f02012-04-11 19:41:35 +000042 static TString decorateField(const TString &string, const TType &structure);
daniel@transgaming.comb5875982010-04-15 20:44:53 +000043
daniel@transgaming.com950f9932010-04-13 03:26:14 +000044 protected:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000045 void header();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000046
daniel@transgaming.com950f9932010-04-13 03:26:14 +000047 // Visit AST nodes and output their code to the body stream
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048 void visitSymbol(TIntermSymbol*);
49 void visitConstantUnion(TIntermConstantUnion*);
50 bool visitBinary(Visit visit, TIntermBinary*);
51 bool visitUnary(Visit visit, TIntermUnary*);
52 bool visitSelection(Visit visit, TIntermSelection*);
53 bool visitAggregate(Visit visit, TIntermAggregate*);
54 bool visitLoop(Visit visit, TIntermLoop*);
55 bool visitBranch(Visit visit, TIntermBranch*);
56
daniel@transgaming.com44fffee2012-04-28 00:34:20 +000057 void traverseStatements(TIntermNode *node);
daniel@transgaming.comb5875982010-04-15 20:44:53 +000058 bool isSingleStatement(TIntermNode *node);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +000059 bool handleExcessiveLoop(TIntermLoop *node);
daniel@transgaming.com67de6d62010-04-29 03:35:30 +000060 void outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000061 void outputLineDirective(int line);
daniel@transgaming.com005c7392010-04-15 20:45:27 +000062 TString argumentString(const TIntermSymbol *symbol);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +000063 int vectorSize(const TType &type) const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000064
daniel@transgaming.com67de6d62010-04-29 03:35:30 +000065 void addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters);
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +000066 const ConstantUnion *writeConstantUnion(const TType &type, const ConstantUnion *constUnion);
daniel@transgaming.com63691862010-04-29 03:32:42 +000067
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +000068 TString scopeString(unsigned int depthLimit);
69 TString scopedStruct(const TString &typeName);
70 TString structLookup(const TString &typeName);
71
daniel@transgaming.com950f9932010-04-13 03:26:14 +000072 TParseContext &mContext;
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +000073 const ShShaderOutput mOutputType;
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +000074 UnfoldShortCircuit *mUnfoldShortCircuit;
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +000075 bool mInsideFunction;
daniel@transgaming.com950f9932010-04-13 03:26:14 +000076
77 // Output streams
78 TInfoSinkBase mHeader;
79 TInfoSinkBase mBody;
80 TInfoSinkBase mFooter;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000081
daniel@transgaming.com8803b852012-12-20 21:11:47 +000082 typedef std::map<TString, TIntermSymbol*> ReferencedSymbols;
83 ReferencedSymbols mReferencedUniforms;
84 ReferencedSymbols mReferencedAttributes;
85 ReferencedSymbols mReferencedVaryings;
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +000086
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000087 // Parameters determining what goes in the header output
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000088 bool mUsesTexture2D;
89 bool mUsesTexture2D_bias;
daniel@transgaming.com15795192011-05-11 15:36:20 +000090 bool mUsesTexture2DLod;
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000091 bool mUsesTexture2DProj;
92 bool mUsesTexture2DProj_bias;
daniel@transgaming.com15795192011-05-11 15:36:20 +000093 bool mUsesTexture2DProjLod;
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000094 bool mUsesTextureCube;
95 bool mUsesTextureCube_bias;
daniel@transgaming.com15795192011-05-11 15:36:20 +000096 bool mUsesTextureCubeLod;
daniel@transgaming.coma54f5182012-05-31 01:20:16 +000097 bool mUsesTexture2DLod0;
98 bool mUsesTexture2DLod0_bias;
99 bool mUsesTexture2DProjLod0;
100 bool mUsesTexture2DProjLod0_bias;
101 bool mUsesTextureCubeLod0;
102 bool mUsesTextureCubeLod0_bias;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000103 bool mUsesDepthRange;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000104 bool mUsesFragCoord;
105 bool mUsesPointCoord;
106 bool mUsesFrontFacing;
107 bool mUsesPointSize;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000108 bool mUsesXor;
109 bool mUsesMod1;
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000110 bool mUsesMod2v;
111 bool mUsesMod2f;
112 bool mUsesMod3v;
113 bool mUsesMod3f;
114 bool mUsesMod4v;
115 bool mUsesMod4f;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000116 bool mUsesFaceforward1;
117 bool mUsesFaceforward2;
118 bool mUsesFaceforward3;
119 bool mUsesFaceforward4;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000120 bool mUsesEqualMat2;
121 bool mUsesEqualMat3;
122 bool mUsesEqualMat4;
123 bool mUsesEqualVec2;
124 bool mUsesEqualVec3;
125 bool mUsesEqualVec4;
126 bool mUsesEqualIVec2;
127 bool mUsesEqualIVec3;
128 bool mUsesEqualIVec4;
129 bool mUsesEqualBVec2;
130 bool mUsesEqualBVec3;
131 bool mUsesEqualBVec4;
daniel@transgaming.com35342dc2012-02-28 02:01:22 +0000132 bool mUsesAtan2_1;
133 bool mUsesAtan2_2;
134 bool mUsesAtan2_3;
135 bool mUsesAtan2_4;
daniel@transgaming.com005c7392010-04-15 20:45:27 +0000136
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000137 typedef std::set<TString> Constructors;
138 Constructors mConstructors;
daniel@transgaming.com63691862010-04-29 03:32:42 +0000139
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000140 typedef std::set<TString> StructNames;
141 StructNames mStructNames;
daniel@transgaming.com63691862010-04-29 03:32:42 +0000142
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000143 typedef std::list<TString> StructDeclarations;
144 StructDeclarations mStructDeclarations;
daniel@transgaming.com63691862010-04-29 03:32:42 +0000145
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000146 typedef std::vector<int> ScopeBracket;
147 ScopeBracket mScopeBracket;
148 unsigned int mScopeDepth;
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +0000149
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +0000150 int mUniqueIndex; // For creating unique names
daniel@transgaming.com89431aa2012-05-31 01:20:29 +0000151
152 bool mContainsLoopDiscontinuity;
153 bool mOutputLod0Function;
daniel@transgaming.come11100c2012-05-31 01:20:32 +0000154 bool mInsideDiscontinuousLoop;
daniel@transgaming.come9b3f602012-07-11 20:37:31 +0000155
156 TIntermSymbol *mExcessiveLoopIndex;
daniel@transgaming.com652468c2012-12-20 21:11:57 +0000157
158 int mUniformRegister;
159 int mSamplerRegister;
160
161 TString registerString(TIntermSymbol *operand);
162 int samplerRegister(TIntermSymbol *sampler);
163 int uniformRegister(TIntermSymbol *uniform);
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +0000164 void declareUniform(const TType &type, const TString &name, int index);
165 static GLenum glVariableType(const TType &type);
166
167 ActiveUniforms mActiveUniforms;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000168};
169}
170
171#endif // COMPILER_OUTPUTHLSL_H_