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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_BINARY_H_
11#define LIBGLESV2_PROGRAM_BINARY_H_
12
Jamie Madillf51639a2014-06-25 16:04:57 -040013#include "angle_gl.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000014
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000015#include <string>
16#include <vector>
17
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000018#include "common/RefCountObject.h"
19#include "angletypes.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000020#include "common/mathutil.h"
daniel@transgaming.com15186aa2012-12-20 21:08:23 +000021#include "libGLESv2/Uniform.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000022#include "libGLESv2/Shader.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/Constants.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070024#include "libGLESv2/renderer/d3d/VertexDataManager.h"
Geoff Lang04fb89a2014-06-09 15:05:36 -040025#include "libGLESv2/DynamicHLSL.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000026
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000027namespace rx
28{
29class ShaderExecutable;
30class Renderer;
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000031struct TranslatedAttribute;
Jamie Madill8ff21ae2014-02-04 16:04:05 -050032class UniformStorage;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000033}
daniel@transgaming.coma9c71422012-11-28 20:58:45 +000034
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000035namespace gl
36{
37class FragmentShader;
38class VertexShader;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000039class InfoLog;
40class AttributeBindings;
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +000041class Buffer;
Geoff Lang04fb89a2014-06-09 15:05:36 -040042class Framebuffer;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000043
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000044// Struct used for correlating uniforms/elements of uniform arrays to handles
Jamie Madill63491ea2013-06-06 11:56:45 -040045struct VariableLocation
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000046{
Jamie Madill63491ea2013-06-06 11:56:45 -040047 VariableLocation()
apatrick@chromium.org90080e32012-07-09 22:15:33 +000048 {
49 }
50
Jamie Madill63491ea2013-06-06 11:56:45 -040051 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000052
53 std::string name;
54 unsigned int element;
55 unsigned int index;
56};
57
Geoff Lang48dcae72014-02-05 16:28:24 -050058struct LinkedVarying
59{
60 LinkedVarying();
61 LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
62 unsigned int semanticIndex, unsigned int semanticIndexCount);
63
64 // Original GL name
65 std::string name;
66
67 GLenum type;
68 GLsizei size;
69
70 // DirectX semantic information
71 std::string semanticName;
72 unsigned int semanticIndex;
73 unsigned int semanticIndexCount;
74};
75
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000076// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
daniel@transgaming.com989c1c82012-07-24 18:40:38 +000077class ProgramBinary : public RefCountObject
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000078{
79 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +000080 explicit ProgramBinary(rx::Renderer *renderer);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000081 ~ProgramBinary();
82
Geoff Lang04fb89a2014-06-09 15:05:36 -040083 rx::ShaderExecutable *getPixelExecutableForFramebuffer(const Framebuffer *fbo);
84 rx::ShaderExecutable *getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout);
Jamie Madill834e8b72014-04-11 13:33:58 -040085 rx::ShaderExecutable *getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]);
Jamie Madill8ff21ae2014-02-04 16:04:05 -050086 rx::ShaderExecutable *getGeometryExecutable() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000087
88 GLuint getAttributeLocation(const char *name);
89 int getSemanticIndex(int attributeIndex);
90
91 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
92 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
93 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com087e5782012-09-17 21:28:47 +000094 bool usesPointSize() const;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000095 bool usesPointSpriteEmulation() const;
96 bool usesGeometryShader() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000097
98 GLint getUniformLocation(std::string name);
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +000099 GLuint getUniformIndex(std::string name);
shannonwoods@chromium.org42766252013-05-30 00:07:12 +0000100 GLuint getUniformBlockIndex(std::string name);
Jamie Madill36398922014-05-20 14:51:53 -0400101 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
102 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
103 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
104 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
105 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
106 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
107 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
108 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
109 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
110 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
111 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
112 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
113 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
114 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
115 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
116 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
117 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
118 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
119 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
120 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
121 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000122
123 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
124 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000125 bool getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000126
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000127 void dirtyAllUniforms();
128 void applyUniforms();
Jamie Madill834e8b72014-04-11 13:33:58 -0400129 bool applyUniformBuffers(const std::vector<Buffer*> boundBuffers);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000130
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000131 bool load(InfoLog &infoLog, const void *binary, GLsizei length);
132 bool save(void* binary, GLsizei bufSize, GLsizei *length);
133 GLint getLength();
134
Geoff Lang48dcae72014-02-05 16:28:24 -0500135 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader,
136 const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000137 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
138
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +0000139 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
140 GLint getActiveAttributeCount() const;
141 GLint getActiveAttributeMaxLength() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000142
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +0000143 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
144 GLint getActiveUniformCount() const;
145 GLint getActiveUniformMaxLength() const;
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +0000146 GLint getActiveUniformi(GLuint index, GLenum pname) const;
Jamie Madill36398922014-05-20 14:51:53 -0400147 bool isValidUniformLocation(GLint location) const;
148 LinkedUniform *getUniformByLocation(GLint location) const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000149
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +0000150 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +0000151 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000152 GLuint getActiveUniformBlockCount() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000153 GLuint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000154 UniformBlock *getUniformBlockByIndex(GLuint blockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000155
Jamie Madilld1e78c92013-06-20 11:55:50 -0400156 GLint getFragDataLocation(const char *name) const;
157
Geoff Lang48dcae72014-02-05 16:28:24 -0500158 size_t getTransformFeedbackVaryingCount() const;
159 const LinkedVarying &getTransformFeedbackVarying(size_t idx) const;
160 GLenum getTransformFeedbackBufferMode() const;
161
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000162 void validate(InfoLog &infoLog);
163 bool validateSamplers(InfoLog *infoLog);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000164 bool isValidated() const;
165
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000166 unsigned int getSerial() const;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000167 int getShaderVersion() const;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000168
Al Patrick3f2daa82013-08-07 12:58:57 -0700169 void initAttributesByLayout();
Jamie Madill834e8b72014-04-11 13:33:58 -0400170 void sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const;
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +0000171
Jamie Madill834e8b72014-04-11 13:33:58 -0400172 const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; }
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500173 const rx::UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; }
174 const rx::UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
175
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000176 private:
177 DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
178
Geoff Lang04fb89a2014-06-09 15:05:36 -0400179 void reset();
180
Jamie Madill5f562732014-02-14 16:41:24 -0500181 bool linkVaryings(InfoLog &infoLog, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000182 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000183
Jamie Madillf2575982014-06-25 16:04:54 -0400184 typedef std::vector<sh::BlockMemberInfo>::const_iterator BlockInfoItr;
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +0000185
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400186 template <class ShaderVarType>
187 bool linkValidateFields(InfoLog &infoLog, const std::string &varName, const ShaderVarType &vertexVar, const ShaderVarType &fragmentVar);
Jamie Madillf2575982014-06-25 16:04:54 -0400188 bool linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable, const sh::ShaderVariable &fragmentVariable, bool validatePrecision);
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400189
Jamie Madillf2575982014-06-25 16:04:54 -0400190 bool linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
191 bool linkValidateVariables(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
192 bool linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
193 bool linkUniforms(InfoLog &infoLog, const std::vector<sh::Uniform> &vertexUniforms, const std::vector<sh::Uniform> &fragmentUniforms);
194 bool defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog);
195 bool areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock);
196 bool linkUniformBlocks(InfoLog &infoLog, const std::vector<sh::InterfaceBlock> &vertexUniformBlocks, const std::vector<sh::InterfaceBlock> &fragmentUniformBlocks);
Geoff Lang48dcae72014-02-05 16:28:24 -0500197 bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
198 const std::vector<std::string> &transformFeedbackVaryingNames,
199 GLenum transformFeedbackBufferMode,
200 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings) const;
Jamie Madillf2575982014-06-25 16:04:54 -0400201 void defineUniformBlockMembers(const std::vector<sh::InterfaceBlockField> &fields, const std::string &prefix, int blockIndex, BlockInfoItr *blockInfoItr, std::vector<unsigned int> *blockUniformIndexes);
202 bool defineUniformBlock(InfoLog &infoLog, GLenum shader, const sh::InterfaceBlock &interfaceBlock);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +0000203 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex);
Jamie Madill46131a32013-06-20 11:55:50 -0400204 void defineOutputVariables(FragmentShader *fragmentShader);
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500205 void initializeUniformStorage();
Jamie Madill46131a32013-06-20 11:55:50 -0400206
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000207 template <typename T>
Jamie Madill36398922014-05-20 14:51:53 -0400208 void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000209
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000210 template <int cols, int rows>
Jamie Madill36398922014-05-20 14:51:53 -0400211 void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000212
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000213 template <typename T>
214 bool getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType);
215
Nicolas Capens43e8ba82013-07-09 10:35:15 -0400216 static TextureType getTextureType(GLenum samplerType, InfoLog &infoLog);
217
Jamie Madillc5a83002014-02-14 16:41:25 -0500218 class VertexExecutable
219 {
220 public:
Geoff Lang04fb89a2014-06-09 15:05:36 -0400221 VertexExecutable(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS],
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400222 const GLenum signature[MAX_VERTEX_ATTRIBS],
Jamie Madillc5a83002014-02-14 16:41:25 -0500223 rx::ShaderExecutable *shaderExecutable);
Jamie Madill8b4f8f82014-03-26 14:01:58 -0400224 ~VertexExecutable();
225
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400226 bool matchesSignature(const GLenum convertedLayout[MAX_VERTEX_ATTRIBS]) const;
Jamie Madillc5a83002014-02-14 16:41:25 -0500227
228 const VertexFormat *inputs() const { return mInputs; }
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400229 const GLenum *signature() const { return mSignature; }
Jamie Madillc5a83002014-02-14 16:41:25 -0500230 rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
231
232 private:
Jamie Madill834e8b72014-04-11 13:33:58 -0400233 VertexFormat mInputs[MAX_VERTEX_ATTRIBS];
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400234 GLenum mSignature[MAX_VERTEX_ATTRIBS];
Jamie Madillc5a83002014-02-14 16:41:25 -0500235 rx::ShaderExecutable *mShaderExecutable;
236 };
237
Geoff Lang04fb89a2014-06-09 15:05:36 -0400238 class PixelExecutable
239 {
240 public:
241 PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable);
242 ~PixelExecutable();
243
Geoff Lang4ace4232014-06-18 19:12:48 -0400244 // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers
245 bool matchesSignature(const std::vector<GLenum> &signature) const { return true; /* mOutputSignature == signature; */ }
246
Geoff Lang04fb89a2014-06-09 15:05:36 -0400247 const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
248 rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
249
250 private:
251 std::vector<GLenum> mOutputSignature;
252 rx::ShaderExecutable *mShaderExecutable;
253 };
254
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000255 rx::Renderer *const mRenderer;
Jamie Madill5f562732014-02-14 16:41:24 -0500256 DynamicHLSL *mDynamicHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000257
Jamie Madillc5a83002014-02-14 16:41:25 -0500258 std::string mVertexHLSL;
259 rx::D3DWorkaroundType mVertexWorkarounds;
260 std::vector<VertexExecutable *> mVertexExecutables;
Geoff Lang04fb89a2014-06-09 15:05:36 -0400261
262 std::string mPixelHLSL;
263 rx::D3DWorkaroundType mPixelWorkarounds;
264 bool mUsesFragDepth;
265 std::vector<PixelShaderOuputVariable> mPixelShaderKey;
266 std::vector<PixelExecutable *> mPixelExecutables;
267
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000268 rx::ShaderExecutable *mGeometryExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000269
Jamie Madillf2575982014-06-25 16:04:54 -0400270 sh::Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
271 sh::Attribute mShaderAttributes[MAX_VERTEX_ATTRIBS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000272 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
Al Patrick3f2daa82013-08-07 12:58:57 -0700273 int mAttributesByLayout[MAX_VERTEX_ATTRIBS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000274
Geoff Lang48dcae72014-02-05 16:28:24 -0500275 GLenum mTransformFeedbackBufferMode;
276 std::vector<LinkedVarying> mTransformFeedbackLinkedVaryings;
277
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000278 struct Sampler
279 {
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000280 Sampler();
281
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000282 bool active;
283 GLint logicalTextureUnit;
284 TextureType textureType;
285 };
286
287 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000288 Sampler mSamplersVS[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000289 GLuint mUsedVertexSamplerRange;
290 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000291 bool mUsesPointSize;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000292 int mShaderVersion;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000293
Jamie Madill834e8b72014-04-11 13:33:58 -0400294 std::vector<LinkedUniform*> mUniforms;
295 std::vector<UniformBlock*> mUniformBlocks;
Jamie Madill5f562732014-02-14 16:41:24 -0500296 std::vector<VariableLocation> mUniformIndex;
297 std::map<int, VariableLocation> mOutputVariables;
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500298 rx::UniformStorage *mVertexUniformStorage;
299 rx::UniformStorage *mFragmentUniformStorage;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000300
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000301 bool mValidated;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000302
303 const unsigned int mSerial;
304
305 static unsigned int issueSerial();
306 static unsigned int mCurrentSerial;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000307};
Jamie Madill5f562732014-02-14 16:41:24 -0500308
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000309}
310
311#endif // LIBGLESV2_PROGRAM_BINARY_H_