blob: 2bb90ff0a1f4363465f6f126232525c5102fb8c9 [file] [log] [blame]
Jamie Madill1f46bc12018-02-20 16:09:43 -05001//
2// Copyright 2017 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// CommandGraph:
7// Deferred work constructed by GL calls, that will later be flushed to Vulkan.
8//
9
10#ifndef LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_
11#define LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_
12
13#include "libANGLE/renderer/vulkan/vk_cache_utils.h"
14
15namespace rx
16{
17
18namespace vk
19{
Jamie Madill3d61ac22018-08-28 16:58:55 -040020enum class VisitedState
21{
22 Unvisited,
23 Ready,
24 Visited,
25};
26
Jamie Madill0da73fe2018-10-02 09:31:39 -040027enum class CommandGraphResourceType
28{
29 Buffer,
30 Framebuffer,
31 Image,
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040032 Query,
Shahbaz Youssefi82fddcb2019-01-18 14:27:43 -050033 FenceSync,
Shahbaz Youssefi4d153382019-02-26 15:08:11 +000034 DebugMarker,
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040035};
36
37// Certain functionality cannot be put in secondary command buffers, so they are special-cased in
38// the node.
39enum class CommandGraphNodeFunction
40{
41 Generic,
42 BeginQuery,
43 EndQuery,
Shahbaz Youssefic2b576d2018-10-12 14:45:34 -040044 WriteTimestamp,
Shahbaz Youssefi82fddcb2019-01-18 14:27:43 -050045 SetFenceSync,
46 WaitFenceSync,
Shahbaz Youssefi4d153382019-02-26 15:08:11 +000047 InsertDebugMarker,
48 PushDebugMarker,
49 PopDebugMarker,
Jamie Madill0da73fe2018-10-02 09:31:39 -040050};
51
Jamie Madill85ca1892019-01-16 13:27:15 -050052// Receives notifications when a command buffer is no longer able to record. Can be used with
53// inheritance. Faster than using an interface class since it has inlined methods. Could be used
54// with composition by adding a getCommandBuffer method.
55class CommandBufferOwner
56{
57 public:
58 CommandBufferOwner() = default;
59 virtual ~CommandBufferOwner() {}
60
61 ANGLE_INLINE void onCommandBufferFinished() { mCommandBuffer = nullptr; }
62
63 protected:
64 vk::CommandBuffer *mCommandBuffer = nullptr;
65};
66
Jamie Madill3d61ac22018-08-28 16:58:55 -040067// Only used internally in the command graph. Kept in the header for better inlining performance.
68class CommandGraphNode final : angle::NonCopyable
69{
70 public:
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040071 CommandGraphNode(CommandGraphNodeFunction function);
Jamie Madill3d61ac22018-08-28 16:58:55 -040072 ~CommandGraphNode();
73
74 // Immutable queries for when we're walking the commands tree.
75 CommandBuffer *getOutsideRenderPassCommands();
76
77 CommandBuffer *getInsideRenderPassCommands()
78 {
79 ASSERT(!mHasChildren);
80 return &mInsideRenderPassCommands;
81 }
82
83 // For outside the render pass (copies, transitions, etc).
84 angle::Result beginOutsideRenderPassRecording(Context *context,
85 const CommandPool &commandPool,
86 CommandBuffer **commandsOut);
87
88 // For rendering commands (draws).
89 angle::Result beginInsideRenderPassRecording(Context *context, CommandBuffer **commandsOut);
90
91 // storeRenderPassInfo and append*RenderTarget store info relevant to the RenderPass.
92 void storeRenderPassInfo(const Framebuffer &framebuffer,
93 const gl::Rectangle renderArea,
94 const vk::RenderPassDesc &renderPassDesc,
95 const std::vector<VkClearValue> &clearValues);
96
97 // Dependency commands order node execution in the command graph.
98 // Once a node has commands that must happen after it, recording is stopped and the node is
99 // frozen forever.
100 static void SetHappensBeforeDependency(CommandGraphNode *beforeNode,
Jamie Madillc759b8b2019-01-03 15:16:50 -0500101 CommandGraphNode *afterNode)
102 {
103 ASSERT(beforeNode != afterNode && !beforeNode->isChildOf(afterNode));
104 afterNode->mParents.emplace_back(beforeNode);
105 beforeNode->setHasChildren();
106 }
107
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400108 static void SetHappensBeforeDependencies(CommandGraphNode **beforeNodes,
109 size_t beforeNodesCount,
Jamie Madill3d61ac22018-08-28 16:58:55 -0400110 CommandGraphNode *afterNode);
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400111 static void SetHappensBeforeDependencies(CommandGraphNode *beforeNode,
112 CommandGraphNode **afterNodes,
113 size_t afterNodesCount);
Jamie Madill3d61ac22018-08-28 16:58:55 -0400114 bool hasParents() const;
115 bool hasChildren() const { return mHasChildren; }
116
117 // Commands for traversing the node on a flush operation.
118 VisitedState visitedState() const;
119 void visitParents(std::vector<CommandGraphNode *> *stack);
120 angle::Result visitAndExecute(Context *context,
121 Serial serial,
122 RenderPassCache *renderPassCache,
123 CommandBuffer *primaryCommandBuffer);
124
Jamie Madill0da73fe2018-10-02 09:31:39 -0400125 // Only used in the command graph diagnostics.
126 const std::vector<CommandGraphNode *> &getParentsForDiagnostics() const;
127 void setDiagnosticInfo(CommandGraphResourceType resourceType, uintptr_t resourceID);
128
129 CommandGraphResourceType getResourceTypeForDiagnostics() const { return mResourceType; }
130 uintptr_t getResourceIDForDiagnostics() const { return mResourceID; }
131
Jamie Madill3d61ac22018-08-28 16:58:55 -0400132 const gl::Rectangle &getRenderPassRenderArea() const;
133
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400134 CommandGraphNodeFunction getFunction() const { return mFunction; }
135
136 void setQueryPool(const QueryPool *queryPool, uint32_t queryIndex);
Shahbaz Youssefide52ca32019-03-13 14:23:30 -0400137 VkQueryPool getQueryPool() const { return mQueryPool; }
138 uint32_t getQueryIndex() const { return mQueryIndex; }
Shahbaz Youssefi82fddcb2019-01-18 14:27:43 -0500139 void setFenceSync(const vk::Event &event);
Shahbaz Youssefi4d153382019-02-26 15:08:11 +0000140 void setDebugMarker(GLenum source, std::string &&marker);
141 const std::string &getDebugMarker() const { return mDebugMarker; }
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400142
Jamie Madillc759b8b2019-01-03 15:16:50 -0500143 ANGLE_INLINE void addGlobalMemoryBarrier(VkFlags srcAccess, VkFlags dstAccess)
144 {
145 mGlobalMemoryBarrierSrcAccess |= srcAccess;
146 mGlobalMemoryBarrierDstAccess |= dstAccess;
147 }
Jamie Madill03d1a5e2018-11-12 11:34:24 -0500148
Jamie Madill85ca1892019-01-16 13:27:15 -0500149 // This can only be set for RenderPass nodes. Each RenderPass node can have at most one owner.
150 void setCommandBufferOwner(CommandBufferOwner *owner)
151 {
152 ASSERT(mCommandBufferOwner == nullptr);
153 mCommandBufferOwner = owner;
154 }
155
Jamie Madill3d61ac22018-08-28 16:58:55 -0400156 private:
Jamie Madill85ca1892019-01-16 13:27:15 -0500157 ANGLE_INLINE void setHasChildren()
158 {
159 mHasChildren = true;
160 if (mCommandBufferOwner)
161 {
162 mCommandBufferOwner->onCommandBufferFinished();
163 }
164 }
Jamie Madill3d61ac22018-08-28 16:58:55 -0400165
166 // Used for testing only.
167 bool isChildOf(CommandGraphNode *parent);
168
169 // Only used if we need a RenderPass for these commands.
170 RenderPassDesc mRenderPassDesc;
171 Framebuffer mRenderPassFramebuffer;
172 gl::Rectangle mRenderPassRenderArea;
173 gl::AttachmentArray<VkClearValue> mRenderPassClearValues;
174
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400175 CommandGraphNodeFunction mFunction;
176
177 // Keep separate buffers for commands inside and outside a RenderPass.
Jamie Madill3d61ac22018-08-28 16:58:55 -0400178 // TODO(jmadill): We might not need inside and outside RenderPass commands separate.
179 CommandBuffer mOutsideRenderPassCommands;
180 CommandBuffer mInsideRenderPassCommands;
181
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400182 // Special-function additional data:
Shahbaz Youssefi82fddcb2019-01-18 14:27:43 -0500183 // Queries:
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400184 VkQueryPool mQueryPool;
185 uint32_t mQueryIndex;
Shahbaz Youssefi82fddcb2019-01-18 14:27:43 -0500186 // GLsync and EGLSync:
187 VkEvent mFenceSyncEvent;
Shahbaz Youssefi4d153382019-02-26 15:08:11 +0000188 // Debug markers:
189 GLenum mDebugMarkerSource;
190 std::string mDebugMarker;
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400191
Jamie Madill3d61ac22018-08-28 16:58:55 -0400192 // Parents are commands that must be submitted before 'this' CommandNode can be submitted.
193 std::vector<CommandGraphNode *> mParents;
194
195 // If this is true, other commands exist that must be submitted after 'this' command.
196 bool mHasChildren;
197
198 // Used when traversing the dependency graph.
199 VisitedState mVisitedState;
Jamie Madill0da73fe2018-10-02 09:31:39 -0400200
201 // Additional diagnostic information.
202 CommandGraphResourceType mResourceType;
203 uintptr_t mResourceID;
Jamie Madill03d1a5e2018-11-12 11:34:24 -0500204
205 // For global memory barriers.
206 VkFlags mGlobalMemoryBarrierSrcAccess;
207 VkFlags mGlobalMemoryBarrierDstAccess;
Jamie Madill85ca1892019-01-16 13:27:15 -0500208
209 // Command buffer notifications.
210 CommandBufferOwner *mCommandBufferOwner;
Jamie Madill3d61ac22018-08-28 16:58:55 -0400211};
Jamie Madill1f46bc12018-02-20 16:09:43 -0500212
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400213// This is a helper class for back-end objects used in Vk command buffers. It records a serial
214// at command recording times indicating an order in the queue. We use Fences to detect when
215// commands finish, and then release any unreferenced and deleted resources based on the stored
216// queue serial in a special 'garbage' queue. Resources also track current read and write
217// dependencies. Only one command buffer node can be writing to the Resource at a time, but many
218// can be reading from it. Together the dependencies will form a command graph at submission time.
Jamie Madill0da73fe2018-10-02 09:31:39 -0400219class CommandGraphResource : angle::NonCopyable
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400220{
221 public:
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400222 virtual ~CommandGraphResource();
223
Jamie Madillc57ee252018-05-30 19:53:48 -0400224 // Returns true if the resource is in use by the renderer.
225 bool isResourceInUse(RendererVk *renderer) const;
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400226
Jamie Madill193a2842018-10-30 17:28:41 -0400227 // Get the current queue serial for this resource. Used to release resources, and for
228 // queries, to know if the queue they are submitted on has finished execution.
Jamie Madillc759b8b2019-01-03 15:16:50 -0500229 Serial getStoredQueueSerial() const { return mStoredQueueSerial; }
Jamie Madill193a2842018-10-30 17:28:41 -0400230
Jamie Madilld014c9e2018-05-18 15:15:59 -0400231 // Sets up dependency relations. 'this' resource is the resource being written to.
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500232 void addWriteDependency(CommandGraphResource *writingResource);
Jamie Madilld014c9e2018-05-18 15:15:59 -0400233
234 // Sets up dependency relations. 'this' resource is the resource being read.
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500235 void addReadDependency(CommandGraphResource *readingResource);
Jamie Madilld014c9e2018-05-18 15:15:59 -0400236
Shahbaz Youssefi254b32c2018-11-26 11:58:03 -0500237 // Updates the in-use serial tracked for this resource. Will clear dependencies if the resource
238 // was not used in this set of command nodes.
Jamie Madillc759b8b2019-01-03 15:16:50 -0500239 ANGLE_INLINE void updateQueueSerial(Serial queueSerial)
240 {
241 ASSERT(queueSerial >= mStoredQueueSerial);
242
243 if (queueSerial > mStoredQueueSerial)
244 {
245 mCurrentWritingNode = nullptr;
246 mCurrentReadingNodes.clear();
247 mStoredQueueSerial = queueSerial;
248 }
249 }
Shahbaz Youssefi254b32c2018-11-26 11:58:03 -0500250
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400251 // Allocates a write node via getNewWriteNode and returns a started command buffer.
252 // The started command buffer will render outside of a RenderPass.
Jamie Madille2d22702018-09-19 08:11:48 -0400253 // Will append to an existing command buffer/graph node if possible.
254 angle::Result recordCommands(Context *context, CommandBuffer **commandBufferOut);
Jamie Madill316c6062018-05-29 10:49:45 -0400255
256 // Begins a command buffer on the current graph node for in-RenderPass rendering.
Shahbaz Youssefif83a28a2018-12-09 03:48:34 +0100257 // Called from FramebufferVk::startNewRenderPass and UtilsVk functions.
Jamie Madill85ca1892019-01-16 13:27:15 -0500258 angle::Result beginRenderPass(ContextVk *contextVk,
Jamie Madill21061022018-07-12 23:56:30 -0400259 const Framebuffer &framebuffer,
260 const gl::Rectangle &renderArea,
261 const RenderPassDesc &renderPassDesc,
262 const std::vector<VkClearValue> &clearValues,
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400263 CommandBuffer **commandBufferOut);
264
Jamie Madill5dca6512018-05-30 10:53:51 -0400265 // Checks if we're in a RenderPass, returning true if so. Updates serial internally.
266 // Returns the started command buffer in commandBufferOut.
Jamie Madillc759b8b2019-01-03 15:16:50 -0500267 ANGLE_INLINE bool appendToStartedRenderPass(Serial currentQueueSerial,
268 CommandBuffer **commandBufferOut)
269 {
270 updateQueueSerial(currentQueueSerial);
271 if (hasStartedRenderPass())
272 {
273 *commandBufferOut = mCurrentWritingNode->getInsideRenderPassCommands();
274 return true;
275 }
276 else
277 {
278 return false;
279 }
280 }
Jamie Madill316c6062018-05-29 10:49:45 -0400281
282 // Accessor for RenderPass RenderArea.
283 const gl::Rectangle &getRenderPassRenderArea() const;
284
285 // Called when 'this' object changes, but we'd like to start a new command buffer later.
Jamie Madille2d22702018-09-19 08:11:48 -0400286 void finishCurrentCommands(RendererVk *renderer);
Jamie Madill316c6062018-05-29 10:49:45 -0400287
Jamie Madill03d1a5e2018-11-12 11:34:24 -0500288 // Store a deferred memory barrier. Will be recorded into a primary command buffer at submit.
289 void addGlobalMemoryBarrier(VkFlags srcAccess, VkFlags dstAccess)
290 {
291 ASSERT(mCurrentWritingNode);
292 mCurrentWritingNode->addGlobalMemoryBarrier(srcAccess, dstAccess);
293 }
294
Jamie Madill2d03ff42018-09-27 15:04:26 -0400295 protected:
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500296 explicit CommandGraphResource(CommandGraphResourceType resourceType);
Jamie Madill0da73fe2018-10-02 09:31:39 -0400297
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400298 private:
Jamie Madill316c6062018-05-29 10:49:45 -0400299 // Returns true if this node has a current writing node with no children.
Jamie Madillc759b8b2019-01-03 15:16:50 -0500300 ANGLE_INLINE bool hasChildlessWritingNode() const
Jamie Madill3d61ac22018-08-28 16:58:55 -0400301 {
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400302 // Note: currently, we don't have a resource that can issue both generic and special
303 // commands. We don't create read/write dependencies between mixed generic/special
304 // resources either. As such, we expect the function to always be generic here. If such a
305 // resource is added in the future, this can add a check for function == generic and fail if
306 // false.
307 ASSERT(mCurrentWritingNode == nullptr ||
308 mCurrentWritingNode->getFunction() == CommandGraphNodeFunction::Generic);
Jamie Madill3d61ac22018-08-28 16:58:55 -0400309 return (mCurrentWritingNode != nullptr && !mCurrentWritingNode->hasChildren());
310 }
Jamie Madill316c6062018-05-29 10:49:45 -0400311
Jamie Madill5dca6512018-05-30 10:53:51 -0400312 // Checks if we're in a RenderPass without children.
Jamie Madill3d61ac22018-08-28 16:58:55 -0400313 bool hasStartedRenderPass() const
314 {
315 return hasChildlessWritingNode() &&
316 mCurrentWritingNode->getInsideRenderPassCommands()->valid();
317 }
Jamie Madill5dca6512018-05-30 10:53:51 -0400318
Jamie Madill193a2842018-10-30 17:28:41 -0400319 void startNewCommands(RendererVk *renderer);
Jamie Madill0da73fe2018-10-02 09:31:39 -0400320
Jamie Madill193a2842018-10-30 17:28:41 -0400321 void onWriteImpl(CommandGraphNode *writingNode, Serial currentSerial);
322
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500323 Serial mStoredQueueSerial;
324
Jamie Madill193a2842018-10-30 17:28:41 -0400325 std::vector<CommandGraphNode *> mCurrentReadingNodes;
Jamie Madill193a2842018-10-30 17:28:41 -0400326
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500327 // Current command graph writing node.
328 CommandGraphNode *mCurrentWritingNode;
Jamie Madill193a2842018-10-30 17:28:41 -0400329
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500330 // Additional diagnostic information.
331 CommandGraphResourceType mResourceType;
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400332};
333
Jamie Madill1f46bc12018-02-20 16:09:43 -0500334// Translating OpenGL commands into Vulkan and submitting them immediately loses out on some
335// of the powerful flexiblity Vulkan offers in RenderPasses. Load/Store ops can automatically
336// clear RenderPass attachments, or preserve the contents. RenderPass automatic layout transitions
337// can improve certain performance cases. Also, we can remove redundant RenderPass Begin and Ends
338// when processing interleaved draw operations on independent Framebuffers.
339//
340// ANGLE's CommandGraph (and CommandGraphNode) attempt to solve these problems using deferred
341// command submission. We also sometimes call this command re-ordering. A brief summary:
342//
343// During GL command processing, we record Vulkan commands into secondary command buffers, which
344// are stored in CommandGraphNodes, and these nodes are chained together via dependencies to
345// for a directed acyclic CommandGraph. When we need to submit the CommandGraph, say during a
346// SwapBuffers or ReadPixels call, we begin a primary Vulkan CommandBuffer, and walk the
347// CommandGraph, starting at the most senior nodes, recording secondary CommandBuffers inside
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400348// and outside RenderPasses as necessary, filled with the right load/store operations. Once
Jamie Madill1f46bc12018-02-20 16:09:43 -0500349// the primary CommandBuffer has recorded all of the secondary CommandBuffers from all the open
350// CommandGraphNodes, we submit the primary CommandBuffer to the VkQueue on the device.
Jamie Madilla5e06072018-05-18 14:36:05 -0400351//
Jamie Madill1f46bc12018-02-20 16:09:43 -0500352// The Command Graph consists of an array of open Command Graph Nodes. It supports allocating new
353// nodes for the graph, which are linked via dependency relation calls in CommandGraphNode, and
354// also submitting the whole command graph via submitCommands.
355class CommandGraph final : angle::NonCopyable
356{
357 public:
Jamie Madill0da73fe2018-10-02 09:31:39 -0400358 explicit CommandGraph(bool enableGraphDiagnostics);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500359 ~CommandGraph();
360
361 // Allocates a new CommandGraphNode and adds it to the list of current open nodes. No ordering
362 // relations exist in the node by default. Call CommandGraphNode::SetHappensBeforeDependency
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400363 // to set up dependency relations. If the node is a barrier, it will automatically add
364 // dependencies between the previous barrier, the new barrier and all nodes in between.
Jamie Madill193a2842018-10-30 17:28:41 -0400365 CommandGraphNode *allocateNode(CommandGraphNodeFunction function);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500366
Jamie Madill21061022018-07-12 23:56:30 -0400367 angle::Result submitCommands(Context *context,
368 Serial serial,
369 RenderPassCache *renderPassCache,
370 CommandPool *commandPool,
371 CommandBuffer *primaryCommandBufferOut);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500372 bool empty() const;
Yuly Novikovb56ddbb2018-11-02 16:53:18 -0400373 void clear();
Jamie Madill1f46bc12018-02-20 16:09:43 -0500374
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500375 // The following create special-function nodes that don't require a graph resource.
376 // Queries:
377 void beginQuery(const QueryPool *queryPool, uint32_t queryIndex);
378 void endQuery(const QueryPool *queryPool, uint32_t queryIndex);
379 void writeTimestamp(const QueryPool *queryPool, uint32_t queryIndex);
Shahbaz Youssefi82fddcb2019-01-18 14:27:43 -0500380 // GLsync and EGLSync:
381 void setFenceSync(const vk::Event &event);
382 void waitFenceSync(const vk::Event &event);
Shahbaz Youssefi4d153382019-02-26 15:08:11 +0000383 // Debug markers:
384 void insertDebugMarker(GLenum source, std::string &&marker);
385 void pushDebugMarker(GLenum source, std::string &&marker);
386 void popDebugMarker();
Jamie Madill193a2842018-10-30 17:28:41 -0400387
Jamie Madill1f46bc12018-02-20 16:09:43 -0500388 private:
Shahbaz Youssefide52ca32019-03-13 14:23:30 -0400389 CommandGraphNode *allocateBarrierNode(CommandGraphNodeFunction function,
390 CommandGraphResourceType resourceType,
391 uintptr_t resourceID);
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500392 void setNewBarrier(CommandGraphNode *newBarrier);
393 CommandGraphNode *getLastBarrierNode(size_t *indexOut);
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400394 void addDependenciesToNextBarrier(size_t begin, size_t end, CommandGraphNode *nextBarrier);
395
Shahbaz Youssefic81e7bf2019-01-18 15:35:55 -0500396 void dumpGraphDotFile(std::ostream &out) const;
397
Jamie Madill0da73fe2018-10-02 09:31:39 -0400398 std::vector<CommandGraphNode *> mNodes;
399 bool mEnableGraphDiagnostics;
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400400
401 // A set of nodes (eventually) exist that act as barriers to guarantee submission order. For
402 // example, a glMemoryBarrier() calls would lead to such a barrier or beginning and ending a
403 // query. This is because the graph can reorder operations if it sees fit. Let's call a barrier
404 // node Bi, and the other nodes Ni. The edges between Ni don't interest us. Before a barrier is
405 // inserted, we have:
406 //
407 // N0 N1 ... Na
408 // \___\__/_/ (dependency egdes, which we don't care about so I'll stop drawing them.
409 // \/
410 //
411 // When the first barrier is inserted, we will have:
412 //
413 // ______
414 // / ____\
415 // / / \
416 // / / /\
417 // N0 N1 ... Na B0
418 //
419 // This makes sure all N0..Na are called before B0. From then on, B0 will be the current
420 // "barrier point" which extends an edge to every next node:
421 //
422 // ______
423 // / ____\
424 // / / \
425 // / / /\
426 // N0 N1 ... Na B0 Na+1 ... Nb
427 // \/ /
428 // \______/
429 //
430 //
431 // When the next barrier B1 is met, all nodes between B0 and B1 will add a depenency on B1 as
432 // well, and the "barrier point" is updated.
433 //
434 // ______
435 // / ____\ ______ ______
436 // / / \ / \ / \
437 // / / /\ / /\ / /\
438 // N0 N1 ... Na B0 Na+1 ... Nb B1 Nb+1 ... Nc B2 ...
439 // \/ / / \/ / /
440 // \______/ / \______/ /
441 // \_______/ \_______/
442 //
443 //
444 // When barrier Bi is introduced, all nodes added since Bi-1 need to add a dependency to Bi
445 // (including Bi-1). We therefore keep track of the node index of the last barrier that was
446 // issued.
447 static constexpr size_t kInvalidNodeIndex = std::numeric_limits<std::size_t>::max();
448 size_t mLastBarrierIndex;
Jamie Madill0da73fe2018-10-02 09:31:39 -0400449};
Jamie Madill1f46bc12018-02-20 16:09:43 -0500450} // namespace vk
451} // namespace rx
452
453#endif // LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_