daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 8 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 10 | |
Geoff Lang | 2b5420c | 2014-11-19 14:20:15 -0500 | [diff] [blame] | 11 | #include "libANGLE/Shader.h" |
Geoff Lang | 0b7eef7 | 2014-06-12 14:10:47 -0400 | [diff] [blame] | 12 | |
| 13 | #include <sstream> |
| 14 | |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 15 | #include "common/utilities.h" |
| 16 | #include "GLSLANG/ShaderLang.h" |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 17 | #include "libANGLE/Compiler.h" |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 18 | #include "libANGLE/Constants.h" |
| 19 | #include "libANGLE/renderer/Renderer.h" |
| 20 | #include "libANGLE/renderer/ShaderImpl.h" |
| 21 | #include "libANGLE/ResourceManager.h" |
| 22 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 23 | namespace gl |
| 24 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 26 | namespace |
| 27 | { |
| 28 | template <typename VarT> |
| 29 | std::vector<VarT> GetActiveShaderVariables(const std::vector<VarT> *variableList) |
| 30 | { |
| 31 | ASSERT(variableList); |
| 32 | std::vector<VarT> result; |
| 33 | for (size_t varIndex = 0; varIndex < variableList->size(); varIndex++) |
| 34 | { |
| 35 | const VarT &var = variableList->at(varIndex); |
| 36 | if (var.staticUse) |
| 37 | { |
| 38 | result.push_back(var); |
| 39 | } |
| 40 | } |
| 41 | return result; |
| 42 | } |
| 43 | |
| 44 | template <typename VarT> |
| 45 | const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList) |
| 46 | { |
| 47 | ASSERT(variableList); |
| 48 | return *variableList; |
| 49 | } |
| 50 | |
| 51 | // true if varying x has a higher priority in packing than y |
| 52 | bool CompareVarying(const sh::Varying &x, const sh::Varying &y) |
| 53 | { |
| 54 | if (x.type == y.type) |
| 55 | { |
| 56 | return x.arraySize > y.arraySize; |
| 57 | } |
| 58 | |
| 59 | // Special case for handling structs: we sort these to the end of the list |
| 60 | if (x.type == GL_STRUCT_ANGLEX) |
| 61 | { |
| 62 | return false; |
| 63 | } |
| 64 | |
| 65 | if (y.type == GL_STRUCT_ANGLEX) |
| 66 | { |
| 67 | return true; |
| 68 | } |
| 69 | |
| 70 | return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type); |
| 71 | } |
| 72 | |
| 73 | } // anonymous namespace |
| 74 | |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 75 | Shader::Data::Data(GLenum shaderType) : mShaderType(shaderType), mShaderVersion(100) |
| 76 | { |
| 77 | } |
| 78 | |
| 79 | Shader::Data::~Data() |
| 80 | { |
| 81 | } |
| 82 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 83 | Shader::Shader(ResourceManager *manager, |
| 84 | rx::ImplFactory *implFactory, |
| 85 | const gl::Limitations &rendererLimitations, |
| 86 | GLenum type, |
| 87 | GLuint handle) |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 88 | : mData(type), |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 89 | mImplementation(implFactory->createShader(mData)), |
| 90 | mRendererLimitations(rendererLimitations), |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 91 | mHandle(handle), |
Corentin Wallez | bc99bb6 | 2015-05-14 17:42:20 -0400 | [diff] [blame] | 92 | mType(type), |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 93 | mRefCount(0), |
| 94 | mDeleteStatus(false), |
Corentin Wallez | bc99bb6 | 2015-05-14 17:42:20 -0400 | [diff] [blame] | 95 | mCompiled(false), |
| 96 | mResourceManager(manager) |
Jamie Madill | e294bb8 | 2014-07-17 14:16:26 -0400 | [diff] [blame] | 97 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 98 | ASSERT(mImplementation); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 99 | } |
| 100 | |
| 101 | Shader::~Shader() |
| 102 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 103 | SafeDelete(mImplementation); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 104 | } |
| 105 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 106 | GLuint Shader::getHandle() const |
| 107 | { |
| 108 | return mHandle; |
| 109 | } |
| 110 | |
shannon.woods%transgaming.com@gtempaccount.com | 5f33933 | 2013-04-13 03:29:02 +0000 | [diff] [blame] | 111 | void Shader::setSource(GLsizei count, const char *const *string, const GLint *length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 112 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 113 | std::ostringstream stream; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 114 | |
| 115 | for (int i = 0; i < count; i++) |
| 116 | { |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 117 | if (length == nullptr || length[i] < 0) |
| 118 | { |
Jamie Madill | e7cfb3d | 2014-12-03 10:58:56 -0500 | [diff] [blame] | 119 | stream.write(string[i], strlen(string[i])); |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 120 | } |
| 121 | else |
| 122 | { |
| 123 | stream.write(string[i], length[i]); |
| 124 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 125 | } |
| 126 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 127 | mData.mSource = stream.str(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 128 | } |
| 129 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 130 | int Shader::getInfoLogLength() const |
| 131 | { |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 132 | if (mInfoLog.empty()) |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 133 | { |
| 134 | return 0; |
| 135 | } |
| 136 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 137 | return (static_cast<int>(mInfoLog.length()) + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 138 | } |
| 139 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 140 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 141 | { |
| 142 | int index = 0; |
| 143 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 144 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 145 | { |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 146 | index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length())); |
| 147 | memcpy(infoLog, mInfoLog.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 148 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 149 | infoLog[index] = '\0'; |
| 150 | } |
| 151 | |
| 152 | if (length) |
| 153 | { |
| 154 | *length = index; |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | int Shader::getSourceLength() const |
| 159 | { |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 160 | return mData.mSource.empty() ? 0 : (static_cast<int>(mData.mSource.length()) + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 161 | } |
| 162 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 163 | int Shader::getTranslatedSourceLength() const |
| 164 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 165 | if (mData.mTranslatedSource.empty()) |
| 166 | { |
| 167 | return 0; |
| 168 | } |
| 169 | |
| 170 | return (static_cast<int>(mData.mTranslatedSource.length()) + 1); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 171 | } |
| 172 | |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 173 | void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 174 | { |
| 175 | int index = 0; |
| 176 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 177 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 178 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 179 | index = std::min(bufSize - 1, static_cast<GLsizei>(source.length())); |
| 180 | memcpy(buffer, source.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 181 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 182 | buffer[index] = '\0'; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 183 | } |
| 184 | |
| 185 | if (length) |
| 186 | { |
| 187 | *length = index; |
| 188 | } |
| 189 | } |
| 190 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 191 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 192 | { |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 193 | getSourceImpl(mData.mSource, bufSize, length, buffer); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 194 | } |
| 195 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 196 | void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 197 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 198 | getSourceImpl(mData.mTranslatedSource, bufSize, length, buffer); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 199 | } |
| 200 | |
Tibor den Ouden | 97049c6 | 2014-10-06 21:39:16 +0200 | [diff] [blame] | 201 | void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const |
| 202 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 203 | std::string debugInfo(mImplementation->getDebugInfo()); |
Tibor den Ouden | 97049c6 | 2014-10-06 21:39:16 +0200 | [diff] [blame] | 204 | getSourceImpl(debugInfo, bufSize, length, buffer); |
| 205 | } |
| 206 | |
Geoff Lang | 492a7e4 | 2014-11-05 13:27:06 -0500 | [diff] [blame] | 207 | void Shader::compile(Compiler *compiler) |
Jamie Madill | bf9cce2 | 2014-07-18 10:33:09 -0400 | [diff] [blame] | 208 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 209 | mData.mTranslatedSource.clear(); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 210 | mInfoLog.clear(); |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 211 | mData.mShaderVersion = 100; |
| 212 | mData.mVaryings.clear(); |
| 213 | mData.mUniforms.clear(); |
| 214 | mData.mInterfaceBlocks.clear(); |
| 215 | mData.mActiveAttributes.clear(); |
| 216 | mData.mActiveOutputVariables.clear(); |
| 217 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 218 | ShHandle compilerHandle = compiler->getCompilerHandle(mData.mShaderType); |
| 219 | |
| 220 | std::stringstream sourceStream; |
| 221 | |
Jamie Madill | d2c52e3 | 2015-10-14 17:07:05 -0400 | [diff] [blame] | 222 | std::string sourcePath; |
| 223 | int additionalOptions = |
| 224 | mImplementation->prepareSourceAndReturnOptions(&sourceStream, &sourcePath); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 225 | int compileOptions = (SH_OBJECT_CODE | SH_VARIABLES | additionalOptions); |
| 226 | |
| 227 | // Some targets (eg D3D11 Feature Level 9_3 and below) do not support non-constant loop indexes |
| 228 | // in fragment shaders. Shader compilation will fail. To provide a better error message we can |
| 229 | // instruct the compiler to pre-validate. |
| 230 | if (mRendererLimitations.shadersRequireIndexedLoopValidation) |
| 231 | { |
| 232 | compileOptions |= SH_VALIDATE_LOOP_INDEXING; |
| 233 | } |
| 234 | |
| 235 | std::string sourceString = sourceStream.str(); |
Jamie Madill | d2c52e3 | 2015-10-14 17:07:05 -0400 | [diff] [blame] | 236 | std::vector<const char *> sourceCStrings; |
| 237 | |
| 238 | if (!sourcePath.empty()) |
| 239 | { |
| 240 | sourceCStrings.push_back(sourcePath.c_str()); |
| 241 | } |
| 242 | |
| 243 | sourceCStrings.push_back(sourceString.c_str()); |
| 244 | |
| 245 | bool result = |
| 246 | ShCompile(compilerHandle, &sourceCStrings[0], sourceCStrings.size(), compileOptions); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 247 | |
| 248 | if (!result) |
| 249 | { |
| 250 | mInfoLog = ShGetInfoLog(compilerHandle); |
| 251 | TRACE("\n%s", mInfoLog.c_str()); |
| 252 | mCompiled = false; |
| 253 | return; |
| 254 | } |
| 255 | |
| 256 | mData.mTranslatedSource = ShGetObjectCode(compilerHandle); |
| 257 | |
| 258 | #ifndef NDEBUG |
| 259 | // Prefix translated shader with commented out un-translated shader. |
| 260 | // Useful in diagnostics tools which capture the shader source. |
| 261 | std::ostringstream shaderStream; |
| 262 | shaderStream << "// GLSL\n"; |
| 263 | shaderStream << "//\n"; |
| 264 | |
| 265 | size_t curPos = 0; |
| 266 | while (curPos != std::string::npos) |
| 267 | { |
| 268 | size_t nextLine = mData.mSource.find("\n", curPos); |
| 269 | size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1); |
| 270 | |
| 271 | shaderStream << "// " << mData.mSource.substr(curPos, len); |
| 272 | |
| 273 | curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1); |
| 274 | } |
| 275 | shaderStream << "\n\n"; |
| 276 | shaderStream << mData.mTranslatedSource; |
| 277 | mData.mTranslatedSource = shaderStream.str(); |
| 278 | #endif |
| 279 | |
| 280 | // Gather the shader information |
| 281 | mData.mShaderVersion = ShGetShaderVersion(compilerHandle); |
| 282 | |
| 283 | mData.mVaryings = GetShaderVariables(ShGetVaryings(compilerHandle)); |
| 284 | mData.mUniforms = GetShaderVariables(ShGetUniforms(compilerHandle)); |
| 285 | mData.mInterfaceBlocks = GetShaderVariables(ShGetInterfaceBlocks(compilerHandle)); |
| 286 | |
| 287 | if (mData.mShaderType == GL_VERTEX_SHADER) |
| 288 | { |
| 289 | mData.mActiveAttributes = GetActiveShaderVariables(ShGetAttributes(compilerHandle)); |
| 290 | } |
| 291 | else |
| 292 | { |
| 293 | ASSERT(mData.mShaderType == GL_FRAGMENT_SHADER); |
| 294 | |
| 295 | // TODO(jmadill): Figure out why we only sort in the FS, and if we need to. |
| 296 | std::sort(mData.mVaryings.begin(), mData.mVaryings.end(), CompareVarying); |
| 297 | mData.mActiveOutputVariables = |
| 298 | GetActiveShaderVariables(ShGetOutputVariables(compilerHandle)); |
| 299 | } |
| 300 | |
| 301 | ASSERT(!mData.mTranslatedSource.empty()); |
| 302 | |
| 303 | mCompiled = mImplementation->postTranslateCompile(compiler, &mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 304 | } |
| 305 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 306 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 307 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 308 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 309 | } |
| 310 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 311 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 312 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 313 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 314 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 315 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 316 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 317 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 318 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 319 | } |
| 320 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 321 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 322 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 323 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 324 | } |
| 325 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 326 | bool Shader::isFlaggedForDeletion() const |
| 327 | { |
| 328 | return mDeleteStatus; |
| 329 | } |
| 330 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 331 | void Shader::flagForDeletion() |
| 332 | { |
| 333 | mDeleteStatus = true; |
| 334 | } |
| 335 | |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 336 | int Shader::getShaderVersion() const |
| 337 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 338 | return mData.mShaderVersion; |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 339 | } |
| 340 | |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 341 | const std::vector<sh::Varying> &Shader::getVaryings() const |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 342 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 343 | return mData.getVaryings(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 344 | } |
| 345 | |
| 346 | const std::vector<sh::Uniform> &Shader::getUniforms() const |
| 347 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 348 | return mData.getUniforms(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 349 | } |
| 350 | |
| 351 | const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const |
| 352 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 353 | return mData.getInterfaceBlocks(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 354 | } |
| 355 | |
| 356 | const std::vector<sh::Attribute> &Shader::getActiveAttributes() const |
| 357 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 358 | return mData.getActiveAttributes(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 359 | } |
| 360 | |
Jamie Madill | a0a9e12 | 2015-09-02 15:54:30 -0400 | [diff] [blame] | 361 | const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables() const |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 362 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 363 | return mData.getActiveOutputVariables(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 364 | } |
| 365 | |
Jamie Madill | 437d266 | 2014-12-05 14:23:35 -0500 | [diff] [blame] | 366 | int Shader::getSemanticIndex(const std::string &attributeName) const |
| 367 | { |
| 368 | if (!attributeName.empty()) |
| 369 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 370 | const auto &activeAttributes = mData.getActiveAttributes(); |
Jamie Madill | 437d266 | 2014-12-05 14:23:35 -0500 | [diff] [blame] | 371 | |
| 372 | int semanticIndex = 0; |
| 373 | for (size_t attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++) |
| 374 | { |
| 375 | const sh::ShaderVariable &attribute = activeAttributes[attributeIndex]; |
| 376 | |
| 377 | if (attribute.name == attributeName) |
| 378 | { |
| 379 | return semanticIndex; |
| 380 | } |
| 381 | |
| 382 | semanticIndex += gl::VariableRegisterCount(attribute.type); |
| 383 | } |
| 384 | } |
| 385 | |
| 386 | return -1; |
| 387 | } |
| 388 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 389 | } |