blob: 76218505755bc8bcc790e4e1ccc828e33f80c103 [file] [log] [blame]
Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
8
Geoff Lang0a73dd82014-11-19 16:18:08 -05009#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
10#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
Brandon Jonesc9610c52014-08-25 17:02:59 -070011
12#include "common/angleutils.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/BinaryStream.h"
14#include "libANGLE/Constants.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Shader.h"
17#include "libANGLE/renderer/Renderer.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070018
Brandon Jones1a8a7e32014-10-01 12:49:30 -070019#include <map>
20
Brandon Jonesc9610c52014-08-25 17:02:59 -070021namespace rx
22{
23
Geoff Lang7dd2e102014-11-10 15:19:26 -050024struct LinkResult
25{
26 bool linkSuccess;
27 gl::Error error;
28 LinkResult(bool linkSuccess, const gl::Error &error);
29};
30
Brandon Jonesc9610c52014-08-25 17:02:59 -070031class ProgramImpl
32{
Brandon Jones1a8a7e32014-10-01 12:49:30 -070033 public:
Jamie Madill437d2662014-12-05 14:23:35 -050034 typedef int SemanticIndexArray[gl::MAX_VERTEX_ATTRIBS];
35
Brandon Jones1a8a7e32014-10-01 12:49:30 -070036 ProgramImpl() { }
37 virtual ~ProgramImpl();
38
Brandon Jones44151a92014-09-10 11:32:25 -070039 virtual bool usesPointSize() const = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070040 virtual int getShaderVersion() const = 0;
Brandon Joneseb994362014-09-24 10:27:28 -070041 virtual GLenum getTransformFeedbackBufferMode() const = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070042
Brandon Jones22502d52014-08-29 16:58:36 -070043 virtual GLenum getBinaryFormat() = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -050044 virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
Geoff Langb543aff2014-09-30 14:52:54 -040045 virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
Brandon Jones22502d52014-08-29 16:58:36 -070046
Geoff Lang7dd2e102014-11-10 15:19:26 -050047 virtual LinkResult link(const gl::Data &data, gl::InfoLog &infoLog,
48 gl::Shader *fragmentShader, gl::Shader *vertexShader,
49 const std::vector<std::string> &transformFeedbackVaryings,
50 GLenum transformFeedbackBufferMode,
51 int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
52 std::map<int, gl::VariableLocation> *outputVariables) = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070053
Brandon Jones1a8a7e32014-10-01 12:49:30 -070054 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
55 virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
56 virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
57 virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
58 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
59 virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
60 virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
61 virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
62 virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
63 virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
64 virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
65 virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
66 virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
67 virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
68 virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
69 virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
70 virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
71 virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
72 virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
73 virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
74 virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -070075
Brandon Jones1a8a7e32014-10-01 12:49:30 -070076 virtual void getUniformfv(GLint location, GLfloat *params) = 0;
77 virtual void getUniformiv(GLint location, GLint *params) = 0;
78 virtual void getUniformuiv(GLint location, GLuint *params) = 0;
79
Brandon Jones1a8a7e32014-10-01 12:49:30 -070080 // TODO: The following functions are possibly only applicable to D3D backends. The should be carefully evaluated to
81 // determine if they can be removed from this interface.
82 virtual GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const = 0;
83 virtual GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const = 0;
84 virtual GLint getUsedSamplerRange(gl::SamplerType type) const = 0;
85 virtual void updateSamplerMapping() = 0;
86 virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0;
87
Geoff Lang7dd2e102014-11-10 15:19:26 -050088 virtual LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
89 int registers) = 0;
Brandon Jones1a8a7e32014-10-01 12:49:30 -070090
91 virtual bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
92 const gl::Caps &caps) = 0;
93 virtual bool defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock,
94 const gl::Caps &caps) = 0;
95
96 virtual gl::Error applyUniforms() = 0;
Gregoire Payen de La Garanderie7159ea62015-03-24 14:03:37 +000097 virtual gl::Error applyUniformBuffers(const gl::Data &data) = 0;
Brandon Jones18bd4102014-09-22 14:21:44 -070098 virtual bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
99 unsigned int registerIndex, const gl::Caps &caps) = 0;
Brandon Jones18bd4102014-09-22 14:21:44 -0700100
Jamie Madill811b6352015-02-09 10:17:09 -0500101 const std::vector<gl::LinkedUniform*> &getUniforms() const { return mUniforms; }
102 const std::vector<gl::VariableLocation> &getUniformIndices() const { return mUniformIndex; }
103 const std::vector<gl::UniformBlock*> &getUniformBlocks() const { return mUniformBlocks; }
104 const std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() const { return mTransformFeedbackLinkedVaryings; }
105 const sh::Attribute *getShaderAttributes() const { return mShaderAttributes; }
106 const SemanticIndexArray &getSemanticIndexes() const { return mSemanticIndex; }
107
108 std::vector<gl::LinkedUniform*> &getUniforms() { return mUniforms; }
109 std::vector<gl::VariableLocation> &getUniformIndices() { return mUniformIndex; }
110 std::vector<gl::UniformBlock*> &getUniformBlocks() { return mUniformBlocks; }
111 std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() { return mTransformFeedbackLinkedVaryings; }
112 sh::Attribute *getShaderAttributes() { return mShaderAttributes; }
113 SemanticIndexArray &getSemanticIndexes() { return mSemanticIndex; }
114
115 gl::LinkedUniform *getUniformByLocation(GLint location) const;
116 gl::LinkedUniform *getUniformByName(const std::string &name) const;
117 gl::UniformBlock *getUniformBlockByIndex(GLuint blockIndex) const;
118
119 GLint getUniformLocation(std::string name);
120 GLuint getUniformIndex(std::string name);
121 GLuint getUniformBlockIndex(std::string name) const;
122
123 virtual void reset();
124
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700125 protected:
126 DISALLOW_COPY_AND_ASSIGN(ProgramImpl);
127
128 std::vector<gl::LinkedUniform*> mUniforms;
129 std::vector<gl::VariableLocation> mUniformIndex;
130 std::vector<gl::UniformBlock*> mUniformBlocks;
131 std::vector<gl::LinkedVarying> mTransformFeedbackLinkedVaryings;
132
Jamie Madill437d2662014-12-05 14:23:35 -0500133 SemanticIndexArray mSemanticIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700134 sh::Attribute mShaderAttributes[gl::MAX_VERTEX_ATTRIBS];
Brandon Jonesc9610c52014-08-25 17:02:59 -0700135};
136
137}
138
Geoff Lang0a73dd82014-11-19 16:18:08 -0500139#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_