blob: 91392650a362af69bda75800e9d7bdc1d71e1eca [file] [log] [blame]
Brian00cdc0a2006-12-14 15:01:06 -07001/*
2 * Mesa 3-D graphics library
Briana7e1b442007-11-28 15:19:46 -07003 * Version: 7.1
Brian00cdc0a2006-12-14 15:01:06 -07004 *
Brianb7978af2007-01-09 19:17:17 -07005 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Brian00cdc0a2006-12-14 15:01:06 -07006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file prog_statevars.c
27 * Program state variable management.
28 * \author Brian Paul
29 */
30
31
32#include "glheader.h"
33#include "context.h"
34#include "hash.h"
35#include "imports.h"
36#include "macros.h"
37#include "mtypes.h"
38#include "prog_statevars.h"
39#include "prog_parameter.h"
40#include "nvvertparse.h"
41
42
43/**
44 * Use the list of tokens in the state[] array to find global GL state
45 * and return it in <value>. Usually, four values are returned in <value>
46 * but matrix queries may return as many as 16 values.
47 * This function is used for ARB vertex/fragment programs.
48 * The program parser will produce the state[] values.
49 */
50static void
51_mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
52 GLfloat *value)
53{
54 switch (state[0]) {
55 case STATE_MATERIAL:
56 {
57 /* state[1] is either 0=front or 1=back side */
58 const GLuint face = (GLuint) state[1];
59 const struct gl_material *mat = &ctx->Light.Material;
60 ASSERT(face == 0 || face == 1);
61 /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */
62 ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT);
63 /* XXX we could get rid of this switch entirely with a little
64 * work in arbprogparse.c's parse_state_single_item().
65 */
66 /* state[2] is the material attribute */
67 switch (state[2]) {
68 case STATE_AMBIENT:
69 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]);
70 return;
71 case STATE_DIFFUSE:
72 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]);
73 return;
74 case STATE_SPECULAR:
75 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]);
76 return;
77 case STATE_EMISSION:
78 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]);
79 return;
80 case STATE_SHININESS:
81 value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0];
82 value[1] = 0.0F;
83 value[2] = 0.0F;
84 value[3] = 1.0F;
85 return;
86 default:
87 _mesa_problem(ctx, "Invalid material state in fetch_state");
88 return;
89 }
90 }
91 case STATE_LIGHT:
92 {
93 /* state[1] is the light number */
94 const GLuint ln = (GLuint) state[1];
95 /* state[2] is the light attribute */
96 switch (state[2]) {
97 case STATE_AMBIENT:
98 COPY_4V(value, ctx->Light.Light[ln].Ambient);
99 return;
100 case STATE_DIFFUSE:
101 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
102 return;
103 case STATE_SPECULAR:
104 COPY_4V(value, ctx->Light.Light[ln].Specular);
105 return;
106 case STATE_POSITION:
107 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
108 return;
109 case STATE_ATTENUATION:
110 value[0] = ctx->Light.Light[ln].ConstantAttenuation;
111 value[1] = ctx->Light.Light[ln].LinearAttenuation;
112 value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
113 value[3] = ctx->Light.Light[ln].SpotExponent;
114 return;
115 case STATE_SPOT_DIRECTION:
116 COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
117 value[3] = ctx->Light.Light[ln]._CosCutoff;
118 return;
Brianf958aab2007-02-21 15:23:11 -0700119 case STATE_SPOT_CUTOFF:
120 value[0] = ctx->Light.Light[ln].SpotCutoff;
121 return;
122 case STATE_HALF_VECTOR:
Brian00cdc0a2006-12-14 15:01:06 -0700123 {
Brian4fca6bf2007-05-18 07:46:27 -0600124 static const GLfloat eye_z[] = {0, 0, 1};
125 GLfloat p[3];
Brian00cdc0a2006-12-14 15:01:06 -0700126 /* Compute infinite half angle vector:
Brian4fca6bf2007-05-18 07:46:27 -0600127 * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
Brian00cdc0a2006-12-14 15:01:06 -0700128 * light.EyePosition.w should be 0 for infinite lights.
129 */
Brian4fca6bf2007-05-18 07:46:27 -0600130 COPY_3V(p, ctx->Light.Light[ln].EyePosition);
131 NORMALIZE_3FV(p);
132 ADD_3V(value, p, eye_z);
Brian00cdc0a2006-12-14 15:01:06 -0700133 NORMALIZE_3FV(value);
Brian4fca6bf2007-05-18 07:46:27 -0600134 value[3] = 1.0;
Nicolai Haehnlec117d0e2008-07-27 21:31:49 +0200135 }
Brian00cdc0a2006-12-14 15:01:06 -0700136 return;
137 case STATE_POSITION_NORMALIZED:
138 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
139 NORMALIZE_3FV( value );
140 return;
141 default:
142 _mesa_problem(ctx, "Invalid light state in fetch_state");
143 return;
144 }
145 }
146 case STATE_LIGHTMODEL_AMBIENT:
147 COPY_4V(value, ctx->Light.Model.Ambient);
148 return;
149 case STATE_LIGHTMODEL_SCENECOLOR:
150 if (state[1] == 0) {
151 /* front */
152 GLint i;
153 for (i = 0; i < 3; i++) {
154 value[i] = ctx->Light.Model.Ambient[i]
155 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
156 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
157 }
158 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
159 }
160 else {
161 /* back */
162 GLint i;
163 for (i = 0; i < 3; i++) {
164 value[i] = ctx->Light.Model.Ambient[i]
165 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
166 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
167 }
168 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
169 }
170 return;
171 case STATE_LIGHTPROD:
172 {
173 const GLuint ln = (GLuint) state[1];
174 const GLuint face = (GLuint) state[2];
175 GLint i;
176 ASSERT(face == 0 || face == 1);
177 switch (state[3]) {
178 case STATE_AMBIENT:
179 for (i = 0; i < 3; i++) {
180 value[i] = ctx->Light.Light[ln].Ambient[i] *
181 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
182 }
183 /* [3] = material alpha */
Roland Scheidegger142fcd32008-03-13 12:43:04 +0100184 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3];
Brian00cdc0a2006-12-14 15:01:06 -0700185 return;
186 case STATE_DIFFUSE:
187 for (i = 0; i < 3; i++) {
188 value[i] = ctx->Light.Light[ln].Diffuse[i] *
189 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
190 }
191 /* [3] = material alpha */
192 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
193 return;
194 case STATE_SPECULAR:
195 for (i = 0; i < 3; i++) {
196 value[i] = ctx->Light.Light[ln].Specular[i] *
197 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
198 }
199 /* [3] = material alpha */
Roland Scheidegger142fcd32008-03-13 12:43:04 +0100200 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3];
Brian00cdc0a2006-12-14 15:01:06 -0700201 return;
202 default:
203 _mesa_problem(ctx, "Invalid lightprod state in fetch_state");
204 return;
205 }
206 }
207 case STATE_TEXGEN:
208 {
209 /* state[1] is the texture unit */
210 const GLuint unit = (GLuint) state[1];
211 /* state[2] is the texgen attribute */
212 switch (state[2]) {
213 case STATE_TEXGEN_EYE_S:
214 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS);
215 return;
216 case STATE_TEXGEN_EYE_T:
217 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT);
218 return;
219 case STATE_TEXGEN_EYE_R:
220 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR);
221 return;
222 case STATE_TEXGEN_EYE_Q:
223 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ);
224 return;
225 case STATE_TEXGEN_OBJECT_S:
226 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS);
227 return;
228 case STATE_TEXGEN_OBJECT_T:
229 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT);
230 return;
231 case STATE_TEXGEN_OBJECT_R:
232 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR);
233 return;
234 case STATE_TEXGEN_OBJECT_Q:
235 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ);
236 return;
237 default:
238 _mesa_problem(ctx, "Invalid texgen state in fetch_state");
239 return;
240 }
241 }
242 case STATE_TEXENV_COLOR:
Nicolai Haehnlec117d0e2008-07-27 21:31:49 +0200243 {
Brian00cdc0a2006-12-14 15:01:06 -0700244 /* state[1] is the texture unit */
245 const GLuint unit = (GLuint) state[1];
246 COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
Nicolai Haehnlec117d0e2008-07-27 21:31:49 +0200247 }
Brian00cdc0a2006-12-14 15:01:06 -0700248 return;
Brian776bc9c2007-02-22 09:29:46 -0700249 case STATE_FOG_COLOR:
250 COPY_4V(value, ctx->Fog.Color);
251 return;
252 case STATE_FOG_PARAMS:
253 value[0] = ctx->Fog.Density;
254 value[1] = ctx->Fog.Start;
255 value[2] = ctx->Fog.End;
Brian Paul5976a6a2008-05-18 15:41:36 -0600256 value[3] = (ctx->Fog.End == ctx->Fog.Start)
Brian Paul016701f2008-07-29 17:43:35 -0600257 ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start));
Brian00cdc0a2006-12-14 15:01:06 -0700258 return;
259 case STATE_CLIPPLANE:
260 {
261 const GLuint plane = (GLuint) state[1];
262 COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
263 }
264 return;
Brian776bc9c2007-02-22 09:29:46 -0700265 case STATE_POINT_SIZE:
266 value[0] = ctx->Point.Size;
267 value[1] = ctx->Point.MinSize;
268 value[2] = ctx->Point.MaxSize;
269 value[3] = ctx->Point.Threshold;
270 return;
271 case STATE_POINT_ATTENUATION:
272 value[0] = ctx->Point.Params[0];
273 value[1] = ctx->Point.Params[1];
274 value[2] = ctx->Point.Params[2];
275 value[3] = 1.0F;
Brian00cdc0a2006-12-14 15:01:06 -0700276 return;
Brian65319522007-02-21 11:08:21 -0700277 case STATE_MODELVIEW_MATRIX:
278 case STATE_PROJECTION_MATRIX:
279 case STATE_MVP_MATRIX:
280 case STATE_TEXTURE_MATRIX:
281 case STATE_PROGRAM_MATRIX:
Brian Paul6e929682008-05-18 15:52:13 -0600282 case STATE_COLOR_MATRIX:
Brian00cdc0a2006-12-14 15:01:06 -0700283 {
Brianfb3f0be2007-03-07 17:37:24 -0700284 /* state[0] = modelview, projection, texture, etc. */
285 /* state[1] = which texture matrix or program matrix */
286 /* state[2] = first row to fetch */
287 /* state[3] = last row to fetch */
288 /* state[4] = transpose, inverse or invtrans */
Brian00cdc0a2006-12-14 15:01:06 -0700289 const GLmatrix *matrix;
Brian65319522007-02-21 11:08:21 -0700290 const gl_state_index mat = state[0];
291 const GLuint index = (GLuint) state[1];
292 const GLuint firstRow = (GLuint) state[2];
293 const GLuint lastRow = (GLuint) state[3];
294 const gl_state_index modifier = state[4];
Brian00cdc0a2006-12-14 15:01:06 -0700295 const GLfloat *m;
296 GLuint row, i;
Brian65319522007-02-21 11:08:21 -0700297 ASSERT(firstRow >= 0);
298 ASSERT(firstRow < 4);
299 ASSERT(lastRow >= 0);
300 ASSERT(lastRow < 4);
301 if (mat == STATE_MODELVIEW_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700302 matrix = ctx->ModelviewMatrixStack.Top;
303 }
Brian65319522007-02-21 11:08:21 -0700304 else if (mat == STATE_PROJECTION_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700305 matrix = ctx->ProjectionMatrixStack.Top;
306 }
Brian65319522007-02-21 11:08:21 -0700307 else if (mat == STATE_MVP_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700308 matrix = &ctx->_ModelProjectMatrix;
309 }
Brian65319522007-02-21 11:08:21 -0700310 else if (mat == STATE_TEXTURE_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700311 matrix = ctx->TextureMatrixStack[index].Top;
312 }
Brian65319522007-02-21 11:08:21 -0700313 else if (mat == STATE_PROGRAM_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700314 matrix = ctx->ProgramMatrixStack[index].Top;
315 }
Brian Paul6e929682008-05-18 15:52:13 -0600316 else if (mat == STATE_COLOR_MATRIX) {
317 matrix = ctx->ColorMatrixStack.Top;
318 }
Brian00cdc0a2006-12-14 15:01:06 -0700319 else {
320 _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
321 return;
322 }
323 if (modifier == STATE_MATRIX_INVERSE ||
324 modifier == STATE_MATRIX_INVTRANS) {
325 /* Be sure inverse is up to date:
326 */
327 _math_matrix_alloc_inv( (GLmatrix *) matrix );
328 _math_matrix_analyse( (GLmatrix*) matrix );
329 m = matrix->inv;
330 }
331 else {
332 m = matrix->m;
333 }
334 if (modifier == STATE_MATRIX_TRANSPOSE ||
335 modifier == STATE_MATRIX_INVTRANS) {
336 for (i = 0, row = firstRow; row <= lastRow; row++) {
337 value[i++] = m[row * 4 + 0];
338 value[i++] = m[row * 4 + 1];
339 value[i++] = m[row * 4 + 2];
340 value[i++] = m[row * 4 + 3];
341 }
342 }
343 else {
344 for (i = 0, row = firstRow; row <= lastRow; row++) {
345 value[i++] = m[row + 0];
346 value[i++] = m[row + 4];
347 value[i++] = m[row + 8];
348 value[i++] = m[row + 12];
349 }
350 }
351 }
352 return;
353 case STATE_DEPTH_RANGE:
354 value[0] = ctx->Viewport.Near; /* near */
355 value[1] = ctx->Viewport.Far; /* far */
356 value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
Roland Scheidegger642d5ee82008-03-01 02:56:08 +0100357 value[3] = 1.0;
Brian00cdc0a2006-12-14 15:01:06 -0700358 return;
359 case STATE_FRAGMENT_PROGRAM:
360 {
361 /* state[1] = {STATE_ENV, STATE_LOCAL} */
362 /* state[2] = parameter index */
363 const int idx = (int) state[2];
364 switch (state[1]) {
365 case STATE_ENV:
366 COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
367 break;
368 case STATE_LOCAL:
369 COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
370 break;
371 default:
372 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
373 return;
374 }
375 }
376 return;
Nicolai Haehnlec117d0e2008-07-27 21:31:49 +0200377
Brian00cdc0a2006-12-14 15:01:06 -0700378 case STATE_VERTEX_PROGRAM:
379 {
380 /* state[1] = {STATE_ENV, STATE_LOCAL} */
381 /* state[2] = parameter index */
382 const int idx = (int) state[2];
383 switch (state[1]) {
384 case STATE_ENV:
385 COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
386 break;
387 case STATE_LOCAL:
388 COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
389 break;
390 default:
391 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
392 return;
393 }
394 }
395 return;
396
Brianf958aab2007-02-21 15:23:11 -0700397 case STATE_NORMAL_SCALE:
398 ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
399 return;
400
Brian00cdc0a2006-12-14 15:01:06 -0700401 case STATE_INTERNAL:
Brianfbc49292007-02-24 17:00:50 -0700402 switch (state[1]) {
403 case STATE_NORMAL_SCALE:
404 ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
405 return;
406 case STATE_TEXRECT_SCALE:
407 {
408 const int unit = (int) state[2];
409 const struct gl_texture_object *texObj
410 = ctx->Texture.Unit[unit]._Current;
411 if (texObj) {
412 struct gl_texture_image *texImage = texObj->Image[0][0];
Brian Paul016701f2008-07-29 17:43:35 -0600413 ASSIGN_4V(value, (GLfloat) (1.0 / texImage->Width),
414 (GLfloat)(1.0 / texImage->Height),
415 0.0f, 1.0f);
Brianfbc49292007-02-24 17:00:50 -0700416 }
Brian00cdc0a2006-12-14 15:01:06 -0700417 }
Brianfbc49292007-02-24 17:00:50 -0700418 return;
419 case STATE_FOG_PARAMS_OPTIMIZED:
420 /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog)
421 * might be more expensive than EX2 on some hw, plus it needs
422 * another constant (e) anyway. Linear fog can now be done with a
423 * single MAD.
424 * linear: fogcoord * -1/(end-start) + end/(end-start)
425 * exp: 2^-(density/ln(2) * fogcoord)
426 * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
427 */
Brian Paul88c0a742008-05-18 15:55:24 -0600428 value[0] = (ctx->Fog.End == ctx->Fog.Start)
Brian Paul016701f2008-07-29 17:43:35 -0600429 ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
Brian Paul88c0a742008-05-18 15:55:24 -0600430 value[1] = ctx->Fog.End * -value[0];
Brianfbc49292007-02-24 17:00:50 -0700431 value[2] = ctx->Fog.Density * ONE_DIV_LN2;
432 value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
433 return;
434 case STATE_SPOT_DIR_NORMALIZED: {
435 /* here, state[2] is the light number */
436 /* pre-normalize spot dir */
437 const GLuint ln = (GLuint) state[2];
438 COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
439 NORMALIZE_3FV(value);
440 value[3] = ctx->Light.Light[ln]._CosCutoff;
441 return;
442 }
Brian Paul2f8fc322008-05-18 15:50:20 -0600443 case STATE_PT_SCALE:
444 value[0] = ctx->Pixel.RedScale;
445 value[1] = ctx->Pixel.GreenScale;
446 value[2] = ctx->Pixel.BlueScale;
447 value[3] = ctx->Pixel.AlphaScale;
448 break;
449 case STATE_PT_BIAS:
450 value[0] = ctx->Pixel.RedBias;
451 value[1] = ctx->Pixel.GreenBias;
452 value[2] = ctx->Pixel.BlueBias;
453 value[3] = ctx->Pixel.AlphaBias;
454 break;
455 case STATE_PCM_SCALE:
456 COPY_4V(value, ctx->Pixel.PostColorMatrixScale);
457 break;
458 case STATE_PCM_BIAS:
459 COPY_4V(value, ctx->Pixel.PostColorMatrixBias);
460 break;
Nicolai Haehnlec117d0e2008-07-27 21:31:49 +0200461 case STATE_SHADOW_AMBIENT:
462 {
463 const int unit = (int) state[2];
464 const struct gl_texture_object *texObj
465 = ctx->Texture.Unit[unit]._Current;
466 if (texObj) {
467 value[0] = texObj->ShadowAmbient;
468 value[1] = texObj->ShadowAmbient;
469 value[2] = texObj->ShadowAmbient;
470 value[3] = texObj->ShadowAmbient;
471 }
472 }
473 return;
474
Brianfbc49292007-02-24 17:00:50 -0700475 default:
476 /* unknown state indexes are silently ignored
477 * should be handled by the driver.
478 */
479 return;
Brian00cdc0a2006-12-14 15:01:06 -0700480 }
481 return;
482
483 default:
484 _mesa_problem(ctx, "Invalid state in _mesa_fetch_state");
485 return;
486 }
487}
488
489
490/**
491 * Return a bitmask of the Mesa state flags (_NEW_* values) which would
492 * indicate that the given context state may have changed.
493 * The bitmask is used during validation to determine if we need to update
494 * vertex/fragment program parameters (like "state.material.color") when
495 * some GL state has changed.
496 */
497GLbitfield
Brianaa9d22a2007-02-23 11:21:03 -0700498_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
Brian00cdc0a2006-12-14 15:01:06 -0700499{
500 switch (state[0]) {
501 case STATE_MATERIAL:
502 case STATE_LIGHT:
503 case STATE_LIGHTMODEL_AMBIENT:
504 case STATE_LIGHTMODEL_SCENECOLOR:
505 case STATE_LIGHTPROD:
506 return _NEW_LIGHT;
507
508 case STATE_TEXGEN:
509 case STATE_TEXENV_COLOR:
510 return _NEW_TEXTURE;
511
512 case STATE_FOG_COLOR:
513 case STATE_FOG_PARAMS:
514 return _NEW_FOG;
515
516 case STATE_CLIPPLANE:
517 return _NEW_TRANSFORM;
518
Brian776bc9c2007-02-22 09:29:46 -0700519 case STATE_POINT_SIZE:
520 case STATE_POINT_ATTENUATION:
Brian00cdc0a2006-12-14 15:01:06 -0700521 return _NEW_POINT;
522
Brian65319522007-02-21 11:08:21 -0700523 case STATE_MODELVIEW_MATRIX:
524 return _NEW_MODELVIEW;
525 case STATE_PROJECTION_MATRIX:
526 return _NEW_PROJECTION;
527 case STATE_MVP_MATRIX:
528 return _NEW_MODELVIEW | _NEW_PROJECTION;
529 case STATE_TEXTURE_MATRIX:
530 return _NEW_TEXTURE_MATRIX;
531 case STATE_PROGRAM_MATRIX:
532 return _NEW_TRACK_MATRIX;
Brian Paul88c0a742008-05-18 15:55:24 -0600533 case STATE_COLOR_MATRIX:
534 return _NEW_COLOR_MATRIX;
Brian00cdc0a2006-12-14 15:01:06 -0700535
536 case STATE_DEPTH_RANGE:
537 return _NEW_VIEWPORT;
538
539 case STATE_FRAGMENT_PROGRAM:
540 case STATE_VERTEX_PROGRAM:
541 return _NEW_PROGRAM;
542
Brianf958aab2007-02-21 15:23:11 -0700543 case STATE_NORMAL_SCALE:
544 return _NEW_MODELVIEW;
545
Brian00cdc0a2006-12-14 15:01:06 -0700546 case STATE_INTERNAL:
547 switch (state[1]) {
Brian00cdc0a2006-12-14 15:01:06 -0700548 case STATE_TEXRECT_SCALE:
Nicolai Haehnlec117d0e2008-07-27 21:31:49 +0200549 case STATE_SHADOW_AMBIENT:
Brian00cdc0a2006-12-14 15:01:06 -0700550 return _NEW_TEXTURE;
Roland Scheidegger7f1879d2007-05-22 02:52:39 +0200551 case STATE_FOG_PARAMS_OPTIMIZED:
552 return _NEW_FOG;
Brian00cdc0a2006-12-14 15:01:06 -0700553 default:
554 /* unknown state indexes are silently ignored and
555 * no flag set, since it is handled by the driver.
556 */
557 return 0;
558 }
559
560 default:
561 _mesa_problem(NULL, "unexpected state[0] in make_state_flags()");
562 return 0;
563 }
564}
565
566
567static void
568append(char *dst, const char *src)
569{
570 while (*dst)
571 dst++;
572 while (*src)
573 *dst++ = *src++;
574 *dst = 0;
575}
576
577
578static void
579append_token(char *dst, gl_state_index k)
580{
581 switch (k) {
582 case STATE_MATERIAL:
Brianf958aab2007-02-21 15:23:11 -0700583 append(dst, "material");
Brian00cdc0a2006-12-14 15:01:06 -0700584 break;
585 case STATE_LIGHT:
586 append(dst, "light");
587 break;
588 case STATE_LIGHTMODEL_AMBIENT:
589 append(dst, "lightmodel.ambient");
590 break;
591 case STATE_LIGHTMODEL_SCENECOLOR:
592 break;
593 case STATE_LIGHTPROD:
594 append(dst, "lightprod");
595 break;
596 case STATE_TEXGEN:
597 append(dst, "texgen");
598 break;
599 case STATE_FOG_COLOR:
Brian776bc9c2007-02-22 09:29:46 -0700600 append(dst, "fog.color");
Brian00cdc0a2006-12-14 15:01:06 -0700601 break;
602 case STATE_FOG_PARAMS:
Brian776bc9c2007-02-22 09:29:46 -0700603 append(dst, "fog.params");
Brian00cdc0a2006-12-14 15:01:06 -0700604 break;
605 case STATE_CLIPPLANE:
606 append(dst, "clip");
607 break;
608 case STATE_POINT_SIZE:
Brian776bc9c2007-02-22 09:29:46 -0700609 append(dst, "point.size");
Brian00cdc0a2006-12-14 15:01:06 -0700610 break;
611 case STATE_POINT_ATTENUATION:
Brian776bc9c2007-02-22 09:29:46 -0700612 append(dst, "point.attenuation");
Brian00cdc0a2006-12-14 15:01:06 -0700613 break;
Brian65319522007-02-21 11:08:21 -0700614 case STATE_MODELVIEW_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700615 append(dst, "matrix.modelview");
Brian00cdc0a2006-12-14 15:01:06 -0700616 break;
Brian65319522007-02-21 11:08:21 -0700617 case STATE_PROJECTION_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700618 append(dst, "matrix.projection");
Brian00cdc0a2006-12-14 15:01:06 -0700619 break;
Brian65319522007-02-21 11:08:21 -0700620 case STATE_MVP_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700621 append(dst, "matrix.mvp");
Brian00cdc0a2006-12-14 15:01:06 -0700622 break;
Brian65319522007-02-21 11:08:21 -0700623 case STATE_TEXTURE_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700624 append(dst, "matrix.texture");
Brian00cdc0a2006-12-14 15:01:06 -0700625 break;
Brian65319522007-02-21 11:08:21 -0700626 case STATE_PROGRAM_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700627 append(dst, "matrix.program");
Brian00cdc0a2006-12-14 15:01:06 -0700628 break;
Brian Paul88c0a742008-05-18 15:55:24 -0600629 case STATE_COLOR_MATRIX:
630 append(dst, "matrix.color");
631 break;
Brian00cdc0a2006-12-14 15:01:06 -0700632 case STATE_MATRIX_INVERSE:
633 append(dst, ".inverse");
634 break;
635 case STATE_MATRIX_TRANSPOSE:
636 append(dst, ".transpose");
637 break;
638 case STATE_MATRIX_INVTRANS:
639 append(dst, ".invtrans");
640 break;
641 case STATE_AMBIENT:
Brianf958aab2007-02-21 15:23:11 -0700642 append(dst, ".ambient");
Brian00cdc0a2006-12-14 15:01:06 -0700643 break;
644 case STATE_DIFFUSE:
Brianf958aab2007-02-21 15:23:11 -0700645 append(dst, ".diffuse");
Brian00cdc0a2006-12-14 15:01:06 -0700646 break;
647 case STATE_SPECULAR:
Brianf958aab2007-02-21 15:23:11 -0700648 append(dst, ".specular");
Brian00cdc0a2006-12-14 15:01:06 -0700649 break;
650 case STATE_EMISSION:
Brianf958aab2007-02-21 15:23:11 -0700651 append(dst, ".emission");
Brian00cdc0a2006-12-14 15:01:06 -0700652 break;
653 case STATE_SHININESS:
Brianf958aab2007-02-21 15:23:11 -0700654 append(dst, "lshininess");
Brian00cdc0a2006-12-14 15:01:06 -0700655 break;
Brianf958aab2007-02-21 15:23:11 -0700656 case STATE_HALF_VECTOR:
657 append(dst, ".half");
Brian00cdc0a2006-12-14 15:01:06 -0700658 break;
659 case STATE_POSITION:
660 append(dst, ".position");
661 break;
662 case STATE_ATTENUATION:
663 append(dst, ".attenuation");
664 break;
665 case STATE_SPOT_DIRECTION:
666 append(dst, ".spot.direction");
667 break;
Brianf958aab2007-02-21 15:23:11 -0700668 case STATE_SPOT_CUTOFF:
669 append(dst, ".spot.cutoff");
670 break;
Brian00cdc0a2006-12-14 15:01:06 -0700671 case STATE_TEXGEN_EYE_S:
672 append(dst, "eye.s");
673 break;
674 case STATE_TEXGEN_EYE_T:
675 append(dst, "eye.t");
676 break;
677 case STATE_TEXGEN_EYE_R:
678 append(dst, "eye.r");
679 break;
680 case STATE_TEXGEN_EYE_Q:
681 append(dst, "eye.q");
682 break;
683 case STATE_TEXGEN_OBJECT_S:
684 append(dst, "object.s");
685 break;
686 case STATE_TEXGEN_OBJECT_T:
687 append(dst, "object.t");
688 break;
689 case STATE_TEXGEN_OBJECT_R:
690 append(dst, "object.r");
691 break;
692 case STATE_TEXGEN_OBJECT_Q:
693 append(dst, "object.q");
694 break;
695 case STATE_TEXENV_COLOR:
696 append(dst, "texenv");
697 break;
698 case STATE_DEPTH_RANGE:
699 append(dst, "depth.range");
700 break;
701 case STATE_VERTEX_PROGRAM:
702 case STATE_FRAGMENT_PROGRAM:
703 break;
704 case STATE_ENV:
705 append(dst, "env");
706 break;
707 case STATE_LOCAL:
708 append(dst, "local");
709 break;
Brian00cdc0a2006-12-14 15:01:06 -0700710 case STATE_NORMAL_SCALE:
Brianf958aab2007-02-21 15:23:11 -0700711 append(dst, "normalScale");
712 break;
713 case STATE_INTERNAL:
Brian00cdc0a2006-12-14 15:01:06 -0700714 case STATE_POSITION_NORMALIZED:
715 append(dst, "(internal)");
716 break;
Brian Paul2f8fc322008-05-18 15:50:20 -0600717 case STATE_PT_SCALE:
718 append(dst, "PTscale");
719 break;
720 case STATE_PT_BIAS:
721 append(dst, "PTbias");
722 break;
723 case STATE_PCM_SCALE:
724 append(dst, "PCMscale");
725 break;
726 case STATE_PCM_BIAS:
727 append(dst, "PCMbias");
728 break;
Nicolai Haehnlec117d0e2008-07-27 21:31:49 +0200729 case STATE_SHADOW_AMBIENT:
730 append(dst, "ShadowAmbient");
731 break;
Brian00cdc0a2006-12-14 15:01:06 -0700732 default:
733 ;
734 }
735}
736
737static void
738append_face(char *dst, GLint face)
739{
740 if (face == 0)
741 append(dst, "front.");
742 else
743 append(dst, "back.");
744}
745
746static void
747append_index(char *dst, GLint index)
748{
749 char s[20];
Brianf958aab2007-02-21 15:23:11 -0700750 _mesa_sprintf(s, "[%d]", index);
Brian00cdc0a2006-12-14 15:01:06 -0700751 append(dst, s);
752}
753
754/**
755 * Make a string from the given state vector.
756 * For example, return "state.matrix.texture[2].inverse".
757 * Use _mesa_free() to deallocate the string.
758 */
759const char *
Brianaa9d22a2007-02-23 11:21:03 -0700760_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
Brian00cdc0a2006-12-14 15:01:06 -0700761{
762 char str[1000] = "";
763 char tmp[30];
764
765 append(str, "state.");
766 append_token(str, (gl_state_index) state[0]);
767
768 switch (state[0]) {
769 case STATE_MATERIAL:
770 append_face(str, state[1]);
771 append_token(str, (gl_state_index) state[2]);
772 break;
773 case STATE_LIGHT:
Brian00cdc0a2006-12-14 15:01:06 -0700774 append_index(str, state[1]); /* light number [i]. */
775 append_token(str, (gl_state_index) state[2]); /* coefficients */
776 break;
777 case STATE_LIGHTMODEL_AMBIENT:
778 append(str, "lightmodel.ambient");
779 break;
780 case STATE_LIGHTMODEL_SCENECOLOR:
781 if (state[1] == 0) {
782 append(str, "lightmodel.front.scenecolor");
783 }
784 else {
785 append(str, "lightmodel.back.scenecolor");
786 }
787 break;
788 case STATE_LIGHTPROD:
789 append_index(str, state[1]); /* light number [i]. */
790 append_face(str, state[2]);
791 append_token(str, (gl_state_index) state[3]);
792 break;
793 case STATE_TEXGEN:
794 append_index(str, state[1]); /* tex unit [i] */
795 append_token(str, (gl_state_index) state[2]); /* plane coef */
796 break;
797 case STATE_TEXENV_COLOR:
798 append_index(str, state[1]); /* tex unit [i] */
799 append(str, "color");
800 break;
Brian00cdc0a2006-12-14 15:01:06 -0700801 case STATE_CLIPPLANE:
802 append_index(str, state[1]); /* plane [i] */
Brianf958aab2007-02-21 15:23:11 -0700803 append(str, ".plane");
Brian00cdc0a2006-12-14 15:01:06 -0700804 break;
Brian65319522007-02-21 11:08:21 -0700805 case STATE_MODELVIEW_MATRIX:
806 case STATE_PROJECTION_MATRIX:
807 case STATE_MVP_MATRIX:
808 case STATE_TEXTURE_MATRIX:
809 case STATE_PROGRAM_MATRIX:
Brian Paul88c0a742008-05-18 15:55:24 -0600810 case STATE_COLOR_MATRIX:
Brian00cdc0a2006-12-14 15:01:06 -0700811 {
Brian65319522007-02-21 11:08:21 -0700812 /* state[0] = modelview, projection, texture, etc. */
813 /* state[1] = which texture matrix or program matrix */
814 /* state[2] = first row to fetch */
815 /* state[3] = last row to fetch */
816 /* state[4] = transpose, inverse or invtrans */
817 const gl_state_index mat = (gl_state_index) state[0];
818 const GLuint index = (GLuint) state[1];
819 const GLuint firstRow = (GLuint) state[2];
820 const GLuint lastRow = (GLuint) state[3];
821 const gl_state_index modifier = (gl_state_index) state[4];
Brianf958aab2007-02-21 15:23:11 -0700822 if (index ||
823 mat == STATE_TEXTURE_MATRIX ||
824 mat == STATE_PROGRAM_MATRIX)
Brian00cdc0a2006-12-14 15:01:06 -0700825 append_index(str, index);
826 if (modifier)
827 append_token(str, modifier);
828 if (firstRow == lastRow)
829 _mesa_sprintf(tmp, ".row[%d]", firstRow);
830 else
831 _mesa_sprintf(tmp, ".row[%d..%d]", firstRow, lastRow);
832 append(str, tmp);
833 }
834 break;
Briana2786a92007-02-23 17:13:30 -0700835 case STATE_POINT_SIZE:
836 break;
837 case STATE_POINT_ATTENUATION:
838 break;
839 case STATE_FOG_PARAMS:
840 break;
841 case STATE_FOG_COLOR:
842 break;
Brian00cdc0a2006-12-14 15:01:06 -0700843 case STATE_DEPTH_RANGE:
844 break;
845 case STATE_FRAGMENT_PROGRAM:
846 case STATE_VERTEX_PROGRAM:
847 /* state[1] = {STATE_ENV, STATE_LOCAL} */
848 /* state[2] = parameter index */
849 append_token(str, (gl_state_index) state[1]);
850 append_index(str, state[2]);
851 break;
852 case STATE_INTERNAL:
853 break;
854 default:
855 _mesa_problem(NULL, "Invalid state in _mesa_program_state_string");
856 break;
857 }
858
859 return _mesa_strdup(str);
860}
861
862
863/**
864 * Loop over all the parameters in a parameter list. If the parameter
865 * is a GL state reference, look up the current value of that state
866 * variable and put it into the parameter's Value[4] array.
867 * This would be called at glBegin time when using a fragment program.
868 */
869void
870_mesa_load_state_parameters(GLcontext *ctx,
871 struct gl_program_parameter_list *paramList)
872{
873 GLuint i;
874
875 if (!paramList)
Alan Hourihaneb3efd352008-04-22 23:05:11 +0100876 return;
Brian00cdc0a2006-12-14 15:01:06 -0700877
Brian Paul88c0a742008-05-18 15:55:24 -0600878 /*assert(ctx->Driver.NeedFlush == 0);*/
879
Brian00cdc0a2006-12-14 15:01:06 -0700880 for (i = 0; i < paramList->NumParameters; i++) {
881 if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
Nicolai Haehnlec117d0e2008-07-27 21:31:49 +0200882 _mesa_fetch_state(ctx,
Brian Paul88c0a742008-05-18 15:55:24 -0600883 (gl_state_index *) paramList->Parameters[i].StateIndexes,
Brian00cdc0a2006-12-14 15:01:06 -0700884 paramList->ParameterValues[i]);
885 }
886 }
887}
888
Briana7e1b442007-11-28 15:19:46 -0700889
890/**
891 * Copy the 16 elements of a matrix into four consecutive program
892 * registers starting at 'pos'.
893 */
894static void
895load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
896{
897 GLuint i;
898 for (i = 0; i < 4; i++) {
899 registers[pos + i][0] = mat[0 + i];
900 registers[pos + i][1] = mat[4 + i];
901 registers[pos + i][2] = mat[8 + i];
902 registers[pos + i][3] = mat[12 + i];
903 }
904}
905
906
907/**
908 * As above, but transpose the matrix.
909 */
910static void
911load_transpose_matrix(GLfloat registers[][4], GLuint pos,
912 const GLfloat mat[16])
913{
914 MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat));
915}
916
917
918/**
919 * Load current vertex program's parameter registers with tracked
920 * matrices (if NV program). This only needs to be done per
921 * glBegin/glEnd, not per-vertex.
922 */
923void
924_mesa_load_tracked_matrices(GLcontext *ctx)
925{
926 GLuint i;
927
928 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
929 /* point 'mat' at source matrix */
930 GLmatrix *mat;
931 if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
932 mat = ctx->ModelviewMatrixStack.Top;
933 }
934 else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
935 mat = ctx->ProjectionMatrixStack.Top;
936 }
937 else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
938 mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top;
939 }
940 else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
941 mat = ctx->ColorMatrixStack.Top;
942 }
943 else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
944 /* XXX verify the combined matrix is up to date */
945 mat = &ctx->_ModelProjectMatrix;
946 }
947 else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
948 ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
949 GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
950 ASSERT(n < MAX_PROGRAM_MATRICES);
951 mat = ctx->ProgramMatrixStack[n].Top;
952 }
953 else {
954 /* no matrix is tracked, but we leave the register values as-is */
955 assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
956 continue;
957 }
958
959 /* load the matrix values into sequential registers */
960 if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
961 load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
962 }
963 else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
964 _math_matrix_analyse(mat); /* update the inverse */
965 ASSERT(!_math_matrix_is_dirty(mat));
966 load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
967 }
968 else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
969 load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
970 }
971 else {
972 assert(ctx->VertexProgram.TrackMatrixTransform[i]
973 == GL_INVERSE_TRANSPOSE_NV);
974 _math_matrix_analyse(mat); /* update the inverse */
975 ASSERT(!_math_matrix_is_dirty(mat));
976 load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
977 }
978 }
979}