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Brian34ae99d2006-12-18 08:28:54 -07001/*
2 * Mesa 3-D graphics library
Brian Paul27341a92008-09-16 16:28:36 -06003 * Version: 7.2
Brian34ae99d2006-12-18 08:28:54 -07004 *
Brian Paul8c51e002008-08-11 15:09:47 -06005 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
Brian34ae99d2006-12-18 08:28:54 -07006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file shader_api.c
Brian5b01c5e2006-12-19 18:02:03 -070027 * Implementation of GLSL-related API functions
Brian34ae99d2006-12-18 08:28:54 -070028 * \author Brian Paul
29 */
30
31/**
32 * XXX things to do:
33 * 1. Check that the right error code is generated for all _mesa_error() calls.
Brian5b01c5e2006-12-19 18:02:03 -070034 * 2. Insert FLUSH_VERTICES calls in various places
Brian34ae99d2006-12-18 08:28:54 -070035 */
36
37
Brian Paulbbd28712008-09-18 12:26:54 -060038#include "main/glheader.h"
39#include "main/context.h"
40#include "main/hash.h"
41#include "main/macros.h"
42#include "shader/program.h"
43#include "shader/prog_parameter.h"
44#include "shader/prog_print.h"
45#include "shader/prog_statevars.h"
46#include "shader/prog_uniform.h"
Brianc223c6b2007-07-04 13:15:20 -060047#include "shader/shader_api.h"
48#include "shader/slang/slang_compile.h"
49#include "shader/slang/slang_link.h"
Ian Romanick905d8e02008-09-29 12:27:00 -070050#include "glapi/dispatch.h"
Brian34ae99d2006-12-18 08:28:54 -070051
52
Brian Paulbda6ad22008-08-06 12:45:14 -060053#ifndef GL_PROGRAM_BINARY_LENGTH_OES
54#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
55#endif
56
57
Brianf2923612006-12-20 09:56:44 -070058/**
59 * Allocate a new gl_shader_program object, initialize it.
60 */
Brian Paulfd59f192008-05-18 16:04:55 -060061static struct gl_shader_program *
Brianf2923612006-12-20 09:56:44 -070062_mesa_new_shader_program(GLcontext *ctx, GLuint name)
63{
64 struct gl_shader_program *shProg;
65 shProg = CALLOC_STRUCT(gl_shader_program);
66 if (shProg) {
Brianf3e8c322007-04-18 14:53:23 -060067 shProg->Type = GL_SHADER_PROGRAM_MESA;
Brianf2923612006-12-20 09:56:44 -070068 shProg->Name = name;
69 shProg->RefCount = 1;
Brian3209c3e2007-01-09 17:49:24 -070070 shProg->Attributes = _mesa_new_parameter_list();
Brianf2923612006-12-20 09:56:44 -070071 }
72 return shProg;
73}
74
75
Brianb9fbedd2007-03-26 09:23:44 -060076/**
Brian3c008a02007-04-12 15:22:32 -060077 * Clear (free) the shader program state that gets produced by linking.
Brianb9fbedd2007-03-26 09:23:44 -060078 */
Brianf2923612006-12-20 09:56:44 -070079void
Brian3c008a02007-04-12 15:22:32 -060080_mesa_clear_shader_program_data(GLcontext *ctx,
81 struct gl_shader_program *shProg)
Brianf2923612006-12-20 09:56:44 -070082{
Brian Paul8bdf5b62008-05-16 09:56:59 -060083 _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
84 _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
Brianf2923612006-12-20 09:56:44 -070085
Brianf2923612006-12-20 09:56:44 -070086 if (shProg->Uniforms) {
Brian Paulade50832008-05-14 16:09:46 -060087 _mesa_free_uniform_list(shProg->Uniforms);
Brianf2923612006-12-20 09:56:44 -070088 shProg->Uniforms = NULL;
89 }
90
91 if (shProg->Varying) {
92 _mesa_free_parameter_list(shProg->Varying);
93 shProg->Varying = NULL;
94 }
95}
96
97
Brianb9fbedd2007-03-26 09:23:44 -060098/**
Brian3c008a02007-04-12 15:22:32 -060099 * Free all the data that hangs off a shader program object, but not the
100 * object itself.
101 */
102void
103_mesa_free_shader_program_data(GLcontext *ctx,
104 struct gl_shader_program *shProg)
105{
106 GLuint i;
107
Brianf3e8c322007-04-18 14:53:23 -0600108 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
Brian3c008a02007-04-12 15:22:32 -0600109
110 _mesa_clear_shader_program_data(ctx, shProg);
111
Brian4b7c6fc2007-04-19 15:23:34 -0600112 if (shProg->Attributes) {
113 _mesa_free_parameter_list(shProg->Attributes);
114 shProg->Attributes = NULL;
115 }
116
Brian3c008a02007-04-12 15:22:32 -0600117 /* detach shaders */
118 for (i = 0; i < shProg->NumShaders; i++) {
119 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
120 }
Xiang, Haihao63d8a842008-03-31 17:02:47 +0800121 shProg->NumShaders = 0;
122
Brian3c008a02007-04-12 15:22:32 -0600123 if (shProg->Shaders) {
124 _mesa_free(shProg->Shaders);
125 shProg->Shaders = NULL;
126 }
Alan Hourihaneeec20c32008-04-22 20:29:42 +0100127
128 if (shProg->InfoLog) {
129 _mesa_free(shProg->InfoLog);
130 shProg->InfoLog = NULL;
131 }
Brian3c008a02007-04-12 15:22:32 -0600132}
133
134
135/**
Brianb9fbedd2007-03-26 09:23:44 -0600136 * Free/delete a shader program object.
137 */
Brianf2923612006-12-20 09:56:44 -0700138void
139_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
140{
141 _mesa_free_shader_program_data(ctx, shProg);
Alan Hourihaneeec20c32008-04-22 20:29:42 +0100142
Brianf2923612006-12-20 09:56:44 -0700143 _mesa_free(shProg);
144}
145
146
147/**
Brian3c008a02007-04-12 15:22:32 -0600148 * Set ptr to point to shProg.
149 * If ptr is pointing to another object, decrement its refcount (and delete
150 * if refcount hits zero).
151 * Then set ptr to point to shProg, incrementing its refcount.
152 */
153/* XXX this could be static */
154void
155_mesa_reference_shader_program(GLcontext *ctx,
156 struct gl_shader_program **ptr,
157 struct gl_shader_program *shProg)
158{
159 assert(ptr);
160 if (*ptr == shProg) {
161 /* no-op */
162 return;
163 }
164 if (*ptr) {
165 /* Unreference the old shader program */
166 GLboolean deleteFlag = GL_FALSE;
167 struct gl_shader_program *old = *ptr;
168
169 ASSERT(old->RefCount > 0);
170 old->RefCount--;
Brian Paul8bdf5b62008-05-16 09:56:59 -0600171#if 0
172 printf("ShaderProgram %p ID=%u RefCount-- to %d\n",
173 (void *) old, old->Name, old->RefCount);
174#endif
Brian3c008a02007-04-12 15:22:32 -0600175 deleteFlag = (old->RefCount == 0);
176
177 if (deleteFlag) {
Xiang, Haihaoaef47c42008-03-31 16:27:47 +0800178 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
Brian3c008a02007-04-12 15:22:32 -0600179 _mesa_free_shader_program(ctx, old);
180 }
181
182 *ptr = NULL;
183 }
184 assert(!*ptr);
185
186 if (shProg) {
187 shProg->RefCount++;
Brian Paul8bdf5b62008-05-16 09:56:59 -0600188#if 0
189 printf("ShaderProgram %p ID=%u RefCount++ to %d\n",
190 (void *) shProg, shProg->Name, shProg->RefCount);
191#endif
Brian3c008a02007-04-12 15:22:32 -0600192 *ptr = shProg;
193 }
194}
195
196
197/**
Brianf2923612006-12-20 09:56:44 -0700198 * Lookup a GLSL program object.
199 */
200struct gl_shader_program *
201_mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
202{
203 struct gl_shader_program *shProg;
204 if (name) {
205 shProg = (struct gl_shader_program *)
Xiang, Haihaoaef47c42008-03-31 16:27:47 +0800206 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
Brianf2923612006-12-20 09:56:44 -0700207 /* Note that both gl_shader and gl_shader_program objects are kept
208 * in the same hash table. Check the object's type to be sure it's
209 * what we're expecting.
210 */
Brianf3e8c322007-04-18 14:53:23 -0600211 if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
Brianf2923612006-12-20 09:56:44 -0700212 return NULL;
213 }
214 return shProg;
215 }
216 return NULL;
217}
218
219
220/**
Brian Paul530df582008-07-03 16:21:11 -0600221 * As above, but record an error if program is not found.
222 */
223static struct gl_shader_program *
224_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
225 const char *caller)
226{
227 if (!name) {
228 _mesa_error(ctx, GL_INVALID_VALUE, caller);
229 return NULL;
230 }
231 else {
232 struct gl_shader_program *shProg = (struct gl_shader_program *)
233 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
234 if (!shProg) {
235 _mesa_error(ctx, GL_INVALID_VALUE, caller);
236 return NULL;
237 }
238 if (shProg->Type != GL_SHADER_PROGRAM_MESA) {
239 _mesa_error(ctx, GL_INVALID_OPERATION, caller);
240 return NULL;
241 }
242 return shProg;
243 }
244}
245
246
247
248
249/**
Brianf2923612006-12-20 09:56:44 -0700250 * Allocate a new gl_shader object, initialize it.
251 */
252struct gl_shader *
253_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
254{
255 struct gl_shader *shader;
256 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
257 shader = CALLOC_STRUCT(gl_shader);
258 if (shader) {
259 shader->Type = type;
260 shader->Name = name;
261 shader->RefCount = 1;
262 }
263 return shader;
264}
265
266
267void
268_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
269{
Brianf2923612006-12-20 09:56:44 -0700270 if (sh->Source)
271 _mesa_free((void *) sh->Source);
272 if (sh->InfoLog)
273 _mesa_free(sh->InfoLog);
Brian Paul3d500f02008-07-24 14:56:54 -0600274 _mesa_reference_program(ctx, &sh->Program, NULL);
Brianf2923612006-12-20 09:56:44 -0700275 _mesa_free(sh);
276}
277
278
279/**
Brian3c008a02007-04-12 15:22:32 -0600280 * Set ptr to point to sh.
281 * If ptr is pointing to another shader, decrement its refcount (and delete
282 * if refcount hits zero).
283 * Then set ptr to point to sh, incrementing its refcount.
284 */
285/* XXX this could be static */
286void
287_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
288 struct gl_shader *sh)
289{
290 assert(ptr);
291 if (*ptr == sh) {
292 /* no-op */
293 return;
294 }
295 if (*ptr) {
296 /* Unreference the old shader */
297 GLboolean deleteFlag = GL_FALSE;
298 struct gl_shader *old = *ptr;
299
300 ASSERT(old->RefCount > 0);
301 old->RefCount--;
Brian99193e42007-04-12 15:45:02 -0600302 /*printf("SHADER DECR %p (%d) to %d\n",
303 (void*) old, old->Name, old->RefCount);*/
Brian3c008a02007-04-12 15:22:32 -0600304 deleteFlag = (old->RefCount == 0);
305
306 if (deleteFlag) {
307 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
308 _mesa_free_shader(ctx, old);
309 }
310
311 *ptr = NULL;
312 }
313 assert(!*ptr);
314
315 if (sh) {
316 /* reference new */
317 sh->RefCount++;
Brian99193e42007-04-12 15:45:02 -0600318 /*printf("SHADER INCR %p (%d) to %d\n",
319 (void*) sh, sh->Name, sh->RefCount);*/
Brian3c008a02007-04-12 15:22:32 -0600320 *ptr = sh;
321 }
322}
323
324
325/**
Brianf2923612006-12-20 09:56:44 -0700326 * Lookup a GLSL shader object.
327 */
328struct gl_shader *
329_mesa_lookup_shader(GLcontext *ctx, GLuint name)
330{
331 if (name) {
332 struct gl_shader *sh = (struct gl_shader *)
333 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
334 /* Note that both gl_shader and gl_shader_program objects are kept
335 * in the same hash table. Check the object's type to be sure it's
336 * what we're expecting.
337 */
Brianf3e8c322007-04-18 14:53:23 -0600338 if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
Brianf2923612006-12-20 09:56:44 -0700339 return NULL;
340 }
341 return sh;
342 }
343 return NULL;
344}
345
346
Brianfa4d0362007-02-26 18:33:50 -0700347/**
Brian Paul530df582008-07-03 16:21:11 -0600348 * As above, but record an error if shader is not found.
349 */
350static struct gl_shader *
351_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
352{
353 if (!name) {
354 _mesa_error(ctx, GL_INVALID_VALUE, caller);
355 return NULL;
356 }
357 else {
358 struct gl_shader *sh = (struct gl_shader *)
359 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
360 if (!sh) {
361 _mesa_error(ctx, GL_INVALID_VALUE, caller);
362 return NULL;
363 }
364 if (sh->Type == GL_SHADER_PROGRAM_MESA) {
365 _mesa_error(ctx, GL_INVALID_OPERATION, caller);
366 return NULL;
367 }
368 return sh;
369 }
370}
371
372
Brian Paule01a03d2009-02-06 10:21:36 -0700373/**
374 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
375 */
376static GLbitfield
377get_shader_flags(void)
378{
379 GLbitfield flags = 0x0;
380 const char *env = _mesa_getenv("MESA_GLSL");
381
382 if (env) {
383 if (_mesa_strstr(env, "dump"))
384 flags |= GLSL_DUMP;
385 if (_mesa_strstr(env, "log"))
386 flags |= GLSL_LOG;
387 if (_mesa_strstr(env, "nopt"))
388 flags |= GLSL_NO_OPT;
389 else if (_mesa_strstr(env, "opt"))
390 flags |= GLSL_OPT;
391 if (_mesa_strstr(env, "uniform"))
392 flags |= GLSL_UNIFORMS;
393 }
394
395 return flags;
396}
397
Brian Paul530df582008-07-03 16:21:11 -0600398
399/**
Brianfa4d0362007-02-26 18:33:50 -0700400 * Initialize context's shader state.
401 */
Brianf2923612006-12-20 09:56:44 -0700402void
403_mesa_init_shader_state(GLcontext * ctx)
404{
Brianfa4d0362007-02-26 18:33:50 -0700405 /* Device drivers may override these to control what kind of instructions
406 * are generated by the GLSL compiler.
407 */
408 ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
michal4a470f62007-08-07 15:34:11 +0100409 ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */
Brianfa4d0362007-02-26 18:33:50 -0700410 ctx->Shader.EmitComments = GL_FALSE;
Brian Paule01a03d2009-02-06 10:21:36 -0700411 ctx->Shader.Flags = get_shader_flags();
Brianf2923612006-12-20 09:56:44 -0700412}
413
414
Brian5b01c5e2006-12-19 18:02:03 -0700415/**
Brian935f93f2007-03-24 16:20:02 -0600416 * Free the per-context shader-related state.
417 */
418void
419_mesa_free_shader_state(GLcontext *ctx)
420{
Brian3c008a02007-04-12 15:22:32 -0600421 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
Brian935f93f2007-03-24 16:20:02 -0600422}
423
424
425/**
Brian5b01c5e2006-12-19 18:02:03 -0700426 * Copy string from <src> to <dst>, up to maxLength characters, returning
427 * length of <dst> in <length>.
428 * \param src the strings source
429 * \param maxLength max chars to copy
430 * \param length returns number of chars copied
431 * \param dst the string destination
432 */
433static void
434copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src)
435{
436 GLsizei len;
437 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
438 dst[len] = src[len];
439 if (maxLength > 0)
440 dst[len] = 0;
441 if (length)
442 *length = len;
443}
444
445
Brian Paul7acb7c12008-07-03 13:49:48 -0600446static GLboolean
447_mesa_is_program(GLcontext *ctx, GLuint name)
448{
449 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
450 return shProg ? GL_TRUE : GL_FALSE;
451}
452
453
454static GLboolean
455_mesa_is_shader(GLcontext *ctx, GLuint name)
456{
457 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
458 return shader ? GL_TRUE : GL_FALSE;
459}
460
461
Brian5b01c5e2006-12-19 18:02:03 -0700462/**
463 * Called via ctx->Driver.AttachShader()
464 */
Brian Paulfd59f192008-05-18 16:04:55 -0600465static void
Brian5b01c5e2006-12-19 18:02:03 -0700466_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
467{
Brian Paul530df582008-07-03 16:21:11 -0600468 struct gl_shader_program *shProg;
469 struct gl_shader *sh;
470 GLuint i, n;
Brian5b01c5e2006-12-19 18:02:03 -0700471
Brian Paul530df582008-07-03 16:21:11 -0600472 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
473 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700474 return;
Brian5b01c5e2006-12-19 18:02:03 -0700475
Brian Paul530df582008-07-03 16:21:11 -0600476 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
Brian Paul7acb7c12008-07-03 13:49:48 -0600477 if (!sh) {
Brian Paul7acb7c12008-07-03 13:49:48 -0600478 return;
479 }
480
Brian237b9852007-08-07 21:48:31 +0100481 n = shProg->NumShaders;
Brian5b01c5e2006-12-19 18:02:03 -0700482 for (i = 0; i < n; i++) {
Brian65a18442006-12-19 18:46:56 -0700483 if (shProg->Shaders[i] == sh) {
Ian Romanickd806d452008-09-29 12:18:06 -0700484 /* The shader is already attched to this program. The
485 * GL_ARB_shader_objects spec says:
486 *
487 * "The error INVALID_OPERATION is generated by AttachObjectARB
488 * if <obj> is already attached to <containerObj>."
489 */
490 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
Brian5b01c5e2006-12-19 18:02:03 -0700491 return;
Brian34ae99d2006-12-18 08:28:54 -0700492 }
493 }
Brian5b01c5e2006-12-19 18:02:03 -0700494
495 /* grow list */
Brian65a18442006-12-19 18:46:56 -0700496 shProg->Shaders = (struct gl_shader **)
497 _mesa_realloc(shProg->Shaders,
498 n * sizeof(struct gl_shader *),
499 (n + 1) * sizeof(struct gl_shader *));
500 if (!shProg->Shaders) {
Brian5b01c5e2006-12-19 18:02:03 -0700501 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
502 return;
503 }
504
505 /* append */
Brian3c008a02007-04-12 15:22:32 -0600506 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
507 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
Brian65a18442006-12-19 18:46:56 -0700508 shProg->NumShaders++;
Brian5b01c5e2006-12-19 18:02:03 -0700509}
510
511
Brian Paulfd59f192008-05-18 16:04:55 -0600512static GLint
Brian Paul896c0cc2008-05-16 15:47:55 -0600513_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
514 const GLchar *name)
515{
516 struct gl_shader_program *shProg
Brian Paul530df582008-07-03 16:21:11 -0600517 = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
Brian Paul896c0cc2008-05-16 15:47:55 -0600518
519 if (!shProg) {
Brian Paul896c0cc2008-05-16 15:47:55 -0600520 return -1;
521 }
522
523 if (!shProg->LinkStatus) {
524 _mesa_error(ctx, GL_INVALID_OPERATION,
525 "glGetAttribLocation(program not linked)");
526 return -1;
527 }
528
529 if (!name)
530 return -1;
531
Brian Paul27341a92008-09-16 16:28:36 -0600532 if (shProg->VertexProgram) {
533 const struct gl_program_parameter_list *attribs =
534 shProg->VertexProgram->Base.Attributes;
535 if (attribs) {
536 GLint i = _mesa_lookup_parameter_index(attribs, -1, name);
537 if (i >= 0) {
538 return attribs->Parameters[i].StateIndexes[0];
539 }
Brian Paul896c0cc2008-05-16 15:47:55 -0600540 }
541 }
542 return -1;
543}
544
545
Brian Paulfd59f192008-05-18 16:04:55 -0600546static void
Brian5b01c5e2006-12-19 18:02:03 -0700547_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
548 const GLchar *name)
549{
Brian Paul530df582008-07-03 16:21:11 -0600550 struct gl_shader_program *shProg;
Brianb7978af2007-01-09 19:17:17 -0700551 const GLint size = -1; /* unknown size */
Brian Paul6bc87492008-07-25 08:34:54 -0600552 GLint i, oldIndex;
Brian Paul6f1abb92008-07-29 17:27:22 -0600553 GLenum datatype = GL_FLOAT_VEC4;
Brian5b01c5e2006-12-19 18:02:03 -0700554
Brian Paul530df582008-07-03 16:21:11 -0600555 shProg = _mesa_lookup_shader_program_err(ctx, program,
556 "glBindAttribLocation");
Brian65a18442006-12-19 18:46:56 -0700557 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -0700558 return;
559 }
560
Brian9e4bae92006-12-20 09:27:42 -0700561 if (!name)
562 return;
563
564 if (strncmp(name, "gl_", 3) == 0) {
565 _mesa_error(ctx, GL_INVALID_OPERATION,
566 "glBindAttribLocation(illegal name)");
567 return;
568 }
569
Brian Paul7acb7c12008-07-03 13:49:48 -0600570 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
571 _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
572 return;
573 }
574
Brian Paul6bc87492008-07-25 08:34:54 -0600575 if (shProg->LinkStatus) {
576 /* get current index/location for the attribute */
577 oldIndex = _mesa_get_attrib_location(ctx, program, name);
578 }
579 else {
580 oldIndex = -1;
581 }
582
Brian3209c3e2007-01-09 17:49:24 -0700583 /* this will replace the current value if it's already in the list */
Brian Paulffbc66b2008-07-21 13:58:50 -0600584 i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
Brian3209c3e2007-01-09 17:49:24 -0700585 if (i < 0) {
586 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
Brian Paul6f1abb92008-07-29 17:27:22 -0600587 return;
Brian3209c3e2007-01-09 17:49:24 -0700588 }
589
Brian Paul27341a92008-09-16 16:28:36 -0600590 /*
591 * Note that this attribute binding won't go into effect until
592 * glLinkProgram is called again.
593 */
Brian34ae99d2006-12-18 08:28:54 -0700594}
595
596
Brian Paulfd59f192008-05-18 16:04:55 -0600597static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700598_mesa_create_shader(GLcontext *ctx, GLenum type)
599{
Brian65a18442006-12-19 18:46:56 -0700600 struct gl_shader *sh;
Brian5b01c5e2006-12-19 18:02:03 -0700601 GLuint name;
602
603 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
604
605 switch (type) {
Brian65a18442006-12-19 18:46:56 -0700606 case GL_FRAGMENT_SHADER:
607 case GL_VERTEX_SHADER:
608 sh = _mesa_new_shader(ctx, name, type);
Brian5b01c5e2006-12-19 18:02:03 -0700609 break;
610 default:
611 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
612 return 0;
613 }
614
Brian65a18442006-12-19 18:46:56 -0700615 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
Brian5b01c5e2006-12-19 18:02:03 -0700616
617 return name;
618}
619
620
Brian Paulfd59f192008-05-18 16:04:55 -0600621static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700622_mesa_create_program(GLcontext *ctx)
623{
624 GLuint name;
Brian65a18442006-12-19 18:46:56 -0700625 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700626
Xiang, Haihaoaef47c42008-03-31 16:27:47 +0800627 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
Brian65a18442006-12-19 18:46:56 -0700628 shProg = _mesa_new_shader_program(ctx, name);
Brian5b01c5e2006-12-19 18:02:03 -0700629
Xiang, Haihaoaef47c42008-03-31 16:27:47 +0800630 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
Brian5b01c5e2006-12-19 18:02:03 -0700631
Brian3c008a02007-04-12 15:22:32 -0600632 assert(shProg->RefCount == 1);
633
Brian5b01c5e2006-12-19 18:02:03 -0700634 return name;
635}
636
637
Brian3c008a02007-04-12 15:22:32 -0600638/**
639 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
640 * DeleteProgramARB.
641 */
Brian Paulfd59f192008-05-18 16:04:55 -0600642static void
Brian5b01c5e2006-12-19 18:02:03 -0700643_mesa_delete_program2(GLcontext *ctx, GLuint name)
644{
Brian3c008a02007-04-12 15:22:32 -0600645 /*
646 * NOTE: deleting shaders/programs works a bit differently than
647 * texture objects (and buffer objects, etc). Shader/program
648 * handles/IDs exist in the hash table until the object is really
649 * deleted (refcount==0). With texture objects, the handle/ID is
650 * removed from the hash table in glDeleteTextures() while the tex
651 * object itself might linger until its refcount goes to zero.
652 */
Brian65a18442006-12-19 18:46:56 -0700653 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700654
Brian Paul530df582008-07-03 16:21:11 -0600655 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
656 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700657 return;
Brian5b01c5e2006-12-19 18:02:03 -0700658
Brian9e4bae92006-12-20 09:27:42 -0700659 shProg->DeletePending = GL_TRUE;
660
Brian3c008a02007-04-12 15:22:32 -0600661 /* effectively, decr shProg's refcount */
662 _mesa_reference_shader_program(ctx, &shProg, NULL);
Brian5b01c5e2006-12-19 18:02:03 -0700663}
664
665
Brian Paulfd59f192008-05-18 16:04:55 -0600666static void
Brian5b01c5e2006-12-19 18:02:03 -0700667_mesa_delete_shader(GLcontext *ctx, GLuint shader)
668{
Brian Paul530df582008-07-03 16:21:11 -0600669 struct gl_shader *sh;
670
671 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
672 if (!sh)
Brian9e4bae92006-12-20 09:27:42 -0700673 return;
Brian5b01c5e2006-12-19 18:02:03 -0700674
Brian9e4bae92006-12-20 09:27:42 -0700675 sh->DeletePending = GL_TRUE;
Brian3c008a02007-04-12 15:22:32 -0600676
677 /* effectively, decr sh's refcount */
678 _mesa_reference_shader(ctx, &sh, NULL);
Brian5b01c5e2006-12-19 18:02:03 -0700679}
680
681
Brian Paulfd59f192008-05-18 16:04:55 -0600682static void
Brian5b01c5e2006-12-19 18:02:03 -0700683_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
684{
Brian Paul530df582008-07-03 16:21:11 -0600685 struct gl_shader_program *shProg;
Brian237b9852007-08-07 21:48:31 +0100686 GLuint n;
Brian5b01c5e2006-12-19 18:02:03 -0700687 GLuint i, j;
688
Brian Paul530df582008-07-03 16:21:11 -0600689 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
690 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700691 return;
Brian5b01c5e2006-12-19 18:02:03 -0700692
Brian237b9852007-08-07 21:48:31 +0100693 n = shProg->NumShaders;
694
Brian5b01c5e2006-12-19 18:02:03 -0700695 for (i = 0; i < n; i++) {
Brian65a18442006-12-19 18:46:56 -0700696 if (shProg->Shaders[i]->Name == shader) {
Brian5b01c5e2006-12-19 18:02:03 -0700697 /* found it */
Brian3c008a02007-04-12 15:22:32 -0600698 struct gl_shader **newList;
Brian9e4bae92006-12-20 09:27:42 -0700699
Brian Paul530df582008-07-03 16:21:11 -0600700 /* release */
Brian3c008a02007-04-12 15:22:32 -0600701 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
Brian9e4bae92006-12-20 09:27:42 -0700702
Brian5b01c5e2006-12-19 18:02:03 -0700703 /* alloc new, smaller array */
Brian65a18442006-12-19 18:46:56 -0700704 newList = (struct gl_shader **)
705 _mesa_malloc((n - 1) * sizeof(struct gl_shader *));
Brian5b01c5e2006-12-19 18:02:03 -0700706 if (!newList) {
707 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
708 return;
709 }
710 for (j = 0; j < i; j++) {
Brian65a18442006-12-19 18:46:56 -0700711 newList[j] = shProg->Shaders[j];
Brian5b01c5e2006-12-19 18:02:03 -0700712 }
713 while (++i < n)
Brian65a18442006-12-19 18:46:56 -0700714 newList[j++] = shProg->Shaders[i];
715 _mesa_free(shProg->Shaders);
Brian5b01c5e2006-12-19 18:02:03 -0700716
Brian65a18442006-12-19 18:46:56 -0700717 shProg->Shaders = newList;
Brianbac15c82007-04-18 14:55:18 -0600718 shProg->NumShaders = n - 1;
Brianaaa57412007-04-18 15:22:43 -0600719
720#ifdef DEBUG
721 /* sanity check */
722 {
723 for (j = 0; j < shProg->NumShaders; j++) {
724 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
725 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
726 assert(shProg->Shaders[j]->RefCount > 0);
727 }
728 }
729#endif
730
Brian5b01c5e2006-12-19 18:02:03 -0700731 return;
732 }
733 }
734
735 /* not found */
Brian Paul530df582008-07-03 16:21:11 -0600736 {
737 GLenum err;
738 if (_mesa_is_shader(ctx, shader))
739 err = GL_INVALID_OPERATION;
740 else if (_mesa_is_program(ctx, shader))
741 err = GL_INVALID_OPERATION;
742 else
743 err = GL_INVALID_VALUE;
744 _mesa_error(ctx, err, "glDetachProgram(shader)");
745 return;
746 }
Brian5b01c5e2006-12-19 18:02:03 -0700747}
748
749
Brian Paulffbc66b2008-07-21 13:58:50 -0600750static GLint
751sizeof_glsl_type(GLenum type)
752{
753 switch (type) {
754 case GL_FLOAT:
755 case GL_INT:
756 case GL_BOOL:
Brian Paul8c51e002008-08-11 15:09:47 -0600757 case GL_SAMPLER_1D:
758 case GL_SAMPLER_2D:
759 case GL_SAMPLER_3D:
760 case GL_SAMPLER_CUBE:
761 case GL_SAMPLER_1D_SHADOW:
762 case GL_SAMPLER_2D_SHADOW:
763 case GL_SAMPLER_2D_RECT_ARB:
764 case GL_SAMPLER_2D_RECT_SHADOW_ARB:
765 case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
766 case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
767 case GL_SAMPLER_CUBE_SHADOW_EXT:
Brian Paulffbc66b2008-07-21 13:58:50 -0600768 return 1;
769 case GL_FLOAT_VEC2:
770 case GL_INT_VEC2:
771 case GL_BOOL_VEC2:
772 return 2;
773 case GL_FLOAT_VEC3:
774 case GL_INT_VEC3:
775 case GL_BOOL_VEC3:
776 return 3;
777 case GL_FLOAT_VEC4:
778 case GL_INT_VEC4:
779 case GL_BOOL_VEC4:
780 return 4;
781 case GL_FLOAT_MAT2:
782 case GL_FLOAT_MAT2x3:
783 case GL_FLOAT_MAT2x4:
784 return 8; /* two float[4] vectors */
785 case GL_FLOAT_MAT3:
786 case GL_FLOAT_MAT3x2:
787 case GL_FLOAT_MAT3x4:
788 return 12; /* three float[4] vectors */
789 case GL_FLOAT_MAT4:
790 case GL_FLOAT_MAT4x2:
791 case GL_FLOAT_MAT4x3:
792 return 16; /* four float[4] vectors */
793 default:
794 _mesa_problem(NULL, "Invalid type in sizeof_glsl_type()");
795 return 1;
796 }
797}
798
799
Brian Pauleda291e2008-08-06 16:26:47 -0600800static GLboolean
801is_boolean_type(GLenum type)
802{
803 switch (type) {
804 case GL_BOOL:
805 case GL_BOOL_VEC2:
806 case GL_BOOL_VEC3:
807 case GL_BOOL_VEC4:
808 return GL_TRUE;
809 default:
810 return GL_FALSE;
811 }
812}
813
814
815static GLboolean
816is_integer_type(GLenum type)
817{
818 switch (type) {
819 case GL_INT:
820 case GL_INT_VEC2:
821 case GL_INT_VEC3:
822 case GL_INT_VEC4:
823 return GL_TRUE;
824 default:
825 return GL_FALSE;
826 }
827}
828
829
Brian Paulfd59f192008-05-18 16:04:55 -0600830static void
Brian5b01c5e2006-12-19 18:02:03 -0700831_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
832 GLsizei maxLength, GLsizei *length, GLint *size,
833 GLenum *type, GLchar *nameOut)
834{
Brian Paul27341a92008-09-16 16:28:36 -0600835 const struct gl_program_parameter_list *attribs = NULL;
Brian Paul530df582008-07-03 16:21:11 -0600836 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700837
Brian Paul530df582008-07-03 16:21:11 -0600838 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
839 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700840 return;
Brian5b01c5e2006-12-19 18:02:03 -0700841
Brian Paul27341a92008-09-16 16:28:36 -0600842 if (shProg->VertexProgram)
843 attribs = shProg->VertexProgram->Base.Attributes;
844
845 if (!attribs || index >= attribs->NumParameters) {
Brianaaa57412007-04-18 15:22:43 -0600846 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
Brian5b01c5e2006-12-19 18:02:03 -0700847 return;
848 }
849
Brian Paul27341a92008-09-16 16:28:36 -0600850 copy_string(nameOut, maxLength, length, attribs->Parameters[index].Name);
851
Brian5b01c5e2006-12-19 18:02:03 -0700852 if (size)
Brian Paul27341a92008-09-16 16:28:36 -0600853 *size = attribs->Parameters[index].Size
854 / sizeof_glsl_type(attribs->Parameters[index].DataType);
855
Brian Paulade50832008-05-14 16:09:46 -0600856 if (type)
Brian Paul27341a92008-09-16 16:28:36 -0600857 *type = attribs->Parameters[index].DataType;
Brian5b01c5e2006-12-19 18:02:03 -0700858}
859
860
Brian Pauleda291e2008-08-06 16:26:47 -0600861static struct gl_program_parameter *
862get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
863{
864 const struct gl_program *prog;
865 GLint progPos;
866
867 progPos = shProg->Uniforms->Uniforms[index].VertPos;
868 if (progPos >= 0) {
869 prog = &shProg->VertexProgram->Base;
870 }
871 else {
872 progPos = shProg->Uniforms->Uniforms[index].FragPos;
873 if (progPos >= 0) {
874 prog = &shProg->FragmentProgram->Base;
875 }
876 }
877
878 if (!prog || progPos < 0)
879 return NULL; /* should never happen */
880
881 return &prog->Parameters->Parameters[progPos];
882}
883
884
Brian5b01c5e2006-12-19 18:02:03 -0700885/**
886 * Called via ctx->Driver.GetActiveUniform().
887 */
Brian Paulfd59f192008-05-18 16:04:55 -0600888static void
Brian5b01c5e2006-12-19 18:02:03 -0700889_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
890 GLsizei maxLength, GLsizei *length, GLint *size,
891 GLenum *type, GLchar *nameOut)
892{
Brian Paul530df582008-07-03 16:21:11 -0600893 const struct gl_shader_program *shProg;
Brian Paulade50832008-05-14 16:09:46 -0600894 const struct gl_program *prog;
895 GLint progPos;
Brian5b01c5e2006-12-19 18:02:03 -0700896
Brian Paul530df582008-07-03 16:21:11 -0600897 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
898 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700899 return;
Brian5b01c5e2006-12-19 18:02:03 -0700900
Brian Paulade50832008-05-14 16:09:46 -0600901 if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
Brian5b01c5e2006-12-19 18:02:03 -0700902 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
903 return;
904 }
905
Brian Paulade50832008-05-14 16:09:46 -0600906 progPos = shProg->Uniforms->Uniforms[index].VertPos;
907 if (progPos >= 0) {
908 prog = &shProg->VertexProgram->Base;
909 }
910 else {
911 progPos = shProg->Uniforms->Uniforms[index].FragPos;
912 if (progPos >= 0) {
913 prog = &shProg->FragmentProgram->Base;
Brian274ac7a2007-04-18 16:05:53 -0600914 }
915 }
916
Brian Paulade50832008-05-14 16:09:46 -0600917 if (!prog || progPos < 0)
918 return; /* should never happen */
919
920 if (nameOut)
921 copy_string(nameOut, maxLength, length,
922 prog->Parameters->Parameters[progPos].Name);
923 if (size)
Brian Paulffbc66b2008-07-21 13:58:50 -0600924 *size = prog->Parameters->Parameters[progPos].Size
925 / sizeof_glsl_type(prog->Parameters->Parameters[progPos].DataType);
Brian Paulade50832008-05-14 16:09:46 -0600926 if (type)
927 *type = prog->Parameters->Parameters[progPos].DataType;
Brian5b01c5e2006-12-19 18:02:03 -0700928}
929
930
931/**
932 * Called via ctx->Driver.GetAttachedShaders().
933 */
Brian Paulfd59f192008-05-18 16:04:55 -0600934static void
Brian5b01c5e2006-12-19 18:02:03 -0700935_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
936 GLsizei *count, GLuint *obj)
937{
Brian Paul530df582008-07-03 16:21:11 -0600938 struct gl_shader_program *shProg =
939 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
Brian65a18442006-12-19 18:46:56 -0700940 if (shProg) {
Brian Paul530df582008-07-03 16:21:11 -0600941 GLuint i;
942 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
Brian65a18442006-12-19 18:46:56 -0700943 obj[i] = shProg->Shaders[i]->Name;
Brian5b01c5e2006-12-19 18:02:03 -0700944 }
945 if (count)
946 *count = i;
947 }
Brian5b01c5e2006-12-19 18:02:03 -0700948}
949
950
Brian Paulfd59f192008-05-18 16:04:55 -0600951static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700952_mesa_get_handle(GLcontext *ctx, GLenum pname)
Brian34ae99d2006-12-18 08:28:54 -0700953{
Ian Romanick905d8e02008-09-29 12:27:00 -0700954 GLint handle = 0;
955
956 if (pname == GL_PROGRAM_OBJECT_ARB) {
957 CALL_GetIntegerv(ctx->Exec, (GL_CURRENT_PROGRAM, &handle));
958 } else {
Brian34ae99d2006-12-18 08:28:54 -0700959 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
960 }
Ian Romanick905d8e02008-09-29 12:27:00 -0700961
962 return handle;
Brian34ae99d2006-12-18 08:28:54 -0700963}
964
965
Brian Paulfd59f192008-05-18 16:04:55 -0600966static void
Brian5b01c5e2006-12-19 18:02:03 -0700967_mesa_get_programiv(GLcontext *ctx, GLuint program,
968 GLenum pname, GLint *params)
Brian34ae99d2006-12-18 08:28:54 -0700969{
Brian Paul27341a92008-09-16 16:28:36 -0600970 const struct gl_program_parameter_list *attribs;
Brian65a18442006-12-19 18:46:56 -0700971 struct gl_shader_program *shProg
972 = _mesa_lookup_shader_program(ctx, program);
Brian34ae99d2006-12-18 08:28:54 -0700973
Brian65a18442006-12-19 18:46:56 -0700974 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -0700975 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
Brian34ae99d2006-12-18 08:28:54 -0700976 return;
977 }
978
Brian Paul27341a92008-09-16 16:28:36 -0600979 if (shProg->VertexProgram)
980 attribs = shProg->VertexProgram->Base.Attributes;
981 else
982 attribs = NULL;
983
Brian5b01c5e2006-12-19 18:02:03 -0700984 switch (pname) {
985 case GL_DELETE_STATUS:
Brian65a18442006-12-19 18:46:56 -0700986 *params = shProg->DeletePending;
Brian5b01c5e2006-12-19 18:02:03 -0700987 break;
988 case GL_LINK_STATUS:
Brian65a18442006-12-19 18:46:56 -0700989 *params = shProg->LinkStatus;
Brian34ae99d2006-12-18 08:28:54 -0700990 break;
Brian5b01c5e2006-12-19 18:02:03 -0700991 case GL_VALIDATE_STATUS:
Brian65a18442006-12-19 18:46:56 -0700992 *params = shProg->Validated;
Brian5b01c5e2006-12-19 18:02:03 -0700993 break;
994 case GL_INFO_LOG_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -0600995 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700996 break;
997 case GL_ATTACHED_SHADERS:
Brian65a18442006-12-19 18:46:56 -0700998 *params = shProg->NumShaders;
Brian5b01c5e2006-12-19 18:02:03 -0700999 break;
1000 case GL_ACTIVE_ATTRIBUTES:
Brian Paul27341a92008-09-16 16:28:36 -06001001 *params = attribs ? attribs->NumParameters : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001002 break;
1003 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
Brian Paul27341a92008-09-16 16:28:36 -06001004 *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1;
Brian5b01c5e2006-12-19 18:02:03 -07001005 break;
1006 case GL_ACTIVE_UNIFORMS:
Brian Paulade50832008-05-14 16:09:46 -06001007 *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001008 break;
1009 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
Brian Paulade50832008-05-14 16:09:46 -06001010 *params = _mesa_longest_uniform_name(shProg->Uniforms);
Brian274ac7a2007-04-18 16:05:53 -06001011 if (*params > 0)
1012 (*params)++; /* add one for terminating zero */
Brian34ae99d2006-12-18 08:28:54 -07001013 break;
Brian Paulbda6ad22008-08-06 12:45:14 -06001014 case GL_PROGRAM_BINARY_LENGTH_OES:
1015 *params = 0;
1016 break;
Brian34ae99d2006-12-18 08:28:54 -07001017 default:
Brian5b01c5e2006-12-19 18:02:03 -07001018 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
1019 return;
Brian34ae99d2006-12-18 08:28:54 -07001020 }
Brian5b01c5e2006-12-19 18:02:03 -07001021}
Brian34ae99d2006-12-18 08:28:54 -07001022
Brian34ae99d2006-12-18 08:28:54 -07001023
Brian Paulfd59f192008-05-18 16:04:55 -06001024static void
Brian5b01c5e2006-12-19 18:02:03 -07001025_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
1026{
Brian Paul530df582008-07-03 16:21:11 -06001027 struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
Brian5b01c5e2006-12-19 18:02:03 -07001028
1029 if (!shader) {
Brian5b01c5e2006-12-19 18:02:03 -07001030 return;
1031 }
Brian65a18442006-12-19 18:46:56 -07001032
Brian5b01c5e2006-12-19 18:02:03 -07001033 switch (pname) {
1034 case GL_SHADER_TYPE:
1035 *params = shader->Type;
1036 break;
1037 case GL_DELETE_STATUS:
1038 *params = shader->DeletePending;
1039 break;
1040 case GL_COMPILE_STATUS:
1041 *params = shader->CompileStatus;
1042 break;
1043 case GL_INFO_LOG_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -06001044 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001045 break;
1046 case GL_SHADER_SOURCE_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -06001047 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001048 break;
1049 default:
1050 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
1051 return;
1052 }
1053}
1054
1055
Brian Paulfd59f192008-05-18 16:04:55 -06001056static void
Brian5b01c5e2006-12-19 18:02:03 -07001057_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
1058 GLsizei *length, GLchar *infoLog)
1059{
Brian65a18442006-12-19 18:46:56 -07001060 struct gl_shader_program *shProg
1061 = _mesa_lookup_shader_program(ctx, program);
1062 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -07001063 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
1064 return;
1065 }
Brian65a18442006-12-19 18:46:56 -07001066 copy_string(infoLog, bufSize, length, shProg->InfoLog);
Brian5b01c5e2006-12-19 18:02:03 -07001067}
1068
1069
Brian Paulfd59f192008-05-18 16:04:55 -06001070static void
Brian5b01c5e2006-12-19 18:02:03 -07001071_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
1072 GLsizei *length, GLchar *infoLog)
1073{
Brian65a18442006-12-19 18:46:56 -07001074 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
1075 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -07001076 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
1077 return;
1078 }
Brian65a18442006-12-19 18:46:56 -07001079 copy_string(infoLog, bufSize, length, sh->InfoLog);
Brian5b01c5e2006-12-19 18:02:03 -07001080}
1081
1082
1083/**
1084 * Called via ctx->Driver.GetShaderSource().
1085 */
Brian Paulfd59f192008-05-18 16:04:55 -06001086static void
Brian5b01c5e2006-12-19 18:02:03 -07001087_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
1088 GLsizei *length, GLchar *sourceOut)
1089{
Brian Paul530df582008-07-03 16:21:11 -06001090 struct gl_shader *sh;
1091 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
Brian65a18442006-12-19 18:46:56 -07001092 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -07001093 return;
1094 }
Brian65a18442006-12-19 18:46:56 -07001095 copy_string(sourceOut, maxLength, length, sh->Source);
Brian5b01c5e2006-12-19 18:02:03 -07001096}
1097
1098
Brian Paul5b982362008-08-06 13:07:09 -06001099static void
1100get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
1101{
1102 switch (type) {
1103 case GL_FLOAT_MAT2:
1104 *rows = *cols = 2;
1105 break;
1106 case GL_FLOAT_MAT2x3:
1107 *rows = 3;
1108 *cols = 2;
1109 break;
1110 case GL_FLOAT_MAT2x4:
1111 *rows = 4;
1112 *cols = 2;
1113 break;
1114 case GL_FLOAT_MAT3:
1115 *rows = 3;
1116 *cols = 3;
1117 break;
1118 case GL_FLOAT_MAT3x2:
1119 *rows = 2;
1120 *cols = 3;
1121 break;
1122 case GL_FLOAT_MAT3x4:
1123 *rows = 4;
1124 *cols = 3;
1125 break;
1126 case GL_FLOAT_MAT4:
1127 *rows = 4;
1128 *cols = 4;
1129 break;
1130 case GL_FLOAT_MAT4x2:
1131 *rows = 2;
1132 *cols = 4;
1133 break;
1134 case GL_FLOAT_MAT4x3:
1135 *rows = 3;
1136 *cols = 4;
1137 break;
1138 default:
1139 *rows = *cols = 0;
1140 }
1141}
1142
1143
1144/**
1145 * Determine the number of rows and columns occupied by a uniform
Brian Paulea9568d2008-09-16 08:55:54 -06001146 * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
1147 * the number of rows = 1 and cols = number of elements in the vector.
Brian Paul5b982362008-08-06 13:07:09 -06001148 */
1149static void
1150get_uniform_rows_cols(const struct gl_program_parameter *p,
1151 GLint *rows, GLint *cols)
1152{
1153 get_matrix_dims(p->DataType, rows, cols);
1154 if (*rows == 0 && *cols == 0) {
1155 /* not a matrix type, probably a float or vector */
Brian Paulea9568d2008-09-16 08:55:54 -06001156 if (p->Size <= 4) {
1157 *rows = 1;
1158 *cols = p->Size;
1159 }
1160 else {
1161 *rows = p->Size / 4 + 1;
1162 if (p->Size % 4 == 0)
1163 *cols = 4;
1164 else
1165 *cols = p->Size % 4;
1166 }
Brian Paul5b982362008-08-06 13:07:09 -06001167 }
1168}
1169
1170
Brian Paul2be54a82008-07-08 16:17:04 -06001171#define MAX_UNIFORM_ELEMENTS 16
1172
Brian5b01c5e2006-12-19 18:02:03 -07001173/**
Brian Paul2be54a82008-07-08 16:17:04 -06001174 * Helper for GetUniformfv(), GetUniformiv()
1175 * Returns number of elements written to 'params' output.
Brian5b01c5e2006-12-19 18:02:03 -07001176 */
Brian Paul2be54a82008-07-08 16:17:04 -06001177static GLuint
1178get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
1179 GLfloat *params)
Brian5b01c5e2006-12-19 18:02:03 -07001180{
Brian65a18442006-12-19 18:46:56 -07001181 struct gl_shader_program *shProg
Brian Paulbda6ad22008-08-06 12:45:14 -06001182 = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
Brian65a18442006-12-19 18:46:56 -07001183 if (shProg) {
Brian Paul6cb12702008-06-28 16:48:31 -06001184 if (shProg->Uniforms &&
Brian Paul016701f2008-07-29 17:43:35 -06001185 location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) {
Brian Paul6cb12702008-06-28 16:48:31 -06001186 GLint progPos;
Brian Paulf2632212008-05-16 10:49:44 -06001187 const struct gl_program *prog = NULL;
Brian Paulade50832008-05-14 16:09:46 -06001188
1189 progPos = shProg->Uniforms->Uniforms[location].VertPos;
1190 if (progPos >= 0) {
1191 prog = &shProg->VertexProgram->Base;
Brian5b01c5e2006-12-19 18:02:03 -07001192 }
Brian Paulade50832008-05-14 16:09:46 -06001193 else {
1194 progPos = shProg->Uniforms->Uniforms[location].FragPos;
1195 if (progPos >= 0) {
1196 prog = &shProg->FragmentProgram->Base;
Bruce Merryeeb03fa2007-12-21 14:41:45 +02001197 }
Brian Paulade50832008-05-14 16:09:46 -06001198 }
1199
Brian Paulf2632212008-05-16 10:49:44 -06001200 ASSERT(prog);
1201 if (prog) {
Brian Paul5b982362008-08-06 13:07:09 -06001202 const struct gl_program_parameter *p =
1203 &prog->Parameters->Parameters[progPos];
1204 GLint rows, cols, i, j, k;
Brian Paul2be54a82008-07-08 16:17:04 -06001205
Brian Paul5b982362008-08-06 13:07:09 -06001206 /* See uniformiv() below */
1207 assert(p->Size <= MAX_UNIFORM_ELEMENTS);
1208
1209 get_uniform_rows_cols(p, &rows, &cols);
1210
1211 k = 0;
1212 for (i = 0; i < rows; i++) {
1213 for (j = 0; j < cols; j++ ) {
1214 params[k++] = prog->Parameters->ParameterValues[progPos+i][j];
1215 }
Brian Paulf2632212008-05-16 10:49:44 -06001216 }
Brian Paul5b982362008-08-06 13:07:09 -06001217
1218 return p->Size;
Brian Paulade50832008-05-14 16:09:46 -06001219 }
Brian5b01c5e2006-12-19 18:02:03 -07001220 }
1221 else {
Brian Paul6cb12702008-06-28 16:48:31 -06001222 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
Brian5b01c5e2006-12-19 18:02:03 -07001223 }
1224 }
Brian Paul2be54a82008-07-08 16:17:04 -06001225 return 0;
1226}
1227
1228
1229/**
1230 * Called via ctx->Driver.GetUniformfv().
1231 */
1232static void
1233_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
1234 GLfloat *params)
1235{
1236 (void) get_uniformfv(ctx, program, location, params);
1237}
1238
1239
1240/**
1241 * Called via ctx->Driver.GetUniformiv().
1242 */
1243static void
1244_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
1245 GLint *params)
1246{
1247 GLfloat fparams[MAX_UNIFORM_ELEMENTS];
1248 GLuint n = get_uniformfv(ctx, program, location, fparams);
1249 GLuint i;
1250 assert(n <= MAX_UNIFORM_ELEMENTS);
1251 for (i = 0; i < n; i++) {
1252 params[i] = (GLint) fparams[i];
1253 }
Brian5b01c5e2006-12-19 18:02:03 -07001254}
1255
1256
1257/**
Brian Pauleda291e2008-08-06 16:26:47 -06001258 * The value returned by GetUniformLocation actually encodes two things:
1259 * 1. the index into the prog->Uniforms[] array for the uniform
1260 * 2. an offset in the prog->ParameterValues[] array for specifying array
1261 * elements or structure fields.
1262 * This function merges those two values.
1263 */
1264static void
1265merge_location_offset(GLint *location, GLint offset)
1266{
1267 *location = *location | (offset << 16);
1268}
1269
1270
1271/**
1272 * Seperate the uniform location and parameter offset. See above.
1273 */
1274static void
1275split_location_offset(GLint *location, GLint *offset)
1276{
1277 *offset = (*location >> 16);
1278 *location = *location & 0xffff;
1279}
1280
1281
1282/**
Brian5b01c5e2006-12-19 18:02:03 -07001283 * Called via ctx->Driver.GetUniformLocation().
Brian Pauleda291e2008-08-06 16:26:47 -06001284 *
1285 * The return value will encode two values, the uniform location and an
1286 * offset (used for arrays, structs).
Brian5b01c5e2006-12-19 18:02:03 -07001287 */
Brian Paulfd59f192008-05-18 16:04:55 -06001288static GLint
Brian5b01c5e2006-12-19 18:02:03 -07001289_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
1290{
Brian Pauleda291e2008-08-06 16:26:47 -06001291 GLint offset = 0, location = -1;
1292
Brian Paul530df582008-07-03 16:21:11 -06001293 struct gl_shader_program *shProg =
1294 _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation");
1295
Brian Paulade50832008-05-14 16:09:46 -06001296 if (!shProg)
1297 return -1;
Brian5b01c5e2006-12-19 18:02:03 -07001298
Brian Paule06565b2008-07-04 09:58:55 -06001299 if (shProg->LinkStatus == GL_FALSE) {
1300 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
1301 return -1;
1302 }
1303
Brian Paul530df582008-07-03 16:21:11 -06001304 /* XXX we should return -1 if the uniform was declared, but not
1305 * actually used.
1306 */
1307
Brian Pauleda291e2008-08-06 16:26:47 -06001308 /* XXX we need to be able to parse uniform names for structs and arrays
1309 * such as:
1310 * mymatrix[1]
1311 * mystruct.field1
1312 */
1313
1314 {
1315 /* handle 1-dimension arrays here... */
1316 char *c = strchr(name, '[');
1317 if (c) {
1318 /* truncate name at [ */
1319 const GLint len = c - name;
1320 GLchar *newName = _mesa_malloc(len + 1);
1321 if (!newName)
1322 return -1; /* out of mem */
1323 _mesa_memcpy(newName, name, len);
1324 newName[len] = 0;
1325
1326 location = _mesa_lookup_uniform(shProg->Uniforms, newName);
1327 if (location >= 0) {
1328 const GLint element = _mesa_atoi(c + 1);
1329 if (element > 0) {
1330 /* get type of the uniform array element */
1331 struct gl_program_parameter *p;
1332 p = get_uniform_parameter(shProg, location);
1333 if (p) {
1334 GLint rows, cols;
1335 get_matrix_dims(p->DataType, &rows, &cols);
1336 if (rows < 1)
1337 rows = 1;
1338 offset = element * rows;
1339 }
1340 }
1341 }
1342
1343 _mesa_free(newName);
1344 }
1345 }
1346
1347 if (location < 0) {
1348 location = _mesa_lookup_uniform(shProg->Uniforms, name);
1349 }
1350
1351 if (location >= 0) {
1352 merge_location_offset(&location, offset);
1353 }
1354
1355 return location;
Brian5b01c5e2006-12-19 18:02:03 -07001356}
1357
1358
Brian34ae99d2006-12-18 08:28:54 -07001359
Brian5b01c5e2006-12-19 18:02:03 -07001360/**
1361 * Called via ctx->Driver.ShaderSource()
1362 */
Brian Paulfd59f192008-05-18 16:04:55 -06001363static void
Brian5b01c5e2006-12-19 18:02:03 -07001364_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
Brian34ae99d2006-12-18 08:28:54 -07001365{
Brian Paul530df582008-07-03 16:21:11 -06001366 struct gl_shader *sh;
1367
1368 sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
1369 if (!sh)
Brian34ae99d2006-12-18 08:28:54 -07001370 return;
Brian34ae99d2006-12-18 08:28:54 -07001371
Brian34ae99d2006-12-18 08:28:54 -07001372 /* free old shader source string and install new one */
Brian65a18442006-12-19 18:46:56 -07001373 if (sh->Source) {
1374 _mesa_free((void *) sh->Source);
Brian34ae99d2006-12-18 08:28:54 -07001375 }
Brian65a18442006-12-19 18:46:56 -07001376 sh->Source = source;
Brian9e4bae92006-12-20 09:27:42 -07001377 sh->CompileStatus = GL_FALSE;
Brian34ae99d2006-12-18 08:28:54 -07001378}
1379
1380
Brian5b01c5e2006-12-19 18:02:03 -07001381/**
1382 * Called via ctx->Driver.CompileShader()
1383 */
Brian Paulfd59f192008-05-18 16:04:55 -06001384static void
Brian5b01c5e2006-12-19 18:02:03 -07001385_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
Brian34ae99d2006-12-18 08:28:54 -07001386{
Brian Paul530df582008-07-03 16:21:11 -06001387 struct gl_shader *sh;
Brian34ae99d2006-12-18 08:28:54 -07001388
Brian Paul530df582008-07-03 16:21:11 -06001389 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
1390 if (!sh)
Brian34ae99d2006-12-18 08:28:54 -07001391 return;
Brian34ae99d2006-12-18 08:28:54 -07001392
Brian Paulcb136e02009-01-22 10:34:15 -07001393 /* this call will set the sh->CompileStatus field to indicate if
1394 * compilation was successful.
1395 */
1396 (void) _slang_compile(ctx, sh);
Brian34ae99d2006-12-18 08:28:54 -07001397}
1398
1399
Brian5b01c5e2006-12-19 18:02:03 -07001400/**
1401 * Called via ctx->Driver.LinkProgram()
1402 */
Brian Paulfd59f192008-05-18 16:04:55 -06001403static void
Brian5b01c5e2006-12-19 18:02:03 -07001404_mesa_link_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001405{
Brian65a18442006-12-19 18:46:56 -07001406 struct gl_shader_program *shProg;
Brian34ae99d2006-12-18 08:28:54 -07001407
Brian Paul530df582008-07-03 16:21:11 -06001408 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
1409 if (!shProg)
Brian34ae99d2006-12-18 08:28:54 -07001410 return;
Brian34ae99d2006-12-18 08:28:54 -07001411
Briandf43fb62008-05-06 23:08:51 -06001412 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1413
Brianc1771912007-02-16 09:56:19 -07001414 _slang_link(ctx, program, shProg);
Brian34ae99d2006-12-18 08:28:54 -07001415}
1416
1417
1418/**
Brian5b01c5e2006-12-19 18:02:03 -07001419 * Called via ctx->Driver.UseProgram()
Brian34ae99d2006-12-18 08:28:54 -07001420 */
Brian5b01c5e2006-12-19 18:02:03 -07001421void
1422_mesa_use_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001423{
Brian3c008a02007-04-12 15:22:32 -06001424 struct gl_shader_program *shProg;
1425
Brian00d63aa2007-02-03 11:35:02 -07001426 if (ctx->Shader.CurrentProgram &&
1427 ctx->Shader.CurrentProgram->Name == program) {
1428 /* no-op */
1429 return;
1430 }
1431
1432 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1433
Brian5b01c5e2006-12-19 18:02:03 -07001434 if (program) {
Brian Paul530df582008-07-03 16:21:11 -06001435 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
Brian65a18442006-12-19 18:46:56 -07001436 if (!shProg) {
Brian Paul530df582008-07-03 16:21:11 -06001437 return;
1438 }
1439 if (!shProg->LinkStatus) {
1440 _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram");
Brian5b01c5e2006-12-19 18:02:03 -07001441 return;
1442 }
Brian5b01c5e2006-12-19 18:02:03 -07001443 }
1444 else {
Brian3c008a02007-04-12 15:22:32 -06001445 shProg = NULL;
1446 }
1447
1448 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
Brian5b01c5e2006-12-19 18:02:03 -07001449}
Brian34ae99d2006-12-18 08:28:54 -07001450
Brian5b01c5e2006-12-19 18:02:03 -07001451
Brian Paulade50832008-05-14 16:09:46 -06001452
1453/**
Brian Paul517401a2008-11-06 15:04:11 -07001454 * Update the vertex/fragment program's TexturesUsed array.
1455 *
1456 * This needs to be called after glUniform(set sampler var) is called.
1457 * A call to glUniform(samplerVar, value) causes a sampler to point to a
1458 * particular texture unit. We know the sampler's texture target
1459 * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
1460 * set by glUniform() calls.
1461 *
1462 * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
1463 * information to update the prog->TexturesUsed[] values.
1464 * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
1465 * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
1466 * We'll use that info for state validation before rendering.
Brian Paulade50832008-05-14 16:09:46 -06001467 */
Brian Paul517401a2008-11-06 15:04:11 -07001468void
1469_mesa_update_shader_textures_used(struct gl_program *prog)
Brian Paulade50832008-05-14 16:09:46 -06001470{
1471 GLuint s;
1472
1473 memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
1474
1475 for (s = 0; s < MAX_SAMPLERS; s++) {
1476 if (prog->SamplersUsed & (1 << s)) {
1477 GLuint u = prog->SamplerUnits[s];
1478 GLuint t = prog->SamplerTargets[s];
1479 assert(u < MAX_TEXTURE_IMAGE_UNITS);
1480 prog->TexturesUsed[u] |= (1 << t);
1481 }
1482 }
1483}
1484
1485
Brianb36749d2008-07-21 20:42:05 -06001486static GLboolean
1487is_sampler_type(GLenum type)
1488{
1489 switch (type) {
1490 case GL_SAMPLER_1D:
1491 case GL_SAMPLER_2D:
1492 case GL_SAMPLER_3D:
1493 case GL_SAMPLER_CUBE:
1494 case GL_SAMPLER_1D_SHADOW:
1495 case GL_SAMPLER_2D_SHADOW:
1496 case GL_SAMPLER_2D_RECT_ARB:
1497 case GL_SAMPLER_2D_RECT_SHADOW_ARB:
1498 case GL_SAMPLER_1D_ARRAY_EXT:
1499 case GL_SAMPLER_2D_ARRAY_EXT:
1500 return GL_TRUE;
1501 default:
1502 return GL_FALSE;
1503 }
1504}
1505
1506
Brian Paulade50832008-05-14 16:09:46 -06001507/**
Brian Paulffbc66b2008-07-21 13:58:50 -06001508 * Check if the type given by userType is allowed to set a uniform of the
1509 * target type. Generally, equivalence is required, but setting Boolean
1510 * uniforms can be done with glUniformiv or glUniformfv.
1511 */
1512static GLboolean
1513compatible_types(GLenum userType, GLenum targetType)
1514{
1515 if (userType == targetType)
1516 return GL_TRUE;
1517
1518 if (targetType == GL_BOOL && (userType == GL_FLOAT || userType == GL_INT))
1519 return GL_TRUE;
1520
1521 if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 ||
1522 userType == GL_INT_VEC2))
1523 return GL_TRUE;
1524
1525 if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 ||
1526 userType == GL_INT_VEC3))
1527 return GL_TRUE;
1528
1529 if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 ||
1530 userType == GL_INT_VEC4))
1531 return GL_TRUE;
1532
Brianb36749d2008-07-21 20:42:05 -06001533 if (is_sampler_type(targetType) && userType == GL_INT)
1534 return GL_TRUE;
1535
Brian Paulffbc66b2008-07-21 13:58:50 -06001536 return GL_FALSE;
1537}
1538
1539
1540/**
Brian Paulade50832008-05-14 16:09:46 -06001541 * Set the value of a program's uniform variable.
1542 * \param program the program whose uniform to update
Brian Pauleda291e2008-08-06 16:26:47 -06001543 * \param index the index of the program parameter for the uniform
1544 * \param offset additional parameter slot offset (for arrays)
Brian Paulade50832008-05-14 16:09:46 -06001545 * \param type the datatype of the uniform
1546 * \param count the number of uniforms to set
1547 * \param elems number of elements per uniform
1548 * \param values the new values
1549 */
1550static void
Brian Pauleda291e2008-08-06 16:26:47 -06001551set_program_uniform(GLcontext *ctx, struct gl_program *program,
1552 GLint index, GLint offset,
1553 GLenum type, GLsizei count, GLint elems,
1554 const void *values)
Brian Paulade50832008-05-14 16:09:46 -06001555{
Brian Paul949e7382008-11-05 09:17:55 -07001556 struct gl_program_parameter *param =
1557 &program->Parameters->Parameters[index];
1558
Brian Pauleda291e2008-08-06 16:26:47 -06001559 assert(offset >= 0);
1560
Brian Paul949e7382008-11-05 09:17:55 -07001561 if (!compatible_types(type, param->DataType)) {
Brian Paulffbc66b2008-07-21 13:58:50 -06001562 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
1563 return;
1564 }
1565
Michal Krolc5c71302008-08-07 16:23:15 +02001566 if (index + offset > (GLint) program->Parameters->Size) {
Brian Pauleda291e2008-08-06 16:26:47 -06001567 /* out of bounds! */
1568 return;
1569 }
1570
Brian Paul949e7382008-11-05 09:17:55 -07001571 if (param->Type == PROGRAM_SAMPLER) {
Brian Paulade50832008-05-14 16:09:46 -06001572 /* This controls which texture unit which is used by a sampler */
1573 GLuint texUnit, sampler;
1574
1575 /* data type for setting samplers must be int */
1576 if (type != GL_INT || count != 1) {
1577 _mesa_error(ctx, GL_INVALID_OPERATION,
1578 "glUniform(only glUniform1i can be used "
1579 "to set sampler uniforms)");
1580 return;
1581 }
1582
Brian Pauleda291e2008-08-06 16:26:47 -06001583 sampler = (GLuint) program->Parameters->ParameterValues[index][0];
Brian Paulade50832008-05-14 16:09:46 -06001584 texUnit = ((GLuint *) values)[0];
1585
1586 /* check that the sampler (tex unit index) is legal */
1587 if (texUnit >= ctx->Const.MaxTextureImageUnits) {
1588 _mesa_error(ctx, GL_INVALID_VALUE,
1589 "glUniform1(invalid sampler/tex unit index)");
1590 return;
1591 }
1592
1593 /* This maps a sampler to a texture unit: */
1594 program->SamplerUnits[sampler] = texUnit;
Brian Paul517401a2008-11-06 15:04:11 -07001595 _mesa_update_shader_textures_used(program);
Brian Paulade50832008-05-14 16:09:46 -06001596
1597 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
1598 }
1599 else {
1600 /* ordinary uniform variable */
Brian Paul530df582008-07-03 16:21:11 -06001601 GLsizei k, i;
Brian Paul949e7382008-11-05 09:17:55 -07001602 GLint slots = (param->Size + 3) / 4;
Brian Paulade50832008-05-14 16:09:46 -06001603
Brian Paul949e7382008-11-05 09:17:55 -07001604 if (count * elems > (GLint) param->Size) {
Brian Paulade50832008-05-14 16:09:46 -06001605 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
1606 return;
1607 }
1608
Brian Pauleda291e2008-08-06 16:26:47 -06001609 if (count > slots)
1610 count = slots;
1611
Brian Paulade50832008-05-14 16:09:46 -06001612 for (k = 0; k < count; k++) {
Brian Paul949e7382008-11-05 09:17:55 -07001613 GLfloat *uniformVal =
1614 program->Parameters->ParameterValues[index + offset + k];
Brian Pauleda291e2008-08-06 16:26:47 -06001615 if (is_integer_type(type)) {
Brian Paulade50832008-05-14 16:09:46 -06001616 const GLint *iValues = ((const GLint *) values) + k * elems;
1617 for (i = 0; i < elems; i++) {
1618 uniformVal[i] = (GLfloat) iValues[i];
1619 }
1620 }
1621 else {
1622 const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
1623 for (i = 0; i < elems; i++) {
1624 uniformVal[i] = fValues[i];
1625 }
1626 }
Brian Pauleda291e2008-08-06 16:26:47 -06001627
1628 /* if the uniform is bool-valued, convert to 1.0 or 0.0 */
Brian Paul949e7382008-11-05 09:17:55 -07001629 if (is_boolean_type(param->DataType)) {
Brian Pauleda291e2008-08-06 16:26:47 -06001630 for (i = 0; i < elems; i++) {
Michal Krolc5c71302008-08-07 16:23:15 +02001631 uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
Brian Pauleda291e2008-08-06 16:26:47 -06001632 }
1633 }
Brian Paulade50832008-05-14 16:09:46 -06001634 }
1635 }
1636}
1637
1638
Brian5b01c5e2006-12-19 18:02:03 -07001639/**
1640 * Called via ctx->Driver.Uniform().
1641 */
Brian Paulfd59f192008-05-18 16:04:55 -06001642static void
Brian5b01c5e2006-12-19 18:02:03 -07001643_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
1644 const GLvoid *values, GLenum type)
1645{
Brian3a8e2772006-12-20 17:19:16 -07001646 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
Brian Paul2d76a0d2008-11-10 12:33:17 -07001647 struct gl_uniform *uniform;
Brian Pauleda291e2008-08-06 16:26:47 -06001648 GLint elems, offset;
Brian Paule01a03d2009-02-06 10:21:36 -07001649 GLenum basicType;
Brian3a8e2772006-12-20 17:19:16 -07001650
1651 if (!shProg || !shProg->LinkStatus) {
Brian5b01c5e2006-12-19 18:02:03 -07001652 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
Brian3a8e2772006-12-20 17:19:16 -07001653 return;
1654 }
1655
Bruce Merryeeb03fa2007-12-21 14:41:45 +02001656 if (location == -1)
1657 return; /* The standard specifies this as a no-op */
1658
Brian Pauleda291e2008-08-06 16:26:47 -06001659 split_location_offset(&location, &offset);
1660
Brian Paulade50832008-05-14 16:09:46 -06001661 if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
1662 _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)");
Brian3a8e2772006-12-20 17:19:16 -07001663 return;
1664 }
1665
Brian52363952007-03-13 16:50:24 -06001666 if (count < 0) {
1667 _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
1668 return;
1669 }
1670
Brian98650bd2007-03-13 16:32:48 -06001671 switch (type) {
1672 case GL_FLOAT:
Brian Paule01a03d2009-02-06 10:21:36 -07001673 basicType = GL_FLOAT;
1674 elems = 1;
1675 break;
Brian98650bd2007-03-13 16:32:48 -06001676 case GL_INT:
Brian Paule01a03d2009-02-06 10:21:36 -07001677 basicType = GL_INT;
Brian98650bd2007-03-13 16:32:48 -06001678 elems = 1;
1679 break;
1680 case GL_FLOAT_VEC2:
Brian Paule01a03d2009-02-06 10:21:36 -07001681 basicType = GL_FLOAT;
1682 elems = 2;
1683 break;
Brian98650bd2007-03-13 16:32:48 -06001684 case GL_INT_VEC2:
Brian Paule01a03d2009-02-06 10:21:36 -07001685 basicType = GL_INT;
Brian98650bd2007-03-13 16:32:48 -06001686 elems = 2;
1687 break;
1688 case GL_FLOAT_VEC3:
Brian Paule01a03d2009-02-06 10:21:36 -07001689 basicType = GL_FLOAT;
1690 elems = 3;
1691 break;
Brian98650bd2007-03-13 16:32:48 -06001692 case GL_INT_VEC3:
Brian Paule01a03d2009-02-06 10:21:36 -07001693 basicType = GL_INT;
Brian98650bd2007-03-13 16:32:48 -06001694 elems = 3;
1695 break;
1696 case GL_FLOAT_VEC4:
Brian Paule01a03d2009-02-06 10:21:36 -07001697 basicType = GL_FLOAT;
1698 elems = 4;
1699 break;
Brian98650bd2007-03-13 16:32:48 -06001700 case GL_INT_VEC4:
Brian Paule01a03d2009-02-06 10:21:36 -07001701 basicType = GL_INT;
Brian98650bd2007-03-13 16:32:48 -06001702 elems = 4;
1703 break;
1704 default:
1705 _mesa_problem(ctx, "Invalid type in _mesa_uniform");
1706 return;
Brian89dc4852007-01-04 14:35:44 -07001707 }
Brian98650bd2007-03-13 16:32:48 -06001708
Brian Paulade50832008-05-14 16:09:46 -06001709 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
Brian98650bd2007-03-13 16:32:48 -06001710
Brian Paul2d76a0d2008-11-10 12:33:17 -07001711 uniform = &shProg->Uniforms->Uniforms[location];
1712
Brian Paule01a03d2009-02-06 10:21:36 -07001713 if (ctx->Shader.Flags & GLSL_UNIFORMS) {
1714 GLint i;
1715 _mesa_printf("Mesa: set program %u uniform %s (loc %d) to: ",
1716 shProg->Name, uniform->Name, location);
1717 if (basicType == GL_INT) {
1718 const GLint *v = (const GLint *) values;
1719 for (i = 0; i < count * elems; i++) {
1720 _mesa_printf("%d ", v[i]);
1721 }
1722 }
1723 else {
1724 const GLfloat *v = (const GLfloat *) values;
1725 for (i = 0; i < count * elems; i++) {
1726 _mesa_printf("%g ", v[i]);
1727 }
1728 }
1729 _mesa_printf("\n");
1730 }
1731
Brian Paulade50832008-05-14 16:09:46 -06001732 /* A uniform var may be used by both a vertex shader and a fragment
1733 * shader. We may need to update one or both shader's uniform here:
Bruce Merryeeb03fa2007-12-21 14:41:45 +02001734 */
Brian Paulade50832008-05-14 16:09:46 -06001735 if (shProg->VertexProgram) {
Brian Pauleda291e2008-08-06 16:26:47 -06001736 /* convert uniform location to program parameter index */
Brian Paul2d76a0d2008-11-10 12:33:17 -07001737 GLint index = uniform->VertPos;
Brian Pauleda291e2008-08-06 16:26:47 -06001738 if (index >= 0) {
Brian Paulade50832008-05-14 16:09:46 -06001739 set_program_uniform(ctx, &shProg->VertexProgram->Base,
Brian Pauleda291e2008-08-06 16:26:47 -06001740 index, offset, type, count, elems, values);
Bruce Merry2bf2a8c2007-12-21 23:18:40 +02001741 }
Brian5b01c5e2006-12-19 18:02:03 -07001742 }
Brian5cf73262007-01-05 16:02:45 -07001743
Brian Paulade50832008-05-14 16:09:46 -06001744 if (shProg->FragmentProgram) {
Brian Pauleda291e2008-08-06 16:26:47 -06001745 /* convert uniform location to program parameter index */
Brian Paul2d76a0d2008-11-10 12:33:17 -07001746 GLint index = uniform->FragPos;
Brian Pauleda291e2008-08-06 16:26:47 -06001747 if (index >= 0) {
Brian Paulade50832008-05-14 16:09:46 -06001748 set_program_uniform(ctx, &shProg->FragmentProgram->Base,
Brian Pauleda291e2008-08-06 16:26:47 -06001749 index, offset, type, count, elems, values);
Brian Paulade50832008-05-14 16:09:46 -06001750 }
1751 }
Brian Paul949e7382008-11-05 09:17:55 -07001752
Brian Paul2d76a0d2008-11-10 12:33:17 -07001753 uniform->Initialized = GL_TRUE;
Brian Paulade50832008-05-14 16:09:46 -06001754}
1755
1756
Brian Pauleda291e2008-08-06 16:26:47 -06001757/**
1758 * Set a matrix-valued program parameter.
1759 */
Brian Paulade50832008-05-14 16:09:46 -06001760static void
1761set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
Brian Pauleda291e2008-08-06 16:26:47 -06001762 GLuint index, GLuint offset,
1763 GLuint count, GLuint rows, GLuint cols,
Brian Paulade50832008-05-14 16:09:46 -06001764 GLboolean transpose, const GLfloat *values)
1765{
Brian Paulffbc66b2008-07-21 13:58:50 -06001766 GLuint mat, row, col;
Brian Pauleda291e2008-08-06 16:26:47 -06001767 GLuint dst = index + offset, src = 0;
Brian Paulffbc66b2008-07-21 13:58:50 -06001768 GLint nr, nc;
1769
1770 /* check that the number of rows, columns is correct */
Brian Pauleda291e2008-08-06 16:26:47 -06001771 get_matrix_dims(program->Parameters->Parameters[index].DataType, &nr, &nc);
Brian Paulffbc66b2008-07-21 13:58:50 -06001772 if (rows != nr || cols != nc) {
1773 _mesa_error(ctx, GL_INVALID_OPERATION,
Brian Pauleda291e2008-08-06 16:26:47 -06001774 "glUniformMatrix(matrix size mismatch)");
1775 return;
1776 }
1777
1778 if (index + offset > program->Parameters->Size) {
1779 /* out of bounds! */
Brian Paulffbc66b2008-07-21 13:58:50 -06001780 return;
1781 }
1782
Brian Paulade50832008-05-14 16:09:46 -06001783 /*
1784 * Note: the _columns_ of a matrix are stored in program registers, not
Brian Paulf45ed0e2008-07-18 12:51:39 -06001785 * the rows. So, the loops below look a little funny.
1786 * XXX could optimize this a bit...
Brian Paulade50832008-05-14 16:09:46 -06001787 */
Brian Paulf45ed0e2008-07-18 12:51:39 -06001788
1789 /* loop over matrices */
1790 for (mat = 0; mat < count; mat++) {
1791
1792 /* each matrix: */
Brian Paulade50832008-05-14 16:09:46 -06001793 for (col = 0; col < cols; col++) {
Brian Paulf45ed0e2008-07-18 12:51:39 -06001794 GLfloat *v = program->Parameters->ParameterValues[dst];
Brian Paulade50832008-05-14 16:09:46 -06001795 for (row = 0; row < rows; row++) {
Brian Paulf45ed0e2008-07-18 12:51:39 -06001796 if (transpose) {
1797 v[row] = values[src + row * cols + col];
1798 }
1799 else {
1800 v[row] = values[src + col * rows + row];
1801 }
Brian Paulade50832008-05-14 16:09:46 -06001802 }
Brian Paulf45ed0e2008-07-18 12:51:39 -06001803 dst++;
Brian Paulade50832008-05-14 16:09:46 -06001804 }
Brian Paulf45ed0e2008-07-18 12:51:39 -06001805
1806 src += rows * cols; /* next matrix */
Brian5cf73262007-01-05 16:02:45 -07001807 }
Brian34ae99d2006-12-18 08:28:54 -07001808}
1809
1810
1811/**
Brian5b01c5e2006-12-19 18:02:03 -07001812 * Called by ctx->Driver.UniformMatrix().
Brian Paulf45ed0e2008-07-18 12:51:39 -06001813 * Note: cols=2, rows=4 ==> array[2] of vec4
Brian34ae99d2006-12-18 08:28:54 -07001814 */
Brian Paulfd59f192008-05-18 16:04:55 -06001815static void
Brian5b01c5e2006-12-19 18:02:03 -07001816_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
1817 GLenum matrixType, GLint location, GLsizei count,
1818 GLboolean transpose, const GLfloat *values)
Brian34ae99d2006-12-18 08:28:54 -07001819{
Brian3a8e2772006-12-20 17:19:16 -07001820 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
Brian Paul2d76a0d2008-11-10 12:33:17 -07001821 struct gl_uniform *uniform;
1822 GLint offset;
Brian Paulade50832008-05-14 16:09:46 -06001823
Brian3a8e2772006-12-20 17:19:16 -07001824 if (!shProg || !shProg->LinkStatus) {
1825 _mesa_error(ctx, GL_INVALID_OPERATION,
1826 "glUniformMatrix(program not linked)");
1827 return;
1828 }
Brian Paulade50832008-05-14 16:09:46 -06001829
Bruce Merry89b80322007-12-21 15:20:17 +02001830 if (location == -1)
1831 return; /* The standard specifies this as a no-op */
Brian Paulade50832008-05-14 16:09:46 -06001832
Brian Pauleda291e2008-08-06 16:26:47 -06001833 split_location_offset(&location, &offset);
1834
Brian Paul016701f2008-07-29 17:43:35 -06001835 if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
Brian Paulade50832008-05-14 16:09:46 -06001836 _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
Brian3a8e2772006-12-20 17:19:16 -07001837 return;
1838 }
Brian34ae99d2006-12-18 08:28:54 -07001839 if (values == NULL) {
Brian3a8e2772006-12-20 17:19:16 -07001840 _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix");
Brian34ae99d2006-12-18 08:28:54 -07001841 return;
1842 }
1843
1844 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1845
Brian Paul2d76a0d2008-11-10 12:33:17 -07001846 uniform = &shProg->Uniforms->Uniforms[location];
1847
Brian Paulade50832008-05-14 16:09:46 -06001848 if (shProg->VertexProgram) {
Brian Pauleda291e2008-08-06 16:26:47 -06001849 /* convert uniform location to program parameter index */
Brian Paul2d76a0d2008-11-10 12:33:17 -07001850 GLint index = uniform->VertPos;
Brian Pauleda291e2008-08-06 16:26:47 -06001851 if (index >= 0) {
Brian Paulade50832008-05-14 16:09:46 -06001852 set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
Brian Pauleda291e2008-08-06 16:26:47 -06001853 index, offset,
1854 count, rows, cols, transpose, values);
Brian34ae99d2006-12-18 08:28:54 -07001855 }
Brian Paulade50832008-05-14 16:09:46 -06001856 }
1857
1858 if (shProg->FragmentProgram) {
Brian Pauleda291e2008-08-06 16:26:47 -06001859 /* convert uniform location to program parameter index */
Brian Paul2d76a0d2008-11-10 12:33:17 -07001860 GLint index = uniform->FragPos;
Brian Pauleda291e2008-08-06 16:26:47 -06001861 if (index >= 0) {
Brian Paulade50832008-05-14 16:09:46 -06001862 set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
Brian Pauleda291e2008-08-06 16:26:47 -06001863 index, offset,
1864 count, rows, cols, transpose, values);
Brian3a8e2772006-12-20 17:19:16 -07001865 }
Brian34ae99d2006-12-18 08:28:54 -07001866 }
Brian Paul949e7382008-11-05 09:17:55 -07001867
Brian Paul2d76a0d2008-11-10 12:33:17 -07001868 uniform->Initialized = GL_TRUE;
Brian34ae99d2006-12-18 08:28:54 -07001869}
1870
1871
Brian Paulfd59f192008-05-18 16:04:55 -06001872static void
Brian5b01c5e2006-12-19 18:02:03 -07001873_mesa_validate_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001874{
Brian65a18442006-12-19 18:46:56 -07001875 struct gl_shader_program *shProg;
Brian Paulbc985b52008-07-21 14:16:07 -06001876
1877 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
Brian65a18442006-12-19 18:46:56 -07001878 if (!shProg) {
Brian34ae99d2006-12-18 08:28:54 -07001879 return;
1880 }
1881
Brian Paulbc985b52008-07-21 14:16:07 -06001882 if (!shProg->LinkStatus) {
1883 shProg->Validated = GL_FALSE;
1884 return;
1885 }
1886
1887 /* From the GL spec, a program is invalid if any of these are true:
1888
Brian5b01c5e2006-12-19 18:02:03 -07001889 any two active samplers in the current program object are of
1890 different types, but refer to the same texture image unit,
1891
1892 any active sampler in the current program object refers to a texture
1893 image unit where fixed-function fragment processing accesses a
1894 texture target that does not match the sampler type, or
1895
1896 the sum of the number of active samplers in the program and the
1897 number of texture image units enabled for fixed-function fragment
1898 processing exceeds the combined limit on the total number of texture
1899 image units allowed.
1900 */
Brian Paulbc985b52008-07-21 14:16:07 -06001901
1902 shProg->Validated = GL_TRUE;
Brian34ae99d2006-12-18 08:28:54 -07001903}
Brian Paulfd59f192008-05-18 16:04:55 -06001904
1905
1906/**
1907 * Plug in Mesa's GLSL functions into the device driver function table.
1908 */
1909void
1910_mesa_init_glsl_driver_functions(struct dd_function_table *driver)
1911{
1912 driver->AttachShader = _mesa_attach_shader;
1913 driver->BindAttribLocation = _mesa_bind_attrib_location;
1914 driver->CompileShader = _mesa_compile_shader;
1915 driver->CreateProgram = _mesa_create_program;
1916 driver->CreateShader = _mesa_create_shader;
1917 driver->DeleteProgram2 = _mesa_delete_program2;
1918 driver->DeleteShader = _mesa_delete_shader;
1919 driver->DetachShader = _mesa_detach_shader;
1920 driver->GetActiveAttrib = _mesa_get_active_attrib;
1921 driver->GetActiveUniform = _mesa_get_active_uniform;
1922 driver->GetAttachedShaders = _mesa_get_attached_shaders;
1923 driver->GetAttribLocation = _mesa_get_attrib_location;
1924 driver->GetHandle = _mesa_get_handle;
1925 driver->GetProgramiv = _mesa_get_programiv;
1926 driver->GetProgramInfoLog = _mesa_get_program_info_log;
1927 driver->GetShaderiv = _mesa_get_shaderiv;
1928 driver->GetShaderInfoLog = _mesa_get_shader_info_log;
1929 driver->GetShaderSource = _mesa_get_shader_source;
1930 driver->GetUniformfv = _mesa_get_uniformfv;
Brian Paul2be54a82008-07-08 16:17:04 -06001931 driver->GetUniformiv = _mesa_get_uniformiv;
Brian Paulfd59f192008-05-18 16:04:55 -06001932 driver->GetUniformLocation = _mesa_get_uniform_location;
1933 driver->IsProgram = _mesa_is_program;
1934 driver->IsShader = _mesa_is_shader;
1935 driver->LinkProgram = _mesa_link_program;
1936 driver->ShaderSource = _mesa_shader_source;
1937 driver->Uniform = _mesa_uniform;
1938 driver->UniformMatrix = _mesa_uniform_matrix;
1939 driver->UseProgram = _mesa_use_program;
1940 driver->ValidateProgram = _mesa_validate_program;
1941}