blob: 8bb1104961a8cff3baaefd507f60d5a2759280c4 [file] [log] [blame]
Ian Romanick832dfa52010-06-17 15:04:20 -07001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file linker.cpp
26 * GLSL linker implementation
27 *
28 * Given a set of shaders that are to be linked to generate a final program,
29 * there are three distinct stages.
30 *
31 * In the first stage shaders are partitioned into groups based on the shader
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
33 * together.
34 *
35 * - Undefined references in each shader are resolve to definitions in
36 * another shader.
37 * - Types and qualifiers of uniforms, outputs, and global variables defined
38 * in multiple shaders with the same name are verified to be the same.
39 * - Initializers for uniforms and global variables defined
40 * in multiple shaders with the same name are verified to be the same.
41 *
42 * The result, in the terminology of the GLSL spec, is a set of shader
43 * executables for each processing unit.
44 *
45 * After the first stage is complete, a series of semantic checks are performed
46 * on each of the shader executables.
47 *
48 * - Each shader executable must define a \c main function.
49 * - Each vertex shader executable must write to \c gl_Position.
50 * - Each fragment shader executable must write to either \c gl_FragData or
51 * \c gl_FragColor.
52 *
53 * In the final stage individual shader executables are linked to create a
54 * complete exectuable.
55 *
56 * - Types of uniforms defined in multiple shader stages with the same name
57 * are verified to be the same.
58 * - Initializers for uniforms defined in multiple shader stages with the
59 * same name are verified to be the same.
60 * - Types and qualifiers of outputs defined in one stage are verified to
61 * be the same as the types and qualifiers of inputs defined with the same
62 * name in a later stage.
63 *
64 * \author Ian Romanick <ian.d.romanick@intel.com>
65 */
Ian Romanickf36460e2010-06-23 12:07:22 -070066
Chia-I Wubfd7c9a2010-08-23 17:51:42 +080067#include "main/core.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070068#include "glsl_symbol_table.h"
Eric Anholtfaf3dba2013-06-12 16:57:11 -070069#include "glsl_parser_extras.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070070#include "ir.h"
71#include "program.h"
Aras Pranckevicius31747152010-07-29 12:40:49 +030072#include "program/hash_table.h"
Ian Romanick8fe8a812010-07-13 17:36:13 -070073#include "linker.h"
Paul Berry4b11b572012-12-17 14:20:35 -080074#include "link_varyings.h"
Ian Romanicka7ba9a72010-07-20 13:36:32 -070075#include "ir_optimization.h"
Bryan Cain25480922013-02-15 09:46:50 -060076#include "ir_rvalue_visitor.h"
Tapani Pällieca9d162014-04-08 08:45:36 +030077#include "ir_uniform.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070078
Ian Romanick3322fba2010-10-14 13:28:42 -070079extern "C" {
80#include "main/shaderobj.h"
Eric Anholt6065a872013-06-12 18:12:40 -070081#include "main/enums.h"
Ian Romanick3322fba2010-10-14 13:28:42 -070082}
83
Bryan Cain25480922013-02-15 09:46:50 -060084void linker_error(gl_shader_program *, const char *, ...);
85
Eric Anholt10ef9492013-09-20 11:03:44 -070086namespace {
87
Ian Romanick832dfa52010-06-17 15:04:20 -070088/**
89 * Visitor that determines whether or not a variable is ever written.
90 */
91class find_assignment_visitor : public ir_hierarchical_visitor {
92public:
93 find_assignment_visitor(const char *name)
94 : name(name), found(false)
95 {
96 /* empty */
97 }
98
99 virtual ir_visitor_status visit_enter(ir_assignment *ir)
100 {
101 ir_variable *const var = ir->lhs->variable_referenced();
102
103 if (strcmp(name, var->name) == 0) {
104 found = true;
105 return visit_stop;
106 }
107
108 return visit_continue_with_parent;
109 }
110
Eric Anholt18a60232010-08-23 11:29:25 -0700111 virtual ir_visitor_status visit_enter(ir_call *ir)
112 {
Kenneth Graunke48d0faa2014-01-10 16:39:17 -0800113 foreach_two_lists(formal_node, &ir->callee->parameters,
114 actual_node, &ir->actual_parameters) {
115 ir_rvalue *param_rval = (ir_rvalue *) actual_node;
116 ir_variable *sig_param = (ir_variable *) formal_node;
Eric Anholt18a60232010-08-23 11:29:25 -0700117
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200118 if (sig_param->data.mode == ir_var_function_out ||
119 sig_param->data.mode == ir_var_function_inout) {
Eric Anholt18a60232010-08-23 11:29:25 -0700120 ir_variable *var = param_rval->variable_referenced();
121 if (var && strcmp(name, var->name) == 0) {
122 found = true;
123 return visit_stop;
124 }
125 }
Eric Anholt18a60232010-08-23 11:29:25 -0700126 }
127
Kenneth Graunked884f602012-03-20 15:56:37 -0700128 if (ir->return_deref != NULL) {
129 ir_variable *const var = ir->return_deref->variable_referenced();
130
131 if (strcmp(name, var->name) == 0) {
132 found = true;
133 return visit_stop;
134 }
135 }
136
Eric Anholt18a60232010-08-23 11:29:25 -0700137 return visit_continue_with_parent;
138 }
139
Ian Romanick832dfa52010-06-17 15:04:20 -0700140 bool variable_found()
141 {
142 return found;
143 }
144
145private:
146 const char *name; /**< Find writes to a variable with this name. */
147 bool found; /**< Was a write to the variable found? */
148};
149
Ian Romanickc93b8f12010-06-17 15:20:22 -0700150
Ian Romanickc33e78f2010-08-13 12:30:41 -0700151/**
152 * Visitor that determines whether or not a variable is ever read.
153 */
154class find_deref_visitor : public ir_hierarchical_visitor {
155public:
156 find_deref_visitor(const char *name)
157 : name(name), found(false)
158 {
159 /* empty */
160 }
161
162 virtual ir_visitor_status visit(ir_dereference_variable *ir)
163 {
164 if (strcmp(this->name, ir->var->name) == 0) {
165 this->found = true;
166 return visit_stop;
167 }
168
169 return visit_continue;
170 }
171
172 bool variable_found() const
173 {
174 return this->found;
175 }
176
177private:
178 const char *name; /**< Find writes to a variable with this name. */
179 bool found; /**< Was a write to the variable found? */
180};
181
182
Paul Berry7cfefe62013-07-30 21:13:48 -0700183class geom_array_resize_visitor : public ir_hierarchical_visitor {
184public:
185 unsigned num_vertices;
186 gl_shader_program *prog;
187
188 geom_array_resize_visitor(unsigned num_vertices, gl_shader_program *prog)
189 {
190 this->num_vertices = num_vertices;
191 this->prog = prog;
192 }
193
194 virtual ~geom_array_resize_visitor()
195 {
196 /* empty */
197 }
198
199 virtual ir_visitor_status visit(ir_variable *var)
200 {
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200201 if (!var->type->is_array() || var->data.mode != ir_var_shader_in)
Paul Berry7cfefe62013-07-30 21:13:48 -0700202 return visit_continue;
203
204 unsigned size = var->type->length;
205
206 /* Generate a link error if the shader has declared this array with an
207 * incorrect size.
208 */
209 if (size && size != this->num_vertices) {
210 linker_error(this->prog, "size of array %s declared as %u, "
211 "but number of input vertices is %u\n",
212 var->name, size, this->num_vertices);
213 return visit_continue;
214 }
215
216 /* Generate a link error if the shader attempts to access an input
217 * array using an index too large for its actual size assigned at link
218 * time.
219 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200220 if (var->data.max_array_access >= this->num_vertices) {
Paul Berry7cfefe62013-07-30 21:13:48 -0700221 linker_error(this->prog, "geometry shader accesses element %i of "
222 "%s, but only %i input vertices\n",
Tapani Pälli447bb902013-12-12 15:08:59 +0200223 var->data.max_array_access, var->name, this->num_vertices);
Paul Berry7cfefe62013-07-30 21:13:48 -0700224 return visit_continue;
225 }
226
227 var->type = glsl_type::get_array_instance(var->type->element_type(),
228 this->num_vertices);
Tapani Pälli447bb902013-12-12 15:08:59 +0200229 var->data.max_array_access = this->num_vertices - 1;
Paul Berry7cfefe62013-07-30 21:13:48 -0700230
231 return visit_continue;
232 }
233
234 /* Dereferences of input variables need to be updated so that their type
235 * matches the newly assigned type of the variable they are accessing. */
236 virtual ir_visitor_status visit(ir_dereference_variable *ir)
237 {
238 ir->type = ir->var->type;
239 return visit_continue;
240 }
241
242 /* Dereferences of 2D input arrays need to be updated so that their type
243 * matches the newly assigned type of the array they are accessing. */
244 virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
245 {
246 const glsl_type *const vt = ir->array->type;
247 if (vt->is_array())
248 ir->type = vt->element_type();
249 return visit_continue;
250 }
251};
252
Paul Berry1a33e022013-08-18 20:59:37 -0700253/**
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200254 * Visitor that determines the highest stream id to which a (geometry) shader
255 * emits vertices. It also checks whether End{Stream}Primitive is ever called.
Paul Berry1a33e022013-08-18 20:59:37 -0700256 */
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200257class find_emit_vertex_visitor : public ir_hierarchical_visitor {
Paul Berry1a33e022013-08-18 20:59:37 -0700258public:
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200259 find_emit_vertex_visitor(int max_allowed)
260 : max_stream_allowed(max_allowed),
261 invalid_stream_id(0),
262 invalid_stream_id_from_emit_vertex(false),
263 end_primitive_found(false),
264 uses_non_zero_stream(false)
Paul Berry1a33e022013-08-18 20:59:37 -0700265 {
266 /* empty */
267 }
268
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200269 virtual ir_visitor_status visit_leave(ir_emit_vertex *ir)
Paul Berry1a33e022013-08-18 20:59:37 -0700270 {
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200271 int stream_id = ir->stream_id();
272
273 if (stream_id < 0) {
274 invalid_stream_id = stream_id;
275 invalid_stream_id_from_emit_vertex = true;
276 return visit_stop;
277 }
278
279 if (stream_id > max_stream_allowed) {
280 invalid_stream_id = stream_id;
281 invalid_stream_id_from_emit_vertex = true;
282 return visit_stop;
283 }
284
285 if (stream_id != 0)
286 uses_non_zero_stream = true;
287
288 return visit_continue;
Paul Berry1a33e022013-08-18 20:59:37 -0700289 }
290
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200291 virtual ir_visitor_status visit_leave(ir_end_primitive *ir)
Paul Berry1a33e022013-08-18 20:59:37 -0700292 {
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200293 end_primitive_found = true;
294
295 int stream_id = ir->stream_id();
296
297 if (stream_id < 0) {
298 invalid_stream_id = stream_id;
299 invalid_stream_id_from_emit_vertex = false;
300 return visit_stop;
301 }
302
303 if (stream_id > max_stream_allowed) {
304 invalid_stream_id = stream_id;
305 invalid_stream_id_from_emit_vertex = false;
306 return visit_stop;
307 }
308
309 if (stream_id != 0)
310 uses_non_zero_stream = true;
311
312 return visit_continue;
313 }
314
315 bool error()
316 {
317 return invalid_stream_id != 0;
318 }
319
320 const char *error_func()
321 {
322 return invalid_stream_id_from_emit_vertex ?
323 "EmitStreamVertex" : "EndStreamPrimitive";
324 }
325
326 int error_stream()
327 {
328 return invalid_stream_id;
329 }
330
331 bool uses_streams()
332 {
333 return uses_non_zero_stream;
334 }
335
336 bool uses_end_primitive()
337 {
338 return end_primitive_found;
Paul Berry1a33e022013-08-18 20:59:37 -0700339 }
340
341private:
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200342 int max_stream_allowed;
343 int invalid_stream_id;
344 bool invalid_stream_id_from_emit_vertex;
345 bool end_primitive_found;
346 bool uses_non_zero_stream;
Paul Berry1a33e022013-08-18 20:59:37 -0700347};
348
Eric Anholt10ef9492013-09-20 11:03:44 -0700349} /* anonymous namespace */
Paul Berry1a33e022013-08-18 20:59:37 -0700350
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700351void
Ian Romanick586e7412011-07-28 14:04:09 -0700352linker_error(gl_shader_program *prog, const char *fmt, ...)
Ian Romanickf36460e2010-06-23 12:07:22 -0700353{
354 va_list ap;
355
Kenneth Graunked3073f52011-01-21 14:32:31 -0800356 ralloc_strcat(&prog->InfoLog, "error: ");
Ian Romanickf36460e2010-06-23 12:07:22 -0700357 va_start(ap, fmt);
Kenneth Graunked3073f52011-01-21 14:32:31 -0800358 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
Ian Romanickf36460e2010-06-23 12:07:22 -0700359 va_end(ap);
Ian Romanick586e7412011-07-28 14:04:09 -0700360
361 prog->LinkStatus = false;
Ian Romanickf36460e2010-06-23 12:07:22 -0700362}
363
364
365void
Ian Romanick379a32f2011-07-28 14:09:06 -0700366linker_warning(gl_shader_program *prog, const char *fmt, ...)
367{
368 va_list ap;
369
Anuj Phogat80b4a362014-03-07 16:48:35 -0800370 ralloc_strcat(&prog->InfoLog, "warning: ");
Ian Romanick379a32f2011-07-28 14:09:06 -0700371 va_start(ap, fmt);
372 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
373 va_end(ap);
374
375}
376
377
Paul Berryb92900d2013-01-28 14:21:59 -0800378/**
379 * Given a string identifying a program resource, break it into a base name
380 * and an optional array index in square brackets.
381 *
382 * If an array index is present, \c out_base_name_end is set to point to the
383 * "[" that precedes the array index, and the array index itself is returned
384 * as a long.
385 *
386 * If no array index is present (or if the array index is negative or
387 * mal-formed), \c out_base_name_end, is set to point to the null terminator
388 * at the end of the input string, and -1 is returned.
389 *
390 * Only the final array index is parsed; if the string contains other array
391 * indices (or structure field accesses), they are left in the base name.
392 *
393 * No attempt is made to check that the base name is properly formed;
394 * typically the caller will look up the base name in a hash table, so
395 * ill-formed base names simply turn into hash table lookup failures.
396 */
397long
398parse_program_resource_name(const GLchar *name,
399 const GLchar **out_base_name_end)
400{
401 /* Section 7.3.1 ("Program Interfaces") of the OpenGL 4.3 spec says:
402 *
403 * "When an integer array element or block instance number is part of
404 * the name string, it will be specified in decimal form without a "+"
405 * or "-" sign or any extra leading zeroes. Additionally, the name
406 * string will not include white space anywhere in the string."
407 */
408
409 const size_t len = strlen(name);
410 *out_base_name_end = name + len;
411
412 if (len == 0 || name[len-1] != ']')
413 return -1;
414
415 /* Walk backwards over the string looking for a non-digit character. This
416 * had better be the opening bracket for an array index.
417 *
418 * Initially, i specifies the location of the ']'. Since the string may
419 * contain only the ']' charcater, walk backwards very carefully.
420 */
421 unsigned i;
422 for (i = len - 1; (i > 0) && isdigit(name[i-1]); --i)
423 /* empty */ ;
424
425 if ((i == 0) || name[i-1] != '[')
426 return -1;
427
428 long array_index = strtol(&name[i], NULL, 10);
429 if (array_index < 0)
430 return -1;
431
432 *out_base_name_end = name + (i - 1);
433 return array_index;
434}
435
436
Ian Romanick379a32f2011-07-28 14:09:06 -0700437void
Ian Romanick63974c02013-10-04 10:46:29 -0700438link_invalidate_variable_locations(exec_list *ir)
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700439{
Matt Turner4d784462014-06-24 21:34:05 -0700440 foreach_in_list(ir_instruction, node, ir) {
441 ir_variable *const var = node->as_variable();
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700442
Paul Berry50895d42012-12-05 07:17:07 -0800443 if (var == NULL)
444 continue;
445
Ian Romanick63974c02013-10-04 10:46:29 -0700446 /* Only assign locations for variables that lack an explicit location.
447 * Explicit locations are set for all built-in variables, generic vertex
448 * shader inputs (via layout(location=...)), and generic fragment shader
449 * outputs (also via layout(location=...)).
450 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200451 if (!var->data.explicit_location) {
452 var->data.location = -1;
453 var->data.location_frac = 0;
Paul Berry50895d42012-12-05 07:17:07 -0800454 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700455
Ian Romanick63974c02013-10-04 10:46:29 -0700456 /* ir_variable::is_unmatched_generic_inout is used by the linker while
457 * connecting outputs from one stage to inputs of the next stage.
458 *
459 * There are two implicit assumptions here. First, we assume that any
460 * built-in variable (i.e., non-generic in or out) will have
461 * explicit_location set. Second, we assume that any generic in or out
462 * will not have explicit_location set.
463 *
464 * This second assumption will only be valid until
465 * GL_ARB_separate_shader_objects is supported. When that extension is
466 * implemented, this function will need some modifications.
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700467 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200468 if (!var->data.explicit_location) {
469 var->data.is_unmatched_generic_inout = 1;
Paul Berry3e81c662012-12-05 10:47:55 -0800470 } else {
Tapani Pälli447bb902013-12-12 15:08:59 +0200471 var->data.is_unmatched_generic_inout = 0;
Paul Berry3e81c662012-12-05 10:47:55 -0800472 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700473 }
474}
475
476
Ian Romanickc93b8f12010-06-17 15:20:22 -0700477/**
Paul Berry44e07de2013-06-11 14:11:05 -0700478 * Set UsesClipDistance and ClipDistanceArraySize based on the given shader.
479 *
480 * Also check for errors based on incorrect usage of gl_ClipVertex and
481 * gl_ClipDistance.
482 *
483 * Return false if an error was reported.
484 */
485static void
Paul Berryb30e25f2013-12-17 09:49:43 -0800486analyze_clip_usage(struct gl_shader_program *prog,
Paul Berry44e07de2013-06-11 14:11:05 -0700487 struct gl_shader *shader, GLboolean *UsesClipDistance,
488 GLuint *ClipDistanceArraySize)
489{
490 *ClipDistanceArraySize = 0;
491
492 if (!prog->IsES && prog->Version >= 130) {
493 /* From section 7.1 (Vertex Shader Special Variables) of the
494 * GLSL 1.30 spec:
495 *
496 * "It is an error for a shader to statically write both
497 * gl_ClipVertex and gl_ClipDistance."
498 *
499 * This does not apply to GLSL ES shaders, since GLSL ES defines neither
500 * gl_ClipVertex nor gl_ClipDistance.
501 */
502 find_assignment_visitor clip_vertex("gl_ClipVertex");
503 find_assignment_visitor clip_distance("gl_ClipDistance");
504
505 clip_vertex.run(shader->ir);
506 clip_distance.run(shader->ir);
507 if (clip_vertex.variable_found() && clip_distance.variable_found()) {
508 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
Paul Berryb30e25f2013-12-17 09:49:43 -0800509 "and `gl_ClipDistance'\n",
Paul Berrye3b86f02014-01-07 10:58:56 -0800510 _mesa_shader_stage_to_string(shader->Stage));
Paul Berry44e07de2013-06-11 14:11:05 -0700511 return;
512 }
513 *UsesClipDistance = clip_distance.variable_found();
514 ir_variable *clip_distance_var =
515 shader->symbols->get_variable("gl_ClipDistance");
516 if (clip_distance_var)
517 *ClipDistanceArraySize = clip_distance_var->type->length;
518 } else {
519 *UsesClipDistance = false;
520 }
521}
522
523
524/**
Paul Berry1ad54ae2011-09-17 09:42:02 -0700525 * Verify that a vertex shader executable meets all semantic requirements.
526 *
Paul Berry642e5b412012-01-04 13:57:52 -0800527 * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize
528 * as a side effect.
Ian Romanickc93b8f12010-06-17 15:20:22 -0700529 *
530 * \param shader Vertex shader executable to be verified
531 */
Paul Berryb95d2372013-07-27 11:08:31 -0700532void
Eric Anholt849e1812010-06-30 11:49:17 -0700533validate_vertex_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700534 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700535{
536 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700537 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700538
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700539 /* From the GLSL 1.10 spec, page 48:
540 *
541 * "The variable gl_Position is available only in the vertex
542 * language and is intended for writing the homogeneous vertex
543 * position. All executions of a well-formed vertex shader
544 * executable must write a value into this variable. [...] The
545 * variable gl_Position is available only in the vertex
546 * language and is intended for writing the homogeneous vertex
547 * position. All executions of a well-formed vertex shader
548 * executable must write a value into this variable."
549 *
550 * while in GLSL 1.40 this text is changed to:
551 *
552 * "The variable gl_Position is available only in the vertex
553 * language and is intended for writing the homogeneous vertex
554 * position. It can be written at any time during shader
555 * execution. It may also be read back by a vertex shader
556 * after being written. This value will be used by primitive
557 * assembly, clipping, culling, and other fixed functionality
558 * operations, if present, that operate on primitives after
559 * vertex processing has occurred. Its value is undefined if
560 * the vertex shader executable does not write gl_Position."
Paul Berry15ba2a52012-08-02 17:51:02 -0700561 *
562 * GLSL ES 3.00 is similar to GLSL 1.40--failing to write to gl_Position is
563 * not an error.
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700564 */
Paul Berry15ba2a52012-08-02 17:51:02 -0700565 if (prog->Version < (prog->IsES ? 300 : 140)) {
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700566 find_assignment_visitor find("gl_Position");
567 find.run(shader->ir);
568 if (!find.variable_found()) {
569 linker_error(prog, "vertex shader does not write to `gl_Position'\n");
Paul Berryb95d2372013-07-27 11:08:31 -0700570 return;
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700571 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700572 }
573
Paul Berryb30e25f2013-12-17 09:49:43 -0800574 analyze_clip_usage(prog, shader, &prog->Vert.UsesClipDistance,
Paul Berry44e07de2013-06-11 14:11:05 -0700575 &prog->Vert.ClipDistanceArraySize);
Ian Romanick832dfa52010-06-17 15:04:20 -0700576}
577
578
Ian Romanickc93b8f12010-06-17 15:20:22 -0700579/**
580 * Verify that a fragment shader executable meets all semantic requirements
581 *
582 * \param shader Fragment shader executable to be verified
583 */
Paul Berryb95d2372013-07-27 11:08:31 -0700584void
Eric Anholt849e1812010-06-30 11:49:17 -0700585validate_fragment_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700586 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700587{
588 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700589 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700590
Ian Romanick832dfa52010-06-17 15:04:20 -0700591 find_assignment_visitor frag_color("gl_FragColor");
592 find_assignment_visitor frag_data("gl_FragData");
593
Eric Anholt16b68b12010-06-30 11:05:43 -0700594 frag_color.run(shader->ir);
595 frag_data.run(shader->ir);
Ian Romanick832dfa52010-06-17 15:04:20 -0700596
Ian Romanick832dfa52010-06-17 15:04:20 -0700597 if (frag_color.variable_found() && frag_data.variable_found()) {
Ian Romanick586e7412011-07-28 14:04:09 -0700598 linker_error(prog, "fragment shader writes to both "
599 "`gl_FragColor' and `gl_FragData'\n");
Ian Romanick832dfa52010-06-17 15:04:20 -0700600 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700601}
602
Bryan Cain25480922013-02-15 09:46:50 -0600603/**
604 * Verify that a geometry shader executable meets all semantic requirements
605 *
Paul Berry44e07de2013-06-11 14:11:05 -0700606 * Also sets prog->Geom.VerticesIn, prog->Geom.UsesClipDistance, and
607 * prog->Geom.ClipDistanceArraySize as a side effect.
Bryan Cain25480922013-02-15 09:46:50 -0600608 *
609 * \param shader Geometry shader executable to be verified
610 */
611void
612validate_geometry_shader_executable(struct gl_shader_program *prog,
613 struct gl_shader *shader)
614{
615 if (shader == NULL)
616 return;
617
618 unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
619 prog->Geom.VerticesIn = num_vertices;
Paul Berry44e07de2013-06-11 14:11:05 -0700620
Paul Berryb30e25f2013-12-17 09:49:43 -0800621 analyze_clip_usage(prog, shader, &prog->Geom.UsesClipDistance,
Paul Berry44e07de2013-06-11 14:11:05 -0700622 &prog->Geom.ClipDistanceArraySize);
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200623}
Paul Berry1a33e022013-08-18 20:59:37 -0700624
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200625/**
626 * Check if geometry shaders emit to non-zero streams and do corresponding
627 * validations.
628 */
629static void
630validate_geometry_shader_emissions(struct gl_context *ctx,
631 struct gl_shader_program *prog)
632{
633 if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
634 find_emit_vertex_visitor emit_vertex(ctx->Const.MaxVertexStreams - 1);
635 emit_vertex.run(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir);
636 if (emit_vertex.error()) {
637 linker_error(prog, "Invalid call %s(%d). Accepted values for the "
638 "stream parameter are in the range [0, %d].",
639 emit_vertex.error_func(),
640 emit_vertex.error_stream(),
641 ctx->Const.MaxVertexStreams - 1);
642 }
643 prog->Geom.UsesStreams = emit_vertex.uses_streams();
644 prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive();
645
646 /* From the ARB_gpu_shader5 spec:
647 *
648 * "Multiple vertex streams are supported only if the output primitive
649 * type is declared to be "points". A program will fail to link if it
650 * contains a geometry shader calling EmitStreamVertex() or
651 * EndStreamPrimitive() if its output primitive type is not "points".
652 *
653 * However, in the same spec:
654 *
655 * "The function EmitVertex() is equivalent to calling EmitStreamVertex()
656 * with <stream> set to zero."
657 *
658 * And:
659 *
660 * "The function EndPrimitive() is equivalent to calling
661 * EndStreamPrimitive() with <stream> set to zero."
662 *
663 * Since we can call EmitVertex() and EndPrimitive() when we output
664 * primitives other than points, calling EmitStreamVertex(0) or
665 * EmitEndPrimitive(0) should not produce errors. This it also what Nvidia
666 * does. Currently we only set prog->Geom.UsesStreams to TRUE when
667 * EmitStreamVertex() or EmitEndPrimitive() are called with a non-zero
668 * stream.
669 */
670 if (prog->Geom.UsesStreams && prog->Geom.OutputType != GL_POINTS) {
671 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
672 "with n>0 requires point output");
673 }
674 }
Bryan Cain25480922013-02-15 09:46:50 -0600675}
676
Ian Romanick832dfa52010-06-17 15:04:20 -0700677
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700678/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700679 * Perform validation of global variables used across multiple shaders
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700680 */
Paul Berryb95d2372013-07-27 11:08:31 -0700681void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700682cross_validate_globals(struct gl_shader_program *prog,
683 struct gl_shader **shader_list,
684 unsigned num_shaders,
685 bool uniforms_only)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700686{
687 /* Examine all of the uniforms in all of the shaders and cross validate
688 * them.
689 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700690 glsl_symbol_table variables;
691 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -0700692 if (shader_list[i] == NULL)
693 continue;
694
Matt Turner4d784462014-06-24 21:34:05 -0700695 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
696 ir_variable *const var = node->as_variable();
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700697
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700698 if (var == NULL)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700699 continue;
700
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200701 if (uniforms_only && (var->data.mode != ir_var_uniform))
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700702 continue;
703
Ian Romanick7e2aa912010-07-19 17:12:42 -0700704 /* Don't cross validate temporaries that are at global scope. These
705 * will eventually get pulled into the shaders 'main'.
706 */
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200707 if (var->data.mode == ir_var_temporary)
Ian Romanick7e2aa912010-07-19 17:12:42 -0700708 continue;
709
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700710 /* If a global with this name has already been seen, verify that the
711 * new instance has the same type. In addition, if the globals have
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700712 * initializers, the values of the initializers must be the same.
713 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700714 ir_variable *const existing = variables.get_variable(var->name);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700715 if (existing != NULL) {
716 if (var->type != existing->type) {
Ian Romanicka2711d62010-08-29 22:07:49 -0700717 /* Consider the types to be "the same" if both types are arrays
718 * of the same type and one of the arrays is implicitly sized.
719 * In addition, set the type of the linked variable to the
720 * explicitly sized array.
721 */
722 if (var->type->is_array()
723 && existing->type->is_array()
724 && (var->type->fields.array == existing->type->fields.array)
725 && ((var->type->length == 0)
726 || (existing->type->length == 0))) {
Ian Romanick0f4b2a02011-01-25 12:06:18 -0800727 if (var->type->length != 0) {
Ian Romanicka2711d62010-08-29 22:07:49 -0700728 existing->type = var->type;
Ian Romanick6f539212010-12-07 18:30:33 -0800729 }
Grigori Goronzy955c93d2013-11-27 00:15:06 +0100730 } else if (var->type->is_record()
731 && existing->type->is_record()
732 && existing->type->record_compare(var->type)) {
733 existing->type = var->type;
Ian Romanicka2711d62010-08-29 22:07:49 -0700734 } else {
Ian Romanick586e7412011-07-28 14:04:09 -0700735 linker_error(prog, "%s `%s' declared as type "
736 "`%s' and type `%s'\n",
737 mode_string(var),
738 var->name, var->type->name,
739 existing->type->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700740 return;
Ian Romanicka2711d62010-08-29 22:07:49 -0700741 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700742 }
743
Tapani Pälli447bb902013-12-12 15:08:59 +0200744 if (var->data.explicit_location) {
745 if (existing->data.explicit_location
746 && (var->data.location != existing->data.location)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700747 linker_error(prog, "explicit locations for %s "
748 "`%s' have differing values\n",
749 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700750 return;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700751 }
752
Tapani Pälli447bb902013-12-12 15:08:59 +0200753 existing->data.location = var->data.location;
754 existing->data.explicit_location = true;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700755 }
756
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700757 /* From the GLSL 4.20 specification:
758 * "A link error will result if two compilation units in a program
759 * specify different integer-constant bindings for the same
760 * opaque-uniform name. However, it is not an error to specify a
761 * binding on some but not all declarations for the same name"
762 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200763 if (var->data.explicit_binding) {
764 if (existing->data.explicit_binding &&
765 var->data.binding != existing->data.binding) {
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700766 linker_error(prog, "explicit bindings for %s "
767 "`%s' have differing values\n",
768 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700769 return;
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700770 }
771
Tapani Pälli447bb902013-12-12 15:08:59 +0200772 existing->data.binding = var->data.binding;
773 existing->data.explicit_binding = true;
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700774 }
775
Francisco Jerez5c114932013-09-11 12:14:46 -0700776 if (var->type->contains_atomic() &&
Tapani Pälli447bb902013-12-12 15:08:59 +0200777 var->data.atomic.offset != existing->data.atomic.offset) {
Francisco Jerez5c114932013-09-11 12:14:46 -0700778 linker_error(prog, "offset specifications for %s "
779 "`%s' have differing values\n",
780 mode_string(var), var->name);
781 return;
782 }
783
Ian Romanick46173f92011-10-31 13:07:06 -0700784 /* Validate layout qualifiers for gl_FragDepth.
785 *
786 * From the AMD/ARB_conservative_depth specs:
787 *
788 * "If gl_FragDepth is redeclared in any fragment shader in a
789 * program, it must be redeclared in all fragment shaders in
790 * that program that have static assignments to
791 * gl_FragDepth. All redeclarations of gl_FragDepth in all
792 * fragment shaders in a single program must have the same set
793 * of qualifiers."
794 */
795 if (strcmp(var->name, "gl_FragDepth") == 0) {
Tapani Pälli447bb902013-12-12 15:08:59 +0200796 bool layout_declared = var->data.depth_layout != ir_depth_layout_none;
Ian Romanick46173f92011-10-31 13:07:06 -0700797 bool layout_differs =
Tapani Pälli447bb902013-12-12 15:08:59 +0200798 var->data.depth_layout != existing->data.depth_layout;
Ian Romanick46173f92011-10-31 13:07:06 -0700799
800 if (layout_declared && layout_differs) {
801 linker_error(prog,
802 "All redeclarations of gl_FragDepth in all "
803 "fragment shaders in a single program must have "
804 "the same set of qualifiers.");
805 }
806
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200807 if (var->data.used && layout_differs) {
Ian Romanick46173f92011-10-31 13:07:06 -0700808 linker_error(prog,
809 "If gl_FragDepth is redeclared with a layout "
810 "qualifier in any fragment shader, it must be "
811 "redeclared with the same layout qualifier in "
812 "all fragment shaders that have assignments to "
813 "gl_FragDepth");
814 }
815 }
Chad Versaceaddae332011-01-27 01:40:31 -0800816
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700817 /* Page 35 (page 41 of the PDF) of the GLSL 4.20 spec says:
818 *
819 * "If a shared global has multiple initializers, the
820 * initializers must all be constant expressions, and they
821 * must all have the same value. Otherwise, a link error will
822 * result. (A shared global having only one initializer does
823 * not require that initializer to be a constant expression.)"
824 *
825 * Previous to 4.20 the GLSL spec simply said that initializers
826 * must have the same value. In this case of non-constant
827 * initializers, this was impossible to determine. As a result,
828 * no vendor actually implemented that behavior. The 4.20
829 * behavior matches the implemented behavior of at least one other
830 * vendor, so we'll implement that for all GLSL versions.
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700831 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700832 if (var->constant_initializer != NULL) {
833 if (existing->constant_initializer != NULL) {
834 if (!var->constant_initializer->has_value(existing->constant_initializer)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700835 linker_error(prog, "initializers for %s "
836 "`%s' have differing values\n",
837 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700838 return;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700839 }
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700840 } else {
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700841 /* If the first-seen instance of a particular uniform did not
842 * have an initializer but a later instance does, copy the
843 * initializer to the version stored in the symbol table.
844 */
Ian Romanickde415b72010-07-14 13:22:12 -0700845 /* FINISHME: This is wrong. The constant_value field should
846 * FINISHME: not be modified! Imagine a case where a shader
847 * FINISHME: without an initializer is linked in two different
848 * FINISHME: programs with shaders that have differing
849 * FINISHME: initializers. Linking with the first will
850 * FINISHME: modify the shader, and linking with the second
851 * FINISHME: will fail.
852 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700853 existing->constant_initializer =
854 var->constant_initializer->clone(ralloc_parent(existing),
855 NULL);
856 }
857 }
858
Tapani Pälli447bb902013-12-12 15:08:59 +0200859 if (var->data.has_initializer) {
860 if (existing->data.has_initializer
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700861 && (var->constant_initializer == NULL
862 || existing->constant_initializer == NULL)) {
863 linker_error(prog,
864 "shared global variable `%s' has multiple "
865 "non-constant initializers.\n",
866 var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700867 return;
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700868 }
869
870 /* Some instance had an initializer, so keep track of that. In
871 * this location, all sorts of initializers (constant or
872 * otherwise) will propagate the existence to the variable
873 * stored in the symbol table.
874 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200875 existing->data.has_initializer = true;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700876 }
Chad Versace7528f142010-11-17 14:34:38 -0800877
Tapani Pällic1d30802013-12-12 12:57:57 +0200878 if (existing->data.invariant != var->data.invariant) {
Ian Romanick586e7412011-07-28 14:04:09 -0700879 linker_error(prog, "declarations for %s `%s' have "
880 "mismatching invariant qualifiers\n",
881 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700882 return;
Chad Versace7528f142010-11-17 14:34:38 -0800883 }
Tapani Pällic1d30802013-12-12 12:57:57 +0200884 if (existing->data.centroid != var->data.centroid) {
Ian Romanick586e7412011-07-28 14:04:09 -0700885 linker_error(prog, "declarations for %s `%s' have "
886 "mismatching centroid qualifiers\n",
887 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700888 return;
Chad Versace61428dd2011-01-10 15:29:30 -0800889 }
Tapani Pällic1d30802013-12-12 12:57:57 +0200890 if (existing->data.sample != var->data.sample) {
Chris Forbes51c5fc82013-11-29 21:26:10 +1300891 linker_error(prog, "declarations for %s `%s` have "
892 "mismatching sample qualifiers\n",
893 mode_string(var), var->name);
894 return;
895 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700896 } else
Eric Anholt001eee52010-11-05 06:11:24 -0700897 variables.add_variable(var);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700898 }
899 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700900}
901
902
Ian Romanick37101922010-06-18 19:02:10 -0700903/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700904 * Perform validation of uniforms used across multiple shader stages
905 */
Paul Berryb95d2372013-07-27 11:08:31 -0700906void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700907cross_validate_uniforms(struct gl_shader_program *prog)
908{
Paul Berryb95d2372013-07-27 11:08:31 -0700909 cross_validate_globals(prog, prog->_LinkedShaders,
Paul Berry665b8d72014-01-07 10:11:39 -0800910 MESA_SHADER_STAGES, true);
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700911}
912
Eric Anholtf609cf72012-04-27 13:52:56 -0700913/**
914 * Accumulates the array of prog->UniformBlocks and checks that all
915 * definitons of blocks agree on their contents.
916 */
917static bool
918interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
919{
920 unsigned max_num_uniform_blocks = 0;
Paul Berry665b8d72014-01-07 10:11:39 -0800921 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Eric Anholtf609cf72012-04-27 13:52:56 -0700922 if (prog->_LinkedShaders[i])
923 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
924 }
925
Paul Berry665b8d72014-01-07 10:11:39 -0800926 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Eric Anholtf609cf72012-04-27 13:52:56 -0700927 struct gl_shader *sh = prog->_LinkedShaders[i];
928
929 prog->UniformBlockStageIndex[i] = ralloc_array(prog, int,
930 max_num_uniform_blocks);
931 for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
932 prog->UniformBlockStageIndex[i][j] = -1;
933
934 if (sh == NULL)
935 continue;
936
937 for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
938 int index = link_cross_validate_uniform_block(prog,
939 &prog->UniformBlocks,
940 &prog->NumUniformBlocks,
941 &sh->UniformBlocks[j]);
942
943 if (index == -1) {
944 linker_error(prog, "uniform block `%s' has mismatching definitions",
945 sh->UniformBlocks[j].Name);
946 return false;
947 }
948
949 prog->UniformBlockStageIndex[i][index] = j;
950 }
951 }
952
953 return true;
954}
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700955
Ian Romanick37101922010-06-18 19:02:10 -0700956
Ian Romanick3fb87872010-07-09 14:09:34 -0700957/**
958 * Populates a shaders symbol table with all global declarations
959 */
960static void
961populate_symbol_table(gl_shader *sh)
962{
963 sh->symbols = new(sh) glsl_symbol_table;
964
Matt Turner4d784462014-06-24 21:34:05 -0700965 foreach_in_list(ir_instruction, inst, sh->ir) {
Ian Romanick3fb87872010-07-09 14:09:34 -0700966 ir_variable *var;
967 ir_function *func;
968
969 if ((func = inst->as_function()) != NULL) {
Eric Anholte8f5ebf2010-11-05 06:08:45 -0700970 sh->symbols->add_function(func);
Ian Romanick3fb87872010-07-09 14:09:34 -0700971 } else if ((var = inst->as_variable()) != NULL) {
Eric Anholt001eee52010-11-05 06:11:24 -0700972 sh->symbols->add_variable(var);
Ian Romanick3fb87872010-07-09 14:09:34 -0700973 }
974 }
975}
976
977
978/**
Ian Romanick31a97862010-07-12 18:48:50 -0700979 * Remap variables referenced in an instruction tree
980 *
981 * This is used when instruction trees are cloned from one shader and placed in
982 * another. These trees will contain references to \c ir_variable nodes that
983 * do not exist in the target shader. This function finds these \c ir_variable
984 * references and replaces the references with matching variables in the target
985 * shader.
986 *
987 * If there is no matching variable in the target shader, a clone of the
988 * \c ir_variable is made and added to the target shader. The new variable is
989 * added to \b both the instruction stream and the symbol table.
990 *
991 * \param inst IR tree that is to be processed.
992 * \param symbols Symbol table containing global scope symbols in the
993 * linked shader.
994 * \param instructions Instruction stream where new variable declarations
995 * should be added.
996 */
997void
Eric Anholt8273bd42010-08-04 12:34:56 -0700998remap_variables(ir_instruction *inst, struct gl_shader *target,
999 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -07001000{
1001 class remap_visitor : public ir_hierarchical_visitor {
1002 public:
Eric Anholt8273bd42010-08-04 12:34:56 -07001003 remap_visitor(struct gl_shader *target,
Ian Romanick7e2aa912010-07-19 17:12:42 -07001004 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -07001005 {
Eric Anholt8273bd42010-08-04 12:34:56 -07001006 this->target = target;
1007 this->symbols = target->symbols;
1008 this->instructions = target->ir;
Ian Romanick7e2aa912010-07-19 17:12:42 -07001009 this->temps = temps;
Ian Romanick31a97862010-07-12 18:48:50 -07001010 }
1011
1012 virtual ir_visitor_status visit(ir_dereference_variable *ir)
1013 {
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001014 if (ir->var->data.mode == ir_var_temporary) {
Ian Romanick7e2aa912010-07-19 17:12:42 -07001015 ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var);
1016
1017 assert(var != NULL);
1018 ir->var = var;
1019 return visit_continue;
1020 }
1021
Ian Romanick31a97862010-07-12 18:48:50 -07001022 ir_variable *const existing =
1023 this->symbols->get_variable(ir->var->name);
1024 if (existing != NULL)
1025 ir->var = existing;
1026 else {
Eric Anholt8273bd42010-08-04 12:34:56 -07001027 ir_variable *copy = ir->var->clone(this->target, NULL);
Ian Romanick31a97862010-07-12 18:48:50 -07001028
Eric Anholt001eee52010-11-05 06:11:24 -07001029 this->symbols->add_variable(copy);
Ian Romanick31a97862010-07-12 18:48:50 -07001030 this->instructions->push_head(copy);
Ian Romanick7e2aa912010-07-19 17:12:42 -07001031 ir->var = copy;
Ian Romanick31a97862010-07-12 18:48:50 -07001032 }
1033
1034 return visit_continue;
1035 }
1036
1037 private:
Eric Anholt8273bd42010-08-04 12:34:56 -07001038 struct gl_shader *target;
Ian Romanick31a97862010-07-12 18:48:50 -07001039 glsl_symbol_table *symbols;
1040 exec_list *instructions;
Ian Romanick7e2aa912010-07-19 17:12:42 -07001041 hash_table *temps;
Ian Romanick31a97862010-07-12 18:48:50 -07001042 };
1043
Eric Anholt8273bd42010-08-04 12:34:56 -07001044 remap_visitor v(target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -07001045
1046 inst->accept(&v);
1047}
1048
1049
1050/**
1051 * Move non-declarations from one instruction stream to another
1052 *
1053 * The intended usage pattern of this function is to pass the pointer to the
Eric Anholt62c47632010-07-29 13:52:25 -07001054 * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node
Ian Romanick31a97862010-07-12 18:48:50 -07001055 * pointer) for \c last and \c false for \c make_copies on the first
1056 * call. Successive calls pass the return value of the previous call for
1057 * \c last and \c true for \c make_copies.
1058 *
1059 * \param instructions Source instruction stream
1060 * \param last Instruction after which new instructions should be
1061 * inserted in the target instruction stream
1062 * \param make_copies Flag selecting whether instructions in \c instructions
1063 * should be copied (via \c ir_instruction::clone) into the
1064 * target list or moved.
1065 *
1066 * \return
1067 * The new "last" instruction in the target instruction stream. This pointer
1068 * is suitable for use as the \c last parameter of a later call to this
1069 * function.
1070 */
1071exec_node *
1072move_non_declarations(exec_list *instructions, exec_node *last,
1073 bool make_copies, gl_shader *target)
1074{
Ian Romanick7e2aa912010-07-19 17:12:42 -07001075 hash_table *temps = NULL;
1076
1077 if (make_copies)
1078 temps = hash_table_ctor(0, hash_table_pointer_hash,
1079 hash_table_pointer_compare);
1080
Ian Romanick303c99f2010-07-19 12:34:56 -07001081 foreach_list_safe(node, instructions) {
Ian Romanick31a97862010-07-12 18:48:50 -07001082 ir_instruction *inst = (ir_instruction *) node;
1083
Ian Romanick7e2aa912010-07-19 17:12:42 -07001084 if (inst->as_function())
Ian Romanick31a97862010-07-12 18:48:50 -07001085 continue;
1086
Ian Romanick7e2aa912010-07-19 17:12:42 -07001087 ir_variable *var = inst->as_variable();
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001088 if ((var != NULL) && (var->data.mode != ir_var_temporary))
Ian Romanick7e2aa912010-07-19 17:12:42 -07001089 continue;
1090
1091 assert(inst->as_assignment()
Kenneth Graunked884f602012-03-20 15:56:37 -07001092 || inst->as_call()
Kenneth Graunkeb45a68e2012-10-24 13:17:24 -07001093 || inst->as_if() /* for initializers with the ?: operator */
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001094 || ((var != NULL) && (var->data.mode == ir_var_temporary)));
Ian Romanick31a97862010-07-12 18:48:50 -07001095
1096 if (make_copies) {
Eric Anholt8273bd42010-08-04 12:34:56 -07001097 inst = inst->clone(target, NULL);
Ian Romanick7e2aa912010-07-19 17:12:42 -07001098
1099 if (var != NULL)
1100 hash_table_insert(temps, inst, var);
1101 else
Eric Anholt8273bd42010-08-04 12:34:56 -07001102 remap_variables(inst, target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -07001103 } else {
1104 inst->remove();
1105 }
1106
1107 last->insert_after(inst);
1108 last = inst;
1109 }
1110
Ian Romanick7e2aa912010-07-19 17:12:42 -07001111 if (make_copies)
1112 hash_table_dtor(temps);
1113
Ian Romanick31a97862010-07-12 18:48:50 -07001114 return last;
1115}
1116
1117/**
Ian Romanick15ce87e2010-07-09 15:28:22 -07001118 * Get the function signature for main from a shader
1119 */
1120static ir_function_signature *
1121get_main_function_signature(gl_shader *sh)
1122{
1123 ir_function *const f = sh->symbols->get_function("main");
1124 if (f != NULL) {
1125 exec_list void_parameters;
1126
1127 /* Look for the 'void main()' signature and ensure that it's defined.
1128 * This keeps the linker from accidentally pick a shader that just
1129 * contains a prototype for main.
1130 *
1131 * We don't have to check for multiple definitions of main (in multiple
1132 * shaders) because that would have already been caught above.
1133 */
Kenneth Graunke3e820e32013-08-30 23:11:55 -07001134 ir_function_signature *sig = f->matching_signature(NULL, &void_parameters);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001135 if ((sig != NULL) && sig->is_defined) {
1136 return sig;
1137 }
1138 }
1139
1140 return NULL;
1141}
1142
1143
1144/**
Brian Paul84a12732012-02-02 20:10:40 -07001145 * This class is only used in link_intrastage_shaders() below but declaring
1146 * it inside that function leads to compiler warnings with some versions of
1147 * gcc.
1148 */
1149class array_sizing_visitor : public ir_hierarchical_visitor {
1150public:
Paul Berry15e05b92013-09-25 14:07:37 -07001151 array_sizing_visitor()
1152 : mem_ctx(ralloc_context(NULL)),
1153 unnamed_interfaces(hash_table_ctor(0, hash_table_pointer_hash,
1154 hash_table_pointer_compare))
1155 {
1156 }
1157
1158 ~array_sizing_visitor()
1159 {
1160 hash_table_dtor(this->unnamed_interfaces);
1161 ralloc_free(this->mem_ctx);
1162 }
1163
Brian Paul84a12732012-02-02 20:10:40 -07001164 virtual ir_visitor_status visit(ir_variable *var)
1165 {
Tapani Pälli447bb902013-12-12 15:08:59 +02001166 fixup_type(&var->type, var->data.max_array_access);
Paul Berrye2266692013-09-23 10:44:19 -07001167 if (var->type->is_interface()) {
1168 if (interface_contains_unsized_arrays(var->type)) {
1169 const glsl_type *new_type =
1170 resize_interface_members(var->type, var->max_ifc_array_access);
1171 var->type = new_type;
1172 var->change_interface_type(new_type);
1173 }
1174 } else if (var->type->is_array() &&
1175 var->type->fields.array->is_interface()) {
1176 if (interface_contains_unsized_arrays(var->type->fields.array)) {
1177 const glsl_type *new_type =
1178 resize_interface_members(var->type->fields.array,
1179 var->max_ifc_array_access);
1180 var->change_interface_type(new_type);
1181 var->type =
1182 glsl_type::get_array_instance(new_type, var->type->length);
1183 }
Paul Berry15e05b92013-09-25 14:07:37 -07001184 } else if (const glsl_type *ifc_type = var->get_interface_type()) {
1185 /* Store a pointer to the variable in the unnamed_interfaces
1186 * hashtable.
1187 */
1188 ir_variable **interface_vars = (ir_variable **)
1189 hash_table_find(this->unnamed_interfaces, ifc_type);
1190 if (interface_vars == NULL) {
1191 interface_vars = rzalloc_array(mem_ctx, ir_variable *,
1192 ifc_type->length);
1193 hash_table_insert(this->unnamed_interfaces, interface_vars,
1194 ifc_type);
1195 }
1196 unsigned index = ifc_type->field_index(var->name);
1197 assert(index < ifc_type->length);
1198 assert(interface_vars[index] == NULL);
1199 interface_vars[index] = var;
Brian Paul84a12732012-02-02 20:10:40 -07001200 }
1201 return visit_continue;
1202 }
Paul Berrye2266692013-09-23 10:44:19 -07001203
Paul Berry15e05b92013-09-25 14:07:37 -07001204 /**
1205 * For each unnamed interface block that was discovered while running the
1206 * visitor, adjust the interface type to reflect the newly assigned array
1207 * sizes, and fix up the ir_variable nodes to point to the new interface
1208 * type.
1209 */
1210 void fixup_unnamed_interface_types()
1211 {
1212 hash_table_call_foreach(this->unnamed_interfaces,
1213 fixup_unnamed_interface_type, NULL);
1214 }
1215
Paul Berrye2266692013-09-23 10:44:19 -07001216private:
1217 /**
1218 * If the type pointed to by \c type represents an unsized array, replace
1219 * it with a sized array whose size is determined by max_array_access.
1220 */
1221 static void fixup_type(const glsl_type **type, unsigned max_array_access)
1222 {
Timothy Arcerib59c5922013-10-23 21:31:27 +11001223 if ((*type)->is_unsized_array()) {
Paul Berrye2266692013-09-23 10:44:19 -07001224 *type = glsl_type::get_array_instance((*type)->fields.array,
1225 max_array_access + 1);
1226 assert(*type != NULL);
1227 }
1228 }
1229
1230 /**
1231 * Determine whether the given interface type contains unsized arrays (if
1232 * it doesn't, array_sizing_visitor doesn't need to process it).
1233 */
1234 static bool interface_contains_unsized_arrays(const glsl_type *type)
1235 {
1236 for (unsigned i = 0; i < type->length; i++) {
1237 const glsl_type *elem_type = type->fields.structure[i].type;
Timothy Arcerib59c5922013-10-23 21:31:27 +11001238 if (elem_type->is_unsized_array())
Paul Berrye2266692013-09-23 10:44:19 -07001239 return true;
1240 }
1241 return false;
1242 }
1243
1244 /**
1245 * Create a new interface type based on the given type, with unsized arrays
1246 * replaced by sized arrays whose size is determined by
1247 * max_ifc_array_access.
1248 */
1249 static const glsl_type *
1250 resize_interface_members(const glsl_type *type,
1251 const unsigned *max_ifc_array_access)
1252 {
1253 unsigned num_fields = type->length;
1254 glsl_struct_field *fields = new glsl_struct_field[num_fields];
1255 memcpy(fields, type->fields.structure,
1256 num_fields * sizeof(*fields));
1257 for (unsigned i = 0; i < num_fields; i++) {
1258 fixup_type(&fields[i].type, max_ifc_array_access[i]);
1259 }
1260 glsl_interface_packing packing =
1261 (glsl_interface_packing) type->interface_packing;
1262 const glsl_type *new_ifc_type =
1263 glsl_type::get_interface_instance(fields, num_fields,
1264 packing, type->name);
1265 delete [] fields;
1266 return new_ifc_type;
1267 }
Paul Berry15e05b92013-09-25 14:07:37 -07001268
1269 static void fixup_unnamed_interface_type(const void *key, void *data,
1270 void *)
1271 {
1272 const glsl_type *ifc_type = (const glsl_type *) key;
1273 ir_variable **interface_vars = (ir_variable **) data;
1274 unsigned num_fields = ifc_type->length;
1275 glsl_struct_field *fields = new glsl_struct_field[num_fields];
1276 memcpy(fields, ifc_type->fields.structure,
1277 num_fields * sizeof(*fields));
1278 bool interface_type_changed = false;
1279 for (unsigned i = 0; i < num_fields; i++) {
1280 if (interface_vars[i] != NULL &&
1281 fields[i].type != interface_vars[i]->type) {
1282 fields[i].type = interface_vars[i]->type;
1283 interface_type_changed = true;
1284 }
1285 }
1286 if (!interface_type_changed) {
1287 delete [] fields;
1288 return;
1289 }
1290 glsl_interface_packing packing =
1291 (glsl_interface_packing) ifc_type->interface_packing;
1292 const glsl_type *new_ifc_type =
1293 glsl_type::get_interface_instance(fields, num_fields, packing,
1294 ifc_type->name);
1295 delete [] fields;
1296 for (unsigned i = 0; i < num_fields; i++) {
1297 if (interface_vars[i] != NULL)
1298 interface_vars[i]->change_interface_type(new_ifc_type);
1299 }
1300 }
1301
1302 /**
1303 * Memory context used to allocate the data in \c unnamed_interfaces.
1304 */
1305 void *mem_ctx;
1306
1307 /**
1308 * Hash table from const glsl_type * to an array of ir_variable *'s
1309 * pointing to the ir_variables constituting each unnamed interface block.
1310 */
1311 hash_table *unnamed_interfaces;
Brian Paul84a12732012-02-02 20:10:40 -07001312};
1313
Brian Paul84a12732012-02-02 20:10:40 -07001314/**
Anuj Phogat35f11e82014-02-05 15:01:58 -08001315 * Performs the cross-validation of layout qualifiers specified in
1316 * redeclaration of gl_FragCoord for the attached fragment shaders,
1317 * and propagates them to the linked FS and linked shader program.
1318 */
1319static void
1320link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
1321 struct gl_shader *linked_shader,
1322 struct gl_shader **shader_list,
1323 unsigned num_shaders)
1324{
1325 linked_shader->redeclares_gl_fragcoord = false;
1326 linked_shader->uses_gl_fragcoord = false;
1327 linked_shader->origin_upper_left = false;
1328 linked_shader->pixel_center_integer = false;
1329
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08001330 if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
1331 (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
Anuj Phogat35f11e82014-02-05 15:01:58 -08001332 return;
1333
1334 for (unsigned i = 0; i < num_shaders; i++) {
1335 struct gl_shader *shader = shader_list[i];
1336 /* From the GLSL 1.50 spec, page 39:
1337 *
1338 * "If gl_FragCoord is redeclared in any fragment shader in a program,
1339 * it must be redeclared in all the fragment shaders in that program
1340 * that have a static use gl_FragCoord."
1341 *
1342 * Exclude the case when one of the 'linked_shader' or 'shader' redeclares
1343 * gl_FragCoord with no layout qualifiers but the other one doesn't
1344 * redeclare it. If we strictly follow GLSL 1.50 spec's language, it
1345 * should be a link error. But, generating link error for this case will
1346 * be a wrong behaviour which spec didn't intend to do and it could also
1347 * break some applications.
1348 */
1349 if ((linked_shader->redeclares_gl_fragcoord
1350 && !shader->redeclares_gl_fragcoord
1351 && shader->uses_gl_fragcoord
1352 && (linked_shader->origin_upper_left
1353 || linked_shader->pixel_center_integer))
1354 || (shader->redeclares_gl_fragcoord
1355 && !linked_shader->redeclares_gl_fragcoord
1356 && linked_shader->uses_gl_fragcoord
1357 && (shader->origin_upper_left
1358 || shader->pixel_center_integer))) {
1359 linker_error(prog, "fragment shader defined with conflicting "
1360 "layout qualifiers for gl_FragCoord\n");
1361 }
1362
1363 /* From the GLSL 1.50 spec, page 39:
1364 *
1365 * "All redeclarations of gl_FragCoord in all fragment shaders in a
1366 * single program must have the same set of qualifiers."
1367 */
1368 if (linked_shader->redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord
1369 && (shader->origin_upper_left != linked_shader->origin_upper_left
1370 || shader->pixel_center_integer != linked_shader->pixel_center_integer)) {
1371 linker_error(prog, "fragment shader defined with conflicting "
1372 "layout qualifiers for gl_FragCoord\n");
1373 }
1374
1375 /* Update the linked shader state.  Note that uses_gl_fragcoord should
1376 * accumulate the results.  The other values should replace.  If there
1377 * are multiple redeclarations, all the fields except uses_gl_fragcoord
1378 * are already known to be the same.
1379 */
1380 if (shader->redeclares_gl_fragcoord || shader->uses_gl_fragcoord) {
1381 linked_shader->redeclares_gl_fragcoord =
1382 shader->redeclares_gl_fragcoord;
1383 linked_shader->uses_gl_fragcoord = linked_shader->uses_gl_fragcoord
1384 || shader->uses_gl_fragcoord;
1385 linked_shader->origin_upper_left = shader->origin_upper_left;
1386 linked_shader->pixel_center_integer = shader->pixel_center_integer;
1387 }
1388 }
1389}
1390
1391/**
Eric Anholt6065a872013-06-12 18:12:40 -07001392 * Performs the cross-validation of geometry shader max_vertices and
1393 * primitive type layout qualifiers for the attached geometry shaders,
1394 * and propagates them to the linked GS and linked shader program.
1395 */
1396static void
1397link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
1398 struct gl_shader *linked_shader,
1399 struct gl_shader **shader_list,
1400 unsigned num_shaders)
1401{
1402 linked_shader->Geom.VerticesOut = 0;
Jordan Justen31340202014-01-25 02:17:21 -08001403 linked_shader->Geom.Invocations = 0;
Eric Anholt6065a872013-06-12 18:12:40 -07001404 linked_shader->Geom.InputType = PRIM_UNKNOWN;
1405 linked_shader->Geom.OutputType = PRIM_UNKNOWN;
1406
1407 /* No in/out qualifiers defined for anything but GLSL 1.50+
1408 * geometry shaders so far.
1409 */
Paul Berrye3b86f02014-01-07 10:58:56 -08001410 if (linked_shader->Stage != MESA_SHADER_GEOMETRY || prog->Version < 150)
Eric Anholt6065a872013-06-12 18:12:40 -07001411 return;
1412
1413 /* From the GLSL 1.50 spec, page 46:
1414 *
1415 * "All geometry shader output layout declarations in a program
1416 * must declare the same layout and same value for
1417 * max_vertices. There must be at least one geometry output
1418 * layout declaration somewhere in a program, but not all
1419 * geometry shaders (compilation units) are required to
1420 * declare it."
1421 */
1422
1423 for (unsigned i = 0; i < num_shaders; i++) {
1424 struct gl_shader *shader = shader_list[i];
1425
1426 if (shader->Geom.InputType != PRIM_UNKNOWN) {
1427 if (linked_shader->Geom.InputType != PRIM_UNKNOWN &&
1428 linked_shader->Geom.InputType != shader->Geom.InputType) {
1429 linker_error(prog, "geometry shader defined with conflicting "
1430 "input types\n");
1431 return;
1432 }
1433 linked_shader->Geom.InputType = shader->Geom.InputType;
1434 }
1435
1436 if (shader->Geom.OutputType != PRIM_UNKNOWN) {
1437 if (linked_shader->Geom.OutputType != PRIM_UNKNOWN &&
1438 linked_shader->Geom.OutputType != shader->Geom.OutputType) {
1439 linker_error(prog, "geometry shader defined with conflicting "
1440 "output types\n");
1441 return;
1442 }
1443 linked_shader->Geom.OutputType = shader->Geom.OutputType;
1444 }
1445
1446 if (shader->Geom.VerticesOut != 0) {
1447 if (linked_shader->Geom.VerticesOut != 0 &&
1448 linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) {
1449 linker_error(prog, "geometry shader defined with conflicting "
1450 "output vertex count (%d and %d)\n",
1451 linked_shader->Geom.VerticesOut,
1452 shader->Geom.VerticesOut);
1453 return;
1454 }
1455 linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut;
1456 }
Jordan Justen31340202014-01-25 02:17:21 -08001457
1458 if (shader->Geom.Invocations != 0) {
1459 if (linked_shader->Geom.Invocations != 0 &&
1460 linked_shader->Geom.Invocations != shader->Geom.Invocations) {
1461 linker_error(prog, "geometry shader defined with conflicting "
1462 "invocation count (%d and %d)\n",
1463 linked_shader->Geom.Invocations,
1464 shader->Geom.Invocations);
1465 return;
1466 }
1467 linked_shader->Geom.Invocations = shader->Geom.Invocations;
1468 }
Eric Anholt6065a872013-06-12 18:12:40 -07001469 }
1470
1471 /* Just do the intrastage -> interstage propagation right now,
1472 * since we already know we're in the right type of shader program
1473 * for doing it.
1474 */
1475 if (linked_shader->Geom.InputType == PRIM_UNKNOWN) {
1476 linker_error(prog,
1477 "geometry shader didn't declare primitive input type\n");
1478 return;
1479 }
1480 prog->Geom.InputType = linked_shader->Geom.InputType;
1481
1482 if (linked_shader->Geom.OutputType == PRIM_UNKNOWN) {
1483 linker_error(prog,
1484 "geometry shader didn't declare primitive output type\n");
1485 return;
1486 }
1487 prog->Geom.OutputType = linked_shader->Geom.OutputType;
1488
1489 if (linked_shader->Geom.VerticesOut == 0) {
1490 linker_error(prog,
1491 "geometry shader didn't declare max_vertices\n");
1492 return;
1493 }
1494 prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut;
Jordan Justen31340202014-01-25 02:17:21 -08001495
1496 if (linked_shader->Geom.Invocations == 0)
1497 linked_shader->Geom.Invocations = 1;
1498
1499 prog->Geom.Invocations = linked_shader->Geom.Invocations;
Eric Anholt6065a872013-06-12 18:12:40 -07001500}
1501
Paul Berry28ce6042014-01-08 11:59:28 -08001502
1503/**
1504 * Perform cross-validation of compute shader local_size_{x,y,z} layout
1505 * qualifiers for the attached compute shaders, and propagate them to the
1506 * linked CS and linked shader program.
1507 */
1508static void
1509link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
1510 struct gl_shader *linked_shader,
1511 struct gl_shader **shader_list,
1512 unsigned num_shaders)
1513{
1514 for (int i = 0; i < 3; i++)
1515 linked_shader->Comp.LocalSize[i] = 0;
1516
1517 /* This function is called for all shader stages, but it only has an effect
1518 * for compute shaders.
1519 */
1520 if (linked_shader->Stage != MESA_SHADER_COMPUTE)
1521 return;
1522
1523 /* From the ARB_compute_shader spec, in the section describing local size
1524 * declarations:
1525 *
1526 * If multiple compute shaders attached to a single program object
1527 * declare local work-group size, the declarations must be identical;
1528 * otherwise a link-time error results. Furthermore, if a program
1529 * object contains any compute shaders, at least one must contain an
1530 * input layout qualifier specifying the local work sizes of the
1531 * program, or a link-time error will occur.
1532 */
1533 for (unsigned sh = 0; sh < num_shaders; sh++) {
1534 struct gl_shader *shader = shader_list[sh];
1535
1536 if (shader->Comp.LocalSize[0] != 0) {
1537 if (linked_shader->Comp.LocalSize[0] != 0) {
1538 for (int i = 0; i < 3; i++) {
1539 if (linked_shader->Comp.LocalSize[i] !=
1540 shader->Comp.LocalSize[i]) {
1541 linker_error(prog, "compute shader defined with conflicting "
1542 "local sizes\n");
1543 return;
1544 }
1545 }
1546 }
1547 for (int i = 0; i < 3; i++)
1548 linked_shader->Comp.LocalSize[i] = shader->Comp.LocalSize[i];
1549 }
1550 }
1551
1552 /* Just do the intrastage -> interstage propagation right now,
1553 * since we already know we're in the right type of shader program
1554 * for doing it.
1555 */
1556 if (linked_shader->Comp.LocalSize[0] == 0) {
1557 linker_error(prog, "compute shader didn't declare local size\n");
1558 return;
1559 }
1560 for (int i = 0; i < 3; i++)
1561 prog->Comp.LocalSize[i] = linked_shader->Comp.LocalSize[i];
1562}
1563
1564
Eric Anholt6065a872013-06-12 18:12:40 -07001565/**
Ian Romanick3fb87872010-07-09 14:09:34 -07001566 * Combine a group of shaders for a single stage to generate a linked shader
1567 *
1568 * \note
1569 * If this function is supplied a single shader, it is cloned, and the new
1570 * shader is returned.
1571 */
1572static struct gl_shader *
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001573link_intrastage_shaders(void *mem_ctx,
1574 struct gl_context *ctx,
Eric Anholt5d0f4302010-08-18 12:02:35 -07001575 struct gl_shader_program *prog,
Ian Romanick3fb87872010-07-09 14:09:34 -07001576 struct gl_shader **shader_list,
1577 unsigned num_shaders)
1578{
Eric Anholtf609cf72012-04-27 13:52:56 -07001579 struct gl_uniform_block *uniform_blocks = NULL;
Eric Anholtf609cf72012-04-27 13:52:56 -07001580
Ian Romanick13f782c2010-06-29 18:53:38 -07001581 /* Check that global variables defined in multiple shaders are consistent.
1582 */
Paul Berryb95d2372013-07-27 11:08:31 -07001583 cross_validate_globals(prog, shader_list, num_shaders, false);
1584 if (!prog->LinkStatus)
Ian Romanick13f782c2010-06-29 18:53:38 -07001585 return NULL;
1586
Jordan Justen4a0bcd92013-05-20 23:42:49 -07001587 /* Check that interface blocks defined in multiple shaders are consistent.
1588 */
Paul Berryb95d2372013-07-27 11:08:31 -07001589 validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list,
1590 num_shaders);
1591 if (!prog->LinkStatus)
Jordan Justen4a0bcd92013-05-20 23:42:49 -07001592 return NULL;
1593
Paul Berry4682b9b2013-07-27 15:07:08 -07001594 /* Link up uniform blocks defined within this stage. */
1595 const unsigned num_uniform_blocks =
Ian Romanick514f8c72013-01-22 01:09:16 -05001596 link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
1597 &uniform_blocks);
Juha-Pekka Heikkila088da372014-04-03 17:06:42 +03001598 if (!prog->LinkStatus)
1599 return NULL;
Eric Anholtf609cf72012-04-27 13:52:56 -07001600
Ian Romanick13f782c2010-06-29 18:53:38 -07001601 /* Check that there is only a single definition of each function signature
1602 * across all shaders.
1603 */
1604 for (unsigned i = 0; i < (num_shaders - 1); i++) {
Matt Turner4d784462014-06-24 21:34:05 -07001605 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
1606 ir_function *const f = node->as_function();
Ian Romanick13f782c2010-06-29 18:53:38 -07001607
1608 if (f == NULL)
1609 continue;
1610
1611 for (unsigned j = i + 1; j < num_shaders; j++) {
1612 ir_function *const other =
1613 shader_list[j]->symbols->get_function(f->name);
1614
1615 /* If the other shader has no function (and therefore no function
1616 * signatures) with the same name, skip to the next shader.
1617 */
1618 if (other == NULL)
1619 continue;
1620
Matt Turner4d784462014-06-24 21:34:05 -07001621 foreach_in_list(ir_function_signature, sig, &f->signatures) {
Kenneth Graunke4b0bac02013-08-30 16:12:55 -07001622 if (!sig->is_defined || sig->is_builtin())
Ian Romanick13f782c2010-06-29 18:53:38 -07001623 continue;
1624
1625 ir_function_signature *other_sig =
Kenneth Graunke3e820e32013-08-30 23:11:55 -07001626 other->exact_matching_signature(NULL, &sig->parameters);
Ian Romanick13f782c2010-06-29 18:53:38 -07001627
1628 if ((other_sig != NULL) && other_sig->is_defined
Kenneth Graunke4b0bac02013-08-30 16:12:55 -07001629 && !other_sig->is_builtin()) {
Ian Romanick586e7412011-07-28 14:04:09 -07001630 linker_error(prog, "function `%s' is multiply defined",
1631 f->name);
Ian Romanick13f782c2010-06-29 18:53:38 -07001632 return NULL;
1633 }
1634 }
1635 }
1636 }
1637 }
1638
1639 /* Find the shader that defines main, and make a clone of it.
1640 *
1641 * Starting with the clone, search for undefined references. If one is
1642 * found, find the shader that defines it. Clone the reference and add
1643 * it to the shader. Repeat until there are no undefined references or
1644 * until a reference cannot be resolved.
1645 */
Ian Romanick15ce87e2010-07-09 15:28:22 -07001646 gl_shader *main = NULL;
1647 for (unsigned i = 0; i < num_shaders; i++) {
1648 if (get_main_function_signature(shader_list[i]) != NULL) {
1649 main = shader_list[i];
1650 break;
1651 }
1652 }
Ian Romanick13f782c2010-06-29 18:53:38 -07001653
Ian Romanick15ce87e2010-07-09 15:28:22 -07001654 if (main == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07001655 linker_error(prog, "%s shader lacks `main'\n",
Paul Berrye3b86f02014-01-07 10:58:56 -08001656 _mesa_shader_stage_to_string(shader_list[0]->Stage));
Ian Romanick15ce87e2010-07-09 15:28:22 -07001657 return NULL;
1658 }
1659
Ian Romanick4a455952010-10-13 15:13:02 -07001660 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001661 linked->ir = new(linked) exec_list;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001662 clone_ir_list(mem_ctx, linked->ir, main->ir);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001663
Eric Anholtf609cf72012-04-27 13:52:56 -07001664 linked->UniformBlocks = uniform_blocks;
1665 linked->NumUniformBlocks = num_uniform_blocks;
1666 ralloc_steal(linked, linked->UniformBlocks);
1667
Anuj Phogat35f11e82014-02-05 15:01:58 -08001668 link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
Eric Anholt6065a872013-06-12 18:12:40 -07001669 link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
Paul Berry28ce6042014-01-08 11:59:28 -08001670 link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
Eric Anholt6065a872013-06-12 18:12:40 -07001671
Ian Romanick15ce87e2010-07-09 15:28:22 -07001672 populate_symbol_table(linked);
Ian Romanick13f782c2010-06-29 18:53:38 -07001673
Ian Romanick31a97862010-07-12 18:48:50 -07001674 /* The a pointer to the main function in the final linked shader (i.e., the
1675 * copy of the original shader that contained the main function).
1676 */
1677 ir_function_signature *const main_sig = get_main_function_signature(linked);
1678
1679 /* Move any instructions other than variable declarations or function
1680 * declarations into main.
1681 */
Ian Romanick9303e352010-07-19 12:33:54 -07001682 exec_node *insertion_point =
1683 move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false,
1684 linked);
1685
Ian Romanick31a97862010-07-12 18:48:50 -07001686 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick9303e352010-07-19 12:33:54 -07001687 if (shader_list[i] == main)
1688 continue;
1689
Ian Romanick31a97862010-07-12 18:48:50 -07001690 insertion_point = move_non_declarations(shader_list[i]->ir,
Ian Romanick9303e352010-07-19 12:33:54 -07001691 insertion_point, true, linked);
Ian Romanick31a97862010-07-12 18:48:50 -07001692 }
1693
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001694 /* Check if any shader needs built-in functions. */
1695 bool need_builtins = false;
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001696 for (unsigned i = 0; i < num_shaders; i++) {
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001697 if (shader_list[i]->uses_builtin_functions) {
1698 need_builtins = true;
1699 break;
1700 }
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001701 }
1702
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001703 bool ok;
1704 if (need_builtins) {
1705 /* Make a temporary array one larger than shader_list, which will hold
1706 * the built-in function shader as well.
1707 */
1708 gl_shader **linking_shaders = (gl_shader **)
1709 calloc(num_shaders + 1, sizeof(gl_shader *));
1710 memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *));
1711 linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader();
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001712
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001713 ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1);
1714
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001715 free(linking_shaders);
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001716 } else {
1717 ok = link_function_calls(prog, linked, shader_list, num_shaders);
1718 }
1719
1720
1721 if (!ok) {
1722 ctx->Driver.DeleteShader(ctx, linked);
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001723 return NULL;
Ian Romanick4a455952010-10-13 15:13:02 -07001724 }
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001725
Paul Berryc148ef62011-08-03 15:37:01 -07001726 /* At this point linked should contain all of the linked IR, so
1727 * validate it to make sure nothing went wrong.
1728 */
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001729 validate_ir_tree(linked->ir);
Paul Berryc148ef62011-08-03 15:37:01 -07001730
Paul Berry7cfefe62013-07-30 21:13:48 -07001731 /* Set the size of geometry shader input arrays */
Paul Berrye3b86f02014-01-07 10:58:56 -08001732 if (linked->Stage == MESA_SHADER_GEOMETRY) {
Paul Berry7cfefe62013-07-30 21:13:48 -07001733 unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
1734 geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
Matt Turner4d784462014-06-24 21:34:05 -07001735 foreach_in_list(ir_instruction, ir, linked->ir) {
Paul Berry7cfefe62013-07-30 21:13:48 -07001736 ir->accept(&input_resize_visitor);
1737 }
1738 }
1739
Ian Romanickc87e9ef2011-01-25 12:04:08 -08001740 /* Make a pass over all variable declarations to ensure that arrays with
Ian Romanick6f539212010-12-07 18:30:33 -08001741 * unspecified sizes have a size specified. The size is inferred from the
1742 * max_array_access field.
1743 */
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001744 array_sizing_visitor v;
1745 v.run(linked->ir);
Paul Berry15e05b92013-09-25 14:07:37 -07001746 v.fixup_unnamed_interface_types();
Ian Romanick6f539212010-12-07 18:30:33 -08001747
Ian Romanick3fb87872010-07-09 14:09:34 -07001748 return linked;
1749}
1750
Eric Anholta721abf2010-08-23 10:32:01 -07001751/**
1752 * Update the sizes of linked shader uniform arrays to the maximum
1753 * array index used.
1754 *
1755 * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec:
1756 *
1757 * If one or more elements of an array are active,
1758 * GetActiveUniform will return the name of the array in name,
1759 * subject to the restrictions listed above. The type of the array
1760 * is returned in type. The size parameter contains the highest
1761 * array element index used, plus one. The compiler or linker
1762 * determines the highest index used. There will be only one
1763 * active uniform reported by the GL per uniform array.
1764
1765 */
1766static void
Eric Anholt586b4b52010-09-28 14:32:16 -07001767update_array_sizes(struct gl_shader_program *prog)
Eric Anholta721abf2010-08-23 10:32:01 -07001768{
Paul Berry665b8d72014-01-07 10:11:39 -08001769 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07001770 if (prog->_LinkedShaders[i] == NULL)
1771 continue;
1772
Matt Turner4d784462014-06-24 21:34:05 -07001773 foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
1774 ir_variable *const var = node->as_variable();
Eric Anholta721abf2010-08-23 10:32:01 -07001775
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001776 if ((var == NULL) || (var->data.mode != ir_var_uniform) ||
Eric Anholta721abf2010-08-23 10:32:01 -07001777 !var->type->is_array())
1778 continue;
1779
Eric Anholt9feb4032012-05-01 14:43:31 -07001780 /* GL_ARB_uniform_buffer_object says that std140 uniforms
1781 * will not be eliminated. Since we always do std140, just
1782 * don't resize arrays in UBOs.
Francisco Jerez5c114932013-09-11 12:14:46 -07001783 *
1784 * Atomic counters are supposed to get deterministic
1785 * locations assigned based on the declaration ordering and
1786 * sizes, array compaction would mess that up.
Eric Anholt9feb4032012-05-01 14:43:31 -07001787 */
Francisco Jerez5c114932013-09-11 12:14:46 -07001788 if (var->is_in_uniform_block() || var->type->contains_atomic())
Eric Anholt9feb4032012-05-01 14:43:31 -07001789 continue;
1790
Tapani Pälli447bb902013-12-12 15:08:59 +02001791 unsigned int size = var->data.max_array_access;
Paul Berry665b8d72014-01-07 10:11:39 -08001792 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07001793 if (prog->_LinkedShaders[j] == NULL)
1794 continue;
1795
Matt Turner4d784462014-06-24 21:34:05 -07001796 foreach_in_list(ir_instruction, node2, prog->_LinkedShaders[j]->ir) {
1797 ir_variable *other_var = node2->as_variable();
Eric Anholta721abf2010-08-23 10:32:01 -07001798 if (!other_var)
1799 continue;
1800
1801 if (strcmp(var->name, other_var->name) == 0 &&
Tapani Pälli447bb902013-12-12 15:08:59 +02001802 other_var->data.max_array_access > size) {
1803 size = other_var->data.max_array_access;
Eric Anholta721abf2010-08-23 10:32:01 -07001804 }
1805 }
1806 }
Eric Anholt586b4b52010-09-28 14:32:16 -07001807
Fabian Bieler63684782013-06-14 13:37:07 +02001808 if (size + 1 != var->type->length) {
Ian Romanick89d81ab2011-01-25 10:41:20 -08001809 /* If this is a built-in uniform (i.e., it's backed by some
1810 * fixed-function state), adjust the number of state slots to
1811 * match the new array size. The number of slots per array entry
Bryan Cainf18a0862011-04-23 19:29:15 -05001812 * is not known. It seems safe to assume that the total number of
Ian Romanick89d81ab2011-01-25 10:41:20 -08001813 * slots is an integer multiple of the number of array elements.
1814 * Determine the number of slots per array element by dividing by
1815 * the old (total) size.
1816 */
1817 if (var->num_state_slots > 0) {
1818 var->num_state_slots = (size + 1)
1819 * (var->num_state_slots / var->type->length);
1820 }
1821
Eric Anholta721abf2010-08-23 10:32:01 -07001822 var->type = glsl_type::get_array_instance(var->type->fields.array,
1823 size + 1);
1824 /* FINISHME: We should update the types of array
1825 * dereferences of this variable now.
1826 */
1827 }
1828 }
1829 }
1830}
1831
Ian Romanick69846702010-06-22 17:29:19 -07001832/**
Bryan Cainf18a0862011-04-23 19:29:15 -05001833 * Find a contiguous set of available bits in a bitmask.
Ian Romanick69846702010-06-22 17:29:19 -07001834 *
1835 * \param used_mask Bits representing used (1) and unused (0) locations
1836 * \param needed_count Number of contiguous bits needed.
1837 *
1838 * \return
1839 * Base location of the available bits on success or -1 on failure.
1840 */
1841int
1842find_available_slots(unsigned used_mask, unsigned needed_count)
1843{
1844 unsigned needed_mask = (1 << needed_count) - 1;
1845 const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count;
1846
1847 /* The comparison to 32 is redundant, but without it GCC emits "warning:
1848 * cannot optimize possibly infinite loops" for the loop below.
1849 */
1850 if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32))
1851 return -1;
1852
1853 for (int i = 0; i <= max_bit_to_test; i++) {
1854 if ((needed_mask & ~used_mask) == needed_mask)
1855 return i;
1856
1857 needed_mask <<= 1;
1858 }
1859
1860 return -1;
1861}
1862
1863
Ian Romanickd32d4f72011-06-27 17:59:58 -07001864/**
1865 * Assign locations for either VS inputs for FS outputs
1866 *
1867 * \param prog Shader program whose variables need locations assigned
1868 * \param target_index Selector for the program target to receive location
1869 * assignmnets. Must be either \c MESA_SHADER_VERTEX or
1870 * \c MESA_SHADER_FRAGMENT.
1871 * \param max_index Maximum number of generic locations. This corresponds
1872 * to either the maximum number of draw buffers or the
1873 * maximum number of generic attributes.
1874 *
1875 * \return
1876 * If locations are successfully assigned, true is returned. Otherwise an
1877 * error is emitted to the shader link log and false is returned.
Ian Romanickd32d4f72011-06-27 17:59:58 -07001878 */
Ian Romanick69846702010-06-22 17:29:19 -07001879bool
Ian Romanickd32d4f72011-06-27 17:59:58 -07001880assign_attribute_or_color_locations(gl_shader_program *prog,
1881 unsigned target_index,
1882 unsigned max_index)
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001883{
Ian Romanickd32d4f72011-06-27 17:59:58 -07001884 /* Mark invalid locations as being used.
Ian Romanick9342d262010-06-22 17:41:37 -07001885 */
Ian Romanickd32d4f72011-06-27 17:59:58 -07001886 unsigned used_locations = (max_index >= 32)
1887 ? ~0 : ~((1 << max_index) - 1);
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001888
Ian Romanickd32d4f72011-06-27 17:59:58 -07001889 assert((target_index == MESA_SHADER_VERTEX)
1890 || (target_index == MESA_SHADER_FRAGMENT));
1891
1892 gl_shader *const sh = prog->_LinkedShaders[target_index];
1893 if (sh == NULL)
1894 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001895
Ian Romanick69846702010-06-22 17:29:19 -07001896 /* Operate in a total of four passes.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001897 *
1898 * 1. Invalidate the location assignments for all vertex shader inputs.
1899 *
1900 * 2. Assign locations for inputs that have user-defined (via
Ian Romanickb12b5d92011-11-04 16:08:52 -07001901 * glBindVertexAttribLocation) locations and outputs that have
1902 * user-defined locations (via glBindFragDataLocation).
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001903 *
Ian Romanick69846702010-06-22 17:29:19 -07001904 * 3. Sort the attributes without assigned locations by number of slots
1905 * required in decreasing order. Fragmentation caused by attribute
1906 * locations assigned by the application may prevent large attributes
1907 * from having enough contiguous space.
1908 *
1909 * 4. Assign locations to any inputs without assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001910 */
1911
Ian Romanickd32d4f72011-06-27 17:59:58 -07001912 const int generic_base = (target_index == MESA_SHADER_VERTEX)
Brian Paul7eb7d672011-07-07 16:47:59 -06001913 ? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001914
Ian Romanickd32d4f72011-06-27 17:59:58 -07001915 const enum ir_variable_mode direction =
Paul Berry42a29d82013-01-11 14:39:32 -08001916 (target_index == MESA_SHADER_VERTEX)
1917 ? ir_var_shader_in : ir_var_shader_out;
Ian Romanickd32d4f72011-06-27 17:59:58 -07001918
1919
Ian Romanick69846702010-06-22 17:29:19 -07001920 /* Temporary storage for the set of attributes that need locations assigned.
1921 */
1922 struct temp_attr {
1923 unsigned slots;
1924 ir_variable *var;
1925
1926 /* Used below in the call to qsort. */
1927 static int compare(const void *a, const void *b)
1928 {
1929 const temp_attr *const l = (const temp_attr *) a;
1930 const temp_attr *const r = (const temp_attr *) b;
1931
1932 /* Reversed because we want a descending order sort below. */
1933 return r->slots - l->slots;
1934 }
1935 } to_assign[16];
1936
1937 unsigned num_attr = 0;
1938
Matt Turner4d784462014-06-24 21:34:05 -07001939 foreach_in_list(ir_instruction, node, sh->ir) {
1940 ir_variable *const var = node->as_variable();
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001941
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001942 if ((var == NULL) || (var->data.mode != (unsigned) direction))
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001943 continue;
1944
Tapani Pälli447bb902013-12-12 15:08:59 +02001945 if (var->data.explicit_location) {
1946 if ((var->data.location >= (int)(max_index + generic_base))
1947 || (var->data.location < 0)) {
Ian Romanick586e7412011-07-28 14:04:09 -07001948 linker_error(prog,
1949 "invalid explicit location %d specified for `%s'\n",
Tapani Pälli447bb902013-12-12 15:08:59 +02001950 (var->data.location < 0)
1951 ? var->data.location
1952 : var->data.location - generic_base,
Ian Romanick586e7412011-07-28 14:04:09 -07001953 var->name);
Ian Romanick68a4fc92010-10-07 17:21:22 -07001954 return false;
Ian Romanick523b6112011-08-17 15:40:03 -07001955 }
1956 } else if (target_index == MESA_SHADER_VERTEX) {
1957 unsigned binding;
1958
1959 if (prog->AttributeBindings->get(binding, var->name)) {
1960 assert(binding >= VERT_ATTRIB_GENERIC0);
Tapani Pälli447bb902013-12-12 15:08:59 +02001961 var->data.location = binding;
1962 var->data.is_unmatched_generic_inout = 0;
Ian Romanick68a4fc92010-10-07 17:21:22 -07001963 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07001964 } else if (target_index == MESA_SHADER_FRAGMENT) {
1965 unsigned binding;
Dave Airlie1256a5d2012-03-24 13:33:41 +00001966 unsigned index;
Ian Romanickb12b5d92011-11-04 16:08:52 -07001967
1968 if (prog->FragDataBindings->get(binding, var->name)) {
1969 assert(binding >= FRAG_RESULT_DATA0);
Tapani Pälli447bb902013-12-12 15:08:59 +02001970 var->data.location = binding;
1971 var->data.is_unmatched_generic_inout = 0;
Dave Airlie1256a5d2012-03-24 13:33:41 +00001972
1973 if (prog->FragDataIndexBindings->get(index, var->name)) {
Tapani Pälli447bb902013-12-12 15:08:59 +02001974 var->data.index = index;
Dave Airlie1256a5d2012-03-24 13:33:41 +00001975 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07001976 }
Ian Romanick68a4fc92010-10-07 17:21:22 -07001977 }
1978
Ian Romanick9f0e98d2011-10-06 10:25:34 -07001979 /* If the variable is not a built-in and has a location statically
1980 * assigned in the shader (presumably via a layout qualifier), make sure
1981 * that it doesn't collide with other assigned locations. Otherwise,
1982 * add it to the list of variables that need linker-assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001983 */
Paul Berry0026ad42013-07-31 08:15:08 -07001984 const unsigned slots = var->type->count_attribute_slots();
Tapani Pälli447bb902013-12-12 15:08:59 +02001985 if (var->data.location != -1) {
1986 if (var->data.location >= generic_base && var->data.index < 1) {
Ian Romanick523b6112011-08-17 15:40:03 -07001987 /* From page 61 of the OpenGL 4.0 spec:
1988 *
1989 * "LinkProgram will fail if the attribute bindings assigned
1990 * by BindAttribLocation do not leave not enough space to
1991 * assign a location for an active matrix attribute or an
1992 * active attribute array, both of which require multiple
1993 * contiguous generic attributes."
1994 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08001995 * I think above text prohibits the aliasing of explicit and
1996 * automatic assignments. But, aliasing is allowed in manual
1997 * assignments of attribute locations. See below comments for
1998 * the details.
Ian Romanick523b6112011-08-17 15:40:03 -07001999 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002000 * From OpenGL 4.0 spec, page 61:
Ian Romanick523b6112011-08-17 15:40:03 -07002001 *
2002 * "It is possible for an application to bind more than one
2003 * attribute name to the same location. This is referred to as
2004 * aliasing. This will only work if only one of the aliased
2005 * attributes is active in the executable program, or if no
2006 * path through the shader consumes more than one attribute of
2007 * a set of attributes aliased to the same location. A link
2008 * error can occur if the linker determines that every path
2009 * through the shader consumes multiple aliased attributes,
2010 * but implementations are not required to generate an error
2011 * in this case."
2012 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002013 * From GLSL 4.30 spec, page 54:
2014 *
2015 * "A program will fail to link if any two non-vertex shader
2016 * input variables are assigned to the same location. For
2017 * vertex shaders, multiple input variables may be assigned
2018 * to the same location using either layout qualifiers or via
2019 * the OpenGL API. However, such aliasing is intended only to
2020 * support vertex shaders where each execution path accesses
2021 * at most one input per each location. Implementations are
2022 * permitted, but not required, to generate link-time errors
2023 * if they detect that every path through the vertex shader
2024 * executable accesses multiple inputs assigned to any single
2025 * location. For all shader types, a program will fail to link
2026 * if explicit location assignments leave the linker unable
2027 * to find space for other variables without explicit
2028 * assignments."
2029 *
2030 * From OpenGL ES 3.0 spec, page 56:
2031 *
2032 * "Binding more than one attribute name to the same location
2033 * is referred to as aliasing, and is not permitted in OpenGL
2034 * ES Shading Language 3.00 vertex shaders. LinkProgram will
2035 * fail when this condition exists. However, aliasing is
2036 * possible in OpenGL ES Shading Language 1.00 vertex shaders.
2037 * This will only work if only one of the aliased attributes
2038 * is active in the executable program, or if no path through
2039 * the shader consumes more than one attribute of a set of
2040 * attributes aliased to the same location. A link error can
2041 * occur if the linker determines that every path through the
2042 * shader consumes multiple aliased attributes, but implemen-
2043 * tations are not required to generate an error in this case."
2044 *
2045 * After looking at above references from OpenGL, OpenGL ES and
2046 * GLSL specifications, we allow aliasing of vertex input variables
2047 * in: OpenGL 2.0 (and above) and OpenGL ES 2.0.
2048 *
2049 * NOTE: This is not required by the spec but its worth mentioning
2050 * here that we're not doing anything to make sure that no path
2051 * through the vertex shader executable accesses multiple inputs
2052 * assigned to any single location.
Ian Romanick523b6112011-08-17 15:40:03 -07002053 */
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002054
Ian Romanick523b6112011-08-17 15:40:03 -07002055 /* Mask representing the contiguous slots that will be used by
2056 * this attribute.
2057 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002058 const unsigned attr = var->data.location - generic_base;
Ian Romanick523b6112011-08-17 15:40:03 -07002059 const unsigned use_mask = (1 << slots) - 1;
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002060 const char *const string = (target_index == MESA_SHADER_VERTEX)
2061 ? "vertex shader input" : "fragment shader output";
2062
2063 /* Generate a link error if the requested locations for this
2064 * attribute exceed the maximum allowed attribute location.
2065 */
2066 if (attr + slots > max_index) {
2067 linker_error(prog,
2068 "insufficient contiguous locations "
2069 "available for %s `%s' %d %d %d", string,
2070 var->name, used_locations, use_mask, attr);
2071 return false;
2072 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002073
Ian Romanick523b6112011-08-17 15:40:03 -07002074 /* Generate a link error if the set of bits requested for this
2075 * attribute overlaps any previously allocated bits.
2076 */
2077 if ((~(use_mask << attr) & used_locations) != used_locations) {
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002078 if (target_index == MESA_SHADER_FRAGMENT ||
2079 (prog->IsES && prog->Version >= 300)) {
2080 linker_error(prog,
2081 "overlapping location is assigned "
2082 "to %s `%s' %d %d %d\n", string,
2083 var->name, used_locations, use_mask, attr);
2084 return false;
2085 } else {
2086 linker_warning(prog,
2087 "overlapping location is assigned "
2088 "to %s `%s' %d %d %d\n", string,
2089 var->name, used_locations, use_mask, attr);
2090 }
Ian Romanick523b6112011-08-17 15:40:03 -07002091 }
2092
2093 used_locations |= (use_mask << attr);
2094 }
2095
2096 continue;
2097 }
2098
2099 to_assign[num_attr].slots = slots;
Ian Romanick69846702010-06-22 17:29:19 -07002100 to_assign[num_attr].var = var;
2101 num_attr++;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002102 }
Ian Romanick69846702010-06-22 17:29:19 -07002103
2104 /* If all of the attributes were assigned locations by the application (or
2105 * are built-in attributes with fixed locations), return early. This should
2106 * be the common case.
2107 */
2108 if (num_attr == 0)
2109 return true;
2110
2111 qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
2112
Ian Romanickd32d4f72011-06-27 17:59:58 -07002113 if (target_index == MESA_SHADER_VERTEX) {
2114 /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS. It can
2115 * only be explicitly assigned by via glBindAttribLocation. Mark it as
2116 * reserved to prevent it from being automatically allocated below.
2117 */
2118 find_deref_visitor find("gl_Vertex");
2119 find.run(sh->ir);
2120 if (find.variable_found())
2121 used_locations |= (1 << 0);
2122 }
Ian Romanick982e3792010-06-29 18:58:20 -07002123
Ian Romanick69846702010-06-22 17:29:19 -07002124 for (unsigned i = 0; i < num_attr; i++) {
2125 /* Mask representing the contiguous slots that will be used by this
2126 * attribute.
2127 */
2128 const unsigned use_mask = (1 << to_assign[i].slots) - 1;
2129
2130 int location = find_available_slots(used_locations, to_assign[i].slots);
2131
2132 if (location < 0) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07002133 const char *const string = (target_index == MESA_SHADER_VERTEX)
2134 ? "vertex shader input" : "fragment shader output";
2135
Ian Romanick586e7412011-07-28 14:04:09 -07002136 linker_error(prog,
Dave Airlie7449ae42011-11-20 19:56:35 +00002137 "insufficient contiguous locations "
Ian Romanick586e7412011-07-28 14:04:09 -07002138 "available for %s `%s'",
2139 string, to_assign[i].var->name);
Ian Romanick69846702010-06-22 17:29:19 -07002140 return false;
2141 }
2142
Tapani Pälli447bb902013-12-12 15:08:59 +02002143 to_assign[i].var->data.location = generic_base + location;
2144 to_assign[i].var->data.is_unmatched_generic_inout = 0;
Ian Romanick69846702010-06-22 17:29:19 -07002145 used_locations |= (use_mask << location);
2146 }
2147
2148 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002149}
2150
2151
Ian Romanick40e114b2010-08-17 14:55:50 -07002152/**
Ian Romanickcc90e622010-10-19 17:59:10 -07002153 * Demote shader inputs and outputs that are not used in other stages
Ian Romanick40e114b2010-08-17 14:55:50 -07002154 */
2155void
Ian Romanickcc90e622010-10-19 17:59:10 -07002156demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
Ian Romanick40e114b2010-08-17 14:55:50 -07002157{
Matt Turner4d784462014-06-24 21:34:05 -07002158 foreach_in_list(ir_instruction, node, sh->ir) {
2159 ir_variable *const var = node->as_variable();
Ian Romanick40e114b2010-08-17 14:55:50 -07002160
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002161 if ((var == NULL) || (var->data.mode != int(mode)))
Ian Romanick40e114b2010-08-17 14:55:50 -07002162 continue;
2163
Ian Romanickcc90e622010-10-19 17:59:10 -07002164 /* A shader 'in' or 'out' variable is only really an input or output if
2165 * its value is used by other shader stages. This will cause the variable
2166 * to have a location assigned.
Ian Romanick40e114b2010-08-17 14:55:50 -07002167 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002168 if (var->data.is_unmatched_generic_inout) {
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002169 var->data.mode = ir_var_auto;
Ian Romanick40e114b2010-08-17 14:55:50 -07002170 }
2171 }
2172}
2173
2174
Paul Berry871ddb92011-11-05 11:17:32 -07002175/**
Marek Olšákec174a42011-11-18 15:00:10 +01002176 * Store the gl_FragDepth layout in the gl_shader_program struct.
2177 */
2178static void
2179store_fragdepth_layout(struct gl_shader_program *prog)
2180{
2181 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
2182 return;
2183 }
2184
2185 struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
2186
2187 /* We don't look up the gl_FragDepth symbol directly because if
2188 * gl_FragDepth is not used in the shader, it's removed from the IR.
2189 * However, the symbol won't be removed from the symbol table.
2190 *
2191 * We're only interested in the cases where the variable is NOT removed
2192 * from the IR.
2193 */
Matt Turner4d784462014-06-24 21:34:05 -07002194 foreach_in_list(ir_instruction, node, ir) {
2195 ir_variable *const var = node->as_variable();
Marek Olšákec174a42011-11-18 15:00:10 +01002196
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002197 if (var == NULL || var->data.mode != ir_var_shader_out) {
Marek Olšákec174a42011-11-18 15:00:10 +01002198 continue;
2199 }
2200
2201 if (strcmp(var->name, "gl_FragDepth") == 0) {
Tapani Pälli447bb902013-12-12 15:08:59 +02002202 switch (var->data.depth_layout) {
Marek Olšákec174a42011-11-18 15:00:10 +01002203 case ir_depth_layout_none:
2204 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE;
2205 return;
2206 case ir_depth_layout_any:
2207 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY;
2208 return;
2209 case ir_depth_layout_greater:
2210 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER;
2211 return;
2212 case ir_depth_layout_less:
2213 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS;
2214 return;
2215 case ir_depth_layout_unchanged:
2216 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED;
2217 return;
2218 default:
2219 assert(0);
2220 return;
2221 }
2222 }
2223 }
2224}
2225
2226/**
Ian Romanick92f81592011-11-08 12:37:19 -08002227 * Validate the resources used by a program versus the implementation limits
2228 */
Paul Berryb95d2372013-07-27 11:08:31 -07002229static void
Ian Romanick92f81592011-11-08 12:37:19 -08002230check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
2231{
Paul Berry665b8d72014-01-07 10:11:39 -08002232 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick92f81592011-11-08 12:37:19 -08002233 struct gl_shader *sh = prog->_LinkedShaders[i];
2234
2235 if (sh == NULL)
2236 continue;
2237
Paul Berrybce8bc02014-01-08 10:17:01 -08002238 if (sh->num_samplers > ctx->Const.Program[i].MaxTextureImageUnits) {
Ian Romanick92f81592011-11-08 12:37:19 -08002239 linker_error(prog, "Too many %s shader texture samplers",
Paul Berry665b8d72014-01-07 10:11:39 -08002240 _mesa_shader_stage_to_string(i));
Ian Romanick92f81592011-11-08 12:37:19 -08002241 }
2242
Paul Berrybce8bc02014-01-08 10:17:01 -08002243 if (sh->num_uniform_components >
2244 ctx->Const.Program[i].MaxUniformComponents) {
Eric Anholt38e77e52013-05-23 11:10:15 -07002245 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
2246 linker_warning(prog, "Too many %s shader default uniform block "
2247 "components, but the driver will try to optimize "
2248 "them out; this is non-portable out-of-spec "
2249 "behavior\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002250 _mesa_shader_stage_to_string(i));
Eric Anholt38e77e52013-05-23 11:10:15 -07002251 } else {
2252 linker_error(prog, "Too many %s shader default uniform block "
2253 "components",
Paul Berry665b8d72014-01-07 10:11:39 -08002254 _mesa_shader_stage_to_string(i));
Eric Anholt38e77e52013-05-23 11:10:15 -07002255 }
2256 }
2257
2258 if (sh->num_combined_uniform_components >
Paul Berrybce8bc02014-01-08 10:17:01 -08002259 ctx->Const.Program[i].MaxCombinedUniformComponents) {
Marek Olšákdf809ae2011-12-10 04:14:46 +01002260 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
2261 linker_warning(prog, "Too many %s shader uniform components, "
2262 "but the driver will try to optimize them out; "
2263 "this is non-portable out-of-spec behavior\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002264 _mesa_shader_stage_to_string(i));
Marek Olšákdf809ae2011-12-10 04:14:46 +01002265 } else {
2266 linker_error(prog, "Too many %s shader uniform components",
Paul Berry665b8d72014-01-07 10:11:39 -08002267 _mesa_shader_stage_to_string(i));
Marek Olšákdf809ae2011-12-10 04:14:46 +01002268 }
Ian Romanick92f81592011-11-08 12:37:19 -08002269 }
2270 }
2271
Paul Berry665b8d72014-01-07 10:11:39 -08002272 unsigned blocks[MESA_SHADER_STAGES] = {0};
Eric Anholt877a8972012-06-25 12:47:01 -07002273 unsigned total_uniform_blocks = 0;
2274
2275 for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
Paul Berry665b8d72014-01-07 10:11:39 -08002276 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
Eric Anholt877a8972012-06-25 12:47:01 -07002277 if (prog->UniformBlockStageIndex[j][i] != -1) {
2278 blocks[j]++;
2279 total_uniform_blocks++;
2280 }
2281 }
2282
2283 if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
2284 linker_error(prog, "Too many combined uniform blocks (%d/%d)",
2285 prog->NumUniformBlocks,
2286 ctx->Const.MaxCombinedUniformBlocks);
2287 } else {
Paul Berry665b8d72014-01-07 10:11:39 -08002288 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Paul Berrybce8bc02014-01-08 10:17:01 -08002289 const unsigned max_uniform_blocks =
2290 ctx->Const.Program[i].MaxUniformBlocks;
2291 if (blocks[i] > max_uniform_blocks) {
Eric Anholt877a8972012-06-25 12:47:01 -07002292 linker_error(prog, "Too many %s uniform blocks (%d/%d)",
Paul Berry665b8d72014-01-07 10:11:39 -08002293 _mesa_shader_stage_to_string(i),
Eric Anholt877a8972012-06-25 12:47:01 -07002294 blocks[i],
Paul Berrybce8bc02014-01-08 10:17:01 -08002295 max_uniform_blocks);
Eric Anholt877a8972012-06-25 12:47:01 -07002296 break;
2297 }
2298 }
2299 }
2300 }
Ian Romanick92f81592011-11-08 12:37:19 -08002301}
Paul Berry871ddb92011-11-05 11:17:32 -07002302
Francisco Jereze51158f2013-11-22 15:53:26 -08002303/**
2304 * Validate shader image resources.
2305 */
2306static void
2307check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
2308{
2309 unsigned total_image_units = 0;
2310 unsigned fragment_outputs = 0;
2311
2312 if (!ctx->Extensions.ARB_shader_image_load_store)
2313 return;
2314
2315 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2316 struct gl_shader *sh = prog->_LinkedShaders[i];
2317
2318 if (sh) {
2319 if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
2320 linker_error(prog, "Too many %s shader image uniforms",
2321 _mesa_shader_stage_to_string(i));
2322
2323 total_image_units += sh->NumImages;
2324
2325 if (i == MESA_SHADER_FRAGMENT) {
Matt Turner4d784462014-06-24 21:34:05 -07002326 foreach_in_list(ir_instruction, node, sh->ir) {
2327 ir_variable *var = node->as_variable();
Francisco Jereze51158f2013-11-22 15:53:26 -08002328 if (var && var->data.mode == ir_var_shader_out)
2329 fragment_outputs += var->type->count_attribute_slots();
2330 }
2331 }
2332 }
2333 }
2334
2335 if (total_image_units > ctx->Const.MaxCombinedImageUniforms)
2336 linker_error(prog, "Too many combined image uniforms");
2337
2338 if (total_image_units + fragment_outputs >
2339 ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs)
2340 linker_error(prog, "Too many combined image uniforms and fragment outputs");
2341}
2342
Tapani Pällieca9d162014-04-08 08:45:36 +03002343
2344/**
2345 * Initializes explicit location slots to INACTIVE_UNIFORM_EXPLICIT_LOCATION
2346 * for a variable, checks for overlaps between other uniforms using explicit
2347 * locations.
2348 */
2349static bool
2350reserve_explicit_locations(struct gl_shader_program *prog,
2351 string_to_uint_map *map, ir_variable *var)
2352{
2353 unsigned slots = var->type->uniform_locations();
2354 unsigned max_loc = var->data.location + slots - 1;
2355
2356 /* Resize remap table if locations do not fit in the current one. */
2357 if (max_loc + 1 > prog->NumUniformRemapTable) {
2358 prog->UniformRemapTable =
2359 reralloc(prog, prog->UniformRemapTable,
2360 gl_uniform_storage *,
2361 max_loc + 1);
2362
2363 if (!prog->UniformRemapTable) {
2364 linker_error(prog, "Out of memory during linking.");
2365 return false;
2366 }
2367
2368 /* Initialize allocated space. */
2369 for (unsigned i = prog->NumUniformRemapTable; i < max_loc + 1; i++)
2370 prog->UniformRemapTable[i] = NULL;
2371
2372 prog->NumUniformRemapTable = max_loc + 1;
2373 }
2374
2375 for (unsigned i = 0; i < slots; i++) {
2376 unsigned loc = var->data.location + i;
2377
2378 /* Check if location is already used. */
2379 if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
2380
2381 /* Possibly same uniform from a different stage, this is ok. */
2382 unsigned hash_loc;
2383 if (map->get(hash_loc, var->name) && hash_loc == loc - i)
2384 continue;
2385
2386 /* ARB_explicit_uniform_location specification states:
2387 *
2388 * "No two default-block uniform variables in the program can have
2389 * the same location, even if they are unused, otherwise a compiler
2390 * or linker error will be generated."
2391 */
2392 linker_error(prog,
2393 "location qualifier for uniform %s overlaps"
2394 "previously used location",
2395 var->name);
2396 return false;
2397 }
2398
2399 /* Initialize location as inactive before optimization
2400 * rounds and location assignment.
2401 */
2402 prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
2403 }
2404
2405 /* Note, base location used for arrays. */
2406 map->put(var->data.location, var->name);
2407
2408 return true;
2409}
2410
2411/**
2412 * Check and reserve all explicit uniform locations, called before
2413 * any optimizations happen to handle also inactive uniforms and
2414 * inactive array elements that may get trimmed away.
2415 */
2416static void
2417check_explicit_uniform_locations(struct gl_context *ctx,
2418 struct gl_shader_program *prog)
2419{
2420 if (!ctx->Extensions.ARB_explicit_uniform_location)
2421 return;
2422
2423 /* This map is used to detect if overlapping explicit locations
2424 * occur with the same uniform (from different stage) or a different one.
2425 */
2426 string_to_uint_map *uniform_map = new string_to_uint_map;
2427
2428 if (!uniform_map) {
2429 linker_error(prog, "Out of memory during linking.");
2430 return;
2431 }
2432
2433 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2434 struct gl_shader *sh = prog->_LinkedShaders[i];
2435
2436 if (!sh)
2437 continue;
2438
Matt Turner4d784462014-06-24 21:34:05 -07002439 foreach_in_list(ir_instruction, node, sh->ir) {
2440 ir_variable *var = node->as_variable();
Tapani Pällieca9d162014-04-08 08:45:36 +03002441 if ((var && var->data.mode == ir_var_uniform) &&
2442 var->data.explicit_location) {
2443 if (!reserve_explicit_locations(prog, uniform_map, var))
2444 return;
2445 }
2446 }
2447 }
2448
2449 delete uniform_map;
2450}
2451
Ian Romanick0e59b262010-06-23 11:23:01 -07002452void
Kristian Høgsbergf9995b32010-10-12 12:26:10 -04002453link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
Ian Romanick832dfa52010-06-17 15:04:20 -07002454{
Paul Berry871ddb92011-11-05 11:17:32 -07002455 tfeedback_decl *tfeedback_decls = NULL;
2456 unsigned num_tfeedback_decls = prog->TransformFeedback.NumVarying;
2457
Kenneth Graunked3073f52011-01-21 14:32:31 -08002458 void *mem_ctx = ralloc_context(NULL); // temporary linker context
Kenneth Graunke2da02e72010-11-17 11:03:57 -08002459
Paul Berryb95d2372013-07-27 11:08:31 -07002460 prog->LinkStatus = true; /* All error paths will set this to false */
Ian Romanick832dfa52010-06-17 15:04:20 -07002461 prog->Validated = false;
2462 prog->_Used = false;
2463
Eric Anholtf609cf72012-04-27 13:52:56 -07002464 ralloc_free(prog->InfoLog);
Kenneth Graunked3073f52011-01-21 14:32:31 -08002465 prog->InfoLog = ralloc_strdup(NULL, "");
Ian Romanickf36460e2010-06-23 12:07:22 -07002466
Eric Anholtf609cf72012-04-27 13:52:56 -07002467 ralloc_free(prog->UniformBlocks);
2468 prog->UniformBlocks = NULL;
2469 prog->NumUniformBlocks = 0;
Paul Berry665b8d72014-01-07 10:11:39 -08002470 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
Eric Anholtf609cf72012-04-27 13:52:56 -07002471 ralloc_free(prog->UniformBlockStageIndex[i]);
2472 prog->UniformBlockStageIndex[i] = NULL;
2473 }
2474
Francisco Jerez5c114932013-09-11 12:14:46 -07002475 ralloc_free(prog->AtomicBuffers);
2476 prog->AtomicBuffers = NULL;
2477 prog->NumAtomicBuffers = 0;
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08002478 prog->ARB_fragment_coord_conventions_enable = false;
Francisco Jerez5c114932013-09-11 12:14:46 -07002479
Ian Romanick832dfa52010-06-17 15:04:20 -07002480 /* Separate the shaders into groups based on their type.
2481 */
Paul Berrycd18ba12014-01-07 08:56:57 -08002482 struct gl_shader **shader_list[MESA_SHADER_STAGES];
2483 unsigned num_shaders[MESA_SHADER_STAGES];
Ian Romanick832dfa52010-06-17 15:04:20 -07002484
Paul Berrycd18ba12014-01-07 08:56:57 -08002485 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
2486 shader_list[i] = (struct gl_shader **)
2487 calloc(prog->NumShaders, sizeof(struct gl_shader *));
2488 num_shaders[i] = 0;
2489 }
Ian Romanick832dfa52010-06-17 15:04:20 -07002490
Ian Romanick25f51d32010-07-16 15:51:50 -07002491 unsigned min_version = UINT_MAX;
2492 unsigned max_version = 0;
Paul Berrya9f34dc2012-08-02 17:49:44 -07002493 const bool is_es_prog =
2494 (prog->NumShaders > 0 && prog->Shaders[0]->IsES) ? true : false;
Ian Romanick832dfa52010-06-17 15:04:20 -07002495 for (unsigned i = 0; i < prog->NumShaders; i++) {
Ian Romanick25f51d32010-07-16 15:51:50 -07002496 min_version = MIN2(min_version, prog->Shaders[i]->Version);
2497 max_version = MAX2(max_version, prog->Shaders[i]->Version);
2498
Paul Berrya9f34dc2012-08-02 17:49:44 -07002499 if (prog->Shaders[i]->IsES != is_es_prog) {
2500 linker_error(prog, "all shaders must use same shading "
2501 "language version\n");
2502 goto done;
2503 }
2504
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08002505 prog->ARB_fragment_coord_conventions_enable |=
2506 prog->Shaders[i]->ARB_fragment_coord_conventions_enable;
2507
Paul Berrycd18ba12014-01-07 08:56:57 -08002508 gl_shader_stage shader_type = prog->Shaders[i]->Stage;
2509 shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i];
2510 num_shaders[shader_type]++;
Ian Romanick832dfa52010-06-17 15:04:20 -07002511 }
2512
Paul Berry672fab02013-10-13 18:01:11 -07002513 /* In desktop GLSL, different shader versions may be linked together. In
2514 * GLSL ES, all shader versions must be the same.
Ian Romanick25f51d32010-07-16 15:51:50 -07002515 */
Paul Berry672fab02013-10-13 18:01:11 -07002516 if (is_es_prog && min_version != max_version) {
Ian Romanick586e7412011-07-28 14:04:09 -07002517 linker_error(prog, "all shaders must use same shading "
2518 "language version\n");
Ian Romanick25f51d32010-07-16 15:51:50 -07002519 goto done;
2520 }
2521
2522 prog->Version = max_version;
Paul Berry91c92bb2012-08-02 17:50:43 -07002523 prog->IsES = is_es_prog;
Ian Romanick25f51d32010-07-16 15:51:50 -07002524
Fabian Bielerbd85ba02013-05-24 23:26:54 +02002525 /* Geometry shaders have to be linked with vertex shaders.
2526 */
Paul Berrycd18ba12014-01-07 08:56:57 -08002527 if (num_shaders[MESA_SHADER_GEOMETRY] > 0 &&
Ian Romanickc557eb72014-01-23 18:26:29 -08002528 num_shaders[MESA_SHADER_VERTEX] == 0 &&
2529 !prog->SeparateShader) {
Fabian Bielerbd85ba02013-05-24 23:26:54 +02002530 linker_error(prog, "Geometry shader must be linked with "
2531 "vertex shader\n");
2532 goto done;
2533 }
2534
Paul Berry1fe274b2014-01-08 11:40:23 -08002535 /* Compute shaders have additional restrictions. */
2536 if (num_shaders[MESA_SHADER_COMPUTE] > 0 &&
2537 num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) {
2538 linker_error(prog, "Compute shaders may not be linked with any other "
2539 "type of shader\n");
2540 }
2541
Paul Berry665b8d72014-01-07 10:11:39 -08002542 for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07002543 if (prog->_LinkedShaders[i] != NULL)
2544 ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
2545
2546 prog->_LinkedShaders[i] = NULL;
Eric Anholt5d0f4302010-08-18 12:02:35 -07002547 }
2548
Ian Romanickcd6764e2010-07-16 16:00:07 -07002549 /* Link all shaders for a particular stage and validate the result.
2550 */
Paul Berrycd18ba12014-01-07 08:56:57 -08002551 for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
2552 if (num_shaders[stage] > 0) {
2553 gl_shader *const sh =
2554 link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage],
2555 num_shaders[stage]);
Ian Romanick3fb87872010-07-09 14:09:34 -07002556
Paul Berrycd18ba12014-01-07 08:56:57 -08002557 if (!prog->LinkStatus)
2558 goto done;
Ian Romanick3fb87872010-07-09 14:09:34 -07002559
Paul Berrycd18ba12014-01-07 08:56:57 -08002560 switch (stage) {
2561 case MESA_SHADER_VERTEX:
2562 validate_vertex_shader_executable(prog, sh);
2563 break;
2564 case MESA_SHADER_GEOMETRY:
2565 validate_geometry_shader_executable(prog, sh);
2566 break;
2567 case MESA_SHADER_FRAGMENT:
2568 validate_fragment_shader_executable(prog, sh);
2569 break;
2570 }
2571 if (!prog->LinkStatus)
2572 goto done;
Ian Romanick3fb87872010-07-09 14:09:34 -07002573
Paul Berrycd18ba12014-01-07 08:56:57 -08002574 _mesa_reference_shader(ctx, &prog->_LinkedShaders[stage], sh);
2575 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -07002576 }
2577
Paul Berrycd18ba12014-01-07 08:56:57 -08002578 if (num_shaders[MESA_SHADER_GEOMETRY] > 0)
Paul Berry44b7ebe2013-10-23 12:55:24 -07002579 prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
Paul Berrycd18ba12014-01-07 08:56:57 -08002580 else if (num_shaders[MESA_SHADER_VERTEX] > 0)
2581 prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
2582 else
2583 prog->LastClipDistanceArraySize = 0; /* Not used */
Bryan Cain25480922013-02-15 09:46:50 -06002584
Ian Romanick3ed850e2010-06-23 12:18:21 -07002585 /* Here begins the inter-stage linking phase. Some initial validation is
2586 * performed, then locations are assigned for uniforms, attributes, and
2587 * varyings.
2588 */
Paul Berryb95d2372013-07-27 11:08:31 -07002589 cross_validate_uniforms(prog);
2590 if (!prog->LinkStatus)
2591 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07002592
Paul Berryb95d2372013-07-27 11:08:31 -07002593 unsigned prev;
Ian Romanick3322fba2010-10-14 13:28:42 -07002594
Paul Berry28e526d2014-01-06 19:47:25 -08002595 for (prev = 0; prev <= MESA_SHADER_FRAGMENT; prev++) {
Paul Berryb95d2372013-07-27 11:08:31 -07002596 if (prog->_LinkedShaders[prev] != NULL)
2597 break;
2598 }
Ian Romanick3322fba2010-10-14 13:28:42 -07002599
Tapani Pällieca9d162014-04-08 08:45:36 +03002600 check_explicit_uniform_locations(ctx, prog);
2601 if (!prog->LinkStatus)
2602 goto done;
2603
Paul Berryb95d2372013-07-27 11:08:31 -07002604 /* Validate the inputs of each stage with the output of the preceding
2605 * stage.
2606 */
Paul Berry28e526d2014-01-06 19:47:25 -08002607 for (unsigned i = prev + 1; i <= MESA_SHADER_FRAGMENT; i++) {
Paul Berryb95d2372013-07-27 11:08:31 -07002608 if (prog->_LinkedShaders[i] == NULL)
2609 continue;
Kenneth Graunke3ddfccb2013-05-20 23:46:16 -07002610
Paul Berry544e3122013-11-15 14:23:45 -08002611 validate_interstage_inout_blocks(prog, prog->_LinkedShaders[prev],
2612 prog->_LinkedShaders[i]);
Paul Berryb95d2372013-07-27 11:08:31 -07002613 if (!prog->LinkStatus)
2614 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07002615
Paul Berryb95d2372013-07-27 11:08:31 -07002616 cross_validate_outputs_to_inputs(prog,
2617 prog->_LinkedShaders[prev],
2618 prog->_LinkedShaders[i]);
2619 if (!prog->LinkStatus)
2620 goto done;
Ian Romanick37101922010-06-18 19:02:10 -07002621
Paul Berryb95d2372013-07-27 11:08:31 -07002622 prev = i;
Ian Romanick37101922010-06-18 19:02:10 -07002623 }
Ian Romanick832dfa52010-06-17 15:04:20 -07002624
Paul Berry544e3122013-11-15 14:23:45 -08002625 /* Cross-validate uniform blocks between shader stages */
2626 validate_interstage_uniform_blocks(prog, prog->_LinkedShaders,
Paul Berry665b8d72014-01-07 10:11:39 -08002627 MESA_SHADER_STAGES);
Paul Berry544e3122013-11-15 14:23:45 -08002628 if (!prog->LinkStatus)
2629 goto done;
Jordan Justen5ebf5472013-03-10 03:20:03 -07002630
Paul Berry665b8d72014-01-07 10:11:39 -08002631 for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
Jordan Justen5ebf5472013-03-10 03:20:03 -07002632 if (prog->_LinkedShaders[i] != NULL)
2633 lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]);
2634 }
2635
Eric Anholt3de13952012-05-04 13:08:46 -07002636 /* Implement the GLSL 1.30+ rule for discard vs infinite loops Do
2637 * it before optimization because we want most of the checks to get
2638 * dropped thanks to constant propagation.
Paul Berry15ba2a52012-08-02 17:51:02 -07002639 *
2640 * This rule also applies to GLSL ES 3.00.
Eric Anholt3de13952012-05-04 13:08:46 -07002641 */
Paul Berry15ba2a52012-08-02 17:51:02 -07002642 if (max_version >= (is_es_prog ? 300 : 130)) {
Eric Anholt3de13952012-05-04 13:08:46 -07002643 struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
2644 if (sh) {
2645 lower_discard_flow(sh->ir);
2646 }
2647 }
2648
Eric Anholtf609cf72012-04-27 13:52:56 -07002649 if (!interstage_cross_validate_uniform_blocks(prog))
2650 goto done;
2651
Eric Anholt2f4fe152010-08-10 13:06:49 -07002652 /* Do common optimization before assigning storage for attributes,
2653 * uniforms, and varyings. Later optimization could possibly make
2654 * some of that unused.
2655 */
Paul Berry665b8d72014-01-07 10:11:39 -08002656 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07002657 if (prog->_LinkedShaders[i] == NULL)
2658 continue;
2659
Ian Romanick02c5ae12011-07-11 10:46:01 -07002660 detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir);
2661 if (!prog->LinkStatus)
2662 goto done;
2663
Paul Berry18392442012-12-04 11:11:02 -08002664 if (ctx->ShaderCompilerOptions[i].LowerClipDistance) {
2665 lower_clip_distance(prog->_LinkedShaders[i]);
2666 }
Paul Berryc06e3252011-08-11 20:58:21 -07002667
Kenneth Graunke169c6452014-04-06 23:25:00 -07002668 while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
Kenneth Graunkeda222212014-04-08 15:43:46 -07002669 &ctx->ShaderCompilerOptions[i],
Kenneth Graunke169c6452014-04-06 23:25:00 -07002670 ctx->Const.NativeIntegers))
Eric Anholt2f4fe152010-08-10 13:06:49 -07002671 ;
Ian Romanicka7ba9a72010-07-20 13:36:32 -07002672 }
Ian Romanick13e10e42010-06-21 12:03:24 -07002673
Iago Toral Quiroga75896832014-06-16 16:09:53 +02002674 /* Check and validate stream emissions in geometry shaders */
2675 validate_geometry_shader_emissions(ctx, prog);
2676
Paul Berry50895d42012-12-05 07:17:07 -08002677 /* Mark all generic shader inputs and outputs as unpaired. */
Ian Romanick6bdc1d92014-02-11 16:37:56 -08002678 for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
2679 if (prog->_LinkedShaders[i] != NULL) {
2680 link_invalidate_variable_locations(prog->_LinkedShaders[i]->ir);
2681 }
Paul Berry50895d42012-12-05 07:17:07 -08002682 }
2683
Ian Romanickd32d4f72011-06-27 17:59:58 -07002684 /* FINISHME: The value of the max_attribute_index parameter is
2685 * FINISHME: implementation dependent based on the value of
2686 * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
2687 * FINISHME: at least 16, so hardcode 16 for now.
2688 */
2689 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07002690 goto done;
2691 }
2692
Dave Airlie1256a5d2012-03-24 13:33:41 +00002693 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07002694 goto done;
Ian Romanick40e114b2010-08-17 14:55:50 -07002695 }
2696
Marek Olšák284d9542013-06-12 02:18:09 +02002697 unsigned first;
Paul Berry28e526d2014-01-06 19:47:25 -08002698 for (first = 0; first <= MESA_SHADER_FRAGMENT; first++) {
Marek Olšák284d9542013-06-12 02:18:09 +02002699 if (prog->_LinkedShaders[first] != NULL)
Ian Romanick3322fba2010-10-14 13:28:42 -07002700 break;
2701 }
2702
Paul Berry871ddb92011-11-05 11:17:32 -07002703 if (num_tfeedback_decls != 0) {
2704 /* From GL_EXT_transform_feedback:
2705 * A program will fail to link if:
2706 *
2707 * * the <count> specified by TransformFeedbackVaryingsEXT is
2708 * non-zero, but the program object has no vertex or geometry
2709 * shader;
2710 */
Bryan Cain25480922013-02-15 09:46:50 -06002711 if (first == MESA_SHADER_FRAGMENT) {
Paul Berry871ddb92011-11-05 11:17:32 -07002712 linker_error(prog, "Transform feedback varyings specified, but "
2713 "no vertex or geometry shader is present.");
2714 goto done;
2715 }
2716
2717 tfeedback_decls = ralloc_array(mem_ctx, tfeedback_decl,
2718 prog->TransformFeedback.NumVarying);
Paul Berry456279b2011-12-26 19:39:25 -08002719 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
Paul Berry871ddb92011-11-05 11:17:32 -07002720 prog->TransformFeedback.VaryingNames,
2721 tfeedback_decls))
2722 goto done;
2723 }
2724
Marek Olšák284d9542013-06-12 02:18:09 +02002725 /* Linking the stages in the opposite order (from fragment to vertex)
2726 * ensures that inter-shader outputs written to in an earlier stage are
2727 * eliminated if they are (transitively) not used in a later stage.
2728 */
2729 int last, next;
Paul Berry28e526d2014-01-06 19:47:25 -08002730 for (last = MESA_SHADER_FRAGMENT; last >= 0; last--) {
Marek Olšák284d9542013-06-12 02:18:09 +02002731 if (prog->_LinkedShaders[last] != NULL)
2732 break;
Ian Romanick3322fba2010-10-14 13:28:42 -07002733 }
Ian Romanick13e10e42010-06-21 12:03:24 -07002734
Marek Olšák284d9542013-06-12 02:18:09 +02002735 if (last >= 0 && last < MESA_SHADER_FRAGMENT) {
2736 gl_shader *const sh = prog->_LinkedShaders[last];
2737
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08002738 if (num_tfeedback_decls != 0 || prog->SeparateShader) {
Marek Olšák284d9542013-06-12 02:18:09 +02002739 /* There was no fragment shader, but we still have to assign varying
2740 * locations for use by transform feedback.
2741 */
2742 if (!assign_varying_locations(ctx, mem_ctx, prog,
2743 sh, NULL,
Paul Berry3b0cf702013-04-10 06:48:42 -07002744 num_tfeedback_decls, tfeedback_decls,
2745 0))
Marek Olšák284d9542013-06-12 02:18:09 +02002746 goto done;
2747 }
2748
Marek Olšákd13003f2013-08-09 22:34:45 +02002749 do_dead_builtin_varyings(ctx, sh, NULL,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02002750 num_tfeedback_decls, tfeedback_decls);
2751
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08002752 if (!prog->SeparateShader)
2753 demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
Marek Olšák284d9542013-06-12 02:18:09 +02002754
2755 /* Eliminate code that is now dead due to unused outputs being demoted.
Paul Berry871ddb92011-11-05 11:17:32 -07002756 */
Marek Olšák284d9542013-06-12 02:18:09 +02002757 while (do_dead_code(sh->ir, false))
2758 ;
2759 }
2760 else if (first == MESA_SHADER_FRAGMENT) {
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02002761 /* If the program only contains a fragment shader...
Marek Olšák284d9542013-06-12 02:18:09 +02002762 */
2763 gl_shader *const sh = prog->_LinkedShaders[first];
2764
Marek Olšákd13003f2013-08-09 22:34:45 +02002765 do_dead_builtin_varyings(ctx, NULL, sh,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02002766 num_tfeedback_decls, tfeedback_decls);
2767
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08002768 if (prog->SeparateShader) {
2769 if (!assign_varying_locations(ctx, mem_ctx, prog,
2770 NULL /* producer */,
2771 sh /* consumer */,
2772 0 /* num_tfeedback_decls */,
2773 NULL /* tfeedback_decls */,
2774 0 /* gs_input_vertices */))
2775 goto done;
2776 } else
2777 demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
Marek Olšák284d9542013-06-12 02:18:09 +02002778
2779 while (do_dead_code(sh->ir, false))
2780 ;
2781 }
2782
2783 next = last;
2784 for (int i = next - 1; i >= 0; i--) {
2785 if (prog->_LinkedShaders[i] == NULL)
2786 continue;
2787
2788 gl_shader *const sh_i = prog->_LinkedShaders[i];
2789 gl_shader *const sh_next = prog->_LinkedShaders[next];
Paul Berry3b0cf702013-04-10 06:48:42 -07002790 unsigned gs_input_vertices =
2791 next == MESA_SHADER_GEOMETRY ? prog->Geom.VerticesIn : 0;
Marek Olšák284d9542013-06-12 02:18:09 +02002792
2793 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
2794 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
Paul Berry3b0cf702013-04-10 06:48:42 -07002795 tfeedback_decls, gs_input_vertices))
Paul Berry871ddb92011-11-05 11:17:32 -07002796 goto done;
Marek Olšák284d9542013-06-12 02:18:09 +02002797
Marek Olšákd13003f2013-08-09 22:34:45 +02002798 do_dead_builtin_varyings(ctx, sh_i, sh_next,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02002799 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2800 tfeedback_decls);
2801
Marek Olšák284d9542013-06-12 02:18:09 +02002802 demote_shader_inputs_and_outputs(sh_i, ir_var_shader_out);
2803 demote_shader_inputs_and_outputs(sh_next, ir_var_shader_in);
2804
2805 /* Eliminate code that is now dead due to unused outputs being demoted.
2806 */
2807 while (do_dead_code(sh_i->ir, false))
2808 ;
2809 while (do_dead_code(sh_next->ir, false))
2810 ;
2811
Marek Olšák3c555822013-06-13 03:17:22 +02002812 /* This must be done after all dead varyings are eliminated. */
Ian Romanick42305fb2013-09-10 12:00:34 -05002813 if (!check_against_output_limit(ctx, prog, sh_i))
2814 goto done;
2815 if (!check_against_input_limit(ctx, prog, sh_next))
Marek Olšák3c555822013-06-13 03:17:22 +02002816 goto done;
2817
Marek Olšák284d9542013-06-12 02:18:09 +02002818 next = i;
Paul Berry871ddb92011-11-05 11:17:32 -07002819 }
2820
2821 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls))
2822 goto done;
2823
Ian Romanick960d7222011-10-21 11:21:02 -07002824 update_array_sizes(prog);
Ian Romanick71990962011-10-18 16:01:49 -07002825 link_assign_uniform_locations(prog);
Francisco Jerez5c114932013-09-11 12:14:46 -07002826 link_assign_atomic_counter_resources(ctx, prog);
Marek Olšákec174a42011-11-18 15:00:10 +01002827 store_fragdepth_layout(prog);
Ian Romanick960d7222011-10-21 11:21:02 -07002828
Paul Berryb95d2372013-07-27 11:08:31 -07002829 check_resources(ctx, prog);
Francisco Jereze51158f2013-11-22 15:53:26 -08002830 check_image_resources(ctx, prog);
Francisco Jerez5c114932013-09-11 12:14:46 -07002831 link_check_atomic_counter_resources(ctx, prog);
2832
Paul Berryb95d2372013-07-27 11:08:31 -07002833 if (!prog->LinkStatus)
Ian Romanick92f81592011-11-08 12:37:19 -08002834 goto done;
2835
Ian Romanickce9171f2011-02-03 17:10:14 -08002836 /* OpenGL ES requires that a vertex shader and a fragment shader both be
Anuj Phogat03597cf2013-12-19 14:17:19 -08002837 * present in a linked program. GL_ARB_ES2_compatibility doesn't say
2838 * anything about shader linking when one of the shaders (vertex or
2839 * fragment shader) is absent. So, the extension shouldn't change the
2840 * behavior specified in GLSL specification.
Ian Romanickce9171f2011-02-03 17:10:14 -08002841 */
Ian Romanickf64bfb22014-03-27 10:29:30 -07002842 if (!prog->SeparateShader && ctx->API == API_OPENGLES2) {
Ian Romanickce9171f2011-02-03 17:10:14 -08002843 if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07002844 linker_error(prog, "program lacks a vertex shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08002845 } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07002846 linker_error(prog, "program lacks a fragment shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08002847 }
2848 }
2849
Ian Romanick13e10e42010-06-21 12:03:24 -07002850 /* FINISHME: Assign fragment shader output locations. */
2851
Ian Romanick832dfa52010-06-17 15:04:20 -07002852done:
Paul Berry665b8d72014-01-07 10:11:39 -08002853 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Paul Berrycd18ba12014-01-07 08:56:57 -08002854 free(shader_list[i]);
Kenneth Graunke2da02e72010-11-17 11:03:57 -08002855 if (prog->_LinkedShaders[i] == NULL)
2856 continue;
2857
Paul Berryd7fa9eb2013-11-22 12:37:22 -08002858 /* Do a final validation step to make sure that the IR wasn't
2859 * invalidated by any modifications performed after intrastage linking.
2860 */
2861 validate_ir_tree(prog->_LinkedShaders[i]->ir);
2862
Kenneth Graunke2da02e72010-11-17 11:03:57 -08002863 /* Retain any live IR, but trash the rest. */
2864 reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir);
Ian Romanick7bbcc0b2011-09-30 14:21:10 -07002865
2866 /* The symbol table in the linked shaders may contain references to
2867 * variables that were removed (e.g., unused uniforms). Since it may
2868 * contain junk, there is no possible valid use. Delete it and set the
2869 * pointer to NULL.
2870 */
2871 delete prog->_LinkedShaders[i]->symbols;
2872 prog->_LinkedShaders[i]->symbols = NULL;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08002873 }
2874
Kenneth Graunked3073f52011-01-21 14:32:31 -08002875 ralloc_free(mem_ctx);
Ian Romanick832dfa52010-06-17 15:04:20 -07002876}