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Brian Osman088913a2019-12-19 15:44:56 -05001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Osman62419612020-07-22 10:19:02 -04008#include "include/core/SkBitmap.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -05009#include "include/core/SkCanvas.h"
Brian Osman92aac1e2020-08-05 16:48:58 -040010#include "include/core/SkColorFilter.h"
Brian Osman269b21c2020-08-06 12:15:53 -040011#include "include/core/SkData.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -050012#include "include/core/SkPaint.h"
13#include "include/core/SkSurface.h"
Brian Osmanee426f22020-01-02 11:55:24 -050014#include "include/effects/SkRuntimeEffect.h"
Robert Phillips6d344c32020-07-06 10:56:46 -040015#include "include/gpu/GrDirectContext.h"
Brian Osmand9bde072020-04-15 14:18:13 -040016#include "src/core/SkTLazy.h"
Brian Osman62419612020-07-22 10:19:02 -040017#include "src/gpu/GrColor.h"
Brian Osman088913a2019-12-19 15:44:56 -050018#include "tests/Test.h"
19
Brian Osmanf72dedd2020-01-08 13:19:58 -050020#include <algorithm>
Brian Osman8e2ef022020-09-30 13:26:43 -040021#include <thread>
Brian Osmanf72dedd2020-01-08 13:19:58 -050022
John Stiles7ce17512021-01-12 18:39:02 -050023void test_invalid_effect(skiatest::Reporter* r, const char* src, const char* expected) {
24 auto [effect, errorText] = SkRuntimeEffect::Make(SkString(src));
25 REPORTER_ASSERT(r, !effect);
26 REPORTER_ASSERT(r, errorText.contains(expected),
27 "Expected error message to contain \"%s\". Actual message: \"%s\"",
28 expected, errorText.c_str());
29};
Brian Osman088913a2019-12-19 15:44:56 -050030
Brian Osman24c18522020-11-10 16:36:01 -050031#define EMPTY_MAIN "half4 main() { return half4(0); }"
32
John Stiles7ce17512021-01-12 18:39:02 -050033DEF_TEST(SkRuntimeEffectInvalid_FPOnly, r) {
Brian Osman088913a2019-12-19 15:44:56 -050034 // Features that are only allowed in .fp files (key, in uniform, ctype, when, tracked).
35 // Ensure that these fail, and the error messages contain the relevant keyword.
John Stiles7ce17512021-01-12 18:39:02 -050036 test_invalid_effect(r, "layout(key) in bool Input;" EMPTY_MAIN, "key");
37 test_invalid_effect(r, "in uniform float Input;" EMPTY_MAIN, "in uniform");
38 test_invalid_effect(r, "layout(ctype=SkRect) float4 Input;" EMPTY_MAIN, "ctype");
39 test_invalid_effect(r, "in bool Flag; "
40 "layout(when=Flag) uniform float Input;" EMPTY_MAIN, "when");
41 test_invalid_effect(r, "layout(tracked) uniform float Input;" EMPTY_MAIN, "tracked");
42}
Brian Osman088913a2019-12-19 15:44:56 -050043
John Stiles7ce17512021-01-12 18:39:02 -050044DEF_TEST(SkRuntimeEffectInvalid_LimitedUniformTypes, r) {
Brian Osmanb06301e2020-11-06 11:45:36 -050045 // Runtime SkSL supports a limited set of uniform types. No bool, or int, for example:
John Stiles7ce17512021-01-12 18:39:02 -050046 test_invalid_effect(r, "uniform bool b;" EMPTY_MAIN, "uniform");
47 test_invalid_effect(r, "uniform int i;" EMPTY_MAIN, "uniform");
48}
Brian Osman088913a2019-12-19 15:44:56 -050049
John Stiles7ce17512021-01-12 18:39:02 -050050DEF_TEST(SkRuntimeEffectInvalid_NoInVariables, r) {
Brian Osmana4b91692020-08-10 14:26:16 -040051 // 'in' variables aren't allowed at all:
John Stiles7ce17512021-01-12 18:39:02 -050052 test_invalid_effect(r, "in bool b;" EMPTY_MAIN, "'in'");
53 test_invalid_effect(r, "in float f;" EMPTY_MAIN, "'in'");
54 test_invalid_effect(r, "in float2 v;" EMPTY_MAIN, "'in'");
55 test_invalid_effect(r, "in half3x3 m;" EMPTY_MAIN, "'in'");
56}
Brian Osman8783b782020-01-06 11:13:45 -050057
John Stiles7ce17512021-01-12 18:39:02 -050058DEF_TEST(SkRuntimeEffectInvalid_MarkerRequiresFloat4x4, r) {
Brian Osmana4b91692020-08-10 14:26:16 -040059 // 'marker' is only permitted on float4x4 uniforms
John Stiles7ce17512021-01-12 18:39:02 -050060 test_invalid_effect(r,
61 "layout(marker=local_to_world) uniform float3x3 localToWorld;" EMPTY_MAIN,
62 "float4x4");
63}
Brian Osmane64ae862020-07-16 15:29:15 -040064
John Stiles7ce17512021-01-12 18:39:02 -050065DEF_TEST(SkRuntimeEffectInvalid_UndefinedFunction, r) {
66 test_invalid_effect(r, "half4 missing(); half4 main() { return missing(); }",
67 "undefined function");
68}
Brian Osman182c92e2020-07-20 15:18:33 -040069
John Stiles7ce17512021-01-12 18:39:02 -050070DEF_TEST(SkRuntimeEffectInvalid_UndefinedMain, r) {
Brian Osman182c92e2020-07-20 15:18:33 -040071 // Shouldn't be possible to create an SkRuntimeEffect without "main"
John Stiles7ce17512021-01-12 18:39:02 -050072 test_invalid_effect(r, "", "main");
73}
Brian Osman82329002020-07-21 09:39:27 -040074
John Stiles7ce17512021-01-12 18:39:02 -050075DEF_TEST(SkRuntimeEffectInvalid_ShaderLimitations, r) {
Brian Osman82329002020-07-21 09:39:27 -040076 // Various places that shaders (fragmentProcessors) should not be allowed
John Stiles7ce17512021-01-12 18:39:02 -050077 test_invalid_effect(r, "half4 main() { shader child; return sample(child); }",
78 "must be global");
79 test_invalid_effect(r, "uniform shader child; half4 helper(shader fp) { return sample(fp); }"
80 "half4 main() { return helper(child); }",
81 "parameter");
82 test_invalid_effect(r, "uniform shader child; shader get_child() { return child; }"
83 "half4 main() { return sample(get_child()); }",
84 "return");
85 test_invalid_effect(r, "uniform shader child;"
86 "half4 main() { return sample(shader(child)); }",
87 "construct");
88 test_invalid_effect(r, "uniform shader child1; uniform shader child2;"
89 "half4 main(float2 p) { return sample(p.x > 10 ? child1 : child2); }",
90 "expression");
91}
Brian Osmane12939f2020-08-12 11:36:56 -040092
John Stiles7ce17512021-01-12 18:39:02 -050093DEF_TEST(SkRuntimeEffectInvalid_SkCapsDisallowed, r) {
Brian Osmanb06301e2020-11-06 11:45:36 -050094 // sk_Caps is an internal system. It should not be visible to runtime effects
John Stiles7ce17512021-01-12 18:39:02 -050095 test_invalid_effect(r, "half4 main() { return sk_Caps.integerSupport ? half4(1) : half4(0); }",
96 "unknown identifier 'sk_Caps'");
97}
Brian Osmanb06301e2020-11-06 11:45:36 -050098
John Stiles7ce17512021-01-12 18:39:02 -050099DEF_TEST(SkRuntimeEffectInvalid_LateErrors, r) {
Brian Osmane12939f2020-08-12 11:36:56 -0400100 // Errors that aren't caught until later in the compilation process (during optimize())
John Stiles7ce17512021-01-12 18:39:02 -0500101 test_invalid_effect(r, "half4 main() { return half4(1); return half4(0); }", "unreachable");
102 test_invalid_effect(r, "half4 badFunc() {}"
103 "half4 main() { return badFunc(); }",
104 "without returning");
Brian Osman088913a2019-12-19 15:44:56 -0500105}
Brian Osmanf72dedd2020-01-08 13:19:58 -0500106
Brian Osman92aac1e2020-08-05 16:48:58 -0400107DEF_TEST(SkRuntimeEffectInvalidColorFilters, r) {
108 auto test = [r](const char* sksl) {
109 auto [effect, errorText] = SkRuntimeEffect::Make(SkString(sksl));
110 REPORTER_ASSERT(r, effect);
Brian Osman269b21c2020-08-06 12:15:53 -0400111
Brian Osmana4b91692020-08-10 14:26:16 -0400112 sk_sp<SkData> uniforms = SkData::MakeUninitialized(effect->uniformSize());
Brian Osman269b21c2020-08-06 12:15:53 -0400113
Brian Osmana4b91692020-08-10 14:26:16 -0400114 REPORTER_ASSERT(r, effect->makeShader(uniforms, nullptr, 0, nullptr, false));
115 REPORTER_ASSERT(r, !effect->makeColorFilter(uniforms));
Brian Osman92aac1e2020-08-05 16:48:58 -0400116 };
117
118 // Runtime effects that use sample coords or sk_FragCoord are valid shaders,
119 // but not valid color filters
Brian Osman767f4442020-08-13 16:59:48 -0400120 test("half4 main(float2 p) { return half2(p).xy01; }");
121 test("half4 main(float2 p) { return half2(sk_FragCoord.xy).xy01; }");
Brian Osman269b21c2020-08-06 12:15:53 -0400122
123 // We also can't use layout(marker), which would give the runtime color filter CTM information
124 test("layout(marker=ctm) uniform float4x4 ctm;"
Brian Osman767f4442020-08-13 16:59:48 -0400125 "half4 main(float2 p) { return half4(half(ctm[0][0]), 0, 0, 1); }");
Brian Osman92aac1e2020-08-05 16:48:58 -0400126}
127
Brian Osmanf72dedd2020-01-08 13:19:58 -0500128class TestEffect {
129public:
Brian Osman62419612020-07-22 10:19:02 -0400130 TestEffect(skiatest::Reporter* r, sk_sp<SkSurface> surface)
131 : fReporter(r), fSurface(std::move(surface)) {}
132
Brian Osman33316412020-11-06 10:42:51 -0500133 void build(const char* src) {
134 auto[effect, errorText] = SkRuntimeEffect::Make(SkString(src));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500135 if (!effect) {
Brian Osman62419612020-07-22 10:19:02 -0400136 REPORT_FAILURE(fReporter, "effect",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500137 SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
138 return;
139 }
Brian Osmand9bde072020-04-15 14:18:13 -0400140 fBuilder.init(std::move(effect));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500141 }
142
Brian Osmana4b91692020-08-10 14:26:16 -0400143 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) {
144 return fBuilder->uniform(name);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500145 }
Brian Osman62419612020-07-22 10:19:02 -0400146 SkRuntimeShaderBuilder::BuilderChild child(const char* name) {
147 return fBuilder->child(name);
148 }
Brian Osmanf72dedd2020-01-08 13:19:58 -0500149
Brian Osman62419612020-07-22 10:19:02 -0400150 using PreTestFn = std::function<void(SkCanvas*, SkPaint*)>;
151
152 void test(GrColor TL, GrColor TR, GrColor BL, GrColor BR,
153 PreTestFn preTestCallback = nullptr) {
Brian Osmand9bde072020-04-15 14:18:13 -0400154 auto shader = fBuilder->makeShader(nullptr, false);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500155 if (!shader) {
Brian Osman62419612020-07-22 10:19:02 -0400156 REPORT_FAILURE(fReporter, "shader", SkString("Effect didn't produce a shader"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500157 return;
158 }
159
Brian Osman62419612020-07-22 10:19:02 -0400160 SkCanvas* canvas = fSurface->getCanvas();
Brian Osmanf72dedd2020-01-08 13:19:58 -0500161 SkPaint paint;
162 paint.setShader(std::move(shader));
163 paint.setBlendMode(SkBlendMode::kSrc);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500164
Brian Osman62419612020-07-22 10:19:02 -0400165 canvas->save();
166 if (preTestCallback) {
167 preTestCallback(canvas, &paint);
168 }
169 canvas->drawPaint(paint);
170 canvas->restore();
171
172 GrColor actual[4];
173 SkImageInfo info = fSurface->imageInfo();
174 if (!fSurface->readPixels(info, actual, info.minRowBytes(), 0, 0)) {
175 REPORT_FAILURE(fReporter, "readPixels", SkString("readPixels failed"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500176 return;
177 }
178
Brian Osman62419612020-07-22 10:19:02 -0400179 GrColor expected[4] = {TL, TR, BL, BR};
John Stilesc1c3c6d2020-08-15 23:22:53 -0400180 if (0 != memcmp(actual, expected, sizeof(actual))) {
Brian Osman62419612020-07-22 10:19:02 -0400181 REPORT_FAILURE(fReporter, "Runtime effect didn't match expectations",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500182 SkStringPrintf("\n"
183 "Expected: [ %08x %08x %08x %08x ]\n"
184 "Got : [ %08x %08x %08x %08x ]\n"
185 "SkSL:\n%s\n",
186 TL, TR, BL, BR, actual[0], actual[1], actual[2],
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400187 actual[3], fBuilder->effect()->source().c_str()));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500188 }
189 }
190
Brian Osman62419612020-07-22 10:19:02 -0400191 void test(GrColor expected, PreTestFn preTestCallback = nullptr) {
192 this->test(expected, expected, expected, expected, preTestCallback);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500193 }
194
195private:
Brian Osman62419612020-07-22 10:19:02 -0400196 skiatest::Reporter* fReporter;
197 sk_sp<SkSurface> fSurface;
Brian Osmand9bde072020-04-15 14:18:13 -0400198 SkTLazy<SkRuntimeShaderBuilder> fBuilder;
Brian Osmanf72dedd2020-01-08 13:19:58 -0500199};
200
Brian Osman62419612020-07-22 10:19:02 -0400201// Produces a 2x2 bitmap shader, with opaque colors:
202// [ Red, Green ]
203// [ Blue, White ]
204static sk_sp<SkShader> make_RGBW_shader() {
205 SkBitmap bmp;
206 bmp.allocPixels(SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
207 SkIRect topLeft = SkIRect::MakeWH(1, 1);
208 bmp.pixmap().erase(SK_ColorRED, topLeft);
209 bmp.pixmap().erase(SK_ColorGREEN, topLeft.makeOffset(1, 0));
210 bmp.pixmap().erase(SK_ColorBLUE, topLeft.makeOffset(0, 1));
211 bmp.pixmap().erase(SK_ColorWHITE, topLeft.makeOffset(1, 1));
Mike Reedb41bd152020-12-12 11:18:31 -0500212 return bmp.makeShader(SkSamplingOptions());
Brian Osman62419612020-07-22 10:19:02 -0400213}
214
Robert Phillipse94b4e12020-07-23 13:54:35 -0400215static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrRecordingContext* rContext) {
Brian Osmanf72dedd2020-01-08 13:19:58 -0500216 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
Robert Phillipse94b4e12020-07-23 13:54:35 -0400217 sk_sp<SkSurface> surface = rContext
218 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
219 : SkSurface::MakeRaster(info);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500220 REPORTER_ASSERT(r, surface);
Brian Osman62419612020-07-22 10:19:02 -0400221 TestEffect effect(r, surface);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500222
Brian Osman504032e2020-01-10 10:05:24 -0500223 using float4 = std::array<float, 4>;
224
Brian Osman62419612020-07-22 10:19:02 -0400225 // Local coords
Brian Osman33316412020-11-06 10:42:51 -0500226 effect.build("half4 main(float2 p) { return half4(half2(p - 0.5), 0, 1); }");
Brian Osman62419612020-07-22 10:19:02 -0400227 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500228
Brian Osman62419612020-07-22 10:19:02 -0400229 // Use of a simple uniform. (Draw twice with two values to ensure it's updated).
Brian Osman33316412020-11-06 10:42:51 -0500230 effect.build("uniform float4 gColor; half4 main() { return half4(gColor); }");
Brian Osmana4b91692020-08-10 14:26:16 -0400231 effect.uniform("gColor") = float4{ 0.0f, 0.25f, 0.75f, 1.0f };
Brian Osman62419612020-07-22 10:19:02 -0400232 effect.test(0xFFBF4000);
Brian Osmana4b91692020-08-10 14:26:16 -0400233 effect.uniform("gColor") = float4{ 1.0f, 0.0f, 0.0f, 0.498f };
Brian Osman62419612020-07-22 10:19:02 -0400234 effect.test(0x7F00007F); // Tests that we clamp to valid premul
Michael Ludwig5e6b3cd2020-05-27 17:02:37 -0400235
Brian Osman62419612020-07-22 10:19:02 -0400236 // Test sk_FragCoord (device coords). Rotate the canvas to be sure we're seeing device coords.
237 // Since the surface is 2x2, we should see (0,0), (1,0), (0,1), (1,1). Multiply by 0.498 to
238 // make sure we're not saturating unexpectedly.
Brian Osman33316412020-11-06 10:42:51 -0500239 effect.build("half4 main() { return half4(0.498 * (half2(sk_FragCoord.xy) - 0.5), 0, 1); }");
Brian Osman62419612020-07-22 10:19:02 -0400240 effect.test(0xFF000000, 0xFF00007F, 0xFF007F00, 0xFF007F7F,
241 [](SkCanvas* canvas, SkPaint*) { canvas->rotate(45.0f); });
Michael Ludwig22534f22020-05-27 17:25:33 -0400242
Brian Osman0acb5b52020-09-02 13:45:47 -0400243 // Runtime effects should use relaxed precision rules by default
Brian Osman33316412020-11-06 10:42:51 -0500244 effect.build("half4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
Brian Osman0acb5b52020-09-02 13:45:47 -0400245 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
246
Brian Osmanf1319c32020-10-13 09:34:23 -0400247 // ... and support GLSL type names
Brian Osman33316412020-11-06 10:42:51 -0500248 effect.build("half4 main(float2 p) { return vec4(p - 0.5, 0, 1); }");
249 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
250
251 // ... and support *returning* float4 (aka vec4), not just half4
252 effect.build("float4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
253 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
254 effect.build("vec4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
Brian Osmanf1319c32020-10-13 09:34:23 -0400255 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
256
Brian Osmanb4ce9442020-11-11 09:18:02 -0500257 // Mutating coords should work. (skbug.com/10918)
258 effect.build("vec4 main(vec2 p) { p -= 0.5; return vec4(p, 0, 1); }");
259 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
260 effect.build("void moveCoords(inout vec2 p) { p -= 0.5; }"
261 "vec4 main(vec2 p) { moveCoords(p); return vec4(p, 0, 1); }");
262 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
263
Brian Osmanb5f0f522020-07-23 13:28:14 -0400264 //
265 // Sampling children
266 //
267
Brian Osman62419612020-07-22 10:19:02 -0400268 // Sampling a null child should return the paint color
Brian Osman33316412020-11-06 10:42:51 -0500269 effect.build("uniform shader child;"
270 "half4 main() { return sample(child); }");
Brian Osman62419612020-07-22 10:19:02 -0400271 effect.child("child") = nullptr;
272 effect.test(0xFF00FFFF,
273 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
274
275 sk_sp<SkShader> rgbwShader = make_RGBW_shader();
276
277 // Sampling a simple child at our coordinates (implicitly)
Brian Osman33316412020-11-06 10:42:51 -0500278 effect.build("uniform shader child;"
279 "half4 main() { return sample(child); }");
Brian Osman62419612020-07-22 10:19:02 -0400280 effect.child("child") = rgbwShader;
281 effect.test(0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF);
282
283 // Sampling with explicit coordinates (reflecting about the diagonal)
Brian Osman33316412020-11-06 10:42:51 -0500284 effect.build("uniform shader child;"
285 "half4 main(float2 p) { return sample(child, p.yx); }");
Brian Osman62419612020-07-22 10:19:02 -0400286 effect.child("child") = rgbwShader;
287 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
288
289 // Sampling with a matrix (again, reflecting about the diagonal)
Brian Osman33316412020-11-06 10:42:51 -0500290 effect.build("uniform shader child;"
291 "half4 main() { return sample(child, float3x3(0, 1, 0, 1, 0, 0, 0, 0, 1)); }");
Brian Osman62419612020-07-22 10:19:02 -0400292 effect.child("child") = rgbwShader;
293 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
Brian Osmanb5f0f522020-07-23 13:28:14 -0400294
Brian Osman91292e92020-11-04 15:40:50 -0500295 // Legacy behavior - shaders can be declared 'in' rather than 'uniform'
Brian Osman33316412020-11-06 10:42:51 -0500296 effect.build("in shader child;"
297 "half4 main() { return sample(child); }");
Brian Osman91292e92020-11-04 15:40:50 -0500298 effect.child("child") = rgbwShader;
299 effect.test(0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF);
300
Brian Osmanb5f0f522020-07-23 13:28:14 -0400301 //
302 // Helper functions
303 //
304
305 // Test case for inlining in the pipeline-stage and fragment-shader passes (skbug.com/10526):
Brian Osman33316412020-11-06 10:42:51 -0500306 effect.build("float2 helper(float2 x) { return x + 1; }"
307 "half4 main(float2 p) { float2 v = helper(p); return half4(half2(v), 0, 1); }");
Brian Osmanb5f0f522020-07-23 13:28:14 -0400308 effect.test(0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500309}
310
311DEF_TEST(SkRuntimeEffectSimple, r) {
312 test_RuntimeEffect_Shaders(r, nullptr);
313}
314
315DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffectSimple_GPU, r, ctxInfo) {
Robert Phillips6d344c32020-07-06 10:56:46 -0400316 test_RuntimeEffect_Shaders(r, ctxInfo.directContext());
Brian Osmanf72dedd2020-01-08 13:19:58 -0500317}
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400318
319DEF_TEST(SkRuntimeShaderBuilderReuse, r) {
320 const char* kSource = R"(
321 uniform half x;
322 half4 main() { return half4(x); }
323 )";
324
325 sk_sp<SkRuntimeEffect> effect = std::get<0>(SkRuntimeEffect::Make(SkString(kSource)));
326 REPORTER_ASSERT(r, effect);
327
328 // Test passes if this sequence doesn't assert. skbug.com/10667
329 SkRuntimeShaderBuilder b(std::move(effect));
330 b.uniform("x") = 0.0f;
331 auto shader_0 = b.makeShader(nullptr, false);
332
333 b.uniform("x") = 1.0f;
334 auto shader_1 = b.makeShader(nullptr, true);
335}
Brian Osman8e2ef022020-09-30 13:26:43 -0400336
337DEF_TEST(SkRuntimeEffectThreaded, r) {
338 // SkRuntimeEffect uses a single compiler instance, but it's mutex locked.
339 // This tests that we can safely use it from more than one thread, and also
340 // that programs don't refer to shared structures owned by the compiler.
341 // skbug.com/10589
342 static constexpr char kSource[] = "half4 main() { return sk_FragCoord.xyxy; }";
343
344 std::thread threads[16];
345 for (auto& thread : threads) {
346 thread = std::thread([r]() {
347 auto [effect, error] = SkRuntimeEffect::Make(SkString(kSource));
348 REPORTER_ASSERT(r, effect);
349 });
350 }
351
352 for (auto& thread : threads) {
353 thread.join();
354 }
355}