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Michael Ludwig460eb5e2018-10-29 11:09:29 -04001/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Michael Ludwigfd4f4df2019-05-29 09:51:09 -04008#include "src/gpu/ops/GrQuadPerEdgeAA.h"
9
Michael Ludwigfb7ba522019-10-29 15:33:34 -040010#include "include/private/SkVx.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "src/gpu/SkGr.h"
Michael Ludwigfb7ba522019-10-29 15:33:34 -040012#include "src/gpu/geometry/GrQuadUtils.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050013#include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
14#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
15#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
16#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
17#include "src/gpu/glsl/GrGLSLVarying.h"
18#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
Michael Ludwig460eb5e2018-10-29 11:09:29 -040019
Michael Ludwigf995c052018-11-26 15:24:29 -050020
Michael Ludwig460eb5e2018-10-29 11:09:29 -040021namespace {
22
Michael Ludwig73dbea62019-11-19 14:55:36 -050023// Generic WriteQuadProc that can handle any VertexSpec. It writes the 4 vertices in triangle strip
24// order, although the data per-vertex is dependent on the VertexSpec.
25static void write_quad_generic(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -050026 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -050027 const float coverage[4], const SkPMColor4f& color,
28 const SkRect& geomDomain, const SkRect& texDomain) {
Michael Ludwig93aeba02018-12-21 09:50:31 -050029 static constexpr auto If = GrVertexWriter::If<float>;
Michael Ludwig704d5402019-11-25 09:43:37 -050030
31 SkASSERT(!spec.hasLocalCoords() || localQuad);
32
Michael Ludwig73dbea62019-11-19 14:55:36 -050033 GrQuadPerEdgeAA::CoverageMode mode = spec.coverageMode();
Michael Ludwig553e9a92018-11-29 12:38:35 -050034 for (int i = 0; i < 4; ++i) {
Michael Ludwig93aeba02018-12-21 09:50:31 -050035 // save position, this is a float2 or float3 or float4 depending on the combination of
36 // perspective and coverage mode.
Michael Ludwig704d5402019-11-25 09:43:37 -050037 vb->write(deviceQuad->x(i), deviceQuad->y(i),
38 If(spec.deviceQuadType() == GrQuad::Type::kPerspective, deviceQuad->w(i)),
Robert Phillips29f38542019-10-16 09:20:25 -040039 If(mode == GrQuadPerEdgeAA::CoverageMode::kWithPosition, coverage[i]));
Michael Ludwig4921dc32018-12-03 14:57:29 +000040
Michael Ludwig93aeba02018-12-21 09:50:31 -050041 // save color
42 if (spec.hasVertexColors()) {
Brian Osman2715bf52019-12-06 14:38:47 -050043 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat;
Michael Ludwige6266a22019-03-07 11:24:32 -050044 vb->write(GrVertexColor(
Michael Ludwig73dbea62019-11-19 14:55:36 -050045 color * (mode == GrQuadPerEdgeAA::CoverageMode::kWithColor ? coverage[i] : 1.f),
Robert Phillips29f38542019-10-16 09:20:25 -040046 wide));
Michael Ludwig93aeba02018-12-21 09:50:31 -050047 }
48
49 // save local position
50 if (spec.hasLocalCoords()) {
Michael Ludwig704d5402019-11-25 09:43:37 -050051 vb->write(localQuad->x(i), localQuad->y(i),
52 If(spec.localQuadType() == GrQuad::Type::kPerspective, localQuad->w(i)));
Michael Ludwig93aeba02018-12-21 09:50:31 -050053 }
54
Michael Ludwigdcfbe322019-04-01 14:55:54 -040055 // save the geometry domain
56 if (spec.requiresGeometryDomain()) {
57 vb->write(geomDomain);
58 }
59
60 // save the texture domain
Michael Ludwig93aeba02018-12-21 09:50:31 -050061 if (spec.hasDomain()) {
Michael Ludwigdcfbe322019-04-01 14:55:54 -040062 vb->write(texDomain);
Michael Ludwig93aeba02018-12-21 09:50:31 -050063 }
64 }
65}
66
Michael Ludwig73dbea62019-11-19 14:55:36 -050067// Specialized WriteQuadProcs for particular VertexSpecs that show up frequently (determined
68// experimentally through recorded GMs, SKPs, and SVGs, as well as SkiaRenderer's usage patterns):
69
70// 2D (XY), no explicit coverage, vertex color, no locals, no geometry domain, no texture domain
71// This represents simple, solid color or shader, non-AA (or AA with cov. as alpha) rects.
72static void write_2d_color(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -050073 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -050074 const float coverage[4], const SkPMColor4f& color,
75 const SkRect& geomDomain, const SkRect& texDomain) {
76 // Assert assumptions about VertexSpec
77 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
78 SkASSERT(!spec.hasLocalCoords());
79 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone ||
80 spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor);
81 SkASSERT(spec.hasVertexColors());
82 SkASSERT(!spec.requiresGeometryDomain());
83 SkASSERT(!spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -050084 // We don't assert that localQuad == nullptr, since it is possible for GrFillRectOp to
85 // accumulate local coords conservatively (paint not trivial), and then after analysis realize
86 // the processors don't need local coordinates.
Michael Ludwig73dbea62019-11-19 14:55:36 -050087
Brian Osman2715bf52019-12-06 14:38:47 -050088 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat;
Michael Ludwig73dbea62019-11-19 14:55:36 -050089 for (int i = 0; i < 4; ++i) {
90 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything
91 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor ||
92 coverage[i] == 1.f);
Michael Ludwig704d5402019-11-25 09:43:37 -050093 vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide));
Michael Ludwig73dbea62019-11-19 14:55:36 -050094 }
95}
96
97// 2D (XY), no explicit coverage, UV locals, no color, no geometry domain, no texture domain
98// This represents opaque, non AA, textured rects
99static void write_2d_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -0500100 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500101 const float coverage[4], const SkPMColor4f& color,
102 const SkRect& geomDomain, const SkRect& texDomain) {
103 // Assert assumptions about VertexSpec
104 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
105 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
106 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone);
107 SkASSERT(!spec.hasVertexColors());
108 SkASSERT(!spec.requiresGeometryDomain());
109 SkASSERT(!spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -0500110 SkASSERT(localQuad);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500111
112 for (int i = 0; i < 4; ++i) {
Michael Ludwig704d5402019-11-25 09:43:37 -0500113 vb->write(deviceQuad->x(i), deviceQuad->y(i), localQuad->x(i), localQuad->y(i));
Michael Ludwig73dbea62019-11-19 14:55:36 -0500114 }
115}
116
117// 2D (XY), no explicit coverage, UV locals, vertex color, no geometry or texture domains
118// This represents transparent, non AA (or AA with cov. as alpha), textured rects
119static void write_2d_color_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -0500120 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500121 const float coverage[4], const SkPMColor4f& color,
122 const SkRect& geomDomain, const SkRect& texDomain) {
123 // Assert assumptions about VertexSpec
124 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
125 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
126 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone ||
127 spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor);
128 SkASSERT(spec.hasVertexColors());
129 SkASSERT(!spec.requiresGeometryDomain());
130 SkASSERT(!spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -0500131 SkASSERT(localQuad);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500132
Brian Osman2715bf52019-12-06 14:38:47 -0500133 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat;
Michael Ludwig73dbea62019-11-19 14:55:36 -0500134 for (int i = 0; i < 4; ++i) {
135 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything
136 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor ||
137 coverage[i] == 1.f);
Michael Ludwig704d5402019-11-25 09:43:37 -0500138 vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide),
139 localQuad->x(i), localQuad->y(i));
Michael Ludwig73dbea62019-11-19 14:55:36 -0500140 }
141}
142
143// 2D (XY), explicit coverage, UV locals, no color, no geometry domain, no texture domain
144// This represents opaque, AA, textured rects
145static void write_2d_cov_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -0500146 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500147 const float coverage[4], const SkPMColor4f& color,
148 const SkRect& geomDomain, const SkRect& texDomain) {
149 // Assert assumptions about VertexSpec
150 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
151 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
152 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithPosition);
153 SkASSERT(!spec.hasVertexColors());
154 SkASSERT(!spec.requiresGeometryDomain());
155 SkASSERT(!spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -0500156 SkASSERT(localQuad);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500157
158 for (int i = 0; i < 4; ++i) {
Michael Ludwig704d5402019-11-25 09:43:37 -0500159 vb->write(deviceQuad->x(i), deviceQuad->y(i), coverage[i],
160 localQuad->x(i), localQuad->y(i));
Michael Ludwig73dbea62019-11-19 14:55:36 -0500161 }
162}
163
164// NOTE: The three _strict specializations below match the non-strict uv functions above, except
165// that they also write the UV domain. These are included to benefit SkiaRenderer, which must make
166// use of both fast and strict constrained domains. When testing _strict was not that common across
167// GMS, SKPs, and SVGs but we have little visibility into actual SkiaRenderer statistics. If
168// SkiaRenderer can avoid domains more, these 3 functions should probably be removed for simplicity.
169
170// 2D (XY), no explicit coverage, UV locals, no color, tex domain but no geometry domain
171// This represents opaque, non AA, textured rects with strict uv sampling
172static void write_2d_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -0500173 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500174 const float coverage[4], const SkPMColor4f& color,
175 const SkRect& geomDomain, const SkRect& texDomain) {
176 // Assert assumptions about VertexSpec
177 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
178 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
179 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone);
180 SkASSERT(!spec.hasVertexColors());
181 SkASSERT(!spec.requiresGeometryDomain());
182 SkASSERT(spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -0500183 SkASSERT(localQuad);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500184
185 for (int i = 0; i < 4; ++i) {
Michael Ludwig704d5402019-11-25 09:43:37 -0500186 vb->write(deviceQuad->x(i), deviceQuad->y(i), localQuad->x(i), localQuad->y(i), texDomain);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500187 }
188}
189
190// 2D (XY), no explicit coverage, UV locals, vertex color, tex domain but no geometry domain
191// This represents transparent, non AA (or AA with cov. as alpha), textured rects with strict sample
192static void write_2d_color_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -0500193 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500194 const float coverage[4], const SkPMColor4f& color,
195 const SkRect& geomDomain, const SkRect& texDomain) {
196 // Assert assumptions about VertexSpec
197 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
198 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
199 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone ||
200 spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor);
201 SkASSERT(spec.hasVertexColors());
202 SkASSERT(!spec.requiresGeometryDomain());
203 SkASSERT(spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -0500204 SkASSERT(localQuad);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500205
Brian Osman2715bf52019-12-06 14:38:47 -0500206 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kFloat;
Michael Ludwig73dbea62019-11-19 14:55:36 -0500207 for (int i = 0; i < 4; ++i) {
208 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything
209 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor ||
210 coverage[i] == 1.f);
Michael Ludwig704d5402019-11-25 09:43:37 -0500211 vb->write(deviceQuad->x(i), deviceQuad->y(i), GrVertexColor(color * coverage[i], wide),
212 localQuad->x(i), localQuad->y(i), texDomain);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500213 }
214}
215
216// 2D (XY), explicit coverage, UV locals, no color, tex domain but no geometry domain
217// This represents opaque, AA, textured rects with strict uv sampling
218static void write_2d_cov_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwig704d5402019-11-25 09:43:37 -0500219 const GrQuad* deviceQuad, const GrQuad* localQuad,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500220 const float coverage[4], const SkPMColor4f& color,
221 const SkRect& geomDomain, const SkRect& texDomain) {
222 // Assert assumptions about VertexSpec
223 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
224 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
225 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithPosition);
226 SkASSERT(!spec.hasVertexColors());
227 SkASSERT(!spec.requiresGeometryDomain());
228 SkASSERT(spec.hasDomain());
Michael Ludwig704d5402019-11-25 09:43:37 -0500229 SkASSERT(localQuad);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500230
231 for (int i = 0; i < 4; ++i) {
Michael Ludwig704d5402019-11-25 09:43:37 -0500232 vb->write(deviceQuad->x(i), deviceQuad->y(i), coverage[i],
233 localQuad->x(i), localQuad->y(i), texDomain);
Michael Ludwig73dbea62019-11-19 14:55:36 -0500234 }
235}
236
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400237} // anonymous namespace
238
Michael Ludwigc182b942018-11-16 10:27:51 -0500239namespace GrQuadPerEdgeAA {
240
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400241IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads) {
242 if (aa == GrAAType::kCoverage) {
243 return IndexBufferOption::kPictureFramed;
244 } else if (numQuads > 1) {
245 return IndexBufferOption::kIndexedRects;
246 } else {
247 return IndexBufferOption::kTriStrips;
248 }
249}
250
Brian Osman2715bf52019-12-06 14:38:47 -0500251// This is a more elaborate version of fitsInBytes() that allows "no color" for white
252ColorType MinColorType(SkPMColor4f color) {
Brian Salomon1d835422019-03-13 16:11:44 -0400253 if (color == SK_PMColor4fWHITE) {
254 return ColorType::kNone;
Brian Salomon1d835422019-03-13 16:11:44 -0400255 } else {
Brian Osman2715bf52019-12-06 14:38:47 -0500256 return color.fitsInBytes() ? ColorType::kByte : ColorType::kFloat;
Brian Salomon1d835422019-03-13 16:11:44 -0400257 }
258}
259
Michael Ludwig73dbea62019-11-19 14:55:36 -0500260////////////////// Tessellator Implementation
Michael Ludwigc182b942018-11-16 10:27:51 -0500261
Michael Ludwig73dbea62019-11-19 14:55:36 -0500262Tessellator::WriteQuadProc Tessellator::GetWriteQuadProc(const VertexSpec& spec) {
263 // All specialized writing functions requires 2D geometry and no geometry domain. This is not
264 // the same as just checking device type vs. kRectilinear since non-AA general 2D quads do not
265 // require a geometry domain and could then go through a fast path.
266 if (spec.deviceQuadType() != GrQuad::Type::kPerspective && !spec.requiresGeometryDomain()) {
267 CoverageMode mode = spec.coverageMode();
268 if (spec.hasVertexColors()) {
269 if (mode != CoverageMode::kWithPosition) {
270 // Vertex colors, but no explicit coverage
271 if (!spec.hasLocalCoords()) {
272 // Non-UV with vertex colors (possibly with coverage folded into alpha)
273 return write_2d_color;
274 } else if (spec.localQuadType() != GrQuad::Type::kPerspective) {
275 // UV locals with vertex colors (possibly with coverage-as-alpha)
276 return spec.hasDomain() ? write_2d_color_uv_strict : write_2d_color_uv;
277 }
278 }
279 // Else fall through; this is a spec that requires vertex colors and explicit coverage,
280 // which means it's anti-aliased and the FPs don't support coverage as alpha, or
281 // it uses 3D local coordinates.
282 } else if (spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective) {
283 if (mode == CoverageMode::kWithPosition) {
284 // UV locals with explicit coverage
285 return spec.hasDomain() ? write_2d_cov_uv_strict : write_2d_cov_uv;
286 } else {
287 SkASSERT(mode == CoverageMode::kNone);
288 return spec.hasDomain() ? write_2d_uv_strict : write_2d_uv;
289 }
290 }
291 // Else fall through to generic vertex function; this is a spec that has no vertex colors
292 // and [no|uvr] local coords, which doesn't happen often enough to warrant specialization.
293 }
Michael Ludwig41f395d2019-05-23 13:59:45 -0400294
Michael Ludwig73dbea62019-11-19 14:55:36 -0500295 // Arbitrary spec hits the slow path
296 return write_quad_generic;
297}
298
Michael Ludwig189c9802019-11-21 11:21:12 -0500299Tessellator::Tessellator(const VertexSpec& spec, char* vertices)
Michael Ludwig73dbea62019-11-19 14:55:36 -0500300 : fVertexSpec(spec)
Michael Ludwig189c9802019-11-21 11:21:12 -0500301 , fVertexWriter{vertices}
Michael Ludwig73dbea62019-11-19 14:55:36 -0500302 , fWriteProc(Tessellator::GetWriteQuadProc(spec)) {}
303
Michael Ludwig704d5402019-11-25 09:43:37 -0500304void Tessellator::append(GrQuad* deviceQuad, GrQuad* localQuad,
Michael Ludwig189c9802019-11-21 11:21:12 -0500305 const SkPMColor4f& color, const SkRect& uvDomain, GrQuadAAFlags aaFlags) {
306 // We allow Tessellator to be created with a null vertices pointer for convenience, but it is
307 // assumed it will never actually be used in those cases.
308 SkASSERT(fVertexWriter.fPtr);
Michael Ludwig704d5402019-11-25 09:43:37 -0500309 SkASSERT(deviceQuad->quadType() <= fVertexSpec.deviceQuadType());
310 SkASSERT(localQuad || !fVertexSpec.hasLocalCoords());
311 SkASSERT(!fVertexSpec.hasLocalCoords() || localQuad->quadType() <= fVertexSpec.localQuadType());
Michael Ludwig73dbea62019-11-19 14:55:36 -0500312
313 static const float kFullCoverage[4] = {1.f, 1.f, 1.f, 1.f};
314 static const float kZeroCoverage[4] = {0.f, 0.f, 0.f, 0.f};
315 static const SkRect kIgnoredDomain = SkRect::MakeEmpty();
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400316
Michael Ludwig73dbea62019-11-19 14:55:36 -0500317 if (fVertexSpec.usesCoverageAA()) {
318 SkASSERT(fVertexSpec.coverageMode() == CoverageMode::kWithColor ||
319 fVertexSpec.coverageMode() == CoverageMode::kWithPosition);
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400320 // Must calculate inner and outer quadrilaterals for the vertex coverage ramps, and possibly
Michael Ludwig73dbea62019-11-19 14:55:36 -0500321 // a geometry domain if corners are not right angles
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400322 SkRect geomDomain;
Michael Ludwig73dbea62019-11-19 14:55:36 -0500323 if (fVertexSpec.requiresGeometryDomain()) {
Michael Ludwig704d5402019-11-25 09:43:37 -0500324 geomDomain = deviceQuad->bounds();
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400325 geomDomain.outset(0.5f, 0.5f); // account for AA expansion
Michael Ludwige6266a22019-03-07 11:24:32 -0500326 }
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400327
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500328 if (aaFlags == GrQuadAAFlags::kNone) {
329 // Have to write the coverage AA vertex structure, but there's no math to be done for a
330 // non-aa quad batched into a coverage AA op.
Michael Ludwig189c9802019-11-21 11:21:12 -0500331 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kFullCoverage, color,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500332 geomDomain, uvDomain);
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500333 // Since we pass the same corners in, the outer vertex structure will have 0 area and
334 // the coverage interpolation from 1 to 0 will not be visible.
Michael Ludwig189c9802019-11-21 11:21:12 -0500335 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kZeroCoverage, color,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500336 geomDomain, uvDomain);
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500337 } else {
Michael Ludwig73dbea62019-11-19 14:55:36 -0500338 // Reset the tessellation helper to match the current geometry
Michael Ludwig704d5402019-11-25 09:43:37 -0500339 fAAHelper.reset(*deviceQuad, localQuad);
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400340
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500341 // Edge inset/outset distance ordered LBTR, set to 0.5 for a half pixel if the AA flag
342 // is turned on, or 0.0 if the edge is not anti-aliased.
343 skvx::Vec<4, float> edgeDistances;
344 if (aaFlags == GrQuadAAFlags::kAll) {
345 edgeDistances = 0.5f;
346 } else {
347 edgeDistances = { (aaFlags & GrQuadAAFlags::kLeft) ? 0.5f : 0.f,
348 (aaFlags & GrQuadAAFlags::kBottom) ? 0.5f : 0.f,
349 (aaFlags & GrQuadAAFlags::kTop) ? 0.5f : 0.f,
350 (aaFlags & GrQuadAAFlags::kRight) ? 0.5f : 0.f };
351 }
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400352
Michael Ludwig73dbea62019-11-19 14:55:36 -0500353 // Write inner vertices first
354 float coverage[4];
Michael Ludwig704d5402019-11-25 09:43:37 -0500355 fAAHelper.inset(edgeDistances, deviceQuad, localQuad).store(coverage);
356 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, coverage, color,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500357 geomDomain, uvDomain);
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500358
359 // Then outer vertices, which use 0.f for their coverage
Michael Ludwig704d5402019-11-25 09:43:37 -0500360 fAAHelper.outset(edgeDistances, deviceQuad, localQuad);
361 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kZeroCoverage, color,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500362 geomDomain, uvDomain);
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500363 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500364 } else {
365 // No outsetting needed, just write a single quad with full coverage
Michael Ludwig73dbea62019-11-19 14:55:36 -0500366 SkASSERT(fVertexSpec.coverageMode() == CoverageMode::kNone &&
367 !fVertexSpec.requiresGeometryDomain());
Michael Ludwig189c9802019-11-21 11:21:12 -0500368 fWriteProc(&fVertexWriter, fVertexSpec, deviceQuad, localQuad, kFullCoverage, color,
Michael Ludwig73dbea62019-11-19 14:55:36 -0500369 kIgnoredDomain, uvDomain);
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400370 }
371}
Michael Ludwig20e909e2018-10-30 10:43:57 -0400372
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400373sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawOp::Target* target,
374 IndexBufferOption indexBufferOption) {
Robert Phillipsee08d522019-10-28 16:34:44 -0400375 auto resourceProvider = target->resourceProvider();
376
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400377 switch (indexBufferOption) {
378 case IndexBufferOption::kPictureFramed: return resourceProvider->refAAQuadIndexBuffer();
379 case IndexBufferOption::kIndexedRects: return resourceProvider->refNonAAQuadIndexBuffer();
380 case IndexBufferOption::kTriStrips: // fall through
381 default: return nullptr;
382 }
383}
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400384
Robert Phillips438d9862019-11-14 12:46:05 -0500385int QuadLimit(IndexBufferOption option) {
386 switch (option) {
387 case IndexBufferOption::kPictureFramed: return GrResourceProvider::MaxNumAAQuads();
388 case IndexBufferOption::kIndexedRects: return GrResourceProvider::MaxNumNonAAQuads();
389 case IndexBufferOption::kTriStrips: return SK_MaxS32; // not limited by an indexBuffer
390 }
391
392 SkUNREACHABLE;
393}
Michael Ludwig93aeba02018-12-21 09:50:31 -0500394
Chris Daltoneb694b72020-03-16 09:25:50 -0600395void ConfigureMesh(const GrCaps& caps, GrSimpleMesh* mesh, const VertexSpec& spec,
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400396 int runningQuadCount, int quadsInDraw, int maxVerts,
397 sk_sp<const GrBuffer> vertexBuffer,
398 sk_sp<const GrBuffer> indexBuffer, int absVertBufferOffset) {
399 SkASSERT(vertexBuffer);
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400400
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400401 if (spec.indexBufferOption() == IndexBufferOption::kTriStrips) {
402 SkASSERT(!indexBuffer);
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400403 int offset = absVertBufferOffset +
404 runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad();
Chris Dalton37c7bdd2020-03-13 09:21:12 -0600405 mesh->set(std::move(vertexBuffer), 4, offset);
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400406 return;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500407 }
408
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400409 SkASSERT(spec.indexBufferOption() == IndexBufferOption::kPictureFramed ||
410 spec.indexBufferOption() == IndexBufferOption::kIndexedRects);
411 SkASSERT(indexBuffer);
412
Robert Phillips2f05a482019-11-25 09:54:43 -0500413 int maxNumQuads, numIndicesPerQuad, numVertsPerQuad;
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400414
415 if (spec.indexBufferOption() == IndexBufferOption::kPictureFramed) {
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400416 // AA uses 8 vertices and 30 indices per quad, basically nested rectangles
Robert Phillips2f05a482019-11-25 09:54:43 -0500417 maxNumQuads = GrResourceProvider::MaxNumAAQuads();
418 numIndicesPerQuad = GrResourceProvider::NumIndicesPerAAQuad();
419 numVertsPerQuad = GrResourceProvider::NumVertsPerAAQuad();
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400420 } else {
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400421 // Non-AA uses 4 vertices and 6 indices per quad
Robert Phillips2f05a482019-11-25 09:54:43 -0500422 maxNumQuads = GrResourceProvider::MaxNumNonAAQuads();
423 numIndicesPerQuad = GrResourceProvider::NumIndicesPerNonAAQuad();
424 numVertsPerQuad = GrResourceProvider::NumVertsPerNonAAQuad();
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400425 }
426
Robert Phillips2f05a482019-11-25 09:54:43 -0500427 SkASSERT(runningQuadCount + quadsInDraw <= maxNumQuads);
428
429 if (caps.avoidLargeIndexBufferDraws()) {
430 // When we need to avoid large index buffer draws we modify the base vertex of the draw
431 // which, in GL, requires rebinding all vertex attrib arrays, so a base index is generally
432 // preferred.
433 int offset = absVertBufferOffset + runningQuadCount * numVertsPerQuad;
434
Chris Dalton37c7bdd2020-03-13 09:21:12 -0600435 mesh->setIndexedPatterned(std::move(indexBuffer), numIndicesPerQuad, quadsInDraw,
436 maxNumQuads, std::move(vertexBuffer), numVertsPerQuad, offset);
Robert Phillips2f05a482019-11-25 09:54:43 -0500437 } else {
438 int baseIndex = runningQuadCount * numIndicesPerQuad;
439 int numIndicesToDraw = quadsInDraw * numIndicesPerQuad;
440
441 int minVertex = runningQuadCount * numVertsPerQuad;
442 int maxVertex = (runningQuadCount + quadsInDraw) * numVertsPerQuad;
443
444 mesh->setIndexed(std::move(indexBuffer), numIndicesToDraw,
Chris Dalton37c7bdd2020-03-13 09:21:12 -0600445 baseIndex, minVertex, maxVertex, GrPrimitiveRestart::kNo,
446 std::move(vertexBuffer), absVertBufferOffset);
Robert Phillips2f05a482019-11-25 09:54:43 -0500447 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500448}
449
Michael Ludwigc182b942018-11-16 10:27:51 -0500450////////////////// VertexSpec Implementation
Michael Ludwig20e909e2018-10-30 10:43:57 -0400451
Michael Ludwigc182b942018-11-16 10:27:51 -0500452int VertexSpec::deviceDimensionality() const {
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400453 return this->deviceQuadType() == GrQuad::Type::kPerspective ? 3 : 2;
Michael Ludwigc182b942018-11-16 10:27:51 -0500454}
455
456int VertexSpec::localDimensionality() const {
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400457 return fHasLocalCoords ? (this->localQuadType() == GrQuad::Type::kPerspective ? 3 : 2) : 0;
Michael Ludwigc182b942018-11-16 10:27:51 -0500458}
459
Robert Phillips29f38542019-10-16 09:20:25 -0400460CoverageMode VertexSpec::coverageMode() const {
461 if (this->usesCoverageAA()) {
462 if (this->compatibleWithCoverageAsAlpha() && this->hasVertexColors() &&
463 !this->requiresGeometryDomain()) {
464 // Using a geometric domain acts as a second source of coverage and folding
465 // the original coverage into color makes it impossible to apply the color's
466 // alpha to the geometric domain's coverage when the original shape is clipped.
467 return CoverageMode::kWithColor;
468 } else {
469 return CoverageMode::kWithPosition;
470 }
471 } else {
472 return CoverageMode::kNone;
473 }
474}
475
476// This needs to stay in sync w/ QuadPerEdgeAAGeometryProcessor::initializeAttrs
477size_t VertexSpec::vertexSize() const {
478 bool needsPerspective = (this->deviceDimensionality() == 3);
479 CoverageMode coverageMode = this->coverageMode();
480
481 size_t count = 0;
482
483 if (coverageMode == CoverageMode::kWithPosition) {
484 if (needsPerspective) {
485 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
486 } else {
487 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType) +
488 GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
489 }
490 } else {
491 if (needsPerspective) {
492 count += GrVertexAttribTypeSize(kFloat3_GrVertexAttribType);
493 } else {
494 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType);
495 }
496 }
497
498 if (this->requiresGeometryDomain()) {
499 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
500 }
501
502 count += this->localDimensionality() * GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
503
504 if (ColorType::kByte == this->colorType()) {
505 count += GrVertexAttribTypeSize(kUByte4_norm_GrVertexAttribType);
Brian Osman2715bf52019-12-06 14:38:47 -0500506 } else if (ColorType::kFloat == this->colorType()) {
507 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
Robert Phillips29f38542019-10-16 09:20:25 -0400508 }
509
510 if (this->hasDomain()) {
511 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
512 }
513
514 return count;
515}
516
Michael Ludwig467994d2018-12-03 14:58:31 +0000517////////////////// Geometry Processor Implementation
Michael Ludwigc182b942018-11-16 10:27:51 -0500518
Michael Ludwig467994d2018-12-03 14:58:31 +0000519class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor {
520public:
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400521 using Saturate = GrTextureOp::Saturate;
Michael Ludwig20e909e2018-10-30 10:43:57 -0400522
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500523 static GrGeometryProcessor* Make(SkArenaAlloc* arena, const VertexSpec& spec) {
524 return arena->make<QuadPerEdgeAAGeometryProcessor>(spec);
Michael Ludwig20e909e2018-10-30 10:43:57 -0400525 }
526
Brian Salomonccb61422020-01-09 10:46:36 -0500527 static GrGeometryProcessor* Make(SkArenaAlloc* arena,
528 const VertexSpec& vertexSpec,
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500529 const GrShaderCaps& caps,
530 const GrBackendFormat& backendFormat,
Brian Salomonccb61422020-01-09 10:46:36 -0500531 GrSamplerState samplerState,
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500532 const GrSwizzle& swizzle,
533 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
534 Saturate saturate) {
535 return arena->make<QuadPerEdgeAAGeometryProcessor>(
Robert Phillips323471e2019-11-11 11:33:37 -0500536 vertexSpec, caps, backendFormat, samplerState, swizzle,
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500537 std::move(textureColorSpaceXform), saturate);
Michael Ludwig20e909e2018-10-30 10:43:57 -0400538 }
539
Michael Ludwig467994d2018-12-03 14:58:31 +0000540 const char* name() const override { return "QuadPerEdgeAAGeometryProcessor"; }
Michael Ludwig024e2622018-11-30 13:25:55 -0500541
Michael Ludwig467994d2018-12-03 14:58:31 +0000542 void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400543 // texturing, device-dimensions are single bit flags
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400544 uint32_t x = (fTexDomain.isInitialized() ? 0 : 0x1)
545 | (fSampler.isInitialized() ? 0 : 0x2)
546 | (fNeedsPerspective ? 0 : 0x4)
547 | (fSaturate == Saturate::kNo ? 0 : 0x8);
Michael Ludwig467994d2018-12-03 14:58:31 +0000548 // local coords require 2 bits (3 choices), 00 for none, 01 for 2d, 10 for 3d
549 if (fLocalCoord.isInitialized()) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400550 x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 0x10 : 0x20;
Brian Osman78dc72c2018-12-03 13:20:43 +0000551 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000552 // similar for colors, 00 for none, 01 for bytes, 10 for half-floats
Michael Ludwig93aeba02018-12-21 09:50:31 -0500553 if (fColor.isInitialized()) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400554 x |= kUByte4_norm_GrVertexAttribType == fColor.cpuType() ? 0x40 : 0x80;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500555 }
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400556 // and coverage mode, 00 for none, 01 for withposition, 10 for withcolor, 11 for
557 // position+geomdomain
558 SkASSERT(!fGeomDomain.isInitialized() || fCoverageMode == CoverageMode::kWithPosition);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500559 if (fCoverageMode != CoverageMode::kNone) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400560 x |= fGeomDomain.isInitialized()
561 ? 0x300
562 : (CoverageMode::kWithPosition == fCoverageMode ? 0x100 : 0x200);
Michael Ludwig467994d2018-12-03 14:58:31 +0000563 }
564
565 b->add32(GrColorSpaceXform::XformKey(fTextureColorSpaceXform.get()));
566 b->add32(x);
Brian Osman78dc72c2018-12-03 13:20:43 +0000567 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000568
569 GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
570 class GLSLProcessor : public GrGLSLGeometryProcessor {
571 public:
572 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
Brian Salomonc241b582019-11-27 08:57:17 -0500573 const CoordTransformRange& transformRange) override {
Michael Ludwig467994d2018-12-03 14:58:31 +0000574 const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>();
Brian Salomon706851d2020-02-20 14:18:00 -0500575 this->setTransformDataHelper(SkMatrix::I(), pdman, transformRange);
Michael Ludwig467994d2018-12-03 14:58:31 +0000576 fTextureColorSpaceXformHelper.setData(pdman, gp.fTextureColorSpaceXform.get());
577 }
578
579 private:
580 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
581 using Interpolation = GrGLSLVaryingHandler::Interpolation;
582
583 const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>();
584 fTextureColorSpaceXformHelper.emitCode(args.fUniformHandler,
585 gp.fTextureColorSpaceXform.get());
586
587 args.fVaryingHandler->emitAttributes(gp);
588
Michael Ludwig93aeba02018-12-21 09:50:31 -0500589 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
590 // Strip last channel from the vertex attribute to remove coverage and get the
591 // actual position
592 if (gp.fNeedsPerspective) {
593 args.fVertBuilder->codeAppendf("float3 position = %s.xyz;",
594 gp.fPosition.name());
595 } else {
596 args.fVertBuilder->codeAppendf("float2 position = %s.xy;",
597 gp.fPosition.name());
598 }
599 gpArgs->fPositionVar = {"position",
600 gp.fNeedsPerspective ? kFloat3_GrSLType
601 : kFloat2_GrSLType,
602 GrShaderVar::kNone_TypeModifier};
Michael Ludwig467994d2018-12-03 14:58:31 +0000603 } else {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500604 // No coverage to eliminate
605 gpArgs->fPositionVar = gp.fPosition.asShaderVar();
Michael Ludwig467994d2018-12-03 14:58:31 +0000606 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000607
Brian Salomon706851d2020-02-20 14:18:00 -0500608 // Handle local coordinates if they exist. This is required even when the op
609 // isn't providing local coords but there are FPs called with explicit coords.
610 // It installs the uniforms that transform their coordinates in the fragment
611 // shader.
612 // NOTE: If the only usage of local coordinates is for the inline texture fetch
613 // before FPs, then there are no registered FPCoordTransforms and this ends up
614 // emitting nothing, so there isn't a duplication of local coordinates
615 this->emitTransforms(args.fVertBuilder,
616 args.fVaryingHandler,
617 args.fUniformHandler,
618 gp.fLocalCoord.asShaderVar(),
619 args.fFPCoordTransformHandler);
Michael Ludwig467994d2018-12-03 14:58:31 +0000620
621 // Solid color before any texturing gets modulated in
622 if (gp.fColor.isInitialized()) {
Michael Ludwig3d2753e2019-03-29 14:36:32 -0400623 SkASSERT(gp.fCoverageMode != CoverageMode::kWithColor || !gp.fNeedsPerspective);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500624 // The color cannot be flat if the varying coverage has been modulated into it
Michael Ludwig467994d2018-12-03 14:58:31 +0000625 args.fVaryingHandler->addPassThroughAttribute(gp.fColor, args.fOutputColor,
Michael Ludwig93aeba02018-12-21 09:50:31 -0500626 gp.fCoverageMode == CoverageMode::kWithColor ?
627 Interpolation::kInterpolated : Interpolation::kCanBeFlat);
628 } else {
629 // Output color must be initialized to something
630 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
Michael Ludwig467994d2018-12-03 14:58:31 +0000631 }
632
633 // If there is a texture, must also handle texture coordinates and reading from
634 // the texture in the fragment shader before continuing to fragment processors.
635 if (gp.fSampler.isInitialized()) {
636 // Texture coordinates clamped by the domain on the fragment shader; if the GP
637 // has a texture, it's guaranteed to have local coordinates
638 args.fFragBuilder->codeAppend("float2 texCoord;");
639 if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) {
640 // Can't do a pass through since we need to perform perspective division
641 GrGLSLVarying v(gp.fLocalCoord.gpuType());
642 args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v);
643 args.fVertBuilder->codeAppendf("%s = %s;",
644 v.vsOut(), gp.fLocalCoord.name());
645 args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;",
646 v.fsIn(), v.fsIn());
647 } else {
648 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord");
649 }
650
651 // Clamp the now 2D localCoordName variable by the domain if it is provided
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400652 if (gp.fTexDomain.isInitialized()) {
Michael Ludwig467994d2018-12-03 14:58:31 +0000653 args.fFragBuilder->codeAppend("float4 domain;");
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400654 args.fVaryingHandler->addPassThroughAttribute(gp.fTexDomain, "domain",
Michael Ludwig467994d2018-12-03 14:58:31 +0000655 Interpolation::kCanBeFlat);
656 args.fFragBuilder->codeAppend(
657 "texCoord = clamp(texCoord, domain.xy, domain.zw);");
658 }
659
660 // Now modulate the starting output color by the texture lookup
661 args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
Brian Salomon87e9ddb2019-12-19 14:50:22 -0500662 args.fFragBuilder->appendTextureLookupAndBlend(
663 args.fOutputColor, SkBlendMode::kModulate, args.fTexSamplers[0],
Brian Salomond19cd762020-01-06 13:16:31 -0500664 "texCoord", &fTextureColorSpaceXformHelper);
Michael Ludwig467994d2018-12-03 14:58:31 +0000665 args.fFragBuilder->codeAppend(";");
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400666 if (gp.fSaturate == Saturate::kYes) {
667 args.fFragBuilder->codeAppendf("%s = saturate(%s);",
668 args.fOutputColor, args.fOutputColor);
669 }
670 } else {
671 // Saturate is only intended for use with a proxy to account for the fact
672 // that GrTextureOp skips SkPaint conversion, which normally handles this.
673 SkASSERT(gp.fSaturate == Saturate::kNo);
Michael Ludwig467994d2018-12-03 14:58:31 +0000674 }
675
676 // And lastly, output the coverage calculation code
Michael Ludwig93aeba02018-12-21 09:50:31 -0500677 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
678 GrGLSLVarying coverage(kFloat_GrSLType);
679 args.fVaryingHandler->addVarying("coverage", &coverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000680 if (gp.fNeedsPerspective) {
Michael Ludwig3d2753e2019-03-29 14:36:32 -0400681 // Multiply by "W" in the vertex shader, then by 1/w (sk_FragCoord.w) in
682 // the fragment shader to get screen-space linear coverage.
683 args.fVertBuilder->codeAppendf("%s = %s.w * %s.z;",
684 coverage.vsOut(), gp.fPosition.name(),
685 gp.fPosition.name());
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400686 args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;",
687 coverage.fsIn());
Michael Ludwig93aeba02018-12-21 09:50:31 -0500688 } else {
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400689 args.fVertBuilder->codeAppendf("%s = %s;",
690 coverage.vsOut(), gp.fCoverage.name());
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400691 args.fFragBuilder->codeAppendf("float coverage = %s;", coverage.fsIn());
Michael Ludwig467994d2018-12-03 14:58:31 +0000692 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500693
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400694 if (gp.fGeomDomain.isInitialized()) {
695 // Calculate distance from sk_FragCoord to the 4 edges of the domain
696 // and clamp them to (0, 1). Use the minimum of these and the original
697 // coverage. This only has to be done in the exterior triangles, the
698 // interior of the quad geometry can never be clipped by the domain box.
699 args.fFragBuilder->codeAppend("float4 geoDomain;");
700 args.fVaryingHandler->addPassThroughAttribute(gp.fGeomDomain, "geoDomain",
701 Interpolation::kCanBeFlat);
702 args.fFragBuilder->codeAppend(
703 "if (coverage < 0.5) {"
704 " float4 dists4 = clamp(float4(1, 1, -1, -1) * "
705 "(sk_FragCoord.xyxy - geoDomain), 0, 1);"
706 " float2 dists2 = dists4.xy * dists4.zw;"
707 " coverage = min(coverage, dists2.x * dists2.y);"
708 "}");
709 }
710
711 args.fFragBuilder->codeAppendf("%s = half4(half(coverage));",
712 args.fOutputCoverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000713 } else {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500714 // Set coverage to 1, since it's either non-AA or the coverage was already
715 // folded into the output color
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400716 SkASSERT(!gp.fGeomDomain.isInitialized());
Ethan Nicholase1f55022019-02-05 17:17:40 -0500717 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000718 }
719 }
720 GrGLSLColorSpaceXformHelper fTextureColorSpaceXformHelper;
721 };
722 return new GLSLProcessor;
723 }
724
725private:
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500726 friend class ::SkArenaAlloc; // for access to ctor
727
Michael Ludwig467994d2018-12-03 14:58:31 +0000728 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec)
729 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
730 , fTextureColorSpaceXform(nullptr) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500731 SkASSERT(!spec.hasDomain());
Michael Ludwig467994d2018-12-03 14:58:31 +0000732 this->initializeAttrs(spec);
733 this->setTextureSamplerCnt(0);
734 }
735
Brian Salomon67529b22019-08-13 15:31:04 -0400736 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec,
737 const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400738 const GrBackendFormat& backendFormat,
Brian Salomonccb61422020-01-09 10:46:36 -0500739 GrSamplerState samplerState,
Greg Daniel2c3398d2019-06-19 11:58:01 -0400740 const GrSwizzle& swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400741 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
742 Saturate saturate)
Michael Ludwig467994d2018-12-03 14:58:31 +0000743 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400744 , fSaturate(saturate)
Michael Ludwig467994d2018-12-03 14:58:31 +0000745 , fTextureColorSpaceXform(std::move(textureColorSpaceXform))
Robert Phillips323471e2019-11-11 11:33:37 -0500746 , fSampler(samplerState, backendFormat, swizzle) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500747 SkASSERT(spec.hasLocalCoords());
Michael Ludwig467994d2018-12-03 14:58:31 +0000748 this->initializeAttrs(spec);
749 this->setTextureSamplerCnt(1);
750 }
751
Robert Phillips29f38542019-10-16 09:20:25 -0400752 // This needs to stay in sync w/ VertexSpec::vertexSize
Michael Ludwig467994d2018-12-03 14:58:31 +0000753 void initializeAttrs(const VertexSpec& spec) {
754 fNeedsPerspective = spec.deviceDimensionality() == 3;
Robert Phillips29f38542019-10-16 09:20:25 -0400755 fCoverageMode = spec.coverageMode();
Michael Ludwig93aeba02018-12-21 09:50:31 -0500756
757 if (fCoverageMode == CoverageMode::kWithPosition) {
758 if (fNeedsPerspective) {
759 fPosition = {"positionWithCoverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
760 } else {
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400761 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
762 fCoverage = {"coverage", kFloat_GrVertexAttribType, kFloat_GrSLType};
Michael Ludwig93aeba02018-12-21 09:50:31 -0500763 }
764 } else {
765 if (fNeedsPerspective) {
766 fPosition = {"position", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
767 } else {
768 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
769 }
770 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000771
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400772 // Need a geometry domain when the quads are AA and not rectilinear, since their AA
773 // outsetting can go beyond a half pixel.
774 if (spec.requiresGeometryDomain()) {
775 fGeomDomain = {"geomDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
776 }
777
Michael Ludwig467994d2018-12-03 14:58:31 +0000778 int localDim = spec.localDimensionality();
779 if (localDim == 3) {
780 fLocalCoord = {"localCoord", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
781 } else if (localDim == 2) {
782 fLocalCoord = {"localCoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
783 } // else localDim == 0 and attribute remains uninitialized
784
Brian Osman2715bf52019-12-06 14:38:47 -0500785 if (spec.hasVertexColors()) {
786 fColor = MakeColorAttribute("color", ColorType::kFloat == spec.colorType());
Michael Ludwig467994d2018-12-03 14:58:31 +0000787 }
788
789 if (spec.hasDomain()) {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400790 fTexDomain = {"texDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
Michael Ludwig467994d2018-12-03 14:58:31 +0000791 }
792
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400793 this->setVertexAttributes(&fPosition, 6);
Michael Ludwig467994d2018-12-03 14:58:31 +0000794 }
795
796 const TextureSampler& onTextureSampler(int) const override { return fSampler; }
797
Michael Ludwig93aeba02018-12-21 09:50:31 -0500798 Attribute fPosition; // May contain coverage as last channel
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400799 Attribute fCoverage; // Used for non-perspective position to avoid Intel Metal issues
Michael Ludwig93aeba02018-12-21 09:50:31 -0500800 Attribute fColor; // May have coverage modulated in if the FPs support it
Michael Ludwig467994d2018-12-03 14:58:31 +0000801 Attribute fLocalCoord;
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400802 Attribute fGeomDomain; // Screen-space bounding box on geometry+aa outset
803 Attribute fTexDomain; // Texture-space bounding box on local coords
Michael Ludwig467994d2018-12-03 14:58:31 +0000804
Michael Ludwig93aeba02018-12-21 09:50:31 -0500805 // The positions attribute may have coverage built into it, so float3 is an ambiguous type
806 // and may mean 2d with coverage, or 3d with no coverage
Michael Ludwig467994d2018-12-03 14:58:31 +0000807 bool fNeedsPerspective;
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400808 // Should saturate() be called on the color? Only relevant when created with a texture.
809 Saturate fSaturate = Saturate::kNo;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500810 CoverageMode fCoverageMode;
Michael Ludwig467994d2018-12-03 14:58:31 +0000811
812 // Color space will be null and fSampler.isInitialized() returns false when the GP is configured
813 // to skip texturing.
814 sk_sp<GrColorSpaceXform> fTextureColorSpaceXform;
815 TextureSampler fSampler;
816
817 typedef GrGeometryProcessor INHERITED;
818};
819
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500820GrGeometryProcessor* MakeProcessor(SkArenaAlloc* arena, const VertexSpec& spec) {
821 return QuadPerEdgeAAGeometryProcessor::Make(arena, spec);
Michael Ludwig467994d2018-12-03 14:58:31 +0000822}
823
Brian Salomonccb61422020-01-09 10:46:36 -0500824GrGeometryProcessor* MakeTexturedProcessor(SkArenaAlloc* arena,
825 const VertexSpec& spec,
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500826 const GrShaderCaps& caps,
827 const GrBackendFormat& backendFormat,
Brian Salomonccb61422020-01-09 10:46:36 -0500828 GrSamplerState samplerState,
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500829 const GrSwizzle& swizzle,
830 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
Brian Salomonccb61422020-01-09 10:46:36 -0500831 Saturate saturate) {
Robert Phillips7cd0bfe2019-11-20 16:08:10 -0500832 return QuadPerEdgeAAGeometryProcessor::Make(arena, spec, caps, backendFormat, samplerState,
833 swizzle, std::move(textureColorSpaceXform),
834 saturate);
Michael Ludwig20e909e2018-10-30 10:43:57 -0400835}
Michael Ludwigc182b942018-11-16 10:27:51 -0500836
837} // namespace GrQuadPerEdgeAA