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Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#ifndef XGLRENDERFRAMEWORK_H
29#define XGLRENDERFRAMEWORK_H
30
31#include "xgltestframework.h"
Chia-I Wu234a0ae2014-12-29 15:23:20 +080032
33class XglDevice : public xgl_testing::Device
34{
35public:
36 XglDevice(XGL_UINT id, XGL_PHYSICAL_GPU obj);
37
38 XGL_DEVICE device() { return obj(); }
39 void get_device_queue();
40
41 XGL_UINT id;
42 XGL_PHYSICAL_GPU_PROPERTIES props;
43 const XGL_PHYSICAL_GPU_QUEUE_PROPERTIES *queue_props;
44
45 XGL_QUEUE m_queue;
46};
47
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060048
49class XglRenderFramework : public XglTestFramework
50{
51public:
52 XglRenderFramework();
53 ~XglRenderFramework();
54
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060055 XGL_DEVICE device() {return m_device->device();}
Tobin Ehlis3c26a542014-11-18 11:28:33 -070056 XGL_PHYSICAL_GPU gpu() {return objs[0];}
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060057 void InitViewport(float width, float height);
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060058 void InitViewport();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060059 void InitRenderTarget();
60 void InitFramework();
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -060061 void ShutdownFramework();
62 void InitState();
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060063 void GenerateClearAndPrepareBufferCmds();
64 void GenerateBindRenderTargetCmd();
Tony Barbourf43b6982014-11-25 13:18:32 -070065 void GenerateBindStateAndPipelineCmds();
66
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060067
68protected:
69 XGL_APPLICATION_INFO app_info;
Chia-I Wu9c877b22014-12-28 14:37:25 +080070 XGL_PHYSICAL_GPU objs[XGL_MAX_PHYSICAL_GPUS];
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060071 XGL_UINT gpu_count;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060072 XglDevice *m_device;
73 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060074 XGL_MEMORY_REF m_memRefs[5];
75 XGL_RASTER_STATE_OBJECT m_stateRaster;
76 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
77 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
78 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
79 XGL_MSAA_STATE_OBJECT m_stateMsaa;
Chia-I Wue7748802014-12-05 10:45:15 +080080 XglImage *m_renderTargets[XGL_MAX_COLOR_ATTACHMENTS];
81 XGL_UINT m_renderTargetCount;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060082 XGL_FLOAT m_width, m_height;
83 XGL_FORMAT m_render_target_fmt;
Chia-I Wue7748802014-12-05 10:45:15 +080084 XGL_COLOR_ATTACHMENT_BIND_INFO m_colorBindings[XGL_MAX_COLOR_ATTACHMENTS];
Courtney Goeltzenleuchterb66e7de2014-10-22 14:12:38 -060085 XGL_DEPTH_STENCIL_BIND_INFO m_depthStencilBinding;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060086
87 /*
88 * SetUp and TearDown are called by the Google Test framework
89 * to initialize a test framework based on this class.
90 */
91 virtual void SetUp() {
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060092 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
93 this->app_info.pNext = NULL;
Chia-I Wu7461fcf2014-12-27 15:16:07 +080094 this->app_info.pAppName = "base";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060095 this->app_info.appVersion = 1;
Chia-I Wu7461fcf2014-12-27 15:16:07 +080096 this->app_info.pEngineName = "unittest";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060097 this->app_info.engineVersion = 1;
98 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
99
Chia-I Wu48580a82014-12-29 15:18:43 +0800100 InitFramework();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600101 }
102
103 virtual void TearDown() {
Chia-I Wu48580a82014-12-29 15:18:43 +0800104 ShutdownFramework();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600105 }
106};
107
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700108class XglIndexBufferObj;
109class XglConstantBufferObj;
110
Chia-I Wuae0564f2014-12-28 15:12:48 +0800111class XglCommandBufferObj : xgl_testing::CmdBuffer
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700112{
113public:
114 XglCommandBufferObj(XglDevice *device);
Tony Barboure8f14162014-12-10 17:28:39 -0700115 XGL_CMD_BUFFER GetBufferHandle();
116 XGL_RESULT BeginCommandBuffer(XGL_FLAGS flags);
117 XGL_RESULT EndCommandBuffer();
118 void PrepareMemoryRegions(int transitionCount, XGL_MEMORY_STATE_TRANSITION *transitionPtr);
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700119 void AddRenderTarget(XglImage *renderTarget);
120 void AddDepthStencil();
121 void ClearAllBuffers();
122 void ClearAllBuffers(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding, XGL_IMAGE depthStencilImage);
123 void BindAttachments(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding);
124 void BindAttachments();
125 void BindPipeline(XGL_PIPELINE pipeline);
126 void BindDescriptorSet(XGL_DESCRIPTOR_SET descriptorSet);
127 void BindVertexBuffer(XglConstantBufferObj *vertexBuffer, XGL_UINT offset, XGL_UINT binding);
128 void BindIndexBuffer(XglIndexBufferObj *indexBuffer, XGL_UINT offset);
129 void BindState(XGL_RASTER_STATE_OBJECT stateRaster, XGL_VIEWPORT_STATE_OBJECT stateViewport,
130 XGL_COLOR_BLEND_STATE_OBJECT colorBlend, XGL_DEPTH_STENCIL_STATE_OBJECT stateDepthStencil,
131 XGL_MSAA_STATE_OBJECT stateMsaa);
132 void Draw(XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount);
133 void DrawIndexed(XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount);
134 void QueueCommandBuffer(XGL_MEMORY_REF *memRefs, XGL_UINT32 numMemRefs);
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700135
136protected:
137 XglDevice *m_device;
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700138 vector<XglImage*> m_renderTargets;
139 XGL_UINT m_renderTargetCount;
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700140
141};
142
Chia-I Wu67ee00f2014-12-28 15:26:08 +0800143class XglConstantBufferObj : public xgl_testing::GpuMemory
Tony Barbourf12bfb92014-11-19 16:33:11 -0700144{
145public:
Courtney Goeltzenleuchterea2db0d2014-12-04 15:18:47 -0700146 XglConstantBufferObj(XglDevice *device);
Tony Barbour685f4332014-11-20 15:06:56 -0700147 XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data);
Tony Barboure6152042014-12-10 17:40:15 -0700148 void SetMemoryState(XGL_MEMORY_STATE newState);
Courtney Goeltzenleuchter7715bc42014-12-04 15:26:56 -0700149 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset, XGL_UINT binding);
Tony Barbour685f4332014-11-20 15:06:56 -0700150 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700151
152protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700153 XglDevice *m_device;
154 int m_numVertices;
155 int m_stride;
Tony Barbour9f47dc72014-12-10 14:36:31 -0700156 XglCommandBufferObj *m_commandBuffer;
Chia-I Wu67ee00f2014-12-28 15:26:08 +0800157 xgl_testing::Fence m_fence;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700158};
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700159
160class XglIndexBufferObj : public XglConstantBufferObj
161{
162public:
163 XglIndexBufferObj(XglDevice *device);
164 void CreateAndInitBuffer(int numIndexes, XGL_INDEX_TYPE dataFormat, const void* data);
165 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset);
Tony Barbour140a59f2014-12-17 10:57:58 -0700166 XGL_INDEX_TYPE GetIndexType();
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700167
168protected:
169 XGL_INDEX_TYPE m_indexType;
170};
171
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800172class XglImage : public xgl_testing::Image
173{
174public:
175 XglImage(XglDevice *dev);
176
177 // Image usage flags
178 // typedef enum _XGL_IMAGE_USAGE_FLAGS
179 // {
180 // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
181 // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
182 // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
183 // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
184 // } XGL_IMAGE_USAGE_FLAGS;
185public:
186 void init( XGL_UINT32 w, XGL_UINT32 h,
187 XGL_FORMAT fmt, XGL_FLAGS usage,
188 XGL_IMAGE_TILING tiling=XGL_LINEAR_TILING);
189
190 // void clear( CommandBuffer*, XGL_UINT[4] );
191 // void prepare( CommandBuffer*, XGL_IMAGE_STATE );
192
193 void state( XGL_IMAGE_STATE state )
194 {
195 m_imageInfo.state = state;
196 }
197 XGL_GPU_MEMORY memory() const
198 {
199 const std::vector<XGL_GPU_MEMORY> mems = memories();
200 return mems.empty() ? XGL_NULL_HANDLE : mems[0];
201 }
202
203
204 XGL_IMAGE image() const
205 {
206 return obj();
207 }
208 XGL_COLOR_ATTACHMENT_VIEW targetView()const
209 {
210 return m_targetView.obj();
211 }
212
213 XGL_IMAGE_STATE state() const
214 {
215 return ( XGL_IMAGE_STATE )m_imageInfo.state;
216 }
217 XGL_UINT32 width() const
218 {
219 return extent().width;
220 }
221 XGL_UINT32 height() const
222 {
223 return extent().height;
224 }
225
226 XGL_RESULT MapMemory(XGL_VOID** ptr);
227 XGL_RESULT UnmapMemory();
228
229protected:
230 XglDevice *m_device;
231
232 xgl_testing::ColorAttachmentView m_targetView;
233 XGL_IMAGE_VIEW_ATTACH_INFO m_imageInfo;
234};
235
Chia-I Wudbec1222014-12-28 15:55:09 +0800236class XglTextureObj : public xgl_testing::Image
Tony Barbourf12bfb92014-11-19 16:33:11 -0700237{
238public:
239 XglTextureObj(XglDevice *device);
Tony Barbour84d3d022014-11-21 17:17:49 -0700240 void ChangeColors(uint32_t color1, uint32_t color2);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700241 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700242
243protected:
244 XglDevice *m_device;
Chia-I Wudbec1222014-12-28 15:55:09 +0800245 xgl_testing::ImageView m_textureView;
246 XGL_GPU_SIZE m_rowPitch;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700247};
248
Chia-I Wua64266a2014-12-28 16:32:24 +0800249class XglSamplerObj : public xgl_testing::Sampler
Tony Barbourf12bfb92014-11-19 16:33:11 -0700250{
251public:
252 XglSamplerObj(XglDevice *device);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700253
254protected:
Tony Barbourf12bfb92014-11-19 16:33:11 -0700255 XglDevice *m_device;
256
257};
258
Chia-I Wu6ae4cfb2014-12-28 22:32:36 +0800259class XglDescriptorSetObj : public xgl_testing::DescriptorSet
Tony Barbourf12bfb92014-11-19 16:33:11 -0700260{
261public:
Tony Barbour685f4332014-11-20 15:06:56 -0700262 XglDescriptorSetObj(XglDevice *device);
263 void AttachMemoryView(XglConstantBufferObj* constantBuffer);
264 void AttachSampler( XglSamplerObj* sampler);
265 void AttachImageView( XglTextureObj* texture);
266 void BindCommandBuffer(XGL_CMD_BUFFER commandBuffer);
Tony Barbour3edb6ac2014-12-17 10:54:03 -0700267 void CreateXGLDescriptorSet();
268 XGL_DESCRIPTOR_SET GetDescriptorSetHandle();
Tony Barboura5712982014-12-18 17:06:21 -0700269 int GetTotalSlots();
Chia-I Wu5c590de2014-12-28 16:07:01 +0800270 XGL_DESCRIPTOR_SLOT_INFO * GetSlotInfo(vector<int>slots, vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types, vector<void*>objs );
Tony Barbourf12bfb92014-11-19 16:33:11 -0700271
272protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700273 XglDevice *m_device;
274 XGL_DESCRIPTOR_SLOT_INFO *m_slotInfo;
275 int m_nextSlot;
276 vector<int> m_memorySlots;
277 vector<XGL_MEMORY_VIEW_ATTACH_INFO*> m_memoryViews;
278 vector<int> m_samplerSlots;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800279 vector<XglSamplerObj*> m_samplers;
Tony Barbour685f4332014-11-20 15:06:56 -0700280 vector<int> m_imageSlots;
281 vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageViews;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700282};
Tony Barbour685f4332014-11-20 15:06:56 -0700283
284
Chia-I Wuc2c31082014-12-29 14:14:03 +0800285class XglShaderObj : public xgl_testing::Shader
Tony Barbourf12bfb92014-11-19 16:33:11 -0700286{
287public:
Tony Barbourf43b6982014-11-25 13:18:32 -0700288 XglShaderObj(XglDevice *device, const char * shaderText, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework);
Tony Barbourbf678472014-12-03 13:58:15 -0700289 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* GetStageCreateInfo(XglDescriptorSetObj *descriptorSet);
Tony Barbour685f4332014-11-20 15:06:56 -0700290 void BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglConstantBufferObj *constantBuffer);
291 void BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglTextureObj *texture);
292 void BindShaderEntitySlotToSampler(int slot, XglSamplerObj *sampler);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700293
294protected:
295 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO stage_info;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700296 XGL_PIPELINE_SHADER_STAGE m_stage;
297 XglDevice *m_device;
298 vector<int> m_memSlots;
299 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_memTypes;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800300 vector<XGL_MEMORY_VIEW_ATTACH_INFO*> m_memObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700301 vector<int> m_samplerSlots;
302 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_samplerTypes;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800303 vector<XglSamplerObj*> m_samplerObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700304 vector<int> m_imageSlots;
305 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_imageTypes;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800306 vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700307
308};
309
Chia-I Wuf5d81872014-12-29 14:24:14 +0800310class XglPipelineObj : public xgl_testing::Pipeline
Tony Barbourf12bfb92014-11-19 16:33:11 -0700311{
312public:
313 XglPipelineObj(XglDevice *device);
Tony Barbourbf678472014-12-03 13:58:15 -0700314 void BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj *descriptorSet);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700315 void AddShader(XglShaderObj* shaderObj);
316 void AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count);
317 void AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count);
318 void AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding);
Chia-I Wue7748802014-12-05 10:45:15 +0800319 void SetColorAttachment(XGL_UINT binding, const XGL_PIPELINE_CB_ATTACHMENT_STATE *att);
Tony Barboure7f2c7c2014-12-17 11:57:31 -0700320 void CreateXGLPipeline(XglDescriptorSetObj *descriptorSet);
321 XGL_PIPELINE GetPipelineHandle();
Tony Barbourf12bfb92014-11-19 16:33:11 -0700322
323protected:
Tony Barbourf12bfb92014-11-19 16:33:11 -0700324 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO m_vi_state;
325 XGL_PIPELINE_IA_STATE_CREATE_INFO m_ia_state;
326 XGL_PIPELINE_RS_STATE_CREATE_INFO m_rs_state;
327 XGL_PIPELINE_CB_STATE m_cb_state;
328 XGL_PIPELINE_DB_STATE_CREATE_INFO m_db_state;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700329 XglDevice *m_device;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700330 vector<XglShaderObj*> m_shaderObjs;
331 vector<XglConstantBufferObj*> m_vertexBufferObjs;
332 vector<int> m_vertexBufferBindings;
333 int m_vertexBufferCount;
334
335};
336class XglMemoryRefManager{
337public:
338 XglMemoryRefManager();
Tony Barbour685f4332014-11-20 15:06:56 -0700339 void AddMemoryRef(XglConstantBufferObj* constantBuffer);
340 void AddMemoryRef(XglTextureObj *texture);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700341 XGL_MEMORY_REF* GetMemoryRefList();
342 int GetNumRefs();
343
344protected:
345 int m_numRefs;
Chia-I Wu5b308132014-12-28 15:43:42 +0800346 vector<XGL_GPU_MEMORY> m_bufferObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700347
348};
349
350
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600351#endif // XGLRENDERFRAMEWORK_H