Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1 | // Copyright 2005, Google Inc. |
| 2 | // All rights reserved. |
| 3 | // |
| 4 | // Redistribution and use in source and binary forms, with or without |
| 5 | // modification, are permitted provided that the following conditions are |
| 6 | // met: |
| 7 | // |
| 8 | // * Redistributions of source code must retain the above copyright |
| 9 | // notice, this list of conditions and the following disclaimer. |
| 10 | // * Redistributions in binary form must reproduce the above |
| 11 | // copyright notice, this list of conditions and the following disclaimer |
| 12 | // in the documentation and/or other materials provided with the |
| 13 | // distribution. |
| 14 | // * Neither the name of Google Inc. nor the names of its |
| 15 | // contributors may be used to endorse or promote products derived from |
| 16 | // this software without specific prior written permission. |
| 17 | // |
| 18 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 19 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 20 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 21 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 22 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 | |
| 30 | |
| 31 | // XGL tests |
| 32 | // |
| 33 | // Copyright (C) 2014 LunarG, Inc. |
| 34 | // |
| 35 | // Permission is hereby granted, free of charge, to any person obtaining a |
| 36 | // copy of this software and associated documentation files (the "Software"), |
| 37 | // to deal in the Software without restriction, including without limitation |
| 38 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 39 | // and/or sell copies of the Software, and to permit persons to whom the |
| 40 | // Software is furnished to do so, subject to the following conditions: |
| 41 | // |
| 42 | // The above copyright notice and this permission notice shall be included |
| 43 | // in all copies or substantial portions of the Software. |
| 44 | // |
| 45 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 46 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 47 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 48 | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 49 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 50 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 51 | // DEALINGS IN THE SOFTWARE. |
| 52 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 53 | // Basic rendering tests |
| 54 | |
| 55 | #include <stdlib.h> |
| 56 | #include <stdio.h> |
| 57 | #include <stdbool.h> |
| 58 | #include <string.h> |
Courtney Goeltzenleuchter | 76a643b | 2014-08-21 17:34:22 -0600 | [diff] [blame] | 59 | #include <iostream> |
| 60 | #include <fstream> |
| 61 | using namespace std; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 62 | |
| 63 | #include <xgl.h> |
| 64 | #include "gtest-1.7.0/include/gtest/gtest.h" |
| 65 | |
| 66 | #include "xgldevice.h" |
Courtney Goeltzenleuchter | 04814f8 | 2014-09-01 16:37:18 -0600 | [diff] [blame] | 67 | #include "xglimage.h" |
Chia-I Wu | 4115c89 | 2014-08-28 11:56:29 +0800 | [diff] [blame] | 68 | #include "icd-bil.h" |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 69 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 70 | #define GLM_FORCE_RADIANS |
| 71 | #include "glm/glm.hpp" |
| 72 | #include <glm/gtc/matrix_transform.hpp> |
| 73 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 74 | #include "xglrenderframework.h" |
Courtney Goeltzenleuchter | 2268d1e | 2014-09-01 13:57:15 -0600 | [diff] [blame] | 75 | |
Courtney Goeltzenleuchter | bb7014d | 2014-10-09 11:05:19 -0600 | [diff] [blame] | 76 | #undef ASSERT_NO_FATAL_FAILURE |
| 77 | #define ASSERT_NO_FATAL_FAILURE(x) x |
| 78 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 79 | //-------------------------------------------------------------------------------------- |
| 80 | // Mesh and VertexFormat Data |
| 81 | //-------------------------------------------------------------------------------------- |
| 82 | struct Vertex |
| 83 | { |
| 84 | XGL_FLOAT posX, posY, posZ, posW; // Position data |
| 85 | XGL_FLOAT r, g, b, a; // Color |
| 86 | }; |
| 87 | |
| 88 | #define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f |
| 89 | |
| 90 | static const Vertex g_vbData[] = |
| 91 | { |
| 92 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 93 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 94 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 95 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 96 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 97 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 98 | |
| 99 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 100 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 101 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 102 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 103 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 104 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 105 | |
| 106 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 107 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 108 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 109 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 110 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 111 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 112 | |
| 113 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 114 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 115 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 116 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 117 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 118 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 119 | |
| 120 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 121 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 122 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 123 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 124 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 125 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 126 | |
| 127 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 128 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 129 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 130 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 131 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 132 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 133 | }; |
| 134 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 135 | class XglRenderTest : public XglRenderFramework |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 136 | { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 137 | public: |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 138 | void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices ); |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 139 | void InitTexture(); |
| 140 | void InitSampler(); |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 141 | void DrawTriangleTest(const char *vertShaderText, const char *fragShaderText); |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 142 | void DrawTriangleTwoUniformsFS(const char *vertShaderText, const char *fragShaderText); |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 143 | void DrawTriangleWithVertexFetch(const char *vertShaderText, const char *fragShaderText); |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame^] | 144 | void DrawTriangleVSUniform(const char *vertShaderText, const char *fragShaderText); |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 145 | |
| 146 | void CreatePipelineWithVertexFetch(XGL_PIPELINE* pipeline, XGL_SHADER vs, XGL_SHADER ps); |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 147 | void CreatePipelineVSUniform(XGL_PIPELINE* pipeline, XGL_SHADER vs, XGL_SHADER ps); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 148 | void DrawRotatedTriangleTest(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 149 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 150 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 151 | protected: |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 152 | XGL_IMAGE m_texture; |
| 153 | XGL_IMAGE_VIEW m_textureView; |
| 154 | XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo; |
| 155 | XGL_GPU_MEMORY m_textureMem; |
| 156 | |
| 157 | XGL_SAMPLER m_sampler; |
| 158 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 159 | // XGL_APPLICATION_INFO app_info; |
| 160 | // XGL_PHYSICAL_GPU objs[MAX_GPUS]; |
| 161 | // XGL_UINT gpu_count; |
| 162 | // XGL_GPU_MEMORY m_descriptor_set_mem; |
| 163 | // XGL_GPU_MEMORY m_pipe_mem; |
| 164 | // XglDevice *m_device; |
| 165 | // XGL_CMD_BUFFER m_cmdBuffer; |
| 166 | // XGL_UINT32 m_numVertices; |
| 167 | // XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView; |
| 168 | // XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView; |
| 169 | // XGL_GPU_MEMORY m_vtxBufferMem; |
| 170 | // XGL_GPU_MEMORY m_constantBufferMem; |
| 171 | // XGL_UINT32 m_numMemRefs; |
| 172 | // XGL_MEMORY_REF m_memRefs[5]; |
| 173 | // XGL_RASTER_STATE_OBJECT m_stateRaster; |
| 174 | // XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend; |
| 175 | // XGL_VIEWPORT_STATE_OBJECT m_stateViewport; |
| 176 | // XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil; |
| 177 | // XGL_MSAA_STATE_OBJECT m_stateMsaa; |
| 178 | // XGL_DESCRIPTOR_SET m_rsrcDescSet; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 179 | |
| 180 | virtual void SetUp() { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 181 | |
| 182 | this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO; |
| 183 | this->app_info.pNext = NULL; |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 184 | this->app_info.pAppName = (const XGL_CHAR *) "render_tests"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 185 | this->app_info.appVersion = 1; |
| 186 | this->app_info.pEngineName = (const XGL_CHAR *) "unittest"; |
| 187 | this->app_info.engineVersion = 1; |
| 188 | this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0); |
| 189 | |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 190 | memset(&m_textureViewInfo, 0, sizeof(m_textureViewInfo)); |
| 191 | m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO; |
| 192 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 193 | InitFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 194 | } |
| 195 | |
| 196 | virtual void TearDown() { |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 197 | // Clean up resources before we reset |
| 198 | ShutdownFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 199 | } |
| 200 | }; |
| 201 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 202 | // this function will create the vertex buffer and fill it with the mesh data |
| 203 | void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, |
| 204 | const void* vertices ) |
| 205 | { |
| 206 | XGL_RESULT err = XGL_SUCCESS; |
| 207 | |
| 208 | assert( numVertices * vbStride > 0 ); |
| 209 | m_numVertices = numVertices; |
| 210 | |
| 211 | XGL_MEMORY_ALLOC_INFO alloc_info = {}; |
| 212 | XGL_UINT8 *pData; |
| 213 | |
| 214 | alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
| 215 | alloc_info.allocationSize = numVertices * vbStride; |
| 216 | alloc_info.alignment = 0; |
| 217 | alloc_info.heapCount = 1; |
| 218 | alloc_info.heaps[0] = 0; // TODO: Use known existing heap |
| 219 | |
| 220 | alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT; |
| 221 | alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| 222 | |
| 223 | err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem); |
| 224 | ASSERT_XGL_SUCCESS(err); |
| 225 | |
| 226 | err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData); |
| 227 | ASSERT_XGL_SUCCESS(err); |
| 228 | |
| 229 | memcpy(pData, vertices, alloc_info.allocationSize); |
| 230 | |
| 231 | err = xglUnmapMemory(m_vtxBufferMem); |
| 232 | ASSERT_XGL_SUCCESS(err); |
| 233 | |
| 234 | // set up the memory view for the vertex buffer |
| 235 | this->m_vtxBufferView.stride = vbStride; |
| 236 | this->m_vtxBufferView.range = numVertices * vbStride; |
| 237 | this->m_vtxBufferView.offset = 0; |
| 238 | this->m_vtxBufferView.mem = m_vtxBufferMem; |
| 239 | this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED; |
| 240 | this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED; |
| 241 | |
| 242 | // open the command buffer |
| 243 | err = xglBeginCommandBuffer( m_cmdBuffer, 0 ); |
| 244 | ASSERT_XGL_SUCCESS(err); |
| 245 | |
| 246 | XGL_MEMORY_STATE_TRANSITION transition = {}; |
| 247 | transition.mem = m_vtxBufferMem; |
| 248 | transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER; |
| 249 | transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY; |
| 250 | transition.offset = 0; |
| 251 | transition.regionSize = numVertices * vbStride; |
| 252 | |
| 253 | // write transition to the command buffer |
| 254 | xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition ); |
| 255 | this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY; |
| 256 | |
| 257 | // finish recording the command buffer |
| 258 | err = xglEndCommandBuffer( m_cmdBuffer ); |
| 259 | ASSERT_XGL_SUCCESS(err); |
| 260 | |
| 261 | // this command buffer only uses the vertex buffer memory |
| 262 | m_numMemRefs = 1; |
| 263 | m_memRefs[0].flags = 0; |
| 264 | m_memRefs[0].mem = m_vtxBufferMem; |
| 265 | |
| 266 | // submit the command buffer to the universal queue |
| 267 | err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| 268 | ASSERT_XGL_SUCCESS(err); |
| 269 | } |
| 270 | |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 271 | void XglRenderTest::InitTexture() |
| 272 | { |
Cody Northrop | 904742c | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 273 | #define DEMO_TEXTURE_COUNT 1 |
| 274 | |
| 275 | const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM }; |
| 276 | const XGL_INT tex_width = 16; |
| 277 | const XGL_INT tex_height = 16; |
| 278 | const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = { |
| 279 | { 0xffff0000, 0xff00ff00 }, |
| 280 | }; |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 281 | XGL_RESULT err; |
Cody Northrop | 904742c | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 282 | XGL_UINT i; |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 283 | |
Cody Northrop | 904742c | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 284 | for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { |
| 285 | const XGL_SAMPLER_CREATE_INFO sampler = { |
| 286 | .sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, |
| 287 | .pNext = NULL, |
| 288 | .magFilter = XGL_TEX_FILTER_NEAREST, |
| 289 | .minFilter = XGL_TEX_FILTER_NEAREST, |
| 290 | .mipMode = XGL_TEX_MIPMAP_BASE, |
| 291 | .addressU = XGL_TEX_ADDRESS_WRAP, |
| 292 | .addressV = XGL_TEX_ADDRESS_WRAP, |
| 293 | .addressW = XGL_TEX_ADDRESS_WRAP, |
| 294 | .mipLodBias = 0.0f, |
| 295 | .maxAnisotropy = 0, |
| 296 | .compareFunc = XGL_COMPARE_NEVER, |
| 297 | .minLod = 0.0f, |
| 298 | .maxLod = 0.0f, |
| 299 | .borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE, |
| 300 | }; |
| 301 | const XGL_IMAGE_CREATE_INFO image = { |
| 302 | .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO, |
| 303 | .pNext = NULL, |
| 304 | .imageType = XGL_IMAGE_2D, |
| 305 | .format = tex_format, |
| 306 | .extent = { tex_width, tex_height, 1 }, |
| 307 | .mipLevels = 1, |
| 308 | .arraySize = 1, |
| 309 | .samples = 1, |
| 310 | .tiling = XGL_LINEAR_TILING, |
| 311 | .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT, |
| 312 | .flags = 0, |
| 313 | }; |
| 314 | XGL_MEMORY_ALLOC_INFO mem_alloc; |
| 315 | mem_alloc.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
| 316 | mem_alloc.pNext = NULL; |
| 317 | mem_alloc.allocationSize = 0; |
| 318 | mem_alloc.alignment = 0; |
| 319 | mem_alloc.flags = 0; |
| 320 | mem_alloc.heapCount = 0; |
| 321 | mem_alloc.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| 322 | XGL_IMAGE_VIEW_CREATE_INFO view; |
| 323 | view.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| 324 | view.pNext = NULL; |
| 325 | view.image = XGL_NULL_HANDLE; |
| 326 | view.viewType = XGL_IMAGE_VIEW_2D; |
| 327 | view.format = image.format; |
| 328 | view.channels.r = XGL_CHANNEL_SWIZZLE_R; |
| 329 | view.channels.g = XGL_CHANNEL_SWIZZLE_G; |
| 330 | view.channels.b = XGL_CHANNEL_SWIZZLE_B; |
| 331 | view.channels.a = XGL_CHANNEL_SWIZZLE_A; |
| 332 | view.subresourceRange.aspect = XGL_IMAGE_ASPECT_COLOR; |
| 333 | view.subresourceRange.baseMipLevel = 0; |
| 334 | view.subresourceRange.mipLevels = 1; |
| 335 | view.subresourceRange.baseArraySlice = 0; |
| 336 | view.subresourceRange.arraySize = 1; |
| 337 | view.minLod = 0.0f; |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 338 | |
Cody Northrop | 904742c | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 339 | XGL_MEMORY_REQUIREMENTS mem_reqs; |
| 340 | XGL_SIZE mem_reqs_size; |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 341 | |
Cody Northrop | 904742c | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 342 | /* create sampler */ |
| 343 | err = xglCreateSampler(device(), &sampler, &m_sampler); |
| 344 | assert(!err); |
| 345 | |
| 346 | /* create image */ |
| 347 | err = xglCreateImage(device(), &image, &m_texture); |
| 348 | assert(!err); |
| 349 | |
| 350 | err = xglGetObjectInfo(m_texture, |
| 351 | XGL_INFO_TYPE_MEMORY_REQUIREMENTS, |
| 352 | &mem_reqs_size, &mem_reqs); |
| 353 | assert(!err && mem_reqs_size == sizeof(mem_reqs)); |
| 354 | |
| 355 | mem_alloc.allocationSize = mem_reqs.size; |
| 356 | mem_alloc.alignment = mem_reqs.alignment; |
| 357 | mem_alloc.heapCount = mem_reqs.heapCount; |
| 358 | memcpy(mem_alloc.heaps, mem_reqs.heaps, |
| 359 | sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount); |
| 360 | |
| 361 | /* allocate memory */ |
| 362 | err = xglAllocMemory(device(), &mem_alloc, &m_textureMem); |
| 363 | assert(!err); |
| 364 | |
| 365 | /* bind memory */ |
| 366 | err = xglBindObjectMemory(m_texture, m_textureMem, 0); |
| 367 | assert(!err); |
| 368 | |
| 369 | /* create image view */ |
| 370 | view.image = m_texture; |
| 371 | err = xglCreateImageView(device(), &view, &m_textureView); |
| 372 | assert(!err); |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 373 | } |
| 374 | |
Cody Northrop | 904742c | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 375 | for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { |
| 376 | const XGL_IMAGE_SUBRESOURCE subres = { |
| 377 | .aspect = XGL_IMAGE_ASPECT_COLOR, |
| 378 | .mipLevel = 0, |
| 379 | .arraySlice = 0, |
| 380 | }; |
| 381 | XGL_SUBRESOURCE_LAYOUT layout; |
| 382 | XGL_SIZE layout_size; |
| 383 | XGL_VOID *data; |
| 384 | XGL_INT x, y; |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 385 | |
Cody Northrop | 904742c | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 386 | err = xglGetImageSubresourceInfo(m_texture, &subres, |
| 387 | XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout); |
| 388 | assert(!err && layout_size == sizeof(layout)); |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 389 | |
Cody Northrop | 904742c | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 390 | err = xglMapMemory(m_textureMem, 0, &data); |
| 391 | assert(!err); |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 392 | |
Cody Northrop | 904742c | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 393 | for (y = 0; y < tex_height; y++) { |
| 394 | uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y); |
| 395 | for (x = 0; x < tex_width; x++) |
| 396 | row[x] = tex_colors[i][(x & 1) ^ (y & 1)]; |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 397 | } |
Cody Northrop | 904742c | 2014-10-07 16:25:00 -0600 | [diff] [blame] | 398 | |
| 399 | err = xglUnmapMemory(m_textureMem); |
| 400 | assert(!err); |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 401 | } |
| 402 | |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 403 | m_textureViewInfo.view = m_textureView; |
| 404 | } |
| 405 | |
| 406 | void XglRenderTest::InitSampler() |
| 407 | { |
| 408 | XGL_RESULT err; |
| 409 | |
| 410 | XGL_SAMPLER_CREATE_INFO samplerCreateInfo = {}; |
| 411 | samplerCreateInfo.sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; |
| 412 | samplerCreateInfo.magFilter = XGL_TEX_FILTER_NEAREST; |
| 413 | samplerCreateInfo.minFilter = XGL_TEX_FILTER_NEAREST; |
| 414 | samplerCreateInfo.mipMode = XGL_TEX_MIPMAP_BASE; |
| 415 | samplerCreateInfo.addressU = XGL_TEX_ADDRESS_WRAP; |
| 416 | samplerCreateInfo.addressV = XGL_TEX_ADDRESS_WRAP; |
| 417 | samplerCreateInfo.addressW = XGL_TEX_ADDRESS_WRAP; |
| 418 | samplerCreateInfo.mipLodBias = 0.0; |
| 419 | samplerCreateInfo.maxAnisotropy = 0.0; |
| 420 | samplerCreateInfo.compareFunc = XGL_COMPARE_NEVER; |
| 421 | samplerCreateInfo.minLod = 0.0; |
| 422 | samplerCreateInfo.maxLod = 0.0; |
| 423 | samplerCreateInfo.borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE; |
| 424 | |
| 425 | err = xglCreateSampler(device(),&samplerCreateInfo, &m_sampler); |
| 426 | ASSERT_XGL_SUCCESS(err); |
| 427 | } |
| 428 | |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 429 | void XglRenderTest::DrawRotatedTriangleTest() |
| 430 | { |
| 431 | // TODO : This test will pass a matrix into VS to affect triangle orientation. |
| 432 | } |
| 433 | |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 434 | void XglRenderTest::DrawTriangleTest(const char *vertShaderText, const char *fragShaderText) |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 435 | { |
| 436 | XGL_PIPELINE pipeline; |
| 437 | XGL_SHADER vs, ps; |
| 438 | XGL_RESULT err; |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 439 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 440 | ASSERT_NO_FATAL_FAILURE(InitState()); |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 441 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 442 | |
| 443 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX, |
| 444 | vertShaderText, &vs)); |
| 445 | |
| 446 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT, |
| 447 | fragShaderText, &ps)); |
| 448 | |
| 449 | ASSERT_NO_FATAL_FAILURE(CreateDefaultPipeline(&pipeline, vs, ps)); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 450 | |
| 451 | /* |
| 452 | * Shaders are now part of the pipeline, don't need these anymore |
| 453 | */ |
| 454 | ASSERT_XGL_SUCCESS(xglDestroyObject(ps)); |
| 455 | ASSERT_XGL_SUCCESS(xglDestroyObject(vs)); |
| 456 | |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 457 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 458 | |
Cody Northrop | 342912c | 2014-10-01 14:03:25 -0600 | [diff] [blame] | 459 | const int constantCount = 4; |
| 460 | const float constants[constantCount] = { 0.5, 0.5, 0.5, 1.0 }; |
| 461 | InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants); |
| 462 | |
| 463 | // Create descriptor set for a uniform resource |
| 464 | XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {}; |
| 465 | descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| 466 | descriptorInfo.slots = 1; |
| 467 | |
| 468 | // create a descriptor set with a single slot |
| 469 | err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet ); |
| 470 | ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed"; |
| 471 | |
| 472 | // bind memory to the descriptor set |
| 473 | err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem); |
| 474 | |
| 475 | // write the constant buffer view to the descriptor set |
| 476 | xglBeginDescriptorSetUpdate( m_rsrcDescSet ); |
| 477 | xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView ); |
| 478 | xglEndDescriptorSetUpdate( m_rsrcDescSet ); |
| 479 | |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 480 | // Build command buffer |
| 481 | err = xglBeginCommandBuffer(m_cmdBuffer, 0); |
| 482 | ASSERT_XGL_SUCCESS(err); |
| 483 | |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 484 | GenerateClearAndPrepareBufferCmds(); |
| 485 | GenerateBindRenderTargetCmd(); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 486 | GenerateBindStateAndPipelineCmds(&pipeline); |
| 487 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 488 | // xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 ); |
| 489 | // xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView ); |
| 490 | |
| 491 | // render the cube |
| 492 | xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 ); |
| 493 | |
| 494 | // prepare the back buffer for present |
| 495 | // XGL_IMAGE_STATE_TRANSITION transitionToPresent = {}; |
| 496 | // transitionToPresent.image = m_image; |
| 497 | // transitionToPresent.oldState = m_image_state; |
| 498 | // transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT; |
| 499 | // transitionToPresent.subresourceRange = srRange; |
| 500 | // xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent ); |
| 501 | // m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState; |
| 502 | |
| 503 | // finalize recording of the command buffer |
| 504 | err = xglEndCommandBuffer( m_cmdBuffer ); |
| 505 | ASSERT_XGL_SUCCESS( err ); |
| 506 | |
| 507 | // this command buffer only uses the vertex buffer memory |
| 508 | m_numMemRefs = 0; |
| 509 | // m_memRefs[0].flags = 0; |
| 510 | // m_memRefs[0].mem = m_vtxBufferMemory; |
| 511 | |
| 512 | // submit the command buffer to the universal queue |
| 513 | err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| 514 | ASSERT_XGL_SUCCESS( err ); |
| 515 | |
Chia-I Wu | f34ac50 | 2014-08-27 14:58:05 +0800 | [diff] [blame] | 516 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 517 | ASSERT_XGL_SUCCESS( err ); |
| 518 | |
Courtney Goeltzenleuchter | 68cfe61 | 2014-08-26 18:16:41 -0600 | [diff] [blame] | 519 | // Wait for work to finish before cleaning up. |
| 520 | xglDeviceWaitIdle(m_device->device()); |
| 521 | |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 522 | RecordImage(m_renderTarget); |
Chia-I Wu | f070ec1 | 2014-08-30 23:58:36 +0800 | [diff] [blame] | 523 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 524 | } |
| 525 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 526 | void XglRenderTest::DrawTriangleTwoUniformsFS(const char *vertShaderText, const char *fragShaderText) |
Courtney Goeltzenleuchter | 98e4943 | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 527 | { |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 528 | XGL_PIPELINE pipeline; |
| 529 | XGL_SHADER vs, ps; |
| 530 | XGL_RESULT err; |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 531 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 532 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 533 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 534 | |
| 535 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX, |
| 536 | vertShaderText, &vs)); |
| 537 | |
| 538 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT, |
| 539 | fragShaderText, &ps)); |
| 540 | |
| 541 | ASSERT_NO_FATAL_FAILURE(CreateDefaultPipeline(&pipeline, vs, ps)); |
| 542 | |
| 543 | /* |
| 544 | * Shaders are now part of the pipeline, don't need these anymore |
| 545 | */ |
| 546 | ASSERT_XGL_SUCCESS(xglDestroyObject(ps)); |
| 547 | ASSERT_XGL_SUCCESS(xglDestroyObject(vs)); |
| 548 | |
| 549 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 550 | |
| 551 | const int constantCount = 8; |
| 552 | const float constants[constantCount] = { 1.0, 0.0, 0.0, 1.0, |
| 553 | 0.0, 0.0, 1.0, 1.0 }; |
| 554 | |
| 555 | InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants); |
| 556 | |
| 557 | // Create descriptor set for a uniform resource |
| 558 | const int slotCount = 1; |
| 559 | XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {}; |
| 560 | descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| 561 | descriptorInfo.slots = slotCount; |
| 562 | |
| 563 | // create a descriptor set with a single slot |
| 564 | err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet ); |
| 565 | ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed"; |
| 566 | |
| 567 | // bind memory to the descriptor set |
| 568 | err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem); |
| 569 | |
| 570 | // write the constant buffer view to the descriptor set |
| 571 | xglBeginDescriptorSetUpdate( m_rsrcDescSet ); |
| 572 | xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView ); |
| 573 | xglEndDescriptorSetUpdate( m_rsrcDescSet ); |
| 574 | |
| 575 | // Build command buffer |
| 576 | err = xglBeginCommandBuffer(m_cmdBuffer, 0); |
| 577 | ASSERT_XGL_SUCCESS(err); |
| 578 | |
| 579 | GenerateClearAndPrepareBufferCmds(); |
| 580 | GenerateBindRenderTargetCmd(); |
| 581 | GenerateBindStateAndPipelineCmds(&pipeline); |
| 582 | |
| 583 | // xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 ); |
| 584 | // xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView ); |
| 585 | |
| 586 | // render the cube |
| 587 | xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 ); |
| 588 | |
| 589 | // prepare the back buffer for present |
| 590 | // XGL_IMAGE_STATE_TRANSITION transitionToPresent = {}; |
| 591 | // transitionToPresent.image = m_image; |
| 592 | // transitionToPresent.oldState = m_image_state; |
| 593 | // transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT; |
| 594 | // transitionToPresent.subresourceRange = srRange; |
| 595 | // xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent ); |
| 596 | // m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState; |
| 597 | |
| 598 | // finalize recording of the command buffer |
| 599 | err = xglEndCommandBuffer( m_cmdBuffer ); |
| 600 | ASSERT_XGL_SUCCESS( err ); |
| 601 | |
| 602 | // this command buffer only uses the vertex buffer memory |
| 603 | m_numMemRefs = 0; |
| 604 | // m_memRefs[0].flags = 0; |
| 605 | // m_memRefs[0].mem = m_vtxBufferMemory; |
| 606 | |
| 607 | // submit the command buffer to the universal queue |
| 608 | err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| 609 | ASSERT_XGL_SUCCESS( err ); |
| 610 | |
| 611 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 612 | ASSERT_XGL_SUCCESS( err ); |
| 613 | |
| 614 | // Wait for work to finish before cleaning up. |
| 615 | xglDeviceWaitIdle(m_device->device()); |
| 616 | |
| 617 | RecordImage(m_renderTarget); |
| 618 | |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 619 | } |
| 620 | |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 621 | |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame^] | 622 | void XglRenderTest::DrawTriangleVSUniform(const char *vertShaderText, const char *fragShaderText) |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 623 | { |
| 624 | XGL_PIPELINE pipeline; |
| 625 | XGL_SHADER vs, ps; |
| 626 | XGL_RESULT err; |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 627 | glm::mat4 MVP; |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame^] | 628 | int i; |
| 629 | |
| 630 | // Create identity matrix |
| 631 | glm::mat4 Model = glm::mat4(1.0f); |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 632 | |
| 633 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 634 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 635 | |
| 636 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX, |
| 637 | vertShaderText, &vs)); |
| 638 | |
| 639 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT, |
| 640 | fragShaderText, &ps)); |
| 641 | |
| 642 | ASSERT_NO_FATAL_FAILURE(CreatePipelineVSUniform(&pipeline, vs, ps)); |
| 643 | |
| 644 | /* |
| 645 | * Shaders are now part of the pipeline, don't need these anymore |
| 646 | */ |
| 647 | ASSERT_XGL_SUCCESS(xglDestroyObject(ps)); |
| 648 | ASSERT_XGL_SUCCESS(xglDestroyObject(vs)); |
| 649 | |
| 650 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 651 | |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame^] | 652 | const int matrixSize = 16; |
| 653 | MVP = Model; |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 654 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 655 | InitConstantBuffer(matrixSize, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 656 | |
| 657 | // Create descriptor set for a uniform resource |
| 658 | const int slotCount = 1; |
| 659 | XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {}; |
| 660 | descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| 661 | descriptorInfo.slots = slotCount; |
| 662 | |
| 663 | // create a descriptor set with a single slot |
| 664 | err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet ); |
| 665 | ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed"; |
| 666 | |
| 667 | // bind memory to the descriptor set |
| 668 | err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem); |
| 669 | |
| 670 | // write the constant buffer view to the descriptor set |
| 671 | xglBeginDescriptorSetUpdate( m_rsrcDescSet ); |
| 672 | xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView ); |
| 673 | xglEndDescriptorSetUpdate( m_rsrcDescSet ); |
| 674 | |
| 675 | // Build command buffer |
| 676 | err = xglBeginCommandBuffer(m_cmdBuffer, 0); |
| 677 | ASSERT_XGL_SUCCESS(err); |
| 678 | |
| 679 | GenerateClearAndPrepareBufferCmds(); |
| 680 | GenerateBindRenderTargetCmd(); |
| 681 | GenerateBindStateAndPipelineCmds(&pipeline); |
| 682 | |
| 683 | // xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 ); |
| 684 | // xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView ); |
| 685 | |
| 686 | // render the cube |
| 687 | xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 ); |
| 688 | |
| 689 | // prepare the back buffer for present |
| 690 | // XGL_IMAGE_STATE_TRANSITION transitionToPresent = {}; |
| 691 | // transitionToPresent.image = m_image; |
| 692 | // transitionToPresent.oldState = m_image_state; |
| 693 | // transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT; |
| 694 | // transitionToPresent.subresourceRange = srRange; |
| 695 | // xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent ); |
| 696 | // m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState; |
| 697 | |
| 698 | // finalize recording of the command buffer |
| 699 | err = xglEndCommandBuffer( m_cmdBuffer ); |
| 700 | ASSERT_XGL_SUCCESS( err ); |
| 701 | |
| 702 | // this command buffer only uses the vertex buffer memory |
| 703 | m_numMemRefs = 0; |
| 704 | // m_memRefs[0].flags = 0; |
| 705 | // m_memRefs[0].mem = m_vtxBufferMemory; |
| 706 | |
| 707 | // submit the command buffer to the universal queue |
| 708 | err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| 709 | ASSERT_XGL_SUCCESS( err ); |
| 710 | |
| 711 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 712 | ASSERT_XGL_SUCCESS( err ); |
| 713 | |
| 714 | // Wait for work to finish before cleaning up. |
| 715 | xglDeviceWaitIdle(m_device->device()); |
| 716 | |
| 717 | RecordImage(m_renderTarget); |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame^] | 718 | |
| 719 | for (i = 0; i < 8; i++) { |
| 720 | XGL_UINT8 *pData; |
| 721 | err = xglMapMemory(m_constantBufferMem, 0, (XGL_VOID **) &pData); |
| 722 | ASSERT_XGL_SUCCESS(err); |
| 723 | |
| 724 | MVP = glm::rotate(MVP, glm::radians(22.5f), glm::vec3(0.0f, 1.0f, 0.0f)); |
| 725 | memcpy(pData, (const void*) &MVP[0][0], matrixSize); |
| 726 | |
| 727 | err = xglUnmapMemory(m_constantBufferMem); |
| 728 | ASSERT_XGL_SUCCESS(err); |
| 729 | |
| 730 | // submit the command buffer to the universal queue |
| 731 | err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| 732 | ASSERT_XGL_SUCCESS( err ); |
| 733 | |
| 734 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 735 | ASSERT_XGL_SUCCESS( err ); |
| 736 | |
| 737 | // Wait for work to finish before cleaning up. |
| 738 | xglDeviceWaitIdle(m_device->device()); |
| 739 | |
| 740 | RecordImage(m_renderTarget); |
| 741 | } |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 742 | } |
| 743 | |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 744 | void XglRenderTest::CreatePipelineWithVertexFetch(XGL_PIPELINE* pipeline, XGL_SHADER vs, XGL_SHADER ps) |
| 745 | { |
| 746 | XGL_RESULT err; |
| 747 | XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {}; |
| 748 | XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage; |
| 749 | XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage; |
| 750 | |
| 751 | |
| 752 | // Create descriptor set for our one resource |
| 753 | XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {}; |
| 754 | descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| 755 | descriptorInfo.slots = 1; // Vertex buffer only |
| 756 | |
| 757 | // create a descriptor set with a single slot |
| 758 | err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet ); |
| 759 | ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed"; |
| 760 | |
| 761 | // bind memory to the descriptor set |
| 762 | err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem); |
| 763 | |
| 764 | // write the vertex buffer view to the descriptor set |
| 765 | xglBeginDescriptorSetUpdate( m_rsrcDescSet ); |
| 766 | xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView ); |
| 767 | xglEndDescriptorSetUpdate( m_rsrcDescSet ); |
| 768 | |
| 769 | const int slots = 1; |
| 770 | XGL_DESCRIPTOR_SLOT_INFO *slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( slots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) ); |
| 771 | slotInfo[0].shaderEntityIndex = 0; |
| 772 | slotInfo[0].slotObjectType = XGL_SLOT_VERTEX_INPUT; |
| 773 | |
| 774 | vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| 775 | vs_stage.pNext = XGL_NULL_HANDLE; |
| 776 | vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX; |
| 777 | vs_stage.shader.shader = vs; |
| 778 | vs_stage.shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo; |
| 779 | vs_stage.shader.descriptorSetMapping[0].descriptorCount = slots; |
| 780 | vs_stage.shader.linkConstBufferCount = 0; |
| 781 | vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE; |
| 782 | vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED; |
| 783 | vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0; |
| 784 | |
| 785 | ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| 786 | ps_stage.pNext = &vs_stage; |
| 787 | ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT; |
| 788 | ps_stage.shader.shader = ps; |
| 789 | ps_stage.shader.descriptorSetMapping[0].descriptorCount = 0; |
| 790 | ps_stage.shader.linkConstBufferCount = 0; |
| 791 | ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE; |
| 792 | ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED; |
| 793 | ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0; |
| 794 | |
| 795 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 796 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 797 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 798 | }; |
| 799 | |
| 800 | // this is the current description of g_vbData |
| 801 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 802 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
| 803 | vi_attribs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 804 | vi_attribs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 805 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 806 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
| 807 | vi_attribs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 808 | vi_attribs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 809 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 810 | |
| 811 | XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi_state = { |
| 812 | XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO, // sType; |
| 813 | &ps_stage, // pNext; |
| 814 | 1, // bindingCount |
| 815 | &vi_binding, // pVertexBindingDescriptions; |
| 816 | 2, // attributeCount; // number of attributes |
| 817 | vi_attribs // pVertexAttributeDescriptions; |
| 818 | }; |
| 819 | |
| 820 | XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = { |
| 821 | XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType |
| 822 | &vi_state, // pNext |
| 823 | XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY |
| 824 | XGL_FALSE, // disableVertexReuse |
| 825 | XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION |
| 826 | XGL_FALSE, // primitiveRestartEnable |
| 827 | 0 // primitiveRestartIndex |
| 828 | }; |
| 829 | |
| 830 | XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = { |
| 831 | XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO, |
| 832 | &ia_state, |
| 833 | XGL_FALSE, // depthClipEnable |
| 834 | XGL_FALSE, // rasterizerDiscardEnable |
| 835 | 1.0 // pointSize |
| 836 | }; |
| 837 | |
| 838 | XGL_PIPELINE_CB_STATE cb_state = { |
| 839 | XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO, |
| 840 | &rs_state, |
| 841 | XGL_FALSE, // alphaToCoverageEnable |
| 842 | XGL_FALSE, // dualSourceBlendEnable |
| 843 | XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP |
| 844 | { // XGL_PIPELINE_CB_ATTACHMENT_STATE |
| 845 | { |
| 846 | XGL_FALSE, // blendEnable |
| 847 | m_render_target_fmt, // XGL_FORMAT |
| 848 | 0xF // channelWriteMask |
| 849 | } |
| 850 | } |
| 851 | }; |
| 852 | |
| 853 | // TODO: Should take depth buffer format from queried formats |
| 854 | XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = { |
| 855 | XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO, |
| 856 | &cb_state, |
| 857 | {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT |
| 858 | }; |
| 859 | |
| 860 | info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| 861 | info.pNext = &db_state; |
| 862 | info.flags = 0; |
| 863 | err = xglCreateGraphicsPipeline(device(), &info, pipeline); |
| 864 | ASSERT_XGL_SUCCESS(err); |
| 865 | |
| 866 | err = m_device->AllocAndBindGpuMemory(*pipeline, "Pipeline", &m_pipe_mem); |
| 867 | ASSERT_XGL_SUCCESS(err); |
| 868 | } |
| 869 | |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 870 | void XglRenderTest::CreatePipelineVSUniform(XGL_PIPELINE* pipeline, XGL_SHADER vs, XGL_SHADER ps) |
| 871 | { |
| 872 | XGL_RESULT err; |
| 873 | XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {}; |
| 874 | XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage; |
| 875 | XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage; |
| 876 | |
| 877 | |
| 878 | const int vsSlots = 1; // Uniform buffer only |
| 879 | |
| 880 | // Create descriptor set for our one resource |
| 881 | XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {}; |
| 882 | descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO; |
| 883 | descriptorInfo.slots = vsSlots; |
| 884 | |
| 885 | // create a descriptor set with a single slot |
| 886 | err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet ); |
| 887 | ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed"; |
| 888 | |
| 889 | // bind memory to the descriptor set |
| 890 | err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem); |
| 891 | |
| 892 | |
| 893 | XGL_DESCRIPTOR_SLOT_INFO *slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( vsSlots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) ); |
| 894 | slotInfo[0].shaderEntityIndex = 0; |
| 895 | slotInfo[0].slotObjectType = XGL_SLOT_SHADER_RESOURCE; |
| 896 | |
| 897 | vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| 898 | vs_stage.pNext = XGL_NULL_HANDLE; |
| 899 | vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX; |
| 900 | vs_stage.shader.shader = vs; |
| 901 | vs_stage.shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo; |
| 902 | vs_stage.shader.descriptorSetMapping[0].descriptorCount = vsSlots; |
| 903 | vs_stage.shader.linkConstBufferCount = 0; |
| 904 | vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE; |
| 905 | vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED; |
| 906 | vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0; |
| 907 | |
| 908 | ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| 909 | ps_stage.pNext = &vs_stage; |
| 910 | ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT; |
| 911 | ps_stage.shader.shader = ps; |
| 912 | ps_stage.shader.descriptorSetMapping[0].descriptorCount = 0; |
| 913 | ps_stage.shader.linkConstBufferCount = 0; |
| 914 | ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE; |
| 915 | ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED; |
| 916 | ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0; |
| 917 | |
| 918 | XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = { |
| 919 | XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType |
| 920 | &ps_stage, // pNext |
| 921 | XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY |
| 922 | XGL_FALSE, // disableVertexReuse |
| 923 | XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION |
| 924 | XGL_FALSE, // primitiveRestartEnable |
| 925 | 0 // primitiveRestartIndex |
| 926 | }; |
| 927 | |
| 928 | XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = { |
| 929 | XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO, |
| 930 | &ia_state, |
| 931 | XGL_FALSE, // depthClipEnable |
| 932 | XGL_FALSE, // rasterizerDiscardEnable |
| 933 | 1.0 // pointSize |
| 934 | }; |
| 935 | |
| 936 | XGL_PIPELINE_CB_STATE cb_state = { |
| 937 | XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO, |
| 938 | &rs_state, |
| 939 | XGL_FALSE, // alphaToCoverageEnable |
| 940 | XGL_FALSE, // dualSourceBlendEnable |
| 941 | XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP |
| 942 | { // XGL_PIPELINE_CB_ATTACHMENT_STATE |
| 943 | { |
| 944 | XGL_FALSE, // blendEnable |
| 945 | m_render_target_fmt, // XGL_FORMAT |
| 946 | 0xF // channelWriteMask |
| 947 | } |
| 948 | } |
| 949 | }; |
| 950 | |
| 951 | // TODO: Should take depth buffer format from queried formats |
| 952 | XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = { |
| 953 | XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO, |
| 954 | &cb_state, |
| 955 | {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT |
| 956 | }; |
| 957 | |
| 958 | info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| 959 | info.pNext = &db_state; |
| 960 | info.flags = 0; |
| 961 | err = xglCreateGraphicsPipeline(device(), &info, pipeline); |
| 962 | ASSERT_XGL_SUCCESS(err); |
| 963 | |
| 964 | err = m_device->AllocAndBindGpuMemory(*pipeline, "Pipeline", &m_pipe_mem); |
| 965 | ASSERT_XGL_SUCCESS(err); |
| 966 | } |
| 967 | |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 968 | void XglRenderTest::DrawTriangleWithVertexFetch(const char *vertShaderText, const char *fragShaderText) |
| 969 | { |
| 970 | XGL_PIPELINE pipeline; |
| 971 | XGL_SHADER vs, ps; |
| 972 | XGL_RESULT err; |
| 973 | |
| 974 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 975 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 976 | ASSERT_NO_FATAL_FAILURE(InitMesh(sizeof(g_vbData)/sizeof(g_vbData[0]), sizeof(g_vbData[0]), g_vbData)); |
| 977 | |
| 978 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX, |
| 979 | vertShaderText, &vs)); |
| 980 | |
| 981 | ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT, |
| 982 | fragShaderText, &ps)); |
| 983 | |
| 984 | ASSERT_NO_FATAL_FAILURE(CreatePipelineWithVertexFetch(&pipeline, vs, ps)); |
| 985 | |
| 986 | /* |
| 987 | * Shaders are now part of the pipeline, don't need these anymore |
| 988 | */ |
| 989 | ASSERT_XGL_SUCCESS(xglDestroyObject(ps)); |
| 990 | ASSERT_XGL_SUCCESS(xglDestroyObject(vs)); |
| 991 | |
| 992 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 993 | |
| 994 | // Build command buffer |
| 995 | err = xglBeginCommandBuffer(m_cmdBuffer, 0); |
| 996 | ASSERT_XGL_SUCCESS(err); |
| 997 | |
| 998 | GenerateClearAndPrepareBufferCmds(); |
| 999 | GenerateBindRenderTargetCmd(); |
| 1000 | GenerateBindStateAndPipelineCmds(&pipeline); |
| 1001 | |
| 1002 | // xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 ); |
| 1003 | // xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView ); |
| 1004 | |
| 1005 | // render the cube |
Courtney Goeltzenleuchter | e2a5a09 | 2014-10-10 09:52:27 -0600 | [diff] [blame] | 1006 | xglCmdDraw( m_cmdBuffer, 0, 6, 0, 1 ); |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1007 | |
| 1008 | // prepare the back buffer for present |
| 1009 | // XGL_IMAGE_STATE_TRANSITION transitionToPresent = {}; |
| 1010 | // transitionToPresent.image = m_image; |
| 1011 | // transitionToPresent.oldState = m_image_state; |
| 1012 | // transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT; |
| 1013 | // transitionToPresent.subresourceRange = srRange; |
| 1014 | // xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent ); |
| 1015 | // m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState; |
| 1016 | |
| 1017 | // finalize recording of the command buffer |
| 1018 | err = xglEndCommandBuffer( m_cmdBuffer ); |
| 1019 | ASSERT_XGL_SUCCESS( err ); |
| 1020 | |
| 1021 | // this command buffer only uses the vertex buffer memory |
| 1022 | m_numMemRefs = 0; |
| 1023 | // m_memRefs[0].flags = 0; |
| 1024 | // m_memRefs[0].mem = m_vtxBufferMemory; |
| 1025 | |
| 1026 | // submit the command buffer to the universal queue |
| 1027 | err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL ); |
| 1028 | ASSERT_XGL_SUCCESS( err ); |
| 1029 | |
| 1030 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 1031 | ASSERT_XGL_SUCCESS( err ); |
| 1032 | |
| 1033 | // Wait for work to finish before cleaning up. |
| 1034 | xglDeviceWaitIdle(m_device->device()); |
| 1035 | |
| 1036 | RecordImage(m_renderTarget); |
| 1037 | |
| 1038 | } |
| 1039 | |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 1040 | TEST_F(XglRenderTest, GreenTriangle) |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1041 | { |
| 1042 | static const char *vertShaderText = |
| 1043 | "#version 130\n" |
| 1044 | "vec2 vertices[3];\n" |
| 1045 | "void main() {\n" |
| 1046 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1047 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1048 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1049 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1050 | "}\n"; |
Courtney Goeltzenleuchter | 98e4943 | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 1051 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1052 | static const char *fragShaderText = |
| 1053 | "#version 130\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1054 | "void main() {\n" |
Steve K | 10b3251 | 2014-10-10 08:54:29 -0600 | [diff] [blame] | 1055 | " gl_FragColor = vec4(0,1,0,1);\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1056 | "}\n"; |
| 1057 | DrawTriangleTest(vertShaderText, fragShaderText); |
| 1058 | } |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1059 | |
Courtney Goeltzenleuchter | d4ee38d | 2014-10-10 13:59:38 -0600 | [diff] [blame] | 1060 | TEST_F(XglRenderTest, BIL_GreenTriangle) |
| 1061 | { |
| 1062 | bool saved_use_bil = XglTestFramework::m_use_bil; |
| 1063 | |
| 1064 | static const char *vertShaderText = |
| 1065 | "#version 130\n" |
| 1066 | "vec2 vertices[3];\n" |
| 1067 | "void main() {\n" |
| 1068 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1069 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1070 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1071 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1072 | "}\n"; |
| 1073 | |
| 1074 | static const char *fragShaderText = |
| 1075 | "#version 130\n" |
| 1076 | "void main() {\n" |
| 1077 | " gl_FragColor = vec4(0,1,0,1);\n" |
| 1078 | "}\n"; |
| 1079 | XglTestFramework::m_use_bil = true; |
| 1080 | DrawTriangleTest(vertShaderText, fragShaderText); |
| 1081 | XglTestFramework::m_use_bil = saved_use_bil; |
| 1082 | } |
| 1083 | |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 1084 | TEST_F(XglRenderTest, TriangleFragUniform) |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1085 | { |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1086 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1087 | static const char *vertShaderText = |
| 1088 | "#version 130\n" |
| 1089 | "out vec4 color;\n" |
| 1090 | "out vec4 scale;\n" |
| 1091 | "vec2 vertices[3];\n" |
| 1092 | "void main() {\n" |
| 1093 | "vec2 vertices[3];\n" |
| 1094 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1095 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1096 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1097 | "vec4 colors[3];\n" |
| 1098 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1099 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1100 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1101 | " color = colors[gl_VertexID % 3];\n" |
| 1102 | " scale = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 1103 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1104 | "}\n"; |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1105 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1106 | static const char *fragShaderText = |
| 1107 | "#version 130\n" |
| 1108 | "in vec4 color;\n" |
| 1109 | "in vec4 scale;\n" |
| 1110 | "uniform vec4 foo;\n" |
| 1111 | "void main() {\n" |
| 1112 | " gl_FragColor = color * scale + foo;\n" |
| 1113 | "}\n"; |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1114 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1115 | DrawTriangleTest(vertShaderText, fragShaderText); |
| 1116 | } |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1117 | |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 1118 | TEST_F(XglRenderTest, YellowTriangle) |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1119 | { |
| 1120 | static const char *vertShaderText = |
| 1121 | "#version 130\n" |
| 1122 | "void main() {\n" |
| 1123 | " vec2 vertices[3];" |
| 1124 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1125 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1126 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1127 | " vec4 colors[3];\n" |
| 1128 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1129 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1130 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1131 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1132 | "}\n"; |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1133 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1134 | static const char *fragShaderText = |
| 1135 | "#version 130\n" |
| 1136 | "void main() {\n" |
| 1137 | " gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| 1138 | "}\n"; |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1139 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1140 | DrawTriangleTest(vertShaderText, fragShaderText); |
| 1141 | } |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1142 | |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 1143 | TEST_F(XglRenderTest, RotatedTriangle) { |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1144 | DrawRotatedTriangleTest(); |
| 1145 | } |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1146 | |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 1147 | TEST_F(XglRenderTest, TriangleTwoFSUniforms) |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1148 | { |
| 1149 | static const char *vertShaderText = |
| 1150 | "#version 130\n" |
| 1151 | "out vec4 color;\n" |
| 1152 | "out vec4 scale;\n" |
| 1153 | "out vec2 samplePos;\n" |
| 1154 | "void main() {\n" |
| 1155 | " vec2 vertices[3];" |
| 1156 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1157 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1158 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1159 | " vec4 colors[3];\n" |
| 1160 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1161 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1162 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1163 | " color = colors[gl_VertexID % 3];\n" |
| 1164 | " vec2 positions[3];" |
| 1165 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1166 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 1167 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 1168 | " scale = vec4(0.0, 0.0, 0.0, 0.0);\n" |
| 1169 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1170 | "}\n"; |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1171 | |
| 1172 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1173 | static const char *fragShaderText = |
| 1174 | "#version 430\n" |
| 1175 | "in vec4 color;\n" |
| 1176 | "in vec4 scale;\n" |
| 1177 | "uniform vec4 foo;\n" |
| 1178 | "uniform vec4 bar;\n" |
| 1179 | "void main() {\n" |
| 1180 | // by default, with no location or blocks |
| 1181 | // the compiler will read them from buffer |
| 1182 | // in reverse order of first use in shader |
| 1183 | // The buffer contains red, followed by blue, |
| 1184 | // so foo should be blue, bar should be red |
| 1185 | " gl_FragColor = color * scale * foo * bar + foo;\n" |
| 1186 | "}\n"; |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1187 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 1188 | DrawTriangleTwoUniformsFS(vertShaderText, fragShaderText); |
| 1189 | } |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1190 | |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 1191 | TEST_F(XglRenderTest, TriangleWithVertexFetch) |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1192 | { |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 1193 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | bb7014d | 2014-10-09 11:05:19 -0600 | [diff] [blame] | 1194 | "#version 130\n" |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1195 | //XYZ1( -1, -1, -1 ) |
| 1196 | "in vec4 pos;\n" |
| 1197 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1198 | "in vec4 inColor;\n" |
| 1199 | "out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 1200 | "void main() {\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1201 | " outColor = inColor;\n" |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1202 | " gl_Position = pos;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 1203 | "}\n"; |
| 1204 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1205 | |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 1206 | static const char *fragShaderText = |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 1207 | "#version 430\n" |
| 1208 | "in vec4 color;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 1209 | "void main() {\n" |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1210 | " gl_FragColor = color;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 1211 | "}\n"; |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 1212 | |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 1213 | DrawTriangleWithVertexFetch(vertShaderText, fragShaderText); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 1214 | } |
| 1215 | |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 1216 | TEST_F(XglRenderTest, TriangleVSUniform) |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1217 | { |
| 1218 | static const char *vertShaderText = |
| 1219 | "#version 130\n" |
| 1220 | "uniform mat4 mvp;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1221 | "void main() {\n" |
| 1222 | " vec2 vertices[3];" |
| 1223 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1224 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1225 | " vertices[2] = vec2( 0.5, 0.5);\n" |
Cody Northrop | 78eac04 | 2014-10-10 15:45:00 -0600 | [diff] [blame] | 1226 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0) * mvp;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1227 | "}\n"; |
| 1228 | |
| 1229 | static const char *fragShaderText = |
| 1230 | "#version 430\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1231 | "void main() {\n" |
Cody Northrop | 78eac04 | 2014-10-10 15:45:00 -0600 | [diff] [blame] | 1232 | " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1233 | "}\n"; |
| 1234 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 1235 | // Create identity matrix |
| 1236 | glm::mat4 Model = glm::mat4(1.0f); |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame^] | 1237 | DrawTriangleVSUniform(vertShaderText, fragShaderText); |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 1238 | |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame^] | 1239 | // Model = glm::rotate(Model, glm::radians(45.0f), glm::vec3(0.0f, 0.0f, 1.0f)); |
| 1240 | // DrawTriangleVSUniform(vertShaderText, fragShaderText, Model); |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1241 | } |
| 1242 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1243 | int main(int argc, char **argv) { |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 1244 | int result; |
| 1245 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1246 | ::testing::InitGoogleTest(&argc, argv); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 1247 | XglTestFramework::InitArgs(&argc, argv); |
| 1248 | |
Courtney Goeltzenleuchter | f12c776 | 2014-10-08 08:46:51 -0600 | [diff] [blame] | 1249 | ::testing::Environment* const xgl_test_env = ::testing::AddGlobalTestEnvironment(new TestEnvironment); |
| 1250 | |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 1251 | result = RUN_ALL_TESTS(); |
| 1252 | |
| 1253 | XglTestFramework::Finish(); |
| 1254 | return result; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1255 | } |