Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1 | // Copyright 2005, Google Inc. |
| 2 | // All rights reserved. |
| 3 | // |
| 4 | // Redistribution and use in source and binary forms, with or without |
| 5 | // modification, are permitted provided that the following conditions are |
| 6 | // met: |
| 7 | // |
| 8 | // * Redistributions of source code must retain the above copyright |
| 9 | // notice, this list of conditions and the following disclaimer. |
| 10 | // * Redistributions in binary form must reproduce the above |
| 11 | // copyright notice, this list of conditions and the following disclaimer |
| 12 | // in the documentation and/or other materials provided with the |
| 13 | // distribution. |
| 14 | // * Neither the name of Google Inc. nor the names of its |
| 15 | // contributors may be used to endorse or promote products derived from |
| 16 | // this software without specific prior written permission. |
| 17 | // |
| 18 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 19 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 20 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 21 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 22 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 | |
| 30 | |
| 31 | // XGL tests |
| 32 | // |
| 33 | // Copyright (C) 2014 LunarG, Inc. |
| 34 | // |
| 35 | // Permission is hereby granted, free of charge, to any person obtaining a |
| 36 | // copy of this software and associated documentation files (the "Software"), |
| 37 | // to deal in the Software without restriction, including without limitation |
| 38 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 39 | // and/or sell copies of the Software, and to permit persons to whom the |
| 40 | // Software is furnished to do so, subject to the following conditions: |
| 41 | // |
| 42 | // The above copyright notice and this permission notice shall be included |
| 43 | // in all copies or substantial portions of the Software. |
| 44 | // |
| 45 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 46 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 47 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 48 | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 49 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 50 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 51 | // DEALINGS IN THE SOFTWARE. |
| 52 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 53 | // Basic rendering tests |
| 54 | |
| 55 | #include <stdlib.h> |
| 56 | #include <stdio.h> |
| 57 | #include <stdbool.h> |
| 58 | #include <string.h> |
Courtney Goeltzenleuchter | 76a643b | 2014-08-21 17:34:22 -0600 | [diff] [blame] | 59 | #include <iostream> |
| 60 | #include <fstream> |
| 61 | using namespace std; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 62 | |
| 63 | #include <xgl.h> |
Tobin Ehlis | 31446e5 | 2014-11-28 11:17:19 -0700 | [diff] [blame] | 64 | #ifdef DUMP_STATE_DOT |
| 65 | #include "../layers/draw_state.h" |
| 66 | #endif |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 67 | #ifdef PRINT_OBJECTS |
| 68 | #include "../layers/object_track.h" |
| 69 | #endif |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 70 | #ifdef DEBUG_CALLBACK |
| 71 | #include <xglDbg.h> |
| 72 | #endif |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 73 | #include "gtest-1.7.0/include/gtest/gtest.h" |
| 74 | |
Chia-I Wu | 4115c89 | 2014-08-28 11:56:29 +0800 | [diff] [blame] | 75 | #include "icd-bil.h" |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 76 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 77 | #define GLM_FORCE_RADIANS |
| 78 | #include "glm/glm.hpp" |
| 79 | #include <glm/gtc/matrix_transform.hpp> |
| 80 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 81 | #include "xglrenderframework.h" |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 82 | #ifdef DEBUG_CALLBACK |
| 83 | XGL_VOID XGLAPI myDbgFunc( |
| 84 | XGL_DBG_MSG_TYPE msgType, |
| 85 | XGL_VALIDATION_LEVEL validationLevel, |
| 86 | XGL_BASE_OBJECT srcObject, |
| 87 | XGL_SIZE location, |
| 88 | XGL_INT msgCode, |
| 89 | const XGL_CHAR* pMsg, |
| 90 | XGL_VOID* pUserData) |
| 91 | { |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 92 | switch (msgType) |
| 93 | { |
| 94 | case XGL_DBG_MSG_WARNING: |
| 95 | printf("CALLBACK WARNING : %s\n", pMsg); |
| 96 | break; |
| 97 | case XGL_DBG_MSG_ERROR: |
| 98 | printf("CALLBACK ERROR : %s\n", pMsg); |
| 99 | break; |
| 100 | default: |
| 101 | printf("EATING Msg of type %u\n", msgType); |
| 102 | break; |
| 103 | } |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 104 | } |
| 105 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 106 | |
| 107 | |
| 108 | #undef ASSERT_NO_FATAL_FAILURE |
| 109 | #define ASSERT_NO_FATAL_FAILURE(x) x |
| 110 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 111 | //-------------------------------------------------------------------------------------- |
| 112 | // Mesh and VertexFormat Data |
| 113 | //-------------------------------------------------------------------------------------- |
| 114 | struct Vertex |
| 115 | { |
| 116 | XGL_FLOAT posX, posY, posZ, posW; // Position data |
| 117 | XGL_FLOAT r, g, b, a; // Color |
| 118 | }; |
| 119 | |
| 120 | #define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f |
| 121 | |
| 122 | static const Vertex g_vbData[] = |
| 123 | { |
| 124 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 125 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 126 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 127 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 128 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 129 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 130 | |
| 131 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 132 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 133 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 134 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 135 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 136 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 137 | |
| 138 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 139 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 140 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 141 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 142 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 143 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 144 | |
| 145 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 146 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 147 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 148 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 149 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 150 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 151 | |
| 152 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 153 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 154 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 155 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 156 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 157 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 158 | |
| 159 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 160 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 161 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 162 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 163 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 164 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 165 | }; |
| 166 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 167 | static const Vertex g_vb_solid_face_colors_Data[] = |
| 168 | { |
| 169 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 170 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 171 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 172 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 173 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 174 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 175 | |
| 176 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 177 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 178 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 179 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 180 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 181 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 182 | |
| 183 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 184 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 185 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 186 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 187 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 188 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 189 | |
| 190 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 191 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 192 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 193 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 194 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 195 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 196 | |
| 197 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 198 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 199 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 200 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 201 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 202 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 203 | |
| 204 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 205 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 206 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 207 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 208 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 209 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 210 | }; |
| 211 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 212 | class XglRenderTest : public XglRenderFramework |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 213 | { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 214 | public: |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 215 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 216 | void RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 217 | XglConstantBufferObj *constantBuffer, XglCommandBufferObj *cmdBuffer); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 218 | void GenericDrawPreparation(XglCommandBufferObj *cmdBuffer, XglPipelineObj *pipelineobj, XglDescriptorSetObj *descriptorSet); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 219 | void InitDepthStencil(); |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 220 | void XGLTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 221 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 222 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 223 | protected: |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 224 | XGL_IMAGE m_texture; |
| 225 | XGL_IMAGE_VIEW m_textureView; |
| 226 | XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo; |
| 227 | XGL_GPU_MEMORY m_textureMem; |
| 228 | |
| 229 | XGL_SAMPLER m_sampler; |
| 230 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 231 | XGL_FORMAT m_depth_stencil_fmt; |
| 232 | XGL_IMAGE m_depthStencilImage; |
| 233 | XGL_GPU_MEMORY m_depthStencilMem; |
| 234 | XGL_DEPTH_STENCIL_VIEW m_depthStencilView; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 235 | XglMemoryRefManager m_memoryRefManager; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 236 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 237 | |
| 238 | virtual void SetUp() { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 239 | |
| 240 | this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO; |
| 241 | this->app_info.pNext = NULL; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 242 | this->app_info.pAppName = "render_tests"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 243 | this->app_info.appVersion = 1; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 244 | this->app_info.pEngineName = "unittest"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 245 | this->app_info.engineVersion = 1; |
| 246 | this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0); |
| 247 | |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 248 | memset(&m_textureViewInfo, 0, sizeof(m_textureViewInfo)); |
| 249 | m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO; |
Tony Barbour | 97a3623 | 2014-12-04 17:14:45 -0700 | [diff] [blame] | 250 | memset(&m_depthStencilImage, 0, sizeof(m_depthStencilImage)); |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 251 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 252 | InitFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 253 | } |
| 254 | |
| 255 | virtual void TearDown() { |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 256 | // Clean up resources before we reset |
| 257 | ShutdownFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 258 | } |
| 259 | }; |
| 260 | |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 261 | void XglRenderTest::GenericDrawPreparation(XglCommandBufferObj *cmdBuffer, XglPipelineObj *pipelineobj, XglDescriptorSetObj *descriptorSet) |
| 262 | { |
| 263 | cmdBuffer->ClearAllBuffers(&m_depthStencilBinding, m_depthStencilImage); |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 264 | cmdBuffer->PrepareAttachments(); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 265 | cmdBuffer->BindStateObject(XGL_STATE_BIND_RASTER, m_stateRaster); |
| 266 | cmdBuffer->BindStateObject(XGL_STATE_BIND_VIEWPORT, m_stateViewport); |
| 267 | cmdBuffer->BindStateObject(XGL_STATE_BIND_COLOR_BLEND, m_colorBlend); |
| 268 | cmdBuffer->BindStateObject(XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 269 | pipelineobj->CreateXGLPipeline(descriptorSet); |
| 270 | cmdBuffer->BindPipeline(pipelineobj->GetPipelineHandle()); |
| 271 | descriptorSet->CreateXGLDescriptorSet(); |
| 272 | cmdBuffer->BindDescriptorSet(descriptorSet->GetDescriptorSetHandle()); |
| 273 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 274 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 275 | void XglRenderTest::RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 276 | XglConstantBufferObj *constantBuffer, XglCommandBufferObj *cmdBuffer) |
| 277 | { |
| 278 | int i; |
| 279 | glm::mat4 MVP; |
| 280 | int matrixSize = sizeof(MVP); |
| 281 | XGL_RESULT err; |
| 282 | |
| 283 | for (i = 0; i < 8; i++) { |
| 284 | void *pData = constantBuffer->map(); |
| 285 | |
| 286 | Model = glm::rotate(Model, glm::radians(22.5f), glm::vec3(0.0f, 1.0f, 0.0f)); |
| 287 | MVP = Projection * View * Model; |
| 288 | memcpy(pData, (const void*) &MVP[0][0], matrixSize); |
| 289 | |
| 290 | constantBuffer->unmap(); |
| 291 | |
| 292 | // submit the command buffer to the universal queue |
| 293 | cmdBuffer->QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 294 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 295 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 296 | ASSERT_XGL_SUCCESS( err ); |
| 297 | |
| 298 | // Wait for work to finish before cleaning up. |
| 299 | xglDeviceWaitIdle(m_device->device()); |
| 300 | |
| 301 | assert(m_renderTargetCount == 1); |
| 302 | RecordImage(m_renderTargets[0]); |
| 303 | } |
| 304 | } |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame] | 305 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 306 | void dumpMatrix(const char *note, glm::mat4 MVP) |
| 307 | { |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 308 | int i; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 309 | |
| 310 | printf("%s: \n", note); |
| 311 | for (i=0; i<4; i++) { |
| 312 | printf("%f, %f, %f, %f\n", MVP[i][0], MVP[i][1], MVP[i][2], MVP[i][3]); |
| 313 | } |
| 314 | printf("\n"); |
| 315 | fflush(stdout); |
| 316 | } |
| 317 | |
| 318 | void dumpVec4(const char *note, glm::vec4 vector) |
| 319 | { |
| 320 | printf("%s: \n", note); |
| 321 | printf("%f, %f, %f, %f\n", vector[0], vector[1], vector[2], vector[3]); |
| 322 | printf("\n"); |
| 323 | fflush(stdout); |
| 324 | } |
| 325 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 326 | void XglRenderTest::InitDepthStencil() |
| 327 | { |
| 328 | XGL_RESULT err; |
| 329 | XGL_IMAGE_CREATE_INFO image; |
| 330 | XGL_MEMORY_ALLOC_INFO mem_alloc; |
| 331 | XGL_DEPTH_STENCIL_VIEW_CREATE_INFO view; |
| 332 | XGL_MEMORY_REQUIREMENTS mem_reqs; |
Jon Ashburn | 6317c49 | 2014-11-21 11:33:20 -0700 | [diff] [blame] | 333 | XGL_SIZE mem_reqs_size=sizeof(XGL_MEMORY_REQUIREMENTS); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 334 | |
| 335 | // Clean up default state created by framework |
| 336 | if (m_stateDepthStencil) xglDestroyObject(m_stateDepthStencil); |
| 337 | |
| 338 | m_depth_stencil_fmt.channelFormat = XGL_CH_FMT_R16; |
| 339 | m_depth_stencil_fmt.numericFormat = XGL_NUM_FMT_DS; |
| 340 | |
| 341 | image.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| 342 | image.pNext = NULL; |
| 343 | image.imageType = XGL_IMAGE_2D; |
| 344 | image.format = m_depth_stencil_fmt; |
| 345 | image.extent.width = m_width; |
| 346 | image.extent.height = m_height; |
| 347 | image.extent.depth = 1; |
| 348 | image.mipLevels = 1; |
| 349 | image.arraySize = 1; |
| 350 | image.samples = 1; |
| 351 | image.tiling = XGL_OPTIMAL_TILING; |
| 352 | image.usage = XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT; |
| 353 | image.flags = 0; |
| 354 | |
| 355 | mem_alloc.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO; |
| 356 | mem_alloc.pNext = NULL; |
| 357 | mem_alloc.allocationSize = 0; |
| 358 | mem_alloc.alignment = 0; |
| 359 | mem_alloc.flags = 0; |
| 360 | mem_alloc.heapCount = 0; |
| 361 | mem_alloc.memPriority = XGL_MEMORY_PRIORITY_NORMAL; |
| 362 | |
| 363 | /* create image */ |
| 364 | err = xglCreateImage(device(), &image, |
| 365 | &m_depthStencilImage); |
| 366 | ASSERT_XGL_SUCCESS(err); |
| 367 | |
| 368 | err = xglGetObjectInfo(m_depthStencilImage, |
| 369 | XGL_INFO_TYPE_MEMORY_REQUIREMENTS, |
| 370 | &mem_reqs_size, &mem_reqs); |
| 371 | ASSERT_XGL_SUCCESS(err); |
| 372 | ASSERT_EQ(mem_reqs_size, sizeof(mem_reqs)); |
| 373 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame^] | 374 | XGL_UINT heapInfo[mem_reqs.heapCount]; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 375 | mem_alloc.allocationSize = mem_reqs.size; |
| 376 | mem_alloc.alignment = mem_reqs.alignment; |
| 377 | mem_alloc.heapCount = mem_reqs.heapCount; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame^] | 378 | mem_alloc.pHeaps = heapInfo; |
| 379 | memcpy(heapInfo, mem_reqs.pHeaps, |
| 380 | sizeof(mem_reqs.pHeaps) * mem_reqs.heapCount); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 381 | |
| 382 | /* allocate memory */ |
| 383 | err = xglAllocMemory(device(), &mem_alloc, &m_depthStencilMem); |
| 384 | ASSERT_XGL_SUCCESS(err); |
| 385 | |
| 386 | /* bind memory */ |
| 387 | err = xglBindObjectMemory(m_depthStencilImage, m_depthStencilMem, 0); |
| 388 | ASSERT_XGL_SUCCESS(err); |
| 389 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame^] | 390 | XGL_DYNAMIC_DS_STATE_CREATE_INFO depthStencil = {}; |
| 391 | depthStencil.sType = XGL_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO; |
| 392 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 393 | depthStencil.minDepth = 0.f; |
| 394 | depthStencil.maxDepth = 1.f; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame^] | 395 | depthStencil.stencilBackRef = 0; |
| 396 | depthStencil.stencilFrontRef = 0; |
| 397 | depthStencil.stencilReadMask = 0xff; |
| 398 | depthStencil.stencilWriteMask = 0xff; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 399 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame^] | 400 | err = xglCreateDynamicDepthStencilState( device(), &depthStencil, &m_stateDepthStencil ); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 401 | ASSERT_XGL_SUCCESS( err ); |
| 402 | |
| 403 | /* create image view */ |
| 404 | view.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO; |
| 405 | view.pNext = NULL; |
| 406 | view.image = XGL_NULL_HANDLE; |
| 407 | view.mipLevel = 0; |
| 408 | view.baseArraySlice = 0; |
| 409 | view.arraySize = 1; |
| 410 | view.flags = 0; |
| 411 | view.image = m_depthStencilImage; |
| 412 | err = xglCreateDepthStencilView(device(), &view, &m_depthStencilView); |
| 413 | ASSERT_XGL_SUCCESS(err); |
| 414 | |
| 415 | m_depthStencilBinding.view = m_depthStencilView; |
| 416 | m_depthStencilBinding.depthState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL; |
| 417 | m_depthStencilBinding.stencilState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL; |
| 418 | } |
| 419 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 420 | struct xgltriangle_vs_uniform { |
| 421 | // Must start with MVP |
| 422 | XGL_FLOAT mvp[4][4]; |
| 423 | XGL_FLOAT position[3][4]; |
| 424 | XGL_FLOAT color[3][4]; |
| 425 | }; |
| 426 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 427 | void XglRenderTest::XGLTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate) |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 428 | { |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 429 | #ifdef DEBUG_CALLBACK |
| 430 | xglDbgRegisterMsgCallback(myDbgFunc, NULL); |
| 431 | #endif |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 432 | // Create identity matrix |
| 433 | int i; |
| 434 | struct xgltriangle_vs_uniform data; |
| 435 | |
| 436 | glm::mat4 Projection = glm::mat4(1.0f); |
| 437 | glm::mat4 View = glm::mat4(1.0f); |
| 438 | glm::mat4 Model = glm::mat4(1.0f); |
| 439 | glm::mat4 MVP = Projection * View * Model; |
| 440 | const int matrixSize = sizeof(MVP); |
| 441 | const int bufSize = sizeof(xgltriangle_vs_uniform) / sizeof(XGL_FLOAT); |
| 442 | memcpy(&data.mvp, &MVP[0][0], matrixSize); |
| 443 | |
| 444 | static const Vertex tri_data[] = |
| 445 | { |
| 446 | { XYZ1( -1, -1, 0 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 447 | { XYZ1( 1, -1, 0 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 448 | { XYZ1( 0, 1, 0 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 449 | }; |
| 450 | |
| 451 | for (i=0; i<3; i++) { |
| 452 | data.position[i][0] = tri_data[i].posX; |
| 453 | data.position[i][1] = tri_data[i].posY; |
| 454 | data.position[i][2] = tri_data[i].posZ; |
| 455 | data.position[i][3] = tri_data[i].posW; |
| 456 | data.color[i][0] = tri_data[i].r; |
| 457 | data.color[i][1] = tri_data[i].g; |
| 458 | data.color[i][2] = tri_data[i].b; |
| 459 | data.color[i][3] = tri_data[i].a; |
| 460 | } |
| 461 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 462 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 463 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 464 | |
| 465 | XglConstantBufferObj constantBuffer(m_device, bufSize*2, sizeof(XGL_FLOAT), (const void*) &data); |
| 466 | |
| 467 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 468 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 469 | vs.BindShaderEntitySlotToBuffer(0, XGL_SLOT_SHADER_RESOURCE, &constantBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 470 | |
| 471 | XglPipelineObj pipelineobj(m_device); |
| 472 | pipelineobj.AddShader(&vs); |
| 473 | pipelineobj.AddShader(&ps); |
| 474 | |
| 475 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 476 | descriptorSet.AttachBufferView(&constantBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 477 | m_memoryRefManager.AddMemoryRef(&constantBuffer); |
| 478 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 479 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 480 | XglCommandBufferObj cmdBuffer(m_device); |
| 481 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 482 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 483 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 484 | |
| 485 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 486 | |
| 487 | cmdBuffer.BindVertexBuffer(&constantBuffer, 0, 0); |
| 488 | #ifdef DUMP_STATE_DOT |
| 489 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 490 | pDSDumpDot((char*)"triTest2.dot"); |
| 491 | #endif |
| 492 | // render triangle |
| 493 | cmdBuffer.Draw(0, 3, 0, 1); |
| 494 | |
| 495 | // finalize recording of the command buffer |
| 496 | cmdBuffer.EndCommandBuffer(); |
| 497 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 498 | |
| 499 | for (int i = 0; i < m_renderTargetCount; i++) |
| 500 | RecordImage(m_renderTargets[i]); |
| 501 | |
| 502 | if (rotate) |
| 503 | RotateTriangleVSUniform(Projection, View, Model, &constantBuffer, &cmdBuffer); |
| 504 | |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 505 | #ifdef PRINT_OBJECTS |
| 506 | //XGL_UINT64 objTrackGetObjectCount(XGL_OBJECT_TYPE type) |
| 507 | OBJ_TRACK_GET_OBJECT_COUNT pObjTrackGetObjectCount = (OBJ_TRACK_GET_OBJECT_COUNT)xglGetProcAddr(gpu(), (XGL_CHAR*)"objTrackGetObjectCount"); |
| 508 | XGL_UINT64 numObjects = pObjTrackGetObjectCount(XGL_OBJECT_TYPE_ANY); |
| 509 | //OBJ_TRACK_GET_OBJECTS pGetObjsFunc = xglGetProcAddr(gpu(), (XGL_CHAR*)"objTrackGetObjects"); |
| 510 | printf("DEBUG : Number of Objects : %lu\n", numObjects); |
| 511 | OBJ_TRACK_GET_OBJECTS pObjTrackGetObjs = (OBJ_TRACK_GET_OBJECTS)xglGetProcAddr(gpu(), (XGL_CHAR*)"objTrackGetObjects"); |
| 512 | OBJTRACK_NODE* pObjNodeArray = (OBJTRACK_NODE*)malloc(sizeof(OBJTRACK_NODE)*numObjects); |
| 513 | pObjTrackGetObjs(XGL_OBJECT_TYPE_ANY, numObjects, pObjNodeArray); |
| 514 | for (i=0; i < numObjects; i++) { |
| 515 | printf("Object %i of type %s has objID (%p) and %lu uses\n", i, string_XGL_OBJECT_TYPE(pObjNodeArray[i].objType), pObjNodeArray[i].pObj, pObjNodeArray[i].numUses); |
| 516 | } |
| 517 | free(pObjNodeArray); |
| 518 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 519 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 520 | } |
| 521 | |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 522 | TEST_F(XglRenderTest, XGLTriangle_FragColor) |
| 523 | { |
| 524 | static const char *vertShaderText = |
| 525 | "#version 140\n" |
| 526 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 527 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 528 | "\n" |
| 529 | "layout(binding = 0) uniform buf {\n" |
| 530 | " mat4 MVP;\n" |
| 531 | " vec4 position[3];\n" |
| 532 | " vec4 color[3];\n" |
| 533 | "} ubuf;\n" |
| 534 | "\n" |
| 535 | "layout (location = 0) out vec4 outColor;\n" |
| 536 | "\n" |
| 537 | "void main() \n" |
| 538 | "{\n" |
| 539 | " outColor = ubuf.color[gl_VertexID];\n" |
| 540 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 541 | "}\n"; |
| 542 | |
| 543 | static const char *fragShaderText = |
| 544 | "#version 140\n" |
| 545 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 546 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 547 | "\n" |
| 548 | "layout (location = 0) in vec4 inColor;\n" |
| 549 | "\n" |
| 550 | "void main()\n" |
| 551 | "{\n" |
| 552 | " gl_FragColor = inColor;\n" |
| 553 | "}\n"; |
| 554 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 555 | TEST_DESCRIPTION("XGL-style shaders where fragment shader outputs to GLSL built-in gl_FragColor"); |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 556 | XGLTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 557 | } |
| 558 | |
| 559 | TEST_F(XglRenderTest, XGLTriangle_OutputLocation) |
| 560 | { |
| 561 | static const char *vertShaderText = |
| 562 | "#version 140\n" |
| 563 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 564 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 565 | "\n" |
| 566 | "layout(binding = 0) uniform buf {\n" |
| 567 | " mat4 MVP;\n" |
| 568 | " vec4 position[3];\n" |
| 569 | " vec4 color[3];\n" |
| 570 | "} ubuf;\n" |
| 571 | "\n" |
| 572 | "layout (location = 0) out vec4 outColor;\n" |
| 573 | "\n" |
| 574 | "void main() \n" |
| 575 | "{\n" |
| 576 | " outColor = ubuf.color[gl_VertexID];\n" |
| 577 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 578 | "}\n"; |
| 579 | |
| 580 | static const char *fragShaderText = |
| 581 | "#version 140\n" |
| 582 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 583 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 584 | "\n" |
| 585 | "layout (location = 0) in vec4 inColor;\n" |
| 586 | "layout (location = 0) out vec4 outColor;\n" |
| 587 | "\n" |
| 588 | "void main()\n" |
| 589 | "{\n" |
| 590 | " outColor = inColor;\n" |
| 591 | "}\n"; |
| 592 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 593 | TEST_DESCRIPTION("XGL-style shaders where fragment shader outputs to output location 0, which should be the same as gl_FragColor"); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 594 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 595 | XGLTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 596 | } |
| 597 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 598 | TEST_F(XglRenderTest, BIL_XGLTriangle) |
| 599 | { |
| 600 | bool saved_use_bil = XglTestFramework::m_use_bil; |
| 601 | |
| 602 | static const char *vertShaderText = |
| 603 | "#version 140\n" |
| 604 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 605 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 606 | "\n" |
| 607 | "layout(binding = 0) uniform buf {\n" |
| 608 | " mat4 MVP;\n" |
| 609 | " vec4 position[3];\n" |
| 610 | " vec4 color[3];\n" |
| 611 | "} ubuf;\n" |
| 612 | "\n" |
| 613 | "layout (location = 0) out vec4 outColor;\n" |
| 614 | "\n" |
| 615 | "void main() \n" |
| 616 | "{\n" |
| 617 | " outColor = ubuf.color[gl_VertexID];\n" |
| 618 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 619 | "}\n"; |
| 620 | |
| 621 | static const char *fragShaderText = |
| 622 | "#version 140\n" |
| 623 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 624 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 625 | "\n" |
| 626 | "layout (location = 0) in vec4 inColor;\n" |
| 627 | "\n" |
| 628 | "void main()\n" |
| 629 | "{\n" |
| 630 | " gl_FragColor = inColor;\n" |
| 631 | "}\n"; |
| 632 | |
| 633 | TEST_DESCRIPTION("XGL-style shaders, but force test framework to compile shader to BIL and pass BIL to driver."); |
| 634 | |
| 635 | XglTestFramework::m_use_bil = true; |
| 636 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 637 | XGLTriangleTest(vertShaderText, fragShaderText, true); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 638 | |
| 639 | XglTestFramework::m_use_bil = saved_use_bil; |
| 640 | } |
| 641 | |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 642 | TEST_F(XglRenderTest, GreenTriangle) |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 643 | { |
| 644 | static const char *vertShaderText = |
| 645 | "#version 130\n" |
| 646 | "vec2 vertices[3];\n" |
| 647 | "void main() {\n" |
| 648 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 649 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 650 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 651 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 652 | "}\n"; |
Courtney Goeltzenleuchter | 98e4943 | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 653 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 654 | static const char *fragShaderText = |
| 655 | "#version 130\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 656 | "void main() {\n" |
Steve K | 10b3251 | 2014-10-10 08:54:29 -0600 | [diff] [blame] | 657 | " gl_FragColor = vec4(0,1,0,1);\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 658 | "}\n"; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 659 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 660 | TEST_DESCRIPTION("Basic shader that renders a fixed Green triangle coded as part of the vertex shader."); |
| 661 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 662 | XGLTriangleTest(vertShaderText, fragShaderText, false); |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 663 | } |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 664 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 665 | TEST_F(XglRenderTest, BIL_GreenTriangle) |
| 666 | { |
| 667 | bool saved_use_bil = XglTestFramework::m_use_bil; |
| 668 | |
| 669 | static const char *vertShaderText = |
| 670 | "#version 130\n" |
| 671 | "vec2 vertices[3];\n" |
| 672 | "void main() {\n" |
| 673 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 674 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 675 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 676 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 677 | "}\n"; |
| 678 | |
| 679 | static const char *fragShaderText = |
| 680 | "#version 130\n" |
| 681 | "void main() {\n" |
| 682 | " gl_FragColor = vec4(0,1,0,1);\n" |
| 683 | "}\n"; |
| 684 | |
| 685 | TEST_DESCRIPTION("Same shader as GreenTriangle, but compiles shader to BIL and gives BIL to driver."); |
| 686 | |
| 687 | XglTestFramework::m_use_bil = true; |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 688 | XGLTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 689 | XglTestFramework::m_use_bil = saved_use_bil; |
| 690 | } |
| 691 | |
| 692 | TEST_F(XglRenderTest, YellowTriangle) |
| 693 | { |
| 694 | static const char *vertShaderText = |
| 695 | "#version 130\n" |
| 696 | "void main() {\n" |
| 697 | " vec2 vertices[3];" |
| 698 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 699 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 700 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 701 | " vec4 colors[3];\n" |
| 702 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 703 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 704 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 705 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 706 | "}\n"; |
| 707 | |
| 708 | static const char *fragShaderText = |
| 709 | "#version 130\n" |
| 710 | "void main() {\n" |
| 711 | " gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| 712 | "}\n"; |
| 713 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 714 | XGLTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 715 | } |
| 716 | |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 717 | TEST_F(XglRenderTest, TriangleWithVertexFetch) |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 718 | { |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 719 | static const char *vertShaderText = |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 720 | "#version 130\n" |
| 721 | //XYZ1( -1, -1, -1 ) |
| 722 | "in vec4 pos;\n" |
| 723 | //XYZ1( 0.f, 0.f, 0.f ) |
| 724 | "in vec4 inColor;\n" |
| 725 | "out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 726 | "void main() {\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 727 | " outColor = inColor;\n" |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 728 | " gl_Position = pos;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 729 | "}\n"; |
| 730 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 731 | |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 732 | static const char *fragShaderText = |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 733 | "#version 140\n" |
| 734 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 735 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 736 | "in vec4 color;\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 737 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 738 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 739 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 740 | "}\n"; |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 741 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 742 | |
| 743 | |
| 744 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 745 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 746 | |
| 747 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 748 | meshBuffer.SetBufferState(XGL_BUFFER_STATE_GRAPHICS_SHADER_READ_ONLY); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 749 | |
| 750 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 751 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 752 | |
| 753 | XglPipelineObj pipelineobj(m_device); |
| 754 | pipelineobj.AddShader(&vs); |
| 755 | pipelineobj.AddShader(&ps); |
| 756 | |
| 757 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 758 | descriptorSet.AttachBufferView(&meshBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 759 | |
| 760 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 761 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 762 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 763 | }; |
| 764 | |
| 765 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 766 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
| 767 | vi_attribs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 768 | vi_attribs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 769 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 770 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
| 771 | vi_attribs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 772 | vi_attribs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 773 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 774 | |
| 775 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 776 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 777 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 778 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 779 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 780 | XglCommandBufferObj cmdBuffer(m_device); |
| 781 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 782 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 783 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 784 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 785 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 786 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 787 | |
| 788 | // render two triangles |
| 789 | cmdBuffer.Draw(0, 6, 0, 1); |
| 790 | |
| 791 | // finalize recording of the command buffer |
| 792 | cmdBuffer.EndCommandBuffer(); |
| 793 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 794 | |
| 795 | for (int i = 0; i < m_renderTargetCount; i++) |
| 796 | RecordImage(m_renderTargets[i]); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 797 | } |
| 798 | |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 799 | TEST_F(XglRenderTest, TriangleMRT) |
| 800 | { |
| 801 | static const char *vertShaderText = |
| 802 | "#version 130\n" |
| 803 | "in vec4 pos;\n" |
| 804 | "void main() {\n" |
| 805 | " gl_Position = pos;\n" |
| 806 | "}\n"; |
| 807 | |
| 808 | static const char *fragShaderText = |
| 809 | "#version 130\n" |
| 810 | "void main() {\n" |
| 811 | " gl_FragData[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 812 | " gl_FragData[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 813 | "}\n"; |
| 814 | const XGL_FLOAT vb_data[][2] = { |
| 815 | { -1.0f, -1.0f }, |
| 816 | { 1.0f, -1.0f }, |
| 817 | { -1.0f, 1.0f } |
| 818 | }; |
| 819 | |
| 820 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 821 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 822 | |
| 823 | XglConstantBufferObj meshBuffer(m_device, sizeof(vb_data) / sizeof(vb_data[0]), sizeof(vb_data[0]), vb_data); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 824 | meshBuffer.SetBufferState(XGL_BUFFER_STATE_GRAPHICS_SHADER_READ_ONLY); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 825 | |
| 826 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 827 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 828 | |
| 829 | XglPipelineObj pipelineobj(m_device); |
| 830 | pipelineobj.AddShader(&vs); |
| 831 | pipelineobj.AddShader(&ps); |
| 832 | |
| 833 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 834 | sizeof(vb_data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 835 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 836 | }; |
| 837 | |
| 838 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attrib; |
| 839 | vi_attrib.binding = 0; // index into vertexBindingDescriptions |
| 840 | vi_attrib.format.channelFormat = XGL_CH_FMT_R32G32; // format of source data |
| 841 | vi_attrib.format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 842 | vi_attrib.offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 843 | |
| 844 | pipelineobj.AddVertexInputAttribs(&vi_attrib, 1); |
| 845 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 846 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 847 | |
| 848 | XglDescriptorSetObj descriptorSet(m_device); |
| 849 | |
| 850 | m_renderTargetCount = 2; |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 851 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 852 | |
| 853 | XGL_PIPELINE_CB_ATTACHMENT_STATE att = {}; |
| 854 | att.blendEnable = XGL_FALSE; |
| 855 | att.format = m_render_target_fmt; |
| 856 | att.channelWriteMask = 0xf; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame^] | 857 | pipelineobj.AddColorAttachment(1, &att); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 858 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 859 | XglCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 860 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 861 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 862 | cmdBuffer.AddRenderTarget(m_renderTargets[1]); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 863 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 864 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 865 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 866 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 867 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 868 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 869 | #ifdef DUMP_STATE_DOT |
| 870 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 871 | pDSDumpDot((char*)"triTest2.dot"); |
| 872 | #endif |
| 873 | // render triangle |
| 874 | cmdBuffer.Draw(0, 3, 0, 1); |
| 875 | |
| 876 | // finalize recording of the command buffer |
| 877 | cmdBuffer.EndCommandBuffer(); |
| 878 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 879 | |
| 880 | for (int i = 0; i < m_renderTargetCount; i++) |
| 881 | RecordImage(m_renderTargets[i]); |
| 882 | |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 883 | } |
| 884 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 885 | TEST_F(XglRenderTest, QuadWithIndexedVertexFetch) |
| 886 | { |
| 887 | static const char *vertShaderText = |
| 888 | "#version 140\n" |
| 889 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 890 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 891 | "layout(location = 0) in vec4 pos;\n" |
| 892 | "layout(location = 1) in vec4 inColor;\n" |
| 893 | "layout(location = 0) out vec4 outColor;\n" |
| 894 | "void main() {\n" |
| 895 | " outColor = inColor;\n" |
| 896 | " gl_Position = pos;\n" |
| 897 | "}\n"; |
| 898 | |
| 899 | |
| 900 | static const char *fragShaderText = |
| 901 | "#version 140\n" |
| 902 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 903 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 904 | "layout(location = 0) in vec4 color;\n" |
| 905 | "void main() {\n" |
| 906 | " gl_FragColor = color;\n" |
| 907 | "}\n"; |
| 908 | |
| 909 | const Vertex g_vbData[] = |
| 910 | { |
| 911 | // first tri |
| 912 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, // LL: black |
| 913 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 914 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 915 | |
| 916 | // second tri |
| 917 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 918 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 919 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, // UR: yellow |
| 920 | }; |
| 921 | |
| 922 | const uint16_t g_idxData[6] = { |
| 923 | 0, 1, 2, |
| 924 | 3, 4, 5, |
| 925 | }; |
| 926 | |
| 927 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 928 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 929 | |
| 930 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 931 | meshBuffer.SetBufferState(XGL_BUFFER_STATE_GRAPHICS_SHADER_READ_ONLY); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 932 | |
| 933 | XglIndexBufferObj indexBuffer(m_device); |
| 934 | indexBuffer.CreateAndInitBuffer(sizeof(g_idxData)/sizeof(g_idxData[0]), XGL_INDEX_16, g_idxData); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 935 | indexBuffer.SetBufferState(XGL_BUFFER_STATE_INDEX_DATA); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 936 | |
| 937 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 938 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 939 | |
| 940 | XglPipelineObj pipelineobj(m_device); |
| 941 | pipelineobj.AddShader(&vs); |
| 942 | pipelineobj.AddShader(&ps); |
| 943 | |
| 944 | XglDescriptorSetObj descriptorSet(m_device); |
| 945 | |
| 946 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 947 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 948 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 949 | }; |
| 950 | |
| 951 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 952 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
| 953 | vi_attribs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 954 | vi_attribs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 955 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 956 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
| 957 | vi_attribs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 958 | vi_attribs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 959 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 960 | |
| 961 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 962 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 963 | |
| 964 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 965 | XglCommandBufferObj cmdBuffer(m_device); |
| 966 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 967 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 968 | |
| 969 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 970 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 971 | #ifdef DUMP_STATE_DOT |
| 972 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
Tobin Ehlis | 266473d | 2014-12-16 17:34:50 -0700 | [diff] [blame] | 973 | pDSDumpDot((char*)"triTest2.dot"); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 974 | #endif |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 975 | |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 976 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 977 | cmdBuffer.BindIndexBuffer(&indexBuffer,0); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 978 | |
| 979 | // render two triangles |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 980 | cmdBuffer.DrawIndexed(0, 6, 0, 0, 1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 981 | |
| 982 | // finalize recording of the command buffer |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 983 | cmdBuffer.EndCommandBuffer(); |
| 984 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 985 | |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 986 | for (int i = 0; i < m_renderTargetCount; i++) |
| 987 | RecordImage(m_renderTargets[i]); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 988 | |
| 989 | } |
| 990 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 991 | TEST_F(XglRenderTest, GreyandRedCirclesonBlue) |
| 992 | { |
| 993 | // This tests gl_FragCoord |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 994 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 995 | static const char *vertShaderText = |
| 996 | "#version 140\n" |
| 997 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 998 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 999 | "layout (location = 0) in vec4 pos;\n" |
| 1000 | "layout (location = 0) out vec4 outColor;\n" |
| 1001 | "layout (location = 1) out vec4 outColor2;\n" |
| 1002 | "void main() {\n" |
| 1003 | " gl_Position = pos;\n" |
| 1004 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1005 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1006 | "}\n"; |
| 1007 | |
| 1008 | static const char *fragShaderText = |
| 1009 | //"#version 140\n" |
| 1010 | "#version 330\n" |
| 1011 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1012 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1013 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1014 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1015 | "layout (location = 0) in vec4 color;\n" |
| 1016 | "layout (location = 1) in vec4 color2;\n" |
| 1017 | "void main() {\n" |
| 1018 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1019 | " float dist_squared = dot(pos, pos);\n" |
| 1020 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1021 | " ? ((gl_FragCoord.y < 100.0) ? vec4(1.0, 0.0, 0.0, 0.0) : color)\n" |
| 1022 | " : color2;\n" |
| 1023 | "}\n"; |
| 1024 | |
| 1025 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1026 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1027 | |
| 1028 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1029 | meshBuffer.SetBufferState(XGL_BUFFER_STATE_GRAPHICS_SHADER_READ_ONLY); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1030 | |
| 1031 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1032 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1033 | |
| 1034 | XglPipelineObj pipelineobj(m_device); |
| 1035 | pipelineobj.AddShader(&vs); |
| 1036 | pipelineobj.AddShader(&ps); |
| 1037 | |
| 1038 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1039 | descriptorSet.AttachBufferView(&meshBuffer); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1040 | |
| 1041 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1042 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1043 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1044 | }; |
| 1045 | |
| 1046 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1047 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
| 1048 | vi_attribs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1049 | vi_attribs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1050 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1051 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
| 1052 | vi_attribs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1053 | vi_attribs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1054 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1055 | |
| 1056 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1057 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1058 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1059 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1060 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 1061 | XglCommandBufferObj cmdBuffer(m_device); |
| 1062 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1063 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 1064 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1065 | |
| 1066 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1067 | |
| 1068 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1069 | #ifdef DUMP_STATE_DOT |
| 1070 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 1071 | pDSDumpDot((char*)"triTest2.dot"); |
| 1072 | #endif |
| 1073 | // render triangle |
| 1074 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1075 | |
| 1076 | // finalize recording of the command buffer |
| 1077 | cmdBuffer.EndCommandBuffer(); |
| 1078 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 1079 | |
| 1080 | for (int i = 0; i < m_renderTargetCount; i++) |
| 1081 | RecordImage(m_renderTargets[i]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1082 | |
| 1083 | } |
| 1084 | |
| 1085 | TEST_F(XglRenderTest, RedCirclesonBlue) |
| 1086 | { |
| 1087 | // This tests that we correctly handle unread fragment inputs |
| 1088 | |
| 1089 | static const char *vertShaderText = |
| 1090 | "#version 140\n" |
| 1091 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1092 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1093 | "layout (location = 0) in vec4 pos;\n" |
| 1094 | "layout (location = 0) out vec4 outColor;\n" |
| 1095 | "layout (location = 1) out vec4 outColor2;\n" |
| 1096 | "void main() {\n" |
| 1097 | " gl_Position = pos;\n" |
| 1098 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1099 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1100 | "}\n"; |
| 1101 | |
| 1102 | static const char *fragShaderText = |
| 1103 | //"#version 140\n" |
| 1104 | "#version 330\n" |
| 1105 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1106 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1107 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1108 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1109 | "layout (location = 0) in vec4 color;\n" |
| 1110 | "layout (location = 1) in vec4 color2;\n" |
| 1111 | "void main() {\n" |
| 1112 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1113 | " float dist_squared = dot(pos, pos);\n" |
| 1114 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1115 | " ? vec4(1.0, 0.0, 0.0, 1.0)\n" |
| 1116 | " : color2;\n" |
| 1117 | "}\n"; |
| 1118 | |
| 1119 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1120 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1121 | |
| 1122 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1123 | meshBuffer.SetBufferState(XGL_BUFFER_STATE_GRAPHICS_SHADER_READ_ONLY); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1124 | |
| 1125 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1126 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1127 | |
| 1128 | XglPipelineObj pipelineobj(m_device); |
| 1129 | pipelineobj.AddShader(&vs); |
| 1130 | pipelineobj.AddShader(&ps); |
| 1131 | |
| 1132 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1133 | descriptorSet.AttachBufferView(&meshBuffer); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1134 | |
| 1135 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1136 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1137 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1138 | }; |
| 1139 | |
| 1140 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1141 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
| 1142 | vi_attribs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1143 | vi_attribs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1144 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1145 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
| 1146 | vi_attribs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1147 | vi_attribs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1148 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1149 | |
| 1150 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1151 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1152 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1153 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1154 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 1155 | XglCommandBufferObj cmdBuffer(m_device); |
| 1156 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1157 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 1158 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1159 | |
| 1160 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1161 | |
| 1162 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1163 | #ifdef DUMP_STATE_DOT |
| 1164 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 1165 | pDSDumpDot((char*)"triTest2.dot"); |
| 1166 | #endif |
| 1167 | // render triangle |
| 1168 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1169 | |
| 1170 | // finalize recording of the command buffer |
| 1171 | cmdBuffer.EndCommandBuffer(); |
| 1172 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 1173 | |
| 1174 | for (int i = 0; i < m_renderTargetCount; i++) |
| 1175 | RecordImage(m_renderTargets[i]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1176 | |
| 1177 | } |
| 1178 | |
| 1179 | TEST_F(XglRenderTest, GreyCirclesonBlueFade) |
| 1180 | { |
| 1181 | // This tests reading gl_ClipDistance from FS |
| 1182 | |
| 1183 | static const char *vertShaderText = |
| 1184 | "#version 330\n" |
| 1185 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1186 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1187 | "out gl_PerVertex {\n" |
| 1188 | " vec4 gl_Position;\n" |
| 1189 | " float gl_ClipDistance[1];\n" |
| 1190 | "};\n" |
| 1191 | "layout (location = 0) in vec4 pos;\n" |
| 1192 | "layout (location = 0) out vec4 outColor;\n" |
| 1193 | "layout (location = 1) out vec4 outColor2;\n" |
| 1194 | "void main() {\n" |
| 1195 | " gl_Position = pos;\n" |
| 1196 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1197 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1198 | " float dists[3];\n" |
| 1199 | " dists[0] = 0.0;\n" |
| 1200 | " dists[1] = 1.0;\n" |
| 1201 | " dists[2] = 1.0;\n" |
| 1202 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 1203 | "}\n"; |
| 1204 | |
| 1205 | |
| 1206 | static const char *fragShaderText = |
| 1207 | //"#version 140\n" |
| 1208 | "#version 330\n" |
| 1209 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1210 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1211 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1212 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1213 | "layout (location = 0) in vec4 color;\n" |
| 1214 | "layout (location = 1) in vec4 color2;\n" |
| 1215 | "void main() {\n" |
| 1216 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1217 | " float dist_squared = dot(pos, pos);\n" |
| 1218 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1219 | " ? color * gl_ClipDistance[0]\n" |
| 1220 | " : color2;\n" |
| 1221 | "}\n"; |
| 1222 | |
| 1223 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1224 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1225 | |
| 1226 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1227 | meshBuffer.SetBufferState(XGL_BUFFER_STATE_GRAPHICS_SHADER_READ_ONLY); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1228 | |
| 1229 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1230 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1231 | |
| 1232 | XglPipelineObj pipelineobj(m_device); |
| 1233 | pipelineobj.AddShader(&vs); |
| 1234 | pipelineobj.AddShader(&ps); |
| 1235 | |
| 1236 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1237 | descriptorSet.AttachBufferView(&meshBuffer); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1238 | |
| 1239 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1240 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1241 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1242 | }; |
| 1243 | |
| 1244 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1245 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
| 1246 | vi_attribs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1247 | vi_attribs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1248 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1249 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
| 1250 | vi_attribs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1251 | vi_attribs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1252 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1253 | |
| 1254 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1255 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1256 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1257 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1258 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 1259 | XglCommandBufferObj cmdBuffer(m_device); |
| 1260 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1261 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 1262 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1263 | |
| 1264 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1265 | |
| 1266 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1267 | #ifdef DUMP_STATE_DOT |
| 1268 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 1269 | pDSDumpDot((char*)"triTest2.dot"); |
| 1270 | #endif |
| 1271 | // render triangle |
| 1272 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1273 | |
| 1274 | // finalize recording of the command buffer |
| 1275 | cmdBuffer.EndCommandBuffer(); |
| 1276 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 1277 | |
| 1278 | for (int i = 0; i < m_renderTargetCount; i++) |
| 1279 | RecordImage(m_renderTargets[i]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1280 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1281 | |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1282 | TEST_F(XglRenderTest, GreyCirclesonBlueDiscard) |
| 1283 | { |
| 1284 | static const char *vertShaderText = |
| 1285 | "#version 140\n" |
| 1286 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1287 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1288 | "layout (location = 0) in vec4 pos;\n" |
| 1289 | "layout (location = 0) out vec4 outColor;\n" |
| 1290 | "layout (location = 1) out vec4 outColor2;\n" |
| 1291 | "void main() {\n" |
| 1292 | " gl_Position = pos;\n" |
| 1293 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1294 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1295 | "}\n"; |
| 1296 | |
| 1297 | |
| 1298 | static const char *fragShaderText = |
| 1299 | //"#version 140\n" |
| 1300 | "#version 330\n" |
| 1301 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1302 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1303 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1304 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1305 | "layout (location = 0) in vec4 color;\n" |
| 1306 | "layout (location = 1) in vec4 color2;\n" |
| 1307 | "void main() {\n" |
| 1308 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1309 | " float dist_squared = dot(pos, pos);\n" |
| 1310 | " if (dist_squared < 100.0)\n" |
| 1311 | " discard;\n" |
| 1312 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1313 | " ? color\n" |
| 1314 | " : color2;\n" |
| 1315 | "}\n"; |
| 1316 | |
| 1317 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1318 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1319 | |
| 1320 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1321 | meshBuffer.SetBufferState(XGL_BUFFER_STATE_GRAPHICS_SHADER_READ_ONLY); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1322 | |
| 1323 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1324 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1325 | |
| 1326 | XglPipelineObj pipelineobj(m_device); |
| 1327 | pipelineobj.AddShader(&vs); |
| 1328 | pipelineobj.AddShader(&ps); |
| 1329 | |
| 1330 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1331 | descriptorSet.AttachBufferView(&meshBuffer); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1332 | |
| 1333 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1334 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1335 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1336 | }; |
| 1337 | |
| 1338 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1339 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
| 1340 | vi_attribs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1341 | vi_attribs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1342 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1343 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
| 1344 | vi_attribs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1345 | vi_attribs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1346 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1347 | |
| 1348 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1349 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1350 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1351 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1352 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 1353 | XglCommandBufferObj cmdBuffer(m_device); |
| 1354 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1355 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 1356 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1357 | |
| 1358 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1359 | |
| 1360 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1361 | #ifdef DUMP_STATE_DOT |
| 1362 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 1363 | pDSDumpDot((char*)"triTest2.dot"); |
| 1364 | #endif |
| 1365 | // render triangle |
| 1366 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1367 | |
| 1368 | // finalize recording of the command buffer |
| 1369 | cmdBuffer.EndCommandBuffer(); |
| 1370 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 1371 | |
| 1372 | for (int i = 0; i < m_renderTargetCount; i++) |
| 1373 | RecordImage(m_renderTargets[i]); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1374 | |
| 1375 | } |
| 1376 | |
| 1377 | |
Courtney Goeltzenleuchter | 3d10c9c | 2014-10-27 13:06:08 -0600 | [diff] [blame] | 1378 | TEST_F(XglRenderTest, TriangleVSUniform) |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1379 | { |
| 1380 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1381 | "#version 140\n" |
| 1382 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1383 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1384 | "\n" |
| 1385 | "layout(binding = 0) uniform buf {\n" |
| 1386 | " mat4 MVP;\n" |
| 1387 | "} ubuf;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1388 | "void main() {\n" |
| 1389 | " vec2 vertices[3];" |
| 1390 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1391 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1392 | " vertices[2] = vec2( 0.5, 0.5);\n" |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1393 | " gl_Position = ubuf.MVP * vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1394 | "}\n"; |
| 1395 | |
| 1396 | static const char *fragShaderText = |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1397 | "#version 130\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1398 | "void main() {\n" |
Cody Northrop | 78eac04 | 2014-10-10 15:45:00 -0600 | [diff] [blame] | 1399 | " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1400 | "}\n"; |
| 1401 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1402 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1403 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1404 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 1405 | // Create identity matrix |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1406 | glm::mat4 Projection = glm::mat4(1.0f); |
| 1407 | glm::mat4 View = glm::mat4(1.0f); |
| 1408 | glm::mat4 Model = glm::mat4(1.0f); |
| 1409 | glm::mat4 MVP = Projection * View * Model; |
| 1410 | const int matrixSize = sizeof(MVP) / sizeof(MVP[0]); |
| 1411 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1412 | XglConstantBufferObj MVPBuffer(m_device, matrixSize, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1413 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1414 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1415 | |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1416 | vs.BindShaderEntitySlotToBuffer(0, XGL_SLOT_SHADER_RESOURCE, &MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1417 | |
| 1418 | XglPipelineObj pipelineobj(m_device); |
| 1419 | pipelineobj.AddShader(&vs); |
| 1420 | pipelineobj.AddShader(&ps); |
| 1421 | |
| 1422 | // Create descriptor set and attach the constant buffer to it |
| 1423 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1424 | descriptorSet.AttachBufferView(&MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1425 | |
| 1426 | m_memoryRefManager.AddMemoryRef(&MVPBuffer); |
| 1427 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1428 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 1429 | XglCommandBufferObj cmdBuffer(m_device); |
| 1430 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1431 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 1432 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1433 | |
| 1434 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1435 | |
| 1436 | // cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1437 | #ifdef DUMP_STATE_DOT |
| 1438 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 1439 | pDSDumpDot((char*)"triTest2.dot"); |
| 1440 | #endif |
| 1441 | // render triangle |
| 1442 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1443 | |
| 1444 | // finalize recording of the command buffer |
| 1445 | cmdBuffer.EndCommandBuffer(); |
| 1446 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 1447 | |
| 1448 | for (int i = 0; i < m_renderTargetCount; i++) |
| 1449 | RecordImage(m_renderTargets[i]); |
| 1450 | |
| 1451 | RotateTriangleVSUniform(Projection, View, Model, &MVPBuffer, &cmdBuffer); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1452 | } |
| 1453 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1454 | TEST_F(XglRenderTest, MixTriangle) |
| 1455 | { |
| 1456 | // This tests location applied to varyings. Notice that we have switched foo |
| 1457 | // and bar in the FS. The triangle should be blended with red, green and blue |
| 1458 | // corners. |
| 1459 | static const char *vertShaderText = |
| 1460 | "#version 140\n" |
| 1461 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1462 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1463 | "layout (location=0) out vec4 bar;\n" |
| 1464 | "layout (location=1) out vec4 foo;\n" |
| 1465 | "layout (location=2) out float scale;\n" |
| 1466 | "vec2 vertices[3];\n" |
| 1467 | "void main() {\n" |
| 1468 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1469 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1470 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1471 | "vec4 colors[3];\n" |
| 1472 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1473 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1474 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1475 | " foo = colors[gl_VertexID % 3];\n" |
| 1476 | " bar = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 1477 | " scale = 1.0;\n" |
| 1478 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1479 | "}\n"; |
| 1480 | |
| 1481 | static const char *fragShaderText = |
| 1482 | "#version 140\n" |
| 1483 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1484 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1485 | "layout (location = 1) in vec4 bar;\n" |
| 1486 | "layout (location = 0) in vec4 foo;\n" |
| 1487 | "layout (location = 2) in float scale;\n" |
| 1488 | "void main() {\n" |
| 1489 | " gl_FragColor = bar * scale + foo * (1.0-scale);\n" |
| 1490 | "}\n"; |
| 1491 | |
| 1492 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1493 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1494 | |
| 1495 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1496 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1497 | |
| 1498 | XglPipelineObj pipelineobj(m_device); |
| 1499 | pipelineobj.AddShader(&vs); |
| 1500 | pipelineobj.AddShader(&ps); |
| 1501 | |
| 1502 | XglDescriptorSetObj descriptorSet(m_device); |
| 1503 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1504 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 1505 | XglCommandBufferObj cmdBuffer(m_device); |
| 1506 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1507 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 1508 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1509 | |
| 1510 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1511 | |
| 1512 | #ifdef DUMP_STATE_DOT |
| 1513 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 1514 | pDSDumpDot((char*)"triTest2.dot"); |
| 1515 | #endif |
| 1516 | // render triangle |
| 1517 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1518 | |
| 1519 | // finalize recording of the command buffer |
| 1520 | cmdBuffer.EndCommandBuffer(); |
| 1521 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 1522 | |
| 1523 | for (int i = 0; i < m_renderTargetCount; i++) |
| 1524 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1525 | } |
| 1526 | |
| 1527 | TEST_F(XglRenderTest, TriVertFetchAndVertID) |
| 1528 | { |
| 1529 | // This tests that attributes work in the presence of gl_VertexID |
| 1530 | |
| 1531 | static const char *vertShaderText = |
| 1532 | "#version 140\n" |
| 1533 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1534 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1535 | //XYZ1( -1, -1, -1 ) |
| 1536 | "layout (location = 0) in vec4 pos;\n" |
| 1537 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1538 | "layout (location = 1) in vec4 inColor;\n" |
| 1539 | "layout (location = 0) out vec4 outColor;\n" |
| 1540 | "void main() {\n" |
| 1541 | " outColor = inColor;\n" |
| 1542 | " vec4 vertices[3];" |
| 1543 | " vertices[gl_VertexID % 3] = pos;\n" |
| 1544 | " gl_Position = vertices[(gl_VertexID + 3) % 3];\n" |
| 1545 | "}\n"; |
| 1546 | |
| 1547 | |
| 1548 | static const char *fragShaderText = |
| 1549 | "#version 140\n" |
| 1550 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1551 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1552 | "layout (location = 0) in vec4 color;\n" |
| 1553 | "void main() {\n" |
| 1554 | " gl_FragColor = color;\n" |
| 1555 | "}\n"; |
| 1556 | |
| 1557 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1558 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1559 | |
| 1560 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1561 | meshBuffer.SetBufferState(XGL_BUFFER_STATE_GRAPHICS_SHADER_READ_ONLY); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1562 | |
| 1563 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1564 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1565 | |
| 1566 | XglPipelineObj pipelineobj(m_device); |
| 1567 | pipelineobj.AddShader(&vs); |
| 1568 | pipelineobj.AddShader(&ps); |
| 1569 | |
| 1570 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1571 | descriptorSet.AttachBufferView(&meshBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1572 | |
| 1573 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1574 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1575 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1576 | }; |
| 1577 | |
| 1578 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1579 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
| 1580 | vi_attribs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1581 | vi_attribs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1582 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1583 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
| 1584 | vi_attribs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1585 | vi_attribs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1586 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1587 | |
| 1588 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1589 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1590 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1591 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1592 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 1593 | XglCommandBufferObj cmdBuffer(m_device); |
| 1594 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1595 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 1596 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1597 | |
| 1598 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1599 | |
| 1600 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1601 | #ifdef DUMP_STATE_DOT |
| 1602 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 1603 | pDSDumpDot((char*)"triTest2.dot"); |
| 1604 | #endif |
| 1605 | // render triangle |
| 1606 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1607 | |
| 1608 | // finalize recording of the command buffer |
| 1609 | cmdBuffer.EndCommandBuffer(); |
| 1610 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 1611 | |
| 1612 | for (int i = 0; i < m_renderTargetCount; i++) |
| 1613 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1614 | } |
| 1615 | |
| 1616 | TEST_F(XglRenderTest, TriVertFetchDeadAttr) |
| 1617 | { |
| 1618 | // This tests that attributes work in the presence of gl_VertexID |
| 1619 | // and a dead attribute in position 0. Draws a triangle with yellow, |
| 1620 | // red and green corners, starting at top and going clockwise. |
| 1621 | |
| 1622 | static const char *vertShaderText = |
| 1623 | "#version 140\n" |
| 1624 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1625 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1626 | //XYZ1( -1, -1, -1 ) |
| 1627 | "layout (location = 0) in vec4 pos;\n" |
| 1628 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1629 | "layout (location = 1) in vec4 inColor;\n" |
| 1630 | "layout (location = 0) out vec4 outColor;\n" |
| 1631 | "void main() {\n" |
| 1632 | " outColor = inColor;\n" |
| 1633 | " vec2 vertices[3];" |
| 1634 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1635 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1636 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1637 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1638 | "}\n"; |
| 1639 | |
| 1640 | |
| 1641 | static const char *fragShaderText = |
| 1642 | "#version 140\n" |
| 1643 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1644 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1645 | "layout (location = 0) in vec4 color;\n" |
| 1646 | "void main() {\n" |
| 1647 | " gl_FragColor = color;\n" |
| 1648 | "}\n"; |
| 1649 | |
| 1650 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1651 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1652 | |
| 1653 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1654 | meshBuffer.SetBufferState(XGL_BUFFER_STATE_GRAPHICS_SHADER_READ_ONLY); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1655 | |
| 1656 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1657 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1658 | |
| 1659 | XglPipelineObj pipelineobj(m_device); |
| 1660 | pipelineobj.AddShader(&vs); |
| 1661 | pipelineobj.AddShader(&ps); |
| 1662 | |
| 1663 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1664 | descriptorSet.AttachBufferView(&meshBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1665 | |
| 1666 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1667 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1668 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1669 | }; |
| 1670 | |
| 1671 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1672 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
| 1673 | vi_attribs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1674 | vi_attribs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1675 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1676 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
| 1677 | vi_attribs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1678 | vi_attribs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1679 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1680 | |
| 1681 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1682 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1683 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1684 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1685 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 1686 | XglCommandBufferObj cmdBuffer(m_device); |
| 1687 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1688 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 1689 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1690 | |
| 1691 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1692 | |
| 1693 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1694 | #ifdef DUMP_STATE_DOT |
| 1695 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 1696 | pDSDumpDot((char*)"triTest2.dot"); |
| 1697 | #endif |
| 1698 | // render triangle |
| 1699 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1700 | |
| 1701 | // finalize recording of the command buffer |
| 1702 | cmdBuffer.EndCommandBuffer(); |
| 1703 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 1704 | |
| 1705 | for (int i = 0; i < m_renderTargetCount; i++) |
| 1706 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1707 | } |
| 1708 | |
| 1709 | TEST_F(XglRenderTest, CubeWithVertexFetchAndMVP) |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1710 | { |
| 1711 | static const char *vertShaderText = |
| 1712 | "#version 140\n" |
| 1713 | "layout (std140) uniform bufferVals {\n" |
| 1714 | " mat4 mvp;\n" |
| 1715 | "} myBufferVals;\n" |
| 1716 | "in vec4 pos;\n" |
| 1717 | "in vec4 inColor;\n" |
| 1718 | "out vec4 outColor;\n" |
| 1719 | "void main() {\n" |
| 1720 | " outColor = inColor;\n" |
| 1721 | " gl_Position = myBufferVals.mvp * pos;\n" |
| 1722 | "}\n"; |
| 1723 | |
| 1724 | static const char *fragShaderText = |
| 1725 | "#version 130\n" |
| 1726 | "in vec4 color;\n" |
| 1727 | "void main() {\n" |
| 1728 | " gl_FragColor = color;\n" |
| 1729 | "}\n"; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1730 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1731 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1732 | glm::mat4 View = glm::lookAt( |
| 1733 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 1734 | glm::vec3(0,0,0), // and looks at the origin |
| 1735 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 1736 | ); |
| 1737 | |
| 1738 | glm::mat4 Model = glm::mat4(1.0f); |
| 1739 | |
| 1740 | glm::mat4 MVP = Projection * View * Model; |
| 1741 | |
| 1742 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1743 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1744 | ASSERT_NO_FATAL_FAILURE(InitDepthStencil()); |
| 1745 | |
| 1746 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
| 1747 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
| 1748 | |
| 1749 | const int buf_size = sizeof(MVP) / sizeof(XGL_FLOAT); |
| 1750 | |
| 1751 | XglConstantBufferObj MVPBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1752 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1753 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1754 | |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1755 | vs.BindShaderEntitySlotToBuffer(0, XGL_SLOT_SHADER_RESOURCE, &MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1756 | |
| 1757 | XglPipelineObj pipelineobj(m_device); |
| 1758 | pipelineobj.AddShader(&vs); |
| 1759 | pipelineobj.AddShader(&ps); |
| 1760 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame^] | 1761 | XGL_PIPELINE_DS_STATE_CREATE_INFO ds_state; |
| 1762 | ds_state.depthTestEnable = XGL_TRUE; |
| 1763 | ds_state.depthWriteEnable = XGL_TRUE; |
| 1764 | ds_state.depthFunc = XGL_COMPARE_LESS_EQUAL; |
| 1765 | ds_state.depthBoundsEnable = XGL_FALSE; |
| 1766 | ds_state.stencilTestEnable = XGL_FALSE; |
| 1767 | ds_state.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP; |
| 1768 | ds_state.back.stencilFailOp = XGL_STENCIL_OP_KEEP; |
| 1769 | ds_state.back.stencilPassOp = XGL_STENCIL_OP_KEEP; |
| 1770 | ds_state.back.stencilFunc = XGL_COMPARE_ALWAYS; |
| 1771 | ds_state.format.channelFormat = XGL_CH_FMT_R32; |
| 1772 | ds_state.format.numericFormat = XGL_NUM_FMT_DS; |
| 1773 | ds_state.front = ds_state.back; |
| 1774 | pipelineobj.SetDepthStencil(&ds_state); |
| 1775 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1776 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 1777 | descriptorSet.AttachBufferView(&MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1778 | |
| 1779 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1780 | m_memoryRefManager.AddMemoryRef(&MVPBuffer); |
| 1781 | |
| 1782 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1783 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1784 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1785 | }; |
| 1786 | |
| 1787 | // this is the current description of g_vbData |
| 1788 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1789 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
| 1790 | vi_attribs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1791 | vi_attribs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1792 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1793 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
| 1794 | vi_attribs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 1795 | vi_attribs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 1796 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1797 | |
| 1798 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1799 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1800 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1801 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1802 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 1803 | XglCommandBufferObj cmdBuffer(m_device); |
| 1804 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1805 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 1806 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1807 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1808 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1809 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1810 | #ifdef DUMP_STATE_DOT |
| 1811 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 1812 | pDSDumpDot((char*)"triTest2.dot"); |
| 1813 | #endif |
| 1814 | // render triangle |
| 1815 | cmdBuffer.Draw(0, 36, 0, 1); |
| 1816 | |
| 1817 | // finalize recording of the command buffer |
| 1818 | cmdBuffer.EndCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1819 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1820 | |
| 1821 | for (int i = 0; i < m_renderTargetCount; i++) |
| 1822 | RecordImage(m_renderTargets[i]); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1823 | } |
| 1824 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1825 | TEST_F(XglRenderTest, VSTexture) |
| 1826 | { |
| 1827 | // The expected result from this test is a green and red triangle; |
| 1828 | // one red vertex on the left, two green vertices on the right. |
| 1829 | static const char *vertShaderText = |
| 1830 | "#version 130\n" |
| 1831 | "out vec4 texColor;\n" |
| 1832 | "uniform sampler2D surface;\n" |
| 1833 | "void main() {\n" |
| 1834 | " vec2 vertices[3];" |
| 1835 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1836 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1837 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1838 | " vec2 positions[3];" |
| 1839 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1840 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 1841 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 1842 | " vec2 samplePos = positions[gl_VertexID % 3];\n" |
| 1843 | " texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1844 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1845 | "}\n"; |
| 1846 | |
| 1847 | static const char *fragShaderText = |
| 1848 | "#version 130\n" |
| 1849 | "in vec4 texColor;\n" |
| 1850 | "void main() {\n" |
| 1851 | " gl_FragColor = texColor;\n" |
| 1852 | "}\n"; |
| 1853 | |
| 1854 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1855 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1856 | |
| 1857 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1858 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1859 | XglSamplerObj sampler(m_device); |
| 1860 | XglTextureObj texture(m_device); |
| 1861 | |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 1862 | vs.BindShaderEntitySlotToImage(0, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1863 | vs.BindShaderEntitySlotToSampler(0, &sampler); |
| 1864 | |
| 1865 | XglPipelineObj pipelineobj(m_device); |
| 1866 | pipelineobj.AddShader(&vs); |
| 1867 | pipelineobj.AddShader(&ps); |
| 1868 | |
| 1869 | XglDescriptorSetObj descriptorSet(m_device); |
| 1870 | descriptorSet.AttachImageView(&texture); |
| 1871 | descriptorSet.AttachSampler(&sampler); |
| 1872 | |
| 1873 | m_memoryRefManager.AddMemoryRef(&texture); |
| 1874 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1875 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 1876 | XglCommandBufferObj cmdBuffer(m_device); |
| 1877 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1878 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 1879 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1880 | |
| 1881 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1882 | |
| 1883 | #ifdef DUMP_STATE_DOT |
| 1884 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 1885 | pDSDumpDot((char*)"triTest2.dot"); |
| 1886 | #endif |
| 1887 | // render triangle |
| 1888 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1889 | |
| 1890 | // finalize recording of the command buffer |
| 1891 | cmdBuffer.EndCommandBuffer(); |
| 1892 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 1893 | |
| 1894 | for (int i = 0; i < m_renderTargetCount; i++) |
| 1895 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1896 | } |
| 1897 | TEST_F(XglRenderTest, TexturedTriangle) |
| 1898 | { |
| 1899 | // The expected result from this test is a red and green checkered triangle |
| 1900 | static const char *vertShaderText = |
| 1901 | "#version 140\n" |
| 1902 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1903 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1904 | "layout (location = 0) out vec2 samplePos;\n" |
| 1905 | "void main() {\n" |
| 1906 | " vec2 vertices[3];" |
| 1907 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1908 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1909 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1910 | " vec2 positions[3];" |
| 1911 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1912 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 1913 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 1914 | " samplePos = positions[gl_VertexID % 3];\n" |
| 1915 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1916 | "}\n"; |
| 1917 | |
| 1918 | static const char *fragShaderText = |
| 1919 | "#version 140\n" |
| 1920 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1921 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1922 | "layout (location = 0) in vec2 samplePos;\n" |
| 1923 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 1924 | "layout (location=0) out vec4 outColor;\n" |
| 1925 | "void main() {\n" |
| 1926 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1927 | " outColor = texColor;\n" |
| 1928 | "}\n"; |
| 1929 | |
| 1930 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1931 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1932 | |
| 1933 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1934 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1935 | XglSamplerObj sampler(m_device); |
| 1936 | XglTextureObj texture(m_device); |
| 1937 | |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 1938 | ps.BindShaderEntitySlotToImage(0, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1939 | ps.BindShaderEntitySlotToSampler(0, &sampler); |
| 1940 | |
| 1941 | XglPipelineObj pipelineobj(m_device); |
| 1942 | pipelineobj.AddShader(&vs); |
| 1943 | pipelineobj.AddShader(&ps); |
| 1944 | |
| 1945 | XglDescriptorSetObj descriptorSet(m_device); |
| 1946 | descriptorSet.AttachImageView(&texture); |
| 1947 | descriptorSet.AttachSampler(&sampler); |
| 1948 | |
| 1949 | m_memoryRefManager.AddMemoryRef(&texture); |
| 1950 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1951 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 1952 | XglCommandBufferObj cmdBuffer(m_device); |
| 1953 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1954 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 1955 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1956 | |
| 1957 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1958 | |
| 1959 | #ifdef DUMP_STATE_DOT |
| 1960 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 1961 | pDSDumpDot((char*)"triTest2.dot"); |
| 1962 | #endif |
| 1963 | // render triangle |
| 1964 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1965 | |
| 1966 | // finalize recording of the command buffer |
| 1967 | cmdBuffer.EndCommandBuffer(); |
| 1968 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 1969 | |
| 1970 | for (int i = 0; i < m_renderTargetCount; i++) |
| 1971 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1972 | } |
| 1973 | TEST_F(XglRenderTest, TexturedTriangleClip) |
| 1974 | { |
| 1975 | // The expected result from this test is a red and green checkered triangle |
| 1976 | static const char *vertShaderText = |
| 1977 | "#version 330\n" |
| 1978 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1979 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1980 | "layout (location = 0) out vec2 samplePos;\n" |
| 1981 | "out gl_PerVertex {\n" |
| 1982 | " vec4 gl_Position;\n" |
| 1983 | " float gl_ClipDistance[1];\n" |
| 1984 | "};\n" |
| 1985 | "void main() {\n" |
| 1986 | " vec2 vertices[3];" |
| 1987 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1988 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1989 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1990 | " vec2 positions[3];" |
| 1991 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1992 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 1993 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 1994 | " float dists[3];\n" |
| 1995 | " dists[0] = 1.0;\n" |
| 1996 | " dists[1] = 1.0;\n" |
| 1997 | " dists[2] = -1.0;\n" |
| 1998 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 1999 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2000 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2001 | "}\n"; |
| 2002 | |
| 2003 | static const char *fragShaderText = |
| 2004 | "#version 140\n" |
| 2005 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2006 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2007 | "layout (location = 0) in vec2 samplePos;\n" |
| 2008 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2009 | "layout (location=0) out vec4 outColor;\n" |
| 2010 | "void main() {\n" |
| 2011 | //" vec4 texColor = textureLod(surface, samplePos, 0.0 + gl_ClipDistance[0]);\n" |
| 2012 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2013 | " outColor = texColor;\n" |
| 2014 | "}\n"; |
| 2015 | |
| 2016 | |
| 2017 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2018 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2019 | |
| 2020 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2021 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2022 | XglSamplerObj sampler(m_device); |
| 2023 | XglTextureObj texture(m_device); |
| 2024 | |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2025 | ps.BindShaderEntitySlotToImage(0, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2026 | ps.BindShaderEntitySlotToSampler(0, &sampler); |
| 2027 | |
| 2028 | XglPipelineObj pipelineobj(m_device); |
| 2029 | pipelineobj.AddShader(&vs); |
| 2030 | pipelineobj.AddShader(&ps); |
| 2031 | |
| 2032 | XglDescriptorSetObj descriptorSet(m_device); |
| 2033 | descriptorSet.AttachImageView(&texture); |
| 2034 | descriptorSet.AttachSampler(&sampler); |
| 2035 | |
| 2036 | m_memoryRefManager.AddMemoryRef(&texture); |
| 2037 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2038 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 2039 | XglCommandBufferObj cmdBuffer(m_device); |
| 2040 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2041 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 2042 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2043 | |
| 2044 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2045 | |
| 2046 | #ifdef DUMP_STATE_DOT |
| 2047 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 2048 | pDSDumpDot((char*)"triTest2.dot"); |
| 2049 | #endif |
| 2050 | // render triangle |
| 2051 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2052 | |
| 2053 | // finalize recording of the command buffer |
| 2054 | cmdBuffer.EndCommandBuffer(); |
| 2055 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 2056 | |
| 2057 | for (int i = 0; i < m_renderTargetCount; i++) |
| 2058 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2059 | } |
| 2060 | TEST_F(XglRenderTest, FSTriangle) |
| 2061 | { |
| 2062 | // The expected result from this test is a red and green checkered triangle |
| 2063 | static const char *vertShaderText = |
| 2064 | "#version 140\n" |
| 2065 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2066 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2067 | "layout (location = 0) out vec2 samplePos;\n" |
| 2068 | "void main() {\n" |
| 2069 | " vec2 vertices[3];" |
| 2070 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2071 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2072 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2073 | " vec2 positions[3];" |
| 2074 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2075 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2076 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2077 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2078 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2079 | "}\n"; |
| 2080 | |
| 2081 | static const char *fragShaderText = |
| 2082 | "#version 140\n" |
| 2083 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2084 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2085 | "layout (location = 0) in vec2 samplePos;\n" |
| 2086 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2087 | "layout (location=0) out vec4 outColor;\n" |
| 2088 | "void main() {\n" |
| 2089 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2090 | " outColor = texColor;\n" |
| 2091 | "}\n"; |
| 2092 | |
| 2093 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2094 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2095 | |
| 2096 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2097 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2098 | XglSamplerObj sampler(m_device); |
| 2099 | XglTextureObj texture(m_device); |
| 2100 | |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2101 | ps.BindShaderEntitySlotToImage(0, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2102 | ps.BindShaderEntitySlotToSampler(0, &sampler); |
| 2103 | |
| 2104 | XglPipelineObj pipelineobj(m_device); |
| 2105 | pipelineobj.AddShader(&vs); |
| 2106 | pipelineobj.AddShader(&ps); |
| 2107 | |
| 2108 | XglDescriptorSetObj descriptorSet(m_device); |
| 2109 | descriptorSet.AttachImageView(&texture); |
| 2110 | descriptorSet.AttachSampler(&sampler); |
| 2111 | |
| 2112 | m_memoryRefManager.AddMemoryRef(&texture); |
| 2113 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2114 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 2115 | XglCommandBufferObj cmdBuffer(m_device); |
| 2116 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2117 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 2118 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2119 | |
| 2120 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2121 | |
| 2122 | #ifdef DUMP_STATE_DOT |
| 2123 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 2124 | pDSDumpDot((char*)"triTest2.dot"); |
| 2125 | #endif |
| 2126 | // render triangle |
| 2127 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2128 | |
| 2129 | // finalize recording of the command buffer |
| 2130 | cmdBuffer.EndCommandBuffer(); |
| 2131 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 2132 | |
| 2133 | for (int i = 0; i < m_renderTargetCount; i++) |
| 2134 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2135 | } |
| 2136 | TEST_F(XglRenderTest, SamplerBindingsTriangle) |
| 2137 | { |
| 2138 | // This test sets bindings on the samplers |
| 2139 | // For now we are asserting that sampler and texture pairs |
| 2140 | // march in lock step, and are set via GLSL binding. This can |
| 2141 | // and will probably change. |
| 2142 | // The sampler bindings should match the sampler and texture slot |
| 2143 | // number set up by the application. |
| 2144 | // This test will result in a blue triangle |
| 2145 | static const char *vertShaderText = |
| 2146 | "#version 140\n" |
| 2147 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2148 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2149 | "layout (location = 0) out vec4 samplePos;\n" |
| 2150 | "void main() {\n" |
| 2151 | " vec2 vertices[3];" |
| 2152 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2153 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2154 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2155 | " vec2 positions[3];" |
| 2156 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2157 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2158 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2159 | " samplePos = vec4(positions[gl_VertexID % 3], 0.0, 0.0);\n" |
| 2160 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2161 | "}\n"; |
| 2162 | |
| 2163 | static const char *fragShaderText = |
| 2164 | "#version 140\n" |
| 2165 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2166 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2167 | "layout (location = 0) in vec4 samplePos;\n" |
| 2168 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2169 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2170 | "layout (binding = 12) uniform sampler2D surface2;\n" |
| 2171 | "void main() {\n" |
| 2172 | " gl_FragColor = textureLod(surface2, samplePos.xy, 0.0);\n" |
| 2173 | "}\n"; |
| 2174 | |
| 2175 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2176 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2177 | |
| 2178 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2179 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2180 | |
| 2181 | XglSamplerObj sampler1(m_device); |
| 2182 | XglSamplerObj sampler2(m_device); |
| 2183 | XglSamplerObj sampler3(m_device); |
| 2184 | |
| 2185 | XglTextureObj texture1(m_device); // Red |
| 2186 | texture1.ChangeColors(0xffff0000,0xffff0000); |
| 2187 | XglTextureObj texture2(m_device); // Green |
| 2188 | texture2.ChangeColors(0xff00ff00,0xff00ff00); |
| 2189 | XglTextureObj texture3(m_device); // Blue |
| 2190 | texture3.ChangeColors(0xff0000ff,0xff0000ff); |
| 2191 | |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2192 | ps.BindShaderEntitySlotToImage(0, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture1); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2193 | ps.BindShaderEntitySlotToSampler(0, &sampler1); |
| 2194 | |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2195 | ps.BindShaderEntitySlotToImage(1, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2196 | ps.BindShaderEntitySlotToSampler(1, &sampler2); |
| 2197 | |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2198 | ps.BindShaderEntitySlotToImage(12, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture3); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2199 | ps.BindShaderEntitySlotToSampler(12, &sampler3); |
| 2200 | |
| 2201 | XglPipelineObj pipelineobj(m_device); |
| 2202 | pipelineobj.AddShader(&vs); |
| 2203 | pipelineobj.AddShader(&ps); |
| 2204 | |
| 2205 | XglDescriptorSetObj descriptorSet(m_device); |
| 2206 | descriptorSet.AttachImageView(&texture1); |
| 2207 | descriptorSet.AttachSampler(&sampler1); |
| 2208 | descriptorSet.AttachImageView(&texture2); |
| 2209 | descriptorSet.AttachSampler(&sampler2); |
| 2210 | descriptorSet.AttachImageView(&texture3); |
| 2211 | descriptorSet.AttachSampler(&sampler3); |
| 2212 | |
| 2213 | m_memoryRefManager.AddMemoryRef(&texture1); |
| 2214 | m_memoryRefManager.AddMemoryRef(&texture2); |
| 2215 | m_memoryRefManager.AddMemoryRef(&texture3); |
| 2216 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2217 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 2218 | XglCommandBufferObj cmdBuffer(m_device); |
| 2219 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2220 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 2221 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2222 | |
| 2223 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2224 | |
| 2225 | #ifdef DUMP_STATE_DOT |
| 2226 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 2227 | pDSDumpDot((char*)"triTest2.dot"); |
| 2228 | #endif |
| 2229 | // render triangle |
| 2230 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2231 | |
| 2232 | // finalize recording of the command buffer |
| 2233 | cmdBuffer.EndCommandBuffer(); |
| 2234 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 2235 | |
| 2236 | for (int i = 0; i < m_renderTargetCount; i++) |
| 2237 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2238 | |
| 2239 | } |
| 2240 | |
| 2241 | TEST_F(XglRenderTest, TriangleVSUniformBlock) |
| 2242 | { |
| 2243 | // The expected result from this test is a blue triangle |
| 2244 | |
| 2245 | static const char *vertShaderText = |
| 2246 | "#version 140\n" |
| 2247 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2248 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2249 | "layout (location = 0) out vec4 outColor;\n" |
| 2250 | "layout (std140, binding = 0) uniform bufferVals {\n" |
| 2251 | " vec4 red;\n" |
| 2252 | " vec4 green;\n" |
| 2253 | " vec4 blue;\n" |
| 2254 | " vec4 white;\n" |
| 2255 | "} myBufferVals;\n" |
| 2256 | "void main() {\n" |
| 2257 | " vec2 vertices[3];" |
| 2258 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2259 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2260 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2261 | " outColor = myBufferVals.blue;\n" |
| 2262 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2263 | "}\n"; |
| 2264 | |
| 2265 | static const char *fragShaderText = |
| 2266 | "#version 140\n" |
| 2267 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2268 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2269 | "layout (location = 0) in vec4 inColor;\n" |
| 2270 | "void main() {\n" |
| 2271 | " gl_FragColor = inColor;\n" |
| 2272 | "}\n"; |
| 2273 | |
| 2274 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2275 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2276 | |
| 2277 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2278 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2279 | |
| 2280 | // Let's populate our buffer with the following: |
| 2281 | // vec4 red; |
| 2282 | // vec4 green; |
| 2283 | // vec4 blue; |
| 2284 | // vec4 white; |
| 2285 | const int valCount = 4 * 4; |
| 2286 | const float bufferVals[valCount] = { 1.0, 0.0, 0.0, 1.0, |
| 2287 | 0.0, 1.0, 0.0, 1.0, |
| 2288 | 0.0, 0.0, 1.0, 1.0, |
| 2289 | 1.0, 1.0, 1.0, 1.0 }; |
| 2290 | |
| 2291 | XglConstantBufferObj colorBuffer(m_device, valCount, sizeof(bufferVals[0]), (const void*) bufferVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2292 | vs.BindShaderEntitySlotToBuffer(0, XGL_SLOT_SHADER_RESOURCE, &colorBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2293 | |
| 2294 | XglPipelineObj pipelineobj(m_device); |
| 2295 | pipelineobj.AddShader(&vs); |
| 2296 | pipelineobj.AddShader(&ps); |
| 2297 | |
| 2298 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2299 | descriptorSet.AttachBufferView(&colorBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2300 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2301 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 2302 | XglCommandBufferObj cmdBuffer(m_device); |
| 2303 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2304 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 2305 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2306 | |
| 2307 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2308 | |
| 2309 | #ifdef DUMP_STATE_DOT |
| 2310 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 2311 | pDSDumpDot((char*)"triTest2.dot"); |
| 2312 | #endif |
| 2313 | // render triangle |
| 2314 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2315 | |
| 2316 | // finalize recording of the command buffer |
| 2317 | cmdBuffer.EndCommandBuffer(); |
| 2318 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 2319 | |
| 2320 | for (int i = 0; i < m_renderTargetCount; i++) |
| 2321 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2322 | |
| 2323 | } |
| 2324 | |
| 2325 | TEST_F(XglRenderTest, TriangleFSUniformBlockBinding) |
| 2326 | { |
| 2327 | // This test allows the shader to select which buffer it is |
| 2328 | // pulling from using layout binding qualifier. |
| 2329 | // There are corresponding changes in the compiler stack that |
| 2330 | // will select the buffer using binding directly. |
| 2331 | // The binding number should match the slot number set up by |
| 2332 | // the application. |
| 2333 | // The expected result from this test is a purple triangle |
| 2334 | |
| 2335 | static const char *vertShaderText = |
| 2336 | "#version 140\n" |
| 2337 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2338 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2339 | "void main() {\n" |
| 2340 | " vec2 vertices[3];" |
| 2341 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2342 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2343 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2344 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2345 | "}\n"; |
| 2346 | |
| 2347 | static const char *fragShaderText = |
| 2348 | "#version 140\n" |
| 2349 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2350 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2351 | "layout (std140, binding = 0) uniform redVal { vec4 color; } myRedVal\n;" |
| 2352 | "layout (std140, binding = 1) uniform greenVal { vec4 color; } myGreenVal\n;" |
| 2353 | "layout (std140, binding = 2) uniform blueVal { vec4 color; } myBlueVal\n;" |
| 2354 | "layout (std140, binding = 18) uniform whiteVal { vec4 color; } myWhiteVal\n;" |
| 2355 | "void main() {\n" |
| 2356 | " gl_FragColor = myBlueVal.color;\n" |
| 2357 | " gl_FragColor += myRedVal.color;\n" |
| 2358 | "}\n"; |
| 2359 | |
| 2360 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2361 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2362 | |
| 2363 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2364 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2365 | |
| 2366 | // We're going to create a number of uniform buffers, and then allow |
| 2367 | // the shader to select which it wants to read from with a binding |
| 2368 | |
| 2369 | // Let's populate the buffers with a single color each: |
| 2370 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2371 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2372 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2373 | // layout (std140, binding = 18) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2374 | |
| 2375 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2376 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2377 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2378 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2379 | |
| 2380 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2381 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2382 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2383 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2384 | |
| 2385 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2386 | ps.BindShaderEntitySlotToBuffer(0, XGL_SLOT_SHADER_RESOURCE, &redBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2387 | |
| 2388 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2389 | ps.BindShaderEntitySlotToBuffer(1, XGL_SLOT_SHADER_RESOURCE, &greenBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2390 | |
| 2391 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2392 | ps.BindShaderEntitySlotToBuffer(2, XGL_SLOT_SHADER_RESOURCE, &blueBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2393 | |
| 2394 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2395 | ps.BindShaderEntitySlotToBuffer(18, XGL_SLOT_SHADER_RESOURCE, &whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2396 | |
| 2397 | XglPipelineObj pipelineobj(m_device); |
| 2398 | pipelineobj.AddShader(&vs); |
| 2399 | pipelineobj.AddShader(&ps); |
| 2400 | |
| 2401 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2402 | descriptorSet.AttachBufferView(&redBuffer); |
| 2403 | descriptorSet.AttachBufferView(&greenBuffer); |
| 2404 | descriptorSet.AttachBufferView(&blueBuffer); |
| 2405 | descriptorSet.AttachBufferView(&whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2406 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2407 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 2408 | XglCommandBufferObj cmdBuffer(m_device); |
| 2409 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2410 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 2411 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2412 | |
| 2413 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2414 | |
| 2415 | #ifdef DUMP_STATE_DOT |
| 2416 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 2417 | pDSDumpDot((char*)"triTest2.dot"); |
| 2418 | #endif |
| 2419 | // render triangle |
| 2420 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2421 | |
| 2422 | // finalize recording of the command buffer |
| 2423 | cmdBuffer.EndCommandBuffer(); |
| 2424 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 2425 | |
| 2426 | for (int i = 0; i < m_renderTargetCount; i++) |
| 2427 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2428 | } |
| 2429 | |
| 2430 | TEST_F(XglRenderTest, TriangleFSAnonymousUniformBlockBinding) |
| 2431 | { |
| 2432 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2433 | // it does not provide an instance name. |
| 2434 | // The expected result from this test is a purple triangle |
| 2435 | |
| 2436 | static const char *vertShaderText = |
| 2437 | "#version 140\n" |
| 2438 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2439 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2440 | "void main() {\n" |
| 2441 | " vec2 vertices[3];" |
| 2442 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2443 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2444 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2445 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2446 | "}\n"; |
| 2447 | |
| 2448 | static const char *fragShaderText = |
| 2449 | "#version 430\n" |
| 2450 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2451 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2452 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2453 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2454 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
| 2455 | "layout (std140, binding = 18) uniform whiteVal { vec4 white; };" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2456 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2457 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2458 | " outColor = blue;\n" |
| 2459 | " outColor += red;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2460 | "}\n"; |
| 2461 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2462 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2463 | |
| 2464 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2465 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2466 | |
| 2467 | // We're going to create a number of uniform buffers, and then allow |
| 2468 | // the shader to select which it wants to read from with a binding |
| 2469 | |
| 2470 | // Let's populate the buffers with a single color each: |
| 2471 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2472 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2473 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2474 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2475 | |
| 2476 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2477 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2478 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2479 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2480 | |
| 2481 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2482 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2483 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2484 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2485 | |
| 2486 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2487 | ps.BindShaderEntitySlotToBuffer(0, XGL_SLOT_SHADER_RESOURCE, &redBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2488 | |
| 2489 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2490 | ps.BindShaderEntitySlotToBuffer(1, XGL_SLOT_SHADER_RESOURCE, &greenBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2491 | |
| 2492 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2493 | ps.BindShaderEntitySlotToBuffer(2, XGL_SLOT_SHADER_RESOURCE, &blueBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2494 | |
| 2495 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2496 | ps.BindShaderEntitySlotToBuffer(18, XGL_SLOT_SHADER_RESOURCE, &whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2497 | |
| 2498 | XglPipelineObj pipelineobj(m_device); |
| 2499 | pipelineobj.AddShader(&vs); |
| 2500 | pipelineobj.AddShader(&ps); |
| 2501 | |
| 2502 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2503 | descriptorSet.AttachBufferView(&redBuffer); |
| 2504 | descriptorSet.AttachBufferView(&greenBuffer); |
| 2505 | descriptorSet.AttachBufferView(&blueBuffer); |
| 2506 | descriptorSet.AttachBufferView(&whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2507 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2508 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 2509 | XglCommandBufferObj cmdBuffer(m_device); |
| 2510 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2511 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 2512 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2513 | |
| 2514 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2515 | |
| 2516 | #ifdef DUMP_STATE_DOT |
| 2517 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 2518 | pDSDumpDot((char*)"triTest2.dot"); |
| 2519 | #endif |
| 2520 | // render triangle |
| 2521 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2522 | |
| 2523 | // finalize recording of the command buffer |
| 2524 | cmdBuffer.EndCommandBuffer(); |
| 2525 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 2526 | |
| 2527 | for (int i = 0; i < m_renderTargetCount; i++) |
| 2528 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2529 | |
| 2530 | } |
| 2531 | |
| 2532 | TEST_F(XglRenderTest, CubeWithVertexFetchAndMVPAndTexture) |
| 2533 | { |
| 2534 | static const char *vertShaderText = |
| 2535 | "#version 140\n" |
| 2536 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2537 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2538 | "layout (std140, binding=0) uniform bufferVals {\n" |
| 2539 | " mat4 mvp;\n" |
| 2540 | "} myBufferVals;\n" |
| 2541 | "layout (location=0) in vec4 pos;\n" |
| 2542 | "layout (location=0) out vec2 UV;\n" |
| 2543 | "void main() {\n" |
| 2544 | " vec2 positions[3];" |
| 2545 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2546 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 2547 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 2548 | " UV = positions[gl_VertexID % 3];\n" |
| 2549 | " gl_Position = myBufferVals.mvp * pos;\n" |
| 2550 | "}\n"; |
| 2551 | |
| 2552 | static const char *fragShaderText = |
| 2553 | "#version 140\n" |
| 2554 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2555 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2556 | "layout (binding=0) uniform sampler2D surface;\n" |
| 2557 | "layout (location=0) out vec4 outColor;\n" |
| 2558 | "layout (location=0) in vec2 UV;\n" |
| 2559 | "void main() {\n" |
| 2560 | " outColor= textureLod(surface, UV, 0.0);\n" |
| 2561 | "}\n"; |
| 2562 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
| 2563 | |
| 2564 | glm::mat4 View = glm::lookAt( |
| 2565 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 2566 | glm::vec3(0,0,0), // and looks at the origin |
| 2567 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 2568 | ); |
| 2569 | |
| 2570 | glm::mat4 Model = glm::mat4(1.0f); |
| 2571 | |
| 2572 | glm::mat4 MVP = Projection * View * Model; |
| 2573 | |
| 2574 | |
| 2575 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2576 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2577 | ASSERT_NO_FATAL_FAILURE(InitDepthStencil()); |
| 2578 | |
| 2579 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
| 2580 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2581 | meshBuffer.SetBufferState(XGL_BUFFER_STATE_GRAPHICS_SHADER_READ_ONLY); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2582 | |
| 2583 | |
| 2584 | const int buf_size = sizeof(MVP) / sizeof(XGL_FLOAT); |
| 2585 | |
| 2586 | XglConstantBufferObj mvpBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 2587 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2588 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2589 | XglSamplerObj sampler(m_device); |
| 2590 | XglTextureObj texture(m_device); |
| 2591 | |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2592 | // vs.BindShaderEntitySlotToBuffer(0, XGL_SLOT_VERTEX_INPUT, (XGL_OBJECT) &meshBuffer.m_constantBufferView); |
| 2593 | vs.BindShaderEntitySlotToBuffer(0, XGL_SLOT_SHADER_RESOURCE, &mvpBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2594 | ps.BindShaderEntitySlotToImage(0, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2595 | ps.BindShaderEntitySlotToSampler(0, &sampler); |
| 2596 | |
| 2597 | XglPipelineObj pipelineobj(m_device); |
| 2598 | pipelineobj.AddShader(&vs); |
| 2599 | pipelineobj.AddShader(&ps); |
| 2600 | |
| 2601 | XglDescriptorSetObj descriptorSet(m_device); |
| 2602 | |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2603 | descriptorSet.AttachBufferView(&mvpBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2604 | descriptorSet.AttachImageView(&texture); |
| 2605 | descriptorSet.AttachSampler(&sampler); |
| 2606 | |
| 2607 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 2608 | m_memoryRefManager.AddMemoryRef(&mvpBuffer); |
| 2609 | m_memoryRefManager.AddMemoryRef(&texture); |
| 2610 | |
| 2611 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 2612 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 2613 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 2614 | }; |
| 2615 | |
| 2616 | // this is the current description of g_vbData |
| 2617 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 2618 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
| 2619 | vi_attribs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 2620 | vi_attribs[0].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 2621 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 2622 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
| 2623 | vi_attribs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data |
| 2624 | vi_attribs[1].format.numericFormat = XGL_NUM_FMT_FLOAT; |
| 2625 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 2626 | |
| 2627 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 2628 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 2629 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 2630 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame^] | 2631 | XGL_PIPELINE_DS_STATE_CREATE_INFO ds_state; |
| 2632 | ds_state.depthTestEnable = XGL_TRUE; |
| 2633 | ds_state.depthWriteEnable = XGL_TRUE; |
| 2634 | ds_state.depthFunc = XGL_COMPARE_LESS_EQUAL; |
| 2635 | ds_state.depthBoundsEnable = XGL_FALSE; |
| 2636 | ds_state.stencilTestEnable = XGL_FALSE; |
| 2637 | ds_state.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP; |
| 2638 | ds_state.back.stencilFailOp = XGL_STENCIL_OP_KEEP; |
| 2639 | ds_state.back.stencilPassOp = XGL_STENCIL_OP_KEEP; |
| 2640 | ds_state.back.stencilFunc = XGL_COMPARE_ALWAYS; |
| 2641 | ds_state.format.channelFormat = XGL_CH_FMT_R32; |
| 2642 | ds_state.format.numericFormat = XGL_NUM_FMT_DS; |
| 2643 | ds_state.front = ds_state.back; |
| 2644 | pipelineobj.SetDepthStencil(&ds_state); |
| 2645 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2646 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 2647 | XglCommandBufferObj cmdBuffer(m_device); |
| 2648 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2649 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 2650 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2651 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2652 | |
| 2653 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 2654 | #ifdef DUMP_STATE_DOT |
| 2655 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 2656 | pDSDumpDot((char*)"triTest2.dot"); |
| 2657 | #endif |
| 2658 | // render triangle |
| 2659 | cmdBuffer.Draw(0, 36, 0, 1); |
| 2660 | |
| 2661 | // finalize recording of the command buffer |
| 2662 | cmdBuffer.EndCommandBuffer(); |
| 2663 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 2664 | |
| 2665 | for (int i = 0; i < m_renderTargetCount; i++) |
| 2666 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2667 | |
| 2668 | } |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2669 | |
| 2670 | TEST_F(XglRenderTest, TriangleMixedSamplerUniformBlockBinding) |
| 2671 | { |
| 2672 | // This test mixes binding slots of textures and buffers, ensuring |
| 2673 | // that sparse and overlapping assignments work. |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2674 | // The expected result from this test is a purple triangle, although |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2675 | // you can modify it to move the desired result around. |
| 2676 | |
| 2677 | static const char *vertShaderText = |
| 2678 | "#version 140\n" |
| 2679 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2680 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2681 | "void main() {\n" |
| 2682 | " vec2 vertices[3];" |
| 2683 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2684 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2685 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2686 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2687 | "}\n"; |
| 2688 | |
| 2689 | static const char *fragShaderText = |
| 2690 | "#version 430\n" |
| 2691 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2692 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2693 | "layout (binding = 0) uniform sampler2D surface0;\n" |
Courtney Goeltzenleuchter | 6cbffef | 2014-12-11 09:03:03 -0700 | [diff] [blame] | 2694 | "layout (binding = 9) uniform sampler2D surface1;\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2695 | "layout (binding = 2) uniform sampler2D surface2;\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2696 | "layout (binding = 4) uniform sampler2D surface3;\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2697 | |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2698 | |
| 2699 | "layout (std140, binding = 10) uniform redVal { vec4 red; };" |
| 2700 | "layout (std140, binding = 15) uniform greenVal { vec4 green; };" |
| 2701 | "layout (std140, binding = 13) uniform blueVal { vec4 blue; };" |
| 2702 | "layout (std140, binding = 17) uniform whiteVal { vec4 white; };" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2703 | "layout (location = 0) out vec4 outColor;\n" |
| 2704 | "void main() {\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2705 | " outColor = red * vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2706 | " outColor += white * vec4(0.00001);\n" |
| 2707 | " outColor += textureLod(surface2, vec2(0.5), 0.0)* vec4(0.00001);\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2708 | " outColor += textureLod(surface1, vec2(0.0), 0.0);//* vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2709 | "}\n"; |
| 2710 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2711 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2712 | |
| 2713 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2714 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2715 | |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2716 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2717 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2718 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2719 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2720 | |
| 2721 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2722 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2723 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2724 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2725 | |
| 2726 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2727 | ps.BindShaderEntitySlotToBuffer(10, XGL_SLOT_SHADER_RESOURCE, &redBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2728 | |
| 2729 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2730 | ps.BindShaderEntitySlotToBuffer(15, XGL_SLOT_SHADER_RESOURCE, &greenBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2731 | |
| 2732 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2733 | ps.BindShaderEntitySlotToBuffer(13, XGL_SLOT_SHADER_RESOURCE, &blueBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2734 | |
| 2735 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2736 | ps.BindShaderEntitySlotToBuffer(17, XGL_SLOT_SHADER_RESOURCE, &whiteBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2737 | |
| 2738 | XglSamplerObj sampler0(m_device); |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2739 | XglTextureObj texture0(m_device); // Light Red |
| 2740 | texture0.ChangeColors(0xff800000,0xff800000); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2741 | ps.BindShaderEntitySlotToImage(0, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture0); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2742 | ps.BindShaderEntitySlotToSampler(0, &sampler0); |
| 2743 | XglSamplerObj sampler2(m_device); |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2744 | XglTextureObj texture2(m_device); // Light Blue |
| 2745 | texture2.ChangeColors(0xff000080,0xff000080); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2746 | ps.BindShaderEntitySlotToImage(2, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture2); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2747 | ps.BindShaderEntitySlotToSampler(2, &sampler2); |
| 2748 | XglSamplerObj sampler4(m_device); |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2749 | XglTextureObj texture4(m_device); // Light Green |
| 2750 | texture4.ChangeColors(0xff008000,0xff008000); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2751 | ps.BindShaderEntitySlotToImage(4, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture4); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2752 | ps.BindShaderEntitySlotToSampler(4, &sampler4); |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2753 | |
| 2754 | // NOTE: Bindings 1,3,5,7,8,9,11,12,14,16 work for this sampler, but 6 does not!!! |
| 2755 | // TODO: Get back here ASAP and understand why. |
| 2756 | XglSamplerObj sampler7(m_device); |
| 2757 | XglTextureObj texture7(m_device); // Red and Blue |
| 2758 | texture7.ChangeColors(0xffff00ff,0xffff00ff); |
Courtney Goeltzenleuchter | 6cbffef | 2014-12-11 09:03:03 -0700 | [diff] [blame] | 2759 | ps.BindShaderEntitySlotToImage(9, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture7); |
| 2760 | ps.BindShaderEntitySlotToSampler(9, &sampler7); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2761 | |
| 2762 | |
| 2763 | XglPipelineObj pipelineobj(m_device); |
| 2764 | pipelineobj.AddShader(&vs); |
| 2765 | pipelineobj.AddShader(&ps); |
| 2766 | |
| 2767 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2768 | descriptorSet.AttachBufferView(&redBuffer); |
| 2769 | descriptorSet.AttachBufferView(&greenBuffer); |
| 2770 | descriptorSet.AttachBufferView(&blueBuffer); |
| 2771 | descriptorSet.AttachBufferView(&whiteBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2772 | descriptorSet.AttachImageView(&texture0); |
| 2773 | descriptorSet.AttachSampler(&sampler0); |
| 2774 | descriptorSet.AttachImageView(&texture2); |
| 2775 | descriptorSet.AttachSampler(&sampler2); |
| 2776 | descriptorSet.AttachImageView(&texture4); |
| 2777 | descriptorSet.AttachSampler(&sampler4); |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2778 | descriptorSet.AttachImageView(&texture7); |
| 2779 | descriptorSet.AttachSampler(&sampler7); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2780 | |
| 2781 | m_memoryRefManager.AddMemoryRef(&texture0); |
| 2782 | m_memoryRefManager.AddMemoryRef(&texture2); |
| 2783 | m_memoryRefManager.AddMemoryRef(&texture4); |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2784 | m_memoryRefManager.AddMemoryRef(&texture7); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2785 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2786 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 2787 | XglCommandBufferObj cmdBuffer(m_device); |
| 2788 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2789 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 2790 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2791 | |
| 2792 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2793 | |
| 2794 | #ifdef DUMP_STATE_DOT |
| 2795 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 2796 | pDSDumpDot((char*)"triTest2.dot"); |
| 2797 | #endif |
| 2798 | // render triangle |
| 2799 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2800 | |
| 2801 | // finalize recording of the command buffer |
| 2802 | cmdBuffer.EndCommandBuffer(); |
| 2803 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 2804 | |
| 2805 | for (int i = 0; i < m_renderTargetCount; i++) |
| 2806 | RecordImage(m_renderTargets[i]); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2807 | |
| 2808 | } |
| 2809 | |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2810 | TEST_F(XglRenderTest, TriangleMatchingSamplerUniformBlockBinding) |
| 2811 | { |
| 2812 | // This test matches binding slots of textures and buffers, requiring |
| 2813 | // the driver to give them distinct number spaces. |
| 2814 | // The expected result from this test is a red triangle, although |
| 2815 | // you can modify it to move the desired result around. |
| 2816 | |
| 2817 | static const char *vertShaderText = |
| 2818 | "#version 140\n" |
| 2819 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2820 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2821 | "void main() {\n" |
| 2822 | " vec2 vertices[3];" |
| 2823 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2824 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2825 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2826 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2827 | "}\n"; |
| 2828 | |
| 2829 | static const char *fragShaderText = |
| 2830 | "#version 430\n" |
| 2831 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2832 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2833 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2834 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2835 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 2836 | "layout (binding = 3) uniform sampler2D surface3;\n" |
| 2837 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2838 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2839 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
| 2840 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
| 2841 | "layout (location = 0) out vec4 outColor;\n" |
| 2842 | "void main() {\n" |
| 2843 | " outColor = red;// * vec4(0.00001);\n" |
| 2844 | " outColor += white * vec4(0.00001);\n" |
| 2845 | " outColor += textureLod(surface1, vec2(0.5), 0.0)* vec4(0.00001);\n" |
| 2846 | " outColor += textureLod(surface3, vec2(0.0), 0.0)* vec4(0.00001);\n" |
| 2847 | "}\n"; |
| 2848 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2849 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2850 | |
| 2851 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2852 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2853 | |
| 2854 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2855 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2856 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2857 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2858 | |
| 2859 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2860 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2861 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2862 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2863 | |
| 2864 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2865 | ps.BindShaderEntitySlotToBuffer(0, XGL_SLOT_SHADER_RESOURCE, &redBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2866 | |
| 2867 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2868 | ps.BindShaderEntitySlotToBuffer(1, XGL_SLOT_SHADER_RESOURCE, &greenBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2869 | |
| 2870 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2871 | ps.BindShaderEntitySlotToBuffer(2, XGL_SLOT_SHADER_RESOURCE, &blueBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2872 | |
| 2873 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2874 | ps.BindShaderEntitySlotToBuffer(3, XGL_SLOT_SHADER_RESOURCE, &whiteBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2875 | |
| 2876 | XglSamplerObj sampler0(m_device); |
| 2877 | XglTextureObj texture0(m_device); // Light Red |
| 2878 | texture0.ChangeColors(0xff800000,0xff800000); |
| 2879 | ps.BindShaderEntitySlotToImage(0, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture0); |
| 2880 | ps.BindShaderEntitySlotToSampler(0, &sampler0); |
| 2881 | XglSamplerObj sampler2(m_device); |
| 2882 | XglTextureObj texture2(m_device); // Light Blue |
| 2883 | texture2.ChangeColors(0xff000080,0xff000080); |
| 2884 | ps.BindShaderEntitySlotToImage(1, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture2); |
| 2885 | ps.BindShaderEntitySlotToSampler(1, &sampler2); |
| 2886 | XglSamplerObj sampler4(m_device); |
| 2887 | XglTextureObj texture4(m_device); // Light Green |
| 2888 | texture4.ChangeColors(0xff008000,0xff008000); |
| 2889 | ps.BindShaderEntitySlotToImage(2, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture4); |
| 2890 | ps.BindShaderEntitySlotToSampler(2, &sampler4); |
| 2891 | XglSamplerObj sampler7(m_device); |
| 2892 | XglTextureObj texture7(m_device); // Red and Blue |
| 2893 | texture7.ChangeColors(0xffff00ff,0xffff00ff); |
| 2894 | ps.BindShaderEntitySlotToImage(3, XGL_SLOT_SHADER_TEXTURE_RESOURCE, &texture7); |
| 2895 | ps.BindShaderEntitySlotToSampler(3, &sampler7); |
| 2896 | |
| 2897 | |
| 2898 | XglPipelineObj pipelineobj(m_device); |
| 2899 | pipelineobj.AddShader(&vs); |
| 2900 | pipelineobj.AddShader(&ps); |
| 2901 | |
| 2902 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 2903 | descriptorSet.AttachBufferView(&redBuffer); |
| 2904 | descriptorSet.AttachBufferView(&greenBuffer); |
| 2905 | descriptorSet.AttachBufferView(&blueBuffer); |
| 2906 | descriptorSet.AttachBufferView(&whiteBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2907 | descriptorSet.AttachImageView(&texture0); |
| 2908 | descriptorSet.AttachSampler(&sampler0); |
| 2909 | descriptorSet.AttachImageView(&texture2); |
| 2910 | descriptorSet.AttachSampler(&sampler2); |
| 2911 | descriptorSet.AttachImageView(&texture4); |
| 2912 | descriptorSet.AttachSampler(&sampler4); |
| 2913 | descriptorSet.AttachImageView(&texture7); |
| 2914 | descriptorSet.AttachSampler(&sampler7); |
| 2915 | |
| 2916 | m_memoryRefManager.AddMemoryRef(&texture0); |
| 2917 | m_memoryRefManager.AddMemoryRef(&texture2); |
| 2918 | m_memoryRefManager.AddMemoryRef(&texture4); |
| 2919 | m_memoryRefManager.AddMemoryRef(&texture7); |
| 2920 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2921 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 2922 | XglCommandBufferObj cmdBuffer(m_device); |
| 2923 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2924 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 2925 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2926 | |
| 2927 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2928 | |
| 2929 | #ifdef DUMP_STATE_DOT |
| 2930 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 2931 | pDSDumpDot((char*)"triTest2.dot"); |
| 2932 | #endif |
| 2933 | // render triangle |
| 2934 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2935 | |
| 2936 | // finalize recording of the command buffer |
| 2937 | cmdBuffer.EndCommandBuffer(); |
| 2938 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 2939 | |
| 2940 | for (int i = 0; i < m_renderTargetCount; i++) |
| 2941 | RecordImage(m_renderTargets[i]); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2942 | |
| 2943 | } |
| 2944 | |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 2945 | TEST_F(XglRenderTest, TriangleUniformBufferLayout) |
| 2946 | { |
| 2947 | // This test populates a buffer with a variety of different data |
| 2948 | // types, then reads them out with a shader. |
| 2949 | // The expected result from this test is a green triangle |
| 2950 | |
| 2951 | static const char *vertShaderText = |
| 2952 | "#version 140\n" |
| 2953 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2954 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2955 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 2956 | " vec4 fRed;\n" |
| 2957 | " vec4 fGreen;\n" |
| 2958 | " layout(row_major) mat4 worldToProj;\n" |
| 2959 | " layout(row_major) mat4 projToWorld;\n" |
| 2960 | " layout(row_major) mat4 worldToView;\n" |
| 2961 | " layout(row_major) mat4 viewToProj;\n" |
| 2962 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 2963 | " float fZero;\n" |
| 2964 | " float fOne;\n" |
| 2965 | " float fTwo;\n" |
| 2966 | " float fThree;\n" |
| 2967 | " vec3 fZeroZeroZero;\n" |
| 2968 | " float fFour;\n" |
| 2969 | " vec3 fZeroZeroOne;\n" |
| 2970 | " float fFive;\n" |
| 2971 | " vec3 fZeroOneZero;\n" |
| 2972 | " float fSix;\n" |
| 2973 | " float fSeven;\n" |
| 2974 | " float fEight;\n" |
| 2975 | " float fNine;\n" |
| 2976 | " vec2 fZeroZero;\n" |
| 2977 | " vec2 fZeroOne;\n" |
| 2978 | " vec4 fBlue;\n" |
| 2979 | " vec2 fOneZero;\n" |
| 2980 | " vec2 fOneOne;\n" |
| 2981 | " vec3 fZeroOneOne;\n" |
| 2982 | " float fTen;\n" |
| 2983 | " float fEleven;\n" |
| 2984 | " float fTwelve;\n" |
| 2985 | " vec3 fOneZeroZero;\n" |
| 2986 | " vec4 uvOffsets[4];\n" |
| 2987 | "};\n" |
| 2988 | "layout (location = 0) out vec4 color;" |
| 2989 | "void main() {\n" |
| 2990 | |
| 2991 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 2992 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 2993 | " \n" |
| 2994 | |
| 2995 | // do some exact comparisons, even though we should |
| 2996 | // really have an epsilon involved. |
| 2997 | " vec4 outColor = right;\n" |
| 2998 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 2999 | " outColor = wrong;\n" |
| 3000 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3001 | " outColor = wrong;\n" |
| 3002 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3003 | " outColor = wrong;\n" |
| 3004 | |
| 3005 | " color = outColor;\n" |
| 3006 | |
| 3007 | // generic position stuff |
| 3008 | " vec2 vertices;\n" |
| 3009 | " int vertexSelector = gl_VertexID;\n" |
| 3010 | " if (vertexSelector == 0)\n" |
| 3011 | " vertices = vec2(-0.5, -0.5);\n" |
| 3012 | " else if (vertexSelector == 1)\n" |
| 3013 | " vertices = vec2( 0.5, -0.5);\n" |
| 3014 | " else if (vertexSelector == 2)\n" |
| 3015 | " vertices = vec2( 0.5, 0.5);\n" |
| 3016 | " else\n" |
| 3017 | " vertices = vec2( 0.0, 0.0);\n" |
| 3018 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3019 | "}\n"; |
| 3020 | |
| 3021 | static const char *fragShaderText = |
| 3022 | "#version 140\n" |
| 3023 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3024 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3025 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3026 | " vec4 fRed;\n" |
| 3027 | " vec4 fGreen;\n" |
| 3028 | " layout(row_major) mat4 worldToProj;\n" |
| 3029 | " layout(row_major) mat4 projToWorld;\n" |
| 3030 | " layout(row_major) mat4 worldToView;\n" |
| 3031 | " layout(row_major) mat4 viewToProj;\n" |
| 3032 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3033 | " float fZero;\n" |
| 3034 | " float fOne;\n" |
| 3035 | " float fTwo;\n" |
| 3036 | " float fThree;\n" |
| 3037 | " vec3 fZeroZeroZero;\n" |
| 3038 | " float fFour;\n" |
| 3039 | " vec3 fZeroZeroOne;\n" |
| 3040 | " float fFive;\n" |
| 3041 | " vec3 fZeroOneZero;\n" |
| 3042 | " float fSix;\n" |
| 3043 | " float fSeven;\n" |
| 3044 | " float fEight;\n" |
| 3045 | " float fNine;\n" |
| 3046 | " vec2 fZeroZero;\n" |
| 3047 | " vec2 fZeroOne;\n" |
| 3048 | " vec4 fBlue;\n" |
| 3049 | " vec2 fOneZero;\n" |
| 3050 | " vec2 fOneOne;\n" |
| 3051 | " vec3 fZeroOneOne;\n" |
| 3052 | " float fTen;\n" |
| 3053 | " float fEleven;\n" |
| 3054 | " float fTwelve;\n" |
| 3055 | " vec3 fOneZeroZero;\n" |
| 3056 | " vec4 uvOffsets[4];\n" |
| 3057 | "};\n" |
| 3058 | "layout (location = 0) in vec4 color;\n" |
| 3059 | "void main() {\n" |
| 3060 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3061 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3062 | " \n" |
| 3063 | |
| 3064 | // start with VS value to ensure it passed |
| 3065 | " vec4 outColor = color;\n" |
| 3066 | |
| 3067 | // do some exact comparisons, even though we should |
| 3068 | // really have an epsilon involved. |
| 3069 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3070 | " outColor = wrong;\n" |
| 3071 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3072 | " outColor = wrong;\n" |
| 3073 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3074 | " outColor = wrong;\n" |
| 3075 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3076 | " outColor = wrong;\n" |
| 3077 | " if (fTwo != 2.0)\n" |
| 3078 | " outColor = wrong;\n" |
| 3079 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3080 | " outColor = wrong;\n" |
| 3081 | " if (fTen != 10.0)\n" |
| 3082 | " outColor = wrong;\n" |
| 3083 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3084 | " outColor = wrong;\n" |
| 3085 | " \n" |
| 3086 | " gl_FragColor = outColor;\n" |
| 3087 | "}\n"; |
| 3088 | |
| 3089 | |
| 3090 | const float mixedVals[196] = { 1.0, 0.0, 0.0, 1.0, // vec4 fRed; // align |
| 3091 | 0.0, 1.0, 0.0, 1.0, // vec4 fGreen; // align |
| 3092 | 1.0, 0.0, 0.0, 1.0, // layout(row_major) mat4 worldToProj; |
| 3093 | 0.0, 1.0, 0.0, 1.0, // align |
| 3094 | 0.0, 0.0, 1.0, 1.0, // align |
| 3095 | 0.0, 0.0, 0.0, 1.0, // align |
| 3096 | 2.0, 0.0, 0.0, 2.0, // layout(row_major) mat4 projToWorld; |
| 3097 | 0.0, 2.0, 0.0, 2.0, // align |
| 3098 | 0.0, 0.0, 2.0, 2.0, // align |
| 3099 | 0.0, 0.0, 0.0, 2.0, // align |
| 3100 | 3.0, 0.0, 0.0, 3.0, // layout(row_major) mat4 worldToView; |
| 3101 | 0.0, 3.0, 0.0, 3.0, // align |
| 3102 | 0.0, 0.0, 3.0, 3.0, // align |
| 3103 | 0.0, 0.0, 0.0, 3.0, // align |
| 3104 | 4.0, 0.0, 0.0, 4.0, // layout(row_major) mat4 viewToProj; |
| 3105 | 0.0, 4.0, 0.0, 4.0, // align |
| 3106 | 0.0, 0.0, 4.0, 4.0, // align |
| 3107 | 0.0, 0.0, 0.0, 4.0, // align |
| 3108 | 5.0, 0.0, 0.0, 5.0, // layout(row_major) mat4 worldToShadow[4]; |
| 3109 | 0.0, 5.0, 0.0, 5.0, // align |
| 3110 | 0.0, 0.0, 5.0, 5.0, // align |
| 3111 | 0.0, 0.0, 0.0, 5.0, // align |
| 3112 | 6.0, 0.0, 0.0, 6.0, // align |
| 3113 | 0.0, 6.0, 0.0, 6.0, // align |
| 3114 | 0.0, 0.0, 6.0, 6.0, // align |
| 3115 | 0.0, 0.0, 0.0, 6.0, // align |
| 3116 | 7.0, 0.0, 0.0, 7.0, // align |
| 3117 | 0.0, 7.0, 0.0, 7.0, // align |
| 3118 | 0.0, 0.0, 7.0, 7.0, // align |
| 3119 | 0.0, 0.0, 0.0, 7.0, // align |
| 3120 | 8.0, 0.0, 0.0, 8.0, // align |
| 3121 | 0.0, 8.0, 0.0, 8.0, // align |
| 3122 | 0.0, 0.0, 8.0, 8.0, // align |
| 3123 | 0.0, 0.0, 0.0, 8.0, // align |
| 3124 | 0.0, // float fZero; // align |
| 3125 | 1.0, // float fOne; // pack |
| 3126 | 2.0, // float fTwo; // pack |
| 3127 | 3.0, // float fThree; // pack |
| 3128 | 0.0, 0.0, 0.0, // vec3 fZeroZeroZero; // align |
| 3129 | 4.0, // float fFour; // pack |
| 3130 | 0.0, 0.0, 1.0, // vec3 fZeroZeroOne; // align |
| 3131 | 5.0, // float fFive; // pack |
| 3132 | 0.0, 1.0, 0.0, // vec3 fZeroOneZero; // align |
| 3133 | 6.0, // float fSix; // pack |
| 3134 | 7.0, // float fSeven; // align |
| 3135 | 8.0, // float fEight; // pack |
| 3136 | 9.0, // float fNine; // pack |
| 3137 | 0.0, // BUFFER |
| 3138 | 0.0, 0.0, // vec2 fZeroZero; // align |
| 3139 | 0.0, 1.0, // vec2 fZeroOne; // pack |
| 3140 | 0.0, 0.0, 1.0, 1.0, // vec4 fBlue; // align |
| 3141 | 1.0, 0.0, // vec2 fOneZero; // align |
| 3142 | 1.0, 1.0, // vec2 fOneOne; // pack |
| 3143 | 0.0, 1.0, 1.0, // vec3 fZeroOneOne; // align |
| 3144 | 10.0, // float fTen; // pack |
| 3145 | 11.0, // float fEleven; // align |
| 3146 | 12.0, // float fTwelve; // pack |
| 3147 | 0.0, 0.0, // BUFFER |
| 3148 | 1.0, 0.0, 0.0, // vec3 fOneZeroZero; // align |
| 3149 | 0.0, // BUFFER |
| 3150 | 0.1, 0.2, 0.3, 0.4, // vec4 uvOffsets[4]; |
| 3151 | 0.5, 0.6, 0.7, 0.8, // align |
| 3152 | 0.9, 1.0, 1.1, 1.2, // align |
| 3153 | 1.3, 1.4, 1.5, 1.6, // align |
| 3154 | }; |
| 3155 | |
| 3156 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3157 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3158 | |
| 3159 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3160 | |
| 3161 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 3162 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 3163 | |
| 3164 | XglConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 3165 | vs.BindShaderEntitySlotToBuffer(0, XGL_SLOT_SHADER_RESOURCE, &mixedBuffer); |
| 3166 | ps.BindShaderEntitySlotToBuffer(0, XGL_SLOT_SHADER_RESOURCE, &mixedBuffer); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3167 | |
| 3168 | XglPipelineObj pipelineobj(m_device); |
| 3169 | pipelineobj.AddShader(&vs); |
| 3170 | pipelineobj.AddShader(&ps); |
| 3171 | |
| 3172 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | 714df45 | 2015-01-01 07:55:04 +0800 | [diff] [blame] | 3173 | descriptorSet.AttachBufferView(&mixedBuffer); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3174 | |
| 3175 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3176 | XglCommandBufferObj cmdBuffer(m_device); |
| 3177 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3178 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 3179 | ASSERT_XGL_SUCCESS(cmdBuffer.BeginCommandBuffer(renderPass())); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3180 | |
| 3181 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 3182 | |
| 3183 | #ifdef DUMP_STATE_DOT |
| 3184 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (XGL_CHAR*)"drawStateDumpDotFile"); |
| 3185 | pDSDumpDot((char*)"triTest2.dot"); |
| 3186 | #endif |
| 3187 | // render triangle |
| 3188 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3189 | |
| 3190 | // finalize recording of the command buffer |
| 3191 | cmdBuffer.EndCommandBuffer(); |
| 3192 | cmdBuffer.QueueCommandBuffer(NULL, 0); |
| 3193 | |
| 3194 | for (int i = 0; i < m_renderTargetCount; i++) |
| 3195 | RecordImage(m_renderTargets[i]); |
| 3196 | } |
| 3197 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3198 | int main(int argc, char **argv) { |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3199 | int result; |
| 3200 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3201 | ::testing::InitGoogleTest(&argc, argv); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3202 | XglTestFramework::InitArgs(&argc, argv); |
| 3203 | |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 3204 | ::testing::AddGlobalTestEnvironment(new TestEnvironment); |
Courtney Goeltzenleuchter | f12c776 | 2014-10-08 08:46:51 -0600 | [diff] [blame] | 3205 | |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3206 | result = RUN_ALL_TESTS(); |
| 3207 | |
| 3208 | XglTestFramework::Finish(); |
| 3209 | return result; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3210 | } |