blob: 131681e8341c03c2a3e79bea009910ac87c5bfc5 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guy3b748a42013-04-17 18:54:38 -070037#include <androidfw/ResourceTypes.h>
38
Romain Guyc15008e2010-11-10 11:59:15 -080039#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070040#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070041#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080044#include "Renderer.h"
Chris Craik14e51302013-12-30 15:32:54 -080045#include "StatefulBaseRenderer.h"
Romain Guydb1938e2010-08-02 18:50:22 -070046#include "SkiaColorFilter.h"
Chris Craikb4589422013-12-26 15:13:13 -080047#include "Snapshot.h"
Romain Guy3b748a42013-04-17 18:54:38 -070048#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080049#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070050#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070051
Romain Guye4d01122010-06-16 18:44:05 -070052namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070053namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070054
Chris Craikb4589422013-12-26 15:13:13 -080055class DeferredDisplayState;
56class DisplayList;
57class TextSetupFunctor;
58class VertexBuffer;
59class SkiaShader;
60
Chris Craikc3566d02013-02-04 16:16:33 -080061struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070062 DrawModifiers() {
63 reset();
64 }
65
66 void reset() {
67 memset(this, 0, sizeof(DrawModifiers));
68 }
69
Chris Craikc3566d02013-02-04 16:16:33 -080070 SkiaShader* mShader;
71 SkiaColorFilter* mColorFilter;
Chris Craik16ecda52013-03-29 10:59:59 -070072 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080073
74 // Drop shadow
75 bool mHasShadow;
76 float mShadowRadius;
77 float mShadowDx;
78 float mShadowDy;
79 int mShadowColor;
80
81 // Draw filters
82 bool mHasDrawFilter;
83 int mPaintFilterClearBits;
84 int mPaintFilterSetBits;
85};
86
Chris Craikff785832013-03-08 13:12:16 -080087enum StateDeferFlags {
88 kStateDeferFlag_Draw = 0x1,
89 kStateDeferFlag_Clip = 0x2
90};
91
Chris Craik28ce94a2013-05-31 11:38:03 -070092enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070093 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070094 kClipSide_Left = 0x1,
95 kClipSide_Top = 0x2,
96 kClipSide_Right = 0x4,
97 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070098 kClipSide_Full = 0xF,
99 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -0700100};
101
Chris Craik4063a0e2013-11-15 16:06:56 -0800102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107 /**
108 * Used when the model view should simply translate geometry passed to the shader. The resulting
109 * matrix will be a simple translation.
110 */
111 kModelViewMode_Translate = 0,
112
113 /**
114 * Used when the model view should translate and scale geometry. The resulting matrix will be a
115 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116 */
117 kModelViewMode_TranslateAndScale = 1,
118};
119
Romain Guyf6a11b82010-06-23 17:47:49 -0700120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Renderer
122///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700123/**
Chris Craik14e51302013-12-30 15:32:54 -0800124 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 */
Chris Craik14e51302013-12-30 15:32:54 -0800126class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700127public:
Romain Guy79537452011-10-12 13:48:51 -0700128 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -0700129 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700130
Romain Guy87e2f7572012-09-24 11:37:12 -0700131 ANDROID_API void initProperties();
132
Romain Guyb051e892010-09-28 19:09:36 -0700133 virtual void setViewport(int width, int height);
Romain Guy7c25aab2012-10-18 15:05:02 -0700134 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700135 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700136 virtual void interrupt();
Romain Guyc89b14b2012-08-08 14:53:48 -0700137 virtual void resume();
138
Romain Guy78dd96d2013-05-03 14:24:16 -0700139 ANDROID_API void setCountOverdrawEnabled(bool enabled) {
140 mCountOverdraw = enabled;
141 }
142
143 ANDROID_API float getOverdraw() {
144 return mCountOverdraw ? mOverdraw : 0.0f;
145 }
146
Romain Guy8f3b8e32012-03-27 16:33:45 -0700147 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700148 ANDROID_API void detachFunctor(Functor* functor);
149 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700150 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700151
Romain Guy11cb6422012-09-21 00:39:43 -0700152 ANDROID_API void pushLayerUpdate(Layer* layer);
Romain Guye93482f2013-06-17 13:14:51 -0700153 ANDROID_API void cancelLayerUpdate(Layer* layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700154 ANDROID_API void clearLayerUpdates();
Romain Guy40543602013-06-12 15:31:28 -0700155 ANDROID_API void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700156
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500157 ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom,
158 const SkPaint* paint, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700159
Chris Craikd90144d2013-03-19 15:03:48 -0700160 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500161 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700162
John Reck4f02bf42014-01-03 18:09:17 -0800163 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700164 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craikd218a922014-01-02 17:13:34 -0800165 virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
166 const SkPaint* paint);
167 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
168 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
169 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
170 const SkPaint* paint);
171 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700172 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800173 float dstRight, float dstBottom, const SkPaint* paint);
174 virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
175 const SkPaint* paint);
176 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
177 const float* vertices, const int* colors, const SkPaint* paint);
178 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
179 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
180 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
181 float left, float top, float right, float bottom, const SkPaint* paint);
182 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
183 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700184 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800185 virtual status_t drawRect(float left, float top, float right, float bottom,
186 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700187 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800188 float rx, float ry, const SkPaint* paint);
189 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
190 virtual status_t drawOval(float left, float top, float right, float bottom,
191 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700192 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800193 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
194 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
195 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
196 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
197 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
198 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700199 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800200 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700201 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800202 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800203 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800204 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700205
Chris Craikf57776b2013-10-25 18:30:17 -0700206 status_t drawShadow(const mat4& casterTransform, float casterAlpha,
Chris Craik15a07a22014-01-26 13:43:53 -0800207 const SkPath* casterOutline);
Chris Craikf57776b2013-10-25 18:30:17 -0700208
Romain Guy4aa90572010-09-26 18:40:37 -0700209 virtual void resetShader();
210 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700211
Romain Guy4aa90572010-09-26 18:40:37 -0700212 virtual void resetColorFilter();
213 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700214
Romain Guy4aa90572010-09-26 18:40:37 -0700215 virtual void resetShadow();
216 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700217
Romain Guy5ff9df62012-01-23 17:09:05 -0800218 virtual void resetPaintFilter();
219 virtual void setupPaintFilter(int clearBits, int setBits);
220
Chris Craik16ecda52013-03-29 10:59:59 -0700221 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
222 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
223
Chris Craikd218a922014-01-02 17:13:34 -0800224 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800225
Chris Craik5e49b302013-07-30 19:05:20 -0700226 /**
227 * Store the current display state (most importantly, the current clip and transform), and
228 * additionally map the state's bounds from local to window coordinates.
229 *
230 * Returns true if quick-rejected
231 */
Chris Craikff785832013-03-08 13:12:16 -0800232 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800233 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700234 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800235
Chris Craikd90144d2013-03-19 15:03:48 -0700236 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
237 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
238
Romain Guy672433d2013-01-04 19:05:13 -0800239 ANDROID_API bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800240 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800241 }
242
Romain Guy0f667532013-03-01 14:31:04 -0800243 Caches& getCaches() {
244 return mCaches;
245 }
246
Chris Craikff785832013-03-08 13:12:16 -0800247 // simple rect clip
248 bool isCurrentClipSimple() {
249 return mSnapshot->clipRegion->isEmpty();
250 }
251
Chris Craikd6b65f62014-01-01 14:45:21 -0800252 int getViewportWidth() { return currentSnapshot()->viewport.getWidth(); }
253 int getViewportHeight() { return currentSnapshot()->viewport.getHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700254
Romain Guy17112ad2012-08-07 11:24:39 -0700255 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700256 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700257 * with other alpha values when drawing primitives.
258 */
Chris Craika08f95c2013-03-15 17:24:33 -0700259 void scaleAlpha(float alpha) {
260 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700261 }
262
263 /**
Romain Guy0f667532013-03-01 14:31:04 -0800264 * Inserts a named event marker in the stream of GL commands.
265 */
266 void eventMark(const char* name) const;
267
268 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700269 * Inserts a named group marker in the stream of GL commands. This marker
270 * can be used by tools to group commands into logical groups. A call to
271 * this method must always be followed later on by a call to endMark().
272 */
Romain Guy13631f32012-01-30 17:41:55 -0800273 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700274
275 /**
276 * Closes the last group marker opened by startMark().
277 */
Romain Guy13631f32012-01-30 17:41:55 -0800278 void endMark() const;
279
Chet Haased15ebf22012-09-05 11:40:29 -0700280 /**
281 * Gets the alpha and xfermode out of a paint object. If the paint is null
282 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700283 * not multiply the paint's alpha by the current snapshot's alpha, and does
284 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700285 *
286 * @param paint The paint to extract values from
287 * @param alpha Where to store the resulting alpha
288 * @param mode Where to store the resulting xfermode
289 */
Chris Craikd218a922014-01-02 17:13:34 -0800290 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800291 *mode = getXfermodeDirect(paint);
292 *alpha = getAlphaDirect(paint);
293 }
Chet Haased15ebf22012-09-05 11:40:29 -0700294
Chris Craikd218a922014-01-02 17:13:34 -0800295 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800296 if (!paint) return SkXfermode::kSrcOver_Mode;
297 return getXfermode(paint->getXfermode());
298 }
299
Chris Craikc1c5f082013-09-11 16:23:37 -0700300 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800301 if (!paint) return 255;
302 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700303 }
304
Romain Guy624234f2013-03-05 16:43:31 -0800305 /**
306 * Return the best transform to use to rasterize text given a full
307 * transform matrix.
308 */
309 mat4 findBestFontTransform(const mat4& transform) const;
310
Chris Craik527a3aa2013-03-04 10:19:31 -0800311#if DEBUG_MERGE_BEHAVIOR
312 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
313 mCaches.setScissorEnabled(false);
314
315 // should only be called outside of other draw ops, so stencil can only be in test state
316 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
317 mCaches.stencil.disable();
318
319 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
320
321 if (stencilWasEnabled) mCaches.stencil.enableTest();
322 }
323#endif
324
Romain Guye2d345e2010-09-24 18:39:22 -0700325protected:
326 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700327 * Computes the projection matrix, initialize the first snapshot
328 * and stores the dimensions of the render target.
329 */
330 void initViewport(int width, int height);
331
332 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700333 * Perform the setup specific to a frame. This method does not
334 * issue any OpenGL commands.
335 */
336 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
337
338 /**
339 * Indicates the start of rendering. This method will setup the
340 * initial OpenGL state (viewport, clearing the buffer, etc.)
341 */
342 status_t startFrame();
343
344 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700345 * Clears the underlying surface if needed.
346 */
347 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
348
349 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700350 * Call this method after updating a layer during a drawing pass.
351 */
352 void resumeAfterLayer();
353
354 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800355 * This method is called whenever a stencil buffer is required. Subclasses
356 * should override this method and call attachStencilBufferToLayer() on the
357 * appropriate layer(s).
358 */
359 virtual void ensureStencilBuffer();
360
361 /**
362 * Obtains a stencil render buffer (allocating it if necessary) and
363 * attaches it to the specified layer.
364 */
365 void attachStencilBufferToLayer(Layer* layer);
366
Chris Craikf0a59072013-11-19 18:00:46 -0800367 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800368 const SkPaint* paint = NULL);
369 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800370 return quickRejectSetupScissor(bounds.left, bounds.top,
371 bounds.right, bounds.bottom, paint);
372 }
373
Romain Guy8ce00302013-01-15 18:51:42 -0800374 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700375 * Compose the layer defined in the current snapshot with the layer
376 * defined by the previous snapshot.
377 *
378 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
379 *
380 * @param curent The current snapshot containing the layer to compose
381 * @param previous The previous snapshot to compose the current layer with
382 */
Chris Craik14e51302013-12-30 15:32:54 -0800383 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700384
Romain Guyada830f2011-01-13 12:13:20 -0800385 /**
Romain Guyf219da52011-01-16 12:54:25 -0800386 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800387 */
Romain Guyf219da52011-01-16 12:54:25 -0800388 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800389
Romain Guy42f3a4b2011-01-19 13:42:26 -0800390 /**
391 * Returns the region of the current layer.
392 */
Romain Guy624234f2013-03-05 16:43:31 -0800393 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800394 return mSnapshot->region;
395 }
396
Romain Guy42f3a4b2011-01-19 13:42:26 -0800397 /**
398 * Indicates whether rendering is currently targeted at a layer.
399 */
Romain Guy624234f2013-03-05 16:43:31 -0800400 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800401 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
402 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800403
Romain Guy42f3a4b2011-01-19 13:42:26 -0800404 /**
405 * Returns the name of the FBO this renderer is rendering into.
406 */
Chris Craik14e51302013-12-30 15:32:54 -0800407 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800408 return 0;
409 }
410
Romain Guy77a81162011-06-14 16:45:55 -0700411 /**
412 * Renders the specified layer as a textured quad.
413 *
414 * @param layer The layer to render
415 * @param rect The bounds of the layer
416 */
417 void drawTextureLayer(Layer* layer, const Rect& rect);
418
Romain Guybe6f9dc2012-07-16 12:41:17 -0700419 /**
420 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700421 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
422 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700423 *
424 * @param paint The paint to extract values from
425 * @param alpha Where to store the resulting alpha
426 * @param mode Where to store the resulting xfermode
427 */
Chris Craikd218a922014-01-02 17:13:34 -0800428 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700429
430 /**
431 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
432 *
433 * @param layer The layer from which the alpha is extracted
434 */
435 inline float getLayerAlpha(Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700436
437 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700438 * Safely retrieves the mode from the specified xfermode. If the specified
439 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
440 */
441 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
442 SkXfermode::Mode resultMode;
443 if (!SkXfermode::AsMode(mode, &resultMode)) {
444 resultMode = SkXfermode::kSrcOver_Mode;
445 }
446 return resultMode;
447 }
448
Romain Guy11cb6422012-09-21 00:39:43 -0700449 /**
450 * Set to true to suppress error checks at the end of a frame.
451 */
Romain Guy624234f2013-03-05 16:43:31 -0800452 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700453 return false;
454 }
455
Romain Guy85bf02f2010-06-22 13:11:24 -0700456private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700457 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800458 * Discards the content of the framebuffer if supported by the driver.
459 * This method should be called at the beginning of a frame to optimize
460 * rendering on some tiler architectures.
461 */
462 void discardFramebuffer(float left, float top, float right, float bottom);
463
464 /**
Romain Guyddf74372012-05-22 14:07:07 -0700465 * Ensures the state of the renderer is the same as the state of
466 * the GL context.
467 */
468 void syncState();
469
470 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700471 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800472 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700473 * This method needs to be invoked every time getTargetFbo() is
474 * bound again.
475 */
Chris Craikd6b65f62014-01-01 14:45:21 -0800476 void startTilingCurrentClip(bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700477
478 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800479 * Tells the GPU what part of the screen is about to be redrawn.
480 * This method needs to be invoked every time getTargetFbo() is
481 * bound again.
482 */
483 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
484
485 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700486 * Tells the GPU that we are done drawing the frame or that we
487 * are switching to another render target.
488 */
489 void endTiling();
490
Chris Craik14e51302013-12-30 15:32:54 -0800491 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700492
Romain Guy5cbbce52010-06-27 22:59:20 -0700493 /**
494 * Sets the clipping rectangle using glScissor. The clip is defined by
495 * the current snapshot's clipRect member.
496 */
Romain Guybb9524b2010-06-22 18:56:38 -0700497 void setScissorFromClip();
498
Romain Guy5cbbce52010-06-27 22:59:20 -0700499 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800500 * Sets the clipping region using the stencil buffer. The clip region
501 * is defined by the current snapshot's clipRegion member.
502 */
503 void setStencilFromClip();
504
505 /**
Chris Craik408eb122013-03-26 18:55:15 -0700506 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700507 */
508 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
509
510 /**
Chris Craik408eb122013-03-26 18:55:15 -0700511 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
512 */
513 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
514 bool fboLayer, int alpha);
515
516 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700517 * Creates a new layer stored in the specified snapshot.
518 *
519 * @param snapshot The snapshot associated with the new layer
520 * @param left The left coordinate of the layer
521 * @param top The top coordinate of the layer
522 * @param right The right coordinate of the layer
523 * @param bottom The bottom coordinate of the layer
524 * @param alpha The translucency of the layer
525 * @param mode The blending mode of the layer
526 * @param flags The layer save flags
527 *
528 * @return True if the layer was successfully created, false otherwise
529 */
Chet Haased48885a2012-08-28 17:43:28 -0700530 bool createLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500531 const SkPaint* paint, int flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700532
533 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700534 * Creates a new layer stored in the specified snapshot as an FBO.
535 *
536 * @param layer The layer to store as an FBO
537 * @param snapshot The snapshot associated with the new layer
538 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700539 */
Chris Craike63f7c622013-10-17 10:30:55 -0700540 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700541
542 /**
543 * Compose the specified layer as a region.
544 *
545 * @param layer The layer to compose
546 * @param rect The layer's bounds
547 */
548 void composeLayerRegion(Layer* layer, const Rect& rect);
549
550 /**
551 * Compose the specified layer as a simple rectangle.
552 *
553 * @param layer The layer to compose
554 * @param rect The layer's bounds
555 * @param swap If true, the source and destination are swapped
556 */
557 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
558
Romain Guy54be1cd2011-06-13 19:04:27 -0700559 /**
560 * Clears all the regions corresponding to the current list of layers.
561 * This method MUST be invoked before any drawing operation.
562 */
563 void clearLayerRegions();
564
565 /**
Romain Guyf219da52011-01-16 12:54:25 -0800566 * Mark the layer as dirty at the specified coordinates. The coordinates
567 * are transformed with the supplied matrix.
568 */
569 void dirtyLayer(const float left, const float top,
570 const float right, const float bottom, const mat4 transform);
571
572 /**
573 * Mark the layer as dirty at the specified coordinates.
574 */
575 void dirtyLayer(const float left, const float top,
576 const float right, const float bottom);
577
578 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700579 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800580 * are transformed by the current snapshot's transform matrix unless specified
581 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700582 *
583 * @param left The left coordinate of the rectangle
584 * @param top The top coordinate of the rectangle
585 * @param right The right coordinate of the rectangle
586 * @param bottom The bottom coordinate of the rectangle
587 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700588 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700589 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700590 */
Romain Guy026c5e162010-06-28 17:12:22 -0700591 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700592 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700593
Romain Guy54be1cd2011-06-13 19:04:27 -0700594 /**
Romain Guy735738c2012-12-03 12:34:51 -0800595 * Draws a series of colored rectangles with the specified color. The specified
596 * coordinates are transformed by the current snapshot's transform matrix unless
597 * specified otherwise.
598 *
599 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
600 * per rectangle
601 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
602 * @param mode The Skia xfermode to use
603 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800604 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800605 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800606 */
607 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800608 SkXfermode::Mode mode, bool ignoreTransform = false,
609 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800610
611 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700612 * Draws the shape represented by the specified path texture.
613 * This method invokes drawPathTexture() but takes into account
614 * the extra left/top offset and the texture offset to correctly
615 * position the final shape.
616 *
617 * @param left The left coordinate of the shape to render
618 * @param top The top coordinate of the shape to render
619 * @param texture The texture reprsenting the shape
620 * @param paint The paint to draw the shape with
621 */
Chris Craikd218a922014-01-02 17:13:34 -0800622 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700623
624 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700625 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
626 * different compositing rules.
627 *
628 * @param texture The texture to draw with
629 * @param left The x coordinate of the bitmap
630 * @param top The y coordinate of the bitmap
631 * @param paint The paint to render with
632 */
Chris Craikd218a922014-01-02 17:13:34 -0800633 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700634
Romain Guy54be1cd2011-06-13 19:04:27 -0700635 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800636 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
637 *
638 * @param vertexBuffer The VertexBuffer to be drawn
639 * @param paint The paint to render with
640 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
641 */
Chris Craikd218a922014-01-02 17:13:34 -0800642 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, const SkPaint* paint,
Chris Craik65cd6122012-12-10 17:56:27 -0800643 bool useOffset = false);
644
645 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700646 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700647 *
Chris Craik710f46d2012-09-17 17:25:49 -0700648 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700649 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700650 */
Chris Craikd218a922014-01-02 17:13:34 -0800651 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700652
Romain Guy5cbbce52010-06-27 22:59:20 -0700653 /**
654 * Draws a textured rectangle with the specified texture. The specified coordinates
655 * are transformed by the current snapshot's transform matrix.
656 *
657 * @param left The left coordinate of the rectangle
658 * @param top The top coordinate of the rectangle
659 * @param right The right coordinate of the rectangle
660 * @param bottom The bottom coordinate of the rectangle
661 * @param texture The texture name to map onto the rectangle
662 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700663 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700664 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700665 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700666 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700667 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700668
Romain Guy026c5e162010-06-28 17:12:22 -0700669 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700670 * Draws a textured rectangle with the specified texture. The specified coordinates
671 * are transformed by the current snapshot's transform matrix.
672 *
673 * @param left The left coordinate of the rectangle
674 * @param top The top coordinate of the rectangle
675 * @param right The right coordinate of the rectangle
676 * @param bottom The bottom coordinate of the rectangle
677 * @param texture The texture to use
678 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700679 */
Romain Guya9794742010-07-13 11:37:54 -0700680 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800681 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700682
683 /**
Romain Guy03750a02010-10-18 14:06:08 -0700684 * Draws a textured mesh with the specified texture. If the indices are omitted,
685 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
686 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700687 *
688 * @param left The left coordinate of the rectangle
689 * @param top The top coordinate of the rectangle
690 * @param right The right coordinate of the rectangle
691 * @param bottom The bottom coordinate of the rectangle
692 * @param texture The texture name to map onto the rectangle
693 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
694 * @param mode The blending mode
695 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700696 * @param vertices The vertices that define the mesh
697 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700698 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700699 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
700 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700701 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800702 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700703 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700704 */
705 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700706 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700707 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700708 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800709 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700710
Romain Guy3b748a42013-04-17 18:54:38 -0700711 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
712 float alpha, SkXfermode::Mode mode, bool blend,
713 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
714 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800715 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700716
Romain Guy886b2752013-01-04 12:26:18 -0800717 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
718 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
719 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800720 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
721 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800722
Romain Guyf7f93552010-07-08 19:17:03 -0700723 /**
Romain Guy448455f2013-07-22 13:57:50 -0700724 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
725 * If the number of vertices to draw exceeds the number of indices we have
726 * pre-allocated, this method will generate several glDrawElements() calls.
727 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800728 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700729
730 /**
Romain Guy0a417492010-08-16 20:26:20 -0700731 * Draws text underline and strike-through if needed.
732 *
733 * @param text The text to decor
734 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700735 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700736 * @param x The x coordinate where the text will be drawn
737 * @param y The y coordinate where the text will be drawn
738 * @param paint The paint to draw the text with
739 */
Chris Craikd218a922014-01-02 17:13:34 -0800740 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700741
Raph Levien416a8472012-07-19 22:48:17 -0700742 /**
743 * Draws shadow layer on text (with optional positions).
744 *
745 * @param paint The paint to draw the shadow with
746 * @param text The text to draw
747 * @param bytesCount The number of bytes in the text
748 * @param count The number of glyphs in the text
749 * @param positions The x, y positions of individual glyphs (or NULL)
750 * @param fontRenderer The font renderer object
751 * @param alpha The alpha value for drawing the shadow
752 * @param mode The xfermode for drawing the shadow
753 * @param x The x coordinate where the shadow will be drawn
754 * @param y The y coordinate where the shadow will be drawn
755 */
Chris Craikd218a922014-01-02 17:13:34 -0800756 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Raph Levien416a8472012-07-19 22:48:17 -0700757 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
758 float x, float y);
759
Romain Guy54be1cd2011-06-13 19:04:27 -0700760 /**
761 * Draws a path texture. Path textures are alpha8 bitmaps that need special
762 * compositing to apply colors/filters/etc.
763 *
764 * @param texture The texture to render
765 * @param x The x coordinate where the texture will be drawn
766 * @param y The y coordinate where the texture will be drawn
767 * @param paint The paint to draw the texture with
768 */
Chris Craikd218a922014-01-02 17:13:34 -0800769 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800770
Romain Guy1e45aae2010-08-13 19:39:53 -0700771 /**
Romain Guyac670c02010-07-27 17:39:27 -0700772 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700773 * back to default is achieved by calling:
774 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700775 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700776 *
777 * @param u1 The left coordinate of the texture
778 * @param v1 The bottom coordinate of the texture
779 * @param u2 The right coordinate of the texture
780 * @param v2 The top coordinate of the texture
781 */
782 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
783
Romain Guy8ba548f2010-06-30 19:21:21 -0700784 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800785 * Returns true if the specified paint will draw invisible text.
786 */
787 bool canSkipText(const SkPaint* paint) const;
788
789 /**
Romain Guy746b7402010-10-26 16:27:31 -0700790 * Binds the specified texture. The texture unit must have been selected
791 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700792 */
Romain Guy746b7402010-10-26 16:27:31 -0700793 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700794 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700795 }
796
797 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700798 * Binds the specified EGLImage texture. The texture unit must have been selected
799 * prior to calling this method.
800 */
801 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700802 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700803 }
804
805 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700806 * Enable or disable blending as necessary. This function sets the appropriate
807 * blend function based on the specified xfermode.
808 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700809 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
810 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700811
Romain Guyf607bdc2010-09-10 19:20:06 -0700812 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700813 * Use the specified program with the current GL context. If the program is already
814 * in use, it will not be bound again. If it is not in use, the current program is
815 * marked unused and the specified program becomes used and becomes the new
816 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700817 *
Romain Guyd27977d2010-07-14 19:18:51 -0700818 * @param program The program to use
819 *
820 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700821 */
Romain Guy889f8d12010-07-29 14:37:42 -0700822 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700823
Romain Guy746b7402010-10-26 16:27:31 -0700824 /**
825 * Invoked before any drawing operation. This sets required state.
826 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700827 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700828
Romain Guy70ca14e2010-12-13 18:24:33 -0800829 /**
830 * Various methods to setup OpenGL rendering.
831 */
832 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800833 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700834 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800835 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700836 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800837 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800838 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800839 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700840 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800841 void setupDrawShader();
842 void setupDrawColorFilter();
843 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
844 bool swapSrcDst = false);
845 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
846 bool swapSrcDst = false);
847 void setupDrawProgram();
848 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800849
850 /**
851 * Setup the current program matrices based upon the nature of the geometry.
852 *
853 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
854 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
855 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
856 * transformations are stored in the modelView matrix and uploaded to the shader.
857 *
858 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800859 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800860 *
861 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
862 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
863 * or when simple translation has been extracted)
864 */
865 void setupDrawModelView(ModelViewMode mode, bool offset,
866 float left, float top, float right, float bottom, bool ignoreTransform = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800867 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800868 void setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800869 void setupDrawShaderUniforms(bool ignoreTransform = false);
870 void setupDrawColorFilterUniforms();
871 void setupDrawSimpleMesh();
872 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700873 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700874 void setupDrawTextureTransform();
875 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700876 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800877 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
878 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
879 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700880 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700881 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700882
Romain Guy11cb6422012-09-21 00:39:43 -0700883 bool updateLayer(Layer* layer, bool inFrame);
884 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700885 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700886
Chris Craike63f7c622013-10-17 10:30:55 -0700887#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700888 /**
889 * Renders the specified region as a series of rectangles. This method
890 * is used for debugging only.
891 */
Chris Craike63f7c622013-10-17 10:30:55 -0700892 void drawRegionRectsDebug(const Region& region);
893#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800894
Romain Guy8ce00302013-01-15 18:51:42 -0800895 /**
896 * Renders the specified region as a series of rectangles. The region
897 * must be in screen-space coordinates.
898 */
899 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
900 bool dirty = false);
901
902 /**
903 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
904 * is turned on.
905 */
906 void debugClip();
907
Romain Guy7c450aa2012-09-21 19:15:00 -0700908 void debugOverdraw(bool enable, bool clear);
909 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700910 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700911
Romain Guy746b7402010-10-26 16:27:31 -0700912 /**
913 * Should be invoked every time the glScissor is modified.
914 */
915 inline void dirtyClip() {
916 mDirtyClip = true;
917 }
918
Romain Guy3b748a42013-04-17 18:54:38 -0700919 inline const UvMapper& getMapper(const Texture* texture) {
920 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
921 }
922
923 /**
924 * Returns a texture object for the specified bitmap. The texture can
925 * come from the texture cache or an atlas. If this method returns
926 * NULL, the texture could not be found and/or allocated.
927 */
Chris Craikd218a922014-01-02 17:13:34 -0800928 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700929
Chris Craikf57776b2013-10-25 18:30:17 -0700930 // Matrix used for view/projection in shaders
931 mat4 mViewProjMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700932
Chris Craik4063a0e2013-11-15 16:06:56 -0800933 /**
934 * Model-view matrix used to position/size objects
935 *
936 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
937 * currentTransform().
938 *
939 * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
940 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
941 * mModelView will reflect a translation and scale, e.g. the translation and scale required to
942 * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
943 * bitmap.
944 *
945 * Used as input to SkiaShader transformation.
946 */
Romain Guyc7d53492010-06-25 13:41:57 -0700947 mat4 mModelView;
948
Romain Guy2b7028e2012-09-19 17:25:38 -0700949 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700950 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700951 // Is the target render surface opaque
952 bool mOpaque;
953 // Is a frame currently being rendered
954 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700955
Romain Guy026c5e162010-06-28 17:12:22 -0700956 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700957 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700958
Romain Guy3b748a42013-04-17 18:54:38 -0700959 // Default UV mapper
960 const UvMapper mUvMapper;
961
Chris Craikc3566d02013-02-04 16:16:33 -0800962 // shader, filters, and shadow
963 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800964 SkPaint mFilteredPaint;
965
Romain Guy82ba8142010-07-09 13:25:56 -0700966 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700967 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800968 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700969
Romain Guy8f3b8e32012-03-27 16:33:45 -0700970 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700971 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700972 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700973 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700974 // List of layers to update at the beginning of a frame
975 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700976
Romain Guy70ca14e2010-12-13 18:24:33 -0800977 // The following fields are used to setup drawing
978 // Used to describe the shaders to generate
979 ProgramDescription mDescription;
980 // Color description
981 bool mColorSet;
982 float mColorA, mColorR, mColorG, mColorB;
983 // Indicates that the shader should get a color
984 bool mSetShaderColor;
985 // Current texture unit
986 GLuint mTextureUnit;
987 // Track dirty regions, true by default
988 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700989 // Indicate whether we are drawing an opaque frame
990 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800991
Romain Guy87e2f7572012-09-24 11:37:12 -0700992 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
993 // Properties.h
994 bool mScissorOptimizationDisabled;
995
Romain Guy54c1a642012-09-27 17:55:46 -0700996 // No-ops start/endTiling when set
997 bool mSuppressTiling;
998
Romain Guy78dd96d2013-05-03 14:24:16 -0700999 // If true, this renderer will setup drawing to emulate
1000 // an increment stencil buffer in the color buffer
1001 bool mCountOverdraw;
1002 float mOverdraw;
1003
Romain Guyb051e892010-09-28 19:09:36 -07001004 friend class DisplayListRenderer;
Romain Guy96885eb2013-03-26 15:05:58 -07001005 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001006 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001007 friend class DrawBitmapOp;
1008 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001009
Romain Guybb9524b2010-06-22 18:56:38 -07001010}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001011
Romain Guy9d5316e2010-06-24 19:30:36 -07001012}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001013}; // namespace android
1014
Romain Guy5b3b3522010-10-27 18:57:51 -07001015#endif // ANDROID_HWUI_OPENGL_RENDERER_H