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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080047#include "Snapshot.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040048#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
John Reck52244ff2014-05-01 21:27:37 -070052#include "CanvasProperty.h"
Romain Guybb9524b2010-06-22 18:56:38 -070053
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040054class SkShader;
55
Romain Guye4d01122010-06-16 18:44:05 -070056namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070057namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058
Chris Craikb4589422013-12-26 15:13:13 -080059class DeferredDisplayState;
John Reck3b202512014-06-23 13:13:08 -070060class RenderState;
John Recke18264b2014-03-12 13:56:30 -070061class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080062class TextSetupFunctor;
63class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080064
Chris Craikc3566d02013-02-04 16:16:33 -080065struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070066 DrawModifiers() {
67 reset();
68 }
69
70 void reset() {
71 memset(this, 0, sizeof(DrawModifiers));
72 }
73
Chris Craik16ecda52013-03-29 10:59:59 -070074 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080075
Chris Craikc3566d02013-02-04 16:16:33 -080076 // Draw filters
77 bool mHasDrawFilter;
78 int mPaintFilterClearBits;
79 int mPaintFilterSetBits;
80};
81
Chris Craikff785832013-03-08 13:12:16 -080082enum StateDeferFlags {
83 kStateDeferFlag_Draw = 0x1,
84 kStateDeferFlag_Clip = 0x2
85};
86
Chris Craik28ce94a2013-05-31 11:38:03 -070087enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070088 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070089 kClipSide_Left = 0x1,
90 kClipSide_Top = 0x2,
91 kClipSide_Right = 0x4,
92 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070093 kClipSide_Full = 0xF,
94 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070095};
96
Chris Craikbf759452014-08-11 16:00:44 -070097enum VertexBufferDisplayFlags {
98 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070099 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -0700100};
101
Chris Craik4063a0e2013-11-15 16:06:56 -0800102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107 /**
108 * Used when the model view should simply translate geometry passed to the shader. The resulting
109 * matrix will be a simple translation.
110 */
111 kModelViewMode_Translate = 0,
112
113 /**
114 * Used when the model view should translate and scale geometry. The resulting matrix will be a
115 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116 */
117 kModelViewMode_TranslateAndScale = 1,
118};
119
Romain Guyf6a11b82010-06-23 17:47:49 -0700120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Renderer
122///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700123/**
Chris Craik14e51302013-12-30 15:32:54 -0800124 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 */
Chris Craik14e51302013-12-30 15:32:54 -0800126class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700127public:
John Reck3b202512014-06-23 13:13:08 -0700128 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700129 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700130
John Reck3b202512014-06-23 13:13:08 -0700131 void initProperties();
Chris Craik058fc642014-07-23 18:19:28 -0700132 void initLight(const Vector3& lightCenter, float lightRadius,
133 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Romain Guy87e2f7572012-09-24 11:37:12 -0700134
Chris Craik797b95b2014-05-20 18:10:25 -0700135 virtual void onViewportInitialized();
Romain Guy7c25aab2012-10-18 15:05:02 -0700136 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700137 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700138
Romain Guy8f3b8e32012-03-27 16:33:45 -0700139 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700140
John Reck3b202512014-06-23 13:13:08 -0700141 void pushLayerUpdate(Layer* layer);
142 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700143 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700144 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700145
John Reck3b202512014-06-23 13:13:08 -0700146 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700147 const SkPaint* paint, int flags) {
148 return saveLayer(left, top, right, bottom, paint, flags, NULL);
149 }
150
151 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
152 // created, which will in turn clip to that mask when drawn back/restored.
153 int saveLayer(float left, float top, float right, float bottom,
154 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700155
Chris Craikd90144d2013-03-19 15:03:48 -0700156 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500157 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700158
Chris Craika7090e02014-06-20 16:01:00 -0700159 virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700160 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craik79647502014-08-06 13:42:24 -0700161 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800162 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
163 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800164 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700165 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800166 float dstRight, float dstBottom, const SkPaint* paint);
Chris Craik79647502014-08-06 13:42:24 -0700167 virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
Chris Craikd218a922014-01-02 17:13:34 -0800168 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
169 const float* vertices, const int* colors, const SkPaint* paint);
170 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
171 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
172 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
173 float left, float top, float right, float bottom, const SkPaint* paint);
174 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
175 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700176 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800177 virtual status_t drawRect(float left, float top, float right, float bottom,
178 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700179 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800180 float rx, float ry, const SkPaint* paint);
181 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
182 virtual status_t drawOval(float left, float top, float right, float bottom,
183 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700184 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800185 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
186 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
187 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
188 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
189 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
190 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700191 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800192 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700193 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800194 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800195 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800196 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700197
Chris Craik05f3d6e2014-06-02 16:27:04 -0700198 status_t drawShadow(float casterAlpha,
199 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700200
Romain Guy5ff9df62012-01-23 17:09:05 -0800201 virtual void resetPaintFilter();
202 virtual void setupPaintFilter(int clearBits, int setBits);
203
Chris Craik16ecda52013-03-29 10:59:59 -0700204 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
205 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
206
Chris Craikd218a922014-01-02 17:13:34 -0800207 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800208
Chris Craik5e49b302013-07-30 19:05:20 -0700209 /**
210 * Store the current display state (most importantly, the current clip and transform), and
211 * additionally map the state's bounds from local to window coordinates.
212 *
213 * Returns true if quick-rejected
214 */
Chris Craikff785832013-03-08 13:12:16 -0800215 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800216 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700217 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800218
Chris Craikd90144d2013-03-19 15:03:48 -0700219 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
220 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
221
John Reck3b202512014-06-23 13:13:08 -0700222 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800223 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800224 }
225
Romain Guy0f667532013-03-01 14:31:04 -0800226 Caches& getCaches() {
227 return mCaches;
228 }
229
Chris Craikff785832013-03-08 13:12:16 -0800230 // simple rect clip
231 bool isCurrentClipSimple() {
232 return mSnapshot->clipRegion->isEmpty();
233 }
234
Chris Craika64a2be2014-05-14 14:17:01 -0700235 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
236 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700237
Romain Guy17112ad2012-08-07 11:24:39 -0700238 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700239 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700240 * with other alpha values when drawing primitives.
241 */
Chris Craika08f95c2013-03-15 17:24:33 -0700242 void scaleAlpha(float alpha) {
243 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700244 }
245
246 /**
Romain Guy0f667532013-03-01 14:31:04 -0800247 * Inserts a named event marker in the stream of GL commands.
248 */
249 void eventMark(const char* name) const;
250
251 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700252 * Inserts a formatted event marker in the stream of GL commands.
253 */
254 void eventMarkDEBUG(const char *fmt, ...) const;
255
256 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700257 * Inserts a named group marker in the stream of GL commands. This marker
258 * can be used by tools to group commands into logical groups. A call to
259 * this method must always be followed later on by a call to endMark().
260 */
Romain Guy13631f32012-01-30 17:41:55 -0800261 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700262
263 /**
264 * Closes the last group marker opened by startMark().
265 */
Romain Guy13631f32012-01-30 17:41:55 -0800266 void endMark() const;
267
Chet Haased15ebf22012-09-05 11:40:29 -0700268 /**
269 * Gets the alpha and xfermode out of a paint object. If the paint is null
270 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700271 * not multiply the paint's alpha by the current snapshot's alpha, and does
272 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700273 *
274 * @param paint The paint to extract values from
275 * @param alpha Where to store the resulting alpha
276 * @param mode Where to store the resulting xfermode
277 */
Chris Craikd218a922014-01-02 17:13:34 -0800278 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800279 *mode = getXfermodeDirect(paint);
280 *alpha = getAlphaDirect(paint);
281 }
Chet Haased15ebf22012-09-05 11:40:29 -0700282
Chris Craikd218a922014-01-02 17:13:34 -0800283 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800284 if (!paint) return SkXfermode::kSrcOver_Mode;
285 return getXfermode(paint->getXfermode());
286 }
287
Chris Craikc1c5f082013-09-11 16:23:37 -0700288 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800289 if (!paint) return 255;
290 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700291 }
292
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400293 struct TextShadow {
294 SkScalar radius;
295 float dx;
296 float dy;
297 SkColor color;
298 };
299
300 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
301 SkDrawLooper::BlurShadowRec blur;
302 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
303 if (textShadow) {
304 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
305 textShadow->dx = blur.fOffset.fX;
306 textShadow->dy = blur.fOffset.fY;
307 textShadow->color = blur.fColor;
308 }
309 return true;
310 }
311 return false;
312 }
313
314 static inline bool hasTextShadow(const SkPaint* paint) {
315 return getTextShadow(paint, NULL);
316 }
317
Romain Guy624234f2013-03-05 16:43:31 -0800318 /**
Chris Craik59744b72014-07-01 17:56:52 -0700319 * Build the best transform to use to rasterize text given a full
320 * transform matrix, and whether filteration is needed.
321 *
322 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800323 */
Chris Craik59744b72014-07-01 17:56:52 -0700324 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800325
Chris Craik527a3aa2013-03-04 10:19:31 -0800326#if DEBUG_MERGE_BEHAVIOR
327 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
328 mCaches.setScissorEnabled(false);
329
330 // should only be called outside of other draw ops, so stencil can only be in test state
331 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
332 mCaches.stencil.disable();
333
334 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
335
336 if (stencilWasEnabled) mCaches.stencil.enableTest();
337 }
338#endif
339
Chris Craik69e5adf2014-08-14 13:34:01 -0700340 const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700341 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700342 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
343 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700344
Romain Guye2d345e2010-09-24 18:39:22 -0700345protected:
346 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700347 * Perform the setup specific to a frame. This method does not
348 * issue any OpenGL commands.
349 */
350 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
351
352 /**
353 * Indicates the start of rendering. This method will setup the
354 * initial OpenGL state (viewport, clearing the buffer, etc.)
355 */
356 status_t startFrame();
357
358 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700359 * Clears the underlying surface if needed.
360 */
361 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
362
363 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700364 * Call this method after updating a layer during a drawing pass.
365 */
366 void resumeAfterLayer();
367
368 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800369 * This method is called whenever a stencil buffer is required. Subclasses
370 * should override this method and call attachStencilBufferToLayer() on the
371 * appropriate layer(s).
372 */
373 virtual void ensureStencilBuffer();
374
375 /**
376 * Obtains a stencil render buffer (allocating it if necessary) and
377 * attaches it to the specified layer.
378 */
379 void attachStencilBufferToLayer(Layer* layer);
380
Chris Craikf0a59072013-11-19 18:00:46 -0800381 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800382 const SkPaint* paint = NULL);
383 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800384 return quickRejectSetupScissor(bounds.left, bounds.top,
385 bounds.right, bounds.bottom, paint);
386 }
387
Romain Guy8ce00302013-01-15 18:51:42 -0800388 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700389 * Compose the layer defined in the current snapshot with the layer
390 * defined by the previous snapshot.
391 *
392 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
393 *
394 * @param curent The current snapshot containing the layer to compose
395 * @param previous The previous snapshot to compose the current layer with
396 */
Chris Craik14e51302013-12-30 15:32:54 -0800397 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700398
Romain Guyada830f2011-01-13 12:13:20 -0800399 /**
Romain Guyf219da52011-01-16 12:54:25 -0800400 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800401 */
Romain Guyf219da52011-01-16 12:54:25 -0800402 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800403
Romain Guy42f3a4b2011-01-19 13:42:26 -0800404 /**
405 * Returns the region of the current layer.
406 */
Romain Guy624234f2013-03-05 16:43:31 -0800407 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800408 return mSnapshot->region;
409 }
410
Romain Guy42f3a4b2011-01-19 13:42:26 -0800411 /**
412 * Indicates whether rendering is currently targeted at a layer.
413 */
Romain Guy624234f2013-03-05 16:43:31 -0800414 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800415 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
416 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800417
Romain Guy42f3a4b2011-01-19 13:42:26 -0800418 /**
419 * Returns the name of the FBO this renderer is rendering into.
420 */
Chris Craik14e51302013-12-30 15:32:54 -0800421 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800422 return 0;
423 }
424
Romain Guy77a81162011-06-14 16:45:55 -0700425 /**
426 * Renders the specified layer as a textured quad.
427 *
428 * @param layer The layer to render
429 * @param rect The bounds of the layer
430 */
431 void drawTextureLayer(Layer* layer, const Rect& rect);
432
Romain Guybe6f9dc2012-07-16 12:41:17 -0700433 /**
434 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700435 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
436 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700437 *
438 * @param paint The paint to extract values from
439 * @param alpha Where to store the resulting alpha
440 * @param mode Where to store the resulting xfermode
441 */
Chris Craikd218a922014-01-02 17:13:34 -0800442 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700443
444 /**
445 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
446 *
447 * @param layer The layer from which the alpha is extracted
448 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500449 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700450
451 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500452 * Safely retrieves the ColorFilter from the given Paint. If the paint is
453 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700454 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500455 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
456 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700457 }
458
Romain Guy11cb6422012-09-21 00:39:43 -0700459 /**
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400460 * Safely retrieves the Shader from the given Paint. If the paint is
461 * null then null is returned.
462 */
463 static inline const SkShader* getShader(const SkPaint* paint) {
464 return paint ? paint->getShader() : NULL;
465 }
466
467 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700468 * Set to true to suppress error checks at the end of a frame.
469 */
Romain Guy624234f2013-03-05 16:43:31 -0800470 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700471 return false;
472 }
473
John Reck3b202512014-06-23 13:13:08 -0700474 inline RenderState& renderState() { return mRenderState; }
475
Romain Guy85bf02f2010-06-22 13:11:24 -0700476private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700477 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800478 * Discards the content of the framebuffer if supported by the driver.
479 * This method should be called at the beginning of a frame to optimize
480 * rendering on some tiler architectures.
481 */
482 void discardFramebuffer(float left, float top, float right, float bottom);
483
484 /**
Romain Guyddf74372012-05-22 14:07:07 -0700485 * Ensures the state of the renderer is the same as the state of
486 * the GL context.
487 */
488 void syncState();
489
490 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700491 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800492 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700493 * This method needs to be invoked every time getTargetFbo() is
494 * bound again.
495 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800496 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700497
498 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800499 * Tells the GPU what part of the screen is about to be redrawn.
500 * This method needs to be invoked every time getTargetFbo() is
501 * bound again.
502 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800503 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800504
505 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700506 * Tells the GPU that we are done drawing the frame or that we
507 * are switching to another render target.
508 */
509 void endTiling();
510
Chris Craik14e51302013-12-30 15:32:54 -0800511 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700512
Romain Guy5cbbce52010-06-27 22:59:20 -0700513 /**
514 * Sets the clipping rectangle using glScissor. The clip is defined by
515 * the current snapshot's clipRect member.
516 */
Romain Guybb9524b2010-06-22 18:56:38 -0700517 void setScissorFromClip();
518
Romain Guy5cbbce52010-06-27 22:59:20 -0700519 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800520 * Sets the clipping region using the stencil buffer. The clip region
521 * is defined by the current snapshot's clipRegion member.
522 */
523 void setStencilFromClip();
524
525 /**
Chris Craik408eb122013-03-26 18:55:15 -0700526 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700527 */
528 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
529
530 /**
Chris Craik408eb122013-03-26 18:55:15 -0700531 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
532 */
533 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
534 bool fboLayer, int alpha);
535
536 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700537 * Creates a new layer stored in the specified snapshot.
538 *
539 * @param snapshot The snapshot associated with the new layer
540 * @param left The left coordinate of the layer
541 * @param top The top coordinate of the layer
542 * @param right The right coordinate of the layer
543 * @param bottom The bottom coordinate of the layer
544 * @param alpha The translucency of the layer
545 * @param mode The blending mode of the layer
546 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700547 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700548 *
549 * @return True if the layer was successfully created, false otherwise
550 */
Chet Haased48885a2012-08-28 17:43:28 -0700551 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700552 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700553
554 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700555 * Creates a new layer stored in the specified snapshot as an FBO.
556 *
557 * @param layer The layer to store as an FBO
558 * @param snapshot The snapshot associated with the new layer
559 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700560 */
Chris Craike63f7c622013-10-17 10:30:55 -0700561 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700562
563 /**
564 * Compose the specified layer as a region.
565 *
566 * @param layer The layer to compose
567 * @param rect The layer's bounds
568 */
569 void composeLayerRegion(Layer* layer, const Rect& rect);
570
571 /**
572 * Compose the specified layer as a simple rectangle.
573 *
574 * @param layer The layer to compose
575 * @param rect The layer's bounds
576 * @param swap If true, the source and destination are swapped
577 */
578 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
579
Romain Guy54be1cd2011-06-13 19:04:27 -0700580 /**
581 * Clears all the regions corresponding to the current list of layers.
582 * This method MUST be invoked before any drawing operation.
583 */
584 void clearLayerRegions();
585
586 /**
Romain Guyf219da52011-01-16 12:54:25 -0800587 * Mark the layer as dirty at the specified coordinates. The coordinates
588 * are transformed with the supplied matrix.
589 */
590 void dirtyLayer(const float left, const float top,
591 const float right, const float bottom, const mat4 transform);
592
593 /**
594 * Mark the layer as dirty at the specified coordinates.
595 */
596 void dirtyLayer(const float left, const float top,
597 const float right, const float bottom);
598
599 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700600 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800601 * are transformed by the current snapshot's transform matrix unless specified
602 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700603 *
604 * @param left The left coordinate of the rectangle
605 * @param top The top coordinate of the rectangle
606 * @param right The right coordinate of the rectangle
607 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500608 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700609 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700610 */
Romain Guy026c5e162010-06-28 17:12:22 -0700611 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500612 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700613
Romain Guy54be1cd2011-06-13 19:04:27 -0700614 /**
Romain Guy735738c2012-12-03 12:34:51 -0800615 * Draws a series of colored rectangles with the specified color. The specified
616 * coordinates are transformed by the current snapshot's transform matrix unless
617 * specified otherwise.
618 *
619 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
620 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500621 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800622 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800623 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800624 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800625 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500626 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
627 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800628
629 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700630 * Draws the shape represented by the specified path texture.
631 * This method invokes drawPathTexture() but takes into account
632 * the extra left/top offset and the texture offset to correctly
633 * position the final shape.
634 *
635 * @param left The left coordinate of the shape to render
636 * @param top The top coordinate of the shape to render
637 * @param texture The texture reprsenting the shape
638 * @param paint The paint to draw the shape with
639 */
Chris Craikd218a922014-01-02 17:13:34 -0800640 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700641
642 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700643 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
644 * different compositing rules.
645 *
646 * @param texture The texture to draw with
647 * @param left The x coordinate of the bitmap
648 * @param top The y coordinate of the bitmap
649 * @param paint The paint to render with
650 */
Chris Craikd218a922014-01-02 17:13:34 -0800651 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700652
Romain Guy54be1cd2011-06-13 19:04:27 -0700653 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800654 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
655 *
656 * @param vertexBuffer The VertexBuffer to be drawn
657 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700658 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800659 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700660 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700661 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800662
663 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700664 * Convenience for translating method
665 */
666 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700667 const SkPaint* paint, int flags = 0) {
668 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700669 }
670
671 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700672 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700673 *
Chris Craik710f46d2012-09-17 17:25:49 -0700674 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700675 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700676 */
Chris Craikd218a922014-01-02 17:13:34 -0800677 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700678
Romain Guy5cbbce52010-06-27 22:59:20 -0700679 /**
680 * Draws a textured rectangle with the specified texture. The specified coordinates
681 * are transformed by the current snapshot's transform matrix.
682 *
683 * @param left The left coordinate of the rectangle
684 * @param top The top coordinate of the rectangle
685 * @param right The right coordinate of the rectangle
686 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700687 * @param texture The texture to use
688 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700689 */
Romain Guya9794742010-07-13 11:37:54 -0700690 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800691 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700692
693 /**
Romain Guy03750a02010-10-18 14:06:08 -0700694 * Draws a textured mesh with the specified texture. If the indices are omitted,
695 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
696 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700697 *
698 * @param left The left coordinate of the rectangle
699 * @param top The top coordinate of the rectangle
700 * @param right The right coordinate of the rectangle
701 * @param bottom The bottom coordinate of the rectangle
702 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500703 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700704 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700705 * @param vertices The vertices that define the mesh
706 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700707 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700708 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
709 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700710 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800711 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700712 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700713 */
714 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500715 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700716 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700717 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800718 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700719
Romain Guy3b748a42013-04-17 18:54:38 -0700720 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500721 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700722 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
723 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800724 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700725
Romain Guy886b2752013-01-04 12:26:18 -0800726 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500727 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800728 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800729 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
730 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800731
Romain Guyf7f93552010-07-08 19:17:03 -0700732 /**
Romain Guy448455f2013-07-22 13:57:50 -0700733 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
734 * If the number of vertices to draw exceeds the number of indices we have
735 * pre-allocated, this method will generate several glDrawElements() calls.
736 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800737 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700738
739 /**
Romain Guy0a417492010-08-16 20:26:20 -0700740 * Draws text underline and strike-through if needed.
741 *
742 * @param text The text to decor
743 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700744 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700745 * @param x The x coordinate where the text will be drawn
746 * @param y The y coordinate where the text will be drawn
747 * @param paint The paint to draw the text with
748 */
Chris Craikd218a922014-01-02 17:13:34 -0800749 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700750
Raph Levien416a8472012-07-19 22:48:17 -0700751 /**
752 * Draws shadow layer on text (with optional positions).
753 *
754 * @param paint The paint to draw the shadow with
755 * @param text The text to draw
756 * @param bytesCount The number of bytes in the text
757 * @param count The number of glyphs in the text
758 * @param positions The x, y positions of individual glyphs (or NULL)
759 * @param fontRenderer The font renderer object
760 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700761 * @param x The x coordinate where the shadow will be drawn
762 * @param y The y coordinate where the shadow will be drawn
763 */
Chris Craikd218a922014-01-02 17:13:34 -0800764 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500765 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700766 float x, float y);
767
Romain Guy54be1cd2011-06-13 19:04:27 -0700768 /**
769 * Draws a path texture. Path textures are alpha8 bitmaps that need special
770 * compositing to apply colors/filters/etc.
771 *
772 * @param texture The texture to render
773 * @param x The x coordinate where the texture will be drawn
774 * @param y The y coordinate where the texture will be drawn
775 * @param paint The paint to draw the texture with
776 */
Chris Craikd218a922014-01-02 17:13:34 -0800777 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800778
Romain Guy1e45aae2010-08-13 19:39:53 -0700779 /**
Romain Guyac670c02010-07-27 17:39:27 -0700780 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700781 * back to default is achieved by calling:
782 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700783 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700784 *
785 * @param u1 The left coordinate of the texture
786 * @param v1 The bottom coordinate of the texture
787 * @param u2 The right coordinate of the texture
788 * @param v2 The top coordinate of the texture
789 */
790 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
791
Romain Guy8ba548f2010-06-30 19:21:21 -0700792 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800793 * Returns true if the specified paint will draw invisible text.
794 */
795 bool canSkipText(const SkPaint* paint) const;
796
797 /**
Romain Guy746b7402010-10-26 16:27:31 -0700798 * Binds the specified texture. The texture unit must have been selected
799 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700800 */
Romain Guy746b7402010-10-26 16:27:31 -0700801 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700802 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700803 }
804
805 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700806 * Binds the specified EGLImage texture. The texture unit must have been selected
807 * prior to calling this method.
808 */
809 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700810 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700811 }
812
813 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700814 * Enable or disable blending as necessary. This function sets the appropriate
815 * blend function based on the specified xfermode.
816 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700817 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
818 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700819
Romain Guyf607bdc2010-09-10 19:20:06 -0700820 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700821 * Use the specified program with the current GL context. If the program is already
822 * in use, it will not be bound again. If it is not in use, the current program is
823 * marked unused and the specified program becomes used and becomes the new
824 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700825 *
Romain Guyd27977d2010-07-14 19:18:51 -0700826 * @param program The program to use
827 *
828 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700829 */
Romain Guy889f8d12010-07-29 14:37:42 -0700830 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700831
Romain Guy746b7402010-10-26 16:27:31 -0700832 /**
833 * Invoked before any drawing operation. This sets required state.
834 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700835 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700836
Romain Guy70ca14e2010-12-13 18:24:33 -0800837 /**
838 * Various methods to setup OpenGL rendering.
839 */
840 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800841 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700842 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800843 void setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -0700844 void setupDrawVertexAlpha(bool useShadowAlphaInterp);
Romain Guy8d0d4782010-12-14 20:13:35 -0800845 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800846 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800847 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700848 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400849 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500850 void setupDrawColorFilter(const SkColorFilter* filter);
851 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
852 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800853 void setupDrawProgram();
854 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800855
856 /**
857 * Setup the current program matrices based upon the nature of the geometry.
858 *
859 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
860 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
861 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
862 * transformations are stored in the modelView matrix and uploaded to the shader.
863 *
864 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800865 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800866 *
867 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
868 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
869 * or when simple translation has been extracted)
870 */
871 void setupDrawModelView(ModelViewMode mode, bool offset,
872 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400873 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800874 void setupDrawPureColorUniforms();
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400875
876 /**
877 * Setup uniforms for the current shader.
878 *
879 * @param shader SkShader on the current paint.
880 *
881 * @param ignoreTransform Set to true to ignore the transform in shader.
882 */
883 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500884 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800885 void setupDrawSimpleMesh();
886 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700887 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700888 void setupDrawTextureTransform();
889 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700890 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800891 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
892 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
893 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700894 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700895 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700896
Romain Guy11cb6422012-09-21 00:39:43 -0700897 bool updateLayer(Layer* layer, bool inFrame);
898 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700899 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700900
Chris Craike63f7c622013-10-17 10:30:55 -0700901#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700902 /**
903 * Renders the specified region as a series of rectangles. This method
904 * is used for debugging only.
905 */
Chris Craike63f7c622013-10-17 10:30:55 -0700906 void drawRegionRectsDebug(const Region& region);
907#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800908
Romain Guy8ce00302013-01-15 18:51:42 -0800909 /**
910 * Renders the specified region as a series of rectangles. The region
911 * must be in screen-space coordinates.
912 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500913 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800914
915 /**
916 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
917 * is turned on.
918 */
919 void debugClip();
920
Romain Guy7c450aa2012-09-21 19:15:00 -0700921 void debugOverdraw(bool enable, bool clear);
922 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700923 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700924
Romain Guy746b7402010-10-26 16:27:31 -0700925 /**
926 * Should be invoked every time the glScissor is modified.
927 */
928 inline void dirtyClip() {
929 mDirtyClip = true;
930 }
931
Romain Guy3b748a42013-04-17 18:54:38 -0700932 inline const UvMapper& getMapper(const Texture* texture) {
933 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
934 }
935
936 /**
937 * Returns a texture object for the specified bitmap. The texture can
938 * come from the texture cache or an atlas. If this method returns
939 * NULL, the texture could not be found and/or allocated.
940 */
Chris Craikd218a922014-01-02 17:13:34 -0800941 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700942
Chris Craik4063a0e2013-11-15 16:06:56 -0800943 /**
944 * Model-view matrix used to position/size objects
945 *
946 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
947 * currentTransform().
948 *
Chris Craike10e8272014-05-08 14:28:26 -0700949 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800950 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700951 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
952 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
953 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800954 *
955 * Used as input to SkiaShader transformation.
956 */
Chris Craike10e8272014-05-08 14:28:26 -0700957 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700958
Romain Guy2b7028e2012-09-19 17:25:38 -0700959 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700960 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700961 // Is the target render surface opaque
962 bool mOpaque;
963 // Is a frame currently being rendered
964 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700965
Romain Guy026c5e162010-06-28 17:12:22 -0700966 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700967 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700968
Romain Guy3b748a42013-04-17 18:54:38 -0700969 // Default UV mapper
970 const UvMapper mUvMapper;
971
Chris Craikc3566d02013-02-04 16:16:33 -0800972 // shader, filters, and shadow
973 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800974 SkPaint mFilteredPaint;
975
Romain Guy82ba8142010-07-09 13:25:56 -0700976 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700977 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800978 Extensions& mExtensions;
John Reck3b202512014-06-23 13:13:08 -0700979 RenderState& mRenderState;
Romain Guy86942302010-09-12 13:02:16 -0700980
Romain Guy8f3b8e32012-03-27 16:33:45 -0700981 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700982 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700983 // List of layers to update at the beginning of a frame
John Reck0e89e2b2014-10-31 14:49:06 -0700984 Vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700985
Romain Guy70ca14e2010-12-13 18:24:33 -0800986 // The following fields are used to setup drawing
987 // Used to describe the shaders to generate
988 ProgramDescription mDescription;
989 // Color description
990 bool mColorSet;
991 float mColorA, mColorR, mColorG, mColorB;
992 // Indicates that the shader should get a color
993 bool mSetShaderColor;
994 // Current texture unit
995 GLuint mTextureUnit;
996 // Track dirty regions, true by default
997 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700998 // Indicate whether we are drawing an opaque frame
999 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001000
Romain Guy87e2f7572012-09-24 11:37:12 -07001001 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1002 // Properties.h
1003 bool mScissorOptimizationDisabled;
1004
Romain Guy54c1a642012-09-27 17:55:46 -07001005 // No-ops start/endTiling when set
1006 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -07001007 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -07001008
Chris Craikdeeda3d2014-05-05 19:09:33 -07001009 bool mSkipOutlineClip;
1010
Chris Craik058fc642014-07-23 18:19:28 -07001011 // Lighting + shadows
1012 Vector3 mLightCenter;
1013 float mLightRadius;
1014 uint8_t mAmbientShadowAlpha;
1015 uint8_t mSpotShadowAlpha;
1016
Romain Guy96885eb2013-03-26 15:05:58 -07001017 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001018 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001019 friend class DrawBitmapOp;
1020 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001021
Romain Guybb9524b2010-06-22 18:56:38 -07001022}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001023
Romain Guy9d5316e2010-06-24 19:30:36 -07001024}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001025}; // namespace android
1026
Romain Guy5b3b3522010-10-27 18:57:51 -07001027#endif // ANDROID_HWUI_OPENGL_RENDERER_H