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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050024#include <SkCanvas.h>
25#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070026#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070027#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070028#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040031#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080032#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070034#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070035#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070036
Romain Guy79537452011-10-12 13:48:51 -070037#include <cutils/compiler.h>
38
Romain Guy3b748a42013-04-17 18:54:38 -070039#include <androidfw/ResourceTypes.h>
40
Romain Guyc15008e2010-11-10 11:59:15 -080041#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070042#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070043#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070044#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080046#include "Renderer.h"
Chris Craikb4589422013-12-26 15:13:13 -080047#include "Snapshot.h"
Leon Scroggins III0fa2bd62014-05-05 12:50:38 -040048#include "StatefulBaseRenderer.h"
Romain Guy3b748a42013-04-17 18:54:38 -070049#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080050#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070051#include "Caches.h"
John Reck52244ff2014-05-01 21:27:37 -070052#include "CanvasProperty.h"
Romain Guybb9524b2010-06-22 18:56:38 -070053
Leon Scroggins III0fa2bd62014-05-05 12:50:38 -040054class SkShader;
55
Romain Guye4d01122010-06-16 18:44:05 -070056namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070057namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058
Chris Craikb4589422013-12-26 15:13:13 -080059class DeferredDisplayState;
John Recke18264b2014-03-12 13:56:30 -070060class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080061class TextSetupFunctor;
62class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080063
Chris Craikc3566d02013-02-04 16:16:33 -080064struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070065 DrawModifiers() {
66 reset();
67 }
68
69 void reset() {
70 memset(this, 0, sizeof(DrawModifiers));
71 }
72
Chris Craik16ecda52013-03-29 10:59:59 -070073 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080074
Chris Craikc3566d02013-02-04 16:16:33 -080075 // Draw filters
76 bool mHasDrawFilter;
77 int mPaintFilterClearBits;
78 int mPaintFilterSetBits;
79};
80
Chris Craikff785832013-03-08 13:12:16 -080081enum StateDeferFlags {
82 kStateDeferFlag_Draw = 0x1,
83 kStateDeferFlag_Clip = 0x2
84};
85
Chris Craik28ce94a2013-05-31 11:38:03 -070086enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070087 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070088 kClipSide_Left = 0x1,
89 kClipSide_Top = 0x2,
90 kClipSide_Right = 0x4,
91 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070092 kClipSide_Full = 0xF,
93 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070094};
95
Chris Craik4063a0e2013-11-15 16:06:56 -080096/**
97 * Defines additional transformation that should be applied by the model view matrix, beyond that of
98 * the currentTransform()
99 */
100enum ModelViewMode {
101 /**
102 * Used when the model view should simply translate geometry passed to the shader. The resulting
103 * matrix will be a simple translation.
104 */
105 kModelViewMode_Translate = 0,
106
107 /**
108 * Used when the model view should translate and scale geometry. The resulting matrix will be a
109 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
110 */
111 kModelViewMode_TranslateAndScale = 1,
112};
113
ztenghui63d41ab2014-02-14 13:13:41 -0800114enum VertexBufferMode {
115 kVertexBufferMode_Standard = 0,
ztenghui50ecf842014-03-11 16:52:30 -0700116 kVertexBufferMode_OnePolyRingShadow = 1,
117 kVertexBufferMode_TwoPolyRingShadow = 2
ztenghui63d41ab2014-02-14 13:13:41 -0800118};
119
Romain Guyf6a11b82010-06-23 17:47:49 -0700120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Renderer
122///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700123/**
Chris Craik14e51302013-12-30 15:32:54 -0800124 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 */
Chris Craik14e51302013-12-30 15:32:54 -0800126class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700127public:
Romain Guy79537452011-10-12 13:48:51 -0700128 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -0700129 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700130
Romain Guy87e2f7572012-09-24 11:37:12 -0700131 ANDROID_API void initProperties();
132
Chris Craik797b95b2014-05-20 18:10:25 -0700133 virtual void onViewportInitialized();
Romain Guy7c25aab2012-10-18 15:05:02 -0700134 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700135 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700136 virtual void interrupt();
Romain Guyc89b14b2012-08-08 14:53:48 -0700137 virtual void resume();
138
Romain Guy78dd96d2013-05-03 14:24:16 -0700139 ANDROID_API void setCountOverdrawEnabled(bool enabled) {
140 mCountOverdraw = enabled;
141 }
142
143 ANDROID_API float getOverdraw() {
144 return mCountOverdraw ? mOverdraw : 0.0f;
145 }
146
Romain Guy8f3b8e32012-03-27 16:33:45 -0700147 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700148
Romain Guy11cb6422012-09-21 00:39:43 -0700149 ANDROID_API void pushLayerUpdate(Layer* layer);
Romain Guye93482f2013-06-17 13:14:51 -0700150 ANDROID_API void cancelLayerUpdate(Layer* layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700151 ANDROID_API void clearLayerUpdates();
Romain Guy40543602013-06-12 15:31:28 -0700152 ANDROID_API void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700153
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500154 ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700155 const SkPaint* paint, int flags) {
156 return saveLayer(left, top, right, bottom, paint, flags, NULL);
157 }
158
159 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
160 // created, which will in turn clip to that mask when drawn back/restored.
161 int saveLayer(float left, float top, float right, float bottom,
162 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700163
Chris Craikd90144d2013-03-19 15:03:48 -0700164 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500165 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700166
John Recke18264b2014-03-12 13:56:30 -0700167 virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craika08f95c2013-03-15 17:24:33 -0700168 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craikd218a922014-01-02 17:13:34 -0800169 virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
170 const SkPaint* paint);
171 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
172 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
173 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
174 const SkPaint* paint);
175 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700176 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800177 float dstRight, float dstBottom, const SkPaint* paint);
178 virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
179 const SkPaint* paint);
180 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
181 const float* vertices, const int* colors, const SkPaint* paint);
182 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
183 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
184 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
185 float left, float top, float right, float bottom, const SkPaint* paint);
186 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
187 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700188 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800189 virtual status_t drawRect(float left, float top, float right, float bottom,
190 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700191 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800192 float rx, float ry, const SkPaint* paint);
193 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
John Reck52244ff2014-05-01 21:27:37 -0700194 virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
195 CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
196 // TODO: Remove once android_view_GLES20Canvas uses DisplayListRenderer
197 // directly
198 return drawCircle(x->value, y->value, radius->value, &paint->value);
199 }
Chris Craikd218a922014-01-02 17:13:34 -0800200 virtual status_t drawOval(float left, float top, float right, float bottom,
201 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700202 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800203 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
204 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
205 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
206 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
207 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
208 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700209 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800210 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700211 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800212 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800213 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800214 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700215
Chris Craikb79a3e32014-03-11 12:20:17 -0700216 status_t drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
Chris Craik024433f2014-03-26 13:19:14 -0700217 float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter);
Chris Craikf57776b2013-10-25 18:30:17 -0700218
Romain Guy5ff9df62012-01-23 17:09:05 -0800219 virtual void resetPaintFilter();
220 virtual void setupPaintFilter(int clearBits, int setBits);
221
Chris Craik16ecda52013-03-29 10:59:59 -0700222 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
223 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
224
Chris Craikd218a922014-01-02 17:13:34 -0800225 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800226
Chris Craik5e49b302013-07-30 19:05:20 -0700227 /**
228 * Store the current display state (most importantly, the current clip and transform), and
229 * additionally map the state's bounds from local to window coordinates.
230 *
231 * Returns true if quick-rejected
232 */
Chris Craikff785832013-03-08 13:12:16 -0800233 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800234 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700235 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800236
Chris Craikd90144d2013-03-19 15:03:48 -0700237 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
238 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
239
Romain Guy672433d2013-01-04 19:05:13 -0800240 ANDROID_API bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800241 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800242 }
243
Romain Guy0f667532013-03-01 14:31:04 -0800244 Caches& getCaches() {
245 return mCaches;
246 }
247
Chris Craikff785832013-03-08 13:12:16 -0800248 // simple rect clip
249 bool isCurrentClipSimple() {
250 return mSnapshot->clipRegion->isEmpty();
251 }
252
Chris Craika64a2be2014-05-14 14:17:01 -0700253 int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
254 int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700255
Romain Guy17112ad2012-08-07 11:24:39 -0700256 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700257 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700258 * with other alpha values when drawing primitives.
259 */
Chris Craika08f95c2013-03-15 17:24:33 -0700260 void scaleAlpha(float alpha) {
261 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700262 }
263
264 /**
Romain Guy0f667532013-03-01 14:31:04 -0800265 * Inserts a named event marker in the stream of GL commands.
266 */
267 void eventMark(const char* name) const;
268
269 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700270 * Inserts a named group marker in the stream of GL commands. This marker
271 * can be used by tools to group commands into logical groups. A call to
272 * this method must always be followed later on by a call to endMark().
273 */
Romain Guy13631f32012-01-30 17:41:55 -0800274 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700275
276 /**
277 * Closes the last group marker opened by startMark().
278 */
Romain Guy13631f32012-01-30 17:41:55 -0800279 void endMark() const;
280
Chet Haased15ebf22012-09-05 11:40:29 -0700281 /**
282 * Gets the alpha and xfermode out of a paint object. If the paint is null
283 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700284 * not multiply the paint's alpha by the current snapshot's alpha, and does
285 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700286 *
287 * @param paint The paint to extract values from
288 * @param alpha Where to store the resulting alpha
289 * @param mode Where to store the resulting xfermode
290 */
Chris Craikd218a922014-01-02 17:13:34 -0800291 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800292 *mode = getXfermodeDirect(paint);
293 *alpha = getAlphaDirect(paint);
294 }
Chet Haased15ebf22012-09-05 11:40:29 -0700295
Chris Craikd218a922014-01-02 17:13:34 -0800296 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800297 if (!paint) return SkXfermode::kSrcOver_Mode;
298 return getXfermode(paint->getXfermode());
299 }
300
Chris Craikc1c5f082013-09-11 16:23:37 -0700301 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800302 if (!paint) return 255;
303 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700304 }
305
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400306 struct TextShadow {
307 SkScalar radius;
308 float dx;
309 float dy;
310 SkColor color;
311 };
312
313 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
314 SkDrawLooper::BlurShadowRec blur;
315 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
316 if (textShadow) {
317 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
318 textShadow->dx = blur.fOffset.fX;
319 textShadow->dy = blur.fOffset.fY;
320 textShadow->color = blur.fColor;
321 }
322 return true;
323 }
324 return false;
325 }
326
327 static inline bool hasTextShadow(const SkPaint* paint) {
328 return getTextShadow(paint, NULL);
329 }
330
Romain Guy624234f2013-03-05 16:43:31 -0800331 /**
332 * Return the best transform to use to rasterize text given a full
333 * transform matrix.
334 */
335 mat4 findBestFontTransform(const mat4& transform) const;
336
Chris Craik527a3aa2013-03-04 10:19:31 -0800337#if DEBUG_MERGE_BEHAVIOR
338 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
339 mCaches.setScissorEnabled(false);
340
341 // should only be called outside of other draw ops, so stencil can only be in test state
342 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
343 mCaches.stencil.disable();
344
345 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
346
347 if (stencilWasEnabled) mCaches.stencil.enableTest();
348 }
349#endif
350
Romain Guye2d345e2010-09-24 18:39:22 -0700351protected:
352 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700353 * Perform the setup specific to a frame. This method does not
354 * issue any OpenGL commands.
355 */
356 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
357
358 /**
359 * Indicates the start of rendering. This method will setup the
360 * initial OpenGL state (viewport, clearing the buffer, etc.)
361 */
362 status_t startFrame();
363
364 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700365 * Clears the underlying surface if needed.
366 */
367 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
368
369 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700370 * Call this method after updating a layer during a drawing pass.
371 */
372 void resumeAfterLayer();
373
374 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800375 * This method is called whenever a stencil buffer is required. Subclasses
376 * should override this method and call attachStencilBufferToLayer() on the
377 * appropriate layer(s).
378 */
379 virtual void ensureStencilBuffer();
380
381 /**
382 * Obtains a stencil render buffer (allocating it if necessary) and
383 * attaches it to the specified layer.
384 */
385 void attachStencilBufferToLayer(Layer* layer);
386
Chris Craikf0a59072013-11-19 18:00:46 -0800387 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800388 const SkPaint* paint = NULL);
389 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800390 return quickRejectSetupScissor(bounds.left, bounds.top,
391 bounds.right, bounds.bottom, paint);
392 }
393
Romain Guy8ce00302013-01-15 18:51:42 -0800394 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700395 * Compose the layer defined in the current snapshot with the layer
396 * defined by the previous snapshot.
397 *
398 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
399 *
400 * @param curent The current snapshot containing the layer to compose
401 * @param previous The previous snapshot to compose the current layer with
402 */
Chris Craik14e51302013-12-30 15:32:54 -0800403 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700404
Romain Guyada830f2011-01-13 12:13:20 -0800405 /**
Romain Guyf219da52011-01-16 12:54:25 -0800406 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800407 */
Romain Guyf219da52011-01-16 12:54:25 -0800408 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800409
Romain Guy42f3a4b2011-01-19 13:42:26 -0800410 /**
411 * Returns the region of the current layer.
412 */
Romain Guy624234f2013-03-05 16:43:31 -0800413 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800414 return mSnapshot->region;
415 }
416
Romain Guy42f3a4b2011-01-19 13:42:26 -0800417 /**
418 * Indicates whether rendering is currently targeted at a layer.
419 */
Romain Guy624234f2013-03-05 16:43:31 -0800420 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800421 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
422 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800423
Romain Guy42f3a4b2011-01-19 13:42:26 -0800424 /**
425 * Returns the name of the FBO this renderer is rendering into.
426 */
Chris Craik14e51302013-12-30 15:32:54 -0800427 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800428 return 0;
429 }
430
Romain Guy77a81162011-06-14 16:45:55 -0700431 /**
432 * Renders the specified layer as a textured quad.
433 *
434 * @param layer The layer to render
435 * @param rect The bounds of the layer
436 */
437 void drawTextureLayer(Layer* layer, const Rect& rect);
438
Romain Guybe6f9dc2012-07-16 12:41:17 -0700439 /**
440 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700441 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
442 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700443 *
444 * @param paint The paint to extract values from
445 * @param alpha Where to store the resulting alpha
446 * @param mode Where to store the resulting xfermode
447 */
Chris Craikd218a922014-01-02 17:13:34 -0800448 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700449
450 /**
451 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
452 *
453 * @param layer The layer from which the alpha is extracted
454 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500455 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700456
457 /**
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500458 * Safely retrieves the ColorFilter from the given Paint. If the paint is
459 * null then null is returned.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700460 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500461 static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
462 return paint ? paint->getColorFilter() : NULL;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700463 }
464
Romain Guy11cb6422012-09-21 00:39:43 -0700465 /**
Leon Scroggins III0fa2bd62014-05-05 12:50:38 -0400466 * Safely retrieves the Shader from the given Paint. If the paint is
467 * null then null is returned.
468 */
469 static inline const SkShader* getShader(const SkPaint* paint) {
470 return paint ? paint->getShader() : NULL;
471 }
472
473 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700474 * Set to true to suppress error checks at the end of a frame.
475 */
Romain Guy624234f2013-03-05 16:43:31 -0800476 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700477 return false;
478 }
479
Romain Guy85bf02f2010-06-22 13:11:24 -0700480private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700481 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800482 * Discards the content of the framebuffer if supported by the driver.
483 * This method should be called at the beginning of a frame to optimize
484 * rendering on some tiler architectures.
485 */
486 void discardFramebuffer(float left, float top, float right, float bottom);
487
488 /**
Romain Guyddf74372012-05-22 14:07:07 -0700489 * Ensures the state of the renderer is the same as the state of
490 * the GL context.
491 */
492 void syncState();
493
494 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700495 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800496 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700497 * This method needs to be invoked every time getTargetFbo() is
498 * bound again.
499 */
Chris Craikd6b65f62014-01-01 14:45:21 -0800500 void startTilingCurrentClip(bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700501
502 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800503 * Tells the GPU what part of the screen is about to be redrawn.
504 * This method needs to be invoked every time getTargetFbo() is
505 * bound again.
506 */
507 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
508
509 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700510 * Tells the GPU that we are done drawing the frame or that we
511 * are switching to another render target.
512 */
513 void endTiling();
514
Chris Craik14e51302013-12-30 15:32:54 -0800515 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700516
Romain Guy5cbbce52010-06-27 22:59:20 -0700517 /**
518 * Sets the clipping rectangle using glScissor. The clip is defined by
519 * the current snapshot's clipRect member.
520 */
Romain Guybb9524b2010-06-22 18:56:38 -0700521 void setScissorFromClip();
522
Romain Guy5cbbce52010-06-27 22:59:20 -0700523 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800524 * Sets the clipping region using the stencil buffer. The clip region
525 * is defined by the current snapshot's clipRegion member.
526 */
527 void setStencilFromClip();
528
529 /**
Chris Craik408eb122013-03-26 18:55:15 -0700530 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700531 */
532 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
533
534 /**
Chris Craik408eb122013-03-26 18:55:15 -0700535 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
536 */
537 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
538 bool fboLayer, int alpha);
539
540 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700541 * Creates a new layer stored in the specified snapshot.
542 *
543 * @param snapshot The snapshot associated with the new layer
544 * @param left The left coordinate of the layer
545 * @param top The top coordinate of the layer
546 * @param right The right coordinate of the layer
547 * @param bottom The bottom coordinate of the layer
548 * @param alpha The translucency of the layer
549 * @param mode The blending mode of the layer
550 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700551 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700552 *
553 * @return True if the layer was successfully created, false otherwise
554 */
Chet Haased48885a2012-08-28 17:43:28 -0700555 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700556 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700557
558 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700559 * Creates a new layer stored in the specified snapshot as an FBO.
560 *
561 * @param layer The layer to store as an FBO
562 * @param snapshot The snapshot associated with the new layer
563 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700564 */
Chris Craike63f7c622013-10-17 10:30:55 -0700565 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700566
567 /**
568 * Compose the specified layer as a region.
569 *
570 * @param layer The layer to compose
571 * @param rect The layer's bounds
572 */
573 void composeLayerRegion(Layer* layer, const Rect& rect);
574
575 /**
576 * Compose the specified layer as a simple rectangle.
577 *
578 * @param layer The layer to compose
579 * @param rect The layer's bounds
580 * @param swap If true, the source and destination are swapped
581 */
582 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
583
Romain Guy54be1cd2011-06-13 19:04:27 -0700584 /**
585 * Clears all the regions corresponding to the current list of layers.
586 * This method MUST be invoked before any drawing operation.
587 */
588 void clearLayerRegions();
589
590 /**
Romain Guyf219da52011-01-16 12:54:25 -0800591 * Mark the layer as dirty at the specified coordinates. The coordinates
592 * are transformed with the supplied matrix.
593 */
594 void dirtyLayer(const float left, const float top,
595 const float right, const float bottom, const mat4 transform);
596
597 /**
598 * Mark the layer as dirty at the specified coordinates.
599 */
600 void dirtyLayer(const float left, const float top,
601 const float right, const float bottom);
602
603 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700604 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800605 * are transformed by the current snapshot's transform matrix unless specified
606 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700607 *
608 * @param left The left coordinate of the rectangle
609 * @param top The top coordinate of the rectangle
610 * @param right The right coordinate of the rectangle
611 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500612 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700613 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700614 */
Romain Guy026c5e162010-06-28 17:12:22 -0700615 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500616 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700617
Romain Guy54be1cd2011-06-13 19:04:27 -0700618 /**
Romain Guy735738c2012-12-03 12:34:51 -0800619 * Draws a series of colored rectangles with the specified color. The specified
620 * coordinates are transformed by the current snapshot's transform matrix unless
621 * specified otherwise.
622 *
623 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
624 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500625 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800626 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800627 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800628 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800629 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500630 status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
631 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800632
633 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700634 * Draws the shape represented by the specified path texture.
635 * This method invokes drawPathTexture() but takes into account
636 * the extra left/top offset and the texture offset to correctly
637 * position the final shape.
638 *
639 * @param left The left coordinate of the shape to render
640 * @param top The top coordinate of the shape to render
641 * @param texture The texture reprsenting the shape
642 * @param paint The paint to draw the shape with
643 */
Chris Craikd218a922014-01-02 17:13:34 -0800644 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700645
646 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700647 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
648 * different compositing rules.
649 *
650 * @param texture The texture to draw with
651 * @param left The x coordinate of the bitmap
652 * @param top The y coordinate of the bitmap
653 * @param paint The paint to render with
654 */
Chris Craikd218a922014-01-02 17:13:34 -0800655 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700656
Romain Guy54be1cd2011-06-13 19:04:27 -0700657 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800658 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
659 *
660 * @param vertexBuffer The VertexBuffer to be drawn
661 * @param paint The paint to render with
662 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
663 */
ztenghui63d41ab2014-02-14 13:13:41 -0800664 status_t drawVertexBuffer(VertexBufferMode mode, const VertexBuffer& vertexBuffer,
665 const SkPaint* paint, bool useOffset = false);
Chris Craik65cd6122012-12-10 17:56:27 -0800666
667 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700668 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700669 *
Chris Craik710f46d2012-09-17 17:25:49 -0700670 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700671 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700672 */
Chris Craikd218a922014-01-02 17:13:34 -0800673 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700674
Romain Guy5cbbce52010-06-27 22:59:20 -0700675 /**
676 * Draws a textured rectangle with the specified texture. The specified coordinates
677 * are transformed by the current snapshot's transform matrix.
678 *
679 * @param left The left coordinate of the rectangle
680 * @param top The top coordinate of the rectangle
681 * @param right The right coordinate of the rectangle
682 * @param bottom The bottom coordinate of the rectangle
Romain Guy82ba8142010-07-09 13:25:56 -0700683 * @param texture The texture to use
684 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700685 */
Romain Guya9794742010-07-13 11:37:54 -0700686 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800687 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700688
689 /**
Romain Guy03750a02010-10-18 14:06:08 -0700690 * Draws a textured mesh with the specified texture. If the indices are omitted,
691 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
692 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700693 *
694 * @param left The left coordinate of the rectangle
695 * @param top The top coordinate of the rectangle
696 * @param right The right coordinate of the rectangle
697 * @param bottom The bottom coordinate of the rectangle
698 * @param texture The texture name to map onto the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500699 * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700700 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700701 * @param vertices The vertices that define the mesh
702 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700703 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700704 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
705 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700706 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800707 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700708 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700709 */
710 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500711 const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700712 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700713 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800714 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700715
Romain Guy3b748a42013-04-17 18:54:38 -0700716 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500717 const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -0700718 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
719 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800720 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700721
Romain Guy886b2752013-01-04 12:26:18 -0800722 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500723 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -0800724 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800725 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
726 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800727
Romain Guyf7f93552010-07-08 19:17:03 -0700728 /**
Romain Guy448455f2013-07-22 13:57:50 -0700729 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
730 * If the number of vertices to draw exceeds the number of indices we have
731 * pre-allocated, this method will generate several glDrawElements() calls.
732 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800733 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700734
735 /**
Romain Guy0a417492010-08-16 20:26:20 -0700736 * Draws text underline and strike-through if needed.
737 *
738 * @param text The text to decor
739 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700740 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700741 * @param x The x coordinate where the text will be drawn
742 * @param y The y coordinate where the text will be drawn
743 * @param paint The paint to draw the text with
744 */
Chris Craikd218a922014-01-02 17:13:34 -0800745 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700746
Raph Levien416a8472012-07-19 22:48:17 -0700747 /**
748 * Draws shadow layer on text (with optional positions).
749 *
750 * @param paint The paint to draw the shadow with
751 * @param text The text to draw
752 * @param bytesCount The number of bytes in the text
753 * @param count The number of glyphs in the text
754 * @param positions The x, y positions of individual glyphs (or NULL)
755 * @param fontRenderer The font renderer object
756 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700757 * @param x The x coordinate where the shadow will be drawn
758 * @param y The y coordinate where the shadow will be drawn
759 */
Chris Craikd218a922014-01-02 17:13:34 -0800760 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500761 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700762 float x, float y);
763
Romain Guy54be1cd2011-06-13 19:04:27 -0700764 /**
765 * Draws a path texture. Path textures are alpha8 bitmaps that need special
766 * compositing to apply colors/filters/etc.
767 *
768 * @param texture The texture to render
769 * @param x The x coordinate where the texture will be drawn
770 * @param y The y coordinate where the texture will be drawn
771 * @param paint The paint to draw the texture with
772 */
Chris Craikd218a922014-01-02 17:13:34 -0800773 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800774
Romain Guy1e45aae2010-08-13 19:39:53 -0700775 /**
Romain Guyac670c02010-07-27 17:39:27 -0700776 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700777 * back to default is achieved by calling:
778 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700779 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700780 *
781 * @param u1 The left coordinate of the texture
782 * @param v1 The bottom coordinate of the texture
783 * @param u2 The right coordinate of the texture
784 * @param v2 The top coordinate of the texture
785 */
786 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
787
Romain Guy8ba548f2010-06-30 19:21:21 -0700788 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800789 * Returns true if the specified paint will draw invisible text.
790 */
791 bool canSkipText(const SkPaint* paint) const;
792
793 /**
Romain Guy746b7402010-10-26 16:27:31 -0700794 * Binds the specified texture. The texture unit must have been selected
795 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700796 */
Romain Guy746b7402010-10-26 16:27:31 -0700797 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700798 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700799 }
800
801 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700802 * Binds the specified EGLImage texture. The texture unit must have been selected
803 * prior to calling this method.
804 */
805 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700806 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700807 }
808
809 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700810 * Enable or disable blending as necessary. This function sets the appropriate
811 * blend function based on the specified xfermode.
812 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700813 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
814 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700815
Romain Guyf607bdc2010-09-10 19:20:06 -0700816 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700817 * Use the specified program with the current GL context. If the program is already
818 * in use, it will not be bound again. If it is not in use, the current program is
819 * marked unused and the specified program becomes used and becomes the new
820 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700821 *
Romain Guyd27977d2010-07-14 19:18:51 -0700822 * @param program The program to use
823 *
824 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700825 */
Romain Guy889f8d12010-07-29 14:37:42 -0700826 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700827
Romain Guy746b7402010-10-26 16:27:31 -0700828 /**
829 * Invoked before any drawing operation. This sets required state.
830 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700831 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700832
Romain Guy70ca14e2010-12-13 18:24:33 -0800833 /**
834 * Various methods to setup OpenGL rendering.
835 */
836 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800837 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700838 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800839 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700840 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800841 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800842 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800843 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700844 void setupDrawTextGamma(const SkPaint* paint);
Leon Scroggins III0fa2bd62014-05-05 12:50:38 -0400845 void setupDrawShader(const SkShader* shader);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500846 void setupDrawColorFilter(const SkColorFilter* filter);
847 void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
848 void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800849 void setupDrawProgram();
850 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800851
852 /**
853 * Setup the current program matrices based upon the nature of the geometry.
854 *
855 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
856 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
857 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
858 * transformations are stored in the modelView matrix and uploaded to the shader.
859 *
860 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800861 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800862 *
863 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
864 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
865 * or when simple translation has been extracted)
866 */
867 void setupDrawModelView(ModelViewMode mode, bool offset,
868 float left, float top, float right, float bottom, bool ignoreTransform = false);
Leon Scroggins III0fa2bd62014-05-05 12:50:38 -0400869 void setupDrawColorUniforms(bool hasShader);
Romain Guy86568192010-12-14 15:55:39 -0800870 void setupDrawPureColorUniforms();
Leon Scroggins III0fa2bd62014-05-05 12:50:38 -0400871
872 /**
873 * Setup uniforms for the current shader.
874 *
875 * @param shader SkShader on the current paint.
876 *
877 * @param ignoreTransform Set to true to ignore the transform in shader.
878 */
879 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500880 void setupDrawColorFilterUniforms(const SkColorFilter* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800881 void setupDrawSimpleMesh();
882 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700883 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700884 void setupDrawTextureTransform();
885 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700886 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800887 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
888 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
889 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700890 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700891 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700892
Romain Guy11cb6422012-09-21 00:39:43 -0700893 bool updateLayer(Layer* layer, bool inFrame);
894 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700895 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700896
Chris Craike63f7c622013-10-17 10:30:55 -0700897#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700898 /**
899 * Renders the specified region as a series of rectangles. This method
900 * is used for debugging only.
901 */
Chris Craike63f7c622013-10-17 10:30:55 -0700902 void drawRegionRectsDebug(const Region& region);
903#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800904
Romain Guy8ce00302013-01-15 18:51:42 -0800905 /**
906 * Renders the specified region as a series of rectangles. The region
907 * must be in screen-space coordinates.
908 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500909 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800910
911 /**
912 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
913 * is turned on.
914 */
915 void debugClip();
916
Romain Guy7c450aa2012-09-21 19:15:00 -0700917 void debugOverdraw(bool enable, bool clear);
918 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700919 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700920
Romain Guy746b7402010-10-26 16:27:31 -0700921 /**
922 * Should be invoked every time the glScissor is modified.
923 */
924 inline void dirtyClip() {
925 mDirtyClip = true;
926 }
927
Romain Guy3b748a42013-04-17 18:54:38 -0700928 inline const UvMapper& getMapper(const Texture* texture) {
929 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
930 }
931
932 /**
933 * Returns a texture object for the specified bitmap. The texture can
934 * come from the texture cache or an atlas. If this method returns
935 * NULL, the texture could not be found and/or allocated.
936 */
Chris Craikd218a922014-01-02 17:13:34 -0800937 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700938
Chris Craik4063a0e2013-11-15 16:06:56 -0800939 /**
940 * Model-view matrix used to position/size objects
941 *
942 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
943 * currentTransform().
944 *
Chris Craike10e8272014-05-08 14:28:26 -0700945 * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
Chris Craik4063a0e2013-11-15 16:06:56 -0800946 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
Chris Craike10e8272014-05-08 14:28:26 -0700947 * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
948 * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
949 * of a bitmap.
Chris Craik4063a0e2013-11-15 16:06:56 -0800950 *
951 * Used as input to SkiaShader transformation.
952 */
Chris Craike10e8272014-05-08 14:28:26 -0700953 mat4 mModelViewMatrix;
Romain Guyc7d53492010-06-25 13:41:57 -0700954
Romain Guy2b7028e2012-09-19 17:25:38 -0700955 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700956 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700957 // Is the target render surface opaque
958 bool mOpaque;
959 // Is a frame currently being rendered
960 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700961
Romain Guy026c5e162010-06-28 17:12:22 -0700962 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700963 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700964
Romain Guy3b748a42013-04-17 18:54:38 -0700965 // Default UV mapper
966 const UvMapper mUvMapper;
967
Chris Craikc3566d02013-02-04 16:16:33 -0800968 // shader, filters, and shadow
969 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800970 SkPaint mFilteredPaint;
971
Romain Guy82ba8142010-07-09 13:25:56 -0700972 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700973 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800974 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700975
Romain Guy8f3b8e32012-03-27 16:33:45 -0700976 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700977 Vector<Rect*> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700978 // List of layers to update at the beginning of a frame
979 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700980
Romain Guy70ca14e2010-12-13 18:24:33 -0800981 // The following fields are used to setup drawing
982 // Used to describe the shaders to generate
983 ProgramDescription mDescription;
984 // Color description
985 bool mColorSet;
986 float mColorA, mColorR, mColorG, mColorB;
987 // Indicates that the shader should get a color
988 bool mSetShaderColor;
989 // Current texture unit
990 GLuint mTextureUnit;
991 // Track dirty regions, true by default
992 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700993 // Indicate whether we are drawing an opaque frame
994 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800995
Romain Guy87e2f7572012-09-24 11:37:12 -0700996 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
997 // Properties.h
998 bool mScissorOptimizationDisabled;
999
Romain Guy54c1a642012-09-27 17:55:46 -07001000 // No-ops start/endTiling when set
1001 bool mSuppressTiling;
1002
Romain Guy78dd96d2013-05-03 14:24:16 -07001003 // If true, this renderer will setup drawing to emulate
1004 // an increment stencil buffer in the color buffer
1005 bool mCountOverdraw;
1006 float mOverdraw;
1007
Chris Craikdeeda3d2014-05-05 19:09:33 -07001008 bool mSkipOutlineClip;
1009
Romain Guyb051e892010-09-28 19:09:36 -07001010 friend class DisplayListRenderer;
Romain Guy96885eb2013-03-26 15:05:58 -07001011 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001012 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001013 friend class DrawBitmapOp;
1014 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001015
Romain Guybb9524b2010-06-22 18:56:38 -07001016}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001017
Romain Guy9d5316e2010-06-24 19:30:36 -07001018}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001019}; // namespace android
1020
Romain Guy5b3b3522010-10-27 18:57:51 -07001021#endif // ANDROID_HWUI_OPENGL_RENDERER_H