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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
86is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
87The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000088toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000090
91Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000092
Chandler Carruthe8c97892014-02-28 13:35:54 +000093* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000102
Chandler Carruthe8c97892014-02-28 13:35:54 +0000103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000104
Chandler Carruthe8c97892014-02-28 13:35:54 +0000105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000109
110 * But *not* ``std::function``, until Clang implements `MSVC-compatible RTTI`_.
111
Chandler Carruthe8c97892014-02-28 13:35:54 +0000112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
119* ``override`` and ``final``: N2928_, N3206_, N3272_
120* Atomic operations and the C++11 memory model: N2429_
121
122.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000123.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
124.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000125.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000126.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
127.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
128.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
129.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
130.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000131.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000132.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
133.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
134.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
135.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
136.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
137.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
138.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
139.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
140.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000141.. _MSVC-compatible RTTI: http://llvm.org/PR18951
Chandler Carruthe8c97892014-02-28 13:35:54 +0000142
143The supported features in the C++11 standard libraries are less well tracked,
144but also much greater. Most of the standard libraries implement most of C++11's
145library. The most likely lowest common denominator is Linux support. For
146libc++, the support is just poorly tested and undocumented but expected to be
147largely complete. YMMV. For libstdc++, the support is documented in detail in
148`the libstdc++ manual`_. There are some very minor missing facilities that are
149unlikely to be common problems, and there are a few larger gaps that are worth
150being aware of:
151
152* Not all of the type traits are implemented
153* No regular expression library.
154* While most of the atomics library is well implemented, the fences are
155 missing. Fortunately, they are rarely needed.
156* The locale support is incomplete.
Peter Collingbourne23d72e82014-03-03 19:54:42 +0000157* ``std::initializer_list`` (and the constructors and functions that take it as
158 an argument) are not always available, so you cannot (for example) initialize
159 a ``std::vector`` with a braced initializer list.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000160
Chandler Carruth25353ac2014-03-01 02:48:03 +0000161Other than these areas you should assume the standard library is available and
162working as expected until some build bot tells you otherwise. If you're in an
163uncertain area of one of the above points, but you cannot test on a Linux
164system, your best approach is to minimize your use of these features, and watch
165the Linux build bots to find out if your usage triggered a bug. For example, if
166you hit a type trait which doesn't work we can then add support to LLVM's
167traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000168
Chandler Carruthe8c97892014-02-28 13:35:54 +0000169.. _the libstdc++ manual:
170 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
171
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000172Mechanical Source Issues
173========================
174
175Source Code Formatting
176----------------------
177
178Commenting
179^^^^^^^^^^
180
181Comments are one critical part of readability and maintainability. Everyone
182knows they should comment their code, and so should you. When writing comments,
183write them as English prose, which means they should use proper capitalization,
184punctuation, etc. Aim to describe what the code is trying to do and why, not
185*how* it does it at a micro level. Here are a few critical things to document:
186
187.. _header file comment:
188
189File Headers
190""""""""""""
191
192Every source file should have a header on it that describes the basic purpose of
193the file. If a file does not have a header, it should not be checked into the
194tree. The standard header looks like this:
195
196.. code-block:: c++
197
198 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
199 //
200 // The LLVM Compiler Infrastructure
201 //
202 // This file is distributed under the University of Illinois Open Source
203 // License. See LICENSE.TXT for details.
204 //
205 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000206 ///
207 /// \file
208 /// \brief This file contains the declaration of the Instruction class, which is
209 /// the base class for all of the VM instructions.
210 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000211 //===----------------------------------------------------------------------===//
212
213A few things to note about this particular format: The "``-*- C++ -*-``" string
214on the first line is there to tell Emacs that the source file is a C++ file, not
215a C file (Emacs assumes ``.h`` files are C files by default).
216
217.. note::
218
219 This tag is not necessary in ``.cpp`` files. The name of the file is also
220 on the first line, along with a very short description of the purpose of the
221 file. This is important when printing out code and flipping though lots of
222 pages.
223
224The next section in the file is a concise note that defines the license that the
225file is released under. This makes it perfectly clear what terms the source
226code can be distributed under and should not be modified in any way.
227
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000228The main body is a ``doxygen`` comment describing the purpose of the file. It
229should have a ``\brief`` command that describes the file in one or two
230sentences. Any additional information should be separated by a blank line. If
231an algorithm is being implemented or something tricky is going on, a reference
232to the paper where it is published should be included, as well as any notes or
233*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000234
235Class overviews
236"""""""""""""""
237
238Classes are one fundamental part of a good object oriented design. As such, a
239class definition should have a comment block that explains what the class is
240used for and how it works. Every non-trivial class is expected to have a
241``doxygen`` comment block.
242
243Method information
244""""""""""""""""""
245
246Methods defined in a class (as well as any global functions) should also be
247documented properly. A quick note about what it does and a description of the
248borderline behaviour is all that is necessary here (unless something
249particularly tricky or insidious is going on). The hope is that people can
250figure out how to use your interfaces without reading the code itself.
251
252Good things to talk about here are what happens when something unexpected
253happens: does the method return null? Abort? Format your hard disk?
254
255Comment Formatting
256^^^^^^^^^^^^^^^^^^
257
258In general, prefer C++ style (``//``) comments. They take less space, require
259less typing, don't have nesting problems, etc. There are a few cases when it is
260useful to use C style (``/* */``) comments however:
261
262#. When writing C code: Obviously if you are writing C code, use C style
263 comments.
264
265#. When writing a header file that may be ``#include``\d by a C source file.
266
267#. When writing a source file that is used by a tool that only accepts C style
268 comments.
269
270To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
271properly and are better behaved in general than C style comments.
272
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000273Doxygen Use in Documentation Comments
274^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
275
276Use the ``\file`` command to turn the standard file header into a file-level
277comment.
278
279Include descriptive ``\brief`` paragraphs for all public interfaces (public
280classes, member and non-member functions). Explain API use and purpose in
281``\brief`` paragraphs, don't just restate the information that can be inferred
282from the API name. Put detailed discussion into separate paragraphs.
283
284To refer to parameter names inside a paragraph, use the ``\p name`` command.
285Don't use the ``\arg name`` command since it starts a new paragraph that
286contains documentation for the parameter.
287
288Wrap non-inline code examples in ``\code ... \endcode``.
289
290To document a function parameter, start a new paragraph with the
291``\param name`` command. If the parameter is used as an out or an in/out
292parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
293respectively.
294
295To describe function return value, start a new paragraph with the ``\returns``
296command.
297
298A minimal documentation comment:
299
300.. code-block:: c++
301
302 /// \brief Does foo and bar.
303 void fooBar(bool Baz);
304
305A documentation comment that uses all Doxygen features in a preferred way:
306
307.. code-block:: c++
308
309 /// \brief Does foo and bar.
310 ///
311 /// Does not do foo the usual way if \p Baz is true.
312 ///
313 /// Typical usage:
314 /// \code
315 /// fooBar(false, "quux", Res);
316 /// \endcode
317 ///
318 /// \param Quux kind of foo to do.
319 /// \param [out] Result filled with bar sequence on foo success.
320 ///
321 /// \returns true on success.
322 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
323
Chris Lattner4fe27462013-09-01 15:48:08 +0000324Don't duplicate the documentation comment in the header file and in the
325implementation file. Put the documentation comments for public APIs into the
326header file. Documentation comments for private APIs can go to the
327implementation file. In any case, implementation files can include additional
328comments (not necessarily in Doxygen markup) to explain implementation details
329as needed.
330
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000331Don't duplicate function or class name at the beginning of the comment.
332For humans it is obvious which function or class is being documented;
333automatic documentation processing tools are smart enough to bind the comment
334to the correct declaration.
335
336Wrong:
337
338.. code-block:: c++
339
340 // In Something.h:
341
342 /// Something - An abstraction for some complicated thing.
343 class Something {
344 public:
345 /// fooBar - Does foo and bar.
346 void fooBar();
347 };
348
349 // In Something.cpp:
350
351 /// fooBar - Does foo and bar.
352 void Something::fooBar() { ... }
353
354Correct:
355
356.. code-block:: c++
357
358 // In Something.h:
359
360 /// \brief An abstraction for some complicated thing.
361 class Something {
362 public:
363 /// \brief Does foo and bar.
364 void fooBar();
365 };
366
367 // In Something.cpp:
368
369 // Builds a B-tree in order to do foo. See paper by...
370 void Something::fooBar() { ... }
371
372It is not required to use additional Doxygen features, but sometimes it might
373be a good idea to do so.
374
375Consider:
376
377* adding comments to any narrow namespace containing a collection of
378 related functions or types;
379
380* using top-level groups to organize a collection of related functions at
381 namespace scope where the grouping is smaller than the namespace;
382
383* using member groups and additional comments attached to member
384 groups to organize within a class.
385
386For example:
387
388.. code-block:: c++
389
390 class Something {
391 /// \name Functions that do Foo.
392 /// @{
393 void fooBar();
394 void fooBaz();
395 /// @}
396 ...
397 };
398
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000399``#include`` Style
400^^^^^^^^^^^^^^^^^^
401
402Immediately after the `header file comment`_ (and include guards if working on a
403header file), the `minimal list of #includes`_ required by the file should be
404listed. We prefer these ``#include``\s to be listed in this order:
405
406.. _Main Module Header:
407.. _Local/Private Headers:
408
409#. Main Module Header
410#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000411#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000412#. System ``#include``\s
413
Chandler Carruth494cfc02012-12-02 11:53:27 +0000414and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000415
416The `Main Module Header`_ file applies to ``.cpp`` files which implement an
417interface defined by a ``.h`` file. This ``#include`` should always be included
418**first** regardless of where it lives on the file system. By including a
419header file first in the ``.cpp`` files that implement the interfaces, we ensure
420that the header does not have any hidden dependencies which are not explicitly
421``#include``\d in the header, but should be. It is also a form of documentation
422in the ``.cpp`` file to indicate where the interfaces it implements are defined.
423
424.. _fit into 80 columns:
425
426Source Code Width
427^^^^^^^^^^^^^^^^^
428
429Write your code to fit within 80 columns of text. This helps those of us who
430like to print out code and look at your code in an ``xterm`` without resizing
431it.
432
433The longer answer is that there must be some limit to the width of the code in
434order to reasonably allow developers to have multiple files side-by-side in
435windows on a modest display. If you are going to pick a width limit, it is
436somewhat arbitrary but you might as well pick something standard. Going with 90
437columns (for example) instead of 80 columns wouldn't add any significant value
438and would be detrimental to printing out code. Also many other projects have
439standardized on 80 columns, so some people have already configured their editors
440for it (vs something else, like 90 columns).
441
442This is one of many contentious issues in coding standards, but it is not up for
443debate.
444
445Use Spaces Instead of Tabs
446^^^^^^^^^^^^^^^^^^^^^^^^^^
447
448In all cases, prefer spaces to tabs in source files. People have different
449preferred indentation levels, and different styles of indentation that they
450like; this is fine. What isn't fine is that different editors/viewers expand
451tabs out to different tab stops. This can cause your code to look completely
452unreadable, and it is not worth dealing with.
453
454As always, follow the `Golden Rule`_ above: follow the style of
455existing code if you are modifying and extending it. If you like four spaces of
456indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
457of indentation. Also, do not reindent a whole source file: it makes for
458incredible diffs that are absolutely worthless.
459
460Indent Code Consistently
461^^^^^^^^^^^^^^^^^^^^^^^^
462
463Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000464important. If you didn't believe and internalize this then, now is the time.
465Just do it. With the introduction of C++11, there are some new formatting
466challenges that merit some suggestions to help have consistent, maintainable,
467and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000468
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000469Format Lambdas Like Blocks Of Code
470""""""""""""""""""""""""""""""""""
471
472When formatting a multi-line lambda, format it like a block of code, that's
473what it is. If there is only one multi-line lambda in a statement, and there
474are no expressions lexically after it in the statement, drop the indent to the
475standard two space indent for a block of code, as if it were an if-block opened
476by the preceding part of the statement:
477
478.. code-block:: c++
479
480 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
481 if (a.blah < b.blah)
482 return true;
483 if (a.baz < b.baz)
484 return true;
485 return a.bam < b.bam;
486 });
487
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000488To take best advantage of this formatting, if you are designing an API which
489accepts a continuation or single callable argument (be it a functor, or
490a ``std::function``), it should be the last argument if at all possible.
491
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000492If there are multiple multi-line lambdas in a statement, or there is anything
493interesting after the lambda in the statement, indent the block two spaces from
494the indent of the ``[]``:
495
496.. code-block:: c++
497
498 dyn_switch(V->stripPointerCasts(),
499 [] (PHINode *PN) {
500 // process phis...
501 },
502 [] (SelectInst *SI) {
503 // process selects...
504 },
505 [] (LoadInst *LI) {
506 // process loads...
507 },
508 [] (AllocaInst *AI) {
509 // process allocas...
510 });
511
512Braced Initializer Lists
513""""""""""""""""""""""""
514
515With C++11, there are significantly more uses of braced lists to perform
516initialization. These allow you to easily construct aggregate temporaries in
517expressions among other niceness. They now have a natural way of ending up
518nested within each other and within function calls in order to build up
519aggregates (such as option structs) from local variables. To make matters
520worse, we also have many more uses of braces in an expression context that are
521*not* performing initialization.
522
523The historically common formatting of braced initialization of aggregate
524variables does not mix cleanly with deep nesting, general expression contexts,
525function arguments, and lambdas. We suggest new code use a simple rule for
526formatting braced initialization lists: act as-if the braces were parentheses
527in a function call. The formatting rules exactly match those already well
528understood for formatting nested function calls. Examples:
529
530.. code-block:: c++
531
532 foo({a, b, c}, {1, 2, 3});
533
534 llvm::Constant *Mask[] = {
535 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
536 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
537 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
538
539This formatting scheme also makes it particularly easy to get predictable,
540consistent, and automatic formatting with tools like `Clang Format`_.
541
542.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
543
544Language and Compiler Issues
545----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000546
547Treat Compiler Warnings Like Errors
548^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
549
550If your code has compiler warnings in it, something is wrong --- you aren't
551casting values correctly, you have "questionable" constructs in your code, or
552you are doing something legitimately wrong. Compiler warnings can cover up
553legitimate errors in output and make dealing with a translation unit difficult.
554
555It is not possible to prevent all warnings from all compilers, nor is it
556desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
557good thorough set of warnings, and stick to it. At least in the case of
558``gcc``, it is possible to work around any spurious errors by changing the
559syntax of the code slightly. For example, a warning that annoys me occurs when
560I write code like this:
561
562.. code-block:: c++
563
564 if (V = getValue()) {
565 ...
566 }
567
568``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
569probably mistyped it. In most cases, I haven't, and I really don't want the
570spurious errors. To fix this particular problem, I rewrite the code like
571this:
572
573.. code-block:: c++
574
575 if ((V = getValue())) {
576 ...
577 }
578
579which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
580massaging the code appropriately.
581
582Write Portable Code
583^^^^^^^^^^^^^^^^^^^
584
585In almost all cases, it is possible and within reason to write completely
586portable code. If there are cases where it isn't possible to write portable
587code, isolate it behind a well defined (and well documented) interface.
588
589In practice, this means that you shouldn't assume much about the host compiler
590(and Visual Studio tends to be the lowest common denominator). If advanced
591features are used, they should only be an implementation detail of a library
592which has a simple exposed API, and preferably be buried in ``libSystem``.
593
594Do not use RTTI or Exceptions
595^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
596
597In an effort to reduce code and executable size, LLVM does not use RTTI
598(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
599the general C++ principle of *"you only pay for what you use"*, causing
600executable bloat even if exceptions are never used in the code base, or if RTTI
601is never used for a class. Because of this, we turn them off globally in the
602code.
603
604That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000605templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000606This form of RTTI is opt-in and can be
607:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000608substantially more efficient than ``dynamic_cast<>``.
609
610.. _static constructor:
611
612Do not use Static Constructors
613^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
614
615Static constructors and destructors (e.g. global variables whose types have a
616constructor or destructor) should not be added to the code base, and should be
617removed wherever possible. Besides `well known problems
618<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
619initialization is undefined between globals in different source files, the
620entire concept of static constructors is at odds with the common use case of
621LLVM as a library linked into a larger application.
622
623Consider the use of LLVM as a JIT linked into another application (perhaps for
624`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
625<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
626design of static constructors, they must be executed at startup time of the
627entire application, regardless of whether or how LLVM is used in that larger
628application. There are two problems with this:
629
630* The time to run the static constructors impacts startup time of applications
631 --- a critical time for GUI apps, among others.
632
633* The static constructors cause the app to pull many extra pages of memory off
634 the disk: both the code for the constructor in each ``.o`` file and the small
635 amount of data that gets touched. In addition, touched/dirty pages put more
636 pressure on the VM system on low-memory machines.
637
638We would really like for there to be zero cost for linking in an additional LLVM
639target or other library into an application, but static constructors violate
640this goal.
641
642That said, LLVM unfortunately does contain static constructors. It would be a
643`great project <http://llvm.org/PR11944>`_ for someone to purge all static
644constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
645flag (when building with Clang) to ensure we do not regress in the future.
646
647Use of ``class`` and ``struct`` Keywords
648^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
649
650In C++, the ``class`` and ``struct`` keywords can be used almost
651interchangeably. The only difference is when they are used to declare a class:
652``class`` makes all members private by default while ``struct`` makes all
653members public by default.
654
655Unfortunately, not all compilers follow the rules and some will generate
656different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000657the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000658
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000659* All declarations and definitions of a given ``class`` or ``struct`` must use
660 the same keyword. For example:
661
662.. code-block:: c++
663
664 class Foo;
665
666 // Breaks mangling in MSVC.
667 struct Foo { int Data; };
668
669* As a rule of thumb, ``struct`` should be kept to structures where *all*
670 members are declared public.
671
672.. code-block:: c++
673
674 // Foo feels like a class... this is strange.
675 struct Foo {
676 private:
677 int Data;
678 public:
679 Foo() : Data(0) { }
680 int getData() const { return Data; }
681 void setData(int D) { Data = D; }
682 };
683
684 // Bar isn't POD, but it does look like a struct.
685 struct Bar {
686 int Data;
687 Foo() : Data(0) { }
688 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000689
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000690Do not use Braced Initializer Lists to Call a Constructor
691^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
692
693In C++11 there is a "generalized initialization syntax" which allows calling
694constructors using braced initializer lists. Do not use these to call
695constructors with any interesting logic or if you care that you're calling some
696*particular* constructor. Those should look like function calls using
697parentheses rather than like aggregate initialization. Similarly, if you need
698to explicitly name the type and call its constructor to create a temporary,
699don't use a braced initializer list. Instead, use a braced initializer list
700(without any type for temporaries) when doing aggregate initialization or
701something notionally equivalent. Examples:
702
703.. code-block:: c++
704
705 class Foo {
706 public:
707 // Construct a Foo by reading data from the disk in the whizbang format, ...
708 Foo(std::string filename);
709
710 // Construct a Foo by looking up the Nth element of some global data ...
711 Foo(int N);
712
713 // ...
714 };
715
716 // The Foo constructor call is very deliberate, no braces.
717 std::fill(foo.begin(), foo.end(), Foo("name"));
718
719 // The pair is just being constructed like an aggregate, use braces.
720 bar_map.insert({my_key, my_value});
721
722If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
723
724.. code-block:: c++
725
726 int data[] = {0, 1, 2, 3};
727
728Use ``auto`` Type Deduction to Make Code More Readable
729^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
730
731Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
732uses a more moderate stance. Use ``auto`` if and only if it makes the code more
733readable or easier to maintain. Don't "almost always" use ``auto``, but do use
734``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
735type is already obvious from the context. Another time when ``auto`` works well
736for these purposes is when the type would have been abstracted away anyways,
737often behind a container's typedef such as ``std::vector<T>::iterator``.
738
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000739Beware unnecessary copies with ``auto``
740^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
741
742The convenience of ``auto`` makes it easy to forget that its default behavior
743is a copy. Particularly in range-based ``for`` loops, careless copies are
744expensive.
745
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000746As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
747``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000748
749.. code-block:: c++
750
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000751 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000752 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000753 for (auto &Val : Container) { Val.change(); }
754
755 // Remove the reference if you really want a new copy.
756 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
757
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000758 // Copy pointers, but make it clear that they're pointers.
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000759 for (const auto *Ptr : Container) { observe(*Ptr); }
760 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000761
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000762Style Issues
763============
764
765The High-Level Issues
766---------------------
767
768A Public Header File **is** a Module
769^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
770
771C++ doesn't do too well in the modularity department. There is no real
772encapsulation or data hiding (unless you use expensive protocol classes), but it
773is what we have to work with. When you write a public header file (in the LLVM
774source tree, they live in the top level "``include``" directory), you are
775defining a module of functionality.
776
777Ideally, modules should be completely independent of each other, and their
778header files should only ``#include`` the absolute minimum number of headers
779possible. A module is not just a class, a function, or a namespace: it's a
780collection of these that defines an interface. This interface may be several
781functions, classes, or data structures, but the important issue is how they work
782together.
783
784In general, a module should be implemented by one or more ``.cpp`` files. Each
785of these ``.cpp`` files should include the header that defines their interface
786first. This ensures that all of the dependences of the module header have been
787properly added to the module header itself, and are not implicit. System
788headers should be included after user headers for a translation unit.
789
790.. _minimal list of #includes:
791
792``#include`` as Little as Possible
793^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
794
795``#include`` hurts compile time performance. Don't do it unless you have to,
796especially in header files.
797
798But wait! Sometimes you need to have the definition of a class to use it, or to
799inherit from it. In these cases go ahead and ``#include`` that header file. Be
800aware however that there are many cases where you don't need to have the full
801definition of a class. If you are using a pointer or reference to a class, you
802don't need the header file. If you are simply returning a class instance from a
803prototyped function or method, you don't need it. In fact, for most cases, you
804simply don't need the definition of a class. And not ``#include``\ing speeds up
805compilation.
806
807It is easy to try to go too overboard on this recommendation, however. You
808**must** include all of the header files that you are using --- you can include
809them either directly or indirectly through another header file. To make sure
810that you don't accidentally forget to include a header file in your module
811header, make sure to include your module header **first** in the implementation
812file (as mentioned above). This way there won't be any hidden dependencies that
813you'll find out about later.
814
815Keep "Internal" Headers Private
816^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
817
818Many modules have a complex implementation that causes them to use more than one
819implementation (``.cpp``) file. It is often tempting to put the internal
820communication interface (helper classes, extra functions, etc) in the public
821module header file. Don't do this!
822
823If you really need to do something like this, put a private header file in the
824same directory as the source files, and include it locally. This ensures that
825your private interface remains private and undisturbed by outsiders.
826
827.. note::
828
829 It's okay to put extra implementation methods in a public class itself. Just
830 make them private (or protected) and all is well.
831
832.. _early exits:
833
834Use Early Exits and ``continue`` to Simplify Code
835^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
836
837When reading code, keep in mind how much state and how many previous decisions
838have to be remembered by the reader to understand a block of code. Aim to
839reduce indentation where possible when it doesn't make it more difficult to
840understand the code. One great way to do this is by making use of early exits
841and the ``continue`` keyword in long loops. As an example of using an early
842exit from a function, consider this "bad" code:
843
844.. code-block:: c++
845
Andrew Tricke6af4b92012-09-20 17:02:04 +0000846 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000847 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000848 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000849 ... some long code ....
850 }
851
852 return 0;
853 }
854
855This code has several problems if the body of the ``'if'`` is large. When
856you're looking at the top of the function, it isn't immediately clear that this
857*only* does interesting things with non-terminator instructions, and only
858applies to things with the other predicates. Second, it is relatively difficult
859to describe (in comments) why these predicates are important because the ``if``
860statement makes it difficult to lay out the comments. Third, when you're deep
861within the body of the code, it is indented an extra level. Finally, when
862reading the top of the function, it isn't clear what the result is if the
863predicate isn't true; you have to read to the end of the function to know that
864it returns null.
865
866It is much preferred to format the code like this:
867
868.. code-block:: c++
869
Andrew Tricke6af4b92012-09-20 17:02:04 +0000870 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000871 // Terminators never need 'something' done to them because ...
872 if (isa<TerminatorInst>(I))
873 return 0;
874
875 // We conservatively avoid transforming instructions with multiple uses
876 // because goats like cheese.
877 if (!I->hasOneUse())
878 return 0;
879
880 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000881 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000882 return 0;
883
884 ... some long code ....
885 }
886
887This fixes these problems. A similar problem frequently happens in ``for``
888loops. A silly example is something like this:
889
890.. code-block:: c++
891
892 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
893 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
894 Value *LHS = BO->getOperand(0);
895 Value *RHS = BO->getOperand(1);
896 if (LHS != RHS) {
897 ...
898 }
899 }
900 }
901
902When you have very, very small loops, this sort of structure is fine. But if it
903exceeds more than 10-15 lines, it becomes difficult for people to read and
904understand at a glance. The problem with this sort of code is that it gets very
905nested very quickly. Meaning that the reader of the code has to keep a lot of
906context in their brain to remember what is going immediately on in the loop,
907because they don't know if/when the ``if`` conditions will have ``else``\s etc.
908It is strongly preferred to structure the loop like this:
909
910.. code-block:: c++
911
912 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
913 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
914 if (!BO) continue;
915
916 Value *LHS = BO->getOperand(0);
917 Value *RHS = BO->getOperand(1);
918 if (LHS == RHS) continue;
919
920 ...
921 }
922
923This has all the benefits of using early exits for functions: it reduces nesting
924of the loop, it makes it easier to describe why the conditions are true, and it
925makes it obvious to the reader that there is no ``else`` coming up that they
926have to push context into their brain for. If a loop is large, this can be a
927big understandability win.
928
929Don't use ``else`` after a ``return``
930^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
931
932For similar reasons above (reduction of indentation and easier reading), please
933do not use ``'else'`` or ``'else if'`` after something that interrupts control
934flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
935example, this is *bad*:
936
937.. code-block:: c++
938
939 case 'J': {
940 if (Signed) {
941 Type = Context.getsigjmp_bufType();
942 if (Type.isNull()) {
943 Error = ASTContext::GE_Missing_sigjmp_buf;
944 return QualType();
945 } else {
946 break;
947 }
948 } else {
949 Type = Context.getjmp_bufType();
950 if (Type.isNull()) {
951 Error = ASTContext::GE_Missing_jmp_buf;
952 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000953 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000954 break;
Meador Inge46137da2012-06-20 23:48:01 +0000955 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000956 }
957 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000958
959It is better to write it like this:
960
961.. code-block:: c++
962
963 case 'J':
964 if (Signed) {
965 Type = Context.getsigjmp_bufType();
966 if (Type.isNull()) {
967 Error = ASTContext::GE_Missing_sigjmp_buf;
968 return QualType();
969 }
970 } else {
971 Type = Context.getjmp_bufType();
972 if (Type.isNull()) {
973 Error = ASTContext::GE_Missing_jmp_buf;
974 return QualType();
975 }
976 }
977 break;
978
979Or better yet (in this case) as:
980
981.. code-block:: c++
982
983 case 'J':
984 if (Signed)
985 Type = Context.getsigjmp_bufType();
986 else
987 Type = Context.getjmp_bufType();
988
989 if (Type.isNull()) {
990 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
991 ASTContext::GE_Missing_jmp_buf;
992 return QualType();
993 }
994 break;
995
996The idea is to reduce indentation and the amount of code you have to keep track
997of when reading the code.
998
999Turn Predicate Loops into Predicate Functions
1000^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1001
1002It is very common to write small loops that just compute a boolean value. There
1003are a number of ways that people commonly write these, but an example of this
1004sort of thing is:
1005
1006.. code-block:: c++
1007
1008 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001009 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1010 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001011 FoundFoo = true;
1012 break;
1013 }
1014
1015 if (FoundFoo) {
1016 ...
1017 }
1018
1019This sort of code is awkward to write, and is almost always a bad sign. Instead
1020of this sort of loop, we strongly prefer to use a predicate function (which may
1021be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1022code to be structured like this:
1023
1024.. code-block:: c++
1025
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001026 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001027 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001028 for (unsigned I = 0, E = List.size(); I != E; ++I)
1029 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001030 return true;
1031 return false;
1032 }
1033 ...
1034
Andrew Trickfc9420c2012-09-20 02:01:06 +00001035 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001036 ...
1037 }
1038
1039There are many reasons for doing this: it reduces indentation and factors out
1040code which can often be shared by other code that checks for the same predicate.
1041More importantly, it *forces you to pick a name* for the function, and forces
1042you to write a comment for it. In this silly example, this doesn't add much
1043value. However, if the condition is complex, this can make it a lot easier for
1044the reader to understand the code that queries for this predicate. Instead of
1045being faced with the in-line details of how we check to see if the BarList
1046contains a foo, we can trust the function name and continue reading with better
1047locality.
1048
1049The Low-Level Issues
1050--------------------
1051
1052Name Types, Functions, Variables, and Enumerators Properly
1053^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1054
1055Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1056enough how important it is to use *descriptive* names. Pick names that match
1057the semantics and role of the underlying entities, within reason. Avoid
1058abbreviations unless they are well known. After picking a good name, make sure
1059to use consistent capitalization for the name, as inconsistency requires clients
1060to either memorize the APIs or to look it up to find the exact spelling.
1061
1062In general, names should be in camel case (e.g. ``TextFileReader`` and
1063``isLValue()``). Different kinds of declarations have different rules:
1064
1065* **Type names** (including classes, structs, enums, typedefs, etc) should be
1066 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1067
1068* **Variable names** should be nouns (as they represent state). The name should
1069 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1070 ``Boats``).
1071
1072* **Function names** should be verb phrases (as they represent actions), and
1073 command-like function should be imperative. The name should be camel case,
1074 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1075
1076* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1077 follow the naming conventions for types. A common use for enums is as a
1078 discriminator for a union, or an indicator of a subclass. When an enum is
1079 used for something like this, it should have a ``Kind`` suffix
1080 (e.g. ``ValueKind``).
1081
1082* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1083 should start with an upper-case letter, just like types. Unless the
1084 enumerators are defined in their own small namespace or inside a class,
1085 enumerators should have a prefix corresponding to the enum declaration name.
1086 For example, ``enum ValueKind { ... };`` may contain enumerators like
1087 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1088 convenience constants are exempt from the requirement for a prefix. For
1089 instance:
1090
1091 .. code-block:: c++
1092
1093 enum {
1094 MaxSize = 42,
1095 Density = 12
1096 };
1097
1098As an exception, classes that mimic STL classes can have member names in STL's
1099style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001100``push_back()``, and ``empty()``). Classes that provide multiple
1101iterators should add a singular prefix to ``begin()`` and ``end()``
1102(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001103
1104Here are some examples of good and bad names:
1105
Meador Inge6a706af2012-06-20 23:57:00 +00001106.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001107
1108 class VehicleMaker {
1109 ...
1110 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1111 Factory<Tire> Factory; // Better.
1112 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1113 // kind of factories.
1114 };
1115
1116 Vehicle MakeVehicle(VehicleType Type) {
1117 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001118 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1119 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001120 ...
1121 }
1122
1123Assert Liberally
1124^^^^^^^^^^^^^^^^
1125
1126Use the "``assert``" macro to its fullest. Check all of your preconditions and
1127assumptions, you never know when a bug (not necessarily even yours) might be
1128caught early by an assertion, which reduces debugging time dramatically. The
1129"``<cassert>``" header file is probably already included by the header files you
1130are using, so it doesn't cost anything to use it.
1131
1132To further assist with debugging, make sure to put some kind of error message in
1133the assertion statement, which is printed if the assertion is tripped. This
1134helps the poor debugger make sense of why an assertion is being made and
1135enforced, and hopefully what to do about it. Here is one complete example:
1136
1137.. code-block:: c++
1138
Sean Silva7333a842012-11-17 23:25:33 +00001139 inline Value *getOperand(unsigned I) {
1140 assert(I < Operands.size() && "getOperand() out of range!");
1141 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001142 }
1143
1144Here are more examples:
1145
1146.. code-block:: c++
1147
Alp Tokerf907b892013-12-05 05:44:44 +00001148 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001149
1150 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1151
1152 assert(idx < getNumSuccessors() && "Successor # out of range!");
1153
1154 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1155
1156 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1157
1158You get the idea.
1159
Jordan Rose2962d952012-10-26 22:08:46 +00001160In the past, asserts were used to indicate a piece of code that should not be
1161reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001162
1163.. code-block:: c++
1164
Jordan Rose2962d952012-10-26 22:08:46 +00001165 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001166
Jordan Rose2962d952012-10-26 22:08:46 +00001167This has a few issues, the main one being that some compilers might not
1168understand the assertion, or warn about a missing return in builds where
1169assertions are compiled out.
1170
1171Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001172
1173.. code-block:: c++
1174
Jordan Rose2962d952012-10-26 22:08:46 +00001175 llvm_unreachable("Invalid radix for integer literal");
1176
1177When assertions are enabled, this will print the message if it's ever reached
1178and then exit the program. When assertions are disabled (i.e. in release
1179builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1180code for this branch. If the compiler does not support this, it will fall back
1181to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001182
1183Another issue is that values used only by assertions will produce an "unused
1184value" warning when assertions are disabled. For example, this code will warn:
1185
1186.. code-block:: c++
1187
1188 unsigned Size = V.size();
1189 assert(Size > 42 && "Vector smaller than it should be");
1190
1191 bool NewToSet = Myset.insert(Value);
1192 assert(NewToSet && "The value shouldn't be in the set yet");
1193
1194These are two interesting different cases. In the first case, the call to
1195``V.size()`` is only useful for the assert, and we don't want it executed when
1196assertions are disabled. Code like this should move the call into the assert
1197itself. In the second case, the side effects of the call must happen whether
1198the assert is enabled or not. In this case, the value should be cast to void to
1199disable the warning. To be specific, it is preferred to write the code like
1200this:
1201
1202.. code-block:: c++
1203
1204 assert(V.size() > 42 && "Vector smaller than it should be");
1205
1206 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1207 assert(NewToSet && "The value shouldn't be in the set yet");
1208
1209Do Not Use ``using namespace std``
1210^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1211
1212In LLVM, we prefer to explicitly prefix all identifiers from the standard
1213namespace with an "``std::``" prefix, rather than rely on "``using namespace
1214std;``".
1215
1216In header files, adding a ``'using namespace XXX'`` directive pollutes the
1217namespace of any source file that ``#include``\s the header. This is clearly a
1218bad thing.
1219
1220In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1221rule, but is still important. Basically, using explicit namespace prefixes
1222makes the code **clearer**, because it is immediately obvious what facilities
1223are being used and where they are coming from. And **more portable**, because
1224namespace clashes cannot occur between LLVM code and other namespaces. The
1225portability rule is important because different standard library implementations
1226expose different symbols (potentially ones they shouldn't), and future revisions
1227to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1228never use ``'using namespace std;'`` in LLVM.
1229
1230The exception to the general rule (i.e. it's not an exception for the ``std``
1231namespace) is for implementation files. For example, all of the code in the
1232LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1233ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1234llvm;'`` directive at the top, after the ``#include``\s. This reduces
1235indentation in the body of the file for source editors that indent based on
1236braces, and keeps the conceptual context cleaner. The general form of this rule
1237is that any ``.cpp`` file that implements code in any namespace may use that
1238namespace (and its parents'), but should not use any others.
1239
1240Provide a Virtual Method Anchor for Classes in Headers
1241^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1242
1243If a class is defined in a header file and has a vtable (either it has virtual
1244methods or it derives from classes with virtual methods), it must always have at
1245least one out-of-line virtual method in the class. Without this, the compiler
1246will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1247header, bloating ``.o`` file sizes and increasing link times.
1248
David Blaikie00bec9a2012-09-21 17:47:36 +00001249Don't use default labels in fully covered switches over enumerations
1250^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1251
1252``-Wswitch`` warns if a switch, without a default label, over an enumeration
1253does not cover every enumeration value. If you write a default label on a fully
1254covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1255when new elements are added to that enumeration. To help avoid adding these
1256kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1257off by default but turned on when building LLVM with a version of Clang that
1258supports the warning.
1259
1260A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001261GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001262if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001263that the enum expression may take any representable value, not just those of
1264individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1265the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001266
Craig Topper1740e052012-09-18 04:43:40 +00001267Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1268^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1269
1270Prior to C++11, a common pattern to make a class uncopyable was to declare an
1271unimplemented copy constructor and copy assignment operator and make them
1272private. This would give a compiler error for accessing a private method or a
1273linker error because it wasn't implemented.
1274
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001275With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001276This will trigger a much better error message and tell the compiler that the
1277method will never be implemented. This enables other checks like
1278``-Wunused-private-field`` to run correctly on classes that contain these
1279methods.
1280
1281To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001282which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper1740e052012-09-18 04:43:40 +00001283should still be declared private. Example of the uncopyable pattern:
1284
1285.. code-block:: c++
1286
1287 class DontCopy {
1288 private:
1289 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1290 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1291 public:
1292 ...
1293 };
1294
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001295Don't evaluate ``end()`` every time through a loop
1296^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1297
1298Because C++ doesn't have a standard "``foreach``" loop (though it can be
1299emulated with macros and may be coming in C++'0x) we end up writing a lot of
1300loops that manually iterate from begin to end on a variety of containers or
1301through other data structures. One common mistake is to write a loop in this
1302style:
1303
1304.. code-block:: c++
1305
1306 BasicBlock *BB = ...
1307 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1308 ... use I ...
1309
1310The problem with this construct is that it evaluates "``BB->end()``" every time
1311through the loop. Instead of writing the loop like this, we strongly prefer
1312loops to be written so that they evaluate it once before the loop starts. A
1313convenient way to do this is like so:
1314
1315.. code-block:: c++
1316
1317 BasicBlock *BB = ...
1318 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1319 ... use I ...
1320
1321The observant may quickly point out that these two loops may have different
1322semantics: if the container (a basic block in this case) is being mutated, then
1323"``BB->end()``" may change its value every time through the loop and the second
1324loop may not in fact be correct. If you actually do depend on this behavior,
1325please write the loop in the first form and add a comment indicating that you
1326did it intentionally.
1327
1328Why do we prefer the second form (when correct)? Writing the loop in the first
1329form has two problems. First it may be less efficient than evaluating it at the
1330start of the loop. In this case, the cost is probably minor --- a few extra
1331loads every time through the loop. However, if the base expression is more
1332complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001333expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001334really aren't cheap. By writing it in the second form consistently, you
1335eliminate the issue entirely and don't even have to think about it.
1336
1337The second (even bigger) issue is that writing the loop in the first form hints
1338to the reader that the loop is mutating the container (a fact that a comment
1339would handily confirm!). If you write the loop in the second form, it is
1340immediately obvious without even looking at the body of the loop that the
1341container isn't being modified, which makes it easier to read the code and
1342understand what it does.
1343
1344While the second form of the loop is a few extra keystrokes, we do strongly
1345prefer it.
1346
1347``#include <iostream>`` is Forbidden
1348^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1349
1350The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1351because many common implementations transparently inject a `static constructor`_
1352into every translation unit that includes it.
1353
1354Note that using the other stream headers (``<sstream>`` for example) is not
1355problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1356provides various APIs that are better performing for almost every use than
1357``std::ostream`` style APIs.
1358
1359.. note::
1360
1361 New code should always use `raw_ostream`_ for writing, or the
1362 ``llvm::MemoryBuffer`` API for reading files.
1363
1364.. _raw_ostream:
1365
1366Use ``raw_ostream``
1367^^^^^^^^^^^^^^^^^^^
1368
1369LLVM includes a lightweight, simple, and efficient stream implementation in
1370``llvm/Support/raw_ostream.h``, which provides all of the common features of
1371``std::ostream``. All new code should use ``raw_ostream`` instead of
1372``ostream``.
1373
1374Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1375declared as ``class raw_ostream``. Public headers should generally not include
1376the ``raw_ostream`` header, but use forward declarations and constant references
1377to ``raw_ostream`` instances.
1378
1379Avoid ``std::endl``
1380^^^^^^^^^^^^^^^^^^^
1381
1382The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1383the output stream specified. In addition to doing this, however, it also
1384flushes the output stream. In other words, these are equivalent:
1385
1386.. code-block:: c++
1387
1388 std::cout << std::endl;
1389 std::cout << '\n' << std::flush;
1390
1391Most of the time, you probably have no reason to flush the output stream, so
1392it's better to use a literal ``'\n'``.
1393
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001394Don't use ``inline`` when defining a function in a class definition
1395^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1396
1397A member function defined in a class definition is implicitly inline, so don't
1398put the ``inline`` keyword in this case.
1399
1400Don't:
1401
1402.. code-block:: c++
1403
1404 class Foo {
1405 public:
1406 inline void bar() {
1407 // ...
1408 }
1409 };
1410
1411Do:
1412
1413.. code-block:: c++
1414
1415 class Foo {
1416 public:
1417 void bar() {
1418 // ...
1419 }
1420 };
1421
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001422Microscopic Details
1423-------------------
1424
1425This section describes preferred low-level formatting guidelines along with
1426reasoning on why we prefer them.
1427
1428Spaces Before Parentheses
1429^^^^^^^^^^^^^^^^^^^^^^^^^
1430
1431We prefer to put a space before an open parenthesis only in control flow
1432statements, but not in normal function call expressions and function-like
1433macros. For example, this is good:
1434
1435.. code-block:: c++
1436
Sean Silva7333a842012-11-17 23:25:33 +00001437 if (X) ...
1438 for (I = 0; I != 100; ++I) ...
1439 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001440
1441 somefunc(42);
1442 assert(3 != 4 && "laws of math are failing me");
1443
Sean Silva7333a842012-11-17 23:25:33 +00001444 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001445
1446and this is bad:
1447
1448.. code-block:: c++
1449
Sean Silva7333a842012-11-17 23:25:33 +00001450 if(X) ...
1451 for(I = 0; I != 100; ++I) ...
1452 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001453
1454 somefunc (42);
1455 assert (3 != 4 && "laws of math are failing me");
1456
Sean Silva7333a842012-11-17 23:25:33 +00001457 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001458
1459The reason for doing this is not completely arbitrary. This style makes control
1460flow operators stand out more, and makes expressions flow better. The function
1461call operator binds very tightly as a postfix operator. Putting a space after a
1462function name (as in the last example) makes it appear that the code might bind
1463the arguments of the left-hand-side of a binary operator with the argument list
1464of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001465misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001466
1467.. code-block:: c++
1468
Sean Silva7333a842012-11-17 23:25:33 +00001469 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001470
1471when skimming through the code. By avoiding a space in a function, we avoid
1472this misinterpretation.
1473
1474Prefer Preincrement
1475^^^^^^^^^^^^^^^^^^^
1476
1477Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1478(``X++``) and could very well be a lot faster than it. Use preincrementation
1479whenever possible.
1480
1481The semantics of postincrement include making a copy of the value being
1482incremented, returning it, and then preincrementing the "work value". For
1483primitive types, this isn't a big deal. But for iterators, it can be a huge
1484issue (for example, some iterators contains stack and set objects in them...
1485copying an iterator could invoke the copy ctor's of these as well). In general,
1486get in the habit of always using preincrement, and you won't have a problem.
1487
1488
1489Namespace Indentation
1490^^^^^^^^^^^^^^^^^^^^^
1491
1492In general, we strive to reduce indentation wherever possible. This is useful
1493because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001494also because it makes it easier to understand the code. To facilitate this and
1495avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1496helps readability, feel free to add a comment indicating what namespace is
1497being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001498
1499.. code-block:: c++
1500
1501 namespace llvm {
1502 namespace knowledge {
1503
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001504 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001505 /// understanding of and contains the data associated with it.
1506 class Grokable {
1507 ...
1508 public:
1509 explicit Grokable() { ... }
1510 virtual ~Grokable() = 0;
1511
1512 ...
1513
1514 };
1515
1516 } // end namespace knowledge
1517 } // end namespace llvm
1518
Chandler Carruth36dc5192014-01-20 10:15:32 +00001519
1520Feel free to skip the closing comment when the namespace being closed is
1521obvious for any reason. For example, the outer-most namespace in a header file
1522is rarely a source of confusion. But namespaces both anonymous and named in
1523source files that are being closed half way through the file probably could use
1524clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001525
1526.. _static:
1527
1528Anonymous Namespaces
1529^^^^^^^^^^^^^^^^^^^^
1530
1531After talking about namespaces in general, you may be wondering about anonymous
1532namespaces in particular. Anonymous namespaces are a great language feature
1533that tells the C++ compiler that the contents of the namespace are only visible
1534within the current translation unit, allowing more aggressive optimization and
1535eliminating the possibility of symbol name collisions. Anonymous namespaces are
1536to C++ as "static" is to C functions and global variables. While "``static``"
1537is available in C++, anonymous namespaces are more general: they can make entire
1538classes private to a file.
1539
1540The problem with anonymous namespaces is that they naturally want to encourage
1541indentation of their body, and they reduce locality of reference: if you see a
1542random function definition in a C++ file, it is easy to see if it is marked
1543static, but seeing if it is in an anonymous namespace requires scanning a big
1544chunk of the file.
1545
1546Because of this, we have a simple guideline: make anonymous namespaces as small
1547as possible, and only use them for class declarations. For example, this is
1548good:
1549
1550.. code-block:: c++
1551
1552 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001553 class StringSort {
1554 ...
1555 public:
1556 StringSort(...)
1557 bool operator<(const char *RHS) const;
1558 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001559 } // end anonymous namespace
1560
Andrew Trickfc9420c2012-09-20 02:01:06 +00001561 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001562 ...
1563 }
1564
1565 bool StringSort::operator<(const char *RHS) const {
1566 ...
1567 }
1568
1569This is bad:
1570
1571.. code-block:: c++
1572
1573 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001574
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001575 class StringSort {
1576 ...
1577 public:
1578 StringSort(...)
1579 bool operator<(const char *RHS) const;
1580 };
1581
Andrew Trickfc9420c2012-09-20 02:01:06 +00001582 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001583 ...
1584 }
1585
1586 bool StringSort::operator<(const char *RHS) const {
1587 ...
1588 }
1589
1590 } // end anonymous namespace
1591
Andrew Trickfc9420c2012-09-20 02:01:06 +00001592This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001593of a large C++ file, that you have no immediate way to tell if it is local to
1594the file. When it is marked static explicitly, this is immediately obvious.
1595Also, there is no reason to enclose the definition of "``operator<``" in the
1596namespace just because it was declared there.
1597
1598See Also
1599========
1600
Joel Jones7818be42013-01-21 23:20:47 +00001601A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001602Two particularly important books for our work are:
1603
1604#. `Effective C++
1605 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1606 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1607 "Effective STL" by the same author.
1608
1609#. `Large-Scale C++ Software Design
1610 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1611 by John Lakos
1612
1613If you get some free time, and you haven't read them: do so, you might learn
1614something.