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rileya@google.com1c6d64b2012-07-27 15:49:05 +00001
2/*
3 * Copyright 2012 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#ifndef SkGradientShaderPriv_DEFINED
10#define SkGradientShaderPriv_DEFINED
11
12#include "SkGradientShader.h"
13#include "SkClampRange.h"
14#include "SkColorPriv.h"
djsollen@google.comc73dd5c2012-08-07 15:54:32 +000015#include "SkFlattenableBuffers.h"
rileya@google.com1c6d64b2012-07-27 15:49:05 +000016#include "SkMallocPixelRef.h"
17#include "SkUnitMapper.h"
18#include "SkUtils.h"
19#include "SkTemplates.h"
20#include "SkBitmapCache.h"
21#include "SkShader.h"
rileya@google.com1c6d64b2012-07-27 15:49:05 +000022
23#ifndef SK_DISABLE_DITHER_32BIT_GRADIENT
24 #define USE_DITHER_32BIT_GRADIENT
25#endif
26
humper@google.com05af1af2013-01-07 16:47:43 +000027static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1,
rileya@google.com1c6d64b2012-07-27 15:49:05 +000028 int count) {
29 if (count > 0) {
30 if (v0 == v1) {
31 sk_memset32(dst, v0, count);
32 } else {
33 int pairs = count >> 1;
34 for (int i = 0; i < pairs; i++) {
35 *dst++ = v0;
36 *dst++ = v1;
37 }
38 if (count & 1) {
39 *dst = v0;
40 }
41 }
42 }
43}
44
45// Clamp
46
humper@google.com05af1af2013-01-07 16:47:43 +000047static inline SkFixed clamp_tileproc(SkFixed x) {
rileya@google.com1c6d64b2012-07-27 15:49:05 +000048 return SkClampMax(x, 0xFFFF);
49}
50
51// Repeat
52
humper@google.com05af1af2013-01-07 16:47:43 +000053static inline SkFixed repeat_tileproc(SkFixed x) {
rileya@google.com1c6d64b2012-07-27 15:49:05 +000054 return x & 0xFFFF;
55}
56
57// Mirror
58
59// Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly.
60// See http://code.google.com/p/skia/issues/detail?id=472
61#if defined(_MSC_VER) && (_MSC_VER >= 1600)
62#pragma optimize("", off)
63#endif
64
65static inline SkFixed mirror_tileproc(SkFixed x) {
66 int s = x << 15 >> 31;
67 return (x ^ s) & 0xFFFF;
68}
69
70#if defined(_MSC_VER) && (_MSC_VER >= 1600)
71#pragma optimize("", on)
72#endif
73
74///////////////////////////////////////////////////////////////////////////////
75
76typedef SkFixed (*TileProc)(SkFixed);
77
78///////////////////////////////////////////////////////////////////////////////
79
80static const TileProc gTileProcs[] = {
81 clamp_tileproc,
82 repeat_tileproc,
83 mirror_tileproc
84};
85
86///////////////////////////////////////////////////////////////////////////////
87
88class SkGradientShaderBase : public SkShader {
89public:
90 SkGradientShaderBase(const SkColor colors[], const SkScalar pos[],
91 int colorCount, SkShader::TileMode mode, SkUnitMapper* mapper);
92 virtual ~SkGradientShaderBase();
93
rileya@google.com1c6d64b2012-07-27 15:49:05 +000094 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
95 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
96 virtual bool isOpaque() const SK_OVERRIDE;
97
98 void getGradientTableBitmap(SkBitmap*) const;
99
100 enum {
101 /// Seems like enough for visual accuracy. TODO: if pos[] deserves
102 /// it, use a larger cache.
103 kCache16Bits = 8,
reed@google.com3c2102c2013-02-01 12:59:40 +0000104 kCache16Count = (1 << kCache16Bits),
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000105 kCache16Shift = 16 - kCache16Bits,
106 kSqrt16Shift = 8 - kCache16Bits,
107
108 /// Seems like enough for visual accuracy. TODO: if pos[] deserves
109 /// it, use a larger cache.
110 kCache32Bits = 8,
reed@google.com3c2102c2013-02-01 12:59:40 +0000111 kCache32Count = (1 << kCache32Bits),
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000112 kCache32Shift = 16 - kCache32Bits,
113 kSqrt32Shift = 8 - kCache32Bits,
114
115 /// This value is used to *read* the dither cache; it may be 0
116 /// if dithering is disabled.
117#ifdef USE_DITHER_32BIT_GRADIENT
118 kDitherStride32 = kCache32Count,
119#else
120 kDitherStride32 = 0,
121#endif
122 kDitherStride16 = kCache16Count,
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000123 };
124
125
126protected:
127 SkGradientShaderBase(SkFlattenableReadBuffer& );
128 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
robertphillips@google.com76f9e932013-01-15 20:17:47 +0000129 SK_DEVELOPER_TO_STRING()
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000130
131 SkUnitMapper* fMapper;
132 SkMatrix fPtsToUnit; // set by subclass
133 SkMatrix fDstToIndex;
134 SkMatrix::MapXYProc fDstToIndexProc;
135 TileMode fTileMode;
136 TileProc fTileProc;
137 int fColorCount;
138 uint8_t fDstToIndexClass;
139 uint8_t fFlags;
140
141 struct Rec {
142 SkFixed fPos; // 0...1
143 uint32_t fScale; // (1 << 24) / range
144 };
145 Rec* fRecs;
146
147 const uint16_t* getCache16() const;
148 const SkPMColor* getCache32() const;
149
150 void commonAsAGradient(GradientInfo*) const;
151
152private:
153 enum {
154 kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space
155
156 kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec))
157 };
158 SkColor fStorage[(kStorageSize + 3) >> 2];
159 SkColor* fOrigColors; // original colors, before modulation by paint in setContext
160 bool fColorsAreOpaque;
161
162 mutable uint16_t* fCache16; // working ptr. If this is NULL, we need to recompute the cache values
163 mutable SkPMColor* fCache32; // working ptr. If this is NULL, we need to recompute the cache values
164
165 mutable uint16_t* fCache16Storage; // storage for fCache16, allocated on demand
166 mutable SkMallocPixelRef* fCache32PixelRef;
167 mutable unsigned fCacheAlpha; // the alpha value we used when we computed the cache. larger than 8bits so we can store uninitialized value
168
169 static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count);
170 static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
171 U8CPU alpha);
172 void setCacheAlpha(U8CPU alpha) const;
173 void initCommon();
174
175 typedef SkShader INHERITED;
176};
177
reed@google.com55853db2013-02-01 19:34:59 +0000178static inline int init_dither_toggle(int x, int y) {
179 return ((x ^ y) & 1) * SkGradientShaderBase::kDitherStride32;
180}
181
182static inline int next_dither_toggle(int toggle) {
183 return toggle ^ SkGradientShaderBase::kDitherStride32;
184}
185
186static inline int init_dither_toggle16(int x, int y) {
187 return ((x ^ y) & 1) * SkGradientShaderBase::kDitherStride16;
188}
189
190static inline int next_dither_toggle16(int toggle) {
191 return toggle ^ SkGradientShaderBase::kDitherStride16;
192}
193
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000194///////////////////////////////////////////////////////////////////////////////
195
bsalomon@google.comcf8fb1f2012-08-02 14:03:32 +0000196#if SK_SUPPORT_GPU
197
bsalomon@google.comd698f772012-10-25 13:22:00 +0000198#include "gl/GrGLEffect.h"
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000199#include "gl/GrGLEffectMatrix.h"
bsalomon@google.comcf8fb1f2012-08-02 14:03:32 +0000200
bsalomon@google.com08283af2012-10-26 13:01:20 +0000201class GrEffectStage;
bsalomon@google.com396e61f2012-10-25 19:00:29 +0000202class GrBackendEffectFactory;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000203
204/*
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000205 * The interpretation of the texture matrix depends on the sample mode. The
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000206 * texture matrix is applied both when the texture coordinates are explicit
207 * and when vertex positions are used as texture coordinates. In the latter
rmistry@google.comfbfcd562012-08-23 18:09:54 +0000208 * case the texture matrix is applied to the pre-view-matrix position
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000209 * values.
210 *
211 * Normal SampleMode
212 * The post-matrix texture coordinates are in normalize space with (0,0) at
213 * the top-left and (1,1) at the bottom right.
214 * RadialGradient
215 * The matrix specifies the radial gradient parameters.
216 * (0,0) in the post-matrix space is center of the radial gradient.
217 * Radial2Gradient
218 * Matrix transforms to space where first circle is centered at the
rmistry@google.comfbfcd562012-08-23 18:09:54 +0000219 * origin. The second circle will be centered (x, 0) where x may be
220 * 0 and is provided by setRadial2Params. The post-matrix space is
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000221 * normalized such that 1 is the second radius - first radius.
222 * SweepGradient
223 * The angle from the origin of texture coordinates in post-matrix space
224 * determines the gradient value.
225 */
226
rileya@google.comb3e50f22012-08-20 17:43:08 +0000227 class GrTextureStripAtlas;
228
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000229// Base class for Gr gradient effects
bsalomon@google.coma469c282012-10-24 18:28:34 +0000230class GrGradientEffect : public GrEffect {
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000231public:
232
bsalomon@google.com1ce49fc2012-09-18 14:14:49 +0000233 GrGradientEffect(GrContext* ctx,
234 const SkGradientShaderBase& shader,
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000235 const SkMatrix& matrix,
bsalomon@google.com1ce49fc2012-09-18 14:14:49 +0000236 SkShader::TileMode tileMode);
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000237
238 virtual ~GrGradientEffect();
239
rileya@google.comb3e50f22012-08-20 17:43:08 +0000240 bool useAtlas() const { return SkToBool(-1 != fRow); }
bsalomon@google.com81712882012-11-01 17:12:34 +0000241 SkScalar getYCoord() const { return fYCoord; };
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000242 const SkMatrix& getMatrix() const { return fMatrix;}
rileya@google.comb3e50f22012-08-20 17:43:08 +0000243
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000244 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
bsalomon@google.com371e1052013-01-11 21:08:55 +0000245
bsalomon@google.comd4726202012-08-03 14:34:46 +0000246protected:
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000247
bsalomon@google.comd4726202012-08-03 14:34:46 +0000248 /** Populates a pair of arrays with colors and stop info to construct a random gradient.
249 The function decides whether stop values should be used or not. The return value indicates
250 the number of colors, which will be capped by kMaxRandomGradientColors. colors should be
251 sized to be at least kMaxRandomGradientColors. stops is a pointer to an array of at least
252 size kMaxRandomGradientColors. It may be updated to NULL, indicating that NULL should be
253 passed to the gradient factory rather than the array.
254 */
255 static const int kMaxRandomGradientColors = 4;
256 static int RandomGradientParams(SkRandom* r,
257 SkColor colors[kMaxRandomGradientColors],
258 SkScalar** stops,
259 SkShader::TileMode* tm);
260
bsalomon@google.com8a252f72013-01-22 20:35:13 +0000261 virtual bool onIsEqual(const GrEffect& effect) const SK_OVERRIDE;
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000262
bsalomon@google.comd4726202012-08-03 14:34:46 +0000263private:
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000264
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000265 GrTextureAccess fTextureAccess;
bsalomon@google.com81712882012-11-01 17:12:34 +0000266 SkScalar fYCoord;
rileya@google.comb3e50f22012-08-20 17:43:08 +0000267 GrTextureStripAtlas* fAtlas;
268 int fRow;
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000269 SkMatrix fMatrix;
bsalomon@google.com371e1052013-01-11 21:08:55 +0000270 bool fIsOpaque;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000271
bsalomon@google.coma469c282012-10-24 18:28:34 +0000272 typedef GrEffect INHERITED;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000273
274};
275
276///////////////////////////////////////////////////////////////////////////////
277
bsalomon@google.com8ea78d82012-10-24 20:11:30 +0000278// Base class for GL gradient effects
bsalomon@google.comf78df332012-10-29 12:43:38 +0000279class GrGLGradientEffect : public GrGLEffect {
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000280public:
bsalomon@google.com0707c292012-10-25 21:45:42 +0000281 GrGLGradientEffect(const GrBackendEffectFactory& factory);
282 virtual ~GrGLGradientEffect();
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000283
bsalomon@google.com28a15fb2012-10-26 17:53:18 +0000284 virtual void setData(const GrGLUniformManager&, const GrEffectStage&) SK_OVERRIDE;
rileya@google.comb3e50f22012-08-20 17:43:08 +0000285
bsalomon@google.comf78df332012-10-29 12:43:38 +0000286protected:
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000287 /**
288 * Subclasses must reserve the lower kMatrixKeyBitCnt of their key for use by
289 * GrGLGradientEffect.
290 */
291 enum {
292 kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits,
293 kMatrixKeyMask = (1 << kMatrixKeyBitCnt) - 1,
294 };
295
296 /**
297 * Subclasses must call this. It will return a value restricted to the lower kMatrixKeyBitCnt
298 * bits.
299 */
300 static EffectKey GenMatrixKey(const GrEffectStage& s);
301
302 /**
303 * Inserts code to implement the GrGradientEffect's matrix. This should be called before a
304 * subclass emits its own code. The name of the 2D coords is output via fsCoordName and already
305 * incorporates any perspective division. The caller can also optionally retrieve the name of
306 * the varying inserted in the VS and its type, which may be either vec2f or vec3f depending
307 * upon whether the matrix has perspective or not. It is not necessary to mask the key before
308 * calling.
309 */
310 void setupMatrix(GrGLShaderBuilder* builder,
311 EffectKey key,
312 const char* vertexCoords,
313 const char** fsCoordName,
314 const char** vsVaryingName = NULL,
315 GrSLType* vsVaryingType = NULL);
316
bsalomon@google.comf78df332012-10-29 12:43:38 +0000317 // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
318 // should call this method from their emitCode().
319 void emitYCoordUniform(GrGLShaderBuilder* builder);
320
321 // emit code that gets a fragment's color from an expression for t; for now this always uses the
322 // texture, but for simpler cases we'll be able to lerp. Subclasses should call this method from
323 // their emitCode().
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000324 void emitColorLookup(GrGLShaderBuilder* builder,
325 const char* gradientTValue,
326 const char* outputColor,
327 const char* inputColor,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000328 const GrGLShaderBuilder::TextureSampler&);
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000329
330private:
bsalomon@google.com81712882012-11-01 17:12:34 +0000331 SkScalar fCachedYCoord;
rileya@google.comb3e50f22012-08-20 17:43:08 +0000332 GrGLUniformManager::UniformHandle fFSYUni;
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000333 GrGLEffectMatrix fEffectMatrix;
rileya@google.comb3e50f22012-08-20 17:43:08 +0000334
bsalomon@google.comf78df332012-10-29 12:43:38 +0000335 typedef GrGLEffect INHERITED;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000336};
337
338#endif
339
bsalomon@google.comcf8fb1f2012-08-02 14:03:32 +0000340#endif