daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 2cdf833 | 2012-02-17 18:00:50 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 8 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 10 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 11 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 12 | |
alokp@chromium.org | 91b7232 | 2010-06-02 15:50:56 +0000 | [diff] [blame] | 13 | #include <string> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 14 | |
alokp@chromium.org | 91b7232 | 2010-06-02 15:50:56 +0000 | [diff] [blame] | 15 | #include "GLSLANG/Shaderlang.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 16 | #include "libGLESv2/main.h" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 17 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 18 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | namespace gl |
| 20 | { |
| 21 | void *Shader::mFragmentCompiler = NULL; |
| 22 | void *Shader::mVertexCompiler = NULL; |
| 23 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 24 | Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | { |
| 26 | mSource = NULL; |
| 27 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 28 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 29 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 30 | uncompile(); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame^] | 31 | initializeCompiler(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 32 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 33 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 34 | mDeleteStatus = false; |
| 35 | } |
| 36 | |
| 37 | Shader::~Shader() |
| 38 | { |
| 39 | delete[] mSource; |
| 40 | delete[] mHlsl; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 41 | delete[] mInfoLog; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 42 | } |
| 43 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 44 | GLuint Shader::getHandle() const |
| 45 | { |
| 46 | return mHandle; |
| 47 | } |
| 48 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 49 | void Shader::setSource(GLsizei count, const char **string, const GLint *length) |
| 50 | { |
| 51 | delete[] mSource; |
| 52 | int totalLength = 0; |
| 53 | |
| 54 | for (int i = 0; i < count; i++) |
| 55 | { |
| 56 | if (length && length[i] >= 0) |
| 57 | { |
| 58 | totalLength += length[i]; |
| 59 | } |
| 60 | else |
| 61 | { |
| 62 | totalLength += (int)strlen(string[i]); |
| 63 | } |
| 64 | } |
| 65 | |
| 66 | mSource = new char[totalLength + 1]; |
| 67 | char *code = mSource; |
| 68 | |
| 69 | for (int i = 0; i < count; i++) |
| 70 | { |
| 71 | int stringLength; |
| 72 | |
| 73 | if (length && length[i] >= 0) |
| 74 | { |
| 75 | stringLength = length[i]; |
| 76 | } |
| 77 | else |
| 78 | { |
| 79 | stringLength = (int)strlen(string[i]); |
| 80 | } |
| 81 | |
| 82 | strncpy(code, string[i], stringLength); |
| 83 | code += stringLength; |
| 84 | } |
| 85 | |
| 86 | mSource[totalLength] = '\0'; |
| 87 | } |
| 88 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 89 | int Shader::getInfoLogLength() const |
| 90 | { |
| 91 | if (!mInfoLog) |
| 92 | { |
| 93 | return 0; |
| 94 | } |
| 95 | else |
| 96 | { |
| 97 | return strlen(mInfoLog) + 1; |
| 98 | } |
| 99 | } |
| 100 | |
| 101 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 102 | { |
| 103 | int index = 0; |
| 104 | |
| 105 | if (mInfoLog) |
| 106 | { |
| 107 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 108 | { |
| 109 | infoLog[index] = mInfoLog[index]; |
| 110 | index++; |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | if (bufSize) |
| 115 | { |
| 116 | infoLog[index] = '\0'; |
| 117 | } |
| 118 | |
| 119 | if (length) |
| 120 | { |
| 121 | *length = index; |
| 122 | } |
| 123 | } |
| 124 | |
| 125 | int Shader::getSourceLength() const |
| 126 | { |
| 127 | if (!mSource) |
| 128 | { |
| 129 | return 0; |
| 130 | } |
| 131 | else |
| 132 | { |
| 133 | return strlen(mSource) + 1; |
| 134 | } |
| 135 | } |
| 136 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 137 | int Shader::getTranslatedSourceLength() const |
| 138 | { |
| 139 | if (!mHlsl) |
| 140 | { |
| 141 | return 0; |
| 142 | } |
| 143 | else |
| 144 | { |
| 145 | return strlen(mHlsl) + 1; |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | void Shader::getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 150 | { |
| 151 | int index = 0; |
| 152 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 153 | if (source) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 154 | { |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 155 | while (index < bufSize - 1 && index < (int)strlen(source)) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 156 | { |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 157 | buffer[index] = source[index]; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 158 | index++; |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | if (bufSize) |
| 163 | { |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 164 | buffer[index] = '\0'; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 165 | } |
| 166 | |
| 167 | if (length) |
| 168 | { |
| 169 | *length = index; |
| 170 | } |
| 171 | } |
| 172 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 173 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) |
| 174 | { |
| 175 | getSourceImpl(mSource, bufSize, length, buffer); |
| 176 | } |
| 177 | |
| 178 | void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) |
| 179 | { |
| 180 | getSourceImpl(mHlsl, bufSize, length, buffer); |
| 181 | } |
| 182 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 183 | bool Shader::isCompiled() |
| 184 | { |
| 185 | return mHlsl != NULL; |
| 186 | } |
| 187 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 188 | const char *Shader::getHLSL() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 189 | { |
| 190 | return mHlsl; |
| 191 | } |
| 192 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 193 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 194 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 195 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 196 | } |
| 197 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 198 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 199 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 200 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 201 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 202 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 203 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 204 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 205 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 206 | } |
| 207 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 208 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 209 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 210 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 211 | } |
| 212 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 213 | bool Shader::isFlaggedForDeletion() const |
| 214 | { |
| 215 | return mDeleteStatus; |
| 216 | } |
| 217 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 218 | void Shader::flagForDeletion() |
| 219 | { |
| 220 | mDeleteStatus = true; |
| 221 | } |
| 222 | |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame^] | 223 | // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) |
| 224 | void Shader::initializeCompiler() |
| 225 | { |
| 226 | if (!mFragmentCompiler) |
| 227 | { |
| 228 | int result = ShInitialize(); |
| 229 | |
| 230 | if (result) |
| 231 | { |
| 232 | ShBuiltInResources resources; |
| 233 | ShInitBuiltInResources(&resources); |
| 234 | Context *context = getContext(); |
| 235 | |
| 236 | resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; |
| 237 | resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS; |
| 238 | resources.MaxVaryingVectors = context->getMaximumVaryingVectors(); |
| 239 | resources.MaxVertexTextureImageUnits = context->getMaximumVertexTextureImageUnits(); |
| 240 | resources.MaxCombinedTextureImageUnits = context->getMaximumCombinedTextureImageUnits(); |
| 241 | resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
| 242 | resources.MaxFragmentUniformVectors = context->getMaximumFragmentUniformVectors(); |
| 243 | resources.MaxDrawBuffers = MAX_DRAW_BUFFERS; |
| 244 | resources.OES_standard_derivatives = 1; |
| 245 | // resources.OES_EGL_image_external = getDisplay()->isD3d9ExDevice() ? 1 : 0; // TODO: commented out until the extension is actually supported. |
| 246 | |
| 247 | mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, SH_HLSL_OUTPUT, &resources); |
| 248 | mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, SH_HLSL_OUTPUT, &resources); |
| 249 | } |
| 250 | } |
| 251 | } |
| 252 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 253 | void Shader::releaseCompiler() |
| 254 | { |
| 255 | ShDestruct(mFragmentCompiler); |
| 256 | ShDestruct(mVertexCompiler); |
| 257 | |
| 258 | mFragmentCompiler = NULL; |
| 259 | mVertexCompiler = NULL; |
alokp@chromium.org | 90033b9 | 2010-05-24 15:02:43 +0000 | [diff] [blame] | 260 | |
| 261 | ShFinalize(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 262 | } |
| 263 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 264 | void Shader::parseVaryings() |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 265 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 266 | if (mHlsl) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 267 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 268 | const char *input = strstr(mHlsl, "// Varyings") + 12; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 269 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 270 | while(true) |
| 271 | { |
| 272 | char varyingType[256]; |
| 273 | char varyingName[256]; |
| 274 | |
daniel@transgaming.com | 7ea933f | 2010-12-12 08:52:42 +0000 | [diff] [blame] | 275 | int matches = sscanf(input, "static %255s %255s", varyingType, varyingName); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 276 | |
| 277 | if (matches != 2) |
| 278 | { |
| 279 | break; |
| 280 | } |
| 281 | |
| 282 | char *array = strstr(varyingName, "["); |
| 283 | int size = 1; |
| 284 | |
| 285 | if (array) |
| 286 | { |
| 287 | size = atoi(array + 1); |
| 288 | *array = '\0'; |
| 289 | } |
| 290 | |
daniel@transgaming.com | cde6a61 | 2012-02-17 18:01:10 +0000 | [diff] [blame] | 291 | mVaryings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL)); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 292 | |
| 293 | input = strstr(input, ";") + 2; |
| 294 | } |
| 295 | |
| 296 | mUsesFragCoord = strstr(mHlsl, "GL_USES_FRAG_COORD") != NULL; |
| 297 | mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 298 | mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL; |
| 299 | mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 300 | } |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 301 | } |
| 302 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 303 | // initialize/clean up previous state |
| 304 | void Shader::uncompile() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 305 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 306 | // set by compileToHLSL |
| 307 | delete[] mHlsl; |
| 308 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 309 | delete[] mInfoLog; |
| 310 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 311 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 312 | // set by parseVaryings |
| 313 | mVaryings.clear(); |
| 314 | |
| 315 | mUsesFragCoord = false; |
| 316 | mUsesFrontFacing = false; |
| 317 | mUsesPointSize = false; |
| 318 | mUsesPointCoord = false; |
| 319 | } |
| 320 | |
| 321 | void Shader::compileToHLSL(void *compiler) |
| 322 | { |
| 323 | // ensure we don't pass a NULL source to the compiler |
| 324 | char *source = "\0"; |
| 325 | if (mSource) |
| 326 | { |
| 327 | source = mSource; |
| 328 | } |
| 329 | |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame^] | 330 | // ensure the compiler is loaded |
| 331 | initializeCompiler(); |
| 332 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 333 | int compileOptions = SH_OBJECT_CODE; |
| 334 | std::string sourcePath; |
| 335 | if (perfActive()) |
| 336 | { |
| 337 | sourcePath = getTempPath(); |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 338 | writeFile(sourcePath.c_str(), source, strlen(source)); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 339 | compileOptions |= SH_LINE_DIRECTIVES; |
| 340 | } |
| 341 | |
| 342 | int result; |
| 343 | if (sourcePath.empty()) |
| 344 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 345 | result = ShCompile(compiler, &source, 1, compileOptions); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 346 | } |
| 347 | else |
| 348 | { |
| 349 | const char* sourceStrings[2] = |
| 350 | { |
| 351 | sourcePath.c_str(), |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 352 | source |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 353 | }; |
| 354 | |
| 355 | result = ShCompile(compiler, sourceStrings, 2, compileOptions | SH_SOURCE_PATH); |
| 356 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 357 | |
| 358 | if (result) |
| 359 | { |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 360 | int objCodeLen = 0; |
| 361 | ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen); |
| 362 | mHlsl = new char[objCodeLen]; |
| 363 | ShGetObjectCode(compiler, mHlsl); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 364 | } |
| 365 | else |
| 366 | { |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 367 | int infoLogLen = 0; |
| 368 | ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen); |
| 369 | mInfoLog = new char[infoLogLen]; |
| 370 | ShGetInfoLog(compiler, mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 371 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 372 | TRACE("\n%s", mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 373 | } |
| 374 | } |
| 375 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 376 | GLenum Shader::parseType(const std::string &type) |
| 377 | { |
| 378 | if (type == "float") |
| 379 | { |
| 380 | return GL_FLOAT; |
| 381 | } |
| 382 | else if (type == "float2") |
| 383 | { |
| 384 | return GL_FLOAT_VEC2; |
| 385 | } |
| 386 | else if (type == "float3") |
| 387 | { |
| 388 | return GL_FLOAT_VEC3; |
| 389 | } |
| 390 | else if (type == "float4") |
| 391 | { |
| 392 | return GL_FLOAT_VEC4; |
| 393 | } |
| 394 | else if (type == "float2x2") |
| 395 | { |
| 396 | return GL_FLOAT_MAT2; |
| 397 | } |
| 398 | else if (type == "float3x3") |
| 399 | { |
| 400 | return GL_FLOAT_MAT3; |
| 401 | } |
| 402 | else if (type == "float4x4") |
| 403 | { |
| 404 | return GL_FLOAT_MAT4; |
| 405 | } |
| 406 | else UNREACHABLE(); |
| 407 | |
| 408 | return GL_NONE; |
| 409 | } |
| 410 | |
| 411 | // true if varying x has a higher priority in packing than y |
| 412 | bool Shader::compareVarying(const Varying &x, const Varying &y) |
| 413 | { |
| 414 | if(x.type == y.type) |
| 415 | { |
| 416 | return x.size > y.size; |
| 417 | } |
| 418 | |
| 419 | switch (x.type) |
| 420 | { |
| 421 | case GL_FLOAT_MAT4: return true; |
| 422 | case GL_FLOAT_MAT2: |
| 423 | switch(y.type) |
| 424 | { |
| 425 | case GL_FLOAT_MAT4: return false; |
| 426 | case GL_FLOAT_MAT2: return true; |
| 427 | case GL_FLOAT_VEC4: return true; |
| 428 | case GL_FLOAT_MAT3: return true; |
| 429 | case GL_FLOAT_VEC3: return true; |
| 430 | case GL_FLOAT_VEC2: return true; |
| 431 | case GL_FLOAT: return true; |
| 432 | default: UNREACHABLE(); |
| 433 | } |
| 434 | break; |
| 435 | case GL_FLOAT_VEC4: |
| 436 | switch(y.type) |
| 437 | { |
| 438 | case GL_FLOAT_MAT4: return false; |
| 439 | case GL_FLOAT_MAT2: return false; |
| 440 | case GL_FLOAT_VEC4: return true; |
| 441 | case GL_FLOAT_MAT3: return true; |
| 442 | case GL_FLOAT_VEC3: return true; |
| 443 | case GL_FLOAT_VEC2: return true; |
| 444 | case GL_FLOAT: return true; |
| 445 | default: UNREACHABLE(); |
| 446 | } |
| 447 | break; |
| 448 | case GL_FLOAT_MAT3: |
| 449 | switch(y.type) |
| 450 | { |
| 451 | case GL_FLOAT_MAT4: return false; |
| 452 | case GL_FLOAT_MAT2: return false; |
| 453 | case GL_FLOAT_VEC4: return false; |
| 454 | case GL_FLOAT_MAT3: return true; |
| 455 | case GL_FLOAT_VEC3: return true; |
| 456 | case GL_FLOAT_VEC2: return true; |
| 457 | case GL_FLOAT: return true; |
| 458 | default: UNREACHABLE(); |
| 459 | } |
| 460 | break; |
| 461 | case GL_FLOAT_VEC3: |
| 462 | switch(y.type) |
| 463 | { |
| 464 | case GL_FLOAT_MAT4: return false; |
| 465 | case GL_FLOAT_MAT2: return false; |
| 466 | case GL_FLOAT_VEC4: return false; |
| 467 | case GL_FLOAT_MAT3: return false; |
| 468 | case GL_FLOAT_VEC3: return true; |
| 469 | case GL_FLOAT_VEC2: return true; |
| 470 | case GL_FLOAT: return true; |
| 471 | default: UNREACHABLE(); |
| 472 | } |
| 473 | break; |
| 474 | case GL_FLOAT_VEC2: |
| 475 | switch(y.type) |
| 476 | { |
| 477 | case GL_FLOAT_MAT4: return false; |
| 478 | case GL_FLOAT_MAT2: return false; |
| 479 | case GL_FLOAT_VEC4: return false; |
| 480 | case GL_FLOAT_MAT3: return false; |
| 481 | case GL_FLOAT_VEC3: return false; |
| 482 | case GL_FLOAT_VEC2: return true; |
| 483 | case GL_FLOAT: return true; |
| 484 | default: UNREACHABLE(); |
| 485 | } |
| 486 | break; |
| 487 | case GL_FLOAT: return false; |
| 488 | default: UNREACHABLE(); |
| 489 | } |
| 490 | |
| 491 | return false; |
| 492 | } |
| 493 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 494 | VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 495 | { |
| 496 | } |
| 497 | |
| 498 | VertexShader::~VertexShader() |
| 499 | { |
| 500 | } |
| 501 | |
| 502 | GLenum VertexShader::getType() |
| 503 | { |
| 504 | return GL_VERTEX_SHADER; |
| 505 | } |
| 506 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 507 | void VertexShader::uncompile() |
| 508 | { |
| 509 | Shader::uncompile(); |
| 510 | |
| 511 | // set by ParseAttributes |
| 512 | mAttributes.clear(); |
| 513 | }; |
| 514 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 515 | void VertexShader::compile() |
| 516 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 517 | uncompile(); |
| 518 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 519 | compileToHLSL(mVertexCompiler); |
| 520 | parseAttributes(); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 521 | parseVaryings(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 522 | } |
| 523 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 524 | int VertexShader::getSemanticIndex(const std::string &attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 525 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 526 | if (!attributeName.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 527 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 528 | int semanticIndex = 0; |
| 529 | for (AttributeArray::iterator attribute = mAttributes.begin(); attribute != mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 530 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 531 | if (attribute->name == attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 532 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 533 | return semanticIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 534 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 535 | |
| 536 | semanticIndex += VariableRowCount(attribute->type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 537 | } |
| 538 | } |
| 539 | |
| 540 | return -1; |
| 541 | } |
| 542 | |
| 543 | void VertexShader::parseAttributes() |
| 544 | { |
daniel@transgaming.com | 2cdf833 | 2012-02-17 18:00:50 +0000 | [diff] [blame] | 545 | const char *hlsl = getHLSL(); |
| 546 | if (hlsl) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 547 | { |
daniel@transgaming.com | 2cdf833 | 2012-02-17 18:00:50 +0000 | [diff] [blame] | 548 | const char *input = strstr(hlsl, "// Attributes") + 14; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 549 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 550 | while(true) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 551 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 552 | char attributeType[256]; |
| 553 | char attributeName[256]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 554 | |
daniel@transgaming.com | 7ea933f | 2010-12-12 08:52:42 +0000 | [diff] [blame] | 555 | int matches = sscanf(input, "static %255s _%255s", attributeType, attributeName); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 556 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 557 | if (matches != 2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 558 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 559 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 560 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 561 | |
| 562 | mAttributes.push_back(Attribute(parseType(attributeType), attributeName)); |
| 563 | |
| 564 | input = strstr(input, ";") + 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 565 | } |
| 566 | } |
| 567 | } |
| 568 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 569 | FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 570 | { |
| 571 | } |
| 572 | |
| 573 | FragmentShader::~FragmentShader() |
| 574 | { |
| 575 | } |
| 576 | |
| 577 | GLenum FragmentShader::getType() |
| 578 | { |
| 579 | return GL_FRAGMENT_SHADER; |
| 580 | } |
| 581 | |
| 582 | void FragmentShader::compile() |
| 583 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 584 | uncompile(); |
| 585 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 586 | compileToHLSL(mFragmentCompiler); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 587 | parseVaryings(); |
daniel@transgaming.com | cde6a61 | 2012-02-17 18:01:10 +0000 | [diff] [blame] | 588 | mVaryings.sort(compareVarying); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 589 | } |
| 590 | } |