daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 2cdf833 | 2012-02-17 18:00:50 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 8 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 10 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 11 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 12 | |
alokp@chromium.org | 91b7232 | 2010-06-02 15:50:56 +0000 | [diff] [blame] | 13 | #include <string> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 14 | |
alokp@chromium.org | 91b7232 | 2010-06-02 15:50:56 +0000 | [diff] [blame] | 15 | #include "GLSLANG/Shaderlang.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 16 | #include "libGLESv2/main.h" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 17 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 18 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | namespace gl |
| 20 | { |
| 21 | void *Shader::mFragmentCompiler = NULL; |
| 22 | void *Shader::mVertexCompiler = NULL; |
| 23 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 24 | Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | { |
| 26 | mSource = NULL; |
| 27 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 28 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 29 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame^] | 30 | uncompile(); |
| 31 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 32 | // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) |
| 33 | if (!mFragmentCompiler) |
| 34 | { |
| 35 | int result = ShInitialize(); |
| 36 | |
| 37 | if (result) |
| 38 | { |
alokp@chromium.org | 4888ceb | 2010-10-01 21:13:12 +0000 | [diff] [blame] | 39 | ShBuiltInResources resources; |
| 40 | ShInitBuiltInResources(&resources); |
zmo@google.com | 5601ea0 | 2011-06-10 18:23:25 +0000 | [diff] [blame] | 41 | Context *context = getContext(); |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 42 | |
alokp@chromium.org | 94a86ad | 2010-08-25 20:02:11 +0000 | [diff] [blame] | 43 | resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; |
| 44 | resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS; |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 45 | resources.MaxVaryingVectors = context->getMaximumVaryingVectors(); |
daniel@transgaming.com | af29cac | 2011-05-11 15:36:31 +0000 | [diff] [blame] | 46 | resources.MaxVertexTextureImageUnits = context->getMaximumVertexTextureImageUnits(); |
| 47 | resources.MaxCombinedTextureImageUnits = context->getMaximumCombinedTextureImageUnits(); |
alokp@chromium.org | 94a86ad | 2010-08-25 20:02:11 +0000 | [diff] [blame] | 48 | resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
daniel@transgaming.com | 458da14 | 2010-11-28 02:03:02 +0000 | [diff] [blame] | 49 | resources.MaxFragmentUniformVectors = context->getMaximumFragmentUniformVectors(); |
alokp@chromium.org | 94a86ad | 2010-08-25 20:02:11 +0000 | [diff] [blame] | 50 | resources.MaxDrawBuffers = MAX_DRAW_BUFFERS; |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 51 | resources.OES_standard_derivatives = 1; |
apatrick@chromium.org | 6575602 | 2012-01-17 21:45:38 +0000 | [diff] [blame] | 52 | // resources.OES_EGL_image_external = getDisplay()->isD3d9ExDevice() ? 1 : 0; // TODO: commented out until the extension is actually supported. |
alokp@chromium.org | e4249f0 | 2010-07-26 18:13:52 +0000 | [diff] [blame] | 53 | |
zmo@google.com | 5601ea0 | 2011-06-10 18:23:25 +0000 | [diff] [blame] | 54 | mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, SH_HLSL_OUTPUT, &resources); |
| 55 | mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, SH_HLSL_OUTPUT, &resources); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 56 | } |
| 57 | } |
| 58 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 59 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 60 | mDeleteStatus = false; |
| 61 | } |
| 62 | |
| 63 | Shader::~Shader() |
| 64 | { |
| 65 | delete[] mSource; |
| 66 | delete[] mHlsl; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 67 | delete[] mInfoLog; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 68 | } |
| 69 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 70 | GLuint Shader::getHandle() const |
| 71 | { |
| 72 | return mHandle; |
| 73 | } |
| 74 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 75 | void Shader::setSource(GLsizei count, const char **string, const GLint *length) |
| 76 | { |
| 77 | delete[] mSource; |
| 78 | int totalLength = 0; |
| 79 | |
| 80 | for (int i = 0; i < count; i++) |
| 81 | { |
| 82 | if (length && length[i] >= 0) |
| 83 | { |
| 84 | totalLength += length[i]; |
| 85 | } |
| 86 | else |
| 87 | { |
| 88 | totalLength += (int)strlen(string[i]); |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | mSource = new char[totalLength + 1]; |
| 93 | char *code = mSource; |
| 94 | |
| 95 | for (int i = 0; i < count; i++) |
| 96 | { |
| 97 | int stringLength; |
| 98 | |
| 99 | if (length && length[i] >= 0) |
| 100 | { |
| 101 | stringLength = length[i]; |
| 102 | } |
| 103 | else |
| 104 | { |
| 105 | stringLength = (int)strlen(string[i]); |
| 106 | } |
| 107 | |
| 108 | strncpy(code, string[i], stringLength); |
| 109 | code += stringLength; |
| 110 | } |
| 111 | |
| 112 | mSource[totalLength] = '\0'; |
| 113 | } |
| 114 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 115 | int Shader::getInfoLogLength() const |
| 116 | { |
| 117 | if (!mInfoLog) |
| 118 | { |
| 119 | return 0; |
| 120 | } |
| 121 | else |
| 122 | { |
| 123 | return strlen(mInfoLog) + 1; |
| 124 | } |
| 125 | } |
| 126 | |
| 127 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 128 | { |
| 129 | int index = 0; |
| 130 | |
| 131 | if (mInfoLog) |
| 132 | { |
| 133 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 134 | { |
| 135 | infoLog[index] = mInfoLog[index]; |
| 136 | index++; |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | if (bufSize) |
| 141 | { |
| 142 | infoLog[index] = '\0'; |
| 143 | } |
| 144 | |
| 145 | if (length) |
| 146 | { |
| 147 | *length = index; |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | int Shader::getSourceLength() const |
| 152 | { |
| 153 | if (!mSource) |
| 154 | { |
| 155 | return 0; |
| 156 | } |
| 157 | else |
| 158 | { |
| 159 | return strlen(mSource) + 1; |
| 160 | } |
| 161 | } |
| 162 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 163 | int Shader::getTranslatedSourceLength() const |
| 164 | { |
| 165 | if (!mHlsl) |
| 166 | { |
| 167 | return 0; |
| 168 | } |
| 169 | else |
| 170 | { |
| 171 | return strlen(mHlsl) + 1; |
| 172 | } |
| 173 | } |
| 174 | |
| 175 | void Shader::getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 176 | { |
| 177 | int index = 0; |
| 178 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 179 | if (source) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 180 | { |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 181 | while (index < bufSize - 1 && index < (int)strlen(source)) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 182 | { |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 183 | buffer[index] = source[index]; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 184 | index++; |
| 185 | } |
| 186 | } |
| 187 | |
| 188 | if (bufSize) |
| 189 | { |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 190 | buffer[index] = '\0'; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 191 | } |
| 192 | |
| 193 | if (length) |
| 194 | { |
| 195 | *length = index; |
| 196 | } |
| 197 | } |
| 198 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 199 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) |
| 200 | { |
| 201 | getSourceImpl(mSource, bufSize, length, buffer); |
| 202 | } |
| 203 | |
| 204 | void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) |
| 205 | { |
| 206 | getSourceImpl(mHlsl, bufSize, length, buffer); |
| 207 | } |
| 208 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 209 | bool Shader::isCompiled() |
| 210 | { |
| 211 | return mHlsl != NULL; |
| 212 | } |
| 213 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 214 | const char *Shader::getHLSL() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 215 | { |
| 216 | return mHlsl; |
| 217 | } |
| 218 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 219 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 220 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 221 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 222 | } |
| 223 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 224 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 225 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 226 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 227 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 228 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 229 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 230 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 231 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 232 | } |
| 233 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 234 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 235 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 236 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 237 | } |
| 238 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 239 | bool Shader::isFlaggedForDeletion() const |
| 240 | { |
| 241 | return mDeleteStatus; |
| 242 | } |
| 243 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 244 | void Shader::flagForDeletion() |
| 245 | { |
| 246 | mDeleteStatus = true; |
| 247 | } |
| 248 | |
| 249 | void Shader::releaseCompiler() |
| 250 | { |
| 251 | ShDestruct(mFragmentCompiler); |
| 252 | ShDestruct(mVertexCompiler); |
| 253 | |
| 254 | mFragmentCompiler = NULL; |
| 255 | mVertexCompiler = NULL; |
alokp@chromium.org | 90033b9 | 2010-05-24 15:02:43 +0000 | [diff] [blame] | 256 | |
| 257 | ShFinalize(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 258 | } |
| 259 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 260 | void Shader::parseVaryings() |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 261 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 262 | if (mHlsl) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 263 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 264 | const char *input = strstr(mHlsl, "// Varyings") + 12; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 265 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 266 | while(true) |
| 267 | { |
| 268 | char varyingType[256]; |
| 269 | char varyingName[256]; |
| 270 | |
daniel@transgaming.com | 7ea933f | 2010-12-12 08:52:42 +0000 | [diff] [blame] | 271 | int matches = sscanf(input, "static %255s %255s", varyingType, varyingName); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 272 | |
| 273 | if (matches != 2) |
| 274 | { |
| 275 | break; |
| 276 | } |
| 277 | |
| 278 | char *array = strstr(varyingName, "["); |
| 279 | int size = 1; |
| 280 | |
| 281 | if (array) |
| 282 | { |
| 283 | size = atoi(array + 1); |
| 284 | *array = '\0'; |
| 285 | } |
| 286 | |
daniel@transgaming.com | cde6a61 | 2012-02-17 18:01:10 +0000 | [diff] [blame] | 287 | mVaryings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL)); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 288 | |
| 289 | input = strstr(input, ";") + 2; |
| 290 | } |
| 291 | |
| 292 | mUsesFragCoord = strstr(mHlsl, "GL_USES_FRAG_COORD") != NULL; |
| 293 | mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 294 | mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL; |
| 295 | mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 296 | } |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 297 | } |
| 298 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame^] | 299 | // initialize/clean up previous state |
| 300 | void Shader::uncompile() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 301 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame^] | 302 | // set by compileToHLSL |
| 303 | delete[] mHlsl; |
| 304 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 305 | delete[] mInfoLog; |
| 306 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 307 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame^] | 308 | // set by parseVaryings |
| 309 | mVaryings.clear(); |
| 310 | |
| 311 | mUsesFragCoord = false; |
| 312 | mUsesFrontFacing = false; |
| 313 | mUsesPointSize = false; |
| 314 | mUsesPointCoord = false; |
| 315 | } |
| 316 | |
| 317 | void Shader::compileToHLSL(void *compiler) |
| 318 | { |
| 319 | // ensure we don't pass a NULL source to the compiler |
| 320 | char *source = "\0"; |
| 321 | if (mSource) |
| 322 | { |
| 323 | source = mSource; |
| 324 | } |
| 325 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 326 | int compileOptions = SH_OBJECT_CODE; |
| 327 | std::string sourcePath; |
| 328 | if (perfActive()) |
| 329 | { |
| 330 | sourcePath = getTempPath(); |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame^] | 331 | writeFile(sourcePath.c_str(), source, strlen(source)); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 332 | compileOptions |= SH_LINE_DIRECTIVES; |
| 333 | } |
| 334 | |
| 335 | int result; |
| 336 | if (sourcePath.empty()) |
| 337 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame^] | 338 | result = ShCompile(compiler, &source, 1, compileOptions); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 339 | } |
| 340 | else |
| 341 | { |
| 342 | const char* sourceStrings[2] = |
| 343 | { |
| 344 | sourcePath.c_str(), |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame^] | 345 | source |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 346 | }; |
| 347 | |
| 348 | result = ShCompile(compiler, sourceStrings, 2, compileOptions | SH_SOURCE_PATH); |
| 349 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 350 | |
| 351 | if (result) |
| 352 | { |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 353 | int objCodeLen = 0; |
| 354 | ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen); |
| 355 | mHlsl = new char[objCodeLen]; |
| 356 | ShGetObjectCode(compiler, mHlsl); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 357 | } |
| 358 | else |
| 359 | { |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 360 | int infoLogLen = 0; |
| 361 | ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen); |
| 362 | mInfoLog = new char[infoLogLen]; |
| 363 | ShGetInfoLog(compiler, mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 364 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 365 | TRACE("\n%s", mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 366 | } |
| 367 | } |
| 368 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 369 | GLenum Shader::parseType(const std::string &type) |
| 370 | { |
| 371 | if (type == "float") |
| 372 | { |
| 373 | return GL_FLOAT; |
| 374 | } |
| 375 | else if (type == "float2") |
| 376 | { |
| 377 | return GL_FLOAT_VEC2; |
| 378 | } |
| 379 | else if (type == "float3") |
| 380 | { |
| 381 | return GL_FLOAT_VEC3; |
| 382 | } |
| 383 | else if (type == "float4") |
| 384 | { |
| 385 | return GL_FLOAT_VEC4; |
| 386 | } |
| 387 | else if (type == "float2x2") |
| 388 | { |
| 389 | return GL_FLOAT_MAT2; |
| 390 | } |
| 391 | else if (type == "float3x3") |
| 392 | { |
| 393 | return GL_FLOAT_MAT3; |
| 394 | } |
| 395 | else if (type == "float4x4") |
| 396 | { |
| 397 | return GL_FLOAT_MAT4; |
| 398 | } |
| 399 | else UNREACHABLE(); |
| 400 | |
| 401 | return GL_NONE; |
| 402 | } |
| 403 | |
| 404 | // true if varying x has a higher priority in packing than y |
| 405 | bool Shader::compareVarying(const Varying &x, const Varying &y) |
| 406 | { |
| 407 | if(x.type == y.type) |
| 408 | { |
| 409 | return x.size > y.size; |
| 410 | } |
| 411 | |
| 412 | switch (x.type) |
| 413 | { |
| 414 | case GL_FLOAT_MAT4: return true; |
| 415 | case GL_FLOAT_MAT2: |
| 416 | switch(y.type) |
| 417 | { |
| 418 | case GL_FLOAT_MAT4: return false; |
| 419 | case GL_FLOAT_MAT2: return true; |
| 420 | case GL_FLOAT_VEC4: return true; |
| 421 | case GL_FLOAT_MAT3: return true; |
| 422 | case GL_FLOAT_VEC3: return true; |
| 423 | case GL_FLOAT_VEC2: return true; |
| 424 | case GL_FLOAT: return true; |
| 425 | default: UNREACHABLE(); |
| 426 | } |
| 427 | break; |
| 428 | case GL_FLOAT_VEC4: |
| 429 | switch(y.type) |
| 430 | { |
| 431 | case GL_FLOAT_MAT4: return false; |
| 432 | case GL_FLOAT_MAT2: return false; |
| 433 | case GL_FLOAT_VEC4: return true; |
| 434 | case GL_FLOAT_MAT3: return true; |
| 435 | case GL_FLOAT_VEC3: return true; |
| 436 | case GL_FLOAT_VEC2: return true; |
| 437 | case GL_FLOAT: return true; |
| 438 | default: UNREACHABLE(); |
| 439 | } |
| 440 | break; |
| 441 | case GL_FLOAT_MAT3: |
| 442 | switch(y.type) |
| 443 | { |
| 444 | case GL_FLOAT_MAT4: return false; |
| 445 | case GL_FLOAT_MAT2: return false; |
| 446 | case GL_FLOAT_VEC4: return false; |
| 447 | case GL_FLOAT_MAT3: return true; |
| 448 | case GL_FLOAT_VEC3: return true; |
| 449 | case GL_FLOAT_VEC2: return true; |
| 450 | case GL_FLOAT: return true; |
| 451 | default: UNREACHABLE(); |
| 452 | } |
| 453 | break; |
| 454 | case GL_FLOAT_VEC3: |
| 455 | switch(y.type) |
| 456 | { |
| 457 | case GL_FLOAT_MAT4: return false; |
| 458 | case GL_FLOAT_MAT2: return false; |
| 459 | case GL_FLOAT_VEC4: return false; |
| 460 | case GL_FLOAT_MAT3: return false; |
| 461 | case GL_FLOAT_VEC3: return true; |
| 462 | case GL_FLOAT_VEC2: return true; |
| 463 | case GL_FLOAT: return true; |
| 464 | default: UNREACHABLE(); |
| 465 | } |
| 466 | break; |
| 467 | case GL_FLOAT_VEC2: |
| 468 | switch(y.type) |
| 469 | { |
| 470 | case GL_FLOAT_MAT4: return false; |
| 471 | case GL_FLOAT_MAT2: return false; |
| 472 | case GL_FLOAT_VEC4: return false; |
| 473 | case GL_FLOAT_MAT3: return false; |
| 474 | case GL_FLOAT_VEC3: return false; |
| 475 | case GL_FLOAT_VEC2: return true; |
| 476 | case GL_FLOAT: return true; |
| 477 | default: UNREACHABLE(); |
| 478 | } |
| 479 | break; |
| 480 | case GL_FLOAT: return false; |
| 481 | default: UNREACHABLE(); |
| 482 | } |
| 483 | |
| 484 | return false; |
| 485 | } |
| 486 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 487 | VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 488 | { |
| 489 | } |
| 490 | |
| 491 | VertexShader::~VertexShader() |
| 492 | { |
| 493 | } |
| 494 | |
| 495 | GLenum VertexShader::getType() |
| 496 | { |
| 497 | return GL_VERTEX_SHADER; |
| 498 | } |
| 499 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame^] | 500 | void VertexShader::uncompile() |
| 501 | { |
| 502 | Shader::uncompile(); |
| 503 | |
| 504 | // set by ParseAttributes |
| 505 | mAttributes.clear(); |
| 506 | }; |
| 507 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 508 | void VertexShader::compile() |
| 509 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame^] | 510 | uncompile(); |
| 511 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 512 | compileToHLSL(mVertexCompiler); |
| 513 | parseAttributes(); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 514 | parseVaryings(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 515 | } |
| 516 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 517 | int VertexShader::getSemanticIndex(const std::string &attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 518 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 519 | if (!attributeName.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 520 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 521 | int semanticIndex = 0; |
| 522 | for (AttributeArray::iterator attribute = mAttributes.begin(); attribute != mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 523 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 524 | if (attribute->name == attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 525 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 526 | return semanticIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 527 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 528 | |
| 529 | semanticIndex += VariableRowCount(attribute->type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 530 | } |
| 531 | } |
| 532 | |
| 533 | return -1; |
| 534 | } |
| 535 | |
| 536 | void VertexShader::parseAttributes() |
| 537 | { |
daniel@transgaming.com | 2cdf833 | 2012-02-17 18:00:50 +0000 | [diff] [blame] | 538 | const char *hlsl = getHLSL(); |
| 539 | if (hlsl) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 540 | { |
daniel@transgaming.com | 2cdf833 | 2012-02-17 18:00:50 +0000 | [diff] [blame] | 541 | const char *input = strstr(hlsl, "// Attributes") + 14; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 542 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 543 | while(true) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 544 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 545 | char attributeType[256]; |
| 546 | char attributeName[256]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 547 | |
daniel@transgaming.com | 7ea933f | 2010-12-12 08:52:42 +0000 | [diff] [blame] | 548 | int matches = sscanf(input, "static %255s _%255s", attributeType, attributeName); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 549 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 550 | if (matches != 2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 551 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 552 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 553 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 554 | |
| 555 | mAttributes.push_back(Attribute(parseType(attributeType), attributeName)); |
| 556 | |
| 557 | input = strstr(input, ";") + 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 558 | } |
| 559 | } |
| 560 | } |
| 561 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 562 | FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 563 | { |
| 564 | } |
| 565 | |
| 566 | FragmentShader::~FragmentShader() |
| 567 | { |
| 568 | } |
| 569 | |
| 570 | GLenum FragmentShader::getType() |
| 571 | { |
| 572 | return GL_FRAGMENT_SHADER; |
| 573 | } |
| 574 | |
| 575 | void FragmentShader::compile() |
| 576 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame^] | 577 | uncompile(); |
| 578 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 579 | compileToHLSL(mFragmentCompiler); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 580 | parseVaryings(); |
daniel@transgaming.com | cde6a61 | 2012-02-17 18:01:10 +0000 | [diff] [blame] | 581 | mVaryings.sort(compareVarying); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 582 | } |
| 583 | } |