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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_BINARY_H_
11#define LIBGLESV2_PROGRAM_BINARY_H_
12
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "common/RefCountObject.h"
14#include "angletypes.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000015#include "common/mathutil.h"
daniel@transgaming.com15186aa2012-12-20 21:08:23 +000016#include "libGLESv2/Uniform.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000017#include "libGLESv2/Shader.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Constants.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070019#include "libGLESv2/renderer/d3d/VertexDataManager.h"
Brandon Jonesd8d72432014-08-22 15:11:23 -070020#include "libGLESv2/renderer/d3d/DynamicHLSL.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000021
Geoff Lang0b7eef72014-06-12 14:10:47 -040022#include "angle_gl.h"
23
24#include <string>
25#include <vector>
26
Jamie Madillbf9cce22014-07-18 10:33:09 -040027namespace sh
28{
29class HLSLBlockEncoder;
30}
31
Geoff Lang0b7eef72014-06-12 14:10:47 -040032#include <GLES3/gl3.h>
33#include <GLES2/gl2.h>
34#include <GLES2/gl2ext.h>
35
36#include <string>
37#include <vector>
38
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000039namespace rx
40{
41class ShaderExecutable;
42class Renderer;
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000043struct TranslatedAttribute;
Jamie Madill8ff21ae2014-02-04 16:04:05 -050044class UniformStorage;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000045}
daniel@transgaming.coma9c71422012-11-28 20:58:45 +000046
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000047namespace gl
48{
Brandon Jones71620962014-08-20 14:04:59 -070049class Shader;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000050class InfoLog;
51class AttributeBindings;
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +000052class Buffer;
Geoff Lang04fb89a2014-06-09 15:05:36 -040053class Framebuffer;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000054
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000055// Struct used for correlating uniforms/elements of uniform arrays to handles
Jamie Madill63491ea2013-06-06 11:56:45 -040056struct VariableLocation
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000057{
Jamie Madill63491ea2013-06-06 11:56:45 -040058 VariableLocation()
apatrick@chromium.org90080e32012-07-09 22:15:33 +000059 {
60 }
61
Jamie Madill63491ea2013-06-06 11:56:45 -040062 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000063
64 std::string name;
65 unsigned int element;
66 unsigned int index;
67};
68
Geoff Lang48dcae72014-02-05 16:28:24 -050069struct LinkedVarying
70{
71 LinkedVarying();
72 LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
73 unsigned int semanticIndex, unsigned int semanticIndexCount);
74
75 // Original GL name
76 std::string name;
77
78 GLenum type;
79 GLsizei size;
80
81 // DirectX semantic information
82 std::string semanticName;
83 unsigned int semanticIndex;
84 unsigned int semanticIndexCount;
85};
86
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000087// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
daniel@transgaming.com989c1c82012-07-24 18:40:38 +000088class ProgramBinary : public RefCountObject
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000089{
90 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +000091 explicit ProgramBinary(rx::Renderer *renderer);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000092 ~ProgramBinary();
93
Geoff Lang04fb89a2014-06-09 15:05:36 -040094 rx::ShaderExecutable *getPixelExecutableForFramebuffer(const Framebuffer *fbo);
95 rx::ShaderExecutable *getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout);
Jamie Madill834e8b72014-04-11 13:33:58 -040096 rx::ShaderExecutable *getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]);
Jamie Madill8ff21ae2014-02-04 16:04:05 -050097 rx::ShaderExecutable *getGeometryExecutable() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000098
99 GLuint getAttributeLocation(const char *name);
100 int getSemanticIndex(int attributeIndex);
101
102 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
103 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
104 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000105 bool usesPointSize() const;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000106 bool usesPointSpriteEmulation() const;
107 bool usesGeometryShader() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000108
109 GLint getUniformLocation(std::string name);
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000110 GLuint getUniformIndex(std::string name);
shannonwoods@chromium.org42766252013-05-30 00:07:12 +0000111 GLuint getUniformBlockIndex(std::string name);
Jamie Madill36398922014-05-20 14:51:53 -0400112 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
113 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
114 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
115 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
116 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
117 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
118 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
119 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
120 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
121 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
122 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
123 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
124 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
125 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
126 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
127 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
128 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
129 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
130 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
131 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
132 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000133
Jamie Madill99a1e982014-08-25 15:47:54 -0400134 void getUniformfv(GLint location, GLfloat *params);
135 void getUniformiv(GLint location, GLint *params);
136 void getUniformuiv(GLint location, GLuint *params);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000137
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000138 void dirtyAllUniforms();
139 void applyUniforms();
Jamie Madill834e8b72014-04-11 13:33:58 -0400140 bool applyUniformBuffers(const std::vector<Buffer*> boundBuffers);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000141
Geoff Lang900013c2014-07-07 11:32:19 -0400142 bool load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length);
143 bool save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000144 GLint getLength();
145
Brandon Jones71620962014-08-20 14:04:59 -0700146 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader,
Geoff Lang48dcae72014-02-05 16:28:24 -0500147 const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000148 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
149
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +0000150 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
151 GLint getActiveAttributeCount() const;
152 GLint getActiveAttributeMaxLength() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000153
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +0000154 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
155 GLint getActiveUniformCount() const;
156 GLint getActiveUniformMaxLength() const;
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +0000157 GLint getActiveUniformi(GLuint index, GLenum pname) const;
Jamie Madill36398922014-05-20 14:51:53 -0400158 bool isValidUniformLocation(GLint location) const;
159 LinkedUniform *getUniformByLocation(GLint location) const;
Jamie Madill66d43d22014-07-11 17:02:03 -0400160 LinkedUniform *getUniformByName(const std::string &name) const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000161
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +0000162 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +0000163 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000164 GLuint getActiveUniformBlockCount() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000165 GLuint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000166 UniformBlock *getUniformBlockByIndex(GLuint blockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000167
Jamie Madilld1e78c92013-06-20 11:55:50 -0400168 GLint getFragDataLocation(const char *name) const;
169
Geoff Lang48dcae72014-02-05 16:28:24 -0500170 size_t getTransformFeedbackVaryingCount() const;
171 const LinkedVarying &getTransformFeedbackVarying(size_t idx) const;
172 GLenum getTransformFeedbackBufferMode() const;
173
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000174 void validate(InfoLog &infoLog);
175 bool validateSamplers(InfoLog *infoLog);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000176 bool isValidated() const;
Jamie Madilld4cfa572014-07-08 10:00:32 -0400177 void updateSamplerMapping();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000178
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000179 unsigned int getSerial() const;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000180 int getShaderVersion() const;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000181
Al Patrick3f2daa82013-08-07 12:58:57 -0700182 void initAttributesByLayout();
Jamie Madill834e8b72014-04-11 13:33:58 -0400183 void sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const;
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +0000184
Jamie Madill834e8b72014-04-11 13:33:58 -0400185 const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; }
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500186 const rx::UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; }
187 const rx::UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
188
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000189 private:
190 DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
191
Jamie Madill66d43d22014-07-11 17:02:03 -0400192 struct Sampler
193 {
194 Sampler();
195
196 bool active;
197 GLint logicalTextureUnit;
198 TextureType textureType;
199 };
200
Geoff Lang04fb89a2014-06-09 15:05:36 -0400201 void reset();
202
Brandon Jones71620962014-08-20 14:04:59 -0700203 bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader);
204 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000205
Jamie Madill42bcf322014-08-25 16:20:46 -0400206 bool linkValidateVariablesBase(InfoLog &infoLog,
207 const std::string &variableName,
208 const sh::ShaderVariable &vertexVariable,
209 const sh::ShaderVariable &fragmentVariable,
210 bool validatePrecision);
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400211
Jamie Madill42bcf322014-08-25 16:20:46 -0400212 bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
213 bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
214 bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
Brandon Jones71620962014-08-20 14:04:59 -0700215 bool linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader);
Jamie Madillbf9cce22014-07-18 10:33:09 -0400216 void defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister);
Jamie Madill42bcf322014-08-25 16:20:46 -0400217 void defineUniform(GLenum shader, const sh::ShaderVariable &uniform, const std::string &fullName, sh::HLSLBlockEncoder *encoder);
Jamie Madill66d43d22014-07-11 17:02:03 -0400218 bool indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog);
219 bool indexUniforms(InfoLog &infoLog);
220 static bool assignSamplers(unsigned int startSamplerIndex, GLenum samplerType, unsigned int samplerCount,
221 Sampler *outArray, GLuint *usedRange, unsigned int limit);
Jamie Madillf2575982014-06-25 16:04:54 -0400222 bool areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock);
Brandon Jones71620962014-08-20 14:04:59 -0700223 bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader);
Geoff Lang48dcae72014-02-05 16:28:24 -0500224 bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
225 const std::vector<std::string> &transformFeedbackVaryingNames,
226 GLenum transformFeedbackBufferMode,
227 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings) const;
Jamie Madill42bcf322014-08-25 16:20:46 -0400228 template <typename VarT>
229 void defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
Jamie Madilla6f267f2014-08-27 11:44:15 -0400230 sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
231 bool inRowMajorLayout);
Jamie Madilld4116ff2014-07-11 17:02:01 -0400232 bool defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +0000233 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex);
Brandon Jones71620962014-08-20 14:04:59 -0700234 void defineOutputVariables(Shader *fragmentShader);
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500235 void initializeUniformStorage();
Jamie Madill46131a32013-06-20 11:55:50 -0400236
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000237 template <typename T>
Jamie Madill36398922014-05-20 14:51:53 -0400238 void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000239
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000240 template <int cols, int rows>
Jamie Madill36398922014-05-20 14:51:53 -0400241 void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000242
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000243 template <typename T>
Jamie Madill99a1e982014-08-25 15:47:54 -0400244 void getUniformv(GLint location, T *params, GLenum uniformType);
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000245
Jamie Madillc5a83002014-02-14 16:41:25 -0500246 class VertexExecutable
247 {
248 public:
Geoff Lang04fb89a2014-06-09 15:05:36 -0400249 VertexExecutable(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS],
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400250 const GLenum signature[MAX_VERTEX_ATTRIBS],
Jamie Madillc5a83002014-02-14 16:41:25 -0500251 rx::ShaderExecutable *shaderExecutable);
Jamie Madill8b4f8f82014-03-26 14:01:58 -0400252 ~VertexExecutable();
253
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400254 bool matchesSignature(const GLenum convertedLayout[MAX_VERTEX_ATTRIBS]) const;
Jamie Madillc5a83002014-02-14 16:41:25 -0500255
256 const VertexFormat *inputs() const { return mInputs; }
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400257 const GLenum *signature() const { return mSignature; }
Jamie Madillc5a83002014-02-14 16:41:25 -0500258 rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
259
260 private:
Jamie Madill834e8b72014-04-11 13:33:58 -0400261 VertexFormat mInputs[MAX_VERTEX_ATTRIBS];
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400262 GLenum mSignature[MAX_VERTEX_ATTRIBS];
Jamie Madillc5a83002014-02-14 16:41:25 -0500263 rx::ShaderExecutable *mShaderExecutable;
264 };
265
Geoff Lang04fb89a2014-06-09 15:05:36 -0400266 class PixelExecutable
267 {
268 public:
269 PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable);
270 ~PixelExecutable();
271
Geoff Lang4ace4232014-06-18 19:12:48 -0400272 // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers
273 bool matchesSignature(const std::vector<GLenum> &signature) const { return true; /* mOutputSignature == signature; */ }
274
Geoff Lang04fb89a2014-06-09 15:05:36 -0400275 const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
276 rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
277
278 private:
279 std::vector<GLenum> mOutputSignature;
280 rx::ShaderExecutable *mShaderExecutable;
281 };
282
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000283 rx::Renderer *const mRenderer;
Brandon Jonesd8d72432014-08-22 15:11:23 -0700284 rx::DynamicHLSL *mDynamicHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000285
Jamie Madillc5a83002014-02-14 16:41:25 -0500286 std::string mVertexHLSL;
287 rx::D3DWorkaroundType mVertexWorkarounds;
288 std::vector<VertexExecutable *> mVertexExecutables;
Geoff Lang04fb89a2014-06-09 15:05:36 -0400289
290 std::string mPixelHLSL;
291 rx::D3DWorkaroundType mPixelWorkarounds;
292 bool mUsesFragDepth;
Brandon Jonesd8d72432014-08-22 15:11:23 -0700293 std::vector<rx::PixelShaderOuputVariable> mPixelShaderKey;
Geoff Lang04fb89a2014-06-09 15:05:36 -0400294 std::vector<PixelExecutable *> mPixelExecutables;
295
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000296 rx::ShaderExecutable *mGeometryExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000297
Jamie Madillf2575982014-06-25 16:04:54 -0400298 sh::Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
299 sh::Attribute mShaderAttributes[MAX_VERTEX_ATTRIBS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000300 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
Al Patrick3f2daa82013-08-07 12:58:57 -0700301 int mAttributesByLayout[MAX_VERTEX_ATTRIBS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000302
Geoff Lang48dcae72014-02-05 16:28:24 -0500303 GLenum mTransformFeedbackBufferMode;
304 std::vector<LinkedVarying> mTransformFeedbackLinkedVaryings;
305
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000306 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000307 Sampler mSamplersVS[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000308 GLuint mUsedVertexSamplerRange;
309 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000310 bool mUsesPointSize;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000311 int mShaderVersion;
Jamie Madilld4cfa572014-07-08 10:00:32 -0400312 bool mDirtySamplerMapping;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000313
Jamie Madill834e8b72014-04-11 13:33:58 -0400314 std::vector<LinkedUniform*> mUniforms;
315 std::vector<UniformBlock*> mUniformBlocks;
Jamie Madill5f562732014-02-14 16:41:24 -0500316 std::vector<VariableLocation> mUniformIndex;
317 std::map<int, VariableLocation> mOutputVariables;
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500318 rx::UniformStorage *mVertexUniformStorage;
319 rx::UniformStorage *mFragmentUniformStorage;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000320
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000321 bool mValidated;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000322
323 const unsigned int mSerial;
324
325 static unsigned int issueSerial();
326 static unsigned int mCurrentSerial;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000327};
Jamie Madill5f562732014-02-14 16:41:24 -0500328
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000329}
330
331#endif // LIBGLESV2_PROGRAM_BINARY_H_