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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Framebuffer.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040011
Jamie Madillcc86d642015-11-24 13:00:07 -050012#include "common/Optional.h"
Jamie Madill231c7f52017-04-26 13:45:37 -040013#include "common/bitset_utils.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040014#include "common/utilities.h"
15#include "libANGLE/Config.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Context.h"
Jamie Madill6c1f6712017-02-14 19:08:04 -050017#include "libANGLE/Display.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050018#include "libANGLE/FramebufferAttachment.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040019#include "libANGLE/Renderbuffer.h"
20#include "libANGLE/Surface.h"
21#include "libANGLE/Texture.h"
Brandon Jones76746f92017-11-22 11:44:41 -080022#include "libANGLE/angletypes.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040023#include "libANGLE/formatutils.h"
Jamie Madill8415b5f2016-04-26 13:41:39 -040024#include "libANGLE/renderer/ContextImpl.h"
Geoff Langb5d8f232014-12-04 15:43:01 -050025#include "libANGLE/renderer/FramebufferImpl.h"
Jamie Madill7aea7e02016-05-10 10:39:45 -040026#include "libANGLE/renderer/GLImplFactory.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050027#include "libANGLE/renderer/RenderbufferImpl.h"
Corentin Wallez37c39792015-08-20 14:19:46 -040028#include "libANGLE/renderer/SurfaceImpl.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040029
Jamie Madill362876b2016-06-16 14:46:59 -040030using namespace angle;
31
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032namespace gl
33{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000034
Jamie Madilld1405e52015-03-05 15:41:39 -050035namespace
36{
Jamie Madill362876b2016-06-16 14:46:59 -040037
Martin Radev9bc9a322017-07-21 14:28:17 +030038bool CheckMultiviewStateMatchesForCompleteness(const FramebufferAttachment *firstAttachment,
39 const FramebufferAttachment *secondAttachment)
40{
41 ASSERT(firstAttachment && secondAttachment);
42 ASSERT(firstAttachment->isAttached() && secondAttachment->isAttached());
43
44 if (firstAttachment->getNumViews() != secondAttachment->getNumViews())
45 {
46 return false;
47 }
48 if (firstAttachment->getBaseViewIndex() != secondAttachment->getBaseViewIndex())
49 {
50 return false;
51 }
52 if (firstAttachment->getMultiviewLayout() != secondAttachment->getMultiviewLayout())
53 {
54 return false;
55 }
56 if (firstAttachment->getMultiviewViewportOffsets() !=
57 secondAttachment->getMultiviewViewportOffsets())
58 {
59 return false;
60 }
61 return true;
62}
63
Geoff Lang9f10b772017-05-16 15:51:03 -040064bool CheckAttachmentCompleteness(const Context *context, const FramebufferAttachment &attachment)
65{
66 ASSERT(attachment.isAttached());
67
68 const Extents &size = attachment.getSize();
69 if (size.width == 0 || size.height == 0)
70 {
71 return false;
72 }
73
74 const InternalFormat &format = *attachment.getFormat().info;
75 if (!format.renderSupport(context->getClientVersion(), context->getExtensions()))
76 {
77 return false;
78 }
79
80 if (attachment.type() == GL_TEXTURE)
81 {
82 if (attachment.layer() >= size.depth)
83 {
84 return false;
85 }
86
87 // ES3 specifies that cube map texture attachments must be cube complete.
88 // This language is missing from the ES2 spec, but we enforce it here because some
89 // desktop OpenGL drivers also enforce this validation.
90 // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
91 const Texture *texture = attachment.getTexture();
92 ASSERT(texture);
Corentin Wallez99d492c2018-02-27 15:17:10 -050093 if (texture->getType() == TextureType::CubeMap &&
Geoff Lang9f10b772017-05-16 15:51:03 -040094 !texture->getTextureState().isCubeComplete())
95 {
96 return false;
97 }
Geoff Lang857c09d2017-05-16 15:55:04 -040098
99 if (!texture->getImmutableFormat())
100 {
101 GLuint attachmentMipLevel = static_cast<GLuint>(attachment.mipLevel());
102
103 // From the ES 3.0 spec, pg 213:
104 // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
105 // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture,
106 // then the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL must be in the
107 // range[levelbase, q], where levelbase is the value of TEXTURE_BASE_LEVEL and q is
108 // the effective maximum texture level defined in the Mipmapping discussion of
109 // section 3.8.10.4.
110 if (attachmentMipLevel < texture->getBaseLevel() ||
111 attachmentMipLevel > texture->getMipmapMaxLevel())
112 {
113 return false;
114 }
115
116 // Form the ES 3.0 spec, pg 213/214:
117 // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
118 // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture and
119 // the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL is not levelbase, then the
120 // texture must be mipmap complete, and if FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names
121 // a cubemap texture, the texture must also be cube complete.
122 if (attachmentMipLevel != texture->getBaseLevel() && !texture->isMipmapComplete())
123 {
124 return false;
125 }
126 }
Geoff Lang9f10b772017-05-16 15:51:03 -0400127 }
128
129 return true;
130};
131
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400132bool CheckAttachmentSampleCompleteness(const Context *context,
133 const FramebufferAttachment &attachment,
134 bool colorAttachment,
135 Optional<int> *samples,
Geoff Lang92019432017-11-20 13:09:34 -0500136 Optional<bool> *fixedSampleLocations)
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400137{
138 ASSERT(attachment.isAttached());
139
140 if (attachment.type() == GL_TEXTURE)
141 {
142 const Texture *texture = attachment.getTexture();
143 ASSERT(texture);
144
145 const ImageIndex &attachmentImageIndex = attachment.getTextureImageIndex();
146
147 // ES3.1 (section 9.4) requires that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS should be
148 // the same for all attached textures.
Jamie Madillcc129372018-04-12 09:13:18 -0400149 bool fixedSampleloc = texture->getFixedSampleLocations(
150 attachmentImageIndex.getTarget(), attachmentImageIndex.getLevelIndex());
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400151 if (fixedSampleLocations->valid() && fixedSampleloc != fixedSampleLocations->value())
152 {
153 return false;
154 }
155 else
156 {
157 *fixedSampleLocations = fixedSampleloc;
158 }
159 }
160
161 if (samples->valid())
162 {
163 if (attachment.getSamples() != samples->value())
164 {
165 if (colorAttachment)
166 {
167 // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
168 // all color attachments have the same number of samples for the FBO to be complete.
169 return false;
170 }
171 else
172 {
173 // CHROMIUM_framebuffer_mixed_samples allows a framebuffer to be considered complete
174 // when its depth or stencil samples are a multiple of the number of color samples.
175 if (!context->getExtensions().framebufferMixedSamples)
176 {
177 return false;
178 }
179
180 if ((attachment.getSamples() % std::max(samples->value(), 1)) != 0)
181 {
182 return false;
183 }
184 }
185 }
186 }
187 else
188 {
189 *samples = attachment.getSamples();
190 }
191
192 return true;
193}
194
Jamie Madill05b35b22017-10-03 09:01:44 -0400195// Needed to index into the attachment arrays/bitsets.
Jamie Madill682efdc2017-10-03 14:10:29 -0400196static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) ==
Jamie Madilld4442552018-02-27 22:03:47 -0500197 Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX,
Jamie Madill05b35b22017-10-03 09:01:44 -0400198 "Framebuffer Dirty bit mismatch");
Jamie Madill682efdc2017-10-03 14:10:29 -0400199static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) ==
Jamie Madilld4442552018-02-27 22:03:47 -0500200 Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT,
Jamie Madill05b35b22017-10-03 09:01:44 -0400201 "Framebuffer Dirty bit mismatch");
Jamie Madill682efdc2017-10-03 14:10:29 -0400202static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 1) ==
Jamie Madilld4442552018-02-27 22:03:47 -0500203 Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT,
Jamie Madill05b35b22017-10-03 09:01:44 -0400204 "Framebuffer Dirty bit mismatch");
205
206Error InitAttachment(const Context *context, FramebufferAttachment *attachment)
207{
208 ASSERT(attachment->isAttached());
209 if (attachment->initState() == InitState::MayNeedInit)
210 {
211 ANGLE_TRY(attachment->initializeContents(context));
212 }
213 return NoError();
214}
215
216bool IsColorMaskedOut(const BlendState &blend)
217{
218 return (!blend.colorMaskRed && !blend.colorMaskGreen && !blend.colorMaskBlue &&
219 !blend.colorMaskAlpha);
220}
221
222bool IsDepthMaskedOut(const DepthStencilState &depthStencil)
223{
224 return !depthStencil.depthMask;
225}
226
227bool IsStencilMaskedOut(const DepthStencilState &depthStencil)
228{
229 return ((depthStencil.stencilMask & depthStencil.stencilWritemask) == 0);
230}
231
232bool IsClearBufferMaskedOut(const Context *context, GLenum buffer)
233{
234 switch (buffer)
235 {
236 case GL_COLOR:
237 return IsColorMaskedOut(context->getGLState().getBlendState());
238 case GL_DEPTH:
239 return IsDepthMaskedOut(context->getGLState().getDepthStencilState());
240 case GL_STENCIL:
241 return IsStencilMaskedOut(context->getGLState().getDepthStencilState());
242 case GL_DEPTH_STENCIL:
243 return IsDepthMaskedOut(context->getGLState().getDepthStencilState()) &&
244 IsStencilMaskedOut(context->getGLState().getDepthStencilState());
245 default:
246 UNREACHABLE();
247 return true;
248 }
249}
250
Jamie Madill362876b2016-06-16 14:46:59 -0400251} // anonymous namespace
Jamie Madilld1405e52015-03-05 15:41:39 -0500252
Jamie Madill6f60d052017-02-22 15:20:11 -0500253// This constructor is only used for default framebuffers.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400254FramebufferState::FramebufferState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500255 : mLabel(),
256 mColorAttachments(1),
Corentin Walleze7557742017-06-01 13:09:57 -0400257 mDrawBufferStates(1, GL_BACK),
Jamie Madill6f60d052017-02-22 15:20:11 -0500258 mReadBufferState(GL_BACK),
Brandon Jones76746f92017-11-22 11:44:41 -0800259 mDrawBufferTypeMask(),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800260 mDefaultWidth(0),
261 mDefaultHeight(0),
262 mDefaultSamples(0),
Jamie Madilla02315b2017-02-23 14:14:47 -0500263 mDefaultFixedSampleLocations(GL_FALSE),
264 mWebGLDepthStencilConsistent(true)
Corentin Wallez37c39792015-08-20 14:19:46 -0400265{
Geoff Langd90d3882017-03-21 10:49:54 -0400266 ASSERT(mDrawBufferStates.size() > 0);
Jamie Madilla4595b82017-01-11 17:36:34 -0500267 mEnabledDrawBuffers.set(0);
Corentin Wallez37c39792015-08-20 14:19:46 -0400268}
269
Jamie Madill48ef11b2016-04-27 15:21:52 -0400270FramebufferState::FramebufferState(const Caps &caps)
Geoff Lang70d0f492015-12-10 17:45:46 -0500271 : mLabel(),
272 mColorAttachments(caps.maxColorAttachments),
Jamie Madilld1405e52015-03-05 15:41:39 -0500273 mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800274 mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
Brandon Jones76746f92017-11-22 11:44:41 -0800275 mDrawBufferTypeMask(),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800276 mDefaultWidth(0),
277 mDefaultHeight(0),
278 mDefaultSamples(0),
Jamie Madilla02315b2017-02-23 14:14:47 -0500279 mDefaultFixedSampleLocations(GL_FALSE),
280 mWebGLDepthStencilConsistent(true)
Jamie Madilld1405e52015-03-05 15:41:39 -0500281{
Geoff Langa15472a2015-08-11 11:48:03 -0400282 ASSERT(mDrawBufferStates.size() > 0);
Jamie Madilld1405e52015-03-05 15:41:39 -0500283 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
284}
285
Jamie Madill48ef11b2016-04-27 15:21:52 -0400286FramebufferState::~FramebufferState()
Jamie Madilld1405e52015-03-05 15:41:39 -0500287{
Jamie Madilld1405e52015-03-05 15:41:39 -0500288}
289
Jamie Madill48ef11b2016-04-27 15:21:52 -0400290const std::string &FramebufferState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500291{
292 return mLabel;
293}
294
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800295const FramebufferAttachment *FramebufferState::getAttachment(const Context *context,
296 GLenum attachment) const
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400297{
298 if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
299 {
300 return getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
301 }
302
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800303 // WebGL1 allows a developer to query for attachment parameters even when "inconsistant" (i.e.
304 // multiple conflicting attachment points) and requires us to return the framebuffer attachment
305 // associated with WebGL.
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400306 switch (attachment)
307 {
308 case GL_COLOR:
309 case GL_BACK:
310 return getColorAttachment(0);
311 case GL_DEPTH:
312 case GL_DEPTH_ATTACHMENT:
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800313 if (context->isWebGL1())
314 {
315 return getWebGLDepthAttachment();
316 }
317 else
318 {
319 return getDepthAttachment();
320 }
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400321 case GL_STENCIL:
322 case GL_STENCIL_ATTACHMENT:
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800323 if (context->isWebGL1())
324 {
325 return getWebGLStencilAttachment();
326 }
327 else
328 {
329 return getStencilAttachment();
330 }
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400331 case GL_DEPTH_STENCIL:
332 case GL_DEPTH_STENCIL_ATTACHMENT:
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800333 if (context->isWebGL1())
334 {
335 return getWebGLDepthStencilAttachment();
336 }
337 else
338 {
339 return getDepthStencilAttachment();
340 }
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400341 default:
342 UNREACHABLE();
343 return nullptr;
344 }
345}
346
Jamie Madill05b35b22017-10-03 09:01:44 -0400347size_t FramebufferState::getReadIndex() const
Jamie Madill7147f012015-03-05 15:41:40 -0500348{
Jamie Madill231c7f52017-04-26 13:45:37 -0400349 ASSERT(mReadBufferState == GL_BACK ||
350 (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
351 size_t readIndex = (mReadBufferState == GL_BACK
352 ? 0
353 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
Jamie Madill7147f012015-03-05 15:41:40 -0500354 ASSERT(readIndex < mColorAttachments.size());
Jamie Madill05b35b22017-10-03 09:01:44 -0400355 return readIndex;
356}
357
358const FramebufferAttachment *FramebufferState::getReadAttachment() const
359{
360 if (mReadBufferState == GL_NONE)
361 {
362 return nullptr;
363 }
364 size_t readIndex = getReadIndex();
Jamie Madill2d06b732015-04-20 12:53:28 -0400365 return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -0500366}
367
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500368const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const
369{
370 auto *colorAttachment = getFirstColorAttachment();
371 if (colorAttachment)
372 {
373 return colorAttachment;
374 }
375 return getDepthOrStencilAttachment();
376}
377
Jamie Madill48ef11b2016-04-27 15:21:52 -0400378const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500379{
Jamie Madill2d06b732015-04-20 12:53:28 -0400380 for (const FramebufferAttachment &colorAttachment : mColorAttachments)
Jamie Madill7147f012015-03-05 15:41:40 -0500381 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400382 if (colorAttachment.isAttached())
Jamie Madill7147f012015-03-05 15:41:40 -0500383 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400384 return &colorAttachment;
Jamie Madill7147f012015-03-05 15:41:40 -0500385 }
386 }
387
388 return nullptr;
389}
390
Jamie Madill48ef11b2016-04-27 15:21:52 -0400391const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500392{
Jamie Madill2d06b732015-04-20 12:53:28 -0400393 if (mDepthAttachment.isAttached())
394 {
395 return &mDepthAttachment;
396 }
397 if (mStencilAttachment.isAttached())
398 {
399 return &mStencilAttachment;
400 }
401 return nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -0500402}
403
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500404const FramebufferAttachment *FramebufferState::getStencilOrDepthStencilAttachment() const
405{
406 if (mStencilAttachment.isAttached())
407 {
408 return &mStencilAttachment;
409 }
410 return getDepthStencilAttachment();
411}
412
Jamie Madill48ef11b2016-04-27 15:21:52 -0400413const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400414{
415 ASSERT(colorAttachment < mColorAttachments.size());
Jamie Madill231c7f52017-04-26 13:45:37 -0400416 return mColorAttachments[colorAttachment].isAttached() ? &mColorAttachments[colorAttachment]
417 : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400418}
419
Jamie Madill48ef11b2016-04-27 15:21:52 -0400420const FramebufferAttachment *FramebufferState::getDepthAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400421{
Jamie Madill2d06b732015-04-20 12:53:28 -0400422 return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400423}
424
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800425const FramebufferAttachment *FramebufferState::getWebGLDepthAttachment() const
426{
427 return mWebGLDepthAttachment.isAttached() ? &mWebGLDepthAttachment : nullptr;
428}
429
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800430const FramebufferAttachment *FramebufferState::getWebGLDepthStencilAttachment() const
431{
432 return mWebGLDepthStencilAttachment.isAttached() ? &mWebGLDepthStencilAttachment : nullptr;
433}
434
Jamie Madill48ef11b2016-04-27 15:21:52 -0400435const FramebufferAttachment *FramebufferState::getStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400436{
Jamie Madill2d06b732015-04-20 12:53:28 -0400437 return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400438}
439
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800440const FramebufferAttachment *FramebufferState::getWebGLStencilAttachment() const
441{
442 return mWebGLStencilAttachment.isAttached() ? &mWebGLStencilAttachment : nullptr;
443}
444
Jamie Madill48ef11b2016-04-27 15:21:52 -0400445const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400446{
447 // A valid depth-stencil attachment has the same resource bound to both the
448 // depth and stencil attachment points.
Jamie Madill2d06b732015-04-20 12:53:28 -0400449 if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
Jamie Madill44f26482016-11-18 12:49:15 -0500450 mDepthAttachment == mStencilAttachment)
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400451 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400452 return &mDepthAttachment;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400453 }
454
455 return nullptr;
456}
457
Jamie Madill48ef11b2016-04-27 15:21:52 -0400458bool FramebufferState::attachmentsHaveSameDimensions() const
Jamie Madillcc86d642015-11-24 13:00:07 -0500459{
460 Optional<Extents> attachmentSize;
461
Jamie Madill231c7f52017-04-26 13:45:37 -0400462 auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment) {
Jamie Madillcc86d642015-11-24 13:00:07 -0500463 if (!attachment.isAttached())
464 {
465 return false;
466 }
467
468 if (!attachmentSize.valid())
469 {
470 attachmentSize = attachment.getSize();
471 return false;
472 }
473
Jeff Gilbert8f8edd62017-10-31 14:26:30 -0700474 const auto &prevSize = attachmentSize.value();
475 const auto &curSize = attachment.getSize();
476 return (curSize.width != prevSize.width || curSize.height != prevSize.height);
Jamie Madillcc86d642015-11-24 13:00:07 -0500477 };
478
479 for (const auto &attachment : mColorAttachments)
480 {
481 if (hasMismatchedSize(attachment))
482 {
483 return false;
484 }
485 }
486
487 if (hasMismatchedSize(mDepthAttachment))
488 {
489 return false;
490 }
491
492 return !hasMismatchedSize(mStencilAttachment);
493}
494
Jamie Madilld4442552018-02-27 22:03:47 -0500495const FramebufferAttachment *FramebufferState::getDrawBuffer(size_t drawBufferIdx) const
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400496{
497 ASSERT(drawBufferIdx < mDrawBufferStates.size());
498 if (mDrawBufferStates[drawBufferIdx] != GL_NONE)
499 {
500 // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
501 // must be COLOR_ATTACHMENTi or NONE"
502 ASSERT(mDrawBufferStates[drawBufferIdx] == GL_COLOR_ATTACHMENT0 + drawBufferIdx ||
503 (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK));
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800504
505 if (mDrawBufferStates[drawBufferIdx] == GL_BACK)
506 {
507 return getColorAttachment(0);
508 }
509 else
510 {
511 return getColorAttachment(mDrawBufferStates[drawBufferIdx] - GL_COLOR_ATTACHMENT0);
512 }
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400513 }
514 else
515 {
516 return nullptr;
517 }
518}
519
520size_t FramebufferState::getDrawBufferCount() const
521{
522 return mDrawBufferStates.size();
523}
524
Geoff Langb21e20d2016-07-19 15:35:41 -0400525bool FramebufferState::colorAttachmentsAreUniqueImages() const
526{
527 for (size_t firstAttachmentIdx = 0; firstAttachmentIdx < mColorAttachments.size();
528 firstAttachmentIdx++)
529 {
Jamie Madilld4442552018-02-27 22:03:47 -0500530 const FramebufferAttachment &firstAttachment = mColorAttachments[firstAttachmentIdx];
Geoff Langb21e20d2016-07-19 15:35:41 -0400531 if (!firstAttachment.isAttached())
532 {
533 continue;
534 }
535
536 for (size_t secondAttachmentIdx = firstAttachmentIdx + 1;
537 secondAttachmentIdx < mColorAttachments.size(); secondAttachmentIdx++)
538 {
Jamie Madilld4442552018-02-27 22:03:47 -0500539 const FramebufferAttachment &secondAttachment = mColorAttachments[secondAttachmentIdx];
Geoff Langb21e20d2016-07-19 15:35:41 -0400540 if (!secondAttachment.isAttached())
541 {
542 continue;
543 }
544
545 if (firstAttachment == secondAttachment)
546 {
547 return false;
548 }
549 }
550 }
551
552 return true;
553}
554
Jamie Madill9c335862017-07-18 11:51:38 -0400555bool FramebufferState::hasDepth() const
556{
557 return (mDepthAttachment.isAttached() && mDepthAttachment.getDepthSize() > 0);
558}
559
560bool FramebufferState::hasStencil() const
561{
562 return (mStencilAttachment.isAttached() && mStencilAttachment.getStencilSize() > 0);
563}
564
Martin Radev5c00d0d2017-08-07 10:06:59 +0300565GLsizei FramebufferState::getNumViews() const
566{
567 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
568 if (attachment == nullptr)
569 {
570 return FramebufferAttachment::kDefaultNumViews;
571 }
572 return attachment->getNumViews();
573}
574
575const std::vector<Offset> *FramebufferState::getViewportOffsets() const
576{
577 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
578 if (attachment == nullptr)
579 {
580 return nullptr;
581 }
582 return &attachment->getMultiviewViewportOffsets();
583}
584
585GLenum FramebufferState::getMultiviewLayout() const
586{
587 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
588 if (attachment == nullptr)
589 {
590 return GL_NONE;
591 }
592 return attachment->getMultiviewLayout();
593}
594
Martin Radev4e619f52017-08-09 11:50:06 +0300595int FramebufferState::getBaseViewIndex() const
596{
597 const FramebufferAttachment *attachment = getFirstNonNullAttachment();
598 if (attachment == nullptr)
599 {
600 return GL_NONE;
601 }
602 return attachment->getBaseViewIndex();
603}
604
Jamie Madill05b35b22017-10-03 09:01:44 -0400605Box FramebufferState::getDimensions() const
606{
607 ASSERT(attachmentsHaveSameDimensions());
608 ASSERT(getFirstNonNullAttachment() != nullptr);
609 Extents extents = getFirstNonNullAttachment()->getSize();
610 return Box(0, 0, 0, extents.width, extents.height, extents.depth);
611}
612
Jamie Madill7aea7e02016-05-10 10:39:45 -0400613Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id)
Jamie Madill362876b2016-06-16 14:46:59 -0400614 : mState(caps),
615 mImpl(factory->createFramebuffer(mState)),
616 mId(id),
617 mCachedStatus(),
618 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
619 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000620{
Corentin Wallez37c39792015-08-20 14:19:46 -0400621 ASSERT(mId != 0);
622 ASSERT(mImpl != nullptr);
Jamie Madill362876b2016-06-16 14:46:59 -0400623 ASSERT(mState.mColorAttachments.size() == static_cast<size_t>(caps.maxColorAttachments));
624
Jamie Madill1e5499d2017-04-05 11:22:16 -0400625 for (uint32_t colorIndex = 0;
626 colorIndex < static_cast<uint32_t>(mState.mColorAttachments.size()); ++colorIndex)
Jamie Madill362876b2016-06-16 14:46:59 -0400627 {
Jamie Madill1e5499d2017-04-05 11:22:16 -0400628 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
Jamie Madill362876b2016-06-16 14:46:59 -0400629 }
Corentin Wallez37c39792015-08-20 14:19:46 -0400630}
631
Jamie Madill4928b7c2017-06-20 12:57:39 -0400632Framebuffer::Framebuffer(const egl::Display *display, egl::Surface *surface)
Jamie Madill362876b2016-06-16 14:46:59 -0400633 : mState(),
Jamie Madill6f60d052017-02-22 15:20:11 -0500634 mImpl(surface->getImplementation()->createDefaultFramebuffer(mState)),
Jamie Madill362876b2016-06-16 14:46:59 -0400635 mId(0),
636 mCachedStatus(GL_FRAMEBUFFER_COMPLETE),
637 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
638 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
Corentin Wallez37c39792015-08-20 14:19:46 -0400639{
Geoff Langda88add2014-12-01 10:22:01 -0500640 ASSERT(mImpl != nullptr);
Jamie Madill1e5499d2017-04-05 11:22:16 -0400641 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
Jamie Madill6f60d052017-02-22 15:20:11 -0500642
Jamie Madill4928b7c2017-06-20 12:57:39 -0400643 const Context *proxyContext = display->getProxyContext();
644
Jamie Madillcc129372018-04-12 09:13:18 -0400645 setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_BACK, ImageIndex(), surface,
646 FramebufferAttachment::kDefaultNumViews,
Martin Radev5dae57b2017-07-14 16:15:55 +0300647 FramebufferAttachment::kDefaultBaseViewIndex,
648 FramebufferAttachment::kDefaultMultiviewLayout,
649 FramebufferAttachment::kDefaultViewportOffsets);
Jamie Madill6f60d052017-02-22 15:20:11 -0500650
651 if (surface->getConfig()->depthSize > 0)
652 {
Jamie Madillcc129372018-04-12 09:13:18 -0400653 setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, ImageIndex(), surface,
654 FramebufferAttachment::kDefaultNumViews,
Jamie Madilld4442552018-02-27 22:03:47 -0500655 FramebufferAttachment::kDefaultBaseViewIndex,
656 FramebufferAttachment::kDefaultMultiviewLayout,
657 FramebufferAttachment::kDefaultViewportOffsets);
Jamie Madill6f60d052017-02-22 15:20:11 -0500658 }
659
660 if (surface->getConfig()->stencilSize > 0)
661 {
Jamie Madillcc129372018-04-12 09:13:18 -0400662 setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_STENCIL, ImageIndex(), surface,
663 FramebufferAttachment::kDefaultNumViews,
664 FramebufferAttachment::kDefaultBaseViewIndex,
665 FramebufferAttachment::kDefaultMultiviewLayout,
666 FramebufferAttachment::kDefaultViewportOffsets);
Jamie Madill6f60d052017-02-22 15:20:11 -0500667 }
Brandon Jones76746f92017-11-22 11:44:41 -0800668 mState.mDrawBufferTypeMask.setIndex(getDrawbufferWriteType(0), 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000669}
670
Corentin Wallezccab69d2017-01-27 16:57:15 -0500671Framebuffer::Framebuffer(rx::GLImplFactory *factory)
672 : mState(),
673 mImpl(factory->createFramebuffer(mState)),
674 mId(0),
675 mCachedStatus(GL_FRAMEBUFFER_UNDEFINED_OES),
676 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
677 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
678{
Jamie Madill1e5499d2017-04-05 11:22:16 -0400679 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
Brandon Jones76746f92017-11-22 11:44:41 -0800680 mState.mDrawBufferTypeMask.setIndex(getDrawbufferWriteType(0), 0);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500681}
682
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000683Framebuffer::~Framebuffer()
684{
Geoff Langda88add2014-12-01 10:22:01 -0500685 SafeDelete(mImpl);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000686}
687
Jamie Madill4928b7c2017-06-20 12:57:39 -0400688void Framebuffer::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500689{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400690 for (auto &attachment : mState.mColorAttachments)
691 {
692 attachment.detach(context);
693 }
694 mState.mDepthAttachment.detach(context);
695 mState.mStencilAttachment.detach(context);
696 mState.mWebGLDepthAttachment.detach(context);
697 mState.mWebGLStencilAttachment.detach(context);
698 mState.mWebGLDepthStencilAttachment.detach(context);
699
Jamie Madillc564c072017-06-01 12:45:42 -0400700 mImpl->destroy(context);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500701}
702
703void Framebuffer::destroyDefault(const egl::Display *display)
704{
Jamie Madillc564c072017-06-01 12:45:42 -0400705 mImpl->destroyDefault(display);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500706}
707
Geoff Lang70d0f492015-12-10 17:45:46 -0500708void Framebuffer::setLabel(const std::string &label)
709{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400710 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500711}
712
713const std::string &Framebuffer::getLabel() const
714{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400715 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500716}
717
Jamie Madill8693bdb2017-09-02 15:32:14 -0400718bool Framebuffer::detachTexture(const Context *context, GLuint textureId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000719{
Jamie Madill8693bdb2017-09-02 15:32:14 -0400720 return detachResourceById(context, GL_TEXTURE, textureId);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000721}
722
Jamie Madill8693bdb2017-09-02 15:32:14 -0400723bool Framebuffer::detachRenderbuffer(const Context *context, GLuint renderbufferId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000724{
Jamie Madill8693bdb2017-09-02 15:32:14 -0400725 return detachResourceById(context, GL_RENDERBUFFER, renderbufferId);
Jamie Madilld1405e52015-03-05 15:41:39 -0500726}
Jamie Madille261b442014-06-25 12:42:21 -0400727
Jamie Madill8693bdb2017-09-02 15:32:14 -0400728bool Framebuffer::detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId)
Jamie Madilld1405e52015-03-05 15:41:39 -0500729{
Jamie Madill8693bdb2017-09-02 15:32:14 -0400730 bool found = false;
731
Jamie Madill362876b2016-06-16 14:46:59 -0400732 for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
Jamie Madilld1405e52015-03-05 15:41:39 -0500733 {
Jamie Madill8693bdb2017-09-02 15:32:14 -0400734 if (detachMatchingAttachment(context, &mState.mColorAttachments[colorIndex], resourceType,
735 resourceId, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex))
736 {
737 found = true;
738 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000739 }
740
Jamie Madilla02315b2017-02-23 14:14:47 -0500741 if (context->isWebGL1())
742 {
743 const std::array<FramebufferAttachment *, 3> attachments = {
744 {&mState.mWebGLDepthStencilAttachment, &mState.mWebGLDepthAttachment,
745 &mState.mWebGLStencilAttachment}};
746 for (FramebufferAttachment *attachment : attachments)
747 {
748 if (attachment->isAttached() && attachment->type() == resourceType &&
749 attachment->id() == resourceId)
750 {
751 resetAttachment(context, attachment->getBinding());
Jamie Madill8693bdb2017-09-02 15:32:14 -0400752 found = true;
Jamie Madilla02315b2017-02-23 14:14:47 -0500753 }
754 }
755 }
756 else
757 {
Jamie Madill8693bdb2017-09-02 15:32:14 -0400758 if (detachMatchingAttachment(context, &mState.mDepthAttachment, resourceType, resourceId,
759 DIRTY_BIT_DEPTH_ATTACHMENT))
760 {
761 found = true;
762 }
763 if (detachMatchingAttachment(context, &mState.mStencilAttachment, resourceType, resourceId,
764 DIRTY_BIT_STENCIL_ATTACHMENT))
765 {
766 found = true;
767 }
Jamie Madilla02315b2017-02-23 14:14:47 -0500768 }
Jamie Madill8693bdb2017-09-02 15:32:14 -0400769
770 return found;
Jamie Madill362876b2016-06-16 14:46:59 -0400771}
772
Jamie Madill8693bdb2017-09-02 15:32:14 -0400773bool Framebuffer::detachMatchingAttachment(const Context *context,
Jamie Madill4928b7c2017-06-20 12:57:39 -0400774 FramebufferAttachment *attachment,
Jamie Madill362876b2016-06-16 14:46:59 -0400775 GLenum matchType,
776 GLuint matchId,
777 size_t dirtyBit)
778{
779 if (attachment->isAttached() && attachment->type() == matchType && attachment->id() == matchId)
780 {
Jamie Madill4928b7c2017-06-20 12:57:39 -0400781 attachment->detach(context);
Jamie Madill362876b2016-06-16 14:46:59 -0400782 mDirtyBits.set(dirtyBit);
Jamie Madill05b35b22017-10-03 09:01:44 -0400783 mState.mResourceNeedsInit.set(dirtyBit, false);
Jamie Madill8693bdb2017-09-02 15:32:14 -0400784 return true;
Jamie Madill362876b2016-06-16 14:46:59 -0400785 }
Jamie Madill8693bdb2017-09-02 15:32:14 -0400786
787 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000788}
789
Corentin Wallez37c39792015-08-20 14:19:46 -0400790const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000791{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400792 return mState.getColorAttachment(colorAttachment);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000793}
794
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400795const FramebufferAttachment *Framebuffer::getDepthbuffer() const
Geoff Lang646559f2013-08-15 11:08:15 -0400796{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400797 return mState.getDepthAttachment();
Geoff Lang646559f2013-08-15 11:08:15 -0400798}
799
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400800const FramebufferAttachment *Framebuffer::getStencilbuffer() const
801{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400802 return mState.getStencilAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400803}
804
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400805const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
806{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400807 return mState.getDepthStencilAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400808}
809
810const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000811{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400812 return mState.getDepthOrStencilAttachment();
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000813}
814
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500815const FramebufferAttachment *Framebuffer::getStencilOrDepthStencilAttachment() const
816{
817 return mState.getStencilOrDepthStencilAttachment();
818}
819
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400820const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000821{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400822 return mState.getReadAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000823}
824
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000825GLenum Framebuffer::getReadColorbufferType() const
826{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400827 const FramebufferAttachment *readAttachment = mState.getReadAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400828 return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000829}
830
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400831const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000832{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400833 return mState.getFirstColorAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000834}
835
Jamie Madill6dd06ea2017-07-19 13:47:55 -0400836const FramebufferAttachment *Framebuffer::getFirstNonNullAttachment() const
837{
838 return mState.getFirstNonNullAttachment();
839}
840
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800841const FramebufferAttachment *Framebuffer::getAttachment(const Context *context,
842 GLenum attachment) const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000843{
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800844 return mState.getAttachment(context, attachment);
Geoff Lang55ba29c2013-07-11 16:57:53 -0400845}
846
Geoff Langa15472a2015-08-11 11:48:03 -0400847size_t Framebuffer::getDrawbufferStateCount() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000848{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400849 return mState.mDrawBufferStates.size();
Geoff Langa15472a2015-08-11 11:48:03 -0400850}
851
852GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const
853{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400854 ASSERT(drawBuffer < mState.mDrawBufferStates.size());
855 return mState.mDrawBufferStates[drawBuffer];
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000856}
857
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500858const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const
859{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400860 return mState.getDrawBufferStates();
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500861}
862
Geoff Lang164d54e2014-12-01 10:55:33 -0500863void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000864{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400865 auto &drawStates = mState.mDrawBufferStates;
Jamie Madilld1405e52015-03-05 15:41:39 -0500866
867 ASSERT(count <= drawStates.size());
868 std::copy(buffers, buffers + count, drawStates.begin());
869 std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500870 mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS);
Jamie Madilla4595b82017-01-11 17:36:34 -0500871
872 mState.mEnabledDrawBuffers.reset();
Brandon Jones76746f92017-11-22 11:44:41 -0800873 mState.mDrawBufferTypeMask.reset();
874
Jamie Madilla4595b82017-01-11 17:36:34 -0500875 for (size_t index = 0; index < count; ++index)
876 {
Brandon Jones76746f92017-11-22 11:44:41 -0800877 mState.mDrawBufferTypeMask.setIndex(getDrawbufferWriteType(index), index);
878
Jamie Madilla4595b82017-01-11 17:36:34 -0500879 if (drawStates[index] != GL_NONE && mState.mColorAttachments[index].isAttached())
880 {
881 mState.mEnabledDrawBuffers.set(index);
882 }
883 }
Geoff Lang9dd95802014-12-01 11:12:59 -0500884}
885
Geoff Langa15472a2015-08-11 11:48:03 -0400886const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const
887{
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400888 return mState.getDrawBuffer(drawBuffer);
Geoff Langa15472a2015-08-11 11:48:03 -0400889}
890
Geoff Lange0cff192017-05-30 13:04:56 -0400891GLenum Framebuffer::getDrawbufferWriteType(size_t drawBuffer) const
892{
893 const FramebufferAttachment *attachment = mState.getDrawBuffer(drawBuffer);
894 if (attachment == nullptr)
895 {
896 return GL_NONE;
897 }
898
899 GLenum componentType = attachment->getFormat().info->componentType;
900 switch (componentType)
901 {
902 case GL_INT:
903 case GL_UNSIGNED_INT:
904 return componentType;
905
906 default:
907 return GL_FLOAT;
908 }
909}
910
Brandon Jonesc405ae72017-12-06 14:15:03 -0800911ComponentTypeMask Framebuffer::getDrawBufferTypeMask() const
Brandon Jones76746f92017-11-22 11:44:41 -0800912{
913 return mState.mDrawBufferTypeMask;
914}
915
916DrawBufferMask Framebuffer::getDrawBufferMask() const
917{
918 return mState.mEnabledDrawBuffers;
919}
920
Geoff Langa15472a2015-08-11 11:48:03 -0400921bool Framebuffer::hasEnabledDrawBuffer() const
922{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400923 for (size_t drawbufferIdx = 0; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
Geoff Langa15472a2015-08-11 11:48:03 -0400924 {
925 if (getDrawBuffer(drawbufferIdx) != nullptr)
926 {
927 return true;
928 }
929 }
930
931 return false;
932}
933
Geoff Lang9dd95802014-12-01 11:12:59 -0500934GLenum Framebuffer::getReadBufferState() const
935{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400936 return mState.mReadBufferState;
Geoff Lang9dd95802014-12-01 11:12:59 -0500937}
938
939void Framebuffer::setReadBuffer(GLenum buffer)
940{
Jamie Madillb885e572015-02-03 16:16:04 -0500941 ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
942 (buffer >= GL_COLOR_ATTACHMENT0 &&
Jamie Madill48ef11b2016-04-27 15:21:52 -0400943 (buffer - GL_COLOR_ATTACHMENT0) < mState.mColorAttachments.size()));
944 mState.mReadBufferState = buffer;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500945 mDirtyBits.set(DIRTY_BIT_READ_BUFFER);
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000946}
947
Corentin Wallez37c39792015-08-20 14:19:46 -0400948size_t Framebuffer::getNumColorBuffers() const
949{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400950 return mState.mColorAttachments.size();
Corentin Wallez37c39792015-08-20 14:19:46 -0400951}
952
Jamie Madill0df8fe42015-11-24 16:10:24 -0500953bool Framebuffer::hasDepth() const
954{
Jamie Madill9c335862017-07-18 11:51:38 -0400955 return mState.hasDepth();
Jamie Madill0df8fe42015-11-24 16:10:24 -0500956}
957
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000958bool Framebuffer::hasStencil() const
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000959{
Jamie Madill9c335862017-07-18 11:51:38 -0400960 return mState.hasStencil();
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000961}
962
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000963bool Framebuffer::usingExtendedDrawBuffers() const
964{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400965 for (size_t drawbufferIdx = 1; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000966 {
Geoff Langa15472a2015-08-11 11:48:03 -0400967 if (getDrawBuffer(drawbufferIdx) != nullptr)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000968 {
969 return true;
970 }
971 }
972
973 return false;
974}
975
Geoff Lang9aded172017-04-05 11:07:56 -0400976void Framebuffer::invalidateCompletenessCache()
977{
978 if (mId != 0)
979 {
980 mCachedStatus.reset();
981 }
982}
983
Jamie Madill427064d2018-04-13 16:20:34 -0400984GLenum Framebuffer::checkStatus(const Context *context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000985{
Corentin Wallezccab69d2017-01-27 16:57:15 -0500986 // The default framebuffer is always complete except when it is surfaceless in which
987 // case it is always unsupported. We return early because the default framebuffer may
988 // not be subject to the same rules as application FBOs. ie, it could have 0x0 size.
Geoff Lang528ce3c2014-12-01 10:44:07 -0500989 if (mId == 0)
990 {
Corentin Wallezccab69d2017-01-27 16:57:15 -0500991 ASSERT(mCachedStatus.valid());
992 ASSERT(mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE ||
993 mCachedStatus.value() == GL_FRAMEBUFFER_UNDEFINED_OES);
Jamie Madill427064d2018-04-13 16:20:34 -0400994 return mCachedStatus.value();
Geoff Lang528ce3c2014-12-01 10:44:07 -0500995 }
996
Jamie Madill362876b2016-06-16 14:46:59 -0400997 if (hasAnyDirtyBit() || !mCachedStatus.valid())
998 {
Jamie Madille98b1b52018-03-08 09:47:23 -0500999 mCachedStatus = checkStatusWithGLFrontEnd(context);
1000
1001 if (mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE)
1002 {
Jamie Madill427064d2018-04-13 16:20:34 -04001003 Error err = syncState(context);
1004 if (err.isError())
1005 {
1006 context->handleError(err);
1007 return GetDefaultReturnValue<EntryPoint::CheckFramebufferStatus, GLenum>();
1008 }
Jamie Madille98b1b52018-03-08 09:47:23 -05001009 if (!mImpl->checkStatus(context))
1010 {
1011 mCachedStatus = GL_FRAMEBUFFER_UNSUPPORTED;
1012 }
1013 }
Jamie Madill362876b2016-06-16 14:46:59 -04001014 }
1015
Jamie Madill427064d2018-04-13 16:20:34 -04001016 return mCachedStatus.value();
Jamie Madill362876b2016-06-16 14:46:59 -04001017}
1018
Jamie Madille98b1b52018-03-08 09:47:23 -05001019GLenum Framebuffer::checkStatusWithGLFrontEnd(const Context *context)
Jamie Madill362876b2016-06-16 14:46:59 -04001020{
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001021 const ContextState &state = context->getContextState();
1022
Jamie Madill362876b2016-06-16 14:46:59 -04001023 ASSERT(mId != 0);
1024
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001025 bool hasAttachments = false;
1026 Optional<unsigned int> colorbufferSize;
1027 Optional<int> samples;
Geoff Lang92019432017-11-20 13:09:34 -05001028 Optional<bool> fixedSampleLocations;
JiangYizhou461d9a32017-01-04 16:37:26 +08001029 bool hasRenderbuffer = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001030
Martin Radev9bc9a322017-07-21 14:28:17 +03001031 const FramebufferAttachment *firstAttachment = getFirstNonNullAttachment();
1032
Jamie Madill48ef11b2016-04-27 15:21:52 -04001033 for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001034 {
Jamie Madill2d06b732015-04-20 12:53:28 -04001035 if (colorAttachment.isAttached())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001036 {
Geoff Lang9f10b772017-05-16 15:51:03 -04001037 if (!CheckAttachmentCompleteness(context, colorAttachment))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +00001038 {
1039 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1040 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001041
Geoff Lang677bb6f2017-04-05 12:40:40 -04001042 const InternalFormat &format = *colorAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -04001043 if (format.depthBits > 0 || format.stencilBits > 0)
1044 {
1045 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1046 }
1047
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001048 if (!CheckAttachmentSampleCompleteness(context, colorAttachment, true, &samples,
1049 &fixedSampleLocations))
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001050 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001051 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001052 }
1053
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001054 // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
1055 // in GLES 3.0, there is no such restriction
1056 if (state.getClientMajorVersion() < 3)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001057 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001058 if (colorbufferSize.valid())
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001059 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001060 if (format.pixelBytes != colorbufferSize.value())
shannon.woods%transgaming.com@gtempaccount.comc3471522013-04-13 03:34:52 +00001061 {
1062 return GL_FRAMEBUFFER_UNSUPPORTED;
1063 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001064 }
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001065 else
1066 {
1067 colorbufferSize = format.pixelBytes;
1068 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001069 }
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001070
Martin Radev9bc9a322017-07-21 14:28:17 +03001071 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &colorAttachment))
1072 {
1073 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1074 }
1075
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001076 hasRenderbuffer = hasRenderbuffer || (colorAttachment.type() == GL_RENDERBUFFER);
1077 hasAttachments = true;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001078 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001079 }
1080
Jamie Madill48ef11b2016-04-27 15:21:52 -04001081 const FramebufferAttachment &depthAttachment = mState.mDepthAttachment;
Jamie Madill2d06b732015-04-20 12:53:28 -04001082 if (depthAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001083 {
Geoff Lang9f10b772017-05-16 15:51:03 -04001084 if (!CheckAttachmentCompleteness(context, depthAttachment))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001085 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001086 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001087 }
1088
Geoff Lang677bb6f2017-04-05 12:40:40 -04001089 const InternalFormat &format = *depthAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -04001090 if (format.depthBits == 0)
1091 {
1092 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +00001093 }
1094
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001095 if (!CheckAttachmentSampleCompleteness(context, depthAttachment, false, &samples,
1096 &fixedSampleLocations))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001097 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001098 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001099 }
Sami Väisänena797e062016-05-12 15:23:40 +03001100
Martin Radev9bc9a322017-07-21 14:28:17 +03001101 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &depthAttachment))
1102 {
1103 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1104 }
1105
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001106 hasRenderbuffer = hasRenderbuffer || (depthAttachment.type() == GL_RENDERBUFFER);
1107 hasAttachments = true;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001108 }
1109
Jamie Madill48ef11b2016-04-27 15:21:52 -04001110 const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment;
Jamie Madill2d06b732015-04-20 12:53:28 -04001111 if (stencilAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001112 {
Geoff Lang9f10b772017-05-16 15:51:03 -04001113 if (!CheckAttachmentCompleteness(context, stencilAttachment))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001114 {
1115 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1116 }
1117
Geoff Lang677bb6f2017-04-05 12:40:40 -04001118 const InternalFormat &format = *stencilAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -04001119 if (format.stencilBits == 0)
1120 {
1121 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +00001122 }
1123
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001124 if (!CheckAttachmentSampleCompleteness(context, stencilAttachment, false, &samples,
1125 &fixedSampleLocations))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001126 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001127 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001128 }
Corentin Wallez086d59a2016-04-29 09:06:49 -04001129
Martin Radev9bc9a322017-07-21 14:28:17 +03001130 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &stencilAttachment))
1131 {
1132 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1133 }
1134
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001135 hasRenderbuffer = hasRenderbuffer || (stencilAttachment.type() == GL_RENDERBUFFER);
1136 hasAttachments = true;
1137 }
1138
1139 // Starting from ES 3.0 stencil and depth, if present, should be the same image
1140 if (state.getClientMajorVersion() >= 3 && depthAttachment.isAttached() &&
1141 stencilAttachment.isAttached() && stencilAttachment != depthAttachment)
1142 {
1143 return GL_FRAMEBUFFER_UNSUPPORTED;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001144 }
1145
Jamie Madilla02315b2017-02-23 14:14:47 -05001146 // Special additional validation for WebGL 1 DEPTH/STENCIL/DEPTH_STENCIL.
1147 if (state.isWebGL1())
1148 {
1149 if (!mState.mWebGLDepthStencilConsistent)
1150 {
1151 return GL_FRAMEBUFFER_UNSUPPORTED;
1152 }
1153
1154 if (mState.mWebGLDepthStencilAttachment.isAttached())
1155 {
1156 if (mState.mWebGLDepthStencilAttachment.getDepthSize() == 0 ||
1157 mState.mWebGLDepthStencilAttachment.getStencilSize() == 0)
1158 {
1159 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1160 }
Martin Radev9bc9a322017-07-21 14:28:17 +03001161
1162 if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment,
1163 &mState.mWebGLDepthStencilAttachment))
1164 {
1165 return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
1166 }
Jamie Madilla02315b2017-02-23 14:14:47 -05001167 }
1168 else if (mState.mStencilAttachment.isAttached() &&
1169 mState.mStencilAttachment.getDepthSize() > 0)
1170 {
1171 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1172 }
1173 else if (mState.mDepthAttachment.isAttached() &&
1174 mState.mDepthAttachment.getStencilSize() > 0)
1175 {
1176 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1177 }
1178 }
1179
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001180 // ES3.1(section 9.4) requires that if no image is attached to the framebuffer, and either the
1181 // value of the framebuffer's FRAMEBUFFER_DEFAULT_WIDTH or FRAMEBUFFER_DEFAULT_HEIGHT parameters
1182 // is zero, the framebuffer is considered incomplete.
JiangYizhou461d9a32017-01-04 16:37:26 +08001183 GLint defaultWidth = mState.getDefaultWidth();
1184 GLint defaultHeight = mState.getDefaultHeight();
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001185 if (!hasAttachments && (defaultWidth == 0 || defaultHeight == 0))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +00001186 {
1187 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00001188 }
1189
Geoff Langa0e0aeb2017-04-12 15:06:29 -04001190 // In ES 2.0 and WebGL, all color attachments must have the same width and height.
Jamie Madillcc86d642015-11-24 13:00:07 -05001191 // In ES 3.0, there is no such restriction.
Geoff Langa0e0aeb2017-04-12 15:06:29 -04001192 if ((state.getClientMajorVersion() < 3 || state.getExtensions().webglCompatibility) &&
1193 !mState.attachmentsHaveSameDimensions())
Jamie Madillcc86d642015-11-24 13:00:07 -05001194 {
1195 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
1196 }
1197
Geoff Langa1b9d5a2017-05-18 11:22:27 -04001198 // ES3.1(section 9.4) requires that if the attached images are a mix of renderbuffers and
1199 // textures, the value of TEXTURE_FIXED_SAMPLE_LOCATIONS must be TRUE for all attached textures.
JiangYizhou461d9a32017-01-04 16:37:26 +08001200 if (fixedSampleLocations.valid() && hasRenderbuffer && !fixedSampleLocations.value())
1201 {
1202 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1203 }
1204
Kenneth Russellce8602a2017-10-03 18:23:08 -07001205 // The WebGL conformance tests implicitly define that all framebuffer
1206 // attachments must be unique. For example, the same level of a texture can
1207 // not be attached to two different color attachments.
1208 if (state.getExtensions().webglCompatibility)
1209 {
1210 if (!mState.colorAttachmentsAreUniqueImages())
1211 {
1212 return GL_FRAMEBUFFER_UNSUPPORTED;
1213 }
1214 }
1215
Jamie Madillcc86d642015-11-24 13:00:07 -05001216 return GL_FRAMEBUFFER_COMPLETE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001217}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001218
Jamie Madill4928b7c2017-06-20 12:57:39 -04001219Error Framebuffer::discard(const Context *context, size_t count, const GLenum *attachments)
Austin Kinross08332632015-05-05 13:35:47 -07001220{
Jamie Madill05b35b22017-10-03 09:01:44 -04001221 // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
1222 // can be no-ops, so we should probably do that to ensure consistency.
1223 // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
1224
Jamie Madill4928b7c2017-06-20 12:57:39 -04001225 return mImpl->discard(context, count, attachments);
Austin Kinross08332632015-05-05 13:35:47 -07001226}
1227
Jamie Madill4928b7c2017-06-20 12:57:39 -04001228Error Framebuffer::invalidate(const Context *context, size_t count, const GLenum *attachments)
Jamie Madill2d96b9e2014-08-29 15:46:47 -04001229{
Jamie Madill05b35b22017-10-03 09:01:44 -04001230 // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
1231 // can be no-ops, so we should probably do that to ensure consistency.
1232 // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
1233
Jamie Madill4928b7c2017-06-20 12:57:39 -04001234 return mImpl->invalidate(context, count, attachments);
Jamie Madill2d96b9e2014-08-29 15:46:47 -04001235}
1236
Jamie Madill05b35b22017-10-03 09:01:44 -04001237bool Framebuffer::partialClearNeedsInit(const Context *context,
1238 bool color,
1239 bool depth,
1240 bool stencil)
1241{
1242 const auto &glState = context->getGLState();
1243
1244 if (!glState.isRobustResourceInitEnabled())
1245 {
1246 return false;
1247 }
1248
1249 // Scissors can affect clearing.
1250 // TODO(jmadill): Check for complete scissor overlap.
1251 if (glState.isScissorTestEnabled())
1252 {
1253 return true;
1254 }
1255
1256 // If colors masked, we must clear before we clear. Do a simple check.
1257 // TODO(jmadill): Filter out unused color channels from the test.
1258 if (color)
1259 {
1260 const auto &blend = glState.getBlendState();
1261 if (!(blend.colorMaskRed && blend.colorMaskGreen && blend.colorMaskBlue &&
1262 blend.colorMaskAlpha))
1263 {
1264 return true;
1265 }
1266 }
1267
1268 const auto &depthStencil = glState.getDepthStencilState();
1269 ASSERT(depthStencil.stencilBackMask == depthStencil.stencilMask);
1270 if (stencil && depthStencil.stencilMask != depthStencil.stencilWritemask)
1271 {
1272 return true;
1273 }
1274
1275 return false;
1276}
1277
Jamie Madill4928b7c2017-06-20 12:57:39 -04001278Error Framebuffer::invalidateSub(const Context *context,
1279 size_t count,
1280 const GLenum *attachments,
Jamie Madilld4442552018-02-27 22:03:47 -05001281 const Rectangle &area)
Jamie Madill400a4412014-08-29 15:46:45 -04001282{
Jamie Madill05b35b22017-10-03 09:01:44 -04001283 // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
1284 // can be no-ops, so we should probably do that to ensure consistency.
1285 // TODO(jmadill): Make a invalidate no-op in WebGL 2.0.
1286
Jamie Madill4928b7c2017-06-20 12:57:39 -04001287 return mImpl->invalidateSub(context, count, attachments, area);
Jamie Madill400a4412014-08-29 15:46:45 -04001288}
1289
Jamie Madilld4442552018-02-27 22:03:47 -05001290Error Framebuffer::clear(const Context *context, GLbitfield mask)
Geoff Langb04dc822014-12-01 12:02:02 -05001291{
Jamie Madill05b35b22017-10-03 09:01:44 -04001292 const auto &glState = context->getGLState();
1293 if (glState.isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -05001294 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001295 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001296 }
1297
Jamie Madill05b35b22017-10-03 09:01:44 -04001298 ANGLE_TRY(mImpl->clear(context, mask));
1299
Jamie Madill05b35b22017-10-03 09:01:44 -04001300 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001301}
1302
Jamie Madilld4442552018-02-27 22:03:47 -05001303Error Framebuffer::clearBufferfv(const Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001304 GLenum buffer,
1305 GLint drawbuffer,
1306 const GLfloat *values)
Geoff Langb04dc822014-12-01 12:02:02 -05001307{
Jamie Madill05b35b22017-10-03 09:01:44 -04001308 if (context->getGLState().isRasterizerDiscardEnabled() ||
1309 IsClearBufferMaskedOut(context, buffer))
Jamie Madill984ef412015-11-24 16:10:21 -05001310 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001311 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001312 }
1313
Jamie Madill05b35b22017-10-03 09:01:44 -04001314 ANGLE_TRY(mImpl->clearBufferfv(context, buffer, drawbuffer, values));
1315
Jamie Madill05b35b22017-10-03 09:01:44 -04001316 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001317}
1318
Jamie Madilld4442552018-02-27 22:03:47 -05001319Error Framebuffer::clearBufferuiv(const Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001320 GLenum buffer,
1321 GLint drawbuffer,
1322 const GLuint *values)
Geoff Langb04dc822014-12-01 12:02:02 -05001323{
Jamie Madill05b35b22017-10-03 09:01:44 -04001324 if (context->getGLState().isRasterizerDiscardEnabled() ||
1325 IsClearBufferMaskedOut(context, buffer))
Jamie Madill984ef412015-11-24 16:10:21 -05001326 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001327 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001328 }
1329
Jamie Madill05b35b22017-10-03 09:01:44 -04001330 ANGLE_TRY(mImpl->clearBufferuiv(context, buffer, drawbuffer, values));
1331
Jamie Madill05b35b22017-10-03 09:01:44 -04001332 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001333}
1334
Jamie Madilld4442552018-02-27 22:03:47 -05001335Error Framebuffer::clearBufferiv(const Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001336 GLenum buffer,
1337 GLint drawbuffer,
1338 const GLint *values)
Geoff Langb04dc822014-12-01 12:02:02 -05001339{
Jamie Madill05b35b22017-10-03 09:01:44 -04001340 if (context->getGLState().isRasterizerDiscardEnabled() ||
1341 IsClearBufferMaskedOut(context, buffer))
Jamie Madill984ef412015-11-24 16:10:21 -05001342 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001343 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001344 }
1345
Jamie Madill05b35b22017-10-03 09:01:44 -04001346 ANGLE_TRY(mImpl->clearBufferiv(context, buffer, drawbuffer, values));
1347
Jamie Madill05b35b22017-10-03 09:01:44 -04001348 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001349}
1350
Jamie Madilld4442552018-02-27 22:03:47 -05001351Error Framebuffer::clearBufferfi(const Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -04001352 GLenum buffer,
1353 GLint drawbuffer,
1354 GLfloat depth,
1355 GLint stencil)
Geoff Langb04dc822014-12-01 12:02:02 -05001356{
Jamie Madill05b35b22017-10-03 09:01:44 -04001357 if (context->getGLState().isRasterizerDiscardEnabled() ||
1358 IsClearBufferMaskedOut(context, buffer))
Jamie Madill984ef412015-11-24 16:10:21 -05001359 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001360 return NoError();
Jamie Madill984ef412015-11-24 16:10:21 -05001361 }
1362
Jamie Madill05b35b22017-10-03 09:01:44 -04001363 ANGLE_TRY(mImpl->clearBufferfi(context, buffer, drawbuffer, depth, stencil));
1364
Jamie Madill05b35b22017-10-03 09:01:44 -04001365 return NoError();
Geoff Langb04dc822014-12-01 12:02:02 -05001366}
1367
Jamie Madill690c8eb2018-03-12 15:20:03 -04001368Error Framebuffer::getImplementationColorReadFormat(const Context *context, GLenum *formatOut)
Geoff Langbce529e2014-12-01 12:48:41 -05001369{
Jamie Madill690c8eb2018-03-12 15:20:03 -04001370 ANGLE_TRY(syncState(context));
1371 *formatOut = mImpl->getImplementationColorReadFormat(context);
1372 return NoError();
Geoff Langbce529e2014-12-01 12:48:41 -05001373}
1374
Jamie Madill690c8eb2018-03-12 15:20:03 -04001375Error Framebuffer::getImplementationColorReadType(const Context *context, GLenum *typeOut)
Geoff Langbce529e2014-12-01 12:48:41 -05001376{
Jamie Madill690c8eb2018-03-12 15:20:03 -04001377 ANGLE_TRY(syncState(context));
1378 *typeOut = mImpl->getImplementationColorReadType(context);
1379 return NoError();
Geoff Langbce529e2014-12-01 12:48:41 -05001380}
1381
Jamie Madilld4442552018-02-27 22:03:47 -05001382Error Framebuffer::readPixels(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -05001383 const Rectangle &area,
Jamie Madill1b94d432015-08-07 13:23:23 -04001384 GLenum format,
1385 GLenum type,
Jamie Madill05b35b22017-10-03 09:01:44 -04001386 void *pixels)
Geoff Langbce529e2014-12-01 12:48:41 -05001387{
Jamie Madill05b35b22017-10-03 09:01:44 -04001388 ANGLE_TRY(ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
Jamie Madill362876b2016-06-16 14:46:59 -04001389 ANGLE_TRY(mImpl->readPixels(context, area, format, type, pixels));
Geoff Lang520c4ae2015-05-05 13:12:36 -04001390
Jamie Madilld4442552018-02-27 22:03:47 -05001391 Buffer *unpackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
Geoff Lang520c4ae2015-05-05 13:12:36 -04001392 if (unpackBuffer)
1393 {
Jamie Madill09463932018-04-04 05:26:59 -04001394 unpackBuffer->onPixelPack(context);
Geoff Lang520c4ae2015-05-05 13:12:36 -04001395 }
1396
Jamie Madill362876b2016-06-16 14:46:59 -04001397 return NoError();
Geoff Langbce529e2014-12-01 12:48:41 -05001398}
1399
Jamie Madilld4442552018-02-27 22:03:47 -05001400Error Framebuffer::blit(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -05001401 const Rectangle &sourceArea,
1402 const Rectangle &destArea,
Geoff Lang242468f2015-09-24 14:15:41 -04001403 GLbitfield mask,
Jamie Madill8415b5f2016-04-26 13:41:39 -04001404 GLenum filter)
Geoff Lang54bd5a42014-12-01 12:51:04 -05001405{
He Yunchao6be602d2016-12-22 14:33:07 +08001406 GLbitfield blitMask = mask;
1407
1408 // Note that blitting is called against draw framebuffer.
1409 // See the code in gl::Context::blitFramebuffer.
1410 if ((mask & GL_COLOR_BUFFER_BIT) && !hasEnabledDrawBuffer())
1411 {
1412 blitMask &= ~GL_COLOR_BUFFER_BIT;
1413 }
1414
1415 if ((mask & GL_STENCIL_BUFFER_BIT) && mState.getStencilAttachment() == nullptr)
1416 {
1417 blitMask &= ~GL_STENCIL_BUFFER_BIT;
1418 }
1419
1420 if ((mask & GL_DEPTH_BUFFER_BIT) && mState.getDepthAttachment() == nullptr)
1421 {
1422 blitMask &= ~GL_DEPTH_BUFFER_BIT;
1423 }
1424
1425 if (!blitMask)
1426 {
1427 return NoError();
1428 }
1429
Jamie Madill05b35b22017-10-03 09:01:44 -04001430 auto *sourceFBO = context->getGLState().getReadFramebuffer();
1431 ANGLE_TRY(sourceFBO->ensureReadAttachmentInitialized(context, blitMask));
1432
1433 // TODO(jmadill): Only clear if not the full FBO dimensions, and only specified bitmask.
1434 ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
1435
He Yunchao6be602d2016-12-22 14:33:07 +08001436 return mImpl->blit(context, sourceArea, destArea, blitMask, filter);
Geoff Lang54bd5a42014-12-01 12:51:04 -05001437}
1438
Jamie Madill427064d2018-04-13 16:20:34 -04001439int Framebuffer::getSamples(const Context *context)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001440{
Jamie Madill427064d2018-04-13 16:20:34 -04001441 return (isComplete(context) ? getCachedSamples(context) : 0);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001442}
1443
Jamie Madill9c335862017-07-18 11:51:38 -04001444int Framebuffer::getCachedSamples(const Context *context)
1445{
Jamie Madill5b772312018-03-08 20:28:32 -05001446 ASSERT(mCachedStatus.valid() && mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE);
1447
Jamie Madill9c335862017-07-18 11:51:38 -04001448 // For a complete framebuffer, all attachments must have the same sample count.
1449 // In this case return the first nonzero sample size.
1450 const auto *firstNonNullAttachment = mState.getFirstNonNullAttachment();
1451 if (firstNonNullAttachment)
1452 {
1453 ASSERT(firstNonNullAttachment->isAttached());
1454 return firstNonNullAttachment->getSamples();
1455 }
1456
1457 // No attachments found.
1458 return 0;
1459}
1460
Geoff Lang13455072018-05-09 11:24:43 -04001461Error Framebuffer::getSamplePosition(const Context *context, size_t index, GLfloat *xy) const
Corentin Wallezccab69d2017-01-27 16:57:15 -05001462{
Geoff Lang13455072018-05-09 11:24:43 -04001463 ANGLE_TRY(mImpl->getSamplePosition(context, index, xy));
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001464 return NoError();
Corentin Wallezccab69d2017-01-27 16:57:15 -05001465}
1466
Jamie Madille261b442014-06-25 12:42:21 -04001467bool Framebuffer::hasValidDepthStencil() const
1468{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001469 return mState.getDepthStencilAttachment() != nullptr;
Jamie Madille261b442014-06-25 12:42:21 -04001470}
1471
Jamie Madilla02315b2017-02-23 14:14:47 -05001472void Framebuffer::setAttachment(const Context *context,
1473 GLenum type,
Jamie Madill2d06b732015-04-20 12:53:28 -04001474 GLenum binding,
1475 const ImageIndex &textureIndex,
1476 FramebufferAttachmentObject *resource)
Geoff Langab75a052014-10-15 12:56:37 -04001477{
Martin Radev5dae57b2017-07-14 16:15:55 +03001478 setAttachment(context, type, binding, textureIndex, resource,
1479 FramebufferAttachment::kDefaultNumViews,
1480 FramebufferAttachment::kDefaultBaseViewIndex,
1481 FramebufferAttachment::kDefaultMultiviewLayout,
1482 FramebufferAttachment::kDefaultViewportOffsets);
1483}
1484
1485void Framebuffer::setAttachment(const Context *context,
1486 GLenum type,
1487 GLenum binding,
1488 const ImageIndex &textureIndex,
1489 FramebufferAttachmentObject *resource,
1490 GLsizei numViews,
1491 GLuint baseViewIndex,
1492 GLenum multiviewLayout,
1493 const GLint *viewportOffsets)
1494{
Jamie Madilla02315b2017-02-23 14:14:47 -05001495 // Context may be null in unit tests.
1496 if (!context || !context->isWebGL1())
1497 {
Martin Radev5dae57b2017-07-14 16:15:55 +03001498 setAttachmentImpl(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
1499 multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001500 return;
1501 }
1502
1503 switch (binding)
1504 {
1505 case GL_DEPTH_STENCIL:
1506 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001507 mState.mWebGLDepthStencilAttachment.attach(context, type, binding, textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001508 resource, numViews, baseViewIndex,
1509 multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001510 break;
1511 case GL_DEPTH:
1512 case GL_DEPTH_ATTACHMENT:
Martin Radev5dae57b2017-07-14 16:15:55 +03001513 mState.mWebGLDepthAttachment.attach(context, type, binding, textureIndex, resource,
1514 numViews, baseViewIndex, multiviewLayout,
1515 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001516 break;
1517 case GL_STENCIL:
1518 case GL_STENCIL_ATTACHMENT:
Martin Radev5dae57b2017-07-14 16:15:55 +03001519 mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resource,
1520 numViews, baseViewIndex, multiviewLayout,
1521 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001522 break;
1523 default:
Martin Radev5dae57b2017-07-14 16:15:55 +03001524 setAttachmentImpl(context, type, binding, textureIndex, resource, numViews,
1525 baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001526 return;
1527 }
1528
Martin Radev5dae57b2017-07-14 16:15:55 +03001529 commitWebGL1DepthStencilIfConsistent(context, numViews, baseViewIndex, multiviewLayout,
1530 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001531}
1532
Martin Radev82ef7742017-08-08 17:44:58 +03001533void Framebuffer::setAttachmentMultiviewLayered(const Context *context,
1534 GLenum type,
1535 GLenum binding,
1536 const ImageIndex &textureIndex,
1537 FramebufferAttachmentObject *resource,
1538 GLsizei numViews,
1539 GLint baseViewIndex)
1540{
1541 setAttachment(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
1542 GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE,
1543 FramebufferAttachment::kDefaultViewportOffsets);
1544}
1545
Martin Radev5dae57b2017-07-14 16:15:55 +03001546void Framebuffer::setAttachmentMultiviewSideBySide(const Context *context,
1547 GLenum type,
1548 GLenum binding,
1549 const ImageIndex &textureIndex,
1550 FramebufferAttachmentObject *resource,
1551 GLsizei numViews,
1552 const GLint *viewportOffsets)
1553{
1554 setAttachment(context, type, binding, textureIndex, resource, numViews,
1555 FramebufferAttachment::kDefaultBaseViewIndex,
1556 GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, viewportOffsets);
1557}
1558
1559void Framebuffer::commitWebGL1DepthStencilIfConsistent(const Context *context,
1560 GLsizei numViews,
1561 GLuint baseViewIndex,
1562 GLenum multiviewLayout,
1563 const GLint *viewportOffsets)
Jamie Madilla02315b2017-02-23 14:14:47 -05001564{
1565 int count = 0;
1566
1567 std::array<FramebufferAttachment *, 3> attachments = {{&mState.mWebGLDepthStencilAttachment,
1568 &mState.mWebGLDepthAttachment,
1569 &mState.mWebGLStencilAttachment}};
1570 for (FramebufferAttachment *attachment : attachments)
1571 {
1572 if (attachment->isAttached())
1573 {
1574 count++;
1575 }
1576 }
1577
1578 mState.mWebGLDepthStencilConsistent = (count <= 1);
1579 if (!mState.mWebGLDepthStencilConsistent)
1580 {
1581 // Inconsistent.
1582 return;
1583 }
1584
Geoff Lange466c552017-03-17 15:24:12 -04001585 auto getImageIndexIfTextureAttachment = [](const FramebufferAttachment &attachment) {
1586 if (attachment.type() == GL_TEXTURE)
1587 {
1588 return attachment.getTextureImageIndex();
1589 }
1590 else
1591 {
Jamie Madillcc129372018-04-12 09:13:18 -04001592 return ImageIndex();
Geoff Lange466c552017-03-17 15:24:12 -04001593 }
1594 };
1595
Jamie Madilla02315b2017-02-23 14:14:47 -05001596 if (mState.mWebGLDepthAttachment.isAttached())
1597 {
1598 const auto &depth = mState.mWebGLDepthAttachment;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001599 setAttachmentImpl(context, depth.type(), GL_DEPTH_ATTACHMENT,
Martin Radev5dae57b2017-07-14 16:15:55 +03001600 getImageIndexIfTextureAttachment(depth), depth.getResource(), numViews,
1601 baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madillcc129372018-04-12 09:13:18 -04001602 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex(), nullptr, numViews,
1603 baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001604 }
1605 else if (mState.mWebGLStencilAttachment.isAttached())
1606 {
1607 const auto &stencil = mState.mWebGLStencilAttachment;
Jamie Madillcc129372018-04-12 09:13:18 -04001608 setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex(), nullptr, numViews,
1609 baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -04001610 setAttachmentImpl(context, stencil.type(), GL_STENCIL_ATTACHMENT,
Martin Radev5dae57b2017-07-14 16:15:55 +03001611 getImageIndexIfTextureAttachment(stencil), stencil.getResource(),
1612 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001613 }
1614 else if (mState.mWebGLDepthStencilAttachment.isAttached())
1615 {
1616 const auto &depthStencil = mState.mWebGLDepthStencilAttachment;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001617 setAttachmentImpl(context, depthStencil.type(), GL_DEPTH_ATTACHMENT,
Geoff Lange466c552017-03-17 15:24:12 -04001618 getImageIndexIfTextureAttachment(depthStencil),
Martin Radev5dae57b2017-07-14 16:15:55 +03001619 depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
1620 viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -04001621 setAttachmentImpl(context, depthStencil.type(), GL_STENCIL_ATTACHMENT,
Geoff Lange466c552017-03-17 15:24:12 -04001622 getImageIndexIfTextureAttachment(depthStencil),
Martin Radev5dae57b2017-07-14 16:15:55 +03001623 depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
1624 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001625 }
1626 else
1627 {
Jamie Madillcc129372018-04-12 09:13:18 -04001628 setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex(), nullptr, numViews,
1629 baseViewIndex, multiviewLayout, viewportOffsets);
1630 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex(), nullptr, numViews,
1631 baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001632 }
1633}
1634
Jamie Madill4928b7c2017-06-20 12:57:39 -04001635void Framebuffer::setAttachmentImpl(const Context *context,
1636 GLenum type,
Jamie Madilla02315b2017-02-23 14:14:47 -05001637 GLenum binding,
1638 const ImageIndex &textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001639 FramebufferAttachmentObject *resource,
1640 GLsizei numViews,
1641 GLuint baseViewIndex,
1642 GLenum multiviewLayout,
1643 const GLint *viewportOffsets)
Jamie Madilla02315b2017-02-23 14:14:47 -05001644{
Jamie Madilla02315b2017-02-23 14:14:47 -05001645 switch (binding)
1646 {
Jamie Madillb8126692017-04-05 11:22:17 -04001647 case GL_DEPTH_STENCIL:
1648 case GL_DEPTH_STENCIL_ATTACHMENT:
1649 {
1650 // ensure this is a legitimate depth+stencil format
1651 FramebufferAttachmentObject *attachmentObj = resource;
1652 if (resource)
1653 {
Jamie Madill4fd95d52017-04-05 11:22:18 -04001654 const Format &format = resource->getAttachmentFormat(binding, textureIndex);
Jamie Madillb8126692017-04-05 11:22:17 -04001655 if (format.info->depthBits == 0 || format.info->stencilBits == 0)
1656 {
1657 // Attaching nullptr detaches the current attachment.
1658 attachmentObj = nullptr;
1659 }
1660 }
1661
Jamie Madill4928b7c2017-06-20 12:57:39 -04001662 updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
Jamie Madillb8126692017-04-05 11:22:17 -04001663 &mDirtyDepthAttachmentBinding, type, binding, textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001664 attachmentObj, numViews, baseViewIndex, multiviewLayout,
1665 viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -04001666 updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
Jamie Madillb8126692017-04-05 11:22:17 -04001667 &mDirtyStencilAttachmentBinding, type, binding, textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001668 attachmentObj, numViews, baseViewIndex, multiviewLayout,
1669 viewportOffsets);
Jamie Madill42975642017-10-12 12:31:51 -04001670 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001671 }
1672
Jamie Madilla02315b2017-02-23 14:14:47 -05001673 case GL_DEPTH:
1674 case GL_DEPTH_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001675 updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
Martin Radev5dae57b2017-07-14 16:15:55 +03001676 &mDirtyDepthAttachmentBinding, type, binding, textureIndex, resource,
1677 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madill2d06b732015-04-20 12:53:28 -04001678 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001679
Jamie Madilla02315b2017-02-23 14:14:47 -05001680 case GL_STENCIL:
1681 case GL_STENCIL_ATTACHMENT:
Jamie Madill4928b7c2017-06-20 12:57:39 -04001682 updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
Martin Radev5dae57b2017-07-14 16:15:55 +03001683 &mDirtyStencilAttachmentBinding, type, binding, textureIndex, resource,
1684 numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001685 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001686
Jamie Madilla02315b2017-02-23 14:14:47 -05001687 case GL_BACK:
Geoff Lang8170eab2017-09-21 13:59:04 -04001688 updateAttachment(context, &mState.mColorAttachments[0], DIRTY_BIT_COLOR_ATTACHMENT_0,
1689 &mDirtyColorAttachmentBindings[0], type, binding, textureIndex,
1690 resource, numViews, baseViewIndex, multiviewLayout, viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001691 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001692
Jamie Madilla02315b2017-02-23 14:14:47 -05001693 default:
1694 {
1695 size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
1696 ASSERT(colorIndex < mState.mColorAttachments.size());
Jamie Madillb8126692017-04-05 11:22:17 -04001697 size_t dirtyBit = DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex;
Jamie Madill4928b7c2017-06-20 12:57:39 -04001698 updateAttachment(context, &mState.mColorAttachments[colorIndex], dirtyBit,
Jamie Madillb8126692017-04-05 11:22:17 -04001699 &mDirtyColorAttachmentBindings[colorIndex], type, binding,
Martin Radev5dae57b2017-07-14 16:15:55 +03001700 textureIndex, resource, numViews, baseViewIndex, multiviewLayout,
1701 viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -05001702
Corentin Walleze7557742017-06-01 13:09:57 -04001703 // TODO(jmadill): ASSERT instead of checking the attachment exists in
1704 // formsRenderingFeedbackLoopWith
Jamie Madilla02315b2017-02-23 14:14:47 -05001705 bool enabled = (type != GL_NONE && getDrawBufferState(colorIndex) != GL_NONE);
1706 mState.mEnabledDrawBuffers.set(colorIndex, enabled);
Brandon Jones76746f92017-11-22 11:44:41 -08001707 mState.mDrawBufferTypeMask.setIndex(getDrawbufferWriteType(colorIndex), colorIndex);
Jamie Madill2d06b732015-04-20 12:53:28 -04001708 }
Jamie Madilla02315b2017-02-23 14:14:47 -05001709 break;
Geoff Langab75a052014-10-15 12:56:37 -04001710 }
Jamie Madill42975642017-10-12 12:31:51 -04001711
1712 mAttachedTextures.reset();
Geoff Langab75a052014-10-15 12:56:37 -04001713}
1714
Jamie Madill4928b7c2017-06-20 12:57:39 -04001715void Framebuffer::updateAttachment(const Context *context,
1716 FramebufferAttachment *attachment,
Jamie Madillb8126692017-04-05 11:22:17 -04001717 size_t dirtyBit,
Jamie Madilld4442552018-02-27 22:03:47 -05001718 angle::ObserverBinding *onDirtyBinding,
Jamie Madillb8126692017-04-05 11:22:17 -04001719 GLenum type,
1720 GLenum binding,
1721 const ImageIndex &textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +03001722 FramebufferAttachmentObject *resource,
1723 GLsizei numViews,
1724 GLuint baseViewIndex,
1725 GLenum multiviewLayout,
1726 const GLint *viewportOffsets)
Jamie Madillb8126692017-04-05 11:22:17 -04001727{
Martin Radev5dae57b2017-07-14 16:15:55 +03001728 attachment->attach(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
1729 multiviewLayout, viewportOffsets);
Jamie Madillb8126692017-04-05 11:22:17 -04001730 mDirtyBits.set(dirtyBit);
Jamie Madill05b35b22017-10-03 09:01:44 -04001731 mState.mResourceNeedsInit.set(dirtyBit, attachment->initState() == InitState::MayNeedInit);
Jamie Madill888081d2018-02-27 00:24:46 -05001732 onDirtyBinding->bind(resource ? resource->getSubject() : nullptr);
Jamie Madille98b1b52018-03-08 09:47:23 -05001733
1734 invalidateCompletenessCache();
Jamie Madillb8126692017-04-05 11:22:17 -04001735}
1736
Jamie Madilla02315b2017-02-23 14:14:47 -05001737void Framebuffer::resetAttachment(const Context *context, GLenum binding)
Jamie Madill2d06b732015-04-20 12:53:28 -04001738{
Jamie Madillcc129372018-04-12 09:13:18 -04001739 setAttachment(context, GL_NONE, binding, ImageIndex(), nullptr);
Jamie Madill2d06b732015-04-20 12:53:28 -04001740}
1741
Jamie Madill19fa1c62018-03-08 09:47:21 -05001742Error Framebuffer::syncState(const Context *context)
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001743{
1744 if (mDirtyBits.any())
1745 {
Jamie Madill888081d2018-02-27 00:24:46 -05001746 mDirtyBitsGuard = mDirtyBits;
Jamie Madill19fa1c62018-03-08 09:47:21 -05001747 ANGLE_TRY(mImpl->syncState(context, mDirtyBits));
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001748 mDirtyBits.reset();
Jamie Madill888081d2018-02-27 00:24:46 -05001749 mDirtyBitsGuard.reset();
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001750 }
Jamie Madill19fa1c62018-03-08 09:47:21 -05001751 return NoError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001752}
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001753
Jamie Madilld4442552018-02-27 22:03:47 -05001754void Framebuffer::onSubjectStateChange(const Context *context,
1755 angle::SubjectIndex index,
1756 angle::SubjectMessage message)
Jamie Madill51f40ec2016-06-15 14:06:00 -04001757{
Jamie Madill888081d2018-02-27 00:24:46 -05001758 if (message == angle::SubjectMessage::DEPENDENT_DIRTY_BITS)
1759 {
1760 ASSERT(!mDirtyBitsGuard.valid() || mDirtyBitsGuard.value().test(index));
1761 mDirtyBits.set(index);
1762 context->getGLState().setFramebufferDirty(this);
1763 return;
1764 }
1765
Geoff Lang8170eab2017-09-21 13:59:04 -04001766 // Only reset the cached status if this is not the default framebuffer. The default framebuffer
1767 // will still use this channel to mark itself dirty.
1768 if (mId != 0)
1769 {
1770 // TOOD(jmadill): Make this only update individual attachments to do less work.
1771 mCachedStatus.reset();
1772 }
Jamie Madill05b35b22017-10-03 09:01:44 -04001773
Jamie Madilld4442552018-02-27 22:03:47 -05001774 FramebufferAttachment *attachment = getAttachmentFromSubjectIndex(index);
1775
Jamie Madill05b35b22017-10-03 09:01:44 -04001776 // Mark the appropriate init flag.
Jamie Madilld4442552018-02-27 22:03:47 -05001777 mState.mResourceNeedsInit.set(index, attachment->initState() == InitState::MayNeedInit);
1778}
1779
1780FramebufferAttachment *Framebuffer::getAttachmentFromSubjectIndex(angle::SubjectIndex index)
1781{
1782 switch (index)
1783 {
1784 case DIRTY_BIT_DEPTH_ATTACHMENT:
1785 return &mState.mDepthAttachment;
1786 case DIRTY_BIT_STENCIL_ATTACHMENT:
1787 return &mState.mStencilAttachment;
1788 default:
1789 size_t colorIndex = (index - DIRTY_BIT_COLOR_ATTACHMENT_0);
1790 ASSERT(colorIndex < mState.mColorAttachments.size());
1791 return &mState.mColorAttachments[colorIndex];
1792 }
Jamie Madill51f40ec2016-06-15 14:06:00 -04001793}
1794
Jamie Madill427064d2018-04-13 16:20:34 -04001795bool Framebuffer::isComplete(const Context *context)
Jamie Madill51f40ec2016-06-15 14:06:00 -04001796{
Jamie Madill427064d2018-04-13 16:20:34 -04001797 return (checkStatus(context) == GL_FRAMEBUFFER_COMPLETE);
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001798}
1799
Jamie Madilla4595b82017-01-11 17:36:34 -05001800bool Framebuffer::formsRenderingFeedbackLoopWith(const State &state) const
1801{
1802 const Program *program = state.getProgram();
1803
1804 // TODO(jmadill): Default framebuffer feedback loops.
1805 if (mId == 0)
1806 {
1807 return false;
1808 }
1809
1810 // The bitset will skip inactive draw buffers.
Jamie Madill6de51852017-04-12 09:53:01 -04001811 for (size_t drawIndex : mState.mEnabledDrawBuffers)
Jamie Madilla4595b82017-01-11 17:36:34 -05001812 {
Jamie Madill5aca1932017-07-21 12:22:01 -04001813 const FramebufferAttachment &attachment = mState.mColorAttachments[drawIndex];
1814 ASSERT(attachment.isAttached());
1815 if (attachment.type() == GL_TEXTURE)
Jamie Madilla4595b82017-01-11 17:36:34 -05001816 {
1817 // Validate the feedback loop.
Jamie Madill5aca1932017-07-21 12:22:01 -04001818 if (program->samplesFromTexture(state, attachment.id()))
Jamie Madilla4595b82017-01-11 17:36:34 -05001819 {
1820 return true;
1821 }
1822 }
1823 }
1824
Jamie Madill1d37bc52017-02-02 19:59:58 -05001825 // Validate depth-stencil feedback loop.
1826 const auto &dsState = state.getDepthStencilState();
1827
1828 // We can skip the feedback loop checks if depth/stencil is masked out or disabled.
1829 const FramebufferAttachment *depth = getDepthbuffer();
1830 if (depth && depth->type() == GL_TEXTURE && dsState.depthTest && dsState.depthMask)
1831 {
1832 if (program->samplesFromTexture(state, depth->id()))
1833 {
1834 return true;
1835 }
1836 }
1837
Jamie Madill1d37bc52017-02-02 19:59:58 -05001838 const FramebufferAttachment *stencil = getStencilbuffer();
Ken Russellb9f92502018-01-27 19:00:26 -08001839 if (dsState.stencilTest && stencil)
Jamie Madill1d37bc52017-02-02 19:59:58 -05001840 {
Ken Russellb9f92502018-01-27 19:00:26 -08001841 GLuint stencilSize = stencil->getStencilSize();
1842 ASSERT(stencilSize <= 8);
1843 GLuint maxStencilValue = (1 << stencilSize) - 1;
1844 // We assume the front and back masks are the same for WebGL.
1845 ASSERT((dsState.stencilBackWritemask & maxStencilValue) ==
1846 (dsState.stencilWritemask & maxStencilValue));
1847 if (stencil->type() == GL_TEXTURE && dsState.stencilWritemask != 0)
Jamie Madill1d37bc52017-02-02 19:59:58 -05001848 {
Ken Russellb9f92502018-01-27 19:00:26 -08001849 // Skip the feedback loop check if depth/stencil point to the same resource.
1850 if (!depth || *stencil != *depth)
Jamie Madill1d37bc52017-02-02 19:59:58 -05001851 {
Ken Russellb9f92502018-01-27 19:00:26 -08001852 if (program->samplesFromTexture(state, stencil->id()))
1853 {
1854 return true;
1855 }
Jamie Madill1d37bc52017-02-02 19:59:58 -05001856 }
1857 }
1858 }
1859
Jamie Madilla4595b82017-01-11 17:36:34 -05001860 return false;
1861}
1862
Jamie Madillfd3dd432017-02-02 19:59:59 -05001863bool Framebuffer::formsCopyingFeedbackLoopWith(GLuint copyTextureID,
1864 GLint copyTextureLevel,
1865 GLint copyTextureLayer) const
Jamie Madillf695a3a2017-01-11 17:36:35 -05001866{
1867 if (mId == 0)
1868 {
1869 // It seems impossible to form a texture copying feedback loop with the default FBO.
1870 return false;
1871 }
1872
1873 const FramebufferAttachment *readAttachment = getReadColorbuffer();
1874 ASSERT(readAttachment);
1875
1876 if (readAttachment->isTextureWithId(copyTextureID))
1877 {
Jamie Madillfd3dd432017-02-02 19:59:59 -05001878 const auto &imageIndex = readAttachment->getTextureImageIndex();
Jamie Madillcc129372018-04-12 09:13:18 -04001879 if (imageIndex.getLevelIndex() == copyTextureLevel)
Jamie Madillf695a3a2017-01-11 17:36:35 -05001880 {
Jamie Madillfd3dd432017-02-02 19:59:59 -05001881 // Check 3D/Array texture layers.
Jamie Madillcc129372018-04-12 09:13:18 -04001882 return !imageIndex.hasLayer() || copyTextureLayer == ImageIndex::kEntireLevel ||
1883 imageIndex.getLayerIndex() == copyTextureLayer;
Jamie Madillf695a3a2017-01-11 17:36:35 -05001884 }
1885 }
1886 return false;
1887}
1888
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001889GLint Framebuffer::getDefaultWidth() const
1890{
1891 return mState.getDefaultWidth();
1892}
1893
1894GLint Framebuffer::getDefaultHeight() const
1895{
1896 return mState.getDefaultHeight();
1897}
1898
1899GLint Framebuffer::getDefaultSamples() const
1900{
1901 return mState.getDefaultSamples();
1902}
1903
Geoff Lang92019432017-11-20 13:09:34 -05001904bool Framebuffer::getDefaultFixedSampleLocations() const
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001905{
1906 return mState.getDefaultFixedSampleLocations();
1907}
1908
1909void Framebuffer::setDefaultWidth(GLint defaultWidth)
1910{
1911 mState.mDefaultWidth = defaultWidth;
1912 mDirtyBits.set(DIRTY_BIT_DEFAULT_WIDTH);
Jamie Madille98b1b52018-03-08 09:47:23 -05001913 invalidateCompletenessCache();
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001914}
1915
1916void Framebuffer::setDefaultHeight(GLint defaultHeight)
1917{
1918 mState.mDefaultHeight = defaultHeight;
1919 mDirtyBits.set(DIRTY_BIT_DEFAULT_HEIGHT);
Jamie Madille98b1b52018-03-08 09:47:23 -05001920 invalidateCompletenessCache();
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001921}
1922
1923void Framebuffer::setDefaultSamples(GLint defaultSamples)
1924{
1925 mState.mDefaultSamples = defaultSamples;
1926 mDirtyBits.set(DIRTY_BIT_DEFAULT_SAMPLES);
Jamie Madille98b1b52018-03-08 09:47:23 -05001927 invalidateCompletenessCache();
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001928}
1929
Geoff Lang92019432017-11-20 13:09:34 -05001930void Framebuffer::setDefaultFixedSampleLocations(bool defaultFixedSampleLocations)
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001931{
1932 mState.mDefaultFixedSampleLocations = defaultFixedSampleLocations;
1933 mDirtyBits.set(DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS);
Jamie Madille98b1b52018-03-08 09:47:23 -05001934 invalidateCompletenessCache();
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001935}
1936
Martin Radev14a26ae2017-07-24 15:56:29 +03001937GLsizei Framebuffer::getNumViews() const
1938{
Martin Radev5c00d0d2017-08-07 10:06:59 +03001939 return mState.getNumViews();
Martin Radev14a26ae2017-07-24 15:56:29 +03001940}
1941
Martin Radev4e619f52017-08-09 11:50:06 +03001942GLint Framebuffer::getBaseViewIndex() const
1943{
1944 return mState.getBaseViewIndex();
1945}
1946
Martin Radev878c8b12017-07-28 09:51:04 +03001947const std::vector<Offset> *Framebuffer::getViewportOffsets() const
1948{
Martin Radev5c00d0d2017-08-07 10:06:59 +03001949 return mState.getViewportOffsets();
Martin Radev878c8b12017-07-28 09:51:04 +03001950}
1951
1952GLenum Framebuffer::getMultiviewLayout() const
1953{
Martin Radev5c00d0d2017-08-07 10:06:59 +03001954 return mState.getMultiviewLayout();
Martin Radev878c8b12017-07-28 09:51:04 +03001955}
1956
Geoff Langd4fff502017-09-22 11:28:28 -04001957Error Framebuffer::ensureClearAttachmentsInitialized(const Context *context, GLbitfield mask)
1958{
1959 const auto &glState = context->getGLState();
1960 if (!context->isRobustResourceInitEnabled() || glState.isRasterizerDiscardEnabled())
1961 {
1962 return NoError();
1963 }
1964
Geoff Langa36483f2018-03-09 16:11:21 -05001965 const BlendState &blend = glState.getBlendState();
1966 const DepthStencilState &depthStencil = glState.getDepthStencilState();
Geoff Langd4fff502017-09-22 11:28:28 -04001967
1968 bool color = (mask & GL_COLOR_BUFFER_BIT) != 0 && !IsColorMaskedOut(blend);
1969 bool depth = (mask & GL_DEPTH_BUFFER_BIT) != 0 && !IsDepthMaskedOut(depthStencil);
1970 bool stencil = (mask & GL_STENCIL_BUFFER_BIT) != 0 && !IsStencilMaskedOut(depthStencil);
1971
1972 if (!color && !depth && !stencil)
1973 {
1974 return NoError();
1975 }
1976
1977 if (partialClearNeedsInit(context, color, depth, stencil))
1978 {
1979 ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
1980 }
1981
1982 // If the impl encounters an error during a a full (non-partial) clear, the attachments will
1983 // still be marked initialized. This simplifies design, allowing this method to be called before
1984 // the clear.
1985 markDrawAttachmentsInitialized(color, depth, stencil);
1986
1987 return NoError();
1988}
1989
1990Error Framebuffer::ensureClearBufferAttachmentsInitialized(const Context *context,
1991 GLenum buffer,
1992 GLint drawbuffer)
1993{
1994 if (!context->isRobustResourceInitEnabled() ||
1995 context->getGLState().isRasterizerDiscardEnabled() ||
1996 IsClearBufferMaskedOut(context, buffer))
1997 {
1998 return NoError();
1999 }
2000
2001 if (partialBufferClearNeedsInit(context, buffer))
2002 {
2003 ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
2004 }
2005
2006 // If the impl encounters an error during a a full (non-partial) clear, the attachments will
2007 // still be marked initialized. This simplifies design, allowing this method to be called before
2008 // the clear.
2009 markBufferInitialized(buffer, drawbuffer);
2010
2011 return NoError();
2012}
2013
Jamie Madill05b35b22017-10-03 09:01:44 -04002014Error Framebuffer::ensureDrawAttachmentsInitialized(const Context *context)
2015{
2016 if (!context->isRobustResourceInitEnabled())
2017 {
2018 return NoError();
2019 }
2020
2021 // Note: we don't actually filter by the draw attachment enum. Just init everything.
2022 for (size_t bit : mState.mResourceNeedsInit)
2023 {
2024 switch (bit)
2025 {
2026 case DIRTY_BIT_DEPTH_ATTACHMENT:
2027 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
2028 break;
2029 case DIRTY_BIT_STENCIL_ATTACHMENT:
2030 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
2031 break;
2032 default:
2033 ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bit]));
2034 break;
2035 }
2036 }
2037
2038 mState.mResourceNeedsInit.reset();
2039 return NoError();
2040}
2041
2042Error Framebuffer::ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask)
2043{
2044 if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
2045 {
2046 return NoError();
2047 }
2048
2049 if ((blitMask & GL_COLOR_BUFFER_BIT) != 0 && mState.mReadBufferState != GL_NONE)
2050 {
2051 size_t readIndex = mState.getReadIndex();
2052 if (mState.mResourceNeedsInit[readIndex])
2053 {
2054 ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[readIndex]));
2055 mState.mResourceNeedsInit.reset(readIndex);
2056 }
2057 }
2058
2059 if ((blitMask & GL_DEPTH_BUFFER_BIT) != 0 && hasDepth())
2060 {
2061 if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
2062 {
2063 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
2064 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2065 }
2066 }
2067
2068 if ((blitMask & GL_STENCIL_BUFFER_BIT) != 0 && hasStencil())
2069 {
2070 if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
2071 {
2072 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
2073 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2074 }
2075 }
2076
2077 return NoError();
2078}
2079
2080void Framebuffer::markDrawAttachmentsInitialized(bool color, bool depth, bool stencil)
2081{
2082 // Mark attachments as initialized.
2083 if (color)
2084 {
2085 for (auto colorIndex : mState.mEnabledDrawBuffers)
2086 {
2087 auto &colorAttachment = mState.mColorAttachments[colorIndex];
2088 ASSERT(colorAttachment.isAttached());
2089 colorAttachment.setInitState(InitState::Initialized);
2090 mState.mResourceNeedsInit.reset(colorIndex);
2091 }
2092 }
2093
2094 if (depth && mState.mDepthAttachment.isAttached())
2095 {
2096 mState.mDepthAttachment.setInitState(InitState::Initialized);
2097 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2098 }
2099
2100 if (stencil && mState.mStencilAttachment.isAttached())
2101 {
2102 mState.mStencilAttachment.setInitState(InitState::Initialized);
2103 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2104 }
2105}
2106
2107void Framebuffer::markBufferInitialized(GLenum bufferType, GLint bufferIndex)
2108{
2109 switch (bufferType)
2110 {
2111 case GL_COLOR:
2112 {
2113 ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
2114 if (mState.mColorAttachments[bufferIndex].isAttached())
2115 {
2116 mState.mColorAttachments[bufferIndex].setInitState(InitState::Initialized);
2117 mState.mResourceNeedsInit.reset(bufferIndex);
2118 }
2119 break;
2120 }
2121 case GL_DEPTH:
2122 {
2123 if (mState.mDepthAttachment.isAttached())
2124 {
2125 mState.mDepthAttachment.setInitState(InitState::Initialized);
2126 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2127 }
2128 break;
2129 }
2130 case GL_STENCIL:
2131 {
2132 if (mState.mStencilAttachment.isAttached())
2133 {
2134 mState.mStencilAttachment.setInitState(InitState::Initialized);
2135 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2136 }
2137 break;
2138 }
2139 case GL_DEPTH_STENCIL:
2140 {
2141 if (mState.mDepthAttachment.isAttached())
2142 {
2143 mState.mDepthAttachment.setInitState(InitState::Initialized);
2144 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2145 }
2146 if (mState.mStencilAttachment.isAttached())
2147 {
2148 mState.mStencilAttachment.setInitState(InitState::Initialized);
2149 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2150 }
2151 break;
2152 }
2153 default:
2154 UNREACHABLE();
2155 break;
2156 }
2157}
2158
2159Box Framebuffer::getDimensions() const
2160{
2161 return mState.getDimensions();
2162}
2163
2164Error Framebuffer::ensureBufferInitialized(const Context *context,
2165 GLenum bufferType,
2166 GLint bufferIndex)
2167{
2168 ASSERT(context->isRobustResourceInitEnabled());
2169
2170 if (mState.mResourceNeedsInit.none())
2171 {
2172 return NoError();
2173 }
2174
2175 switch (bufferType)
2176 {
2177 case GL_COLOR:
2178 {
2179 ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
2180 if (mState.mResourceNeedsInit[bufferIndex])
2181 {
2182 ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bufferIndex]));
2183 mState.mResourceNeedsInit.reset(bufferIndex);
2184 }
2185 break;
2186 }
2187 case GL_DEPTH:
2188 {
2189 if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
2190 {
2191 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
2192 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2193 }
2194 break;
2195 }
2196 case GL_STENCIL:
2197 {
2198 if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
2199 {
2200 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
2201 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2202 }
2203 break;
2204 }
2205 case GL_DEPTH_STENCIL:
2206 {
2207 if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
2208 {
2209 ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
2210 mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
2211 }
2212 if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
2213 {
2214 ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
2215 mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
2216 }
2217 break;
2218 }
2219 default:
2220 UNREACHABLE();
2221 break;
2222 }
2223
2224 return NoError();
2225}
2226
2227bool Framebuffer::partialBufferClearNeedsInit(const Context *context, GLenum bufferType)
2228{
2229 if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
2230 {
2231 return false;
2232 }
2233
2234 switch (bufferType)
2235 {
2236 case GL_COLOR:
2237 return partialClearNeedsInit(context, true, false, false);
2238 case GL_DEPTH:
2239 return partialClearNeedsInit(context, false, true, false);
2240 case GL_STENCIL:
2241 return partialClearNeedsInit(context, false, false, true);
2242 case GL_DEPTH_STENCIL:
2243 return partialClearNeedsInit(context, false, true, true);
2244 default:
2245 UNREACHABLE();
2246 return false;
2247 }
2248}
2249
Jamie Madill42975642017-10-12 12:31:51 -04002250bool Framebuffer::hasTextureAttachment(const Texture *texture) const
2251{
2252 if (!mAttachedTextures.valid())
2253 {
2254 std::set<const FramebufferAttachmentObject *> attachedTextures;
2255
2256 for (const auto &colorAttachment : mState.mColorAttachments)
2257 {
2258 if (colorAttachment.isAttached() && colorAttachment.type() == GL_TEXTURE)
2259 {
2260 attachedTextures.insert(colorAttachment.getResource());
2261 }
2262 }
2263
2264 if (mState.mDepthAttachment.isAttached() && mState.mDepthAttachment.type() == GL_TEXTURE)
2265 {
2266 attachedTextures.insert(mState.mDepthAttachment.getResource());
2267 }
2268
2269 if (mState.mStencilAttachment.isAttached() &&
2270 mState.mStencilAttachment.type() == GL_TEXTURE)
2271 {
2272 attachedTextures.insert(mState.mStencilAttachment.getResource());
2273 }
2274
2275 mAttachedTextures = std::move(attachedTextures);
2276 }
2277
2278 return (mAttachedTextures.value().count(texture) > 0);
2279}
2280
Jamie Madill60ec6ea2016-01-22 15:27:19 -05002281} // namespace gl