Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Jamie Madill | 1471876 | 2016-09-06 15:56:54 -0400 | [diff] [blame^] | 7 | #include "common/mathutil.h" |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 8 | #include "test_utils/ANGLETest.h" |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 9 | #include "test_utils/gl_raii.h" |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 10 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 11 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 12 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 13 | namespace |
| 14 | { |
| 15 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 16 | // Take a pixel, and reset the components not covered by the format to default |
| 17 | // values. In particular, the default value for the alpha component is 65535 |
| 18 | // (1.0 as unsigned normalized fixed point value). |
| 19 | GLColor16 SliceFormatColor16(GLenum format, GLColor16 full) |
| 20 | { |
| 21 | switch (format) |
| 22 | { |
| 23 | case GL_RED: |
| 24 | return GLColor16(full.R, 0, 0, 65535u); |
| 25 | case GL_RG: |
| 26 | return GLColor16(full.R, full.G, 0, 65535u); |
| 27 | case GL_RGB: |
| 28 | return GLColor16(full.R, full.G, full.B, 65535u); |
| 29 | case GL_RGBA: |
| 30 | return full; |
| 31 | default: |
| 32 | UNREACHABLE(); |
| 33 | } |
| 34 | return GLColor16::white; |
| 35 | } |
| 36 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 37 | class TexCoordDrawTest : public ANGLETest |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 38 | { |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 39 | protected: |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 40 | TexCoordDrawTest() : ANGLETest(), mProgram(0), mFramebuffer(0), mFramebufferColorTexture(0) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 41 | { |
| 42 | setWindowWidth(128); |
| 43 | setWindowHeight(128); |
| 44 | setConfigRedBits(8); |
| 45 | setConfigGreenBits(8); |
| 46 | setConfigBlueBits(8); |
| 47 | setConfigAlphaBits(8); |
| 48 | } |
| 49 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 50 | virtual std::string getVertexShaderSource() |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 51 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 52 | return std::string(SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 53 | ( |
| 54 | precision highp float; |
| 55 | attribute vec4 position; |
| 56 | varying vec2 texcoord; |
| 57 | |
| 58 | void main() |
| 59 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 60 | gl_Position = vec4(position.xy, 0.0, 1.0); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 61 | texcoord = (position.xy * 0.5) + 0.5; |
| 62 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 63 | ) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 64 | ); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 65 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 66 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 67 | virtual std::string getFragmentShaderSource() = 0; |
| 68 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 69 | virtual void setUpProgram() |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 70 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 71 | const std::string vertexShaderSource = getVertexShaderSource(); |
| 72 | const std::string fragmentShaderSource = getFragmentShaderSource(); |
| 73 | |
| 74 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 75 | ASSERT_NE(0u, mProgram); |
| 76 | ASSERT_GL_NO_ERROR(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 77 | } |
| 78 | |
| 79 | void SetUp() override |
| 80 | { |
| 81 | ANGLETest::SetUp(); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 82 | |
| 83 | setUpFramebuffer(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 84 | } |
| 85 | |
| 86 | void TearDown() override |
| 87 | { |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 88 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 89 | glDeleteFramebuffers(1, &mFramebuffer); |
| 90 | glDeleteTextures(1, &mFramebufferColorTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 91 | glDeleteProgram(mProgram); |
| 92 | ANGLETest::TearDown(); |
| 93 | } |
| 94 | |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 95 | void setUpFramebuffer() |
| 96 | { |
| 97 | // We use an FBO to work around an issue where the default framebuffer applies SRGB |
| 98 | // conversion (particularly known to happen incorrectly on Intel GL drivers). It's not |
| 99 | // clear whether this issue can even be fixed on all backends. For example GLES 3.0.4 spec |
| 100 | // section 4.4 says that the format of the default framebuffer is entirely up to the window |
| 101 | // system, so it might be SRGB, and GLES 3.0 doesn't have a "FRAMEBUFFER_SRGB" to turn off |
| 102 | // SRGB conversion like desktop GL does. |
| 103 | // TODO(oetuaho): Get rid of this if the underlying issue is fixed. |
| 104 | glGenFramebuffers(1, &mFramebuffer); |
| 105 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 106 | |
| 107 | glGenTextures(1, &mFramebufferColorTexture); |
| 108 | glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); |
| 109 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, |
| 110 | GL_UNSIGNED_BYTE, nullptr); |
| 111 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 112 | mFramebufferColorTexture, 0); |
| 113 | ASSERT_GL_NO_ERROR(); |
| 114 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 115 | glBindTexture(GL_TEXTURE_2D, 0); |
| 116 | } |
| 117 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 118 | // Returns the created texture ID. |
| 119 | GLuint create2DTexture() |
| 120 | { |
| 121 | GLuint texture2D; |
| 122 | glGenTextures(1, &texture2D); |
| 123 | glBindTexture(GL_TEXTURE_2D, texture2D); |
| 124 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 125 | EXPECT_GL_NO_ERROR(); |
| 126 | return texture2D; |
| 127 | } |
| 128 | |
| 129 | GLuint mProgram; |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 130 | GLuint mFramebuffer; |
| 131 | |
| 132 | private: |
| 133 | GLuint mFramebufferColorTexture; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 134 | }; |
| 135 | |
| 136 | class Texture2DTest : public TexCoordDrawTest |
| 137 | { |
| 138 | protected: |
| 139 | Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {} |
| 140 | |
| 141 | std::string getFragmentShaderSource() override |
| 142 | { |
| 143 | return std::string(SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 144 | ( |
| 145 | precision highp float; |
| 146 | uniform sampler2D tex; |
| 147 | varying vec2 texcoord; |
| 148 | |
| 149 | void main() |
| 150 | { |
| 151 | gl_FragColor = texture2D(tex, texcoord); |
| 152 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 153 | ) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 154 | ); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 155 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 156 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 157 | virtual const char *getTextureUniformName() { return "tex"; } |
| 158 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 159 | void setUpProgram() override |
| 160 | { |
| 161 | TexCoordDrawTest::setUpProgram(); |
| 162 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, getTextureUniformName()); |
| 163 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 164 | } |
| 165 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 166 | void SetUp() override |
| 167 | { |
| 168 | TexCoordDrawTest::SetUp(); |
| 169 | mTexture2D = create2DTexture(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 170 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 171 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 172 | } |
| 173 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 174 | void TearDown() override |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 175 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 176 | glDeleteTextures(1, &mTexture2D); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 177 | TexCoordDrawTest::TearDown(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 178 | } |
| 179 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 180 | // Tests CopyTexSubImage with floating point textures of various formats. |
| 181 | void testFloatCopySubImage(int sourceImageChannels, int destImageChannels) |
| 182 | { |
Geoff Lang | bde666a | 2015-04-07 17:17:08 -0400 | [diff] [blame] | 183 | // TODO(jmadill): Figure out why this is broken on Intel D3D11 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 184 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
Geoff Lang | bde666a | 2015-04-07 17:17:08 -0400 | [diff] [blame] | 185 | { |
| 186 | std::cout << "Test skipped on Intel D3D11." << std::endl; |
| 187 | return; |
| 188 | } |
| 189 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 190 | setUpProgram(); |
| 191 | |
Martin Radev | 1be913c | 2016-07-11 17:59:16 +0300 | [diff] [blame] | 192 | if (getClientMajorVersion() < 3) |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 193 | { |
| 194 | if (!extensionEnabled("GL_OES_texture_float")) |
| 195 | { |
| 196 | std::cout << "Test skipped due to missing GL_OES_texture_float." << std::endl; |
| 197 | return; |
| 198 | } |
| 199 | |
| 200 | if ((sourceImageChannels < 3 || destImageChannels < 3) && !extensionEnabled("GL_EXT_texture_rg")) |
| 201 | { |
| 202 | std::cout << "Test skipped due to missing GL_EXT_texture_rg." << std::endl; |
| 203 | return; |
| 204 | } |
| 205 | } |
| 206 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 207 | GLfloat sourceImageData[4][16] = |
| 208 | { |
| 209 | { // R |
| 210 | 1.0f, |
| 211 | 0.0f, |
| 212 | 0.0f, |
| 213 | 1.0f |
| 214 | }, |
| 215 | { // RG |
| 216 | 1.0f, 0.0f, |
| 217 | 0.0f, 1.0f, |
| 218 | 0.0f, 0.0f, |
| 219 | 1.0f, 1.0f |
| 220 | }, |
| 221 | { // RGB |
| 222 | 1.0f, 0.0f, 0.0f, |
| 223 | 0.0f, 1.0f, 0.0f, |
| 224 | 0.0f, 0.0f, 1.0f, |
| 225 | 1.0f, 1.0f, 0.0f |
| 226 | }, |
| 227 | { // RGBA |
| 228 | 1.0f, 0.0f, 0.0f, 1.0f, |
| 229 | 0.0f, 1.0f, 0.0f, 1.0f, |
| 230 | 0.0f, 0.0f, 1.0f, 1.0f, |
| 231 | 1.0f, 1.0f, 0.0f, 1.0f |
| 232 | }, |
| 233 | }; |
| 234 | |
| 235 | GLenum imageFormats[] = |
| 236 | { |
| 237 | GL_R32F, |
| 238 | GL_RG32F, |
| 239 | GL_RGB32F, |
| 240 | GL_RGBA32F, |
| 241 | }; |
| 242 | |
| 243 | GLenum sourceUnsizedFormats[] = |
| 244 | { |
| 245 | GL_RED, |
| 246 | GL_RG, |
| 247 | GL_RGB, |
| 248 | GL_RGBA, |
| 249 | }; |
| 250 | |
| 251 | GLuint textures[2]; |
| 252 | |
| 253 | glGenTextures(2, textures); |
| 254 | |
| 255 | GLfloat *imageData = sourceImageData[sourceImageChannels - 1]; |
| 256 | GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1]; |
| 257 | GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1]; |
| 258 | GLenum destImageFormat = imageFormats[destImageChannels - 1]; |
| 259 | |
| 260 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
| 261 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 262 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 263 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 264 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData); |
| 265 | |
hendrikw | b27f79a | 2015-03-04 11:26:46 -0800 | [diff] [blame] | 266 | if (sourceImageChannels < 3 && !extensionEnabled("GL_EXT_texture_rg")) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 267 | { |
| 268 | // This is not supported |
| 269 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 270 | } |
| 271 | else |
| 272 | { |
| 273 | ASSERT_GL_NO_ERROR(); |
| 274 | } |
| 275 | |
| 276 | GLuint fbo; |
| 277 | glGenFramebuffers(1, &fbo); |
| 278 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 279 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 280 | |
| 281 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
| 282 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 283 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 284 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 285 | |
| 286 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2); |
| 287 | ASSERT_GL_NO_ERROR(); |
| 288 | |
| 289 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 290 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 291 | |
| 292 | int testImageChannels = std::min(sourceImageChannels, destImageChannels); |
| 293 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 294 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 295 | if (testImageChannels > 1) |
| 296 | { |
| 297 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); |
| 298 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); |
| 299 | if (testImageChannels > 2) |
| 300 | { |
| 301 | EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | glDeleteFramebuffers(1, &fbo); |
| 306 | glDeleteTextures(2, textures); |
| 307 | |
| 308 | ASSERT_GL_NO_ERROR(); |
| 309 | } |
| 310 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 311 | GLuint mTexture2D; |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 312 | GLint mTexture2DUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 313 | }; |
| 314 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 315 | class Texture2DTestES3 : public Texture2DTest |
| 316 | { |
| 317 | protected: |
| 318 | Texture2DTestES3() : Texture2DTest() {} |
| 319 | |
| 320 | std::string getVertexShaderSource() override |
| 321 | { |
| 322 | return std::string( |
| 323 | "#version 300 es\n" |
| 324 | "out vec2 texcoord;\n" |
| 325 | "in vec4 position;\n" |
| 326 | "void main()\n" |
| 327 | "{\n" |
| 328 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 329 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 330 | "}\n"); |
| 331 | } |
| 332 | |
| 333 | std::string getFragmentShaderSource() override |
| 334 | { |
| 335 | return std::string( |
| 336 | "#version 300 es\n" |
| 337 | "precision highp float;\n" |
| 338 | "uniform highp sampler2D tex;\n" |
| 339 | "in vec2 texcoord;\n" |
| 340 | "out vec4 fragColor;\n" |
| 341 | "void main()\n" |
| 342 | "{\n" |
| 343 | " fragColor = texture(tex, texcoord);\n" |
| 344 | "}\n"); |
| 345 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 346 | |
| 347 | void SetUp() override |
| 348 | { |
| 349 | Texture2DTest::SetUp(); |
| 350 | setUpProgram(); |
| 351 | } |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 352 | }; |
| 353 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 354 | class Texture2DIntegerAlpha1TestES3 : public Texture2DTest |
| 355 | { |
| 356 | protected: |
| 357 | Texture2DIntegerAlpha1TestES3() : Texture2DTest() {} |
| 358 | |
| 359 | std::string getVertexShaderSource() override |
| 360 | { |
| 361 | return std::string( |
| 362 | "#version 300 es\n" |
| 363 | "out vec2 texcoord;\n" |
| 364 | "in vec4 position;\n" |
| 365 | "void main()\n" |
| 366 | "{\n" |
| 367 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 368 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 369 | "}\n"); |
| 370 | } |
| 371 | |
| 372 | std::string getFragmentShaderSource() override |
| 373 | { |
| 374 | return std::string( |
| 375 | "#version 300 es\n" |
| 376 | "precision highp float;\n" |
| 377 | "uniform highp isampler2D tex;\n" |
| 378 | "in vec2 texcoord;\n" |
| 379 | "out vec4 fragColor;\n" |
| 380 | "void main()\n" |
| 381 | "{\n" |
| 382 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 383 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 384 | " fragColor = (texture(tex, texcoord).a == 1) ? green : black;\n" |
| 385 | "}\n"); |
| 386 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 387 | |
| 388 | void SetUp() override |
| 389 | { |
| 390 | Texture2DTest::SetUp(); |
| 391 | setUpProgram(); |
| 392 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 393 | }; |
| 394 | |
| 395 | class Texture2DUnsignedIntegerAlpha1TestES3 : public Texture2DTest |
| 396 | { |
| 397 | protected: |
| 398 | Texture2DUnsignedIntegerAlpha1TestES3() : Texture2DTest() {} |
| 399 | |
| 400 | std::string getVertexShaderSource() override |
| 401 | { |
| 402 | return std::string( |
| 403 | "#version 300 es\n" |
| 404 | "out vec2 texcoord;\n" |
| 405 | "in vec4 position;\n" |
| 406 | "void main()\n" |
| 407 | "{\n" |
| 408 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 409 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 410 | "}\n"); |
| 411 | } |
| 412 | |
| 413 | std::string getFragmentShaderSource() override |
| 414 | { |
| 415 | return std::string( |
| 416 | "#version 300 es\n" |
| 417 | "precision highp float;\n" |
| 418 | "uniform highp usampler2D tex;\n" |
| 419 | "in vec2 texcoord;\n" |
| 420 | "out vec4 fragColor;\n" |
| 421 | "void main()\n" |
| 422 | "{\n" |
| 423 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 424 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 425 | " fragColor = (texture(tex, texcoord).a == 1u) ? green : black;\n" |
| 426 | "}\n"); |
| 427 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 428 | |
| 429 | void SetUp() override |
| 430 | { |
| 431 | Texture2DTest::SetUp(); |
| 432 | setUpProgram(); |
| 433 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 434 | }; |
| 435 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 436 | class Texture2DTestWithDrawScale : public Texture2DTest |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 437 | { |
| 438 | protected: |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 439 | Texture2DTestWithDrawScale() : Texture2DTest(), mDrawScaleUniformLocation(-1) {} |
| 440 | |
| 441 | std::string getVertexShaderSource() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 442 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 443 | return std::string(SHADER_SOURCE |
| 444 | ( |
| 445 | precision highp float; |
| 446 | attribute vec4 position; |
| 447 | varying vec2 texcoord; |
| 448 | |
| 449 | uniform vec2 drawScale; |
| 450 | |
| 451 | void main() |
| 452 | { |
| 453 | gl_Position = vec4(position.xy * drawScale, 0.0, 1.0); |
| 454 | texcoord = (position.xy * 0.5) + 0.5; |
| 455 | } |
| 456 | ) |
| 457 | ); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 458 | } |
| 459 | |
| 460 | void SetUp() override |
| 461 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 462 | Texture2DTest::SetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 463 | |
| 464 | setUpProgram(); |
| 465 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 466 | mDrawScaleUniformLocation = glGetUniformLocation(mProgram, "drawScale"); |
| 467 | ASSERT_NE(-1, mDrawScaleUniformLocation); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 468 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 469 | glUseProgram(mProgram); |
| 470 | glUniform2f(mDrawScaleUniformLocation, 1.0f, 1.0f); |
| 471 | glUseProgram(0); |
| 472 | ASSERT_GL_NO_ERROR(); |
| 473 | } |
| 474 | |
| 475 | GLint mDrawScaleUniformLocation; |
| 476 | }; |
| 477 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 478 | class Sampler2DAsFunctionParameterTest : public Texture2DTest |
| 479 | { |
| 480 | protected: |
| 481 | Sampler2DAsFunctionParameterTest() : Texture2DTest() {} |
| 482 | |
| 483 | std::string getFragmentShaderSource() override |
| 484 | { |
| 485 | return std::string(SHADER_SOURCE |
| 486 | ( |
| 487 | precision highp float; |
| 488 | uniform sampler2D tex; |
| 489 | varying vec2 texcoord; |
| 490 | |
| 491 | vec4 computeFragColor(sampler2D aTex) |
| 492 | { |
| 493 | return texture2D(aTex, texcoord); |
| 494 | } |
| 495 | |
| 496 | void main() |
| 497 | { |
| 498 | gl_FragColor = computeFragColor(tex); |
| 499 | } |
| 500 | ) |
| 501 | ); |
| 502 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 503 | |
| 504 | void SetUp() override |
| 505 | { |
| 506 | Texture2DTest::SetUp(); |
| 507 | setUpProgram(); |
| 508 | } |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 509 | }; |
| 510 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 511 | class TextureCubeTest : public TexCoordDrawTest |
| 512 | { |
| 513 | protected: |
| 514 | TextureCubeTest() |
| 515 | : TexCoordDrawTest(), |
| 516 | mTexture2D(0), |
| 517 | mTextureCube(0), |
| 518 | mTexture2DUniformLocation(-1), |
| 519 | mTextureCubeUniformLocation(-1) |
| 520 | { |
| 521 | } |
| 522 | |
| 523 | std::string getFragmentShaderSource() override |
| 524 | { |
| 525 | return std::string(SHADER_SOURCE |
| 526 | ( |
| 527 | precision highp float; |
| 528 | uniform sampler2D tex2D; |
| 529 | uniform samplerCube texCube; |
| 530 | varying vec2 texcoord; |
| 531 | |
| 532 | void main() |
| 533 | { |
| 534 | gl_FragColor = texture2D(tex2D, texcoord); |
| 535 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
| 536 | } |
| 537 | ) |
| 538 | ); |
| 539 | } |
| 540 | |
| 541 | void SetUp() override |
| 542 | { |
| 543 | TexCoordDrawTest::SetUp(); |
| 544 | |
| 545 | glGenTextures(1, &mTextureCube); |
| 546 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 547 | glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 548 | EXPECT_GL_NO_ERROR(); |
| 549 | |
| 550 | mTexture2D = create2DTexture(); |
| 551 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 552 | setUpProgram(); |
| 553 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 554 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 555 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 556 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 557 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 558 | } |
| 559 | |
| 560 | void TearDown() override |
| 561 | { |
| 562 | glDeleteTextures(1, &mTextureCube); |
| 563 | TexCoordDrawTest::TearDown(); |
| 564 | } |
| 565 | |
| 566 | GLuint mTexture2D; |
| 567 | GLuint mTextureCube; |
| 568 | GLint mTexture2DUniformLocation; |
| 569 | GLint mTextureCubeUniformLocation; |
| 570 | }; |
| 571 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 572 | class SamplerArrayTest : public TexCoordDrawTest |
| 573 | { |
| 574 | protected: |
| 575 | SamplerArrayTest() |
| 576 | : TexCoordDrawTest(), |
| 577 | mTexture2DA(0), |
| 578 | mTexture2DB(0), |
| 579 | mTexture0UniformLocation(-1), |
| 580 | mTexture1UniformLocation(-1) |
| 581 | { |
| 582 | } |
| 583 | |
| 584 | std::string getFragmentShaderSource() override |
| 585 | { |
| 586 | return std::string(SHADER_SOURCE |
| 587 | ( |
| 588 | precision mediump float; |
| 589 | uniform highp sampler2D tex2DArray[2]; |
| 590 | varying vec2 texcoord; |
| 591 | void main() |
| 592 | { |
| 593 | gl_FragColor = texture2D(tex2DArray[0], texcoord); |
| 594 | gl_FragColor += texture2D(tex2DArray[1], texcoord); |
| 595 | } |
| 596 | ) |
| 597 | ); |
| 598 | } |
| 599 | |
| 600 | void SetUp() override |
| 601 | { |
| 602 | TexCoordDrawTest::SetUp(); |
| 603 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 604 | setUpProgram(); |
| 605 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 606 | mTexture0UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 607 | ASSERT_NE(-1, mTexture0UniformLocation); |
| 608 | mTexture1UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 609 | ASSERT_NE(-1, mTexture1UniformLocation); |
| 610 | |
| 611 | mTexture2DA = create2DTexture(); |
| 612 | mTexture2DB = create2DTexture(); |
| 613 | ASSERT_GL_NO_ERROR(); |
| 614 | } |
| 615 | |
| 616 | void TearDown() override |
| 617 | { |
| 618 | glDeleteTextures(1, &mTexture2DA); |
| 619 | glDeleteTextures(1, &mTexture2DB); |
| 620 | TexCoordDrawTest::TearDown(); |
| 621 | } |
| 622 | |
| 623 | void testSamplerArrayDraw() |
| 624 | { |
| 625 | GLubyte texData[4]; |
| 626 | texData[0] = 0; |
| 627 | texData[1] = 60; |
| 628 | texData[2] = 0; |
| 629 | texData[3] = 255; |
| 630 | |
| 631 | glActiveTexture(GL_TEXTURE0); |
| 632 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 633 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 634 | |
| 635 | texData[1] = 120; |
| 636 | glActiveTexture(GL_TEXTURE1); |
| 637 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 638 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 639 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 640 | |
| 641 | glUseProgram(mProgram); |
| 642 | glUniform1i(mTexture0UniformLocation, 0); |
| 643 | glUniform1i(mTexture1UniformLocation, 1); |
| 644 | drawQuad(mProgram, "position", 0.5f); |
| 645 | EXPECT_GL_NO_ERROR(); |
| 646 | |
| 647 | EXPECT_PIXEL_NEAR(0, 0, 0, 180, 0, 255, 2); |
| 648 | } |
| 649 | |
| 650 | GLuint mTexture2DA; |
| 651 | GLuint mTexture2DB; |
| 652 | GLint mTexture0UniformLocation; |
| 653 | GLint mTexture1UniformLocation; |
| 654 | }; |
| 655 | |
| 656 | |
| 657 | class SamplerArrayAsFunctionParameterTest : public SamplerArrayTest |
| 658 | { |
| 659 | protected: |
| 660 | SamplerArrayAsFunctionParameterTest() : SamplerArrayTest() {} |
| 661 | |
| 662 | std::string getFragmentShaderSource() override |
| 663 | { |
| 664 | return std::string(SHADER_SOURCE |
| 665 | ( |
| 666 | precision mediump float; |
| 667 | uniform highp sampler2D tex2DArray[2]; |
| 668 | varying vec2 texcoord; |
| 669 | |
| 670 | vec4 computeFragColor(highp sampler2D aTex2DArray[2]) |
| 671 | { |
| 672 | return texture2D(aTex2DArray[0], texcoord) + texture2D(aTex2DArray[1], texcoord); |
| 673 | } |
| 674 | |
| 675 | void main() |
| 676 | { |
| 677 | gl_FragColor = computeFragColor(tex2DArray); |
| 678 | } |
| 679 | ) |
| 680 | ); |
| 681 | } |
| 682 | }; |
| 683 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 684 | class Texture2DArrayTestES3 : public TexCoordDrawTest |
| 685 | { |
| 686 | protected: |
| 687 | Texture2DArrayTestES3() : TexCoordDrawTest(), m2DArrayTexture(0), mTextureArrayLocation(-1) {} |
| 688 | |
| 689 | std::string getVertexShaderSource() override |
| 690 | { |
| 691 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 692 | "#version 300 es\n" |
| 693 | "out vec2 texcoord;\n" |
| 694 | "in vec4 position;\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 695 | "void main()\n" |
| 696 | "{\n" |
| 697 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 698 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 699 | "}\n"); |
| 700 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 701 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 702 | std::string getFragmentShaderSource() override |
| 703 | { |
| 704 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 705 | "#version 300 es\n" |
| 706 | "precision highp float;\n" |
Olli Etuaho | 183d7e2 | 2015-11-20 15:59:09 +0200 | [diff] [blame] | 707 | "uniform highp sampler2DArray tex2DArray;\n" |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 708 | "in vec2 texcoord;\n" |
| 709 | "out vec4 fragColor;\n" |
| 710 | "void main()\n" |
| 711 | "{\n" |
| 712 | " fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.y, 0.0));\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 713 | "}\n"); |
| 714 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 715 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 716 | void SetUp() override |
| 717 | { |
| 718 | TexCoordDrawTest::SetUp(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 719 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 720 | setUpProgram(); |
| 721 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 722 | mTextureArrayLocation = glGetUniformLocation(mProgram, "tex2DArray"); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 723 | ASSERT_NE(-1, mTextureArrayLocation); |
| 724 | |
| 725 | glGenTextures(1, &m2DArrayTexture); |
| 726 | ASSERT_GL_NO_ERROR(); |
| 727 | } |
| 728 | |
| 729 | void TearDown() override |
| 730 | { |
| 731 | glDeleteTextures(1, &m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 732 | TexCoordDrawTest::TearDown(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 733 | } |
| 734 | |
| 735 | GLuint m2DArrayTexture; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 736 | GLint mTextureArrayLocation; |
| 737 | }; |
| 738 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 739 | class TextureSizeTextureArrayTest : public TexCoordDrawTest |
| 740 | { |
| 741 | protected: |
| 742 | TextureSizeTextureArrayTest() |
| 743 | : TexCoordDrawTest(), |
| 744 | mTexture2DA(0), |
| 745 | mTexture2DB(0), |
| 746 | mTexture0Location(-1), |
| 747 | mTexture1Location(-1) |
| 748 | { |
| 749 | } |
| 750 | |
| 751 | std::string getVertexShaderSource() override |
| 752 | { |
| 753 | return std::string( |
| 754 | "#version 300 es\n" |
| 755 | "in vec4 position;\n" |
| 756 | "void main()\n" |
| 757 | "{\n" |
| 758 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 759 | "}\n"); |
| 760 | } |
| 761 | |
| 762 | std::string getFragmentShaderSource() override |
| 763 | { |
| 764 | return std::string( |
| 765 | "#version 300 es\n" |
| 766 | "precision highp float;\n" |
| 767 | "uniform highp sampler2D tex2DArray[2];\n" |
| 768 | "out vec4 fragColor;\n" |
| 769 | "void main()\n" |
| 770 | "{\n" |
| 771 | " float red = float(textureSize(tex2DArray[0], 0).x) / 255.0;\n" |
| 772 | " float green = float(textureSize(tex2DArray[1], 0).x) / 255.0;\n" |
| 773 | " fragColor = vec4(red, green, 0.0, 1.0);\n" |
| 774 | "}\n"); |
| 775 | } |
| 776 | |
| 777 | void SetUp() override |
| 778 | { |
| 779 | TexCoordDrawTest::SetUp(); |
| 780 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 781 | setUpProgram(); |
| 782 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 783 | mTexture0Location = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 784 | ASSERT_NE(-1, mTexture0Location); |
| 785 | mTexture1Location = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 786 | ASSERT_NE(-1, mTexture1Location); |
| 787 | |
| 788 | mTexture2DA = create2DTexture(); |
| 789 | mTexture2DB = create2DTexture(); |
| 790 | ASSERT_GL_NO_ERROR(); |
| 791 | } |
| 792 | |
| 793 | void TearDown() override |
| 794 | { |
| 795 | glDeleteTextures(1, &mTexture2DA); |
| 796 | glDeleteTextures(1, &mTexture2DB); |
| 797 | TexCoordDrawTest::TearDown(); |
| 798 | } |
| 799 | |
| 800 | GLuint mTexture2DA; |
| 801 | GLuint mTexture2DB; |
| 802 | GLint mTexture0Location; |
| 803 | GLint mTexture1Location; |
| 804 | }; |
| 805 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 806 | class Texture3DTestES3 : public TexCoordDrawTest |
| 807 | { |
| 808 | protected: |
| 809 | Texture3DTestES3() : TexCoordDrawTest(), mTexture3D(0), mTexture3DUniformLocation(-1) {} |
| 810 | |
| 811 | std::string getVertexShaderSource() override |
| 812 | { |
| 813 | return std::string( |
| 814 | "#version 300 es\n" |
| 815 | "out vec2 texcoord;\n" |
| 816 | "in vec4 position;\n" |
| 817 | "void main()\n" |
| 818 | "{\n" |
| 819 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 820 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 821 | "}\n"); |
| 822 | } |
| 823 | |
| 824 | std::string getFragmentShaderSource() override |
| 825 | { |
| 826 | return std::string( |
| 827 | "#version 300 es\n" |
| 828 | "precision highp float;\n" |
| 829 | "uniform highp sampler3D tex3D;\n" |
| 830 | "in vec2 texcoord;\n" |
| 831 | "out vec4 fragColor;\n" |
| 832 | "void main()\n" |
| 833 | "{\n" |
| 834 | " fragColor = texture(tex3D, vec3(texcoord, 0.0));\n" |
| 835 | "}\n"); |
| 836 | } |
| 837 | |
| 838 | void SetUp() override |
| 839 | { |
| 840 | TexCoordDrawTest::SetUp(); |
| 841 | |
| 842 | glGenTextures(1, &mTexture3D); |
| 843 | |
| 844 | setUpProgram(); |
| 845 | |
| 846 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 847 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 848 | } |
| 849 | |
| 850 | void TearDown() override |
| 851 | { |
| 852 | glDeleteTextures(1, &mTexture3D); |
| 853 | TexCoordDrawTest::TearDown(); |
| 854 | } |
| 855 | |
| 856 | GLuint mTexture3D; |
| 857 | GLint mTexture3DUniformLocation; |
| 858 | }; |
| 859 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 860 | class ShadowSamplerPlusSampler3DTestES3 : public TexCoordDrawTest |
| 861 | { |
| 862 | protected: |
| 863 | ShadowSamplerPlusSampler3DTestES3() |
| 864 | : TexCoordDrawTest(), |
| 865 | mTextureShadow(0), |
| 866 | mTexture3D(0), |
| 867 | mTextureShadowUniformLocation(-1), |
| 868 | mTexture3DUniformLocation(-1), |
| 869 | mDepthRefUniformLocation(-1) |
| 870 | { |
| 871 | } |
| 872 | |
| 873 | std::string getVertexShaderSource() override |
| 874 | { |
| 875 | return std::string( |
| 876 | "#version 300 es\n" |
| 877 | "out vec2 texcoord;\n" |
| 878 | "in vec4 position;\n" |
| 879 | "void main()\n" |
| 880 | "{\n" |
| 881 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 882 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 883 | "}\n"); |
| 884 | } |
| 885 | |
| 886 | std::string getFragmentShaderSource() override |
| 887 | { |
| 888 | return std::string( |
| 889 | "#version 300 es\n" |
| 890 | "precision highp float;\n" |
| 891 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 892 | "uniform highp sampler3D tex3D;\n" |
| 893 | "in vec2 texcoord;\n" |
| 894 | "uniform float depthRef;\n" |
| 895 | "out vec4 fragColor;\n" |
| 896 | "void main()\n" |
| 897 | "{\n" |
| 898 | " fragColor = vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.5);\n" |
| 899 | " fragColor += texture(tex3D, vec3(texcoord, 0.0));\n" |
| 900 | "}\n"); |
| 901 | } |
| 902 | |
| 903 | void SetUp() override |
| 904 | { |
| 905 | TexCoordDrawTest::SetUp(); |
| 906 | |
| 907 | glGenTextures(1, &mTexture3D); |
| 908 | |
| 909 | glGenTextures(1, &mTextureShadow); |
| 910 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 911 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 912 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 913 | setUpProgram(); |
| 914 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 915 | mTextureShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 916 | ASSERT_NE(-1, mTextureShadowUniformLocation); |
| 917 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 918 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 919 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 920 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 921 | } |
| 922 | |
| 923 | void TearDown() override |
| 924 | { |
| 925 | glDeleteTextures(1, &mTextureShadow); |
| 926 | glDeleteTextures(1, &mTexture3D); |
| 927 | TexCoordDrawTest::TearDown(); |
| 928 | } |
| 929 | |
| 930 | GLuint mTextureShadow; |
| 931 | GLuint mTexture3D; |
| 932 | GLint mTextureShadowUniformLocation; |
| 933 | GLint mTexture3DUniformLocation; |
| 934 | GLint mDepthRefUniformLocation; |
| 935 | }; |
| 936 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 937 | class SamplerTypeMixTestES3 : public TexCoordDrawTest |
| 938 | { |
| 939 | protected: |
| 940 | SamplerTypeMixTestES3() |
| 941 | : TexCoordDrawTest(), |
| 942 | mTexture2D(0), |
| 943 | mTextureCube(0), |
| 944 | mTexture2DShadow(0), |
| 945 | mTextureCubeShadow(0), |
| 946 | mTexture2DUniformLocation(-1), |
| 947 | mTextureCubeUniformLocation(-1), |
| 948 | mTexture2DShadowUniformLocation(-1), |
| 949 | mTextureCubeShadowUniformLocation(-1), |
| 950 | mDepthRefUniformLocation(-1) |
| 951 | { |
| 952 | } |
| 953 | |
| 954 | std::string getVertexShaderSource() override |
| 955 | { |
| 956 | return std::string( |
| 957 | "#version 300 es\n" |
| 958 | "out vec2 texcoord;\n" |
| 959 | "in vec4 position;\n" |
| 960 | "void main()\n" |
| 961 | "{\n" |
| 962 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 963 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 964 | "}\n"); |
| 965 | } |
| 966 | |
| 967 | std::string getFragmentShaderSource() override |
| 968 | { |
| 969 | return std::string( |
| 970 | "#version 300 es\n" |
| 971 | "precision highp float;\n" |
| 972 | "uniform highp sampler2D tex2D;\n" |
| 973 | "uniform highp samplerCube texCube;\n" |
| 974 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 975 | "uniform highp samplerCubeShadow texCubeShadow;\n" |
| 976 | "in vec2 texcoord;\n" |
| 977 | "uniform float depthRef;\n" |
| 978 | "out vec4 fragColor;\n" |
| 979 | "void main()\n" |
| 980 | "{\n" |
| 981 | " fragColor = texture(tex2D, texcoord);\n" |
| 982 | " fragColor += texture(texCube, vec3(1.0, 0.0, 0.0));\n" |
| 983 | " fragColor += vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.25);\n" |
| 984 | " fragColor += vec4(texture(texCubeShadow, vec4(1.0, 0.0, 0.0, depthRef)) * " |
| 985 | "0.125);\n" |
| 986 | "}\n"); |
| 987 | } |
| 988 | |
| 989 | void SetUp() override |
| 990 | { |
| 991 | TexCoordDrawTest::SetUp(); |
| 992 | |
| 993 | glGenTextures(1, &mTexture2D); |
| 994 | glGenTextures(1, &mTextureCube); |
| 995 | |
| 996 | glGenTextures(1, &mTexture2DShadow); |
| 997 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 998 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 999 | |
| 1000 | glGenTextures(1, &mTextureCubeShadow); |
| 1001 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 1002 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 1003 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1004 | setUpProgram(); |
| 1005 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 1006 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 1007 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 1008 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 1009 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 1010 | mTexture2DShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 1011 | ASSERT_NE(-1, mTexture2DShadowUniformLocation); |
| 1012 | mTextureCubeShadowUniformLocation = glGetUniformLocation(mProgram, "texCubeShadow"); |
| 1013 | ASSERT_NE(-1, mTextureCubeShadowUniformLocation); |
| 1014 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 1015 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 1016 | |
| 1017 | ASSERT_GL_NO_ERROR(); |
| 1018 | } |
| 1019 | |
| 1020 | void TearDown() override |
| 1021 | { |
| 1022 | glDeleteTextures(1, &mTexture2D); |
| 1023 | glDeleteTextures(1, &mTextureCube); |
| 1024 | glDeleteTextures(1, &mTexture2DShadow); |
| 1025 | glDeleteTextures(1, &mTextureCubeShadow); |
| 1026 | TexCoordDrawTest::TearDown(); |
| 1027 | } |
| 1028 | |
| 1029 | GLuint mTexture2D; |
| 1030 | GLuint mTextureCube; |
| 1031 | GLuint mTexture2DShadow; |
| 1032 | GLuint mTextureCubeShadow; |
| 1033 | GLint mTexture2DUniformLocation; |
| 1034 | GLint mTextureCubeUniformLocation; |
| 1035 | GLint mTexture2DShadowUniformLocation; |
| 1036 | GLint mTextureCubeShadowUniformLocation; |
| 1037 | GLint mDepthRefUniformLocation; |
| 1038 | }; |
| 1039 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1040 | class SamplerInStructTest : public Texture2DTest |
| 1041 | { |
| 1042 | protected: |
| 1043 | SamplerInStructTest() : Texture2DTest() {} |
| 1044 | |
| 1045 | const char *getTextureUniformName() override { return "us.tex"; } |
| 1046 | |
| 1047 | std::string getFragmentShaderSource() override |
| 1048 | { |
| 1049 | return std::string( |
| 1050 | "precision highp float;\n" |
| 1051 | "struct S\n" |
| 1052 | "{\n" |
| 1053 | " vec4 a;\n" |
| 1054 | " highp sampler2D tex;\n" |
| 1055 | "};\n" |
| 1056 | "uniform S us;\n" |
| 1057 | "varying vec2 texcoord;\n" |
| 1058 | "void main()\n" |
| 1059 | "{\n" |
| 1060 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x);\n" |
| 1061 | "}\n"); |
| 1062 | } |
| 1063 | |
| 1064 | void runSamplerInStructTest() |
| 1065 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1066 | setUpProgram(); |
| 1067 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1068 | glActiveTexture(GL_TEXTURE0); |
| 1069 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1070 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1071 | &GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1072 | drawQuad(mProgram, "position", 0.5f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1073 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1074 | } |
| 1075 | }; |
| 1076 | |
| 1077 | class SamplerInStructAsFunctionParameterTest : public SamplerInStructTest |
| 1078 | { |
| 1079 | protected: |
| 1080 | SamplerInStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1081 | |
| 1082 | std::string getFragmentShaderSource() override |
| 1083 | { |
| 1084 | return std::string( |
| 1085 | "precision highp float;\n" |
| 1086 | "struct S\n" |
| 1087 | "{\n" |
| 1088 | " vec4 a;\n" |
| 1089 | " highp sampler2D tex;\n" |
| 1090 | "};\n" |
| 1091 | "uniform S us;\n" |
| 1092 | "varying vec2 texcoord;\n" |
| 1093 | "vec4 sampleFrom(S s) {\n" |
| 1094 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1095 | "}\n" |
| 1096 | "void main()\n" |
| 1097 | "{\n" |
| 1098 | " gl_FragColor = sampleFrom(us);\n" |
| 1099 | "}\n"); |
| 1100 | } |
| 1101 | }; |
| 1102 | |
| 1103 | class SamplerInStructArrayAsFunctionParameterTest : public SamplerInStructTest |
| 1104 | { |
| 1105 | protected: |
| 1106 | SamplerInStructArrayAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1107 | |
| 1108 | const char *getTextureUniformName() override { return "us[0].tex"; } |
| 1109 | |
| 1110 | std::string getFragmentShaderSource() override |
| 1111 | { |
| 1112 | return std::string( |
| 1113 | "precision highp float;\n" |
| 1114 | "struct S\n" |
| 1115 | "{\n" |
| 1116 | " vec4 a;\n" |
| 1117 | " highp sampler2D tex;\n" |
| 1118 | "};\n" |
| 1119 | "uniform S us[1];\n" |
| 1120 | "varying vec2 texcoord;\n" |
| 1121 | "vec4 sampleFrom(S s) {\n" |
| 1122 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1123 | "}\n" |
| 1124 | "void main()\n" |
| 1125 | "{\n" |
| 1126 | " gl_FragColor = sampleFrom(us[0]);\n" |
| 1127 | "}\n"); |
| 1128 | } |
| 1129 | }; |
| 1130 | |
| 1131 | class SamplerInNestedStructAsFunctionParameterTest : public SamplerInStructTest |
| 1132 | { |
| 1133 | protected: |
| 1134 | SamplerInNestedStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1135 | |
| 1136 | const char *getTextureUniformName() override { return "us[0].sub.tex"; } |
| 1137 | |
| 1138 | std::string getFragmentShaderSource() override |
| 1139 | { |
| 1140 | return std::string( |
| 1141 | "precision highp float;\n" |
| 1142 | "struct SUB\n" |
| 1143 | "{\n" |
| 1144 | " vec4 a;\n" |
| 1145 | " highp sampler2D tex;\n" |
| 1146 | "};\n" |
| 1147 | "struct S\n" |
| 1148 | "{\n" |
| 1149 | " SUB sub;\n" |
| 1150 | "};\n" |
| 1151 | "uniform S us[1];\n" |
| 1152 | "varying vec2 texcoord;\n" |
| 1153 | "vec4 sampleFrom(SUB s) {\n" |
| 1154 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1155 | "}\n" |
| 1156 | "void main()\n" |
| 1157 | "{\n" |
| 1158 | " gl_FragColor = sampleFrom(us[0].sub);\n" |
| 1159 | "}\n"); |
| 1160 | } |
| 1161 | }; |
| 1162 | |
| 1163 | class SamplerInStructAndOtherVariableTest : public SamplerInStructTest |
| 1164 | { |
| 1165 | protected: |
| 1166 | SamplerInStructAndOtherVariableTest() : SamplerInStructTest() {} |
| 1167 | |
| 1168 | std::string getFragmentShaderSource() override |
| 1169 | { |
| 1170 | return std::string( |
| 1171 | "precision highp float;\n" |
| 1172 | "struct S\n" |
| 1173 | "{\n" |
| 1174 | " vec4 a;\n" |
| 1175 | " highp sampler2D tex;\n" |
| 1176 | "};\n" |
| 1177 | "uniform S us;\n" |
| 1178 | "uniform float us_tex;\n" |
| 1179 | "varying vec2 texcoord;\n" |
| 1180 | "void main()\n" |
| 1181 | "{\n" |
| 1182 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x + us_tex);\n" |
| 1183 | "}\n"); |
| 1184 | } |
| 1185 | }; |
| 1186 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1187 | TEST_P(Texture2DTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1188 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1189 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1190 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1191 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1192 | setUpProgram(); |
| 1193 | |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1194 | const GLubyte *pixels[20] = { 0 }; |
| 1195 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 1196 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1197 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1198 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1199 | TEST_P(Texture2DTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1200 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1201 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1202 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1203 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1204 | setUpProgram(); |
| 1205 | |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1206 | // Use the texture first to make sure it's in video memory |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1207 | glUseProgram(mProgram); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1208 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1209 | drawQuad(mProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1210 | |
| 1211 | const GLubyte *pixel[4] = { 0 }; |
| 1212 | |
| 1213 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1214 | EXPECT_GL_NO_ERROR(); |
| 1215 | |
| 1216 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1217 | EXPECT_GL_NO_ERROR(); |
| 1218 | |
| 1219 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1220 | EXPECT_GL_NO_ERROR(); |
| 1221 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1222 | |
| 1223 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1224 | TEST_P(TextureCubeTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1225 | { |
| 1226 | glActiveTexture(GL_TEXTURE0); |
| 1227 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1228 | glActiveTexture(GL_TEXTURE1); |
| 1229 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1230 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1231 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1232 | glUseProgram(mProgram); |
| 1233 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1234 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1235 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1236 | EXPECT_GL_NO_ERROR(); |
| 1237 | } |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1238 | |
Olli Etuaho | 53a2da1 | 2016-01-11 15:43:32 +0200 | [diff] [blame] | 1239 | // Test drawing with two texture types accessed from the same shader and check that the result of |
| 1240 | // drawing is correct. |
| 1241 | TEST_P(TextureCubeTest, CubeMapDraw) |
| 1242 | { |
| 1243 | GLubyte texData[4]; |
| 1244 | texData[0] = 0; |
| 1245 | texData[1] = 60; |
| 1246 | texData[2] = 0; |
| 1247 | texData[3] = 255; |
| 1248 | |
| 1249 | glActiveTexture(GL_TEXTURE0); |
| 1250 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1251 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1252 | |
| 1253 | glActiveTexture(GL_TEXTURE1); |
| 1254 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1255 | texData[1] = 120; |
| 1256 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1257 | texData); |
| 1258 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1259 | |
| 1260 | glUseProgram(mProgram); |
| 1261 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1262 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1263 | drawQuad(mProgram, "position", 0.5f); |
| 1264 | EXPECT_GL_NO_ERROR(); |
| 1265 | |
| 1266 | int px = getWindowWidth() - 1; |
| 1267 | int py = 0; |
| 1268 | EXPECT_PIXEL_NEAR(px, py, 0, 180, 0, 255, 2); |
| 1269 | } |
| 1270 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 1271 | TEST_P(Sampler2DAsFunctionParameterTest, Sampler2DAsFunctionParameter) |
| 1272 | { |
| 1273 | glActiveTexture(GL_TEXTURE0); |
| 1274 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1275 | GLubyte texData[4]; |
| 1276 | texData[0] = 0; |
| 1277 | texData[1] = 128; |
| 1278 | texData[2] = 0; |
| 1279 | texData[3] = 255; |
| 1280 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1281 | glUseProgram(mProgram); |
| 1282 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1283 | drawQuad(mProgram, "position", 0.5f); |
| 1284 | EXPECT_GL_NO_ERROR(); |
| 1285 | |
| 1286 | EXPECT_PIXEL_NEAR(0, 0, 0, 128, 0, 255, 2); |
| 1287 | } |
| 1288 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 1289 | // Test drawing with two textures passed to the shader in a sampler array. |
| 1290 | TEST_P(SamplerArrayTest, SamplerArrayDraw) |
| 1291 | { |
| 1292 | testSamplerArrayDraw(); |
| 1293 | } |
| 1294 | |
| 1295 | // Test drawing with two textures passed to the shader in a sampler array which is passed to a |
| 1296 | // user-defined function in the shader. |
| 1297 | TEST_P(SamplerArrayAsFunctionParameterTest, SamplerArrayAsFunctionParameter) |
| 1298 | { |
| 1299 | testSamplerArrayDraw(); |
| 1300 | } |
| 1301 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1302 | // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1303 | TEST_P(Texture2DTestWithDrawScale, MipmapsTwice) |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1304 | { |
| 1305 | int px = getWindowWidth() / 2; |
| 1306 | int py = getWindowHeight() / 2; |
| 1307 | |
| 1308 | glActiveTexture(GL_TEXTURE0); |
| 1309 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1310 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1311 | std::vector<GLColor> pixelsRed(16u * 16u, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1312 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1313 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelsRed.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1314 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1315 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1316 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1317 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1318 | glUseProgram(mProgram); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1319 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1320 | glUniform2f(mDrawScaleUniformLocation, 0.0625f, 0.0625f); |
| 1321 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1322 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1323 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1324 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1325 | std::vector<GLColor> pixelsBlue(16u * 16u, GLColor::blue); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1326 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1327 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1328 | pixelsBlue.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1329 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1330 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1331 | std::vector<GLColor> pixelsGreen(16u * 16u, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1332 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1333 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1334 | pixelsGreen.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1335 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1336 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1337 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1338 | |
| 1339 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1340 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1341 | } |
Jamie Madill | f8fccb3 | 2014-11-12 15:05:26 -0500 | [diff] [blame] | 1342 | |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1343 | // Test creating a FBO with a cube map render target, to test an ANGLE bug |
| 1344 | // https://code.google.com/p/angleproject/issues/detail?id=849 |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1345 | TEST_P(TextureCubeTest, CubeMapFBO) |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1346 | { |
| 1347 | GLuint fbo; |
| 1348 | glGenFramebuffers(1, &fbo); |
| 1349 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1350 | |
| 1351 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1352 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mTextureCube, 0); |
| 1353 | |
Corentin Wallez | 322653b | 2015-06-17 18:33:56 +0200 | [diff] [blame] | 1354 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1355 | |
| 1356 | glDeleteFramebuffers(1, &fbo); |
| 1357 | |
| 1358 | EXPECT_GL_NO_ERROR(); |
| 1359 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1360 | |
| 1361 | // Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1362 | TEST_P(Texture2DTest, TexStorage) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1363 | { |
| 1364 | int width = getWindowWidth(); |
| 1365 | int height = getWindowHeight(); |
| 1366 | |
| 1367 | GLuint tex2D; |
| 1368 | glGenTextures(1, &tex2D); |
| 1369 | glActiveTexture(GL_TEXTURE0); |
| 1370 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1371 | |
| 1372 | // Fill with red |
| 1373 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1374 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1375 | { |
| 1376 | pixels[pixelId * 3 + 0] = 255; |
| 1377 | pixels[pixelId * 3 + 1] = 0; |
| 1378 | pixels[pixelId * 3 + 2] = 0; |
| 1379 | } |
| 1380 | |
| 1381 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 1382 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| 1383 | // The data is kept in a CPU-side image and the image is marked as dirty. |
| 1384 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1385 | |
| 1386 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1387 | // glTexSubImage2D should take into account that the image is dirty. |
| 1388 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data()); |
| 1389 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1390 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1391 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1392 | setUpProgram(); |
| 1393 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1394 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1395 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1396 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1397 | glDeleteTextures(1, &tex2D); |
| 1398 | EXPECT_GL_NO_ERROR(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1399 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 1400 | |
| 1401 | // Validate that the region of the texture without data has an alpha of 1.0 |
| 1402 | GLubyte pixel[4]; |
| 1403 | glReadPixels(3 * width / 4, 3 * height / 4, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1404 | EXPECT_EQ(pixel[3], 255); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1405 | } |
| 1406 | |
| 1407 | // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1408 | TEST_P(Texture2DTest, TexStorageWithPBO) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1409 | { |
| 1410 | if (extensionEnabled("NV_pixel_buffer_object")) |
| 1411 | { |
| 1412 | int width = getWindowWidth(); |
| 1413 | int height = getWindowHeight(); |
| 1414 | |
| 1415 | GLuint tex2D; |
| 1416 | glGenTextures(1, &tex2D); |
| 1417 | glActiveTexture(GL_TEXTURE0); |
| 1418 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1419 | |
| 1420 | // Fill with red |
| 1421 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1422 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1423 | { |
| 1424 | pixels[pixelId * 3 + 0] = 255; |
| 1425 | pixels[pixelId * 3 + 1] = 0; |
| 1426 | pixels[pixelId * 3 + 2] = 0; |
| 1427 | } |
| 1428 | |
| 1429 | // Read 16x16 region from red backbuffer to PBO |
| 1430 | GLuint pbo; |
| 1431 | glGenBuffers(1, &pbo); |
| 1432 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); |
| 1433 | glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * 16 * 16, pixels.data(), GL_STATIC_DRAW); |
| 1434 | |
| 1435 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 1436 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| 1437 | // The data is kept in a CPU-side image and the image is marked as dirty. |
| 1438 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1439 | |
| 1440 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1441 | // glTexSubImage2D should take into account that the image is dirty. |
| 1442 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 1443 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1444 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1445 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1446 | setUpProgram(); |
| 1447 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1448 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1449 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1450 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1451 | glDeleteTextures(1, &tex2D); |
Olli Etuaho | 19d48db | 2016-01-13 14:43:21 +0200 | [diff] [blame] | 1452 | glDeleteBuffers(1, &pbo); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1453 | EXPECT_GL_NO_ERROR(); |
| 1454 | EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255); |
| 1455 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
| 1456 | } |
| 1457 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1458 | |
| 1459 | // See description on testFloatCopySubImage |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1460 | TEST_P(Texture2DTest, CopySubImageFloat_R_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1461 | { |
| 1462 | testFloatCopySubImage(1, 1); |
| 1463 | } |
| 1464 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1465 | TEST_P(Texture2DTest, CopySubImageFloat_RG_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1466 | { |
| 1467 | testFloatCopySubImage(2, 1); |
| 1468 | } |
| 1469 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1470 | TEST_P(Texture2DTest, CopySubImageFloat_RG_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1471 | { |
| 1472 | testFloatCopySubImage(2, 2); |
| 1473 | } |
| 1474 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1475 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1476 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1477 | if (IsIntel() && IsLinux()) |
| 1478 | { |
| 1479 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1480 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 1481 | return; |
| 1482 | } |
| 1483 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1484 | testFloatCopySubImage(3, 1); |
| 1485 | } |
| 1486 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1487 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1488 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1489 | if (IsIntel() && IsLinux()) |
| 1490 | { |
| 1491 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1492 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 1493 | return; |
| 1494 | } |
| 1495 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1496 | testFloatCopySubImage(3, 2); |
| 1497 | } |
| 1498 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1499 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1500 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1501 | if (IsIntel() && IsLinux()) |
| 1502 | { |
| 1503 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1504 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 1505 | return; |
| 1506 | } |
| 1507 | |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1508 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 1509 | if (IsD3D11_FL93()) |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1510 | { |
| 1511 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1512 | return; |
| 1513 | } |
| 1514 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1515 | testFloatCopySubImage(3, 3); |
| 1516 | } |
| 1517 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1518 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1519 | { |
| 1520 | testFloatCopySubImage(4, 1); |
| 1521 | } |
| 1522 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1523 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1524 | { |
| 1525 | testFloatCopySubImage(4, 2); |
| 1526 | } |
| 1527 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1528 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1529 | { |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1530 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 1531 | if (IsD3D11_FL93()) |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1532 | { |
| 1533 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1534 | return; |
| 1535 | } |
| 1536 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1537 | testFloatCopySubImage(4, 3); |
| 1538 | } |
| 1539 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1540 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGBA) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1541 | { |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1542 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 1543 | if (IsD3D11_FL93()) |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1544 | { |
| 1545 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1546 | return; |
| 1547 | } |
| 1548 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1549 | testFloatCopySubImage(4, 4); |
| 1550 | } |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1551 | |
| 1552 | // Port of https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html |
| 1553 | // Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly handles GL_ALPHA |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1554 | TEST_P(Texture2DTest, TextureNPOT_GL_ALPHA_UBYTE) |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1555 | { |
| 1556 | const int npotTexSize = 5; |
| 1557 | const int potTexSize = 4; // Should be less than npotTexSize |
| 1558 | GLuint tex2D; |
| 1559 | |
| 1560 | if (extensionEnabled("GL_OES_texture_npot")) |
| 1561 | { |
| 1562 | // This test isn't applicable if texture_npot is enabled |
| 1563 | return; |
| 1564 | } |
| 1565 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1566 | setUpProgram(); |
| 1567 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1568 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 1569 | |
Austin Kinross | 5faa15b | 2016-01-11 13:32:48 -0800 | [diff] [blame] | 1570 | // Default unpack alignment is 4. The values of 'pixels' below needs it to be 1. |
| 1571 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1572 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1573 | glActiveTexture(GL_TEXTURE0); |
| 1574 | glGenTextures(1, &tex2D); |
| 1575 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1576 | |
| 1577 | std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize); |
| 1578 | for (size_t pixelId = 0; pixelId < npotTexSize * npotTexSize; ++pixelId) |
| 1579 | { |
| 1580 | pixels[pixelId] = 64; |
| 1581 | } |
| 1582 | |
| 1583 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1584 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1585 | |
| 1586 | // Check that an NPOT texture not on level 0 generates INVALID_VALUE |
| 1587 | glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1588 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1589 | |
| 1590 | // Check that an NPOT texture on level 0 succeeds |
| 1591 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1592 | EXPECT_GL_NO_ERROR(); |
| 1593 | |
| 1594 | // Check that generateMipmap fails on NPOT |
| 1595 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1596 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1597 | |
| 1598 | // Check that nothing is drawn if filtering is not correct for NPOT |
| 1599 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1600 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1601 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1602 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1603 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1604 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1605 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1606 | |
| 1607 | // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255 |
| 1608 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1609 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1610 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); |
| 1611 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1612 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1613 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1614 | |
| 1615 | // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw |
| 1616 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1617 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1618 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1619 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1620 | |
| 1621 | // Check that glTexImage2D for POT texture succeeds |
| 1622 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1623 | EXPECT_GL_NO_ERROR(); |
| 1624 | |
| 1625 | // Check that generateMipmap for an POT texture succeeds |
| 1626 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1627 | EXPECT_GL_NO_ERROR(); |
| 1628 | |
| 1629 | // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw |
| 1630 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1631 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1632 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1633 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1634 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1635 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1636 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1637 | EXPECT_GL_NO_ERROR(); |
| 1638 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1639 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1640 | // Test to ensure that glTexSubImage2D always accepts data for non-power-of-two subregions. |
| 1641 | // ANGLE previously rejected this if GL_OES_texture_npot wasn't active, which is incorrect. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1642 | TEST_P(Texture2DTest, NPOTSubImageParameters) |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1643 | { |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 1644 | // TODO(geofflang): Allow the GL backend to accept SubImage calls with a null data ptr. (bug |
| 1645 | // 1278) |
| 1646 | if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE || |
| 1647 | getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE) |
| 1648 | { |
| 1649 | std::cout << "Test disabled on OpenGL." << std::endl; |
| 1650 | return; |
| 1651 | } |
| 1652 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1653 | glActiveTexture(GL_TEXTURE0); |
| 1654 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1655 | |
| 1656 | // Create an 8x8 (i.e. power-of-two) texture. |
| 1657 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1658 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1659 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1660 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1661 | |
| 1662 | // Supply a 3x3 (i.e. non-power-of-two) subimage to the texture. |
| 1663 | // This should always work, even if GL_OES_texture_npot isn't active. |
| 1664 | glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 3, 3, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1665 | |
| 1666 | EXPECT_GL_NO_ERROR(); |
| 1667 | } |
| 1668 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1669 | // Test to check that texture completeness is determined correctly when the texture base level is |
| 1670 | // greater than 0, and also that level 0 is not sampled when base level is greater than 0. |
| 1671 | TEST_P(Texture2DTestES3, DrawWithBaseLevel1) |
| 1672 | { |
| 1673 | glActiveTexture(GL_TEXTURE0); |
| 1674 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1675 | |
| 1676 | std::vector<GLColor> texDataRed(4u * 4u, GLColor::red); |
| 1677 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 1678 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1679 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1680 | texDataGreen.data()); |
| 1681 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1682 | texDataGreen.data()); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1683 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1684 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1685 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1686 | |
| 1687 | EXPECT_GL_NO_ERROR(); |
| 1688 | |
| 1689 | drawQuad(mProgram, "position", 0.5f); |
| 1690 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1691 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1692 | } |
| 1693 | |
| 1694 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1695 | // have images defined. |
| 1696 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1697 | { |
| 1698 | if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1699 | { |
| 1700 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 1701 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 1702 | return; |
| 1703 | } |
| 1704 | if (IsOSX()) |
| 1705 | { |
| 1706 | // Observed incorrect rendering on OSX. |
| 1707 | std::cout << "Test skipped on OSX." << std::endl; |
| 1708 | return; |
| 1709 | } |
| 1710 | glActiveTexture(GL_TEXTURE0); |
| 1711 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1712 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1713 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1714 | texDataGreen.data()); |
| 1715 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1716 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1717 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1718 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1719 | |
| 1720 | EXPECT_GL_NO_ERROR(); |
| 1721 | |
| 1722 | drawQuad(mProgram, "position", 0.5f); |
| 1723 | |
| 1724 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1725 | } |
| 1726 | |
Olli Etuaho | e8528d8 | 2016-05-16 17:50:52 +0300 | [diff] [blame] | 1727 | // Test that drawing works correctly when level 0 is undefined and base level is 1. |
| 1728 | TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined) |
| 1729 | { |
| 1730 | if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1731 | { |
| 1732 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 1733 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 1734 | return; |
| 1735 | } |
| 1736 | if (IsOSX()) |
| 1737 | { |
| 1738 | // Observed incorrect rendering on OSX. |
| 1739 | std::cout << "Test skipped on OSX." << std::endl; |
| 1740 | return; |
| 1741 | } |
| 1742 | glActiveTexture(GL_TEXTURE0); |
| 1743 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1744 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1745 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1746 | texDataGreen.data()); |
| 1747 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1748 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1749 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1750 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1751 | |
| 1752 | EXPECT_GL_NO_ERROR(); |
| 1753 | |
| 1754 | // Texture is incomplete. |
| 1755 | drawQuad(mProgram, "position", 0.5f); |
| 1756 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 1757 | |
| 1758 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1759 | texDataGreen.data()); |
| 1760 | |
| 1761 | // Texture is now complete. |
| 1762 | drawQuad(mProgram, "position", 0.5f); |
| 1763 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1764 | } |
| 1765 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1766 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1767 | // dimensions that don't fit the images inside the range. |
| 1768 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1769 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1770 | { |
| 1771 | if (IsOSX()) |
| 1772 | { |
| 1773 | // Observed incorrect rendering on OSX. |
| 1774 | std::cout << "Test skipped on OSX." << std::endl; |
| 1775 | return; |
| 1776 | } |
| 1777 | glActiveTexture(GL_TEXTURE0); |
| 1778 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1779 | std::vector<GLColor> texDataRed(8u * 8u, GLColor::red); |
| 1780 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1781 | std::vector<GLColor> texDataCyan(2u * 2u, GLColor::cyan); |
| 1782 | |
| 1783 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1784 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1785 | |
| 1786 | // Two levels that are initially unused. |
| 1787 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 1788 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1789 | texDataCyan.data()); |
| 1790 | |
| 1791 | // One level that is used - only this level should affect completeness. |
| 1792 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1793 | texDataGreen.data()); |
| 1794 | |
| 1795 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1796 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1797 | |
| 1798 | EXPECT_GL_NO_ERROR(); |
| 1799 | |
| 1800 | drawQuad(mProgram, "position", 0.5f); |
| 1801 | |
| 1802 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1803 | |
| 1804 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1805 | { |
| 1806 | // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1807 | // level was changed. |
| 1808 | std::cout << "Test partially skipped on Intel OpenGL." << std::endl; |
| 1809 | return; |
| 1810 | } |
| 1811 | |
| 1812 | // Switch the level that is being used to the cyan level 2. |
| 1813 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 1814 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1815 | |
| 1816 | EXPECT_GL_NO_ERROR(); |
| 1817 | |
| 1818 | drawQuad(mProgram, "position", 0.5f); |
| 1819 | |
| 1820 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1821 | } |
| 1822 | |
| 1823 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1824 | // have images defined. |
| 1825 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1826 | { |
| 1827 | if (IsOSX()) |
| 1828 | { |
| 1829 | // Observed incorrect rendering on OSX. |
| 1830 | std::cout << "Test skipped on OSX." << std::endl; |
| 1831 | return; |
| 1832 | } |
| 1833 | glActiveTexture(GL_TEXTURE0); |
| 1834 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1835 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1836 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1837 | texDataGreen.data()); |
| 1838 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1839 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1840 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1841 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1842 | |
| 1843 | EXPECT_GL_NO_ERROR(); |
| 1844 | |
| 1845 | drawQuad(mProgram, "position", 0.5f); |
| 1846 | |
| 1847 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1848 | } |
| 1849 | |
| 1850 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1851 | // dimensions that don't fit the images inside the range. |
| 1852 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1853 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1854 | { |
| 1855 | if (IsOSX()) |
| 1856 | { |
| 1857 | // Observed incorrect rendering on OSX. |
| 1858 | std::cout << "Test skipped on OSX." << std::endl; |
| 1859 | return; |
| 1860 | } |
| 1861 | glActiveTexture(GL_TEXTURE0); |
| 1862 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1863 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 1864 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1865 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 1866 | |
| 1867 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1868 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1869 | |
| 1870 | // Two levels that are initially unused. |
| 1871 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1872 | texDataRed.data()); |
| 1873 | glTexImage3D(GL_TEXTURE_3D, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1874 | texDataCyan.data()); |
| 1875 | |
| 1876 | // One level that is used - only this level should affect completeness. |
| 1877 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1878 | texDataGreen.data()); |
| 1879 | |
| 1880 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1881 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1882 | |
| 1883 | EXPECT_GL_NO_ERROR(); |
| 1884 | |
| 1885 | drawQuad(mProgram, "position", 0.5f); |
| 1886 | |
| 1887 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1888 | |
| 1889 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1890 | { |
| 1891 | // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1892 | // level was changed. |
| 1893 | std::cout << "Test partially skipped on Intel OpenGL." << std::endl; |
| 1894 | return; |
| 1895 | } |
| 1896 | |
| 1897 | // Switch the level that is being used to the cyan level 2. |
| 1898 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 2); |
| 1899 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1900 | |
| 1901 | EXPECT_GL_NO_ERROR(); |
| 1902 | |
| 1903 | drawQuad(mProgram, "position", 0.5f); |
| 1904 | |
| 1905 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1906 | } |
| 1907 | |
| 1908 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1909 | // have images defined. |
| 1910 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1911 | { |
| 1912 | if (IsOSX()) |
| 1913 | { |
| 1914 | // Observed incorrect rendering on OSX. |
| 1915 | std::cout << "Test skipped on OSX." << std::endl; |
| 1916 | return; |
| 1917 | } |
| 1918 | glActiveTexture(GL_TEXTURE0); |
| 1919 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
| 1920 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1921 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1922 | texDataGreen.data()); |
| 1923 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1924 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1925 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 1926 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 1927 | |
| 1928 | EXPECT_GL_NO_ERROR(); |
| 1929 | |
| 1930 | drawQuad(mProgram, "position", 0.5f); |
| 1931 | |
| 1932 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1933 | } |
| 1934 | |
| 1935 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1936 | // dimensions that don't fit the images inside the range. |
| 1937 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1938 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1939 | { |
| 1940 | if (IsOSX()) |
| 1941 | { |
| 1942 | // Observed incorrect rendering on OSX. |
| 1943 | std::cout << "Test skipped on OSX." << std::endl; |
| 1944 | return; |
| 1945 | } |
| 1946 | glActiveTexture(GL_TEXTURE0); |
| 1947 | glBindTexture(GL_TEXTURE_3D, m2DArrayTexture); |
| 1948 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 1949 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1950 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 1951 | |
| 1952 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1953 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1954 | |
| 1955 | // Two levels that are initially unused. |
| 1956 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1957 | texDataRed.data()); |
| 1958 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1959 | texDataCyan.data()); |
| 1960 | |
| 1961 | // One level that is used - only this level should affect completeness. |
| 1962 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1963 | texDataGreen.data()); |
| 1964 | |
| 1965 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 1966 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 1967 | |
| 1968 | EXPECT_GL_NO_ERROR(); |
| 1969 | |
| 1970 | drawQuad(mProgram, "position", 0.5f); |
| 1971 | |
| 1972 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1973 | |
| 1974 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 1975 | { |
| 1976 | // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1977 | // level was changed. |
| 1978 | std::cout << "Test partially skipped on Intel OpenGL." << std::endl; |
| 1979 | return; |
| 1980 | } |
| 1981 | if (IsNVIDIA() && (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE || |
| 1982 | getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)) |
| 1983 | { |
| 1984 | // NVIDIA was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1985 | // level was changed. |
| 1986 | std::cout << "Test partially skipped on NVIDIA OpenGL." << std::endl; |
| 1987 | return; |
| 1988 | } |
| 1989 | |
| 1990 | // Switch the level that is being used to the cyan level 2. |
| 1991 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 2); |
| 1992 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 2); |
| 1993 | |
| 1994 | EXPECT_GL_NO_ERROR(); |
| 1995 | |
| 1996 | drawQuad(mProgram, "position", 0.5f); |
| 1997 | |
| 1998 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1999 | } |
| 2000 | |
| 2001 | // Test that texture completeness is updated if texture max level changes. |
| 2002 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2003 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel) |
| 2004 | { |
| 2005 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2006 | { |
| 2007 | // Intel was observed having wrong behavior after the texture is made incomplete by changing |
| 2008 | // the base level. |
| 2009 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2010 | return; |
| 2011 | } |
| 2012 | if (IsOSX()) |
| 2013 | { |
| 2014 | // Observed incorrect rendering on OSX. |
| 2015 | std::cout << "Test skipped on OSX." << std::endl; |
| 2016 | return; |
| 2017 | } |
| 2018 | |
| 2019 | glActiveTexture(GL_TEXTURE0); |
| 2020 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2021 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2022 | |
| 2023 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2024 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2025 | |
| 2026 | // A level that is initially unused. |
| 2027 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2028 | texDataGreen.data()); |
| 2029 | |
| 2030 | // One level that is initially used - only this level should affect completeness. |
| 2031 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2032 | texDataGreen.data()); |
| 2033 | |
| 2034 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2035 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2036 | |
| 2037 | EXPECT_GL_NO_ERROR(); |
| 2038 | |
| 2039 | drawQuad(mProgram, "position", 0.5f); |
| 2040 | |
| 2041 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2042 | |
| 2043 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2044 | // dimensions and the texture should be incomplete. |
| 2045 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2046 | |
| 2047 | EXPECT_GL_NO_ERROR(); |
| 2048 | |
| 2049 | drawQuad(mProgram, "position", 0.5f); |
| 2050 | |
| 2051 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2052 | } |
| 2053 | |
| 2054 | // Test that 3D texture completeness is updated if texture max level changes. |
| 2055 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2056 | TEST_P(Texture3DTestES3, Texture3DCompletenessChangesWithMaxLevel) |
| 2057 | { |
| 2058 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2059 | { |
| 2060 | // Intel was observed having wrong behavior after the texture is made incomplete by changing |
| 2061 | // the base level. |
| 2062 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2063 | return; |
| 2064 | } |
| 2065 | if (IsOSX()) |
| 2066 | { |
| 2067 | // Observed incorrect rendering on OSX. |
| 2068 | std::cout << "Test skipped on OSX." << std::endl; |
| 2069 | return; |
| 2070 | } |
| 2071 | |
| 2072 | glActiveTexture(GL_TEXTURE0); |
| 2073 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2074 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2075 | |
| 2076 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2077 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2078 | |
| 2079 | // A level that is initially unused. |
| 2080 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2081 | texDataGreen.data()); |
| 2082 | |
| 2083 | // One level that is initially used - only this level should affect completeness. |
| 2084 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2085 | texDataGreen.data()); |
| 2086 | |
| 2087 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2088 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2089 | |
| 2090 | EXPECT_GL_NO_ERROR(); |
| 2091 | |
| 2092 | drawQuad(mProgram, "position", 0.5f); |
| 2093 | |
| 2094 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2095 | |
| 2096 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2097 | // dimensions and the texture should be incomplete. |
| 2098 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2099 | |
| 2100 | EXPECT_GL_NO_ERROR(); |
| 2101 | |
| 2102 | drawQuad(mProgram, "position", 0.5f); |
| 2103 | |
| 2104 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2105 | } |
| 2106 | |
| 2107 | // Test that texture completeness is updated if texture base level changes. |
| 2108 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2109 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithBaseLevel) |
| 2110 | { |
| 2111 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2112 | { |
| 2113 | // Intel was observed having wrong behavior after the texture is made incomplete by changing |
| 2114 | // the base level. |
| 2115 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2116 | return; |
| 2117 | } |
| 2118 | |
| 2119 | glActiveTexture(GL_TEXTURE0); |
| 2120 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2121 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2122 | |
| 2123 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2124 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2125 | |
| 2126 | // Two levels that are initially unused. |
| 2127 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2128 | texDataGreen.data()); |
| 2129 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2130 | texDataGreen.data()); |
| 2131 | |
| 2132 | // One level that is initially used - only this level should affect completeness. |
| 2133 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2134 | texDataGreen.data()); |
| 2135 | |
| 2136 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2137 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2138 | |
| 2139 | EXPECT_GL_NO_ERROR(); |
| 2140 | |
| 2141 | drawQuad(mProgram, "position", 0.5f); |
| 2142 | |
| 2143 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2144 | |
| 2145 | // Switch the base level to level 1. The levels within the used range now have inconsistent |
| 2146 | // dimensions and the texture should be incomplete. |
| 2147 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2148 | |
| 2149 | EXPECT_GL_NO_ERROR(); |
| 2150 | |
| 2151 | drawQuad(mProgram, "position", 0.5f); |
| 2152 | |
| 2153 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2154 | } |
| 2155 | |
| 2156 | // Test that texture is not complete if base level is greater than max level. |
| 2157 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2158 | TEST_P(Texture2DTestES3, TextureBaseLevelGreaterThanMaxLevel) |
| 2159 | { |
| 2160 | if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2161 | { |
| 2162 | // Intel Windows OpenGL driver crashes if the base level of a non-immutable texture is out |
| 2163 | // of range. |
| 2164 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2165 | return; |
| 2166 | } |
| 2167 | |
| 2168 | glActiveTexture(GL_TEXTURE0); |
| 2169 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2170 | |
| 2171 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2172 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2173 | |
| 2174 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2175 | |
| 2176 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2177 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2178 | |
| 2179 | EXPECT_GL_NO_ERROR(); |
| 2180 | |
| 2181 | drawQuad(mProgram, "position", 0.5f); |
| 2182 | |
| 2183 | // Texture should be incomplete. |
| 2184 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2185 | } |
| 2186 | |
| 2187 | // Test that immutable texture base level and max level are clamped. |
| 2188 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2189 | TEST_P(Texture2DTestES3, ImmutableTextureBaseLevelOutOfRange) |
| 2190 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2191 | glActiveTexture(GL_TEXTURE0); |
| 2192 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2193 | |
| 2194 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2195 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2196 | |
| 2197 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); |
| 2198 | |
| 2199 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2200 | |
| 2201 | // For immutable-format textures, base level should be clamped to [0, levels - 1], and max level |
| 2202 | // should be clamped to [base_level, levels - 1]. |
| 2203 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2204 | // In the case of this test, those rules make the effective base level and max level 0. |
| 2205 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2206 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2207 | |
| 2208 | EXPECT_GL_NO_ERROR(); |
| 2209 | |
| 2210 | drawQuad(mProgram, "position", 0.5f); |
| 2211 | |
| 2212 | // Texture should be complete. |
| 2213 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2214 | } |
| 2215 | |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2216 | // Test that changing base level works when it affects the format of the texture. |
| 2217 | TEST_P(Texture2DTestES3, TextureFormatChangesWithBaseLevel) |
| 2218 | { |
Corentin Wallez | c7f59d0 | 2016-06-20 10:12:08 -0400 | [diff] [blame] | 2219 | if (IsNVIDIA() && IsOpenGL()) |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2220 | { |
| 2221 | // Observed rendering corruption on NVIDIA OpenGL. |
| 2222 | std::cout << "Test skipped on NVIDIA OpenGL." << std::endl; |
| 2223 | return; |
| 2224 | } |
Corentin Wallez | c7f59d0 | 2016-06-20 10:12:08 -0400 | [diff] [blame] | 2225 | if (IsIntel() && IsDesktopOpenGL()) |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2226 | { |
| 2227 | // Observed incorrect rendering on Intel OpenGL. |
| 2228 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2229 | return; |
| 2230 | } |
Corentin Wallez | c7f59d0 | 2016-06-20 10:12:08 -0400 | [diff] [blame] | 2231 | if (IsAMD() && IsDesktopOpenGL()) |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2232 | { |
| 2233 | // Observed incorrect rendering on AMD OpenGL. |
| 2234 | std::cout << "Test skipped on AMD OpenGL." << std::endl; |
| 2235 | return; |
| 2236 | } |
| 2237 | |
| 2238 | glActiveTexture(GL_TEXTURE0); |
| 2239 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2240 | std::vector<GLColor> texDataCyan(4u * 4u, GLColor::cyan); |
| 2241 | std::vector<GLColor> texDataGreen(4u * 4u, GLColor::green); |
| 2242 | |
| 2243 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2244 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2245 | |
| 2246 | // RGBA8 level that's initially unused. |
| 2247 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2248 | texDataCyan.data()); |
| 2249 | |
| 2250 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2251 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2252 | |
| 2253 | // RG8 level that's initially used, with consistent dimensions with level 0 but a different |
| 2254 | // format. It reads green channel data from the green and alpha channels of texDataGreen |
| 2255 | // (this is a bit hacky but works). |
| 2256 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RG8, 2, 2, 0, GL_RG, GL_UNSIGNED_BYTE, texDataGreen.data()); |
| 2257 | |
| 2258 | EXPECT_GL_NO_ERROR(); |
| 2259 | |
| 2260 | drawQuad(mProgram, "position", 0.5f); |
| 2261 | |
| 2262 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2263 | |
| 2264 | // Switch the texture to use the cyan level 0 with the RGBA format. |
| 2265 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2266 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2267 | |
| 2268 | EXPECT_GL_NO_ERROR(); |
| 2269 | |
| 2270 | drawQuad(mProgram, "position", 0.5f); |
| 2271 | |
| 2272 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2273 | } |
| 2274 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2275 | // Test that setting a texture image works when base level is out of range. |
| 2276 | TEST_P(Texture2DTestES3, SetImageWhenBaseLevelOutOfRange) |
| 2277 | { |
| 2278 | glActiveTexture(GL_TEXTURE0); |
| 2279 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2280 | |
| 2281 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2282 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2283 | |
| 2284 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2285 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2286 | |
| 2287 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2288 | |
| 2289 | EXPECT_GL_NO_ERROR(); |
| 2290 | |
| 2291 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2292 | |
| 2293 | drawQuad(mProgram, "position", 0.5f); |
| 2294 | |
| 2295 | // Texture should be complete. |
| 2296 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 2297 | } |
| 2298 | |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2299 | // In the D3D11 renderer, we need to initialize some texture formats, to fill empty channels. EG RBA->RGBA8, with 1.0 |
| 2300 | // in the alpha channel. This test covers a bug where redefining array textures with these formats does not work as |
| 2301 | // expected. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2302 | TEST_P(Texture2DArrayTestES3, RedefineInittableArray) |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2303 | { |
| 2304 | std::vector<GLubyte> pixelData; |
| 2305 | for (size_t count = 0; count < 5000; count++) |
| 2306 | { |
| 2307 | pixelData.push_back(0u); |
| 2308 | pixelData.push_back(255u); |
| 2309 | pixelData.push_back(0u); |
| 2310 | } |
| 2311 | |
| 2312 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2313 | glUseProgram(mProgram); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2314 | glUniform1i(mTextureArrayLocation, 0); |
| 2315 | |
| 2316 | // The first draw worked correctly. |
| 2317 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]); |
| 2318 | |
| 2319 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2320 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2321 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 2322 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2323 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2324 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2325 | |
| 2326 | // The dimension of the respecification must match the original exactly to trigger the bug. |
| 2327 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2328 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2329 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2330 | |
| 2331 | ASSERT_GL_NO_ERROR(); |
| 2332 | } |
| 2333 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 2334 | // Test shadow sampler and regular non-shadow sampler coexisting in the same shader. |
| 2335 | // This test is needed especially to confirm that sampler registers get assigned correctly on |
| 2336 | // the HLSL backend even when there's a mix of different HLSL sampler and texture types. |
| 2337 | TEST_P(ShadowSamplerPlusSampler3DTestES3, ShadowSamplerPlusSampler3DDraw) |
| 2338 | { |
| 2339 | glActiveTexture(GL_TEXTURE0); |
| 2340 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2341 | GLubyte texData[4]; |
| 2342 | texData[0] = 0; |
| 2343 | texData[1] = 60; |
| 2344 | texData[2] = 0; |
| 2345 | texData[3] = 255; |
| 2346 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2347 | |
| 2348 | glActiveTexture(GL_TEXTURE1); |
| 2349 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 2350 | GLfloat depthTexData[1]; |
| 2351 | depthTexData[0] = 0.5f; |
| 2352 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2353 | depthTexData); |
| 2354 | |
| 2355 | glUseProgram(mProgram); |
| 2356 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2357 | glUniform1i(mTexture3DUniformLocation, 0); |
| 2358 | glUniform1i(mTextureShadowUniformLocation, 1); |
| 2359 | |
| 2360 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2361 | drawQuad(mProgram, "position", 0.5f); |
| 2362 | EXPECT_GL_NO_ERROR(); |
| 2363 | // The shader writes 0.5 * <comparison result (1.0)> + <texture color> |
| 2364 | EXPECT_PIXEL_NEAR(0, 0, 128, 188, 128, 255, 2); |
| 2365 | |
| 2366 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_GREATER); |
| 2367 | drawQuad(mProgram, "position", 0.5f); |
| 2368 | EXPECT_GL_NO_ERROR(); |
| 2369 | // The shader writes 0.5 * <comparison result (0.0)> + <texture color> |
| 2370 | EXPECT_PIXEL_NEAR(0, 0, 0, 60, 0, 255, 2); |
| 2371 | } |
| 2372 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 2373 | // Test multiple different sampler types in the same shader. |
| 2374 | // This test makes sure that even if sampler / texture registers get grouped together based on type |
| 2375 | // or otherwise get shuffled around in the HLSL backend of the shader translator, the D3D renderer |
| 2376 | // still has the right register index information for each ESSL sampler. |
| 2377 | // The tested ESSL samplers have the following types in D3D11 HLSL: |
| 2378 | // sampler2D: Texture2D + SamplerState |
| 2379 | // samplerCube: TextureCube + SamplerState |
| 2380 | // sampler2DShadow: Texture2D + SamplerComparisonState |
| 2381 | // samplerCubeShadow: TextureCube + SamplerComparisonState |
| 2382 | TEST_P(SamplerTypeMixTestES3, SamplerTypeMixDraw) |
| 2383 | { |
| 2384 | glActiveTexture(GL_TEXTURE0); |
| 2385 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2386 | GLubyte texData[4]; |
| 2387 | texData[0] = 0; |
| 2388 | texData[1] = 0; |
| 2389 | texData[2] = 120; |
| 2390 | texData[3] = 255; |
| 2391 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2392 | |
| 2393 | glActiveTexture(GL_TEXTURE1); |
| 2394 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 2395 | texData[0] = 0; |
| 2396 | texData[1] = 90; |
| 2397 | texData[2] = 0; |
| 2398 | texData[3] = 255; |
| 2399 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 2400 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2401 | texData); |
| 2402 | |
| 2403 | glActiveTexture(GL_TEXTURE2); |
| 2404 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 2405 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2406 | GLfloat depthTexData[1]; |
| 2407 | depthTexData[0] = 0.5f; |
| 2408 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2409 | depthTexData); |
| 2410 | |
| 2411 | glActiveTexture(GL_TEXTURE3); |
| 2412 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 2413 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2414 | depthTexData[0] = 0.2f; |
| 2415 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT32F, 1, 1); |
| 2416 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2417 | depthTexData); |
| 2418 | |
| 2419 | EXPECT_GL_NO_ERROR(); |
| 2420 | |
| 2421 | glUseProgram(mProgram); |
| 2422 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2423 | glUniform1i(mTexture2DUniformLocation, 0); |
| 2424 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 2425 | glUniform1i(mTexture2DShadowUniformLocation, 2); |
| 2426 | glUniform1i(mTextureCubeShadowUniformLocation, 3); |
| 2427 | |
| 2428 | drawQuad(mProgram, "position", 0.5f); |
| 2429 | EXPECT_GL_NO_ERROR(); |
| 2430 | // The shader writes: |
| 2431 | // <texture 2d color> + |
| 2432 | // <cube map color> + |
| 2433 | // 0.25 * <comparison result (1.0)> + |
| 2434 | // 0.125 * <comparison result (0.0)> |
| 2435 | EXPECT_PIXEL_NEAR(0, 0, 64, 154, 184, 255, 2); |
| 2436 | } |
| 2437 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2438 | // Test different base levels on textures accessed through the same sampler array. |
| 2439 | // Calling textureSize() on the samplers hits the D3D sampler metadata workaround. |
| 2440 | TEST_P(TextureSizeTextureArrayTest, BaseLevelVariesInTextureArray) |
| 2441 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2442 | if ((IsAMD() || IsIntel()) && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2443 | { |
| 2444 | std::cout << "Test skipped on Intel and AMD D3D." << std::endl; |
| 2445 | return; |
| 2446 | } |
| 2447 | glActiveTexture(GL_TEXTURE0); |
| 2448 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 2449 | GLsizei size = 64; |
| 2450 | for (GLint level = 0; level < 7; ++level) |
| 2451 | { |
| 2452 | ASSERT_LT(0, size); |
| 2453 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2454 | nullptr); |
| 2455 | size = size / 2; |
| 2456 | } |
| 2457 | ASSERT_EQ(0, size); |
| 2458 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2459 | |
| 2460 | glActiveTexture(GL_TEXTURE1); |
| 2461 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 2462 | size = 128; |
| 2463 | for (GLint level = 0; level < 8; ++level) |
| 2464 | { |
| 2465 | ASSERT_LT(0, size); |
| 2466 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2467 | nullptr); |
| 2468 | size = size / 2; |
| 2469 | } |
| 2470 | ASSERT_EQ(0, size); |
| 2471 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 3); |
| 2472 | EXPECT_GL_NO_ERROR(); |
| 2473 | |
| 2474 | glUseProgram(mProgram); |
| 2475 | glUniform1i(mTexture0Location, 0); |
| 2476 | glUniform1i(mTexture1Location, 1); |
| 2477 | |
| 2478 | drawQuad(mProgram, "position", 0.5f); |
| 2479 | EXPECT_GL_NO_ERROR(); |
| 2480 | // Red channel: width of level 1 of texture A: 32. |
| 2481 | // Green channel: width of level 3 of texture B: 16. |
| 2482 | EXPECT_PIXEL_NEAR(0, 0, 32, 16, 0, 255, 2); |
| 2483 | } |
| 2484 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2485 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2486 | // ES 3.0.4 table 3.24 |
| 2487 | TEST_P(Texture2DTestES3, TextureRGBImplicitAlpha1) |
| 2488 | { |
| 2489 | glActiveTexture(GL_TEXTURE0); |
| 2490 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2491 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| 2492 | EXPECT_GL_NO_ERROR(); |
| 2493 | |
| 2494 | drawQuad(mProgram, "position", 0.5f); |
| 2495 | |
| 2496 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2497 | } |
| 2498 | |
| 2499 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2500 | // ES 3.0.4 table 3.24 |
| 2501 | TEST_P(Texture2DTestES3, TextureLuminanceImplicitAlpha1) |
| 2502 | { |
| 2503 | glActiveTexture(GL_TEXTURE0); |
| 2504 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2505 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr); |
| 2506 | EXPECT_GL_NO_ERROR(); |
| 2507 | |
| 2508 | drawQuad(mProgram, "position", 0.5f); |
| 2509 | |
| 2510 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2511 | } |
| 2512 | |
| 2513 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2514 | // ES 3.0.4 table 3.24 |
| 2515 | TEST_P(Texture2DTestES3, TextureLuminance32ImplicitAlpha1) |
| 2516 | { |
| 2517 | if (extensionEnabled("GL_OES_texture_float")) |
| 2518 | { |
| 2519 | glActiveTexture(GL_TEXTURE0); |
| 2520 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2521 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_FLOAT, nullptr); |
| 2522 | EXPECT_GL_NO_ERROR(); |
| 2523 | |
| 2524 | drawQuad(mProgram, "position", 0.5f); |
| 2525 | |
| 2526 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2527 | } |
| 2528 | } |
| 2529 | |
| 2530 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2531 | // ES 3.0.4 table 3.24 |
| 2532 | TEST_P(Texture2DTestES3, TextureLuminance16ImplicitAlpha1) |
| 2533 | { |
| 2534 | if (extensionEnabled("GL_OES_texture_half_float")) |
| 2535 | { |
Yuly Novikov | afcec83 | 2016-06-21 22:19:51 -0400 | [diff] [blame] | 2536 | if (IsNVIDIA() && IsOpenGLES()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2537 | { |
| 2538 | std::cout << "Test skipped on NVIDIA" << std::endl; |
| 2539 | return; |
| 2540 | } |
Yuly Novikov | afcec83 | 2016-06-21 22:19:51 -0400 | [diff] [blame] | 2541 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1420 is fixed |
| 2542 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 2543 | { |
| 2544 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 2545 | return; |
| 2546 | } |
| 2547 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2548 | glActiveTexture(GL_TEXTURE0); |
| 2549 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2550 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, |
| 2551 | nullptr); |
| 2552 | EXPECT_GL_NO_ERROR(); |
| 2553 | |
| 2554 | drawQuad(mProgram, "position", 0.5f); |
| 2555 | |
| 2556 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2557 | } |
| 2558 | } |
| 2559 | |
| 2560 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2561 | // ES 3.0.4 table 3.24 |
| 2562 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB8UIImplicitAlpha1) |
| 2563 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2564 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2565 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2566 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2567 | return; |
| 2568 | } |
| 2569 | glActiveTexture(GL_TEXTURE0); |
| 2570 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2571 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, nullptr); |
| 2572 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2573 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2574 | EXPECT_GL_NO_ERROR(); |
| 2575 | |
| 2576 | drawQuad(mProgram, "position", 0.5f); |
| 2577 | |
| 2578 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2579 | } |
| 2580 | |
| 2581 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2582 | // ES 3.0.4 table 3.24 |
| 2583 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB8IImplicitAlpha1) |
| 2584 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2585 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2586 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2587 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2588 | return; |
| 2589 | } |
| 2590 | glActiveTexture(GL_TEXTURE0); |
| 2591 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2592 | |
| 2593 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, 1, 1, 0, GL_RGB_INTEGER, GL_BYTE, nullptr); |
| 2594 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2595 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2596 | EXPECT_GL_NO_ERROR(); |
| 2597 | |
| 2598 | drawQuad(mProgram, "position", 0.5f); |
| 2599 | |
| 2600 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2601 | } |
| 2602 | |
| 2603 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2604 | // ES 3.0.4 table 3.24 |
| 2605 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB16UIImplicitAlpha1) |
| 2606 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2607 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2608 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2609 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2610 | return; |
| 2611 | } |
| 2612 | glActiveTexture(GL_TEXTURE0); |
| 2613 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2614 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, nullptr); |
| 2615 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2616 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2617 | EXPECT_GL_NO_ERROR(); |
| 2618 | |
| 2619 | drawQuad(mProgram, "position", 0.5f); |
| 2620 | |
| 2621 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2622 | } |
| 2623 | |
| 2624 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2625 | // ES 3.0.4 table 3.24 |
| 2626 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB16IImplicitAlpha1) |
| 2627 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2628 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2629 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2630 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2631 | return; |
| 2632 | } |
| 2633 | glActiveTexture(GL_TEXTURE0); |
| 2634 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2635 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16I, 1, 1, 0, GL_RGB_INTEGER, GL_SHORT, nullptr); |
| 2636 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2637 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2638 | EXPECT_GL_NO_ERROR(); |
| 2639 | |
| 2640 | drawQuad(mProgram, "position", 0.5f); |
| 2641 | |
| 2642 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2643 | } |
| 2644 | |
| 2645 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2646 | // ES 3.0.4 table 3.24 |
| 2647 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB32UIImplicitAlpha1) |
| 2648 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2649 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2650 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2651 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2652 | return; |
| 2653 | } |
| 2654 | glActiveTexture(GL_TEXTURE0); |
| 2655 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2656 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, nullptr); |
| 2657 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2658 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2659 | EXPECT_GL_NO_ERROR(); |
| 2660 | |
| 2661 | drawQuad(mProgram, "position", 0.5f); |
| 2662 | |
| 2663 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2664 | } |
| 2665 | |
| 2666 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2667 | // ES 3.0.4 table 3.24 |
| 2668 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB32IImplicitAlpha1) |
| 2669 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2670 | if (IsIntel()) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2671 | { |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 2672 | std::cout << "Test disabled on Intel." << std::endl; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2673 | return; |
| 2674 | } |
| 2675 | glActiveTexture(GL_TEXTURE0); |
| 2676 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2677 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32I, 1, 1, 0, GL_RGB_INTEGER, GL_INT, nullptr); |
| 2678 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2679 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2680 | EXPECT_GL_NO_ERROR(); |
| 2681 | |
| 2682 | drawQuad(mProgram, "position", 0.5f); |
| 2683 | |
| 2684 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2685 | } |
| 2686 | |
| 2687 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2688 | // ES 3.0.4 table 3.24 |
| 2689 | TEST_P(Texture2DTestES3, TextureRGBSNORMImplicitAlpha1) |
| 2690 | { |
| 2691 | glActiveTexture(GL_TEXTURE0); |
| 2692 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2693 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 1, 1, 0, GL_RGB, GL_BYTE, nullptr); |
| 2694 | EXPECT_GL_NO_ERROR(); |
| 2695 | |
| 2696 | drawQuad(mProgram, "position", 0.5f); |
| 2697 | |
| 2698 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2699 | } |
| 2700 | |
| 2701 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2702 | // ES 3.0.4 table 3.24 |
| 2703 | TEST_P(Texture2DTestES3, TextureRGB9E5ImplicitAlpha1) |
| 2704 | { |
| 2705 | glActiveTexture(GL_TEXTURE0); |
| 2706 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2707 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, |
| 2708 | nullptr); |
| 2709 | EXPECT_GL_NO_ERROR(); |
| 2710 | |
| 2711 | drawQuad(mProgram, "position", 0.5f); |
| 2712 | |
| 2713 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2714 | } |
| 2715 | |
| 2716 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2717 | // ES 3.0.4 table 3.24 |
| 2718 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1) |
| 2719 | { |
| 2720 | glActiveTexture(GL_TEXTURE0); |
| 2721 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2722 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2723 | EXPECT_GL_NO_ERROR(); |
| 2724 | |
| 2725 | drawQuad(mProgram, "position", 0.5f); |
| 2726 | |
| 2727 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2728 | } |
| 2729 | |
| 2730 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2731 | // ES 3.0.4 table 3.24 |
| 2732 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1) |
| 2733 | { |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 2734 | if (IsIntel() && IsLinux()) |
| 2735 | { |
| 2736 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 2737 | std::cout << "Test disabled on Linux Intel OpenGL." << std::endl; |
| 2738 | return; |
| 2739 | } |
| 2740 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2741 | glActiveTexture(GL_TEXTURE0); |
| 2742 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2743 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2744 | EXPECT_GL_NO_ERROR(); |
| 2745 | |
| 2746 | drawQuad(mProgram, "position", 0.5f); |
| 2747 | |
| 2748 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2749 | } |
| 2750 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2751 | // Use a sampler in a uniform struct. |
| 2752 | TEST_P(SamplerInStructTest, SamplerInStruct) |
| 2753 | { |
| 2754 | runSamplerInStructTest(); |
| 2755 | } |
| 2756 | |
| 2757 | // Use a sampler in a uniform struct that's passed as a function parameter. |
| 2758 | TEST_P(SamplerInStructAsFunctionParameterTest, SamplerInStructAsFunctionParameter) |
| 2759 | { |
Yuly Novikov | ad6c045 | 2016-06-24 22:24:37 -0400 | [diff] [blame] | 2760 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed |
| 2761 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 2762 | { |
| 2763 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 2764 | return; |
| 2765 | } |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2766 | runSamplerInStructTest(); |
| 2767 | } |
| 2768 | |
| 2769 | // Use a sampler in a uniform struct array with a struct from the array passed as a function |
| 2770 | // parameter. |
| 2771 | TEST_P(SamplerInStructArrayAsFunctionParameterTest, SamplerInStructArrayAsFunctionParameter) |
| 2772 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 2773 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2774 | { |
| 2775 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2776 | return; |
| 2777 | } |
Yuly Novikov | ad6c045 | 2016-06-24 22:24:37 -0400 | [diff] [blame] | 2778 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed |
| 2779 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 2780 | { |
| 2781 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 2782 | return; |
| 2783 | } |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2784 | runSamplerInStructTest(); |
| 2785 | } |
| 2786 | |
| 2787 | // Use a sampler in a struct inside a uniform struct with the nested struct passed as a function |
| 2788 | // parameter. |
| 2789 | TEST_P(SamplerInNestedStructAsFunctionParameterTest, SamplerInNestedStructAsFunctionParameter) |
| 2790 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 2791 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2792 | { |
| 2793 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 2794 | return; |
| 2795 | } |
Yuly Novikov | ad6c045 | 2016-06-24 22:24:37 -0400 | [diff] [blame] | 2796 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed |
| 2797 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 2798 | { |
| 2799 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 2800 | return; |
| 2801 | } |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2802 | runSamplerInStructTest(); |
| 2803 | } |
| 2804 | |
| 2805 | // Make sure that there isn't a name conflict between sampler extracted from a struct and a |
| 2806 | // similarly named uniform. |
| 2807 | TEST_P(SamplerInStructAndOtherVariableTest, SamplerInStructAndOtherVariable) |
| 2808 | { |
| 2809 | runSamplerInStructTest(); |
| 2810 | } |
| 2811 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2812 | class TextureLimitsTest : public ANGLETest |
| 2813 | { |
| 2814 | protected: |
| 2815 | struct RGBA8 |
| 2816 | { |
| 2817 | uint8_t R, G, B, A; |
| 2818 | }; |
| 2819 | |
| 2820 | TextureLimitsTest() |
| 2821 | : mProgram(0), mMaxVertexTextures(0), mMaxFragmentTextures(0), mMaxCombinedTextures(0) |
| 2822 | { |
| 2823 | setWindowWidth(128); |
| 2824 | setWindowHeight(128); |
| 2825 | setConfigRedBits(8); |
| 2826 | setConfigGreenBits(8); |
| 2827 | setConfigBlueBits(8); |
| 2828 | setConfigAlphaBits(8); |
| 2829 | } |
| 2830 | |
| 2831 | ~TextureLimitsTest() |
| 2832 | { |
| 2833 | if (mProgram != 0) |
| 2834 | { |
| 2835 | glDeleteProgram(mProgram); |
| 2836 | mProgram = 0; |
| 2837 | |
| 2838 | if (!mTextures.empty()) |
| 2839 | { |
| 2840 | glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]); |
| 2841 | } |
| 2842 | } |
| 2843 | } |
| 2844 | |
| 2845 | void SetUp() override |
| 2846 | { |
| 2847 | ANGLETest::SetUp(); |
| 2848 | |
| 2849 | glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mMaxVertexTextures); |
| 2850 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxFragmentTextures); |
| 2851 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxCombinedTextures); |
| 2852 | |
| 2853 | ASSERT_GL_NO_ERROR(); |
| 2854 | } |
| 2855 | |
| 2856 | void compileProgramWithTextureCounts(const std::string &vertexPrefix, |
| 2857 | GLint vertexTextureCount, |
| 2858 | GLint vertexActiveTextureCount, |
| 2859 | const std::string &fragPrefix, |
| 2860 | GLint fragmentTextureCount, |
| 2861 | GLint fragmentActiveTextureCount) |
| 2862 | { |
| 2863 | std::stringstream vertexShaderStr; |
| 2864 | vertexShaderStr << "attribute vec2 position;\n" |
| 2865 | << "varying vec4 color;\n" |
| 2866 | << "varying vec2 texCoord;\n"; |
| 2867 | |
| 2868 | for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex) |
| 2869 | { |
| 2870 | vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n"; |
| 2871 | } |
| 2872 | |
| 2873 | vertexShaderStr << "void main() {\n" |
| 2874 | << " gl_Position = vec4(position, 0, 1);\n" |
| 2875 | << " texCoord = (position * 0.5) + 0.5;\n" |
| 2876 | << " color = vec4(0);\n"; |
| 2877 | |
| 2878 | for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex) |
| 2879 | { |
| 2880 | vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex |
| 2881 | << ", texCoord);\n"; |
| 2882 | } |
| 2883 | |
| 2884 | vertexShaderStr << "}"; |
| 2885 | |
| 2886 | std::stringstream fragmentShaderStr; |
| 2887 | fragmentShaderStr << "varying mediump vec4 color;\n" |
| 2888 | << "varying mediump vec2 texCoord;\n"; |
| 2889 | |
| 2890 | for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex) |
| 2891 | { |
| 2892 | fragmentShaderStr << "uniform sampler2D " << fragPrefix << textureIndex << ";\n"; |
| 2893 | } |
| 2894 | |
| 2895 | fragmentShaderStr << "void main() {\n" |
| 2896 | << " gl_FragColor = color;\n"; |
| 2897 | |
| 2898 | for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex) |
| 2899 | { |
| 2900 | fragmentShaderStr << " gl_FragColor += texture2D(" << fragPrefix << textureIndex |
| 2901 | << ", texCoord);\n"; |
| 2902 | } |
| 2903 | |
| 2904 | fragmentShaderStr << "}"; |
| 2905 | |
| 2906 | const std::string &vertexShaderSource = vertexShaderStr.str(); |
| 2907 | const std::string &fragmentShaderSource = fragmentShaderStr.str(); |
| 2908 | |
| 2909 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 2910 | } |
| 2911 | |
| 2912 | RGBA8 getPixel(GLint texIndex) |
| 2913 | { |
| 2914 | RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3), |
| 2915 | 0, 255u}; |
| 2916 | return pixel; |
| 2917 | } |
| 2918 | |
| 2919 | void initTextures(GLint tex2DCount, GLint texCubeCount) |
| 2920 | { |
| 2921 | GLint totalCount = tex2DCount + texCubeCount; |
| 2922 | mTextures.assign(totalCount, 0); |
| 2923 | glGenTextures(totalCount, &mTextures[0]); |
| 2924 | ASSERT_GL_NO_ERROR(); |
| 2925 | |
| 2926 | std::vector<RGBA8> texData(16 * 16); |
| 2927 | |
| 2928 | GLint texIndex = 0; |
| 2929 | for (; texIndex < tex2DCount; ++texIndex) |
| 2930 | { |
| 2931 | texData.assign(texData.size(), getPixel(texIndex)); |
| 2932 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 2933 | glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| 2934 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2935 | &texData[0]); |
| 2936 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2937 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2938 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2939 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2940 | } |
| 2941 | |
| 2942 | ASSERT_GL_NO_ERROR(); |
| 2943 | |
| 2944 | for (; texIndex < texCubeCount; ++texIndex) |
| 2945 | { |
| 2946 | texData.assign(texData.size(), getPixel(texIndex)); |
| 2947 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 2948 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]); |
| 2949 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2950 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2951 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2952 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2953 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2954 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2955 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2956 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2957 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2958 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2959 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2960 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2961 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2962 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2963 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2964 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2965 | } |
| 2966 | |
| 2967 | ASSERT_GL_NO_ERROR(); |
| 2968 | } |
| 2969 | |
| 2970 | void testWithTextures(GLint vertexTextureCount, |
| 2971 | const std::string &vertexTexturePrefix, |
| 2972 | GLint fragmentTextureCount, |
| 2973 | const std::string &fragmentTexturePrefix) |
| 2974 | { |
| 2975 | // Generate textures |
| 2976 | initTextures(vertexTextureCount + fragmentTextureCount, 0); |
| 2977 | |
| 2978 | glUseProgram(mProgram); |
| 2979 | RGBA8 expectedSum = {0}; |
| 2980 | for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) |
| 2981 | { |
| 2982 | std::stringstream uniformNameStr; |
| 2983 | uniformNameStr << vertexTexturePrefix << texIndex; |
| 2984 | const std::string &uniformName = uniformNameStr.str(); |
| 2985 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
| 2986 | ASSERT_NE(-1, location); |
| 2987 | |
| 2988 | glUniform1i(location, texIndex); |
| 2989 | RGBA8 contribution = getPixel(texIndex); |
| 2990 | expectedSum.R += contribution.R; |
| 2991 | expectedSum.G += contribution.G; |
| 2992 | } |
| 2993 | |
| 2994 | for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) |
| 2995 | { |
| 2996 | std::stringstream uniformNameStr; |
| 2997 | uniformNameStr << fragmentTexturePrefix << texIndex; |
| 2998 | const std::string &uniformName = uniformNameStr.str(); |
| 2999 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
| 3000 | ASSERT_NE(-1, location); |
| 3001 | |
| 3002 | glUniform1i(location, texIndex + vertexTextureCount); |
| 3003 | RGBA8 contribution = getPixel(texIndex + vertexTextureCount); |
| 3004 | expectedSum.R += contribution.R; |
| 3005 | expectedSum.G += contribution.G; |
| 3006 | } |
| 3007 | |
| 3008 | ASSERT_GE(256u, expectedSum.G); |
| 3009 | |
| 3010 | drawQuad(mProgram, "position", 0.5f); |
| 3011 | ASSERT_GL_NO_ERROR(); |
| 3012 | EXPECT_PIXEL_EQ(0, 0, expectedSum.R, expectedSum.G, 0, 255); |
| 3013 | } |
| 3014 | |
| 3015 | GLuint mProgram; |
| 3016 | std::vector<GLuint> mTextures; |
| 3017 | GLint mMaxVertexTextures; |
| 3018 | GLint mMaxFragmentTextures; |
| 3019 | GLint mMaxCombinedTextures; |
| 3020 | }; |
| 3021 | |
| 3022 | // Test rendering with the maximum vertex texture units. |
| 3023 | TEST_P(TextureLimitsTest, MaxVertexTextures) |
| 3024 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3025 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3026 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3027 | { |
| 3028 | std::cout << "Test skipped on Intel." << std::endl; |
| 3029 | return; |
| 3030 | } |
| 3031 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3032 | compileProgramWithTextureCounts("tex", mMaxVertexTextures, mMaxVertexTextures, "tex", 0, 0); |
| 3033 | ASSERT_NE(0u, mProgram); |
| 3034 | ASSERT_GL_NO_ERROR(); |
| 3035 | |
| 3036 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3037 | } |
| 3038 | |
| 3039 | // Test rendering with the maximum fragment texture units. |
| 3040 | TEST_P(TextureLimitsTest, MaxFragmentTextures) |
| 3041 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3042 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3043 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3044 | { |
| 3045 | std::cout << "Test skipped on Intel." << std::endl; |
| 3046 | return; |
| 3047 | } |
| 3048 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3049 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures, mMaxFragmentTextures); |
| 3050 | ASSERT_NE(0u, mProgram); |
| 3051 | ASSERT_GL_NO_ERROR(); |
| 3052 | |
| 3053 | testWithTextures(mMaxFragmentTextures, "tex", 0, "tex"); |
| 3054 | } |
| 3055 | |
| 3056 | // Test rendering with maximum combined texture units. |
| 3057 | TEST_P(TextureLimitsTest, MaxCombinedTextures) |
| 3058 | { |
Jamie Madill | 412f17d | 2015-09-25 08:43:54 -0400 | [diff] [blame] | 3059 | // TODO(jmadill): Investigate workaround. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3060 | if (IsIntel() && GetParam() == ES2_OPENGL()) |
Jamie Madill | 412f17d | 2015-09-25 08:43:54 -0400 | [diff] [blame] | 3061 | { |
| 3062 | std::cout << "Test skipped on Intel." << std::endl; |
| 3063 | return; |
| 3064 | } |
| 3065 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3066 | GLint vertexTextures = mMaxVertexTextures; |
| 3067 | |
| 3068 | if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures) |
| 3069 | { |
| 3070 | vertexTextures = mMaxCombinedTextures - mMaxFragmentTextures; |
| 3071 | } |
| 3072 | |
| 3073 | compileProgramWithTextureCounts("vtex", vertexTextures, vertexTextures, "ftex", |
| 3074 | mMaxFragmentTextures, mMaxFragmentTextures); |
| 3075 | ASSERT_NE(0u, mProgram); |
| 3076 | ASSERT_GL_NO_ERROR(); |
| 3077 | |
| 3078 | testWithTextures(vertexTextures, "vtex", mMaxFragmentTextures, "ftex"); |
| 3079 | } |
| 3080 | |
| 3081 | // Negative test for exceeding the number of vertex textures |
| 3082 | TEST_P(TextureLimitsTest, ExcessiveVertexTextures) |
| 3083 | { |
| 3084 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 1, mMaxVertexTextures + 1, "tex", 0, |
| 3085 | 0); |
| 3086 | ASSERT_EQ(0u, mProgram); |
| 3087 | } |
| 3088 | |
| 3089 | // Negative test for exceeding the number of fragment textures |
| 3090 | TEST_P(TextureLimitsTest, ExcessiveFragmentTextures) |
| 3091 | { |
| 3092 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 1, |
| 3093 | mMaxFragmentTextures + 1); |
| 3094 | ASSERT_EQ(0u, mProgram); |
| 3095 | } |
| 3096 | |
| 3097 | // Test active vertex textures under the limit, but excessive textures specified. |
| 3098 | TEST_P(TextureLimitsTest, MaxActiveVertexTextures) |
| 3099 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3100 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3101 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3102 | { |
| 3103 | std::cout << "Test skipped on Intel." << std::endl; |
| 3104 | return; |
| 3105 | } |
| 3106 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3107 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 4, mMaxVertexTextures, "tex", 0, 0); |
| 3108 | ASSERT_NE(0u, mProgram); |
| 3109 | ASSERT_GL_NO_ERROR(); |
| 3110 | |
| 3111 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3112 | } |
| 3113 | |
| 3114 | // Test active fragment textures under the limit, but excessive textures specified. |
| 3115 | TEST_P(TextureLimitsTest, MaxActiveFragmentTextures) |
| 3116 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3117 | // TODO(jmadill): Figure out why this fails on Intel. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 3118 | if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 3119 | { |
| 3120 | std::cout << "Test skipped on Intel." << std::endl; |
| 3121 | return; |
| 3122 | } |
| 3123 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3124 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 4, |
| 3125 | mMaxFragmentTextures); |
| 3126 | ASSERT_NE(0u, mProgram); |
| 3127 | ASSERT_GL_NO_ERROR(); |
| 3128 | |
| 3129 | testWithTextures(0, "tex", mMaxFragmentTextures, "tex"); |
| 3130 | } |
| 3131 | |
| 3132 | // Negative test for pointing two sampler uniforms of different types to the same texture. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 3133 | // GLES 2.0.25 section 2.10.4 page 39. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3134 | TEST_P(TextureLimitsTest, TextureTypeConflict) |
| 3135 | { |
| 3136 | const std::string &vertexShader = |
| 3137 | "attribute vec2 position;\n" |
| 3138 | "varying float color;\n" |
| 3139 | "uniform sampler2D tex2D;\n" |
| 3140 | "uniform samplerCube texCube;\n" |
| 3141 | "void main() {\n" |
| 3142 | " gl_Position = vec4(position, 0, 1);\n" |
| 3143 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 3144 | " color = texture2D(tex2D, texCoord).x;\n" |
| 3145 | " color += textureCube(texCube, vec3(texCoord, 0)).x;\n" |
| 3146 | "}"; |
| 3147 | const std::string &fragmentShader = |
| 3148 | "varying mediump float color;\n" |
| 3149 | "void main() {\n" |
| 3150 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 3151 | "}"; |
| 3152 | |
| 3153 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 3154 | ASSERT_NE(0u, mProgram); |
| 3155 | |
| 3156 | initTextures(1, 0); |
| 3157 | |
| 3158 | glUseProgram(mProgram); |
| 3159 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 3160 | ASSERT_NE(-1, tex2DLocation); |
| 3161 | GLint texCubeLocation = glGetUniformLocation(mProgram, "texCube"); |
| 3162 | ASSERT_NE(-1, texCubeLocation); |
| 3163 | |
| 3164 | glUniform1i(tex2DLocation, 0); |
| 3165 | glUniform1i(texCubeLocation, 0); |
| 3166 | ASSERT_GL_NO_ERROR(); |
| 3167 | |
| 3168 | drawQuad(mProgram, "position", 0.5f); |
| 3169 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3170 | } |
| 3171 | |
| 3172 | // Negative test for rendering with texture outside the valid range. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 3173 | // TODO(jmadill): Possibly adjust the test according to the spec: |
| 3174 | // GLES 3.0.4 section 2.12.7 mentions that specifying an out-of-range sampler uniform value |
| 3175 | // generates an INVALID_VALUE error - GLES 2.0 doesn't yet have this mention. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3176 | TEST_P(TextureLimitsTest, DrawWithTexturePastMaximum) |
| 3177 | { |
| 3178 | const std::string &vertexShader = |
| 3179 | "attribute vec2 position;\n" |
| 3180 | "varying float color;\n" |
| 3181 | "uniform sampler2D tex2D;\n" |
| 3182 | "void main() {\n" |
| 3183 | " gl_Position = vec4(position, 0, 1);\n" |
| 3184 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 3185 | " color = texture2D(tex2D, texCoord).x;\n" |
| 3186 | "}"; |
| 3187 | const std::string &fragmentShader = |
| 3188 | "varying mediump float color;\n" |
| 3189 | "void main() {\n" |
| 3190 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 3191 | "}"; |
| 3192 | |
| 3193 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 3194 | ASSERT_NE(0u, mProgram); |
| 3195 | |
| 3196 | glUseProgram(mProgram); |
| 3197 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 3198 | ASSERT_NE(-1, tex2DLocation); |
| 3199 | |
| 3200 | glUniform1i(tex2DLocation, mMaxCombinedTextures); |
| 3201 | ASSERT_GL_NO_ERROR(); |
| 3202 | |
| 3203 | drawQuad(mProgram, "position", 0.5f); |
| 3204 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3205 | } |
| 3206 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3207 | class Texture2DNorm16TestES3 : public Texture2DTestES3 |
| 3208 | { |
| 3209 | protected: |
| 3210 | Texture2DNorm16TestES3() : Texture2DTestES3(), mTextures{0, 0, 0}, mFBO(0), mRenderbuffer(0) {} |
| 3211 | |
| 3212 | void SetUp() override |
| 3213 | { |
| 3214 | Texture2DTestES3::SetUp(); |
| 3215 | |
| 3216 | glActiveTexture(GL_TEXTURE0); |
| 3217 | glGenTextures(3, mTextures); |
| 3218 | glGenFramebuffers(1, &mFBO); |
| 3219 | glGenRenderbuffers(1, &mRenderbuffer); |
| 3220 | |
| 3221 | for (size_t textureIndex = 0; textureIndex < 3; textureIndex++) |
| 3222 | { |
| 3223 | glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); |
| 3224 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3225 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3226 | } |
| 3227 | |
| 3228 | glBindTexture(GL_TEXTURE_2D, 0); |
| 3229 | |
| 3230 | ASSERT_GL_NO_ERROR(); |
| 3231 | } |
| 3232 | |
| 3233 | void TearDown() override |
| 3234 | { |
| 3235 | glDeleteTextures(3, mTextures); |
| 3236 | glDeleteFramebuffers(1, &mFBO); |
| 3237 | glDeleteRenderbuffers(1, &mRenderbuffer); |
| 3238 | |
| 3239 | Texture2DTestES3::TearDown(); |
| 3240 | } |
| 3241 | |
| 3242 | void testNorm16Texture(GLint internalformat, GLenum format, GLenum type) |
| 3243 | { |
| 3244 | GLushort pixelValue = type == GL_SHORT ? 0x7FFF : 0x6A35; |
| 3245 | GLColor16 imageData(pixelValue, pixelValue, pixelValue, pixelValue); |
| 3246 | |
| 3247 | setUpProgram(); |
| 3248 | |
| 3249 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3250 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], |
| 3251 | 0); |
| 3252 | |
| 3253 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 3254 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16_EXT, 1, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT, nullptr); |
| 3255 | |
| 3256 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 3257 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, &imageData.R); |
| 3258 | |
| 3259 | EXPECT_GL_NO_ERROR(); |
| 3260 | |
| 3261 | drawQuad(mProgram, "position", 0.5f); |
| 3262 | |
| 3263 | GLColor16 expectedValue = imageData; |
| 3264 | if (type == GL_SHORT) |
| 3265 | { |
| 3266 | // sampled as signed value; then stored as unsigned value |
| 3267 | expectedValue = GLColor16::white; |
| 3268 | } |
| 3269 | |
| 3270 | EXPECT_PIXEL_COLOR16_EQ(0, 0, SliceFormatColor16(format, expectedValue)); |
| 3271 | |
| 3272 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3273 | |
| 3274 | ASSERT_GL_NO_ERROR(); |
| 3275 | } |
| 3276 | |
| 3277 | void testNorm16Render(GLint internalformat, GLenum format, GLenum type) |
| 3278 | { |
| 3279 | GLushort pixelValue = 0x6A35; |
| 3280 | GLColor16 imageData(pixelValue, pixelValue, pixelValue, pixelValue); |
| 3281 | |
| 3282 | setUpProgram(); |
| 3283 | |
| 3284 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 3285 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, nullptr); |
| 3286 | |
| 3287 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3288 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], |
| 3289 | 0); |
| 3290 | |
| 3291 | glBindTexture(GL_TEXTURE_2D, mTextures[2]); |
| 3292 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, &imageData.R); |
| 3293 | |
| 3294 | EXPECT_GL_NO_ERROR(); |
| 3295 | |
| 3296 | drawQuad(mProgram, "position", 0.5f); |
| 3297 | |
| 3298 | EXPECT_PIXEL_COLOR16_EQ(0, 0, SliceFormatColor16(format, imageData)); |
| 3299 | |
| 3300 | glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| 3301 | glRenderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); |
| 3302 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| 3303 | mRenderbuffer); |
| 3304 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 3305 | EXPECT_GL_NO_ERROR(); |
| 3306 | |
| 3307 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 3308 | glClear(GL_COLOR_BUFFER_BIT); |
| 3309 | |
| 3310 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 3311 | |
| 3312 | GLColor16 expectedValue = GLColor16::white; |
| 3313 | EXPECT_PIXEL_COLOR16_EQ(0, 0, SliceFormatColor16(format, expectedValue)); |
| 3314 | |
| 3315 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3316 | |
| 3317 | ASSERT_GL_NO_ERROR(); |
| 3318 | } |
| 3319 | |
| 3320 | GLuint mTextures[3]; |
| 3321 | GLuint mFBO; |
| 3322 | GLuint mRenderbuffer; |
| 3323 | }; |
| 3324 | |
| 3325 | // Test texture formats enabled by the GL_EXT_texture_norm16 extension. |
| 3326 | TEST_P(Texture2DNorm16TestES3, TextureNorm16Test) |
| 3327 | { |
| 3328 | if (!extensionEnabled("GL_EXT_texture_norm16")) |
| 3329 | { |
| 3330 | std::cout << "Test skipped due to missing GL_EXT_texture_norm16." << std::endl; |
| 3331 | return; |
| 3332 | } |
| 3333 | |
| 3334 | testNorm16Texture(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3335 | testNorm16Texture(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3336 | testNorm16Texture(GL_RGB16_EXT, GL_RGB, GL_UNSIGNED_SHORT); |
| 3337 | testNorm16Texture(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3338 | testNorm16Texture(GL_R16_SNORM_EXT, GL_RED, GL_SHORT); |
| 3339 | testNorm16Texture(GL_RG16_SNORM_EXT, GL_RG, GL_SHORT); |
| 3340 | testNorm16Texture(GL_RGB16_SNORM_EXT, GL_RGB, GL_SHORT); |
| 3341 | testNorm16Texture(GL_RGBA16_SNORM_EXT, GL_RGBA, GL_SHORT); |
| 3342 | |
| 3343 | testNorm16Render(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3344 | testNorm16Render(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3345 | testNorm16Render(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3346 | } |
| 3347 | |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3348 | // Test that UNPACK_SKIP_IMAGES doesn't have an effect on 2D texture uploads. |
| 3349 | // GLES 3.0.4 section 3.8.3. |
| 3350 | TEST_P(Texture2DTestES3, UnpackSkipImages2D) |
| 3351 | { |
Corentin Wallez | c7f59d0 | 2016-06-20 10:12:08 -0400 | [diff] [blame] | 3352 | if (IsIntel() && IsDesktopOpenGL()) |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3353 | { |
| 3354 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 3355 | return; |
| 3356 | } |
Yuly Novikov | 3c75419 | 2016-06-27 19:36:41 -0400 | [diff] [blame] | 3357 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1429 is fixed |
| 3358 | if (IsAndroid() && IsAdreno() && IsOpenGLES()) |
| 3359 | { |
| 3360 | std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; |
| 3361 | return; |
| 3362 | } |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3363 | |
| 3364 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3365 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3366 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3367 | ASSERT_GL_NO_ERROR(); |
| 3368 | |
| 3369 | // SKIP_IMAGES should not have an effect on uploading 2D textures |
| 3370 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, 1000); |
| 3371 | ASSERT_GL_NO_ERROR(); |
| 3372 | |
| 3373 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 3374 | |
| 3375 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3376 | pixelsGreen.data()); |
| 3377 | ASSERT_GL_NO_ERROR(); |
| 3378 | |
| 3379 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3380 | pixelsGreen.data()); |
| 3381 | ASSERT_GL_NO_ERROR(); |
| 3382 | |
| 3383 | glUseProgram(mProgram); |
| 3384 | drawQuad(mProgram, "position", 0.5f); |
| 3385 | ASSERT_GL_NO_ERROR(); |
| 3386 | |
| 3387 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3388 | } |
| 3389 | |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 3390 | // Test that skip defined in unpack parameters is taken into account when determining whether |
| 3391 | // unpacking source extends outside unpack buffer bounds. |
| 3392 | TEST_P(Texture2DTestES3, UnpackSkipPixelsOutOfBounds) |
| 3393 | { |
| 3394 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3395 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3396 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3397 | ASSERT_GL_NO_ERROR(); |
| 3398 | |
| 3399 | GLBuffer buf; |
| 3400 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 3401 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 3402 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 3403 | GL_DYNAMIC_COPY); |
| 3404 | ASSERT_GL_NO_ERROR(); |
| 3405 | |
| 3406 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3407 | ASSERT_GL_NO_ERROR(); |
| 3408 | |
| 3409 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 1); |
| 3410 | ASSERT_GL_NO_ERROR(); |
| 3411 | |
| 3412 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3413 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3414 | |
| 3415 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
| 3416 | glPixelStorei(GL_UNPACK_SKIP_ROWS, 1); |
| 3417 | ASSERT_GL_NO_ERROR(); |
| 3418 | |
| 3419 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3420 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3421 | } |
| 3422 | |
Olli Etuaho | 218cf9e | 2016-05-20 13:55:24 +0300 | [diff] [blame] | 3423 | // Test that unpacking rows that overlap in a pixel unpack buffer works as expected. |
| 3424 | TEST_P(Texture2DTestES3, UnpackOverlappingRowsFromUnpackBuffer) |
| 3425 | { |
| 3426 | if (IsD3D11()) |
| 3427 | { |
| 3428 | std::cout << "Test skipped on D3D." << std::endl; |
| 3429 | return; |
| 3430 | } |
| 3431 | if (IsOSX() && IsAMD()) |
| 3432 | { |
| 3433 | // Incorrect rendering results seen on OSX AMD. |
| 3434 | std::cout << "Test skipped on OSX AMD." << std::endl; |
| 3435 | return; |
| 3436 | } |
| 3437 | |
| 3438 | const GLuint width = 8u; |
| 3439 | const GLuint height = 8u; |
| 3440 | const GLuint unpackRowLength = 5u; |
| 3441 | const GLuint unpackSkipPixels = 1u; |
| 3442 | |
| 3443 | setWindowWidth(width); |
| 3444 | setWindowHeight(height); |
| 3445 | |
| 3446 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3447 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3448 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3449 | ASSERT_GL_NO_ERROR(); |
| 3450 | |
| 3451 | GLBuffer buf; |
| 3452 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 3453 | std::vector<GLColor> pixelsGreen((height - 1u) * unpackRowLength + width + unpackSkipPixels, |
| 3454 | GLColor::green); |
| 3455 | |
| 3456 | for (GLuint skippedPixel = 0u; skippedPixel < unpackSkipPixels; ++skippedPixel) |
| 3457 | { |
| 3458 | pixelsGreen[skippedPixel] = GLColor(255, 0, 0, 255); |
| 3459 | } |
| 3460 | |
| 3461 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 3462 | GL_DYNAMIC_COPY); |
| 3463 | ASSERT_GL_NO_ERROR(); |
| 3464 | |
| 3465 | glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackRowLength); |
| 3466 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackSkipPixels); |
| 3467 | ASSERT_GL_NO_ERROR(); |
| 3468 | |
| 3469 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3470 | ASSERT_GL_NO_ERROR(); |
| 3471 | |
| 3472 | glUseProgram(mProgram); |
| 3473 | drawQuad(mProgram, "position", 0.5f); |
| 3474 | ASSERT_GL_NO_ERROR(); |
| 3475 | |
| 3476 | GLuint windowPixelCount = getWindowWidth() * getWindowHeight(); |
| 3477 | std::vector<GLColor> actual(windowPixelCount, GLColor::black); |
| 3478 | glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| 3479 | actual.data()); |
| 3480 | std::vector<GLColor> expected(windowPixelCount, GLColor::green); |
| 3481 | EXPECT_EQ(expected, actual); |
| 3482 | } |
| 3483 | |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 3484 | template <typename T> |
| 3485 | T UNorm(double value) |
| 3486 | { |
| 3487 | return static_cast<T>(value * static_cast<double>(std::numeric_limits<T>::max())); |
| 3488 | } |
| 3489 | |
| 3490 | // Test rendering a depth texture with mipmaps. |
| 3491 | TEST_P(Texture2DTestES3, DepthTexturesWithMipmaps) |
| 3492 | { |
| 3493 | const int size = getWindowWidth(); |
| 3494 | |
| 3495 | auto dim = [size](int level) { return size >> level; }; |
Jamie Madill | 1471876 | 2016-09-06 15:56:54 -0400 | [diff] [blame^] | 3496 | int levels = gl::log2(size); |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 3497 | |
| 3498 | glActiveTexture(GL_TEXTURE0); |
| 3499 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3500 | glTexStorage2D(GL_TEXTURE_2D, levels, GL_DEPTH_COMPONENT24, size, size); |
| 3501 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 3502 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3503 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 3504 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 3505 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 3506 | ASSERT_GL_NO_ERROR(); |
| 3507 | |
| 3508 | glUseProgram(mProgram); |
| 3509 | glUniform1i(mTexture2DUniformLocation, 0); |
| 3510 | |
| 3511 | std::vector<unsigned char> expected; |
| 3512 | |
| 3513 | for (int level = 0; level < levels; ++level) |
| 3514 | { |
| 3515 | double value = (static_cast<double>(level) / static_cast<double>(levels - 1)); |
| 3516 | expected.push_back(UNorm<unsigned char>(value)); |
| 3517 | |
| 3518 | int levelDim = dim(level); |
| 3519 | |
| 3520 | ASSERT_GT(levelDim, 0); |
| 3521 | |
| 3522 | std::vector<unsigned int> initData(levelDim * levelDim, UNorm<unsigned int>(value)); |
| 3523 | glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, levelDim, levelDim, GL_DEPTH_COMPONENT, |
| 3524 | GL_UNSIGNED_INT, initData.data()); |
| 3525 | } |
| 3526 | ASSERT_GL_NO_ERROR(); |
| 3527 | |
| 3528 | for (int level = 0; level < levels; ++level) |
| 3529 | { |
| 3530 | glViewport(0, 0, dim(level), dim(level)); |
| 3531 | drawQuad(mProgram, "position", 0.5f); |
| 3532 | GLColor actual = ReadColor(0, 0); |
| 3533 | EXPECT_NEAR(expected[level], actual.R, 10u); |
| 3534 | } |
| 3535 | |
| 3536 | ASSERT_GL_NO_ERROR(); |
| 3537 | } |
| 3538 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 3539 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3540 | // TODO(oetuaho): Enable all below tests on OpenGL. Requires a fix for ANGLE bug 1278. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3541 | ANGLE_INSTANTIATE_TEST(Texture2DTest, |
| 3542 | ES2_D3D9(), |
| 3543 | ES2_D3D11(), |
| 3544 | ES2_D3D11_FL9_3(), |
| 3545 | ES2_OPENGL(), |
| 3546 | ES2_OPENGLES()); |
| 3547 | ANGLE_INSTANTIATE_TEST(TextureCubeTest, |
| 3548 | ES2_D3D9(), |
| 3549 | ES2_D3D11(), |
| 3550 | ES2_D3D11_FL9_3(), |
| 3551 | ES2_OPENGL(), |
| 3552 | ES2_OPENGLES()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3553 | ANGLE_INSTANTIATE_TEST(Texture2DTestWithDrawScale, |
| 3554 | ES2_D3D9(), |
| 3555 | ES2_D3D11(), |
| 3556 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3557 | ES2_OPENGL(), |
| 3558 | ES2_OPENGLES()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3559 | ANGLE_INSTANTIATE_TEST(Sampler2DAsFunctionParameterTest, |
| 3560 | ES2_D3D9(), |
| 3561 | ES2_D3D11(), |
| 3562 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3563 | ES2_OPENGL(), |
| 3564 | ES2_OPENGLES()); |
| 3565 | ANGLE_INSTANTIATE_TEST(SamplerArrayTest, |
| 3566 | ES2_D3D9(), |
| 3567 | ES2_D3D11(), |
| 3568 | ES2_D3D11_FL9_3(), |
| 3569 | ES2_OPENGL(), |
| 3570 | ES2_OPENGLES()); |
| 3571 | ANGLE_INSTANTIATE_TEST(SamplerArrayAsFunctionParameterTest, |
| 3572 | ES2_D3D9(), |
| 3573 | ES2_D3D11(), |
| 3574 | ES2_D3D11_FL9_3(), |
| 3575 | ES2_OPENGL(), |
| 3576 | ES2_OPENGLES()); |
| 3577 | ANGLE_INSTANTIATE_TEST(Texture2DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 3578 | ANGLE_INSTANTIATE_TEST(Texture3DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3579 | ANGLE_INSTANTIATE_TEST(Texture2DIntegerAlpha1TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 3580 | ANGLE_INSTANTIATE_TEST(Texture2DUnsignedIntegerAlpha1TestES3, |
| 3581 | ES3_D3D11(), |
| 3582 | ES3_OPENGL(), |
| 3583 | ES3_OPENGLES()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3584 | ANGLE_INSTANTIATE_TEST(ShadowSamplerPlusSampler3DTestES3, |
| 3585 | ES3_D3D11(), |
| 3586 | ES3_OPENGL(), |
| 3587 | ES3_OPENGLES()); |
| 3588 | ANGLE_INSTANTIATE_TEST(SamplerTypeMixTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 3589 | ANGLE_INSTANTIATE_TEST(Texture2DArrayTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 3590 | ANGLE_INSTANTIATE_TEST(TextureSizeTextureArrayTest, ES3_D3D11(), ES3_OPENGL()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3591 | ANGLE_INSTANTIATE_TEST(SamplerInStructTest, |
| 3592 | ES2_D3D11(), |
| 3593 | ES2_D3D11_FL9_3(), |
| 3594 | ES2_D3D9(), |
| 3595 | ES2_OPENGL(), |
| 3596 | ES2_OPENGLES()); |
| 3597 | ANGLE_INSTANTIATE_TEST(SamplerInStructAsFunctionParameterTest, |
| 3598 | ES2_D3D11(), |
| 3599 | ES2_D3D11_FL9_3(), |
| 3600 | ES2_D3D9(), |
| 3601 | ES2_OPENGL(), |
| 3602 | ES2_OPENGLES()); |
| 3603 | ANGLE_INSTANTIATE_TEST(SamplerInStructArrayAsFunctionParameterTest, |
| 3604 | ES2_D3D11(), |
| 3605 | ES2_D3D11_FL9_3(), |
| 3606 | ES2_D3D9(), |
| 3607 | ES2_OPENGL(), |
| 3608 | ES2_OPENGLES()); |
| 3609 | ANGLE_INSTANTIATE_TEST(SamplerInNestedStructAsFunctionParameterTest, |
| 3610 | ES2_D3D11(), |
| 3611 | ES2_D3D11_FL9_3(), |
| 3612 | ES2_D3D9(), |
| 3613 | ES2_OPENGL(), |
| 3614 | ES2_OPENGLES()); |
| 3615 | ANGLE_INSTANTIATE_TEST(SamplerInStructAndOtherVariableTest, |
| 3616 | ES2_D3D11(), |
| 3617 | ES2_D3D11_FL9_3(), |
| 3618 | ES2_D3D9(), |
| 3619 | ES2_OPENGL(), |
| 3620 | ES2_OPENGLES()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3621 | ANGLE_INSTANTIATE_TEST(TextureLimitsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES()); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3622 | ANGLE_INSTANTIATE_TEST(Texture2DNorm16TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 3623 | |
| 3624 | } // namespace |