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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_FRAMEBUFFER_H_
11#define LIBANGLE_FRAMEBUFFER_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Jamie Madill7147f012015-03-05 15:41:40 -050013#include <vector>
Jamie Madillce20c7f2014-09-03 11:56:29 -040014
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000015#include "common/angleutils.h"
Jamie Madill7147f012015-03-05 15:41:40 -050016#include "libANGLE/Constants.h"
17#include "libANGLE/Error.h"
Jamie Madill2d06b732015-04-20 12:53:28 -040018#include "libANGLE/FramebufferAttachment.h"
Jamie Madill7147f012015-03-05 15:41:40 -050019#include "libANGLE/RefCountObject.h"
Geoff Lang64f23f62014-09-10 14:40:12 -040020
daniel@transgaming.com16418b12012-11-28 19:32:22 +000021namespace rx
22{
Jamie Madill48115b62015-03-16 10:46:57 -040023class ImplFactory;
Geoff Langda88add2014-12-01 10:22:01 -050024class FramebufferImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050025class RenderbufferImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050026}
27
28namespace egl
29{
30class Surface;
daniel@transgaming.com16418b12012-11-28 19:32:22 +000031}
32
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033namespace gl
34{
Jamie Madill1b94d432015-08-07 13:23:23 -040035class Context;
Geoff Langab75a052014-10-15 12:56:37 -040036class Renderbuffer;
Geoff Langb04dc822014-12-01 12:02:02 -050037class State;
Jamie Madilld1405e52015-03-05 15:41:39 -050038class Texture;
39class TextureCapsMap;
40struct Caps;
41struct Data;
42struct Extensions;
43struct ImageIndex;
Geoff Lang9ad4bda2014-12-01 11:03:09 -050044struct Rectangle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000045
Geoff Lang9d9132d2014-12-03 14:46:48 -050046class Framebuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000047{
48 public:
Jamie Madilld1405e52015-03-05 15:41:39 -050049
Jamie Madillf0d10f82015-03-31 12:56:52 -040050 class Data final : angle::NonCopyable
Jamie Madilld1405e52015-03-05 15:41:39 -050051 {
52 public:
Jamie Madill28291c52015-03-16 10:46:54 -040053 explicit Data(const Caps &caps);
Jamie Madilld1405e52015-03-05 15:41:39 -050054 ~Data();
55
Jamie Madillb6bda4a2015-04-20 12:53:26 -040056 const FramebufferAttachment *getReadAttachment() const;
57 const FramebufferAttachment *getFirstColorAttachment() const;
58 const FramebufferAttachment *getDepthOrStencilAttachment() const;
59 const FramebufferAttachment *getColorAttachment(unsigned int colorAttachment) const;
60 const FramebufferAttachment *getDepthAttachment() const;
61 const FramebufferAttachment *getStencilAttachment() const;
62 const FramebufferAttachment *getDepthStencilAttachment() const;
Jamie Madill7147f012015-03-05 15:41:40 -050063
Jamie Madillb6bda4a2015-04-20 12:53:26 -040064 const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
Jamie Madill2d06b732015-04-20 12:53:28 -040065 const std::vector<FramebufferAttachment> &getColorAttachments() const { return mColorAttachments; }
Jamie Madillb6bda4a2015-04-20 12:53:26 -040066
67 private:
68 friend class Framebuffer;
Jamie Madillb6bda4a2015-04-20 12:53:26 -040069
Jamie Madill2d06b732015-04-20 12:53:28 -040070 std::vector<FramebufferAttachment> mColorAttachments;
71 FramebufferAttachment mDepthAttachment;
72 FramebufferAttachment mStencilAttachment;
Jamie Madilld1405e52015-03-05 15:41:39 -050073
74 std::vector<GLenum> mDrawBufferStates;
75 GLenum mReadBufferState;
Jamie Madilld1405e52015-03-05 15:41:39 -050076 };
77
Jamie Madill48115b62015-03-16 10:46:57 -040078 Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000079 virtual ~Framebuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000080
Geoff Langda88add2014-12-01 10:22:01 -050081 const rx::FramebufferImpl *getImplementation() const { return mImpl; }
82 rx::FramebufferImpl *getImplementation() { return mImpl; }
83
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -040084 GLuint id() const { return mId; }
85
Jamie Madill2d06b732015-04-20 12:53:28 -040086 void setAttachment(GLenum type,
87 GLenum binding,
88 const ImageIndex &textureIndex,
89 FramebufferAttachmentObject *resource);
90 void resetAttachment(GLenum binding);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000091
92 void detachTexture(GLuint texture);
93 void detachRenderbuffer(GLuint renderbuffer);
94
Jamie Madillb6bda4a2015-04-20 12:53:26 -040095 const FramebufferAttachment *getColorbuffer(unsigned int colorAttachment) const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -040096 const FramebufferAttachment *getDepthbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -040097 const FramebufferAttachment *getStencilbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -040098 const FramebufferAttachment *getDepthStencilBuffer() const;
99 const FramebufferAttachment *getDepthOrStencilbuffer() const;
100 const FramebufferAttachment *getReadColorbuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000101 GLenum getReadColorbufferType() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400102 const FramebufferAttachment *getFirstColorbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000103
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400104 const FramebufferAttachment *getAttachment(GLenum attachment) const;
Geoff Langc90d73a2013-07-22 16:39:23 -0400105
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000106 GLenum getDrawBufferState(unsigned int colorAttachment) const;
Geoff Lang164d54e2014-12-01 10:55:33 -0500107 void setDrawBuffers(size_t count, const GLenum *buffers);
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000108
Geoff Lang9dd95802014-12-01 11:12:59 -0500109 GLenum getReadBufferState() const;
110 void setReadBuffer(GLenum buffer);
111
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +0000112 bool isEnabledColorAttachment(unsigned int colorAttachment) const;
113 bool hasEnabledColorAttachment() const;
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000114 bool hasStencil() const;
Jamie Madill48faf802014-11-06 15:27:22 -0500115 int getSamples(const gl::Data &data) const;
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000116 bool usingExtendedDrawBuffers() const;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000117
Geoff Lang748f74e2014-12-01 11:25:34 -0500118 GLenum checkStatus(const gl::Data &data) const;
Jamie Madille92a3542014-07-03 10:38:58 -0400119 bool hasValidDepthStencil() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000120
Austin Kinross08332632015-05-05 13:35:47 -0700121 Error discard(size_t count, const GLenum *attachments);
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500122 Error invalidate(size_t count, const GLenum *attachments);
123 Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
Jamie Madill400a4412014-08-29 15:46:45 -0400124
Jamie Madill1b94d432015-08-07 13:23:23 -0400125 Error clear(Context *context, GLbitfield mask);
126 Error clearBufferfv(Context *context, GLenum buffer, GLint drawbuffer, const GLfloat *values);
127 Error clearBufferuiv(Context *context, GLenum buffer, GLint drawbuffer, const GLuint *values);
128 Error clearBufferiv(Context *context, GLenum buffer, GLint drawbuffer, const GLint *values);
129 Error clearBufferfi(Context *context,
130 GLenum buffer,
131 GLint drawbuffer,
132 GLfloat depth,
133 GLint stencil);
Geoff Langb04dc822014-12-01 12:02:02 -0500134
Geoff Langbce529e2014-12-01 12:48:41 -0500135 GLenum getImplementationColorReadFormat() const;
136 GLenum getImplementationColorReadType() const;
Jamie Madill1b94d432015-08-07 13:23:23 -0400137 Error readPixels(Context *context,
138 const gl::Rectangle &area,
139 GLenum format,
140 GLenum type,
141 GLvoid *pixels) const;
Geoff Langbce529e2014-12-01 12:48:41 -0500142
Geoff Lang54bd5a42014-12-01 12:51:04 -0500143 Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
144 GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer);
145
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000146 protected:
Jamie Madilld1405e52015-03-05 15:41:39 -0500147 void detachResourceById(GLenum resourceType, GLuint resourceId);
Geoff Lang528ce3c2014-12-01 10:44:07 -0500148
Jamie Madilld1405e52015-03-05 15:41:39 -0500149 Data mData;
Geoff Langda88add2014-12-01 10:22:01 -0500150 rx::FramebufferImpl *mImpl;
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400151 GLuint mId;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000152};
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000153
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000154}
155
Geoff Lang0a73dd82014-11-19 16:18:08 -0500156#endif // LIBANGLE_FRAMEBUFFER_H_