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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050011#include "libANGLE/ResourceManager.h"
Geoff Lang2195a6d2014-11-10 15:19:26 -050012#include "libANGLE/Data.h"
13#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/renderer/Renderer.h"
Geoff Lang2195a6d2014-11-10 15:19:26 -050015#include "libANGLE/renderer/ProgramImpl.h"
16#include "libANGLE/renderer/d3d/ShaderD3D.h"
17#include "libANGLE/renderer/d3d/VertexDataManager.h"
18
19#include "common/debug.h"
20#include "common/version.h"
21#include "common/utilities.h"
22#include "common/platform.h"
23#include "common/blocklayout.h"
24
25#include <algorithm>
daniel@transgaming.com87891f72011-06-01 15:28:35 +000026
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027namespace gl
28{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000029const char * const g_fakepath = "C:\\fakepath";
30
Geoff Lang2195a6d2014-11-10 15:19:26 -050031namespace
32{
33
34unsigned int ParseAndStripArrayIndex(std::string* name)
35{
36 unsigned int subscript = GL_INVALID_INDEX;
37
38 // Strip any trailing array operator and retrieve the subscript
39 size_t open = name->find_last_of('[');
40 size_t close = name->find_last_of(']');
41 if (open != std::string::npos && close == name->length() - 1)
42 {
43 subscript = atoi(name->substr(open + 1).c_str());
44 name->erase(open);
45 }
46
47 return subscript;
48}
49
50}
51
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000052AttributeBindings::AttributeBindings()
53{
54}
55
56AttributeBindings::~AttributeBindings()
57{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000058}
59
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000060InfoLog::InfoLog() : mInfoLog(NULL)
61{
62}
63
64InfoLog::~InfoLog()
65{
66 delete[] mInfoLog;
67}
68
69
70int InfoLog::getLength() const
71{
72 if (!mInfoLog)
73 {
74 return 0;
75 }
76 else
77 {
78 return strlen(mInfoLog) + 1;
79 }
80}
81
82void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
83{
84 int index = 0;
85
86 if (bufSize > 0)
87 {
88 if (mInfoLog)
89 {
90 index = std::min(bufSize - 1, (int)strlen(mInfoLog));
91 memcpy(infoLog, mInfoLog, index);
92 }
93
94 infoLog[index] = '\0';
95 }
96
97 if (length)
98 {
99 *length = index;
100 }
101}
102
103// append a santized message to the program info log.
104// The D3D compiler includes a fake file path in some of the warning or error
105// messages, so lets remove all occurrences of this fake file path from the log.
106void InfoLog::appendSanitized(const char *message)
107{
108 std::string msg(message);
109
110 size_t found;
111 do
112 {
113 found = msg.find(g_fakepath);
114 if (found != std::string::npos)
115 {
116 msg.erase(found, strlen(g_fakepath));
117 }
118 }
119 while (found != std::string::npos);
120
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000121 append("%s", msg.c_str());
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000122}
123
124void InfoLog::append(const char *format, ...)
125{
126 if (!format)
127 {
128 return;
129 }
130
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000131 va_list vararg;
132 va_start(vararg, format);
Jamie Madilld4505052014-02-24 15:26:49 -0500133 size_t infoLength = vsnprintf(NULL, 0, format, vararg);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000134 va_end(vararg);
135
Jamie Madilld4505052014-02-24 15:26:49 -0500136 char *logPointer = NULL;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000137
138 if (!mInfoLog)
139 {
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000140 mInfoLog = new char[infoLength + 2];
Jamie Madilld4505052014-02-24 15:26:49 -0500141 logPointer = mInfoLog;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000142 }
143 else
144 {
Jamie Madilld4505052014-02-24 15:26:49 -0500145 size_t currentlogLength = strlen(mInfoLog);
146 char *newLog = new char[currentlogLength + infoLength + 2];
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000147 strcpy(newLog, mInfoLog);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000148
149 delete[] mInfoLog;
150 mInfoLog = newLog;
Jamie Madilld4505052014-02-24 15:26:49 -0500151
152 logPointer = mInfoLog + currentlogLength;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000153 }
Jamie Madilld4505052014-02-24 15:26:49 -0500154
155 va_start(vararg, format);
156 vsnprintf(logPointer, infoLength, format, vararg);
157 va_end(vararg);
158
159 logPointer[infoLength] = 0;
160 strcpy(logPointer + infoLength, "\n");
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000161}
162
163void InfoLog::reset()
164{
165 if (mInfoLog)
166 {
167 delete [] mInfoLog;
168 mInfoLog = NULL;
169 }
170}
171
Geoff Lang2195a6d2014-11-10 15:19:26 -0500172VariableLocation::VariableLocation()
173 : name(), element(0), index(0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000174{
Geoff Lang2195a6d2014-11-10 15:19:26 -0500175}
176
177VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
178 : name(name), element(element), index(index)
179{
180}
181
182LinkedVarying::LinkedVarying()
183{
184}
185
186LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
187 unsigned int semanticIndex, unsigned int semanticIndexCount)
188 : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
189{
190}
191
192Program::Program(rx::ProgramImpl *impl, ResourceManager *manager, GLuint handle)
193 : mProgram(impl),
194 mValidated(false),
195 mFragmentShader(NULL),
196 mVertexShader(NULL),
197 mLinked(false),
198 mDeleteStatus(false),
199 mRefCount(0),
200 mResourceManager(manager),
201 mHandle(handle)
202{
203 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000204
205 resetUniformBlockBindings();
Geoff Lang2195a6d2014-11-10 15:19:26 -0500206 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207}
208
209Program::~Program()
210{
211 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000212
213 if (mVertexShader != NULL)
214 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000215 mVertexShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000216 }
217
218 if (mFragmentShader != NULL)
219 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000220 mFragmentShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000221 }
Geoff Lang2195a6d2014-11-10 15:19:26 -0500222
223 SafeDelete(mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000224}
225
226bool Program::attachShader(Shader *shader)
227{
228 if (shader->getType() == GL_VERTEX_SHADER)
229 {
230 if (mVertexShader)
231 {
232 return false;
233 }
234
Brandon Jones71620962014-08-20 14:04:59 -0700235 mVertexShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000236 mVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000237 }
238 else if (shader->getType() == GL_FRAGMENT_SHADER)
239 {
240 if (mFragmentShader)
241 {
242 return false;
243 }
244
Brandon Jones71620962014-08-20 14:04:59 -0700245 mFragmentShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000246 mFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000247 }
248 else UNREACHABLE();
249
250 return true;
251}
252
253bool Program::detachShader(Shader *shader)
254{
255 if (shader->getType() == GL_VERTEX_SHADER)
256 {
257 if (mVertexShader != shader)
258 {
259 return false;
260 }
261
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000262 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263 mVertexShader = NULL;
264 }
265 else if (shader->getType() == GL_FRAGMENT_SHADER)
266 {
267 if (mFragmentShader != shader)
268 {
269 return false;
270 }
271
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000272 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000273 mFragmentShader = NULL;
274 }
275 else UNREACHABLE();
276
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 return true;
278}
279
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000280int Program::getAttachedShadersCount() const
281{
282 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
283}
284
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000285void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
286{
287 if (index < MAX_VERTEX_ATTRIBS)
288 {
289 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
290 {
291 mAttributeBinding[i].erase(name);
292 }
293
294 mAttributeBinding[index].insert(name);
295 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000296}
297
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000298void Program::bindAttributeLocation(GLuint index, const char *name)
299{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000300 mAttributeBindings.bindAttributeLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000301}
302
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000303// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
304// compiling them into binaries, determining the attribute mappings, and collecting
305// a list of uniforms
Jamie Madillde8892b2014-11-11 13:00:22 -0500306Error Program::link(const Data &data)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000307{
308 unlink(false);
309
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000310 mInfoLog.reset();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000311 resetUniformBlockBindings();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000312
Geoff Lang2195a6d2014-11-10 15:19:26 -0500313 if (!mFragmentShader || !mFragmentShader->isCompiled())
314 {
315 return Error(GL_NO_ERROR);
316 }
317 ASSERT(mFragmentShader->getType() == GL_FRAGMENT_SHADER);
318
319 if (!mVertexShader || !mVertexShader->isCompiled())
320 {
321 return Error(GL_NO_ERROR);
322 }
323 ASSERT(mVertexShader->getType() == GL_VERTEX_SHADER);
324
325 int registers;
326 std::vector<LinkedVarying> linkedVaryings;
327 rx::LinkResult result = mProgram->link(data, mInfoLog, mFragmentShader, mVertexShader, mTransformFeedbackVaryings, mTransformFeedbackBufferMode,
328 &registers, &linkedVaryings, &mOutputVariables);
329 if (result.error.isError() || !result.linkSuccess)
Geoff Langb543aff2014-09-30 14:52:54 -0400330 {
331 return result.error;
332 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000333
Geoff Lang2195a6d2014-11-10 15:19:26 -0500334 if (!linkAttributes(mInfoLog, mAttributeBindings, mVertexShader))
335 {
336 return Error(GL_NO_ERROR);
337 }
338
339 if (!mProgram->linkUniforms(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
340 {
341 return Error(GL_NO_ERROR);
342 }
343
344 if (!linkUniformBlocks(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
345 {
346 return Error(GL_NO_ERROR);
347 }
348
349 if (!gatherTransformFeedbackLinkedVaryings(mInfoLog, linkedVaryings, mTransformFeedbackVaryings,
350 mTransformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), *data.caps))
351 {
352 return Error(GL_NO_ERROR);
353 }
354
355 // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called,
356 // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling.
357 result = mProgram->compileProgramExecutables(mInfoLog, mFragmentShader, mVertexShader, registers);
358 if (result.error.isError() || !result.linkSuccess)
359 {
360 mInfoLog.append("Failed to create D3D shaders.");
361 unlink(false);
362 return result.error;
363 }
364
365 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400366 return gl::Error(GL_NO_ERROR);
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000367}
368
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000369int AttributeBindings::getAttributeBinding(const std::string &name) const
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000370{
371 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
372 {
373 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
374 {
375 return location;
376 }
377 }
378
379 return -1;
380}
381
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +0000382// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000383void Program::unlink(bool destroy)
384{
385 if (destroy) // Object being destructed
386 {
387 if (mFragmentShader)
388 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000389 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000390 mFragmentShader = NULL;
391 }
392
393 if (mVertexShader)
394 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000395 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000396 mVertexShader = NULL;
397 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000398 }
399
Geoff Lang2195a6d2014-11-10 15:19:26 -0500400 std::fill(mLinkedAttribute, mLinkedAttribute + ArraySize(mLinkedAttribute), sh::Attribute());
401 std::fill(mSemanticIndex, mSemanticIndex + ArraySize(mSemanticIndex), -1);
402 std::fill(mAttributesByLayout, mAttributesByLayout + ArraySize(mAttributesByLayout), -1);
403 mOutputVariables.clear();
404
405 mProgram->reset();
406
407 mValidated = false;
408
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000409 mLinked = false;
410}
411
412bool Program::isLinked()
413{
414 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000415}
416
Geoff Lang2195a6d2014-11-10 15:19:26 -0500417Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000418{
419 unlink(false);
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000420
Geoff Lang2195a6d2014-11-10 15:19:26 -0500421#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
422 return Error(GL_NO_ERROR);
423#else
424 ASSERT(binaryFormat == mProgram->getBinaryFormat());
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000425
Geoff Lang2195a6d2014-11-10 15:19:26 -0500426 BinaryInputStream stream(binary, length);
427
428 GLenum format = stream.readInt<GLenum>();
429 if (format != mProgram->getBinaryFormat())
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000430 {
Geoff Lang2195a6d2014-11-10 15:19:26 -0500431 mInfoLog.append("Invalid program binary format.");
432 return Error(GL_NO_ERROR);
433 }
434
435 int majorVersion = stream.readInt<int>();
436 int minorVersion = stream.readInt<int>();
437 if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
438 {
439 mInfoLog.append("Invalid program binary version.");
440 return Error(GL_NO_ERROR);
441 }
442
443 unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
444 stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
445 if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
446 {
447 mInfoLog.append("Invalid program binary version.");
448 return Error(GL_NO_ERROR);
449 }
450
451 // TODO: move to ProgramImpl
452 int compileFlags = stream.readInt<int>();
453 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
454 {
455 mInfoLog.append("Mismatched compilation flags.");
456 return Error(GL_NO_ERROR);
457 }
458
459 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
460 {
461 stream.readInt(&mLinkedAttribute[i].type);
462 stream.readString(&mLinkedAttribute[i].name);
463 stream.readInt(&mProgram->getShaderAttributes()[i].type);
464 stream.readString(&mProgram->getShaderAttributes()[i].name);
465 stream.readInt(&mSemanticIndex[i]);
466 }
467
468 initAttributesByLayout();
469
470 rx::LinkResult result = mProgram->load(mInfoLog, &stream);
471 if (result.error.isError() || !result.linkSuccess)
472 {
Geoff Langb543aff2014-09-30 14:52:54 -0400473 return result.error;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000474 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000475
Geoff Lang2195a6d2014-11-10 15:19:26 -0500476 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400477 return Error(GL_NO_ERROR);
Geoff Lang2195a6d2014-11-10 15:19:26 -0500478#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
479}
480
481Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const
482{
483 if (binaryFormat)
484 {
485 *binaryFormat = mProgram->getBinaryFormat();
486 }
487
488 BinaryOutputStream stream;
489
490 stream.writeInt(mProgram->getBinaryFormat());
491 stream.writeInt(ANGLE_MAJOR_VERSION);
492 stream.writeInt(ANGLE_MINOR_VERSION);
493 stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
494
495 // TODO: move to ProgramImpl
496 stream.writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
497
498 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
499 {
500 stream.writeInt(mLinkedAttribute[i].type);
501 stream.writeString(mLinkedAttribute[i].name);
502 stream.writeInt(mProgram->getShaderAttributes()[i].type);
503 stream.writeString(mProgram->getShaderAttributes()[i].name);
504 stream.writeInt(mSemanticIndex[i]);
505 }
506
507 gl::Error error = mProgram->save(&stream);
508 if (error.isError())
509 {
510 return error;
511 }
512
513 GLsizei streamLength = stream.length();
514 const void *streamData = stream.data();
515
516 if (streamLength > bufSize)
517 {
518 if (length)
519 {
520 *length = 0;
521 }
522
523 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
524 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
525 // sizes and then copy it.
526 return Error(GL_INVALID_OPERATION);
527 }
528
529 if (binary)
530 {
531 char *ptr = reinterpret_cast<char*>(binary);
532
533 memcpy(ptr, streamData, streamLength);
534 ptr += streamLength;
535
536 ASSERT(ptr - streamLength == binary);
537 }
538
539 if (length)
540 {
541 *length = streamLength;
542 }
543
544 return Error(GL_NO_ERROR);
545}
546
547GLint Program::getBinaryLength() const
548{
549 GLint length;
550 Error error = saveBinary(NULL, NULL, std::numeric_limits<GLint>::max(), &length);
551 if (error.isError())
552 {
553 return 0;
554 }
555
556 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000557}
558
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000559void Program::release()
560{
561 mRefCount--;
562
563 if (mRefCount == 0 && mDeleteStatus)
564 {
565 mResourceManager->deleteProgram(mHandle);
566 }
567}
568
569void Program::addRef()
570{
571 mRefCount++;
572}
573
574unsigned int Program::getRefCount() const
575{
576 return mRefCount;
577}
578
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000579int Program::getInfoLogLength() const
580{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000581 return mInfoLog.getLength();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000582}
583
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000584void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
585{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000586 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000587}
588
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000589void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
590{
591 int total = 0;
592
593 if (mVertexShader)
594 {
595 if (total < maxCount)
596 {
597 shaders[total] = mVertexShader->getHandle();
598 }
599
600 total++;
601 }
602
603 if (mFragmentShader)
604 {
605 if (total < maxCount)
606 {
607 shaders[total] = mFragmentShader->getHandle();
608 }
609
610 total++;
611 }
612
613 if (count)
614 {
615 *count = total;
616 }
617}
618
Geoff Lang2195a6d2014-11-10 15:19:26 -0500619GLuint Program::getAttributeLocation(const std::string &name)
620{
621 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
622 {
623 if (mLinkedAttribute[index].name == name)
624 {
625 return index;
626 }
627 }
628
629 return -1;
630}
631
632int Program::getSemanticIndex(int attributeIndex)
633{
634 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
635
636 return mSemanticIndex[attributeIndex];
637}
638
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000639void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
640{
Geoff Lang2195a6d2014-11-10 15:19:26 -0500641 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000642 {
Geoff Lang2195a6d2014-11-10 15:19:26 -0500643 // Skip over inactive attributes
644 unsigned int activeAttribute = 0;
645 unsigned int attribute;
646 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
647 {
648 if (mLinkedAttribute[attribute].name.empty())
649 {
650 continue;
651 }
652
653 if (activeAttribute == index)
654 {
655 break;
656 }
657
658 activeAttribute++;
659 }
660
661 if (bufsize > 0)
662 {
663 const char *string = mLinkedAttribute[attribute].name.c_str();
664
665 strncpy(name, string, bufsize);
666 name[bufsize - 1] = '\0';
667
668 if (length)
669 {
670 *length = strlen(name);
671 }
672 }
673
674 *size = 1; // Always a single 'type' instance
675
676 *type = mLinkedAttribute[attribute].type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000677 }
678 else
679 {
680 if (bufsize > 0)
681 {
682 name[0] = '\0';
683 }
Geoff Lang2195a6d2014-11-10 15:19:26 -0500684
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000685 if (length)
686 {
687 *length = 0;
688 }
689
690 *type = GL_NONE;
691 *size = 1;
692 }
693}
694
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000695GLint Program::getActiveAttributeCount()
696{
Geoff Lang2195a6d2014-11-10 15:19:26 -0500697 int count = 0;
698
699 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000700 {
Geoff Lang2195a6d2014-11-10 15:19:26 -0500701 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
702 {
703 if (!mLinkedAttribute[attributeIndex].name.empty())
704 {
705 count++;
706 }
707 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000708 }
Geoff Lang2195a6d2014-11-10 15:19:26 -0500709
710 return count;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000711}
712
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000713GLint Program::getActiveAttributeMaxLength()
714{
Geoff Lang2195a6d2014-11-10 15:19:26 -0500715 int maxLength = 0;
716
717 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000718 {
Geoff Lang2195a6d2014-11-10 15:19:26 -0500719 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
720 {
721 if (!mLinkedAttribute[attributeIndex].name.empty())
722 {
723 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
724 }
725 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000726 }
Geoff Lang2195a6d2014-11-10 15:19:26 -0500727
728 return maxLength;
729}
730
731// Returns one more than the highest sampler index used.
732GLint Program::getUsedSamplerRange(SamplerType type)
733{
734 return mProgram->getUsedSamplerRange(type);
735}
736
737bool Program::usesPointSize() const
738{
739 return mProgram->usesPointSize();
740}
741
742GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps)
743{
744 return mProgram->getSamplerMapping(type, samplerIndex, caps);
745}
746
747GLenum Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
748{
749 return mProgram->getSamplerTextureType(type, samplerIndex);
750}
751
752GLint Program::getFragDataLocation(const std::string &name) const
753{
754 std::string baseName(name);
755 unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName);
756 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000757 {
Geoff Lang2195a6d2014-11-10 15:19:26 -0500758 const VariableLocation &outputVariable = locationIt->second;
759 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
760 {
761 return static_cast<GLint>(locationIt->first);
762 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000763 }
Geoff Lang2195a6d2014-11-10 15:19:26 -0500764 return -1;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000765}
766
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000767void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
768{
Geoff Lang2195a6d2014-11-10 15:19:26 -0500769 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000770 {
Geoff Lang2195a6d2014-11-10 15:19:26 -0500771 ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount()
772 LinkedUniform *uniform = mProgram->getUniforms()[index];
773
774 if (bufsize > 0)
775 {
776 std::string string = uniform->name;
777 if (uniform->isArray())
778 {
779 string += "[0]";
780 }
781
782 strncpy(name, string.c_str(), bufsize);
783 name[bufsize - 1] = '\0';
784
785 if (length)
786 {
787 *length = strlen(name);
788 }
789 }
790
791 *size = uniform->elementCount();
792 *type = uniform->type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000793 }
794 else
795 {
796 if (bufsize > 0)
797 {
798 name[0] = '\0';
799 }
800
801 if (length)
802 {
803 *length = 0;
804 }
805
806 *size = 0;
807 *type = GL_NONE;
808 }
809}
810
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000811GLint Program::getActiveUniformCount()
812{
Geoff Lang2195a6d2014-11-10 15:19:26 -0500813 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000814 {
Geoff Lang2195a6d2014-11-10 15:19:26 -0500815 return mProgram->getUniforms().size();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000816 }
817 else
818 {
819 return 0;
820 }
821}
822
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000823GLint Program::getActiveUniformMaxLength()
824{
Geoff Lang2195a6d2014-11-10 15:19:26 -0500825 int maxLength = 0;
826
827 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000828 {
Geoff Lang2195a6d2014-11-10 15:19:26 -0500829 unsigned int numUniforms = mProgram->getUniforms().size();
830 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
831 {
832 if (!mProgram->getUniforms()[uniformIndex]->name.empty())
833 {
834 int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1);
835 if (mProgram->getUniforms()[uniformIndex]->isArray())
836 {
837 length += 3; // Counting in "[0]".
838 }
839 maxLength = std::max(length, maxLength);
840 }
841 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000842 }
Geoff Lang2195a6d2014-11-10 15:19:26 -0500843
844 return maxLength;
845}
846
847GLint Program::getActiveUniformi(GLuint index, GLenum pname) const
848{
849 const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index];
850 switch (pname)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000851 {
Geoff Lang2195a6d2014-11-10 15:19:26 -0500852 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
853 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
854 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
855 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
856 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
857 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
858 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
859 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
860 default:
861 UNREACHABLE();
862 break;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000863 }
Geoff Lang2195a6d2014-11-10 15:19:26 -0500864 return 0;
865}
866
867bool Program::isValidUniformLocation(GLint location) const
868{
869 ASSERT(rx::IsIntegerCastSafe<GLint>(mProgram->getUniformIndices().size()));
870 return (location >= 0 && location < static_cast<GLint>(mProgram->getUniformIndices().size()));
871}
872
873LinkedUniform *Program::getUniformByLocation(GLint location) const
874{
875 return mProgram->getUniformByLocation(location);
876}
877
878LinkedUniform *Program::getUniformByName(const std::string &name) const
879{
880 return mProgram->getUniformByName(name);
881}
882
883GLint Program::getUniformLocation(const std::string &name)
884{
885 return mProgram->getUniformLocation(name);
886}
887
888GLuint Program::getUniformIndex(const std::string &name)
889{
890 return mProgram->getUniformIndex(name);
891}
892
893void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
894{
895 mProgram->setUniform1fv(location, count, v);
896}
897
898void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
899{
900 mProgram->setUniform2fv(location, count, v);
901}
902
903void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
904{
905 mProgram->setUniform3fv(location, count, v);
906}
907
908void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
909{
910 mProgram->setUniform4fv(location, count, v);
911}
912
913void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
914{
915 mProgram->setUniform1iv(location, count, v);
916}
917
918void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
919{
920 mProgram->setUniform2iv(location, count, v);
921}
922
923void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
924{
925 mProgram->setUniform3iv(location, count, v);
926}
927
928void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
929{
930 mProgram->setUniform4iv(location, count, v);
931}
932
933void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
934{
935 mProgram->setUniform1uiv(location, count, v);
936}
937
938void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
939{
940 mProgram->setUniform2uiv(location, count, v);
941}
942
943void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
944{
945 mProgram->setUniform3uiv(location, count, v);
946}
947
948void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
949{
950 mProgram->setUniform4uiv(location, count, v);
951}
952
953void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
954{
955 mProgram->setUniformMatrix2fv(location, count, transpose, v);
956}
957
958void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
959{
960 mProgram->setUniformMatrix3fv(location, count, transpose, v);
961}
962
963void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
964{
965 mProgram->setUniformMatrix4fv(location, count, transpose, v);
966}
967
968void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
969{
970 mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
971}
972
973void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
974{
975 mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
976}
977
978void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
979{
980 mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
981}
982
983void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
984{
985 mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
986}
987
988void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
989{
990 mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
991}
992
993void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
994{
995 mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
996}
997
998void Program::getUniformfv(GLint location, GLfloat *v)
999{
1000 mProgram->getUniformfv(location, v);
1001}
1002
1003void Program::getUniformiv(GLint location, GLint *v)
1004{
1005 mProgram->getUniformiv(location, v);
1006}
1007
1008void Program::getUniformuiv(GLint location, GLuint *v)
1009{
1010 mProgram->getUniformuiv(location, v);
1011}
1012
1013// Applies all the uniforms set for this program object to the renderer
1014Error Program::applyUniforms()
1015{
1016 return mProgram->applyUniforms();
1017}
1018
1019Error Program::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const Caps &caps)
1020{
1021 return mProgram->applyUniformBuffers(boundBuffers, caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001022}
1023
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001024void Program::flagForDeletion()
1025{
1026 mDeleteStatus = true;
1027}
1028
1029bool Program::isFlaggedForDeletion() const
1030{
1031 return mDeleteStatus;
1032}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001033
Brandon Jones43a53e22014-08-28 16:23:22 -07001034void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001035{
1036 mInfoLog.reset();
Geoff Lang2195a6d2014-11-10 15:19:26 -05001037 mValidated = false;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001038
Geoff Lang2195a6d2014-11-10 15:19:26 -05001039 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001040 {
Geoff Lang2195a6d2014-11-10 15:19:26 -05001041 applyUniforms();
1042 mValidated = mProgram->validateSamplers(&mInfoLog, caps);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001043 }
1044 else
1045 {
1046 mInfoLog.append("Program has not been successfully linked.");
1047 }
1048}
1049
Geoff Lang2195a6d2014-11-10 15:19:26 -05001050bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1051{
1052 return mProgram->validateSamplers(infoLog, caps);
1053}
1054
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001055bool Program::isValidated() const
1056{
Geoff Lang2195a6d2014-11-10 15:19:26 -05001057 return mValidated;
1058}
1059
1060void Program::updateSamplerMapping()
1061{
1062 return mProgram->updateSamplerMapping();
1063}
1064
1065GLuint Program::getActiveUniformBlockCount()
1066{
1067 return mProgram->getUniformBlocks().size();
1068}
1069
1070void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
1071{
1072 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1073
1074 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1075
1076 if (bufSize > 0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001077 {
Geoff Lang2195a6d2014-11-10 15:19:26 -05001078 std::string string = uniformBlock.name;
1079
1080 if (uniformBlock.isArrayElement())
1081 {
1082 string += ArrayString(uniformBlock.elementIndex);
1083 }
1084
1085 strncpy(uniformBlockName, string.c_str(), bufSize);
1086 uniformBlockName[bufSize - 1] = '\0';
1087
1088 if (length)
1089 {
1090 *length = strlen(uniformBlockName);
1091 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001092 }
1093}
1094
Geoff Lang2195a6d2014-11-10 15:19:26 -05001095void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001096{
Geoff Lang2195a6d2014-11-10 15:19:26 -05001097 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1098
1099 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1100
1101 switch (pname)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001102 {
Geoff Lang2195a6d2014-11-10 15:19:26 -05001103 case GL_UNIFORM_BLOCK_DATA_SIZE:
1104 *params = static_cast<GLint>(uniformBlock.dataSize);
1105 break;
1106 case GL_UNIFORM_BLOCK_NAME_LENGTH:
1107 *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
1108 break;
1109 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1110 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
1111 break;
1112 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1113 {
1114 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1115 {
1116 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1117 }
1118 }
1119 break;
1120 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
1121 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
1122 break;
1123 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
1124 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
1125 break;
1126 default: UNREACHABLE();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001127 }
1128}
1129
1130GLint Program::getActiveUniformBlockMaxLength()
1131{
Geoff Lang2195a6d2014-11-10 15:19:26 -05001132 int maxLength = 0;
1133
1134 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001135 {
Geoff Lang2195a6d2014-11-10 15:19:26 -05001136 unsigned int numUniformBlocks = mProgram->getUniformBlocks().size();
1137 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
1138 {
1139 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1140 if (!uniformBlock.name.empty())
1141 {
1142 const int length = uniformBlock.name.length() + 1;
1143
1144 // Counting in "[0]".
1145 const int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
1146
1147 maxLength = std::max(length + arrayLength, maxLength);
1148 }
1149 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001150 }
Geoff Lang2195a6d2014-11-10 15:19:26 -05001151
1152 return maxLength;
1153}
1154
1155GLuint Program::getUniformBlockIndex(const std::string &name)
1156{
1157 return mProgram->getUniformBlockIndex(name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001158}
1159
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001160void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1161{
1162 mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
1163}
1164
1165GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
1166{
1167 return mUniformBlockBindings[uniformBlockIndex];
1168}
1169
1170void Program::resetUniformBlockBindings()
1171{
1172 for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
1173 {
1174 mUniformBlockBindings[blockId] = 0;
1175 }
1176}
1177
Geoff Lang48dcae72014-02-05 16:28:24 -05001178void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
1179{
1180 mTransformFeedbackVaryings.resize(count);
1181 for (GLsizei i = 0; i < count; i++)
1182 {
1183 mTransformFeedbackVaryings[i] = varyings[i];
1184 }
1185
1186 mTransformFeedbackBufferMode = bufferMode;
1187}
1188
1189void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
1190{
Geoff Lang2195a6d2014-11-10 15:19:26 -05001191 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001192 {
Geoff Lang2195a6d2014-11-10 15:19:26 -05001193 ASSERT(index < mProgram->getTransformFeedbackLinkedVaryings().size());
1194 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[index];
Geoff Lang48dcae72014-02-05 16:28:24 -05001195 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
1196 if (length)
1197 {
1198 *length = lastNameIdx;
1199 }
1200 if (size)
1201 {
1202 *size = varying.size;
1203 }
1204 if (type)
1205 {
1206 *type = varying.type;
1207 }
1208 if (name)
1209 {
1210 memcpy(name, varying.name.c_str(), lastNameIdx);
1211 name[lastNameIdx] = '\0';
1212 }
1213 }
1214}
1215
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001216GLsizei Program::getTransformFeedbackVaryingCount() const
1217{
Geoff Lang2195a6d2014-11-10 15:19:26 -05001218 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001219 {
Geoff Lang2195a6d2014-11-10 15:19:26 -05001220 return static_cast<GLsizei>(mProgram->getTransformFeedbackLinkedVaryings().size());
Geoff Lang48dcae72014-02-05 16:28:24 -05001221 }
1222 else
1223 {
1224 return 0;
1225 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001226}
1227
1228GLsizei Program::getTransformFeedbackVaryingMaxLength() const
1229{
Geoff Lang2195a6d2014-11-10 15:19:26 -05001230 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001231 {
1232 GLsizei maxSize = 0;
Geoff Lang2195a6d2014-11-10 15:19:26 -05001233 for (size_t i = 0; i < mProgram->getTransformFeedbackLinkedVaryings().size(); i++)
Geoff Lang48dcae72014-02-05 16:28:24 -05001234 {
Geoff Lang2195a6d2014-11-10 15:19:26 -05001235 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05001236 maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
1237 }
1238
1239 return maxSize;
1240 }
1241 else
1242 {
1243 return 0;
1244 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001245}
1246
1247GLenum Program::getTransformFeedbackBufferMode() const
1248{
Geoff Lang2195a6d2014-11-10 15:19:26 -05001249 return mTransformFeedbackBufferMode;
1250}
1251
1252struct AttributeSorter
1253{
1254 AttributeSorter(const int(&semanticIndices)[MAX_VERTEX_ATTRIBS])
1255 : originalIndices(semanticIndices)
Geoff Lang48dcae72014-02-05 16:28:24 -05001256 {
Geoff Lang48dcae72014-02-05 16:28:24 -05001257 }
Geoff Lang2195a6d2014-11-10 15:19:26 -05001258
1259 bool operator()(int a, int b)
Geoff Lang48dcae72014-02-05 16:28:24 -05001260 {
Geoff Lang2195a6d2014-11-10 15:19:26 -05001261 if (originalIndices[a] == -1) return false;
1262 if (originalIndices[b] == -1) return true;
1263 return (originalIndices[a] < originalIndices[b]);
Geoff Lang48dcae72014-02-05 16:28:24 -05001264 }
Geoff Lang2195a6d2014-11-10 15:19:26 -05001265
1266 const int(&originalIndices)[MAX_VERTEX_ATTRIBS];
1267};
1268
1269void Program::initAttributesByLayout()
1270{
1271 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
1272 {
1273 mAttributesByLayout[i] = i;
1274 }
1275
1276 std::sort(&mAttributesByLayout[0], &mAttributesByLayout[MAX_VERTEX_ATTRIBS], AttributeSorter(mSemanticIndex));
1277}
1278
1279void Program::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
1280{
1281 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
1282
1283 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
1284 {
1285 oldTranslatedAttributes[i] = attributes[i];
1286 }
1287
1288 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
1289 {
1290 int oldIndex = mAttributesByLayout[i];
1291 sortedSemanticIndices[i] = mSemanticIndex[oldIndex];
1292 attributes[i] = oldTranslatedAttributes[oldIndex];
1293 }
1294}
1295
1296bool Program::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader)
1297{
1298 std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
1299 std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings();
1300
1301 for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++)
1302 {
1303 PackedVarying *input = &fragmentVaryings[fragVaryingIndex];
1304 bool matched = false;
1305
1306 // Built-in varyings obey special rules
1307 if (input->isBuiltIn())
1308 {
1309 continue;
1310 }
1311
1312 for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
1313 {
1314 PackedVarying *output = &vertexVaryings[vertVaryingIndex];
1315 if (output->name == input->name)
1316 {
1317 if (!linkValidateVaryings(infoLog, output->name, *input, *output))
1318 {
1319 return false;
1320 }
1321
1322 output->registerIndex = input->registerIndex;
1323 output->columnIndex = input->columnIndex;
1324
1325 matched = true;
1326 break;
1327 }
1328 }
1329
1330 // We permit unmatched, unreferenced varyings
1331 if (!matched && input->staticUse)
1332 {
1333 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
1334 return false;
1335 }
1336 }
1337
1338 return true;
1339}
1340
1341bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
1342{
1343 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1344 {
1345 return false;
1346 }
1347
1348 if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
1349 {
1350 infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
1351 return false;
1352 }
1353
1354 return true;
1355}
1356
1357// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
1358bool Program::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader)
1359{
1360 const rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
1361
1362 unsigned int usedLocations = 0;
1363 const std::vector<sh::Attribute> &shaderAttributes = vertexShader->getActiveAttributes();
1364
1365 // Link attributes that have a binding location
1366 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1367 {
1368 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1369
1370 ASSERT(attribute.staticUse);
1371
1372 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1373
1374 mProgram->getShaderAttributes()[attributeIndex] = attribute;
1375
1376 if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
1377 {
1378 const int rows = VariableRegisterCount(attribute.type);
1379
1380 if (rows + location > MAX_VERTEX_ATTRIBS)
1381 {
1382 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
1383
1384 return false;
1385 }
1386
1387 for (int row = 0; row < rows; row++)
1388 {
1389 const int rowLocation = location + row;
1390 sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
1391
1392 // In GLSL 3.00, attribute aliasing produces a link error
1393 // In GLSL 1.00, attribute aliasing is allowed
1394 if (mProgram->getShaderVersion() >= 300)
1395 {
1396 if (!linkedAttribute.name.empty())
1397 {
1398 infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
1399 return false;
1400 }
1401 }
1402
1403 linkedAttribute = attribute;
1404 usedLocations |= 1 << rowLocation;
1405 }
1406 }
1407 }
1408
1409 // Link attributes that don't have a binding location
1410 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1411 {
1412 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1413
1414 ASSERT(attribute.staticUse);
1415
1416 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1417
1418 if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
1419 {
1420 int rows = VariableRegisterCount(attribute.type);
1421 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1422
1423 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1424 {
1425 infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
1426
1427 return false; // Fail to link
1428 }
1429
1430 mLinkedAttribute[availableIndex] = attribute;
1431 }
1432 }
1433
1434 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1435 {
1436 int index = vertexShaderD3D->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1437 int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type);
1438
1439 for (int r = 0; r < rows; r++)
1440 {
1441 mSemanticIndex[attributeIndex++] = index++;
1442 }
1443 }
1444
1445 initAttributesByLayout();
1446
1447 return true;
1448}
1449
1450bool Program::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
1451{
1452 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
1453 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
1454 // Check that interface blocks defined in the vertex and fragment shaders are identical
1455 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
1456 UniformBlockMap linkedUniformBlocks;
1457 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1458 {
1459 const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
1460 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
1461 }
1462 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1463 {
1464 const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
1465 UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
1466 if (entry != linkedUniformBlocks.end())
1467 {
1468 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
1469 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
1470 {
1471 return false;
1472 }
1473 }
1474 }
1475 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1476 {
1477 const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
1478 // Note: shared and std140 layouts are always considered active
1479 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1480 {
1481 if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
1482 {
1483 return false;
1484 }
1485 }
1486 }
1487 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1488 {
1489 const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
1490 // Note: shared and std140 layouts are always considered active
1491 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1492 {
1493 if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
1494 {
1495 return false;
1496 }
1497 }
1498 }
1499 return true;
1500}
1501
1502bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
1503 const sh::InterfaceBlock &fragmentInterfaceBlock)
1504{
1505 const char* blockName = vertexInterfaceBlock.name.c_str();
1506 // validate blocks for the same member types
1507 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
1508 {
1509 infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
1510 return false;
1511 }
1512 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
1513 {
1514 infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
1515 return false;
1516 }
1517 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
1518 {
1519 infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
1520 return false;
1521 }
1522 const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
1523 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
1524 {
1525 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
1526 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
1527 if (vertexMember.name != fragmentMember.name)
1528 {
1529 infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
1530 blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
1531 return false;
1532 }
1533 std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
1534 if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
1535 {
1536 return false;
1537 }
1538 }
1539 return true;
1540}
1541
1542bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
1543 const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
1544{
1545 if (vertexVariable.type != fragmentVariable.type)
1546 {
1547 infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
1548 return false;
1549 }
1550 if (vertexVariable.arraySize != fragmentVariable.arraySize)
1551 {
1552 infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
1553 return false;
1554 }
1555 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
1556 {
1557 infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
1558 return false;
1559 }
1560
1561 if (vertexVariable.fields.size() != fragmentVariable.fields.size())
1562 {
1563 infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str());
1564 return false;
1565 }
1566 const unsigned int numMembers = vertexVariable.fields.size();
1567 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
1568 {
1569 const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
1570 const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
1571
1572 if (vertexMember.name != fragmentMember.name)
1573 {
1574 infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')",
1575 memberIndex, variableName.c_str(),
1576 vertexMember.name.c_str(), fragmentMember.name.c_str());
1577 return false;
1578 }
1579
1580 const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
1581 vertexMember.name + "'";
1582
1583 if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
1584 {
1585 return false;
1586 }
1587 }
1588
1589 return true;
1590}
1591
1592bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
1593{
1594 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1595 {
1596 return false;
1597 }
1598
1599 return true;
1600}
1601
1602bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
1603{
1604 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
1605 {
1606 return false;
1607 }
1608
1609 if (vertexVarying.interpolation != fragmentVarying.interpolation)
1610 {
1611 infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str());
1612 return false;
1613 }
1614
1615 return true;
1616}
1617
1618bool Program::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
1619 const std::vector<std::string> &transformFeedbackVaryingNames,
1620 GLenum transformFeedbackBufferMode,
1621 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
1622 const Caps &caps) const
1623{
1624 size_t totalComponents = 0;
1625
1626 // Gather the linked varyings that are used for transform feedback, they should all exist.
1627 outTransformFeedbackLinkedVaryings->clear();
1628 for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++)
1629 {
1630 bool found = false;
1631 for (size_t j = 0; j < linkedVaryings.size(); j++)
1632 {
1633 if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name)
1634 {
1635 for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++)
1636 {
1637 if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name)
1638 {
1639 infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str());
1640 return false;
1641 }
1642 }
1643
1644 size_t componentCount = linkedVaryings[j].semanticIndexCount * 4;
1645 if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
1646 componentCount > caps.maxTransformFeedbackSeparateComponents)
1647 {
1648 infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).",
1649 linkedVaryings[j].name.c_str(), componentCount, caps.maxTransformFeedbackSeparateComponents);
1650 return false;
1651 }
1652
1653 totalComponents += componentCount;
1654
1655 outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]);
1656 found = true;
1657 break;
1658 }
1659 }
1660
1661 // All transform feedback varyings are expected to exist since packVaryings checks for them.
1662 ASSERT(found);
1663 }
1664
1665 if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > caps.maxTransformFeedbackInterleavedComponents)
1666 {
1667 infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).",
1668 totalComponents, caps.maxTransformFeedbackInterleavedComponents);
1669 return false;
1670 }
1671
1672 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001673}
1674
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001675}