daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 20 | unsigned int Program::mCurrentSerial = 1; |
| 21 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 22 | std::string str(int i) |
| 23 | { |
| 24 | char buffer[20]; |
| 25 | sprintf(buffer, "%d", i); |
| 26 | return buffer; |
| 27 | } |
| 28 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 29 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 30 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 31 | int bytes = UniformTypeSize(type) * arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 32 | data = new unsigned char[bytes]; |
| 33 | memset(data, 0, bytes); |
| 34 | dirty = true; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 35 | handlesSet = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | } |
| 37 | |
| 38 | Uniform::~Uniform() |
| 39 | { |
| 40 | delete[] data; |
| 41 | } |
| 42 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 43 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
| 44 | : name(name), element(element), index(index) |
| 45 | { |
| 46 | } |
| 47 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 48 | Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 49 | { |
| 50 | mFragmentShader = NULL; |
| 51 | mVertexShader = NULL; |
| 52 | |
| 53 | mPixelExecutable = NULL; |
| 54 | mVertexExecutable = NULL; |
| 55 | mConstantTablePS = NULL; |
| 56 | mConstantTableVS = NULL; |
| 57 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 58 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 59 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 60 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 61 | unlink(); |
| 62 | |
| 63 | mDeleteStatus = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 64 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 65 | mRefCount = 0; |
| 66 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 67 | mSerial = issueSerial(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 68 | } |
| 69 | |
| 70 | Program::~Program() |
| 71 | { |
| 72 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 73 | |
| 74 | if (mVertexShader != NULL) |
| 75 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 76 | mVertexShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 77 | } |
| 78 | |
| 79 | if (mFragmentShader != NULL) |
| 80 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 81 | mFragmentShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 82 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 83 | } |
| 84 | |
| 85 | bool Program::attachShader(Shader *shader) |
| 86 | { |
| 87 | if (shader->getType() == GL_VERTEX_SHADER) |
| 88 | { |
| 89 | if (mVertexShader) |
| 90 | { |
| 91 | return false; |
| 92 | } |
| 93 | |
| 94 | mVertexShader = (VertexShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 95 | mVertexShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 96 | } |
| 97 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 98 | { |
| 99 | if (mFragmentShader) |
| 100 | { |
| 101 | return false; |
| 102 | } |
| 103 | |
| 104 | mFragmentShader = (FragmentShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 105 | mFragmentShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 106 | } |
| 107 | else UNREACHABLE(); |
| 108 | |
| 109 | return true; |
| 110 | } |
| 111 | |
| 112 | bool Program::detachShader(Shader *shader) |
| 113 | { |
| 114 | if (shader->getType() == GL_VERTEX_SHADER) |
| 115 | { |
| 116 | if (mVertexShader != shader) |
| 117 | { |
| 118 | return false; |
| 119 | } |
| 120 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 121 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 122 | mVertexShader = NULL; |
| 123 | } |
| 124 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 125 | { |
| 126 | if (mFragmentShader != shader) |
| 127 | { |
| 128 | return false; |
| 129 | } |
| 130 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 131 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 132 | mFragmentShader = NULL; |
| 133 | } |
| 134 | else UNREACHABLE(); |
| 135 | |
| 136 | unlink(); |
| 137 | |
| 138 | return true; |
| 139 | } |
| 140 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 141 | int Program::getAttachedShadersCount() const |
| 142 | { |
| 143 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 144 | } |
| 145 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 146 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 147 | { |
| 148 | return mPixelExecutable; |
| 149 | } |
| 150 | |
| 151 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 152 | { |
| 153 | return mVertexExecutable; |
| 154 | } |
| 155 | |
| 156 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 157 | { |
| 158 | if (index < MAX_VERTEX_ATTRIBS) |
| 159 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 160 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 161 | { |
| 162 | mAttributeBinding[i].erase(name); |
| 163 | } |
| 164 | |
| 165 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 166 | } |
| 167 | } |
| 168 | |
| 169 | GLuint Program::getAttributeLocation(const char *name) |
| 170 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 171 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 172 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 173 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 174 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 175 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 176 | { |
| 177 | return index; |
| 178 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 179 | } |
| 180 | } |
| 181 | |
| 182 | return -1; |
| 183 | } |
| 184 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 185 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 186 | { |
| 187 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 188 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 189 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 190 | } |
| 191 | |
| 192 | return -1; |
| 193 | } |
| 194 | |
| 195 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 196 | // index referenced in the compiled HLSL shader |
| 197 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 198 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 199 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 200 | |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 201 | GLint logicalTextureUnit = -1; |
| 202 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 203 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 204 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 205 | logicalTextureUnit = mSamplers[samplerIndex].logicalTextureUnit; |
| 206 | } |
| 207 | |
| 208 | if (logicalTextureUnit < MAX_TEXTURE_IMAGE_UNITS) |
| 209 | { |
| 210 | return logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 211 | } |
| 212 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 213 | return -1; |
| 214 | } |
| 215 | |
| 216 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 217 | { |
| 218 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 219 | assert(mSamplers[samplerIndex].active); |
| 220 | |
| 221 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 222 | } |
| 223 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 224 | bool Program::isSamplerDirty(unsigned int samplerIndex) const |
| 225 | { |
| 226 | if (samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])) |
| 227 | { |
| 228 | return mSamplers[samplerIndex].dirty; |
| 229 | } |
| 230 | else UNREACHABLE(); |
| 231 | |
| 232 | return false; |
| 233 | } |
| 234 | |
| 235 | void Program::setSamplerDirty(unsigned int samplerIndex, bool dirty) |
| 236 | { |
| 237 | if (samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])) |
| 238 | { |
| 239 | mSamplers[samplerIndex].dirty = dirty; |
| 240 | } |
| 241 | else UNREACHABLE(); |
| 242 | } |
| 243 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 244 | GLint Program::getUniformLocation(const char *name, bool decorated) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 245 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 246 | std::string nameStr(name); |
| 247 | int subscript = 0; |
| 248 | size_t beginB = nameStr.find('['); |
| 249 | size_t endB = nameStr.find(']'); |
| 250 | if (beginB != std::string::npos && endB != std::string::npos) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 251 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 252 | std::string subscrStr = nameStr.substr(beginB + 1, beginB - endB - 1); |
| 253 | nameStr.erase(beginB); |
| 254 | subscript = atoi(subscrStr.c_str()); |
| 255 | } |
| 256 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 257 | if (!decorated) |
| 258 | { |
| 259 | nameStr = decorate(nameStr); |
| 260 | } |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 261 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 262 | unsigned int numUniforms = mUniformIndex.size(); |
| 263 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 264 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 265 | if (mUniformIndex[location].name == nameStr && |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 266 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 267 | { |
| 268 | return location; |
| 269 | } |
| 270 | } |
| 271 | |
| 272 | return -1; |
| 273 | } |
| 274 | |
| 275 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 276 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 277 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 278 | { |
| 279 | return false; |
| 280 | } |
| 281 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 282 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 283 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 284 | |
| 285 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 286 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 287 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 288 | |
| 289 | if (arraySize == 1 && count > 1) |
| 290 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 291 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 292 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 293 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 294 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 295 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 296 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 297 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 298 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 299 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 300 | |
| 301 | if (arraySize == 1 && count > 1) |
| 302 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 303 | |
| 304 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 305 | GLboolean *boolParams = new GLboolean[count]; |
| 306 | |
| 307 | for (int i = 0; i < count; ++i) |
| 308 | { |
| 309 | if (v[i] == 0.0f) |
| 310 | { |
| 311 | boolParams[i] = GL_FALSE; |
| 312 | } |
| 313 | else |
| 314 | { |
| 315 | boolParams[i] = GL_TRUE; |
| 316 | } |
| 317 | } |
| 318 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 319 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 320 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 321 | |
| 322 | delete [] boolParams; |
| 323 | } |
| 324 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 325 | { |
| 326 | return false; |
| 327 | } |
| 328 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 329 | return true; |
| 330 | } |
| 331 | |
| 332 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 333 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 334 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 335 | { |
| 336 | return false; |
| 337 | } |
| 338 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 339 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 340 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 341 | |
| 342 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 343 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 344 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 345 | |
| 346 | if (arraySize == 1 && count > 1) |
| 347 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 348 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 349 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 350 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 351 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 352 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 353 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 354 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 355 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 356 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 357 | |
| 358 | if (arraySize == 1 && count > 1) |
| 359 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 360 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 361 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 362 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 363 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 364 | |
| 365 | for (int i = 0; i < count * 2; ++i) |
| 366 | { |
| 367 | if (v[i] == 0.0f) |
| 368 | { |
| 369 | boolParams[i] = GL_FALSE; |
| 370 | } |
| 371 | else |
| 372 | { |
| 373 | boolParams[i] = GL_TRUE; |
| 374 | } |
| 375 | } |
| 376 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 377 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 378 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 379 | |
| 380 | delete [] boolParams; |
| 381 | } |
| 382 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 383 | { |
| 384 | return false; |
| 385 | } |
| 386 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 387 | return true; |
| 388 | } |
| 389 | |
| 390 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 391 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 392 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 393 | { |
| 394 | return false; |
| 395 | } |
| 396 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 397 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 398 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 399 | |
| 400 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 401 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 402 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 403 | |
| 404 | if (arraySize == 1 && count > 1) |
| 405 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 406 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 407 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 408 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 409 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 410 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 411 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 412 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 413 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 414 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 415 | |
| 416 | if (arraySize == 1 && count > 1) |
| 417 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 418 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 419 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 420 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 421 | |
| 422 | for (int i = 0; i < count * 3; ++i) |
| 423 | { |
| 424 | if (v[i] == 0.0f) |
| 425 | { |
| 426 | boolParams[i] = GL_FALSE; |
| 427 | } |
| 428 | else |
| 429 | { |
| 430 | boolParams[i] = GL_TRUE; |
| 431 | } |
| 432 | } |
| 433 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 434 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 435 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 436 | |
| 437 | delete [] boolParams; |
| 438 | } |
| 439 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 440 | { |
| 441 | return false; |
| 442 | } |
| 443 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 444 | return true; |
| 445 | } |
| 446 | |
| 447 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 448 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 449 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 450 | { |
| 451 | return false; |
| 452 | } |
| 453 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 454 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 455 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 456 | |
| 457 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 458 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 459 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 460 | |
| 461 | if (arraySize == 1 && count > 1) |
| 462 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 463 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 464 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 465 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 466 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 467 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 468 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 469 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 470 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 471 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 472 | |
| 473 | if (arraySize == 1 && count > 1) |
| 474 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 475 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 476 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 477 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 478 | |
| 479 | for (int i = 0; i < count * 4; ++i) |
| 480 | { |
| 481 | if (v[i] == 0.0f) |
| 482 | { |
| 483 | boolParams[i] = GL_FALSE; |
| 484 | } |
| 485 | else |
| 486 | { |
| 487 | boolParams[i] = GL_TRUE; |
| 488 | } |
| 489 | } |
| 490 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 491 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 492 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 493 | |
| 494 | delete [] boolParams; |
| 495 | } |
| 496 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 497 | { |
| 498 | return false; |
| 499 | } |
| 500 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 501 | return true; |
| 502 | } |
| 503 | |
| 504 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 505 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 506 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 507 | { |
| 508 | return false; |
| 509 | } |
| 510 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 511 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 512 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 513 | |
| 514 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 515 | { |
| 516 | return false; |
| 517 | } |
| 518 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 519 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 520 | |
| 521 | if (arraySize == 1 && count > 1) |
| 522 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 523 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 524 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 525 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 526 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 527 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 528 | |
| 529 | return true; |
| 530 | } |
| 531 | |
| 532 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 533 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 534 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 535 | { |
| 536 | return false; |
| 537 | } |
| 538 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 539 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 540 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 541 | |
| 542 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 543 | { |
| 544 | return false; |
| 545 | } |
| 546 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 547 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 548 | |
| 549 | if (arraySize == 1 && count > 1) |
| 550 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 551 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 552 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 553 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 554 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 555 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 556 | |
| 557 | return true; |
| 558 | } |
| 559 | |
| 560 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 561 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 562 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 563 | { |
| 564 | return false; |
| 565 | } |
| 566 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 567 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 568 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 569 | |
| 570 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 571 | { |
| 572 | return false; |
| 573 | } |
| 574 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 575 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 576 | |
| 577 | if (arraySize == 1 && count > 1) |
| 578 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 579 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 580 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 581 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 582 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 583 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 584 | |
| 585 | return true; |
| 586 | } |
| 587 | |
| 588 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 589 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 590 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 591 | { |
| 592 | return false; |
| 593 | } |
| 594 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 595 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 596 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 597 | |
| 598 | if (targetUniform->type == GL_INT) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 599 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 600 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 601 | |
| 602 | if (arraySize == 1 && count > 1) |
| 603 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 604 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 605 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 606 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 607 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 608 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 609 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 610 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 611 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 612 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 613 | |
| 614 | if (arraySize == 1 && count > 1) |
| 615 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 616 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 617 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 618 | GLboolean *boolParams = new GLboolean[count]; |
| 619 | |
| 620 | for (int i = 0; i < count; ++i) |
| 621 | { |
| 622 | if (v[i] == 0) |
| 623 | { |
| 624 | boolParams[i] = GL_FALSE; |
| 625 | } |
| 626 | else |
| 627 | { |
| 628 | boolParams[i] = GL_TRUE; |
| 629 | } |
| 630 | } |
| 631 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 632 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 633 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 634 | |
| 635 | delete [] boolParams; |
| 636 | } |
| 637 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 638 | { |
| 639 | return false; |
| 640 | } |
| 641 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 642 | return true; |
| 643 | } |
| 644 | |
| 645 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 646 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 647 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 648 | { |
| 649 | return false; |
| 650 | } |
| 651 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 652 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 653 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 654 | |
| 655 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 656 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 657 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 658 | |
| 659 | if (arraySize == 1 && count > 1) |
| 660 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 661 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 662 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 663 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 664 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 665 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 666 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 667 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 668 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 669 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 670 | |
| 671 | if (arraySize == 1 && count > 1) |
| 672 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 673 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 674 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 675 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 676 | |
| 677 | for (int i = 0; i < count * 2; ++i) |
| 678 | { |
| 679 | if (v[i] == 0) |
| 680 | { |
| 681 | boolParams[i] = GL_FALSE; |
| 682 | } |
| 683 | else |
| 684 | { |
| 685 | boolParams[i] = GL_TRUE; |
| 686 | } |
| 687 | } |
| 688 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 689 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 690 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 691 | |
| 692 | delete [] boolParams; |
| 693 | } |
| 694 | else |
| 695 | { |
| 696 | return false; |
| 697 | } |
| 698 | |
| 699 | return true; |
| 700 | } |
| 701 | |
| 702 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 703 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 704 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 705 | { |
| 706 | return false; |
| 707 | } |
| 708 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 709 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 710 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 711 | |
| 712 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 713 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 714 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 715 | |
| 716 | if (arraySize == 1 && count > 1) |
| 717 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 718 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 719 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 720 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 721 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 722 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 723 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 724 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 725 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 726 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 727 | |
| 728 | if (arraySize == 1 && count > 1) |
| 729 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 730 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 731 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 732 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 733 | |
| 734 | for (int i = 0; i < count * 3; ++i) |
| 735 | { |
| 736 | if (v[i] == 0) |
| 737 | { |
| 738 | boolParams[i] = GL_FALSE; |
| 739 | } |
| 740 | else |
| 741 | { |
| 742 | boolParams[i] = GL_TRUE; |
| 743 | } |
| 744 | } |
| 745 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 746 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 747 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 748 | |
| 749 | delete [] boolParams; |
| 750 | } |
| 751 | else |
| 752 | { |
| 753 | return false; |
| 754 | } |
| 755 | |
| 756 | return true; |
| 757 | } |
| 758 | |
| 759 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 760 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 761 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 762 | { |
| 763 | return false; |
| 764 | } |
| 765 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 766 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 767 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 768 | |
| 769 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 770 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 771 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 772 | |
| 773 | if (arraySize == 1 && count > 1) |
| 774 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 775 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 776 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 777 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 778 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 779 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 780 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 781 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 782 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 783 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 784 | |
| 785 | if (arraySize == 1 && count > 1) |
| 786 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 787 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 788 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 789 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 790 | |
| 791 | for (int i = 0; i < count * 4; ++i) |
| 792 | { |
| 793 | if (v[i] == 0) |
| 794 | { |
| 795 | boolParams[i] = GL_FALSE; |
| 796 | } |
| 797 | else |
| 798 | { |
| 799 | boolParams[i] = GL_TRUE; |
| 800 | } |
| 801 | } |
| 802 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 803 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 804 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 805 | |
| 806 | delete [] boolParams; |
| 807 | } |
| 808 | else |
| 809 | { |
| 810 | return false; |
| 811 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 812 | |
| 813 | return true; |
| 814 | } |
| 815 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 816 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 817 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 818 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 819 | { |
| 820 | return false; |
| 821 | } |
| 822 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 823 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 824 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 825 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 826 | |
| 827 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 828 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 829 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 830 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 831 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 832 | |
| 833 | for (unsigned int i = 0; i < count; ++i) |
| 834 | { |
| 835 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 836 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 837 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 838 | break; |
| 839 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 840 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 841 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 842 | break; |
| 843 | case GL_INT: |
| 844 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 845 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 846 | |
| 847 | for (unsigned int i = 0; i < count; ++i) |
| 848 | { |
| 849 | params[i] = (float)intParams[i]; |
| 850 | } |
| 851 | } |
| 852 | break; |
| 853 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 854 | } |
| 855 | |
| 856 | return true; |
| 857 | } |
| 858 | |
| 859 | bool Program::getUniformiv(GLint location, GLint *params) |
| 860 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 861 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 862 | { |
| 863 | return false; |
| 864 | } |
| 865 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 866 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 867 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 868 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 869 | |
| 870 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 871 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 872 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 873 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 874 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 875 | |
| 876 | for (unsigned int i = 0; i < count; ++i) |
| 877 | { |
| 878 | params[i] = (GLint)boolParams[i]; |
| 879 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 880 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 881 | break; |
| 882 | case GL_FLOAT: |
| 883 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 884 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 885 | |
| 886 | for (unsigned int i = 0; i < count; ++i) |
| 887 | { |
| 888 | params[i] = (GLint)floatParams[i]; |
| 889 | } |
| 890 | } |
| 891 | break; |
| 892 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 893 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 894 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 895 | break; |
| 896 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 897 | } |
| 898 | |
| 899 | return true; |
| 900 | } |
| 901 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 902 | void Program::dirtyAllUniforms() |
| 903 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 904 | unsigned int numUniforms = mUniforms.size(); |
| 905 | for (unsigned int index = 0; index < numUniforms; index++) |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 906 | { |
| 907 | mUniforms[index]->dirty = true; |
| 908 | } |
| 909 | } |
| 910 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 911 | void Program::dirtyAllSamplers() |
| 912 | { |
| 913 | for (unsigned int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; ++index) |
| 914 | { |
| 915 | mSamplers[index].dirty = true; |
| 916 | } |
| 917 | } |
| 918 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 919 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 920 | void Program::applyUniforms() |
| 921 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 922 | unsigned int numUniforms = mUniformIndex.size(); |
| 923 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 924 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 925 | if (mUniformIndex[location].element != 0) |
| 926 | { |
| 927 | continue; |
| 928 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 929 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 930 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 931 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 932 | if (targetUniform->dirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 933 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 934 | int arraySize = targetUniform->arraySize; |
| 935 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 936 | GLint *i = (GLint*)targetUniform->data; |
| 937 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 938 | |
| 939 | switch (targetUniform->type) |
| 940 | { |
| 941 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 942 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 943 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 944 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 945 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 946 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 947 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 948 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 949 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 950 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 951 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
| 952 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 953 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 954 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 955 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
| 956 | default: |
| 957 | UNREACHABLE(); |
| 958 | } |
| 959 | |
| 960 | targetUniform->dirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 961 | } |
| 962 | } |
| 963 | } |
| 964 | |
| 965 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 966 | ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
| 967 | { |
| 968 | if (!hlsl) |
| 969 | { |
| 970 | return NULL; |
| 971 | } |
| 972 | |
| 973 | ID3DXBuffer *binary = NULL; |
| 974 | ID3DXBuffer *errorMessage = NULL; |
| 975 | |
daniel@transgaming.com | 0f18961 | 2010-05-07 13:03:36 +0000 | [diff] [blame] | 976 | HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, NULL, "main", profile, 0, &binary, &errorMessage, constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 977 | |
| 978 | if (SUCCEEDED(result)) |
| 979 | { |
| 980 | return binary; |
| 981 | } |
| 982 | |
| 983 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 984 | { |
| 985 | return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); |
| 986 | } |
| 987 | |
| 988 | if (errorMessage) |
| 989 | { |
| 990 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 991 | |
daniel@transgaming.com | 0df1687 | 2010-05-12 16:51:08 +0000 | [diff] [blame] | 992 | appendToInfoLog("%s\n", message); |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 993 | TRACE("\n%s", hlsl); |
| 994 | TRACE("\n%s", message); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 995 | } |
| 996 | |
| 997 | return NULL; |
| 998 | } |
| 999 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1000 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
| 1001 | // Returns the number of used varying registers, or -1 if unsuccesful |
| 1002 | int Program::packVaryings(const Varying *packing[][4]) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1003 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1004 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1005 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1006 | int n = VariableRowCount(varying->type) * varying->size; |
| 1007 | int m = VariableColumnCount(varying->type); |
| 1008 | bool success = false; |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1009 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1010 | if (m == 2 || m == 3 || m == 4) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1011 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1012 | for (int r = 0; r <= MAX_VARYING_VECTORS - n && !success; r++) |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1013 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1014 | bool available = true; |
| 1015 | |
| 1016 | for (int y = 0; y < n && available; y++) |
| 1017 | { |
| 1018 | for (int x = 0; x < m && available; x++) |
| 1019 | { |
| 1020 | if (packing[r + y][x]) |
| 1021 | { |
| 1022 | available = false; |
| 1023 | } |
| 1024 | } |
| 1025 | } |
| 1026 | |
| 1027 | if (available) |
| 1028 | { |
| 1029 | varying->reg = r; |
| 1030 | varying->col = 0; |
| 1031 | |
| 1032 | for (int y = 0; y < n; y++) |
| 1033 | { |
| 1034 | for (int x = 0; x < m; x++) |
| 1035 | { |
| 1036 | packing[r + y][x] = &*varying; |
| 1037 | } |
| 1038 | } |
| 1039 | |
| 1040 | success = true; |
| 1041 | } |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1042 | } |
| 1043 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1044 | if (!success && m == 2) |
| 1045 | { |
| 1046 | for (int r = MAX_VARYING_VECTORS - n; r >= 0 && !success; r--) |
| 1047 | { |
| 1048 | bool available = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1049 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1050 | for (int y = 0; y < n && available; y++) |
| 1051 | { |
| 1052 | for (int x = 2; x < 4 && available; x++) |
| 1053 | { |
| 1054 | if (packing[r + y][x]) |
| 1055 | { |
| 1056 | available = false; |
| 1057 | } |
| 1058 | } |
| 1059 | } |
| 1060 | |
| 1061 | if (available) |
| 1062 | { |
| 1063 | varying->reg = r; |
| 1064 | varying->col = 2; |
| 1065 | |
| 1066 | for (int y = 0; y < n; y++) |
| 1067 | { |
| 1068 | for (int x = 2; x < 4; x++) |
| 1069 | { |
| 1070 | packing[r + y][x] = &*varying; |
| 1071 | } |
| 1072 | } |
| 1073 | |
| 1074 | success = true; |
| 1075 | } |
| 1076 | } |
| 1077 | } |
| 1078 | } |
| 1079 | else if (m == 1) |
| 1080 | { |
| 1081 | int space[4] = {0}; |
| 1082 | |
| 1083 | for (int y = 0; y < MAX_VARYING_VECTORS; y++) |
| 1084 | { |
| 1085 | for (int x = 0; x < 4; x++) |
| 1086 | { |
| 1087 | space[x] += packing[y][x] ? 0 : 1; |
| 1088 | } |
| 1089 | } |
| 1090 | |
| 1091 | int column = 0; |
| 1092 | |
| 1093 | for (int x = 0; x < 4; x++) |
| 1094 | { |
| 1095 | if (space[x] > n && space[x] < space[column]) |
| 1096 | { |
| 1097 | column = x; |
| 1098 | } |
| 1099 | } |
| 1100 | |
| 1101 | if (space[column] > n) |
| 1102 | { |
| 1103 | for (int r = 0; r < MAX_VARYING_VECTORS; r++) |
| 1104 | { |
| 1105 | if (!packing[r][column]) |
| 1106 | { |
| 1107 | varying->reg = r; |
| 1108 | |
| 1109 | for (int y = r; y < r + n; y++) |
| 1110 | { |
| 1111 | packing[y][column] = &*varying; |
| 1112 | } |
| 1113 | |
| 1114 | break; |
| 1115 | } |
| 1116 | } |
| 1117 | |
| 1118 | varying->col = column; |
| 1119 | |
| 1120 | success = true; |
| 1121 | } |
| 1122 | } |
| 1123 | else UNREACHABLE(); |
| 1124 | |
| 1125 | if (!success) |
| 1126 | { |
| 1127 | appendToInfoLog("Could not pack varying %s", varying->name.c_str()); |
| 1128 | |
| 1129 | return -1; |
| 1130 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1131 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1132 | |
| 1133 | // Return the number of used registers |
| 1134 | int registers = 0; |
| 1135 | |
| 1136 | for (int r = 0; r < MAX_VARYING_VECTORS; r++) |
| 1137 | { |
| 1138 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
| 1139 | { |
| 1140 | registers++; |
| 1141 | } |
| 1142 | } |
| 1143 | |
| 1144 | return registers; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1145 | } |
| 1146 | |
| 1147 | bool Program::linkVaryings() |
| 1148 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1149 | if (mPixelHLSL.empty() || mVertexHLSL.empty()) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1150 | { |
| 1151 | return false; |
| 1152 | } |
| 1153 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1154 | const Varying *packing[MAX_VARYING_VECTORS][4] = {NULL}; |
| 1155 | int registers = packVaryings(packing); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1156 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1157 | if (registers < 0) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1158 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1159 | return false; |
| 1160 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1161 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1162 | if (registers == MAX_VARYING_VECTORS && mFragmentShader->mUsesFragCoord) |
| 1163 | { |
| 1164 | appendToInfoLog("No varying registers left to support gl_FragCoord"); |
| 1165 | |
| 1166 | return false; |
| 1167 | } |
| 1168 | |
| 1169 | for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++) |
| 1170 | { |
| 1171 | bool matched = false; |
| 1172 | |
| 1173 | for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++) |
| 1174 | { |
| 1175 | if (output->name == input->name) |
| 1176 | { |
| 1177 | if (output->type != input->type || output->size != input->size) |
| 1178 | { |
| 1179 | appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str()); |
| 1180 | |
| 1181 | return false; |
| 1182 | } |
| 1183 | |
| 1184 | output->reg = input->reg; |
| 1185 | output->col = input->col; |
| 1186 | |
| 1187 | matched = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1188 | break; |
| 1189 | } |
| 1190 | } |
| 1191 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1192 | if (!matched) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1193 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1194 | appendToInfoLog("Fragment varying varying %s does not match any vertex varying", input->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1195 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1196 | return false; |
| 1197 | } |
| 1198 | } |
| 1199 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1200 | Context *context = getContext(); |
| 1201 | bool sm3 = context->supportsShaderModel3(); |
| 1202 | std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD"); |
| 1203 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1204 | mVertexHLSL += "struct VS_INPUT\n" |
| 1205 | "{\n"; |
| 1206 | |
| 1207 | int semanticIndex = 0; |
| 1208 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1209 | { |
| 1210 | switch (attribute->type) |
| 1211 | { |
| 1212 | case GL_FLOAT: mVertexHLSL += " float "; break; |
| 1213 | case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break; |
| 1214 | case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break; |
| 1215 | case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break; |
| 1216 | case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break; |
| 1217 | case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break; |
| 1218 | case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break; |
| 1219 | default: UNREACHABLE(); |
| 1220 | } |
| 1221 | |
| 1222 | mVertexHLSL += decorate(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n"; |
| 1223 | |
| 1224 | semanticIndex += VariableRowCount(attribute->type); |
| 1225 | } |
| 1226 | |
| 1227 | mVertexHLSL += "};\n" |
| 1228 | "\n" |
| 1229 | "struct VS_OUTPUT\n" |
| 1230 | "{\n" |
| 1231 | " float4 gl_Position : POSITION;\n"; |
| 1232 | |
| 1233 | for (int r = 0; r < registers; r++) |
| 1234 | { |
| 1235 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
| 1236 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1237 | mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1238 | } |
| 1239 | |
| 1240 | if (mFragmentShader->mUsesFragCoord) |
| 1241 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1242 | mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
| 1243 | } |
| 1244 | |
| 1245 | if (mVertexShader->mUsesPointSize && sm3) |
| 1246 | { |
| 1247 | mVertexHLSL += " float gl_PointSize : PSIZE;\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1248 | } |
| 1249 | |
| 1250 | mVertexHLSL += "};\n" |
| 1251 | "\n" |
| 1252 | "VS_OUTPUT main(VS_INPUT input)\n" |
| 1253 | "{\n"; |
| 1254 | |
| 1255 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1256 | { |
| 1257 | mVertexHLSL += " " + decorate(attribute->name) + " = "; |
| 1258 | |
| 1259 | if (VariableRowCount(attribute->type) > 1) // Matrix |
| 1260 | { |
| 1261 | mVertexHLSL += "transpose"; |
| 1262 | } |
| 1263 | |
| 1264 | mVertexHLSL += "(input." + decorate(attribute->name) + ");\n"; |
| 1265 | } |
| 1266 | |
| 1267 | mVertexHLSL += "\n" |
| 1268 | " gl_main();\n" |
| 1269 | "\n" |
| 1270 | " VS_OUTPUT output;\n" |
| 1271 | " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n" |
| 1272 | " output.gl_Position.y = -(gl_Position.y - dx_HalfPixelSize.y * gl_Position.w);\n" |
| 1273 | " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 1274 | " output.gl_Position.w = gl_Position.w;\n"; |
| 1275 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1276 | if (mVertexShader->mUsesPointSize && sm3) |
| 1277 | { |
| 1278 | mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n"; |
| 1279 | } |
| 1280 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1281 | if (mFragmentShader->mUsesFragCoord) |
| 1282 | { |
| 1283 | mVertexHLSL += " output.gl_FragCoord = gl_Position;\n"; |
| 1284 | } |
| 1285 | |
| 1286 | for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++) |
| 1287 | { |
| 1288 | if (varying->reg >= 0) |
| 1289 | { |
| 1290 | for (int i = 0; i < varying->size; i++) |
| 1291 | { |
| 1292 | int rows = VariableRowCount(varying->type); |
| 1293 | |
| 1294 | for (int j = 0; j < rows; j++) |
| 1295 | { |
| 1296 | int r = varying->reg + i * rows + j; |
| 1297 | mVertexHLSL += " output.v" + str(r); |
| 1298 | |
| 1299 | bool sharedRegister = false; // Register used by multiple varyings |
| 1300 | |
| 1301 | for (int x = 0; x < 4; x++) |
| 1302 | { |
| 1303 | if (packing[r][x] && packing[r][x] != packing[r][0]) |
| 1304 | { |
| 1305 | sharedRegister = true; |
| 1306 | break; |
| 1307 | } |
| 1308 | } |
| 1309 | |
| 1310 | if(sharedRegister) |
| 1311 | { |
| 1312 | mVertexHLSL += "."; |
| 1313 | |
| 1314 | for (int x = 0; x < 4; x++) |
| 1315 | { |
| 1316 | if (packing[r][x] == &*varying) |
| 1317 | { |
| 1318 | switch(x) |
| 1319 | { |
| 1320 | case 0: mVertexHLSL += "x"; break; |
| 1321 | case 1: mVertexHLSL += "y"; break; |
| 1322 | case 2: mVertexHLSL += "z"; break; |
| 1323 | case 3: mVertexHLSL += "w"; break; |
| 1324 | } |
| 1325 | } |
| 1326 | } |
| 1327 | } |
| 1328 | |
| 1329 | mVertexHLSL += " = " + varying->name; |
| 1330 | |
| 1331 | if (varying->array) |
| 1332 | { |
| 1333 | mVertexHLSL += "[" + str(i) + "]"; |
| 1334 | } |
| 1335 | |
| 1336 | if (rows > 1) |
| 1337 | { |
| 1338 | mVertexHLSL += "[" + str(j) + "]"; |
| 1339 | } |
| 1340 | |
| 1341 | mVertexHLSL += ";\n"; |
| 1342 | } |
| 1343 | } |
| 1344 | } |
| 1345 | } |
| 1346 | |
| 1347 | mVertexHLSL += "\n" |
| 1348 | " return output;\n" |
| 1349 | "}\n"; |
| 1350 | |
| 1351 | mPixelHLSL += "struct PS_INPUT\n" |
| 1352 | "{\n"; |
| 1353 | |
| 1354 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1355 | { |
| 1356 | if (varying->reg >= 0) |
| 1357 | { |
| 1358 | for (int i = 0; i < varying->size; i++) |
| 1359 | { |
| 1360 | int rows = VariableRowCount(varying->type); |
| 1361 | for (int j = 0; j < rows; j++) |
| 1362 | { |
| 1363 | std::string n = str(varying->reg + i * rows + j); |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1364 | mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1365 | } |
| 1366 | } |
| 1367 | } |
| 1368 | else UNREACHABLE(); |
| 1369 | } |
| 1370 | |
| 1371 | if (mFragmentShader->mUsesFragCoord) |
| 1372 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1373 | mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1374 | } |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1375 | |
| 1376 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1377 | { |
| 1378 | mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n"; |
| 1379 | } |
| 1380 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1381 | if (mFragmentShader->mUsesFrontFacing) |
| 1382 | { |
| 1383 | mPixelHLSL += " float vFace : VFACE;\n"; |
| 1384 | } |
| 1385 | |
| 1386 | mPixelHLSL += "};\n" |
| 1387 | "\n" |
| 1388 | "struct PS_OUTPUT\n" |
| 1389 | "{\n" |
| 1390 | " float4 gl_Color[1] : COLOR;\n" |
| 1391 | "};\n" |
| 1392 | "\n" |
| 1393 | "PS_OUTPUT main(PS_INPUT input)\n" |
| 1394 | "{\n"; |
| 1395 | |
| 1396 | if (mFragmentShader->mUsesFragCoord) |
| 1397 | { |
| 1398 | mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n" |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 1399 | " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n" |
| 1400 | " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1401 | " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n" |
| 1402 | " gl_FragCoord.w = rhw;\n"; |
| 1403 | } |
| 1404 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1405 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1406 | { |
| 1407 | mPixelHLSL += " gl_PointCoord = float2(input.gl_PointCoord.x, 1.0 - input.gl_PointCoord.y);\n"; |
| 1408 | } |
| 1409 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1410 | if (mFragmentShader->mUsesFrontFacing) |
| 1411 | { |
| 1412 | mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n"; |
| 1413 | } |
| 1414 | |
| 1415 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1416 | { |
| 1417 | if (varying->reg >= 0) |
| 1418 | { |
| 1419 | for (int i = 0; i < varying->size; i++) |
| 1420 | { |
| 1421 | int rows = VariableRowCount(varying->type); |
| 1422 | for (int j = 0; j < rows; j++) |
| 1423 | { |
| 1424 | std::string n = str(varying->reg + i * rows + j); |
| 1425 | mPixelHLSL += " " + varying->name; |
| 1426 | |
| 1427 | if (varying->array) |
| 1428 | { |
| 1429 | mPixelHLSL += "[" + str(i) + "]"; |
| 1430 | } |
| 1431 | |
| 1432 | if (rows > 1) |
| 1433 | { |
| 1434 | mPixelHLSL += "[" + str(j) + "]"; |
| 1435 | } |
| 1436 | |
| 1437 | mPixelHLSL += " = input.v" + n + ";\n"; |
| 1438 | } |
| 1439 | } |
| 1440 | } |
| 1441 | else UNREACHABLE(); |
| 1442 | } |
| 1443 | |
| 1444 | mPixelHLSL += "\n" |
| 1445 | " gl_main();\n" |
| 1446 | "\n" |
| 1447 | " PS_OUTPUT output;\n" |
| 1448 | " output.gl_Color[0] = gl_Color[0];\n" |
| 1449 | "\n" |
| 1450 | " return output;\n" |
| 1451 | "}\n"; |
| 1452 | |
| 1453 | TRACE("\n%s", mPixelHLSL.c_str()); |
| 1454 | TRACE("\n%s", mVertexHLSL.c_str()); |
| 1455 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1456 | return true; |
| 1457 | } |
| 1458 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1459 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1460 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1461 | // a list of uniforms |
| 1462 | void Program::link() |
| 1463 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1464 | unlink(); |
| 1465 | |
| 1466 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1467 | { |
| 1468 | return; |
| 1469 | } |
| 1470 | |
| 1471 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1472 | { |
| 1473 | return; |
| 1474 | } |
| 1475 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1476 | mPixelHLSL = mFragmentShader->getHLSL(); |
| 1477 | mVertexHLSL = mVertexShader->getHLSL(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1478 | |
| 1479 | if (!linkVaryings()) |
| 1480 | { |
| 1481 | return; |
| 1482 | } |
| 1483 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1484 | Context *context = getContext(); |
| 1485 | const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0"; |
| 1486 | const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0"; |
| 1487 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1488 | ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); |
| 1489 | ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1490 | |
| 1491 | if (vertexBinary && pixelBinary) |
| 1492 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1493 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1494 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1495 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1496 | |
| 1497 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1498 | { |
| 1499 | return error(GL_OUT_OF_MEMORY); |
| 1500 | } |
| 1501 | |
| 1502 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1503 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1504 | vertexBinary->Release(); |
| 1505 | pixelBinary->Release(); |
| 1506 | vertexBinary = NULL; |
| 1507 | pixelBinary = NULL; |
| 1508 | |
| 1509 | if (mVertexExecutable && mPixelExecutable) |
| 1510 | { |
| 1511 | if (!linkAttributes()) |
| 1512 | { |
| 1513 | return; |
| 1514 | } |
| 1515 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1516 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1517 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1518 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1519 | } |
| 1520 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1521 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1522 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1523 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1524 | } |
| 1525 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1526 | // these uniforms are searched as already-decorated because gl_ and dx_ |
| 1527 | // are reserved prefixes, and do not receive additional decoration |
| 1528 | mDepthRangeNearLocation = getUniformLocation("gl_DepthRange.near", true); |
| 1529 | mDepthRangeFarLocation = getUniformLocation("gl_DepthRange.far", true); |
| 1530 | mDepthRangeDiffLocation = getUniformLocation("gl_DepthRange.diff", true); |
| 1531 | mDxDepthLocation = getUniformLocation("dx_Depth", true); |
daniel@transgaming.com | 162267d | 2010-07-28 19:20:48 +0000 | [diff] [blame] | 1532 | mDxViewportLocation = getUniformLocation("dx_Viewport", true); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1533 | mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize", true); |
| 1534 | mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW", true); |
| 1535 | mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines", true); |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1536 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1537 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1538 | } |
| 1539 | } |
| 1540 | } |
| 1541 | |
| 1542 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1543 | bool Program::linkAttributes() |
| 1544 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1545 | unsigned int usedLocations = 0; |
| 1546 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1547 | // Link attributes that have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1548 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1549 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1550 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1551 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1552 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1553 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1554 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1555 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1556 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1557 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1558 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1559 | mLinkedAttribute[location] = *attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1560 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1561 | int rows = VariableRowCount(attribute->type); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1562 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1563 | if (rows + location > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1564 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1565 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1566 | |
| 1567 | return false; |
| 1568 | } |
| 1569 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1570 | for (int i = 0; i < rows; i++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1571 | { |
| 1572 | usedLocations |= 1 << (location + i); |
| 1573 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1574 | } |
| 1575 | } |
| 1576 | |
| 1577 | // Link attributes that don't have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1578 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1579 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1580 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1581 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1582 | if (location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1583 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1584 | int rows = VariableRowCount(attribute->type); |
| 1585 | int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1586 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1587 | if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1588 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1589 | appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1590 | |
| 1591 | return false; // Fail to link |
| 1592 | } |
| 1593 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1594 | mLinkedAttribute[availableIndex] = *attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1595 | } |
| 1596 | } |
| 1597 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1598 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1599 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1600 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1601 | int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1602 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1603 | for (int r = 0; r < rows; r++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1604 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1605 | mSemanticIndex[attributeIndex++] = index++; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1606 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1607 | } |
| 1608 | |
| 1609 | return true; |
| 1610 | } |
| 1611 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1612 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1613 | { |
| 1614 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1615 | { |
| 1616 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1617 | { |
| 1618 | return location; |
| 1619 | } |
| 1620 | } |
| 1621 | |
| 1622 | return -1; |
| 1623 | } |
| 1624 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1625 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1626 | { |
| 1627 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1628 | D3DXCONSTANT_DESC constantDescription; |
| 1629 | UINT descriptionCount = 1; |
| 1630 | |
| 1631 | constantTable->GetDesc(&constantTableDescription); |
| 1632 | |
| 1633 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1634 | { |
| 1635 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 1636 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1637 | |
| 1638 | if (!defineUniform(constantHandle, constantDescription)) |
| 1639 | { |
| 1640 | return false; |
| 1641 | } |
| 1642 | } |
| 1643 | |
| 1644 | return true; |
| 1645 | } |
| 1646 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1647 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1648 | // Returns true if succesful (uniform not already defined) |
| 1649 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1650 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1651 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1652 | { |
| 1653 | unsigned int samplerIndex = constantDescription.RegisterIndex; |
| 1654 | |
| 1655 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 1656 | |
| 1657 | mSamplers[samplerIndex].active = true; |
| 1658 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 1659 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 1660 | mSamplers[samplerIndex].dirty = true; |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1661 | } |
| 1662 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1663 | switch(constantDescription.Class) |
| 1664 | { |
| 1665 | case D3DXPC_STRUCT: |
| 1666 | { |
| 1667 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
| 1668 | { |
| 1669 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1670 | |
| 1671 | D3DXCONSTANT_DESC fieldDescription; |
| 1672 | UINT descriptionCount = 1; |
| 1673 | |
| 1674 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1675 | |
| 1676 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + ".")) |
| 1677 | { |
| 1678 | return false; |
| 1679 | } |
| 1680 | } |
| 1681 | |
| 1682 | return true; |
| 1683 | } |
| 1684 | case D3DXPC_SCALAR: |
| 1685 | case D3DXPC_VECTOR: |
| 1686 | case D3DXPC_MATRIX_COLUMNS: |
| 1687 | case D3DXPC_OBJECT: |
| 1688 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1689 | default: |
| 1690 | UNREACHABLE(); |
| 1691 | return false; |
| 1692 | } |
| 1693 | } |
| 1694 | |
| 1695 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1696 | { |
| 1697 | Uniform *uniform = createUniform(constantDescription, name); |
| 1698 | |
| 1699 | if(!uniform) |
| 1700 | { |
| 1701 | return false; |
| 1702 | } |
| 1703 | |
| 1704 | // Check if already defined |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1705 | GLint location = getUniformLocation(name.c_str(), true); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1706 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1707 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1708 | if (location >= 0) |
| 1709 | { |
| 1710 | delete uniform; |
| 1711 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1712 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1713 | { |
| 1714 | return false; |
| 1715 | } |
| 1716 | else |
| 1717 | { |
| 1718 | return true; |
| 1719 | } |
| 1720 | } |
| 1721 | |
| 1722 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1723 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1724 | |
| 1725 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1726 | { |
| 1727 | mUniformIndex.push_back(UniformLocation(name, i, uniformIndex)); |
| 1728 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1729 | |
| 1730 | return true; |
| 1731 | } |
| 1732 | |
| 1733 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1734 | { |
| 1735 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1736 | { |
| 1737 | switch (constantDescription.Type) |
| 1738 | { |
| 1739 | case D3DXPT_SAMPLER2D: |
| 1740 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1741 | switch (constantDescription.Columns) |
| 1742 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1743 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1744 | default: UNREACHABLE(); |
| 1745 | } |
| 1746 | break; |
| 1747 | case D3DXPT_BOOL: |
| 1748 | switch (constantDescription.Columns) |
| 1749 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1750 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1751 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1752 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1753 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1754 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1755 | } |
| 1756 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1757 | case D3DXPT_INT: |
| 1758 | switch (constantDescription.Columns) |
| 1759 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1760 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1761 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1762 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1763 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1764 | default: UNREACHABLE(); |
| 1765 | } |
| 1766 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1767 | case D3DXPT_FLOAT: |
| 1768 | switch (constantDescription.Columns) |
| 1769 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1770 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1771 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1772 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1773 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1774 | default: UNREACHABLE(); |
| 1775 | } |
| 1776 | break; |
| 1777 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1778 | UNREACHABLE(); |
| 1779 | } |
| 1780 | } |
| 1781 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1782 | { |
| 1783 | switch (constantDescription.Type) |
| 1784 | { |
| 1785 | case D3DXPT_FLOAT: |
| 1786 | switch (constantDescription.Rows) |
| 1787 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1788 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1789 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1790 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1791 | default: UNREACHABLE(); |
| 1792 | } |
| 1793 | break; |
| 1794 | default: UNREACHABLE(); |
| 1795 | } |
| 1796 | } |
| 1797 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1798 | |
| 1799 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1800 | } |
| 1801 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1802 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1803 | std::string Program::decorate(const std::string &string) |
| 1804 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1805 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1806 | { |
| 1807 | return "_" + string; |
| 1808 | } |
| 1809 | else |
| 1810 | { |
| 1811 | return string; |
| 1812 | } |
| 1813 | } |
| 1814 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1815 | std::string Program::undecorate(const std::string &string) |
| 1816 | { |
| 1817 | if (string.substr(0, 1) == "_") |
| 1818 | { |
| 1819 | return string.substr(1); |
| 1820 | } |
| 1821 | else |
| 1822 | { |
| 1823 | return string; |
| 1824 | } |
| 1825 | } |
| 1826 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1827 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1828 | { |
| 1829 | BOOL *vector = new BOOL[count]; |
| 1830 | for (int i = 0; i < count; i++) |
| 1831 | { |
| 1832 | if (v[i] == GL_FALSE) |
| 1833 | vector[i] = 0; |
| 1834 | else |
| 1835 | vector[i] = 1; |
| 1836 | } |
| 1837 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1838 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1839 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1840 | D3DXHANDLE constantPS; |
| 1841 | D3DXHANDLE constantVS; |
| 1842 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
| 1843 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1844 | IDirect3DDevice9 *device = getDevice(); |
| 1845 | |
| 1846 | if (constantPS) |
| 1847 | { |
| 1848 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1849 | } |
| 1850 | |
| 1851 | if (constantVS) |
| 1852 | { |
| 1853 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1854 | } |
| 1855 | |
| 1856 | delete [] vector; |
| 1857 | |
| 1858 | return true; |
| 1859 | } |
| 1860 | |
| 1861 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1862 | { |
| 1863 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1864 | |
| 1865 | for (int i = 0; i < count; i++) |
| 1866 | { |
| 1867 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1868 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1869 | |
| 1870 | v += 2; |
| 1871 | } |
| 1872 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1873 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1874 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1875 | D3DXHANDLE constantPS; |
| 1876 | D3DXHANDLE constantVS; |
| 1877 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1878 | IDirect3DDevice9 *device = getDevice(); |
| 1879 | |
| 1880 | if (constantPS) |
| 1881 | { |
| 1882 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1883 | } |
| 1884 | |
| 1885 | if (constantVS) |
| 1886 | { |
| 1887 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1888 | } |
| 1889 | |
| 1890 | delete[] vector; |
| 1891 | |
| 1892 | return true; |
| 1893 | } |
| 1894 | |
| 1895 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1896 | { |
| 1897 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1898 | |
| 1899 | for (int i = 0; i < count; i++) |
| 1900 | { |
| 1901 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1902 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1903 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1904 | |
| 1905 | v += 3; |
| 1906 | } |
| 1907 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1908 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1909 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1910 | D3DXHANDLE constantPS; |
| 1911 | D3DXHANDLE constantVS; |
| 1912 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1913 | IDirect3DDevice9 *device = getDevice(); |
| 1914 | |
| 1915 | if (constantPS) |
| 1916 | { |
| 1917 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1918 | } |
| 1919 | |
| 1920 | if (constantVS) |
| 1921 | { |
| 1922 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1923 | } |
| 1924 | |
| 1925 | delete[] vector; |
| 1926 | |
| 1927 | return true; |
| 1928 | } |
| 1929 | |
| 1930 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1931 | { |
| 1932 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1933 | |
| 1934 | for (int i = 0; i < count; i++) |
| 1935 | { |
| 1936 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1937 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1938 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1939 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1940 | |
| 1941 | v += 3; |
| 1942 | } |
| 1943 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1944 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1945 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1946 | D3DXHANDLE constantPS; |
| 1947 | D3DXHANDLE constantVS; |
| 1948 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1949 | IDirect3DDevice9 *device = getDevice(); |
| 1950 | |
| 1951 | if (constantPS) |
| 1952 | { |
| 1953 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1954 | } |
| 1955 | |
| 1956 | if (constantVS) |
| 1957 | { |
| 1958 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1959 | } |
| 1960 | |
| 1961 | delete [] vector; |
| 1962 | |
| 1963 | return true; |
| 1964 | } |
| 1965 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1966 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 1967 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1968 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1969 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1970 | D3DXHANDLE constantPS; |
| 1971 | D3DXHANDLE constantVS; |
| 1972 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1973 | IDirect3DDevice9 *device = getDevice(); |
| 1974 | |
| 1975 | if (constantPS) |
| 1976 | { |
| 1977 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 1978 | } |
| 1979 | |
| 1980 | if (constantVS) |
| 1981 | { |
| 1982 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 1983 | } |
| 1984 | |
| 1985 | return true; |
| 1986 | } |
| 1987 | |
| 1988 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 1989 | { |
| 1990 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1991 | |
| 1992 | for (int i = 0; i < count; i++) |
| 1993 | { |
| 1994 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 1995 | |
| 1996 | v += 2; |
| 1997 | } |
| 1998 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1999 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2000 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2001 | D3DXHANDLE constantPS; |
| 2002 | D3DXHANDLE constantVS; |
| 2003 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2004 | IDirect3DDevice9 *device = getDevice(); |
| 2005 | |
| 2006 | if (constantPS) |
| 2007 | { |
| 2008 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2009 | } |
| 2010 | |
| 2011 | if (constantVS) |
| 2012 | { |
| 2013 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2014 | } |
| 2015 | |
| 2016 | delete[] vector; |
| 2017 | |
| 2018 | return true; |
| 2019 | } |
| 2020 | |
| 2021 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 2022 | { |
| 2023 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2024 | |
| 2025 | for (int i = 0; i < count; i++) |
| 2026 | { |
| 2027 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 2028 | |
| 2029 | v += 3; |
| 2030 | } |
| 2031 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2032 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2033 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2034 | D3DXHANDLE constantPS; |
| 2035 | D3DXHANDLE constantVS; |
| 2036 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2037 | IDirect3DDevice9 *device = getDevice(); |
| 2038 | |
| 2039 | if (constantPS) |
| 2040 | { |
| 2041 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2042 | } |
| 2043 | |
| 2044 | if (constantVS) |
| 2045 | { |
| 2046 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2047 | } |
| 2048 | |
| 2049 | delete[] vector; |
| 2050 | |
| 2051 | return true; |
| 2052 | } |
| 2053 | |
| 2054 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 2055 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2056 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2057 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2058 | D3DXHANDLE constantPS; |
| 2059 | D3DXHANDLE constantVS; |
| 2060 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2061 | IDirect3DDevice9 *device = getDevice(); |
| 2062 | |
| 2063 | if (constantPS) |
| 2064 | { |
| 2065 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 2066 | } |
| 2067 | |
| 2068 | if (constantVS) |
| 2069 | { |
| 2070 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 2071 | } |
| 2072 | |
| 2073 | return true; |
| 2074 | } |
| 2075 | |
| 2076 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 2077 | { |
| 2078 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2079 | |
| 2080 | for (int i = 0; i < count; i++) |
| 2081 | { |
| 2082 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 2083 | value[1], value[3], 0, 0, |
| 2084 | 0, 0, 1, 0, |
| 2085 | 0, 0, 0, 1); |
| 2086 | |
| 2087 | value += 4; |
| 2088 | } |
| 2089 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2090 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2091 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2092 | D3DXHANDLE constantPS; |
| 2093 | D3DXHANDLE constantVS; |
| 2094 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2095 | IDirect3DDevice9 *device = getDevice(); |
| 2096 | |
| 2097 | if (constantPS) |
| 2098 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2099 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2100 | } |
| 2101 | |
| 2102 | if (constantVS) |
| 2103 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2104 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2105 | } |
| 2106 | |
| 2107 | delete[] matrix; |
| 2108 | |
| 2109 | return true; |
| 2110 | } |
| 2111 | |
| 2112 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 2113 | { |
| 2114 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2115 | |
| 2116 | for (int i = 0; i < count; i++) |
| 2117 | { |
| 2118 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 2119 | value[1], value[4], value[7], 0, |
| 2120 | value[2], value[5], value[8], 0, |
| 2121 | 0, 0, 0, 1); |
| 2122 | |
| 2123 | value += 9; |
| 2124 | } |
| 2125 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2126 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2127 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2128 | D3DXHANDLE constantPS; |
| 2129 | D3DXHANDLE constantVS; |
| 2130 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2131 | IDirect3DDevice9 *device = getDevice(); |
| 2132 | |
| 2133 | if (constantPS) |
| 2134 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2135 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2136 | } |
| 2137 | |
| 2138 | if (constantVS) |
| 2139 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2140 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2141 | } |
| 2142 | |
| 2143 | delete[] matrix; |
| 2144 | |
| 2145 | return true; |
| 2146 | } |
| 2147 | |
| 2148 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 2149 | { |
| 2150 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2151 | |
| 2152 | for (int i = 0; i < count; i++) |
| 2153 | { |
| 2154 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 2155 | value[1], value[5], value[9], value[13], |
| 2156 | value[2], value[6], value[10], value[14], |
| 2157 | value[3], value[7], value[11], value[15]); |
| 2158 | |
| 2159 | value += 16; |
| 2160 | } |
| 2161 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2162 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2163 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2164 | D3DXHANDLE constantPS; |
| 2165 | D3DXHANDLE constantVS; |
| 2166 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2167 | IDirect3DDevice9 *device = getDevice(); |
| 2168 | |
| 2169 | if (constantPS) |
| 2170 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2171 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2172 | } |
| 2173 | |
| 2174 | if (constantVS) |
| 2175 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2176 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2177 | } |
| 2178 | |
| 2179 | delete[] matrix; |
| 2180 | |
| 2181 | return true; |
| 2182 | } |
| 2183 | |
| 2184 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 2185 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2186 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2187 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2188 | D3DXHANDLE constantPS; |
| 2189 | D3DXHANDLE constantVS; |
| 2190 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2191 | IDirect3DDevice9 *device = getDevice(); |
| 2192 | |
| 2193 | if (constantPS) |
| 2194 | { |
| 2195 | D3DXCONSTANT_DESC constantDescription; |
| 2196 | UINT descriptionCount = 1; |
| 2197 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 2198 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 2199 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2200 | { |
| 2201 | return false; |
| 2202 | } |
| 2203 | |
| 2204 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2205 | { |
| 2206 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 2207 | |
| 2208 | for (unsigned int samplerIndex = firstIndex; samplerIndex < firstIndex + count; samplerIndex++) |
| 2209 | { |
| 2210 | GLint mappedSampler = v[0]; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2211 | |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 2212 | if (samplerIndex >= 0 && samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2213 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 2214 | ASSERT(mSamplers[samplerIndex].active); |
| 2215 | mSamplers[samplerIndex].logicalTextureUnit = mappedSampler; |
| 2216 | mSamplers[samplerIndex].dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2217 | } |
| 2218 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2219 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2220 | return true; |
| 2221 | } |
| 2222 | } |
| 2223 | |
| 2224 | if (constantPS) |
| 2225 | { |
| 2226 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 2227 | } |
| 2228 | |
| 2229 | if (constantVS) |
| 2230 | { |
| 2231 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 2232 | } |
| 2233 | |
| 2234 | return true; |
| 2235 | } |
| 2236 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2237 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 2238 | { |
| 2239 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2240 | |
| 2241 | for (int i = 0; i < count; i++) |
| 2242 | { |
| 2243 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 2244 | |
| 2245 | v += 2; |
| 2246 | } |
| 2247 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2248 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2249 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2250 | D3DXHANDLE constantPS; |
| 2251 | D3DXHANDLE constantVS; |
| 2252 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2253 | IDirect3DDevice9 *device = getDevice(); |
| 2254 | |
| 2255 | if (constantPS) |
| 2256 | { |
| 2257 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2258 | } |
| 2259 | |
| 2260 | if (constantVS) |
| 2261 | { |
| 2262 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2263 | } |
| 2264 | |
| 2265 | delete[] vector; |
| 2266 | |
| 2267 | return true; |
| 2268 | } |
| 2269 | |
| 2270 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 2271 | { |
| 2272 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2273 | |
| 2274 | for (int i = 0; i < count; i++) |
| 2275 | { |
| 2276 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 2277 | |
| 2278 | v += 3; |
| 2279 | } |
| 2280 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2281 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2282 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2283 | D3DXHANDLE constantPS; |
| 2284 | D3DXHANDLE constantVS; |
| 2285 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2286 | IDirect3DDevice9 *device = getDevice(); |
| 2287 | |
| 2288 | if (constantPS) |
| 2289 | { |
| 2290 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2291 | } |
| 2292 | |
| 2293 | if (constantVS) |
| 2294 | { |
| 2295 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2296 | } |
| 2297 | |
| 2298 | delete[] vector; |
| 2299 | |
| 2300 | return true; |
| 2301 | } |
| 2302 | |
| 2303 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 2304 | { |
| 2305 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2306 | |
| 2307 | for (int i = 0; i < count; i++) |
| 2308 | { |
| 2309 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 2310 | |
| 2311 | v += 4; |
| 2312 | } |
| 2313 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2314 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2315 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2316 | D3DXHANDLE constantPS; |
| 2317 | D3DXHANDLE constantVS; |
| 2318 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2319 | IDirect3DDevice9 *device = getDevice(); |
| 2320 | |
| 2321 | if (constantPS) |
| 2322 | { |
| 2323 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2324 | } |
| 2325 | |
| 2326 | if (constantVS) |
| 2327 | { |
| 2328 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2329 | } |
| 2330 | |
| 2331 | delete [] vector; |
| 2332 | |
| 2333 | return true; |
| 2334 | } |
| 2335 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2336 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2337 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2338 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2339 | { |
| 2340 | return; |
| 2341 | } |
| 2342 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2343 | char info[1024]; |
| 2344 | |
| 2345 | va_list vararg; |
| 2346 | va_start(vararg, format); |
| 2347 | vsnprintf(info, sizeof(info), format, vararg); |
| 2348 | va_end(vararg); |
| 2349 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2350 | size_t infoLength = strlen(info); |
| 2351 | |
| 2352 | if (!mInfoLog) |
| 2353 | { |
| 2354 | mInfoLog = new char[infoLength + 1]; |
| 2355 | strcpy(mInfoLog, info); |
| 2356 | } |
| 2357 | else |
| 2358 | { |
| 2359 | size_t logLength = strlen(mInfoLog); |
| 2360 | char *newLog = new char[logLength + infoLength + 1]; |
| 2361 | strcpy(newLog, mInfoLog); |
| 2362 | strcpy(newLog + logLength, info); |
| 2363 | |
| 2364 | delete[] mInfoLog; |
| 2365 | mInfoLog = newLog; |
| 2366 | } |
| 2367 | } |
| 2368 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2369 | void Program::resetInfoLog() |
| 2370 | { |
| 2371 | if (mInfoLog) |
| 2372 | { |
| 2373 | delete [] mInfoLog; |
| 2374 | } |
| 2375 | } |
| 2376 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2377 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 2378 | void Program::unlink(bool destroy) |
| 2379 | { |
| 2380 | if (destroy) // Object being destructed |
| 2381 | { |
| 2382 | if (mFragmentShader) |
| 2383 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 2384 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2385 | mFragmentShader = NULL; |
| 2386 | } |
| 2387 | |
| 2388 | if (mVertexShader) |
| 2389 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 2390 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2391 | mVertexShader = NULL; |
| 2392 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2393 | } |
| 2394 | |
| 2395 | if (mPixelExecutable) |
| 2396 | { |
| 2397 | mPixelExecutable->Release(); |
| 2398 | mPixelExecutable = NULL; |
| 2399 | } |
| 2400 | |
| 2401 | if (mVertexExecutable) |
| 2402 | { |
| 2403 | mVertexExecutable->Release(); |
| 2404 | mVertexExecutable = NULL; |
| 2405 | } |
| 2406 | |
| 2407 | if (mConstantTablePS) |
| 2408 | { |
| 2409 | mConstantTablePS->Release(); |
| 2410 | mConstantTablePS = NULL; |
| 2411 | } |
| 2412 | |
| 2413 | if (mConstantTableVS) |
| 2414 | { |
| 2415 | mConstantTableVS->Release(); |
| 2416 | mConstantTableVS = NULL; |
| 2417 | } |
| 2418 | |
| 2419 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 2420 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2421 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2422 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2423 | } |
| 2424 | |
| 2425 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 2426 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2427 | mSamplers[index].active = false; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2428 | mSamplers[index].dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2429 | } |
| 2430 | |
| 2431 | while (!mUniforms.empty()) |
| 2432 | { |
| 2433 | delete mUniforms.back(); |
| 2434 | mUniforms.pop_back(); |
| 2435 | } |
| 2436 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2437 | mDepthRangeDiffLocation = -1; |
| 2438 | mDepthRangeNearLocation = -1; |
| 2439 | mDepthRangeFarLocation = -1; |
| 2440 | mDxDepthLocation = -1; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2441 | mDxViewportLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2442 | mDxHalfPixelSizeLocation = -1; |
| 2443 | mDxFrontCCWLocation = -1; |
| 2444 | mDxPointsOrLinesLocation = -1; |
| 2445 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2446 | mUniformIndex.clear(); |
| 2447 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 2448 | mPixelHLSL.clear(); |
| 2449 | mVertexHLSL.clear(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 2450 | |
| 2451 | delete[] mInfoLog; |
| 2452 | mInfoLog = NULL; |
| 2453 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2454 | mLinked = false; |
| 2455 | } |
| 2456 | |
| 2457 | bool Program::isLinked() |
| 2458 | { |
| 2459 | return mLinked; |
| 2460 | } |
| 2461 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2462 | bool Program::isValidated() const |
| 2463 | { |
| 2464 | return mValidated; |
| 2465 | } |
| 2466 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame^] | 2467 | void Program::release() |
| 2468 | { |
| 2469 | mRefCount--; |
| 2470 | |
| 2471 | if (mRefCount == 0 && mDeleteStatus) |
| 2472 | { |
| 2473 | mResourceManager->deleteProgram(mHandle); |
| 2474 | } |
| 2475 | } |
| 2476 | |
| 2477 | void Program::addRef() |
| 2478 | { |
| 2479 | mRefCount++; |
| 2480 | } |
| 2481 | |
| 2482 | unsigned int Program::getRefCount() const |
| 2483 | { |
| 2484 | return mRefCount; |
| 2485 | } |
| 2486 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2487 | unsigned int Program::getSerial() const |
| 2488 | { |
| 2489 | return mSerial; |
| 2490 | } |
| 2491 | |
| 2492 | unsigned int Program::issueSerial() |
| 2493 | { |
| 2494 | return mCurrentSerial++; |
| 2495 | } |
| 2496 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2497 | int Program::getInfoLogLength() const |
| 2498 | { |
| 2499 | if (!mInfoLog) |
| 2500 | { |
| 2501 | return 0; |
| 2502 | } |
| 2503 | else |
| 2504 | { |
| 2505 | return strlen(mInfoLog) + 1; |
| 2506 | } |
| 2507 | } |
| 2508 | |
| 2509 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2510 | { |
| 2511 | int index = 0; |
| 2512 | |
| 2513 | if (mInfoLog) |
| 2514 | { |
| 2515 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2516 | { |
| 2517 | infoLog[index] = mInfoLog[index]; |
| 2518 | index++; |
| 2519 | } |
| 2520 | } |
| 2521 | |
| 2522 | if (bufSize) |
| 2523 | { |
| 2524 | infoLog[index] = '\0'; |
| 2525 | } |
| 2526 | |
| 2527 | if (length) |
| 2528 | { |
| 2529 | *length = index; |
| 2530 | } |
| 2531 | } |
| 2532 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2533 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2534 | { |
| 2535 | int total = 0; |
| 2536 | |
| 2537 | if (mVertexShader) |
| 2538 | { |
| 2539 | if (total < maxCount) |
| 2540 | { |
| 2541 | shaders[total] = mVertexShader->getHandle(); |
| 2542 | } |
| 2543 | |
| 2544 | total++; |
| 2545 | } |
| 2546 | |
| 2547 | if (mFragmentShader) |
| 2548 | { |
| 2549 | if (total < maxCount) |
| 2550 | { |
| 2551 | shaders[total] = mFragmentShader->getHandle(); |
| 2552 | } |
| 2553 | |
| 2554 | total++; |
| 2555 | } |
| 2556 | |
| 2557 | if (count) |
| 2558 | { |
| 2559 | *count = total; |
| 2560 | } |
| 2561 | } |
| 2562 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2563 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2564 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2565 | unsigned int attribute = 0; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2566 | for (unsigned int i = 0; i < index; i++) |
| 2567 | { |
| 2568 | do |
| 2569 | { |
| 2570 | attribute++; |
| 2571 | |
| 2572 | ASSERT(attribute < MAX_VERTEX_ATTRIBS); // index must be smaller than getActiveAttributeCount() |
| 2573 | } |
| 2574 | while (mLinkedAttribute[attribute].name.empty()); |
| 2575 | } |
| 2576 | |
| 2577 | if (bufsize > 0) |
| 2578 | { |
| 2579 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2580 | |
| 2581 | strncpy(name, string, bufsize); |
| 2582 | name[bufsize - 1] = '\0'; |
| 2583 | |
| 2584 | if (length) |
| 2585 | { |
| 2586 | *length = strlen(name); |
| 2587 | } |
| 2588 | } |
| 2589 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2590 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2591 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2592 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2593 | } |
| 2594 | |
| 2595 | GLint Program::getActiveAttributeCount() |
| 2596 | { |
| 2597 | int count = 0; |
| 2598 | |
| 2599 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2600 | { |
| 2601 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2602 | { |
| 2603 | count++; |
| 2604 | } |
| 2605 | } |
| 2606 | |
| 2607 | return count; |
| 2608 | } |
| 2609 | |
| 2610 | GLint Program::getActiveAttributeMaxLength() |
| 2611 | { |
| 2612 | int maxLength = 0; |
| 2613 | |
| 2614 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2615 | { |
| 2616 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2617 | { |
| 2618 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2619 | } |
| 2620 | } |
| 2621 | |
| 2622 | return maxLength; |
| 2623 | } |
| 2624 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2625 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2626 | { |
| 2627 | unsigned int uniform = 0; |
| 2628 | for (unsigned int i = 0; i < index; i++) |
| 2629 | { |
| 2630 | do |
| 2631 | { |
| 2632 | uniform++; |
| 2633 | |
| 2634 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2635 | } |
| 2636 | while (mUniforms[uniform]->name.substr(0, 3) == "dx_"); |
| 2637 | } |
| 2638 | |
| 2639 | if (bufsize > 0) |
| 2640 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2641 | std::string string = undecorate(mUniforms[uniform]->name); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2642 | |
daniel@transgaming.com | f314015 | 2010-04-29 03:38:50 +0000 | [diff] [blame] | 2643 | if (mUniforms[uniform]->arraySize != 1) |
| 2644 | { |
| 2645 | string += "[0]"; |
| 2646 | } |
| 2647 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2648 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2649 | name[bufsize - 1] = '\0'; |
| 2650 | |
| 2651 | if (length) |
| 2652 | { |
| 2653 | *length = strlen(name); |
| 2654 | } |
| 2655 | } |
| 2656 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2657 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2658 | |
| 2659 | *type = mUniforms[uniform]->type; |
| 2660 | } |
| 2661 | |
| 2662 | GLint Program::getActiveUniformCount() |
| 2663 | { |
| 2664 | int count = 0; |
| 2665 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2666 | unsigned int numUniforms = mUniforms.size(); |
| 2667 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2668 | { |
| 2669 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2670 | { |
| 2671 | count++; |
| 2672 | } |
| 2673 | } |
| 2674 | |
| 2675 | return count; |
| 2676 | } |
| 2677 | |
| 2678 | GLint Program::getActiveUniformMaxLength() |
| 2679 | { |
| 2680 | int maxLength = 0; |
| 2681 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2682 | unsigned int numUniforms = mUniforms.size(); |
| 2683 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2684 | { |
| 2685 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2686 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2687 | maxLength = std::max((int)(undecorate(mUniforms[uniformIndex]->name).length() + 1), maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2688 | } |
| 2689 | } |
| 2690 | |
| 2691 | return maxLength; |
| 2692 | } |
| 2693 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2694 | void Program::flagForDeletion() |
| 2695 | { |
| 2696 | mDeleteStatus = true; |
| 2697 | } |
| 2698 | |
| 2699 | bool Program::isFlaggedForDeletion() const |
| 2700 | { |
| 2701 | return mDeleteStatus; |
| 2702 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2703 | |
| 2704 | void Program::validate() |
| 2705 | { |
| 2706 | resetInfoLog(); |
| 2707 | |
| 2708 | if (!isLinked()) |
| 2709 | { |
| 2710 | appendToInfoLog("Program has not been successfully linked."); |
| 2711 | mValidated = false; |
| 2712 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2713 | else |
| 2714 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2715 | applyUniforms(); |
| 2716 | if (!validateSamplers()) |
| 2717 | { |
| 2718 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit."); |
| 2719 | mValidated = false; |
| 2720 | } |
| 2721 | else |
| 2722 | { |
| 2723 | mValidated = true; |
| 2724 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2725 | } |
| 2726 | } |
| 2727 | |
| 2728 | bool Program::validateSamplers() const |
| 2729 | { |
| 2730 | // if any two active samplers in a program are of different types, but refer to the same |
| 2731 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2732 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
| 2733 | std::map<int, SamplerType> samplerMap; |
| 2734 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
| 2735 | { |
| 2736 | if (mSamplers[i].active) |
| 2737 | { |
| 2738 | if (samplerMap.find(mSamplers[i].logicalTextureUnit) != samplerMap.end()) |
| 2739 | { |
| 2740 | if (mSamplers[i].type != samplerMap[mSamplers[i].logicalTextureUnit]) |
| 2741 | return false; |
| 2742 | } |
| 2743 | else |
| 2744 | { |
| 2745 | samplerMap[mSamplers[i].logicalTextureUnit] = mSamplers[i].type; |
| 2746 | } |
| 2747 | } |
| 2748 | } |
| 2749 | |
| 2750 | return true; |
| 2751 | } |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2752 | |
| 2753 | void Program::getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS) |
| 2754 | { |
| 2755 | if (!targetUniform->handlesSet) |
| 2756 | { |
| 2757 | targetUniform->psHandle = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2758 | targetUniform->vsHandle = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2759 | targetUniform->handlesSet = true; |
| 2760 | } |
| 2761 | |
| 2762 | *constantPS = targetUniform->psHandle; |
| 2763 | *constantVS = targetUniform->vsHandle; |
| 2764 | } |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2765 | |
| 2766 | GLint Program::getDepthRangeDiffLocation() const |
| 2767 | { |
| 2768 | return mDepthRangeDiffLocation; |
| 2769 | } |
| 2770 | |
| 2771 | GLint Program::getDepthRangeNearLocation() const |
| 2772 | { |
daniel@transgaming.com | e0d7d43 | 2010-05-18 18:51:52 +0000 | [diff] [blame] | 2773 | return mDepthRangeNearLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2774 | } |
| 2775 | |
| 2776 | GLint Program::getDepthRangeFarLocation() const |
| 2777 | { |
| 2778 | return mDepthRangeFarLocation; |
| 2779 | } |
| 2780 | |
| 2781 | GLint Program::getDxDepthLocation() const |
| 2782 | { |
| 2783 | return mDxDepthLocation; |
| 2784 | } |
| 2785 | |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2786 | GLint Program::getDxViewportLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2787 | { |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2788 | return mDxViewportLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2789 | } |
| 2790 | |
| 2791 | GLint Program::getDxHalfPixelSizeLocation() const |
| 2792 | { |
| 2793 | return mDxHalfPixelSizeLocation; |
| 2794 | } |
| 2795 | |
| 2796 | GLint Program::getDxFrontCCWLocation() const |
| 2797 | { |
| 2798 | return mDxFrontCCWLocation; |
| 2799 | } |
| 2800 | |
| 2801 | GLint Program::getDxPointsOrLinesLocation() const |
| 2802 | { |
| 2803 | return mDxPointsOrLinesLocation; |
| 2804 | } |
| 2805 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2806 | } |