daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 3f74c7a | 2011-05-11 15:36:51 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame^] | 18 | #include <string> |
| 19 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 20 | #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) |
| 21 | #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 |
| 22 | #endif |
| 23 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | namespace gl |
| 25 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 26 | unsigned int Program::mCurrentSerial = 1; |
| 27 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 28 | std::string str(int i) |
| 29 | { |
| 30 | char buffer[20]; |
| 31 | sprintf(buffer, "%d", i); |
| 32 | return buffer; |
| 33 | } |
| 34 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 35 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 37 | int bytes = UniformTypeSize(type) * arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 38 | data = new unsigned char[bytes]; |
| 39 | memset(data, 0, bytes); |
| 40 | dirty = true; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 41 | handlesSet = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 42 | } |
| 43 | |
| 44 | Uniform::~Uniform() |
| 45 | { |
| 46 | delete[] data; |
| 47 | } |
| 48 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 49 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
| 50 | : name(name), element(element), index(index) |
| 51 | { |
| 52 | } |
| 53 | |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 54 | Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 55 | { |
| 56 | mFragmentShader = NULL; |
| 57 | mVertexShader = NULL; |
| 58 | |
| 59 | mPixelExecutable = NULL; |
| 60 | mVertexExecutable = NULL; |
| 61 | mConstantTablePS = NULL; |
| 62 | mConstantTableVS = NULL; |
| 63 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 64 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 65 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 66 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 67 | unlink(); |
| 68 | |
| 69 | mDeleteStatus = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 70 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 71 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 72 | } |
| 73 | |
| 74 | Program::~Program() |
| 75 | { |
| 76 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 77 | |
| 78 | if (mVertexShader != NULL) |
| 79 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 80 | mVertexShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 81 | } |
| 82 | |
| 83 | if (mFragmentShader != NULL) |
| 84 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 85 | mFragmentShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 86 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 87 | } |
| 88 | |
| 89 | bool Program::attachShader(Shader *shader) |
| 90 | { |
| 91 | if (shader->getType() == GL_VERTEX_SHADER) |
| 92 | { |
| 93 | if (mVertexShader) |
| 94 | { |
| 95 | return false; |
| 96 | } |
| 97 | |
| 98 | mVertexShader = (VertexShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 99 | mVertexShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 100 | } |
| 101 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 102 | { |
| 103 | if (mFragmentShader) |
| 104 | { |
| 105 | return false; |
| 106 | } |
| 107 | |
| 108 | mFragmentShader = (FragmentShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 109 | mFragmentShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 110 | } |
| 111 | else UNREACHABLE(); |
| 112 | |
| 113 | return true; |
| 114 | } |
| 115 | |
| 116 | bool Program::detachShader(Shader *shader) |
| 117 | { |
| 118 | if (shader->getType() == GL_VERTEX_SHADER) |
| 119 | { |
| 120 | if (mVertexShader != shader) |
| 121 | { |
| 122 | return false; |
| 123 | } |
| 124 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 125 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 126 | mVertexShader = NULL; |
| 127 | } |
| 128 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 129 | { |
| 130 | if (mFragmentShader != shader) |
| 131 | { |
| 132 | return false; |
| 133 | } |
| 134 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 135 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 136 | mFragmentShader = NULL; |
| 137 | } |
| 138 | else UNREACHABLE(); |
| 139 | |
| 140 | unlink(); |
| 141 | |
| 142 | return true; |
| 143 | } |
| 144 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 145 | int Program::getAttachedShadersCount() const |
| 146 | { |
| 147 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 148 | } |
| 149 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 150 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 151 | { |
| 152 | return mPixelExecutable; |
| 153 | } |
| 154 | |
| 155 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 156 | { |
| 157 | return mVertexExecutable; |
| 158 | } |
| 159 | |
| 160 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 161 | { |
| 162 | if (index < MAX_VERTEX_ATTRIBS) |
| 163 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 164 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 165 | { |
| 166 | mAttributeBinding[i].erase(name); |
| 167 | } |
| 168 | |
| 169 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 170 | } |
| 171 | } |
| 172 | |
| 173 | GLuint Program::getAttributeLocation(const char *name) |
| 174 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 175 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 176 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 177 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 178 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 179 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 180 | { |
| 181 | return index; |
| 182 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 183 | } |
| 184 | } |
| 185 | |
| 186 | return -1; |
| 187 | } |
| 188 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 189 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 190 | { |
daniel@transgaming.com | 733ba93 | 2011-04-14 15:03:48 +0000 | [diff] [blame] | 191 | ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); |
| 192 | |
| 193 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 194 | } |
| 195 | |
daniel@transgaming.com | 9ba680a | 2011-05-11 15:37:11 +0000 | [diff] [blame] | 196 | // Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler |
| 197 | // index (0-15 for the pixel shader and 0-3 for the vertex shader). |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 198 | GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 199 | { |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 200 | GLuint logicalTextureUnit = -1; |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 201 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 202 | switch (type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 203 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 204 | case SAMPLER_PIXEL: |
| 205 | ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); |
| 206 | |
| 207 | if (mSamplersPS[samplerIndex].active) |
| 208 | { |
| 209 | logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit; |
| 210 | } |
| 211 | break; |
| 212 | case SAMPLER_VERTEX: |
| 213 | ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); |
| 214 | |
| 215 | if (mSamplersVS[samplerIndex].active) |
| 216 | { |
| 217 | logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit; |
| 218 | } |
| 219 | break; |
| 220 | default: UNREACHABLE(); |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 221 | } |
| 222 | |
daniel@transgaming.com | 3f74c7a | 2011-05-11 15:36:51 +0000 | [diff] [blame] | 223 | if (logicalTextureUnit >= 0 && logicalTextureUnit < getContext()->getMaximumCombinedTextureImageUnits()) |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 224 | { |
| 225 | return logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 226 | } |
| 227 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 228 | return -1; |
| 229 | } |
| 230 | |
daniel@transgaming.com | 9ba680a | 2011-05-11 15:37:11 +0000 | [diff] [blame] | 231 | // Returns the texture type for a given Direct3D 9 sampler type and |
| 232 | // index (0-15 for the pixel shader and 0-3 for the vertex shader). |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 233 | TextureType Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 234 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 235 | switch (type) |
| 236 | { |
| 237 | case SAMPLER_PIXEL: |
| 238 | ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); |
| 239 | ASSERT(mSamplersPS[samplerIndex].active); |
| 240 | return mSamplersPS[samplerIndex].textureType; |
| 241 | case SAMPLER_VERTEX: |
| 242 | ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); |
| 243 | ASSERT(mSamplersVS[samplerIndex].active); |
| 244 | return mSamplersVS[samplerIndex].textureType; |
| 245 | default: UNREACHABLE(); |
| 246 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 247 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 248 | return TEXTURE_2D; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 249 | } |
| 250 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 251 | GLint Program::getUniformLocation(const char *name, bool decorated) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 252 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 253 | std::string _name = decorated ? name : decorate(name); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 254 | int subscript = 0; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 255 | |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 256 | // Strip any trailing array operator and retrieve the subscript |
| 257 | size_t open = _name.find_last_of('['); |
| 258 | size_t close = _name.find_last_of(']'); |
| 259 | if (open != std::string::npos && close == _name.length() - 1) |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 260 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 261 | subscript = atoi(_name.substr(open + 1).c_str()); |
| 262 | _name.erase(open); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 263 | } |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 264 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 265 | unsigned int numUniforms = mUniformIndex.size(); |
| 266 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 267 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 268 | if (mUniformIndex[location].name == _name && |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 269 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 270 | { |
| 271 | return location; |
| 272 | } |
| 273 | } |
| 274 | |
| 275 | return -1; |
| 276 | } |
| 277 | |
| 278 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 279 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 280 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 281 | { |
| 282 | return false; |
| 283 | } |
| 284 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 285 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 286 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 287 | |
| 288 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 289 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 290 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 291 | |
| 292 | if (arraySize == 1 && count > 1) |
| 293 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 294 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 295 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 296 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 297 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 298 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 299 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 300 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 301 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 302 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 303 | |
| 304 | if (arraySize == 1 && count > 1) |
| 305 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 306 | |
| 307 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 308 | GLboolean *boolParams = new GLboolean[count]; |
| 309 | |
| 310 | for (int i = 0; i < count; ++i) |
| 311 | { |
| 312 | if (v[i] == 0.0f) |
| 313 | { |
| 314 | boolParams[i] = GL_FALSE; |
| 315 | } |
| 316 | else |
| 317 | { |
| 318 | boolParams[i] = GL_TRUE; |
| 319 | } |
| 320 | } |
| 321 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 322 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 323 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 324 | |
| 325 | delete [] boolParams; |
| 326 | } |
| 327 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 328 | { |
| 329 | return false; |
| 330 | } |
| 331 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 332 | return true; |
| 333 | } |
| 334 | |
| 335 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 336 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 337 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 338 | { |
| 339 | return false; |
| 340 | } |
| 341 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 342 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 343 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 344 | |
| 345 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 346 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 347 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 348 | |
| 349 | if (arraySize == 1 && count > 1) |
| 350 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 351 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 352 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 353 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 354 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 355 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 356 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 357 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 358 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 359 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 360 | |
| 361 | if (arraySize == 1 && count > 1) |
| 362 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 363 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 364 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 365 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 366 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 367 | |
| 368 | for (int i = 0; i < count * 2; ++i) |
| 369 | { |
| 370 | if (v[i] == 0.0f) |
| 371 | { |
| 372 | boolParams[i] = GL_FALSE; |
| 373 | } |
| 374 | else |
| 375 | { |
| 376 | boolParams[i] = GL_TRUE; |
| 377 | } |
| 378 | } |
| 379 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 380 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 381 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 382 | |
| 383 | delete [] boolParams; |
| 384 | } |
| 385 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 386 | { |
| 387 | return false; |
| 388 | } |
| 389 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 390 | return true; |
| 391 | } |
| 392 | |
| 393 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 394 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 395 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 396 | { |
| 397 | return false; |
| 398 | } |
| 399 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 400 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 401 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 402 | |
| 403 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 404 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 405 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 406 | |
| 407 | if (arraySize == 1 && count > 1) |
| 408 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 409 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 410 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 411 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 412 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 413 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 414 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 415 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 416 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 417 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 418 | |
| 419 | if (arraySize == 1 && count > 1) |
| 420 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 421 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 422 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 423 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 424 | |
| 425 | for (int i = 0; i < count * 3; ++i) |
| 426 | { |
| 427 | if (v[i] == 0.0f) |
| 428 | { |
| 429 | boolParams[i] = GL_FALSE; |
| 430 | } |
| 431 | else |
| 432 | { |
| 433 | boolParams[i] = GL_TRUE; |
| 434 | } |
| 435 | } |
| 436 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 437 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 438 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 439 | |
| 440 | delete [] boolParams; |
| 441 | } |
| 442 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 443 | { |
| 444 | return false; |
| 445 | } |
| 446 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 447 | return true; |
| 448 | } |
| 449 | |
| 450 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 451 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 452 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 453 | { |
| 454 | return false; |
| 455 | } |
| 456 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 457 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 458 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 459 | |
| 460 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 461 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 462 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 463 | |
| 464 | if (arraySize == 1 && count > 1) |
| 465 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 466 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 467 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 468 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 469 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 470 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 471 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 472 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 473 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 474 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 475 | |
| 476 | if (arraySize == 1 && count > 1) |
| 477 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 478 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 479 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 480 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 481 | |
| 482 | for (int i = 0; i < count * 4; ++i) |
| 483 | { |
| 484 | if (v[i] == 0.0f) |
| 485 | { |
| 486 | boolParams[i] = GL_FALSE; |
| 487 | } |
| 488 | else |
| 489 | { |
| 490 | boolParams[i] = GL_TRUE; |
| 491 | } |
| 492 | } |
| 493 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 494 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 495 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 496 | |
| 497 | delete [] boolParams; |
| 498 | } |
| 499 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 500 | { |
| 501 | return false; |
| 502 | } |
| 503 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 504 | return true; |
| 505 | } |
| 506 | |
| 507 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 508 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 509 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 510 | { |
| 511 | return false; |
| 512 | } |
| 513 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 514 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 515 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 516 | |
| 517 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 518 | { |
| 519 | return false; |
| 520 | } |
| 521 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 522 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 523 | |
| 524 | if (arraySize == 1 && count > 1) |
| 525 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 526 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 527 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 528 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 529 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 530 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 531 | |
| 532 | return true; |
| 533 | } |
| 534 | |
| 535 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 536 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 537 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 538 | { |
| 539 | return false; |
| 540 | } |
| 541 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 542 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 543 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 544 | |
| 545 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 546 | { |
| 547 | return false; |
| 548 | } |
| 549 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 550 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 551 | |
| 552 | if (arraySize == 1 && count > 1) |
| 553 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 554 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 555 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 556 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 557 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 558 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 559 | |
| 560 | return true; |
| 561 | } |
| 562 | |
| 563 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 564 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 565 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 566 | { |
| 567 | return false; |
| 568 | } |
| 569 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 570 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 571 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 572 | |
| 573 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 574 | { |
| 575 | return false; |
| 576 | } |
| 577 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 578 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 579 | |
| 580 | if (arraySize == 1 && count > 1) |
| 581 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 582 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 583 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 584 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 585 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 586 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 587 | |
| 588 | return true; |
| 589 | } |
| 590 | |
| 591 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 592 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 593 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 594 | { |
| 595 | return false; |
| 596 | } |
| 597 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 598 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 599 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 600 | |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 601 | if (targetUniform->type == GL_INT || |
| 602 | targetUniform->type == GL_SAMPLER_2D || |
| 603 | targetUniform->type == GL_SAMPLER_CUBE) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 604 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 605 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 606 | |
| 607 | if (arraySize == 1 && count > 1) |
| 608 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 609 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 610 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 611 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 612 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 613 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 614 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 615 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 616 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 617 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 618 | |
| 619 | if (arraySize == 1 && count > 1) |
| 620 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 621 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 622 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 623 | GLboolean *boolParams = new GLboolean[count]; |
| 624 | |
| 625 | for (int i = 0; i < count; ++i) |
| 626 | { |
| 627 | if (v[i] == 0) |
| 628 | { |
| 629 | boolParams[i] = GL_FALSE; |
| 630 | } |
| 631 | else |
| 632 | { |
| 633 | boolParams[i] = GL_TRUE; |
| 634 | } |
| 635 | } |
| 636 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 637 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 638 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 639 | |
| 640 | delete [] boolParams; |
| 641 | } |
| 642 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 643 | { |
| 644 | return false; |
| 645 | } |
| 646 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 647 | return true; |
| 648 | } |
| 649 | |
| 650 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 651 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 652 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 653 | { |
| 654 | return false; |
| 655 | } |
| 656 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 657 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 658 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 659 | |
| 660 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 661 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 662 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 663 | |
| 664 | if (arraySize == 1 && count > 1) |
| 665 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 666 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 667 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 668 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 669 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 670 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 671 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 672 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 673 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 674 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 675 | |
| 676 | if (arraySize == 1 && count > 1) |
| 677 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 678 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 679 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 680 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 681 | |
| 682 | for (int i = 0; i < count * 2; ++i) |
| 683 | { |
| 684 | if (v[i] == 0) |
| 685 | { |
| 686 | boolParams[i] = GL_FALSE; |
| 687 | } |
| 688 | else |
| 689 | { |
| 690 | boolParams[i] = GL_TRUE; |
| 691 | } |
| 692 | } |
| 693 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 694 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 695 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 696 | |
| 697 | delete [] boolParams; |
| 698 | } |
| 699 | else |
| 700 | { |
| 701 | return false; |
| 702 | } |
| 703 | |
| 704 | return true; |
| 705 | } |
| 706 | |
| 707 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 708 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 709 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 710 | { |
| 711 | return false; |
| 712 | } |
| 713 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 714 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 715 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 716 | |
| 717 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 718 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 719 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 720 | |
| 721 | if (arraySize == 1 && count > 1) |
| 722 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 723 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 724 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 725 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 726 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 727 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 728 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 729 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 730 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 731 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 732 | |
| 733 | if (arraySize == 1 && count > 1) |
| 734 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 735 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 736 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 737 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 738 | |
| 739 | for (int i = 0; i < count * 3; ++i) |
| 740 | { |
| 741 | if (v[i] == 0) |
| 742 | { |
| 743 | boolParams[i] = GL_FALSE; |
| 744 | } |
| 745 | else |
| 746 | { |
| 747 | boolParams[i] = GL_TRUE; |
| 748 | } |
| 749 | } |
| 750 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 751 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 752 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 753 | |
| 754 | delete [] boolParams; |
| 755 | } |
| 756 | else |
| 757 | { |
| 758 | return false; |
| 759 | } |
| 760 | |
| 761 | return true; |
| 762 | } |
| 763 | |
| 764 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 765 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 766 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 767 | { |
| 768 | return false; |
| 769 | } |
| 770 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 771 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 772 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 773 | |
| 774 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 775 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 776 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 777 | |
| 778 | if (arraySize == 1 && count > 1) |
| 779 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 780 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 781 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 782 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 783 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 784 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 785 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 786 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 787 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 788 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 789 | |
| 790 | if (arraySize == 1 && count > 1) |
| 791 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 792 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 793 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 794 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 795 | |
| 796 | for (int i = 0; i < count * 4; ++i) |
| 797 | { |
| 798 | if (v[i] == 0) |
| 799 | { |
| 800 | boolParams[i] = GL_FALSE; |
| 801 | } |
| 802 | else |
| 803 | { |
| 804 | boolParams[i] = GL_TRUE; |
| 805 | } |
| 806 | } |
| 807 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 808 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 809 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 810 | |
| 811 | delete [] boolParams; |
| 812 | } |
| 813 | else |
| 814 | { |
| 815 | return false; |
| 816 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 817 | |
| 818 | return true; |
| 819 | } |
| 820 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 821 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 822 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 823 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 824 | { |
| 825 | return false; |
| 826 | } |
| 827 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 828 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 829 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 830 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 831 | |
| 832 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 833 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 834 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 835 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 836 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 837 | |
| 838 | for (unsigned int i = 0; i < count; ++i) |
| 839 | { |
| 840 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 841 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 842 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 843 | break; |
| 844 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 845 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 846 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 847 | break; |
| 848 | case GL_INT: |
| 849 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 850 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 851 | |
| 852 | for (unsigned int i = 0; i < count; ++i) |
| 853 | { |
| 854 | params[i] = (float)intParams[i]; |
| 855 | } |
| 856 | } |
| 857 | break; |
| 858 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 859 | } |
| 860 | |
| 861 | return true; |
| 862 | } |
| 863 | |
| 864 | bool Program::getUniformiv(GLint location, GLint *params) |
| 865 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 866 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 867 | { |
| 868 | return false; |
| 869 | } |
| 870 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 871 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 872 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 873 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 874 | |
| 875 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 876 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 877 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 878 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 879 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 880 | |
| 881 | for (unsigned int i = 0; i < count; ++i) |
| 882 | { |
| 883 | params[i] = (GLint)boolParams[i]; |
| 884 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 885 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 886 | break; |
| 887 | case GL_FLOAT: |
| 888 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 889 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 890 | |
| 891 | for (unsigned int i = 0; i < count; ++i) |
| 892 | { |
| 893 | params[i] = (GLint)floatParams[i]; |
| 894 | } |
| 895 | } |
| 896 | break; |
| 897 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 898 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 899 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 900 | break; |
| 901 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 902 | } |
| 903 | |
| 904 | return true; |
| 905 | } |
| 906 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 907 | void Program::dirtyAllUniforms() |
| 908 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 909 | unsigned int numUniforms = mUniforms.size(); |
| 910 | for (unsigned int index = 0; index < numUniforms; index++) |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 911 | { |
| 912 | mUniforms[index]->dirty = true; |
| 913 | } |
| 914 | } |
| 915 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 916 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 917 | void Program::applyUniforms() |
| 918 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 919 | unsigned int numUniforms = mUniformIndex.size(); |
| 920 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 921 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 922 | if (mUniformIndex[location].element != 0) |
| 923 | { |
| 924 | continue; |
| 925 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 926 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 927 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 928 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 929 | if (targetUniform->dirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 930 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 931 | int arraySize = targetUniform->arraySize; |
| 932 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 933 | GLint *i = (GLint*)targetUniform->data; |
| 934 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 935 | |
| 936 | switch (targetUniform->type) |
| 937 | { |
| 938 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 939 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 940 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 941 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 942 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 943 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 944 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 945 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 946 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 947 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 948 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 949 | case GL_SAMPLER_2D: |
| 950 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 951 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 952 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 953 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 954 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
| 955 | default: |
| 956 | UNREACHABLE(); |
| 957 | } |
| 958 | |
| 959 | targetUniform->dirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 960 | } |
| 961 | } |
| 962 | } |
| 963 | |
| 964 | // Compiles the HLSL code of the attached shaders into executable binaries |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 965 | ID3D10Blob *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 966 | { |
| 967 | if (!hlsl) |
| 968 | { |
| 969 | return NULL; |
| 970 | } |
| 971 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 972 | DWORD result; |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 973 | UINT flags = 0; |
| 974 | std::string sourceText; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 975 | if (perfActive()) |
| 976 | { |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 977 | flags |= D3DCOMPILE_DEBUG; |
| 978 | #ifdef NDEBUG |
| 979 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 980 | #else |
| 981 | flags |= D3DCOMPILE_SKIP_OPTIMIZATION; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 982 | #endif |
| 983 | |
| 984 | std::string sourcePath = getTempPath(); |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 985 | sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 986 | writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 987 | } |
| 988 | else |
| 989 | { |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 990 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 991 | sourceText = hlsl; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 992 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 993 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 994 | ID3D10Blob *binary = NULL; |
| 995 | ID3D10Blob *errorMessage = NULL; |
| 996 | result = D3DCompile(hlsl, strlen(hlsl), NULL, NULL, NULL, "main", profile, flags, 0, &binary, &errorMessage); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 997 | |
| 998 | if (errorMessage) |
| 999 | { |
| 1000 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1001 | |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame^] | 1002 | appendToInfoLogSanitized(message); |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 1003 | TRACE("\n%s", hlsl); |
| 1004 | TRACE("\n%s", message); |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1005 | |
| 1006 | errorMessage->Release(); |
| 1007 | errorMessage = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1008 | } |
| 1009 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1010 | |
| 1011 | if (FAILED(result)) |
| 1012 | { |
| 1013 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1014 | { |
| 1015 | error(GL_OUT_OF_MEMORY); |
| 1016 | } |
| 1017 | |
| 1018 | return NULL; |
| 1019 | } |
| 1020 | |
| 1021 | result = D3DXGetShaderConstantTable(static_cast<const DWORD*>(binary->GetBufferPointer()), constantTable); |
| 1022 | |
| 1023 | if (FAILED(result)) |
| 1024 | { |
| 1025 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1026 | { |
| 1027 | error(GL_OUT_OF_MEMORY); |
| 1028 | } |
| 1029 | |
| 1030 | binary->Release(); |
| 1031 | |
| 1032 | return NULL; |
| 1033 | } |
| 1034 | |
| 1035 | return binary; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1036 | } |
| 1037 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1038 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
| 1039 | // Returns the number of used varying registers, or -1 if unsuccesful |
| 1040 | int Program::packVaryings(const Varying *packing[][4]) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1041 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1042 | Context *context = getContext(); |
| 1043 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1044 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1045 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1046 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1047 | int n = VariableRowCount(varying->type) * varying->size; |
| 1048 | int m = VariableColumnCount(varying->type); |
| 1049 | bool success = false; |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1050 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1051 | if (m == 2 || m == 3 || m == 4) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1052 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1053 | for (int r = 0; r <= maxVaryingVectors - n && !success; r++) |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1054 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1055 | bool available = true; |
| 1056 | |
| 1057 | for (int y = 0; y < n && available; y++) |
| 1058 | { |
| 1059 | for (int x = 0; x < m && available; x++) |
| 1060 | { |
| 1061 | if (packing[r + y][x]) |
| 1062 | { |
| 1063 | available = false; |
| 1064 | } |
| 1065 | } |
| 1066 | } |
| 1067 | |
| 1068 | if (available) |
| 1069 | { |
| 1070 | varying->reg = r; |
| 1071 | varying->col = 0; |
| 1072 | |
| 1073 | for (int y = 0; y < n; y++) |
| 1074 | { |
| 1075 | for (int x = 0; x < m; x++) |
| 1076 | { |
| 1077 | packing[r + y][x] = &*varying; |
| 1078 | } |
| 1079 | } |
| 1080 | |
| 1081 | success = true; |
| 1082 | } |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1083 | } |
| 1084 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1085 | if (!success && m == 2) |
| 1086 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1087 | for (int r = maxVaryingVectors - n; r >= 0 && !success; r--) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1088 | { |
| 1089 | bool available = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1090 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1091 | for (int y = 0; y < n && available; y++) |
| 1092 | { |
| 1093 | for (int x = 2; x < 4 && available; x++) |
| 1094 | { |
| 1095 | if (packing[r + y][x]) |
| 1096 | { |
| 1097 | available = false; |
| 1098 | } |
| 1099 | } |
| 1100 | } |
| 1101 | |
| 1102 | if (available) |
| 1103 | { |
| 1104 | varying->reg = r; |
| 1105 | varying->col = 2; |
| 1106 | |
| 1107 | for (int y = 0; y < n; y++) |
| 1108 | { |
| 1109 | for (int x = 2; x < 4; x++) |
| 1110 | { |
| 1111 | packing[r + y][x] = &*varying; |
| 1112 | } |
| 1113 | } |
| 1114 | |
| 1115 | success = true; |
| 1116 | } |
| 1117 | } |
| 1118 | } |
| 1119 | } |
| 1120 | else if (m == 1) |
| 1121 | { |
| 1122 | int space[4] = {0}; |
| 1123 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1124 | for (int y = 0; y < maxVaryingVectors; y++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1125 | { |
| 1126 | for (int x = 0; x < 4; x++) |
| 1127 | { |
| 1128 | space[x] += packing[y][x] ? 0 : 1; |
| 1129 | } |
| 1130 | } |
| 1131 | |
| 1132 | int column = 0; |
| 1133 | |
| 1134 | for (int x = 0; x < 4; x++) |
| 1135 | { |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1136 | if (space[x] >= n && space[x] < space[column]) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1137 | { |
| 1138 | column = x; |
| 1139 | } |
| 1140 | } |
| 1141 | |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1142 | if (space[column] >= n) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1143 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1144 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1145 | { |
| 1146 | if (!packing[r][column]) |
| 1147 | { |
| 1148 | varying->reg = r; |
| 1149 | |
| 1150 | for (int y = r; y < r + n; y++) |
| 1151 | { |
| 1152 | packing[y][column] = &*varying; |
| 1153 | } |
| 1154 | |
| 1155 | break; |
| 1156 | } |
| 1157 | } |
| 1158 | |
| 1159 | varying->col = column; |
| 1160 | |
| 1161 | success = true; |
| 1162 | } |
| 1163 | } |
| 1164 | else UNREACHABLE(); |
| 1165 | |
| 1166 | if (!success) |
| 1167 | { |
| 1168 | appendToInfoLog("Could not pack varying %s", varying->name.c_str()); |
| 1169 | |
| 1170 | return -1; |
| 1171 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1172 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1173 | |
| 1174 | // Return the number of used registers |
| 1175 | int registers = 0; |
| 1176 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1177 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1178 | { |
| 1179 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
| 1180 | { |
| 1181 | registers++; |
| 1182 | } |
| 1183 | } |
| 1184 | |
| 1185 | return registers; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1186 | } |
| 1187 | |
| 1188 | bool Program::linkVaryings() |
| 1189 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1190 | if (mPixelHLSL.empty() || mVertexHLSL.empty()) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1191 | { |
| 1192 | return false; |
| 1193 | } |
| 1194 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1195 | // Reset the varying register assignments |
| 1196 | for (VaryingList::iterator fragVar = mFragmentShader->varyings.begin(); fragVar != mFragmentShader->varyings.end(); fragVar++) |
| 1197 | { |
| 1198 | fragVar->reg = -1; |
| 1199 | fragVar->col = -1; |
| 1200 | } |
| 1201 | |
| 1202 | for (VaryingList::iterator vtxVar = mVertexShader->varyings.begin(); vtxVar != mVertexShader->varyings.end(); vtxVar++) |
| 1203 | { |
| 1204 | vtxVar->reg = -1; |
| 1205 | vtxVar->col = -1; |
| 1206 | } |
| 1207 | |
| 1208 | // Map the varyings to the register file |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1209 | const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL}; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1210 | int registers = packVaryings(packing); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1211 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1212 | if (registers < 0) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1213 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1214 | return false; |
| 1215 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1216 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1217 | // Write the HLSL input/output declarations |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1218 | Context *context = getContext(); |
| 1219 | const bool sm3 = context->supportsShaderModel3(); |
| 1220 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1221 | |
| 1222 | if (registers == maxVaryingVectors && mFragmentShader->mUsesFragCoord) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1223 | { |
| 1224 | appendToInfoLog("No varying registers left to support gl_FragCoord"); |
| 1225 | |
| 1226 | return false; |
| 1227 | } |
| 1228 | |
| 1229 | for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++) |
| 1230 | { |
| 1231 | bool matched = false; |
| 1232 | |
| 1233 | for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++) |
| 1234 | { |
| 1235 | if (output->name == input->name) |
| 1236 | { |
| 1237 | if (output->type != input->type || output->size != input->size) |
| 1238 | { |
| 1239 | appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str()); |
| 1240 | |
| 1241 | return false; |
| 1242 | } |
| 1243 | |
| 1244 | output->reg = input->reg; |
| 1245 | output->col = input->col; |
| 1246 | |
| 1247 | matched = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1248 | break; |
| 1249 | } |
| 1250 | } |
| 1251 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1252 | if (!matched) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1253 | { |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1254 | appendToInfoLog("Fragment varying %s does not match any vertex varying", input->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1255 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1256 | return false; |
| 1257 | } |
| 1258 | } |
| 1259 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1260 | std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD"); |
| 1261 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1262 | mVertexHLSL += "struct VS_INPUT\n" |
| 1263 | "{\n"; |
| 1264 | |
| 1265 | int semanticIndex = 0; |
| 1266 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1267 | { |
| 1268 | switch (attribute->type) |
| 1269 | { |
| 1270 | case GL_FLOAT: mVertexHLSL += " float "; break; |
| 1271 | case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break; |
| 1272 | case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break; |
| 1273 | case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break; |
| 1274 | case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break; |
| 1275 | case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break; |
| 1276 | case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break; |
| 1277 | default: UNREACHABLE(); |
| 1278 | } |
| 1279 | |
| 1280 | mVertexHLSL += decorate(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n"; |
| 1281 | |
| 1282 | semanticIndex += VariableRowCount(attribute->type); |
| 1283 | } |
| 1284 | |
| 1285 | mVertexHLSL += "};\n" |
| 1286 | "\n" |
| 1287 | "struct VS_OUTPUT\n" |
| 1288 | "{\n" |
| 1289 | " float4 gl_Position : POSITION;\n"; |
| 1290 | |
| 1291 | for (int r = 0; r < registers; r++) |
| 1292 | { |
| 1293 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
| 1294 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1295 | mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1296 | } |
| 1297 | |
| 1298 | if (mFragmentShader->mUsesFragCoord) |
| 1299 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1300 | mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
| 1301 | } |
| 1302 | |
| 1303 | if (mVertexShader->mUsesPointSize && sm3) |
| 1304 | { |
| 1305 | mVertexHLSL += " float gl_PointSize : PSIZE;\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1306 | } |
| 1307 | |
| 1308 | mVertexHLSL += "};\n" |
| 1309 | "\n" |
| 1310 | "VS_OUTPUT main(VS_INPUT input)\n" |
| 1311 | "{\n"; |
| 1312 | |
| 1313 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1314 | { |
| 1315 | mVertexHLSL += " " + decorate(attribute->name) + " = "; |
| 1316 | |
| 1317 | if (VariableRowCount(attribute->type) > 1) // Matrix |
| 1318 | { |
| 1319 | mVertexHLSL += "transpose"; |
| 1320 | } |
| 1321 | |
| 1322 | mVertexHLSL += "(input." + decorate(attribute->name) + ");\n"; |
| 1323 | } |
| 1324 | |
| 1325 | mVertexHLSL += "\n" |
| 1326 | " gl_main();\n" |
| 1327 | "\n" |
| 1328 | " VS_OUTPUT output;\n" |
| 1329 | " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1330 | " output.gl_Position.y = gl_Position.y - dx_HalfPixelSize.y * gl_Position.w;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1331 | " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 1332 | " output.gl_Position.w = gl_Position.w;\n"; |
| 1333 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1334 | if (mVertexShader->mUsesPointSize && sm3) |
| 1335 | { |
| 1336 | mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n"; |
| 1337 | } |
| 1338 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1339 | if (mFragmentShader->mUsesFragCoord) |
| 1340 | { |
| 1341 | mVertexHLSL += " output.gl_FragCoord = gl_Position;\n"; |
| 1342 | } |
| 1343 | |
| 1344 | for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++) |
| 1345 | { |
| 1346 | if (varying->reg >= 0) |
| 1347 | { |
| 1348 | for (int i = 0; i < varying->size; i++) |
| 1349 | { |
| 1350 | int rows = VariableRowCount(varying->type); |
| 1351 | |
| 1352 | for (int j = 0; j < rows; j++) |
| 1353 | { |
| 1354 | int r = varying->reg + i * rows + j; |
| 1355 | mVertexHLSL += " output.v" + str(r); |
| 1356 | |
| 1357 | bool sharedRegister = false; // Register used by multiple varyings |
| 1358 | |
| 1359 | for (int x = 0; x < 4; x++) |
| 1360 | { |
| 1361 | if (packing[r][x] && packing[r][x] != packing[r][0]) |
| 1362 | { |
| 1363 | sharedRegister = true; |
| 1364 | break; |
| 1365 | } |
| 1366 | } |
| 1367 | |
| 1368 | if(sharedRegister) |
| 1369 | { |
| 1370 | mVertexHLSL += "."; |
| 1371 | |
| 1372 | for (int x = 0; x < 4; x++) |
| 1373 | { |
| 1374 | if (packing[r][x] == &*varying) |
| 1375 | { |
| 1376 | switch(x) |
| 1377 | { |
| 1378 | case 0: mVertexHLSL += "x"; break; |
| 1379 | case 1: mVertexHLSL += "y"; break; |
| 1380 | case 2: mVertexHLSL += "z"; break; |
| 1381 | case 3: mVertexHLSL += "w"; break; |
| 1382 | } |
| 1383 | } |
| 1384 | } |
| 1385 | } |
| 1386 | |
| 1387 | mVertexHLSL += " = " + varying->name; |
| 1388 | |
| 1389 | if (varying->array) |
| 1390 | { |
| 1391 | mVertexHLSL += "[" + str(i) + "]"; |
| 1392 | } |
| 1393 | |
| 1394 | if (rows > 1) |
| 1395 | { |
| 1396 | mVertexHLSL += "[" + str(j) + "]"; |
| 1397 | } |
| 1398 | |
| 1399 | mVertexHLSL += ";\n"; |
| 1400 | } |
| 1401 | } |
| 1402 | } |
| 1403 | } |
| 1404 | |
| 1405 | mVertexHLSL += "\n" |
| 1406 | " return output;\n" |
| 1407 | "}\n"; |
| 1408 | |
| 1409 | mPixelHLSL += "struct PS_INPUT\n" |
| 1410 | "{\n"; |
| 1411 | |
| 1412 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1413 | { |
| 1414 | if (varying->reg >= 0) |
| 1415 | { |
| 1416 | for (int i = 0; i < varying->size; i++) |
| 1417 | { |
| 1418 | int rows = VariableRowCount(varying->type); |
| 1419 | for (int j = 0; j < rows; j++) |
| 1420 | { |
| 1421 | std::string n = str(varying->reg + i * rows + j); |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1422 | mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1423 | } |
| 1424 | } |
| 1425 | } |
| 1426 | else UNREACHABLE(); |
| 1427 | } |
| 1428 | |
| 1429 | if (mFragmentShader->mUsesFragCoord) |
| 1430 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1431 | mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1432 | if (sm3) { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 1433 | mPixelHLSL += " float2 dx_VPos : VPOS;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1434 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1435 | } |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1436 | |
| 1437 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1438 | { |
| 1439 | mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n"; |
| 1440 | } |
| 1441 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1442 | if (mFragmentShader->mUsesFrontFacing) |
| 1443 | { |
| 1444 | mPixelHLSL += " float vFace : VFACE;\n"; |
| 1445 | } |
| 1446 | |
| 1447 | mPixelHLSL += "};\n" |
| 1448 | "\n" |
| 1449 | "struct PS_OUTPUT\n" |
| 1450 | "{\n" |
| 1451 | " float4 gl_Color[1] : COLOR;\n" |
| 1452 | "};\n" |
| 1453 | "\n" |
| 1454 | "PS_OUTPUT main(PS_INPUT input)\n" |
| 1455 | "{\n"; |
| 1456 | |
| 1457 | if (mFragmentShader->mUsesFragCoord) |
| 1458 | { |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1459 | mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n"; |
| 1460 | if (sm3) { |
apatrick@chromium.org | b1092bf | 2011-05-11 19:52:39 +0000 | [diff] [blame] | 1461 | mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n" |
| 1462 | " gl_FragCoord.y = 2.0 * dx_Viewport.y - input.dx_VPos.y - 0.5;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1463 | } else { |
| 1464 | mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1465 | " gl_FragCoord.y = -(input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1466 | } |
| 1467 | mPixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1468 | " gl_FragCoord.w = rhw;\n"; |
| 1469 | } |
| 1470 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1471 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1472 | { |
apatrick@chromium.org | da4d049 | 2011-01-22 00:16:10 +0000 | [diff] [blame] | 1473 | mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n"; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1474 | } |
| 1475 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1476 | if (mFragmentShader->mUsesFrontFacing) |
| 1477 | { |
| 1478 | mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n"; |
| 1479 | } |
| 1480 | |
| 1481 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1482 | { |
| 1483 | if (varying->reg >= 0) |
| 1484 | { |
| 1485 | for (int i = 0; i < varying->size; i++) |
| 1486 | { |
| 1487 | int rows = VariableRowCount(varying->type); |
| 1488 | for (int j = 0; j < rows; j++) |
| 1489 | { |
| 1490 | std::string n = str(varying->reg + i * rows + j); |
| 1491 | mPixelHLSL += " " + varying->name; |
| 1492 | |
| 1493 | if (varying->array) |
| 1494 | { |
| 1495 | mPixelHLSL += "[" + str(i) + "]"; |
| 1496 | } |
| 1497 | |
| 1498 | if (rows > 1) |
| 1499 | { |
| 1500 | mPixelHLSL += "[" + str(j) + "]"; |
| 1501 | } |
| 1502 | |
| 1503 | mPixelHLSL += " = input.v" + n + ";\n"; |
| 1504 | } |
| 1505 | } |
| 1506 | } |
| 1507 | else UNREACHABLE(); |
| 1508 | } |
| 1509 | |
| 1510 | mPixelHLSL += "\n" |
| 1511 | " gl_main();\n" |
| 1512 | "\n" |
| 1513 | " PS_OUTPUT output;\n" |
| 1514 | " output.gl_Color[0] = gl_Color[0];\n" |
| 1515 | "\n" |
| 1516 | " return output;\n" |
| 1517 | "}\n"; |
| 1518 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1519 | return true; |
| 1520 | } |
| 1521 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1522 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1523 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1524 | // a list of uniforms |
| 1525 | void Program::link() |
| 1526 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1527 | unlink(); |
| 1528 | |
| 1529 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1530 | { |
| 1531 | return; |
| 1532 | } |
| 1533 | |
| 1534 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1535 | { |
| 1536 | return; |
| 1537 | } |
| 1538 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1539 | mPixelHLSL = mFragmentShader->getHLSL(); |
| 1540 | mVertexHLSL = mVertexShader->getHLSL(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1541 | |
| 1542 | if (!linkVaryings()) |
| 1543 | { |
| 1544 | return; |
| 1545 | } |
| 1546 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1547 | Context *context = getContext(); |
| 1548 | const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0"; |
| 1549 | const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0"; |
| 1550 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1551 | ID3D10Blob *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); |
| 1552 | ID3D10Blob *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1553 | |
| 1554 | if (vertexBinary && pixelBinary) |
| 1555 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1556 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1557 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1558 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1559 | |
| 1560 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1561 | { |
| 1562 | return error(GL_OUT_OF_MEMORY); |
| 1563 | } |
| 1564 | |
| 1565 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1566 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1567 | vertexBinary->Release(); |
| 1568 | pixelBinary->Release(); |
| 1569 | vertexBinary = NULL; |
| 1570 | pixelBinary = NULL; |
| 1571 | |
| 1572 | if (mVertexExecutable && mPixelExecutable) |
| 1573 | { |
| 1574 | if (!linkAttributes()) |
| 1575 | { |
| 1576 | return; |
| 1577 | } |
| 1578 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1579 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1580 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1581 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1582 | } |
| 1583 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1584 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1585 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1586 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1587 | } |
| 1588 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1589 | // these uniforms are searched as already-decorated because gl_ and dx_ |
| 1590 | // are reserved prefixes, and do not receive additional decoration |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 1591 | mDxDepthRangeLocation = getUniformLocation("dx_DepthRange", true); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1592 | mDxDepthLocation = getUniformLocation("dx_Depth", true); |
daniel@transgaming.com | 162267d | 2010-07-28 19:20:48 +0000 | [diff] [blame] | 1593 | mDxViewportLocation = getUniformLocation("dx_Viewport", true); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1594 | mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize", true); |
| 1595 | mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW", true); |
| 1596 | mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines", true); |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1597 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1598 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1599 | } |
| 1600 | } |
| 1601 | } |
| 1602 | |
| 1603 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1604 | bool Program::linkAttributes() |
| 1605 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1606 | unsigned int usedLocations = 0; |
| 1607 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1608 | // Link attributes that have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1609 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1610 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1611 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1612 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1613 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1614 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1615 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1616 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1617 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1618 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1619 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1620 | mLinkedAttribute[location] = *attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1621 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1622 | int rows = VariableRowCount(attribute->type); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1623 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1624 | if (rows + location > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1625 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1626 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1627 | |
| 1628 | return false; |
| 1629 | } |
| 1630 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1631 | for (int i = 0; i < rows; i++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1632 | { |
| 1633 | usedLocations |= 1 << (location + i); |
| 1634 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1635 | } |
| 1636 | } |
| 1637 | |
| 1638 | // Link attributes that don't have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1639 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1640 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1641 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1642 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1643 | if (location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1644 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1645 | int rows = VariableRowCount(attribute->type); |
| 1646 | int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1647 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1648 | if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1649 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1650 | appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1651 | |
| 1652 | return false; // Fail to link |
| 1653 | } |
| 1654 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1655 | mLinkedAttribute[availableIndex] = *attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1656 | } |
| 1657 | } |
| 1658 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1659 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1660 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1661 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1662 | int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1663 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1664 | for (int r = 0; r < rows; r++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1665 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1666 | mSemanticIndex[attributeIndex++] = index++; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1667 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1668 | } |
| 1669 | |
| 1670 | return true; |
| 1671 | } |
| 1672 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1673 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1674 | { |
| 1675 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1676 | { |
| 1677 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1678 | { |
| 1679 | return location; |
| 1680 | } |
| 1681 | } |
| 1682 | |
| 1683 | return -1; |
| 1684 | } |
| 1685 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1686 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1687 | { |
| 1688 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1689 | D3DXCONSTANT_DESC constantDescription; |
| 1690 | UINT descriptionCount = 1; |
| 1691 | |
| 1692 | constantTable->GetDesc(&constantTableDescription); |
| 1693 | |
| 1694 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1695 | { |
| 1696 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1697 | HRESULT result = constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1698 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1699 | |
| 1700 | if (!defineUniform(constantHandle, constantDescription)) |
| 1701 | { |
| 1702 | return false; |
| 1703 | } |
| 1704 | } |
| 1705 | |
| 1706 | return true; |
| 1707 | } |
| 1708 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1709 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1710 | // Returns true if succesful (uniform not already defined) |
| 1711 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1712 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1713 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1714 | { |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1715 | for (unsigned int samplerIndex = constantDescription.RegisterIndex; samplerIndex < constantDescription.RegisterIndex + constantDescription.RegisterCount; samplerIndex++) |
| 1716 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1717 | if (mConstantTablePS->GetConstantByName(NULL, constantDescription.Name) != NULL) |
| 1718 | { |
daniel@transgaming.com | 424bb49 | 2011-05-11 15:36:59 +0000 | [diff] [blame] | 1719 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
| 1720 | { |
| 1721 | mSamplersPS[samplerIndex].active = true; |
| 1722 | mSamplersPS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D; |
| 1723 | mSamplersPS[samplerIndex].logicalTextureUnit = 0; |
| 1724 | } |
| 1725 | else |
| 1726 | { |
| 1727 | appendToInfoLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); |
| 1728 | return false; |
| 1729 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1730 | } |
| 1731 | |
| 1732 | if (mConstantTableVS->GetConstantByName(NULL, constantDescription.Name) != NULL) |
| 1733 | { |
daniel@transgaming.com | 424bb49 | 2011-05-11 15:36:59 +0000 | [diff] [blame] | 1734 | if (samplerIndex < getContext()->getMaximumVertexTextureImageUnits()) |
| 1735 | { |
| 1736 | mSamplersVS[samplerIndex].active = true; |
| 1737 | mSamplersVS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D; |
| 1738 | mSamplersVS[samplerIndex].logicalTextureUnit = 0; |
| 1739 | } |
| 1740 | else |
| 1741 | { |
| 1742 | appendToInfoLog("Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (%d).", getContext()->getMaximumVertexTextureImageUnits()); |
| 1743 | return false; |
| 1744 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1745 | } |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1746 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1747 | } |
| 1748 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1749 | switch(constantDescription.Class) |
| 1750 | { |
| 1751 | case D3DXPC_STRUCT: |
| 1752 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1753 | for (unsigned int arrayIndex = 0; arrayIndex < constantDescription.Elements; arrayIndex++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1754 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1755 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1756 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1757 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1758 | |
| 1759 | D3DXCONSTANT_DESC fieldDescription; |
| 1760 | UINT descriptionCount = 1; |
| 1761 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1762 | HRESULT result = mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1763 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1764 | |
| 1765 | std::string structIndex = (constantDescription.Elements > 1) ? ("[" + str(arrayIndex) + "]") : ""; |
| 1766 | |
| 1767 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + structIndex + ".")) |
| 1768 | { |
| 1769 | return false; |
| 1770 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1771 | } |
| 1772 | } |
| 1773 | |
| 1774 | return true; |
| 1775 | } |
| 1776 | case D3DXPC_SCALAR: |
| 1777 | case D3DXPC_VECTOR: |
| 1778 | case D3DXPC_MATRIX_COLUMNS: |
| 1779 | case D3DXPC_OBJECT: |
| 1780 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1781 | default: |
| 1782 | UNREACHABLE(); |
| 1783 | return false; |
| 1784 | } |
| 1785 | } |
| 1786 | |
| 1787 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1788 | { |
| 1789 | Uniform *uniform = createUniform(constantDescription, name); |
| 1790 | |
| 1791 | if(!uniform) |
| 1792 | { |
| 1793 | return false; |
| 1794 | } |
| 1795 | |
| 1796 | // Check if already defined |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1797 | GLint location = getUniformLocation(name.c_str(), true); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1798 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1799 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1800 | if (location >= 0) |
| 1801 | { |
| 1802 | delete uniform; |
| 1803 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1804 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1805 | { |
| 1806 | return false; |
| 1807 | } |
| 1808 | else |
| 1809 | { |
| 1810 | return true; |
| 1811 | } |
| 1812 | } |
| 1813 | |
| 1814 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1815 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1816 | |
| 1817 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1818 | { |
| 1819 | mUniformIndex.push_back(UniformLocation(name, i, uniformIndex)); |
| 1820 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1821 | |
| 1822 | return true; |
| 1823 | } |
| 1824 | |
| 1825 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1826 | { |
| 1827 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1828 | { |
| 1829 | switch (constantDescription.Type) |
| 1830 | { |
| 1831 | case D3DXPT_SAMPLER2D: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1832 | switch (constantDescription.Columns) |
| 1833 | { |
| 1834 | case 1: return new Uniform(GL_SAMPLER_2D, name, constantDescription.Elements); |
| 1835 | default: UNREACHABLE(); |
| 1836 | } |
| 1837 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1838 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1839 | switch (constantDescription.Columns) |
| 1840 | { |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1841 | case 1: return new Uniform(GL_SAMPLER_CUBE, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1842 | default: UNREACHABLE(); |
| 1843 | } |
| 1844 | break; |
| 1845 | case D3DXPT_BOOL: |
| 1846 | switch (constantDescription.Columns) |
| 1847 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1848 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1849 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1850 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1851 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1852 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1853 | } |
| 1854 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1855 | case D3DXPT_INT: |
| 1856 | switch (constantDescription.Columns) |
| 1857 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1858 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1859 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1860 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1861 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1862 | default: UNREACHABLE(); |
| 1863 | } |
| 1864 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1865 | case D3DXPT_FLOAT: |
| 1866 | switch (constantDescription.Columns) |
| 1867 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1868 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1869 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1870 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1871 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1872 | default: UNREACHABLE(); |
| 1873 | } |
| 1874 | break; |
| 1875 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1876 | UNREACHABLE(); |
| 1877 | } |
| 1878 | } |
| 1879 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1880 | { |
| 1881 | switch (constantDescription.Type) |
| 1882 | { |
| 1883 | case D3DXPT_FLOAT: |
| 1884 | switch (constantDescription.Rows) |
| 1885 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1886 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1887 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1888 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1889 | default: UNREACHABLE(); |
| 1890 | } |
| 1891 | break; |
| 1892 | default: UNREACHABLE(); |
| 1893 | } |
| 1894 | } |
| 1895 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1896 | |
| 1897 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1898 | } |
| 1899 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1900 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1901 | std::string Program::decorate(const std::string &string) |
| 1902 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1903 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1904 | { |
| 1905 | return "_" + string; |
| 1906 | } |
| 1907 | else |
| 1908 | { |
| 1909 | return string; |
| 1910 | } |
| 1911 | } |
| 1912 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1913 | std::string Program::undecorate(const std::string &string) |
| 1914 | { |
| 1915 | if (string.substr(0, 1) == "_") |
| 1916 | { |
| 1917 | return string.substr(1); |
| 1918 | } |
| 1919 | else |
| 1920 | { |
| 1921 | return string; |
| 1922 | } |
| 1923 | } |
| 1924 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1925 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1926 | { |
| 1927 | BOOL *vector = new BOOL[count]; |
| 1928 | for (int i = 0; i < count; i++) |
| 1929 | { |
| 1930 | if (v[i] == GL_FALSE) |
| 1931 | vector[i] = 0; |
| 1932 | else |
| 1933 | vector[i] = 1; |
| 1934 | } |
| 1935 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1936 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1937 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1938 | D3DXHANDLE constantPS; |
| 1939 | D3DXHANDLE constantVS; |
| 1940 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
| 1941 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1942 | IDirect3DDevice9 *device = getDevice(); |
| 1943 | |
| 1944 | if (constantPS) |
| 1945 | { |
| 1946 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1947 | } |
| 1948 | |
| 1949 | if (constantVS) |
| 1950 | { |
| 1951 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1952 | } |
| 1953 | |
| 1954 | delete [] vector; |
| 1955 | |
| 1956 | return true; |
| 1957 | } |
| 1958 | |
| 1959 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1960 | { |
| 1961 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1962 | |
| 1963 | for (int i = 0; i < count; i++) |
| 1964 | { |
| 1965 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1966 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1967 | |
| 1968 | v += 2; |
| 1969 | } |
| 1970 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1971 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1972 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 1973 | D3DXHANDLE constantPS; |
| 1974 | D3DXHANDLE constantVS; |
| 1975 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1976 | IDirect3DDevice9 *device = getDevice(); |
| 1977 | |
| 1978 | if (constantPS) |
| 1979 | { |
| 1980 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1981 | } |
| 1982 | |
| 1983 | if (constantVS) |
| 1984 | { |
| 1985 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1986 | } |
| 1987 | |
| 1988 | delete[] vector; |
| 1989 | |
| 1990 | return true; |
| 1991 | } |
| 1992 | |
| 1993 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1994 | { |
| 1995 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1996 | |
| 1997 | for (int i = 0; i < count; i++) |
| 1998 | { |
| 1999 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 2000 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 2001 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 2002 | |
| 2003 | v += 3; |
| 2004 | } |
| 2005 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2006 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2007 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2008 | D3DXHANDLE constantPS; |
| 2009 | D3DXHANDLE constantVS; |
| 2010 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2011 | IDirect3DDevice9 *device = getDevice(); |
| 2012 | |
| 2013 | if (constantPS) |
| 2014 | { |
| 2015 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2016 | } |
| 2017 | |
| 2018 | if (constantVS) |
| 2019 | { |
| 2020 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2021 | } |
| 2022 | |
| 2023 | delete[] vector; |
| 2024 | |
| 2025 | return true; |
| 2026 | } |
| 2027 | |
| 2028 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 2029 | { |
| 2030 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2031 | |
| 2032 | for (int i = 0; i < count; i++) |
| 2033 | { |
| 2034 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 2035 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 2036 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 2037 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 2038 | |
| 2039 | v += 3; |
| 2040 | } |
| 2041 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2042 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2043 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2044 | D3DXHANDLE constantPS; |
| 2045 | D3DXHANDLE constantVS; |
| 2046 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2047 | IDirect3DDevice9 *device = getDevice(); |
| 2048 | |
| 2049 | if (constantPS) |
| 2050 | { |
| 2051 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2052 | } |
| 2053 | |
| 2054 | if (constantVS) |
| 2055 | { |
| 2056 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2057 | } |
| 2058 | |
| 2059 | delete [] vector; |
| 2060 | |
| 2061 | return true; |
| 2062 | } |
| 2063 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2064 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 2065 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2066 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2067 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2068 | D3DXHANDLE constantPS; |
| 2069 | D3DXHANDLE constantVS; |
| 2070 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2071 | IDirect3DDevice9 *device = getDevice(); |
| 2072 | |
| 2073 | if (constantPS) |
| 2074 | { |
| 2075 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 2076 | } |
| 2077 | |
| 2078 | if (constantVS) |
| 2079 | { |
| 2080 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 2081 | } |
| 2082 | |
| 2083 | return true; |
| 2084 | } |
| 2085 | |
| 2086 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 2087 | { |
| 2088 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2089 | |
| 2090 | for (int i = 0; i < count; i++) |
| 2091 | { |
| 2092 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 2093 | |
| 2094 | v += 2; |
| 2095 | } |
| 2096 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2097 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2098 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2099 | D3DXHANDLE constantPS; |
| 2100 | D3DXHANDLE constantVS; |
| 2101 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2102 | IDirect3DDevice9 *device = getDevice(); |
| 2103 | |
| 2104 | if (constantPS) |
| 2105 | { |
| 2106 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2107 | } |
| 2108 | |
| 2109 | if (constantVS) |
| 2110 | { |
| 2111 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2112 | } |
| 2113 | |
| 2114 | delete[] vector; |
| 2115 | |
| 2116 | return true; |
| 2117 | } |
| 2118 | |
| 2119 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 2120 | { |
| 2121 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2122 | |
| 2123 | for (int i = 0; i < count; i++) |
| 2124 | { |
| 2125 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 2126 | |
| 2127 | v += 3; |
| 2128 | } |
| 2129 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2130 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2131 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2132 | D3DXHANDLE constantPS; |
| 2133 | D3DXHANDLE constantVS; |
| 2134 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2135 | IDirect3DDevice9 *device = getDevice(); |
| 2136 | |
| 2137 | if (constantPS) |
| 2138 | { |
| 2139 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2140 | } |
| 2141 | |
| 2142 | if (constantVS) |
| 2143 | { |
| 2144 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2145 | } |
| 2146 | |
| 2147 | delete[] vector; |
| 2148 | |
| 2149 | return true; |
| 2150 | } |
| 2151 | |
| 2152 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 2153 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2154 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2155 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2156 | D3DXHANDLE constantPS; |
| 2157 | D3DXHANDLE constantVS; |
| 2158 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2159 | IDirect3DDevice9 *device = getDevice(); |
| 2160 | |
| 2161 | if (constantPS) |
| 2162 | { |
| 2163 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 2164 | } |
| 2165 | |
| 2166 | if (constantVS) |
| 2167 | { |
| 2168 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 2169 | } |
| 2170 | |
| 2171 | return true; |
| 2172 | } |
| 2173 | |
| 2174 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 2175 | { |
| 2176 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2177 | |
| 2178 | for (int i = 0; i < count; i++) |
| 2179 | { |
| 2180 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 2181 | value[1], value[3], 0, 0, |
| 2182 | 0, 0, 1, 0, |
| 2183 | 0, 0, 0, 1); |
| 2184 | |
| 2185 | value += 4; |
| 2186 | } |
| 2187 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2188 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2189 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2190 | D3DXHANDLE constantPS; |
| 2191 | D3DXHANDLE constantVS; |
| 2192 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2193 | IDirect3DDevice9 *device = getDevice(); |
| 2194 | |
| 2195 | if (constantPS) |
| 2196 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2197 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2198 | } |
| 2199 | |
| 2200 | if (constantVS) |
| 2201 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2202 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2203 | } |
| 2204 | |
| 2205 | delete[] matrix; |
| 2206 | |
| 2207 | return true; |
| 2208 | } |
| 2209 | |
| 2210 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 2211 | { |
| 2212 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2213 | |
| 2214 | for (int i = 0; i < count; i++) |
| 2215 | { |
| 2216 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 2217 | value[1], value[4], value[7], 0, |
| 2218 | value[2], value[5], value[8], 0, |
| 2219 | 0, 0, 0, 1); |
| 2220 | |
| 2221 | value += 9; |
| 2222 | } |
| 2223 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2224 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2225 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2226 | D3DXHANDLE constantPS; |
| 2227 | D3DXHANDLE constantVS; |
| 2228 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2229 | IDirect3DDevice9 *device = getDevice(); |
| 2230 | |
| 2231 | if (constantPS) |
| 2232 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2233 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2234 | } |
| 2235 | |
| 2236 | if (constantVS) |
| 2237 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2238 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2239 | } |
| 2240 | |
| 2241 | delete[] matrix; |
| 2242 | |
| 2243 | return true; |
| 2244 | } |
| 2245 | |
| 2246 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 2247 | { |
| 2248 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 2249 | |
| 2250 | for (int i = 0; i < count; i++) |
| 2251 | { |
| 2252 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 2253 | value[1], value[5], value[9], value[13], |
| 2254 | value[2], value[6], value[10], value[14], |
| 2255 | value[3], value[7], value[11], value[15]); |
| 2256 | |
| 2257 | value += 16; |
| 2258 | } |
| 2259 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2260 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2261 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2262 | D3DXHANDLE constantPS; |
| 2263 | D3DXHANDLE constantVS; |
| 2264 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2265 | IDirect3DDevice9 *device = getDevice(); |
| 2266 | |
| 2267 | if (constantPS) |
| 2268 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2269 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2270 | } |
| 2271 | |
| 2272 | if (constantVS) |
| 2273 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 2274 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2275 | } |
| 2276 | |
| 2277 | delete[] matrix; |
| 2278 | |
| 2279 | return true; |
| 2280 | } |
| 2281 | |
| 2282 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 2283 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2284 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2285 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2286 | D3DXHANDLE constantPS; |
| 2287 | D3DXHANDLE constantVS; |
| 2288 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2289 | IDirect3DDevice9 *device = getDevice(); |
| 2290 | |
| 2291 | if (constantPS) |
| 2292 | { |
| 2293 | D3DXCONSTANT_DESC constantDescription; |
| 2294 | UINT descriptionCount = 1; |
| 2295 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2296 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2297 | |
| 2298 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2299 | { |
| 2300 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 2301 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2302 | for (int i = 0; i < count; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2303 | { |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2304 | unsigned int samplerIndex = firstIndex + i; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2305 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2306 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2307 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2308 | ASSERT(mSamplersPS[samplerIndex].active); |
| 2309 | mSamplersPS[samplerIndex].logicalTextureUnit = v[i]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2310 | } |
| 2311 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2312 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2313 | else |
| 2314 | { |
| 2315 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 2316 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2317 | } |
| 2318 | |
| 2319 | if (constantVS) |
| 2320 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2321 | D3DXCONSTANT_DESC constantDescription; |
| 2322 | UINT descriptionCount = 1; |
| 2323 | HRESULT result = mConstantTableVS->GetConstantDesc(constantVS, &constantDescription, &descriptionCount); |
| 2324 | ASSERT(SUCCEEDED(result)); |
| 2325 | |
| 2326 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 2327 | { |
| 2328 | unsigned int firstIndex = mConstantTableVS->GetSamplerIndex(constantVS); |
| 2329 | |
| 2330 | for (int i = 0; i < count; i++) |
| 2331 | { |
| 2332 | unsigned int samplerIndex = firstIndex + i; |
| 2333 | |
| 2334 | if (samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF) |
| 2335 | { |
| 2336 | ASSERT(mSamplersVS[samplerIndex].active); |
| 2337 | mSamplersVS[samplerIndex].logicalTextureUnit = v[i]; |
| 2338 | } |
| 2339 | } |
| 2340 | } |
| 2341 | else |
| 2342 | { |
| 2343 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 2344 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2345 | } |
| 2346 | |
| 2347 | return true; |
| 2348 | } |
| 2349 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2350 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 2351 | { |
| 2352 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2353 | |
| 2354 | for (int i = 0; i < count; i++) |
| 2355 | { |
| 2356 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 2357 | |
| 2358 | v += 2; |
| 2359 | } |
| 2360 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2361 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2362 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2363 | D3DXHANDLE constantPS; |
| 2364 | D3DXHANDLE constantVS; |
| 2365 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2366 | IDirect3DDevice9 *device = getDevice(); |
| 2367 | |
| 2368 | if (constantPS) |
| 2369 | { |
| 2370 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2371 | } |
| 2372 | |
| 2373 | if (constantVS) |
| 2374 | { |
| 2375 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2376 | } |
| 2377 | |
| 2378 | delete[] vector; |
| 2379 | |
| 2380 | return true; |
| 2381 | } |
| 2382 | |
| 2383 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 2384 | { |
| 2385 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2386 | |
| 2387 | for (int i = 0; i < count; i++) |
| 2388 | { |
| 2389 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 2390 | |
| 2391 | v += 3; |
| 2392 | } |
| 2393 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2394 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2395 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2396 | D3DXHANDLE constantPS; |
| 2397 | D3DXHANDLE constantVS; |
| 2398 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2399 | IDirect3DDevice9 *device = getDevice(); |
| 2400 | |
| 2401 | if (constantPS) |
| 2402 | { |
| 2403 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2404 | } |
| 2405 | |
| 2406 | if (constantVS) |
| 2407 | { |
| 2408 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2409 | } |
| 2410 | |
| 2411 | delete[] vector; |
| 2412 | |
| 2413 | return true; |
| 2414 | } |
| 2415 | |
| 2416 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 2417 | { |
| 2418 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2419 | |
| 2420 | for (int i = 0; i < count; i++) |
| 2421 | { |
| 2422 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 2423 | |
| 2424 | v += 4; |
| 2425 | } |
| 2426 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2427 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 2428 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2429 | D3DXHANDLE constantPS; |
| 2430 | D3DXHANDLE constantVS; |
| 2431 | getConstantHandles(targetUniform, &constantPS, &constantVS); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2432 | IDirect3DDevice9 *device = getDevice(); |
| 2433 | |
| 2434 | if (constantPS) |
| 2435 | { |
| 2436 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 2437 | } |
| 2438 | |
| 2439 | if (constantVS) |
| 2440 | { |
| 2441 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 2442 | } |
| 2443 | |
| 2444 | delete [] vector; |
| 2445 | |
| 2446 | return true; |
| 2447 | } |
| 2448 | |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame^] | 2449 | |
| 2450 | // append a santized message to the program info log. |
| 2451 | // The D3D compiler includes the current working directory |
| 2452 | // in some of the warning or error messages, so lets remove |
| 2453 | // any occurrances of those that we find in the log. |
| 2454 | void Program::appendToInfoLogSanitized(const char *message) |
| 2455 | { |
| 2456 | std::string msg(message); |
| 2457 | CHAR path[MAX_PATH] = ""; |
| 2458 | size_t len; |
| 2459 | |
| 2460 | len = GetCurrentDirectoryA(MAX_PATH, path); |
| 2461 | if (len > 0 && len < MAX_PATH) |
| 2462 | { |
| 2463 | size_t found; |
| 2464 | do { |
| 2465 | found = msg.find(path); |
| 2466 | if (found != std::string::npos) |
| 2467 | { |
| 2468 | // the +1 here is intentional so that we remove |
| 2469 | // the trailing '\' that occurs after the path |
| 2470 | msg.erase(found, len+1); |
| 2471 | } |
| 2472 | } while (found != std::string::npos); |
| 2473 | } |
| 2474 | |
| 2475 | appendToInfoLog("%s\n", msg.c_str()); |
| 2476 | } |
| 2477 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2478 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2479 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2480 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2481 | { |
| 2482 | return; |
| 2483 | } |
| 2484 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2485 | char info[1024]; |
| 2486 | |
| 2487 | va_list vararg; |
| 2488 | va_start(vararg, format); |
| 2489 | vsnprintf(info, sizeof(info), format, vararg); |
| 2490 | va_end(vararg); |
| 2491 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2492 | size_t infoLength = strlen(info); |
| 2493 | |
| 2494 | if (!mInfoLog) |
| 2495 | { |
| 2496 | mInfoLog = new char[infoLength + 1]; |
| 2497 | strcpy(mInfoLog, info); |
| 2498 | } |
| 2499 | else |
| 2500 | { |
| 2501 | size_t logLength = strlen(mInfoLog); |
| 2502 | char *newLog = new char[logLength + infoLength + 1]; |
| 2503 | strcpy(newLog, mInfoLog); |
| 2504 | strcpy(newLog + logLength, info); |
| 2505 | |
| 2506 | delete[] mInfoLog; |
| 2507 | mInfoLog = newLog; |
| 2508 | } |
| 2509 | } |
| 2510 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2511 | void Program::resetInfoLog() |
| 2512 | { |
| 2513 | if (mInfoLog) |
| 2514 | { |
| 2515 | delete [] mInfoLog; |
daniel@transgaming.com | 6a20d10 | 2010-08-31 13:54:27 +0000 | [diff] [blame] | 2516 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2517 | } |
| 2518 | } |
| 2519 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2520 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 2521 | void Program::unlink(bool destroy) |
| 2522 | { |
| 2523 | if (destroy) // Object being destructed |
| 2524 | { |
| 2525 | if (mFragmentShader) |
| 2526 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2527 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2528 | mFragmentShader = NULL; |
| 2529 | } |
| 2530 | |
| 2531 | if (mVertexShader) |
| 2532 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2533 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2534 | mVertexShader = NULL; |
| 2535 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2536 | } |
| 2537 | |
| 2538 | if (mPixelExecutable) |
| 2539 | { |
| 2540 | mPixelExecutable->Release(); |
| 2541 | mPixelExecutable = NULL; |
| 2542 | } |
| 2543 | |
| 2544 | if (mVertexExecutable) |
| 2545 | { |
| 2546 | mVertexExecutable->Release(); |
| 2547 | mVertexExecutable = NULL; |
| 2548 | } |
| 2549 | |
| 2550 | if (mConstantTablePS) |
| 2551 | { |
| 2552 | mConstantTablePS->Release(); |
| 2553 | mConstantTablePS = NULL; |
| 2554 | } |
| 2555 | |
| 2556 | if (mConstantTableVS) |
| 2557 | { |
| 2558 | mConstantTableVS->Release(); |
| 2559 | mConstantTableVS = NULL; |
| 2560 | } |
| 2561 | |
| 2562 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 2563 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2564 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2565 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2566 | } |
| 2567 | |
| 2568 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 2569 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2570 | mSamplersPS[index].active = false; |
| 2571 | } |
| 2572 | |
| 2573 | for (int index = 0; index < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; index++) |
| 2574 | { |
| 2575 | mSamplersVS[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2576 | } |
| 2577 | |
| 2578 | while (!mUniforms.empty()) |
| 2579 | { |
| 2580 | delete mUniforms.back(); |
| 2581 | mUniforms.pop_back(); |
| 2582 | } |
| 2583 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2584 | mDxDepthRangeLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2585 | mDxDepthLocation = -1; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2586 | mDxViewportLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2587 | mDxHalfPixelSizeLocation = -1; |
| 2588 | mDxFrontCCWLocation = -1; |
| 2589 | mDxPointsOrLinesLocation = -1; |
| 2590 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2591 | mUniformIndex.clear(); |
| 2592 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 2593 | mPixelHLSL.clear(); |
| 2594 | mVertexHLSL.clear(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 2595 | |
| 2596 | delete[] mInfoLog; |
| 2597 | mInfoLog = NULL; |
| 2598 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2599 | mLinked = false; |
| 2600 | } |
| 2601 | |
| 2602 | bool Program::isLinked() |
| 2603 | { |
| 2604 | return mLinked; |
| 2605 | } |
| 2606 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2607 | bool Program::isValidated() const |
| 2608 | { |
| 2609 | return mValidated; |
| 2610 | } |
| 2611 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2612 | void Program::release() |
| 2613 | { |
| 2614 | mRefCount--; |
| 2615 | |
| 2616 | if (mRefCount == 0 && mDeleteStatus) |
| 2617 | { |
| 2618 | mResourceManager->deleteProgram(mHandle); |
| 2619 | } |
| 2620 | } |
| 2621 | |
| 2622 | void Program::addRef() |
| 2623 | { |
| 2624 | mRefCount++; |
| 2625 | } |
| 2626 | |
| 2627 | unsigned int Program::getRefCount() const |
| 2628 | { |
| 2629 | return mRefCount; |
| 2630 | } |
| 2631 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2632 | unsigned int Program::getSerial() const |
| 2633 | { |
| 2634 | return mSerial; |
| 2635 | } |
| 2636 | |
| 2637 | unsigned int Program::issueSerial() |
| 2638 | { |
| 2639 | return mCurrentSerial++; |
| 2640 | } |
| 2641 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2642 | int Program::getInfoLogLength() const |
| 2643 | { |
| 2644 | if (!mInfoLog) |
| 2645 | { |
| 2646 | return 0; |
| 2647 | } |
| 2648 | else |
| 2649 | { |
| 2650 | return strlen(mInfoLog) + 1; |
| 2651 | } |
| 2652 | } |
| 2653 | |
| 2654 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2655 | { |
| 2656 | int index = 0; |
| 2657 | |
| 2658 | if (mInfoLog) |
| 2659 | { |
| 2660 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2661 | { |
| 2662 | infoLog[index] = mInfoLog[index]; |
| 2663 | index++; |
| 2664 | } |
| 2665 | } |
| 2666 | |
| 2667 | if (bufSize) |
| 2668 | { |
| 2669 | infoLog[index] = '\0'; |
| 2670 | } |
| 2671 | |
| 2672 | if (length) |
| 2673 | { |
| 2674 | *length = index; |
| 2675 | } |
| 2676 | } |
| 2677 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2678 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2679 | { |
| 2680 | int total = 0; |
| 2681 | |
| 2682 | if (mVertexShader) |
| 2683 | { |
| 2684 | if (total < maxCount) |
| 2685 | { |
| 2686 | shaders[total] = mVertexShader->getHandle(); |
| 2687 | } |
| 2688 | |
| 2689 | total++; |
| 2690 | } |
| 2691 | |
| 2692 | if (mFragmentShader) |
| 2693 | { |
| 2694 | if (total < maxCount) |
| 2695 | { |
| 2696 | shaders[total] = mFragmentShader->getHandle(); |
| 2697 | } |
| 2698 | |
| 2699 | total++; |
| 2700 | } |
| 2701 | |
| 2702 | if (count) |
| 2703 | { |
| 2704 | *count = total; |
| 2705 | } |
| 2706 | } |
| 2707 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2708 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2709 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2710 | // Skip over inactive attributes |
| 2711 | unsigned int activeAttribute = 0; |
| 2712 | unsigned int attribute; |
| 2713 | for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2714 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2715 | if (mLinkedAttribute[attribute].name.empty()) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2716 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2717 | continue; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2718 | } |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2719 | |
| 2720 | if (activeAttribute == index) |
| 2721 | { |
| 2722 | break; |
| 2723 | } |
| 2724 | |
| 2725 | activeAttribute++; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2726 | } |
| 2727 | |
| 2728 | if (bufsize > 0) |
| 2729 | { |
| 2730 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2731 | |
| 2732 | strncpy(name, string, bufsize); |
| 2733 | name[bufsize - 1] = '\0'; |
| 2734 | |
| 2735 | if (length) |
| 2736 | { |
| 2737 | *length = strlen(name); |
| 2738 | } |
| 2739 | } |
| 2740 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2741 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2742 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2743 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2744 | } |
| 2745 | |
| 2746 | GLint Program::getActiveAttributeCount() |
| 2747 | { |
| 2748 | int count = 0; |
| 2749 | |
| 2750 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2751 | { |
| 2752 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2753 | { |
| 2754 | count++; |
| 2755 | } |
| 2756 | } |
| 2757 | |
| 2758 | return count; |
| 2759 | } |
| 2760 | |
| 2761 | GLint Program::getActiveAttributeMaxLength() |
| 2762 | { |
| 2763 | int maxLength = 0; |
| 2764 | |
| 2765 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2766 | { |
| 2767 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2768 | { |
| 2769 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2770 | } |
| 2771 | } |
| 2772 | |
| 2773 | return maxLength; |
| 2774 | } |
| 2775 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2776 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2777 | { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2778 | // Skip over internal uniforms |
| 2779 | unsigned int activeUniform = 0; |
| 2780 | unsigned int uniform; |
| 2781 | for (uniform = 0; uniform < mUniforms.size(); uniform++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2782 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2783 | if (mUniforms[uniform]->name.substr(0, 3) == "dx_") |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2784 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2785 | continue; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2786 | } |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2787 | |
| 2788 | if (activeUniform == index) |
| 2789 | { |
| 2790 | break; |
| 2791 | } |
| 2792 | |
| 2793 | activeUniform++; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2794 | } |
| 2795 | |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2796 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2797 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2798 | if (bufsize > 0) |
| 2799 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2800 | std::string string = undecorate(mUniforms[uniform]->name); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2801 | |
daniel@transgaming.com | f314015 | 2010-04-29 03:38:50 +0000 | [diff] [blame] | 2802 | if (mUniforms[uniform]->arraySize != 1) |
| 2803 | { |
| 2804 | string += "[0]"; |
| 2805 | } |
| 2806 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2807 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2808 | name[bufsize - 1] = '\0'; |
| 2809 | |
| 2810 | if (length) |
| 2811 | { |
| 2812 | *length = strlen(name); |
| 2813 | } |
| 2814 | } |
| 2815 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2816 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2817 | |
| 2818 | *type = mUniforms[uniform]->type; |
| 2819 | } |
| 2820 | |
| 2821 | GLint Program::getActiveUniformCount() |
| 2822 | { |
| 2823 | int count = 0; |
| 2824 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2825 | unsigned int numUniforms = mUniforms.size(); |
| 2826 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2827 | { |
| 2828 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2829 | { |
| 2830 | count++; |
| 2831 | } |
| 2832 | } |
| 2833 | |
| 2834 | return count; |
| 2835 | } |
| 2836 | |
| 2837 | GLint Program::getActiveUniformMaxLength() |
| 2838 | { |
| 2839 | int maxLength = 0; |
| 2840 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2841 | unsigned int numUniforms = mUniforms.size(); |
| 2842 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2843 | { |
| 2844 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2845 | { |
zmo@google.com | 53d73e0 | 2011-03-24 21:27:57 +0000 | [diff] [blame] | 2846 | int length = (int)(undecorate(mUniforms[uniformIndex]->name).length() + 1); |
zmo@google.com | 2a5645f | 2011-03-24 21:36:51 +0000 | [diff] [blame] | 2847 | if (mUniforms[uniformIndex]->arraySize != 1) |
zmo@google.com | 53d73e0 | 2011-03-24 21:27:57 +0000 | [diff] [blame] | 2848 | { |
| 2849 | length += 3; // Counting in "[0]". |
| 2850 | } |
| 2851 | maxLength = std::max(length, maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2852 | } |
| 2853 | } |
| 2854 | |
| 2855 | return maxLength; |
| 2856 | } |
| 2857 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2858 | void Program::flagForDeletion() |
| 2859 | { |
| 2860 | mDeleteStatus = true; |
| 2861 | } |
| 2862 | |
| 2863 | bool Program::isFlaggedForDeletion() const |
| 2864 | { |
| 2865 | return mDeleteStatus; |
| 2866 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2867 | |
| 2868 | void Program::validate() |
| 2869 | { |
| 2870 | resetInfoLog(); |
| 2871 | |
| 2872 | if (!isLinked()) |
| 2873 | { |
| 2874 | appendToInfoLog("Program has not been successfully linked."); |
| 2875 | mValidated = false; |
| 2876 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2877 | else |
| 2878 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2879 | applyUniforms(); |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2880 | if (!validateSamplers(true)) |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2881 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2882 | mValidated = false; |
| 2883 | } |
| 2884 | else |
| 2885 | { |
| 2886 | mValidated = true; |
| 2887 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2888 | } |
| 2889 | } |
| 2890 | |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2891 | bool Program::validateSamplers(bool logErrors) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2892 | { |
| 2893 | // if any two active samplers in a program are of different types, but refer to the same |
| 2894 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2895 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2896 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2897 | const unsigned int maxCombinedTextureImageUnits = getContext()->getMaximumCombinedTextureImageUnits(); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2898 | TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF]; |
| 2899 | |
| 2900 | for (unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; ++i) |
| 2901 | { |
| 2902 | textureUnitType[i] = TEXTURE_UNKNOWN; |
| 2903 | } |
| 2904 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2905 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
| 2906 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2907 | if (mSamplersPS[i].active) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2908 | { |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2909 | unsigned int unit = mSamplersPS[i].logicalTextureUnit; |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2910 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2911 | if (unit >= maxCombinedTextureImageUnits) |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2912 | { |
| 2913 | if (logErrors) |
| 2914 | { |
| 2915 | appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); |
| 2916 | } |
| 2917 | |
| 2918 | return false; |
| 2919 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2920 | |
| 2921 | if (textureUnitType[unit] != TEXTURE_UNKNOWN) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2922 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2923 | if (mSamplersPS[i].textureType != textureUnitType[unit]) |
| 2924 | { |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2925 | if (logErrors) |
| 2926 | { |
| 2927 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit); |
| 2928 | } |
| 2929 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2930 | return false; |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2931 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2932 | } |
| 2933 | else |
| 2934 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2935 | textureUnitType[unit] = mSamplersPS[i].textureType; |
| 2936 | } |
| 2937 | } |
| 2938 | } |
| 2939 | |
| 2940 | for (unsigned int i = 0; i < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; ++i) |
| 2941 | { |
| 2942 | if (mSamplersVS[i].active) |
| 2943 | { |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2944 | unsigned int unit = mSamplersVS[i].logicalTextureUnit; |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2945 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2946 | if (unit >= maxCombinedTextureImageUnits) |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2947 | { |
| 2948 | if (logErrors) |
| 2949 | { |
| 2950 | appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); |
| 2951 | } |
| 2952 | |
| 2953 | return false; |
| 2954 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2955 | |
| 2956 | if (textureUnitType[unit] != TEXTURE_UNKNOWN) |
| 2957 | { |
| 2958 | if (mSamplersVS[i].textureType != textureUnitType[unit]) |
| 2959 | { |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2960 | if (logErrors) |
| 2961 | { |
| 2962 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit); |
| 2963 | } |
| 2964 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2965 | return false; |
| 2966 | } |
| 2967 | } |
| 2968 | else |
| 2969 | { |
| 2970 | textureUnitType[unit] = mSamplersVS[i].textureType; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2971 | } |
| 2972 | } |
| 2973 | } |
| 2974 | |
| 2975 | return true; |
| 2976 | } |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2977 | |
| 2978 | void Program::getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS) |
| 2979 | { |
| 2980 | if (!targetUniform->handlesSet) |
| 2981 | { |
| 2982 | targetUniform->psHandle = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2983 | targetUniform->vsHandle = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
| 2984 | targetUniform->handlesSet = true; |
| 2985 | } |
| 2986 | |
| 2987 | *constantPS = targetUniform->psHandle; |
| 2988 | *constantVS = targetUniform->vsHandle; |
| 2989 | } |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2990 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2991 | GLint Program::getDxDepthRangeLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2992 | { |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2993 | return mDxDepthRangeLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2994 | } |
| 2995 | |
| 2996 | GLint Program::getDxDepthLocation() const |
| 2997 | { |
| 2998 | return mDxDepthLocation; |
| 2999 | } |
| 3000 | |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 3001 | GLint Program::getDxViewportLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 3002 | { |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 3003 | return mDxViewportLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 3004 | } |
| 3005 | |
| 3006 | GLint Program::getDxHalfPixelSizeLocation() const |
| 3007 | { |
| 3008 | return mDxHalfPixelSizeLocation; |
| 3009 | } |
| 3010 | |
| 3011 | GLint Program::getDxFrontCCWLocation() const |
| 3012 | { |
| 3013 | return mDxFrontCCWLocation; |
| 3014 | } |
| 3015 | |
| 3016 | GLint Program::getDxPointsOrLinesLocation() const |
| 3017 | { |
| 3018 | return mDxPointsOrLinesLocation; |
| 3019 | } |
| 3020 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3021 | } |