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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Shader.cpp: Implements the gl::Shader class and its derived classes
8// VertexShader and FragmentShader. Implements GL shader objects and related
9// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
10
Geoff Lang2b5420c2014-11-19 14:20:15 -050011#include "libANGLE/Shader.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040012
13#include <sstream>
14
Jamie Madill91445bc2015-09-23 16:47:53 -040015#include "common/utilities.h"
16#include "GLSLANG/ShaderLang.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Caps.h"
Jamie Madill006cbc52015-09-23 16:47:54 -040018#include "libANGLE/Compiler.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040019#include "libANGLE/Constants.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040020#include "libANGLE/renderer/GLImplFactory.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040021#include "libANGLE/renderer/ShaderImpl.h"
22#include "libANGLE/ResourceManager.h"
Bryan Bernhart619c8332016-11-09 11:11:41 -080023#include "libANGLE/Context.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040024
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025namespace gl
26{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027
Jamie Madill006cbc52015-09-23 16:47:54 -040028namespace
29{
30template <typename VarT>
31std::vector<VarT> GetActiveShaderVariables(const std::vector<VarT> *variableList)
32{
33 ASSERT(variableList);
34 std::vector<VarT> result;
35 for (size_t varIndex = 0; varIndex < variableList->size(); varIndex++)
36 {
37 const VarT &var = variableList->at(varIndex);
38 if (var.staticUse)
39 {
40 result.push_back(var);
41 }
42 }
43 return result;
44}
45
46template <typename VarT>
47const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList)
48{
49 ASSERT(variableList);
50 return *variableList;
51}
52
Jamie Madill9fc36822015-11-18 13:08:07 -050053} // anonymous namespace
54
Jamie Madill006cbc52015-09-23 16:47:54 -040055// true if varying x has a higher priority in packing than y
Jamie Madill55c25d02015-11-18 13:08:08 -050056bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y)
Jamie Madill006cbc52015-09-23 16:47:54 -040057{
58 if (x.type == y.type)
59 {
60 return x.arraySize > y.arraySize;
61 }
62
63 // Special case for handling structs: we sort these to the end of the list
64 if (x.type == GL_STRUCT_ANGLEX)
65 {
66 return false;
67 }
68
69 if (y.type == GL_STRUCT_ANGLEX)
70 {
71 return true;
72 }
73
74 return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type);
75}
76
Jamie Madill15243d92016-04-26 13:41:35 -040077ShaderState::ShaderState(GLenum shaderType) : mLabel(), mShaderType(shaderType), mShaderVersion(100)
Jamie Madill91445bc2015-09-23 16:47:53 -040078{
Martin Radev4c4c8e72016-08-04 12:25:34 +030079 mLocalSize.fill(-1);
Jamie Madill91445bc2015-09-23 16:47:53 -040080}
81
Jamie Madill15243d92016-04-26 13:41:35 -040082ShaderState::~ShaderState()
Jamie Madill91445bc2015-09-23 16:47:53 -040083{
84}
85
Geoff Lang4ddf5af2016-12-01 14:30:44 -050086Shader::Shader(ShaderProgramManager *manager,
Jamie Madill7aea7e02016-05-10 10:39:45 -040087 rx::GLImplFactory *implFactory,
Jamie Madill006cbc52015-09-23 16:47:54 -040088 const gl::Limitations &rendererLimitations,
89 GLenum type,
90 GLuint handle)
Jamie Madill15243d92016-04-26 13:41:35 -040091 : mState(type),
92 mImplementation(implFactory->createShader(mState)),
Jamie Madill006cbc52015-09-23 16:47:54 -040093 mRendererLimitations(rendererLimitations),
Brandon Jonesf05cdee2014-08-27 15:24:07 -070094 mHandle(handle),
Corentin Wallezbc99bb62015-05-14 17:42:20 -040095 mType(type),
Brandon Jonesf05cdee2014-08-27 15:24:07 -070096 mRefCount(0),
97 mDeleteStatus(false),
Jamie Madillbd044ed2017-06-05 12:59:21 -040098 mStatus(CompileStatus::NOT_COMPILED),
Corentin Wallezbc99bb62015-05-14 17:42:20 -040099 mResourceManager(manager)
Jamie Madille294bb82014-07-17 14:16:26 -0400100{
Jamie Madill91445bc2015-09-23 16:47:53 -0400101 ASSERT(mImplementation);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000102}
103
104Shader::~Shader()
105{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400106 mBoundCompiler.set(nullptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000107}
108
Geoff Lang70d0f492015-12-10 17:45:46 -0500109void Shader::setLabel(const std::string &label)
110{
Jamie Madill15243d92016-04-26 13:41:35 -0400111 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500112}
113
114const std::string &Shader::getLabel() const
115{
Jamie Madill15243d92016-04-26 13:41:35 -0400116 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500117}
118
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000119GLuint Shader::getHandle() const
120{
121 return mHandle;
122}
123
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +0000124void Shader::setSource(GLsizei count, const char *const *string, const GLint *length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000125{
Geoff Lang536d7262013-08-26 17:04:20 -0400126 std::ostringstream stream;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000127
128 for (int i = 0; i < count; i++)
129 {
Geoff Langf60fab62014-11-24 11:21:20 -0500130 if (length == nullptr || length[i] < 0)
131 {
Jamie Madille7cfb3d2014-12-03 10:58:56 -0500132 stream.write(string[i], strlen(string[i]));
Geoff Langf60fab62014-11-24 11:21:20 -0500133 }
134 else
135 {
136 stream.write(string[i], length[i]);
137 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000138 }
139
Jamie Madill15243d92016-04-26 13:41:35 -0400140 mState.mSource = stream.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000141}
142
Jamie Madillbd044ed2017-06-05 12:59:21 -0400143int Shader::getInfoLogLength(const Context *context)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000144{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400145 resolveCompile(context);
Jamie Madill006cbc52015-09-23 16:47:54 -0400146 if (mInfoLog.empty())
Jamie Madill91445bc2015-09-23 16:47:53 -0400147 {
148 return 0;
149 }
150
Jamie Madill006cbc52015-09-23 16:47:54 -0400151 return (static_cast<int>(mInfoLog.length()) + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000152}
153
Jamie Madillbd044ed2017-06-05 12:59:21 -0400154void Shader::getInfoLog(const Context *context, GLsizei bufSize, GLsizei *length, char *infoLog)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000155{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400156 resolveCompile(context);
157
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000158 int index = 0;
159
daniel@transgaming.com807d8c32012-04-04 15:06:04 +0000160 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000161 {
Jamie Madill006cbc52015-09-23 16:47:54 -0400162 index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length()));
163 memcpy(infoLog, mInfoLog.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000164
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000165 infoLog[index] = '\0';
166 }
167
168 if (length)
169 {
170 *length = index;
171 }
172}
173
174int Shader::getSourceLength() const
175{
Jamie Madill15243d92016-04-26 13:41:35 -0400176 return mState.mSource.empty() ? 0 : (static_cast<int>(mState.mSource.length()) + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000177}
178
Jamie Madillbd044ed2017-06-05 12:59:21 -0400179int Shader::getTranslatedSourceLength(const Context *context)
zmo@google.coma574f782011-10-03 21:45:23 +0000180{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400181 resolveCompile(context);
182
Jamie Madill15243d92016-04-26 13:41:35 -0400183 if (mState.mTranslatedSource.empty())
Jamie Madill91445bc2015-09-23 16:47:53 -0400184 {
185 return 0;
186 }
187
Jamie Madill15243d92016-04-26 13:41:35 -0400188 return (static_cast<int>(mState.mTranslatedSource.length()) + 1);
zmo@google.coma574f782011-10-03 21:45:23 +0000189}
190
Jamie Madillbd044ed2017-06-05 12:59:21 -0400191int Shader::getTranslatedSourceWithDebugInfoLength(const Context *context)
Jamie Madill847638a2015-11-20 13:01:41 -0500192{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400193 resolveCompile(context);
194
Jamie Madill847638a2015-11-20 13:01:41 -0500195 const std::string &debugInfo = mImplementation->getDebugInfo();
196 if (debugInfo.empty())
197 {
198 return 0;
199 }
200
201 return (static_cast<int>(debugInfo.length()) + 1);
202}
203
Jamie Madillbd044ed2017-06-05 12:59:21 -0400204// static
205void Shader::GetSourceImpl(const std::string &source,
206 GLsizei bufSize,
207 GLsizei *length,
208 char *buffer)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000209{
210 int index = 0;
211
daniel@transgaming.com807d8c32012-04-04 15:06:04 +0000212 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000213 {
Geoff Lang536d7262013-08-26 17:04:20 -0400214 index = std::min(bufSize - 1, static_cast<GLsizei>(source.length()));
215 memcpy(buffer, source.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000216
zmo@google.coma574f782011-10-03 21:45:23 +0000217 buffer[index] = '\0';
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000218 }
219
220 if (length)
221 {
222 *length = index;
223 }
224}
225
Geoff Lang536d7262013-08-26 17:04:20 -0400226void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
zmo@google.coma574f782011-10-03 21:45:23 +0000227{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400228 GetSourceImpl(mState.mSource, bufSize, length, buffer);
zmo@google.coma574f782011-10-03 21:45:23 +0000229}
230
Jamie Madillbd044ed2017-06-05 12:59:21 -0400231void Shader::getTranslatedSource(const Context *context,
232 GLsizei bufSize,
233 GLsizei *length,
234 char *buffer)
zmo@google.coma574f782011-10-03 21:45:23 +0000235{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400236 GetSourceImpl(getTranslatedSource(context), bufSize, length, buffer);
zmo@google.coma574f782011-10-03 21:45:23 +0000237}
238
Jamie Madillbd044ed2017-06-05 12:59:21 -0400239const std::string &Shader::getTranslatedSource(const Context *context)
Tibor den Ouden97049c62014-10-06 21:39:16 +0200240{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400241 resolveCompile(context);
242 return mState.mTranslatedSource;
243}
244
245void Shader::getTranslatedSourceWithDebugInfo(const Context *context,
246 GLsizei bufSize,
247 GLsizei *length,
248 char *buffer)
249{
250 resolveCompile(context);
Jamie Madill847638a2015-11-20 13:01:41 -0500251 const std::string &debugInfo = mImplementation->getDebugInfo();
Jamie Madillbd044ed2017-06-05 12:59:21 -0400252 GetSourceImpl(debugInfo, bufSize, length, buffer);
Tibor den Ouden97049c62014-10-06 21:39:16 +0200253}
254
Bryan Bernhart619c8332016-11-09 11:11:41 -0800255void Shader::compile(const Context *context)
Jamie Madillbf9cce22014-07-18 10:33:09 -0400256{
Jamie Madill15243d92016-04-26 13:41:35 -0400257 mState.mTranslatedSource.clear();
Jamie Madill006cbc52015-09-23 16:47:54 -0400258 mInfoLog.clear();
Jamie Madill15243d92016-04-26 13:41:35 -0400259 mState.mShaderVersion = 100;
260 mState.mVaryings.clear();
261 mState.mUniforms.clear();
262 mState.mInterfaceBlocks.clear();
263 mState.mActiveAttributes.clear();
264 mState.mActiveOutputVariables.clear();
Jamie Madill91445bc2015-09-23 16:47:53 -0400265
Jamie Madillbd044ed2017-06-05 12:59:21 -0400266 mStatus = CompileStatus::COMPILE_REQUESTED;
267 mBoundCompiler.set(context->getCompiler());
268
269 // Cache the compile source and options for compilation. Must be done now, since the source
270 // can change before the link call or another call that resolves the compile.
Jamie Madill006cbc52015-09-23 16:47:54 -0400271
272 std::stringstream sourceStream;
273
Jamie Madillbd044ed2017-06-05 12:59:21 -0400274 mLastCompileOptions =
275 mImplementation->prepareSourceAndReturnOptions(&sourceStream, &mLastCompiledSourcePath);
276 mLastCompileOptions |= (SH_OBJECT_CODE | SH_VARIABLES);
277 mLastCompiledSource = sourceStream.str();
Jamie Madill006cbc52015-09-23 16:47:54 -0400278
Bryan Bernhart619c8332016-11-09 11:11:41 -0800279 // Add default options to WebGL shaders to prevent unexpected behavior during compilation.
280 if (context->getExtensions().webglCompatibility)
281 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400282 mLastCompileOptions |= SH_INIT_GL_POSITION;
283 mLastCompileOptions |= SH_LIMIT_CALL_STACK_DEPTH;
284 mLastCompileOptions |= SH_LIMIT_EXPRESSION_COMPLEXITY;
285 mLastCompileOptions |= SH_ENFORCE_PACKING_RESTRICTIONS;
Bryan Bernhart619c8332016-11-09 11:11:41 -0800286 }
287
Jamie Madill006cbc52015-09-23 16:47:54 -0400288 // Some targets (eg D3D11 Feature Level 9_3 and below) do not support non-constant loop indexes
289 // in fragment shaders. Shader compilation will fail. To provide a better error message we can
290 // instruct the compiler to pre-validate.
291 if (mRendererLimitations.shadersRequireIndexedLoopValidation)
292 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400293 mLastCompileOptions |= SH_VALIDATE_LOOP_INDEXING;
Jamie Madill006cbc52015-09-23 16:47:54 -0400294 }
Jamie Madillbd044ed2017-06-05 12:59:21 -0400295}
Jamie Madill006cbc52015-09-23 16:47:54 -0400296
Jamie Madillbd044ed2017-06-05 12:59:21 -0400297void Shader::resolveCompile(const Context *context)
298{
299 if (mStatus != CompileStatus::COMPILE_REQUESTED)
Jamie Madilld2c52e32015-10-14 17:07:05 -0400300 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400301 return;
Jamie Madilld2c52e32015-10-14 17:07:05 -0400302 }
303
Jamie Madillbd044ed2017-06-05 12:59:21 -0400304 ASSERT(mBoundCompiler.get());
305 ShHandle compilerHandle = mBoundCompiler->getCompilerHandle(mState.mShaderType);
Jamie Madilld2c52e32015-10-14 17:07:05 -0400306
Jamie Madillbd044ed2017-06-05 12:59:21 -0400307 std::vector<const char *> srcStrings;
Jamie Madill006cbc52015-09-23 16:47:54 -0400308
Jamie Madillbd044ed2017-06-05 12:59:21 -0400309 if (!mLastCompiledSourcePath.empty())
310 {
311 srcStrings.push_back(mLastCompiledSourcePath.c_str());
312 }
313
314 srcStrings.push_back(mLastCompiledSource.c_str());
315
316 if (!sh::Compile(compilerHandle, &srcStrings[0], srcStrings.size(), mLastCompileOptions))
Jamie Madill006cbc52015-09-23 16:47:54 -0400317 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500318 mInfoLog = sh::GetInfoLog(compilerHandle);
Yuly Novikovd73f8522017-01-13 17:48:57 -0500319 WARN() << std::endl << mInfoLog;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400320 mStatus = CompileStatus::NOT_COMPILED;
Jamie Madill006cbc52015-09-23 16:47:54 -0400321 return;
322 }
323
Jamie Madillacb4b812016-11-07 13:50:29 -0500324 mState.mTranslatedSource = sh::GetObjectCode(compilerHandle);
Jamie Madill006cbc52015-09-23 16:47:54 -0400325
Jamie Madillbd044ed2017-06-05 12:59:21 -0400326#if !defined(NDEBUG)
Jamie Madill006cbc52015-09-23 16:47:54 -0400327 // Prefix translated shader with commented out un-translated shader.
328 // Useful in diagnostics tools which capture the shader source.
329 std::ostringstream shaderStream;
330 shaderStream << "// GLSL\n";
331 shaderStream << "//\n";
332
Geoff Lang9e1bf102017-03-28 15:10:48 -0400333 std::istringstream inputSourceStream(mState.mSource);
334 std::string line;
335 while (std::getline(inputSourceStream, line))
Jamie Madill006cbc52015-09-23 16:47:54 -0400336 {
Geoff Lang9e1bf102017-03-28 15:10:48 -0400337 // Remove null characters from the source line
338 line.erase(std::remove(line.begin(), line.end(), '\0'), line.end());
Jamie Madill006cbc52015-09-23 16:47:54 -0400339
Geoff Lang9e1bf102017-03-28 15:10:48 -0400340 shaderStream << "// " << line;
Jamie Madill006cbc52015-09-23 16:47:54 -0400341 }
342 shaderStream << "\n\n";
Jamie Madill15243d92016-04-26 13:41:35 -0400343 shaderStream << mState.mTranslatedSource;
344 mState.mTranslatedSource = shaderStream.str();
Jamie Madillbd044ed2017-06-05 12:59:21 -0400345#endif // !defined(NDEBUG)
Jamie Madill006cbc52015-09-23 16:47:54 -0400346
347 // Gather the shader information
Jamie Madillacb4b812016-11-07 13:50:29 -0500348 mState.mShaderVersion = sh::GetShaderVersion(compilerHandle);
Jamie Madill006cbc52015-09-23 16:47:54 -0400349
Jamie Madillacb4b812016-11-07 13:50:29 -0500350 mState.mVaryings = GetShaderVariables(sh::GetVaryings(compilerHandle));
351 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle));
352 mState.mInterfaceBlocks = GetShaderVariables(sh::GetInterfaceBlocks(compilerHandle));
Jamie Madill006cbc52015-09-23 16:47:54 -0400353
Martin Radev4c4c8e72016-08-04 12:25:34 +0300354 switch (mState.mShaderType)
Jamie Madill006cbc52015-09-23 16:47:54 -0400355 {
Martin Radev4c4c8e72016-08-04 12:25:34 +0300356 case GL_COMPUTE_SHADER:
357 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500358 mState.mLocalSize = sh::GetComputeShaderLocalGroupSize(compilerHandle);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300359 break;
360 }
361 case GL_VERTEX_SHADER:
362 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500363 mState.mActiveAttributes = GetActiveShaderVariables(sh::GetAttributes(compilerHandle));
Martin Radev4c4c8e72016-08-04 12:25:34 +0300364 break;
365 }
366 case GL_FRAGMENT_SHADER:
367 {
368 // TODO(jmadill): Figure out why we only sort in the FS, and if we need to.
369 std::sort(mState.mVaryings.begin(), mState.mVaryings.end(), CompareShaderVar);
370 mState.mActiveOutputVariables =
Jamie Madillacb4b812016-11-07 13:50:29 -0500371 GetActiveShaderVariables(sh::GetOutputVariables(compilerHandle));
Martin Radev4c4c8e72016-08-04 12:25:34 +0300372 break;
373 }
374 default:
375 UNREACHABLE();
Jamie Madill006cbc52015-09-23 16:47:54 -0400376 }
377
Jamie Madill15243d92016-04-26 13:41:35 -0400378 ASSERT(!mState.mTranslatedSource.empty());
Jamie Madill006cbc52015-09-23 16:47:54 -0400379
Jamie Madillbd044ed2017-06-05 12:59:21 -0400380 bool success = mImplementation->postTranslateCompile(mBoundCompiler.get(), &mInfoLog);
381 mStatus = success ? CompileStatus::COMPILED : CompileStatus::NOT_COMPILED;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000382}
383
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000384void Shader::addRef()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000385{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000386 mRefCount++;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000387}
388
Jamie Madill6c1f6712017-02-14 19:08:04 -0500389void Shader::release(const Context *context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000390{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000391 mRefCount--;
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000392
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000393 if (mRefCount == 0 && mDeleteStatus)
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000394 {
Jamie Madill6c1f6712017-02-14 19:08:04 -0500395 mResourceManager->deleteShader(context, mHandle);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000396 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000397}
398
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000399unsigned int Shader::getRefCount() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000400{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000401 return mRefCount;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000402}
403
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000404bool Shader::isFlaggedForDeletion() const
405{
406 return mDeleteStatus;
407}
408
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000409void Shader::flagForDeletion()
410{
411 mDeleteStatus = true;
412}
413
Jamie Madillbd044ed2017-06-05 12:59:21 -0400414bool Shader::isCompiled(const Context *context)
Jamie Madill80a6fc02015-08-21 16:53:16 -0400415{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400416 resolveCompile(context);
417 return mStatus == CompileStatus::COMPILED;
418}
419
420int Shader::getShaderVersion(const Context *context)
421{
422 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400423 return mState.mShaderVersion;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400424}
425
Jamie Madillbd044ed2017-06-05 12:59:21 -0400426const std::vector<sh::Varying> &Shader::getVaryings(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400427{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400428 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400429 return mState.getVaryings();
Jamie Madilld15250e2014-09-03 09:40:44 -0400430}
431
Jamie Madillbd044ed2017-06-05 12:59:21 -0400432const std::vector<sh::Uniform> &Shader::getUniforms(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400433{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400434 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400435 return mState.getUniforms();
Jamie Madilld15250e2014-09-03 09:40:44 -0400436}
437
Jamie Madillbd044ed2017-06-05 12:59:21 -0400438const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400439{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400440 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400441 return mState.getInterfaceBlocks();
Jamie Madilld15250e2014-09-03 09:40:44 -0400442}
443
Jamie Madillbd044ed2017-06-05 12:59:21 -0400444const std::vector<sh::Attribute> &Shader::getActiveAttributes(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400445{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400446 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400447 return mState.getActiveAttributes();
Jamie Madilld15250e2014-09-03 09:40:44 -0400448}
449
Jamie Madillbd044ed2017-06-05 12:59:21 -0400450const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400451{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400452 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400453 return mState.getActiveOutputVariables();
Jamie Madilld15250e2014-09-03 09:40:44 -0400454}
455
Jamie Madillbd044ed2017-06-05 12:59:21 -0400456int Shader::getSemanticIndex(const Context *context, const std::string &attributeName)
Jamie Madill437d2662014-12-05 14:23:35 -0500457{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400458 resolveCompile(context);
Jamie Madill437d2662014-12-05 14:23:35 -0500459 if (!attributeName.empty())
460 {
Jamie Madill15243d92016-04-26 13:41:35 -0400461 const auto &activeAttributes = mState.getActiveAttributes();
Jamie Madill437d2662014-12-05 14:23:35 -0500462
463 int semanticIndex = 0;
464 for (size_t attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
465 {
466 const sh::ShaderVariable &attribute = activeAttributes[attributeIndex];
467
468 if (attribute.name == attributeName)
469 {
470 return semanticIndex;
471 }
472
473 semanticIndex += gl::VariableRegisterCount(attribute.type);
474 }
475 }
476
477 return -1;
478}
479
Jamie Madillbd044ed2017-06-05 12:59:21 -0400480const sh::WorkGroupSize &Shader::getWorkGroupSize(const Context *context)
481{
482 resolveCompile(context);
483 return mState.mLocalSize;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000484}
Jamie Madillbd044ed2017-06-05 12:59:21 -0400485
486} // namespace gl