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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_BINARY_H_
11#define LIBGLESV2_PROGRAM_BINARY_H_
12
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "common/RefCountObject.h"
14#include "angletypes.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000015#include "common/mathutil.h"
daniel@transgaming.com15186aa2012-12-20 21:08:23 +000016#include "libGLESv2/Uniform.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000017#include "libGLESv2/Shader.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Constants.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070019#include "libGLESv2/renderer/d3d/VertexDataManager.h"
Brandon Jonesd8d72432014-08-22 15:11:23 -070020#include "libGLESv2/renderer/d3d/DynamicHLSL.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000021
Geoff Lang0b7eef72014-06-12 14:10:47 -040022#include "angle_gl.h"
23
24#include <string>
25#include <vector>
26
Jamie Madillbf9cce22014-07-18 10:33:09 -040027namespace sh
28{
29class HLSLBlockEncoder;
30}
31
Geoff Lang0b7eef72014-06-12 14:10:47 -040032#include <GLES3/gl3.h>
33#include <GLES2/gl2.h>
34#include <GLES2/gl2ext.h>
35
36#include <string>
37#include <vector>
38
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000039namespace rx
40{
41class ShaderExecutable;
42class Renderer;
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000043struct TranslatedAttribute;
Jamie Madill8ff21ae2014-02-04 16:04:05 -050044class UniformStorage;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000045}
daniel@transgaming.coma9c71422012-11-28 20:58:45 +000046
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000047namespace gl
48{
Brandon Jones43a53e22014-08-28 16:23:22 -070049struct Caps;
Brandon Jones71620962014-08-20 14:04:59 -070050class Shader;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000051class InfoLog;
52class AttributeBindings;
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +000053class Buffer;
Geoff Lang04fb89a2014-06-09 15:05:36 -040054class Framebuffer;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000055
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000056// Struct used for correlating uniforms/elements of uniform arrays to handles
Jamie Madill63491ea2013-06-06 11:56:45 -040057struct VariableLocation
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000058{
Jamie Madill63491ea2013-06-06 11:56:45 -040059 VariableLocation()
apatrick@chromium.org90080e32012-07-09 22:15:33 +000060 {
61 }
62
Jamie Madill63491ea2013-06-06 11:56:45 -040063 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000064
65 std::string name;
66 unsigned int element;
67 unsigned int index;
68};
69
Geoff Lang48dcae72014-02-05 16:28:24 -050070struct LinkedVarying
71{
72 LinkedVarying();
73 LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
74 unsigned int semanticIndex, unsigned int semanticIndexCount);
75
76 // Original GL name
77 std::string name;
78
79 GLenum type;
80 GLsizei size;
81
82 // DirectX semantic information
83 std::string semanticName;
84 unsigned int semanticIndex;
85 unsigned int semanticIndexCount;
86};
87
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000088// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
daniel@transgaming.com989c1c82012-07-24 18:40:38 +000089class ProgramBinary : public RefCountObject
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000090{
91 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +000092 explicit ProgramBinary(rx::Renderer *renderer);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000093 ~ProgramBinary();
94
Geoff Lang04fb89a2014-06-09 15:05:36 -040095 rx::ShaderExecutable *getPixelExecutableForFramebuffer(const Framebuffer *fbo);
96 rx::ShaderExecutable *getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout);
Jamie Madill834e8b72014-04-11 13:33:58 -040097 rx::ShaderExecutable *getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]);
Jamie Madill8ff21ae2014-02-04 16:04:05 -050098 rx::ShaderExecutable *getGeometryExecutable() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000099
100 GLuint getAttributeLocation(const char *name);
101 int getSemanticIndex(int attributeIndex);
102
Brandon Jones43a53e22014-08-28 16:23:22 -0700103 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000104 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
105 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000106 bool usesPointSize() const;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000107 bool usesPointSpriteEmulation() const;
108 bool usesGeometryShader() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000109
110 GLint getUniformLocation(std::string name);
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000111 GLuint getUniformIndex(std::string name);
shannonwoods@chromium.org42766252013-05-30 00:07:12 +0000112 GLuint getUniformBlockIndex(std::string name);
Jamie Madill36398922014-05-20 14:51:53 -0400113 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
114 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
115 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
116 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
117 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
118 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
119 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
120 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
121 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
122 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
123 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
124 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
125 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
126 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
127 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
128 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
129 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
130 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
131 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
132 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
133 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000134
Jamie Madill99a1e982014-08-25 15:47:54 -0400135 void getUniformfv(GLint location, GLfloat *params);
136 void getUniformiv(GLint location, GLint *params);
137 void getUniformuiv(GLint location, GLuint *params);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000138
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000139 void dirtyAllUniforms();
140 void applyUniforms();
Brandon Jones43a53e22014-08-28 16:23:22 -0700141 bool applyUniformBuffers(const std::vector<Buffer*> boundBuffers, const Caps &caps);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000142
Geoff Lang900013c2014-07-07 11:32:19 -0400143 bool load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length);
144 bool save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000145 GLint getLength();
146
Brandon Jones71620962014-08-20 14:04:59 -0700147 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader,
Brandon Jones43a53e22014-08-28 16:23:22 -0700148 const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode, const Caps &caps);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000149 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
150
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +0000151 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
152 GLint getActiveAttributeCount() const;
153 GLint getActiveAttributeMaxLength() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000154
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +0000155 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
156 GLint getActiveUniformCount() const;
157 GLint getActiveUniformMaxLength() const;
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +0000158 GLint getActiveUniformi(GLuint index, GLenum pname) const;
Jamie Madill36398922014-05-20 14:51:53 -0400159 bool isValidUniformLocation(GLint location) const;
160 LinkedUniform *getUniformByLocation(GLint location) const;
Jamie Madill66d43d22014-07-11 17:02:03 -0400161 LinkedUniform *getUniformByName(const std::string &name) const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000162
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +0000163 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +0000164 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000165 GLuint getActiveUniformBlockCount() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000166 GLuint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000167 UniformBlock *getUniformBlockByIndex(GLuint blockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000168
Jamie Madilld1e78c92013-06-20 11:55:50 -0400169 GLint getFragDataLocation(const char *name) const;
170
Geoff Lang48dcae72014-02-05 16:28:24 -0500171 size_t getTransformFeedbackVaryingCount() const;
172 const LinkedVarying &getTransformFeedbackVarying(size_t idx) const;
173 GLenum getTransformFeedbackBufferMode() const;
174
Brandon Jones43a53e22014-08-28 16:23:22 -0700175 void validate(InfoLog &infoLog, const Caps &caps);
176 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000177 bool isValidated() const;
Jamie Madilld4cfa572014-07-08 10:00:32 -0400178 void updateSamplerMapping();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000179
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000180 unsigned int getSerial() const;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000181 int getShaderVersion() const;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000182
Al Patrick3f2daa82013-08-07 12:58:57 -0700183 void initAttributesByLayout();
Jamie Madill834e8b72014-04-11 13:33:58 -0400184 void sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const;
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +0000185
Jamie Madill834e8b72014-04-11 13:33:58 -0400186 const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; }
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500187 const rx::UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; }
188 const rx::UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
189
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000190 private:
191 DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
192
Jamie Madill66d43d22014-07-11 17:02:03 -0400193 struct Sampler
194 {
195 Sampler();
196
197 bool active;
198 GLint logicalTextureUnit;
199 TextureType textureType;
200 };
201
Geoff Lang04fb89a2014-06-09 15:05:36 -0400202 void reset();
203
Brandon Jones71620962014-08-20 14:04:59 -0700204 bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader);
Jamie Madilld15250e2014-09-03 09:40:44 -0400205 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000206
Jamie Madill42bcf322014-08-25 16:20:46 -0400207 bool linkValidateVariablesBase(InfoLog &infoLog,
208 const std::string &variableName,
209 const sh::ShaderVariable &vertexVariable,
210 const sh::ShaderVariable &fragmentVariable,
211 bool validatePrecision);
Jamie Madill9d2ffb12013-08-30 13:21:04 -0400212
Jamie Madill42bcf322014-08-25 16:20:46 -0400213 bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
214 bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
215 bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
Brandon Jones43a53e22014-08-28 16:23:22 -0700216 bool linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
Jamie Madillbf9cce22014-07-18 10:33:09 -0400217 void defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister);
Jamie Madill42bcf322014-08-25 16:20:46 -0400218 void defineUniform(GLenum shader, const sh::ShaderVariable &uniform, const std::string &fullName, sh::HLSLBlockEncoder *encoder);
Brandon Jones43a53e22014-08-28 16:23:22 -0700219 bool indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps);
220 bool indexUniforms(InfoLog &infoLog, const Caps &caps);
Jamie Madill66d43d22014-07-11 17:02:03 -0400221 static bool assignSamplers(unsigned int startSamplerIndex, GLenum samplerType, unsigned int samplerCount,
222 Sampler *outArray, GLuint *usedRange, unsigned int limit);
Jamie Madillf2575982014-06-25 16:04:54 -0400223 bool areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock);
Brandon Jones43a53e22014-08-28 16:23:22 -0700224 bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
Geoff Lang48dcae72014-02-05 16:28:24 -0500225 bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
226 const std::vector<std::string> &transformFeedbackVaryingNames,
227 GLenum transformFeedbackBufferMode,
Brandon Jones43a53e22014-08-28 16:23:22 -0700228 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
229 const Caps &caps) const;
Jamie Madill42bcf322014-08-25 16:20:46 -0400230 template <typename VarT>
231 void defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
Jamie Madilla6f267f2014-08-27 11:44:15 -0400232 sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
233 bool inRowMajorLayout);
Brandon Jones43a53e22014-08-28 16:23:22 -0700234 bool defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock, const Caps &caps);
235 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
Brandon Jones71620962014-08-20 14:04:59 -0700236 void defineOutputVariables(Shader *fragmentShader);
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500237 void initializeUniformStorage();
Jamie Madill46131a32013-06-20 11:55:50 -0400238
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000239 template <typename T>
Jamie Madill36398922014-05-20 14:51:53 -0400240 void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000241
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000242 template <int cols, int rows>
Jamie Madill36398922014-05-20 14:51:53 -0400243 void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000244
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000245 template <typename T>
Jamie Madill99a1e982014-08-25 15:47:54 -0400246 void getUniformv(GLint location, T *params, GLenum uniformType);
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000247
Jamie Madillc5a83002014-02-14 16:41:25 -0500248 class VertexExecutable
249 {
250 public:
Geoff Lang04fb89a2014-06-09 15:05:36 -0400251 VertexExecutable(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS],
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400252 const GLenum signature[MAX_VERTEX_ATTRIBS],
Jamie Madillc5a83002014-02-14 16:41:25 -0500253 rx::ShaderExecutable *shaderExecutable);
Jamie Madill8b4f8f82014-03-26 14:01:58 -0400254 ~VertexExecutable();
255
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400256 bool matchesSignature(const GLenum convertedLayout[MAX_VERTEX_ATTRIBS]) const;
Jamie Madillc5a83002014-02-14 16:41:25 -0500257
258 const VertexFormat *inputs() const { return mInputs; }
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400259 const GLenum *signature() const { return mSignature; }
Jamie Madillc5a83002014-02-14 16:41:25 -0500260 rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
261
262 private:
Jamie Madill834e8b72014-04-11 13:33:58 -0400263 VertexFormat mInputs[MAX_VERTEX_ATTRIBS];
Jamie Madill7a29e4a2014-05-02 10:41:48 -0400264 GLenum mSignature[MAX_VERTEX_ATTRIBS];
Jamie Madillc5a83002014-02-14 16:41:25 -0500265 rx::ShaderExecutable *mShaderExecutable;
266 };
267
Geoff Lang04fb89a2014-06-09 15:05:36 -0400268 class PixelExecutable
269 {
270 public:
271 PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable);
272 ~PixelExecutable();
273
Geoff Lang4ace4232014-06-18 19:12:48 -0400274 // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers
275 bool matchesSignature(const std::vector<GLenum> &signature) const { return true; /* mOutputSignature == signature; */ }
276
Geoff Lang04fb89a2014-06-09 15:05:36 -0400277 const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
278 rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
279
280 private:
281 std::vector<GLenum> mOutputSignature;
282 rx::ShaderExecutable *mShaderExecutable;
283 };
284
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000285 rx::Renderer *const mRenderer;
Brandon Jonesd8d72432014-08-22 15:11:23 -0700286 rx::DynamicHLSL *mDynamicHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000287
Jamie Madillc5a83002014-02-14 16:41:25 -0500288 std::string mVertexHLSL;
289 rx::D3DWorkaroundType mVertexWorkarounds;
290 std::vector<VertexExecutable *> mVertexExecutables;
Geoff Lang04fb89a2014-06-09 15:05:36 -0400291
292 std::string mPixelHLSL;
293 rx::D3DWorkaroundType mPixelWorkarounds;
294 bool mUsesFragDepth;
Brandon Jonesd8d72432014-08-22 15:11:23 -0700295 std::vector<rx::PixelShaderOuputVariable> mPixelShaderKey;
Geoff Lang04fb89a2014-06-09 15:05:36 -0400296 std::vector<PixelExecutable *> mPixelExecutables;
297
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000298 rx::ShaderExecutable *mGeometryExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000299
Jamie Madillf2575982014-06-25 16:04:54 -0400300 sh::Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
301 sh::Attribute mShaderAttributes[MAX_VERTEX_ATTRIBS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000302 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
Al Patrick3f2daa82013-08-07 12:58:57 -0700303 int mAttributesByLayout[MAX_VERTEX_ATTRIBS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000304
Geoff Lang48dcae72014-02-05 16:28:24 -0500305 GLenum mTransformFeedbackBufferMode;
306 std::vector<LinkedVarying> mTransformFeedbackLinkedVaryings;
307
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000308 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000309 Sampler mSamplersVS[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000310 GLuint mUsedVertexSamplerRange;
311 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000312 bool mUsesPointSize;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000313 int mShaderVersion;
Jamie Madilld4cfa572014-07-08 10:00:32 -0400314 bool mDirtySamplerMapping;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000315
Jamie Madill834e8b72014-04-11 13:33:58 -0400316 std::vector<LinkedUniform*> mUniforms;
317 std::vector<UniformBlock*> mUniformBlocks;
Jamie Madill5f562732014-02-14 16:41:24 -0500318 std::vector<VariableLocation> mUniformIndex;
319 std::map<int, VariableLocation> mOutputVariables;
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500320 rx::UniformStorage *mVertexUniformStorage;
321 rx::UniformStorage *mFragmentUniformStorage;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000322
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000323 bool mValidated;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000324
325 const unsigned int mSerial;
326
327 static unsigned int issueSerial();
328 static unsigned int mCurrentSerial;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000329};
Jamie Madill5f562732014-02-14 16:41:24 -0500330
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000331}
332
333#endif // LIBGLESV2_PROGRAM_BINARY_H_