blob: 96230f7c0fd70a3bac359954463cd51cdfa8eced [file] [log] [blame]
Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// FramebufferVk.cpp:
7// Implements the class methods for FramebufferVk.
8//
9
10#include "libANGLE/renderer/vulkan/FramebufferVk.h"
11
Jamie Madill7b57b9d2017-01-13 09:33:38 -050012#include <vulkan/vulkan.h>
Jamie Madill231c7f52017-04-26 13:45:37 -040013#include <array>
Jamie Madill7b57b9d2017-01-13 09:33:38 -050014
Jamie Madill9e54b5a2016-05-25 12:57:39 -040015#include "common/debug.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050016#include "image_util/imageformats.h"
Jamie Madillc564c072017-06-01 12:45:42 -040017#include "libANGLE/Context.h"
18#include "libANGLE/Display.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050019#include "libANGLE/formatutils.h"
20#include "libANGLE/renderer/renderer_utils.h"
Jamie Madill1f46bc12018-02-20 16:09:43 -050021#include "libANGLE/renderer/vulkan/CommandGraph.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050022#include "libANGLE/renderer/vulkan/ContextVk.h"
Jamie Madill5deea722017-02-16 10:44:46 -050023#include "libANGLE/renderer/vulkan/DisplayVk.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050024#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
25#include "libANGLE/renderer/vulkan/RendererVk.h"
26#include "libANGLE/renderer/vulkan/SurfaceVk.h"
Jamie Madill3c424b42018-01-19 12:35:09 -050027#include "libANGLE/renderer/vulkan/vk_format_utils.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040028
29namespace rx
30{
31
Jamie Madill7b57b9d2017-01-13 09:33:38 -050032namespace
33{
Jamie Madill66546be2018-03-08 09:47:20 -050034const gl::InternalFormat &GetReadAttachmentInfo(const gl::Context *context,
35 RenderTargetVk *renderTarget)
Jamie Madill7b57b9d2017-01-13 09:33:38 -050036{
Jamie Madillbc543422018-03-30 10:43:19 -040037 GLenum implFormat =
38 renderTarget->image->getFormat().textureFormat().fboImplementationInternalFormat;
Jamie Madill66546be2018-03-08 09:47:20 -050039 return gl::GetSizedInternalFormatInfo(implFormat);
Jamie Madill7b57b9d2017-01-13 09:33:38 -050040}
Jamie Madill7b57b9d2017-01-13 09:33:38 -050041} // anonymous namespace
42
43// static
44FramebufferVk *FramebufferVk::CreateUserFBO(const gl::FramebufferState &state)
45{
46 return new FramebufferVk(state);
47}
48
49// static
50FramebufferVk *FramebufferVk::CreateDefaultFBO(const gl::FramebufferState &state,
51 WindowSurfaceVk *backbuffer)
52{
53 return new FramebufferVk(state, backbuffer);
54}
55
Jamie Madillab9f9c32017-01-17 17:47:34 -050056FramebufferVk::FramebufferVk(const gl::FramebufferState &state)
Jamie Madill49ac74b2017-12-21 14:42:33 -050057 : FramebufferImpl(state),
58 mBackbuffer(nullptr),
59 mRenderPassDesc(),
60 mFramebuffer(),
Jamie Madill47c8ea32018-01-03 18:27:59 -050061 mLastRenderNodeSerial()
Jamie Madill9e54b5a2016-05-25 12:57:39 -040062{
63}
64
Jamie Madill7b57b9d2017-01-13 09:33:38 -050065FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer)
Jamie Madill49ac74b2017-12-21 14:42:33 -050066 : FramebufferImpl(state),
67 mBackbuffer(backbuffer),
68 mRenderPassDesc(),
69 mFramebuffer(),
Jamie Madill47c8ea32018-01-03 18:27:59 -050070 mLastRenderNodeSerial()
Jamie Madill7b57b9d2017-01-13 09:33:38 -050071{
72}
73
Jamie Madill9e54b5a2016-05-25 12:57:39 -040074FramebufferVk::~FramebufferVk()
75{
76}
77
Jamie Madillc564c072017-06-01 12:45:42 -040078void FramebufferVk::destroy(const gl::Context *context)
Jamie Madill5deea722017-02-16 10:44:46 -050079{
Jamie Madille1f3ad42017-10-28 23:00:42 -040080 RendererVk *renderer = vk::GetImpl(context)->getRenderer();
Jamie Madill5deea722017-02-16 10:44:46 -050081
Jamie Madill526543c2017-10-28 10:59:16 -040082 renderer->releaseResource(*this, &mFramebuffer);
Jamie Madill5deea722017-02-16 10:44:46 -050083}
84
Jamie Madillc564c072017-06-01 12:45:42 -040085void FramebufferVk::destroyDefault(const egl::Display *display)
Jamie Madill5deea722017-02-16 10:44:46 -050086{
Jamie Madille1f3ad42017-10-28 23:00:42 -040087 VkDevice device = vk::GetImpl(display)->getRenderer()->getDevice();
Jamie Madill5deea722017-02-16 10:44:46 -050088
Jamie Madill5deea722017-02-16 10:44:46 -050089 mFramebuffer.destroy(device);
90}
91
Jamie Madill4928b7c2017-06-20 12:57:39 -040092gl::Error FramebufferVk::discard(const gl::Context *context,
93 size_t count,
94 const GLenum *attachments)
Jamie Madill9e54b5a2016-05-25 12:57:39 -040095{
96 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -050097 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -040098}
99
Jamie Madill4928b7c2017-06-20 12:57:39 -0400100gl::Error FramebufferVk::invalidate(const gl::Context *context,
101 size_t count,
102 const GLenum *attachments)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400103{
104 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500105 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400106}
107
Jamie Madill4928b7c2017-06-20 12:57:39 -0400108gl::Error FramebufferVk::invalidateSub(const gl::Context *context,
109 size_t count,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400110 const GLenum *attachments,
111 const gl::Rectangle &area)
112{
113 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500114 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400115}
116
Jamie Madillc564c072017-06-01 12:45:42 -0400117gl::Error FramebufferVk::clear(const gl::Context *context, GLbitfield mask)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400118{
Jamie Madill0cec82a2018-03-14 09:21:07 -0400119 ContextVk *contextVk = vk::GetImpl(context);
120 RendererVk *renderer = contextVk->getRenderer();
121 Serial currentSerial = renderer->getCurrentQueueSerial();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500122
Jamie Madill0cec82a2018-03-14 09:21:07 -0400123 // This command buffer is only started once.
124 vk::CommandBuffer *commandBuffer = nullptr;
125 vk::CommandGraphNode *writingNode = nullptr;
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500126
Jamie Madill0cec82a2018-03-14 09:21:07 -0400127 const gl::FramebufferAttachment *depthAttachment = mState.getDepthAttachment();
128 bool clearDepth = (depthAttachment && (mask & GL_DEPTH_BUFFER_BIT) != 0);
129 ASSERT(!clearDepth || depthAttachment->isAttached());
130
131 const gl::FramebufferAttachment *stencilAttachment = mState.getStencilAttachment();
132 bool clearStencil = (stencilAttachment && (mask & GL_STENCIL_BUFFER_BIT) != 0);
133 ASSERT(!clearStencil || stencilAttachment->isAttached());
134
Luc Ferrona8af3a62018-03-29 14:44:24 -0400135 bool clearColor = IsMaskFlagSet(static_cast<int>(mask), GL_COLOR_BUFFER_BIT);
136
137 if (context->getGLState().isScissorTestEnabled())
138 {
139 // With scissor test enabled, we clear very differently and we don't need to access
140 // the image inside each attachment we can just use clearCmdAttachments with our
141 // scissor region instead.
142 ANGLE_TRY(clearAttachmentsWithScissorRegion(context, clearColor, clearDepth, clearStencil));
143 return gl::NoError();
144 }
145
146 // Standard Depth/stencil clear without scissor.
Jamie Madill0cec82a2018-03-14 09:21:07 -0400147 if (clearDepth || clearStencil)
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500148 {
Jamie Madill0cec82a2018-03-14 09:21:07 -0400149 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
150 writingNode = getCurrentWritingNode(currentSerial);
151
152 const VkClearDepthStencilValue &clearDepthStencilValue =
153 contextVk->getClearDepthStencilValue().depthStencil;
154
155 // We only support packed depth/stencil, not separate.
156 ASSERT(!(clearDepth && clearStencil) || mState.getDepthStencilAttachment());
157
Luc Ferrone6a40d02018-03-22 10:30:57 -0400158 const VkImageAspectFlags aspectFlags =
159 (depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) |
160 (stencilAttachment ? VK_IMAGE_ASPECT_STENCIL_BIT : 0);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400161
162 RenderTargetVk *renderTarget = mRenderTargetCache.getDepthStencil();
163 renderTarget->resource->onWriteResource(writingNode, currentSerial);
Jamie Madill858c1cc2018-03-31 14:19:13 -0400164 renderTarget->image->clearDepthStencil(aspectFlags, clearDepthStencilValue, commandBuffer);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400165
Luc Ferrona8af3a62018-03-29 14:44:24 -0400166 if (!clearColor)
Jamie Madill0cec82a2018-03-14 09:21:07 -0400167 {
168 return gl::NoError();
169 }
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500170 }
171
Luc Ferrona8af3a62018-03-29 14:44:24 -0400172 ASSERT(clearColor);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500173 const auto *attachment = mState.getFirstNonNullAttachment();
174 ASSERT(attachment && attachment->isAttached());
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500175
Jamie Madill0cec82a2018-03-14 09:21:07 -0400176 if (!commandBuffer)
177 {
178 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
179 writingNode = getCurrentWritingNode(currentSerial);
180 }
Jamie Madillefb5a5c2018-01-29 15:56:59 -0500181
Jamie Madill66546be2018-03-08 09:47:20 -0500182 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
183 const auto &colorRenderTargets = mRenderTargetCache.getColors();
184 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500185 {
Jamie Madill66546be2018-03-08 09:47:20 -0500186 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
187 ASSERT(colorRenderTarget);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400188 colorRenderTarget->resource->onWriteResource(writingNode, currentSerial);
Jamie Madill858c1cc2018-03-31 14:19:13 -0400189 colorRenderTarget->image->clearColor(contextVk->getClearColorValue().color, commandBuffer);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500190 }
191
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500192 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400193}
194
Jamie Madillc564c072017-06-01 12:45:42 -0400195gl::Error FramebufferVk::clearBufferfv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400196 GLenum buffer,
197 GLint drawbuffer,
198 const GLfloat *values)
199{
200 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500201 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400202}
203
Jamie Madillc564c072017-06-01 12:45:42 -0400204gl::Error FramebufferVk::clearBufferuiv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400205 GLenum buffer,
206 GLint drawbuffer,
207 const GLuint *values)
208{
209 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500210 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400211}
212
Jamie Madillc564c072017-06-01 12:45:42 -0400213gl::Error FramebufferVk::clearBufferiv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400214 GLenum buffer,
215 GLint drawbuffer,
216 const GLint *values)
217{
218 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500219 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400220}
221
Jamie Madillc564c072017-06-01 12:45:42 -0400222gl::Error FramebufferVk::clearBufferfi(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400223 GLenum buffer,
224 GLint drawbuffer,
225 GLfloat depth,
226 GLint stencil)
227{
228 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500229 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400230}
231
Jamie Madill4928b7c2017-06-20 12:57:39 -0400232GLenum FramebufferVk::getImplementationColorReadFormat(const gl::Context *context) const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400233{
Jamie Madill66546be2018-03-08 09:47:20 -0500234 return GetReadAttachmentInfo(context, mRenderTargetCache.getColorRead(mState)).format;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400235}
236
Jamie Madill4928b7c2017-06-20 12:57:39 -0400237GLenum FramebufferVk::getImplementationColorReadType(const gl::Context *context) const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400238{
Jamie Madill66546be2018-03-08 09:47:20 -0500239 return GetReadAttachmentInfo(context, mRenderTargetCache.getColorRead(mState)).type;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400240}
241
Jamie Madillc564c072017-06-01 12:45:42 -0400242gl::Error FramebufferVk::readPixels(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400243 const gl::Rectangle &area,
244 GLenum format,
245 GLenum type,
Jamie Madilld4826152017-09-21 11:18:59 -0400246 void *pixels)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400247{
Jamie Madill66546be2018-03-08 09:47:20 -0500248 const gl::State &glState = context->getGLState();
Jamie Madille1f3ad42017-10-28 23:00:42 -0400249 ContextVk *contextVk = vk::GetImpl(context);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500250 RendererVk *renderer = contextVk->getRenderer();
Jamie Madill5deea722017-02-16 10:44:46 -0500251 VkDevice device = renderer->getDevice();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500252
Jamie Madill66546be2018-03-08 09:47:20 -0500253 RenderTargetVk *renderTarget = mRenderTargetCache.getColorRead(mState);
254 ASSERT(renderTarget);
255
Jamie Madill93edca12018-03-30 10:43:18 -0400256 vk::ImageHelper stagingImage;
257 ANGLE_TRY(stagingImage.init2DStaging(
Jamie Madillbc543422018-03-30 10:43:19 -0400258 device, renderer->getMemoryProperties(), renderTarget->image->getFormat(),
Jamie Madill93edca12018-03-30 10:43:18 -0400259 gl::Extents(area.width, area.height, 1), vk::StagingUsage::Read));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500260
Jamie Madill49ac74b2017-12-21 14:42:33 -0500261 vk::CommandBuffer *commandBuffer = nullptr;
Jamie Madill1f46bc12018-02-20 16:09:43 -0500262 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
Jamie Madilld4826152017-09-21 11:18:59 -0400263
Jamie Madill858c1cc2018-03-31 14:19:13 -0400264 stagingImage.changeLayoutWithStages(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL,
265 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
266 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, commandBuffer);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500267
Jamie Madill858c1cc2018-03-31 14:19:13 -0400268 vk::ImageHelper::Copy(renderTarget->image, &stagingImage, gl::Offset(area.x, area.y, 0),
269 gl::Offset(), gl::Extents(area.width, area.height, 1),
270 VK_IMAGE_ASPECT_COLOR_BIT, commandBuffer);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500271
Jamie Madill49ac74b2017-12-21 14:42:33 -0500272 // Triggers a full finish.
273 // TODO(jmadill): Don't block on asynchronous readback.
274 ANGLE_TRY(renderer->finish(context));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500275
276 // TODO(jmadill): parameters
277 uint8_t *mapPointer = nullptr;
Jamie Madill93edca12018-03-30 10:43:18 -0400278 ANGLE_TRY(stagingImage.getDeviceMemory().map(device, 0, stagingImage.getAllocatedMemorySize(),
279 0, &mapPointer));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500280
Jamie Madillbc543422018-03-30 10:43:19 -0400281 const angle::Format &angleFormat = renderTarget->image->getFormat().textureFormat();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500282
283 // TODO(jmadill): Use pixel bytes from the ANGLE format directly.
Geoff Langca271392017-04-05 12:30:00 -0400284 const auto &glFormat = gl::GetSizedInternalFormatInfo(angleFormat.glInternalFormat);
Luc Ferron60284222018-03-20 16:01:44 -0400285 int outputPitch = glFormat.pixelBytes * area.width;
286
287 // Get the staging image pitch and use it to pack the pixels later.
288 VkSubresourceLayout subresourceLayout;
289 stagingImage.getImage().getSubresourceLayout(device, VK_IMAGE_ASPECT_COLOR_BIT, 0, 0,
290 &subresourceLayout);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500291
292 PackPixelsParams params;
293 params.area = area;
294 params.format = format;
295 params.type = type;
Luc Ferron60284222018-03-20 16:01:44 -0400296 params.outputPitch = outputPitch;
Corentin Wallez336129f2017-10-17 15:55:40 -0400297 params.packBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelPack);
Corentin Wallezcda6af12017-10-30 19:20:37 -0400298 params.pack = glState.getPackState();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500299
Luc Ferron60284222018-03-20 16:01:44 -0400300 PackPixels(params, angleFormat, static_cast<int>(subresourceLayout.rowPitch), mapPointer,
301 reinterpret_cast<uint8_t *>(pixels));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500302
Jamie Madill5deea722017-02-16 10:44:46 -0500303 stagingImage.getDeviceMemory().unmap(device);
Jamie Madille88ec8e2017-10-31 17:18:14 -0400304 renderer->releaseObject(renderer->getCurrentQueueSerial(), &stagingImage);
Jamie Madillf651c772017-02-21 15:03:51 -0500305
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500306 return vk::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400307}
308
Jamie Madillc564c072017-06-01 12:45:42 -0400309gl::Error FramebufferVk::blit(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400310 const gl::Rectangle &sourceArea,
311 const gl::Rectangle &destArea,
312 GLbitfield mask,
313 GLenum filter)
314{
315 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500316 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400317}
318
Kenneth Russellce8602a2017-10-03 18:23:08 -0700319bool FramebufferVk::checkStatus(const gl::Context *context) const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400320{
Jamie Madillb79e7bb2017-10-24 13:55:50 -0400321 return true;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400322}
323
Jamie Madill19fa1c62018-03-08 09:47:21 -0500324gl::Error FramebufferVk::syncState(const gl::Context *context,
325 const gl::Framebuffer::DirtyBits &dirtyBits)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400326{
Jamie Madille1f3ad42017-10-28 23:00:42 -0400327 ContextVk *contextVk = vk::GetImpl(context);
Jamie Madill7bd16662017-10-28 19:40:50 -0400328 RendererVk *renderer = contextVk->getRenderer();
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400329
330 ASSERT(dirtyBits.any());
Jamie Madill19fa1c62018-03-08 09:47:21 -0500331 ANGLE_TRY(mRenderTargetCache.update(context, mState, dirtyBits));
Jamie Madill66546be2018-03-08 09:47:20 -0500332
Jamie Madill9f2a8612017-11-30 12:43:09 -0500333 mRenderPassDesc.reset();
Jamie Madill7bd16662017-10-28 19:40:50 -0400334 renderer->releaseResource(*this, &mFramebuffer);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500335
336 // Trigger a new set of secondary commands next time we render to this FBO,.
Jamie Madill47c8ea32018-01-03 18:27:59 -0500337 mLastRenderNodeSerial = Serial();
Jamie Madill72106562017-03-24 14:18:50 -0400338
Jamie Madill72106562017-03-24 14:18:50 -0400339 contextVk->invalidateCurrentPipeline();
Jamie Madill19fa1c62018-03-08 09:47:21 -0500340
341 return gl::NoError();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500342}
343
Jamie Madill9f2a8612017-11-30 12:43:09 -0500344const vk::RenderPassDesc &FramebufferVk::getRenderPassDesc(const gl::Context *context)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500345{
Jamie Madill9f2a8612017-11-30 12:43:09 -0500346 if (mRenderPassDesc.valid())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500347 {
Jamie Madill9f2a8612017-11-30 12:43:09 -0500348 return mRenderPassDesc.value();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500349 }
350
Jamie Madill0b684ce2017-11-23 12:57:39 -0500351 vk::RenderPassDesc desc;
Jamie Madillab9f9c32017-01-17 17:47:34 -0500352
Jamie Madill66546be2018-03-08 09:47:20 -0500353 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
354 const auto &colorRenderTargets = mRenderTargetCache.getColors();
355 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500356 {
Jamie Madill66546be2018-03-08 09:47:20 -0500357 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
358 ASSERT(colorRenderTarget);
Jamie Madillbc543422018-03-30 10:43:19 -0400359 desc.packColorAttachment(*colorRenderTarget->image);
Jamie Madillab9f9c32017-01-17 17:47:34 -0500360 }
361
Jamie Madill66546be2018-03-08 09:47:20 -0500362 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
363 if (depthStencilRenderTarget)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500364 {
Jamie Madillbc543422018-03-30 10:43:19 -0400365 desc.packDepthStencilAttachment(*depthStencilRenderTarget->image);
Jamie Madillab9f9c32017-01-17 17:47:34 -0500366 }
367
Jamie Madill9f2a8612017-11-30 12:43:09 -0500368 mRenderPassDesc = desc;
369 return mRenderPassDesc.value();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500370}
371
Jamie Madill4928b7c2017-06-20 12:57:39 -0400372gl::ErrorOrResult<vk::Framebuffer *> FramebufferVk::getFramebuffer(const gl::Context *context,
Jamie Madill9f2a8612017-11-30 12:43:09 -0500373 RendererVk *rendererVk)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500374{
375 // If we've already created our cached Framebuffer, return it.
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400376 if (mFramebuffer.valid())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500377 {
378 return &mFramebuffer;
379 }
380
Jamie Madill9f2a8612017-11-30 12:43:09 -0500381 const vk::RenderPassDesc &desc = getRenderPassDesc(context);
382
Jamie Madillab9f9c32017-01-17 17:47:34 -0500383 vk::RenderPass *renderPass = nullptr;
Jamie Madill9f2a8612017-11-30 12:43:09 -0500384 ANGLE_TRY(rendererVk->getCompatibleRenderPass(desc, &renderPass));
Jamie Madillab9f9c32017-01-17 17:47:34 -0500385
386 // If we've a Framebuffer provided by a Surface (default FBO/backbuffer), query it.
Jamie Madill9f2a8612017-11-30 12:43:09 -0500387 VkDevice device = rendererVk->getDevice();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500388 if (mBackbuffer)
389 {
390 return mBackbuffer->getCurrentFramebuffer(device, *renderPass);
391 }
392
393 // Gather VkImageViews over all FBO attachments, also size of attached region.
394 std::vector<VkImageView> attachments;
395 gl::Extents attachmentsSize;
396
Jamie Madill66546be2018-03-08 09:47:20 -0500397 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
398 const auto &colorRenderTargets = mRenderTargetCache.getColors();
399 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500400 {
Jamie Madill66546be2018-03-08 09:47:20 -0500401 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
402 ASSERT(colorRenderTarget);
403 attachments.push_back(colorRenderTarget->imageView->getHandle());
Jamie Madillab9f9c32017-01-17 17:47:34 -0500404
Jamie Madillbc543422018-03-30 10:43:19 -0400405 ASSERT(attachmentsSize.empty() ||
406 attachmentsSize == colorRenderTarget->image->getExtents());
407 attachmentsSize = colorRenderTarget->image->getExtents();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500408 }
409
Jamie Madill66546be2018-03-08 09:47:20 -0500410 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
411 if (depthStencilRenderTarget)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500412 {
Jamie Madill66546be2018-03-08 09:47:20 -0500413 attachments.push_back(depthStencilRenderTarget->imageView->getHandle());
Jamie Madillab9f9c32017-01-17 17:47:34 -0500414
Jamie Madillbc543422018-03-30 10:43:19 -0400415 ASSERT(attachmentsSize.empty() ||
416 attachmentsSize == depthStencilRenderTarget->image->getExtents());
417 attachmentsSize = depthStencilRenderTarget->image->getExtents();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500418 }
419
420 ASSERT(!attachments.empty());
421
422 VkFramebufferCreateInfo framebufferInfo;
423
424 framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
425 framebufferInfo.pNext = nullptr;
426 framebufferInfo.flags = 0;
Jamie Madill9f2a8612017-11-30 12:43:09 -0500427 framebufferInfo.renderPass = renderPass->getHandle();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500428 framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
429 framebufferInfo.pAttachments = attachments.data();
430 framebufferInfo.width = static_cast<uint32_t>(attachmentsSize.width);
431 framebufferInfo.height = static_cast<uint32_t>(attachmentsSize.height);
432 framebufferInfo.layers = 1;
433
Jamie Madill25301b62017-10-28 20:59:31 -0400434 ANGLE_TRY(mFramebuffer.init(device, framebufferInfo));
Jamie Madill5deea722017-02-16 10:44:46 -0500435
Jamie Madillab9f9c32017-01-17 17:47:34 -0500436 return &mFramebuffer;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400437}
438
Luc Ferrona8af3a62018-03-29 14:44:24 -0400439gl::Error FramebufferVk::clearAttachmentsWithScissorRegion(const gl::Context *context,
440 bool clearColor,
441 bool clearDepth,
442 bool clearStencil)
Luc Ferron5242d5b2018-02-15 07:14:35 -0500443{
444 ContextVk *contextVk = vk::GetImpl(context);
445 RendererVk *renderer = contextVk->getRenderer();
446
447 // This command can only happen inside a render pass, so obtain one if its already happening
448 // or create a new one if not.
449 vk::CommandGraphNode *node = nullptr;
450 vk::CommandBuffer *commandBuffer = nullptr;
451 ANGLE_TRY(getCommandGraphNodeForDraw(context, &node));
452 if (node->getInsideRenderPassCommands()->valid())
453 {
454 commandBuffer = node->getInsideRenderPassCommands();
455 }
456 else
457 {
458 ANGLE_TRY(node->beginInsideRenderPassRecording(renderer, &commandBuffer));
459 }
460
Luc Ferron5242d5b2018-02-15 07:14:35 -0500461 gl::AttachmentArray<VkClearAttachment> clearAttachments;
462 int clearAttachmentIndex = 0;
Luc Ferrona8af3a62018-03-29 14:44:24 -0400463
464 if (clearColor)
Luc Ferron5242d5b2018-02-15 07:14:35 -0500465 {
Luc Ferrona8af3a62018-03-29 14:44:24 -0400466 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
467 for (size_t colorIndex : mState.getEnabledDrawBuffers())
468 {
469 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
470 clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
471 clearAttachment.colorAttachment = static_cast<uint32_t>(colorIndex);
472 clearAttachment.clearValue = contextVk->getClearColorValue();
473 ++clearAttachmentIndex;
474 }
475 }
476
477 if (clearDepth && clearStencil && mState.getDepthStencilAttachment() != nullptr)
478 {
479 // When we have a packed depth/stencil attachment we can do 1 clear for both when it
480 // applies.
Luc Ferron5242d5b2018-02-15 07:14:35 -0500481 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
Luc Ferrona8af3a62018-03-29 14:44:24 -0400482 clearAttachment.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
483 clearAttachment.colorAttachment = VK_ATTACHMENT_UNUSED;
484 clearAttachment.clearValue = contextVk->getClearDepthStencilValue();
Luc Ferron5242d5b2018-02-15 07:14:35 -0500485 ++clearAttachmentIndex;
486 }
Luc Ferrona8af3a62018-03-29 14:44:24 -0400487 else
488 {
489 if (clearDepth)
490 {
491 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
492 clearAttachment.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
493 clearAttachment.colorAttachment = VK_ATTACHMENT_UNUSED;
494 clearAttachment.clearValue = contextVk->getClearDepthStencilValue();
495 ++clearAttachmentIndex;
496 }
497
498 if (clearStencil)
499 {
500 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
501 clearAttachment.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
502 clearAttachment.colorAttachment = VK_ATTACHMENT_UNUSED;
503 clearAttachment.clearValue = contextVk->getClearDepthStencilValue();
504 ++clearAttachmentIndex;
505 }
506 }
Luc Ferron5242d5b2018-02-15 07:14:35 -0500507
508 // We assume for now that we always need to clear only 1 layer starting at the
509 // baseArrayLayer 0, this might need to change depending how we'll implement
510 // cube maps, 3d textures and array textures.
511 VkClearRect clearRect;
512 clearRect.baseArrayLayer = 0;
513 clearRect.layerCount = 1;
514 clearRect.rect = contextVk->getScissor();
515
Luc Ferrona8af3a62018-03-29 14:44:24 -0400516 commandBuffer->clearAttachments(static_cast<uint32_t>(clearAttachmentIndex),
Luc Ferron5242d5b2018-02-15 07:14:35 -0500517 clearAttachments.data(), 1, &clearRect);
518 return gl::NoError();
519}
520
JiangYizhoubddc46b2016-12-09 09:50:51 +0800521gl::Error FramebufferVk::getSamplePosition(size_t index, GLfloat *xy) const
522{
523 UNIMPLEMENTED();
524 return gl::InternalError() << "getSamplePosition is unimplemented.";
525}
526
Jamie Madille4c5a232018-03-02 21:00:31 -0500527gl::Error FramebufferVk::getCommandGraphNodeForDraw(const gl::Context *context,
528 vk::CommandGraphNode **nodeOut)
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500529{
Jamie Madill49ac74b2017-12-21 14:42:33 -0500530 ContextVk *contextVk = vk::GetImpl(context);
531 RendererVk *renderer = contextVk->getRenderer();
532 Serial currentSerial = renderer->getCurrentQueueSerial();
Jamie Madillbef918c2017-12-13 13:11:30 -0500533
Jamie Madill1f46bc12018-02-20 16:09:43 -0500534 if (hasCurrentWritingNode(currentSerial) && mLastRenderNodeSerial == currentSerial)
Jamie Madill4c26fc22017-02-24 11:04:10 -0500535 {
Jamie Madill1f46bc12018-02-20 16:09:43 -0500536 *nodeOut = getCurrentWritingNode(currentSerial);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500537 ASSERT((*nodeOut)->getInsideRenderPassCommands()->valid());
538 return gl::NoError();
Jamie Madill4c26fc22017-02-24 11:04:10 -0500539 }
540
Jamie Madill1f46bc12018-02-20 16:09:43 -0500541 vk::CommandGraphNode *node = getNewWritingNode(renderer);
Jamie Madill4c26fc22017-02-24 11:04:10 -0500542
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500543 vk::Framebuffer *framebuffer = nullptr;
Jamie Madill49ac74b2017-12-21 14:42:33 -0500544 ANGLE_TRY_RESULT(getFramebuffer(context, renderer), framebuffer);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500545
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500546 std::vector<VkClearValue> attachmentClearValues;
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500547
Jamie Madille4c5a232018-03-02 21:00:31 -0500548 vk::CommandBuffer *commandBuffer = nullptr;
549 ANGLE_TRY(node->beginOutsideRenderPassRecording(renderer->getDevice(),
550 renderer->getCommandPool(), &commandBuffer));
551
Jamie Madill49ac74b2017-12-21 14:42:33 -0500552 // Initialize RenderPass info.
Jamie Madill66546be2018-03-08 09:47:20 -0500553 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
554 const auto &colorRenderTargets = mRenderTargetCache.getColors();
555 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madill4c26fc22017-02-24 11:04:10 -0500556 {
Jamie Madill66546be2018-03-08 09:47:20 -0500557 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
558 ASSERT(colorRenderTarget);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500559
Jamie Madille4c5a232018-03-02 21:00:31 -0500560 // TODO(jmadill): Use automatic layout transition. http://anglebug.com/2361
Jamie Madill858c1cc2018-03-31 14:19:13 -0400561 colorRenderTarget->image->changeLayoutWithStages(
Jamie Madill66546be2018-03-08 09:47:20 -0500562 VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
563 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
564 commandBuffer);
565 node->appendColorRenderTarget(currentSerial, colorRenderTarget);
566 attachmentClearValues.emplace_back(contextVk->getClearColorValue());
567 }
568
569 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
570 if (depthStencilRenderTarget)
571 {
572 // TODO(jmadill): Use automatic layout transition. http://anglebug.com/2361
Jamie Madillbc543422018-03-30 10:43:19 -0400573 const angle::Format &format = depthStencilRenderTarget->image->getFormat().textureFormat();
Jamie Madille4c5a232018-03-02 21:00:31 -0500574 VkImageAspectFlags aspectFlags = (format.depthBits > 0 ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) |
575 (format.stencilBits > 0 ? VK_IMAGE_ASPECT_STENCIL_BIT : 0);
576
Jamie Madill858c1cc2018-03-31 14:19:13 -0400577 depthStencilRenderTarget->image->changeLayoutWithStages(
Jamie Madille4c5a232018-03-02 21:00:31 -0500578 aspectFlags, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
579 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
580 commandBuffer);
Jamie Madill66546be2018-03-08 09:47:20 -0500581 node->appendDepthStencilRenderTarget(currentSerial, depthStencilRenderTarget);
Jamie Madillf4d693c2018-02-14 16:38:16 -0500582 attachmentClearValues.emplace_back(contextVk->getClearDepthStencilValue());
Jamie Madill49ac74b2017-12-21 14:42:33 -0500583 }
584
Jamie Madillf4d693c2018-02-14 16:38:16 -0500585 // Hard-code RenderPass to clear the first render target to the current clear value.
586 // TODO(jmadill): Proper clear value implementation. http://anglebug.com/2361
587 const gl::State &glState = context->getGLState();
588 node->storeRenderPassInfo(*framebuffer, glState.getViewport(), attachmentClearValues);
Jamie Madill47c8ea32018-01-03 18:27:59 -0500589 mLastRenderNodeSerial = currentSerial;
Jamie Madill49ac74b2017-12-21 14:42:33 -0500590
591 *nodeOut = node;
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500592 return gl::NoError();
593}
594
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400595} // namespace rx