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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050011#include "libANGLE/ResourceManager.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050012#include "libANGLE/Data.h"
13#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/renderer/Renderer.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/renderer/ProgramImpl.h"
16#include "libANGLE/renderer/d3d/ShaderD3D.h"
17#include "libANGLE/renderer/d3d/VertexDataManager.h"
18
19#include "common/debug.h"
20#include "common/version.h"
21#include "common/utilities.h"
22#include "common/platform.h"
23#include "common/blocklayout.h"
24
25#include <algorithm>
daniel@transgaming.com87891f72011-06-01 15:28:35 +000026
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027namespace gl
28{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000029const char * const g_fakepath = "C:\\fakepath";
30
Geoff Lang7dd2e102014-11-10 15:19:26 -050031namespace
32{
33
34unsigned int ParseAndStripArrayIndex(std::string* name)
35{
36 unsigned int subscript = GL_INVALID_INDEX;
37
38 // Strip any trailing array operator and retrieve the subscript
39 size_t open = name->find_last_of('[');
40 size_t close = name->find_last_of(']');
41 if (open != std::string::npos && close == name->length() - 1)
42 {
43 subscript = atoi(name->substr(open + 1).c_str());
44 name->erase(open);
45 }
46
47 return subscript;
48}
49
50}
51
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000052AttributeBindings::AttributeBindings()
53{
54}
55
56AttributeBindings::~AttributeBindings()
57{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000058}
59
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000060InfoLog::InfoLog() : mInfoLog(NULL)
61{
62}
63
64InfoLog::~InfoLog()
65{
66 delete[] mInfoLog;
67}
68
69
70int InfoLog::getLength() const
71{
72 if (!mInfoLog)
73 {
74 return 0;
75 }
76 else
77 {
78 return strlen(mInfoLog) + 1;
79 }
80}
81
82void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
83{
84 int index = 0;
85
86 if (bufSize > 0)
87 {
88 if (mInfoLog)
89 {
90 index = std::min(bufSize - 1, (int)strlen(mInfoLog));
91 memcpy(infoLog, mInfoLog, index);
92 }
93
94 infoLog[index] = '\0';
95 }
96
97 if (length)
98 {
99 *length = index;
100 }
101}
102
103// append a santized message to the program info log.
104// The D3D compiler includes a fake file path in some of the warning or error
105// messages, so lets remove all occurrences of this fake file path from the log.
106void InfoLog::appendSanitized(const char *message)
107{
108 std::string msg(message);
109
110 size_t found;
111 do
112 {
113 found = msg.find(g_fakepath);
114 if (found != std::string::npos)
115 {
116 msg.erase(found, strlen(g_fakepath));
117 }
118 }
119 while (found != std::string::npos);
120
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000121 append("%s", msg.c_str());
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000122}
123
124void InfoLog::append(const char *format, ...)
125{
126 if (!format)
127 {
128 return;
129 }
130
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000131 va_list vararg;
132 va_start(vararg, format);
Jamie Madilld4505052014-02-24 15:26:49 -0500133 size_t infoLength = vsnprintf(NULL, 0, format, vararg);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000134 va_end(vararg);
135
Jamie Madilld4505052014-02-24 15:26:49 -0500136 char *logPointer = NULL;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000137
138 if (!mInfoLog)
139 {
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000140 mInfoLog = new char[infoLength + 2];
Jamie Madilld4505052014-02-24 15:26:49 -0500141 logPointer = mInfoLog;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000142 }
143 else
144 {
Jamie Madilld4505052014-02-24 15:26:49 -0500145 size_t currentlogLength = strlen(mInfoLog);
146 char *newLog = new char[currentlogLength + infoLength + 2];
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000147 strcpy(newLog, mInfoLog);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000148
149 delete[] mInfoLog;
150 mInfoLog = newLog;
Jamie Madilld4505052014-02-24 15:26:49 -0500151
152 logPointer = mInfoLog + currentlogLength;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000153 }
Jamie Madilld4505052014-02-24 15:26:49 -0500154
155 va_start(vararg, format);
156 vsnprintf(logPointer, infoLength, format, vararg);
157 va_end(vararg);
158
159 logPointer[infoLength] = 0;
160 strcpy(logPointer + infoLength, "\n");
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000161}
162
163void InfoLog::reset()
164{
165 if (mInfoLog)
166 {
167 delete [] mInfoLog;
168 mInfoLog = NULL;
169 }
170}
171
Geoff Lang7dd2e102014-11-10 15:19:26 -0500172VariableLocation::VariableLocation()
173 : name(), element(0), index(0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000174{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500175}
176
177VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
178 : name(name), element(element), index(index)
179{
180}
181
182LinkedVarying::LinkedVarying()
183{
184}
185
186LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
187 unsigned int semanticIndex, unsigned int semanticIndexCount)
188 : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
189{
190}
191
192Program::Program(rx::ProgramImpl *impl, ResourceManager *manager, GLuint handle)
193 : mProgram(impl),
194 mValidated(false),
195 mFragmentShader(NULL),
196 mVertexShader(NULL),
197 mLinked(false),
198 mDeleteStatus(false),
199 mRefCount(0),
200 mResourceManager(manager),
201 mHandle(handle)
202{
203 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000204
205 resetUniformBlockBindings();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500206 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207}
208
209Program::~Program()
210{
211 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000212
213 if (mVertexShader != NULL)
214 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000215 mVertexShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000216 }
217
218 if (mFragmentShader != NULL)
219 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000220 mFragmentShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000221 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500222
223 SafeDelete(mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000224}
225
226bool Program::attachShader(Shader *shader)
227{
228 if (shader->getType() == GL_VERTEX_SHADER)
229 {
230 if (mVertexShader)
231 {
232 return false;
233 }
234
Brandon Jones71620962014-08-20 14:04:59 -0700235 mVertexShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000236 mVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000237 }
238 else if (shader->getType() == GL_FRAGMENT_SHADER)
239 {
240 if (mFragmentShader)
241 {
242 return false;
243 }
244
Brandon Jones71620962014-08-20 14:04:59 -0700245 mFragmentShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000246 mFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000247 }
248 else UNREACHABLE();
249
250 return true;
251}
252
253bool Program::detachShader(Shader *shader)
254{
255 if (shader->getType() == GL_VERTEX_SHADER)
256 {
257 if (mVertexShader != shader)
258 {
259 return false;
260 }
261
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000262 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263 mVertexShader = NULL;
264 }
265 else if (shader->getType() == GL_FRAGMENT_SHADER)
266 {
267 if (mFragmentShader != shader)
268 {
269 return false;
270 }
271
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000272 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000273 mFragmentShader = NULL;
274 }
275 else UNREACHABLE();
276
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 return true;
278}
279
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000280int Program::getAttachedShadersCount() const
281{
282 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
283}
284
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000285void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
286{
287 if (index < MAX_VERTEX_ATTRIBS)
288 {
289 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
290 {
291 mAttributeBinding[i].erase(name);
292 }
293
294 mAttributeBinding[index].insert(name);
295 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000296}
297
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000298void Program::bindAttributeLocation(GLuint index, const char *name)
299{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000300 mAttributeBindings.bindAttributeLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000301}
302
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000303// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
304// compiling them into binaries, determining the attribute mappings, and collecting
305// a list of uniforms
Jamie Madillde8892b2014-11-11 13:00:22 -0500306Error Program::link(const Data &data)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000307{
308 unlink(false);
309
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000310 mInfoLog.reset();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000311 resetUniformBlockBindings();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000312
Geoff Lang7dd2e102014-11-10 15:19:26 -0500313 if (!mFragmentShader || !mFragmentShader->isCompiled())
314 {
315 return Error(GL_NO_ERROR);
316 }
317 ASSERT(mFragmentShader->getType() == GL_FRAGMENT_SHADER);
318
319 if (!mVertexShader || !mVertexShader->isCompiled())
320 {
321 return Error(GL_NO_ERROR);
322 }
323 ASSERT(mVertexShader->getType() == GL_VERTEX_SHADER);
324
325 int registers;
326 std::vector<LinkedVarying> linkedVaryings;
327 rx::LinkResult result = mProgram->link(data, mInfoLog, mFragmentShader, mVertexShader, mTransformFeedbackVaryings, mTransformFeedbackBufferMode,
328 &registers, &linkedVaryings, &mOutputVariables);
329 if (result.error.isError() || !result.linkSuccess)
Geoff Langb543aff2014-09-30 14:52:54 -0400330 {
331 return result.error;
332 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000333
Geoff Lang7dd2e102014-11-10 15:19:26 -0500334 if (!linkAttributes(mInfoLog, mAttributeBindings, mVertexShader))
335 {
336 return Error(GL_NO_ERROR);
337 }
338
339 if (!mProgram->linkUniforms(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
340 {
341 return Error(GL_NO_ERROR);
342 }
343
344 if (!linkUniformBlocks(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
345 {
346 return Error(GL_NO_ERROR);
347 }
348
349 if (!gatherTransformFeedbackLinkedVaryings(mInfoLog, linkedVaryings, mTransformFeedbackVaryings,
350 mTransformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), *data.caps))
351 {
352 return Error(GL_NO_ERROR);
353 }
354
355 // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called,
356 // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling.
357 result = mProgram->compileProgramExecutables(mInfoLog, mFragmentShader, mVertexShader, registers);
358 if (result.error.isError() || !result.linkSuccess)
359 {
360 mInfoLog.append("Failed to create D3D shaders.");
361 unlink(false);
362 return result.error;
363 }
364
365 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400366 return gl::Error(GL_NO_ERROR);
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000367}
368
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000369int AttributeBindings::getAttributeBinding(const std::string &name) const
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000370{
371 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
372 {
373 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
374 {
375 return location;
376 }
377 }
378
379 return -1;
380}
381
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +0000382// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000383void Program::unlink(bool destroy)
384{
385 if (destroy) // Object being destructed
386 {
387 if (mFragmentShader)
388 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000389 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000390 mFragmentShader = NULL;
391 }
392
393 if (mVertexShader)
394 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000395 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000396 mVertexShader = NULL;
397 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000398 }
399
Geoff Lang7dd2e102014-11-10 15:19:26 -0500400 std::fill(mLinkedAttribute, mLinkedAttribute + ArraySize(mLinkedAttribute), sh::Attribute());
401 std::fill(mSemanticIndex, mSemanticIndex + ArraySize(mSemanticIndex), -1);
402 std::fill(mAttributesByLayout, mAttributesByLayout + ArraySize(mAttributesByLayout), -1);
403 mOutputVariables.clear();
404
405 mProgram->reset();
406
407 mValidated = false;
408
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000409 mLinked = false;
410}
411
412bool Program::isLinked()
413{
414 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000415}
416
Geoff Lang7dd2e102014-11-10 15:19:26 -0500417Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000418{
419 unlink(false);
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000420
Geoff Lang7dd2e102014-11-10 15:19:26 -0500421#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
422 return Error(GL_NO_ERROR);
423#else
424 ASSERT(binaryFormat == mProgram->getBinaryFormat());
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000425
Geoff Lang7dd2e102014-11-10 15:19:26 -0500426 BinaryInputStream stream(binary, length);
427
428 GLenum format = stream.readInt<GLenum>();
429 if (format != mProgram->getBinaryFormat())
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000430 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500431 mInfoLog.append("Invalid program binary format.");
432 return Error(GL_NO_ERROR);
433 }
434
435 int majorVersion = stream.readInt<int>();
436 int minorVersion = stream.readInt<int>();
437 if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
438 {
439 mInfoLog.append("Invalid program binary version.");
440 return Error(GL_NO_ERROR);
441 }
442
443 unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
444 stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
445 if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
446 {
447 mInfoLog.append("Invalid program binary version.");
448 return Error(GL_NO_ERROR);
449 }
450
Geoff Lang7dd2e102014-11-10 15:19:26 -0500451 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
452 {
453 stream.readInt(&mLinkedAttribute[i].type);
454 stream.readString(&mLinkedAttribute[i].name);
455 stream.readInt(&mProgram->getShaderAttributes()[i].type);
456 stream.readString(&mProgram->getShaderAttributes()[i].name);
457 stream.readInt(&mSemanticIndex[i]);
458 }
459
460 initAttributesByLayout();
461
462 rx::LinkResult result = mProgram->load(mInfoLog, &stream);
463 if (result.error.isError() || !result.linkSuccess)
464 {
Geoff Langb543aff2014-09-30 14:52:54 -0400465 return result.error;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000466 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000467
Geoff Lang7dd2e102014-11-10 15:19:26 -0500468 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400469 return Error(GL_NO_ERROR);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500470#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
471}
472
473Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const
474{
475 if (binaryFormat)
476 {
477 *binaryFormat = mProgram->getBinaryFormat();
478 }
479
480 BinaryOutputStream stream;
481
482 stream.writeInt(mProgram->getBinaryFormat());
483 stream.writeInt(ANGLE_MAJOR_VERSION);
484 stream.writeInt(ANGLE_MINOR_VERSION);
485 stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
486
Geoff Lang7dd2e102014-11-10 15:19:26 -0500487 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
488 {
489 stream.writeInt(mLinkedAttribute[i].type);
490 stream.writeString(mLinkedAttribute[i].name);
491 stream.writeInt(mProgram->getShaderAttributes()[i].type);
492 stream.writeString(mProgram->getShaderAttributes()[i].name);
493 stream.writeInt(mSemanticIndex[i]);
494 }
495
496 gl::Error error = mProgram->save(&stream);
497 if (error.isError())
498 {
499 return error;
500 }
501
502 GLsizei streamLength = stream.length();
503 const void *streamData = stream.data();
504
505 if (streamLength > bufSize)
506 {
507 if (length)
508 {
509 *length = 0;
510 }
511
512 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
513 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
514 // sizes and then copy it.
515 return Error(GL_INVALID_OPERATION);
516 }
517
518 if (binary)
519 {
520 char *ptr = reinterpret_cast<char*>(binary);
521
522 memcpy(ptr, streamData, streamLength);
523 ptr += streamLength;
524
525 ASSERT(ptr - streamLength == binary);
526 }
527
528 if (length)
529 {
530 *length = streamLength;
531 }
532
533 return Error(GL_NO_ERROR);
534}
535
536GLint Program::getBinaryLength() const
537{
538 GLint length;
539 Error error = saveBinary(NULL, NULL, std::numeric_limits<GLint>::max(), &length);
540 if (error.isError())
541 {
542 return 0;
543 }
544
545 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000546}
547
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000548void Program::release()
549{
550 mRefCount--;
551
552 if (mRefCount == 0 && mDeleteStatus)
553 {
554 mResourceManager->deleteProgram(mHandle);
555 }
556}
557
558void Program::addRef()
559{
560 mRefCount++;
561}
562
563unsigned int Program::getRefCount() const
564{
565 return mRefCount;
566}
567
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000568int Program::getInfoLogLength() const
569{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000570 return mInfoLog.getLength();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000571}
572
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000573void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
574{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000575 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000576}
577
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000578void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
579{
580 int total = 0;
581
582 if (mVertexShader)
583 {
584 if (total < maxCount)
585 {
586 shaders[total] = mVertexShader->getHandle();
587 }
588
589 total++;
590 }
591
592 if (mFragmentShader)
593 {
594 if (total < maxCount)
595 {
596 shaders[total] = mFragmentShader->getHandle();
597 }
598
599 total++;
600 }
601
602 if (count)
603 {
604 *count = total;
605 }
606}
607
Geoff Lang7dd2e102014-11-10 15:19:26 -0500608GLuint Program::getAttributeLocation(const std::string &name)
609{
610 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
611 {
612 if (mLinkedAttribute[index].name == name)
613 {
614 return index;
615 }
616 }
617
618 return -1;
619}
620
621int Program::getSemanticIndex(int attributeIndex)
622{
623 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
624
625 return mSemanticIndex[attributeIndex];
626}
627
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000628void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
629{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500630 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000631 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500632 // Skip over inactive attributes
633 unsigned int activeAttribute = 0;
634 unsigned int attribute;
635 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
636 {
637 if (mLinkedAttribute[attribute].name.empty())
638 {
639 continue;
640 }
641
642 if (activeAttribute == index)
643 {
644 break;
645 }
646
647 activeAttribute++;
648 }
649
650 if (bufsize > 0)
651 {
652 const char *string = mLinkedAttribute[attribute].name.c_str();
653
654 strncpy(name, string, bufsize);
655 name[bufsize - 1] = '\0';
656
657 if (length)
658 {
659 *length = strlen(name);
660 }
661 }
662
663 *size = 1; // Always a single 'type' instance
664
665 *type = mLinkedAttribute[attribute].type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000666 }
667 else
668 {
669 if (bufsize > 0)
670 {
671 name[0] = '\0';
672 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500673
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000674 if (length)
675 {
676 *length = 0;
677 }
678
679 *type = GL_NONE;
680 *size = 1;
681 }
682}
683
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000684GLint Program::getActiveAttributeCount()
685{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500686 int count = 0;
687
688 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000689 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500690 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
691 {
692 if (!mLinkedAttribute[attributeIndex].name.empty())
693 {
694 count++;
695 }
696 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000697 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500698
699 return count;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000700}
701
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000702GLint Program::getActiveAttributeMaxLength()
703{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500704 int maxLength = 0;
705
706 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000707 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500708 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
709 {
710 if (!mLinkedAttribute[attributeIndex].name.empty())
711 {
712 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
713 }
714 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000715 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500716
717 return maxLength;
718}
719
720// Returns one more than the highest sampler index used.
721GLint Program::getUsedSamplerRange(SamplerType type)
722{
723 return mProgram->getUsedSamplerRange(type);
724}
725
726bool Program::usesPointSize() const
727{
728 return mProgram->usesPointSize();
729}
730
731GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps)
732{
733 return mProgram->getSamplerMapping(type, samplerIndex, caps);
734}
735
736GLenum Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
737{
738 return mProgram->getSamplerTextureType(type, samplerIndex);
739}
740
741GLint Program::getFragDataLocation(const std::string &name) const
742{
743 std::string baseName(name);
744 unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName);
745 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000746 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500747 const VariableLocation &outputVariable = locationIt->second;
748 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
749 {
750 return static_cast<GLint>(locationIt->first);
751 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000752 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500753 return -1;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000754}
755
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000756void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
757{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500758 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000759 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500760 ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount()
761 LinkedUniform *uniform = mProgram->getUniforms()[index];
762
763 if (bufsize > 0)
764 {
765 std::string string = uniform->name;
766 if (uniform->isArray())
767 {
768 string += "[0]";
769 }
770
771 strncpy(name, string.c_str(), bufsize);
772 name[bufsize - 1] = '\0';
773
774 if (length)
775 {
776 *length = strlen(name);
777 }
778 }
779
780 *size = uniform->elementCount();
781 *type = uniform->type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000782 }
783 else
784 {
785 if (bufsize > 0)
786 {
787 name[0] = '\0';
788 }
789
790 if (length)
791 {
792 *length = 0;
793 }
794
795 *size = 0;
796 *type = GL_NONE;
797 }
798}
799
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000800GLint Program::getActiveUniformCount()
801{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500802 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000803 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500804 return mProgram->getUniforms().size();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000805 }
806 else
807 {
808 return 0;
809 }
810}
811
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000812GLint Program::getActiveUniformMaxLength()
813{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500814 int maxLength = 0;
815
816 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000817 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500818 unsigned int numUniforms = mProgram->getUniforms().size();
819 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
820 {
821 if (!mProgram->getUniforms()[uniformIndex]->name.empty())
822 {
823 int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1);
824 if (mProgram->getUniforms()[uniformIndex]->isArray())
825 {
826 length += 3; // Counting in "[0]".
827 }
828 maxLength = std::max(length, maxLength);
829 }
830 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000831 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500832
833 return maxLength;
834}
835
836GLint Program::getActiveUniformi(GLuint index, GLenum pname) const
837{
838 const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index];
839 switch (pname)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000840 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500841 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
842 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
843 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
844 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
845 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
846 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
847 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
848 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
849 default:
850 UNREACHABLE();
851 break;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000852 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500853 return 0;
854}
855
856bool Program::isValidUniformLocation(GLint location) const
857{
858 ASSERT(rx::IsIntegerCastSafe<GLint>(mProgram->getUniformIndices().size()));
859 return (location >= 0 && location < static_cast<GLint>(mProgram->getUniformIndices().size()));
860}
861
862LinkedUniform *Program::getUniformByLocation(GLint location) const
863{
864 return mProgram->getUniformByLocation(location);
865}
866
867LinkedUniform *Program::getUniformByName(const std::string &name) const
868{
869 return mProgram->getUniformByName(name);
870}
871
872GLint Program::getUniformLocation(const std::string &name)
873{
874 return mProgram->getUniformLocation(name);
875}
876
877GLuint Program::getUniformIndex(const std::string &name)
878{
879 return mProgram->getUniformIndex(name);
880}
881
882void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
883{
884 mProgram->setUniform1fv(location, count, v);
885}
886
887void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
888{
889 mProgram->setUniform2fv(location, count, v);
890}
891
892void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
893{
894 mProgram->setUniform3fv(location, count, v);
895}
896
897void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
898{
899 mProgram->setUniform4fv(location, count, v);
900}
901
902void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
903{
904 mProgram->setUniform1iv(location, count, v);
905}
906
907void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
908{
909 mProgram->setUniform2iv(location, count, v);
910}
911
912void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
913{
914 mProgram->setUniform3iv(location, count, v);
915}
916
917void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
918{
919 mProgram->setUniform4iv(location, count, v);
920}
921
922void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
923{
924 mProgram->setUniform1uiv(location, count, v);
925}
926
927void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
928{
929 mProgram->setUniform2uiv(location, count, v);
930}
931
932void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
933{
934 mProgram->setUniform3uiv(location, count, v);
935}
936
937void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
938{
939 mProgram->setUniform4uiv(location, count, v);
940}
941
942void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
943{
944 mProgram->setUniformMatrix2fv(location, count, transpose, v);
945}
946
947void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
948{
949 mProgram->setUniformMatrix3fv(location, count, transpose, v);
950}
951
952void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
953{
954 mProgram->setUniformMatrix4fv(location, count, transpose, v);
955}
956
957void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
958{
959 mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
960}
961
962void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
963{
964 mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
965}
966
967void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
968{
969 mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
970}
971
972void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
973{
974 mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
975}
976
977void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
978{
979 mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
980}
981
982void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
983{
984 mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
985}
986
987void Program::getUniformfv(GLint location, GLfloat *v)
988{
989 mProgram->getUniformfv(location, v);
990}
991
992void Program::getUniformiv(GLint location, GLint *v)
993{
994 mProgram->getUniformiv(location, v);
995}
996
997void Program::getUniformuiv(GLint location, GLuint *v)
998{
999 mProgram->getUniformuiv(location, v);
1000}
1001
1002// Applies all the uniforms set for this program object to the renderer
1003Error Program::applyUniforms()
1004{
1005 return mProgram->applyUniforms();
1006}
1007
1008Error Program::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const Caps &caps)
1009{
1010 return mProgram->applyUniformBuffers(boundBuffers, caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001011}
1012
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001013void Program::flagForDeletion()
1014{
1015 mDeleteStatus = true;
1016}
1017
1018bool Program::isFlaggedForDeletion() const
1019{
1020 return mDeleteStatus;
1021}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001022
Brandon Jones43a53e22014-08-28 16:23:22 -07001023void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001024{
1025 mInfoLog.reset();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001026 mValidated = false;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001027
Geoff Lang7dd2e102014-11-10 15:19:26 -05001028 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001029 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001030 applyUniforms();
1031 mValidated = mProgram->validateSamplers(&mInfoLog, caps);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001032 }
1033 else
1034 {
1035 mInfoLog.append("Program has not been successfully linked.");
1036 }
1037}
1038
Geoff Lang7dd2e102014-11-10 15:19:26 -05001039bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1040{
1041 return mProgram->validateSamplers(infoLog, caps);
1042}
1043
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001044bool Program::isValidated() const
1045{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001046 return mValidated;
1047}
1048
1049void Program::updateSamplerMapping()
1050{
1051 return mProgram->updateSamplerMapping();
1052}
1053
1054GLuint Program::getActiveUniformBlockCount()
1055{
1056 return mProgram->getUniformBlocks().size();
1057}
1058
1059void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
1060{
1061 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1062
1063 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1064
1065 if (bufSize > 0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001066 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001067 std::string string = uniformBlock.name;
1068
1069 if (uniformBlock.isArrayElement())
1070 {
1071 string += ArrayString(uniformBlock.elementIndex);
1072 }
1073
1074 strncpy(uniformBlockName, string.c_str(), bufSize);
1075 uniformBlockName[bufSize - 1] = '\0';
1076
1077 if (length)
1078 {
1079 *length = strlen(uniformBlockName);
1080 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001081 }
1082}
1083
Geoff Lang7dd2e102014-11-10 15:19:26 -05001084void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001085{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001086 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1087
1088 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1089
1090 switch (pname)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001091 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001092 case GL_UNIFORM_BLOCK_DATA_SIZE:
1093 *params = static_cast<GLint>(uniformBlock.dataSize);
1094 break;
1095 case GL_UNIFORM_BLOCK_NAME_LENGTH:
1096 *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
1097 break;
1098 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1099 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
1100 break;
1101 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1102 {
1103 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1104 {
1105 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1106 }
1107 }
1108 break;
1109 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
1110 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
1111 break;
1112 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
1113 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
1114 break;
1115 default: UNREACHABLE();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001116 }
1117}
1118
1119GLint Program::getActiveUniformBlockMaxLength()
1120{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001121 int maxLength = 0;
1122
1123 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001124 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001125 unsigned int numUniformBlocks = mProgram->getUniformBlocks().size();
1126 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
1127 {
1128 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1129 if (!uniformBlock.name.empty())
1130 {
1131 const int length = uniformBlock.name.length() + 1;
1132
1133 // Counting in "[0]".
1134 const int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
1135
1136 maxLength = std::max(length + arrayLength, maxLength);
1137 }
1138 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001139 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001140
1141 return maxLength;
1142}
1143
1144GLuint Program::getUniformBlockIndex(const std::string &name)
1145{
1146 return mProgram->getUniformBlockIndex(name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001147}
1148
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001149void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1150{
1151 mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
1152}
1153
1154GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
1155{
1156 return mUniformBlockBindings[uniformBlockIndex];
1157}
1158
1159void Program::resetUniformBlockBindings()
1160{
1161 for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
1162 {
1163 mUniformBlockBindings[blockId] = 0;
1164 }
1165}
1166
Geoff Lang48dcae72014-02-05 16:28:24 -05001167void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
1168{
1169 mTransformFeedbackVaryings.resize(count);
1170 for (GLsizei i = 0; i < count; i++)
1171 {
1172 mTransformFeedbackVaryings[i] = varyings[i];
1173 }
1174
1175 mTransformFeedbackBufferMode = bufferMode;
1176}
1177
1178void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
1179{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001180 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001181 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001182 ASSERT(index < mProgram->getTransformFeedbackLinkedVaryings().size());
1183 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[index];
Geoff Lang48dcae72014-02-05 16:28:24 -05001184 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
1185 if (length)
1186 {
1187 *length = lastNameIdx;
1188 }
1189 if (size)
1190 {
1191 *size = varying.size;
1192 }
1193 if (type)
1194 {
1195 *type = varying.type;
1196 }
1197 if (name)
1198 {
1199 memcpy(name, varying.name.c_str(), lastNameIdx);
1200 name[lastNameIdx] = '\0';
1201 }
1202 }
1203}
1204
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001205GLsizei Program::getTransformFeedbackVaryingCount() const
1206{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001207 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001208 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001209 return static_cast<GLsizei>(mProgram->getTransformFeedbackLinkedVaryings().size());
Geoff Lang48dcae72014-02-05 16:28:24 -05001210 }
1211 else
1212 {
1213 return 0;
1214 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001215}
1216
1217GLsizei Program::getTransformFeedbackVaryingMaxLength() const
1218{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001219 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001220 {
1221 GLsizei maxSize = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001222 for (size_t i = 0; i < mProgram->getTransformFeedbackLinkedVaryings().size(); i++)
Geoff Lang48dcae72014-02-05 16:28:24 -05001223 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001224 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05001225 maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
1226 }
1227
1228 return maxSize;
1229 }
1230 else
1231 {
1232 return 0;
1233 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001234}
1235
1236GLenum Program::getTransformFeedbackBufferMode() const
1237{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001238 return mTransformFeedbackBufferMode;
1239}
1240
1241struct AttributeSorter
1242{
1243 AttributeSorter(const int(&semanticIndices)[MAX_VERTEX_ATTRIBS])
1244 : originalIndices(semanticIndices)
Geoff Lang48dcae72014-02-05 16:28:24 -05001245 {
Geoff Lang48dcae72014-02-05 16:28:24 -05001246 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001247
1248 bool operator()(int a, int b)
Geoff Lang48dcae72014-02-05 16:28:24 -05001249 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001250 if (originalIndices[a] == -1) return false;
1251 if (originalIndices[b] == -1) return true;
1252 return (originalIndices[a] < originalIndices[b]);
Geoff Lang48dcae72014-02-05 16:28:24 -05001253 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001254
1255 const int(&originalIndices)[MAX_VERTEX_ATTRIBS];
1256};
1257
1258void Program::initAttributesByLayout()
1259{
1260 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
1261 {
1262 mAttributesByLayout[i] = i;
1263 }
1264
1265 std::sort(&mAttributesByLayout[0], &mAttributesByLayout[MAX_VERTEX_ATTRIBS], AttributeSorter(mSemanticIndex));
1266}
1267
1268void Program::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
1269{
1270 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
1271
1272 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
1273 {
1274 oldTranslatedAttributes[i] = attributes[i];
1275 }
1276
1277 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
1278 {
1279 int oldIndex = mAttributesByLayout[i];
1280 sortedSemanticIndices[i] = mSemanticIndex[oldIndex];
1281 attributes[i] = oldTranslatedAttributes[oldIndex];
1282 }
1283}
1284
1285bool Program::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader)
1286{
1287 std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
1288 std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings();
1289
1290 for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++)
1291 {
1292 PackedVarying *input = &fragmentVaryings[fragVaryingIndex];
1293 bool matched = false;
1294
1295 // Built-in varyings obey special rules
1296 if (input->isBuiltIn())
1297 {
1298 continue;
1299 }
1300
1301 for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
1302 {
1303 PackedVarying *output = &vertexVaryings[vertVaryingIndex];
1304 if (output->name == input->name)
1305 {
1306 if (!linkValidateVaryings(infoLog, output->name, *input, *output))
1307 {
1308 return false;
1309 }
1310
1311 output->registerIndex = input->registerIndex;
1312 output->columnIndex = input->columnIndex;
1313
1314 matched = true;
1315 break;
1316 }
1317 }
1318
1319 // We permit unmatched, unreferenced varyings
1320 if (!matched && input->staticUse)
1321 {
1322 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
1323 return false;
1324 }
1325 }
1326
1327 return true;
1328}
1329
1330bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
1331{
1332 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1333 {
1334 return false;
1335 }
1336
1337 if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
1338 {
1339 infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
1340 return false;
1341 }
1342
1343 return true;
1344}
1345
1346// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
1347bool Program::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader)
1348{
1349 const rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
1350
1351 unsigned int usedLocations = 0;
1352 const std::vector<sh::Attribute> &shaderAttributes = vertexShader->getActiveAttributes();
1353
1354 // Link attributes that have a binding location
1355 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1356 {
1357 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1358
1359 ASSERT(attribute.staticUse);
1360
1361 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1362
1363 mProgram->getShaderAttributes()[attributeIndex] = attribute;
1364
1365 if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
1366 {
1367 const int rows = VariableRegisterCount(attribute.type);
1368
1369 if (rows + location > MAX_VERTEX_ATTRIBS)
1370 {
1371 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
1372
1373 return false;
1374 }
1375
1376 for (int row = 0; row < rows; row++)
1377 {
1378 const int rowLocation = location + row;
1379 sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
1380
1381 // In GLSL 3.00, attribute aliasing produces a link error
1382 // In GLSL 1.00, attribute aliasing is allowed
1383 if (mProgram->getShaderVersion() >= 300)
1384 {
1385 if (!linkedAttribute.name.empty())
1386 {
1387 infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
1388 return false;
1389 }
1390 }
1391
1392 linkedAttribute = attribute;
1393 usedLocations |= 1 << rowLocation;
1394 }
1395 }
1396 }
1397
1398 // Link attributes that don't have a binding location
1399 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1400 {
1401 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1402
1403 ASSERT(attribute.staticUse);
1404
1405 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1406
1407 if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
1408 {
1409 int rows = VariableRegisterCount(attribute.type);
1410 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1411
1412 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1413 {
1414 infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
1415
1416 return false; // Fail to link
1417 }
1418
1419 mLinkedAttribute[availableIndex] = attribute;
1420 }
1421 }
1422
1423 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1424 {
1425 int index = vertexShaderD3D->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1426 int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type);
1427
1428 for (int r = 0; r < rows; r++)
1429 {
1430 mSemanticIndex[attributeIndex++] = index++;
1431 }
1432 }
1433
1434 initAttributesByLayout();
1435
1436 return true;
1437}
1438
1439bool Program::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
1440{
1441 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
1442 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
1443 // Check that interface blocks defined in the vertex and fragment shaders are identical
1444 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
1445 UniformBlockMap linkedUniformBlocks;
1446 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1447 {
1448 const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
1449 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
1450 }
1451 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1452 {
1453 const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
1454 UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
1455 if (entry != linkedUniformBlocks.end())
1456 {
1457 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
1458 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
1459 {
1460 return false;
1461 }
1462 }
1463 }
1464 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1465 {
1466 const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
1467 // Note: shared and std140 layouts are always considered active
1468 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1469 {
1470 if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
1471 {
1472 return false;
1473 }
1474 }
1475 }
1476 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1477 {
1478 const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
1479 // Note: shared and std140 layouts are always considered active
1480 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1481 {
1482 if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
1483 {
1484 return false;
1485 }
1486 }
1487 }
1488 return true;
1489}
1490
1491bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
1492 const sh::InterfaceBlock &fragmentInterfaceBlock)
1493{
1494 const char* blockName = vertexInterfaceBlock.name.c_str();
1495 // validate blocks for the same member types
1496 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
1497 {
1498 infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
1499 return false;
1500 }
1501 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
1502 {
1503 infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
1504 return false;
1505 }
1506 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
1507 {
1508 infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
1509 return false;
1510 }
1511 const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
1512 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
1513 {
1514 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
1515 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
1516 if (vertexMember.name != fragmentMember.name)
1517 {
1518 infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
1519 blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
1520 return false;
1521 }
1522 std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
1523 if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
1524 {
1525 return false;
1526 }
1527 }
1528 return true;
1529}
1530
1531bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
1532 const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
1533{
1534 if (vertexVariable.type != fragmentVariable.type)
1535 {
1536 infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
1537 return false;
1538 }
1539 if (vertexVariable.arraySize != fragmentVariable.arraySize)
1540 {
1541 infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
1542 return false;
1543 }
1544 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
1545 {
1546 infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
1547 return false;
1548 }
1549
1550 if (vertexVariable.fields.size() != fragmentVariable.fields.size())
1551 {
1552 infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str());
1553 return false;
1554 }
1555 const unsigned int numMembers = vertexVariable.fields.size();
1556 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
1557 {
1558 const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
1559 const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
1560
1561 if (vertexMember.name != fragmentMember.name)
1562 {
1563 infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')",
1564 memberIndex, variableName.c_str(),
1565 vertexMember.name.c_str(), fragmentMember.name.c_str());
1566 return false;
1567 }
1568
1569 const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
1570 vertexMember.name + "'";
1571
1572 if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
1573 {
1574 return false;
1575 }
1576 }
1577
1578 return true;
1579}
1580
1581bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
1582{
1583 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1584 {
1585 return false;
1586 }
1587
1588 return true;
1589}
1590
1591bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
1592{
1593 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
1594 {
1595 return false;
1596 }
1597
1598 if (vertexVarying.interpolation != fragmentVarying.interpolation)
1599 {
1600 infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str());
1601 return false;
1602 }
1603
1604 return true;
1605}
1606
1607bool Program::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
1608 const std::vector<std::string> &transformFeedbackVaryingNames,
1609 GLenum transformFeedbackBufferMode,
1610 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
1611 const Caps &caps) const
1612{
1613 size_t totalComponents = 0;
1614
1615 // Gather the linked varyings that are used for transform feedback, they should all exist.
1616 outTransformFeedbackLinkedVaryings->clear();
1617 for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++)
1618 {
1619 bool found = false;
1620 for (size_t j = 0; j < linkedVaryings.size(); j++)
1621 {
1622 if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name)
1623 {
1624 for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++)
1625 {
1626 if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name)
1627 {
1628 infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str());
1629 return false;
1630 }
1631 }
1632
1633 size_t componentCount = linkedVaryings[j].semanticIndexCount * 4;
1634 if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
1635 componentCount > caps.maxTransformFeedbackSeparateComponents)
1636 {
1637 infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).",
1638 linkedVaryings[j].name.c_str(), componentCount, caps.maxTransformFeedbackSeparateComponents);
1639 return false;
1640 }
1641
1642 totalComponents += componentCount;
1643
1644 outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]);
1645 found = true;
1646 break;
1647 }
1648 }
1649
1650 // All transform feedback varyings are expected to exist since packVaryings checks for them.
1651 ASSERT(found);
1652 }
1653
1654 if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > caps.maxTransformFeedbackInterleavedComponents)
1655 {
1656 infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).",
1657 totalComponents, caps.maxTransformFeedbackInterleavedComponents);
1658 return false;
1659 }
1660
1661 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001662}
1663
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001664}