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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Geoff Lang7dd2e102014-11-10 15:19:26 -050014#include <GLSLANG/ShaderLang.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madill63805b42015-08-25 13:17:39 -040016#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040017#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040018#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040019#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020
Jamie Madill3d3d2f22015-09-23 16:47:51 -040021#include "common/angleutils.h"
22#include "common/mathutil.h"
23#include "common/Optional.h"
24
25#include "libANGLE/angletypes.h"
26#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050027#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040028#include "libANGLE/Error.h"
29#include "libANGLE/RefCountObject.h"
30
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000031namespace rx
32{
Jamie Madill7aea7e02016-05-10 10:39:45 -040033class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050034class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040035struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000036}
daniel@transgaming.come6842292010-04-20 18:52:50 +000037
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038namespace gl
39{
Brandon Jones43a53e22014-08-28 16:23:22 -070040struct Caps;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070041class ContextState;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000042class ResourceManager;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000043class Shader;
Geoff Lang7dd2e102014-11-10 15:19:26 -050044class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050045class Buffer;
46class Framebuffer;
47struct UniformBlock;
48struct LinkedUniform;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000049
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000050extern const char * const g_fakepath;
51
Jamie Madillf0d10f82015-03-31 12:56:52 -040052class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000053{
54 public:
55 InfoLog();
56 ~InfoLog();
57
Jamie Madill71c3b2c2015-05-07 11:49:20 -040058 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040059 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000060
61 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000062 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040063
64 // This helper class ensures we append a newline after writing a line.
65 class StreamHelper : angle::NonCopyable
66 {
67 public:
68 StreamHelper(StreamHelper &&rhs)
69 : mStream(rhs.mStream)
70 {
71 rhs.mStream = nullptr;
72 }
73
74 StreamHelper &operator=(StreamHelper &&rhs)
75 {
76 std::swap(mStream, rhs.mStream);
77 return *this;
78 }
79
80 ~StreamHelper()
81 {
82 // Write newline when destroyed on the stack
83 if (mStream)
84 {
85 (*mStream) << std::endl;
86 }
87 }
88
89 template <typename T>
90 StreamHelper &operator<<(const T &value)
91 {
92 (*mStream) << value;
93 return *this;
94 }
95
96 private:
97 friend class InfoLog;
98
99 StreamHelper(std::stringstream *stream)
100 : mStream(stream)
101 {
102 ASSERT(stream);
103 }
104
105 std::stringstream *mStream;
106 };
107
108 template <typename T>
109 StreamHelper operator<<(const T &value)
110 {
111 StreamHelper helper(&mStream);
112 helper << value;
113 return helper;
114 }
115
116 std::string str() const { return mStream.str(); }
117
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000118 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400119 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000120};
121
Geoff Lang7dd2e102014-11-10 15:19:26 -0500122// Struct used for correlating uniforms/elements of uniform arrays to handles
123struct VariableLocation
124{
125 VariableLocation();
126 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
127
128 std::string name;
129 unsigned int element;
130 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400131
132 // If this is a valid uniform location
133 bool used;
134
135 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
136 // no-op.
137 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500138};
139
Sami Väisänen46eaa942016-06-29 10:26:37 +0300140// Information about a variable binding.
141// Currently used by CHROMIUM_path_rendering
142struct BindingInfo
143{
144 // The type of binding, for example GL_FLOAT_VEC3.
145 // This can be GL_NONE if the variable is optimized away.
146 GLenum type;
147
148 // This is the name of the variable in
149 // the translated shader program. Note that
150 // this can be empty in the case where the
151 // variable has been optimized away.
152 std::string name;
153
154 // True if the binding is valid, otherwise false.
155 bool valid;
156};
157
Jamie Madill48ef11b2016-04-27 15:21:52 -0400158class ProgramState final : angle::NonCopyable
159{
160 public:
161 ProgramState();
162 ~ProgramState();
163
164 const std::string &getLabel();
165
166 const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
167 const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
168 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
169 {
170 return mTransformFeedbackVaryingNames;
171 }
172 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
173 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
174 {
175 ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
176 return mUniformBlockBindings[uniformBlockIndex];
177 }
178 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
179 {
180 return mActiveUniformBlockBindings;
181 }
182 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
183 const AttributesMask &getActiveAttribLocationsMask() const
184 {
185 return mActiveAttribLocationsMask;
186 }
187 const std::map<int, VariableLocation> &getOutputVariables() const { return mOutputVariables; }
188 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
189 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
190 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
191
192 const LinkedUniform *getUniformByName(const std::string &name) const;
193 GLint getUniformLocation(const std::string &name) const;
194 GLuint getUniformIndex(const std::string &name) const;
195
196 private:
197 friend class Program;
198
199 std::string mLabel;
200
201 Shader *mAttachedFragmentShader;
202 Shader *mAttachedVertexShader;
203
204 std::vector<std::string> mTransformFeedbackVaryingNames;
205 std::vector<sh::Varying> mTransformFeedbackVaryingVars;
206 GLenum mTransformFeedbackBufferMode;
207
208 GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
209 UniformBlockBindingMask mActiveUniformBlockBindings;
210
211 std::vector<sh::Attribute> mAttributes;
212 std::bitset<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
213
214 // Uniforms are sorted in order:
215 // 1. Non-sampler uniforms
216 // 2. Sampler uniforms
217 // 3. Uniform block uniforms
218 // This makes sampler validation easier, since we don't need a separate list.
219 std::vector<LinkedUniform> mUniforms;
220 std::vector<VariableLocation> mUniformLocations;
221 std::vector<UniformBlock> mUniformBlocks;
222
223 // TODO(jmadill): use unordered/hash map when available
224 std::map<int, VariableLocation> mOutputVariables;
225
226 bool mBinaryRetrieveableHint;
227};
228
Geoff Lang70d0f492015-12-10 17:45:46 -0500229class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000230{
231 public:
Jamie Madill7aea7e02016-05-10 10:39:45 -0400232 Program(rx::GLImplFactory *factory, ResourceManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000233 ~Program();
234
Geoff Lang7dd2e102014-11-10 15:19:26 -0500235 GLuint id() const { return mHandle; }
236
Geoff Lang70d0f492015-12-10 17:45:46 -0500237 void setLabel(const std::string &label) override;
238 const std::string &getLabel() const override;
239
Geoff Lang7dd2e102014-11-10 15:19:26 -0500240 rx::ProgramImpl *getImplementation() { return mProgram; }
241 const rx::ProgramImpl *getImplementation() const { return mProgram; }
242
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000243 bool attachShader(Shader *shader);
244 bool detachShader(Shader *shader);
245 int getAttachedShadersCount() const;
246
247 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400248 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000249
Sami Väisänen46eaa942016-06-29 10:26:37 +0300250 // CHROMIUM_path_rendering
251 BindingInfo getFragmentInputBindingInfo(GLint index) const;
252 void bindFragmentInputLocation(GLint index, const char *name);
253 void pathFragmentInputGen(GLint index,
254 GLenum genMode,
255 GLint components,
256 const GLfloat *coeffs);
257
Jamie Madill9082b982016-04-27 15:21:51 -0400258 Error link(const ContextState &data);
Geoff Lange1a27752015-10-05 13:16:04 -0400259 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500260
261 Error loadBinary(GLenum binaryFormat, const void *binary, GLsizei length);
262 Error saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const;
263 GLint getBinaryLength() const;
Geoff Langc5629752015-12-07 16:29:04 -0500264 void setBinaryRetrievableHint(bool retrievable);
265 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000266
267 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400268 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
269 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000270
Geoff Lange1a27752015-10-05 13:16:04 -0400271 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400272 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500273
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000274 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
Geoff Lange1a27752015-10-05 13:16:04 -0400275 GLint getActiveAttributeCount() const;
276 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400277 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000278
Geoff Lang7dd2e102014-11-10 15:19:26 -0500279 GLint getFragDataLocation(const std::string &name) const;
280
Geoff Lange1a27752015-10-05 13:16:04 -0400281 void getActiveUniform(GLuint index,
282 GLsizei bufsize,
283 GLsizei *length,
284 GLint *size,
285 GLenum *type,
286 GLchar *name) const;
287 GLint getActiveUniformCount() const;
288 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500289 GLint getActiveUniformi(GLuint index, GLenum pname) const;
290 bool isValidUniformLocation(GLint location) const;
Geoff Langd8605522016-04-13 10:19:12 -0400291 bool isIgnoredUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400292 const LinkedUniform &getUniformByLocation(GLint location) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000293
Jamie Madill62d31cb2015-09-11 13:25:51 -0400294 GLint getUniformLocation(const std::string &name) const;
295 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500296 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
297 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
298 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
299 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
300 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
301 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
302 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
303 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
304 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
305 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
306 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
307 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
308 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
309 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
310 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
311 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
312 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
313 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
314 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
315 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
316 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
317
Geoff Lange1a27752015-10-05 13:16:04 -0400318 void getUniformfv(GLint location, GLfloat *params) const;
319 void getUniformiv(GLint location, GLint *params) const;
320 void getUniformuiv(GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500321
Geoff Lang7dd2e102014-11-10 15:19:26 -0500322 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
323 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400324 GLuint getActiveUniformBlockCount() const;
325 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000326
Geoff Lange1a27752015-10-05 13:16:04 -0400327 GLuint getUniformBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500328
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000329 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
330 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
331
Jamie Madill62d31cb2015-09-11 13:25:51 -0400332 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000333
Geoff Lang48dcae72014-02-05 16:28:24 -0500334 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
335 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500336 GLsizei getTransformFeedbackVaryingCount() const;
337 GLsizei getTransformFeedbackVaryingMaxLength() const;
338 GLenum getTransformFeedbackBufferMode() const;
339
Geoff Lang7dd2e102014-11-10 15:19:26 -0500340 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
341 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
342
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000343 void addRef();
344 void release();
345 unsigned int getRefCount() const;
346 void flagForDeletion();
347 bool isFlaggedForDeletion() const;
348
Brandon Jones43a53e22014-08-28 16:23:22 -0700349 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500350 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000351 bool isValidated() const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000352
Jamie Madill63805b42015-08-25 13:17:39 -0400353 const AttributesMask &getActiveAttribLocationsMask() const
354 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400355 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400356 }
357
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000358 private:
Geoff Langd8605522016-04-13 10:19:12 -0400359 class Bindings final : angle::NonCopyable
360 {
361 public:
362 void bindLocation(GLuint index, const std::string &name);
363 int getBinding(const std::string &name) const;
364
365 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
366 const_iterator begin() const;
367 const_iterator end() const;
368
369 private:
370 std::unordered_map<std::string, GLuint> mBindings;
371 };
372
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000373 void unlink(bool destroy = false);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000374 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000375
Jamie Madill9082b982016-04-27 15:21:51 -0400376 bool linkAttributes(const ContextState &data,
Jamie Madill3da79b72015-04-27 11:09:17 -0400377 InfoLog &infoLog,
Geoff Langd8605522016-04-13 10:19:12 -0400378 const Bindings &attributeBindings,
Jamie Madill3da79b72015-04-27 11:09:17 -0400379 const Shader *vertexShader);
Jamie Madille473dee2015-08-18 14:49:01 -0400380 bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300381 bool linkVaryings(InfoLog &infoLog, const Shader *vertexShader, const Shader *fragmentShader) const;
Geoff Langd8605522016-04-13 10:19:12 -0400382 bool linkUniforms(gl::InfoLog &infoLog, const gl::Caps &caps, const Bindings &uniformBindings);
383 bool indexUniforms(gl::InfoLog &infoLog, const gl::Caps &caps, const Bindings &uniformBindings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500384 bool areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
385 const sh::InterfaceBlock &fragmentInterfaceBlock);
386
387 static bool linkValidateVariablesBase(InfoLog &infoLog,
388 const std::string &variableName,
389 const sh::ShaderVariable &vertexVariable,
390 const sh::ShaderVariable &fragmentVariable,
391 bool validatePrecision);
392
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400393 static bool linkValidateVaryings(InfoLog &infoLog,
394 const std::string &varyingName,
395 const sh::Varying &vertexVarying,
396 const sh::Varying &fragmentVarying,
397 int shaderVersion);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400398 bool linkValidateTransformFeedback(InfoLog &infoLog,
399 const std::vector<const sh::Varying *> &linkedVaryings,
400 const Caps &caps) const;
401
402 void gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500403 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
404 void defineOutputVariables(Shader *fragmentShader);
405
Jamie Madillccdf74b2015-08-18 10:46:12 -0400406 std::vector<const sh::Varying *> getMergedVaryings() const;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400407 void linkOutputVariables();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400408
Jamie Madill62d31cb2015-09-11 13:25:51 -0400409 bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
410
411 struct VectorAndSamplerCount
412 {
413 VectorAndSamplerCount() : vectorCount(0), samplerCount(0) {}
414 VectorAndSamplerCount(const VectorAndSamplerCount &other) = default;
415 VectorAndSamplerCount &operator=(const VectorAndSamplerCount &other) = default;
416
417 VectorAndSamplerCount &operator+=(const VectorAndSamplerCount &other)
418 {
419 vectorCount += other.vectorCount;
420 samplerCount += other.samplerCount;
421 return *this;
422 }
423
424 unsigned int vectorCount;
425 unsigned int samplerCount;
426 };
427
428 VectorAndSamplerCount flattenUniform(const sh::ShaderVariable &uniform,
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400429 const std::string &fullName,
430 std::vector<LinkedUniform> *samplerUniforms);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400431
432 void gatherInterfaceBlockInfo();
Jamie Madill4a3c2342015-10-08 12:58:45 -0400433 template <typename VarT>
434 void defineUniformBlockMembers(const std::vector<VarT> &fields,
435 const std::string &prefix,
436 int blockIndex);
437
Jamie Madill62d31cb2015-09-11 13:25:51 -0400438 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
439
440 template <typename T>
441 void setUniformInternal(GLint location, GLsizei count, const T *v);
442
443 template <size_t cols, size_t rows, typename T>
444 void setMatrixUniformInternal(GLint location, GLsizei count, GLboolean transpose, const T *v);
445
446 template <typename DestT>
447 void getUniformInternal(GLint location, DestT *dataOut) const;
448
Jamie Madill48ef11b2016-04-27 15:21:52 -0400449 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500450 rx::ProgramImpl *mProgram;
451
Geoff Lang7dd2e102014-11-10 15:19:26 -0500452 bool mValidated;
453
Geoff Langd8605522016-04-13 10:19:12 -0400454 Bindings mAttributeBindings;
455 Bindings mUniformBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000456
Sami Väisänen46eaa942016-06-29 10:26:37 +0300457 // CHROMIUM_path_rendering
458 Bindings mFragmentInputBindings;
459
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000460 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000461 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000462
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000463 unsigned int mRefCount;
464
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000465 ResourceManager *mResourceManager;
466 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000467
468 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400469
470 // Cache for sampler validation
471 Optional<bool> mCachedValidateSamplersResult;
472 std::vector<GLenum> mTextureUnitTypesCache;
473 RangeUI mSamplerUniformRange;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000474};
475}
476
Geoff Lang0a73dd82014-11-19 16:18:08 -0500477#endif // LIBANGLE_PROGRAM_H_