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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000010#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000011#include "libGLESv2/ProgramBinary.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000012#include "libGLESv2/renderer/ShaderExecutable.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000013
14#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000015#include "common/version.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000016#include "utilities.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000017
18#include "libGLESv2/main.h"
19#include "libGLESv2/Shader.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000020#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000021
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000022#include "libGLESv2/renderer/Renderer.h"
23#include "libGLESv2/renderer/VertexDataManager.h"
24
25#include <algorithm>
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000026
daniel@transgaming.com88853c52012-12-20 20:56:40 +000027#undef near
28#undef far
29
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000030namespace gl
31{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000032std::string str(int i)
33{
34 char buffer[20];
35 snprintf(buffer, sizeof(buffer), "%d", i);
36 return buffer;
37}
38
daniel@transgaming.comdb019952012-12-20 21:13:32 +000039UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
40 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000041{
42}
43
daniel@transgaming.come87ca002012-07-24 18:30:43 +000044unsigned int ProgramBinary::mCurrentSerial = 1;
45
daniel@transgaming.com77fbf972012-11-28 21:02:55 +000046ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000047{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000048 mPixelExecutable = NULL;
49 mVertexExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000050 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000051
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000052 mValidated = false;
53
54 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
55 {
56 mSemanticIndex[index] = -1;
57 }
58
59 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
60 {
61 mSamplersPS[index].active = false;
62 }
63
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +000064 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000065 {
66 mSamplersVS[index].active = false;
67 }
68
69 mUsedVertexSamplerRange = 0;
70 mUsedPixelSamplerRange = 0;
shannon.woods@transgaming.com962d4be2013-01-25 21:55:18 +000071 mUsesPointSize = false;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000072}
73
74ProgramBinary::~ProgramBinary()
75{
daniel@transgaming.com95892412012-11-28 20:59:09 +000076 delete mPixelExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000077 mPixelExecutable = NULL;
78
daniel@transgaming.com95892412012-11-28 20:59:09 +000079 delete mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000080 mVertexExecutable = NULL;
81
82 delete mGeometryExecutable;
83 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000084
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000085 while (!mUniforms.empty())
86 {
87 delete mUniforms.back();
88 mUniforms.pop_back();
89 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000090}
91
daniel@transgaming.come87ca002012-07-24 18:30:43 +000092unsigned int ProgramBinary::getSerial() const
93{
94 return mSerial;
95}
96
97unsigned int ProgramBinary::issueSerial()
98{
99 return mCurrentSerial++;
100}
101
daniel@transgaming.com95892412012-11-28 20:59:09 +0000102rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000103{
104 return mPixelExecutable;
105}
106
daniel@transgaming.com95892412012-11-28 20:59:09 +0000107rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000108{
109 return mVertexExecutable;
110}
111
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000112rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
113{
114 return mGeometryExecutable;
115}
116
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000117GLuint ProgramBinary::getAttributeLocation(const char *name)
118{
119 if (name)
120 {
121 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
122 {
123 if (mLinkedAttribute[index].name == std::string(name))
124 {
125 return index;
126 }
127 }
128 }
129
130 return -1;
131}
132
133int ProgramBinary::getSemanticIndex(int attributeIndex)
134{
135 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
136
137 return mSemanticIndex[attributeIndex];
138}
139
140// Returns one more than the highest sampler index used.
141GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
142{
143 switch (type)
144 {
145 case SAMPLER_PIXEL:
146 return mUsedPixelSamplerRange;
147 case SAMPLER_VERTEX:
148 return mUsedVertexSamplerRange;
149 default:
150 UNREACHABLE();
151 return 0;
152 }
153}
154
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000155bool ProgramBinary::usesPointSize() const
156{
157 return mUsesPointSize;
158}
159
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000160bool ProgramBinary::usesPointSpriteEmulation() const
161{
162 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
163}
164
165bool ProgramBinary::usesGeometryShader() const
166{
167 return usesPointSpriteEmulation();
168}
169
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000170// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
171// index (0-15 for the pixel shader and 0-3 for the vertex shader).
172GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
173{
174 GLint logicalTextureUnit = -1;
175
176 switch (type)
177 {
178 case SAMPLER_PIXEL:
179 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
180
181 if (mSamplersPS[samplerIndex].active)
182 {
183 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
184 }
185 break;
186 case SAMPLER_VERTEX:
187 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
188
189 if (mSamplersVS[samplerIndex].active)
190 {
191 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
192 }
193 break;
194 default: UNREACHABLE();
195 }
196
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000197 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000198 {
199 return logicalTextureUnit;
200 }
201
202 return -1;
203}
204
205// Returns the texture type for a given Direct3D 9 sampler type and
206// index (0-15 for the pixel shader and 0-3 for the vertex shader).
207TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
208{
209 switch (type)
210 {
211 case SAMPLER_PIXEL:
212 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
213 ASSERT(mSamplersPS[samplerIndex].active);
214 return mSamplersPS[samplerIndex].textureType;
215 case SAMPLER_VERTEX:
216 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
217 ASSERT(mSamplersVS[samplerIndex].active);
218 return mSamplersVS[samplerIndex].textureType;
219 default: UNREACHABLE();
220 }
221
222 return TEXTURE_2D;
223}
224
225GLint ProgramBinary::getUniformLocation(std::string name)
226{
227 unsigned int subscript = 0;
228
229 // Strip any trailing array operator and retrieve the subscript
230 size_t open = name.find_last_of('[');
231 size_t close = name.find_last_of(']');
232 if (open != std::string::npos && close == name.length() - 1)
233 {
234 subscript = atoi(name.substr(open + 1).c_str());
235 name.erase(open);
236 }
237
238 unsigned int numUniforms = mUniformIndex.size();
239 for (unsigned int location = 0; location < numUniforms; location++)
240 {
241 if (mUniformIndex[location].name == name &&
242 mUniformIndex[location].element == subscript)
243 {
244 return location;
245 }
246 }
247
248 return -1;
249}
250
251bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
252{
253 if (location < 0 || location >= (int)mUniformIndex.size())
254 {
255 return false;
256 }
257
258 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
259 targetUniform->dirty = true;
260
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000261 int elementCount = targetUniform->elementCount();
262
263 if (elementCount == 1 && count > 1)
264 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
265
266 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
267
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000268 if (targetUniform->type == GL_FLOAT)
269 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000270 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
271
272 for (int i = 0; i < count; i++)
273 {
274 target[0] = v[0];
275 target[1] = 0;
276 target[2] = 0;
277 target[3] = 0;
278 target += 4;
279 v += 1;
280 }
281 }
282 else if (targetUniform->type == GL_BOOL)
283 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000284 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000285
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000286 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000287 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000288 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
289 boolParams[1] = GL_FALSE;
290 boolParams[2] = GL_FALSE;
291 boolParams[3] = GL_FALSE;
292 boolParams += 4;
293 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000294 }
295 }
296 else
297 {
298 return false;
299 }
300
301 return true;
302}
303
304bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
305{
306 if (location < 0 || location >= (int)mUniformIndex.size())
307 {
308 return false;
309 }
310
311 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
312 targetUniform->dirty = true;
313
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000314 int elementCount = targetUniform->elementCount();
315
316 if (elementCount == 1 && count > 1)
317 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
318
319 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
320
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000321 if (targetUniform->type == GL_FLOAT_VEC2)
322 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000323 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
324
325 for (int i = 0; i < count; i++)
326 {
327 target[0] = v[0];
328 target[1] = v[1];
329 target[2] = 0;
330 target[3] = 0;
331 target += 4;
332 v += 2;
333 }
334 }
335 else if (targetUniform->type == GL_BOOL_VEC2)
336 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000337 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000338
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000339 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000340 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000341 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
342 boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
343 boolParams[2] = GL_FALSE;
344 boolParams[3] = GL_FALSE;
345 boolParams += 4;
346 v += 2;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000347 }
348 }
349 else
350 {
351 return false;
352 }
353
354 return true;
355}
356
357bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
358{
359 if (location < 0 || location >= (int)mUniformIndex.size())
360 {
361 return false;
362 }
363
364 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
365 targetUniform->dirty = true;
366
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000367 int elementCount = targetUniform->elementCount();
368
369 if (elementCount == 1 && count > 1)
370 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
371
372 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
373
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000374 if (targetUniform->type == GL_FLOAT_VEC3)
375 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000376 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
377
378 for (int i = 0; i < count; i++)
379 {
380 target[0] = v[0];
381 target[1] = v[1];
382 target[2] = v[2];
383 target[3] = 0;
384 target += 4;
385 v += 3;
386 }
387 }
388 else if (targetUniform->type == GL_BOOL_VEC3)
389 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000390 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000391
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000392 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000393 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000394 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
395 boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
396 boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE;
397 boolParams[3] = GL_FALSE;
398 boolParams += 4;
399 v += 3;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000400 }
401 }
402 else
403 {
404 return false;
405 }
406
407 return true;
408}
409
410bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
411{
412 if (location < 0 || location >= (int)mUniformIndex.size())
413 {
414 return false;
415 }
416
417 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
418 targetUniform->dirty = true;
419
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000420 int elementCount = targetUniform->elementCount();
421
422 if (elementCount == 1 && count > 1)
423 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
424
425 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
426
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000427 if (targetUniform->type == GL_FLOAT_VEC4)
428 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000429 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000430
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000431 for (int i = 0; i < count; i++)
432 {
433 target[0] = v[0];
434 target[1] = v[1];
435 target[2] = v[2];
436 target[3] = v[3];
437 target += 4;
438 v += 4;
439 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000440 }
441 else if (targetUniform->type == GL_BOOL_VEC4)
442 {
shannon.woods@transgaming.comcd714ef2013-02-28 23:09:50 +0000443 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000444
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000445 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000446 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000447 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
448 boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
449 boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE;
450 boolParams[3] = (v[3] == 0.0f) ? GL_FALSE : GL_TRUE;
451 boolParams += 4;
452 v += 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000453 }
454 }
455 else
456 {
457 return false;
458 }
459
460 return true;
461}
462
463template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
464void transposeMatrix(T *target, const GLfloat *value)
465{
466 int copyWidth = std::min(targetWidth, srcWidth);
467 int copyHeight = std::min(targetHeight, srcHeight);
468
469 for (int x = 0; x < copyWidth; x++)
470 {
471 for (int y = 0; y < copyHeight; y++)
472 {
473 target[x * targetWidth + y] = (T)value[y * srcWidth + x];
474 }
475 }
476 // clear unfilled right side
477 for (int y = 0; y < copyHeight; y++)
478 {
479 for (int x = srcWidth; x < targetWidth; x++)
480 {
481 target[y * targetWidth + x] = (T)0;
482 }
483 }
484 // clear unfilled bottom.
485 for (int y = srcHeight; y < targetHeight; y++)
486 {
487 for (int x = 0; x < targetWidth; x++)
488 {
489 target[y * targetWidth + x] = (T)0;
490 }
491 }
492}
493
494bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
495{
496 if (location < 0 || location >= (int)mUniformIndex.size())
497 {
498 return false;
499 }
500
501 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
502 targetUniform->dirty = true;
503
504 if (targetUniform->type != GL_FLOAT_MAT2)
505 {
506 return false;
507 }
508
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000509 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000510
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000511 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000512 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
513
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000514 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000515 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000516
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000517 for (int i = 0; i < count; i++)
518 {
519 transposeMatrix<GLfloat,4,2,2,2>(target, value);
520 target += 8;
521 value += 4;
522 }
523
524 return true;
525}
526
527bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
528{
529 if (location < 0 || location >= (int)mUniformIndex.size())
530 {
531 return false;
532 }
533
534 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
535 targetUniform->dirty = true;
536
537 if (targetUniform->type != GL_FLOAT_MAT3)
538 {
539 return false;
540 }
541
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000542 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000543
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000544 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000545 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
546
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000547 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000548 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000549
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000550 for (int i = 0; i < count; i++)
551 {
552 transposeMatrix<GLfloat,4,3,3,3>(target, value);
553 target += 12;
554 value += 9;
555 }
556
557 return true;
558}
559
560
561bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
562{
563 if (location < 0 || location >= (int)mUniformIndex.size())
564 {
565 return false;
566 }
567
568 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
569 targetUniform->dirty = true;
570
571 if (targetUniform->type != GL_FLOAT_MAT4)
572 {
573 return false;
574 }
575
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000576 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000577
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000578 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000579 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
580
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000581 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000582 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000583
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000584 for (int i = 0; i < count; i++)
585 {
586 transposeMatrix<GLfloat,4,4,4,4>(target, value);
587 target += 16;
588 value += 16;
589 }
590
591 return true;
592}
593
594bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
595{
596 if (location < 0 || location >= (int)mUniformIndex.size())
597 {
598 return false;
599 }
600
601 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
602 targetUniform->dirty = true;
603
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000604 int elementCount = targetUniform->elementCount();
605
606 if (elementCount == 1 && count > 1)
607 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
608
609 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
610
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000611 if (targetUniform->type == GL_INT ||
612 targetUniform->type == GL_SAMPLER_2D ||
613 targetUniform->type == GL_SAMPLER_CUBE)
614 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000615 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000616
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000617 for (int i = 0; i < count; i++)
618 {
619 target[0] = v[0];
620 target[1] = 0;
621 target[2] = 0;
622 target[3] = 0;
623 target += 4;
624 v += 1;
625 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000626 }
627 else if (targetUniform->type == GL_BOOL)
628 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000629 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000630
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000631 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000632 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000633 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
634 boolParams[1] = GL_FALSE;
635 boolParams[2] = GL_FALSE;
636 boolParams[3] = GL_FALSE;
637 boolParams += 4;
638 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000639 }
640 }
641 else
642 {
643 return false;
644 }
645
646 return true;
647}
648
649bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
650{
651 if (location < 0 || location >= (int)mUniformIndex.size())
652 {
653 return false;
654 }
655
656 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
657 targetUniform->dirty = true;
658
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000659 int elementCount = targetUniform->elementCount();
660
661 if (elementCount == 1 && count > 1)
662 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
663
664 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
665
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000666 if (targetUniform->type == GL_INT_VEC2)
667 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000668 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000669
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000670 for (int i = 0; i < count; i++)
671 {
672 target[0] = v[0];
673 target[1] = v[1];
674 target[2] = 0;
675 target[3] = 0;
676 target += 4;
677 v += 2;
678 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000679 }
680 else if (targetUniform->type == GL_BOOL_VEC2)
681 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000682 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000683
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000684 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000685 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000686 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
687 boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
688 boolParams[2] = GL_FALSE;
689 boolParams[3] = GL_FALSE;
690 boolParams += 4;
691 v += 2;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000692 }
693 }
694 else
695 {
696 return false;
697 }
698
699 return true;
700}
701
702bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
703{
704 if (location < 0 || location >= (int)mUniformIndex.size())
705 {
706 return false;
707 }
708
709 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
710 targetUniform->dirty = true;
711
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000712 int elementCount = targetUniform->elementCount();
713
714 if (elementCount == 1 && count > 1)
715 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
716
717 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
718
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000719 if (targetUniform->type == GL_INT_VEC3)
720 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000721 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000722
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000723 for (int i = 0; i < count; i++)
724 {
725 target[0] = v[0];
726 target[1] = v[1];
727 target[2] = v[2];
728 target[3] = 0;
729 target += 4;
730 v += 3;
731 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000732 }
733 else if (targetUniform->type == GL_BOOL_VEC3)
734 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000735 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000736
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000737 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000738 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000739 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
740 boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
741 boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE;
742 boolParams[3] = GL_FALSE;
743 boolParams += 4;
744 v += 3;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000745 }
746 }
747 else
748 {
749 return false;
750 }
751
752 return true;
753}
754
755bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
756{
757 if (location < 0 || location >= (int)mUniformIndex.size())
758 {
759 return false;
760 }
761
762 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
763 targetUniform->dirty = true;
764
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000765 int elementCount = targetUniform->elementCount();
766
767 if (elementCount == 1 && count > 1)
768 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
769
770 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
771
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000772 if (targetUniform->type == GL_INT_VEC4)
773 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000774 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000775
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000776 for (int i = 0; i < count; i++)
777 {
778 target[0] = v[0];
779 target[1] = v[1];
780 target[2] = v[2];
781 target[3] = v[3];
782 target += 4;
783 v += 4;
784 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000785 }
786 else if (targetUniform->type == GL_BOOL_VEC4)
787 {
shannon.woods@transgaming.comcd714ef2013-02-28 23:09:50 +0000788 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000789
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000790 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000791 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000792 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
793 boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
794 boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE;
795 boolParams[3] = (v[3] == 0) ? GL_FALSE : GL_TRUE;
796 boolParams += 4;
797 v += 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000798 }
799 }
800 else
801 {
802 return false;
803 }
804
805 return true;
806}
807
808bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
809{
810 if (location < 0 || location >= (int)mUniformIndex.size())
811 {
812 return false;
813 }
814
815 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
816
817 // sized queries -- ensure the provided buffer is large enough
818 if (bufSize)
819 {
820 int requiredBytes = UniformExternalSize(targetUniform->type);
821 if (*bufSize < requiredBytes)
822 {
823 return false;
824 }
825 }
826
827 switch (targetUniform->type)
828 {
829 case GL_FLOAT_MAT2:
830 transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
831 break;
832 case GL_FLOAT_MAT3:
833 transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
834 break;
835 case GL_FLOAT_MAT4:
836 transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
837 break;
838 default:
839 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000840 unsigned int size = UniformComponentCount(targetUniform->type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000841
842 switch (UniformComponentType(targetUniform->type))
843 {
844 case GL_BOOL:
845 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000846 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000847
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000848 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000849 {
850 params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
851 }
852 }
853 break;
854 case GL_FLOAT:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000855 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLfloat),
856 size * sizeof(GLfloat));
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000857 break;
858 case GL_INT:
859 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000860 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000861
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000862 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000863 {
864 params[i] = (float)intParams[i];
865 }
866 }
867 break;
868 default: UNREACHABLE();
869 }
870 }
871 }
872
873 return true;
874}
875
876bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
877{
878 if (location < 0 || location >= (int)mUniformIndex.size())
879 {
880 return false;
881 }
882
883 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
884
885 // sized queries -- ensure the provided buffer is large enough
886 if (bufSize)
887 {
888 int requiredBytes = UniformExternalSize(targetUniform->type);
889 if (*bufSize < requiredBytes)
890 {
891 return false;
892 }
893 }
894
895 switch (targetUniform->type)
896 {
897 case GL_FLOAT_MAT2:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000898 transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000899 break;
900 case GL_FLOAT_MAT3:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000901 transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000902 break;
903 case GL_FLOAT_MAT4:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000904 transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000905 break;
906 default:
907 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000908 unsigned int size = VariableColumnCount(targetUniform->type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000909
910 switch (UniformComponentType(targetUniform->type))
911 {
912 case GL_BOOL:
913 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000914 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000915
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000916 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000917 {
shannon.woods@transgaming.comcd714ef2013-02-28 23:09:50 +0000918 params[i] = boolParams[i];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000919 }
920 }
921 break;
922 case GL_FLOAT:
923 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000924 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000925
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000926 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000927 {
928 params[i] = (GLint)floatParams[i];
929 }
930 }
931 break;
932 case GL_INT:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000933 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLint),
934 size * sizeof(GLint));
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000935 break;
936 default: UNREACHABLE();
937 }
938 }
939 }
940
941 return true;
942}
943
944void ProgramBinary::dirtyAllUniforms()
945{
946 unsigned int numUniforms = mUniforms.size();
947 for (unsigned int index = 0; index < numUniforms; index++)
948 {
949 mUniforms[index]->dirty = true;
950 }
951}
952
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000953// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000954void ProgramBinary::applyUniforms()
955{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000956 // Retrieve sampler uniform values
957 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
958 {
959 Uniform *targetUniform = *ub;
960
961 if (targetUniform->dirty)
962 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000963 if (targetUniform->type == GL_SAMPLER_2D ||
964 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000965 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000966 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000967 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000968
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000969 if (targetUniform->psRegisterIndex >= 0)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000970 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000971 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000972
973 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000974 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000975 unsigned int samplerIndex = firstIndex + i;
976
977 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000978 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000979 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000980 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000981 }
982 }
983 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000984
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000985 if (targetUniform->vsRegisterIndex >= 0)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000986 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000987 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000988
989 for (int i = 0; i < count; i++)
990 {
991 unsigned int samplerIndex = firstIndex + i;
992
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000993 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000994 {
995 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000996 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000997 }
998 }
999 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +00001000 }
1001 }
1002 }
1003
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +00001004 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001005}
1006
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001007// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
1008// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001009int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001010{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001011 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001012
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001013 fragmentShader->resetVaryingsRegisterAssignment();
1014
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001015 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1016 {
1017 int n = VariableRowCount(varying->type) * varying->size;
1018 int m = VariableColumnCount(varying->type);
1019 bool success = false;
1020
1021 if (m == 2 || m == 3 || m == 4)
1022 {
1023 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
1024 {
1025 bool available = true;
1026
1027 for (int y = 0; y < n && available; y++)
1028 {
1029 for (int x = 0; x < m && available; x++)
1030 {
1031 if (packing[r + y][x])
1032 {
1033 available = false;
1034 }
1035 }
1036 }
1037
1038 if (available)
1039 {
1040 varying->reg = r;
1041 varying->col = 0;
1042
1043 for (int y = 0; y < n; y++)
1044 {
1045 for (int x = 0; x < m; x++)
1046 {
1047 packing[r + y][x] = &*varying;
1048 }
1049 }
1050
1051 success = true;
1052 }
1053 }
1054
1055 if (!success && m == 2)
1056 {
1057 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
1058 {
1059 bool available = true;
1060
1061 for (int y = 0; y < n && available; y++)
1062 {
1063 for (int x = 2; x < 4 && available; x++)
1064 {
1065 if (packing[r + y][x])
1066 {
1067 available = false;
1068 }
1069 }
1070 }
1071
1072 if (available)
1073 {
1074 varying->reg = r;
1075 varying->col = 2;
1076
1077 for (int y = 0; y < n; y++)
1078 {
1079 for (int x = 2; x < 4; x++)
1080 {
1081 packing[r + y][x] = &*varying;
1082 }
1083 }
1084
1085 success = true;
1086 }
1087 }
1088 }
1089 }
1090 else if (m == 1)
1091 {
1092 int space[4] = {0};
1093
1094 for (int y = 0; y < maxVaryingVectors; y++)
1095 {
1096 for (int x = 0; x < 4; x++)
1097 {
1098 space[x] += packing[y][x] ? 0 : 1;
1099 }
1100 }
1101
1102 int column = 0;
1103
1104 for (int x = 0; x < 4; x++)
1105 {
1106 if (space[x] >= n && space[x] < space[column])
1107 {
1108 column = x;
1109 }
1110 }
1111
1112 if (space[column] >= n)
1113 {
1114 for (int r = 0; r < maxVaryingVectors; r++)
1115 {
1116 if (!packing[r][column])
1117 {
1118 varying->reg = r;
1119
1120 for (int y = r; y < r + n; y++)
1121 {
1122 packing[y][column] = &*varying;
1123 }
1124
1125 break;
1126 }
1127 }
1128
1129 varying->col = column;
1130
1131 success = true;
1132 }
1133 }
1134 else UNREACHABLE();
1135
1136 if (!success)
1137 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001138 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001139
1140 return -1;
1141 }
1142 }
1143
1144 // Return the number of used registers
1145 int registers = 0;
1146
1147 for (int r = 0; r < maxVaryingVectors; r++)
1148 {
1149 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1150 {
1151 registers++;
1152 }
1153 }
1154
1155 return registers;
1156}
1157
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001158bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
1159 std::string& pixelHLSL, std::string& vertexHLSL,
1160 FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001161{
1162 if (pixelHLSL.empty() || vertexHLSL.empty())
1163 {
1164 return false;
1165 }
1166
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001167 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001168 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001169 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001170
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001171 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
1172
1173 if (registersNeeded > maxVaryingVectors)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001174 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001175 infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001176
1177 return false;
1178 }
1179
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001180 vertexShader->resetVaryingsRegisterAssignment();
1181
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001182 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
1183 {
1184 bool matched = false;
1185
1186 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
1187 {
1188 if (output->name == input->name)
1189 {
1190 if (output->type != input->type || output->size != input->size)
1191 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001192 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001193
1194 return false;
1195 }
1196
1197 output->reg = input->reg;
1198 output->col = input->col;
1199
1200 matched = true;
1201 break;
1202 }
1203 }
1204
1205 if (!matched)
1206 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001207 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001208
1209 return false;
1210 }
1211 }
1212
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001213 mUsesPointSize = vertexShader->mUsesPointSize;
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001214 std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001215 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001216 std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
1217
1218 // special varyings that use reserved registers
1219 int reservedRegisterIndex = registers;
1220 std::string fragCoordSemantic;
1221 std::string pointCoordSemantic;
1222
1223 if (fragmentShader->mUsesFragCoord)
1224 {
1225 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1226 }
1227
1228 if (fragmentShader->mUsesPointCoord)
1229 {
1230 // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
1231 // In DX11 we compute this in the GS.
1232 if (shaderModel == 3)
1233 {
1234 pointCoordSemantic = "TEXCOORD0";
1235 }
1236 else if (shaderModel >= 4)
1237 {
1238 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1239 }
1240 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001241
1242 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001243 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001244
1245 int semanticIndex = 0;
1246 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1247 {
1248 switch (attribute->type)
1249 {
1250 case GL_FLOAT: vertexHLSL += " float "; break;
1251 case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
1252 case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
1253 case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
1254 case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
1255 case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
1256 case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
1257 default: UNREACHABLE();
1258 }
1259
1260 vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
1261
1262 semanticIndex += VariableRowCount(attribute->type);
1263 }
1264
1265 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001266 "\n"
1267 "struct VS_OUTPUT\n"
1268 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001269
1270 for (int r = 0; r < registers; r++)
1271 {
1272 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1273
1274 vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1275 }
1276
1277 if (fragmentShader->mUsesFragCoord)
1278 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001279 vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001280 }
1281
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001282 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001283 {
1284 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1285 }
1286
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001287 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n"
1288 "};\n"
1289 "\n"
1290 "VS_OUTPUT main(VS_INPUT input)\n"
1291 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001292
1293 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1294 {
1295 vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
1296
1297 if (VariableRowCount(attribute->type) > 1) // Matrix
1298 {
1299 vertexHLSL += "transpose";
1300 }
1301
1302 vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
1303 }
1304
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001305 if (shaderModel >= 4)
1306 {
1307 vertexHLSL += "\n"
1308 " gl_main();\n"
1309 "\n"
1310 " VS_OUTPUT output;\n"
1311 " output.gl_Position.x = gl_Position.x;\n"
1312 " output.gl_Position.y = -gl_Position.y;\n"
1313 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1314 " output.gl_Position.w = gl_Position.w;\n";
1315 }
1316 else
1317 {
1318 vertexHLSL += "\n"
1319 " gl_main();\n"
1320 "\n"
1321 " VS_OUTPUT output;\n"
1322 " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n"
1323 " output.gl_Position.y = -(gl_Position.y + dx_HalfPixelSize.y * gl_Position.w);\n"
1324 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1325 " output.gl_Position.w = gl_Position.w;\n";
1326 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001327
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001328 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001329 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001330 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001331 }
1332
1333 if (fragmentShader->mUsesFragCoord)
1334 {
1335 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1336 }
1337
1338 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1339 {
1340 if (varying->reg >= 0)
1341 {
1342 for (int i = 0; i < varying->size; i++)
1343 {
1344 int rows = VariableRowCount(varying->type);
1345
1346 for (int j = 0; j < rows; j++)
1347 {
1348 int r = varying->reg + i * rows + j;
1349 vertexHLSL += " output.v" + str(r);
1350
1351 bool sharedRegister = false; // Register used by multiple varyings
1352
1353 for (int x = 0; x < 4; x++)
1354 {
1355 if (packing[r][x] && packing[r][x] != packing[r][0])
1356 {
1357 sharedRegister = true;
1358 break;
1359 }
1360 }
1361
1362 if(sharedRegister)
1363 {
1364 vertexHLSL += ".";
1365
1366 for (int x = 0; x < 4; x++)
1367 {
1368 if (packing[r][x] == &*varying)
1369 {
1370 switch(x)
1371 {
1372 case 0: vertexHLSL += "x"; break;
1373 case 1: vertexHLSL += "y"; break;
1374 case 2: vertexHLSL += "z"; break;
1375 case 3: vertexHLSL += "w"; break;
1376 }
1377 }
1378 }
1379 }
1380
1381 vertexHLSL += " = " + varying->name;
1382
1383 if (varying->array)
1384 {
1385 vertexHLSL += "[" + str(i) + "]";
1386 }
1387
1388 if (rows > 1)
1389 {
1390 vertexHLSL += "[" + str(j) + "]";
1391 }
1392
1393 vertexHLSL += ";\n";
1394 }
1395 }
1396 }
1397 }
1398
1399 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001400 " return output;\n"
1401 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001402
1403 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001404 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001405
1406 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1407 {
1408 if (varying->reg >= 0)
1409 {
1410 for (int i = 0; i < varying->size; i++)
1411 {
1412 int rows = VariableRowCount(varying->type);
1413 for (int j = 0; j < rows; j++)
1414 {
1415 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.com00c0d152013-01-11 04:07:23 +00001416 pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001417 }
1418 }
1419 }
1420 else UNREACHABLE();
1421 }
1422
1423 if (fragmentShader->mUsesFragCoord)
1424 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001425 pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001426
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001427 // Must consume the PSIZE element if the geometry shader is not active
1428 // We won't know if we use a GS until we draw
1429 if (vertexShader->mUsesPointSize && shaderModel >= 4)
1430 {
1431 pixelHLSL += " float gl_PointSize : PSIZE;\n";
1432 }
1433
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001434 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001435 {
1436 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1437 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001438 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001439 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001440 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1441 }
1442 }
1443
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001444 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001445 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001446 pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001447 }
1448
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001449 pixelHLSL += "};\n"
1450 "\n"
1451 "struct PS_OUTPUT\n"
1452 "{\n"
1453 " float4 gl_Color[1] : " + targetSemantic + ";\n"
1454 "};\n"
1455 "\n";
1456
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001457 if (fragmentShader->mUsesFrontFacing)
1458 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001459 if (shaderModel >= 4)
1460 {
1461 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1462 "{\n";
1463 }
1464 else
1465 {
1466 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1467 "{\n";
1468 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001469 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001470 else
1471 {
1472 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1473 "{\n";
1474 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001475
1476 if (fragmentShader->mUsesFragCoord)
1477 {
1478 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1479
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001480 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001481 {
1482 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1483 " gl_FragCoord.y = input.dx_VPos.y;\n";
1484 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001485 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001486 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001487 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001488 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001489 }
1490 else
1491 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001492 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
1493 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
1494 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001495 }
1496
daniel@transgaming.com12985182012-12-20 20:56:31 +00001497 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001498 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001499 }
1500
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001501 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001502 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001503 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1504 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001505 }
1506
1507 if (fragmentShader->mUsesFrontFacing)
1508 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001509 if (shaderModel <= 3)
1510 {
1511 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1512 }
1513 else
1514 {
1515 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1516 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001517 }
1518
1519 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1520 {
1521 if (varying->reg >= 0)
1522 {
1523 for (int i = 0; i < varying->size; i++)
1524 {
1525 int rows = VariableRowCount(varying->type);
1526 for (int j = 0; j < rows; j++)
1527 {
1528 std::string n = str(varying->reg + i * rows + j);
1529 pixelHLSL += " " + varying->name;
1530
1531 if (varying->array)
1532 {
1533 pixelHLSL += "[" + str(i) + "]";
1534 }
1535
1536 if (rows > 1)
1537 {
1538 pixelHLSL += "[" + str(j) + "]";
1539 }
1540
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001541 switch (VariableColumnCount(varying->type))
1542 {
1543 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1544 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1545 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1546 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1547 default: UNREACHABLE();
1548 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001549 }
1550 }
1551 }
1552 else UNREACHABLE();
1553 }
1554
1555 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001556 " gl_main();\n"
1557 "\n"
1558 " PS_OUTPUT output;\n"
1559 " output.gl_Color[0] = gl_Color[0];\n"
1560 "\n"
1561 " return output;\n"
1562 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001563
1564 return true;
1565}
1566
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001567bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1568{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001569 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001570
1571 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001572 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001573 if (format != GL_PROGRAM_BINARY_ANGLE)
1574 {
1575 infoLog.append("Invalid program binary format.");
1576 return false;
1577 }
1578
1579 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001580 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001581 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001582 {
1583 infoLog.append("Invalid program binary version.");
1584 return false;
1585 }
1586
1587 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1588 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001589 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001590 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001591 stream.read(&name);
1592 mLinkedAttribute[i].name = name;
1593 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001594 }
1595
1596 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1597 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001598 stream.read(&mSamplersPS[i].active);
1599 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001600
1601 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001602 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001603 mSamplersPS[i].textureType = (TextureType) textureType;
1604 }
1605
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001606 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001607 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001608 stream.read(&mSamplersVS[i].active);
1609 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001610
1611 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001612 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001613 mSamplersVS[i].textureType = (TextureType) textureType;
1614 }
1615
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001616 stream.read(&mUsedVertexSamplerRange);
1617 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001618 stream.read(&mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001619
1620 unsigned int size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001621 stream.read(&size);
1622 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001623 {
1624 infoLog.append("Invalid program binary.");
1625 return false;
1626 }
1627
1628 mUniforms.resize(size);
1629 for (unsigned int i = 0; i < size; ++i)
1630 {
1631 GLenum type;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001632 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001633 unsigned int arraySize;
1634
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001635 stream.read(&type);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001636 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001637 stream.read(&arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001638
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001639 mUniforms[i] = new Uniform(type, name, arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001640
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001641 stream.read(&mUniforms[i]->psRegisterIndex);
1642 stream.read(&mUniforms[i]->vsRegisterIndex);
1643 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001644 }
1645
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001646 stream.read(&size);
1647 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001648 {
1649 infoLog.append("Invalid program binary.");
1650 return false;
1651 }
1652
1653 mUniformIndex.resize(size);
1654 for (unsigned int i = 0; i < size; ++i)
1655 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001656 stream.read(&mUniformIndex[i].name);
1657 stream.read(&mUniformIndex[i].element);
1658 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001659 }
1660
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001661 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001662 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001663
1664 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001665 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001666
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001667 unsigned int geometryShaderSize;
1668 stream.read(&geometryShaderSize);
1669
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001670 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001671
daniel@transgaming.com36038542012-11-28 20:59:26 +00001672 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001673 ptr += sizeof(GUID);
1674
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001675 GUID identifier = mRenderer->getAdapterIdentifier();
1676 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001677 {
1678 infoLog.append("Invalid program binary.");
1679 return false;
1680 }
1681
1682 const char *pixelShaderFunction = ptr;
1683 ptr += pixelShaderSize;
1684
1685 const char *vertexShaderFunction = ptr;
1686 ptr += vertexShaderSize;
1687
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001688 const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
1689 ptr += geometryShaderSize;
1690
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001691 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001692 pixelShaderSize, rx::SHADER_PIXEL);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001693 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001694 {
1695 infoLog.append("Could not create pixel shader.");
1696 return false;
1697 }
1698
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001699 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001700 vertexShaderSize, rx::SHADER_VERTEX);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001701 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001702 {
1703 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001704 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001705 mPixelExecutable = NULL;
1706 return false;
1707 }
1708
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001709 if (geometryShaderFunction != NULL && geometryShaderSize > 0)
1710 {
1711 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
1712 geometryShaderSize, rx::SHADER_GEOMETRY);
1713 if (!mGeometryExecutable)
1714 {
1715 infoLog.append("Could not create geometry shader.");
1716 delete mPixelExecutable;
1717 mPixelExecutable = NULL;
1718 delete mVertexExecutable;
1719 mVertexExecutable = NULL;
1720 return false;
1721 }
1722 }
1723 else
1724 {
1725 mGeometryExecutable = NULL;
1726 }
1727
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001728 return true;
1729}
1730
1731bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1732{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001733 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001734
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001735 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001736 stream.write(VERSION_DWORD);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001737
1738 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1739 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001740 stream.write(mLinkedAttribute[i].type);
1741 stream.write(mLinkedAttribute[i].name);
1742 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001743 }
1744
1745 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1746 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001747 stream.write(mSamplersPS[i].active);
1748 stream.write(mSamplersPS[i].logicalTextureUnit);
1749 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001750 }
1751
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001752 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001753 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001754 stream.write(mSamplersVS[i].active);
1755 stream.write(mSamplersVS[i].logicalTextureUnit);
1756 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001757 }
1758
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001759 stream.write(mUsedVertexSamplerRange);
1760 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001761 stream.write(mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001762
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001763 stream.write(mUniforms.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001764 for (unsigned int i = 0; i < mUniforms.size(); ++i)
1765 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001766 stream.write(mUniforms[i]->type);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001767 stream.write(mUniforms[i]->name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001768 stream.write(mUniforms[i]->arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001769
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001770 stream.write(mUniforms[i]->psRegisterIndex);
1771 stream.write(mUniforms[i]->vsRegisterIndex);
1772 stream.write(mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001773 }
1774
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001775 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001776 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1777 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001778 stream.write(mUniformIndex[i].name);
1779 stream.write(mUniformIndex[i].element);
1780 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001781 }
1782
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001783 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001784 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001785
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001786 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001787 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001788
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001789 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1790 stream.write(geometryShaderSize);
1791
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001792 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001793
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001794 GLsizei streamLength = stream.length();
1795 const void *streamData = stream.data();
1796
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001797 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001798 if (totalLength > bufSize)
1799 {
1800 if (length)
1801 {
1802 *length = 0;
1803 }
1804
1805 return false;
1806 }
1807
1808 if (binary)
1809 {
1810 char *ptr = (char*) binary;
1811
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001812 memcpy(ptr, streamData, streamLength);
1813 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001814
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001815 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001816 ptr += sizeof(GUID);
1817
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001818 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001819 ptr += pixelShaderSize;
1820
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001821 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001822 ptr += vertexShaderSize;
1823
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001824 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1825 {
1826 memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
1827 ptr += geometryShaderSize;
1828 }
1829
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001830 ASSERT(ptr - totalLength == binary);
1831 }
1832
1833 if (length)
1834 {
1835 *length = totalLength;
1836 }
1837
1838 return true;
1839}
1840
1841GLint ProgramBinary::getLength()
1842{
1843 GLint length;
1844 if (save(NULL, INT_MAX, &length))
1845 {
1846 return length;
1847 }
1848 else
1849 {
1850 return 0;
1851 }
1852}
1853
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001854bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001855{
1856 if (!fragmentShader || !fragmentShader->isCompiled())
1857 {
1858 return false;
1859 }
1860
1861 if (!vertexShader || !vertexShader->isCompiled())
1862 {
1863 return false;
1864 }
1865
1866 std::string pixelHLSL = fragmentShader->getHLSL();
1867 std::string vertexHLSL = vertexShader->getHLSL();
1868
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001869 // Map the varyings to the register file
1870 const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
1871 int registers = packVaryings(infoLog, packing, fragmentShader);
1872
1873 if (registers < 0)
1874 {
1875 return false;
1876 }
1877
1878 if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001879 {
1880 return false;
1881 }
1882
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001883 bool success = true;
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001884 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
1885 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001886
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001887 if (usesGeometryShader())
1888 {
1889 std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
1890 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
1891 }
1892
1893 if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001894 {
daniel@transgaming.com95892412012-11-28 20:59:09 +00001895 infoLog.append("Failed to create D3D shaders.");
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001896 success = false;
daniel@transgaming.com95892412012-11-28 20:59:09 +00001897
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001898 delete mVertexExecutable;
1899 mVertexExecutable = NULL;
1900 delete mPixelExecutable;
1901 mPixelExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001902 delete mGeometryExecutable;
1903 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001904 }
1905
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001906 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1907 {
1908 success = false;
1909 }
1910
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001911 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001912 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001913 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001914 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001915
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001916 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001917}
1918
1919// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001920bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001921{
1922 unsigned int usedLocations = 0;
1923
1924 // Link attributes that have a binding location
1925 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1926 {
1927 int location = attributeBindings.getAttributeBinding(attribute->name);
1928
1929 if (location != -1) // Set by glBindAttribLocation
1930 {
1931 if (!mLinkedAttribute[location].name.empty())
1932 {
1933 // Multiple active attributes bound to the same location; not an error
1934 }
1935
1936 mLinkedAttribute[location] = *attribute;
1937
1938 int rows = VariableRowCount(attribute->type);
1939
1940 if (rows + location > MAX_VERTEX_ATTRIBS)
1941 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001942 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001943
1944 return false;
1945 }
1946
1947 for (int i = 0; i < rows; i++)
1948 {
1949 usedLocations |= 1 << (location + i);
1950 }
1951 }
1952 }
1953
1954 // Link attributes that don't have a binding location
1955 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1956 {
1957 int location = attributeBindings.getAttributeBinding(attribute->name);
1958
1959 if (location == -1) // Not set by glBindAttribLocation
1960 {
1961 int rows = VariableRowCount(attribute->type);
1962 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1963
1964 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1965 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001966 infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001967
1968 return false; // Fail to link
1969 }
1970
1971 mLinkedAttribute[availableIndex] = *attribute;
1972 }
1973 }
1974
1975 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1976 {
1977 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1978 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
1979
1980 for (int r = 0; r < rows; r++)
1981 {
1982 mSemanticIndex[attributeIndex++] = index++;
1983 }
1984 }
1985
1986 return true;
1987}
1988
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001989bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001990{
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001991 for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001992 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001993 if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001994 {
1995 return false;
1996 }
1997 }
1998
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001999 for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00002000 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002001 if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00002002 {
2003 return false;
2004 }
2005 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002006
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002007 return true;
2008}
2009
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002010bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002011{
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002012 if (constant.type == GL_SAMPLER_2D ||
2013 constant.type == GL_SAMPLER_CUBE)
2014 {
2015 unsigned int samplerIndex = constant.registerIndex;
2016
2017 do
2018 {
2019 if (shader == GL_VERTEX_SHADER)
2020 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002021 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002022 {
2023 mSamplersVS[samplerIndex].active = true;
2024 mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
2025 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
2026 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
2027 }
2028 else
2029 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002030 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002031 return false;
2032 }
2033 }
2034 else if (shader == GL_FRAGMENT_SHADER)
2035 {
2036 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
2037 {
2038 mSamplersPS[samplerIndex].active = true;
2039 mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
2040 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
2041 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
2042 }
2043 else
2044 {
2045 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
2046 return false;
2047 }
2048 }
2049 else UNREACHABLE();
2050
2051 samplerIndex++;
2052 }
2053 while (samplerIndex < constant.registerIndex + constant.arraySize);
2054 }
2055
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002056 Uniform *uniform = NULL;
2057 GLint location = getUniformLocation(constant.name);
2058
2059 if (location >= 0) // Previously defined, types must match
2060 {
2061 uniform = mUniforms[mUniformIndex[location].index];
2062
2063 if (uniform->type != constant.type)
2064 {
2065 return false;
2066 }
2067 }
2068 else
2069 {
2070 uniform = new Uniform(constant.type, constant.name, constant.arraySize);
2071 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002072
2073 if (!uniform)
2074 {
2075 return false;
2076 }
2077
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002078 if (shader == GL_FRAGMENT_SHADER)
2079 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002080 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002081 }
2082 else if (shader == GL_VERTEX_SHADER)
2083 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002084 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002085 }
2086 else UNREACHABLE();
2087
2088 if (location >= 0)
2089 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002090 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002091 }
2092
2093 mUniforms.push_back(uniform);
2094 unsigned int uniformIndex = mUniforms.size() - 1;
2095
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002096 for (unsigned int i = 0; i < uniform->elementCount(); i++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002097 {
2098 mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
2099 }
2100
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +00002101 if (shader == GL_VERTEX_SHADER)
2102 {
2103 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
2104 {
2105 infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
2106 return false;
2107 }
2108 }
2109 else if (shader == GL_FRAGMENT_SHADER)
2110 {
2111 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
2112 {
2113 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
2114 return false;
2115 }
2116 }
2117 else UNREACHABLE();
2118
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002119 return true;
2120}
2121
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002122std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
2123{
2124 // for now we only handle point sprite emulation
2125 ASSERT(usesPointSpriteEmulation());
2126 return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
2127}
2128
2129std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
2130{
2131 ASSERT(registers >= 0);
2132 ASSERT(vertexShader->mUsesPointSize);
2133 ASSERT(mRenderer->getMajorShaderModel() >= 4);
2134
2135 std::string geomHLSL;
2136
2137 std::string varyingSemantic = "TEXCOORD";
2138
2139 std::string fragCoordSemantic;
2140 std::string pointCoordSemantic;
2141
2142 int reservedRegisterIndex = registers;
2143
2144 if (fragmentShader->mUsesFragCoord)
2145 {
2146 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2147 }
2148
2149 if (fragmentShader->mUsesPointCoord)
2150 {
2151 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2152 }
2153
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00002154 geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
2155 "\n"
2156 "struct GS_INPUT\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002157 "{\n";
2158
2159 for (int r = 0; r < registers; r++)
2160 {
2161 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
2162
2163 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
2164 }
2165
2166 if (fragmentShader->mUsesFragCoord)
2167 {
2168 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2169 }
2170
2171 geomHLSL += " float gl_PointSize : PSIZE;\n"
2172 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002173 "};\n"
2174 "\n"
2175 "struct GS_OUTPUT\n"
2176 "{\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002177
2178 for (int r = 0; r < registers; r++)
2179 {
2180 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
2181
2182 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
2183 }
2184
2185 if (fragmentShader->mUsesFragCoord)
2186 {
2187 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2188 }
2189
2190 if (fragmentShader->mUsesPointCoord)
2191 {
2192 geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
2193 }
2194
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002195 geomHLSL += " float gl_PointSize : PSIZE;\n"
2196 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002197 "};\n"
2198 "\n"
2199 "static float2 pointSpriteCorners[] = \n"
2200 "{\n"
2201 " float2( 0.5f, -0.5f),\n"
2202 " float2( 0.5f, 0.5f),\n"
2203 " float2(-0.5f, -0.5f),\n"
2204 " float2(-0.5f, 0.5f)\n"
2205 "};\n"
2206 "\n"
2207 "static float2 pointSpriteTexcoords[] = \n"
2208 "{\n"
2209 " float2(1.0f, 1.0f),\n"
2210 " float2(1.0f, 0.0f),\n"
2211 " float2(0.0f, 1.0f),\n"
2212 " float2(0.0f, 0.0f)\n"
2213 "};\n"
2214 "\n"
2215 "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
2216 "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
2217 "\n"
2218 "[maxvertexcount(4)]\n"
2219 "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
2220 "{\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002221 " GS_OUTPUT output = (GS_OUTPUT)0;\n"
2222 " output.gl_PointSize = input[0].gl_PointSize;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002223
2224 for (int r = 0; r < registers; r++)
2225 {
2226 geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
2227 }
2228
2229 if (fragmentShader->mUsesFragCoord)
2230 {
2231 geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
2232 }
2233
2234 geomHLSL += " \n"
2235 " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
2236 " float4 gl_Position = input[0].gl_Position;\n"
shannon.woods@transgaming.com771ca2a2013-02-28 23:14:52 +00002237 " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002238
2239 for (int corner = 0; corner < 4; corner++)
2240 {
2241 geomHLSL += " \n"
2242 " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
2243
2244 if (fragmentShader->mUsesPointCoord)
2245 {
2246 geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
2247 }
2248
2249 geomHLSL += " outStream.Append(output);\n";
2250 }
2251
2252 geomHLSL += " \n"
2253 " outStream.RestartStrip();\n"
2254 "}\n";
2255
2256 return geomHLSL;
2257}
2258
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002259// This method needs to match OutputHLSL::decorate
2260std::string ProgramBinary::decorateAttribute(const std::string &name)
2261{
2262 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2263 {
2264 return "_" + name;
2265 }
2266
2267 return name;
2268}
2269
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002270bool ProgramBinary::isValidated() const
2271{
2272 return mValidated;
2273}
2274
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002275void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002276{
2277 // Skip over inactive attributes
2278 unsigned int activeAttribute = 0;
2279 unsigned int attribute;
2280 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2281 {
2282 if (mLinkedAttribute[attribute].name.empty())
2283 {
2284 continue;
2285 }
2286
2287 if (activeAttribute == index)
2288 {
2289 break;
2290 }
2291
2292 activeAttribute++;
2293 }
2294
2295 if (bufsize > 0)
2296 {
2297 const char *string = mLinkedAttribute[attribute].name.c_str();
2298
2299 strncpy(name, string, bufsize);
2300 name[bufsize - 1] = '\0';
2301
2302 if (length)
2303 {
2304 *length = strlen(name);
2305 }
2306 }
2307
2308 *size = 1; // Always a single 'type' instance
2309
2310 *type = mLinkedAttribute[attribute].type;
2311}
2312
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002313GLint ProgramBinary::getActiveAttributeCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002314{
2315 int count = 0;
2316
2317 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2318 {
2319 if (!mLinkedAttribute[attributeIndex].name.empty())
2320 {
2321 count++;
2322 }
2323 }
2324
2325 return count;
2326}
2327
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002328GLint ProgramBinary::getActiveAttributeMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002329{
2330 int maxLength = 0;
2331
2332 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2333 {
2334 if (!mLinkedAttribute[attributeIndex].name.empty())
2335 {
2336 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2337 }
2338 }
2339
2340 return maxLength;
2341}
2342
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002343void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002344{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002345 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002346
2347 if (bufsize > 0)
2348 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002349 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002350
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002351 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002352 {
2353 string += "[0]";
2354 }
2355
2356 strncpy(name, string.c_str(), bufsize);
2357 name[bufsize - 1] = '\0';
2358
2359 if (length)
2360 {
2361 *length = strlen(name);
2362 }
2363 }
2364
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002365 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002366
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002367 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002368}
2369
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002370GLint ProgramBinary::getActiveUniformCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002371{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002372 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002373}
2374
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002375GLint ProgramBinary::getActiveUniformMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002376{
2377 int maxLength = 0;
2378
2379 unsigned int numUniforms = mUniforms.size();
2380 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2381 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002382 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002383 {
2384 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2385 if (mUniforms[uniformIndex]->isArray())
2386 {
2387 length += 3; // Counting in "[0]".
2388 }
2389 maxLength = std::max(length, maxLength);
2390 }
2391 }
2392
2393 return maxLength;
2394}
2395
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002396void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002397{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002398 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002399 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002400 {
2401 mValidated = false;
2402 }
2403 else
2404 {
2405 mValidated = true;
2406 }
2407}
2408
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002409bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002410{
2411 // if any two active samplers in a program are of different types, but refer to the same
2412 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2413 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2414
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002415 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002416 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002417
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002418 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002419 {
2420 textureUnitType[i] = TEXTURE_UNKNOWN;
2421 }
2422
2423 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2424 {
2425 if (mSamplersPS[i].active)
2426 {
2427 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2428
2429 if (unit >= maxCombinedTextureImageUnits)
2430 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002431 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002432 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002433 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002434 }
2435
2436 return false;
2437 }
2438
2439 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2440 {
2441 if (mSamplersPS[i].textureType != textureUnitType[unit])
2442 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002443 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002444 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002445 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002446 }
2447
2448 return false;
2449 }
2450 }
2451 else
2452 {
2453 textureUnitType[unit] = mSamplersPS[i].textureType;
2454 }
2455 }
2456 }
2457
2458 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2459 {
2460 if (mSamplersVS[i].active)
2461 {
2462 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2463
2464 if (unit >= maxCombinedTextureImageUnits)
2465 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002466 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002467 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002468 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002469 }
2470
2471 return false;
2472 }
2473
2474 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2475 {
2476 if (mSamplersVS[i].textureType != textureUnitType[unit])
2477 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002478 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002479 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002480 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002481 }
2482
2483 return false;
2484 }
2485 }
2486 else
2487 {
2488 textureUnitType[unit] = mSamplersVS[i].textureType;
2489 }
2490 }
2491 }
2492
2493 return true;
2494}
2495
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002496ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2497{
2498}
2499
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002500struct AttributeSorter
2501{
2502 AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS])
2503 : originalIndices(semanticIndices)
2504 {
2505 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2506 {
2507 indices[i] = i;
2508 }
2509
2510 std::sort(&indices[0], &indices[MAX_VERTEX_ATTRIBS], *this);
2511 }
2512
2513 bool operator()(int a, int b)
2514 {
2515 return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b];
2516 }
2517
2518 int indices[MAX_VERTEX_ATTRIBS];
2519 const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
2520};
2521
2522void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
2523{
2524 AttributeSorter sorter(mSemanticIndex);
2525
2526 int oldIndices[MAX_VERTEX_ATTRIBS];
2527 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
2528
2529 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2530 {
2531 oldIndices[i] = mSemanticIndex[i];
2532 oldTranslatedAttributes[i] = attributes[i];
2533 }
2534
2535 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2536 {
2537 int oldIndex = sorter.indices[i];
2538 sortedSemanticIndices[i] = oldIndices[oldIndex];
2539 attributes[i] = oldTranslatedAttributes[oldIndex];
2540 }
2541}
2542
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002543}