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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#ifndef _SHHANDLE_INCLUDED_
8#define _SHHANDLE_INCLUDED_
9
10//
11// Machine independent part of the compiler private objects
12// sent as ShHandle to the driver.
13//
14// This should not be included by driver code.
15//
16
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000017#include "GLSLANG/ShaderLang.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000018
Geoff Lang17732822013-08-29 13:46:49 -040019#include "compiler/translator/BuiltInFunctionEmulator.h"
20#include "compiler/translator/ExtensionBehavior.h"
21#include "compiler/translator/HashNames.h"
22#include "compiler/translator/InfoSink.h"
23#include "compiler/translator/SymbolTable.h"
24#include "compiler/translator/VariableInfo.h"
shannon.woods@transgaming.comda1ed362013-01-25 21:54:57 +000025#include "third_party/compiler/ArrayBoundsClamper.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026
zmo@google.comb9f64aa2012-01-20 00:35:15 +000027class LongNameMap;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000028class TCompiler;
maxvujovic@gmail.com66ebd012012-05-30 22:18:11 +000029class TDependencyGraph;
daniel@transgaming.com043da132012-12-20 21:12:22 +000030class TranslatorHLSL;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031
32//
maxvujovic@gmail.com430f5e02012-06-08 17:47:59 +000033// Helper function to identify specs that are based on the WebGL spec,
34// like the CSS Shaders spec.
35//
36bool isWebGLBasedSpec(ShShaderSpec spec);
37
38//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000039// The base class used to back handles returned to the driver.
40//
41class TShHandleBase {
42public:
alokp@chromium.orgbafcbaa2010-11-23 19:07:43 +000043 TShHandleBase();
44 virtual ~TShHandleBase();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000045 virtual TCompiler* getAsCompiler() { return 0; }
daniel@transgaming.com043da132012-12-20 21:12:22 +000046 virtual TranslatorHLSL* getAsTranslatorHLSL() { return 0; }
alokp@chromium.orgbafcbaa2010-11-23 19:07:43 +000047
48protected:
49 // Memory allocator. Allocates and tracks memory required by the compiler.
50 // Deallocates all memory when compiler is destructed.
51 TPoolAllocator allocator;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000052};
53
54//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000055// The base class for the machine dependent compiler to derive from
56// for managing object code from the compile.
57//
58class TCompiler : public TShHandleBase {
59public:
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000060 TCompiler(ShShaderType type, ShShaderSpec spec);
61 virtual ~TCompiler();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000062 virtual TCompiler* getAsCompiler() { return this; }
alokp@chromium.org76b82082010-03-24 17:59:39 +000063
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000064 bool Init(const ShBuiltInResources& resources);
alokp@chromium.org07620a52010-09-23 17:53:56 +000065 bool compile(const char* const shaderStrings[],
shannon.woods@transgaming.comd64b3da2013-02-28 23:19:26 +000066 size_t numStrings,
alokp@chromium.org07620a52010-09-23 17:53:56 +000067 int compileOptions);
68
69 // Get results of the last compilation.
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +000070 int getShaderVersion() const { return shaderVersion; }
alokp@chromium.org07620a52010-09-23 17:53:56 +000071 TInfoSink& getInfoSink() { return infoSink; }
72 const TVariableInfoList& getAttribs() const { return attribs; }
73 const TVariableInfoList& getUniforms() const { return uniforms; }
Zhenyao Mo74da9f22013-09-23 14:57:01 -040074 const TVariableInfoList& getVaryings() const { return varyings; }
zmo@google.comfd747b82011-04-23 01:30:07 +000075 int getMappedNameMaxLength() const;
alokp@chromium.org07620a52010-09-23 17:53:56 +000076
daniel@transgaming.comc23f4612012-11-28 19:42:57 +000077 ShHashFunction64 getHashFunction() const { return hashFunction; }
daniel@transgaming.com0aa3b5a2012-11-28 19:43:24 +000078 NameMap& getNameMap() { return nameMap; }
79 TSymbolTable& getSymbolTable() { return symbolTable; }
daniel@transgaming.comc23f4612012-11-28 19:42:57 +000080
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000081protected:
alokp@chromium.org9ecf3952010-10-13 19:28:25 +000082 ShShaderType getShaderType() const { return shaderType; }
83 ShShaderSpec getShaderSpec() const { return shaderSpec; }
alokp@chromium.org07620a52010-09-23 17:53:56 +000084 // Initialize symbol-table with built-in symbols.
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000085 bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
alokp@chromium.org07620a52010-09-23 17:53:56 +000086 // Clears the results from the previous compilation.
87 void clearResults();
Jamie Madilleb1a0102013-07-08 13:31:38 -040088 // Return true if function recursion is detected or call depth exceeded.
89 bool detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool limitCallStackDepth);
Jamie Madill05a80ce2013-06-20 11:55:49 -040090 // Returns true if a program has no conflicting or missing fragment outputs
91 bool validateOutputs(TIntermNode* root);
maxvujovic@gmail.com430f5e02012-06-08 17:47:59 +000092 // Rewrites a shader's intermediate tree according to the CSS Shaders spec.
93 void rewriteCSSShader(TIntermNode* root);
alokp@chromium.orgb59a7782010-11-24 18:38:33 +000094 // Returns true if the given shader does not exceed the minimum
95 // functionality mandated in GLSL 1.0 spec Appendix A.
96 bool validateLimitations(TIntermNode* root);
Zhenyao Mo74da9f22013-09-23 14:57:01 -040097 // Collect info for all attribs, uniforms, varyings.
98 void collectVariables(TIntermNode* root);
zmo@google.comfd747b82011-04-23 01:30:07 +000099 // Map long variable names into shorter ones.
100 void mapLongVariableNames(TIntermNode* root);
alokp@chromium.org07620a52010-09-23 17:53:56 +0000101 // Translate to object code.
102 virtual void translate(TIntermNode* root) = 0;
gman@chromium.org8d804792012-10-17 21:33:48 +0000103 // Returns true if, after applying the packing rules in the GLSL 1.017 spec
104 // Appendix A, section 7, the shader does not use too many uniforms.
105 bool enforcePackingRestrictions();
Zhenyao Mo4a667fe2014-02-11 12:35:01 -0800106 // Insert statements to initialize varyings without static use in the beginning
107 // of main(). It is to work around a Mac driver where such varyings in a vertex
108 // shader may be optimized out incorrectly at compile time, causing a link failure.
109 // This function should only be applied to vertex shaders.
110 void initializeVaryingsWithoutStaticUse(TIntermNode* root);
111 // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
112 // It is to work around a Linux driver bug where missing this causes compile failure
113 // while spec says it is allowed.
114 // This function should only be applied to vertex shaders.
115 void initializeGLPosition(TIntermNode* root);
maxvujovic@gmail.com66ebd012012-05-30 22:18:11 +0000116 // Returns true if the shader passes the restrictions that aim to prevent timing attacks.
maxvujovic@gmail.com77222c92012-06-04 21:06:05 +0000117 bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph);
118 // Returns true if the shader does not use samplers.
119 bool enforceVertexShaderTimingRestrictions(TIntermNode* root);
120 // Returns true if the shader does not use sampler dependent values to affect control
121 // flow or in operations whose time can depend on the input values.
122 bool enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph);
Jamie Madilleb1a0102013-07-08 13:31:38 -0400123 // Return true if the maximum expression complexity is below the limit.
124 bool limitExpressionComplexity(TIntermNode* root);
zmo@google.com5601ea02011-06-10 18:23:25 +0000125 // Get built-in extensions with default behavior.
126 const TExtensionBehavior& getExtensionBehavior() const;
shannon.woods%transgaming.com@gtempaccount.com18b4c4b2013-04-13 03:31:40 +0000127 // Get the resources set by InitBuiltInSymbolTable
128 const ShBuiltInResources& getResources() const;
alokp@chromium.org07620a52010-09-23 17:53:56 +0000129
daniel@transgaming.com4167cc92013-01-11 04:11:53 +0000130 const ArrayBoundsClamper& getArrayBoundsClamper() const;
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000131 ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
zmo@google.com32e97312011-08-24 01:03:11 +0000132 const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
133
alokp@chromium.org07620a52010-09-23 17:53:56 +0000134private:
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000135 ShShaderType shaderType;
136 ShShaderSpec shaderSpec;
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000137
gman@chromium.org8d804792012-10-17 21:33:48 +0000138 int maxUniformVectors;
Jamie Madilleb1a0102013-07-08 13:31:38 -0400139 int maxExpressionComplexity;
140 int maxCallStackDepth;
gman@chromium.org8d804792012-10-17 21:33:48 +0000141
shannon.woods%transgaming.com@gtempaccount.com18b4c4b2013-04-13 03:31:40 +0000142 ShBuiltInResources compileResources;
143
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000144 // Built-in symbol table for the given language, spec, and resources.
145 // It is preserved from compile-to-compile.
146 TSymbolTable symbolTable;
alokp@chromium.orgad771eb2010-09-07 17:36:23 +0000147 // Built-in extensions with default behavior.
148 TExtensionBehavior extensionBehavior;
shannon.woods%transgaming.com@gtempaccount.comcbb6b6a2013-04-13 03:27:47 +0000149 bool fragmentPrecisionHigh;
alokp@chromium.org07620a52010-09-23 17:53:56 +0000150
daniel@transgaming.com4167cc92013-01-11 04:11:53 +0000151 ArrayBoundsClamper arrayBoundsClamper;
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000152 ShArrayIndexClampingStrategy clampingStrategy;
zmo@google.com32e97312011-08-24 01:03:11 +0000153 BuiltInFunctionEmulator builtInFunctionEmulator;
154
alokp@chromium.org07620a52010-09-23 17:53:56 +0000155 // Results of compilation.
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +0000156 int shaderVersion;
alokp@chromium.org07620a52010-09-23 17:53:56 +0000157 TInfoSink infoSink; // Output sink.
158 TVariableInfoList attribs; // Active attributes in the compiled shader.
159 TVariableInfoList uniforms; // Active uniforms in the compiled shader.
Zhenyao Mo74da9f22013-09-23 14:57:01 -0400160 TVariableInfoList varyings; // Varyings in the compiled shader.
zmo@google.com24c08c42011-05-27 17:40:48 +0000161
zmo@google.comb9f64aa2012-01-20 00:35:15 +0000162 // Cached copy of the ref-counted singleton.
163 LongNameMap* longNameMap;
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000164
165 // name hashing.
166 ShHashFunction64 hashFunction;
167 NameMap nameMap;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000168};
169
170//
171// This is the interface between the machine independent code
172// and the machine dependent code.
173//
174// The machine dependent code should derive from the classes
175// above. Then Construct*() and Delete*() will create and
176// destroy the machine dependent objects, which contain the
177// above machine independent information.
178//
zmo@google.com5601ea02011-06-10 18:23:25 +0000179TCompiler* ConstructCompiler(
180 ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000181void DeleteCompiler(TCompiler*);
182
daniel@transgaming.com5cb728c2011-05-17 18:34:24 +0000183#endif // _SHHANDLE_INCLUDED_