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daniel@transgaming.come979ead2010-09-23 18:03:14 +00001//
daniel@transgaming.comc6f7f9d2012-01-27 15:40:00 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.come979ead2010-09-23 18:03:14 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Display.cpp: Implements the egl::Display class, representing the abstract
8// display on which graphics are drawn. Implements EGLDisplay.
9// [EGL 1.4] section 2.1.2 page 3.
10
11#include "libEGL/Display.h"
12
13#include <algorithm>
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +000014#include <map>
daniel@transgaming.come979ead2010-09-23 18:03:14 +000015#include <vector>
16
17#include "common/debug.h"
jbauman@chromium.org06d7a752011-04-30 01:02:52 +000018#include "libGLESv2/mathutil.h"
apatrick@chromium.orga5ddde92012-01-10 23:00:07 +000019#include "libGLESv2/utilities.h"
daniel@transgaming.come979ead2010-09-23 18:03:14 +000020
21#include "libEGL/main.h"
22
baustin@google.com250f06c2011-06-06 16:59:53 +000023// Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
24#define REF_RAST 0
25
26// The "Debug This Pixel..." feature in PIX often fails when using the
27// D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7
28// machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file.
29#if !defined(ANGLE_ENABLE_D3D9EX)
30// Enables use of the IDirect3D9Ex interface, when available
31#define ANGLE_ENABLE_D3D9EX 1
32#endif // !defined(ANGLE_ENABLE_D3D9EX)
daniel@transgaming.come979ead2010-09-23 18:03:14 +000033
34namespace egl
35{
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +000036namespace
37{
38 typedef std::map<EGLNativeDisplayType, Display*> DisplayMap;
39 DisplayMap displays;
40}
41
42egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)
43{
44 if (displays.find(displayId) != displays.end())
45 {
46 return displays[displayId];
47 }
48
49 egl::Display *display = NULL;
50
51 if (displayId == EGL_DEFAULT_DISPLAY)
52 {
53 display = new egl::Display(displayId, (HDC)NULL, false);
54 }
55 else if (displayId == EGL_SOFTWARE_DISPLAY_ANGLE)
56 {
57 display = new egl::Display(displayId, (HDC)NULL, true);
58 }
59 else
60 {
61 // FIXME: Check if displayId is a valid display device context
62
63 display = new egl::Display(displayId, (HDC)displayId, false);
64 }
65
66 displays[displayId] = display;
67 return display;
68}
69
70Display::Display(EGLNativeDisplayType displayId, HDC deviceContext, bool software) : mDc(deviceContext)
daniel@transgaming.come979ead2010-09-23 18:03:14 +000071{
72 mD3d9Module = NULL;
73
74 mD3d9 = NULL;
apatrick@chromium.org9e83b592011-02-10 22:04:34 +000075 mD3d9Ex = NULL;
daniel@transgaming.come979ead2010-09-23 18:03:14 +000076 mDevice = NULL;
apatrick@chromium.org9e83b592011-02-10 22:04:34 +000077 mDeviceEx = NULL;
daniel@transgaming.come979ead2010-09-23 18:03:14 +000078 mDeviceWindow = NULL;
79
80 mAdapter = D3DADAPTER_DEFAULT;
81
82 #if REF_RAST == 1 || defined(FORCE_REF_RAST)
83 mDeviceType = D3DDEVTYPE_REF;
84 #else
85 mDeviceType = D3DDEVTYPE_HAL;
86 #endif
87
88 mMinSwapInterval = 1;
89 mMaxSwapInterval = 1;
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +000090 mSoftwareDevice = software;
91 mDisplayId = displayId;
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +000092 mDeviceLost = false;
daniel@transgaming.come979ead2010-09-23 18:03:14 +000093}
94
95Display::~Display()
96{
97 terminate();
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +000098
99 DisplayMap::iterator thisDisplay = displays.find(mDisplayId);
100
101 if (thisDisplay != displays.end())
102 {
103 displays.erase(thisDisplay);
104 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000105}
106
107bool Display::initialize()
108{
109 if (isInitialized())
110 {
111 return true;
112 }
113
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +0000114 if (mSoftwareDevice)
115 {
116 mD3d9Module = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
117 }
118 else
119 {
120 mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
121 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000122 if (mD3d9Module == NULL)
123 {
124 terminate();
125 return false;
126 }
127
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000128 typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
129 Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
130
131 // Use Direct3D9Ex if available. Among other things, this version is less
132 // inclined to report a lost context, for example when the user switches
133 // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
baustin@google.com250f06c2011-06-06 16:59:53 +0000134 if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000135 {
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000136 ASSERT(mD3d9Ex);
137 mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000138 ASSERT(mD3d9);
139 }
140 else
141 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000142 mD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000143 }
144
145 if (mD3d9)
146 {
147 if (mDc != NULL)
148 {
149 // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to
150 }
151
152 HRESULT result;
153
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000154 // Give up on getting device caps after about one second.
155 for (int i = 0; i < 10; ++i)
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000156 {
157 result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000158
159 if (SUCCEEDED(result))
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000160 {
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000161 break;
162 }
163 else if (result == D3DERR_NOTAVAILABLE)
164 {
165 Sleep(100); // Give the driver some time to initialize/recover
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000166 }
167 else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from
168 {
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000169 terminate();
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000170 return error(EGL_BAD_ALLOC, false);
171 }
172 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000173
174 if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0))
175 {
176 terminate();
177 return error(EGL_NOT_INITIALIZED, false);
178 }
179
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000180 // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported.
181 // This is required by Texture2D::convertToRenderTarget.
182 if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0)
183 {
184 terminate();
185 return error(EGL_NOT_INITIALIZED, false);
186 }
187
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000188 mMinSwapInterval = 4;
189 mMaxSwapInterval = 0;
190
191 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);}
192 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);}
193 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);}
194 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);}
195 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);}
196
jbauman@chromium.org03208d52011-06-15 01:15:24 +0000197 mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier);
198
jbauman@chromium.org0806cb22012-08-27 18:14:32 +0000199 // ATI cards on XP have problems with non-power-of-two textures.
200 mSupportsNonPower2Textures = !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
201 !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
202 !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
203 !(getComparableOSVersion() < versionWindowsVista && mAdapterIdentifier.VendorId == VENDOR_ID_AMD);
204
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000205 const D3DFORMAT renderTargetFormats[] =
206 {
207 D3DFMT_A1R5G5B5,
208 // D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.
209 D3DFMT_A8R8G8B8,
210 D3DFMT_R5G6B5,
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000211 // D3DFMT_X1R5G5B5, // Has no compatible OpenGL ES renderbuffer format
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000212 D3DFMT_X8R8G8B8
213 };
214
215 const D3DFORMAT depthStencilFormats[] =
216 {
daniel@transgaming.coma114c272011-04-22 04:18:50 +0000217 D3DFMT_UNKNOWN,
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000218 // D3DFMT_D16_LOCKABLE,
219 D3DFMT_D32,
220 // D3DFMT_D15S1,
221 D3DFMT_D24S8,
222 D3DFMT_D24X8,
223 // D3DFMT_D24X4S4,
224 D3DFMT_D16,
225 // D3DFMT_D32F_LOCKABLE,
226 // D3DFMT_D24FS8
227 };
228
229 D3DDISPLAYMODE currentDisplayMode;
230 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
231
232 ConfigSet configSet;
233
234 for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++)
235 {
236 D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex];
237
238 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
239
240 if (SUCCEEDED(result))
241 {
242 for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
243 {
244 D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
daniel@transgaming.coma114c272011-04-22 04:18:50 +0000245 HRESULT result = D3D_OK;
246
247 if(depthStencilFormat != D3DFMT_UNKNOWN)
248 {
249 result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
250 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000251
252 if (SUCCEEDED(result))
253 {
daniel@transgaming.coma114c272011-04-22 04:18:50 +0000254 if(depthStencilFormat != D3DFMT_UNKNOWN)
255 {
256 result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
257 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000258
259 if (SUCCEEDED(result))
260 {
261 // FIXME: enumerate multi-sampling
262
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000263 configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0,
264 mDeviceCaps.MaxTextureWidth, mDeviceCaps.MaxTextureHeight);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000265 }
266 }
267 }
268 }
269 }
270
271 // Give the sorted configs a unique ID and store them internally
272 EGLint index = 1;
273 for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
274 {
275 Config configuration = *config;
276 configuration.mConfigID = index;
277 index++;
278
279 mConfigSet.mSet.insert(configuration);
280 }
281 }
282
283 if (!isInitialized())
284 {
285 terminate();
286
287 return false;
288 }
289
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000290 initExtensionString();
291
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000292 static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
293 static const TCHAR className[] = TEXT("STATIC");
294
295 mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
296
apatrick@chromium.orgcca2b702012-02-08 00:59:46 +0000297 if (!createDevice())
298 {
299 terminate();
300 return false;
301 }
302
apatrick@chromium.org3cfd7222012-07-13 22:36:58 +0000303 mVertexShaderCache.initialize(mDevice);
304 mPixelShaderCache.initialize(mDevice);
305
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000306 return true;
307}
308
309void Display::terminate()
310{
311 while (!mSurfaceSet.empty())
312 {
313 destroySurface(*mSurfaceSet.begin());
314 }
315
316 while (!mContextSet.empty())
317 {
318 destroyContext(*mContextSet.begin());
319 }
320
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +0000321 while (!mEventQueryPool.empty())
apatrick@chromium.orga5ddde92012-01-10 23:00:07 +0000322 {
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +0000323 mEventQueryPool.back()->Release();
324 mEventQueryPool.pop_back();
apatrick@chromium.orga5ddde92012-01-10 23:00:07 +0000325 }
326
apatrick@chromium.org3cfd7222012-07-13 22:36:58 +0000327 mVertexShaderCache.clear();
328 mPixelShaderCache.clear();
329
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000330 if (mDevice)
331 {
332 // If the device is lost, reset it first to prevent leaving the driver in an unstable state
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000333 if (testDeviceLost())
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000334 {
335 resetDevice();
336 }
337
338 mDevice->Release();
339 mDevice = NULL;
340 }
341
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000342 if (mDeviceEx)
343 {
344 mDeviceEx->Release();
345 mDeviceEx = NULL;
346 }
347
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000348 if (mD3d9)
349 {
350 mD3d9->Release();
351 mD3d9 = NULL;
352 }
353
354 if (mDeviceWindow)
355 {
356 DestroyWindow(mDeviceWindow);
357 mDeviceWindow = NULL;
358 }
359
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000360 if (mD3d9Ex)
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000361 {
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000362 mD3d9Ex->Release();
363 mD3d9Ex = NULL;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000364 }
365
366 if (mD3d9Module)
367 {
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000368 mD3d9Module = NULL;
369 }
370}
371
372void Display::startScene()
373{
374 if (!mSceneStarted)
375 {
376 long result = mDevice->BeginScene();
kbr@chromium.org1a2cd262011-07-08 17:30:18 +0000377 if (SUCCEEDED(result)) {
378 // This is defensive checking against the device being
379 // lost at unexpected times.
380 mSceneStarted = true;
381 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000382 }
383}
384
385void Display::endScene()
386{
387 if (mSceneStarted)
388 {
kbr@chromium.org1a2cd262011-07-08 17:30:18 +0000389 // EndScene can fail if the device was lost, for example due
390 // to a TDR during a draw call.
391 mDevice->EndScene();
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000392 mSceneStarted = false;
393 }
394}
395
396bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
397{
398 return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
399}
400
401bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
402{
403 const egl::Config *configuration = mConfigSet.get(config);
404
405 switch (attribute)
406 {
407 case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break;
408 case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break;
409 case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break;
410 case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break;
411 case EGL_RED_SIZE: *value = configuration->mRedSize; break;
412 case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break;
413 case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break;
414 case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break;
415 case EGL_CONFIG_ID: *value = configuration->mConfigID; break;
416 case EGL_LEVEL: *value = configuration->mLevel; break;
417 case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break;
418 case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break;
419 case EGL_SAMPLES: *value = configuration->mSamples; break;
420 case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break;
421 case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break;
422 case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break;
423 case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break;
424 case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break;
425 case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break;
426 case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break;
427 case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;
428 case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break;
429 case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break;
430 case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break;
431 case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break;
432 case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break;
433 case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;
434 case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
435 case EGL_CONFORMANT: *value = configuration->mConformant; break;
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000436 case EGL_MAX_PBUFFER_WIDTH: *value = configuration->mMaxPBufferWidth; break;
437 case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->mMaxPBufferHeight; break;
438 case EGL_MAX_PBUFFER_PIXELS: *value = configuration->mMaxPBufferPixels; break;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000439 default:
440 return false;
441 }
442
443 return true;
444}
445
446bool Display::createDevice()
447{
448 D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
449 DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
450
451 HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
452
453 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
454 {
455 return error(EGL_BAD_ALLOC, false);
456 }
457
458 if (FAILED(result))
459 {
460 result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
461
462 if (FAILED(result))
463 {
464 ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST);
465 return error(EGL_BAD_ALLOC, false);
466 }
467 }
468
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000469 if (mD3d9Ex)
470 {
471 result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx);
472 ASSERT(SUCCEEDED(result));
473 }
474
daniel@transgaming.come19d8322011-12-13 17:30:48 +0000475 initializeDevice();
476
477 return true;
478}
479
480// do any one-time device initialization
481// NOTE: this is also needed after a device lost/reset
482// to reset the scene status and ensure the default states are reset.
483void Display::initializeDevice()
484{
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000485 // Permanent non-default states
486 mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
daniel@transgaming.com7a2fdc92011-11-24 22:34:09 +0000487 mDevice->SetRenderState(D3DRS_LASTPIXEL, FALSE);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000488
daniel@transgaming.com13be3e42012-07-04 19:16:24 +0000489 if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0))
490 {
491 mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, (DWORD&)mDeviceCaps.MaxPointSize);
492 }
493 else
494 {
495 mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f
496 }
497
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000498 mSceneStarted = false;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000499}
500
501bool Display::resetDevice()
502{
503 D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000504
daniel@transgaming.com10435352011-11-09 17:44:21 +0000505 HRESULT result = D3D_OK;
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000506 bool lost = testDeviceLost();
daniel@transgaming.com10435352011-11-09 17:44:21 +0000507 int attempts = 3;
daniel@transgaming.com94910c92011-11-09 17:44:15 +0000508
daniel@transgaming.com10435352011-11-09 17:44:21 +0000509 while (lost && attempts > 0)
daniel@transgaming.com94910c92011-11-09 17:44:15 +0000510 {
daniel@transgaming.com10435352011-11-09 17:44:21 +0000511 if (mDeviceEx)
512 {
513 Sleep(500); // Give the graphics driver some CPU time
514 result = mDeviceEx->ResetEx(&presentParameters, NULL);
515 }
516 else
517 {
518 result = mDevice->TestCooperativeLevel();
519
520 while (result == D3DERR_DEVICELOST)
521 {
522 Sleep(100); // Give the graphics driver some CPU time
523 result = mDevice->TestCooperativeLevel();
524 }
525
526 if (result == D3DERR_DEVICENOTRESET)
527 {
528 result = mDevice->Reset(&presentParameters);
529 }
530 }
531
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000532 lost = testDeviceLost();
daniel@transgaming.com10435352011-11-09 17:44:21 +0000533 attempts --;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000534 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000535
536 if (FAILED(result))
537 {
daniel@transgaming.com10435352011-11-09 17:44:21 +0000538 ERR("Reset/ResetEx failed multiple times: 0x%08X", result);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000539 return error(EGL_BAD_ALLOC, false);
540 }
541
daniel@transgaming.come19d8322011-12-13 17:30:48 +0000542 // reset device defaults
543 initializeDevice();
544
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000545 return true;
546}
547
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000548EGLSurface Display::createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList)
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000549{
550 const Config *configuration = mConfigSet.get(config);
apatrick@chromium.orgf4490e22011-12-06 02:05:22 +0000551 EGLint postSubBufferSupported = EGL_FALSE;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000552
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000553 if (attribList)
554 {
555 while (*attribList != EGL_NONE)
556 {
557 switch (attribList[0])
558 {
559 case EGL_RENDER_BUFFER:
560 switch (attribList[1])
561 {
562 case EGL_BACK_BUFFER:
563 break;
564 case EGL_SINGLE_BUFFER:
565 return error(EGL_BAD_MATCH, EGL_NO_SURFACE); // Rendering directly to front buffer not supported
566 default:
567 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
568 }
569 break;
apatrick@chromium.orgf4490e22011-12-06 02:05:22 +0000570 case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
571 postSubBufferSupported = attribList[1];
572 break;
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000573 case EGL_VG_COLORSPACE:
574 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
575 case EGL_VG_ALPHA_FORMAT:
576 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
577 default:
578 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
579 }
580
581 attribList += 2;
582 }
583 }
584
585 if (hasExistingWindowSurface(window))
586 {
587 return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
588 }
589
daniel@transgaming.comcf23c452011-11-09 17:47:26 +0000590 if (testDeviceLost())
591 {
vangelis@google.com8c9c4522011-09-09 18:22:28 +0000592 if (!restoreLostDevice())
593 return EGL_NO_SURFACE;
594 }
595
apatrick@chromium.orgf4490e22011-12-06 02:05:22 +0000596 Surface *surface = new Surface(this, configuration, window, postSubBufferSupported);
jbauman@chromium.org4e297702011-05-12 23:04:07 +0000597
598 if (!surface->initialize())
599 {
600 delete surface;
601 return EGL_NO_SURFACE;
602 }
603
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000604 mSurfaceSet.insert(surface);
605
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000606 return success(surface);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000607}
608
jbauman@chromium.org4e297702011-05-12 23:04:07 +0000609EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList)
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000610{
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000611 EGLint width = 0, height = 0;
612 EGLenum textureFormat = EGL_NO_TEXTURE;
613 EGLenum textureTarget = EGL_NO_TEXTURE;
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000614 const Config *configuration = mConfigSet.get(config);
615
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000616 if (attribList)
617 {
618 while (*attribList != EGL_NONE)
619 {
620 switch (attribList[0])
621 {
622 case EGL_WIDTH:
623 width = attribList[1];
624 break;
625 case EGL_HEIGHT:
626 height = attribList[1];
627 break;
628 case EGL_LARGEST_PBUFFER:
629 if (attribList[1] != EGL_FALSE)
630 UNIMPLEMENTED(); // FIXME
631 break;
632 case EGL_TEXTURE_FORMAT:
633 switch (attribList[1])
634 {
635 case EGL_NO_TEXTURE:
636 case EGL_TEXTURE_RGB:
637 case EGL_TEXTURE_RGBA:
638 textureFormat = attribList[1];
639 break;
640 default:
641 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
642 }
643 break;
644 case EGL_TEXTURE_TARGET:
645 switch (attribList[1])
646 {
647 case EGL_NO_TEXTURE:
648 case EGL_TEXTURE_2D:
649 textureTarget = attribList[1];
650 break;
651 default:
652 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
653 }
654 break;
655 case EGL_MIPMAP_TEXTURE:
656 if (attribList[1] != EGL_FALSE)
657 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
658 break;
659 case EGL_VG_COLORSPACE:
660 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
661 case EGL_VG_ALPHA_FORMAT:
662 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
663 default:
664 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
665 }
666
667 attribList += 2;
668 }
669 }
670
671 if (width < 0 || height < 0)
672 {
673 return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
674 }
675
676 if (width == 0 || height == 0)
677 {
678 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
679 }
680
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000681 if (textureFormat != EGL_NO_TEXTURE && !getNonPower2TextureSupport() && (!gl::isPow2(width) || !gl::isPow2(height)))
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000682 {
683 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
684 }
685
686 if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
687 (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
688 {
689 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
690 }
691
692 if (!(configuration->mSurfaceType & EGL_PBUFFER_BIT))
693 {
694 return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
695 }
696
697 if ((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) ||
698 (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE))
699 {
700 return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
701 }
702
daniel@transgaming.comcf23c452011-11-09 17:47:26 +0000703 if (testDeviceLost())
704 {
vangelis@google.com8c9c4522011-09-09 18:22:28 +0000705 if (!restoreLostDevice())
706 return EGL_NO_SURFACE;
707 }
708
jbauman@chromium.org4e297702011-05-12 23:04:07 +0000709 Surface *surface = new Surface(this, configuration, shareHandle, width, height, textureFormat, textureTarget);
710
711 if (!surface->initialize())
712 {
713 delete surface;
714 return EGL_NO_SURFACE;
715 }
716
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000717 mSurfaceSet.insert(surface);
718
jbauman@chromium.org06d7a752011-04-30 01:02:52 +0000719 return success(surface);
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000720}
721
daniel@transgaming.com4ff960d2011-11-09 17:47:09 +0000722EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess)
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000723{
724 if (!mDevice)
725 {
726 if (!createDevice())
727 {
728 return NULL;
729 }
730 }
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000731 else if (testDeviceLost()) // Lost device
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000732 {
vangelis@google.com8c9c4522011-09-09 18:22:28 +0000733 if (!restoreLostDevice())
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000734 return NULL;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000735 }
736
737 const egl::Config *config = mConfigSet.get(configHandle);
738
daniel@transgaming.com4ff960d2011-11-09 17:47:09 +0000739 gl::Context *context = glCreateContext(config, shareContext, notifyResets, robustAccess);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000740 mContextSet.insert(context);
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000741 mDeviceLost = false;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000742
743 return context;
744}
745
vangelis@google.com8c9c4522011-09-09 18:22:28 +0000746bool Display::restoreLostDevice()
747{
daniel@transgaming.comcf23c452011-11-09 17:47:26 +0000748 for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++)
749 {
750 if ((*ctx)->isResetNotificationEnabled())
751 return false; // If reset notifications have been requested, application must delete all contexts first
752 }
753
vangelis@google.com8c9c4522011-09-09 18:22:28 +0000754 // Release surface resources to make the Reset() succeed
755 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
756 {
757 (*surface)->release();
758 }
759
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +0000760 while (!mEventQueryPool.empty())
apatrick@chromium.orga5ddde92012-01-10 23:00:07 +0000761 {
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +0000762 mEventQueryPool.back()->Release();
763 mEventQueryPool.pop_back();
apatrick@chromium.orga5ddde92012-01-10 23:00:07 +0000764 }
765
apatrick@chromium.org3cfd7222012-07-13 22:36:58 +0000766 mVertexShaderCache.clear();
767 mPixelShaderCache.clear();
768
vangelis@google.com8c9c4522011-09-09 18:22:28 +0000769 if (!resetDevice())
770 {
771 return false;
772 }
773
774 // Restore any surfaces that may have been lost
775 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
776 {
777 (*surface)->resetSwapChain();
778 }
779
780 return true;
781}
782
783
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000784void Display::destroySurface(egl::Surface *surface)
785{
daniel@transgaming.comc556fa52011-05-26 14:13:29 +0000786 delete surface;
787 mSurfaceSet.erase(surface);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000788}
789
790void Display::destroyContext(gl::Context *context)
791{
792 glDestroyContext(context);
793 mContextSet.erase(context);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000794}
795
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000796void Display::notifyDeviceLost()
797{
798 for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
799 {
800 (*context)->markContextLost();
801 }
802 mDeviceLost = true;
803 error(EGL_CONTEXT_LOST);
804}
805
806bool Display::isDeviceLost()
807{
808 return mDeviceLost;
809}
810
daniel@transgaming.com3b1703f2011-05-11 15:36:26 +0000811bool Display::isInitialized() const
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000812{
813 return mD3d9 != NULL && mConfigSet.size() > 0;
814}
815
816bool Display::isValidConfig(EGLConfig config)
817{
818 return mConfigSet.get(config) != NULL;
819}
820
821bool Display::isValidContext(gl::Context *context)
822{
823 return mContextSet.find(context) != mContextSet.end();
824}
825
826bool Display::isValidSurface(egl::Surface *surface)
827{
daniel@transgaming.comc556fa52011-05-26 14:13:29 +0000828 return mSurfaceSet.find(surface) != mSurfaceSet.end();
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000829}
830
831bool Display::hasExistingWindowSurface(HWND window)
832{
833 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
834 {
835 if ((*surface)->getWindowHandle() == window)
836 {
837 return true;
838 }
839 }
840
841 return false;
842}
843
844EGLint Display::getMinSwapInterval()
845{
846 return mMinSwapInterval;
847}
848
849EGLint Display::getMaxSwapInterval()
850{
851 return mMaxSwapInterval;
852}
853
854IDirect3DDevice9 *Display::getDevice()
855{
856 if (!mDevice)
857 {
858 if (!createDevice())
859 {
860 return NULL;
861 }
862 }
863
864 return mDevice;
865}
866
867D3DCAPS9 Display::getDeviceCaps()
868{
869 return mDeviceCaps;
870}
871
jbauman@chromium.org03208d52011-06-15 01:15:24 +0000872D3DADAPTER_IDENTIFIER9 *Display::getAdapterIdentifier()
873{
874 return &mAdapterIdentifier;
875}
876
daniel@transgaming.com09fcc9f2011-11-09 17:46:47 +0000877bool Display::testDeviceLost()
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000878{
879 if (mDeviceEx)
880 {
881 return FAILED(mDeviceEx->CheckDeviceState(NULL));
882 }
daniel@transgaming.com17f548c2011-11-09 17:47:02 +0000883 else if (mDevice)
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000884 {
885 return FAILED(mDevice->TestCooperativeLevel());
886 }
daniel@transgaming.comfe4b0c92011-09-13 00:53:11 +0000887
888 return false; // No device yet, so no reset required
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000889}
890
daniel@transgaming.com17f548c2011-11-09 17:47:02 +0000891bool Display::testDeviceResettable()
892{
893 HRESULT status = D3D_OK;
894
895 if (mDeviceEx)
896 {
897 status = mDeviceEx->CheckDeviceState(NULL);
898 }
899 else if (mDevice)
900 {
901 status = mDevice->TestCooperativeLevel();
902 }
903
904 switch (status)
905 {
906 case D3DERR_DEVICENOTRESET:
907 case D3DERR_DEVICEHUNG:
908 return true;
909 default:
910 return false;
911 }
912}
913
apatrick@chromium.orga5ddde92012-01-10 23:00:07 +0000914void Display::sync(bool block)
915{
916 HRESULT result;
917
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +0000918 IDirect3DQuery9* query = allocateEventQuery();
919 if (!query)
apatrick@chromium.orga5ddde92012-01-10 23:00:07 +0000920 {
921 return;
922 }
923
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +0000924 result = query->Issue(D3DISSUE_END);
apatrick@chromium.orga5ddde92012-01-10 23:00:07 +0000925 ASSERT(SUCCEEDED(result));
926
927 do
928 {
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +0000929 result = query->GetData(NULL, 0, D3DGETDATA_FLUSH);
apatrick@chromium.orga5ddde92012-01-10 23:00:07 +0000930
931 if(block && result == S_FALSE)
932 {
933 // Keep polling, but allow other threads to do something useful first
934 Sleep(0);
935 // explicitly check for device loss
936 // some drivers seem to return S_FALSE even if the device is lost
937 // instead of D3DERR_DEVICELOST like they should
938 if (testDeviceLost())
939 {
940 result = D3DERR_DEVICELOST;
941 }
942 }
943 }
944 while(block && result == S_FALSE);
945
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +0000946 freeEventQuery(query);
947
daniel@transgaming.com2678b342012-01-18 16:29:40 +0000948 if (isDeviceLostError(result))
949 {
950 notifyDeviceLost();
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +0000951 }
952}
953
954IDirect3DQuery9* Display::allocateEventQuery()
955{
956 IDirect3DQuery9 *query = NULL;
957
958 if (mEventQueryPool.empty())
apatrick@chromium.orga5ddde92012-01-10 23:00:07 +0000959 {
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +0000960 HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
961 ASSERT(SUCCEEDED(result));
962 }
963 else
964 {
965 query = mEventQueryPool.back();
966 mEventQueryPool.pop_back();
967 }
968
969 return query;
970}
971
972void Display::freeEventQuery(IDirect3DQuery9* query)
973{
974 if (mEventQueryPool.size() > 1000)
975 {
976 query->Release();
977 }
978 else
979 {
980 mEventQueryPool.push_back(query);
apatrick@chromium.orga5ddde92012-01-10 23:00:07 +0000981 }
982}
983
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000984void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
985{
986 for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
987 {
988 HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format,
989 TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
990
991 multiSampleArray[multiSampleIndex] = SUCCEEDED(result);
992 }
993}
994
gman@chromium.org50c526d2011-08-10 05:19:44 +0000995bool Display::getDXT1TextureSupport()
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000996{
997 D3DDISPLAYMODE currentDisplayMode;
998 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
999
1000 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
1001}
1002
gman@chromium.org50c526d2011-08-10 05:19:44 +00001003bool Display::getDXT3TextureSupport()
1004{
1005 D3DDISPLAYMODE currentDisplayMode;
1006 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
1007
1008 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3));
1009}
1010
1011bool Display::getDXT5TextureSupport()
1012{
1013 D3DDISPLAYMODE currentDisplayMode;
1014 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
1015
1016 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5));
1017}
1018
daniel@transgaming.com1c49f792012-05-31 01:14:02 +00001019// we use INTZ for depth textures in Direct3D9
1020// we also want NULL texture support to ensure the we can make depth-only FBOs
1021// see http://aras-p.info/texts/D3D9GPUHacks.html
1022bool Display::getDepthTextureSupport() const
1023{
1024 D3DDISPLAYMODE currentDisplayMode;
1025 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
1026
1027 bool intz = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
1028 D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_INTZ));
1029 bool null = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
1030 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL));
1031
1032 return intz && null;
1033}
1034
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00001035bool Display::getFloat32TextureSupport(bool *filtering, bool *renderable)
daniel@transgaming.come979ead2010-09-23 18:03:14 +00001036{
1037 D3DDISPLAYMODE currentDisplayMode;
1038 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
1039
1040 *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
1041 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
1042 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
1043 D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
1044
1045 *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
1046 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&&
1047 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
1048 D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
1049
daniel@transgaming.combb5223d2012-01-24 13:38:10 +00001050 if (!*filtering && !*renderable)
daniel@transgaming.come979ead2010-09-23 18:03:14 +00001051 {
1052 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
1053 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
1054 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
1055 D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
1056 }
1057 else
1058 {
1059 return true;
1060 }
1061}
1062
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00001063bool Display::getFloat16TextureSupport(bool *filtering, bool *renderable)
daniel@transgaming.come979ead2010-09-23 18:03:14 +00001064{
1065 D3DDISPLAYMODE currentDisplayMode;
1066 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
1067
1068 *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
1069 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
1070 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
1071 D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
1072
1073 *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
1074 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
1075 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
1076 D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
1077
daniel@transgaming.combb5223d2012-01-24 13:38:10 +00001078 if (!*filtering && !*renderable)
daniel@transgaming.come979ead2010-09-23 18:03:14 +00001079 {
1080 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
1081 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
1082 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
1083 D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
1084 }
1085 else
1086 {
1087 return true;
1088 }
1089}
1090
daniel@transgaming.comed828e52010-10-15 17:57:30 +00001091bool Display::getLuminanceTextureSupport()
1092{
1093 D3DDISPLAYMODE currentDisplayMode;
1094 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
1095
1096 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8));
1097}
1098
1099bool Display::getLuminanceAlphaTextureSupport()
1100{
1101 D3DDISPLAYMODE currentDisplayMode;
1102 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
1103
1104 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8));
1105}
1106
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001107float Display::getTextureFilterAnisotropySupport() const
1108{
1109 // Must support a minimum of 2:1 anisotropy for max anisotropy to be considered supported, per the spec
1110 if ((mDeviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) && (mDeviceCaps.MaxAnisotropy >= 2))
1111 {
1112 return mDeviceCaps.MaxAnisotropy;
1113 }
1114 return 1.0f;
1115}
1116
daniel@transgaming.comee04e452011-01-08 05:46:27 +00001117D3DPOOL Display::getBufferPool(DWORD usage) const
daniel@transgaming.com37b141e2011-01-08 05:46:13 +00001118{
apatrick@chromium.org9e83b592011-02-10 22:04:34 +00001119 if (mD3d9Ex != NULL)
daniel@transgaming.comee04e452011-01-08 05:46:27 +00001120 {
1121 return D3DPOOL_DEFAULT;
1122 }
1123 else
1124 {
1125 if (!(usage & D3DUSAGE_DYNAMIC))
1126 {
1127 return D3DPOOL_MANAGED;
1128 }
1129 }
1130
1131 return D3DPOOL_DEFAULT;
daniel@transgaming.com37b141e2011-01-08 05:46:13 +00001132}
1133
daniel@transgaming.come32d5692012-05-31 01:14:22 +00001134D3DPOOL Display::getTexturePool(DWORD usage) const
daniel@transgaming.com59580a32011-11-12 04:23:44 +00001135{
1136 if (mD3d9Ex != NULL)
1137 {
1138 return D3DPOOL_DEFAULT;
1139 }
1140 else
1141 {
daniel@transgaming.come32d5692012-05-31 01:14:22 +00001142 if (!(usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET)))
daniel@transgaming.com59580a32011-11-12 04:23:44 +00001143 {
1144 return D3DPOOL_MANAGED;
1145 }
1146 }
1147
1148 return D3DPOOL_DEFAULT;
1149}
1150
daniel@transgaming.come979ead2010-09-23 18:03:14 +00001151bool Display::getEventQuerySupport()
1152{
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +00001153 IDirect3DQuery9 *query = allocateEventQuery();
1154 if (query)
daniel@transgaming.come979ead2010-09-23 18:03:14 +00001155 {
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +00001156 freeEventQuery(query);
1157 return true;
daniel@transgaming.come979ead2010-09-23 18:03:14 +00001158 }
apatrick@chromium.orgf289ee82012-01-11 20:03:29 +00001159 else
1160 {
1161 return false;
1162 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +00001163}
1164
1165D3DPRESENT_PARAMETERS Display::getDefaultPresentParameters()
1166{
1167 D3DPRESENT_PARAMETERS presentParameters = {0};
1168
1169 // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
1170 presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1171 presentParameters.BackBufferCount = 1;
1172 presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
1173 presentParameters.BackBufferWidth = 1;
1174 presentParameters.BackBufferHeight = 1;
1175 presentParameters.EnableAutoDepthStencil = FALSE;
1176 presentParameters.Flags = 0;
1177 presentParameters.hDeviceWindow = mDeviceWindow;
1178 presentParameters.MultiSampleQuality = 0;
1179 presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
1180 presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
1181 presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1182 presentParameters.Windowed = TRUE;
1183
1184 return presentParameters;
1185}
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +00001186
1187void Display::initExtensionString()
1188{
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +00001189 HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
daniel@transgaming.com1a1fe242011-09-26 18:25:45 +00001190
1191 mExtensionString = "";
1192
daniel@transgaming.com8747f182011-11-09 17:50:38 +00001193 // Multi-vendor (EXT) extensions
1194 mExtensionString += "EGL_EXT_create_context_robustness ";
1195
1196 // ANGLE-specific extensions
jbauman@chromium.org6c762d02012-02-03 23:31:53 +00001197 if (shareHandleSupported())
apatrick@chromium.orgf4490e22011-12-06 02:05:22 +00001198 {
daniel@transgaming.com1a1fe242011-09-26 18:25:45 +00001199 mExtensionString += "EGL_ANGLE_d3d_share_handle_client_buffer ";
1200 }
1201
1202 mExtensionString += "EGL_ANGLE_query_surface_pointer ";
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +00001203
1204 if (swiftShader)
1205 {
apatrick@chromium.orgf4490e22011-12-06 02:05:22 +00001206 mExtensionString += "EGL_ANGLE_software_display ";
jbauman@chromium.org84d7cbc2011-07-14 22:53:19 +00001207 }
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +00001208
jbauman@chromium.org6c762d02012-02-03 23:31:53 +00001209 if (shareHandleSupported())
apatrick@chromium.orgf4490e22011-12-06 02:05:22 +00001210 {
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +00001211 mExtensionString += "EGL_ANGLE_surface_d3d_texture_2d_share_handle ";
1212 }
1213
apatrick@chromium.orgf4490e22011-12-06 02:05:22 +00001214 mExtensionString += "EGL_NV_post_sub_buffer";
1215
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +00001216 std::string::size_type end = mExtensionString.find_last_not_of(' ');
1217 if (end != std::string::npos)
1218 {
1219 mExtensionString.resize(end+1);
1220 }
1221}
1222
1223const char *Display::getExtensionString() const
1224{
1225 return mExtensionString.c_str();
1226}
1227
jbauman@chromium.org6c762d02012-02-03 23:31:53 +00001228bool Display::shareHandleSupported() const
1229{
1230 // PIX doesn't seem to support using share handles, so disable them.
1231 return isD3d9ExDevice() && !gl::perfActive();
1232}
1233
apatrick@chromium.org3cfd7222012-07-13 22:36:58 +00001234IDirect3DVertexShader9 *Display::createVertexShader(const DWORD *function, size_t length)
1235{
1236 return mVertexShaderCache.create(function, length);
1237}
1238
1239IDirect3DPixelShader9 *Display::createPixelShader(const DWORD *function, size_t length)
1240{
1241 return mPixelShaderCache.create(function, length);
1242}
1243
daniel@transgaming.com3b1703f2011-05-11 15:36:26 +00001244// Only Direct3D 10 ready devices support all the necessary vertex texture formats.
1245// We test this using D3D9 by checking support for the R16F format.
1246bool Display::getVertexTextureSupport() const
1247{
daniel@transgaming.com3b1703f2011-05-11 15:36:26 +00001248 if (!isInitialized() || mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(3, 0))
1249 {
1250 return false;
1251 }
1252
1253 D3DDISPLAYMODE currentDisplayMode;
1254 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
1255
1256 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F);
1257
1258 return SUCCEEDED(result);
1259}
1260
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001261bool Display::getNonPower2TextureSupport() const
1262{
jbauman@chromium.org0806cb22012-08-27 18:14:32 +00001263 return mSupportsNonPower2Textures;
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001264}
1265
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001266bool Display::getOcclusionQuerySupport() const
1267{
1268 if (!isInitialized())
1269 {
1270 return false;
1271 }
1272
1273 IDirect3DQuery9 *query = NULL;
1274 HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &query);
1275
1276 if (SUCCEEDED(result) && query)
1277 {
1278 query->Release();
1279 return true;
1280 }
1281 else
1282 {
1283 return false;
1284 }
1285}
1286
daniel@transgaming.comc6f7f9d2012-01-27 15:40:00 +00001287bool Display::getInstancingSupport() const
1288{
1289 return mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
1290}
1291
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +00001292}