daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // utilities.cpp: Conversion functions and other utility routines. |
| 8 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 9 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 10 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 11 | #include <limits> |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 12 | #include <stdio.h> |
| 13 | #include <windows.h> |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 14 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 15 | #include "common/debug.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 16 | |
| 17 | #include "libGLESv2/mathutil.h" |
| 18 | #include "libGLESv2/Context.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 20 | namespace gl |
| 21 | { |
| 22 | |
daniel@transgaming.com | edc3150 | 2011-11-12 03:14:56 +0000 | [diff] [blame] | 23 | // This is how much data the application expects for a uniform |
| 24 | int UniformExternalComponentCount(GLenum type) |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 25 | { |
| 26 | switch (type) |
| 27 | { |
| 28 | case GL_BOOL: |
| 29 | case GL_FLOAT: |
| 30 | case GL_INT: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 31 | case GL_SAMPLER_2D: |
| 32 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 33 | return 1; |
| 34 | case GL_BOOL_VEC2: |
| 35 | case GL_FLOAT_VEC2: |
| 36 | case GL_INT_VEC2: |
| 37 | return 2; |
| 38 | case GL_INT_VEC3: |
| 39 | case GL_FLOAT_VEC3: |
| 40 | case GL_BOOL_VEC3: |
| 41 | return 3; |
| 42 | case GL_BOOL_VEC4: |
| 43 | case GL_FLOAT_VEC4: |
| 44 | case GL_INT_VEC4: |
| 45 | case GL_FLOAT_MAT2: |
| 46 | return 4; |
| 47 | case GL_FLOAT_MAT3: |
| 48 | return 9; |
| 49 | case GL_FLOAT_MAT4: |
| 50 | return 16; |
| 51 | default: |
| 52 | UNREACHABLE(); |
| 53 | } |
| 54 | |
| 55 | return 0; |
| 56 | } |
| 57 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 58 | // This is how much data we actually store for a uniform |
| 59 | int UniformInternalComponentCount(GLenum type) |
| 60 | { |
| 61 | switch (type) |
| 62 | { |
| 63 | case GL_BOOL: |
| 64 | case GL_INT: |
| 65 | case GL_SAMPLER_2D: |
| 66 | case GL_SAMPLER_CUBE: |
| 67 | return 1; |
| 68 | case GL_BOOL_VEC2: |
| 69 | case GL_INT_VEC2: |
| 70 | return 2; |
| 71 | case GL_INT_VEC3: |
| 72 | case GL_BOOL_VEC3: |
| 73 | return 3; |
| 74 | case GL_FLOAT: |
| 75 | case GL_FLOAT_VEC2: |
| 76 | case GL_FLOAT_VEC3: |
| 77 | case GL_BOOL_VEC4: |
| 78 | case GL_FLOAT_VEC4: |
| 79 | case GL_INT_VEC4: |
| 80 | return 4; |
| 81 | case GL_FLOAT_MAT2: |
| 82 | return 8; |
| 83 | case GL_FLOAT_MAT3: |
| 84 | return 12; |
| 85 | case GL_FLOAT_MAT4: |
| 86 | return 16; |
| 87 | default: |
| 88 | UNREACHABLE(); |
| 89 | } |
| 90 | |
| 91 | return 0; |
| 92 | } |
| 93 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 94 | GLenum UniformComponentType(GLenum type) |
| 95 | { |
| 96 | switch(type) |
| 97 | { |
| 98 | case GL_BOOL: |
| 99 | case GL_BOOL_VEC2: |
| 100 | case GL_BOOL_VEC3: |
| 101 | case GL_BOOL_VEC4: |
| 102 | return GL_BOOL; |
| 103 | case GL_FLOAT: |
| 104 | case GL_FLOAT_VEC2: |
| 105 | case GL_FLOAT_VEC3: |
| 106 | case GL_FLOAT_VEC4: |
| 107 | case GL_FLOAT_MAT2: |
| 108 | case GL_FLOAT_MAT3: |
| 109 | case GL_FLOAT_MAT4: |
| 110 | return GL_FLOAT; |
| 111 | case GL_INT: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 112 | case GL_SAMPLER_2D: |
| 113 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 114 | case GL_INT_VEC2: |
| 115 | case GL_INT_VEC3: |
| 116 | case GL_INT_VEC4: |
| 117 | return GL_INT; |
| 118 | default: |
| 119 | UNREACHABLE(); |
| 120 | } |
| 121 | |
| 122 | return GL_NONE; |
| 123 | } |
| 124 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 125 | size_t UniformComponentSize(GLenum type) |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 126 | { |
| 127 | switch(type) |
| 128 | { |
daniel@transgaming.com | 4bf6fd0 | 2011-11-12 03:18:16 +0000 | [diff] [blame] | 129 | case GL_BOOL: return sizeof(GLint); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 130 | case GL_FLOAT: return sizeof(GLfloat); |
| 131 | case GL_INT: return sizeof(GLint); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 132 | default: UNREACHABLE(); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 133 | } |
| 134 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 135 | return 0; |
| 136 | } |
| 137 | |
daniel@transgaming.com | e918ea2 | 2011-11-12 03:15:28 +0000 | [diff] [blame] | 138 | size_t UniformInternalSize(GLenum type) |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 139 | { |
| 140 | return UniformComponentSize(UniformComponentType(type)) * UniformInternalComponentCount(type); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 141 | } |
| 142 | |
daniel@transgaming.com | 47c6005 | 2011-11-12 03:17:50 +0000 | [diff] [blame] | 143 | size_t UniformExternalSize(GLenum type) |
| 144 | { |
| 145 | return UniformComponentSize(UniformComponentType(type)) * UniformExternalComponentCount(type); |
| 146 | } |
| 147 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 148 | int VariableRowCount(GLenum type) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 149 | { |
| 150 | switch (type) |
| 151 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 152 | case GL_NONE: |
| 153 | return 0; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 154 | case GL_BOOL: |
| 155 | case GL_FLOAT: |
| 156 | case GL_INT: |
| 157 | case GL_BOOL_VEC2: |
| 158 | case GL_FLOAT_VEC2: |
| 159 | case GL_INT_VEC2: |
| 160 | case GL_INT_VEC3: |
| 161 | case GL_FLOAT_VEC3: |
| 162 | case GL_BOOL_VEC3: |
| 163 | case GL_BOOL_VEC4: |
| 164 | case GL_FLOAT_VEC4: |
| 165 | case GL_INT_VEC4: |
| 166 | return 1; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 167 | case GL_FLOAT_MAT2: |
| 168 | return 2; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 169 | case GL_FLOAT_MAT3: |
| 170 | return 3; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 171 | case GL_FLOAT_MAT4: |
| 172 | return 4; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 173 | default: |
| 174 | UNREACHABLE(); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 175 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 176 | |
| 177 | return 0; |
| 178 | } |
| 179 | |
| 180 | int VariableColumnCount(GLenum type) |
| 181 | { |
| 182 | switch (type) |
| 183 | { |
| 184 | case GL_NONE: |
| 185 | return 0; |
| 186 | case GL_BOOL: |
| 187 | case GL_FLOAT: |
| 188 | case GL_INT: |
| 189 | return 1; |
| 190 | case GL_BOOL_VEC2: |
| 191 | case GL_FLOAT_VEC2: |
| 192 | case GL_INT_VEC2: |
| 193 | case GL_FLOAT_MAT2: |
| 194 | return 2; |
| 195 | case GL_INT_VEC3: |
| 196 | case GL_FLOAT_VEC3: |
| 197 | case GL_BOOL_VEC3: |
| 198 | case GL_FLOAT_MAT3: |
| 199 | return 3; |
| 200 | case GL_BOOL_VEC4: |
| 201 | case GL_FLOAT_VEC4: |
| 202 | case GL_INT_VEC4: |
| 203 | case GL_FLOAT_MAT4: |
| 204 | return 4; |
| 205 | default: |
| 206 | UNREACHABLE(); |
| 207 | } |
| 208 | |
| 209 | return 0; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 210 | } |
| 211 | |
| 212 | int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) |
| 213 | { |
| 214 | ASSERT(allocationSize <= bitsSize); |
| 215 | |
| 216 | unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize); |
| 217 | |
| 218 | for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) |
| 219 | { |
| 220 | if ((*bits & mask) == 0) |
| 221 | { |
| 222 | *bits |= mask; |
| 223 | return i; |
| 224 | } |
| 225 | |
| 226 | mask <<= 1; |
| 227 | } |
| 228 | |
| 229 | return -1; |
| 230 | } |
| 231 | |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 232 | GLsizei ComputePitch(GLsizei width, GLenum format, GLenum type, GLint alignment) |
| 233 | { |
| 234 | ASSERT(alignment > 0 && isPow2(alignment)); |
| 235 | |
| 236 | GLsizei rawPitch = ComputePixelSize(format, type) * width; |
| 237 | return (rawPitch + alignment - 1) & ~(alignment - 1); |
| 238 | } |
| 239 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 240 | GLsizei ComputeCompressedPitch(GLsizei width, GLenum format) |
| 241 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 242 | return ComputeCompressedSize(width, 1, format); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 243 | } |
| 244 | |
| 245 | GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format) |
| 246 | { |
| 247 | switch (format) |
| 248 | { |
| 249 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 250 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 251 | return 8 * (GLsizei)ceil((float)width / 4.0f) * (GLsizei)ceil((float)height / 4.0f); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 252 | break; |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 253 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| 254 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| 255 | return 16 * (GLsizei)ceil((float)width / 4.0f) * (GLsizei)ceil((float)height / 4.0f); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 256 | default: |
| 257 | return 0; |
| 258 | } |
| 259 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 260 | } |
| 261 | |
| 262 | bool IsCompressed(GLenum format) |
| 263 | { |
| 264 | if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 265 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || |
| 266 | format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE || |
| 267 | format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 268 | { |
| 269 | return true; |
| 270 | } |
| 271 | else |
| 272 | { |
| 273 | return false; |
| 274 | } |
| 275 | } |
| 276 | |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 277 | bool IsDepthTexture(GLenum format) |
| 278 | { |
| 279 | if (format == GL_DEPTH_COMPONENT || |
| 280 | format == GL_DEPTH_STENCIL_OES) |
| 281 | { |
| 282 | return true; |
| 283 | } |
| 284 | |
| 285 | return false; |
| 286 | } |
| 287 | |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 288 | // Returns the size, in bytes, of a single texel in an Image |
| 289 | int ComputePixelSize(GLenum format, GLenum type) |
| 290 | { |
| 291 | switch (type) |
| 292 | { |
| 293 | case GL_UNSIGNED_BYTE: |
| 294 | switch (format) |
| 295 | { |
| 296 | case GL_ALPHA: return sizeof(unsigned char); |
| 297 | case GL_LUMINANCE: return sizeof(unsigned char); |
| 298 | case GL_LUMINANCE_ALPHA: return sizeof(unsigned char) * 2; |
| 299 | case GL_RGB: return sizeof(unsigned char) * 3; |
| 300 | case GL_RGBA: return sizeof(unsigned char) * 4; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 301 | case GL_BGRA_EXT: return sizeof(unsigned char) * 4; |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 302 | default: UNREACHABLE(); |
| 303 | } |
| 304 | break; |
| 305 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 306 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 307 | case GL_UNSIGNED_SHORT_5_6_5: |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 308 | case GL_UNSIGNED_SHORT: |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 309 | return sizeof(unsigned short); |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 310 | case GL_UNSIGNED_INT: |
| 311 | case GL_UNSIGNED_INT_24_8_OES: |
| 312 | return sizeof(unsigned int); |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 313 | case GL_FLOAT: |
| 314 | switch (format) |
| 315 | { |
| 316 | case GL_ALPHA: return sizeof(float); |
| 317 | case GL_LUMINANCE: return sizeof(float); |
| 318 | case GL_LUMINANCE_ALPHA: return sizeof(float) * 2; |
| 319 | case GL_RGB: return sizeof(float) * 3; |
| 320 | case GL_RGBA: return sizeof(float) * 4; |
| 321 | default: UNREACHABLE(); |
| 322 | } |
| 323 | break; |
| 324 | case GL_HALF_FLOAT_OES: |
| 325 | switch (format) |
| 326 | { |
| 327 | case GL_ALPHA: return sizeof(unsigned short); |
| 328 | case GL_LUMINANCE: return sizeof(unsigned short); |
| 329 | case GL_LUMINANCE_ALPHA: return sizeof(unsigned short) * 2; |
| 330 | case GL_RGB: return sizeof(unsigned short) * 3; |
| 331 | case GL_RGBA: return sizeof(unsigned short) * 4; |
| 332 | default: UNREACHABLE(); |
| 333 | } |
| 334 | break; |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 335 | default: UNREACHABLE(); |
| 336 | } |
| 337 | |
| 338 | return 0; |
| 339 | } |
| 340 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 341 | bool IsCubemapTextureTarget(GLenum target) |
| 342 | { |
| 343 | return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); |
| 344 | } |
| 345 | |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 346 | bool IsInternalTextureTarget(GLenum target) |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 347 | { |
| 348 | return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target); |
| 349 | } |
| 350 | |
| 351 | // Verify that format/type are one of the combinations from table 3.4. |
| 352 | bool CheckTextureFormatType(GLenum format, GLenum type) |
| 353 | { |
| 354 | switch (type) |
| 355 | { |
| 356 | case GL_UNSIGNED_BYTE: |
| 357 | switch (format) |
| 358 | { |
| 359 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 360 | case GL_BGRA_EXT: |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 361 | case GL_RGB: |
| 362 | case GL_ALPHA: |
| 363 | case GL_LUMINANCE: |
| 364 | case GL_LUMINANCE_ALPHA: |
| 365 | return true; |
| 366 | |
| 367 | default: |
| 368 | return false; |
| 369 | } |
| 370 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 371 | case GL_FLOAT: |
| 372 | case GL_HALF_FLOAT_OES: |
| 373 | switch (format) |
| 374 | { |
| 375 | case GL_RGBA: |
| 376 | case GL_RGB: |
| 377 | case GL_ALPHA: |
| 378 | case GL_LUMINANCE: |
| 379 | case GL_LUMINANCE_ALPHA: |
| 380 | return true; |
| 381 | |
| 382 | default: |
| 383 | return false; |
| 384 | } |
| 385 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 386 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 387 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 388 | return (format == GL_RGBA); |
| 389 | |
| 390 | case GL_UNSIGNED_SHORT_5_6_5: |
| 391 | return (format == GL_RGB); |
| 392 | |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 393 | case GL_UNSIGNED_SHORT: |
| 394 | case GL_UNSIGNED_INT: |
| 395 | return (format == GL_DEPTH_COMPONENT); |
| 396 | |
| 397 | case GL_UNSIGNED_INT_24_8_OES: |
| 398 | return (format == GL_DEPTH_STENCIL_OES); |
| 399 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 400 | default: |
| 401 | return false; |
| 402 | } |
| 403 | } |
| 404 | |
daniel@transgaming.com | 64a0fb2 | 2011-11-11 04:10:40 +0000 | [diff] [blame] | 405 | GLenum ExtractFormat(GLenum internalformat) |
| 406 | { |
| 407 | switch (internalformat) |
| 408 | { |
daniel@transgaming.com | e107736 | 2011-11-11 04:16:50 +0000 | [diff] [blame] | 409 | case GL_RGB565: return GL_RGB; |
| 410 | case GL_RGBA4: return GL_RGBA; |
| 411 | case GL_RGB5_A1: return GL_RGBA; |
| 412 | case GL_RGB8_OES: return GL_RGB; |
| 413 | case GL_RGBA8_OES: return GL_RGBA; |
| 414 | case GL_LUMINANCE8_ALPHA8_EXT: return GL_LUMINANCE_ALPHA; |
| 415 | case GL_LUMINANCE8_EXT: return GL_LUMINANCE; |
| 416 | case GL_ALPHA8_EXT: return GL_ALPHA; |
| 417 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; |
| 418 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 419 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| 420 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
daniel@transgaming.com | ff941aa | 2011-11-11 04:17:09 +0000 | [diff] [blame] | 421 | case GL_RGBA32F_EXT: return GL_RGBA; |
| 422 | case GL_RGB32F_EXT: return GL_RGB; |
| 423 | case GL_ALPHA32F_EXT: return GL_ALPHA; |
| 424 | case GL_LUMINANCE32F_EXT: return GL_LUMINANCE; |
| 425 | case GL_LUMINANCE_ALPHA32F_EXT: return GL_LUMINANCE_ALPHA; |
| 426 | case GL_RGBA16F_EXT: return GL_RGBA; |
| 427 | case GL_RGB16F_EXT: return GL_RGB; |
| 428 | case GL_ALPHA16F_EXT: return GL_ALPHA; |
| 429 | case GL_LUMINANCE16F_EXT: return GL_LUMINANCE; |
| 430 | case GL_LUMINANCE_ALPHA16F_EXT: return GL_LUMINANCE_ALPHA; |
| 431 | case GL_BGRA8_EXT: return GL_BGRA_EXT; |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 432 | case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT; |
| 433 | case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT; |
| 434 | case GL_DEPTH24_STENCIL8_OES: return GL_DEPTH_STENCIL_OES; |
daniel@transgaming.com | e107736 | 2011-11-11 04:16:50 +0000 | [diff] [blame] | 435 | default: return GL_NONE; // Unsupported |
daniel@transgaming.com | 64a0fb2 | 2011-11-11 04:10:40 +0000 | [diff] [blame] | 436 | } |
| 437 | } |
| 438 | |
| 439 | GLenum ExtractType(GLenum internalformat) |
| 440 | { |
| 441 | switch (internalformat) |
| 442 | { |
daniel@transgaming.com | e107736 | 2011-11-11 04:16:50 +0000 | [diff] [blame] | 443 | case GL_RGB565: return GL_UNSIGNED_SHORT_5_6_5; |
| 444 | case GL_RGBA4: return GL_UNSIGNED_SHORT_4_4_4_4; |
| 445 | case GL_RGB5_A1: return GL_UNSIGNED_SHORT_5_5_5_1; |
| 446 | case GL_RGB8_OES: return GL_UNSIGNED_BYTE; |
| 447 | case GL_RGBA8_OES: return GL_UNSIGNED_BYTE; |
| 448 | case GL_LUMINANCE8_ALPHA8_EXT: return GL_UNSIGNED_BYTE; |
| 449 | case GL_LUMINANCE8_EXT: return GL_UNSIGNED_BYTE; |
| 450 | case GL_ALPHA8_EXT: return GL_UNSIGNED_BYTE; |
| 451 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; |
| 452 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; |
| 453 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_UNSIGNED_BYTE; |
| 454 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_UNSIGNED_BYTE; |
daniel@transgaming.com | ff941aa | 2011-11-11 04:17:09 +0000 | [diff] [blame] | 455 | case GL_RGBA32F_EXT: return GL_FLOAT; |
| 456 | case GL_RGB32F_EXT: return GL_FLOAT; |
| 457 | case GL_ALPHA32F_EXT: return GL_FLOAT; |
| 458 | case GL_LUMINANCE32F_EXT: return GL_FLOAT; |
| 459 | case GL_LUMINANCE_ALPHA32F_EXT: return GL_FLOAT; |
| 460 | case GL_RGBA16F_EXT: return GL_HALF_FLOAT_OES; |
| 461 | case GL_RGB16F_EXT: return GL_HALF_FLOAT_OES; |
| 462 | case GL_ALPHA16F_EXT: return GL_HALF_FLOAT_OES; |
| 463 | case GL_LUMINANCE16F_EXT: return GL_HALF_FLOAT_OES; |
| 464 | case GL_LUMINANCE_ALPHA16F_EXT: return GL_HALF_FLOAT_OES; |
| 465 | case GL_BGRA8_EXT: return GL_UNSIGNED_BYTE; |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 466 | case GL_DEPTH_COMPONENT16: return GL_UNSIGNED_SHORT; |
| 467 | case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT; |
| 468 | case GL_DEPTH24_STENCIL8_OES: return GL_UNSIGNED_INT_24_8_OES; |
daniel@transgaming.com | e107736 | 2011-11-11 04:16:50 +0000 | [diff] [blame] | 469 | default: return GL_NONE; // Unsupported |
daniel@transgaming.com | 64a0fb2 | 2011-11-11 04:10:40 +0000 | [diff] [blame] | 470 | } |
| 471 | } |
| 472 | |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 473 | bool IsColorRenderable(GLenum internalformat) |
| 474 | { |
| 475 | switch (internalformat) |
| 476 | { |
| 477 | case GL_RGBA4: |
| 478 | case GL_RGB5_A1: |
| 479 | case GL_RGB565: |
| 480 | case GL_RGB8_OES: |
| 481 | case GL_RGBA8_OES: |
| 482 | return true; |
| 483 | case GL_DEPTH_COMPONENT16: |
| 484 | case GL_STENCIL_INDEX8: |
| 485 | case GL_DEPTH24_STENCIL8_OES: |
| 486 | return false; |
| 487 | default: |
| 488 | UNIMPLEMENTED(); |
| 489 | } |
| 490 | |
| 491 | return false; |
| 492 | } |
| 493 | |
| 494 | bool IsDepthRenderable(GLenum internalformat) |
| 495 | { |
| 496 | switch (internalformat) |
| 497 | { |
| 498 | case GL_DEPTH_COMPONENT16: |
| 499 | case GL_DEPTH24_STENCIL8_OES: |
| 500 | return true; |
| 501 | case GL_STENCIL_INDEX8: |
| 502 | case GL_RGBA4: |
| 503 | case GL_RGB5_A1: |
| 504 | case GL_RGB565: |
| 505 | case GL_RGB8_OES: |
| 506 | case GL_RGBA8_OES: |
| 507 | return false; |
| 508 | default: |
| 509 | UNIMPLEMENTED(); |
| 510 | } |
| 511 | |
| 512 | return false; |
| 513 | } |
| 514 | |
| 515 | bool IsStencilRenderable(GLenum internalformat) |
| 516 | { |
| 517 | switch (internalformat) |
| 518 | { |
| 519 | case GL_STENCIL_INDEX8: |
| 520 | case GL_DEPTH24_STENCIL8_OES: |
| 521 | return true; |
| 522 | case GL_RGBA4: |
| 523 | case GL_RGB5_A1: |
| 524 | case GL_RGB565: |
| 525 | case GL_RGB8_OES: |
| 526 | case GL_RGBA8_OES: |
| 527 | case GL_DEPTH_COMPONENT16: |
| 528 | return false; |
| 529 | default: |
| 530 | UNIMPLEMENTED(); |
| 531 | } |
| 532 | |
| 533 | return false; |
| 534 | } |
| 535 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 536 | } |
| 537 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 538 | namespace es2dx |
| 539 | { |
| 540 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 541 | D3DCMPFUNC ConvertComparison(GLenum comparison) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 542 | { |
| 543 | D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; |
| 544 | switch (comparison) |
| 545 | { |
| 546 | case GL_NEVER: d3dComp = D3DCMP_NEVER; break; |
| 547 | case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; |
| 548 | case GL_LESS: d3dComp = D3DCMP_LESS; break; |
| 549 | case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; |
| 550 | case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; |
| 551 | case GL_GREATER: d3dComp = D3DCMP_GREATER; break; |
| 552 | case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; |
| 553 | case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; |
| 554 | default: UNREACHABLE(); |
| 555 | } |
| 556 | |
| 557 | return d3dComp; |
| 558 | } |
| 559 | |
| 560 | D3DCOLOR ConvertColor(gl::Color color) |
| 561 | { |
| 562 | return D3DCOLOR_RGBA(gl::unorm<8>(color.red), |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 563 | gl::unorm<8>(color.green), |
daniel@transgaming.com | fe45365 | 2010-03-16 06:23:28 +0000 | [diff] [blame] | 564 | gl::unorm<8>(color.blue), |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 565 | gl::unorm<8>(color.alpha)); |
| 566 | } |
| 567 | |
| 568 | D3DBLEND ConvertBlendFunc(GLenum blend) |
| 569 | { |
| 570 | D3DBLEND d3dBlend = D3DBLEND_ZERO; |
| 571 | |
| 572 | switch (blend) |
| 573 | { |
| 574 | case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; |
| 575 | case GL_ONE: d3dBlend = D3DBLEND_ONE; break; |
| 576 | case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; |
| 577 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; |
| 578 | case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; |
| 579 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; |
| 580 | case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; |
| 581 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; |
| 582 | case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; |
| 583 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; |
| 584 | case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 585 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 586 | case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 587 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 588 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; |
| 589 | default: UNREACHABLE(); |
| 590 | } |
| 591 | |
| 592 | return d3dBlend; |
| 593 | } |
| 594 | |
| 595 | D3DBLENDOP ConvertBlendOp(GLenum blendOp) |
| 596 | { |
| 597 | D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; |
| 598 | |
| 599 | switch (blendOp) |
| 600 | { |
| 601 | case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; |
| 602 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; |
| 603 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; |
| 604 | default: UNREACHABLE(); |
| 605 | } |
| 606 | |
| 607 | return d3dBlendOp; |
| 608 | } |
| 609 | |
| 610 | D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) |
| 611 | { |
| 612 | D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; |
| 613 | |
| 614 | switch (stencilOp) |
| 615 | { |
| 616 | case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; |
| 617 | case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; |
| 618 | case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; |
| 619 | case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; |
| 620 | case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; |
| 621 | case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; |
| 622 | case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; |
| 623 | case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; |
| 624 | default: UNREACHABLE(); |
| 625 | } |
| 626 | |
| 627 | return d3dStencilOp; |
| 628 | } |
| 629 | |
| 630 | D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) |
| 631 | { |
| 632 | D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; |
| 633 | |
| 634 | switch (wrap) |
| 635 | { |
| 636 | case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; |
| 637 | case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; |
| 638 | case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; |
| 639 | default: UNREACHABLE(); |
| 640 | } |
| 641 | |
| 642 | return d3dWrap; |
| 643 | } |
| 644 | |
| 645 | D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) |
| 646 | { |
| 647 | D3DCULL cull = D3DCULL_CCW; |
| 648 | switch (cullFace) |
| 649 | { |
| 650 | case GL_FRONT: |
| 651 | cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); |
| 652 | break; |
| 653 | case GL_BACK: |
| 654 | cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); |
| 655 | break; |
| 656 | case GL_FRONT_AND_BACK: |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 657 | cull = D3DCULL_NONE; // culling will be handled during draw |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 658 | break; |
| 659 | default: UNREACHABLE(); |
| 660 | } |
| 661 | |
| 662 | return cull; |
| 663 | } |
| 664 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 665 | D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace) |
| 666 | { |
| 667 | D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X; |
| 668 | |
| 669 | // Map a cube map texture target to the corresponding D3D surface index. Note that the |
| 670 | // Y faces are swapped because the Y coordinate to the texture lookup intrinsic functions |
| 671 | // are negated in the pixel shader. |
| 672 | switch (cubeFace) |
| 673 | { |
| 674 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| 675 | face = D3DCUBEMAP_FACE_POSITIVE_X; |
| 676 | break; |
| 677 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 678 | face = D3DCUBEMAP_FACE_NEGATIVE_X; |
| 679 | break; |
| 680 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 681 | face = D3DCUBEMAP_FACE_NEGATIVE_Y; |
| 682 | break; |
| 683 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 684 | face = D3DCUBEMAP_FACE_POSITIVE_Y; |
| 685 | break; |
| 686 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 687 | face = D3DCUBEMAP_FACE_POSITIVE_Z; |
| 688 | break; |
| 689 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| 690 | face = D3DCUBEMAP_FACE_NEGATIVE_Z; |
| 691 | break; |
| 692 | default: UNREACHABLE(); |
| 693 | } |
| 694 | |
| 695 | return face; |
| 696 | } |
| 697 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 698 | DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 699 | { |
| 700 | return (red ? D3DCOLORWRITEENABLE_RED : 0) | |
| 701 | (green ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 702 | (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 703 | (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); |
| 704 | } |
| 705 | |
| 706 | D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter) |
| 707 | { |
| 708 | D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; |
| 709 | switch (magFilter) |
| 710 | { |
| 711 | case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; |
| 712 | case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; |
| 713 | default: UNREACHABLE(); |
| 714 | } |
| 715 | |
| 716 | return d3dMagFilter; |
| 717 | } |
| 718 | |
| 719 | void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter) |
| 720 | { |
| 721 | switch (minFilter) |
| 722 | { |
| 723 | case GL_NEAREST: |
| 724 | *d3dMinFilter = D3DTEXF_POINT; |
| 725 | *d3dMipFilter = D3DTEXF_NONE; |
| 726 | break; |
| 727 | case GL_LINEAR: |
| 728 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 729 | *d3dMipFilter = D3DTEXF_NONE; |
| 730 | break; |
| 731 | case GL_NEAREST_MIPMAP_NEAREST: |
| 732 | *d3dMinFilter = D3DTEXF_POINT; |
| 733 | *d3dMipFilter = D3DTEXF_POINT; |
| 734 | break; |
| 735 | case GL_LINEAR_MIPMAP_NEAREST: |
| 736 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 737 | *d3dMipFilter = D3DTEXF_POINT; |
| 738 | break; |
| 739 | case GL_NEAREST_MIPMAP_LINEAR: |
| 740 | *d3dMinFilter = D3DTEXF_POINT; |
| 741 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 742 | break; |
| 743 | case GL_LINEAR_MIPMAP_LINEAR: |
| 744 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 745 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 746 | break; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 747 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 748 | *d3dMinFilter = D3DTEXF_POINT; |
| 749 | *d3dMipFilter = D3DTEXF_NONE; |
| 750 | UNREACHABLE(); |
| 751 | } |
| 752 | } |
| 753 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 754 | bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, |
| 755 | D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount) |
| 756 | { |
| 757 | switch (primitiveType) |
| 758 | { |
| 759 | case GL_POINTS: |
| 760 | *d3dPrimitiveType = D3DPT_POINTLIST; |
| 761 | *d3dPrimitiveCount = elementCount; |
| 762 | break; |
| 763 | case GL_LINES: |
| 764 | *d3dPrimitiveType = D3DPT_LINELIST; |
| 765 | *d3dPrimitiveCount = elementCount / 2; |
| 766 | break; |
| 767 | case GL_LINE_LOOP: |
| 768 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
| 769 | *d3dPrimitiveCount = elementCount - 1; // D3D doesn't support line loops, so we draw the last line separately |
| 770 | break; |
| 771 | case GL_LINE_STRIP: |
| 772 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
| 773 | *d3dPrimitiveCount = elementCount - 1; |
| 774 | break; |
| 775 | case GL_TRIANGLES: |
| 776 | *d3dPrimitiveType = D3DPT_TRIANGLELIST; |
| 777 | *d3dPrimitiveCount = elementCount / 3; |
| 778 | break; |
| 779 | case GL_TRIANGLE_STRIP: |
| 780 | *d3dPrimitiveType = D3DPT_TRIANGLESTRIP; |
| 781 | *d3dPrimitiveCount = elementCount - 2; |
| 782 | break; |
| 783 | case GL_TRIANGLE_FAN: |
| 784 | *d3dPrimitiveType = D3DPT_TRIANGLEFAN; |
| 785 | *d3dPrimitiveCount = elementCount - 2; |
| 786 | break; |
| 787 | default: |
| 788 | return false; |
| 789 | } |
| 790 | |
| 791 | return true; |
| 792 | } |
| 793 | |
| 794 | D3DFORMAT ConvertRenderbufferFormat(GLenum format) |
| 795 | { |
| 796 | switch (format) |
| 797 | { |
daniel@transgaming.com | 68145c6 | 2012-05-31 01:14:46 +0000 | [diff] [blame^] | 798 | case GL_NONE: return D3DFMT_NULL; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 799 | case GL_RGBA4: |
| 800 | case GL_RGB5_A1: |
| 801 | case GL_RGBA8_OES: return D3DFMT_A8R8G8B8; |
| 802 | case GL_RGB565: return D3DFMT_R5G6B5; |
| 803 | case GL_RGB8_OES: return D3DFMT_X8R8G8B8; |
| 804 | case GL_DEPTH_COMPONENT16: |
| 805 | case GL_STENCIL_INDEX8: |
| 806 | case GL_DEPTH24_STENCIL8_OES: return D3DFMT_D24S8; |
| 807 | default: UNREACHABLE(); return D3DFMT_A8R8G8B8; |
| 808 | } |
| 809 | } |
| 810 | |
| 811 | D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples) |
| 812 | { |
| 813 | if (samples <= 1) |
| 814 | return D3DMULTISAMPLE_NONE; |
| 815 | else |
| 816 | return (D3DMULTISAMPLE_TYPE)samples; |
| 817 | } |
| 818 | |
| 819 | } |
| 820 | |
| 821 | namespace dx2es |
| 822 | { |
| 823 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 824 | unsigned int GetStencilSize(D3DFORMAT stencilFormat) |
| 825 | { |
| 826 | switch(stencilFormat) |
| 827 | { |
| 828 | case D3DFMT_D24FS8: |
| 829 | case D3DFMT_D24S8: |
| 830 | return 8; |
| 831 | case D3DFMT_D24X4S4: |
| 832 | return 4; |
| 833 | case D3DFMT_D15S1: |
| 834 | return 1; |
| 835 | case D3DFMT_D16_LOCKABLE: |
| 836 | case D3DFMT_D32: |
| 837 | case D3DFMT_D24X8: |
| 838 | case D3DFMT_D32F_LOCKABLE: |
| 839 | case D3DFMT_D16: |
| 840 | return 0; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 841 | //case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only |
| 842 | //case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only |
apatrick@chromium.org | 831fe2a | 2011-03-17 18:44:29 +0000 | [diff] [blame] | 843 | default: |
| 844 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 845 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 846 | } |
| 847 | |
| 848 | unsigned int GetAlphaSize(D3DFORMAT colorFormat) |
| 849 | { |
| 850 | switch (colorFormat) |
| 851 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 852 | case D3DFMT_A16B16G16R16F: |
| 853 | return 16; |
| 854 | case D3DFMT_A32B32G32R32F: |
| 855 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 856 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 857 | return 2; |
| 858 | case D3DFMT_A8R8G8B8: |
| 859 | return 8; |
| 860 | case D3DFMT_A1R5G5B5: |
| 861 | return 1; |
| 862 | case D3DFMT_X8R8G8B8: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 863 | case D3DFMT_R5G6B5: |
| 864 | return 0; |
apatrick@chromium.org | 831fe2a | 2011-03-17 18:44:29 +0000 | [diff] [blame] | 865 | default: |
| 866 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 867 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 868 | } |
| 869 | |
| 870 | unsigned int GetRedSize(D3DFORMAT colorFormat) |
| 871 | { |
| 872 | switch (colorFormat) |
| 873 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 874 | case D3DFMT_A16B16G16R16F: |
| 875 | return 16; |
| 876 | case D3DFMT_A32B32G32R32F: |
| 877 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 878 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 879 | return 10; |
| 880 | case D3DFMT_A8R8G8B8: |
| 881 | case D3DFMT_X8R8G8B8: |
| 882 | return 8; |
| 883 | case D3DFMT_A1R5G5B5: |
| 884 | case D3DFMT_R5G6B5: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 885 | return 5; |
apatrick@chromium.org | 831fe2a | 2011-03-17 18:44:29 +0000 | [diff] [blame] | 886 | default: |
| 887 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 888 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 889 | } |
| 890 | |
| 891 | unsigned int GetGreenSize(D3DFORMAT colorFormat) |
| 892 | { |
| 893 | switch (colorFormat) |
| 894 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 895 | case D3DFMT_A16B16G16R16F: |
| 896 | return 16; |
| 897 | case D3DFMT_A32B32G32R32F: |
| 898 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 899 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 900 | return 10; |
| 901 | case D3DFMT_A8R8G8B8: |
| 902 | case D3DFMT_X8R8G8B8: |
| 903 | return 8; |
| 904 | case D3DFMT_A1R5G5B5: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 905 | return 5; |
| 906 | case D3DFMT_R5G6B5: |
| 907 | return 6; |
apatrick@chromium.org | 831fe2a | 2011-03-17 18:44:29 +0000 | [diff] [blame] | 908 | default: |
| 909 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 910 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 911 | } |
| 912 | |
| 913 | unsigned int GetBlueSize(D3DFORMAT colorFormat) |
| 914 | { |
| 915 | switch (colorFormat) |
| 916 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 917 | case D3DFMT_A16B16G16R16F: |
| 918 | return 16; |
| 919 | case D3DFMT_A32B32G32R32F: |
| 920 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 921 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 922 | return 10; |
| 923 | case D3DFMT_A8R8G8B8: |
| 924 | case D3DFMT_X8R8G8B8: |
| 925 | return 8; |
| 926 | case D3DFMT_A1R5G5B5: |
| 927 | case D3DFMT_R5G6B5: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 928 | return 5; |
apatrick@chromium.org | 831fe2a | 2011-03-17 18:44:29 +0000 | [diff] [blame] | 929 | default: |
| 930 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 931 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 932 | } |
| 933 | |
| 934 | unsigned int GetDepthSize(D3DFORMAT depthFormat) |
| 935 | { |
| 936 | switch (depthFormat) |
| 937 | { |
| 938 | case D3DFMT_D16_LOCKABLE: return 16; |
| 939 | case D3DFMT_D32: return 32; |
| 940 | case D3DFMT_D15S1: return 15; |
| 941 | case D3DFMT_D24S8: return 24; |
| 942 | case D3DFMT_D24X8: return 24; |
| 943 | case D3DFMT_D24X4S4: return 24; |
| 944 | case D3DFMT_D16: return 16; |
| 945 | case D3DFMT_D32F_LOCKABLE: return 32; |
| 946 | case D3DFMT_D24FS8: return 24; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 947 | //case D3DFMT_D32_LOCKABLE: return 32; // D3D9Ex only |
| 948 | //case D3DFMT_S8_LOCKABLE: return 0; // D3D9Ex only |
apatrick@chromium.org | 831fe2a | 2011-03-17 18:44:29 +0000 | [diff] [blame] | 949 | default: return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 950 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 951 | } |
| 952 | |
daniel@transgaming.com | bbeffbb | 2011-11-09 17:46:11 +0000 | [diff] [blame] | 953 | bool IsFloat32Format(D3DFORMAT surfaceFormat) |
| 954 | { |
| 955 | switch(surfaceFormat) |
| 956 | { |
| 957 | case D3DFMT_R16F: |
| 958 | case D3DFMT_G16R16F: |
| 959 | case D3DFMT_A16B16G16R16F: |
| 960 | return false; |
| 961 | case D3DFMT_R32F: |
| 962 | case D3DFMT_G32R32F: |
| 963 | case D3DFMT_A32B32G32R32F: |
| 964 | return true; |
| 965 | case D3DFMT_A8R8G8B8: |
| 966 | case D3DFMT_X8R8G8B8: |
| 967 | case D3DFMT_A1R5G5B5: |
| 968 | case D3DFMT_R5G6B5: |
| 969 | return false; |
| 970 | default: UNREACHABLE(); |
| 971 | } |
| 972 | return false; |
| 973 | } |
| 974 | |
| 975 | bool IsFloat16Format(D3DFORMAT surfaceFormat) |
| 976 | { |
| 977 | switch(surfaceFormat) |
| 978 | { |
| 979 | case D3DFMT_R16F: |
| 980 | case D3DFMT_G16R16F: |
| 981 | case D3DFMT_A16B16G16R16F: |
| 982 | return true; |
| 983 | case D3DFMT_R32F: |
| 984 | case D3DFMT_G32R32F: |
| 985 | case D3DFMT_A32B32G32R32F: |
| 986 | return false; |
| 987 | case D3DFMT_A8R8G8B8: |
| 988 | case D3DFMT_X8R8G8B8: |
| 989 | case D3DFMT_A1R5G5B5: |
| 990 | case D3DFMT_R5G6B5: |
| 991 | return false; |
| 992 | default: UNREACHABLE(); |
| 993 | } |
| 994 | return false; |
| 995 | } |
| 996 | |
daniel@transgaming.com | f20bc21 | 2012-05-31 01:14:33 +0000 | [diff] [blame] | 997 | bool IsDepthFormat(D3DFORMAT surfaceFormat) |
| 998 | { |
| 999 | return (surfaceFormat == D3DFMT_INTZ); |
| 1000 | } |
| 1001 | |
| 1002 | bool IsStencilFormat(D3DFORMAT surfaceFormat) |
| 1003 | { |
| 1004 | return (surfaceFormat == D3DFMT_INTZ); |
| 1005 | } |
| 1006 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 1007 | GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type) |
| 1008 | { |
| 1009 | if (type == D3DMULTISAMPLE_NONMASKABLE) |
| 1010 | return 0; |
| 1011 | else |
| 1012 | return type; |
| 1013 | } |
| 1014 | |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 1015 | GLenum ConvertBackBufferFormat(D3DFORMAT format) |
| 1016 | { |
| 1017 | switch (format) |
| 1018 | { |
| 1019 | case D3DFMT_A4R4G4B4: return GL_RGBA4; |
| 1020 | case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; |
| 1021 | case D3DFMT_A1R5G5B5: return GL_RGB5_A1; |
| 1022 | case D3DFMT_R5G6B5: return GL_RGB565; |
| 1023 | case D3DFMT_X8R8G8B8: return GL_RGB8_OES; |
| 1024 | default: |
| 1025 | UNREACHABLE(); |
| 1026 | } |
| 1027 | |
| 1028 | return GL_RGBA4; |
| 1029 | } |
| 1030 | |
| 1031 | GLenum ConvertDepthStencilFormat(D3DFORMAT format) |
| 1032 | { |
| 1033 | switch (format) |
| 1034 | { |
| 1035 | case D3DFMT_D16: |
| 1036 | case D3DFMT_D24X8: |
| 1037 | return GL_DEPTH_COMPONENT16; |
| 1038 | case D3DFMT_D24S8: |
| 1039 | return GL_DEPTH24_STENCIL8_OES; |
| 1040 | default: |
| 1041 | UNREACHABLE(); |
| 1042 | } |
| 1043 | |
| 1044 | return GL_DEPTH24_STENCIL8_OES; |
| 1045 | } |
| 1046 | |
| 1047 | } |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 1048 | |
| 1049 | std::string getTempPath() |
| 1050 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1051 | char path[MAX_PATH]; |
| 1052 | DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path); |
| 1053 | if (pathLen == 0) |
| 1054 | { |
| 1055 | UNREACHABLE(); |
| 1056 | return std::string(); |
| 1057 | } |
| 1058 | |
| 1059 | UINT unique = GetTempFileNameA(path, "sh", 0, path); |
| 1060 | if (unique == 0) |
| 1061 | { |
| 1062 | UNREACHABLE(); |
| 1063 | return std::string(); |
| 1064 | } |
| 1065 | |
| 1066 | return path; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 1067 | } |
| 1068 | |
| 1069 | void writeFile(const char* path, const void* content, size_t size) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1070 | { |
| 1071 | FILE* file = fopen(path, "w"); |
| 1072 | if (!file) |
| 1073 | { |
| 1074 | UNREACHABLE(); |
| 1075 | return; |
| 1076 | } |
| 1077 | |
| 1078 | fwrite(content, sizeof(char), size, file); |
| 1079 | fclose(file); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 1080 | } |