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Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// FramebufferVk.cpp:
7// Implements the class methods for FramebufferVk.
8//
9
10#include "libANGLE/renderer/vulkan/FramebufferVk.h"
11
Jamie Madill7b57b9d2017-01-13 09:33:38 -050012#include <vulkan/vulkan.h>
Jamie Madill231c7f52017-04-26 13:45:37 -040013#include <array>
Jamie Madill7b57b9d2017-01-13 09:33:38 -050014
Jamie Madill9e54b5a2016-05-25 12:57:39 -040015#include "common/debug.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050016#include "image_util/imageformats.h"
Jamie Madillc564c072017-06-01 12:45:42 -040017#include "libANGLE/Context.h"
18#include "libANGLE/Display.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050019#include "libANGLE/formatutils.h"
20#include "libANGLE/renderer/renderer_utils.h"
Jamie Madill1f46bc12018-02-20 16:09:43 -050021#include "libANGLE/renderer/vulkan/CommandGraph.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050022#include "libANGLE/renderer/vulkan/ContextVk.h"
Jamie Madill5deea722017-02-16 10:44:46 -050023#include "libANGLE/renderer/vulkan/DisplayVk.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050024#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
25#include "libANGLE/renderer/vulkan/RendererVk.h"
26#include "libANGLE/renderer/vulkan/SurfaceVk.h"
Jamie Madill3c424b42018-01-19 12:35:09 -050027#include "libANGLE/renderer/vulkan/vk_format_utils.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040028
29namespace rx
30{
31
Jamie Madill7b57b9d2017-01-13 09:33:38 -050032namespace
33{
Jamie Madill66546be2018-03-08 09:47:20 -050034const gl::InternalFormat &GetReadAttachmentInfo(const gl::Context *context,
35 RenderTargetVk *renderTarget)
Jamie Madill7b57b9d2017-01-13 09:33:38 -050036{
Jamie Madillbc543422018-03-30 10:43:19 -040037 GLenum implFormat =
38 renderTarget->image->getFormat().textureFormat().fboImplementationInternalFormat;
Jamie Madill66546be2018-03-08 09:47:20 -050039 return gl::GetSizedInternalFormatInfo(implFormat);
Jamie Madill7b57b9d2017-01-13 09:33:38 -050040}
Jamie Madill7b57b9d2017-01-13 09:33:38 -050041} // anonymous namespace
42
43// static
44FramebufferVk *FramebufferVk::CreateUserFBO(const gl::FramebufferState &state)
45{
46 return new FramebufferVk(state);
47}
48
49// static
50FramebufferVk *FramebufferVk::CreateDefaultFBO(const gl::FramebufferState &state,
51 WindowSurfaceVk *backbuffer)
52{
53 return new FramebufferVk(state, backbuffer);
54}
55
Jamie Madillab9f9c32017-01-17 17:47:34 -050056FramebufferVk::FramebufferVk(const gl::FramebufferState &state)
Jamie Madill49ac74b2017-12-21 14:42:33 -050057 : FramebufferImpl(state),
58 mBackbuffer(nullptr),
59 mRenderPassDesc(),
60 mFramebuffer(),
Jamie Madill47c8ea32018-01-03 18:27:59 -050061 mLastRenderNodeSerial()
Jamie Madill9e54b5a2016-05-25 12:57:39 -040062{
63}
64
Jamie Madill7b57b9d2017-01-13 09:33:38 -050065FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer)
Jamie Madill49ac74b2017-12-21 14:42:33 -050066 : FramebufferImpl(state),
67 mBackbuffer(backbuffer),
68 mRenderPassDesc(),
69 mFramebuffer(),
Jamie Madill47c8ea32018-01-03 18:27:59 -050070 mLastRenderNodeSerial()
Jamie Madill7b57b9d2017-01-13 09:33:38 -050071{
72}
73
Jamie Madill9e54b5a2016-05-25 12:57:39 -040074FramebufferVk::~FramebufferVk()
75{
76}
77
Jamie Madillc564c072017-06-01 12:45:42 -040078void FramebufferVk::destroy(const gl::Context *context)
Jamie Madill5deea722017-02-16 10:44:46 -050079{
Jamie Madille1f3ad42017-10-28 23:00:42 -040080 RendererVk *renderer = vk::GetImpl(context)->getRenderer();
Jamie Madill5deea722017-02-16 10:44:46 -050081
Jamie Madill526543c2017-10-28 10:59:16 -040082 renderer->releaseResource(*this, &mFramebuffer);
Jamie Madill5deea722017-02-16 10:44:46 -050083}
84
Jamie Madillc564c072017-06-01 12:45:42 -040085void FramebufferVk::destroyDefault(const egl::Display *display)
Jamie Madill5deea722017-02-16 10:44:46 -050086{
Jamie Madille1f3ad42017-10-28 23:00:42 -040087 VkDevice device = vk::GetImpl(display)->getRenderer()->getDevice();
Jamie Madill5deea722017-02-16 10:44:46 -050088
Jamie Madill5deea722017-02-16 10:44:46 -050089 mFramebuffer.destroy(device);
90}
91
Jamie Madill4928b7c2017-06-20 12:57:39 -040092gl::Error FramebufferVk::discard(const gl::Context *context,
93 size_t count,
94 const GLenum *attachments)
Jamie Madill9e54b5a2016-05-25 12:57:39 -040095{
96 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -050097 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -040098}
99
Jamie Madill4928b7c2017-06-20 12:57:39 -0400100gl::Error FramebufferVk::invalidate(const gl::Context *context,
101 size_t count,
102 const GLenum *attachments)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400103{
104 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500105 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400106}
107
Jamie Madill4928b7c2017-06-20 12:57:39 -0400108gl::Error FramebufferVk::invalidateSub(const gl::Context *context,
109 size_t count,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400110 const GLenum *attachments,
111 const gl::Rectangle &area)
112{
113 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500114 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400115}
116
Jamie Madillc564c072017-06-01 12:45:42 -0400117gl::Error FramebufferVk::clear(const gl::Context *context, GLbitfield mask)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400118{
Jamie Madill0cec82a2018-03-14 09:21:07 -0400119 ContextVk *contextVk = vk::GetImpl(context);
120 RendererVk *renderer = contextVk->getRenderer();
121 Serial currentSerial = renderer->getCurrentQueueSerial();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500122
Jamie Madill0cec82a2018-03-14 09:21:07 -0400123 // This command buffer is only started once.
124 vk::CommandBuffer *commandBuffer = nullptr;
125 vk::CommandGraphNode *writingNode = nullptr;
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500126
Jamie Madill0cec82a2018-03-14 09:21:07 -0400127 const gl::FramebufferAttachment *depthAttachment = mState.getDepthAttachment();
128 bool clearDepth = (depthAttachment && (mask & GL_DEPTH_BUFFER_BIT) != 0);
129 ASSERT(!clearDepth || depthAttachment->isAttached());
130
131 const gl::FramebufferAttachment *stencilAttachment = mState.getStencilAttachment();
132 bool clearStencil = (stencilAttachment && (mask & GL_STENCIL_BUFFER_BIT) != 0);
133 ASSERT(!clearStencil || stencilAttachment->isAttached());
134
Luc Ferrona8af3a62018-03-29 14:44:24 -0400135 bool clearColor = IsMaskFlagSet(static_cast<int>(mask), GL_COLOR_BUFFER_BIT);
136
Luc Ferron8836f632018-04-05 07:26:53 -0400137 const gl::FramebufferAttachment *depthStencilAttachment = mState.getDepthStencilAttachment();
138
139 // If we clear the depth OR the stencil but not both, and we have a packed depth stencil
140 // attachment, we need to use clearAttachment instead of clearDepthStencil since Vulkan won't
141 // allow us to clear one or the other separately.
142 bool isSingleClearOnPackedDepthStencilAttachment =
143 depthStencilAttachment && (clearDepth != clearStencil);
144 if (context->getGLState().isScissorTestEnabled() || isSingleClearOnPackedDepthStencilAttachment)
Luc Ferrona8af3a62018-03-29 14:44:24 -0400145 {
146 // With scissor test enabled, we clear very differently and we don't need to access
147 // the image inside each attachment we can just use clearCmdAttachments with our
148 // scissor region instead.
149 ANGLE_TRY(clearAttachmentsWithScissorRegion(context, clearColor, clearDepth, clearStencil));
150 return gl::NoError();
151 }
152
153 // Standard Depth/stencil clear without scissor.
Jamie Madill0cec82a2018-03-14 09:21:07 -0400154 if (clearDepth || clearStencil)
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500155 {
Jamie Madill0cec82a2018-03-14 09:21:07 -0400156 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
157 writingNode = getCurrentWritingNode(currentSerial);
158
159 const VkClearDepthStencilValue &clearDepthStencilValue =
160 contextVk->getClearDepthStencilValue().depthStencil;
161
162 // We only support packed depth/stencil, not separate.
Luc Ferron8836f632018-04-05 07:26:53 -0400163 ASSERT(!(clearDepth && clearStencil) || depthStencilAttachment);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400164
Luc Ferrone6a40d02018-03-22 10:30:57 -0400165 const VkImageAspectFlags aspectFlags =
166 (depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) |
167 (stencilAttachment ? VK_IMAGE_ASPECT_STENCIL_BIT : 0);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400168
169 RenderTargetVk *renderTarget = mRenderTargetCache.getDepthStencil();
170 renderTarget->resource->onWriteResource(writingNode, currentSerial);
Jamie Madill858c1cc2018-03-31 14:19:13 -0400171 renderTarget->image->clearDepthStencil(aspectFlags, clearDepthStencilValue, commandBuffer);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400172
Luc Ferrona8af3a62018-03-29 14:44:24 -0400173 if (!clearColor)
Jamie Madill0cec82a2018-03-14 09:21:07 -0400174 {
175 return gl::NoError();
176 }
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500177 }
178
Luc Ferrona8af3a62018-03-29 14:44:24 -0400179 ASSERT(clearColor);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500180 const auto *attachment = mState.getFirstNonNullAttachment();
181 ASSERT(attachment && attachment->isAttached());
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500182
Jamie Madill0cec82a2018-03-14 09:21:07 -0400183 if (!commandBuffer)
184 {
185 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
186 writingNode = getCurrentWritingNode(currentSerial);
187 }
Jamie Madillefb5a5c2018-01-29 15:56:59 -0500188
Jamie Madill66546be2018-03-08 09:47:20 -0500189 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
190 const auto &colorRenderTargets = mRenderTargetCache.getColors();
191 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500192 {
Jamie Madill66546be2018-03-08 09:47:20 -0500193 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
194 ASSERT(colorRenderTarget);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400195 colorRenderTarget->resource->onWriteResource(writingNode, currentSerial);
Jamie Madill858c1cc2018-03-31 14:19:13 -0400196 colorRenderTarget->image->clearColor(contextVk->getClearColorValue().color, commandBuffer);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500197 }
198
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500199 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400200}
201
Jamie Madillc564c072017-06-01 12:45:42 -0400202gl::Error FramebufferVk::clearBufferfv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400203 GLenum buffer,
204 GLint drawbuffer,
205 const GLfloat *values)
206{
207 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500208 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400209}
210
Jamie Madillc564c072017-06-01 12:45:42 -0400211gl::Error FramebufferVk::clearBufferuiv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400212 GLenum buffer,
213 GLint drawbuffer,
214 const GLuint *values)
215{
216 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500217 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400218}
219
Jamie Madillc564c072017-06-01 12:45:42 -0400220gl::Error FramebufferVk::clearBufferiv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400221 GLenum buffer,
222 GLint drawbuffer,
223 const GLint *values)
224{
225 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500226 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400227}
228
Jamie Madillc564c072017-06-01 12:45:42 -0400229gl::Error FramebufferVk::clearBufferfi(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400230 GLenum buffer,
231 GLint drawbuffer,
232 GLfloat depth,
233 GLint stencil)
234{
235 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500236 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400237}
238
Jamie Madill4928b7c2017-06-20 12:57:39 -0400239GLenum FramebufferVk::getImplementationColorReadFormat(const gl::Context *context) const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400240{
Jamie Madill66546be2018-03-08 09:47:20 -0500241 return GetReadAttachmentInfo(context, mRenderTargetCache.getColorRead(mState)).format;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400242}
243
Jamie Madill4928b7c2017-06-20 12:57:39 -0400244GLenum FramebufferVk::getImplementationColorReadType(const gl::Context *context) const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400245{
Jamie Madill66546be2018-03-08 09:47:20 -0500246 return GetReadAttachmentInfo(context, mRenderTargetCache.getColorRead(mState)).type;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400247}
248
Jamie Madillc564c072017-06-01 12:45:42 -0400249gl::Error FramebufferVk::readPixels(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400250 const gl::Rectangle &area,
251 GLenum format,
252 GLenum type,
Jamie Madilld4826152017-09-21 11:18:59 -0400253 void *pixels)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400254{
Jamie Madill66546be2018-03-08 09:47:20 -0500255 const gl::State &glState = context->getGLState();
Jamie Madille1f3ad42017-10-28 23:00:42 -0400256 ContextVk *contextVk = vk::GetImpl(context);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500257 RendererVk *renderer = contextVk->getRenderer();
Jamie Madill5deea722017-02-16 10:44:46 -0500258 VkDevice device = renderer->getDevice();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500259
Jamie Madill66546be2018-03-08 09:47:20 -0500260 RenderTargetVk *renderTarget = mRenderTargetCache.getColorRead(mState);
261 ASSERT(renderTarget);
262
Jamie Madill93edca12018-03-30 10:43:18 -0400263 vk::ImageHelper stagingImage;
264 ANGLE_TRY(stagingImage.init2DStaging(
Jamie Madillbc543422018-03-30 10:43:19 -0400265 device, renderer->getMemoryProperties(), renderTarget->image->getFormat(),
Jamie Madill93edca12018-03-30 10:43:18 -0400266 gl::Extents(area.width, area.height, 1), vk::StagingUsage::Read));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500267
Jamie Madill49ac74b2017-12-21 14:42:33 -0500268 vk::CommandBuffer *commandBuffer = nullptr;
Jamie Madill1f46bc12018-02-20 16:09:43 -0500269 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
Jamie Madilld4826152017-09-21 11:18:59 -0400270
Jamie Madill858c1cc2018-03-31 14:19:13 -0400271 stagingImage.changeLayoutWithStages(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL,
272 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
273 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, commandBuffer);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500274
Jamie Madill858c1cc2018-03-31 14:19:13 -0400275 vk::ImageHelper::Copy(renderTarget->image, &stagingImage, gl::Offset(area.x, area.y, 0),
276 gl::Offset(), gl::Extents(area.width, area.height, 1),
277 VK_IMAGE_ASPECT_COLOR_BIT, commandBuffer);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500278
Jamie Madill49ac74b2017-12-21 14:42:33 -0500279 // Triggers a full finish.
280 // TODO(jmadill): Don't block on asynchronous readback.
281 ANGLE_TRY(renderer->finish(context));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500282
283 // TODO(jmadill): parameters
284 uint8_t *mapPointer = nullptr;
Jamie Madill93edca12018-03-30 10:43:18 -0400285 ANGLE_TRY(stagingImage.getDeviceMemory().map(device, 0, stagingImage.getAllocatedMemorySize(),
286 0, &mapPointer));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500287
Jamie Madillbc543422018-03-30 10:43:19 -0400288 const angle::Format &angleFormat = renderTarget->image->getFormat().textureFormat();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500289
290 // TODO(jmadill): Use pixel bytes from the ANGLE format directly.
Geoff Langca271392017-04-05 12:30:00 -0400291 const auto &glFormat = gl::GetSizedInternalFormatInfo(angleFormat.glInternalFormat);
Luc Ferron60284222018-03-20 16:01:44 -0400292 int outputPitch = glFormat.pixelBytes * area.width;
293
294 // Get the staging image pitch and use it to pack the pixels later.
295 VkSubresourceLayout subresourceLayout;
296 stagingImage.getImage().getSubresourceLayout(device, VK_IMAGE_ASPECT_COLOR_BIT, 0, 0,
297 &subresourceLayout);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500298
299 PackPixelsParams params;
300 params.area = area;
301 params.format = format;
302 params.type = type;
Luc Ferron60284222018-03-20 16:01:44 -0400303 params.outputPitch = outputPitch;
Corentin Wallez336129f2017-10-17 15:55:40 -0400304 params.packBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelPack);
Corentin Wallezcda6af12017-10-30 19:20:37 -0400305 params.pack = glState.getPackState();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500306
Luc Ferron60284222018-03-20 16:01:44 -0400307 PackPixels(params, angleFormat, static_cast<int>(subresourceLayout.rowPitch), mapPointer,
308 reinterpret_cast<uint8_t *>(pixels));
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500309
Jamie Madill5deea722017-02-16 10:44:46 -0500310 stagingImage.getDeviceMemory().unmap(device);
Jamie Madille88ec8e2017-10-31 17:18:14 -0400311 renderer->releaseObject(renderer->getCurrentQueueSerial(), &stagingImage);
Jamie Madillf651c772017-02-21 15:03:51 -0500312
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500313 return vk::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400314}
315
Jamie Madillc564c072017-06-01 12:45:42 -0400316gl::Error FramebufferVk::blit(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400317 const gl::Rectangle &sourceArea,
318 const gl::Rectangle &destArea,
319 GLbitfield mask,
320 GLenum filter)
321{
322 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500323 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400324}
325
Kenneth Russellce8602a2017-10-03 18:23:08 -0700326bool FramebufferVk::checkStatus(const gl::Context *context) const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400327{
Jamie Madillb79e7bb2017-10-24 13:55:50 -0400328 return true;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400329}
330
Jamie Madill19fa1c62018-03-08 09:47:21 -0500331gl::Error FramebufferVk::syncState(const gl::Context *context,
332 const gl::Framebuffer::DirtyBits &dirtyBits)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400333{
Jamie Madille1f3ad42017-10-28 23:00:42 -0400334 ContextVk *contextVk = vk::GetImpl(context);
Jamie Madill7bd16662017-10-28 19:40:50 -0400335 RendererVk *renderer = contextVk->getRenderer();
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400336
337 ASSERT(dirtyBits.any());
Jamie Madill19fa1c62018-03-08 09:47:21 -0500338 ANGLE_TRY(mRenderTargetCache.update(context, mState, dirtyBits));
Jamie Madill66546be2018-03-08 09:47:20 -0500339
Jamie Madill9f2a8612017-11-30 12:43:09 -0500340 mRenderPassDesc.reset();
Jamie Madill7bd16662017-10-28 19:40:50 -0400341 renderer->releaseResource(*this, &mFramebuffer);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500342
343 // Trigger a new set of secondary commands next time we render to this FBO,.
Jamie Madill47c8ea32018-01-03 18:27:59 -0500344 mLastRenderNodeSerial = Serial();
Jamie Madill72106562017-03-24 14:18:50 -0400345
Jamie Madill72106562017-03-24 14:18:50 -0400346 contextVk->invalidateCurrentPipeline();
Jamie Madill19fa1c62018-03-08 09:47:21 -0500347
348 return gl::NoError();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500349}
350
Jamie Madill9f2a8612017-11-30 12:43:09 -0500351const vk::RenderPassDesc &FramebufferVk::getRenderPassDesc(const gl::Context *context)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500352{
Jamie Madill9f2a8612017-11-30 12:43:09 -0500353 if (mRenderPassDesc.valid())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500354 {
Jamie Madill9f2a8612017-11-30 12:43:09 -0500355 return mRenderPassDesc.value();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500356 }
357
Jamie Madill0b684ce2017-11-23 12:57:39 -0500358 vk::RenderPassDesc desc;
Jamie Madillab9f9c32017-01-17 17:47:34 -0500359
Jamie Madill66546be2018-03-08 09:47:20 -0500360 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
361 const auto &colorRenderTargets = mRenderTargetCache.getColors();
362 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500363 {
Jamie Madill66546be2018-03-08 09:47:20 -0500364 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
365 ASSERT(colorRenderTarget);
Jamie Madillbc543422018-03-30 10:43:19 -0400366 desc.packColorAttachment(*colorRenderTarget->image);
Jamie Madillab9f9c32017-01-17 17:47:34 -0500367 }
368
Jamie Madill66546be2018-03-08 09:47:20 -0500369 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
370 if (depthStencilRenderTarget)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500371 {
Jamie Madillbc543422018-03-30 10:43:19 -0400372 desc.packDepthStencilAttachment(*depthStencilRenderTarget->image);
Jamie Madillab9f9c32017-01-17 17:47:34 -0500373 }
374
Jamie Madill9f2a8612017-11-30 12:43:09 -0500375 mRenderPassDesc = desc;
376 return mRenderPassDesc.value();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500377}
378
Jamie Madill4928b7c2017-06-20 12:57:39 -0400379gl::ErrorOrResult<vk::Framebuffer *> FramebufferVk::getFramebuffer(const gl::Context *context,
Jamie Madill9f2a8612017-11-30 12:43:09 -0500380 RendererVk *rendererVk)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500381{
382 // If we've already created our cached Framebuffer, return it.
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400383 if (mFramebuffer.valid())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500384 {
385 return &mFramebuffer;
386 }
387
Jamie Madill9f2a8612017-11-30 12:43:09 -0500388 const vk::RenderPassDesc &desc = getRenderPassDesc(context);
389
Jamie Madillab9f9c32017-01-17 17:47:34 -0500390 vk::RenderPass *renderPass = nullptr;
Jamie Madill9f2a8612017-11-30 12:43:09 -0500391 ANGLE_TRY(rendererVk->getCompatibleRenderPass(desc, &renderPass));
Jamie Madillab9f9c32017-01-17 17:47:34 -0500392
393 // If we've a Framebuffer provided by a Surface (default FBO/backbuffer), query it.
Jamie Madill9f2a8612017-11-30 12:43:09 -0500394 VkDevice device = rendererVk->getDevice();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500395 if (mBackbuffer)
396 {
397 return mBackbuffer->getCurrentFramebuffer(device, *renderPass);
398 }
399
400 // Gather VkImageViews over all FBO attachments, also size of attached region.
401 std::vector<VkImageView> attachments;
402 gl::Extents attachmentsSize;
403
Jamie Madill66546be2018-03-08 09:47:20 -0500404 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
405 const auto &colorRenderTargets = mRenderTargetCache.getColors();
406 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500407 {
Jamie Madill66546be2018-03-08 09:47:20 -0500408 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
409 ASSERT(colorRenderTarget);
410 attachments.push_back(colorRenderTarget->imageView->getHandle());
Jamie Madillab9f9c32017-01-17 17:47:34 -0500411
Jamie Madillbc543422018-03-30 10:43:19 -0400412 ASSERT(attachmentsSize.empty() ||
413 attachmentsSize == colorRenderTarget->image->getExtents());
414 attachmentsSize = colorRenderTarget->image->getExtents();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500415 }
416
Jamie Madill66546be2018-03-08 09:47:20 -0500417 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
418 if (depthStencilRenderTarget)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500419 {
Jamie Madill66546be2018-03-08 09:47:20 -0500420 attachments.push_back(depthStencilRenderTarget->imageView->getHandle());
Jamie Madillab9f9c32017-01-17 17:47:34 -0500421
Jamie Madillbc543422018-03-30 10:43:19 -0400422 ASSERT(attachmentsSize.empty() ||
423 attachmentsSize == depthStencilRenderTarget->image->getExtents());
424 attachmentsSize = depthStencilRenderTarget->image->getExtents();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500425 }
426
427 ASSERT(!attachments.empty());
428
429 VkFramebufferCreateInfo framebufferInfo;
430
431 framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
432 framebufferInfo.pNext = nullptr;
433 framebufferInfo.flags = 0;
Jamie Madill9f2a8612017-11-30 12:43:09 -0500434 framebufferInfo.renderPass = renderPass->getHandle();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500435 framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
436 framebufferInfo.pAttachments = attachments.data();
437 framebufferInfo.width = static_cast<uint32_t>(attachmentsSize.width);
438 framebufferInfo.height = static_cast<uint32_t>(attachmentsSize.height);
439 framebufferInfo.layers = 1;
440
Jamie Madill25301b62017-10-28 20:59:31 -0400441 ANGLE_TRY(mFramebuffer.init(device, framebufferInfo));
Jamie Madill5deea722017-02-16 10:44:46 -0500442
Jamie Madillab9f9c32017-01-17 17:47:34 -0500443 return &mFramebuffer;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400444}
445
Luc Ferrona8af3a62018-03-29 14:44:24 -0400446gl::Error FramebufferVk::clearAttachmentsWithScissorRegion(const gl::Context *context,
447 bool clearColor,
448 bool clearDepth,
449 bool clearStencil)
Luc Ferron5242d5b2018-02-15 07:14:35 -0500450{
451 ContextVk *contextVk = vk::GetImpl(context);
452 RendererVk *renderer = contextVk->getRenderer();
453
454 // This command can only happen inside a render pass, so obtain one if its already happening
455 // or create a new one if not.
456 vk::CommandGraphNode *node = nullptr;
457 vk::CommandBuffer *commandBuffer = nullptr;
458 ANGLE_TRY(getCommandGraphNodeForDraw(context, &node));
459 if (node->getInsideRenderPassCommands()->valid())
460 {
461 commandBuffer = node->getInsideRenderPassCommands();
462 }
463 else
464 {
465 ANGLE_TRY(node->beginInsideRenderPassRecording(renderer, &commandBuffer));
466 }
467
Luc Ferron5242d5b2018-02-15 07:14:35 -0500468 gl::AttachmentArray<VkClearAttachment> clearAttachments;
469 int clearAttachmentIndex = 0;
Luc Ferrona8af3a62018-03-29 14:44:24 -0400470
471 if (clearColor)
Luc Ferron5242d5b2018-02-15 07:14:35 -0500472 {
Luc Ferrona8af3a62018-03-29 14:44:24 -0400473 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
474 for (size_t colorIndex : mState.getEnabledDrawBuffers())
475 {
476 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
477 clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
478 clearAttachment.colorAttachment = static_cast<uint32_t>(colorIndex);
479 clearAttachment.clearValue = contextVk->getClearColorValue();
480 ++clearAttachmentIndex;
481 }
482 }
483
484 if (clearDepth && clearStencil && mState.getDepthStencilAttachment() != nullptr)
485 {
486 // When we have a packed depth/stencil attachment we can do 1 clear for both when it
487 // applies.
Luc Ferron5242d5b2018-02-15 07:14:35 -0500488 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
Luc Ferrona8af3a62018-03-29 14:44:24 -0400489 clearAttachment.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
490 clearAttachment.colorAttachment = VK_ATTACHMENT_UNUSED;
491 clearAttachment.clearValue = contextVk->getClearDepthStencilValue();
Luc Ferron5242d5b2018-02-15 07:14:35 -0500492 ++clearAttachmentIndex;
493 }
Luc Ferrona8af3a62018-03-29 14:44:24 -0400494 else
495 {
496 if (clearDepth)
497 {
498 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
499 clearAttachment.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
500 clearAttachment.colorAttachment = VK_ATTACHMENT_UNUSED;
501 clearAttachment.clearValue = contextVk->getClearDepthStencilValue();
502 ++clearAttachmentIndex;
503 }
504
505 if (clearStencil)
506 {
507 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
508 clearAttachment.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
509 clearAttachment.colorAttachment = VK_ATTACHMENT_UNUSED;
510 clearAttachment.clearValue = contextVk->getClearDepthStencilValue();
511 ++clearAttachmentIndex;
512 }
513 }
Luc Ferron5242d5b2018-02-15 07:14:35 -0500514
515 // We assume for now that we always need to clear only 1 layer starting at the
516 // baseArrayLayer 0, this might need to change depending how we'll implement
517 // cube maps, 3d textures and array textures.
518 VkClearRect clearRect;
519 clearRect.baseArrayLayer = 0;
520 clearRect.layerCount = 1;
521 clearRect.rect = contextVk->getScissor();
522
Luc Ferrona8af3a62018-03-29 14:44:24 -0400523 commandBuffer->clearAttachments(static_cast<uint32_t>(clearAttachmentIndex),
Luc Ferron5242d5b2018-02-15 07:14:35 -0500524 clearAttachments.data(), 1, &clearRect);
525 return gl::NoError();
526}
527
JiangYizhoubddc46b2016-12-09 09:50:51 +0800528gl::Error FramebufferVk::getSamplePosition(size_t index, GLfloat *xy) const
529{
530 UNIMPLEMENTED();
531 return gl::InternalError() << "getSamplePosition is unimplemented.";
532}
533
Jamie Madille4c5a232018-03-02 21:00:31 -0500534gl::Error FramebufferVk::getCommandGraphNodeForDraw(const gl::Context *context,
535 vk::CommandGraphNode **nodeOut)
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500536{
Jamie Madill49ac74b2017-12-21 14:42:33 -0500537 ContextVk *contextVk = vk::GetImpl(context);
538 RendererVk *renderer = contextVk->getRenderer();
539 Serial currentSerial = renderer->getCurrentQueueSerial();
Jamie Madillbef918c2017-12-13 13:11:30 -0500540
Jamie Madill1f46bc12018-02-20 16:09:43 -0500541 if (hasCurrentWritingNode(currentSerial) && mLastRenderNodeSerial == currentSerial)
Jamie Madill4c26fc22017-02-24 11:04:10 -0500542 {
Jamie Madill1f46bc12018-02-20 16:09:43 -0500543 *nodeOut = getCurrentWritingNode(currentSerial);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500544 ASSERT((*nodeOut)->getInsideRenderPassCommands()->valid());
545 return gl::NoError();
Jamie Madill4c26fc22017-02-24 11:04:10 -0500546 }
547
Jamie Madill1f46bc12018-02-20 16:09:43 -0500548 vk::CommandGraphNode *node = getNewWritingNode(renderer);
Jamie Madill4c26fc22017-02-24 11:04:10 -0500549
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500550 vk::Framebuffer *framebuffer = nullptr;
Jamie Madill49ac74b2017-12-21 14:42:33 -0500551 ANGLE_TRY_RESULT(getFramebuffer(context, renderer), framebuffer);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500552
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500553 std::vector<VkClearValue> attachmentClearValues;
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500554
Jamie Madille4c5a232018-03-02 21:00:31 -0500555 vk::CommandBuffer *commandBuffer = nullptr;
556 ANGLE_TRY(node->beginOutsideRenderPassRecording(renderer->getDevice(),
557 renderer->getCommandPool(), &commandBuffer));
558
Jamie Madill49ac74b2017-12-21 14:42:33 -0500559 // Initialize RenderPass info.
Jamie Madill66546be2018-03-08 09:47:20 -0500560 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
561 const auto &colorRenderTargets = mRenderTargetCache.getColors();
562 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madill4c26fc22017-02-24 11:04:10 -0500563 {
Jamie Madill66546be2018-03-08 09:47:20 -0500564 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
565 ASSERT(colorRenderTarget);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500566
Jamie Madille4c5a232018-03-02 21:00:31 -0500567 // TODO(jmadill): Use automatic layout transition. http://anglebug.com/2361
Jamie Madill858c1cc2018-03-31 14:19:13 -0400568 colorRenderTarget->image->changeLayoutWithStages(
Jamie Madill66546be2018-03-08 09:47:20 -0500569 VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
570 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
571 commandBuffer);
572 node->appendColorRenderTarget(currentSerial, colorRenderTarget);
573 attachmentClearValues.emplace_back(contextVk->getClearColorValue());
574 }
575
576 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
577 if (depthStencilRenderTarget)
578 {
579 // TODO(jmadill): Use automatic layout transition. http://anglebug.com/2361
Jamie Madillbc543422018-03-30 10:43:19 -0400580 const angle::Format &format = depthStencilRenderTarget->image->getFormat().textureFormat();
Jamie Madille4c5a232018-03-02 21:00:31 -0500581 VkImageAspectFlags aspectFlags = (format.depthBits > 0 ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) |
582 (format.stencilBits > 0 ? VK_IMAGE_ASPECT_STENCIL_BIT : 0);
583
Jamie Madill858c1cc2018-03-31 14:19:13 -0400584 depthStencilRenderTarget->image->changeLayoutWithStages(
Jamie Madille4c5a232018-03-02 21:00:31 -0500585 aspectFlags, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
586 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
587 commandBuffer);
Jamie Madill66546be2018-03-08 09:47:20 -0500588 node->appendDepthStencilRenderTarget(currentSerial, depthStencilRenderTarget);
Jamie Madillf4d693c2018-02-14 16:38:16 -0500589 attachmentClearValues.emplace_back(contextVk->getClearDepthStencilValue());
Jamie Madill49ac74b2017-12-21 14:42:33 -0500590 }
591
Jamie Madillf4d693c2018-02-14 16:38:16 -0500592 // Hard-code RenderPass to clear the first render target to the current clear value.
593 // TODO(jmadill): Proper clear value implementation. http://anglebug.com/2361
594 const gl::State &glState = context->getGLState();
595 node->storeRenderPassInfo(*framebuffer, glState.getViewport(), attachmentClearValues);
Jamie Madill47c8ea32018-01-03 18:27:59 -0500596 mLastRenderNodeSerial = currentSerial;
Jamie Madill49ac74b2017-12-21 14:42:33 -0500597
598 *nodeOut = node;
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500599 return gl::NoError();
600}
601
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400602} // namespace rx