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apatrick@chromium.org144f2802012-07-12 01:42:34 +00001//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.cpp: Implements the gl::Context class, managing all GL state and performing
8// rendering operations. It is the GLES2 specific implementation of EGLContext.
9
10#include "libGLESv2/Context.h"
11
12#include <algorithm>
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000013#include <sstream>
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/main.h"
16#include "libGLESv2/mathutil.h"
17#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000018#include "libGLESv2/ResourceManager.h"
19#include "libGLESv2/Buffer.h"
20#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000021#include "libGLESv2/Framebuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Program.h"
23#include "libGLESv2/ProgramBinary.h"
24#include "libGLESv2/Query.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000025#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000026#include "libGLESv2/Shader.h"
27#include "libGLESv2/Texture.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000028
29#undef near
30#undef far
31
32namespace gl
33{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000034static const char* makeStaticString(const std::string& str)
35{
36 static std::set<std::string> strings;
37 std::set<std::string>::iterator it = strings.find(str);
38 if (it != strings.end())
39 return it->c_str();
40
41 return strings.insert(str).first->c_str();
42}
43
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000044Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000045{
46 ASSERT(robustAccess == false); // Unimplemented
47
apatrick@chromium.org144f2802012-07-12 01:42:34 +000048 mFenceHandleAllocator.setBaseHandle(0);
49
50 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
51
52 mState.depthClearValue = 1.0f;
53 mState.stencilClearValue = 0;
54
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000055 mState.rasterizer.cullFace = false;
56 mState.rasterizer.cullMode = GL_BACK;
57 mState.rasterizer.frontFace = GL_CCW;
58 mState.rasterizer.polygonOffsetFill = false;
59 mState.rasterizer.polygonOffsetFactor = 0.0f;
60 mState.rasterizer.polygonOffsetUnits = 0.0f;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000061 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000062 mState.scissor.x = 0;
63 mState.scissor.y = 0;
64 mState.scissor.width = 0;
65 mState.scissor.height = 0;
66
67 mState.blend.blend = false;
68 mState.blend.sourceBlendRGB = GL_ONE;
69 mState.blend.sourceBlendAlpha = GL_ONE;
70 mState.blend.destBlendRGB = GL_ZERO;
71 mState.blend.destBlendAlpha = GL_ZERO;
72 mState.blend.blendEquationRGB = GL_FUNC_ADD;
73 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
74 mState.blend.sampleAlphaToCoverage = false;
75 mState.blend.dither = true;
76
apatrick@chromium.org144f2802012-07-12 01:42:34 +000077 mState.blendColor.red = 0;
78 mState.blendColor.green = 0;
79 mState.blendColor.blue = 0;
80 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000081
82 mState.depthStencil.depthTest = false;
83 mState.depthStencil.depthFunc = GL_LESS;
84 mState.depthStencil.depthMask = true;
85 mState.depthStencil.stencilTest = false;
86 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000087 mState.depthStencil.stencilMask = -1;
88 mState.depthStencil.stencilWritemask = -1;
89 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000090 mState.depthStencil.stencilBackMask = - 1;
91 mState.depthStencil.stencilBackWritemask = -1;
92 mState.depthStencil.stencilFail = GL_KEEP;
93 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
94 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
95 mState.depthStencil.stencilBackFail = GL_KEEP;
96 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
97 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
98
daniel@transgaming.com08c331d2012-11-28 19:38:39 +000099 mState.stencilRef = 0;
100 mState.stencilBackRef = 0;
101
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000102 mState.sampleCoverage = false;
103 mState.sampleCoverageValue = 1.0f;
104 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000105 mState.generateMipmapHint = GL_DONT_CARE;
106 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
107
108 mState.lineWidth = 1.0f;
109
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000110 mState.viewport.x = 0;
111 mState.viewport.y = 0;
112 mState.viewport.width = 0;
113 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000114 mState.zNear = 0.0f;
115 mState.zFar = 1.0f;
116
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000117 mState.blend.colorMaskRed = true;
118 mState.blend.colorMaskGreen = true;
119 mState.blend.colorMaskBlue = true;
120 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000121
122 if (shareContext != NULL)
123 {
124 mResourceManager = shareContext->mResourceManager;
125 mResourceManager->addRef();
126 }
127 else
128 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000129 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000130 }
131
132 // [OpenGL ES 2.0.24] section 3.7 page 83:
133 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
134 // and cube map texture state vectors respectively associated with them.
135 // In order that access to these initial textures not be lost, they are treated as texture
136 // objects all of whose names are 0.
137
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000138 mTexture2DZero.set(new Texture2D(mRenderer, 0));
139 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000140
141 mState.activeSampler = 0;
142 bindArrayBuffer(0);
143 bindElementArrayBuffer(0);
144 bindTextureCubeMap(0);
145 bindTexture2D(0);
146 bindReadFramebuffer(0);
147 bindDrawFramebuffer(0);
148 bindRenderbuffer(0);
149
150 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000151 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000152
153 mState.packAlignment = 4;
154 mState.unpackAlignment = 4;
155 mState.packReverseRowOrder = false;
156
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000157 mExtensionString = NULL;
158 mRendererString = NULL;
159
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000160 mInvalidEnum = false;
161 mInvalidValue = false;
162 mInvalidOperation = false;
163 mOutOfMemory = false;
164 mInvalidFramebufferOperation = false;
165
166 mHasBeenCurrent = false;
167 mContextLost = false;
168 mResetStatus = GL_NO_ERROR;
169 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
170 mRobustAccess = robustAccess;
171
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000172 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000173 mSupportsDXT1Textures = false;
174 mSupportsDXT3Textures = false;
175 mSupportsDXT5Textures = false;
176 mSupportsEventQueries = false;
177 mSupportsOcclusionQueries = false;
178 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000179}
180
181Context::~Context()
182{
183 if (mState.currentProgram != 0)
184 {
185 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
186 if (programObject)
187 {
188 programObject->release();
189 }
190 mState.currentProgram = 0;
191 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000192 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000193
194 while (!mFramebufferMap.empty())
195 {
196 deleteFramebuffer(mFramebufferMap.begin()->first);
197 }
198
199 while (!mFenceMap.empty())
200 {
201 deleteFence(mFenceMap.begin()->first);
202 }
203
204 while (!mQueryMap.empty())
205 {
206 deleteQuery(mQueryMap.begin()->first);
207 }
208
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000209 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
210 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000211 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212 {
213 mState.samplerTexture[type][sampler].set(NULL);
214 }
215 }
216
217 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
218 {
219 mIncompleteTextures[type].set(NULL);
220 }
221
222 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
223 {
224 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
225 }
226
227 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
228 {
229 mState.activeQuery[i].set(NULL);
230 }
231
232 mState.arrayBuffer.set(NULL);
233 mState.elementArrayBuffer.set(NULL);
234 mState.renderbuffer.set(NULL);
235
236 mTexture2DZero.set(NULL);
237 mTextureCubeMapZero.set(NULL);
238
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000239 mResourceManager->release();
240}
241
daniel@transgaming.comad629872012-11-28 19:32:06 +0000242void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000243{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000244 if (!mHasBeenCurrent)
245 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000246 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000247 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000248 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
249 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
250 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000251
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000252 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000253 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
254 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
255 mMaxRenderbufferDimension = mMaxTextureDimension;
256 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000257 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000258 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
259 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000260
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000261 mSupportsEventQueries = mRenderer->getEventQuerySupport();
262 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000263 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000264 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
265 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
266 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
267 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
268 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
269 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
270 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
271 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000272 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000273 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000274
275 mNumCompressedTextureFormats = 0;
276 if (supportsDXT1Textures())
277 {
278 mNumCompressedTextureFormats += 2;
279 }
280 if (supportsDXT3Textures())
281 {
282 mNumCompressedTextureFormats += 1;
283 }
284 if (supportsDXT5Textures())
285 {
286 mNumCompressedTextureFormats += 1;
287 }
288
289 initExtensionString();
290 initRendererString();
291
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000292 mState.viewport.x = 0;
293 mState.viewport.y = 0;
294 mState.viewport.width = surface->getWidth();
295 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000296
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000297 mState.scissor.x = 0;
298 mState.scissor.y = 0;
299 mState.scissor.width = surface->getWidth();
300 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000301
302 mHasBeenCurrent = true;
303 }
304
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000305 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000306 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000307
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000308 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
309 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000310 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
312 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000313}
314
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000315// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000316void Context::markContextLost()
317{
318 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
319 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
320 mContextLost = true;
321}
322
323bool Context::isContextLost()
324{
325 return mContextLost;
326}
327
328void Context::setClearColor(float red, float green, float blue, float alpha)
329{
330 mState.colorClearValue.red = red;
331 mState.colorClearValue.green = green;
332 mState.colorClearValue.blue = blue;
333 mState.colorClearValue.alpha = alpha;
334}
335
336void Context::setClearDepth(float depth)
337{
338 mState.depthClearValue = depth;
339}
340
341void Context::setClearStencil(int stencil)
342{
343 mState.stencilClearValue = stencil;
344}
345
346void Context::setCullFace(bool enabled)
347{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000348 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000349}
350
351bool Context::isCullFaceEnabled() const
352{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000353 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000354}
355
356void Context::setCullMode(GLenum mode)
357{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000358 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000359}
360
361void Context::setFrontFace(GLenum front)
362{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000363 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000364}
365
366void Context::setDepthTest(bool enabled)
367{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000368 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369}
370
371bool Context::isDepthTestEnabled() const
372{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000373 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000374}
375
376void Context::setDepthFunc(GLenum depthFunc)
377{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000378 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000379}
380
381void Context::setDepthRange(float zNear, float zFar)
382{
383 mState.zNear = zNear;
384 mState.zFar = zFar;
385}
386
387void Context::setBlend(bool enabled)
388{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000389 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000390}
391
392bool Context::isBlendEnabled() const
393{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000394 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000395}
396
397void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
398{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000399 mState.blend.sourceBlendRGB = sourceRGB;
400 mState.blend.destBlendRGB = destRGB;
401 mState.blend.sourceBlendAlpha = sourceAlpha;
402 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000403}
404
405void Context::setBlendColor(float red, float green, float blue, float alpha)
406{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000407 mState.blendColor.red = red;
408 mState.blendColor.green = green;
409 mState.blendColor.blue = blue;
410 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000411}
412
413void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
414{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000415 mState.blend.blendEquationRGB = rgbEquation;
416 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000417}
418
419void Context::setStencilTest(bool enabled)
420{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000421 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000422}
423
424bool Context::isStencilTestEnabled() const
425{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000426 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000427}
428
429void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
430{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000431 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000432 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000433 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000434}
435
436void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
437{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000438 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000439 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000440 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000441}
442
443void Context::setStencilWritemask(GLuint stencilWritemask)
444{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000445 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000446}
447
448void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
449{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000450 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000451}
452
453void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
454{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000455 mState.depthStencil.stencilFail = stencilFail;
456 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
457 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000458}
459
460void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
461{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000462 mState.depthStencil.stencilBackFail = stencilBackFail;
463 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
464 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000465}
466
467void Context::setPolygonOffsetFill(bool enabled)
468{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000469 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000470}
471
472bool Context::isPolygonOffsetFillEnabled() const
473{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000474 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000475}
476
477void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
478{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000479 mState.rasterizer.polygonOffsetFactor = factor;
480 mState.rasterizer.polygonOffsetUnits = units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000481}
482
483void Context::setSampleAlphaToCoverage(bool enabled)
484{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000485 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000486}
487
488bool Context::isSampleAlphaToCoverageEnabled() const
489{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000490 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000491}
492
493void Context::setSampleCoverage(bool enabled)
494{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000495 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000496}
497
498bool Context::isSampleCoverageEnabled() const
499{
500 return mState.sampleCoverage;
501}
502
503void Context::setSampleCoverageParams(GLclampf value, bool invert)
504{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000505 mState.sampleCoverageValue = value;
506 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000507}
508
509void Context::setScissorTest(bool enabled)
510{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000511 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000512}
513
514bool Context::isScissorTestEnabled() const
515{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000516 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000517}
518
519void Context::setDither(bool enabled)
520{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000521 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000522}
523
524bool Context::isDitherEnabled() const
525{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000526 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000527}
528
529void Context::setLineWidth(GLfloat width)
530{
531 mState.lineWidth = width;
532}
533
534void Context::setGenerateMipmapHint(GLenum hint)
535{
536 mState.generateMipmapHint = hint;
537}
538
539void Context::setFragmentShaderDerivativeHint(GLenum hint)
540{
541 mState.fragmentShaderDerivativeHint = hint;
542 // TODO: Propagate the hint to shader translator so we can write
543 // ddx, ddx_coarse, or ddx_fine depending on the hint.
544 // Ignore for now. It is valid for implementations to ignore hint.
545}
546
547void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
548{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000549 mState.viewport.x = x;
550 mState.viewport.y = y;
551 mState.viewport.width = width;
552 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
556{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000557 mState.scissor.x = x;
558 mState.scissor.y = y;
559 mState.scissor.width = width;
560 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000561}
562
563void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
564{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000565 mState.blend.colorMaskRed = red;
566 mState.blend.colorMaskGreen = green;
567 mState.blend.colorMaskBlue = blue;
568 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000569}
570
571void Context::setDepthMask(bool mask)
572{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000573 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000574}
575
576void Context::setActiveSampler(unsigned int active)
577{
578 mState.activeSampler = active;
579}
580
581GLuint Context::getReadFramebufferHandle() const
582{
583 return mState.readFramebuffer;
584}
585
586GLuint Context::getDrawFramebufferHandle() const
587{
588 return mState.drawFramebuffer;
589}
590
591GLuint Context::getRenderbufferHandle() const
592{
593 return mState.renderbuffer.id();
594}
595
596GLuint Context::getArrayBufferHandle() const
597{
598 return mState.arrayBuffer.id();
599}
600
601GLuint Context::getActiveQuery(GLenum target) const
602{
603 Query *queryObject = NULL;
604
605 switch (target)
606 {
607 case GL_ANY_SAMPLES_PASSED_EXT:
608 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
609 break;
610 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
611 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
612 break;
613 default:
614 ASSERT(false);
615 }
616
617 if (queryObject)
618 {
619 return queryObject->id();
620 }
621 else
622 {
623 return 0;
624 }
625}
626
627void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
628{
629 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
630}
631
632const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
633{
634 return mState.vertexAttribute[attribNum];
635}
636
637void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
638 GLsizei stride, const void *pointer)
639{
640 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
641 mState.vertexAttribute[attribNum].mSize = size;
642 mState.vertexAttribute[attribNum].mType = type;
643 mState.vertexAttribute[attribNum].mNormalized = normalized;
644 mState.vertexAttribute[attribNum].mStride = stride;
645 mState.vertexAttribute[attribNum].mPointer = pointer;
646}
647
648const void *Context::getVertexAttribPointer(unsigned int attribNum) const
649{
650 return mState.vertexAttribute[attribNum].mPointer;
651}
652
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000653void Context::setPackAlignment(GLint alignment)
654{
655 mState.packAlignment = alignment;
656}
657
658GLint Context::getPackAlignment() const
659{
660 return mState.packAlignment;
661}
662
663void Context::setUnpackAlignment(GLint alignment)
664{
665 mState.unpackAlignment = alignment;
666}
667
668GLint Context::getUnpackAlignment() const
669{
670 return mState.unpackAlignment;
671}
672
673void Context::setPackReverseRowOrder(bool reverseRowOrder)
674{
675 mState.packReverseRowOrder = reverseRowOrder;
676}
677
678bool Context::getPackReverseRowOrder() const
679{
680 return mState.packReverseRowOrder;
681}
682
683GLuint Context::createBuffer()
684{
685 return mResourceManager->createBuffer();
686}
687
688GLuint Context::createProgram()
689{
690 return mResourceManager->createProgram();
691}
692
693GLuint Context::createShader(GLenum type)
694{
695 return mResourceManager->createShader(type);
696}
697
698GLuint Context::createTexture()
699{
700 return mResourceManager->createTexture();
701}
702
703GLuint Context::createRenderbuffer()
704{
705 return mResourceManager->createRenderbuffer();
706}
707
708// Returns an unused framebuffer name
709GLuint Context::createFramebuffer()
710{
711 GLuint handle = mFramebufferHandleAllocator.allocate();
712
713 mFramebufferMap[handle] = NULL;
714
715 return handle;
716}
717
718GLuint Context::createFence()
719{
720 GLuint handle = mFenceHandleAllocator.allocate();
721
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000722 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000723
724 return handle;
725}
726
727// Returns an unused query name
728GLuint Context::createQuery()
729{
730 GLuint handle = mQueryHandleAllocator.allocate();
731
732 mQueryMap[handle] = NULL;
733
734 return handle;
735}
736
737void Context::deleteBuffer(GLuint buffer)
738{
739 if (mResourceManager->getBuffer(buffer))
740 {
741 detachBuffer(buffer);
742 }
743
744 mResourceManager->deleteBuffer(buffer);
745}
746
747void Context::deleteShader(GLuint shader)
748{
749 mResourceManager->deleteShader(shader);
750}
751
752void Context::deleteProgram(GLuint program)
753{
754 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000755}
756
757void Context::deleteTexture(GLuint texture)
758{
759 if (mResourceManager->getTexture(texture))
760 {
761 detachTexture(texture);
762 }
763
764 mResourceManager->deleteTexture(texture);
765}
766
767void Context::deleteRenderbuffer(GLuint renderbuffer)
768{
769 if (mResourceManager->getRenderbuffer(renderbuffer))
770 {
771 detachRenderbuffer(renderbuffer);
772 }
773
774 mResourceManager->deleteRenderbuffer(renderbuffer);
775}
776
777void Context::deleteFramebuffer(GLuint framebuffer)
778{
779 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
780
781 if (framebufferObject != mFramebufferMap.end())
782 {
783 detachFramebuffer(framebuffer);
784
785 mFramebufferHandleAllocator.release(framebufferObject->first);
786 delete framebufferObject->second;
787 mFramebufferMap.erase(framebufferObject);
788 }
789}
790
791void Context::deleteFence(GLuint fence)
792{
793 FenceMap::iterator fenceObject = mFenceMap.find(fence);
794
795 if (fenceObject != mFenceMap.end())
796 {
797 mFenceHandleAllocator.release(fenceObject->first);
798 delete fenceObject->second;
799 mFenceMap.erase(fenceObject);
800 }
801}
802
803void Context::deleteQuery(GLuint query)
804{
805 QueryMap::iterator queryObject = mQueryMap.find(query);
806 if (queryObject != mQueryMap.end())
807 {
808 mQueryHandleAllocator.release(queryObject->first);
809 if (queryObject->second)
810 {
811 queryObject->second->release();
812 }
813 mQueryMap.erase(queryObject);
814 }
815}
816
817Buffer *Context::getBuffer(GLuint handle)
818{
819 return mResourceManager->getBuffer(handle);
820}
821
822Shader *Context::getShader(GLuint handle)
823{
824 return mResourceManager->getShader(handle);
825}
826
827Program *Context::getProgram(GLuint handle)
828{
829 return mResourceManager->getProgram(handle);
830}
831
832Texture *Context::getTexture(GLuint handle)
833{
834 return mResourceManager->getTexture(handle);
835}
836
837Renderbuffer *Context::getRenderbuffer(GLuint handle)
838{
839 return mResourceManager->getRenderbuffer(handle);
840}
841
842Framebuffer *Context::getReadFramebuffer()
843{
844 return getFramebuffer(mState.readFramebuffer);
845}
846
847Framebuffer *Context::getDrawFramebuffer()
848{
849 return mBoundDrawFramebuffer;
850}
851
852void Context::bindArrayBuffer(unsigned int buffer)
853{
854 mResourceManager->checkBufferAllocation(buffer);
855
856 mState.arrayBuffer.set(getBuffer(buffer));
857}
858
859void Context::bindElementArrayBuffer(unsigned int buffer)
860{
861 mResourceManager->checkBufferAllocation(buffer);
862
863 mState.elementArrayBuffer.set(getBuffer(buffer));
864}
865
866void Context::bindTexture2D(GLuint texture)
867{
868 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
869
870 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
871}
872
873void Context::bindTextureCubeMap(GLuint texture)
874{
875 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
876
877 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
878}
879
880void Context::bindReadFramebuffer(GLuint framebuffer)
881{
882 if (!getFramebuffer(framebuffer))
883 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000884 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000885 }
886
887 mState.readFramebuffer = framebuffer;
888}
889
890void Context::bindDrawFramebuffer(GLuint framebuffer)
891{
892 if (!getFramebuffer(framebuffer))
893 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000894 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000895 }
896
897 mState.drawFramebuffer = framebuffer;
898
899 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
900}
901
902void Context::bindRenderbuffer(GLuint renderbuffer)
903{
904 mResourceManager->checkRenderbufferAllocation(renderbuffer);
905
906 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
907}
908
909void Context::useProgram(GLuint program)
910{
911 GLuint priorProgram = mState.currentProgram;
912 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
913
914 if (priorProgram != program)
915 {
916 Program *newProgram = mResourceManager->getProgram(program);
917 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000918 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000919
920 if (newProgram)
921 {
922 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000923 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000924 }
925
926 if (oldProgram)
927 {
928 oldProgram->release();
929 }
930 }
931}
932
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000933void Context::linkProgram(GLuint program)
934{
935 Program *programObject = mResourceManager->getProgram(program);
936
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000937 bool linked = programObject->link();
938
939 // if the current program was relinked successfully we
940 // need to install the new executables
941 if (linked && program == mState.currentProgram)
942 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000943 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000944 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000945}
946
947void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
948{
949 Program *programObject = mResourceManager->getProgram(program);
950
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000951 bool loaded = programObject->setProgramBinary(binary, length);
952
953 // if the current program was reloaded successfully we
954 // need to install the new executables
955 if (loaded && program == mState.currentProgram)
956 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000957 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000958 }
959
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000960}
961
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000962void Context::beginQuery(GLenum target, GLuint query)
963{
964 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
965 // of zero, if the active query object name for <target> is non-zero (for the
966 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
967 // the active query for either target is non-zero), if <id> is the name of an
968 // existing query object whose type does not match <target>, or if <id> is the
969 // active query object name for any query type, the error INVALID_OPERATION is
970 // generated.
971
972 // Ensure no other queries are active
973 // NOTE: If other queries than occlusion are supported, we will need to check
974 // separately that:
975 // a) The query ID passed is not the current active query for any target/type
976 // b) There are no active queries for the requested target (and in the case
977 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
978 // no query may be active for either if glBeginQuery targets either.
979 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
980 {
981 if (mState.activeQuery[i].get() != NULL)
982 {
983 return error(GL_INVALID_OPERATION);
984 }
985 }
986
987 QueryType qType;
988 switch (target)
989 {
990 case GL_ANY_SAMPLES_PASSED_EXT:
991 qType = QUERY_ANY_SAMPLES_PASSED;
992 break;
993 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
994 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
995 break;
996 default:
997 ASSERT(false);
998 return;
999 }
1000
1001 Query *queryObject = getQuery(query, true, target);
1002
1003 // check that name was obtained with glGenQueries
1004 if (!queryObject)
1005 {
1006 return error(GL_INVALID_OPERATION);
1007 }
1008
1009 // check for type mismatch
1010 if (queryObject->getType() != target)
1011 {
1012 return error(GL_INVALID_OPERATION);
1013 }
1014
1015 // set query as active for specified target
1016 mState.activeQuery[qType].set(queryObject);
1017
1018 // begin query
1019 queryObject->begin();
1020}
1021
1022void Context::endQuery(GLenum target)
1023{
1024 QueryType qType;
1025
1026 switch (target)
1027 {
1028 case GL_ANY_SAMPLES_PASSED_EXT:
1029 qType = QUERY_ANY_SAMPLES_PASSED;
1030 break;
1031 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1032 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1033 break;
1034 default:
1035 ASSERT(false);
1036 return;
1037 }
1038
1039 Query *queryObject = mState.activeQuery[qType].get();
1040
1041 if (queryObject == NULL)
1042 {
1043 return error(GL_INVALID_OPERATION);
1044 }
1045
1046 queryObject->end();
1047
1048 mState.activeQuery[qType].set(NULL);
1049}
1050
1051void Context::setFramebufferZero(Framebuffer *buffer)
1052{
1053 delete mFramebufferMap[0];
1054 mFramebufferMap[0] = buffer;
1055 if (mState.drawFramebuffer == 0)
1056 {
1057 mBoundDrawFramebuffer = buffer;
1058 }
1059}
1060
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001061void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001062{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001063 RenderbufferStorage *renderbuffer = NULL;
1064 switch (internalformat)
1065 {
1066 case GL_DEPTH_COMPONENT16:
1067 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1068 break;
1069 case GL_RGBA4:
1070 case GL_RGB5_A1:
1071 case GL_RGB565:
1072 case GL_RGB8_OES:
1073 case GL_RGBA8_OES:
1074 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1075 break;
1076 case GL_STENCIL_INDEX8:
1077 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1078 break;
1079 case GL_DEPTH24_STENCIL8_OES:
1080 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1081 break;
1082 default:
1083 UNREACHABLE(); return;
1084 }
1085
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001086 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1087 renderbufferObject->setStorage(renderbuffer);
1088}
1089
1090Framebuffer *Context::getFramebuffer(unsigned int handle)
1091{
1092 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1093
1094 if (framebuffer == mFramebufferMap.end())
1095 {
1096 return NULL;
1097 }
1098 else
1099 {
1100 return framebuffer->second;
1101 }
1102}
1103
1104Fence *Context::getFence(unsigned int handle)
1105{
1106 FenceMap::iterator fence = mFenceMap.find(handle);
1107
1108 if (fence == mFenceMap.end())
1109 {
1110 return NULL;
1111 }
1112 else
1113 {
1114 return fence->second;
1115 }
1116}
1117
1118Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1119{
1120 QueryMap::iterator query = mQueryMap.find(handle);
1121
1122 if (query == mQueryMap.end())
1123 {
1124 return NULL;
1125 }
1126 else
1127 {
1128 if (!query->second && create)
1129 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001130 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001131 query->second->addRef();
1132 }
1133 return query->second;
1134 }
1135}
1136
1137Buffer *Context::getArrayBuffer()
1138{
1139 return mState.arrayBuffer.get();
1140}
1141
1142Buffer *Context::getElementArrayBuffer()
1143{
1144 return mState.elementArrayBuffer.get();
1145}
1146
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001147ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001148{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001149 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001150}
1151
1152Texture2D *Context::getTexture2D()
1153{
1154 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1155}
1156
1157TextureCubeMap *Context::getTextureCubeMap()
1158{
1159 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1160}
1161
1162Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1163{
1164 GLuint texid = mState.samplerTexture[type][sampler].id();
1165
1166 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1167 {
1168 switch (type)
1169 {
1170 default: UNREACHABLE();
1171 case TEXTURE_2D: return mTexture2DZero.get();
1172 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1173 }
1174 }
1175
1176 return mState.samplerTexture[type][sampler].get();
1177}
1178
1179bool Context::getBooleanv(GLenum pname, GLboolean *params)
1180{
1181 switch (pname)
1182 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001183 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1184 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1185 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001186 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001187 params[0] = mState.blend.colorMaskRed;
1188 params[1] = mState.blend.colorMaskGreen;
1189 params[2] = mState.blend.colorMaskBlue;
1190 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001191 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001192 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1193 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1194 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1195 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001196 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001197 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1198 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1199 case GL_BLEND: *params = mState.blend.blend; break;
1200 case GL_DITHER: *params = mState.blend.dither; break;
1201 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001202 default:
1203 return false;
1204 }
1205
1206 return true;
1207}
1208
1209bool Context::getFloatv(GLenum pname, GLfloat *params)
1210{
1211 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1212 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1213 // GetIntegerv as its native query function. As it would require conversion in any
1214 // case, this should make no difference to the calling application.
1215 switch (pname)
1216 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001217 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1218 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1219 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1220 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1221 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001222 case GL_ALIASED_LINE_WIDTH_RANGE:
1223 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1224 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1225 break;
1226 case GL_ALIASED_POINT_SIZE_RANGE:
1227 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1228 params[1] = getMaximumPointSize();
1229 break;
1230 case GL_DEPTH_RANGE:
1231 params[0] = mState.zNear;
1232 params[1] = mState.zFar;
1233 break;
1234 case GL_COLOR_CLEAR_VALUE:
1235 params[0] = mState.colorClearValue.red;
1236 params[1] = mState.colorClearValue.green;
1237 params[2] = mState.colorClearValue.blue;
1238 params[3] = mState.colorClearValue.alpha;
1239 break;
1240 case GL_BLEND_COLOR:
1241 params[0] = mState.blendColor.red;
1242 params[1] = mState.blendColor.green;
1243 params[2] = mState.blendColor.blue;
1244 params[3] = mState.blendColor.alpha;
1245 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001246 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1247 if (!supportsTextureFilterAnisotropy())
1248 {
1249 return false;
1250 }
1251 *params = mMaxTextureAnisotropy;
1252 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001253 default:
1254 return false;
1255 }
1256
1257 return true;
1258}
1259
1260bool Context::getIntegerv(GLenum pname, GLint *params)
1261{
1262 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1263 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1264 // GetIntegerv as its native query function. As it would require conversion in any
1265 // case, this should make no difference to the calling application. You may find it in
1266 // Context::getFloatv.
1267 switch (pname)
1268 {
1269 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001270 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001271 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1272 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001273 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001274 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001275 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001276 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1277 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1278 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1279 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1280 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1281 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1282 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1283 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1284 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1285 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1286 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1287 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1288 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1289 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1290 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1291 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001292 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001293 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001294 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1295 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001296 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001297 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1298 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1299 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1300 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1301 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1302 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1303 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1304 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1305 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1306 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1307 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1308 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1309 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1310 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1311 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1312 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001313 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1314 case GL_SUBPIXEL_BITS: *params = 4; break;
1315 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1316 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1317 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1318 params[0] = mNumCompressedTextureFormats;
1319 break;
1320 case GL_MAX_SAMPLES_ANGLE:
1321 {
1322 GLsizei maxSamples = getMaxSupportedSamples();
1323 if (maxSamples != 0)
1324 {
1325 *params = maxSamples;
1326 }
1327 else
1328 {
1329 return false;
1330 }
1331
1332 break;
1333 }
1334 case GL_SAMPLE_BUFFERS:
1335 case GL_SAMPLES:
1336 {
1337 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1338 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1339 {
1340 switch (pname)
1341 {
1342 case GL_SAMPLE_BUFFERS:
1343 if (framebuffer->getSamples() != 0)
1344 {
1345 *params = 1;
1346 }
1347 else
1348 {
1349 *params = 0;
1350 }
1351 break;
1352 case GL_SAMPLES:
1353 *params = framebuffer->getSamples();
1354 break;
1355 }
1356 }
1357 else
1358 {
1359 *params = 0;
1360 }
1361 }
1362 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001363 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1364 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1365 {
1366 GLenum format, type;
1367 if (getCurrentReadFormatType(&format, &type))
1368 {
1369 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1370 *params = format;
1371 else
1372 *params = type;
1373 }
1374 }
1375 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001376 case GL_MAX_VIEWPORT_DIMS:
1377 {
1378 int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension());
1379 params[0] = maxDimension;
1380 params[1] = maxDimension;
1381 }
1382 break;
1383 case GL_COMPRESSED_TEXTURE_FORMATS:
1384 {
1385 if (supportsDXT1Textures())
1386 {
1387 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1388 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1389 }
1390 if (supportsDXT3Textures())
1391 {
1392 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1393 }
1394 if (supportsDXT5Textures())
1395 {
1396 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1397 }
1398 }
1399 break;
1400 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001401 params[0] = mState.viewport.x;
1402 params[1] = mState.viewport.y;
1403 params[2] = mState.viewport.width;
1404 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001405 break;
1406 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001407 params[0] = mState.scissor.x;
1408 params[1] = mState.scissor.y;
1409 params[2] = mState.scissor.width;
1410 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001411 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001412 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1413 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001414 case GL_RED_BITS:
1415 case GL_GREEN_BITS:
1416 case GL_BLUE_BITS:
1417 case GL_ALPHA_BITS:
1418 {
1419 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1420 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1421
1422 if (colorbuffer)
1423 {
1424 switch (pname)
1425 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001426 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1427 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1428 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1429 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001430 }
1431 }
1432 else
1433 {
1434 *params = 0;
1435 }
1436 }
1437 break;
1438 case GL_DEPTH_BITS:
1439 {
1440 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1441 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1442
1443 if (depthbuffer)
1444 {
1445 *params = depthbuffer->getDepthSize();
1446 }
1447 else
1448 {
1449 *params = 0;
1450 }
1451 }
1452 break;
1453 case GL_STENCIL_BITS:
1454 {
1455 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1456 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1457
1458 if (stencilbuffer)
1459 {
1460 *params = stencilbuffer->getStencilSize();
1461 }
1462 else
1463 {
1464 *params = 0;
1465 }
1466 }
1467 break;
1468 case GL_TEXTURE_BINDING_2D:
1469 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001470 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001471 {
1472 error(GL_INVALID_OPERATION);
1473 return false;
1474 }
1475
1476 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1477 }
1478 break;
1479 case GL_TEXTURE_BINDING_CUBE_MAP:
1480 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001481 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001482 {
1483 error(GL_INVALID_OPERATION);
1484 return false;
1485 }
1486
1487 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1488 }
1489 break;
1490 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1491 *params = mResetStrategy;
1492 break;
1493 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1494 *params = 1;
1495 break;
1496 case GL_PROGRAM_BINARY_FORMATS_OES:
1497 *params = GL_PROGRAM_BINARY_ANGLE;
1498 break;
1499 default:
1500 return false;
1501 }
1502
1503 return true;
1504}
1505
1506bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1507{
1508 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1509 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1510 // to the fact that it is stored internally as a float, and so would require conversion
1511 // if returned from Context::getIntegerv. Since this conversion is already implemented
1512 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1513 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1514 // application.
1515 switch (pname)
1516 {
1517 case GL_COMPRESSED_TEXTURE_FORMATS:
1518 {
1519 *type = GL_INT;
1520 *numParams = mNumCompressedTextureFormats;
1521 }
1522 break;
1523 case GL_SHADER_BINARY_FORMATS:
1524 {
1525 *type = GL_INT;
1526 *numParams = 0;
1527 }
1528 break;
1529 case GL_MAX_VERTEX_ATTRIBS:
1530 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1531 case GL_MAX_VARYING_VECTORS:
1532 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1533 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1534 case GL_MAX_TEXTURE_IMAGE_UNITS:
1535 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1536 case GL_MAX_RENDERBUFFER_SIZE:
1537 case GL_NUM_SHADER_BINARY_FORMATS:
1538 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1539 case GL_ARRAY_BUFFER_BINDING:
1540 case GL_FRAMEBUFFER_BINDING:
1541 case GL_RENDERBUFFER_BINDING:
1542 case GL_CURRENT_PROGRAM:
1543 case GL_PACK_ALIGNMENT:
1544 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1545 case GL_UNPACK_ALIGNMENT:
1546 case GL_GENERATE_MIPMAP_HINT:
1547 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1548 case GL_RED_BITS:
1549 case GL_GREEN_BITS:
1550 case GL_BLUE_BITS:
1551 case GL_ALPHA_BITS:
1552 case GL_DEPTH_BITS:
1553 case GL_STENCIL_BITS:
1554 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1555 case GL_CULL_FACE_MODE:
1556 case GL_FRONT_FACE:
1557 case GL_ACTIVE_TEXTURE:
1558 case GL_STENCIL_FUNC:
1559 case GL_STENCIL_VALUE_MASK:
1560 case GL_STENCIL_REF:
1561 case GL_STENCIL_FAIL:
1562 case GL_STENCIL_PASS_DEPTH_FAIL:
1563 case GL_STENCIL_PASS_DEPTH_PASS:
1564 case GL_STENCIL_BACK_FUNC:
1565 case GL_STENCIL_BACK_VALUE_MASK:
1566 case GL_STENCIL_BACK_REF:
1567 case GL_STENCIL_BACK_FAIL:
1568 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1569 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1570 case GL_DEPTH_FUNC:
1571 case GL_BLEND_SRC_RGB:
1572 case GL_BLEND_SRC_ALPHA:
1573 case GL_BLEND_DST_RGB:
1574 case GL_BLEND_DST_ALPHA:
1575 case GL_BLEND_EQUATION_RGB:
1576 case GL_BLEND_EQUATION_ALPHA:
1577 case GL_STENCIL_WRITEMASK:
1578 case GL_STENCIL_BACK_WRITEMASK:
1579 case GL_STENCIL_CLEAR_VALUE:
1580 case GL_SUBPIXEL_BITS:
1581 case GL_MAX_TEXTURE_SIZE:
1582 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1583 case GL_SAMPLE_BUFFERS:
1584 case GL_SAMPLES:
1585 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1586 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1587 case GL_TEXTURE_BINDING_2D:
1588 case GL_TEXTURE_BINDING_CUBE_MAP:
1589 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1590 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1591 case GL_PROGRAM_BINARY_FORMATS_OES:
1592 {
1593 *type = GL_INT;
1594 *numParams = 1;
1595 }
1596 break;
1597 case GL_MAX_SAMPLES_ANGLE:
1598 {
1599 if (getMaxSupportedSamples() != 0)
1600 {
1601 *type = GL_INT;
1602 *numParams = 1;
1603 }
1604 else
1605 {
1606 return false;
1607 }
1608 }
1609 break;
1610 case GL_MAX_VIEWPORT_DIMS:
1611 {
1612 *type = GL_INT;
1613 *numParams = 2;
1614 }
1615 break;
1616 case GL_VIEWPORT:
1617 case GL_SCISSOR_BOX:
1618 {
1619 *type = GL_INT;
1620 *numParams = 4;
1621 }
1622 break;
1623 case GL_SHADER_COMPILER:
1624 case GL_SAMPLE_COVERAGE_INVERT:
1625 case GL_DEPTH_WRITEMASK:
1626 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1627 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1628 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1629 case GL_SAMPLE_COVERAGE:
1630 case GL_SCISSOR_TEST:
1631 case GL_STENCIL_TEST:
1632 case GL_DEPTH_TEST:
1633 case GL_BLEND:
1634 case GL_DITHER:
1635 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1636 {
1637 *type = GL_BOOL;
1638 *numParams = 1;
1639 }
1640 break;
1641 case GL_COLOR_WRITEMASK:
1642 {
1643 *type = GL_BOOL;
1644 *numParams = 4;
1645 }
1646 break;
1647 case GL_POLYGON_OFFSET_FACTOR:
1648 case GL_POLYGON_OFFSET_UNITS:
1649 case GL_SAMPLE_COVERAGE_VALUE:
1650 case GL_DEPTH_CLEAR_VALUE:
1651 case GL_LINE_WIDTH:
1652 {
1653 *type = GL_FLOAT;
1654 *numParams = 1;
1655 }
1656 break;
1657 case GL_ALIASED_LINE_WIDTH_RANGE:
1658 case GL_ALIASED_POINT_SIZE_RANGE:
1659 case GL_DEPTH_RANGE:
1660 {
1661 *type = GL_FLOAT;
1662 *numParams = 2;
1663 }
1664 break;
1665 case GL_COLOR_CLEAR_VALUE:
1666 case GL_BLEND_COLOR:
1667 {
1668 *type = GL_FLOAT;
1669 *numParams = 4;
1670 }
1671 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001672 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1673 if (!supportsTextureFilterAnisotropy())
1674 {
1675 return false;
1676 }
1677 *type = GL_FLOAT;
1678 *numParams = 1;
1679 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001680 default:
1681 return false;
1682 }
1683
1684 return true;
1685}
1686
1687// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001688// scissor rectangle to the renderer
1689bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001690{
1691 Framebuffer *framebufferObject = getDrawFramebuffer();
1692
1693 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1694 {
1695 return error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
1696 }
1697
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001698 mRenderer->applyRenderTarget(framebufferObject);
1699
daniel@transgaming.com12985182012-12-20 20:56:31 +00001700 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001701 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001702 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001703 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001704 }
1705
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001706 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001707
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001708 return true;
1709}
1710
1711// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1712void Context::applyState(GLenum drawMode)
1713{
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001714 // disable face culling for point sprite emulation (done as geometry shader quads)
1715 if (getCurrentProgramBinary()->usesPointSpriteEmulation())
1716 {
1717 RasterizerState rasterizerStateCopy = mState.rasterizer;
1718 rasterizerStateCopy.cullFace = false;
1719 mRenderer->setRasterizerState(rasterizerStateCopy);
1720 }
1721 else
1722 {
1723 mRenderer->setRasterizerState(mState.rasterizer);
1724 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001725
1726 unsigned int mask = 0;
1727 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001728 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001729 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001730 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001731 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001732 float threshold = 0.5f;
1733
1734 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001735 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001736 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001737
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001738 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001739 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001740 threshold += 1.0f;
1741 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742 }
1743 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001744 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001745
1746 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001747 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001748 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001749 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001751 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001752 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001753 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001754 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001755 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1756
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001757 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001758 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001759}
1760
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001761// Applies the shaders and shader constants to the Direct3D 9 device
1762void Context::applyShaders()
1763{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001764 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001765
daniel@transgaming.come4991412012-12-20 20:55:34 +00001766 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001767
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001768 programBinary->applyUniforms();
1769}
1770
1771// Applies the textures and sampler states to the Direct3D 9 device
1772void Context::applyTextures()
1773{
1774 applyTextures(SAMPLER_PIXEL);
1775
1776 if (mSupportsVertexTexture)
1777 {
1778 applyTextures(SAMPLER_VERTEX);
1779 }
1780}
1781
1782// For each Direct3D 9 sampler of either the pixel or vertex stage,
1783// looks up the corresponding OpenGL texture image unit and texture type,
1784// and sets the texture and its addressing/filtering state (or NULL when inactive).
1785void Context::applyTextures(SamplerType type)
1786{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001787 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001788
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001789 // Range of Direct3D samplers of given sampler type
1790 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001791 int samplerRange = programBinary->getUsedSamplerRange(type);
1792
1793 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1794 {
1795 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001796
1797 if (textureUnit != -1)
1798 {
1799 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001800 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001801
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001802 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001803 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001804 SamplerState samplerState;
1805 texture->getSamplerState(&samplerState);
1806 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001807
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001808 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001809
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001810 texture->resetDirty();
1811 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001812 else
1813 {
1814 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1815 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001816 }
1817 else
1818 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001819 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001820 }
1821 }
1822
1823 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1824 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001825 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001826 }
1827}
1828
1829void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1830 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1831{
1832 Framebuffer *framebuffer = getReadFramebuffer();
1833
1834 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1835 {
1836 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1837 }
1838
1839 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1840 {
1841 return error(GL_INVALID_OPERATION);
1842 }
1843
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001844 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001845 // sized query sanity check
1846 if (bufSize)
1847 {
1848 int requiredSize = outputPitch * height;
1849 if (requiredSize > *bufSize)
1850 {
1851 return error(GL_INVALID_OPERATION);
1852 }
1853 }
1854
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001855 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001856}
1857
1858void Context::clear(GLbitfield mask)
1859{
1860 Framebuffer *framebufferObject = getDrawFramebuffer();
1861
1862 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1863 {
1864 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1865 }
1866
1867 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001868 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001869
1870 if (mask & GL_COLOR_BUFFER_BIT)
1871 {
1872 mask &= ~GL_COLOR_BUFFER_BIT;
1873
1874 if (framebufferObject->getColorbufferType() != GL_NONE)
1875 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001876 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001877 }
1878 }
1879
1880 if (mask & GL_DEPTH_BUFFER_BIT)
1881 {
1882 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001883 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001884 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001885 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001886 }
1887 }
1888
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001889 if (mask & GL_STENCIL_BUFFER_BIT)
1890 {
1891 mask &= ~GL_STENCIL_BUFFER_BIT;
1892 if (framebufferObject->getStencilbufferType() != GL_NONE)
1893 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001894 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895 if (!depthStencil)
1896 {
1897 ERR("Depth stencil pointer unexpectedly null.");
1898 return;
1899 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001900
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001901 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001902 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001903 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001904 }
1905 }
1906 }
1907
1908 if (mask != 0)
1909 {
1910 return error(GL_INVALID_VALUE);
1911 }
1912
daniel@transgaming.com12985182012-12-20 20:56:31 +00001913 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001914 {
1915 return;
1916 }
1917
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001918 ClearParameters clearParams;
1919 clearParams.mask = finalMask;
1920 clearParams.colorClearValue = mState.colorClearValue;
1921 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1922 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1923 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1924 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1925 clearParams.depthClearValue = mState.depthClearValue;
1926 clearParams.stencilClearValue = mState.stencilClearValue;
1927 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001928
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001929 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001930}
1931
1932void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1933{
1934 if (!mState.currentProgram)
1935 {
1936 return error(GL_INVALID_OPERATION);
1937 }
1938
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001939 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001940 {
1941 return;
1942 }
1943
daniel@transgaming.com12985182012-12-20 20:56:31 +00001944 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001945 {
1946 return;
1947 }
1948
1949 applyState(mode);
1950
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001951 ProgramBinary *programBinary = getCurrentProgramBinary();
1952
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001953 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001954 if (err != GL_NO_ERROR)
1955 {
1956 return error(err);
1957 }
1958
1959 applyShaders();
1960 applyTextures();
1961
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001962 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001963 {
1964 return error(GL_INVALID_OPERATION);
1965 }
1966
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001967 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001968 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001969 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001970 }
1971}
1972
1973void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1974{
1975 if (!mState.currentProgram)
1976 {
1977 return error(GL_INVALID_OPERATION);
1978 }
1979
1980 if (!indices && !mState.elementArrayBuffer)
1981 {
1982 return error(GL_INVALID_OPERATION);
1983 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001984
1985 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001986 {
1987 return;
1988 }
1989
daniel@transgaming.com12985182012-12-20 20:56:31 +00001990 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001991 {
1992 return;
1993 }
1994
1995 applyState(mode);
1996
daniel@transgaming.com31240482012-11-28 21:06:41 +00001997 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001998 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001999 if (err != GL_NO_ERROR)
2000 {
2001 return error(err);
2002 }
2003
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002004 ProgramBinary *programBinary = getCurrentProgramBinary();
2005
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002006 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002007 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002008 if (err != GL_NO_ERROR)
2009 {
2010 return error(err);
2011 }
2012
2013 applyShaders();
2014 applyTextures();
2015
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002016 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002017 {
2018 return error(GL_INVALID_OPERATION);
2019 }
2020
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002021 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002022 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002023 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002024 }
2025}
2026
2027// Implements glFlush when block is false, glFinish when block is true
2028void Context::sync(bool block)
2029{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002030 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002031}
2032
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002033void Context::recordInvalidEnum()
2034{
2035 mInvalidEnum = true;
2036}
2037
2038void Context::recordInvalidValue()
2039{
2040 mInvalidValue = true;
2041}
2042
2043void Context::recordInvalidOperation()
2044{
2045 mInvalidOperation = true;
2046}
2047
2048void Context::recordOutOfMemory()
2049{
2050 mOutOfMemory = true;
2051}
2052
2053void Context::recordInvalidFramebufferOperation()
2054{
2055 mInvalidFramebufferOperation = true;
2056}
2057
2058// Get one of the recorded errors and clear its flag, if any.
2059// [OpenGL ES 2.0.24] section 2.5 page 13.
2060GLenum Context::getError()
2061{
2062 if (mInvalidEnum)
2063 {
2064 mInvalidEnum = false;
2065
2066 return GL_INVALID_ENUM;
2067 }
2068
2069 if (mInvalidValue)
2070 {
2071 mInvalidValue = false;
2072
2073 return GL_INVALID_VALUE;
2074 }
2075
2076 if (mInvalidOperation)
2077 {
2078 mInvalidOperation = false;
2079
2080 return GL_INVALID_OPERATION;
2081 }
2082
2083 if (mOutOfMemory)
2084 {
2085 mOutOfMemory = false;
2086
2087 return GL_OUT_OF_MEMORY;
2088 }
2089
2090 if (mInvalidFramebufferOperation)
2091 {
2092 mInvalidFramebufferOperation = false;
2093
2094 return GL_INVALID_FRAMEBUFFER_OPERATION;
2095 }
2096
2097 return GL_NO_ERROR;
2098}
2099
2100GLenum Context::getResetStatus()
2101{
2102 if (mResetStatus == GL_NO_ERROR)
2103 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002104 // mResetStatus will be set by the markContextLost callback
2105 // in the case a notification is sent
2106 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002107 }
2108
2109 GLenum status = mResetStatus;
2110
2111 if (mResetStatus != GL_NO_ERROR)
2112 {
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002113 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002114 {
2115 mResetStatus = GL_NO_ERROR;
2116 }
2117 }
2118
2119 return status;
2120}
2121
2122bool Context::isResetNotificationEnabled()
2123{
2124 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2125}
2126
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002127int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002128{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002129 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002130}
2131
2132float Context::getMaximumPointSize() const
2133{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002134 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002135}
2136
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002137unsigned int Context::getMaximumCombinedTextureImageUnits() const
2138{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002139 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140}
2141
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002142int Context::getMaxSupportedSamples() const
2143{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002144 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002145}
2146
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002147bool Context::supportsEventQueries() const
2148{
2149 return mSupportsEventQueries;
2150}
2151
2152bool Context::supportsOcclusionQueries() const
2153{
2154 return mSupportsOcclusionQueries;
2155}
2156
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002157bool Context::supportsBGRATextures() const
2158{
2159 return mSupportsBGRATextures;
2160}
2161
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002162bool Context::supportsDXT1Textures() const
2163{
2164 return mSupportsDXT1Textures;
2165}
2166
2167bool Context::supportsDXT3Textures() const
2168{
2169 return mSupportsDXT3Textures;
2170}
2171
2172bool Context::supportsDXT5Textures() const
2173{
2174 return mSupportsDXT5Textures;
2175}
2176
2177bool Context::supportsFloat32Textures() const
2178{
2179 return mSupportsFloat32Textures;
2180}
2181
2182bool Context::supportsFloat32LinearFilter() const
2183{
2184 return mSupportsFloat32LinearFilter;
2185}
2186
2187bool Context::supportsFloat32RenderableTextures() const
2188{
2189 return mSupportsFloat32RenderableTextures;
2190}
2191
2192bool Context::supportsFloat16Textures() const
2193{
2194 return mSupportsFloat16Textures;
2195}
2196
2197bool Context::supportsFloat16LinearFilter() const
2198{
2199 return mSupportsFloat16LinearFilter;
2200}
2201
2202bool Context::supportsFloat16RenderableTextures() const
2203{
2204 return mSupportsFloat16RenderableTextures;
2205}
2206
2207int Context::getMaximumRenderbufferDimension() const
2208{
2209 return mMaxRenderbufferDimension;
2210}
2211
2212int Context::getMaximumTextureDimension() const
2213{
2214 return mMaxTextureDimension;
2215}
2216
2217int Context::getMaximumCubeTextureDimension() const
2218{
2219 return mMaxCubeTextureDimension;
2220}
2221
2222int Context::getMaximumTextureLevel() const
2223{
2224 return mMaxTextureLevel;
2225}
2226
2227bool Context::supportsLuminanceTextures() const
2228{
2229 return mSupportsLuminanceTextures;
2230}
2231
2232bool Context::supportsLuminanceAlphaTextures() const
2233{
2234 return mSupportsLuminanceAlphaTextures;
2235}
2236
2237bool Context::supportsDepthTextures() const
2238{
2239 return mSupportsDepthTextures;
2240}
2241
2242bool Context::supports32bitIndices() const
2243{
2244 return mSupports32bitIndices;
2245}
2246
2247bool Context::supportsNonPower2Texture() const
2248{
2249 return mSupportsNonPower2Texture;
2250}
2251
2252bool Context::supportsInstancing() const
2253{
2254 return mSupportsInstancing;
2255}
2256
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002257bool Context::supportsTextureFilterAnisotropy() const
2258{
2259 return mSupportsTextureFilterAnisotropy;
2260}
2261
2262float Context::getTextureMaxAnisotropy() const
2263{
2264 return mMaxTextureAnisotropy;
2265}
2266
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002267bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2268{
2269 Framebuffer *framebuffer = getReadFramebuffer();
2270 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2271 {
2272 return error(GL_INVALID_OPERATION, false);
2273 }
2274
2275 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2276 if (!renderbuffer)
2277 {
2278 return error(GL_INVALID_OPERATION, false);
2279 }
2280
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002281 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2282 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002283
2284 return true;
2285}
2286
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002287void Context::detachBuffer(GLuint buffer)
2288{
2289 // [OpenGL ES 2.0.24] section 2.9 page 22:
2290 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2291 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2292
2293 if (mState.arrayBuffer.id() == buffer)
2294 {
2295 mState.arrayBuffer.set(NULL);
2296 }
2297
2298 if (mState.elementArrayBuffer.id() == buffer)
2299 {
2300 mState.elementArrayBuffer.set(NULL);
2301 }
2302
2303 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2304 {
2305 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2306 {
2307 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2308 }
2309 }
2310}
2311
2312void Context::detachTexture(GLuint texture)
2313{
2314 // [OpenGL ES 2.0.24] section 3.8 page 84:
2315 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2316 // rebound to texture object zero
2317
2318 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2319 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002320 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002321 {
2322 if (mState.samplerTexture[type][sampler].id() == texture)
2323 {
2324 mState.samplerTexture[type][sampler].set(NULL);
2325 }
2326 }
2327 }
2328
2329 // [OpenGL ES 2.0.24] section 4.4 page 112:
2330 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2331 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2332 // image was attached in the currently bound framebuffer.
2333
2334 Framebuffer *readFramebuffer = getReadFramebuffer();
2335 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2336
2337 if (readFramebuffer)
2338 {
2339 readFramebuffer->detachTexture(texture);
2340 }
2341
2342 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2343 {
2344 drawFramebuffer->detachTexture(texture);
2345 }
2346}
2347
2348void Context::detachFramebuffer(GLuint framebuffer)
2349{
2350 // [OpenGL ES 2.0.24] section 4.4 page 107:
2351 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2352 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2353
2354 if (mState.readFramebuffer == framebuffer)
2355 {
2356 bindReadFramebuffer(0);
2357 }
2358
2359 if (mState.drawFramebuffer == framebuffer)
2360 {
2361 bindDrawFramebuffer(0);
2362 }
2363}
2364
2365void Context::detachRenderbuffer(GLuint renderbuffer)
2366{
2367 // [OpenGL ES 2.0.24] section 4.4 page 109:
2368 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2369 // had been executed with the target RENDERBUFFER and name of zero.
2370
2371 if (mState.renderbuffer.id() == renderbuffer)
2372 {
2373 bindRenderbuffer(0);
2374 }
2375
2376 // [OpenGL ES 2.0.24] section 4.4 page 111:
2377 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2378 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2379 // point to which this image was attached in the currently bound framebuffer.
2380
2381 Framebuffer *readFramebuffer = getReadFramebuffer();
2382 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2383
2384 if (readFramebuffer)
2385 {
2386 readFramebuffer->detachRenderbuffer(renderbuffer);
2387 }
2388
2389 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2390 {
2391 drawFramebuffer->detachRenderbuffer(renderbuffer);
2392 }
2393}
2394
2395Texture *Context::getIncompleteTexture(TextureType type)
2396{
2397 Texture *t = mIncompleteTextures[type].get();
2398
2399 if (t == NULL)
2400 {
2401 static const GLubyte color[] = { 0, 0, 0, 255 };
2402
2403 switch (type)
2404 {
2405 default:
2406 UNREACHABLE();
2407 // default falls through to TEXTURE_2D
2408
2409 case TEXTURE_2D:
2410 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002411 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002412 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2413 t = incomplete2d;
2414 }
2415 break;
2416
2417 case TEXTURE_CUBE:
2418 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002419 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002420
2421 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2422 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2423 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2424 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2425 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2426 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2427
2428 t = incompleteCube;
2429 }
2430 break;
2431 }
2432
2433 mIncompleteTextures[type].set(t);
2434 }
2435
2436 return t;
2437}
2438
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002439bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002440{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002441 if (drawMode == GL_POINTS)
2442 {
2443 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2444 // which affects varying interpolation. Since the value of gl_PointSize is
2445 // undefined when not written, just skip drawing to avoid unexpected results.
2446 if (!getCurrentProgramBinary()->usesPointSize())
2447 {
2448 // This is stictly speaking not an error, but developers should be
2449 // notified of risking undefined behavior.
2450 ERR("Point rendering without writing to gl_PointSize.");
2451
2452 return true;
2453 }
2454 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002455 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002456 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002457 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002458 {
2459 return true;
2460 }
2461 }
2462
2463 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002464}
2465
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002466void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2467{
2468 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2469
2470 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2471 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2472 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2473 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002474}
2475
2476void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2477{
2478 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2479
2480 mState.vertexAttribute[index].mDivisor = divisor;
2481}
2482
2483// keep list sorted in following order
2484// OES extensions
2485// EXT extensions
2486// Vendor extensions
2487void Context::initExtensionString()
2488{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002489 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002490
2491 // OES extensions
2492 if (supports32bitIndices())
2493 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002494 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002495 }
2496
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002497 extensionString += "GL_OES_packed_depth_stencil ";
2498 extensionString += "GL_OES_get_program_binary ";
2499 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002500 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002501 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002502 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002503 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002504
2505 if (supportsFloat16Textures())
2506 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002507 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002508 }
2509 if (supportsFloat16LinearFilter())
2510 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002511 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002512 }
2513 if (supportsFloat32Textures())
2514 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002515 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002516 }
2517 if (supportsFloat32LinearFilter())
2518 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002519 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002520 }
2521
2522 if (supportsNonPower2Texture())
2523 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002524 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002525 }
2526
2527 // Multi-vendor (EXT) extensions
2528 if (supportsOcclusionQueries())
2529 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002530 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002531 }
2532
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002533 extensionString += "GL_EXT_read_format_bgra ";
2534 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002535
2536 if (supportsDXT1Textures())
2537 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002538 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002539 }
2540
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002541 if (supportsTextureFilterAnisotropy())
2542 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002543 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002544 }
2545
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002546 if (supportsBGRATextures())
2547 {
2548 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2549 }
2550
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002551 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002552
2553 // ANGLE-specific extensions
2554 if (supportsDepthTextures())
2555 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002556 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002557 }
2558
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002559 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002560 if (getMaxSupportedSamples() != 0)
2561 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002562 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002563 }
2564
2565 if (supportsInstancing())
2566 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002567 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002568 }
2569
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002570 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002571
2572 if (supportsDXT3Textures())
2573 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002574 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002575 }
2576 if (supportsDXT5Textures())
2577 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002578 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002579 }
2580
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002581 extensionString += "GL_ANGLE_texture_usage ";
2582 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002583
2584 // Other vendor-specific extensions
2585 if (supportsEventQueries())
2586 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002587 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002588 }
2589
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002590 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002591 if (end != std::string::npos)
2592 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002593 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002594 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002595
2596 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002597}
2598
2599const char *Context::getExtensionString() const
2600{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002601 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002602}
2603
2604void Context::initRendererString()
2605{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002606 std::ostringstream rendererString;
2607 rendererString << "ANGLE (";
2608 rendererString << mRenderer->getRendererDescription();
2609 rendererString << ")";
2610
2611 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002612}
2613
2614const char *Context::getRendererString() const
2615{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002616 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002617}
2618
2619void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2620 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2621 GLbitfield mask)
2622{
2623 Framebuffer *readFramebuffer = getReadFramebuffer();
2624 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2625
2626 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2627 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2628 {
2629 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
2630 }
2631
2632 if (drawFramebuffer->getSamples() != 0)
2633 {
2634 return error(GL_INVALID_OPERATION);
2635 }
2636
2637 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2638 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2639 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2640 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2641
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002642 Rectangle sourceRect;
2643 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002644
2645 if (srcX0 < srcX1)
2646 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002647 sourceRect.x = srcX0;
2648 destRect.x = dstX0;
2649 sourceRect.width = srcX1 - srcX0;
2650 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002651 }
2652 else
2653 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002654 sourceRect.x = srcX1;
2655 destRect.x = dstX1;
2656 sourceRect.width = srcX0 - srcX1;
2657 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002658 }
2659
2660 if (srcY0 < srcY1)
2661 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002662 sourceRect.height = srcY1 - srcY0;
2663 destRect.height = dstY1 - dstY0;
2664 sourceRect.y = srcY0;
2665 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002666 }
2667 else
2668 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002669 sourceRect.height = srcY0 - srcY1;
2670 destRect.height = dstY0 - srcY1;
2671 sourceRect.y = srcY1;
2672 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002673 }
2674
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002675 Rectangle sourceScissoredRect = sourceRect;
2676 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002677
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002678 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002679 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002680 // Only write to parts of the destination framebuffer which pass the scissor test.
2681 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002682 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002683 int xDiff = mState.scissor.x - destRect.x;
2684 destScissoredRect.x = mState.scissor.x;
2685 destScissoredRect.width -= xDiff;
2686 sourceScissoredRect.x += xDiff;
2687 sourceScissoredRect.width -= xDiff;
2688
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002689 }
2690
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002691 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002692 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002693 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2694 destScissoredRect.width -= xDiff;
2695 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002696 }
2697
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002698 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002699 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002700 int yDiff = mState.scissor.y - destRect.y;
2701 destScissoredRect.y = mState.scissor.y;
2702 destScissoredRect.height -= yDiff;
2703 sourceScissoredRect.y += yDiff;
2704 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002705 }
2706
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002707 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002708 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002709 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2710 destScissoredRect.height -= yDiff;
2711 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002712 }
2713 }
2714
2715 bool blitRenderTarget = false;
2716 bool blitDepthStencil = false;
2717
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002718 Rectangle sourceTrimmedRect = sourceScissoredRect;
2719 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002720
2721 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2722 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002723 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002724 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002725 int xDiff = 0 - sourceTrimmedRect.x;
2726 sourceTrimmedRect.x = 0;
2727 sourceTrimmedRect.width -= xDiff;
2728 destTrimmedRect.x += xDiff;
2729 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002730 }
2731
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002732 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002733 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002734 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2735 sourceTrimmedRect.width -= xDiff;
2736 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002737 }
2738
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002739 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002740 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002741 int yDiff = 0 - sourceTrimmedRect.y;
2742 sourceTrimmedRect.y = 0;
2743 sourceTrimmedRect.height -= yDiff;
2744 destTrimmedRect.y += yDiff;
2745 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002746 }
2747
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002748 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002749 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002750 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2751 sourceTrimmedRect.height -= yDiff;
2752 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002753 }
2754
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002755 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002756 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002757 int xDiff = 0 - destTrimmedRect.x;
2758 destTrimmedRect.x = 0;
2759 destTrimmedRect.width -= xDiff;
2760 sourceTrimmedRect.x += xDiff;
2761 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002762 }
2763
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002764 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002765 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002766 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2767 destTrimmedRect.width -= xDiff;
2768 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002769 }
2770
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002771 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002772 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002773 int yDiff = 0 - destTrimmedRect.y;
2774 destTrimmedRect.y = 0;
2775 destTrimmedRect.height -= yDiff;
2776 sourceTrimmedRect.y += yDiff;
2777 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002778 }
2779
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002780 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002781 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002782 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2783 destTrimmedRect.height -= yDiff;
2784 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002785 }
2786
2787 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002788 if (sourceTrimmedRect.height < readBufferHeight ||
2789 sourceTrimmedRect.width < readBufferWidth ||
2790 destTrimmedRect.height < drawBufferHeight ||
2791 destTrimmedRect.width < drawBufferWidth ||
2792 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002793 {
2794 partialBufferCopy = true;
2795 }
2796
2797 if (mask & GL_COLOR_BUFFER_BIT)
2798 {
2799 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2800 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2801 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2802 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2803 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002804 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002805 {
2806 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
2807 return error(GL_INVALID_OPERATION);
2808 }
2809
2810 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2811 {
2812 return error(GL_INVALID_OPERATION);
2813 }
2814
2815 blitRenderTarget = true;
2816
2817 }
2818
2819 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2820 {
2821 Renderbuffer *readDSBuffer = NULL;
2822 Renderbuffer *drawDSBuffer = NULL;
2823
2824 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2825 // both a depth and stencil buffer, it will be the same buffer.
2826
2827 if (mask & GL_DEPTH_BUFFER_BIT)
2828 {
2829 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2830 {
2831 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002832 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002833 {
2834 return error(GL_INVALID_OPERATION);
2835 }
2836
2837 blitDepthStencil = true;
2838 readDSBuffer = readFramebuffer->getDepthbuffer();
2839 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2840 }
2841 }
2842
2843 if (mask & GL_STENCIL_BUFFER_BIT)
2844 {
2845 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2846 {
2847 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002848 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002849 {
2850 return error(GL_INVALID_OPERATION);
2851 }
2852
2853 blitDepthStencil = true;
2854 readDSBuffer = readFramebuffer->getStencilbuffer();
2855 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2856 }
2857 }
2858
2859 if (partialBufferCopy)
2860 {
2861 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
2862 return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
2863 }
2864
2865 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2866 (readDSBuffer && readDSBuffer->getSamples() != 0))
2867 {
2868 return error(GL_INVALID_OPERATION);
2869 }
2870 }
2871
2872 if (blitRenderTarget || blitDepthStencil)
2873 {
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002874 mRenderer->blitRect(readFramebuffer, &sourceTrimmedRect, drawFramebuffer, &destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002875 }
2876}
2877
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002878}
2879
2880extern "C"
2881{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002882gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002883{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002884 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002885}
2886
2887void glDestroyContext(gl::Context *context)
2888{
2889 delete context;
2890
2891 if (context == gl::getContext())
2892 {
2893 gl::makeCurrent(NULL, NULL, NULL);
2894 }
2895}
2896
2897void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2898{
2899 gl::makeCurrent(context, display, surface);
2900}
2901
2902gl::Context *glGetCurrentContext()
2903{
2904 return gl::getContext();
2905}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002906
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002907}