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apatrick@chromium.org144f2802012-07-12 01:42:34 +00001//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.cpp: Implements the gl::Context class, managing all GL state and performing
8// rendering operations. It is the GLES2 specific implementation of EGLContext.
9
10#include "libGLESv2/Context.h"
11
12#include <algorithm>
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000013#include <sstream>
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/main.h"
16#include "libGLESv2/mathutil.h"
17#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000018#include "libGLESv2/ResourceManager.h"
19#include "libGLESv2/Buffer.h"
20#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000021#include "libGLESv2/Framebuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Program.h"
23#include "libGLESv2/ProgramBinary.h"
24#include "libGLESv2/Query.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000025#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000026#include "libGLESv2/Shader.h"
27#include "libGLESv2/Texture.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000028
29#undef near
30#undef far
31
32namespace gl
33{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000034static const char* makeStaticString(const std::string& str)
35{
36 static std::set<std::string> strings;
37 std::set<std::string>::iterator it = strings.find(str);
38 if (it != strings.end())
39 return it->c_str();
40
41 return strings.insert(str).first->c_str();
42}
43
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000044Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000045{
46 ASSERT(robustAccess == false); // Unimplemented
47
apatrick@chromium.org144f2802012-07-12 01:42:34 +000048 mFenceHandleAllocator.setBaseHandle(0);
49
50 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
51
52 mState.depthClearValue = 1.0f;
53 mState.stencilClearValue = 0;
54
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000055 mState.rasterizer.cullFace = false;
56 mState.rasterizer.cullMode = GL_BACK;
57 mState.rasterizer.frontFace = GL_CCW;
58 mState.rasterizer.polygonOffsetFill = false;
59 mState.rasterizer.polygonOffsetFactor = 0.0f;
60 mState.rasterizer.polygonOffsetUnits = 0.0f;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000061 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000062 mState.scissor.x = 0;
63 mState.scissor.y = 0;
64 mState.scissor.width = 0;
65 mState.scissor.height = 0;
66
67 mState.blend.blend = false;
68 mState.blend.sourceBlendRGB = GL_ONE;
69 mState.blend.sourceBlendAlpha = GL_ONE;
70 mState.blend.destBlendRGB = GL_ZERO;
71 mState.blend.destBlendAlpha = GL_ZERO;
72 mState.blend.blendEquationRGB = GL_FUNC_ADD;
73 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
74 mState.blend.sampleAlphaToCoverage = false;
75 mState.blend.dither = true;
76
apatrick@chromium.org144f2802012-07-12 01:42:34 +000077 mState.blendColor.red = 0;
78 mState.blendColor.green = 0;
79 mState.blendColor.blue = 0;
80 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000081
82 mState.depthStencil.depthTest = false;
83 mState.depthStencil.depthFunc = GL_LESS;
84 mState.depthStencil.depthMask = true;
85 mState.depthStencil.stencilTest = false;
86 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000087 mState.depthStencil.stencilMask = -1;
88 mState.depthStencil.stencilWritemask = -1;
89 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000090 mState.depthStencil.stencilBackMask = - 1;
91 mState.depthStencil.stencilBackWritemask = -1;
92 mState.depthStencil.stencilFail = GL_KEEP;
93 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
94 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
95 mState.depthStencil.stencilBackFail = GL_KEEP;
96 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
97 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
98
daniel@transgaming.com08c331d2012-11-28 19:38:39 +000099 mState.stencilRef = 0;
100 mState.stencilBackRef = 0;
101
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000102 mState.sampleCoverage = false;
103 mState.sampleCoverageValue = 1.0f;
104 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000105 mState.generateMipmapHint = GL_DONT_CARE;
106 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
107
108 mState.lineWidth = 1.0f;
109
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000110 mState.viewport.x = 0;
111 mState.viewport.y = 0;
112 mState.viewport.width = 0;
113 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000114 mState.zNear = 0.0f;
115 mState.zFar = 1.0f;
116
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000117 mState.blend.colorMaskRed = true;
118 mState.blend.colorMaskGreen = true;
119 mState.blend.colorMaskBlue = true;
120 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000121
122 if (shareContext != NULL)
123 {
124 mResourceManager = shareContext->mResourceManager;
125 mResourceManager->addRef();
126 }
127 else
128 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000129 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000130 }
131
132 // [OpenGL ES 2.0.24] section 3.7 page 83:
133 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
134 // and cube map texture state vectors respectively associated with them.
135 // In order that access to these initial textures not be lost, they are treated as texture
136 // objects all of whose names are 0.
137
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000138 mTexture2DZero.set(new Texture2D(mRenderer, 0));
139 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000140
141 mState.activeSampler = 0;
142 bindArrayBuffer(0);
143 bindElementArrayBuffer(0);
144 bindTextureCubeMap(0);
145 bindTexture2D(0);
146 bindReadFramebuffer(0);
147 bindDrawFramebuffer(0);
148 bindRenderbuffer(0);
149
150 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000151 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000152
153 mState.packAlignment = 4;
154 mState.unpackAlignment = 4;
155 mState.packReverseRowOrder = false;
156
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000157 mExtensionString = NULL;
158 mRendererString = NULL;
159
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000160 mInvalidEnum = false;
161 mInvalidValue = false;
162 mInvalidOperation = false;
163 mOutOfMemory = false;
164 mInvalidFramebufferOperation = false;
165
166 mHasBeenCurrent = false;
167 mContextLost = false;
168 mResetStatus = GL_NO_ERROR;
169 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
170 mRobustAccess = robustAccess;
171
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000172 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000173 mSupportsDXT1Textures = false;
174 mSupportsDXT3Textures = false;
175 mSupportsDXT5Textures = false;
176 mSupportsEventQueries = false;
177 mSupportsOcclusionQueries = false;
178 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000179}
180
181Context::~Context()
182{
183 if (mState.currentProgram != 0)
184 {
185 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
186 if (programObject)
187 {
188 programObject->release();
189 }
190 mState.currentProgram = 0;
191 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000192 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000193
194 while (!mFramebufferMap.empty())
195 {
196 deleteFramebuffer(mFramebufferMap.begin()->first);
197 }
198
199 while (!mFenceMap.empty())
200 {
201 deleteFence(mFenceMap.begin()->first);
202 }
203
204 while (!mQueryMap.empty())
205 {
206 deleteQuery(mQueryMap.begin()->first);
207 }
208
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000209 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
210 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000211 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212 {
213 mState.samplerTexture[type][sampler].set(NULL);
214 }
215 }
216
217 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
218 {
219 mIncompleteTextures[type].set(NULL);
220 }
221
222 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
223 {
224 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
225 }
226
227 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
228 {
229 mState.activeQuery[i].set(NULL);
230 }
231
232 mState.arrayBuffer.set(NULL);
233 mState.elementArrayBuffer.set(NULL);
234 mState.renderbuffer.set(NULL);
235
236 mTexture2DZero.set(NULL);
237 mTextureCubeMapZero.set(NULL);
238
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000239 mResourceManager->release();
240}
241
daniel@transgaming.comad629872012-11-28 19:32:06 +0000242void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000243{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000244 if (!mHasBeenCurrent)
245 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000246 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000247 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000248 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
249 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
250 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000251
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000252 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000253 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
254 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
255 mMaxRenderbufferDimension = mMaxTextureDimension;
256 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000257 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000258 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
259 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000260
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000261 mSupportsEventQueries = mRenderer->getEventQuerySupport();
262 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000263 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000264 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
265 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
266 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
267 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
268 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
269 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
270 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
271 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000272 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com7629bb62013-01-11 04:12:28 +0000273 mSupportsDerivativeInstructions = mRenderer->getDerivativeInstructionSupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000274 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000275
276 mNumCompressedTextureFormats = 0;
277 if (supportsDXT1Textures())
278 {
279 mNumCompressedTextureFormats += 2;
280 }
281 if (supportsDXT3Textures())
282 {
283 mNumCompressedTextureFormats += 1;
284 }
285 if (supportsDXT5Textures())
286 {
287 mNumCompressedTextureFormats += 1;
288 }
289
290 initExtensionString();
291 initRendererString();
292
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000293 mState.viewport.x = 0;
294 mState.viewport.y = 0;
295 mState.viewport.width = surface->getWidth();
296 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000298 mState.scissor.x = 0;
299 mState.scissor.y = 0;
300 mState.scissor.width = surface->getWidth();
301 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000302
303 mHasBeenCurrent = true;
304 }
305
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000306 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000307 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000308
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000309 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
310 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000311 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000312
313 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000314}
315
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000316// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000317void Context::markContextLost()
318{
319 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
320 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
321 mContextLost = true;
322}
323
324bool Context::isContextLost()
325{
326 return mContextLost;
327}
328
329void Context::setClearColor(float red, float green, float blue, float alpha)
330{
331 mState.colorClearValue.red = red;
332 mState.colorClearValue.green = green;
333 mState.colorClearValue.blue = blue;
334 mState.colorClearValue.alpha = alpha;
335}
336
337void Context::setClearDepth(float depth)
338{
339 mState.depthClearValue = depth;
340}
341
342void Context::setClearStencil(int stencil)
343{
344 mState.stencilClearValue = stencil;
345}
346
347void Context::setCullFace(bool enabled)
348{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000349 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000350}
351
352bool Context::isCullFaceEnabled() const
353{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000354 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000355}
356
357void Context::setCullMode(GLenum mode)
358{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000359 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000360}
361
362void Context::setFrontFace(GLenum front)
363{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000364 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000365}
366
367void Context::setDepthTest(bool enabled)
368{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000369 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000370}
371
372bool Context::isDepthTestEnabled() const
373{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000374 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000375}
376
377void Context::setDepthFunc(GLenum depthFunc)
378{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000379 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000380}
381
382void Context::setDepthRange(float zNear, float zFar)
383{
384 mState.zNear = zNear;
385 mState.zFar = zFar;
386}
387
388void Context::setBlend(bool enabled)
389{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000390 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000391}
392
393bool Context::isBlendEnabled() const
394{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000395 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000396}
397
398void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
399{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000400 mState.blend.sourceBlendRGB = sourceRGB;
401 mState.blend.destBlendRGB = destRGB;
402 mState.blend.sourceBlendAlpha = sourceAlpha;
403 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000404}
405
406void Context::setBlendColor(float red, float green, float blue, float alpha)
407{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000408 mState.blendColor.red = red;
409 mState.blendColor.green = green;
410 mState.blendColor.blue = blue;
411 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000412}
413
414void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
415{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000416 mState.blend.blendEquationRGB = rgbEquation;
417 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000418}
419
420void Context::setStencilTest(bool enabled)
421{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000422 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000423}
424
425bool Context::isStencilTestEnabled() const
426{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000427 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000428}
429
430void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
431{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000432 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000433 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000434 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000435}
436
437void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
438{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000439 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000440 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000441 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000442}
443
444void Context::setStencilWritemask(GLuint stencilWritemask)
445{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000446 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000447}
448
449void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
450{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000451 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000452}
453
454void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
455{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000456 mState.depthStencil.stencilFail = stencilFail;
457 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
458 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000459}
460
461void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
462{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000463 mState.depthStencil.stencilBackFail = stencilBackFail;
464 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
465 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000466}
467
468void Context::setPolygonOffsetFill(bool enabled)
469{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000470 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000471}
472
473bool Context::isPolygonOffsetFillEnabled() const
474{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000475 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.rasterizer.polygonOffsetFactor = factor;
481 mState.rasterizer.polygonOffsetUnits = units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484void Context::setSampleAlphaToCoverage(bool enabled)
485{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489bool Context::isSampleAlphaToCoverageEnabled() const
490{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000491 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494void Context::setSampleCoverage(bool enabled)
495{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000496 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000497}
498
499bool Context::isSampleCoverageEnabled() const
500{
501 return mState.sampleCoverage;
502}
503
504void Context::setSampleCoverageParams(GLclampf value, bool invert)
505{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000506 mState.sampleCoverageValue = value;
507 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000508}
509
510void Context::setScissorTest(bool enabled)
511{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000512 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000513}
514
515bool Context::isScissorTestEnabled() const
516{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000517 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000518}
519
520void Context::setDither(bool enabled)
521{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000522 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525bool Context::isDitherEnabled() const
526{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000527 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setLineWidth(GLfloat width)
531{
532 mState.lineWidth = width;
533}
534
535void Context::setGenerateMipmapHint(GLenum hint)
536{
537 mState.generateMipmapHint = hint;
538}
539
540void Context::setFragmentShaderDerivativeHint(GLenum hint)
541{
542 mState.fragmentShaderDerivativeHint = hint;
543 // TODO: Propagate the hint to shader translator so we can write
544 // ddx, ddx_coarse, or ddx_fine depending on the hint.
545 // Ignore for now. It is valid for implementations to ignore hint.
546}
547
548void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
549{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000550 mState.viewport.x = x;
551 mState.viewport.y = y;
552 mState.viewport.width = width;
553 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000554}
555
556void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
557{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000558 mState.scissor.x = x;
559 mState.scissor.y = y;
560 mState.scissor.width = width;
561 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000562}
563
564void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
565{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000566 mState.blend.colorMaskRed = red;
567 mState.blend.colorMaskGreen = green;
568 mState.blend.colorMaskBlue = blue;
569 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572void Context::setDepthMask(bool mask)
573{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000574 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000575}
576
577void Context::setActiveSampler(unsigned int active)
578{
579 mState.activeSampler = active;
580}
581
582GLuint Context::getReadFramebufferHandle() const
583{
584 return mState.readFramebuffer;
585}
586
587GLuint Context::getDrawFramebufferHandle() const
588{
589 return mState.drawFramebuffer;
590}
591
592GLuint Context::getRenderbufferHandle() const
593{
594 return mState.renderbuffer.id();
595}
596
597GLuint Context::getArrayBufferHandle() const
598{
599 return mState.arrayBuffer.id();
600}
601
602GLuint Context::getActiveQuery(GLenum target) const
603{
604 Query *queryObject = NULL;
605
606 switch (target)
607 {
608 case GL_ANY_SAMPLES_PASSED_EXT:
609 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
610 break;
611 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
612 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
613 break;
614 default:
615 ASSERT(false);
616 }
617
618 if (queryObject)
619 {
620 return queryObject->id();
621 }
622 else
623 {
624 return 0;
625 }
626}
627
628void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
629{
630 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
631}
632
633const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
634{
635 return mState.vertexAttribute[attribNum];
636}
637
638void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
639 GLsizei stride, const void *pointer)
640{
641 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
642 mState.vertexAttribute[attribNum].mSize = size;
643 mState.vertexAttribute[attribNum].mType = type;
644 mState.vertexAttribute[attribNum].mNormalized = normalized;
645 mState.vertexAttribute[attribNum].mStride = stride;
646 mState.vertexAttribute[attribNum].mPointer = pointer;
647}
648
649const void *Context::getVertexAttribPointer(unsigned int attribNum) const
650{
651 return mState.vertexAttribute[attribNum].mPointer;
652}
653
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000654void Context::setPackAlignment(GLint alignment)
655{
656 mState.packAlignment = alignment;
657}
658
659GLint Context::getPackAlignment() const
660{
661 return mState.packAlignment;
662}
663
664void Context::setUnpackAlignment(GLint alignment)
665{
666 mState.unpackAlignment = alignment;
667}
668
669GLint Context::getUnpackAlignment() const
670{
671 return mState.unpackAlignment;
672}
673
674void Context::setPackReverseRowOrder(bool reverseRowOrder)
675{
676 mState.packReverseRowOrder = reverseRowOrder;
677}
678
679bool Context::getPackReverseRowOrder() const
680{
681 return mState.packReverseRowOrder;
682}
683
684GLuint Context::createBuffer()
685{
686 return mResourceManager->createBuffer();
687}
688
689GLuint Context::createProgram()
690{
691 return mResourceManager->createProgram();
692}
693
694GLuint Context::createShader(GLenum type)
695{
696 return mResourceManager->createShader(type);
697}
698
699GLuint Context::createTexture()
700{
701 return mResourceManager->createTexture();
702}
703
704GLuint Context::createRenderbuffer()
705{
706 return mResourceManager->createRenderbuffer();
707}
708
709// Returns an unused framebuffer name
710GLuint Context::createFramebuffer()
711{
712 GLuint handle = mFramebufferHandleAllocator.allocate();
713
714 mFramebufferMap[handle] = NULL;
715
716 return handle;
717}
718
719GLuint Context::createFence()
720{
721 GLuint handle = mFenceHandleAllocator.allocate();
722
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000723 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000724
725 return handle;
726}
727
728// Returns an unused query name
729GLuint Context::createQuery()
730{
731 GLuint handle = mQueryHandleAllocator.allocate();
732
733 mQueryMap[handle] = NULL;
734
735 return handle;
736}
737
738void Context::deleteBuffer(GLuint buffer)
739{
740 if (mResourceManager->getBuffer(buffer))
741 {
742 detachBuffer(buffer);
743 }
744
745 mResourceManager->deleteBuffer(buffer);
746}
747
748void Context::deleteShader(GLuint shader)
749{
750 mResourceManager->deleteShader(shader);
751}
752
753void Context::deleteProgram(GLuint program)
754{
755 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000756}
757
758void Context::deleteTexture(GLuint texture)
759{
760 if (mResourceManager->getTexture(texture))
761 {
762 detachTexture(texture);
763 }
764
765 mResourceManager->deleteTexture(texture);
766}
767
768void Context::deleteRenderbuffer(GLuint renderbuffer)
769{
770 if (mResourceManager->getRenderbuffer(renderbuffer))
771 {
772 detachRenderbuffer(renderbuffer);
773 }
774
775 mResourceManager->deleteRenderbuffer(renderbuffer);
776}
777
778void Context::deleteFramebuffer(GLuint framebuffer)
779{
780 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
781
782 if (framebufferObject != mFramebufferMap.end())
783 {
784 detachFramebuffer(framebuffer);
785
786 mFramebufferHandleAllocator.release(framebufferObject->first);
787 delete framebufferObject->second;
788 mFramebufferMap.erase(framebufferObject);
789 }
790}
791
792void Context::deleteFence(GLuint fence)
793{
794 FenceMap::iterator fenceObject = mFenceMap.find(fence);
795
796 if (fenceObject != mFenceMap.end())
797 {
798 mFenceHandleAllocator.release(fenceObject->first);
799 delete fenceObject->second;
800 mFenceMap.erase(fenceObject);
801 }
802}
803
804void Context::deleteQuery(GLuint query)
805{
806 QueryMap::iterator queryObject = mQueryMap.find(query);
807 if (queryObject != mQueryMap.end())
808 {
809 mQueryHandleAllocator.release(queryObject->first);
810 if (queryObject->second)
811 {
812 queryObject->second->release();
813 }
814 mQueryMap.erase(queryObject);
815 }
816}
817
818Buffer *Context::getBuffer(GLuint handle)
819{
820 return mResourceManager->getBuffer(handle);
821}
822
823Shader *Context::getShader(GLuint handle)
824{
825 return mResourceManager->getShader(handle);
826}
827
828Program *Context::getProgram(GLuint handle)
829{
830 return mResourceManager->getProgram(handle);
831}
832
833Texture *Context::getTexture(GLuint handle)
834{
835 return mResourceManager->getTexture(handle);
836}
837
838Renderbuffer *Context::getRenderbuffer(GLuint handle)
839{
840 return mResourceManager->getRenderbuffer(handle);
841}
842
843Framebuffer *Context::getReadFramebuffer()
844{
845 return getFramebuffer(mState.readFramebuffer);
846}
847
848Framebuffer *Context::getDrawFramebuffer()
849{
850 return mBoundDrawFramebuffer;
851}
852
853void Context::bindArrayBuffer(unsigned int buffer)
854{
855 mResourceManager->checkBufferAllocation(buffer);
856
857 mState.arrayBuffer.set(getBuffer(buffer));
858}
859
860void Context::bindElementArrayBuffer(unsigned int buffer)
861{
862 mResourceManager->checkBufferAllocation(buffer);
863
864 mState.elementArrayBuffer.set(getBuffer(buffer));
865}
866
867void Context::bindTexture2D(GLuint texture)
868{
869 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
870
871 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
872}
873
874void Context::bindTextureCubeMap(GLuint texture)
875{
876 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
877
878 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
879}
880
881void Context::bindReadFramebuffer(GLuint framebuffer)
882{
883 if (!getFramebuffer(framebuffer))
884 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000885 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000886 }
887
888 mState.readFramebuffer = framebuffer;
889}
890
891void Context::bindDrawFramebuffer(GLuint framebuffer)
892{
893 if (!getFramebuffer(framebuffer))
894 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000895 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000896 }
897
898 mState.drawFramebuffer = framebuffer;
899
900 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
901}
902
903void Context::bindRenderbuffer(GLuint renderbuffer)
904{
905 mResourceManager->checkRenderbufferAllocation(renderbuffer);
906
907 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
908}
909
910void Context::useProgram(GLuint program)
911{
912 GLuint priorProgram = mState.currentProgram;
913 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
914
915 if (priorProgram != program)
916 {
917 Program *newProgram = mResourceManager->getProgram(program);
918 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000919 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000920
921 if (newProgram)
922 {
923 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000924 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000925 }
926
927 if (oldProgram)
928 {
929 oldProgram->release();
930 }
931 }
932}
933
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000934void Context::linkProgram(GLuint program)
935{
936 Program *programObject = mResourceManager->getProgram(program);
937
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000938 bool linked = programObject->link();
939
940 // if the current program was relinked successfully we
941 // need to install the new executables
942 if (linked && program == mState.currentProgram)
943 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000944 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000945 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000946}
947
948void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
949{
950 Program *programObject = mResourceManager->getProgram(program);
951
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000952 bool loaded = programObject->setProgramBinary(binary, length);
953
954 // if the current program was reloaded successfully we
955 // need to install the new executables
956 if (loaded && program == mState.currentProgram)
957 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000958 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000959 }
960
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000961}
962
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000963void Context::beginQuery(GLenum target, GLuint query)
964{
965 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
966 // of zero, if the active query object name for <target> is non-zero (for the
967 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
968 // the active query for either target is non-zero), if <id> is the name of an
969 // existing query object whose type does not match <target>, or if <id> is the
970 // active query object name for any query type, the error INVALID_OPERATION is
971 // generated.
972
973 // Ensure no other queries are active
974 // NOTE: If other queries than occlusion are supported, we will need to check
975 // separately that:
976 // a) The query ID passed is not the current active query for any target/type
977 // b) There are no active queries for the requested target (and in the case
978 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
979 // no query may be active for either if glBeginQuery targets either.
980 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
981 {
982 if (mState.activeQuery[i].get() != NULL)
983 {
984 return error(GL_INVALID_OPERATION);
985 }
986 }
987
988 QueryType qType;
989 switch (target)
990 {
991 case GL_ANY_SAMPLES_PASSED_EXT:
992 qType = QUERY_ANY_SAMPLES_PASSED;
993 break;
994 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
995 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
996 break;
997 default:
998 ASSERT(false);
999 return;
1000 }
1001
1002 Query *queryObject = getQuery(query, true, target);
1003
1004 // check that name was obtained with glGenQueries
1005 if (!queryObject)
1006 {
1007 return error(GL_INVALID_OPERATION);
1008 }
1009
1010 // check for type mismatch
1011 if (queryObject->getType() != target)
1012 {
1013 return error(GL_INVALID_OPERATION);
1014 }
1015
1016 // set query as active for specified target
1017 mState.activeQuery[qType].set(queryObject);
1018
1019 // begin query
1020 queryObject->begin();
1021}
1022
1023void Context::endQuery(GLenum target)
1024{
1025 QueryType qType;
1026
1027 switch (target)
1028 {
1029 case GL_ANY_SAMPLES_PASSED_EXT:
1030 qType = QUERY_ANY_SAMPLES_PASSED;
1031 break;
1032 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1033 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1034 break;
1035 default:
1036 ASSERT(false);
1037 return;
1038 }
1039
1040 Query *queryObject = mState.activeQuery[qType].get();
1041
1042 if (queryObject == NULL)
1043 {
1044 return error(GL_INVALID_OPERATION);
1045 }
1046
1047 queryObject->end();
1048
1049 mState.activeQuery[qType].set(NULL);
1050}
1051
1052void Context::setFramebufferZero(Framebuffer *buffer)
1053{
1054 delete mFramebufferMap[0];
1055 mFramebufferMap[0] = buffer;
1056 if (mState.drawFramebuffer == 0)
1057 {
1058 mBoundDrawFramebuffer = buffer;
1059 }
1060}
1061
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001062void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001063{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001064 RenderbufferStorage *renderbuffer = NULL;
1065 switch (internalformat)
1066 {
1067 case GL_DEPTH_COMPONENT16:
1068 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1069 break;
1070 case GL_RGBA4:
1071 case GL_RGB5_A1:
1072 case GL_RGB565:
1073 case GL_RGB8_OES:
1074 case GL_RGBA8_OES:
1075 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1076 break;
1077 case GL_STENCIL_INDEX8:
1078 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1079 break;
1080 case GL_DEPTH24_STENCIL8_OES:
1081 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1082 break;
1083 default:
1084 UNREACHABLE(); return;
1085 }
1086
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001087 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1088 renderbufferObject->setStorage(renderbuffer);
1089}
1090
1091Framebuffer *Context::getFramebuffer(unsigned int handle)
1092{
1093 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1094
1095 if (framebuffer == mFramebufferMap.end())
1096 {
1097 return NULL;
1098 }
1099 else
1100 {
1101 return framebuffer->second;
1102 }
1103}
1104
1105Fence *Context::getFence(unsigned int handle)
1106{
1107 FenceMap::iterator fence = mFenceMap.find(handle);
1108
1109 if (fence == mFenceMap.end())
1110 {
1111 return NULL;
1112 }
1113 else
1114 {
1115 return fence->second;
1116 }
1117}
1118
1119Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1120{
1121 QueryMap::iterator query = mQueryMap.find(handle);
1122
1123 if (query == mQueryMap.end())
1124 {
1125 return NULL;
1126 }
1127 else
1128 {
1129 if (!query->second && create)
1130 {
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00001131 query->second = new Query(mRenderer, handle, type);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001132 query->second->addRef();
1133 }
1134 return query->second;
1135 }
1136}
1137
1138Buffer *Context::getArrayBuffer()
1139{
1140 return mState.arrayBuffer.get();
1141}
1142
1143Buffer *Context::getElementArrayBuffer()
1144{
1145 return mState.elementArrayBuffer.get();
1146}
1147
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001148ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001149{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001150 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001151}
1152
1153Texture2D *Context::getTexture2D()
1154{
1155 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1156}
1157
1158TextureCubeMap *Context::getTextureCubeMap()
1159{
1160 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1161}
1162
1163Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1164{
1165 GLuint texid = mState.samplerTexture[type][sampler].id();
1166
1167 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1168 {
1169 switch (type)
1170 {
1171 default: UNREACHABLE();
1172 case TEXTURE_2D: return mTexture2DZero.get();
1173 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1174 }
1175 }
1176
1177 return mState.samplerTexture[type][sampler].get();
1178}
1179
1180bool Context::getBooleanv(GLenum pname, GLboolean *params)
1181{
1182 switch (pname)
1183 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001184 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1185 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1186 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001187 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001188 params[0] = mState.blend.colorMaskRed;
1189 params[1] = mState.blend.colorMaskGreen;
1190 params[2] = mState.blend.colorMaskBlue;
1191 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001192 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001193 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1194 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1195 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1196 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001197 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001198 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1199 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1200 case GL_BLEND: *params = mState.blend.blend; break;
1201 case GL_DITHER: *params = mState.blend.dither; break;
1202 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001203 default:
1204 return false;
1205 }
1206
1207 return true;
1208}
1209
1210bool Context::getFloatv(GLenum pname, GLfloat *params)
1211{
1212 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1213 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1214 // GetIntegerv as its native query function. As it would require conversion in any
1215 // case, this should make no difference to the calling application.
1216 switch (pname)
1217 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001218 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1219 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1220 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1221 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1222 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001223 case GL_ALIASED_LINE_WIDTH_RANGE:
1224 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1225 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1226 break;
1227 case GL_ALIASED_POINT_SIZE_RANGE:
1228 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1229 params[1] = getMaximumPointSize();
1230 break;
1231 case GL_DEPTH_RANGE:
1232 params[0] = mState.zNear;
1233 params[1] = mState.zFar;
1234 break;
1235 case GL_COLOR_CLEAR_VALUE:
1236 params[0] = mState.colorClearValue.red;
1237 params[1] = mState.colorClearValue.green;
1238 params[2] = mState.colorClearValue.blue;
1239 params[3] = mState.colorClearValue.alpha;
1240 break;
1241 case GL_BLEND_COLOR:
1242 params[0] = mState.blendColor.red;
1243 params[1] = mState.blendColor.green;
1244 params[2] = mState.blendColor.blue;
1245 params[3] = mState.blendColor.alpha;
1246 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001247 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1248 if (!supportsTextureFilterAnisotropy())
1249 {
1250 return false;
1251 }
1252 *params = mMaxTextureAnisotropy;
1253 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001254 default:
1255 return false;
1256 }
1257
1258 return true;
1259}
1260
1261bool Context::getIntegerv(GLenum pname, GLint *params)
1262{
1263 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1264 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1265 // GetIntegerv as its native query function. As it would require conversion in any
1266 // case, this should make no difference to the calling application. You may find it in
1267 // Context::getFloatv.
1268 switch (pname)
1269 {
1270 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001271 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001272 case GL_MAX_VARYING_VECTORS: *params = getMaximumVaryingVectors(); break;
1273 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = getMaximumCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001274 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001275 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001276 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001277 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1278 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1279 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1280 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1281 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1282 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1283 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1284 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1285 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1286 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1287 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1288 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1289 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1290 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1291 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1292 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001293 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001294 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001295 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1296 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001297 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001298 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1299 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1300 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1301 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1302 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1303 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1304 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1305 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1306 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1307 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1308 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1309 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1310 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1311 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1312 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1313 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001314 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1315 case GL_SUBPIXEL_BITS: *params = 4; break;
1316 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1317 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1318 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1319 params[0] = mNumCompressedTextureFormats;
1320 break;
1321 case GL_MAX_SAMPLES_ANGLE:
1322 {
1323 GLsizei maxSamples = getMaxSupportedSamples();
1324 if (maxSamples != 0)
1325 {
1326 *params = maxSamples;
1327 }
1328 else
1329 {
1330 return false;
1331 }
1332
1333 break;
1334 }
1335 case GL_SAMPLE_BUFFERS:
1336 case GL_SAMPLES:
1337 {
1338 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1339 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1340 {
1341 switch (pname)
1342 {
1343 case GL_SAMPLE_BUFFERS:
1344 if (framebuffer->getSamples() != 0)
1345 {
1346 *params = 1;
1347 }
1348 else
1349 {
1350 *params = 0;
1351 }
1352 break;
1353 case GL_SAMPLES:
1354 *params = framebuffer->getSamples();
1355 break;
1356 }
1357 }
1358 else
1359 {
1360 *params = 0;
1361 }
1362 }
1363 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001364 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1365 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1366 {
1367 GLenum format, type;
1368 if (getCurrentReadFormatType(&format, &type))
1369 {
1370 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1371 *params = format;
1372 else
1373 *params = type;
1374 }
1375 }
1376 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001377 case GL_MAX_VIEWPORT_DIMS:
1378 {
1379 int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension());
1380 params[0] = maxDimension;
1381 params[1] = maxDimension;
1382 }
1383 break;
1384 case GL_COMPRESSED_TEXTURE_FORMATS:
1385 {
1386 if (supportsDXT1Textures())
1387 {
1388 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1389 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1390 }
1391 if (supportsDXT3Textures())
1392 {
1393 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1394 }
1395 if (supportsDXT5Textures())
1396 {
1397 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1398 }
1399 }
1400 break;
1401 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001402 params[0] = mState.viewport.x;
1403 params[1] = mState.viewport.y;
1404 params[2] = mState.viewport.width;
1405 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001406 break;
1407 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001408 params[0] = mState.scissor.x;
1409 params[1] = mState.scissor.y;
1410 params[2] = mState.scissor.width;
1411 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001412 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001413 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1414 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001415 case GL_RED_BITS:
1416 case GL_GREEN_BITS:
1417 case GL_BLUE_BITS:
1418 case GL_ALPHA_BITS:
1419 {
1420 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1421 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1422
1423 if (colorbuffer)
1424 {
1425 switch (pname)
1426 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001427 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1428 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1429 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1430 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001431 }
1432 }
1433 else
1434 {
1435 *params = 0;
1436 }
1437 }
1438 break;
1439 case GL_DEPTH_BITS:
1440 {
1441 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1442 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1443
1444 if (depthbuffer)
1445 {
1446 *params = depthbuffer->getDepthSize();
1447 }
1448 else
1449 {
1450 *params = 0;
1451 }
1452 }
1453 break;
1454 case GL_STENCIL_BITS:
1455 {
1456 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1457 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1458
1459 if (stencilbuffer)
1460 {
1461 *params = stencilbuffer->getStencilSize();
1462 }
1463 else
1464 {
1465 *params = 0;
1466 }
1467 }
1468 break;
1469 case GL_TEXTURE_BINDING_2D:
1470 {
daniel@transgaming.come3e826d2012-11-28 19:42:35 +00001471 if (mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001472 {
1473 error(GL_INVALID_OPERATION);
1474 return false;
1475 }
1476
1477 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1478 }
1479 break;
1480 case GL_TEXTURE_BINDING_CUBE_MAP:
1481 {
daniel@transgaming.come3e826d2012-11-28 19:42:35 +00001482 if (mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001483 {
1484 error(GL_INVALID_OPERATION);
1485 return false;
1486 }
1487
1488 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1489 }
1490 break;
1491 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1492 *params = mResetStrategy;
1493 break;
1494 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1495 *params = 1;
1496 break;
1497 case GL_PROGRAM_BINARY_FORMATS_OES:
1498 *params = GL_PROGRAM_BINARY_ANGLE;
1499 break;
1500 default:
1501 return false;
1502 }
1503
1504 return true;
1505}
1506
1507bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1508{
1509 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1510 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1511 // to the fact that it is stored internally as a float, and so would require conversion
1512 // if returned from Context::getIntegerv. Since this conversion is already implemented
1513 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1514 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1515 // application.
1516 switch (pname)
1517 {
1518 case GL_COMPRESSED_TEXTURE_FORMATS:
1519 {
1520 *type = GL_INT;
1521 *numParams = mNumCompressedTextureFormats;
1522 }
1523 break;
1524 case GL_SHADER_BINARY_FORMATS:
1525 {
1526 *type = GL_INT;
1527 *numParams = 0;
1528 }
1529 break;
1530 case GL_MAX_VERTEX_ATTRIBS:
1531 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1532 case GL_MAX_VARYING_VECTORS:
1533 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1534 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1535 case GL_MAX_TEXTURE_IMAGE_UNITS:
1536 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1537 case GL_MAX_RENDERBUFFER_SIZE:
1538 case GL_NUM_SHADER_BINARY_FORMATS:
1539 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1540 case GL_ARRAY_BUFFER_BINDING:
1541 case GL_FRAMEBUFFER_BINDING:
1542 case GL_RENDERBUFFER_BINDING:
1543 case GL_CURRENT_PROGRAM:
1544 case GL_PACK_ALIGNMENT:
1545 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1546 case GL_UNPACK_ALIGNMENT:
1547 case GL_GENERATE_MIPMAP_HINT:
1548 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1549 case GL_RED_BITS:
1550 case GL_GREEN_BITS:
1551 case GL_BLUE_BITS:
1552 case GL_ALPHA_BITS:
1553 case GL_DEPTH_BITS:
1554 case GL_STENCIL_BITS:
1555 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1556 case GL_CULL_FACE_MODE:
1557 case GL_FRONT_FACE:
1558 case GL_ACTIVE_TEXTURE:
1559 case GL_STENCIL_FUNC:
1560 case GL_STENCIL_VALUE_MASK:
1561 case GL_STENCIL_REF:
1562 case GL_STENCIL_FAIL:
1563 case GL_STENCIL_PASS_DEPTH_FAIL:
1564 case GL_STENCIL_PASS_DEPTH_PASS:
1565 case GL_STENCIL_BACK_FUNC:
1566 case GL_STENCIL_BACK_VALUE_MASK:
1567 case GL_STENCIL_BACK_REF:
1568 case GL_STENCIL_BACK_FAIL:
1569 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1570 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1571 case GL_DEPTH_FUNC:
1572 case GL_BLEND_SRC_RGB:
1573 case GL_BLEND_SRC_ALPHA:
1574 case GL_BLEND_DST_RGB:
1575 case GL_BLEND_DST_ALPHA:
1576 case GL_BLEND_EQUATION_RGB:
1577 case GL_BLEND_EQUATION_ALPHA:
1578 case GL_STENCIL_WRITEMASK:
1579 case GL_STENCIL_BACK_WRITEMASK:
1580 case GL_STENCIL_CLEAR_VALUE:
1581 case GL_SUBPIXEL_BITS:
1582 case GL_MAX_TEXTURE_SIZE:
1583 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1584 case GL_SAMPLE_BUFFERS:
1585 case GL_SAMPLES:
1586 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1587 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1588 case GL_TEXTURE_BINDING_2D:
1589 case GL_TEXTURE_BINDING_CUBE_MAP:
1590 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1591 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1592 case GL_PROGRAM_BINARY_FORMATS_OES:
1593 {
1594 *type = GL_INT;
1595 *numParams = 1;
1596 }
1597 break;
1598 case GL_MAX_SAMPLES_ANGLE:
1599 {
1600 if (getMaxSupportedSamples() != 0)
1601 {
1602 *type = GL_INT;
1603 *numParams = 1;
1604 }
1605 else
1606 {
1607 return false;
1608 }
1609 }
1610 break;
1611 case GL_MAX_VIEWPORT_DIMS:
1612 {
1613 *type = GL_INT;
1614 *numParams = 2;
1615 }
1616 break;
1617 case GL_VIEWPORT:
1618 case GL_SCISSOR_BOX:
1619 {
1620 *type = GL_INT;
1621 *numParams = 4;
1622 }
1623 break;
1624 case GL_SHADER_COMPILER:
1625 case GL_SAMPLE_COVERAGE_INVERT:
1626 case GL_DEPTH_WRITEMASK:
1627 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1628 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1629 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1630 case GL_SAMPLE_COVERAGE:
1631 case GL_SCISSOR_TEST:
1632 case GL_STENCIL_TEST:
1633 case GL_DEPTH_TEST:
1634 case GL_BLEND:
1635 case GL_DITHER:
1636 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1637 {
1638 *type = GL_BOOL;
1639 *numParams = 1;
1640 }
1641 break;
1642 case GL_COLOR_WRITEMASK:
1643 {
1644 *type = GL_BOOL;
1645 *numParams = 4;
1646 }
1647 break;
1648 case GL_POLYGON_OFFSET_FACTOR:
1649 case GL_POLYGON_OFFSET_UNITS:
1650 case GL_SAMPLE_COVERAGE_VALUE:
1651 case GL_DEPTH_CLEAR_VALUE:
1652 case GL_LINE_WIDTH:
1653 {
1654 *type = GL_FLOAT;
1655 *numParams = 1;
1656 }
1657 break;
1658 case GL_ALIASED_LINE_WIDTH_RANGE:
1659 case GL_ALIASED_POINT_SIZE_RANGE:
1660 case GL_DEPTH_RANGE:
1661 {
1662 *type = GL_FLOAT;
1663 *numParams = 2;
1664 }
1665 break;
1666 case GL_COLOR_CLEAR_VALUE:
1667 case GL_BLEND_COLOR:
1668 {
1669 *type = GL_FLOAT;
1670 *numParams = 4;
1671 }
1672 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001673 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1674 if (!supportsTextureFilterAnisotropy())
1675 {
1676 return false;
1677 }
1678 *type = GL_FLOAT;
1679 *numParams = 1;
1680 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001681 default:
1682 return false;
1683 }
1684
1685 return true;
1686}
1687
1688// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001689// scissor rectangle to the renderer
1690bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001691{
1692 Framebuffer *framebufferObject = getDrawFramebuffer();
1693
1694 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1695 {
1696 return error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
1697 }
1698
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001699 mRenderer->applyRenderTarget(framebufferObject);
1700
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001701 ProgramBinary *programBinary = mState.currentProgram ? getCurrentProgramBinary() : NULL;
daniel@transgaming.com12985182012-12-20 20:56:31 +00001702 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
daniel@transgaming.comed36abd2013-01-11 21:15:58 +00001703 ignoreViewport, programBinary))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001704 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001705 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001706 }
1707
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001708 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001709
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001710 return true;
1711}
1712
1713// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1714void Context::applyState(GLenum drawMode)
1715{
daniel@transgaming.com237bc7e2012-11-28 21:01:06 +00001716 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001717
1718 unsigned int mask = 0;
1719 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001720 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001721 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001722 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001723 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001724 float threshold = 0.5f;
1725
1726 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001727 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001728 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001729
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001730 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001731 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001732 threshold += 1.0f;
1733 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001734 }
1735 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001736 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001737
1738 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001739 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001740 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001741 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001743 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001744 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001745 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001746 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001747 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1748
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001749 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001750 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001751}
1752
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001753// Applies the shaders and shader constants to the Direct3D 9 device
1754void Context::applyShaders()
1755{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001756 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001757
daniel@transgaming.come4991412012-12-20 20:55:34 +00001758 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001759
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001760 programBinary->applyUniforms();
1761}
1762
1763// Applies the textures and sampler states to the Direct3D 9 device
1764void Context::applyTextures()
1765{
1766 applyTextures(SAMPLER_PIXEL);
1767
1768 if (mSupportsVertexTexture)
1769 {
1770 applyTextures(SAMPLER_VERTEX);
1771 }
1772}
1773
1774// For each Direct3D 9 sampler of either the pixel or vertex stage,
1775// looks up the corresponding OpenGL texture image unit and texture type,
1776// and sets the texture and its addressing/filtering state (or NULL when inactive).
1777void Context::applyTextures(SamplerType type)
1778{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001779 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001780
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001781 // Range of Direct3D samplers of given sampler type
1782 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001783 int samplerRange = programBinary->getUsedSamplerRange(type);
1784
1785 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1786 {
1787 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001788
1789 if (textureUnit != -1)
1790 {
1791 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001792 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001793
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001794 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001795 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001796 SamplerState samplerState;
1797 texture->getSamplerState(&samplerState);
1798 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001799
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001800 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001801
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001802 texture->resetDirty();
1803 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001804 else
1805 {
1806 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1807 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001808 }
1809 else
1810 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001811 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001812 }
1813 }
1814
1815 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1816 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001817 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001818 }
1819}
1820
1821void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1822 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1823{
1824 Framebuffer *framebuffer = getReadFramebuffer();
1825
1826 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1827 {
1828 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1829 }
1830
1831 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1832 {
1833 return error(GL_INVALID_OPERATION);
1834 }
1835
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001836 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001837 // sized query sanity check
1838 if (bufSize)
1839 {
1840 int requiredSize = outputPitch * height;
1841 if (requiredSize > *bufSize)
1842 {
1843 return error(GL_INVALID_OPERATION);
1844 }
1845 }
1846
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001847 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001848}
1849
1850void Context::clear(GLbitfield mask)
1851{
1852 Framebuffer *framebufferObject = getDrawFramebuffer();
1853
1854 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1855 {
1856 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1857 }
1858
1859 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001860 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001861
1862 if (mask & GL_COLOR_BUFFER_BIT)
1863 {
1864 mask &= ~GL_COLOR_BUFFER_BIT;
1865
1866 if (framebufferObject->getColorbufferType() != GL_NONE)
1867 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001868 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001869 }
1870 }
1871
1872 if (mask & GL_DEPTH_BUFFER_BIT)
1873 {
1874 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001875 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001876 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001877 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001878 }
1879 }
1880
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001881 if (mask & GL_STENCIL_BUFFER_BIT)
1882 {
1883 mask &= ~GL_STENCIL_BUFFER_BIT;
1884 if (framebufferObject->getStencilbufferType() != GL_NONE)
1885 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001886 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001887 if (!depthStencil)
1888 {
1889 ERR("Depth stencil pointer unexpectedly null.");
1890 return;
1891 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001892
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001893 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001894 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001895 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001896 }
1897 }
1898 }
1899
1900 if (mask != 0)
1901 {
1902 return error(GL_INVALID_VALUE);
1903 }
1904
daniel@transgaming.com12985182012-12-20 20:56:31 +00001905 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001906 {
1907 return;
1908 }
1909
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001910 ClearParameters clearParams;
1911 clearParams.mask = finalMask;
1912 clearParams.colorClearValue = mState.colorClearValue;
1913 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1914 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1915 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1916 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1917 clearParams.depthClearValue = mState.depthClearValue;
1918 clearParams.stencilClearValue = mState.stencilClearValue;
1919 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001920
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001921 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001922}
1923
1924void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1925{
1926 if (!mState.currentProgram)
1927 {
1928 return error(GL_INVALID_OPERATION);
1929 }
1930
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001931 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001932 {
1933 return;
1934 }
1935
daniel@transgaming.com12985182012-12-20 20:56:31 +00001936 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001937 {
1938 return;
1939 }
1940
1941 applyState(mode);
1942
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001943 ProgramBinary *programBinary = getCurrentProgramBinary();
1944
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001945 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001946 if (err != GL_NO_ERROR)
1947 {
1948 return error(err);
1949 }
1950
1951 applyShaders();
1952 applyTextures();
1953
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001954 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001955 {
1956 return error(GL_INVALID_OPERATION);
1957 }
1958
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001959 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001960 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001961 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001962 }
1963}
1964
1965void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1966{
1967 if (!mState.currentProgram)
1968 {
1969 return error(GL_INVALID_OPERATION);
1970 }
1971
1972 if (!indices && !mState.elementArrayBuffer)
1973 {
1974 return error(GL_INVALID_OPERATION);
1975 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001976
1977 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001978 {
1979 return;
1980 }
1981
daniel@transgaming.com12985182012-12-20 20:56:31 +00001982 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001983 {
1984 return;
1985 }
1986
1987 applyState(mode);
1988
daniel@transgaming.com31240482012-11-28 21:06:41 +00001989 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001990 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001991 if (err != GL_NO_ERROR)
1992 {
1993 return error(err);
1994 }
1995
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001996 ProgramBinary *programBinary = getCurrentProgramBinary();
1997
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001998 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001999 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002000 if (err != GL_NO_ERROR)
2001 {
2002 return error(err);
2003 }
2004
2005 applyShaders();
2006 applyTextures();
2007
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002008 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002009 {
2010 return error(GL_INVALID_OPERATION);
2011 }
2012
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002013 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002014 {
daniel@transgaming.com97400dd2012-11-28 20:57:00 +00002015 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002016 }
2017}
2018
2019// Implements glFlush when block is false, glFinish when block is true
2020void Context::sync(bool block)
2021{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002022 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002023}
2024
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025void Context::recordInvalidEnum()
2026{
2027 mInvalidEnum = true;
2028}
2029
2030void Context::recordInvalidValue()
2031{
2032 mInvalidValue = true;
2033}
2034
2035void Context::recordInvalidOperation()
2036{
2037 mInvalidOperation = true;
2038}
2039
2040void Context::recordOutOfMemory()
2041{
2042 mOutOfMemory = true;
2043}
2044
2045void Context::recordInvalidFramebufferOperation()
2046{
2047 mInvalidFramebufferOperation = true;
2048}
2049
2050// Get one of the recorded errors and clear its flag, if any.
2051// [OpenGL ES 2.0.24] section 2.5 page 13.
2052GLenum Context::getError()
2053{
2054 if (mInvalidEnum)
2055 {
2056 mInvalidEnum = false;
2057
2058 return GL_INVALID_ENUM;
2059 }
2060
2061 if (mInvalidValue)
2062 {
2063 mInvalidValue = false;
2064
2065 return GL_INVALID_VALUE;
2066 }
2067
2068 if (mInvalidOperation)
2069 {
2070 mInvalidOperation = false;
2071
2072 return GL_INVALID_OPERATION;
2073 }
2074
2075 if (mOutOfMemory)
2076 {
2077 mOutOfMemory = false;
2078
2079 return GL_OUT_OF_MEMORY;
2080 }
2081
2082 if (mInvalidFramebufferOperation)
2083 {
2084 mInvalidFramebufferOperation = false;
2085
2086 return GL_INVALID_FRAMEBUFFER_OPERATION;
2087 }
2088
2089 return GL_NO_ERROR;
2090}
2091
2092GLenum Context::getResetStatus()
2093{
2094 if (mResetStatus == GL_NO_ERROR)
2095 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002096 // mResetStatus will be set by the markContextLost callback
2097 // in the case a notification is sent
2098 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002099 }
2100
2101 GLenum status = mResetStatus;
2102
2103 if (mResetStatus != GL_NO_ERROR)
2104 {
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002105 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002106 {
2107 mResetStatus = GL_NO_ERROR;
2108 }
2109 }
2110
2111 return status;
2112}
2113
2114bool Context::isResetNotificationEnabled()
2115{
2116 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2117}
2118
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002119int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002120{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002121 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002122}
2123
2124float Context::getMaximumPointSize() const
2125{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002126 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002127}
2128
2129int Context::getMaximumVaryingVectors() const
2130{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002131 return mMajorShaderModel >= 3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002132}
2133
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002134unsigned int Context::getMaximumCombinedTextureImageUnits() const
2135{
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002136 return MAX_TEXTURE_IMAGE_UNITS + mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002137}
2138
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002139int Context::getMaxSupportedSamples() const
2140{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002141 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002142}
2143
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002144bool Context::supportsEventQueries() const
2145{
2146 return mSupportsEventQueries;
2147}
2148
2149bool Context::supportsOcclusionQueries() const
2150{
2151 return mSupportsOcclusionQueries;
2152}
2153
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002154bool Context::supportsBGRATextures() const
2155{
2156 return mSupportsBGRATextures;
2157}
2158
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159bool Context::supportsDXT1Textures() const
2160{
2161 return mSupportsDXT1Textures;
2162}
2163
2164bool Context::supportsDXT3Textures() const
2165{
2166 return mSupportsDXT3Textures;
2167}
2168
2169bool Context::supportsDXT5Textures() const
2170{
2171 return mSupportsDXT5Textures;
2172}
2173
2174bool Context::supportsFloat32Textures() const
2175{
2176 return mSupportsFloat32Textures;
2177}
2178
2179bool Context::supportsFloat32LinearFilter() const
2180{
2181 return mSupportsFloat32LinearFilter;
2182}
2183
2184bool Context::supportsFloat32RenderableTextures() const
2185{
2186 return mSupportsFloat32RenderableTextures;
2187}
2188
2189bool Context::supportsFloat16Textures() const
2190{
2191 return mSupportsFloat16Textures;
2192}
2193
2194bool Context::supportsFloat16LinearFilter() const
2195{
2196 return mSupportsFloat16LinearFilter;
2197}
2198
2199bool Context::supportsFloat16RenderableTextures() const
2200{
2201 return mSupportsFloat16RenderableTextures;
2202}
2203
2204int Context::getMaximumRenderbufferDimension() const
2205{
2206 return mMaxRenderbufferDimension;
2207}
2208
2209int Context::getMaximumTextureDimension() const
2210{
2211 return mMaxTextureDimension;
2212}
2213
2214int Context::getMaximumCubeTextureDimension() const
2215{
2216 return mMaxCubeTextureDimension;
2217}
2218
2219int Context::getMaximumTextureLevel() const
2220{
2221 return mMaxTextureLevel;
2222}
2223
2224bool Context::supportsLuminanceTextures() const
2225{
2226 return mSupportsLuminanceTextures;
2227}
2228
2229bool Context::supportsLuminanceAlphaTextures() const
2230{
2231 return mSupportsLuminanceAlphaTextures;
2232}
2233
2234bool Context::supportsDepthTextures() const
2235{
2236 return mSupportsDepthTextures;
2237}
2238
2239bool Context::supports32bitIndices() const
2240{
2241 return mSupports32bitIndices;
2242}
2243
2244bool Context::supportsNonPower2Texture() const
2245{
2246 return mSupportsNonPower2Texture;
2247}
2248
2249bool Context::supportsInstancing() const
2250{
2251 return mSupportsInstancing;
2252}
2253
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002254bool Context::supportsTextureFilterAnisotropy() const
2255{
2256 return mSupportsTextureFilterAnisotropy;
2257}
2258
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002259bool Context::supportsDerivativeInstructions() const
2260{
2261 return mSupportsDerivativeInstructions;
2262}
2263
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002264float Context::getTextureMaxAnisotropy() const
2265{
2266 return mMaxTextureAnisotropy;
2267}
2268
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002269bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2270{
2271 Framebuffer *framebuffer = getReadFramebuffer();
2272 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2273 {
2274 return error(GL_INVALID_OPERATION, false);
2275 }
2276
2277 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2278 if (!renderbuffer)
2279 {
2280 return error(GL_INVALID_OPERATION, false);
2281 }
2282
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002283 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2284 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002285
2286 return true;
2287}
2288
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002289void Context::detachBuffer(GLuint buffer)
2290{
2291 // [OpenGL ES 2.0.24] section 2.9 page 22:
2292 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2293 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2294
2295 if (mState.arrayBuffer.id() == buffer)
2296 {
2297 mState.arrayBuffer.set(NULL);
2298 }
2299
2300 if (mState.elementArrayBuffer.id() == buffer)
2301 {
2302 mState.elementArrayBuffer.set(NULL);
2303 }
2304
2305 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2306 {
2307 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2308 {
2309 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2310 }
2311 }
2312}
2313
2314void Context::detachTexture(GLuint texture)
2315{
2316 // [OpenGL ES 2.0.24] section 3.8 page 84:
2317 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2318 // rebound to texture object zero
2319
2320 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2321 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002322 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002323 {
2324 if (mState.samplerTexture[type][sampler].id() == texture)
2325 {
2326 mState.samplerTexture[type][sampler].set(NULL);
2327 }
2328 }
2329 }
2330
2331 // [OpenGL ES 2.0.24] section 4.4 page 112:
2332 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2333 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2334 // image was attached in the currently bound framebuffer.
2335
2336 Framebuffer *readFramebuffer = getReadFramebuffer();
2337 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2338
2339 if (readFramebuffer)
2340 {
2341 readFramebuffer->detachTexture(texture);
2342 }
2343
2344 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2345 {
2346 drawFramebuffer->detachTexture(texture);
2347 }
2348}
2349
2350void Context::detachFramebuffer(GLuint framebuffer)
2351{
2352 // [OpenGL ES 2.0.24] section 4.4 page 107:
2353 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2354 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2355
2356 if (mState.readFramebuffer == framebuffer)
2357 {
2358 bindReadFramebuffer(0);
2359 }
2360
2361 if (mState.drawFramebuffer == framebuffer)
2362 {
2363 bindDrawFramebuffer(0);
2364 }
2365}
2366
2367void Context::detachRenderbuffer(GLuint renderbuffer)
2368{
2369 // [OpenGL ES 2.0.24] section 4.4 page 109:
2370 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2371 // had been executed with the target RENDERBUFFER and name of zero.
2372
2373 if (mState.renderbuffer.id() == renderbuffer)
2374 {
2375 bindRenderbuffer(0);
2376 }
2377
2378 // [OpenGL ES 2.0.24] section 4.4 page 111:
2379 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2380 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2381 // point to which this image was attached in the currently bound framebuffer.
2382
2383 Framebuffer *readFramebuffer = getReadFramebuffer();
2384 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2385
2386 if (readFramebuffer)
2387 {
2388 readFramebuffer->detachRenderbuffer(renderbuffer);
2389 }
2390
2391 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2392 {
2393 drawFramebuffer->detachRenderbuffer(renderbuffer);
2394 }
2395}
2396
2397Texture *Context::getIncompleteTexture(TextureType type)
2398{
2399 Texture *t = mIncompleteTextures[type].get();
2400
2401 if (t == NULL)
2402 {
2403 static const GLubyte color[] = { 0, 0, 0, 255 };
2404
2405 switch (type)
2406 {
2407 default:
2408 UNREACHABLE();
2409 // default falls through to TEXTURE_2D
2410
2411 case TEXTURE_2D:
2412 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002413 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002414 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2415 t = incomplete2d;
2416 }
2417 break;
2418
2419 case TEXTURE_CUBE:
2420 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002421 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002422
2423 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2424 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2425 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2426 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2427 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2428 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2429
2430 t = incompleteCube;
2431 }
2432 break;
2433 }
2434
2435 mIncompleteTextures[type].set(t);
2436 }
2437
2438 return t;
2439}
2440
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002441bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002442{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002443 if (drawMode == GL_POINTS)
2444 {
2445 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2446 // which affects varying interpolation. Since the value of gl_PointSize is
2447 // undefined when not written, just skip drawing to avoid unexpected results.
2448 if (!getCurrentProgramBinary()->usesPointSize())
2449 {
2450 // This is stictly speaking not an error, but developers should be
2451 // notified of risking undefined behavior.
2452 ERR("Point rendering without writing to gl_PointSize.");
2453
2454 return true;
2455 }
2456 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002457 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002458 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002459 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002460 {
2461 return true;
2462 }
2463 }
2464
2465 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002466}
2467
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002468void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2469{
2470 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2471
2472 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2473 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2474 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2475 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002476}
2477
2478void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2479{
2480 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2481
2482 mState.vertexAttribute[index].mDivisor = divisor;
2483}
2484
2485// keep list sorted in following order
2486// OES extensions
2487// EXT extensions
2488// Vendor extensions
2489void Context::initExtensionString()
2490{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002491 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492
2493 // OES extensions
2494 if (supports32bitIndices())
2495 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002496 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002497 }
2498
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002499 extensionString += "GL_OES_packed_depth_stencil ";
2500 extensionString += "GL_OES_get_program_binary ";
2501 extensionString += "GL_OES_rgb8_rgba8 ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002502 if (supportsDerivativeInstructions())
2503 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002504 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002505 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002506
2507 if (supportsFloat16Textures())
2508 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002509 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002510 }
2511 if (supportsFloat16LinearFilter())
2512 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002513 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002514 }
2515 if (supportsFloat32Textures())
2516 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002517 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002518 }
2519 if (supportsFloat32LinearFilter())
2520 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002521 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002522 }
2523
2524 if (supportsNonPower2Texture())
2525 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002526 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002527 }
2528
2529 // Multi-vendor (EXT) extensions
2530 if (supportsOcclusionQueries())
2531 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002532 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002533 }
2534
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002535 extensionString += "GL_EXT_read_format_bgra ";
2536 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002537
2538 if (supportsDXT1Textures())
2539 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002540 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002541 }
2542
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002543 if (supportsTextureFilterAnisotropy())
2544 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002545 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002546 }
2547
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002548 if (supportsBGRATextures())
2549 {
2550 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2551 }
2552
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002553 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002554
2555 // ANGLE-specific extensions
2556 if (supportsDepthTextures())
2557 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002558 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002559 }
2560
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002561 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002562 if (getMaxSupportedSamples() != 0)
2563 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002564 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002565 }
2566
2567 if (supportsInstancing())
2568 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002569 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002570 }
2571
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002572 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002573
2574 if (supportsDXT3Textures())
2575 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002576 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002577 }
2578 if (supportsDXT5Textures())
2579 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002580 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002581 }
2582
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002583 extensionString += "GL_ANGLE_texture_usage ";
2584 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002585
2586 // Other vendor-specific extensions
2587 if (supportsEventQueries())
2588 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002589 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002590 }
2591
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002592 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002593 if (end != std::string::npos)
2594 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002595 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002596 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002597
2598 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002599}
2600
2601const char *Context::getExtensionString() const
2602{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002603 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002604}
2605
2606void Context::initRendererString()
2607{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002608 std::ostringstream rendererString;
2609 rendererString << "ANGLE (";
2610 rendererString << mRenderer->getRendererDescription();
2611 rendererString << ")";
2612
2613 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002614}
2615
2616const char *Context::getRendererString() const
2617{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002618 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002619}
2620
2621void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2622 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2623 GLbitfield mask)
2624{
2625 Framebuffer *readFramebuffer = getReadFramebuffer();
2626 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2627
2628 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2629 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2630 {
2631 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
2632 }
2633
2634 if (drawFramebuffer->getSamples() != 0)
2635 {
2636 return error(GL_INVALID_OPERATION);
2637 }
2638
2639 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2640 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2641 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2642 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2643
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002644 Rectangle sourceRect;
2645 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002646
2647 if (srcX0 < srcX1)
2648 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002649 sourceRect.x = srcX0;
2650 destRect.x = dstX0;
2651 sourceRect.width = srcX1 - srcX0;
2652 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002653 }
2654 else
2655 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002656 sourceRect.x = srcX1;
2657 destRect.x = dstX1;
2658 sourceRect.width = srcX0 - srcX1;
2659 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002660 }
2661
2662 if (srcY0 < srcY1)
2663 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002664 sourceRect.height = srcY1 - srcY0;
2665 destRect.height = dstY1 - dstY0;
2666 sourceRect.y = srcY0;
2667 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002668 }
2669 else
2670 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002671 sourceRect.height = srcY0 - srcY1;
2672 destRect.height = dstY0 - srcY1;
2673 sourceRect.y = srcY1;
2674 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002675 }
2676
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002677 Rectangle sourceScissoredRect = sourceRect;
2678 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002679
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002680 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002681 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002682 // Only write to parts of the destination framebuffer which pass the scissor test.
2683 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002684 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002685 int xDiff = mState.scissor.x - destRect.x;
2686 destScissoredRect.x = mState.scissor.x;
2687 destScissoredRect.width -= xDiff;
2688 sourceScissoredRect.x += xDiff;
2689 sourceScissoredRect.width -= xDiff;
2690
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002691 }
2692
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002693 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002694 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002695 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2696 destScissoredRect.width -= xDiff;
2697 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002698 }
2699
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002700 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002701 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002702 int yDiff = mState.scissor.y - destRect.y;
2703 destScissoredRect.y = mState.scissor.y;
2704 destScissoredRect.height -= yDiff;
2705 sourceScissoredRect.y += yDiff;
2706 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002707 }
2708
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002709 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002710 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002711 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2712 destScissoredRect.height -= yDiff;
2713 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002714 }
2715 }
2716
2717 bool blitRenderTarget = false;
2718 bool blitDepthStencil = false;
2719
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002720 Rectangle sourceTrimmedRect = sourceScissoredRect;
2721 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002722
2723 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2724 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002725 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002726 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002727 int xDiff = 0 - sourceTrimmedRect.x;
2728 sourceTrimmedRect.x = 0;
2729 sourceTrimmedRect.width -= xDiff;
2730 destTrimmedRect.x += xDiff;
2731 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002732 }
2733
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002734 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002735 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002736 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2737 sourceTrimmedRect.width -= xDiff;
2738 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002739 }
2740
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002741 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002742 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002743 int yDiff = 0 - sourceTrimmedRect.y;
2744 sourceTrimmedRect.y = 0;
2745 sourceTrimmedRect.height -= yDiff;
2746 destTrimmedRect.y += yDiff;
2747 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002748 }
2749
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002750 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002751 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002752 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2753 sourceTrimmedRect.height -= yDiff;
2754 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002755 }
2756
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002757 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002758 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002759 int xDiff = 0 - destTrimmedRect.x;
2760 destTrimmedRect.x = 0;
2761 destTrimmedRect.width -= xDiff;
2762 sourceTrimmedRect.x += xDiff;
2763 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002764 }
2765
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002766 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002767 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002768 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2769 destTrimmedRect.width -= xDiff;
2770 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002771 }
2772
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002773 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002774 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002775 int yDiff = 0 - destTrimmedRect.y;
2776 destTrimmedRect.y = 0;
2777 destTrimmedRect.height -= yDiff;
2778 sourceTrimmedRect.y += yDiff;
2779 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002780 }
2781
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002782 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002783 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002784 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2785 destTrimmedRect.height -= yDiff;
2786 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002787 }
2788
2789 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002790 if (sourceTrimmedRect.height < readBufferHeight ||
2791 sourceTrimmedRect.width < readBufferWidth ||
2792 destTrimmedRect.height < drawBufferHeight ||
2793 destTrimmedRect.width < drawBufferWidth ||
2794 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002795 {
2796 partialBufferCopy = true;
2797 }
2798
2799 if (mask & GL_COLOR_BUFFER_BIT)
2800 {
2801 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2802 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2803 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2804 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2805 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002806 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002807 {
2808 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
2809 return error(GL_INVALID_OPERATION);
2810 }
2811
2812 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2813 {
2814 return error(GL_INVALID_OPERATION);
2815 }
2816
2817 blitRenderTarget = true;
2818
2819 }
2820
2821 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2822 {
2823 Renderbuffer *readDSBuffer = NULL;
2824 Renderbuffer *drawDSBuffer = NULL;
2825
2826 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2827 // both a depth and stencil buffer, it will be the same buffer.
2828
2829 if (mask & GL_DEPTH_BUFFER_BIT)
2830 {
2831 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2832 {
2833 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002834 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002835 {
2836 return error(GL_INVALID_OPERATION);
2837 }
2838
2839 blitDepthStencil = true;
2840 readDSBuffer = readFramebuffer->getDepthbuffer();
2841 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2842 }
2843 }
2844
2845 if (mask & GL_STENCIL_BUFFER_BIT)
2846 {
2847 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2848 {
2849 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002850 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002851 {
2852 return error(GL_INVALID_OPERATION);
2853 }
2854
2855 blitDepthStencil = true;
2856 readDSBuffer = readFramebuffer->getStencilbuffer();
2857 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2858 }
2859 }
2860
2861 if (partialBufferCopy)
2862 {
2863 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
2864 return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
2865 }
2866
2867 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2868 (readDSBuffer && readDSBuffer->getSamples() != 0))
2869 {
2870 return error(GL_INVALID_OPERATION);
2871 }
2872 }
2873
2874 if (blitRenderTarget || blitDepthStencil)
2875 {
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002876 mRenderer->blitRect(readFramebuffer, &sourceTrimmedRect, drawFramebuffer, &destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002877 }
2878}
2879
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002880}
2881
2882extern "C"
2883{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002884gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002885{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002886 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002887}
2888
2889void glDestroyContext(gl::Context *context)
2890{
2891 delete context;
2892
2893 if (context == gl::getContext())
2894 {
2895 gl::makeCurrent(NULL, NULL, NULL);
2896 }
2897}
2898
2899void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2900{
2901 gl::makeCurrent(context, display, surface);
2902}
2903
2904gl::Context *glGetCurrentContext()
2905{
2906 return gl::getContext();
2907}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002908
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002909}