daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 20 | unsigned int Program::mCurrentSerial = 1; |
| 21 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 22 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 23 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 24 | int bytes = UniformTypeSize(type) * arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 25 | data = new unsigned char[bytes]; |
| 26 | memset(data, 0, bytes); |
| 27 | dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 28 | } |
| 29 | |
| 30 | Uniform::~Uniform() |
| 31 | { |
| 32 | delete[] data; |
| 33 | } |
| 34 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 35 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
| 36 | : name(name), element(element), index(index) |
| 37 | { |
| 38 | } |
| 39 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 40 | Program::Program() |
| 41 | { |
| 42 | mFragmentShader = NULL; |
| 43 | mVertexShader = NULL; |
| 44 | |
| 45 | mPixelExecutable = NULL; |
| 46 | mVertexExecutable = NULL; |
| 47 | mConstantTablePS = NULL; |
| 48 | mConstantTableVS = NULL; |
| 49 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 50 | mPixelHLSL = NULL; |
| 51 | mVertexHLSL = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 52 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 53 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 54 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 55 | unlink(); |
| 56 | |
| 57 | mDeleteStatus = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 58 | |
| 59 | mSerial = issueSerial(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 60 | } |
| 61 | |
| 62 | Program::~Program() |
| 63 | { |
| 64 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 65 | |
| 66 | if (mVertexShader != NULL) |
| 67 | { |
| 68 | mVertexShader->detach(); |
| 69 | } |
| 70 | |
| 71 | if (mFragmentShader != NULL) |
| 72 | { |
| 73 | mFragmentShader->detach(); |
| 74 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 75 | } |
| 76 | |
| 77 | bool Program::attachShader(Shader *shader) |
| 78 | { |
| 79 | if (shader->getType() == GL_VERTEX_SHADER) |
| 80 | { |
| 81 | if (mVertexShader) |
| 82 | { |
| 83 | return false; |
| 84 | } |
| 85 | |
| 86 | mVertexShader = (VertexShader*)shader; |
| 87 | mVertexShader->attach(); |
| 88 | } |
| 89 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 90 | { |
| 91 | if (mFragmentShader) |
| 92 | { |
| 93 | return false; |
| 94 | } |
| 95 | |
| 96 | mFragmentShader = (FragmentShader*)shader; |
| 97 | mFragmentShader->attach(); |
| 98 | } |
| 99 | else UNREACHABLE(); |
| 100 | |
| 101 | return true; |
| 102 | } |
| 103 | |
| 104 | bool Program::detachShader(Shader *shader) |
| 105 | { |
| 106 | if (shader->getType() == GL_VERTEX_SHADER) |
| 107 | { |
| 108 | if (mVertexShader != shader) |
| 109 | { |
| 110 | return false; |
| 111 | } |
| 112 | |
| 113 | mVertexShader->detach(); |
| 114 | mVertexShader = NULL; |
| 115 | } |
| 116 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 117 | { |
| 118 | if (mFragmentShader != shader) |
| 119 | { |
| 120 | return false; |
| 121 | } |
| 122 | |
| 123 | mFragmentShader->detach(); |
| 124 | mFragmentShader = NULL; |
| 125 | } |
| 126 | else UNREACHABLE(); |
| 127 | |
| 128 | unlink(); |
| 129 | |
| 130 | return true; |
| 131 | } |
| 132 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 133 | int Program::getAttachedShadersCount() const |
| 134 | { |
| 135 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 136 | } |
| 137 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 138 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 139 | { |
| 140 | return mPixelExecutable; |
| 141 | } |
| 142 | |
| 143 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 144 | { |
| 145 | return mVertexExecutable; |
| 146 | } |
| 147 | |
| 148 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 149 | { |
| 150 | if (index < MAX_VERTEX_ATTRIBS) |
| 151 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 152 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 153 | { |
| 154 | mAttributeBinding[i].erase(name); |
| 155 | } |
| 156 | |
| 157 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 158 | } |
| 159 | } |
| 160 | |
| 161 | GLuint Program::getAttributeLocation(const char *name) |
| 162 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 163 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 164 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 165 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 166 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 167 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 168 | { |
| 169 | return index; |
| 170 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 171 | } |
| 172 | } |
| 173 | |
| 174 | return -1; |
| 175 | } |
| 176 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 177 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 178 | { |
| 179 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 180 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 181 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 182 | } |
| 183 | |
| 184 | return -1; |
| 185 | } |
| 186 | |
| 187 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 188 | // index referenced in the compiled HLSL shader |
| 189 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 190 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 191 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 192 | |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 193 | GLint logicalTextureUnit = -1; |
| 194 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 195 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 196 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 197 | logicalTextureUnit = mSamplers[samplerIndex].logicalTextureUnit; |
| 198 | } |
| 199 | |
| 200 | if (logicalTextureUnit < MAX_TEXTURE_IMAGE_UNITS) |
| 201 | { |
| 202 | return logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 203 | } |
| 204 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 205 | return -1; |
| 206 | } |
| 207 | |
| 208 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 209 | { |
| 210 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 211 | assert(mSamplers[samplerIndex].active); |
| 212 | |
| 213 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 214 | } |
| 215 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 216 | bool Program::isSamplerDirty(unsigned int samplerIndex) const |
| 217 | { |
| 218 | if (samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])) |
| 219 | { |
| 220 | return mSamplers[samplerIndex].dirty; |
| 221 | } |
| 222 | else UNREACHABLE(); |
| 223 | |
| 224 | return false; |
| 225 | } |
| 226 | |
| 227 | void Program::setSamplerDirty(unsigned int samplerIndex, bool dirty) |
| 228 | { |
| 229 | if (samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])) |
| 230 | { |
| 231 | mSamplers[samplerIndex].dirty = dirty; |
| 232 | } |
| 233 | else UNREACHABLE(); |
| 234 | } |
| 235 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 236 | GLint Program::getUniformLocation(const char *name) |
| 237 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 238 | std::string nameStr(name); |
| 239 | int subscript = 0; |
| 240 | size_t beginB = nameStr.find('['); |
| 241 | size_t endB = nameStr.find(']'); |
| 242 | if (beginB != std::string::npos && endB != std::string::npos) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 243 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 244 | std::string subscrStr = nameStr.substr(beginB + 1, beginB - endB - 1); |
| 245 | nameStr.erase(beginB); |
| 246 | subscript = atoi(subscrStr.c_str()); |
| 247 | } |
| 248 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 249 | nameStr = decorate(nameStr); |
| 250 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 251 | for (unsigned int location = 0; location < mUniformIndex.size(); location++) |
| 252 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 253 | if (mUniformIndex[location].name == nameStr && |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 254 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 255 | { |
| 256 | return location; |
| 257 | } |
| 258 | } |
| 259 | |
| 260 | return -1; |
| 261 | } |
| 262 | |
| 263 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 264 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 265 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 266 | { |
| 267 | return false; |
| 268 | } |
| 269 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 270 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 271 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 272 | |
| 273 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 274 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 275 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 276 | |
| 277 | if (arraySize == 1 && count > 1) |
| 278 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 279 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 280 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 281 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 282 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 283 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 284 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 285 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 286 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 287 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 288 | |
| 289 | if (arraySize == 1 && count > 1) |
| 290 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 291 | |
| 292 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 293 | GLboolean *boolParams = new GLboolean[count]; |
| 294 | |
| 295 | for (int i = 0; i < count; ++i) |
| 296 | { |
| 297 | if (v[i] == 0.0f) |
| 298 | { |
| 299 | boolParams[i] = GL_FALSE; |
| 300 | } |
| 301 | else |
| 302 | { |
| 303 | boolParams[i] = GL_TRUE; |
| 304 | } |
| 305 | } |
| 306 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 307 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 308 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 309 | |
| 310 | delete [] boolParams; |
| 311 | } |
| 312 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 313 | { |
| 314 | return false; |
| 315 | } |
| 316 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 317 | return true; |
| 318 | } |
| 319 | |
| 320 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 321 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 322 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 323 | { |
| 324 | return false; |
| 325 | } |
| 326 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 327 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 328 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 329 | |
| 330 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 331 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 332 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 333 | |
| 334 | if (arraySize == 1 && count > 1) |
| 335 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 336 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 337 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 338 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 339 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 340 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 341 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 342 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 343 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 344 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 345 | |
| 346 | if (arraySize == 1 && count > 1) |
| 347 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 348 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 349 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 350 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 351 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 352 | |
| 353 | for (int i = 0; i < count * 2; ++i) |
| 354 | { |
| 355 | if (v[i] == 0.0f) |
| 356 | { |
| 357 | boolParams[i] = GL_FALSE; |
| 358 | } |
| 359 | else |
| 360 | { |
| 361 | boolParams[i] = GL_TRUE; |
| 362 | } |
| 363 | } |
| 364 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 365 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 366 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 367 | |
| 368 | delete [] boolParams; |
| 369 | } |
| 370 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 371 | { |
| 372 | return false; |
| 373 | } |
| 374 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 375 | return true; |
| 376 | } |
| 377 | |
| 378 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 379 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 380 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 381 | { |
| 382 | return false; |
| 383 | } |
| 384 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 385 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 386 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 387 | |
| 388 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 389 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 390 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 391 | |
| 392 | if (arraySize == 1 && count > 1) |
| 393 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 394 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 395 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 396 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 397 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 398 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 399 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 400 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 401 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 402 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 403 | |
| 404 | if (arraySize == 1 && count > 1) |
| 405 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 406 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 407 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 408 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 409 | |
| 410 | for (int i = 0; i < count * 3; ++i) |
| 411 | { |
| 412 | if (v[i] == 0.0f) |
| 413 | { |
| 414 | boolParams[i] = GL_FALSE; |
| 415 | } |
| 416 | else |
| 417 | { |
| 418 | boolParams[i] = GL_TRUE; |
| 419 | } |
| 420 | } |
| 421 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 422 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 423 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 424 | |
| 425 | delete [] boolParams; |
| 426 | } |
| 427 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 428 | { |
| 429 | return false; |
| 430 | } |
| 431 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 432 | return true; |
| 433 | } |
| 434 | |
| 435 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 436 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 437 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 438 | { |
| 439 | return false; |
| 440 | } |
| 441 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 442 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 443 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 444 | |
| 445 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 446 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 447 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 448 | |
| 449 | if (arraySize == 1 && count > 1) |
| 450 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 451 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 452 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 453 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 454 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 455 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 456 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 457 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 458 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 459 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 460 | |
| 461 | if (arraySize == 1 && count > 1) |
| 462 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 463 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 464 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 465 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 466 | |
| 467 | for (int i = 0; i < count * 4; ++i) |
| 468 | { |
| 469 | if (v[i] == 0.0f) |
| 470 | { |
| 471 | boolParams[i] = GL_FALSE; |
| 472 | } |
| 473 | else |
| 474 | { |
| 475 | boolParams[i] = GL_TRUE; |
| 476 | } |
| 477 | } |
| 478 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 479 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 480 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 481 | |
| 482 | delete [] boolParams; |
| 483 | } |
| 484 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 485 | { |
| 486 | return false; |
| 487 | } |
| 488 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 489 | return true; |
| 490 | } |
| 491 | |
| 492 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 493 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 494 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 495 | { |
| 496 | return false; |
| 497 | } |
| 498 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 499 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 500 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 501 | |
| 502 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 503 | { |
| 504 | return false; |
| 505 | } |
| 506 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 507 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 508 | |
| 509 | if (arraySize == 1 && count > 1) |
| 510 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 511 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 512 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 513 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 514 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 515 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 516 | |
| 517 | return true; |
| 518 | } |
| 519 | |
| 520 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 521 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 522 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 523 | { |
| 524 | return false; |
| 525 | } |
| 526 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 527 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 528 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 529 | |
| 530 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 531 | { |
| 532 | return false; |
| 533 | } |
| 534 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 535 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 536 | |
| 537 | if (arraySize == 1 && count > 1) |
| 538 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 539 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 540 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 541 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 542 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 543 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 544 | |
| 545 | return true; |
| 546 | } |
| 547 | |
| 548 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 549 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 550 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 551 | { |
| 552 | return false; |
| 553 | } |
| 554 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 555 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 556 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 557 | |
| 558 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 559 | { |
| 560 | return false; |
| 561 | } |
| 562 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 563 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 564 | |
| 565 | if (arraySize == 1 && count > 1) |
| 566 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 567 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 568 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 569 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 570 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 571 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 572 | |
| 573 | return true; |
| 574 | } |
| 575 | |
| 576 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 577 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 578 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 579 | { |
| 580 | return false; |
| 581 | } |
| 582 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 583 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 584 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 585 | |
| 586 | if (targetUniform->type == GL_INT) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 587 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 588 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 589 | |
| 590 | if (arraySize == 1 && count > 1) |
| 591 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 592 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 593 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 594 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 595 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 596 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 597 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 598 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 599 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 600 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 601 | |
| 602 | if (arraySize == 1 && count > 1) |
| 603 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 604 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 605 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 606 | GLboolean *boolParams = new GLboolean[count]; |
| 607 | |
| 608 | for (int i = 0; i < count; ++i) |
| 609 | { |
| 610 | if (v[i] == 0) |
| 611 | { |
| 612 | boolParams[i] = GL_FALSE; |
| 613 | } |
| 614 | else |
| 615 | { |
| 616 | boolParams[i] = GL_TRUE; |
| 617 | } |
| 618 | } |
| 619 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 620 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 621 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 622 | |
| 623 | delete [] boolParams; |
| 624 | } |
| 625 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 626 | { |
| 627 | return false; |
| 628 | } |
| 629 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 630 | return true; |
| 631 | } |
| 632 | |
| 633 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 634 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 635 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 636 | { |
| 637 | return false; |
| 638 | } |
| 639 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 640 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 641 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 642 | |
| 643 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 644 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 645 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 646 | |
| 647 | if (arraySize == 1 && count > 1) |
| 648 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 649 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 650 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 651 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 652 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 653 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 654 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 655 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 656 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 657 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 658 | |
| 659 | if (arraySize == 1 && count > 1) |
| 660 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 661 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 662 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 663 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 664 | |
| 665 | for (int i = 0; i < count * 2; ++i) |
| 666 | { |
| 667 | if (v[i] == 0) |
| 668 | { |
| 669 | boolParams[i] = GL_FALSE; |
| 670 | } |
| 671 | else |
| 672 | { |
| 673 | boolParams[i] = GL_TRUE; |
| 674 | } |
| 675 | } |
| 676 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 677 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 678 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 679 | |
| 680 | delete [] boolParams; |
| 681 | } |
| 682 | else |
| 683 | { |
| 684 | return false; |
| 685 | } |
| 686 | |
| 687 | return true; |
| 688 | } |
| 689 | |
| 690 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 691 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 692 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 693 | { |
| 694 | return false; |
| 695 | } |
| 696 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 697 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 698 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 699 | |
| 700 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 701 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 702 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 703 | |
| 704 | if (arraySize == 1 && count > 1) |
| 705 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 706 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 707 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 708 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 709 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 710 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 711 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 712 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 713 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 714 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 715 | |
| 716 | if (arraySize == 1 && count > 1) |
| 717 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 718 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 719 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 720 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 721 | |
| 722 | for (int i = 0; i < count * 3; ++i) |
| 723 | { |
| 724 | if (v[i] == 0) |
| 725 | { |
| 726 | boolParams[i] = GL_FALSE; |
| 727 | } |
| 728 | else |
| 729 | { |
| 730 | boolParams[i] = GL_TRUE; |
| 731 | } |
| 732 | } |
| 733 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 734 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 735 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 736 | |
| 737 | delete [] boolParams; |
| 738 | } |
| 739 | else |
| 740 | { |
| 741 | return false; |
| 742 | } |
| 743 | |
| 744 | return true; |
| 745 | } |
| 746 | |
| 747 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 748 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 749 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 750 | { |
| 751 | return false; |
| 752 | } |
| 753 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 754 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 755 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 756 | |
| 757 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 758 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 759 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 760 | |
| 761 | if (arraySize == 1 && count > 1) |
| 762 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 763 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 764 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 765 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 766 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 767 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 768 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 769 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 770 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 771 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 772 | |
| 773 | if (arraySize == 1 && count > 1) |
| 774 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 775 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 776 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 777 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 778 | |
| 779 | for (int i = 0; i < count * 4; ++i) |
| 780 | { |
| 781 | if (v[i] == 0) |
| 782 | { |
| 783 | boolParams[i] = GL_FALSE; |
| 784 | } |
| 785 | else |
| 786 | { |
| 787 | boolParams[i] = GL_TRUE; |
| 788 | } |
| 789 | } |
| 790 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 791 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 792 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 793 | |
| 794 | delete [] boolParams; |
| 795 | } |
| 796 | else |
| 797 | { |
| 798 | return false; |
| 799 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 800 | |
| 801 | return true; |
| 802 | } |
| 803 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 804 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 805 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 806 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 807 | { |
| 808 | return false; |
| 809 | } |
| 810 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 811 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 812 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 813 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 814 | |
| 815 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 816 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 817 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 818 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 819 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 820 | |
| 821 | for (unsigned int i = 0; i < count; ++i) |
| 822 | { |
| 823 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 824 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 825 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 826 | break; |
| 827 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 828 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 829 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 830 | break; |
| 831 | case GL_INT: |
| 832 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 833 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 834 | |
| 835 | for (unsigned int i = 0; i < count; ++i) |
| 836 | { |
| 837 | params[i] = (float)intParams[i]; |
| 838 | } |
| 839 | } |
| 840 | break; |
| 841 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 842 | } |
| 843 | |
| 844 | return true; |
| 845 | } |
| 846 | |
| 847 | bool Program::getUniformiv(GLint location, GLint *params) |
| 848 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 849 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 850 | { |
| 851 | return false; |
| 852 | } |
| 853 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 854 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 855 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 856 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 857 | |
| 858 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 859 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 860 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 861 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 862 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 863 | |
| 864 | for (unsigned int i = 0; i < count; ++i) |
| 865 | { |
| 866 | params[i] = (GLint)boolParams[i]; |
| 867 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 868 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 869 | break; |
| 870 | case GL_FLOAT: |
| 871 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 872 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 873 | |
| 874 | for (unsigned int i = 0; i < count; ++i) |
| 875 | { |
| 876 | params[i] = (GLint)floatParams[i]; |
| 877 | } |
| 878 | } |
| 879 | break; |
| 880 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 881 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 882 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 883 | break; |
| 884 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 885 | } |
| 886 | |
| 887 | return true; |
| 888 | } |
| 889 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 890 | void Program::dirtyAllUniforms() |
| 891 | { |
| 892 | for (unsigned int index = 0; index < mUniforms.size(); index++) |
| 893 | { |
| 894 | mUniforms[index]->dirty = true; |
| 895 | } |
| 896 | } |
| 897 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 898 | void Program::dirtyAllSamplers() |
| 899 | { |
| 900 | for (unsigned int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; ++index) |
| 901 | { |
| 902 | mSamplers[index].dirty = true; |
| 903 | } |
| 904 | } |
| 905 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 906 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 907 | void Program::applyUniforms() |
| 908 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 909 | for (unsigned int location = 0; location < mUniformIndex.size(); location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 910 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 911 | if (mUniformIndex[location].element != 0) |
| 912 | { |
| 913 | continue; |
| 914 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 915 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 916 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 917 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 918 | if (targetUniform->dirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 919 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 920 | int arraySize = targetUniform->arraySize; |
| 921 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 922 | GLint *i = (GLint*)targetUniform->data; |
| 923 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 924 | |
| 925 | switch (targetUniform->type) |
| 926 | { |
| 927 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 928 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 929 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 930 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 931 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 932 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 933 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 934 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 935 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 936 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 937 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
| 938 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 939 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 940 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 941 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
| 942 | default: |
| 943 | UNREACHABLE(); |
| 944 | } |
| 945 | |
| 946 | targetUniform->dirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 947 | } |
| 948 | } |
| 949 | } |
| 950 | |
| 951 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 952 | ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
| 953 | { |
| 954 | if (!hlsl) |
| 955 | { |
| 956 | return NULL; |
| 957 | } |
| 958 | |
| 959 | ID3DXBuffer *binary = NULL; |
| 960 | ID3DXBuffer *errorMessage = NULL; |
| 961 | |
daniel@transgaming.com | 0f18961 | 2010-05-07 13:03:36 +0000 | [diff] [blame] | 962 | HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, NULL, "main", profile, 0, &binary, &errorMessage, constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 963 | |
| 964 | if (SUCCEEDED(result)) |
| 965 | { |
| 966 | return binary; |
| 967 | } |
| 968 | |
| 969 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 970 | { |
| 971 | return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); |
| 972 | } |
| 973 | |
| 974 | if (errorMessage) |
| 975 | { |
| 976 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 977 | |
daniel@transgaming.com | 0df1687 | 2010-05-12 16:51:08 +0000 | [diff] [blame] | 978 | appendToInfoLog("%s\n", message); |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 979 | TRACE("\n%s", hlsl); |
| 980 | TRACE("\n%s", message); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 981 | } |
| 982 | |
| 983 | return NULL; |
| 984 | } |
| 985 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 986 | void Program::parseVaryings(const char *structure, char *hlsl, VaryingArray &varyings) |
| 987 | { |
| 988 | char *input = strstr(hlsl, structure); |
| 989 | input += strlen(structure); |
| 990 | |
| 991 | while (input && *input != '}') |
| 992 | { |
| 993 | char varyingType[256]; |
| 994 | char varyingName[256]; |
| 995 | unsigned int semanticIndex; |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 996 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 997 | int matches = sscanf(input, " %s %s : TEXCOORD%d;", varyingType, varyingName, &semanticIndex); |
| 998 | |
| 999 | if (matches == 3) |
| 1000 | { |
| 1001 | ASSERT(semanticIndex <= 9); // Single character |
| 1002 | |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1003 | char *array = strstr(varyingName, "["); |
| 1004 | |
| 1005 | if (array) |
| 1006 | { |
| 1007 | *array = '\0'; |
| 1008 | } |
| 1009 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1010 | varyings.push_back(Varying(varyingName, input)); |
| 1011 | } |
| 1012 | |
| 1013 | input = strstr(input, ";"); |
| 1014 | input += 2; |
| 1015 | } |
| 1016 | } |
| 1017 | |
| 1018 | bool Program::linkVaryings() |
| 1019 | { |
| 1020 | if (!mPixelHLSL || !mVertexHLSL) |
| 1021 | { |
| 1022 | return false; |
| 1023 | } |
| 1024 | |
| 1025 | VaryingArray vertexVaryings; |
| 1026 | VaryingArray pixelVaryings; |
| 1027 | |
| 1028 | parseVaryings("struct VS_OUTPUT\n{\n", mVertexHLSL, vertexVaryings); |
| 1029 | parseVaryings("struct PS_INPUT\n{\n", mPixelHLSL, pixelVaryings); |
| 1030 | |
| 1031 | for (unsigned int out = 0; out < vertexVaryings.size(); out++) |
| 1032 | { |
| 1033 | unsigned int in; |
| 1034 | for (in = 0; in < pixelVaryings.size(); in++) |
| 1035 | { |
| 1036 | if (vertexVaryings[out].name == pixelVaryings[in].name) |
| 1037 | { |
| 1038 | pixelVaryings[in].link = out; |
| 1039 | vertexVaryings[out].link = in; |
| 1040 | |
| 1041 | break; |
| 1042 | } |
| 1043 | } |
| 1044 | |
| 1045 | if (in != pixelVaryings.size()) |
| 1046 | { |
| 1047 | // FIXME: Verify matching type and qualifiers |
| 1048 | |
| 1049 | char *outputSemantic = strstr(vertexVaryings[out].declaration, " : TEXCOORD"); |
| 1050 | char *inputSemantic = strstr(pixelVaryings[in].declaration, " : TEXCOORD"); |
| 1051 | outputSemantic[11] = inputSemantic[11]; |
| 1052 | } |
| 1053 | else |
| 1054 | { |
| 1055 | // Comment out the declaration and output assignment |
| 1056 | vertexVaryings[out].declaration[0] = '/'; |
| 1057 | vertexVaryings[out].declaration[1] = '/'; |
| 1058 | |
| 1059 | char outputString[256]; |
| 1060 | sprintf(outputString, " output.%s = ", vertexVaryings[out].name.c_str()); |
| 1061 | char *varyingOutput = strstr(mVertexHLSL, outputString); |
| 1062 | |
| 1063 | varyingOutput[0] = '/'; |
| 1064 | varyingOutput[1] = '/'; |
| 1065 | } |
| 1066 | } |
| 1067 | |
| 1068 | // Verify that each pixel varying has been linked to a vertex varying |
| 1069 | for (unsigned int in = 0; in < pixelVaryings.size(); in++) |
| 1070 | { |
| 1071 | if (pixelVaryings[in].link < 0) |
| 1072 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1073 | appendToInfoLog("Pixel varying (%s) does not match any vertex varying", pixelVaryings[in].name); |
| 1074 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1075 | return false; |
| 1076 | } |
| 1077 | } |
| 1078 | |
| 1079 | return true; |
| 1080 | } |
| 1081 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1082 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1083 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1084 | // a list of uniforms |
| 1085 | void Program::link() |
| 1086 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1087 | unlink(); |
| 1088 | |
| 1089 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1090 | { |
| 1091 | return; |
| 1092 | } |
| 1093 | |
| 1094 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1095 | { |
| 1096 | return; |
| 1097 | } |
| 1098 | |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1099 | Context *context = getContext(); |
| 1100 | const char *vertexProfile = context->getVertexShaderProfile(); |
| 1101 | const char *pixelProfile = context->getPixelShaderProfile(); |
daniel@transgaming.com | debe259 | 2010-03-24 09:44:08 +0000 | [diff] [blame] | 1102 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1103 | const char *ps = mFragmentShader->getHLSL(); |
| 1104 | const char *vs = mVertexShader->getHLSL(); |
| 1105 | |
| 1106 | mPixelHLSL = new char[strlen(ps) + 1]; |
| 1107 | strcpy(mPixelHLSL, ps); |
| 1108 | mVertexHLSL = new char[strlen(vs) + 1]; |
| 1109 | strcpy(mVertexHLSL, vs); |
| 1110 | |
| 1111 | if (!linkVaryings()) |
| 1112 | { |
| 1113 | return; |
| 1114 | } |
| 1115 | |
| 1116 | ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL, vertexProfile, &mConstantTableVS); |
| 1117 | ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL, pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1118 | |
| 1119 | if (vertexBinary && pixelBinary) |
| 1120 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1121 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1122 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1123 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1124 | |
| 1125 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1126 | { |
| 1127 | return error(GL_OUT_OF_MEMORY); |
| 1128 | } |
| 1129 | |
| 1130 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1131 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1132 | vertexBinary->Release(); |
| 1133 | pixelBinary->Release(); |
| 1134 | vertexBinary = NULL; |
| 1135 | pixelBinary = NULL; |
| 1136 | |
| 1137 | if (mVertexExecutable && mPixelExecutable) |
| 1138 | { |
| 1139 | if (!linkAttributes()) |
| 1140 | { |
| 1141 | return; |
| 1142 | } |
| 1143 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1144 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1145 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1146 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1147 | } |
| 1148 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1149 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1150 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1151 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1152 | } |
| 1153 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1154 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1155 | } |
| 1156 | } |
| 1157 | } |
| 1158 | |
| 1159 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1160 | bool Program::linkAttributes() |
| 1161 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1162 | unsigned int usedLocations = 0; |
| 1163 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1164 | // Link attributes that have a binding location |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1165 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1166 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1167 | const Attribute &attribute = mVertexShader->getAttribute(attributeIndex); |
| 1168 | int location = getAttributeBinding(attribute.name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1169 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1170 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1171 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1172 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1173 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1174 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1175 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1176 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1177 | mLinkedAttribute[location] = attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1178 | |
| 1179 | int size = AttributeVectorCount(attribute.type); |
| 1180 | |
| 1181 | if (size + location > MAX_VERTEX_ATTRIBS) |
| 1182 | { |
| 1183 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location); |
| 1184 | |
| 1185 | return false; |
| 1186 | } |
| 1187 | |
| 1188 | for (int i = 0; i < size; i++) |
| 1189 | { |
| 1190 | usedLocations |= 1 << (location + i); |
| 1191 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1192 | } |
| 1193 | } |
| 1194 | |
| 1195 | // Link attributes that don't have a binding location |
| 1196 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS + 1; attributeIndex++) |
| 1197 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1198 | const Attribute &attribute = mVertexShader->getAttribute(attributeIndex); |
| 1199 | int location = getAttributeBinding(attribute.name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1200 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1201 | if (!attribute.name.empty() && location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1202 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1203 | int size = AttributeVectorCount(attribute.type); |
| 1204 | int availableIndex = AllocateFirstFreeBits(&usedLocations, size, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1205 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1206 | if (availableIndex == -1 || availableIndex + size > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1207 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1208 | appendToInfoLog("Too many active attributes (%s)", attribute.name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1209 | |
| 1210 | return false; // Fail to link |
| 1211 | } |
| 1212 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1213 | mLinkedAttribute[availableIndex] = attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1214 | } |
| 1215 | } |
| 1216 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1217 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1218 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1219 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
| 1220 | |
| 1221 | if (index == -1) |
| 1222 | { |
| 1223 | mSemanticIndex[attributeIndex++] = -1; |
| 1224 | } |
| 1225 | else |
| 1226 | { |
| 1227 | int size = AttributeVectorCount(mVertexShader->getAttribute(index).type); |
| 1228 | |
| 1229 | for (int i = 0; i < size; i++) |
| 1230 | { |
| 1231 | mSemanticIndex[attributeIndex++] = index++; |
| 1232 | } |
| 1233 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1234 | } |
| 1235 | |
| 1236 | return true; |
| 1237 | } |
| 1238 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1239 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1240 | { |
| 1241 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1242 | { |
| 1243 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1244 | { |
| 1245 | return location; |
| 1246 | } |
| 1247 | } |
| 1248 | |
| 1249 | return -1; |
| 1250 | } |
| 1251 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1252 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1253 | { |
| 1254 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1255 | D3DXCONSTANT_DESC constantDescription; |
| 1256 | UINT descriptionCount = 1; |
| 1257 | |
| 1258 | constantTable->GetDesc(&constantTableDescription); |
| 1259 | |
| 1260 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1261 | { |
| 1262 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 1263 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1264 | |
| 1265 | if (!defineUniform(constantHandle, constantDescription)) |
| 1266 | { |
| 1267 | return false; |
| 1268 | } |
| 1269 | } |
| 1270 | |
| 1271 | return true; |
| 1272 | } |
| 1273 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1274 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1275 | // Returns true if succesful (uniform not already defined) |
| 1276 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1277 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1278 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1279 | { |
| 1280 | unsigned int samplerIndex = constantDescription.RegisterIndex; |
| 1281 | |
| 1282 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 1283 | |
| 1284 | mSamplers[samplerIndex].active = true; |
| 1285 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 1286 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 1287 | mSamplers[samplerIndex].dirty = true; |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1288 | } |
| 1289 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1290 | switch(constantDescription.Class) |
| 1291 | { |
| 1292 | case D3DXPC_STRUCT: |
| 1293 | { |
| 1294 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
| 1295 | { |
| 1296 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1297 | |
| 1298 | D3DXCONSTANT_DESC fieldDescription; |
| 1299 | UINT descriptionCount = 1; |
| 1300 | |
| 1301 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1302 | |
| 1303 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + ".")) |
| 1304 | { |
| 1305 | return false; |
| 1306 | } |
| 1307 | } |
| 1308 | |
| 1309 | return true; |
| 1310 | } |
| 1311 | case D3DXPC_SCALAR: |
| 1312 | case D3DXPC_VECTOR: |
| 1313 | case D3DXPC_MATRIX_COLUMNS: |
| 1314 | case D3DXPC_OBJECT: |
| 1315 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1316 | default: |
| 1317 | UNREACHABLE(); |
| 1318 | return false; |
| 1319 | } |
| 1320 | } |
| 1321 | |
| 1322 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1323 | { |
| 1324 | Uniform *uniform = createUniform(constantDescription, name); |
| 1325 | |
| 1326 | if(!uniform) |
| 1327 | { |
| 1328 | return false; |
| 1329 | } |
| 1330 | |
| 1331 | // Check if already defined |
| 1332 | GLint location = getUniformLocation(name.c_str()); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1333 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1334 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1335 | if (location >= 0) |
| 1336 | { |
| 1337 | delete uniform; |
| 1338 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1339 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1340 | { |
| 1341 | return false; |
| 1342 | } |
| 1343 | else |
| 1344 | { |
| 1345 | return true; |
| 1346 | } |
| 1347 | } |
| 1348 | |
| 1349 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1350 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1351 | |
| 1352 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1353 | { |
| 1354 | mUniformIndex.push_back(UniformLocation(name, i, uniformIndex)); |
| 1355 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1356 | |
| 1357 | return true; |
| 1358 | } |
| 1359 | |
| 1360 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1361 | { |
| 1362 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1363 | { |
| 1364 | switch (constantDescription.Type) |
| 1365 | { |
| 1366 | case D3DXPT_SAMPLER2D: |
| 1367 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1368 | switch (constantDescription.Columns) |
| 1369 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1370 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1371 | default: UNREACHABLE(); |
| 1372 | } |
| 1373 | break; |
| 1374 | case D3DXPT_BOOL: |
| 1375 | switch (constantDescription.Columns) |
| 1376 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1377 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1378 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1379 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1380 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1381 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1382 | } |
| 1383 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1384 | case D3DXPT_INT: |
| 1385 | switch (constantDescription.Columns) |
| 1386 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1387 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1388 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1389 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1390 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1391 | default: UNREACHABLE(); |
| 1392 | } |
| 1393 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1394 | case D3DXPT_FLOAT: |
| 1395 | switch (constantDescription.Columns) |
| 1396 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1397 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1398 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1399 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1400 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1401 | default: UNREACHABLE(); |
| 1402 | } |
| 1403 | break; |
| 1404 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1405 | UNREACHABLE(); |
| 1406 | } |
| 1407 | } |
| 1408 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1409 | { |
| 1410 | switch (constantDescription.Type) |
| 1411 | { |
| 1412 | case D3DXPT_FLOAT: |
| 1413 | switch (constantDescription.Rows) |
| 1414 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1415 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1416 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1417 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1418 | default: UNREACHABLE(); |
| 1419 | } |
| 1420 | break; |
| 1421 | default: UNREACHABLE(); |
| 1422 | } |
| 1423 | } |
| 1424 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1425 | |
| 1426 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1427 | } |
| 1428 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1429 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1430 | std::string Program::decorate(const std::string &string) |
| 1431 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1432 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1433 | { |
| 1434 | return "_" + string; |
| 1435 | } |
| 1436 | else |
| 1437 | { |
| 1438 | return string; |
| 1439 | } |
| 1440 | } |
| 1441 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1442 | std::string Program::undecorate(const std::string &string) |
| 1443 | { |
| 1444 | if (string.substr(0, 1) == "_") |
| 1445 | { |
| 1446 | return string.substr(1); |
| 1447 | } |
| 1448 | else |
| 1449 | { |
| 1450 | return string; |
| 1451 | } |
| 1452 | } |
| 1453 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1454 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1455 | { |
| 1456 | BOOL *vector = new BOOL[count]; |
| 1457 | for (int i = 0; i < count; i++) |
| 1458 | { |
| 1459 | if (v[i] == GL_FALSE) |
| 1460 | vector[i] = 0; |
| 1461 | else |
| 1462 | vector[i] = 1; |
| 1463 | } |
| 1464 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1465 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1466 | |
| 1467 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1468 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1469 | IDirect3DDevice9 *device = getDevice(); |
| 1470 | |
| 1471 | if (constantPS) |
| 1472 | { |
| 1473 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1474 | } |
| 1475 | |
| 1476 | if (constantVS) |
| 1477 | { |
| 1478 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1479 | } |
| 1480 | |
| 1481 | delete [] vector; |
| 1482 | |
| 1483 | return true; |
| 1484 | } |
| 1485 | |
| 1486 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1487 | { |
| 1488 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1489 | |
| 1490 | for (int i = 0; i < count; i++) |
| 1491 | { |
| 1492 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1493 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1494 | |
| 1495 | v += 2; |
| 1496 | } |
| 1497 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1498 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1499 | |
| 1500 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1501 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1502 | IDirect3DDevice9 *device = getDevice(); |
| 1503 | |
| 1504 | if (constantPS) |
| 1505 | { |
| 1506 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1507 | } |
| 1508 | |
| 1509 | if (constantVS) |
| 1510 | { |
| 1511 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1512 | } |
| 1513 | |
| 1514 | delete[] vector; |
| 1515 | |
| 1516 | return true; |
| 1517 | } |
| 1518 | |
| 1519 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1520 | { |
| 1521 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1522 | |
| 1523 | for (int i = 0; i < count; i++) |
| 1524 | { |
| 1525 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1526 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1527 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1528 | |
| 1529 | v += 3; |
| 1530 | } |
| 1531 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1532 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1533 | |
| 1534 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1535 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1536 | IDirect3DDevice9 *device = getDevice(); |
| 1537 | |
| 1538 | if (constantPS) |
| 1539 | { |
| 1540 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1541 | } |
| 1542 | |
| 1543 | if (constantVS) |
| 1544 | { |
| 1545 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1546 | } |
| 1547 | |
| 1548 | delete[] vector; |
| 1549 | |
| 1550 | return true; |
| 1551 | } |
| 1552 | |
| 1553 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1554 | { |
| 1555 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1556 | |
| 1557 | for (int i = 0; i < count; i++) |
| 1558 | { |
| 1559 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1560 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1561 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1562 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1563 | |
| 1564 | v += 3; |
| 1565 | } |
| 1566 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1567 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1568 | |
| 1569 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1570 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1571 | IDirect3DDevice9 *device = getDevice(); |
| 1572 | |
| 1573 | if (constantPS) |
| 1574 | { |
| 1575 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1576 | } |
| 1577 | |
| 1578 | if (constantVS) |
| 1579 | { |
| 1580 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1581 | } |
| 1582 | |
| 1583 | delete [] vector; |
| 1584 | |
| 1585 | return true; |
| 1586 | } |
| 1587 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1588 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 1589 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1590 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1591 | |
| 1592 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1593 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1594 | IDirect3DDevice9 *device = getDevice(); |
| 1595 | |
| 1596 | if (constantPS) |
| 1597 | { |
| 1598 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 1599 | } |
| 1600 | |
| 1601 | if (constantVS) |
| 1602 | { |
| 1603 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 1604 | } |
| 1605 | |
| 1606 | return true; |
| 1607 | } |
| 1608 | |
| 1609 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 1610 | { |
| 1611 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1612 | |
| 1613 | for (int i = 0; i < count; i++) |
| 1614 | { |
| 1615 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 1616 | |
| 1617 | v += 2; |
| 1618 | } |
| 1619 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1620 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1621 | |
| 1622 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1623 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1624 | IDirect3DDevice9 *device = getDevice(); |
| 1625 | |
| 1626 | if (constantPS) |
| 1627 | { |
| 1628 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1629 | } |
| 1630 | |
| 1631 | if (constantVS) |
| 1632 | { |
| 1633 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1634 | } |
| 1635 | |
| 1636 | delete[] vector; |
| 1637 | |
| 1638 | return true; |
| 1639 | } |
| 1640 | |
| 1641 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 1642 | { |
| 1643 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1644 | |
| 1645 | for (int i = 0; i < count; i++) |
| 1646 | { |
| 1647 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 1648 | |
| 1649 | v += 3; |
| 1650 | } |
| 1651 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1652 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1653 | |
| 1654 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1655 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1656 | IDirect3DDevice9 *device = getDevice(); |
| 1657 | |
| 1658 | if (constantPS) |
| 1659 | { |
| 1660 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1661 | } |
| 1662 | |
| 1663 | if (constantVS) |
| 1664 | { |
| 1665 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1666 | } |
| 1667 | |
| 1668 | delete[] vector; |
| 1669 | |
| 1670 | return true; |
| 1671 | } |
| 1672 | |
| 1673 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 1674 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1675 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1676 | |
| 1677 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1678 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1679 | IDirect3DDevice9 *device = getDevice(); |
| 1680 | |
| 1681 | if (constantPS) |
| 1682 | { |
| 1683 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 1684 | } |
| 1685 | |
| 1686 | if (constantVS) |
| 1687 | { |
| 1688 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 1689 | } |
| 1690 | |
| 1691 | return true; |
| 1692 | } |
| 1693 | |
| 1694 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 1695 | { |
| 1696 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1697 | |
| 1698 | for (int i = 0; i < count; i++) |
| 1699 | { |
| 1700 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 1701 | value[1], value[3], 0, 0, |
| 1702 | 0, 0, 1, 0, |
| 1703 | 0, 0, 0, 1); |
| 1704 | |
| 1705 | value += 4; |
| 1706 | } |
| 1707 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1708 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1709 | |
| 1710 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1711 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1712 | IDirect3DDevice9 *device = getDevice(); |
| 1713 | |
| 1714 | if (constantPS) |
| 1715 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1716 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1717 | } |
| 1718 | |
| 1719 | if (constantVS) |
| 1720 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1721 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1722 | } |
| 1723 | |
| 1724 | delete[] matrix; |
| 1725 | |
| 1726 | return true; |
| 1727 | } |
| 1728 | |
| 1729 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 1730 | { |
| 1731 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1732 | |
| 1733 | for (int i = 0; i < count; i++) |
| 1734 | { |
| 1735 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 1736 | value[1], value[4], value[7], 0, |
| 1737 | value[2], value[5], value[8], 0, |
| 1738 | 0, 0, 0, 1); |
| 1739 | |
| 1740 | value += 9; |
| 1741 | } |
| 1742 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1743 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1744 | |
| 1745 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1746 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1747 | IDirect3DDevice9 *device = getDevice(); |
| 1748 | |
| 1749 | if (constantPS) |
| 1750 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1751 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1752 | } |
| 1753 | |
| 1754 | if (constantVS) |
| 1755 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1756 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1757 | } |
| 1758 | |
| 1759 | delete[] matrix; |
| 1760 | |
| 1761 | return true; |
| 1762 | } |
| 1763 | |
| 1764 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 1765 | { |
| 1766 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1767 | |
| 1768 | for (int i = 0; i < count; i++) |
| 1769 | { |
| 1770 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 1771 | value[1], value[5], value[9], value[13], |
| 1772 | value[2], value[6], value[10], value[14], |
| 1773 | value[3], value[7], value[11], value[15]); |
| 1774 | |
| 1775 | value += 16; |
| 1776 | } |
| 1777 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1778 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1779 | |
| 1780 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1781 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1782 | IDirect3DDevice9 *device = getDevice(); |
| 1783 | |
| 1784 | if (constantPS) |
| 1785 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1786 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1787 | } |
| 1788 | |
| 1789 | if (constantVS) |
| 1790 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1791 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1792 | } |
| 1793 | |
| 1794 | delete[] matrix; |
| 1795 | |
| 1796 | return true; |
| 1797 | } |
| 1798 | |
| 1799 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 1800 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1801 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1802 | |
| 1803 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1804 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1805 | IDirect3DDevice9 *device = getDevice(); |
| 1806 | |
| 1807 | if (constantPS) |
| 1808 | { |
| 1809 | D3DXCONSTANT_DESC constantDescription; |
| 1810 | UINT descriptionCount = 1; |
| 1811 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 1812 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 1813 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1814 | { |
| 1815 | return false; |
| 1816 | } |
| 1817 | |
| 1818 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1819 | { |
| 1820 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 1821 | |
| 1822 | for (unsigned int samplerIndex = firstIndex; samplerIndex < firstIndex + count; samplerIndex++) |
| 1823 | { |
| 1824 | GLint mappedSampler = v[0]; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1825 | |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 1826 | if (samplerIndex >= 0 && samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1827 | { |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 1828 | ASSERT(mSamplers[samplerIndex].active); |
| 1829 | mSamplers[samplerIndex].logicalTextureUnit = mappedSampler; |
| 1830 | mSamplers[samplerIndex].dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1831 | } |
| 1832 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1833 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1834 | return true; |
| 1835 | } |
| 1836 | } |
| 1837 | |
| 1838 | if (constantPS) |
| 1839 | { |
| 1840 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 1841 | } |
| 1842 | |
| 1843 | if (constantVS) |
| 1844 | { |
| 1845 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 1846 | } |
| 1847 | |
| 1848 | return true; |
| 1849 | } |
| 1850 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1851 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 1852 | { |
| 1853 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1854 | |
| 1855 | for (int i = 0; i < count; i++) |
| 1856 | { |
| 1857 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 1858 | |
| 1859 | v += 2; |
| 1860 | } |
| 1861 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1862 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1863 | |
| 1864 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1865 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1866 | IDirect3DDevice9 *device = getDevice(); |
| 1867 | |
| 1868 | if (constantPS) |
| 1869 | { |
| 1870 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1871 | } |
| 1872 | |
| 1873 | if (constantVS) |
| 1874 | { |
| 1875 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1876 | } |
| 1877 | |
| 1878 | delete[] vector; |
| 1879 | |
| 1880 | return true; |
| 1881 | } |
| 1882 | |
| 1883 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 1884 | { |
| 1885 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1886 | |
| 1887 | for (int i = 0; i < count; i++) |
| 1888 | { |
| 1889 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 1890 | |
| 1891 | v += 3; |
| 1892 | } |
| 1893 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1894 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1895 | |
| 1896 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1897 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1898 | IDirect3DDevice9 *device = getDevice(); |
| 1899 | |
| 1900 | if (constantPS) |
| 1901 | { |
| 1902 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1903 | } |
| 1904 | |
| 1905 | if (constantVS) |
| 1906 | { |
| 1907 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1908 | } |
| 1909 | |
| 1910 | delete[] vector; |
| 1911 | |
| 1912 | return true; |
| 1913 | } |
| 1914 | |
| 1915 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 1916 | { |
| 1917 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1918 | |
| 1919 | for (int i = 0; i < count; i++) |
| 1920 | { |
| 1921 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 1922 | |
| 1923 | v += 4; |
| 1924 | } |
| 1925 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1926 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1927 | |
| 1928 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1929 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1930 | IDirect3DDevice9 *device = getDevice(); |
| 1931 | |
| 1932 | if (constantPS) |
| 1933 | { |
| 1934 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1935 | } |
| 1936 | |
| 1937 | if (constantVS) |
| 1938 | { |
| 1939 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1940 | } |
| 1941 | |
| 1942 | delete [] vector; |
| 1943 | |
| 1944 | return true; |
| 1945 | } |
| 1946 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1947 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1948 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1949 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1950 | { |
| 1951 | return; |
| 1952 | } |
| 1953 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1954 | char info[1024]; |
| 1955 | |
| 1956 | va_list vararg; |
| 1957 | va_start(vararg, format); |
| 1958 | vsnprintf(info, sizeof(info), format, vararg); |
| 1959 | va_end(vararg); |
| 1960 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1961 | size_t infoLength = strlen(info); |
| 1962 | |
| 1963 | if (!mInfoLog) |
| 1964 | { |
| 1965 | mInfoLog = new char[infoLength + 1]; |
| 1966 | strcpy(mInfoLog, info); |
| 1967 | } |
| 1968 | else |
| 1969 | { |
| 1970 | size_t logLength = strlen(mInfoLog); |
| 1971 | char *newLog = new char[logLength + infoLength + 1]; |
| 1972 | strcpy(newLog, mInfoLog); |
| 1973 | strcpy(newLog + logLength, info); |
| 1974 | |
| 1975 | delete[] mInfoLog; |
| 1976 | mInfoLog = newLog; |
| 1977 | } |
| 1978 | } |
| 1979 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 1980 | void Program::resetInfoLog() |
| 1981 | { |
| 1982 | if (mInfoLog) |
| 1983 | { |
| 1984 | delete [] mInfoLog; |
| 1985 | } |
| 1986 | } |
| 1987 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1988 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 1989 | void Program::unlink(bool destroy) |
| 1990 | { |
| 1991 | if (destroy) // Object being destructed |
| 1992 | { |
| 1993 | if (mFragmentShader) |
| 1994 | { |
| 1995 | mFragmentShader->detach(); |
| 1996 | mFragmentShader = NULL; |
| 1997 | } |
| 1998 | |
| 1999 | if (mVertexShader) |
| 2000 | { |
| 2001 | mVertexShader->detach(); |
| 2002 | mVertexShader = NULL; |
| 2003 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2004 | } |
| 2005 | |
| 2006 | if (mPixelExecutable) |
| 2007 | { |
| 2008 | mPixelExecutable->Release(); |
| 2009 | mPixelExecutable = NULL; |
| 2010 | } |
| 2011 | |
| 2012 | if (mVertexExecutable) |
| 2013 | { |
| 2014 | mVertexExecutable->Release(); |
| 2015 | mVertexExecutable = NULL; |
| 2016 | } |
| 2017 | |
| 2018 | if (mConstantTablePS) |
| 2019 | { |
| 2020 | mConstantTablePS->Release(); |
| 2021 | mConstantTablePS = NULL; |
| 2022 | } |
| 2023 | |
| 2024 | if (mConstantTableVS) |
| 2025 | { |
| 2026 | mConstantTableVS->Release(); |
| 2027 | mConstantTableVS = NULL; |
| 2028 | } |
| 2029 | |
| 2030 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 2031 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2032 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2033 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2034 | } |
| 2035 | |
| 2036 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 2037 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2038 | mSamplers[index].active = false; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2039 | mSamplers[index].dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2040 | } |
| 2041 | |
| 2042 | while (!mUniforms.empty()) |
| 2043 | { |
| 2044 | delete mUniforms.back(); |
| 2045 | mUniforms.pop_back(); |
| 2046 | } |
| 2047 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2048 | mUniformIndex.clear(); |
| 2049 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 2050 | delete[] mPixelHLSL; |
| 2051 | mPixelHLSL = NULL; |
| 2052 | |
| 2053 | delete[] mVertexHLSL; |
| 2054 | mVertexHLSL = NULL; |
| 2055 | |
| 2056 | delete[] mInfoLog; |
| 2057 | mInfoLog = NULL; |
| 2058 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2059 | mLinked = false; |
| 2060 | } |
| 2061 | |
| 2062 | bool Program::isLinked() |
| 2063 | { |
| 2064 | return mLinked; |
| 2065 | } |
| 2066 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2067 | bool Program::isValidated() const |
| 2068 | { |
| 2069 | return mValidated; |
| 2070 | } |
| 2071 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2072 | unsigned int Program::getSerial() const |
| 2073 | { |
| 2074 | return mSerial; |
| 2075 | } |
| 2076 | |
| 2077 | unsigned int Program::issueSerial() |
| 2078 | { |
| 2079 | return mCurrentSerial++; |
| 2080 | } |
| 2081 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2082 | int Program::getInfoLogLength() const |
| 2083 | { |
| 2084 | if (!mInfoLog) |
| 2085 | { |
| 2086 | return 0; |
| 2087 | } |
| 2088 | else |
| 2089 | { |
| 2090 | return strlen(mInfoLog) + 1; |
| 2091 | } |
| 2092 | } |
| 2093 | |
| 2094 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2095 | { |
| 2096 | int index = 0; |
| 2097 | |
| 2098 | if (mInfoLog) |
| 2099 | { |
| 2100 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2101 | { |
| 2102 | infoLog[index] = mInfoLog[index]; |
| 2103 | index++; |
| 2104 | } |
| 2105 | } |
| 2106 | |
| 2107 | if (bufSize) |
| 2108 | { |
| 2109 | infoLog[index] = '\0'; |
| 2110 | } |
| 2111 | |
| 2112 | if (length) |
| 2113 | { |
| 2114 | *length = index; |
| 2115 | } |
| 2116 | } |
| 2117 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2118 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2119 | { |
| 2120 | int total = 0; |
| 2121 | |
| 2122 | if (mVertexShader) |
| 2123 | { |
| 2124 | if (total < maxCount) |
| 2125 | { |
| 2126 | shaders[total] = mVertexShader->getHandle(); |
| 2127 | } |
| 2128 | |
| 2129 | total++; |
| 2130 | } |
| 2131 | |
| 2132 | if (mFragmentShader) |
| 2133 | { |
| 2134 | if (total < maxCount) |
| 2135 | { |
| 2136 | shaders[total] = mFragmentShader->getHandle(); |
| 2137 | } |
| 2138 | |
| 2139 | total++; |
| 2140 | } |
| 2141 | |
| 2142 | if (count) |
| 2143 | { |
| 2144 | *count = total; |
| 2145 | } |
| 2146 | } |
| 2147 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2148 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2149 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2150 | unsigned int attribute = 0; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2151 | for (unsigned int i = 0; i < index; i++) |
| 2152 | { |
| 2153 | do |
| 2154 | { |
| 2155 | attribute++; |
| 2156 | |
| 2157 | ASSERT(attribute < MAX_VERTEX_ATTRIBS); // index must be smaller than getActiveAttributeCount() |
| 2158 | } |
| 2159 | while (mLinkedAttribute[attribute].name.empty()); |
| 2160 | } |
| 2161 | |
| 2162 | if (bufsize > 0) |
| 2163 | { |
| 2164 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2165 | |
| 2166 | strncpy(name, string, bufsize); |
| 2167 | name[bufsize - 1] = '\0'; |
| 2168 | |
| 2169 | if (length) |
| 2170 | { |
| 2171 | *length = strlen(name); |
| 2172 | } |
| 2173 | } |
| 2174 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2175 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2176 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2177 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2178 | } |
| 2179 | |
| 2180 | GLint Program::getActiveAttributeCount() |
| 2181 | { |
| 2182 | int count = 0; |
| 2183 | |
| 2184 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2185 | { |
| 2186 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2187 | { |
| 2188 | count++; |
| 2189 | } |
| 2190 | } |
| 2191 | |
| 2192 | return count; |
| 2193 | } |
| 2194 | |
| 2195 | GLint Program::getActiveAttributeMaxLength() |
| 2196 | { |
| 2197 | int maxLength = 0; |
| 2198 | |
| 2199 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2200 | { |
| 2201 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2202 | { |
| 2203 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2204 | } |
| 2205 | } |
| 2206 | |
| 2207 | return maxLength; |
| 2208 | } |
| 2209 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2210 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2211 | { |
| 2212 | unsigned int uniform = 0; |
| 2213 | for (unsigned int i = 0; i < index; i++) |
| 2214 | { |
| 2215 | do |
| 2216 | { |
| 2217 | uniform++; |
| 2218 | |
| 2219 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2220 | } |
| 2221 | while (mUniforms[uniform]->name.substr(0, 3) == "dx_"); |
| 2222 | } |
| 2223 | |
| 2224 | if (bufsize > 0) |
| 2225 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2226 | std::string string = undecorate(mUniforms[uniform]->name); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2227 | |
daniel@transgaming.com | f314015 | 2010-04-29 03:38:50 +0000 | [diff] [blame] | 2228 | if (mUniforms[uniform]->arraySize != 1) |
| 2229 | { |
| 2230 | string += "[0]"; |
| 2231 | } |
| 2232 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2233 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2234 | name[bufsize - 1] = '\0'; |
| 2235 | |
| 2236 | if (length) |
| 2237 | { |
| 2238 | *length = strlen(name); |
| 2239 | } |
| 2240 | } |
| 2241 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2242 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2243 | |
| 2244 | *type = mUniforms[uniform]->type; |
| 2245 | } |
| 2246 | |
| 2247 | GLint Program::getActiveUniformCount() |
| 2248 | { |
| 2249 | int count = 0; |
| 2250 | |
| 2251 | for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) |
| 2252 | { |
| 2253 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2254 | { |
| 2255 | count++; |
| 2256 | } |
| 2257 | } |
| 2258 | |
| 2259 | return count; |
| 2260 | } |
| 2261 | |
| 2262 | GLint Program::getActiveUniformMaxLength() |
| 2263 | { |
| 2264 | int maxLength = 0; |
| 2265 | |
| 2266 | for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) |
| 2267 | { |
| 2268 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2269 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2270 | maxLength = std::max((int)(undecorate(mUniforms[uniformIndex]->name).length() + 1), maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2271 | } |
| 2272 | } |
| 2273 | |
| 2274 | return maxLength; |
| 2275 | } |
| 2276 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2277 | void Program::flagForDeletion() |
| 2278 | { |
| 2279 | mDeleteStatus = true; |
| 2280 | } |
| 2281 | |
| 2282 | bool Program::isFlaggedForDeletion() const |
| 2283 | { |
| 2284 | return mDeleteStatus; |
| 2285 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2286 | |
| 2287 | void Program::validate() |
| 2288 | { |
| 2289 | resetInfoLog(); |
| 2290 | |
| 2291 | if (!isLinked()) |
| 2292 | { |
| 2293 | appendToInfoLog("Program has not been successfully linked."); |
| 2294 | mValidated = false; |
| 2295 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2296 | else |
| 2297 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2298 | applyUniforms(); |
| 2299 | if (!validateSamplers()) |
| 2300 | { |
| 2301 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit."); |
| 2302 | mValidated = false; |
| 2303 | } |
| 2304 | else |
| 2305 | { |
| 2306 | mValidated = true; |
| 2307 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2308 | } |
| 2309 | } |
| 2310 | |
| 2311 | bool Program::validateSamplers() const |
| 2312 | { |
| 2313 | // if any two active samplers in a program are of different types, but refer to the same |
| 2314 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2315 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
| 2316 | std::map<int, SamplerType> samplerMap; |
| 2317 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
| 2318 | { |
| 2319 | if (mSamplers[i].active) |
| 2320 | { |
| 2321 | if (samplerMap.find(mSamplers[i].logicalTextureUnit) != samplerMap.end()) |
| 2322 | { |
| 2323 | if (mSamplers[i].type != samplerMap[mSamplers[i].logicalTextureUnit]) |
| 2324 | return false; |
| 2325 | } |
| 2326 | else |
| 2327 | { |
| 2328 | samplerMap[mSamplers[i].logicalTextureUnit] = mSamplers[i].type; |
| 2329 | } |
| 2330 | } |
| 2331 | } |
| 2332 | |
| 2333 | return true; |
| 2334 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2335 | } |