blob: d9374413ff3b0b3cd91cd6f986d14654acdb16c3 [file] [log] [blame]
Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Dian Xianga4928832015-09-15 10:11:17 -070011#include "common/BitSetIterator.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/Framebuffer.h"
14#include "libANGLE/FramebufferAttachment.h"
15#include "libANGLE/Program.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040016#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000017#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050018#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050019#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050020#include "libANGLE/renderer/d3d/RendererD3D.h"
21#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050022#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill65345da2015-11-13 11:25:23 -050023#include "libANGLE/renderer/d3d/VaryingPacking.h"
Jamie Madill437d2662014-12-05 14:23:35 -050024#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050025
Brandon Jonesc9610c52014-08-25 17:02:59 -070026namespace rx
27{
28
Brandon Joneseb994362014-09-24 10:27:28 -070029namespace
30{
31
Jamie Madillf8dd7b12015-08-05 13:50:08 -040032gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Shader *vertexShader)
Brandon Joneseb994362014-09-24 10:27:28 -070033{
Jamie Madillbd136f92015-08-10 14:51:37 -040034 gl::InputLayout defaultLayout;
35 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070036 {
Brandon Joneseb994362014-09-24 10:27:28 -070037 if (shaderAttr.type != GL_NONE)
38 {
39 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
40
Jamie Madilld3dfda22015-07-06 08:28:49 -040041 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040042 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070043 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040044 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040045 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040046 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040047 gl::VertexFormatType defaultType =
48 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070049
Jamie Madillbd136f92015-08-10 14:51:37 -040050 defaultLayout.push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070051 }
52 }
53 }
Jamie Madillf8dd7b12015-08-05 13:50:08 -040054
55 return defaultLayout;
Brandon Joneseb994362014-09-24 10:27:28 -070056}
57
Jamie Madill334d6152015-10-22 14:00:28 -040058std::vector<GLenum> GetDefaultOutputLayoutFromShader(
59 const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
Brandon Joneseb994362014-09-24 10:27:28 -070060{
Jamie Madillb4463142014-12-19 14:56:54 -050061 std::vector<GLenum> defaultPixelOutput;
Brandon Joneseb994362014-09-24 10:27:28 -070062
Jamie Madillb4463142014-12-19 14:56:54 -050063 if (!shaderOutputVars.empty())
64 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -070065 defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
66 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050067 }
Brandon Joneseb994362014-09-24 10:27:28 -070068
69 return defaultPixelOutput;
70}
71
Brandon Jones1a8a7e32014-10-01 12:49:30 -070072bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
73{
74 return var.isRowMajorLayout;
75}
76
77bool IsRowMajorLayout(const sh::ShaderVariable &var)
78{
79 return false;
80}
81
Jamie Madill437d2662014-12-05 14:23:35 -050082struct AttributeSorter
83{
Jamie Madill63805b42015-08-25 13:17:39 -040084 AttributeSorter(const ProgramD3D::SemanticIndexArray &semanticIndices)
Jamie Madill80d934b2015-02-19 10:16:12 -050085 : originalIndices(&semanticIndices)
Jamie Madill437d2662014-12-05 14:23:35 -050086 {
87 }
88
89 bool operator()(int a, int b)
90 {
Jamie Madill80d934b2015-02-19 10:16:12 -050091 int indexA = (*originalIndices)[a];
92 int indexB = (*originalIndices)[b];
93
Jamie Madill334d6152015-10-22 14:00:28 -040094 if (indexA == -1)
95 return false;
96 if (indexB == -1)
97 return true;
Jamie Madill80d934b2015-02-19 10:16:12 -050098 return (indexA < indexB);
Jamie Madill437d2662014-12-05 14:23:35 -050099 }
100
Jamie Madill63805b42015-08-25 13:17:39 -0400101 const ProgramD3D::SemanticIndexArray *originalIndices;
Jamie Madill437d2662014-12-05 14:23:35 -0500102};
103
Jamie Madillca03b352015-09-02 12:38:13 -0400104std::vector<PackedVarying> MergeVaryings(const gl::Shader &vertexShader,
105 const gl::Shader &fragmentShader,
106 const std::vector<std::string> &tfVaryings)
Jamie Madillada9ecc2015-08-17 12:53:37 -0400107{
Jamie Madillca03b352015-09-02 12:38:13 -0400108 std::vector<PackedVarying> packedVaryings;
109
110 for (const sh::Varying &output : vertexShader.getVaryings())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400111 {
Jamie Madillca03b352015-09-02 12:38:13 -0400112 bool packed = false;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400113
114 // Built-in varyings obey special rules
Jamie Madillca03b352015-09-02 12:38:13 -0400115 if (output.isBuiltIn())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400116 {
117 continue;
118 }
119
Jamie Madillca03b352015-09-02 12:38:13 -0400120 for (const sh::Varying &input : fragmentShader.getVaryings())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400121 {
Jamie Madillca03b352015-09-02 12:38:13 -0400122 if (output.name == input.name)
Jamie Madillada9ecc2015-08-17 12:53:37 -0400123 {
Jamie Madillca03b352015-09-02 12:38:13 -0400124 packedVaryings.push_back(PackedVarying(input));
125 packed = true;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400126 break;
127 }
128 }
129
Jamie Madillca03b352015-09-02 12:38:13 -0400130 // Keep Transform FB varyings in the merged list always.
131 if (!packed)
132 {
133 for (const std::string &tfVarying : tfVaryings)
134 {
135 if (tfVarying == output.name)
136 {
137 packedVaryings.push_back(PackedVarying(output));
138 packedVaryings.back().vertexOnly = true;
139 break;
140 }
141 }
142 }
Jamie Madillada9ecc2015-08-17 12:53:37 -0400143 }
144
Jamie Madillca03b352015-09-02 12:38:13 -0400145 return packedVaryings;
Brandon Joneseb994362014-09-24 10:27:28 -0700146}
147
Jamie Madill62d31cb2015-09-11 13:25:51 -0400148template <typename VarT>
149void GetUniformBlockInfo(const std::vector<VarT> &fields,
150 const std::string &prefix,
151 sh::BlockLayoutEncoder *encoder,
152 bool inRowMajorLayout,
153 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
154{
155 for (const VarT &field : fields)
156 {
157 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
158
159 if (field.isStruct())
160 {
161 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
162
163 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
164 {
165 encoder->enterAggregateType();
166
167 const std::string uniformElementName =
168 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
169 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
170 blockInfoOut);
171
172 encoder->exitAggregateType();
173 }
174 }
175 else
176 {
177 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
178 (*blockInfoOut)[fieldName] =
179 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
180 }
181 }
182}
183
Jamie Madill334d6152015-10-22 14:00:28 -0400184template <typename T>
185bool TransposeMatrix(T *target,
186 const GLfloat *value,
187 int targetWidth,
188 int targetHeight,
189 int srcWidth,
190 int srcHeight)
191{
192 bool dirty = false;
193 int copyWidth = std::min(targetHeight, srcWidth);
194 int copyHeight = std::min(targetWidth, srcHeight);
195
196 for (int x = 0; x < copyWidth; x++)
197 {
198 for (int y = 0; y < copyHeight; y++)
199 {
200 SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]),
201 &dirty);
202 }
203 }
204 // clear unfilled right side
205 for (int y = 0; y < copyWidth; y++)
206 {
207 for (int x = copyHeight; x < targetWidth; x++)
208 {
209 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
210 }
211 }
212 // clear unfilled bottom.
213 for (int y = copyWidth; y < targetHeight; y++)
214 {
215 for (int x = 0; x < targetWidth; x++)
216 {
217 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
218 }
219 }
220
221 return dirty;
222}
223
224template <typename T>
225bool ExpandMatrix(T *target,
226 const GLfloat *value,
227 int targetWidth,
228 int targetHeight,
229 int srcWidth,
230 int srcHeight)
231{
232 bool dirty = false;
233 int copyWidth = std::min(targetWidth, srcWidth);
234 int copyHeight = std::min(targetHeight, srcHeight);
235
236 for (int y = 0; y < copyHeight; y++)
237 {
238 for (int x = 0; x < copyWidth; x++)
239 {
240 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]),
241 &dirty);
242 }
243 }
244 // clear unfilled right side
245 for (int y = 0; y < copyHeight; y++)
246 {
247 for (int x = copyWidth; x < targetWidth; x++)
248 {
249 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
250 }
251 }
252 // clear unfilled bottom.
253 for (int y = copyHeight; y < targetHeight; y++)
254 {
255 for (int x = 0; x < targetWidth; x++)
256 {
257 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
258 }
259 }
260
261 return dirty;
262}
263
Jamie Madill4e31ad52015-10-29 10:32:57 -0400264gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
265{
266 switch (drawMode)
267 {
268 // Uses the point sprite geometry shader.
269 case GL_POINTS:
270 return gl::PRIMITIVE_POINTS;
271
272 // All line drawing uses the same geometry shader.
273 case GL_LINES:
274 case GL_LINE_STRIP:
275 case GL_LINE_LOOP:
276 return gl::PRIMITIVE_LINES;
277
278 // The triangle fan primitive is emulated with strips in D3D11.
279 case GL_TRIANGLES:
280 case GL_TRIANGLE_FAN:
281 return gl::PRIMITIVE_TRIANGLES;
282
283 // Special case for triangle strips.
284 case GL_TRIANGLE_STRIP:
285 return gl::PRIMITIVE_TRIANGLE_STRIP;
286
287 default:
288 UNREACHABLE();
289 return gl::PRIMITIVE_TYPE_MAX;
290 }
291}
292
Jamie Madillada9ecc2015-08-17 12:53:37 -0400293} // anonymous namespace
294
Jamie Madill28afae52015-11-09 15:07:57 -0500295// D3DUniform Implementation
296
Jamie Madill62d31cb2015-09-11 13:25:51 -0400297D3DUniform::D3DUniform(GLenum typeIn,
298 const std::string &nameIn,
299 unsigned int arraySizeIn,
300 bool defaultBlock)
301 : type(typeIn),
302 name(nameIn),
303 arraySize(arraySizeIn),
304 data(nullptr),
305 dirty(true),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400306 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400307 psRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400308 registerCount(0),
309 registerElement(0)
310{
311 // We use data storage for default block uniforms to cache values that are sent to D3D during
312 // rendering
313 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
314 if (defaultBlock)
315 {
316 size_t bytes = gl::VariableInternalSize(type) * elementCount();
317 data = new uint8_t[bytes];
318 memset(data, 0, bytes);
319
320 // TODO(jmadill): is this correct with non-square matrices?
321 registerCount = gl::VariableRowCount(type) * elementCount();
322 }
323}
324
325D3DUniform::~D3DUniform()
326{
327 SafeDeleteArray(data);
328}
329
330bool D3DUniform::isSampler() const
331{
332 return gl::IsSamplerType(type);
333}
334
335bool D3DUniform::isReferencedByVertexShader() const
336{
337 return vsRegisterIndex != GL_INVALID_INDEX;
338}
339
340bool D3DUniform::isReferencedByFragmentShader() const
341{
342 return psRegisterIndex != GL_INVALID_INDEX;
343}
344
Jamie Madill28afae52015-11-09 15:07:57 -0500345// D3DVarying Implementation
346
347D3DVarying::D3DVarying()
348{
349}
350
351D3DVarying::D3DVarying(const std::string &name,
352 GLenum type,
353 GLsizei size,
354 const std::string &semanticName,
355 unsigned int semanticIndex,
356 unsigned int semanticIndexCount)
357 : name(name),
358 type(type),
359 size(size),
360 semanticName(semanticName),
361 semanticIndex(semanticIndex),
362 semanticIndexCount(semanticIndexCount)
363{
364}
365
Jamie Madille39a3f02015-11-17 20:42:15 -0500366// ProgramD3DMetadata Implementation
367
368ProgramD3DMetadata::ProgramD3DMetadata(int rendererMajorShaderModel,
369 const std::string &shaderModelSuffix,
370 bool usesInstancedPointSpriteEmulation,
371 const ShaderD3D *vertexShader,
372 const ShaderD3D *fragmentShader)
373 : mRendererMajorShaderModel(rendererMajorShaderModel),
374 mShaderModelSuffix(shaderModelSuffix),
375 mUsesInstancedPointSpriteEmulation(usesInstancedPointSpriteEmulation),
376 mVertexShader(vertexShader),
377 mFragmentShader(fragmentShader)
378{
379}
380
381int ProgramD3DMetadata::getRendererMajorShaderModel() const
382{
383 return mRendererMajorShaderModel;
384}
385
386bool ProgramD3DMetadata::usesBroadcast(const gl::Data &data) const
387{
388 return (mFragmentShader->usesFragColor() && data.clientVersion < 3);
389}
390
391bool ProgramD3DMetadata::usesFragDepth(const gl::Program::Data &programData) const
392{
393 // TODO(jmadill): Rename this or check if we need it for version 300
394 return (getMajorShaderVersion() < 300 && mFragmentShader->usesFragDepth());
395}
396
397bool ProgramD3DMetadata::usesPointCoord() const
398{
399 return mFragmentShader->usesPointCoord();
400}
401
402bool ProgramD3DMetadata::usesFragCoord() const
403{
404 return mFragmentShader->usesFragCoord();
405}
406
407bool ProgramD3DMetadata::usesPointSize() const
408{
409 return mVertexShader->usesPointSize();
410}
411
412bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
413{
414 return !usesPointSize() && usesPointCoord() && mRendererMajorShaderModel >= 4;
415}
416
417bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
418{
419 // Instanced PointSprite emulation requires that gl_PointCoord is present in the vertex shader
420 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
421 // GeometryShader PointSprite emulation does not require this additional entry because the
422 // GS_OUTPUT of the Geometry shader contains the pointCoord value and already matches the
423 // PS_INPUT of the generated pixel shader. The Geometry Shader point sprite implementation needs
424 // gl_PointSize to be in VS_OUTPUT and GS_INPUT. Instanced point sprites doesn't need
425 // gl_PointSize in VS_OUTPUT.
426 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
427 usesInsertedPointCoordValue();
428}
429
430bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
431{
432 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
433 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
434 // the vertex shader in this case. This saves us 1 output vector.
435 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
436}
437
438bool ProgramD3DMetadata::usesSystemValuePointSize() const
439{
440 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
441}
442
443bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
444{
445 return mFragmentShader->usesMultipleRenderTargets();
446}
447
448GLint ProgramD3DMetadata::getMajorShaderVersion() const
449{
450 return mVertexShader->getData().getShaderVersion();
451}
452
453const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
454{
455 return mFragmentShader;
456}
457
Jamie Madill28afae52015-11-09 15:07:57 -0500458// ProgramD3D Implementation
459
Jamie Madilld3dfda22015-07-06 08:28:49 -0400460ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
461 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500462 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400463 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700464{
Brandon Joneseb994362014-09-24 10:27:28 -0700465}
466
467ProgramD3D::VertexExecutable::~VertexExecutable()
468{
469 SafeDelete(mShaderExecutable);
470}
471
Jamie Madilld3dfda22015-07-06 08:28:49 -0400472// static
473void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
474 const gl::InputLayout &inputLayout,
475 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700476{
Jamie Madillbd136f92015-08-10 14:51:37 -0400477 signatureOut->resize(inputLayout.size());
Jamie Madilld3dfda22015-07-06 08:28:49 -0400478
479 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700480 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400481 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbd136f92015-08-10 14:51:37 -0400482 bool converted = false;
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400483 if (vertexFormatType != gl::VERTEX_FORMAT_INVALID)
Brandon Joneseb994362014-09-24 10:27:28 -0700484 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400485 VertexConversionType conversionType =
486 renderer->getVertexConversionType(vertexFormatType);
Jamie Madillbd136f92015-08-10 14:51:37 -0400487 converted = ((conversionType & VERTEX_CONVERT_GPU) != 0);
Brandon Joneseb994362014-09-24 10:27:28 -0700488 }
Jamie Madillbd136f92015-08-10 14:51:37 -0400489
490 (*signatureOut)[index] = converted;
Brandon Joneseb994362014-09-24 10:27:28 -0700491 }
Brandon Joneseb994362014-09-24 10:27:28 -0700492}
493
Jamie Madilld3dfda22015-07-06 08:28:49 -0400494bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
495{
Jamie Madillbd136f92015-08-10 14:51:37 -0400496 size_t limit = std::max(mSignature.size(), signature.size());
497 for (size_t index = 0; index < limit; ++index)
498 {
499 // treat undefined indexes as 'not converted'
500 bool a = index < signature.size() ? signature[index] : false;
501 bool b = index < mSignature.size() ? mSignature[index] : false;
502 if (a != b)
503 return false;
504 }
505
506 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400507}
508
509ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
510 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400511 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700512{
513}
514
515ProgramD3D::PixelExecutable::~PixelExecutable()
516{
517 SafeDelete(mShaderExecutable);
518}
519
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700520ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
521{
522}
523
Geoff Lang7dd2e102014-11-10 15:19:26 -0500524unsigned int ProgramD3D::mCurrentSerial = 1;
525
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400526ProgramD3D::ProgramD3D(const gl::Program::Data &data, RendererD3D *renderer)
527 : ProgramImpl(data),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700528 mRenderer(renderer),
529 mDynamicHLSL(NULL),
Jamie Madill4e31ad52015-10-29 10:32:57 -0400530 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX, nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700531 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400532 mUsesFlatInterpolation(false),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700533 mVertexUniformStorage(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700534 mFragmentUniformStorage(NULL),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700535 mUsedVertexSamplerRange(0),
536 mUsedPixelSamplerRange(0),
537 mDirtySamplerMapping(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500538 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700539{
Brandon Joneseb994362014-09-24 10:27:28 -0700540 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700541}
542
543ProgramD3D::~ProgramD3D()
544{
545 reset();
546 SafeDelete(mDynamicHLSL);
547}
548
Brandon Jones44151a92014-09-10 11:32:25 -0700549bool ProgramD3D::usesPointSpriteEmulation() const
550{
551 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
552}
553
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400554bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700555{
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400556 if (drawMode != GL_POINTS)
557 {
558 return mUsesFlatInterpolation;
559 }
560
Cooper Partine6664f02015-01-09 16:22:24 -0800561 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
562}
563
564bool ProgramD3D::usesInstancedPointSpriteEmulation() const
565{
566 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700567}
568
Jamie Madill334d6152015-10-22 14:00:28 -0400569GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
570 unsigned int samplerIndex,
571 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700572{
573 GLint logicalTextureUnit = -1;
574
575 switch (type)
576 {
Jamie Madill334d6152015-10-22 14:00:28 -0400577 case gl::SAMPLER_PIXEL:
578 ASSERT(samplerIndex < caps.maxTextureImageUnits);
579 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
580 {
581 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
582 }
583 break;
584 case gl::SAMPLER_VERTEX:
585 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
586 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
587 {
588 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
589 }
590 break;
591 default:
592 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700593 }
594
Jamie Madill334d6152015-10-22 14:00:28 -0400595 if (logicalTextureUnit >= 0 &&
596 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700597 {
598 return logicalTextureUnit;
599 }
600
601 return -1;
602}
603
604// Returns the texture type for a given Direct3D 9 sampler type and
605// index (0-15 for the pixel shader and 0-3 for the vertex shader).
606GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
607{
608 switch (type)
609 {
Jamie Madill334d6152015-10-22 14:00:28 -0400610 case gl::SAMPLER_PIXEL:
611 ASSERT(samplerIndex < mSamplersPS.size());
612 ASSERT(mSamplersPS[samplerIndex].active);
613 return mSamplersPS[samplerIndex].textureType;
614 case gl::SAMPLER_VERTEX:
615 ASSERT(samplerIndex < mSamplersVS.size());
616 ASSERT(mSamplersVS[samplerIndex].active);
617 return mSamplersVS[samplerIndex].textureType;
618 default:
619 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700620 }
621
622 return GL_TEXTURE_2D;
623}
624
625GLint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
626{
627 switch (type)
628 {
Jamie Madill334d6152015-10-22 14:00:28 -0400629 case gl::SAMPLER_PIXEL:
630 return mUsedPixelSamplerRange;
631 case gl::SAMPLER_VERTEX:
632 return mUsedVertexSamplerRange;
633 default:
634 UNREACHABLE();
635 return 0;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700636 }
637}
638
639void ProgramD3D::updateSamplerMapping()
640{
641 if (!mDirtySamplerMapping)
642 {
643 return;
644 }
645
646 mDirtySamplerMapping = false;
647
648 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400649 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700650 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400651 if (!d3dUniform->dirty)
652 continue;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700653
Jamie Madill62d31cb2015-09-11 13:25:51 -0400654 if (!d3dUniform->isSampler())
655 continue;
656
657 int count = d3dUniform->elementCount();
658 const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
659
660 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700661 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400662 unsigned int firstIndex = d3dUniform->psRegisterIndex;
663
664 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700665 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400666 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700667
Jamie Madill62d31cb2015-09-11 13:25:51 -0400668 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700669 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400670 ASSERT(mSamplersPS[samplerIndex].active);
671 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400673 }
674 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700675
Jamie Madill62d31cb2015-09-11 13:25:51 -0400676 if (d3dUniform->isReferencedByVertexShader())
677 {
678 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
679
680 for (int i = 0; i < count; i++)
681 {
682 unsigned int samplerIndex = firstIndex + i;
683
684 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700685 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400686 ASSERT(mSamplersVS[samplerIndex].active);
687 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700688 }
689 }
690 }
691 }
692}
693
Geoff Lang7dd2e102014-11-10 15:19:26 -0500694LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700695{
Jamie Madill62d31cb2015-09-11 13:25:51 -0400696 reset();
697
Jamie Madill334d6152015-10-22 14:00:28 -0400698 DeviceIdentifier binaryDeviceIdentifier = {0};
699 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
700 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700701
702 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
703 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
704 {
705 infoLog << "Invalid program binary, device configuration has changed.";
706 return LinkResult(false, gl::Error(GL_NO_ERROR));
707 }
708
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500709 int compileFlags = stream->readInt<int>();
710 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
711 {
Jamie Madillf6113162015-05-07 11:49:21 -0400712 infoLog << "Mismatched compilation flags.";
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500713 return LinkResult(false, gl::Error(GL_NO_ERROR));
714 }
715
Jamie Madill63805b42015-08-25 13:17:39 -0400716 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
717 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
718 {
719 stream->readInt(&mSemanticIndexes[i]);
720 }
721
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700722 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
723 for (unsigned int i = 0; i < psSamplerCount; ++i)
724 {
725 Sampler sampler;
726 stream->readBool(&sampler.active);
727 stream->readInt(&sampler.logicalTextureUnit);
728 stream->readInt(&sampler.textureType);
729 mSamplersPS.push_back(sampler);
730 }
731 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
732 for (unsigned int i = 0; i < vsSamplerCount; ++i)
733 {
734 Sampler sampler;
735 stream->readBool(&sampler.active);
736 stream->readInt(&sampler.logicalTextureUnit);
737 stream->readInt(&sampler.textureType);
738 mSamplersVS.push_back(sampler);
739 }
740
741 stream->readInt(&mUsedVertexSamplerRange);
742 stream->readInt(&mUsedPixelSamplerRange);
743
744 const unsigned int uniformCount = stream->readInt<unsigned int>();
745 if (stream->error())
746 {
Jamie Madillf6113162015-05-07 11:49:21 -0400747 infoLog << "Invalid program binary.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500748 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700749 }
750
Jamie Madill62d31cb2015-09-11 13:25:51 -0400751 const auto &linkedUniforms = mData.getUniforms();
752 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700753 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
754 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400755 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700756
Jamie Madill62d31cb2015-09-11 13:25:51 -0400757 D3DUniform *d3dUniform =
758 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
759 linkedUniform.isInDefaultBlock());
760 stream->readInt(&d3dUniform->psRegisterIndex);
761 stream->readInt(&d3dUniform->vsRegisterIndex);
762 stream->readInt(&d3dUniform->registerCount);
763 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700764
Jamie Madill62d31cb2015-09-11 13:25:51 -0400765 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700766 }
767
Jamie Madill4a3c2342015-10-08 12:58:45 -0400768 const unsigned int blockCount = stream->readInt<unsigned int>();
769 if (stream->error())
770 {
771 infoLog << "Invalid program binary.";
772 return LinkResult(false, gl::Error(GL_NO_ERROR));
773 }
774
775 ASSERT(mD3DUniformBlocks.empty());
776 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
777 {
778 D3DUniformBlock uniformBlock;
779 stream->readInt(&uniformBlock.psRegisterIndex);
780 stream->readInt(&uniformBlock.vsRegisterIndex);
781 mD3DUniformBlocks.push_back(uniformBlock);
782 }
783
Brandon Joneseb994362014-09-24 10:27:28 -0700784 const unsigned int transformFeedbackVaryingCount = stream->readInt<unsigned int>();
Jamie Madill28afae52015-11-09 15:07:57 -0500785 mTransformFeedbackD3DVaryings.resize(transformFeedbackVaryingCount);
Jamie Madill334d6152015-10-22 14:00:28 -0400786 for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount;
787 varyingIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700788 {
Jamie Madill28afae52015-11-09 15:07:57 -0500789 D3DVarying *varying = &mTransformFeedbackD3DVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700790
Jamie Madill28afae52015-11-09 15:07:57 -0500791 stream->readString(&varying->name);
792 stream->readInt(&varying->type);
793 stream->readInt(&varying->size);
794 stream->readString(&varying->semanticName);
795 stream->readInt(&varying->semanticIndex);
796 stream->readInt(&varying->semanticIndexCount);
Brandon Joneseb994362014-09-24 10:27:28 -0700797 }
798
Brandon Jones22502d52014-08-29 16:58:36 -0700799 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400800 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
801 sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700802 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400803 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
804 sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700805 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700806 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400807 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700808
809 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
810 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400811 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
812 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700813 {
814 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
815 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
816 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
817 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
818 }
819
Jamie Madill4e31ad52015-10-29 10:32:57 -0400820 stream->readString(&mGeometryShaderPreamble);
821
Jamie Madill334d6152015-10-22 14:00:28 -0400822 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700823
824 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400825 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
826 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700827 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400828 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400829 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700830
Jamie Madilld3dfda22015-07-06 08:28:49 -0400831 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700832 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400833 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700834 }
835
Jamie Madill334d6152015-10-22 14:00:28 -0400836 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700837 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400838
Jamie Madillada9ecc2015-08-17 12:53:37 -0400839 ShaderExecutableD3D *shaderExecutable = nullptr;
840
841 gl::Error error = mRenderer->loadExecutable(
Jamie Madill28afae52015-11-09 15:07:57 -0500842 vertexShaderFunction, vertexShaderSize, SHADER_VERTEX, mTransformFeedbackD3DVaryings,
Jamie Madillada9ecc2015-08-17 12:53:37 -0400843 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400844 if (error.isError())
845 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500846 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400847 }
848
Brandon Joneseb994362014-09-24 10:27:28 -0700849 if (!shaderExecutable)
850 {
Jamie Madillf6113162015-05-07 11:49:21 -0400851 infoLog << "Could not create vertex shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500852 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700853 }
854
855 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400856 VertexExecutable::Signature signature;
857 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700858
859 // add new binary
Jamie Madill334d6152015-10-22 14:00:28 -0400860 mVertexExecutables.push_back(
861 new VertexExecutable(inputLayout, signature, shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700862
863 stream->skip(vertexShaderSize);
864 }
865
866 const size_t pixelShaderCount = stream->readInt<unsigned int>();
867 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
868 {
869 const size_t outputCount = stream->readInt<unsigned int>();
870 std::vector<GLenum> outputs(outputCount);
871 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
872 {
873 stream->readInt(&outputs[outputIndex]);
874 }
875
Jamie Madill334d6152015-10-22 14:00:28 -0400876 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700877 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400878 ShaderExecutableD3D *shaderExecutable = nullptr;
879
880 gl::Error error = mRenderer->loadExecutable(
Jamie Madill28afae52015-11-09 15:07:57 -0500881 pixelShaderFunction, pixelShaderSize, SHADER_PIXEL, mTransformFeedbackD3DVaryings,
Jamie Madillada9ecc2015-08-17 12:53:37 -0400882 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400883 if (error.isError())
884 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500885 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400886 }
Brandon Joneseb994362014-09-24 10:27:28 -0700887
888 if (!shaderExecutable)
889 {
Jamie Madillf6113162015-05-07 11:49:21 -0400890 infoLog << "Could not create pixel shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500891 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700892 }
893
894 // add new binary
895 mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
896
897 stream->skip(pixelShaderSize);
898 }
899
Jamie Madill4e31ad52015-10-29 10:32:57 -0400900 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
901 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700902 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400903 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
904 if (geometryShaderSize == 0)
905 {
906 mGeometryExecutables[geometryExeIndex] = nullptr;
907 continue;
908 }
909
Brandon Joneseb994362014-09-24 10:27:28 -0700910 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400911 bool splitAttribs = (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
912
Jamie Madill28afae52015-11-09 15:07:57 -0500913 gl::Error error = mRenderer->loadExecutable(
914 geometryShaderFunction, geometryShaderSize, SHADER_GEOMETRY,
915 mTransformFeedbackD3DVaryings, splitAttribs, &mGeometryExecutables[geometryExeIndex]);
Geoff Langb543aff2014-09-30 14:52:54 -0400916 if (error.isError())
917 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500918 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400919 }
Brandon Joneseb994362014-09-24 10:27:28 -0700920
Jamie Madill4e31ad52015-10-29 10:32:57 -0400921 if (!mGeometryExecutables[geometryExeIndex])
Brandon Joneseb994362014-09-24 10:27:28 -0700922 {
Jamie Madillf6113162015-05-07 11:49:21 -0400923 infoLog << "Could not create geometry shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500924 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700925 }
926 stream->skip(geometryShaderSize);
927 }
928
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700929 initializeUniformStorage();
Jamie Madill437d2662014-12-05 14:23:35 -0500930 initAttributesByLayout();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700931
Geoff Lang7dd2e102014-11-10 15:19:26 -0500932 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -0700933}
934
Geoff Langb543aff2014-09-30 14:52:54 -0400935gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700936{
Austin Kinross137b1512015-06-17 16:14:53 -0700937 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -0400938 // When we load the binary again later, we can validate the device identifier before trying to
939 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -0700940 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -0400941 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
942 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700943
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500944 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
945
Jamie Madill63805b42015-08-25 13:17:39 -0400946 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
947 for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
948 {
949 stream->writeInt(mSemanticIndexes[i]);
950 }
951
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700952 stream->writeInt(mSamplersPS.size());
953 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
954 {
955 stream->writeInt(mSamplersPS[i].active);
956 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
957 stream->writeInt(mSamplersPS[i].textureType);
958 }
959
960 stream->writeInt(mSamplersVS.size());
961 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
962 {
963 stream->writeInt(mSamplersVS[i].active);
964 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
965 stream->writeInt(mSamplersVS[i].textureType);
966 }
967
968 stream->writeInt(mUsedVertexSamplerRange);
969 stream->writeInt(mUsedPixelSamplerRange);
970
Jamie Madill62d31cb2015-09-11 13:25:51 -0400971 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -0400972 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700973 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400974 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madill4a3c2342015-10-08 12:58:45 -0400975 stream->writeInt(uniform->psRegisterIndex);
976 stream->writeInt(uniform->vsRegisterIndex);
977 stream->writeInt(uniform->registerCount);
978 stream->writeInt(uniform->registerElement);
979 }
980
981 stream->writeInt(mD3DUniformBlocks.size());
982 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
983 {
984 stream->writeInt(uniformBlock.psRegisterIndex);
985 stream->writeInt(uniformBlock.vsRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700986 }
987
Jamie Madill28afae52015-11-09 15:07:57 -0500988 stream->writeInt(mTransformFeedbackD3DVaryings.size());
989 for (size_t i = 0; i < mTransformFeedbackD3DVaryings.size(); i++)
Brandon Joneseb994362014-09-24 10:27:28 -0700990 {
Jamie Madill28afae52015-11-09 15:07:57 -0500991 const D3DVarying &varying = mTransformFeedbackD3DVaryings[i];
Brandon Joneseb994362014-09-24 10:27:28 -0700992
993 stream->writeString(varying.name);
994 stream->writeInt(varying.type);
995 stream->writeInt(varying.size);
996 stream->writeString(varying.semanticName);
997 stream->writeInt(varying.semanticIndex);
998 stream->writeInt(varying.semanticIndexCount);
999 }
1000
Brandon Jones22502d52014-08-29 16:58:36 -07001001 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001002 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
1003 sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -07001004 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001005 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
1006 sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -07001007 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -07001008 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001009 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001010
Brandon Joneseb994362014-09-24 10:27:28 -07001011 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001012 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001013 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1014 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001015 {
Brandon Joneseb994362014-09-24 10:27:28 -07001016 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001017 stream->writeInt(variable.type);
1018 stream->writeString(variable.name);
1019 stream->writeString(variable.source);
1020 stream->writeInt(variable.outputIndex);
1021 }
1022
Jamie Madill4e31ad52015-10-29 10:32:57 -04001023 stream->writeString(mGeometryShaderPreamble);
1024
Brandon Joneseb994362014-09-24 10:27:28 -07001025 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001026 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1027 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001028 {
1029 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
1030
Jamie Madilld3dfda22015-07-06 08:28:49 -04001031 const auto &inputLayout = vertexExecutable->inputs();
1032 stream->writeInt(inputLayout.size());
1033
1034 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001035 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001036 stream->writeInt(inputLayout[inputIndex]);
Brandon Joneseb994362014-09-24 10:27:28 -07001037 }
1038
1039 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1040 stream->writeInt(vertexShaderSize);
1041
1042 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1043 stream->writeBytes(vertexBlob, vertexShaderSize);
1044 }
1045
1046 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001047 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1048 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001049 {
1050 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
1051
1052 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1053 stream->writeInt(outputs.size());
1054 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1055 {
1056 stream->writeInt(outputs[outputIndex]);
1057 }
1058
1059 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1060 stream->writeInt(pixelShaderSize);
1061
1062 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1063 stream->writeBytes(pixelBlob, pixelShaderSize);
1064 }
1065
Jamie Madill4e31ad52015-10-29 10:32:57 -04001066 for (const ShaderExecutableD3D *geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001067 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001068 if (geometryExe == nullptr)
1069 {
1070 stream->writeInt(0);
1071 continue;
1072 }
1073
1074 size_t geometryShaderSize = geometryExe->getLength();
1075 stream->writeInt(geometryShaderSize);
1076 stream->writeBytes(geometryExe->getFunction(), geometryShaderSize);
Brandon Joneseb994362014-09-24 10:27:28 -07001077 }
1078
Geoff Langb543aff2014-09-30 14:52:54 -04001079 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -07001080}
1081
Jamie Madill334d6152015-10-22 14:00:28 -04001082gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo,
1083 ShaderExecutableD3D **outExecutable)
Brandon Jones22502d52014-08-29 16:58:36 -07001084{
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001085 mPixelShaderOutputFormatCache.clear();
Brandon Joneseb994362014-09-24 10:27:28 -07001086
Jamie Madill85a18042015-03-05 15:41:41 -05001087 const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
Jamie Madill334d6152015-10-22 14:00:28 -04001088 const gl::AttachmentList &colorbuffers =
1089 fboD3D->getColorAttachmentsForRender(mRenderer->getWorkarounds());
Brandon Joneseb994362014-09-24 10:27:28 -07001090
1091 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
1092 {
1093 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
1094
1095 if (colorbuffer)
1096 {
Jamie Madill334d6152015-10-22 14:00:28 -04001097 mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK
1098 ? GL_COLOR_ATTACHMENT0
1099 : colorbuffer->getBinding());
Brandon Joneseb994362014-09-24 10:27:28 -07001100 }
1101 else
1102 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001103 mPixelShaderOutputFormatCache.push_back(GL_NONE);
Brandon Joneseb994362014-09-24 10:27:28 -07001104 }
1105 }
1106
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001107 return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
Brandon Joneseb994362014-09-24 10:27:28 -07001108}
1109
Jamie Madill97399232014-12-23 12:31:15 -05001110gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
Geoff Lang359ef262015-01-05 14:42:29 -05001111 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001112 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001113{
1114 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
1115 {
1116 if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
1117 {
Geoff Langb543aff2014-09-30 14:52:54 -04001118 *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
1119 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -07001120 }
1121 }
1122
Jamie Madill334d6152015-10-22 14:00:28 -04001123 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
1124 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, outputSignature);
Brandon Jones22502d52014-08-29 16:58:36 -07001125
1126 // Generate new pixel executable
Geoff Lang359ef262015-01-05 14:42:29 -05001127 ShaderExecutableD3D *pixelExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -05001128
1129 gl::InfoLog tempInfoLog;
1130 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1131
Jamie Madillada9ecc2015-08-17 12:53:37 -04001132 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill28afae52015-11-09 15:07:57 -05001133 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mTransformFeedbackD3DVaryings,
Jamie Madillada9ecc2015-08-17 12:53:37 -04001134 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
1135 &pixelExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -04001136 if (error.isError())
1137 {
1138 return error;
1139 }
Brandon Joneseb994362014-09-24 10:27:28 -07001140
Jamie Madill97399232014-12-23 12:31:15 -05001141 if (pixelExecutable)
1142 {
1143 mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
1144 }
1145 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001146 {
1147 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001148 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Brandon Joneseb994362014-09-24 10:27:28 -07001149 ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
1150 }
Brandon Jones22502d52014-08-29 16:58:36 -07001151
Geoff Langb543aff2014-09-30 14:52:54 -04001152 *outExectuable = pixelExecutable;
1153 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -07001154}
1155
Jamie Madilld3dfda22015-07-06 08:28:49 -04001156gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
Geoff Lang359ef262015-01-05 14:42:29 -05001157 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001158 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001159{
Jamie Madilld3dfda22015-07-06 08:28:49 -04001160 VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
Brandon Joneseb994362014-09-24 10:27:28 -07001161
1162 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1163 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001164 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001165 {
Geoff Langb543aff2014-09-30 14:52:54 -04001166 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
1167 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -07001168 }
1169 }
1170
Brandon Jones22502d52014-08-29 16:58:36 -07001171 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001172 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
1173 mVertexHLSL, inputLayout, mData.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001174
1175 // Generate new vertex executable
Geoff Lang359ef262015-01-05 14:42:29 -05001176 ShaderExecutableD3D *vertexExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -05001177
1178 gl::InfoLog tempInfoLog;
1179 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1180
Jamie Madillada9ecc2015-08-17 12:53:37 -04001181 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill28afae52015-11-09 15:07:57 -05001182 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mTransformFeedbackD3DVaryings,
Jamie Madillada9ecc2015-08-17 12:53:37 -04001183 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
1184 &vertexExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -04001185 if (error.isError())
1186 {
1187 return error;
1188 }
1189
Jamie Madill97399232014-12-23 12:31:15 -05001190 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001191 {
Jamie Madill334d6152015-10-22 14:00:28 -04001192 mVertexExecutables.push_back(
1193 new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001194 }
Jamie Madill97399232014-12-23 12:31:15 -05001195 else if (!infoLog)
1196 {
1197 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001198 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Jamie Madill97399232014-12-23 12:31:15 -05001199 ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
1200 }
Brandon Jones22502d52014-08-29 16:58:36 -07001201
Geoff Langb543aff2014-09-30 14:52:54 -04001202 *outExectuable = vertexExecutable;
1203 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -07001204}
1205
Jamie Madill4e31ad52015-10-29 10:32:57 -04001206gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Data &data,
1207 GLenum drawMode,
1208 ShaderExecutableD3D **outExecutable,
1209 gl::InfoLog *infoLog)
1210{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001211 if (outExecutable)
1212 {
1213 *outExecutable = nullptr;
1214 }
1215
1216 // We only uses a geometry shader for point sprite emulation, or for fixing the provoking
1217 // vertex problem. Otherwise, return a null shader.
1218 if (drawMode != GL_POINTS && !mUsesFlatInterpolation)
1219 {
1220 return gl::Error(GL_NO_ERROR);
1221 }
1222
Jamie Madill4e31ad52015-10-29 10:32:57 -04001223 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1224
1225 if (mGeometryExecutables[geometryShaderType] != nullptr)
1226 {
1227 if (outExecutable)
1228 {
1229 *outExecutable = mGeometryExecutables[geometryShaderType];
1230 }
1231 return gl::Error(GL_NO_ERROR);
1232 }
1233
1234 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
1235 geometryShaderType, data, mData, mGeometryShaderPreamble);
1236
1237 gl::InfoLog tempInfoLog;
1238 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1239
1240 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill28afae52015-11-09 15:07:57 -05001241 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mTransformFeedbackD3DVaryings,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001242 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), D3DCompilerWorkarounds(),
1243 &mGeometryExecutables[geometryShaderType]);
1244
1245 if (!infoLog && error.isError())
1246 {
1247 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
1248 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
1249 ERR("Error compiling dynamic geometry executable:\n%s\n", &tempCharBuffer[0]);
1250 }
1251
1252 if (outExecutable)
1253 {
1254 *outExecutable = mGeometryExecutables[geometryShaderType];
1255 }
1256 return error;
1257}
1258
1259LinkResult ProgramD3D::compileProgramExecutables(const gl::Data &data, gl::InfoLog &infoLog)
Brandon Jones44151a92014-09-10 11:32:25 -07001260{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001261 const gl::InputLayout &defaultInputLayout =
1262 GetDefaultInputLayoutFromShader(mData.getAttachedVertexShader());
Jamie Madille4ea2022015-03-26 20:35:05 +00001263 ShaderExecutableD3D *defaultVertexExecutable = NULL;
Jamie Madill334d6152015-10-22 14:00:28 -04001264 gl::Error error =
1265 getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable, &infoLog);
Jamie Madille4ea2022015-03-26 20:35:05 +00001266 if (error.isError())
Austin Kinross434953e2015-02-20 10:49:51 -08001267 {
Jamie Madille4ea2022015-03-26 20:35:05 +00001268 return LinkResult(false, error);
1269 }
Austin Kinross434953e2015-02-20 10:49:51 -08001270
Jamie Madill334d6152015-10-22 14:00:28 -04001271 std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey());
Geoff Lang359ef262015-01-05 14:42:29 -05001272 ShaderExecutableD3D *defaultPixelExecutable = NULL;
Jamie Madill334d6152015-10-22 14:00:28 -04001273 error =
1274 getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable, &infoLog);
Geoff Langb543aff2014-09-30 14:52:54 -04001275 if (error.isError())
1276 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001277 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -04001278 }
Brandon Jones44151a92014-09-10 11:32:25 -07001279
Jamie Madill4e31ad52015-10-29 10:32:57 -04001280 // Auto-generate the geometry shader here, if we expect to be using point rendering in D3D11.
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001281 if (usesGeometryShader(GL_POINTS))
Brandon Joneseb994362014-09-24 10:27:28 -07001282 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001283 getGeometryExecutableForPrimitiveType(data, GL_POINTS, nullptr, &infoLog);
Brandon Joneseb994362014-09-24 10:27:28 -07001284 }
1285
Brandon Jones091540d2014-10-29 11:32:04 -07001286#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED
Jamie Madillca03b352015-09-02 12:38:13 -04001287 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001288 if (usesGeometryShader() && mGeometryExecutable)
1289 {
Jamie Madill334d6152015-10-22 14:00:28 -04001290 // Geometry shaders are currently only used internally, so there is no corresponding shader
1291 // object at the interface level. For now the geometry shader debug info is prepended to
1292 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001293 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1294 vertexShaderD3D->appendDebugInfo(mGeometryExecutable->getDebugInfo());
1295 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1296 }
1297
1298 if (defaultVertexExecutable)
1299 {
1300 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1301 }
1302
1303 if (defaultPixelExecutable)
1304 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001305 const ShaderD3D *fragmentShaderD3D =
1306 GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001307 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1308 }
1309#endif
1310
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001311 bool linkSuccess =
1312 (defaultVertexExecutable && defaultPixelExecutable &&
1313 (!usesGeometryShader(GL_POINTS) || mGeometryExecutables[gl::PRIMITIVE_POINTS]));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001314 return LinkResult(linkSuccess, gl::Error(GL_NO_ERROR));
Brandon Jones18bd4102014-09-22 14:21:44 -07001315}
1316
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001317LinkResult ProgramD3D::link(const gl::Data &data, gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001318{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001319 reset();
1320
1321 // TODO(jmadill): structures containing samplers
1322 for (const gl::LinkedUniform &linkedUniform : mData.getUniforms())
1323 {
1324 if (linkedUniform.isSampler() && linkedUniform.isField())
1325 {
1326 infoLog << "Structures containing samplers not currently supported in D3D.";
1327 return LinkResult(false, gl::Error(GL_NO_ERROR));
1328 }
1329 }
1330
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001331 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1332 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
Brandon Joneseb994362014-09-24 10:27:28 -07001333
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001334 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1335 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1336
Jamie Madill63069df2015-09-01 17:26:41 +00001337 mSamplersVS.resize(data.caps->maxVertexTextureImageUnits);
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001338 mSamplersPS.resize(data.caps->maxTextureImageUnits);
Brandon Jones22502d52014-08-29 16:58:36 -07001339
Arun Patole44efa0b2015-03-04 17:11:05 +05301340 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001341 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1342
Austin Kinross02df7962015-07-01 10:03:42 -07001343 if (mRenderer->getRendererLimitations().noFrontFacingSupport)
1344 {
1345 if (fragmentShaderD3D->usesFrontFacing())
1346 {
1347 infoLog << "The current renderer doesn't support gl_FrontFacing";
1348 return LinkResult(false, gl::Error(GL_NO_ERROR));
1349 }
1350 }
1351
Jamie Madillca03b352015-09-02 12:38:13 -04001352 std::vector<PackedVarying> packedVaryings =
1353 MergeVaryings(*vertexShader, *fragmentShader, mData.getTransformFeedbackVaryingNames());
1354
Brandon Jones22502d52014-08-29 16:58:36 -07001355 // Map the varyings to the register file
Jamie Madill4e31ad52015-10-29 10:32:57 -04001356 unsigned int registerCount = 0;
Jamie Madill65345da2015-11-13 11:25:23 -05001357 if (!PackVaryings(*data.caps, infoLog, &packedVaryings,
1358 mData.getTransformFeedbackVaryingNames(), &registerCount))
Brandon Jones22502d52014-08-29 16:58:36 -07001359 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001360 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001361 }
1362
Jamie Madille39a3f02015-11-17 20:42:15 -05001363 ProgramD3DMetadata metadata(mRenderer->getMajorShaderModel(), mRenderer->getShaderModelSuffix(),
1364 usesInstancedPointSpriteEmulation(), vertexShaderD3D,
1365 fragmentShaderD3D);
1366
Jamie Madill28afae52015-11-09 15:07:57 -05001367 std::vector<D3DVarying> d3dVaryings;
Jamie Madille39a3f02015-11-17 20:42:15 -05001368 if (!mDynamicHLSL->generateShaderLinkHLSL(data, mData, metadata, infoLog, registerCount,
1369 &mPixelHLSL, &mVertexHLSL, packedVaryings,
1370 &d3dVaryings))
Brandon Jones22502d52014-08-29 16:58:36 -07001371 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001372 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001373 }
1374
Brandon Jones44151a92014-09-10 11:32:25 -07001375 mUsesPointSize = vertexShaderD3D->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -05001376 mDynamicHLSL->getPixelShaderOutputKey(data, mData, metadata, &mPixelShaderKey);
1377 mUsesFragDepth = metadata.usesFragDepth(mData);
Brandon Jones44151a92014-09-10 11:32:25 -07001378
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001379 // Cache if we use flat shading
1380 for (const auto &varying : packedVaryings)
1381 {
1382 if (varying.varying->interpolation == sh::INTERPOLATION_FLAT)
1383 {
1384 mUsesFlatInterpolation = true;
1385 break;
1386 }
1387 }
1388
Jamie Madill4e31ad52015-10-29 10:32:57 -04001389 if (mRenderer->getMajorShaderModel() >= 4)
1390 {
1391 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madille39a3f02015-11-17 20:42:15 -05001392 data, mData, metadata, registerCount, packedVaryings);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001393 }
1394
Jamie Madill63805b42015-08-25 13:17:39 -04001395 initSemanticIndex();
Jamie Madill437d2662014-12-05 14:23:35 -05001396
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001397 defineUniformsAndAssignRegisters();
Jamie Madille473dee2015-08-18 14:49:01 -04001398
Jamie Madill28afae52015-11-09 15:07:57 -05001399 gatherTransformFeedbackVaryings(d3dVaryings);
Jamie Madillccdf74b2015-08-18 10:46:12 -04001400
Jamie Madill4e31ad52015-10-29 10:32:57 -04001401 LinkResult result = compileProgramExecutables(data, infoLog);
Jamie Madill31c8c562015-08-19 14:08:03 -04001402 if (result.error.isError() || !result.linkSuccess)
1403 {
1404 infoLog << "Failed to create D3D shaders.";
1405 return result;
1406 }
1407
Jamie Madill4a3c2342015-10-08 12:58:45 -04001408 initUniformBlockInfo();
1409
Geoff Lang7dd2e102014-11-10 15:19:26 -05001410 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001411}
1412
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001413GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001414{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001415 // TODO(jmadill): Do something useful here?
1416 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001417}
1418
Jamie Madill4a3c2342015-10-08 12:58:45 -04001419void ProgramD3D::initUniformBlockInfo()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001420{
1421 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1422
Jamie Madill62d31cb2015-09-11 13:25:51 -04001423 for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
1424 {
1425 if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED)
1426 continue;
1427
Jamie Madill4a3c2342015-10-08 12:58:45 -04001428 if (mBlockDataSizes.count(vertexBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001429 continue;
1430
Jamie Madill4a3c2342015-10-08 12:58:45 -04001431 size_t dataSize = getUniformBlockInfo(vertexBlock);
1432 mBlockDataSizes[vertexBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001433 }
1434
1435 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
1436
1437 for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
1438 {
1439 if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED)
1440 continue;
1441
Jamie Madill4a3c2342015-10-08 12:58:45 -04001442 if (mBlockDataSizes.count(fragmentBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001443 continue;
1444
Jamie Madill4a3c2342015-10-08 12:58:45 -04001445 size_t dataSize = getUniformBlockInfo(fragmentBlock);
1446 mBlockDataSizes[fragmentBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001447 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001448}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001449
Jamie Madill4a3c2342015-10-08 12:58:45 -04001450void ProgramD3D::assignUniformBlockRegisters()
1451{
1452 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001453
1454 // Assign registers and update sizes.
Jamie Madill4a3c2342015-10-08 12:58:45 -04001455 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
1456 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001457
Jamie Madill4a3c2342015-10-08 12:58:45 -04001458 for (const gl::UniformBlock &uniformBlock : mData.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001459 {
1460 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1461
Jamie Madill4a3c2342015-10-08 12:58:45 -04001462 D3DUniformBlock d3dUniformBlock;
1463
Jamie Madill62d31cb2015-09-11 13:25:51 -04001464 if (uniformBlock.vertexStaticUse)
1465 {
1466 unsigned int baseRegister =
1467 vertexShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001468 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001469 }
1470
1471 if (uniformBlock.fragmentStaticUse)
1472 {
1473 unsigned int baseRegister =
1474 fragmentShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001475 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001476 }
1477
Jamie Madill4a3c2342015-10-08 12:58:45 -04001478 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001479 }
1480}
1481
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001482void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001483{
1484 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001485 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001486 unsigned int fragmentRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001487 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001488 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001489 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001490 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001491 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001492 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001493 vertexRegisters = std::max(vertexRegisters,
1494 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001495 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001496 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001497 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001498 fragmentRegisters = std::max(
1499 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001500 }
1501 }
1502 }
1503
Jamie Madill334d6152015-10-22 14:00:28 -04001504 mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001505 mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
1506}
1507
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001508gl::Error ProgramD3D::applyUniforms(GLenum drawMode)
Brandon Jones18bd4102014-09-22 14:21:44 -07001509{
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001510 updateSamplerMapping();
1511
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001512 gl::Error error = mRenderer->applyUniforms(*this, drawMode, mD3DUniforms);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001513 if (error.isError())
1514 {
1515 return error;
1516 }
1517
Jamie Madill62d31cb2015-09-11 13:25:51 -04001518 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001519 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001520 d3dUniform->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001521 }
1522
1523 return gl::Error(GL_NO_ERROR);
Brandon Jones18bd4102014-09-22 14:21:44 -07001524}
1525
Jamie Madilld1fe1642015-08-21 16:26:04 -04001526gl::Error ProgramD3D::applyUniformBuffers(const gl::Data &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001527{
Jamie Madill4a3c2342015-10-08 12:58:45 -04001528 if (mData.getUniformBlocks().empty())
1529 {
1530 return gl::Error(GL_NO_ERROR);
1531 }
1532
1533 // Lazy init.
1534 if (mD3DUniformBlocks.empty())
1535 {
1536 assignUniformBlockRegisters();
1537 }
1538
Jamie Madill03260fa2015-06-22 13:57:22 -04001539 mVertexUBOCache.clear();
1540 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001541
1542 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1543 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1544
Jamie Madill4a3c2342015-10-08 12:58:45 -04001545 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001546 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001547 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001548 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
1549 GLuint blockBinding = mData.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001550
Brandon Jones18bd4102014-09-22 14:21:44 -07001551 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001552 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001553 {
1554 continue;
1555 }
1556
Jamie Madill4a3c2342015-10-08 12:58:45 -04001557 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001558 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001559 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001560 ASSERT(registerIndex < data.caps->maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001561
Jamie Madill969194d2015-07-20 14:36:56 -04001562 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001563 {
1564 mVertexUBOCache.resize(registerIndex + 1, -1);
1565 }
1566
1567 ASSERT(mVertexUBOCache[registerIndex] == -1);
1568 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001569 }
1570
Jamie Madill4a3c2342015-10-08 12:58:45 -04001571 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001572 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001573 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001574 ASSERT(registerIndex < data.caps->maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001575
1576 if (mFragmentUBOCache.size() <= registerIndex)
1577 {
1578 mFragmentUBOCache.resize(registerIndex + 1, -1);
1579 }
1580
1581 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1582 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001583 }
1584 }
1585
Jamie Madill03260fa2015-06-22 13:57:22 -04001586 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001587}
1588
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001589void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001590{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001591 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001592 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001593 d3dUniform->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001594 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001595}
1596
Jamie Madill334d6152015-10-22 14:00:28 -04001597void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001598{
1599 setUniform(location, count, v, GL_FLOAT);
1600}
1601
1602void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1603{
1604 setUniform(location, count, v, GL_FLOAT_VEC2);
1605}
1606
1607void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1608{
1609 setUniform(location, count, v, GL_FLOAT_VEC3);
1610}
1611
1612void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1613{
1614 setUniform(location, count, v, GL_FLOAT_VEC4);
1615}
1616
Jamie Madill334d6152015-10-22 14:00:28 -04001617void ProgramD3D::setUniformMatrix2fv(GLint location,
1618 GLsizei count,
1619 GLboolean transpose,
1620 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001621{
1622 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1623}
1624
Jamie Madill334d6152015-10-22 14:00:28 -04001625void ProgramD3D::setUniformMatrix3fv(GLint location,
1626 GLsizei count,
1627 GLboolean transpose,
1628 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001629{
1630 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1631}
1632
Jamie Madill334d6152015-10-22 14:00:28 -04001633void ProgramD3D::setUniformMatrix4fv(GLint location,
1634 GLsizei count,
1635 GLboolean transpose,
1636 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001637{
1638 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1639}
1640
Jamie Madill334d6152015-10-22 14:00:28 -04001641void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1642 GLsizei count,
1643 GLboolean transpose,
1644 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001645{
1646 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1647}
1648
Jamie Madill334d6152015-10-22 14:00:28 -04001649void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1650 GLsizei count,
1651 GLboolean transpose,
1652 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001653{
1654 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1655}
1656
Jamie Madill334d6152015-10-22 14:00:28 -04001657void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1658 GLsizei count,
1659 GLboolean transpose,
1660 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001661{
1662 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1663}
1664
Jamie Madill334d6152015-10-22 14:00:28 -04001665void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1666 GLsizei count,
1667 GLboolean transpose,
1668 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001669{
1670 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1671}
1672
Jamie Madill334d6152015-10-22 14:00:28 -04001673void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1674 GLsizei count,
1675 GLboolean transpose,
1676 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001677{
1678 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1679}
1680
Jamie Madill334d6152015-10-22 14:00:28 -04001681void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1682 GLsizei count,
1683 GLboolean transpose,
1684 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001685{
1686 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1687}
1688
1689void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1690{
1691 setUniform(location, count, v, GL_INT);
1692}
1693
1694void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1695{
1696 setUniform(location, count, v, GL_INT_VEC2);
1697}
1698
1699void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1700{
1701 setUniform(location, count, v, GL_INT_VEC3);
1702}
1703
1704void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1705{
1706 setUniform(location, count, v, GL_INT_VEC4);
1707}
1708
1709void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1710{
1711 setUniform(location, count, v, GL_UNSIGNED_INT);
1712}
1713
1714void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1715{
1716 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1717}
1718
1719void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1720{
1721 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1722}
1723
1724void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1725{
1726 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1727}
1728
Jamie Madill4a3c2342015-10-08 12:58:45 -04001729void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
1730 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001731{
1732}
1733
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001734void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001735{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001736 D3DUniformMap uniformMap;
Jamie Madill334d6152015-10-22 14:00:28 -04001737 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001738 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms())
Jamie Madillfb536032015-09-11 13:19:49 -04001739
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001740 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001741 if (vertexUniform.staticUse)
Jamie Madillfb536032015-09-11 13:19:49 -04001742 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001743 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
Jamie Madillfb536032015-09-11 13:19:49 -04001744 }
1745 }
1746
Jamie Madill334d6152015-10-22 14:00:28 -04001747 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001748 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms())
Jamie Madillfb536032015-09-11 13:19:49 -04001749 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001750 if (fragmentUniform.staticUse)
Jamie Madillfb536032015-09-11 13:19:49 -04001751 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001752 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
Jamie Madillfb536032015-09-11 13:19:49 -04001753 }
1754 }
1755
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001756 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
1757 for (const gl::LinkedUniform &glUniform : mData.getUniforms())
1758 {
1759 if (!glUniform.isInDefaultBlock())
1760 continue;
1761
1762 auto mapEntry = uniformMap.find(glUniform.name);
1763 ASSERT(mapEntry != uniformMap.end());
1764 mD3DUniforms.push_back(mapEntry->second);
1765 }
1766
Jamie Madill62d31cb2015-09-11 13:25:51 -04001767 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04001768 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04001769}
1770
Jamie Madill91445bc2015-09-23 16:47:53 -04001771void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001772 const sh::Uniform &uniform,
1773 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04001774{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001775 if (uniform.isBuiltIn())
Jamie Madillfb536032015-09-11 13:19:49 -04001776 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001777 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04001778 return;
1779 }
1780
Jamie Madill91445bc2015-09-23 16:47:53 -04001781 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
1782
1783 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
1784 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001785 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
Jamie Madill62d31cb2015-09-11 13:25:51 -04001786 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001787
Jamie Madill91445bc2015-09-23 16:47:53 -04001788 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001789}
1790
Jamie Madill62d31cb2015-09-11 13:25:51 -04001791D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
1792{
1793 for (D3DUniform *d3dUniform : mD3DUniforms)
1794 {
1795 if (d3dUniform->name == name)
1796 {
1797 return d3dUniform;
1798 }
1799 }
1800
1801 return nullptr;
1802}
1803
Jamie Madill91445bc2015-09-23 16:47:53 -04001804void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001805 const sh::ShaderVariable &uniform,
1806 const std::string &fullName,
1807 sh::HLSLBlockEncoder *encoder,
1808 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001809{
1810 if (uniform.isStruct())
1811 {
1812 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
1813 {
1814 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
1815
Jamie Madill55def582015-05-04 11:24:57 -04001816 if (encoder)
1817 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001818
1819 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
1820 {
Jamie Madill334d6152015-10-22 14:00:28 -04001821 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001822 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
1823
Jamie Madill91445bc2015-09-23 16:47:53 -04001824 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001825 }
1826
Jamie Madill55def582015-05-04 11:24:57 -04001827 if (encoder)
1828 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001829 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001830 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001831 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001832
1833 // Not a struct. Arrays are treated as aggregate types.
1834 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001835 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001836 encoder->enterAggregateType();
1837 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001838
Jamie Madill62d31cb2015-09-11 13:25:51 -04001839 // Advance the uniform offset, to track registers allocation for structs
1840 sh::BlockMemberInfo blockInfo =
1841 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
1842 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001843
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001844 auto uniformMapEntry = uniformMap->find(fullName);
1845 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05001846
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001847 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001848 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001849 d3dUniform = uniformMapEntry->second;
1850 }
1851 else
1852 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001853 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001854 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001855 }
1856
1857 if (encoder)
1858 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001859 d3dUniform->registerElement =
1860 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04001861 unsigned int reg =
1862 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04001863 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001864 {
1865 d3dUniform->psRegisterIndex = reg;
1866 }
Jamie Madill91445bc2015-09-23 16:47:53 -04001867 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04001868 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001869 ASSERT(shaderType == GL_VERTEX_SHADER);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001870 d3dUniform->vsRegisterIndex = reg;
1871 }
Jamie Madillfb536032015-09-11 13:19:49 -04001872
1873 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04001874 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04001875 {
1876 encoder->exitAggregateType();
1877 }
1878 }
1879}
1880
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001881template <typename T>
Jamie Madill334d6152015-10-22 14:00:28 -04001882static inline void SetIfDirty(T *dest, const T &source, bool *dirtyFlag)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001883{
1884 ASSERT(dest != NULL);
1885 ASSERT(dirtyFlag != NULL);
1886
1887 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
Jamie Madill334d6152015-10-22 14:00:28 -04001888 *dest = source;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001889}
1890
1891template <typename T>
Jamie Madill62d31cb2015-09-11 13:25:51 -04001892void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001893{
Jamie Madill334d6152015-10-22 14:00:28 -04001894 const int components = gl::VariableComponentCount(targetUniformType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001895 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
1896
Jamie Madill62d31cb2015-09-11 13:25:51 -04001897 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001898
Jamie Madill62d31cb2015-09-11 13:25:51 -04001899 unsigned int elementCount = targetUniform->elementCount();
1900 unsigned int arrayElement = mData.getUniformLocations()[location].element;
1901 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001902
1903 if (targetUniform->type == targetUniformType)
1904 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001905 T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001906
Jamie Madill62d31cb2015-09-11 13:25:51 -04001907 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001908 {
Jamie Madill334d6152015-10-22 14:00:28 -04001909 T *dest = target + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001910 const T *source = v + (i * components);
1911
1912 for (int c = 0; c < components; c++)
1913 {
1914 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
1915 }
1916 for (int c = components; c < 4; c++)
1917 {
1918 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
1919 }
1920 }
1921 }
1922 else if (targetUniform->type == targetBoolType)
1923 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001924 GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001925
Jamie Madill62d31cb2015-09-11 13:25:51 -04001926 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001927 {
Jamie Madill334d6152015-10-22 14:00:28 -04001928 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001929 const T *source = v + (i * components);
1930
1931 for (int c = 0; c < components; c++)
1932 {
Jamie Madill334d6152015-10-22 14:00:28 -04001933 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE,
1934 &targetUniform->dirty);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001935 }
1936 for (int c = components; c < 4; c++)
1937 {
1938 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
1939 }
1940 }
1941 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001942 else if (targetUniform->isSampler())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001943 {
1944 ASSERT(targetUniformType == GL_INT);
1945
Jamie Madill62d31cb2015-09-11 13:25:51 -04001946 GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001947
1948 bool wasDirty = targetUniform->dirty;
1949
Jamie Madill62d31cb2015-09-11 13:25:51 -04001950 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001951 {
Jamie Madill334d6152015-10-22 14:00:28 -04001952 GLint *dest = target + (i * 4);
1953 const GLint *source = reinterpret_cast<const GLint *>(v) + (i * components);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001954
1955 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
1956 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
1957 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
1958 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
1959 }
1960
1961 if (!wasDirty && targetUniform->dirty)
1962 {
1963 mDirtySamplerMapping = true;
1964 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001965 }
Jamie Madill334d6152015-10-22 14:00:28 -04001966 else
1967 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001968}
1969
1970template <int cols, int rows>
Jamie Madill62d31cb2015-09-11 13:25:51 -04001971void ProgramD3D::setUniformMatrixfv(GLint location,
1972 GLsizei countIn,
1973 GLboolean transpose,
1974 const GLfloat *value,
1975 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001976{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001977 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001978
Jamie Madill62d31cb2015-09-11 13:25:51 -04001979 unsigned int elementCount = targetUniform->elementCount();
1980 unsigned int arrayElement = mData.getUniformLocations()[location].element;
1981 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001982
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001983 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001984 GLfloat *target =
1985 (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001986
Jamie Madill62d31cb2015-09-11 13:25:51 -04001987 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001988 {
1989 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
1990 if (transpose == GL_FALSE)
1991 {
Jamie Madill334d6152015-10-22 14:00:28 -04001992 targetUniform->dirty = TransposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) ||
1993 targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001994 }
1995 else
1996 {
Jamie Madill334d6152015-10-22 14:00:28 -04001997 targetUniform->dirty =
1998 ExpandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001999 }
2000 target += targetMatrixStride;
2001 value += cols * rows;
2002 }
2003}
2004
Jamie Madill4a3c2342015-10-08 12:58:45 -04002005size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002006{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002007 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002008
Jamie Madill62d31cb2015-09-11 13:25:51 -04002009 // define member uniforms
2010 sh::Std140BlockEncoder std140Encoder;
2011 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
2012 sh::BlockLayoutEncoder *encoder = nullptr;
2013
2014 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002015 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002016 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002017 }
2018 else
2019 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002020 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00002021 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002022
2023 GetUniformBlockInfo(interfaceBlock.fields, "", encoder, interfaceBlock.isRowMajorLayout,
Jamie Madill4a3c2342015-10-08 12:58:45 -04002024 &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002025
2026 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00002027}
2028
Jamie Madill62d31cb2015-09-11 13:25:51 -04002029void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002030{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002031 for (const D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002032 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002033 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002034 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002035 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002036 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002037 }
2038}
2039
Jamie Madill62d31cb2015-09-11 13:25:51 -04002040void ProgramD3D::assignSamplerRegisters(const D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002041{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002042 ASSERT(d3dUniform->isSampler());
2043 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX ||
2044 d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
Jamie Madillfb536032015-09-11 13:19:49 -04002045
Jamie Madill62d31cb2015-09-11 13:25:51 -04002046 if (d3dUniform->vsRegisterIndex != GL_INVALID_INDEX)
Jamie Madillfb536032015-09-11 13:19:49 -04002047 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002048 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2049 mSamplersVS, &mUsedVertexSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002050 }
2051
Jamie Madill62d31cb2015-09-11 13:25:51 -04002052 if (d3dUniform->psRegisterIndex != GL_INVALID_INDEX)
Jamie Madillfb536032015-09-11 13:19:49 -04002053 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002054 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2055 mSamplersPS, &mUsedPixelSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002056 }
2057}
2058
Jamie Madill62d31cb2015-09-11 13:25:51 -04002059// static
2060void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002061 GLenum samplerType,
2062 unsigned int samplerCount,
2063 std::vector<Sampler> &outSamplers,
2064 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002065{
2066 unsigned int samplerIndex = startSamplerIndex;
2067
2068 do
2069 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002070 ASSERT(samplerIndex < outSamplers.size());
2071 Sampler *sampler = &outSamplers[samplerIndex];
2072 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002073 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002074 sampler->logicalTextureUnit = 0;
2075 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002076 samplerIndex++;
2077 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002078}
2079
Brandon Jonesc9610c52014-08-25 17:02:59 -07002080void ProgramD3D::reset()
2081{
Brandon Joneseb994362014-09-24 10:27:28 -07002082 SafeDeleteContainer(mVertexExecutables);
2083 SafeDeleteContainer(mPixelExecutables);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002084
2085 for (auto &element : mGeometryExecutables)
2086 {
2087 SafeDelete(element);
2088 }
Brandon Joneseb994362014-09-24 10:27:28 -07002089
Brandon Jones22502d52014-08-29 16:58:36 -07002090 mVertexHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04002091 mVertexWorkarounds = D3DCompilerWorkarounds();
Brandon Jones22502d52014-08-29 16:58:36 -07002092
2093 mPixelHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04002094 mPixelWorkarounds = D3DCompilerWorkarounds();
Brandon Jones22502d52014-08-29 16:58:36 -07002095 mUsesFragDepth = false;
2096 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002097 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002098 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002099
Jamie Madill62d31cb2015-09-11 13:25:51 -04002100 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002101 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002102
Brandon Jonesc9610c52014-08-25 17:02:59 -07002103 SafeDelete(mVertexUniformStorage);
2104 SafeDelete(mFragmentUniformStorage);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002105
2106 mSamplersPS.clear();
2107 mSamplersVS.clear();
2108
2109 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002110 mUsedPixelSamplerRange = 0;
2111 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002112
Jamie Madill63805b42015-08-25 13:17:39 -04002113 std::fill(mSemanticIndexes, mSemanticIndexes + ArraySize(mSemanticIndexes), -1);
Jamie Madill437d2662014-12-05 14:23:35 -05002114 std::fill(mAttributesByLayout, mAttributesByLayout + ArraySize(mAttributesByLayout), -1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002115
Jamie Madill28afae52015-11-09 15:07:57 -05002116 mTransformFeedbackD3DVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002117
2118 mGeometryShaderPreamble.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002119}
2120
Geoff Lang7dd2e102014-11-10 15:19:26 -05002121unsigned int ProgramD3D::getSerial() const
2122{
2123 return mSerial;
2124}
2125
2126unsigned int ProgramD3D::issueSerial()
2127{
2128 return mCurrentSerial++;
2129}
2130
Jamie Madill63805b42015-08-25 13:17:39 -04002131void ProgramD3D::initSemanticIndex()
2132{
2133 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
2134 ASSERT(vertexShader != nullptr);
2135
2136 // Init semantic index
2137 for (const sh::Attribute &attribute : mData.getAttributes())
2138 {
2139 int attributeIndex = attribute.location;
2140 int index = vertexShader->getSemanticIndex(attribute.name);
2141 int regs = gl::VariableRegisterCount(attribute.type);
2142
2143 for (int reg = 0; reg < regs; ++reg)
2144 {
2145 mSemanticIndexes[attributeIndex + reg] = index + reg;
2146 }
2147 }
2148
2149 initAttributesByLayout();
2150}
2151
Jamie Madill437d2662014-12-05 14:23:35 -05002152void ProgramD3D::initAttributesByLayout()
2153{
2154 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
2155 {
2156 mAttributesByLayout[i] = i;
2157 }
2158
Jamie Madill63805b42015-08-25 13:17:39 -04002159 std::sort(&mAttributesByLayout[0], &mAttributesByLayout[gl::MAX_VERTEX_ATTRIBS],
2160 AttributeSorter(mSemanticIndexes));
Jamie Madill437d2662014-12-05 14:23:35 -05002161}
2162
Jamie Madill334d6152015-10-22 14:00:28 -04002163void ProgramD3D::sortAttributesByLayout(
2164 const std::vector<TranslatedAttribute> &unsortedAttributes,
2165 int sortedSemanticIndicesOut[gl::MAX_VERTEX_ATTRIBS],
2166 const rx::TranslatedAttribute *sortedAttributesOut[gl::MAX_VERTEX_ATTRIBS]) const
Jamie Madill437d2662014-12-05 14:23:35 -05002167{
Jamie Madill476682e2015-06-30 10:04:29 -04002168 for (size_t attribIndex = 0; attribIndex < unsortedAttributes.size(); ++attribIndex)
Jamie Madill437d2662014-12-05 14:23:35 -05002169 {
Jamie Madill334d6152015-10-22 14:00:28 -04002170 int oldIndex = mAttributesByLayout[attribIndex];
Jamie Madill63805b42015-08-25 13:17:39 -04002171 sortedSemanticIndicesOut[attribIndex] = mSemanticIndexes[oldIndex];
Jamie Madill334d6152015-10-22 14:00:28 -04002172 sortedAttributesOut[attribIndex] = &unsortedAttributes[oldIndex];
Jamie Madill437d2662014-12-05 14:23:35 -05002173 }
2174}
2175
Jamie Madill63805b42015-08-25 13:17:39 -04002176void ProgramD3D::updateCachedInputLayout(const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002177{
Jamie Madillbd136f92015-08-10 14:51:37 -04002178 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002179 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002180
Dian Xianga4928832015-09-15 10:11:17 -07002181 for (unsigned int attributeIndex : angle::IterateBitSet(mData.getActiveAttribLocationsMask()))
Jamie Madilld3dfda22015-07-06 08:28:49 -04002182 {
Jamie Madill63805b42015-08-25 13:17:39 -04002183 int semanticIndex = mSemanticIndexes[attributeIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002184
2185 if (semanticIndex != -1)
2186 {
Jamie Madillbd136f92015-08-10 14:51:37 -04002187 if (mCachedInputLayout.size() < static_cast<size_t>(semanticIndex + 1))
2188 {
2189 mCachedInputLayout.resize(semanticIndex + 1, gl::VERTEX_FORMAT_INVALID);
2190 }
Jamie Madilld3dfda22015-07-06 08:28:49 -04002191 mCachedInputLayout[semanticIndex] =
2192 GetVertexFormatType(vertexAttributes[attributeIndex],
2193 state.getVertexAttribCurrentValue(attributeIndex).Type);
2194 }
2195 }
2196}
2197
Jamie Madill28afae52015-11-09 15:07:57 -05002198void ProgramD3D::gatherTransformFeedbackVaryings(const std::vector<D3DVarying> &d3dVaryings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002199{
2200 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill28afae52015-11-09 15:07:57 -05002201 mTransformFeedbackD3DVaryings.clear();
Jamie Madillccdf74b2015-08-18 10:46:12 -04002202 for (const std::string &tfVaryingName : mData.getTransformFeedbackVaryingNames())
2203 {
Jamie Madill28afae52015-11-09 15:07:57 -05002204 for (const D3DVarying &d3dVarying : d3dVaryings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002205 {
Jamie Madill28afae52015-11-09 15:07:57 -05002206 if (tfVaryingName == d3dVarying.name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002207 {
Jamie Madill28afae52015-11-09 15:07:57 -05002208 mTransformFeedbackD3DVaryings.push_back(d3dVarying);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002209 break;
2210 }
2211 }
2212 }
2213}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002214
2215D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2216{
2217 return mD3DUniforms[mData.getUniformLocations()[location].index];
2218}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002219
2220bool ProgramD3D::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
2221{
2222 std::string baseName = blockName;
2223 gl::ParseAndStripArrayIndex(&baseName);
2224
2225 auto sizeIter = mBlockDataSizes.find(baseName);
2226 if (sizeIter == mBlockDataSizes.end())
2227 {
2228 *sizeOut = 0;
2229 return false;
2230 }
2231
2232 *sizeOut = sizeIter->second;
2233 return true;
2234}
2235
2236bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
2237 sh::BlockMemberInfo *memberInfoOut) const
2238{
2239 auto infoIter = mBlockInfo.find(memberUniformName);
2240 if (infoIter == mBlockInfo.end())
2241 {
2242 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2243 return false;
2244 }
2245
2246 *memberInfoOut = infoIter->second;
2247 return true;
2248}
Brandon Jonesc9610c52014-08-25 17:02:59 -07002249}