Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright © 2010 Intel Corporation |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | * copy of this software and associated documentation files (the "Software"), |
| 6 | * to deal in the Software without restriction, including without limitation |
| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | * Software is furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice (including the next |
| 12 | * paragraph) shall be included in all copies or substantial portions of the |
| 13 | * Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 21 | * DEALINGS IN THE SOFTWARE. |
| 22 | */ |
| 23 | |
| 24 | /** |
| 25 | * \file linker.cpp |
| 26 | * GLSL linker implementation |
| 27 | * |
| 28 | * Given a set of shaders that are to be linked to generate a final program, |
| 29 | * there are three distinct stages. |
| 30 | * |
| 31 | * In the first stage shaders are partitioned into groups based on the shader |
| 32 | * type. All shaders of a particular type (e.g., vertex shaders) are linked |
| 33 | * together. |
| 34 | * |
| 35 | * - Undefined references in each shader are resolve to definitions in |
| 36 | * another shader. |
| 37 | * - Types and qualifiers of uniforms, outputs, and global variables defined |
| 38 | * in multiple shaders with the same name are verified to be the same. |
| 39 | * - Initializers for uniforms and global variables defined |
| 40 | * in multiple shaders with the same name are verified to be the same. |
| 41 | * |
| 42 | * The result, in the terminology of the GLSL spec, is a set of shader |
| 43 | * executables for each processing unit. |
| 44 | * |
| 45 | * After the first stage is complete, a series of semantic checks are performed |
| 46 | * on each of the shader executables. |
| 47 | * |
| 48 | * - Each shader executable must define a \c main function. |
| 49 | * - Each vertex shader executable must write to \c gl_Position. |
| 50 | * - Each fragment shader executable must write to either \c gl_FragData or |
| 51 | * \c gl_FragColor. |
| 52 | * |
| 53 | * In the final stage individual shader executables are linked to create a |
| 54 | * complete exectuable. |
| 55 | * |
| 56 | * - Types of uniforms defined in multiple shader stages with the same name |
| 57 | * are verified to be the same. |
| 58 | * - Initializers for uniforms defined in multiple shader stages with the |
| 59 | * same name are verified to be the same. |
| 60 | * - Types and qualifiers of outputs defined in one stage are verified to |
| 61 | * be the same as the types and qualifiers of inputs defined with the same |
| 62 | * name in a later stage. |
| 63 | * |
| 64 | * \author Ian Romanick <ian.d.romanick@intel.com> |
| 65 | */ |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 66 | |
Brian Paul | ddf4b2e | 2015-02-24 16:56:54 -0700 | [diff] [blame] | 67 | #include <ctype.h> |
Chia-I Wu | bfd7c9a | 2010-08-23 17:51:42 +0800 | [diff] [blame] | 68 | #include "main/core.h" |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 69 | #include "glsl_symbol_table.h" |
Eric Anholt | faf3dba | 2013-06-12 16:57:11 -0700 | [diff] [blame] | 70 | #include "glsl_parser_extras.h" |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 71 | #include "ir.h" |
| 72 | #include "program.h" |
Aras Pranckevicius | 3174715 | 2010-07-29 12:40:49 +0300 | [diff] [blame] | 73 | #include "program/hash_table.h" |
Ian Romanick | 8fe8a81 | 2010-07-13 17:36:13 -0700 | [diff] [blame] | 74 | #include "linker.h" |
Paul Berry | 4b11b57 | 2012-12-17 14:20:35 -0800 | [diff] [blame] | 75 | #include "link_varyings.h" |
Ian Romanick | a7ba9a7 | 2010-07-20 13:36:32 -0700 | [diff] [blame] | 76 | #include "ir_optimization.h" |
Bryan Cain | 2548092 | 2013-02-15 09:46:50 -0600 | [diff] [blame] | 77 | #include "ir_rvalue_visitor.h" |
Tapani Pälli | eca9d16 | 2014-04-08 08:45:36 +0300 | [diff] [blame] | 78 | #include "ir_uniform.h" |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 79 | |
Ian Romanick | 3322fba | 2010-10-14 13:28:42 -0700 | [diff] [blame] | 80 | #include "main/shaderobj.h" |
Eric Anholt | 6065a87 | 2013-06-12 18:12:40 -0700 | [diff] [blame] | 81 | #include "main/enums.h" |
Brian Paul | 241c599 | 2014-12-15 16:41:58 -0700 | [diff] [blame] | 82 | |
Ian Romanick | 3322fba | 2010-10-14 13:28:42 -0700 | [diff] [blame] | 83 | |
Bryan Cain | 2548092 | 2013-02-15 09:46:50 -0600 | [diff] [blame] | 84 | void linker_error(gl_shader_program *, const char *, ...); |
| 85 | |
Eric Anholt | 10ef949 | 2013-09-20 11:03:44 -0700 | [diff] [blame] | 86 | namespace { |
| 87 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 88 | /** |
| 89 | * Visitor that determines whether or not a variable is ever written. |
| 90 | */ |
| 91 | class find_assignment_visitor : public ir_hierarchical_visitor { |
| 92 | public: |
| 93 | find_assignment_visitor(const char *name) |
| 94 | : name(name), found(false) |
| 95 | { |
| 96 | /* empty */ |
| 97 | } |
| 98 | |
| 99 | virtual ir_visitor_status visit_enter(ir_assignment *ir) |
| 100 | { |
| 101 | ir_variable *const var = ir->lhs->variable_referenced(); |
| 102 | |
| 103 | if (strcmp(name, var->name) == 0) { |
| 104 | found = true; |
| 105 | return visit_stop; |
| 106 | } |
| 107 | |
| 108 | return visit_continue_with_parent; |
| 109 | } |
| 110 | |
Eric Anholt | 18a6023 | 2010-08-23 11:29:25 -0700 | [diff] [blame] | 111 | virtual ir_visitor_status visit_enter(ir_call *ir) |
| 112 | { |
Kenneth Graunke | 48d0faa | 2014-01-10 16:39:17 -0800 | [diff] [blame] | 113 | foreach_two_lists(formal_node, &ir->callee->parameters, |
| 114 | actual_node, &ir->actual_parameters) { |
| 115 | ir_rvalue *param_rval = (ir_rvalue *) actual_node; |
| 116 | ir_variable *sig_param = (ir_variable *) formal_node; |
Eric Anholt | 18a6023 | 2010-08-23 11:29:25 -0700 | [diff] [blame] | 117 | |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 118 | if (sig_param->data.mode == ir_var_function_out || |
| 119 | sig_param->data.mode == ir_var_function_inout) { |
Eric Anholt | 18a6023 | 2010-08-23 11:29:25 -0700 | [diff] [blame] | 120 | ir_variable *var = param_rval->variable_referenced(); |
| 121 | if (var && strcmp(name, var->name) == 0) { |
| 122 | found = true; |
| 123 | return visit_stop; |
| 124 | } |
| 125 | } |
Eric Anholt | 18a6023 | 2010-08-23 11:29:25 -0700 | [diff] [blame] | 126 | } |
| 127 | |
Kenneth Graunke | d884f60 | 2012-03-20 15:56:37 -0700 | [diff] [blame] | 128 | if (ir->return_deref != NULL) { |
| 129 | ir_variable *const var = ir->return_deref->variable_referenced(); |
| 130 | |
| 131 | if (strcmp(name, var->name) == 0) { |
| 132 | found = true; |
| 133 | return visit_stop; |
| 134 | } |
| 135 | } |
| 136 | |
Eric Anholt | 18a6023 | 2010-08-23 11:29:25 -0700 | [diff] [blame] | 137 | return visit_continue_with_parent; |
| 138 | } |
| 139 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 140 | bool variable_found() |
| 141 | { |
| 142 | return found; |
| 143 | } |
| 144 | |
| 145 | private: |
| 146 | const char *name; /**< Find writes to a variable with this name. */ |
| 147 | bool found; /**< Was a write to the variable found? */ |
| 148 | }; |
| 149 | |
Ian Romanick | c93b8f1 | 2010-06-17 15:20:22 -0700 | [diff] [blame] | 150 | |
Ian Romanick | c33e78f | 2010-08-13 12:30:41 -0700 | [diff] [blame] | 151 | /** |
| 152 | * Visitor that determines whether or not a variable is ever read. |
| 153 | */ |
| 154 | class find_deref_visitor : public ir_hierarchical_visitor { |
| 155 | public: |
| 156 | find_deref_visitor(const char *name) |
| 157 | : name(name), found(false) |
| 158 | { |
| 159 | /* empty */ |
| 160 | } |
| 161 | |
| 162 | virtual ir_visitor_status visit(ir_dereference_variable *ir) |
| 163 | { |
| 164 | if (strcmp(this->name, ir->var->name) == 0) { |
| 165 | this->found = true; |
| 166 | return visit_stop; |
| 167 | } |
| 168 | |
| 169 | return visit_continue; |
| 170 | } |
| 171 | |
| 172 | bool variable_found() const |
| 173 | { |
| 174 | return this->found; |
| 175 | } |
| 176 | |
| 177 | private: |
| 178 | const char *name; /**< Find writes to a variable with this name. */ |
| 179 | bool found; /**< Was a write to the variable found? */ |
| 180 | }; |
| 181 | |
| 182 | |
Paul Berry | 7cfefe6 | 2013-07-30 21:13:48 -0700 | [diff] [blame] | 183 | class geom_array_resize_visitor : public ir_hierarchical_visitor { |
| 184 | public: |
| 185 | unsigned num_vertices; |
| 186 | gl_shader_program *prog; |
| 187 | |
| 188 | geom_array_resize_visitor(unsigned num_vertices, gl_shader_program *prog) |
| 189 | { |
| 190 | this->num_vertices = num_vertices; |
| 191 | this->prog = prog; |
| 192 | } |
| 193 | |
| 194 | virtual ~geom_array_resize_visitor() |
| 195 | { |
| 196 | /* empty */ |
| 197 | } |
| 198 | |
| 199 | virtual ir_visitor_status visit(ir_variable *var) |
| 200 | { |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 201 | if (!var->type->is_array() || var->data.mode != ir_var_shader_in) |
Paul Berry | 7cfefe6 | 2013-07-30 21:13:48 -0700 | [diff] [blame] | 202 | return visit_continue; |
| 203 | |
| 204 | unsigned size = var->type->length; |
| 205 | |
| 206 | /* Generate a link error if the shader has declared this array with an |
| 207 | * incorrect size. |
| 208 | */ |
| 209 | if (size && size != this->num_vertices) { |
| 210 | linker_error(this->prog, "size of array %s declared as %u, " |
| 211 | "but number of input vertices is %u\n", |
| 212 | var->name, size, this->num_vertices); |
| 213 | return visit_continue; |
| 214 | } |
| 215 | |
| 216 | /* Generate a link error if the shader attempts to access an input |
| 217 | * array using an index too large for its actual size assigned at link |
| 218 | * time. |
| 219 | */ |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 220 | if (var->data.max_array_access >= this->num_vertices) { |
Paul Berry | 7cfefe6 | 2013-07-30 21:13:48 -0700 | [diff] [blame] | 221 | linker_error(this->prog, "geometry shader accesses element %i of " |
| 222 | "%s, but only %i input vertices\n", |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 223 | var->data.max_array_access, var->name, this->num_vertices); |
Paul Berry | 7cfefe6 | 2013-07-30 21:13:48 -0700 | [diff] [blame] | 224 | return visit_continue; |
| 225 | } |
| 226 | |
Timothy Arceri | d67515b | 2015-04-30 20:45:54 +1000 | [diff] [blame] | 227 | var->type = glsl_type::get_array_instance(var->type->fields.array, |
Paul Berry | 7cfefe6 | 2013-07-30 21:13:48 -0700 | [diff] [blame] | 228 | this->num_vertices); |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 229 | var->data.max_array_access = this->num_vertices - 1; |
Paul Berry | 7cfefe6 | 2013-07-30 21:13:48 -0700 | [diff] [blame] | 230 | |
| 231 | return visit_continue; |
| 232 | } |
| 233 | |
| 234 | /* Dereferences of input variables need to be updated so that their type |
| 235 | * matches the newly assigned type of the variable they are accessing. */ |
| 236 | virtual ir_visitor_status visit(ir_dereference_variable *ir) |
| 237 | { |
| 238 | ir->type = ir->var->type; |
| 239 | return visit_continue; |
| 240 | } |
| 241 | |
| 242 | /* Dereferences of 2D input arrays need to be updated so that their type |
| 243 | * matches the newly assigned type of the array they are accessing. */ |
| 244 | virtual ir_visitor_status visit_leave(ir_dereference_array *ir) |
| 245 | { |
| 246 | const glsl_type *const vt = ir->array->type; |
| 247 | if (vt->is_array()) |
Timothy Arceri | d67515b | 2015-04-30 20:45:54 +1000 | [diff] [blame] | 248 | ir->type = vt->fields.array; |
Paul Berry | 7cfefe6 | 2013-07-30 21:13:48 -0700 | [diff] [blame] | 249 | return visit_continue; |
| 250 | } |
| 251 | }; |
| 252 | |
Paul Berry | 1a33e02 | 2013-08-18 20:59:37 -0700 | [diff] [blame] | 253 | /** |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 254 | * Visitor that determines the highest stream id to which a (geometry) shader |
| 255 | * emits vertices. It also checks whether End{Stream}Primitive is ever called. |
Paul Berry | 1a33e02 | 2013-08-18 20:59:37 -0700 | [diff] [blame] | 256 | */ |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 257 | class find_emit_vertex_visitor : public ir_hierarchical_visitor { |
Paul Berry | 1a33e02 | 2013-08-18 20:59:37 -0700 | [diff] [blame] | 258 | public: |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 259 | find_emit_vertex_visitor(int max_allowed) |
| 260 | : max_stream_allowed(max_allowed), |
| 261 | invalid_stream_id(0), |
| 262 | invalid_stream_id_from_emit_vertex(false), |
| 263 | end_primitive_found(false), |
| 264 | uses_non_zero_stream(false) |
Paul Berry | 1a33e02 | 2013-08-18 20:59:37 -0700 | [diff] [blame] | 265 | { |
| 266 | /* empty */ |
| 267 | } |
| 268 | |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 269 | virtual ir_visitor_status visit_leave(ir_emit_vertex *ir) |
Paul Berry | 1a33e02 | 2013-08-18 20:59:37 -0700 | [diff] [blame] | 270 | { |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 271 | int stream_id = ir->stream_id(); |
| 272 | |
| 273 | if (stream_id < 0) { |
| 274 | invalid_stream_id = stream_id; |
| 275 | invalid_stream_id_from_emit_vertex = true; |
| 276 | return visit_stop; |
| 277 | } |
| 278 | |
| 279 | if (stream_id > max_stream_allowed) { |
| 280 | invalid_stream_id = stream_id; |
| 281 | invalid_stream_id_from_emit_vertex = true; |
| 282 | return visit_stop; |
| 283 | } |
| 284 | |
| 285 | if (stream_id != 0) |
| 286 | uses_non_zero_stream = true; |
| 287 | |
| 288 | return visit_continue; |
Paul Berry | 1a33e02 | 2013-08-18 20:59:37 -0700 | [diff] [blame] | 289 | } |
| 290 | |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 291 | virtual ir_visitor_status visit_leave(ir_end_primitive *ir) |
Paul Berry | 1a33e02 | 2013-08-18 20:59:37 -0700 | [diff] [blame] | 292 | { |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 293 | end_primitive_found = true; |
| 294 | |
| 295 | int stream_id = ir->stream_id(); |
| 296 | |
| 297 | if (stream_id < 0) { |
| 298 | invalid_stream_id = stream_id; |
| 299 | invalid_stream_id_from_emit_vertex = false; |
| 300 | return visit_stop; |
| 301 | } |
| 302 | |
| 303 | if (stream_id > max_stream_allowed) { |
| 304 | invalid_stream_id = stream_id; |
| 305 | invalid_stream_id_from_emit_vertex = false; |
| 306 | return visit_stop; |
| 307 | } |
| 308 | |
| 309 | if (stream_id != 0) |
| 310 | uses_non_zero_stream = true; |
| 311 | |
| 312 | return visit_continue; |
| 313 | } |
| 314 | |
| 315 | bool error() |
| 316 | { |
| 317 | return invalid_stream_id != 0; |
| 318 | } |
| 319 | |
| 320 | const char *error_func() |
| 321 | { |
| 322 | return invalid_stream_id_from_emit_vertex ? |
| 323 | "EmitStreamVertex" : "EndStreamPrimitive"; |
| 324 | } |
| 325 | |
| 326 | int error_stream() |
| 327 | { |
| 328 | return invalid_stream_id; |
| 329 | } |
| 330 | |
| 331 | bool uses_streams() |
| 332 | { |
| 333 | return uses_non_zero_stream; |
| 334 | } |
| 335 | |
| 336 | bool uses_end_primitive() |
| 337 | { |
| 338 | return end_primitive_found; |
Paul Berry | 1a33e02 | 2013-08-18 20:59:37 -0700 | [diff] [blame] | 339 | } |
| 340 | |
| 341 | private: |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 342 | int max_stream_allowed; |
| 343 | int invalid_stream_id; |
| 344 | bool invalid_stream_id_from_emit_vertex; |
| 345 | bool end_primitive_found; |
| 346 | bool uses_non_zero_stream; |
Paul Berry | 1a33e02 | 2013-08-18 20:59:37 -0700 | [diff] [blame] | 347 | }; |
| 348 | |
Tapani Pälli | 9350ea6 | 2015-05-19 15:01:49 +0300 | [diff] [blame] | 349 | /* Class that finds array derefs and check if indexes are dynamic. */ |
| 350 | class dynamic_sampler_array_indexing_visitor : public ir_hierarchical_visitor |
| 351 | { |
| 352 | public: |
| 353 | dynamic_sampler_array_indexing_visitor() : |
| 354 | dynamic_sampler_array_indexing(false) |
| 355 | { |
| 356 | } |
| 357 | |
| 358 | ir_visitor_status visit_enter(ir_dereference_array *ir) |
| 359 | { |
| 360 | if (!ir->variable_referenced()) |
| 361 | return visit_continue; |
| 362 | |
| 363 | if (!ir->variable_referenced()->type->contains_sampler()) |
| 364 | return visit_continue; |
| 365 | |
| 366 | if (!ir->array_index->constant_expression_value()) { |
| 367 | dynamic_sampler_array_indexing = true; |
| 368 | return visit_stop; |
| 369 | } |
| 370 | return visit_continue; |
| 371 | } |
| 372 | |
| 373 | bool uses_dynamic_sampler_array_indexing() |
| 374 | { |
| 375 | return dynamic_sampler_array_indexing; |
| 376 | } |
| 377 | |
| 378 | private: |
| 379 | bool dynamic_sampler_array_indexing; |
| 380 | }; |
| 381 | |
Eric Anholt | 10ef949 | 2013-09-20 11:03:44 -0700 | [diff] [blame] | 382 | } /* anonymous namespace */ |
Paul Berry | 1a33e02 | 2013-08-18 20:59:37 -0700 | [diff] [blame] | 383 | |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 384 | void |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 385 | linker_error(gl_shader_program *prog, const char *fmt, ...) |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 386 | { |
| 387 | va_list ap; |
| 388 | |
Kenneth Graunke | d3073f5 | 2011-01-21 14:32:31 -0800 | [diff] [blame] | 389 | ralloc_strcat(&prog->InfoLog, "error: "); |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 390 | va_start(ap, fmt); |
Kenneth Graunke | d3073f5 | 2011-01-21 14:32:31 -0800 | [diff] [blame] | 391 | ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 392 | va_end(ap); |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 393 | |
| 394 | prog->LinkStatus = false; |
Ian Romanick | f36460e | 2010-06-23 12:07:22 -0700 | [diff] [blame] | 395 | } |
| 396 | |
| 397 | |
| 398 | void |
Ian Romanick | 379a32f | 2011-07-28 14:09:06 -0700 | [diff] [blame] | 399 | linker_warning(gl_shader_program *prog, const char *fmt, ...) |
| 400 | { |
| 401 | va_list ap; |
| 402 | |
Anuj Phogat | 80b4a36 | 2014-03-07 16:48:35 -0800 | [diff] [blame] | 403 | ralloc_strcat(&prog->InfoLog, "warning: "); |
Ian Romanick | 379a32f | 2011-07-28 14:09:06 -0700 | [diff] [blame] | 404 | va_start(ap, fmt); |
| 405 | ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); |
| 406 | va_end(ap); |
| 407 | |
| 408 | } |
| 409 | |
| 410 | |
Paul Berry | b92900d | 2013-01-28 14:21:59 -0800 | [diff] [blame] | 411 | /** |
| 412 | * Given a string identifying a program resource, break it into a base name |
| 413 | * and an optional array index in square brackets. |
| 414 | * |
| 415 | * If an array index is present, \c out_base_name_end is set to point to the |
| 416 | * "[" that precedes the array index, and the array index itself is returned |
| 417 | * as a long. |
| 418 | * |
| 419 | * If no array index is present (or if the array index is negative or |
| 420 | * mal-formed), \c out_base_name_end, is set to point to the null terminator |
| 421 | * at the end of the input string, and -1 is returned. |
| 422 | * |
| 423 | * Only the final array index is parsed; if the string contains other array |
| 424 | * indices (or structure field accesses), they are left in the base name. |
| 425 | * |
| 426 | * No attempt is made to check that the base name is properly formed; |
| 427 | * typically the caller will look up the base name in a hash table, so |
| 428 | * ill-formed base names simply turn into hash table lookup failures. |
| 429 | */ |
| 430 | long |
| 431 | parse_program_resource_name(const GLchar *name, |
| 432 | const GLchar **out_base_name_end) |
| 433 | { |
| 434 | /* Section 7.3.1 ("Program Interfaces") of the OpenGL 4.3 spec says: |
| 435 | * |
| 436 | * "When an integer array element or block instance number is part of |
| 437 | * the name string, it will be specified in decimal form without a "+" |
| 438 | * or "-" sign or any extra leading zeroes. Additionally, the name |
| 439 | * string will not include white space anywhere in the string." |
| 440 | */ |
| 441 | |
| 442 | const size_t len = strlen(name); |
| 443 | *out_base_name_end = name + len; |
| 444 | |
| 445 | if (len == 0 || name[len-1] != ']') |
| 446 | return -1; |
| 447 | |
| 448 | /* Walk backwards over the string looking for a non-digit character. This |
| 449 | * had better be the opening bracket for an array index. |
| 450 | * |
| 451 | * Initially, i specifies the location of the ']'. Since the string may |
| 452 | * contain only the ']' charcater, walk backwards very carefully. |
| 453 | */ |
| 454 | unsigned i; |
| 455 | for (i = len - 1; (i > 0) && isdigit(name[i-1]); --i) |
| 456 | /* empty */ ; |
| 457 | |
| 458 | if ((i == 0) || name[i-1] != '[') |
| 459 | return -1; |
| 460 | |
| 461 | long array_index = strtol(&name[i], NULL, 10); |
| 462 | if (array_index < 0) |
| 463 | return -1; |
| 464 | |
| 465 | *out_base_name_end = name + (i - 1); |
| 466 | return array_index; |
| 467 | } |
| 468 | |
| 469 | |
Ian Romanick | 379a32f | 2011-07-28 14:09:06 -0700 | [diff] [blame] | 470 | void |
Ian Romanick | 63974c0 | 2013-10-04 10:46:29 -0700 | [diff] [blame] | 471 | link_invalidate_variable_locations(exec_list *ir) |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 472 | { |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 473 | foreach_in_list(ir_instruction, node, ir) { |
| 474 | ir_variable *const var = node->as_variable(); |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 475 | |
Paul Berry | 50895d4 | 2012-12-05 07:17:07 -0800 | [diff] [blame] | 476 | if (var == NULL) |
| 477 | continue; |
| 478 | |
Ian Romanick | 63974c0 | 2013-10-04 10:46:29 -0700 | [diff] [blame] | 479 | /* Only assign locations for variables that lack an explicit location. |
| 480 | * Explicit locations are set for all built-in variables, generic vertex |
| 481 | * shader inputs (via layout(location=...)), and generic fragment shader |
| 482 | * outputs (also via layout(location=...)). |
| 483 | */ |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 484 | if (!var->data.explicit_location) { |
| 485 | var->data.location = -1; |
| 486 | var->data.location_frac = 0; |
Paul Berry | 50895d4 | 2012-12-05 07:17:07 -0800 | [diff] [blame] | 487 | } |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 488 | |
Ian Romanick | 63974c0 | 2013-10-04 10:46:29 -0700 | [diff] [blame] | 489 | /* ir_variable::is_unmatched_generic_inout is used by the linker while |
| 490 | * connecting outputs from one stage to inputs of the next stage. |
| 491 | * |
| 492 | * There are two implicit assumptions here. First, we assume that any |
| 493 | * built-in variable (i.e., non-generic in or out) will have |
| 494 | * explicit_location set. Second, we assume that any generic in or out |
| 495 | * will not have explicit_location set. |
| 496 | * |
| 497 | * This second assumption will only be valid until |
| 498 | * GL_ARB_separate_shader_objects is supported. When that extension is |
| 499 | * implemented, this function will need some modifications. |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 500 | */ |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 501 | if (!var->data.explicit_location) { |
| 502 | var->data.is_unmatched_generic_inout = 1; |
Paul Berry | 3e81c66 | 2012-12-05 10:47:55 -0800 | [diff] [blame] | 503 | } else { |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 504 | var->data.is_unmatched_generic_inout = 0; |
Paul Berry | 3e81c66 | 2012-12-05 10:47:55 -0800 | [diff] [blame] | 505 | } |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 506 | } |
| 507 | } |
| 508 | |
| 509 | |
Ian Romanick | c93b8f1 | 2010-06-17 15:20:22 -0700 | [diff] [blame] | 510 | /** |
Paul Berry | 44e07de | 2013-06-11 14:11:05 -0700 | [diff] [blame] | 511 | * Set UsesClipDistance and ClipDistanceArraySize based on the given shader. |
| 512 | * |
| 513 | * Also check for errors based on incorrect usage of gl_ClipVertex and |
| 514 | * gl_ClipDistance. |
| 515 | * |
| 516 | * Return false if an error was reported. |
| 517 | */ |
| 518 | static void |
Paul Berry | b30e25f | 2013-12-17 09:49:43 -0800 | [diff] [blame] | 519 | analyze_clip_usage(struct gl_shader_program *prog, |
Paul Berry | 44e07de | 2013-06-11 14:11:05 -0700 | [diff] [blame] | 520 | struct gl_shader *shader, GLboolean *UsesClipDistance, |
| 521 | GLuint *ClipDistanceArraySize) |
| 522 | { |
| 523 | *ClipDistanceArraySize = 0; |
| 524 | |
| 525 | if (!prog->IsES && prog->Version >= 130) { |
| 526 | /* From section 7.1 (Vertex Shader Special Variables) of the |
| 527 | * GLSL 1.30 spec: |
| 528 | * |
| 529 | * "It is an error for a shader to statically write both |
| 530 | * gl_ClipVertex and gl_ClipDistance." |
| 531 | * |
| 532 | * This does not apply to GLSL ES shaders, since GLSL ES defines neither |
| 533 | * gl_ClipVertex nor gl_ClipDistance. |
| 534 | */ |
| 535 | find_assignment_visitor clip_vertex("gl_ClipVertex"); |
| 536 | find_assignment_visitor clip_distance("gl_ClipDistance"); |
| 537 | |
| 538 | clip_vertex.run(shader->ir); |
| 539 | clip_distance.run(shader->ir); |
| 540 | if (clip_vertex.variable_found() && clip_distance.variable_found()) { |
| 541 | linker_error(prog, "%s shader writes to both `gl_ClipVertex' " |
Paul Berry | b30e25f | 2013-12-17 09:49:43 -0800 | [diff] [blame] | 542 | "and `gl_ClipDistance'\n", |
Paul Berry | e3b86f0 | 2014-01-07 10:58:56 -0800 | [diff] [blame] | 543 | _mesa_shader_stage_to_string(shader->Stage)); |
Paul Berry | 44e07de | 2013-06-11 14:11:05 -0700 | [diff] [blame] | 544 | return; |
| 545 | } |
| 546 | *UsesClipDistance = clip_distance.variable_found(); |
| 547 | ir_variable *clip_distance_var = |
| 548 | shader->symbols->get_variable("gl_ClipDistance"); |
| 549 | if (clip_distance_var) |
| 550 | *ClipDistanceArraySize = clip_distance_var->type->length; |
| 551 | } else { |
| 552 | *UsesClipDistance = false; |
| 553 | } |
| 554 | } |
| 555 | |
| 556 | |
| 557 | /** |
Paul Berry | 1ad54ae | 2011-09-17 09:42:02 -0700 | [diff] [blame] | 558 | * Verify that a vertex shader executable meets all semantic requirements. |
| 559 | * |
Paul Berry | 642e5b41 | 2012-01-04 13:57:52 -0800 | [diff] [blame] | 560 | * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize |
| 561 | * as a side effect. |
Ian Romanick | c93b8f1 | 2010-06-17 15:20:22 -0700 | [diff] [blame] | 562 | * |
| 563 | * \param shader Vertex shader executable to be verified |
| 564 | */ |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 565 | void |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 566 | validate_vertex_shader_executable(struct gl_shader_program *prog, |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 567 | struct gl_shader *shader) |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 568 | { |
| 569 | if (shader == NULL) |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 570 | return; |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 571 | |
Eric Anholt | f1c1c9e | 2012-03-19 22:43:27 -0700 | [diff] [blame] | 572 | /* From the GLSL 1.10 spec, page 48: |
| 573 | * |
| 574 | * "The variable gl_Position is available only in the vertex |
| 575 | * language and is intended for writing the homogeneous vertex |
| 576 | * position. All executions of a well-formed vertex shader |
| 577 | * executable must write a value into this variable. [...] The |
| 578 | * variable gl_Position is available only in the vertex |
| 579 | * language and is intended for writing the homogeneous vertex |
| 580 | * position. All executions of a well-formed vertex shader |
| 581 | * executable must write a value into this variable." |
| 582 | * |
| 583 | * while in GLSL 1.40 this text is changed to: |
| 584 | * |
| 585 | * "The variable gl_Position is available only in the vertex |
| 586 | * language and is intended for writing the homogeneous vertex |
| 587 | * position. It can be written at any time during shader |
| 588 | * execution. It may also be read back by a vertex shader |
| 589 | * after being written. This value will be used by primitive |
| 590 | * assembly, clipping, culling, and other fixed functionality |
| 591 | * operations, if present, that operate on primitives after |
| 592 | * vertex processing has occurred. Its value is undefined if |
| 593 | * the vertex shader executable does not write gl_Position." |
Paul Berry | 15ba2a5 | 2012-08-02 17:51:02 -0700 | [diff] [blame] | 594 | * |
Kalyan Kondapally | 78c9201 | 2014-09-08 11:10:42 +0300 | [diff] [blame] | 595 | * All GLSL ES Versions are similar to GLSL 1.40--failing to write to |
| 596 | * gl_Position is not an error. |
Eric Anholt | f1c1c9e | 2012-03-19 22:43:27 -0700 | [diff] [blame] | 597 | */ |
Kalyan Kondapally | dbc2d81 | 2014-09-10 20:20:23 -0700 | [diff] [blame] | 598 | if (prog->Version < (prog->IsES ? 300 : 140)) { |
Eric Anholt | f1c1c9e | 2012-03-19 22:43:27 -0700 | [diff] [blame] | 599 | find_assignment_visitor find("gl_Position"); |
| 600 | find.run(shader->ir); |
| 601 | if (!find.variable_found()) { |
Kalyan Kondapally | dbc2d81 | 2014-09-10 20:20:23 -0700 | [diff] [blame] | 602 | if (prog->IsES) { |
| 603 | linker_warning(prog, |
| 604 | "vertex shader does not write to `gl_Position'." |
| 605 | "It's value is undefined. \n"); |
| 606 | } else { |
| 607 | linker_error(prog, |
| 608 | "vertex shader does not write to `gl_Position'. \n"); |
| 609 | } |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 610 | return; |
Eric Anholt | f1c1c9e | 2012-03-19 22:43:27 -0700 | [diff] [blame] | 611 | } |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 612 | } |
| 613 | |
Paul Berry | b30e25f | 2013-12-17 09:49:43 -0800 | [diff] [blame] | 614 | analyze_clip_usage(prog, shader, &prog->Vert.UsesClipDistance, |
Paul Berry | 44e07de | 2013-06-11 14:11:05 -0700 | [diff] [blame] | 615 | &prog->Vert.ClipDistanceArraySize); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 616 | } |
| 617 | |
| 618 | |
Ian Romanick | c93b8f1 | 2010-06-17 15:20:22 -0700 | [diff] [blame] | 619 | /** |
| 620 | * Verify that a fragment shader executable meets all semantic requirements |
| 621 | * |
| 622 | * \param shader Fragment shader executable to be verified |
| 623 | */ |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 624 | void |
Eric Anholt | 849e181 | 2010-06-30 11:49:17 -0700 | [diff] [blame] | 625 | validate_fragment_shader_executable(struct gl_shader_program *prog, |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 626 | struct gl_shader *shader) |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 627 | { |
| 628 | if (shader == NULL) |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 629 | return; |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 630 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 631 | find_assignment_visitor frag_color("gl_FragColor"); |
| 632 | find_assignment_visitor frag_data("gl_FragData"); |
| 633 | |
Eric Anholt | 16b68b1 | 2010-06-30 11:05:43 -0700 | [diff] [blame] | 634 | frag_color.run(shader->ir); |
| 635 | frag_data.run(shader->ir); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 636 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 637 | if (frag_color.variable_found() && frag_data.variable_found()) { |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 638 | linker_error(prog, "fragment shader writes to both " |
| 639 | "`gl_FragColor' and `gl_FragData'\n"); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 640 | } |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 641 | } |
| 642 | |
Bryan Cain | 2548092 | 2013-02-15 09:46:50 -0600 | [diff] [blame] | 643 | /** |
| 644 | * Verify that a geometry shader executable meets all semantic requirements |
| 645 | * |
Paul Berry | 44e07de | 2013-06-11 14:11:05 -0700 | [diff] [blame] | 646 | * Also sets prog->Geom.VerticesIn, prog->Geom.UsesClipDistance, and |
| 647 | * prog->Geom.ClipDistanceArraySize as a side effect. |
Bryan Cain | 2548092 | 2013-02-15 09:46:50 -0600 | [diff] [blame] | 648 | * |
| 649 | * \param shader Geometry shader executable to be verified |
| 650 | */ |
| 651 | void |
| 652 | validate_geometry_shader_executable(struct gl_shader_program *prog, |
| 653 | struct gl_shader *shader) |
| 654 | { |
| 655 | if (shader == NULL) |
| 656 | return; |
| 657 | |
| 658 | unsigned num_vertices = vertices_per_prim(prog->Geom.InputType); |
| 659 | prog->Geom.VerticesIn = num_vertices; |
Paul Berry | 44e07de | 2013-06-11 14:11:05 -0700 | [diff] [blame] | 660 | |
Paul Berry | b30e25f | 2013-12-17 09:49:43 -0800 | [diff] [blame] | 661 | analyze_clip_usage(prog, shader, &prog->Geom.UsesClipDistance, |
Paul Berry | 44e07de | 2013-06-11 14:11:05 -0700 | [diff] [blame] | 662 | &prog->Geom.ClipDistanceArraySize); |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 663 | } |
Paul Berry | 1a33e02 | 2013-08-18 20:59:37 -0700 | [diff] [blame] | 664 | |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 665 | /** |
| 666 | * Check if geometry shaders emit to non-zero streams and do corresponding |
| 667 | * validations. |
| 668 | */ |
| 669 | static void |
| 670 | validate_geometry_shader_emissions(struct gl_context *ctx, |
| 671 | struct gl_shader_program *prog) |
| 672 | { |
| 673 | if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) { |
| 674 | find_emit_vertex_visitor emit_vertex(ctx->Const.MaxVertexStreams - 1); |
| 675 | emit_vertex.run(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir); |
| 676 | if (emit_vertex.error()) { |
| 677 | linker_error(prog, "Invalid call %s(%d). Accepted values for the " |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 678 | "stream parameter are in the range [0, %d].\n", |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 679 | emit_vertex.error_func(), |
| 680 | emit_vertex.error_stream(), |
| 681 | ctx->Const.MaxVertexStreams - 1); |
| 682 | } |
| 683 | prog->Geom.UsesStreams = emit_vertex.uses_streams(); |
| 684 | prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive(); |
| 685 | |
| 686 | /* From the ARB_gpu_shader5 spec: |
| 687 | * |
| 688 | * "Multiple vertex streams are supported only if the output primitive |
| 689 | * type is declared to be "points". A program will fail to link if it |
| 690 | * contains a geometry shader calling EmitStreamVertex() or |
| 691 | * EndStreamPrimitive() if its output primitive type is not "points". |
| 692 | * |
| 693 | * However, in the same spec: |
| 694 | * |
| 695 | * "The function EmitVertex() is equivalent to calling EmitStreamVertex() |
| 696 | * with <stream> set to zero." |
| 697 | * |
| 698 | * And: |
| 699 | * |
| 700 | * "The function EndPrimitive() is equivalent to calling |
| 701 | * EndStreamPrimitive() with <stream> set to zero." |
| 702 | * |
| 703 | * Since we can call EmitVertex() and EndPrimitive() when we output |
| 704 | * primitives other than points, calling EmitStreamVertex(0) or |
| 705 | * EmitEndPrimitive(0) should not produce errors. This it also what Nvidia |
| 706 | * does. Currently we only set prog->Geom.UsesStreams to TRUE when |
| 707 | * EmitStreamVertex() or EmitEndPrimitive() are called with a non-zero |
| 708 | * stream. |
| 709 | */ |
| 710 | if (prog->Geom.UsesStreams && prog->Geom.OutputType != GL_POINTS) { |
| 711 | linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) " |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 712 | "with n>0 requires point output\n"); |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 713 | } |
| 714 | } |
Bryan Cain | 2548092 | 2013-02-15 09:46:50 -0600 | [diff] [blame] | 715 | } |
| 716 | |
Timothy Arceri | 50859c6 | 2015-02-21 21:47:14 +1100 | [diff] [blame] | 717 | bool |
| 718 | validate_intrastage_arrays(struct gl_shader_program *prog, |
| 719 | ir_variable *const var, |
| 720 | ir_variable *const existing) |
| 721 | { |
| 722 | /* Consider the types to be "the same" if both types are arrays |
| 723 | * of the same type and one of the arrays is implicitly sized. |
| 724 | * In addition, set the type of the linked variable to the |
| 725 | * explicitly sized array. |
| 726 | */ |
| 727 | if (var->type->is_array() && existing->type->is_array() && |
| 728 | (var->type->fields.array == existing->type->fields.array) && |
| 729 | ((var->type->length == 0)|| (existing->type->length == 0))) { |
| 730 | if (var->type->length != 0) { |
| 731 | if (var->type->length <= existing->data.max_array_access) { |
| 732 | linker_error(prog, "%s `%s' declared as type " |
| 733 | "`%s' but outermost dimension has an index" |
| 734 | " of `%i'\n", |
| 735 | mode_string(var), |
| 736 | var->name, var->type->name, |
| 737 | existing->data.max_array_access); |
| 738 | } |
| 739 | existing->type = var->type; |
| 740 | return true; |
| 741 | } else if (existing->type->length != 0) { |
| 742 | if(existing->type->length <= var->data.max_array_access) { |
| 743 | linker_error(prog, "%s `%s' declared as type " |
| 744 | "`%s' but outermost dimension has an index" |
| 745 | " of `%i'\n", |
| 746 | mode_string(var), |
| 747 | var->name, existing->type->name, |
| 748 | var->data.max_array_access); |
| 749 | } |
| 750 | return true; |
| 751 | } |
| 752 | } |
| 753 | return false; |
| 754 | } |
| 755 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 756 | |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 757 | /** |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 758 | * Perform validation of global variables used across multiple shaders |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 759 | */ |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 760 | void |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 761 | cross_validate_globals(struct gl_shader_program *prog, |
| 762 | struct gl_shader **shader_list, |
| 763 | unsigned num_shaders, |
| 764 | bool uniforms_only) |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 765 | { |
| 766 | /* Examine all of the uniforms in all of the shaders and cross validate |
| 767 | * them. |
| 768 | */ |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 769 | glsl_symbol_table variables; |
| 770 | for (unsigned i = 0; i < num_shaders; i++) { |
Ian Romanick | 3322fba | 2010-10-14 13:28:42 -0700 | [diff] [blame] | 771 | if (shader_list[i] == NULL) |
| 772 | continue; |
| 773 | |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 774 | foreach_in_list(ir_instruction, node, shader_list[i]->ir) { |
| 775 | ir_variable *const var = node->as_variable(); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 776 | |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 777 | if (var == NULL) |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 778 | continue; |
| 779 | |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 780 | if (uniforms_only && (var->data.mode != ir_var_uniform)) |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 781 | continue; |
| 782 | |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 783 | /* Don't cross validate temporaries that are at global scope. These |
| 784 | * will eventually get pulled into the shaders 'main'. |
| 785 | */ |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 786 | if (var->data.mode == ir_var_temporary) |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 787 | continue; |
| 788 | |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 789 | /* If a global with this name has already been seen, verify that the |
| 790 | * new instance has the same type. In addition, if the globals have |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 791 | * initializers, the values of the initializers must be the same. |
| 792 | */ |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 793 | ir_variable *const existing = variables.get_variable(var->name); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 794 | if (existing != NULL) { |
Timothy Arceri | 50859c6 | 2015-02-21 21:47:14 +1100 | [diff] [blame] | 795 | /* Check if types match. Interface blocks have some special |
| 796 | * rules so we handle those elsewhere. |
| 797 | */ |
Timothy Arceri | 1a96d9e | 2015-02-24 17:28:51 +1100 | [diff] [blame] | 798 | if (var->type != existing->type && |
| 799 | !var->is_interface_instance()) { |
Timothy Arceri | 50859c6 | 2015-02-21 21:47:14 +1100 | [diff] [blame] | 800 | if (!validate_intrastage_arrays(prog, var, existing)) { |
| 801 | if (var->type->is_record() && existing->type->is_record() |
| 802 | && existing->type->record_compare(var->type)) { |
| 803 | existing->type = var->type; |
| 804 | } else { |
Timothy Arceri | da4fb3e | 2014-11-25 23:04:23 +1100 | [diff] [blame] | 805 | linker_error(prog, "%s `%s' declared as type " |
Timothy Arceri | 50859c6 | 2015-02-21 21:47:14 +1100 | [diff] [blame] | 806 | "`%s' and type `%s'\n", |
Timothy Arceri | da4fb3e | 2014-11-25 23:04:23 +1100 | [diff] [blame] | 807 | mode_string(var), |
Timothy Arceri | 50859c6 | 2015-02-21 21:47:14 +1100 | [diff] [blame] | 808 | var->name, var->type->name, |
| 809 | existing->type->name); |
Timothy Arceri | da4fb3e | 2014-11-25 23:04:23 +1100 | [diff] [blame] | 810 | return; |
| 811 | } |
Ian Romanick | a2711d6 | 2010-08-29 22:07:49 -0700 | [diff] [blame] | 812 | } |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 813 | } |
| 814 | |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 815 | if (var->data.explicit_location) { |
| 816 | if (existing->data.explicit_location |
| 817 | && (var->data.location != existing->data.location)) { |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 818 | linker_error(prog, "explicit locations for %s " |
| 819 | "`%s' have differing values\n", |
| 820 | mode_string(var), var->name); |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 821 | return; |
Ian Romanick | 68a4fc9 | 2010-10-07 17:21:22 -0700 | [diff] [blame] | 822 | } |
| 823 | |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 824 | existing->data.location = var->data.location; |
| 825 | existing->data.explicit_location = true; |
Ian Romanick | 68a4fc9 | 2010-10-07 17:21:22 -0700 | [diff] [blame] | 826 | } |
| 827 | |
Kenneth Graunke | 9a9a830 | 2013-07-16 12:18:57 -0700 | [diff] [blame] | 828 | /* From the GLSL 4.20 specification: |
| 829 | * "A link error will result if two compilation units in a program |
| 830 | * specify different integer-constant bindings for the same |
| 831 | * opaque-uniform name. However, it is not an error to specify a |
| 832 | * binding on some but not all declarations for the same name" |
| 833 | */ |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 834 | if (var->data.explicit_binding) { |
| 835 | if (existing->data.explicit_binding && |
| 836 | var->data.binding != existing->data.binding) { |
Kenneth Graunke | 9a9a830 | 2013-07-16 12:18:57 -0700 | [diff] [blame] | 837 | linker_error(prog, "explicit bindings for %s " |
| 838 | "`%s' have differing values\n", |
| 839 | mode_string(var), var->name); |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 840 | return; |
Kenneth Graunke | 9a9a830 | 2013-07-16 12:18:57 -0700 | [diff] [blame] | 841 | } |
| 842 | |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 843 | existing->data.binding = var->data.binding; |
| 844 | existing->data.explicit_binding = true; |
Kenneth Graunke | 9a9a830 | 2013-07-16 12:18:57 -0700 | [diff] [blame] | 845 | } |
| 846 | |
Francisco Jerez | 5c11493 | 2013-09-11 12:14:46 -0700 | [diff] [blame] | 847 | if (var->type->contains_atomic() && |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 848 | var->data.atomic.offset != existing->data.atomic.offset) { |
Francisco Jerez | 5c11493 | 2013-09-11 12:14:46 -0700 | [diff] [blame] | 849 | linker_error(prog, "offset specifications for %s " |
| 850 | "`%s' have differing values\n", |
| 851 | mode_string(var), var->name); |
| 852 | return; |
| 853 | } |
| 854 | |
Ian Romanick | 46173f9 | 2011-10-31 13:07:06 -0700 | [diff] [blame] | 855 | /* Validate layout qualifiers for gl_FragDepth. |
| 856 | * |
| 857 | * From the AMD/ARB_conservative_depth specs: |
| 858 | * |
| 859 | * "If gl_FragDepth is redeclared in any fragment shader in a |
| 860 | * program, it must be redeclared in all fragment shaders in |
| 861 | * that program that have static assignments to |
| 862 | * gl_FragDepth. All redeclarations of gl_FragDepth in all |
| 863 | * fragment shaders in a single program must have the same set |
| 864 | * of qualifiers." |
| 865 | */ |
| 866 | if (strcmp(var->name, "gl_FragDepth") == 0) { |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 867 | bool layout_declared = var->data.depth_layout != ir_depth_layout_none; |
Ian Romanick | 46173f9 | 2011-10-31 13:07:06 -0700 | [diff] [blame] | 868 | bool layout_differs = |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 869 | var->data.depth_layout != existing->data.depth_layout; |
Ian Romanick | 46173f9 | 2011-10-31 13:07:06 -0700 | [diff] [blame] | 870 | |
| 871 | if (layout_declared && layout_differs) { |
| 872 | linker_error(prog, |
| 873 | "All redeclarations of gl_FragDepth in all " |
| 874 | "fragment shaders in a single program must have " |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 875 | "the same set of qualifiers.\n"); |
Ian Romanick | 46173f9 | 2011-10-31 13:07:06 -0700 | [diff] [blame] | 876 | } |
| 877 | |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 878 | if (var->data.used && layout_differs) { |
Ian Romanick | 46173f9 | 2011-10-31 13:07:06 -0700 | [diff] [blame] | 879 | linker_error(prog, |
| 880 | "If gl_FragDepth is redeclared with a layout " |
| 881 | "qualifier in any fragment shader, it must be " |
| 882 | "redeclared with the same layout qualifier in " |
| 883 | "all fragment shaders that have assignments to " |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 884 | "gl_FragDepth\n"); |
Ian Romanick | 46173f9 | 2011-10-31 13:07:06 -0700 | [diff] [blame] | 885 | } |
| 886 | } |
Chad Versace | addae33 | 2011-01-27 01:40:31 -0800 | [diff] [blame] | 887 | |
Ian Romanick | f37b1ad | 2011-10-31 14:31:07 -0700 | [diff] [blame] | 888 | /* Page 35 (page 41 of the PDF) of the GLSL 4.20 spec says: |
| 889 | * |
| 890 | * "If a shared global has multiple initializers, the |
| 891 | * initializers must all be constant expressions, and they |
| 892 | * must all have the same value. Otherwise, a link error will |
| 893 | * result. (A shared global having only one initializer does |
| 894 | * not require that initializer to be a constant expression.)" |
| 895 | * |
| 896 | * Previous to 4.20 the GLSL spec simply said that initializers |
| 897 | * must have the same value. In this case of non-constant |
| 898 | * initializers, this was impossible to determine. As a result, |
| 899 | * no vendor actually implemented that behavior. The 4.20 |
| 900 | * behavior matches the implemented behavior of at least one other |
| 901 | * vendor, so we'll implement that for all GLSL versions. |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 902 | */ |
Ian Romanick | f37b1ad | 2011-10-31 14:31:07 -0700 | [diff] [blame] | 903 | if (var->constant_initializer != NULL) { |
| 904 | if (existing->constant_initializer != NULL) { |
| 905 | if (!var->constant_initializer->has_value(existing->constant_initializer)) { |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 906 | linker_error(prog, "initializers for %s " |
| 907 | "`%s' have differing values\n", |
| 908 | mode_string(var), var->name); |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 909 | return; |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 910 | } |
Ian Romanick | f37b1ad | 2011-10-31 14:31:07 -0700 | [diff] [blame] | 911 | } else { |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 912 | /* If the first-seen instance of a particular uniform did not |
| 913 | * have an initializer but a later instance does, copy the |
| 914 | * initializer to the version stored in the symbol table. |
| 915 | */ |
Ian Romanick | de415b7 | 2010-07-14 13:22:12 -0700 | [diff] [blame] | 916 | /* FINISHME: This is wrong. The constant_value field should |
| 917 | * FINISHME: not be modified! Imagine a case where a shader |
| 918 | * FINISHME: without an initializer is linked in two different |
| 919 | * FINISHME: programs with shaders that have differing |
| 920 | * FINISHME: initializers. Linking with the first will |
| 921 | * FINISHME: modify the shader, and linking with the second |
| 922 | * FINISHME: will fail. |
| 923 | */ |
Ian Romanick | f37b1ad | 2011-10-31 14:31:07 -0700 | [diff] [blame] | 924 | existing->constant_initializer = |
| 925 | var->constant_initializer->clone(ralloc_parent(existing), |
| 926 | NULL); |
| 927 | } |
| 928 | } |
| 929 | |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 930 | if (var->data.has_initializer) { |
| 931 | if (existing->data.has_initializer |
Ian Romanick | f37b1ad | 2011-10-31 14:31:07 -0700 | [diff] [blame] | 932 | && (var->constant_initializer == NULL |
| 933 | || existing->constant_initializer == NULL)) { |
| 934 | linker_error(prog, |
| 935 | "shared global variable `%s' has multiple " |
| 936 | "non-constant initializers.\n", |
| 937 | var->name); |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 938 | return; |
Ian Romanick | f37b1ad | 2011-10-31 14:31:07 -0700 | [diff] [blame] | 939 | } |
| 940 | |
| 941 | /* Some instance had an initializer, so keep track of that. In |
| 942 | * this location, all sorts of initializers (constant or |
| 943 | * otherwise) will propagate the existence to the variable |
| 944 | * stored in the symbol table. |
| 945 | */ |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 946 | existing->data.has_initializer = true; |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 947 | } |
Chad Versace | 7528f14 | 2010-11-17 14:34:38 -0800 | [diff] [blame] | 948 | |
Tapani Pälli | c1d3080 | 2013-12-12 12:57:57 +0200 | [diff] [blame] | 949 | if (existing->data.invariant != var->data.invariant) { |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 950 | linker_error(prog, "declarations for %s `%s' have " |
| 951 | "mismatching invariant qualifiers\n", |
| 952 | mode_string(var), var->name); |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 953 | return; |
Chad Versace | 7528f14 | 2010-11-17 14:34:38 -0800 | [diff] [blame] | 954 | } |
Tapani Pälli | c1d3080 | 2013-12-12 12:57:57 +0200 | [diff] [blame] | 955 | if (existing->data.centroid != var->data.centroid) { |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 956 | linker_error(prog, "declarations for %s `%s' have " |
| 957 | "mismatching centroid qualifiers\n", |
| 958 | mode_string(var), var->name); |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 959 | return; |
Chad Versace | 61428dd | 2011-01-10 15:29:30 -0800 | [diff] [blame] | 960 | } |
Tapani Pälli | c1d3080 | 2013-12-12 12:57:57 +0200 | [diff] [blame] | 961 | if (existing->data.sample != var->data.sample) { |
Chris Forbes | 51c5fc8 | 2013-11-29 21:26:10 +1300 | [diff] [blame] | 962 | linker_error(prog, "declarations for %s `%s` have " |
| 963 | "mismatching sample qualifiers\n", |
| 964 | mode_string(var), var->name); |
| 965 | return; |
| 966 | } |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 967 | } else |
Eric Anholt | 001eee5 | 2010-11-05 06:11:24 -0700 | [diff] [blame] | 968 | variables.add_variable(var); |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 969 | } |
| 970 | } |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 971 | } |
| 972 | |
| 973 | |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 974 | /** |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 975 | * Perform validation of uniforms used across multiple shader stages |
| 976 | */ |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 977 | void |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 978 | cross_validate_uniforms(struct gl_shader_program *prog) |
| 979 | { |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 980 | cross_validate_globals(prog, prog->_LinkedShaders, |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 981 | MESA_SHADER_STAGES, true); |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 982 | } |
| 983 | |
Eric Anholt | f609cf7 | 2012-04-27 13:52:56 -0700 | [diff] [blame] | 984 | /** |
| 985 | * Accumulates the array of prog->UniformBlocks and checks that all |
| 986 | * definitons of blocks agree on their contents. |
| 987 | */ |
| 988 | static bool |
| 989 | interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog) |
| 990 | { |
| 991 | unsigned max_num_uniform_blocks = 0; |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 992 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
Eric Anholt | f609cf7 | 2012-04-27 13:52:56 -0700 | [diff] [blame] | 993 | if (prog->_LinkedShaders[i]) |
| 994 | max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks; |
| 995 | } |
| 996 | |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 997 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
Eric Anholt | f609cf7 | 2012-04-27 13:52:56 -0700 | [diff] [blame] | 998 | struct gl_shader *sh = prog->_LinkedShaders[i]; |
| 999 | |
| 1000 | prog->UniformBlockStageIndex[i] = ralloc_array(prog, int, |
| 1001 | max_num_uniform_blocks); |
| 1002 | for (unsigned int j = 0; j < max_num_uniform_blocks; j++) |
| 1003 | prog->UniformBlockStageIndex[i][j] = -1; |
| 1004 | |
| 1005 | if (sh == NULL) |
| 1006 | continue; |
| 1007 | |
| 1008 | for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) { |
| 1009 | int index = link_cross_validate_uniform_block(prog, |
| 1010 | &prog->UniformBlocks, |
| 1011 | &prog->NumUniformBlocks, |
| 1012 | &sh->UniformBlocks[j]); |
| 1013 | |
| 1014 | if (index == -1) { |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 1015 | linker_error(prog, "uniform block `%s' has mismatching definitions\n", |
Eric Anholt | f609cf7 | 2012-04-27 13:52:56 -0700 | [diff] [blame] | 1016 | sh->UniformBlocks[j].Name); |
| 1017 | return false; |
| 1018 | } |
| 1019 | |
| 1020 | prog->UniformBlockStageIndex[i][index] = j; |
| 1021 | } |
| 1022 | } |
| 1023 | |
| 1024 | return true; |
| 1025 | } |
Ian Romanick | e2e5d0d | 2010-06-29 18:47:11 -0700 | [diff] [blame] | 1026 | |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 1027 | |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 1028 | /** |
| 1029 | * Populates a shaders symbol table with all global declarations |
| 1030 | */ |
| 1031 | static void |
| 1032 | populate_symbol_table(gl_shader *sh) |
| 1033 | { |
| 1034 | sh->symbols = new(sh) glsl_symbol_table; |
| 1035 | |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 1036 | foreach_in_list(ir_instruction, inst, sh->ir) { |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 1037 | ir_variable *var; |
| 1038 | ir_function *func; |
| 1039 | |
| 1040 | if ((func = inst->as_function()) != NULL) { |
Eric Anholt | e8f5ebf | 2010-11-05 06:08:45 -0700 | [diff] [blame] | 1041 | sh->symbols->add_function(func); |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 1042 | } else if ((var = inst->as_variable()) != NULL) { |
Ian Romanick | a994824 | 2014-07-08 18:53:09 -0700 | [diff] [blame] | 1043 | if (var->data.mode != ir_var_temporary) |
| 1044 | sh->symbols->add_variable(var); |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 1045 | } |
| 1046 | } |
| 1047 | } |
| 1048 | |
| 1049 | |
| 1050 | /** |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1051 | * Remap variables referenced in an instruction tree |
| 1052 | * |
| 1053 | * This is used when instruction trees are cloned from one shader and placed in |
| 1054 | * another. These trees will contain references to \c ir_variable nodes that |
| 1055 | * do not exist in the target shader. This function finds these \c ir_variable |
| 1056 | * references and replaces the references with matching variables in the target |
| 1057 | * shader. |
| 1058 | * |
| 1059 | * If there is no matching variable in the target shader, a clone of the |
| 1060 | * \c ir_variable is made and added to the target shader. The new variable is |
| 1061 | * added to \b both the instruction stream and the symbol table. |
| 1062 | * |
| 1063 | * \param inst IR tree that is to be processed. |
| 1064 | * \param symbols Symbol table containing global scope symbols in the |
| 1065 | * linked shader. |
| 1066 | * \param instructions Instruction stream where new variable declarations |
| 1067 | * should be added. |
| 1068 | */ |
| 1069 | void |
Eric Anholt | 8273bd4 | 2010-08-04 12:34:56 -0700 | [diff] [blame] | 1070 | remap_variables(ir_instruction *inst, struct gl_shader *target, |
| 1071 | hash_table *temps) |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1072 | { |
| 1073 | class remap_visitor : public ir_hierarchical_visitor { |
| 1074 | public: |
Eric Anholt | 8273bd4 | 2010-08-04 12:34:56 -0700 | [diff] [blame] | 1075 | remap_visitor(struct gl_shader *target, |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 1076 | hash_table *temps) |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1077 | { |
Eric Anholt | 8273bd4 | 2010-08-04 12:34:56 -0700 | [diff] [blame] | 1078 | this->target = target; |
| 1079 | this->symbols = target->symbols; |
| 1080 | this->instructions = target->ir; |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 1081 | this->temps = temps; |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1082 | } |
| 1083 | |
| 1084 | virtual ir_visitor_status visit(ir_dereference_variable *ir) |
| 1085 | { |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 1086 | if (ir->var->data.mode == ir_var_temporary) { |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 1087 | ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var); |
| 1088 | |
| 1089 | assert(var != NULL); |
| 1090 | ir->var = var; |
| 1091 | return visit_continue; |
| 1092 | } |
| 1093 | |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1094 | ir_variable *const existing = |
| 1095 | this->symbols->get_variable(ir->var->name); |
| 1096 | if (existing != NULL) |
| 1097 | ir->var = existing; |
| 1098 | else { |
Eric Anholt | 8273bd4 | 2010-08-04 12:34:56 -0700 | [diff] [blame] | 1099 | ir_variable *copy = ir->var->clone(this->target, NULL); |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1100 | |
Eric Anholt | 001eee5 | 2010-11-05 06:11:24 -0700 | [diff] [blame] | 1101 | this->symbols->add_variable(copy); |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1102 | this->instructions->push_head(copy); |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 1103 | ir->var = copy; |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1104 | } |
| 1105 | |
| 1106 | return visit_continue; |
| 1107 | } |
| 1108 | |
| 1109 | private: |
Eric Anholt | 8273bd4 | 2010-08-04 12:34:56 -0700 | [diff] [blame] | 1110 | struct gl_shader *target; |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1111 | glsl_symbol_table *symbols; |
| 1112 | exec_list *instructions; |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 1113 | hash_table *temps; |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1114 | }; |
| 1115 | |
Eric Anholt | 8273bd4 | 2010-08-04 12:34:56 -0700 | [diff] [blame] | 1116 | remap_visitor v(target, temps); |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1117 | |
| 1118 | inst->accept(&v); |
| 1119 | } |
| 1120 | |
| 1121 | |
| 1122 | /** |
| 1123 | * Move non-declarations from one instruction stream to another |
| 1124 | * |
| 1125 | * The intended usage pattern of this function is to pass the pointer to the |
Eric Anholt | 62c4763 | 2010-07-29 13:52:25 -0700 | [diff] [blame] | 1126 | * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1127 | * pointer) for \c last and \c false for \c make_copies on the first |
| 1128 | * call. Successive calls pass the return value of the previous call for |
| 1129 | * \c last and \c true for \c make_copies. |
| 1130 | * |
| 1131 | * \param instructions Source instruction stream |
| 1132 | * \param last Instruction after which new instructions should be |
| 1133 | * inserted in the target instruction stream |
| 1134 | * \param make_copies Flag selecting whether instructions in \c instructions |
| 1135 | * should be copied (via \c ir_instruction::clone) into the |
| 1136 | * target list or moved. |
| 1137 | * |
| 1138 | * \return |
| 1139 | * The new "last" instruction in the target instruction stream. This pointer |
| 1140 | * is suitable for use as the \c last parameter of a later call to this |
| 1141 | * function. |
| 1142 | */ |
| 1143 | exec_node * |
| 1144 | move_non_declarations(exec_list *instructions, exec_node *last, |
| 1145 | bool make_copies, gl_shader *target) |
| 1146 | { |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 1147 | hash_table *temps = NULL; |
| 1148 | |
| 1149 | if (make_copies) |
| 1150 | temps = hash_table_ctor(0, hash_table_pointer_hash, |
| 1151 | hash_table_pointer_compare); |
| 1152 | |
Matt Turner | c6a16f6 | 2014-06-24 21:58:35 -0700 | [diff] [blame] | 1153 | foreach_in_list_safe(ir_instruction, inst, instructions) { |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 1154 | if (inst->as_function()) |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1155 | continue; |
| 1156 | |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 1157 | ir_variable *var = inst->as_variable(); |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 1158 | if ((var != NULL) && (var->data.mode != ir_var_temporary)) |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 1159 | continue; |
| 1160 | |
| 1161 | assert(inst->as_assignment() |
Kenneth Graunke | d884f60 | 2012-03-20 15:56:37 -0700 | [diff] [blame] | 1162 | || inst->as_call() |
Kenneth Graunke | b45a68e | 2012-10-24 13:17:24 -0700 | [diff] [blame] | 1163 | || inst->as_if() /* for initializers with the ?: operator */ |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 1164 | || ((var != NULL) && (var->data.mode == ir_var_temporary))); |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1165 | |
| 1166 | if (make_copies) { |
Eric Anholt | 8273bd4 | 2010-08-04 12:34:56 -0700 | [diff] [blame] | 1167 | inst = inst->clone(target, NULL); |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 1168 | |
| 1169 | if (var != NULL) |
| 1170 | hash_table_insert(temps, inst, var); |
| 1171 | else |
Eric Anholt | 8273bd4 | 2010-08-04 12:34:56 -0700 | [diff] [blame] | 1172 | remap_variables(inst, target, temps); |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1173 | } else { |
| 1174 | inst->remove(); |
| 1175 | } |
| 1176 | |
| 1177 | last->insert_after(inst); |
| 1178 | last = inst; |
| 1179 | } |
| 1180 | |
Ian Romanick | 7e2aa91 | 2010-07-19 17:12:42 -0700 | [diff] [blame] | 1181 | if (make_copies) |
| 1182 | hash_table_dtor(temps); |
| 1183 | |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1184 | return last; |
| 1185 | } |
| 1186 | |
| 1187 | /** |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 1188 | * Get the function signature for main from a shader |
| 1189 | */ |
Ian Romanick | 04d3323 | 2014-06-19 12:05:20 -0700 | [diff] [blame] | 1190 | ir_function_signature * |
| 1191 | link_get_main_function_signature(gl_shader *sh) |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 1192 | { |
| 1193 | ir_function *const f = sh->symbols->get_function("main"); |
| 1194 | if (f != NULL) { |
| 1195 | exec_list void_parameters; |
| 1196 | |
| 1197 | /* Look for the 'void main()' signature and ensure that it's defined. |
| 1198 | * This keeps the linker from accidentally pick a shader that just |
| 1199 | * contains a prototype for main. |
| 1200 | * |
| 1201 | * We don't have to check for multiple definitions of main (in multiple |
| 1202 | * shaders) because that would have already been caught above. |
| 1203 | */ |
Kenneth Graunke | 21129d4 | 2014-07-24 14:05:40 -0700 | [diff] [blame] | 1204 | ir_function_signature *sig = |
| 1205 | f->matching_signature(NULL, &void_parameters, false); |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 1206 | if ((sig != NULL) && sig->is_defined) { |
| 1207 | return sig; |
| 1208 | } |
| 1209 | } |
| 1210 | |
| 1211 | return NULL; |
| 1212 | } |
| 1213 | |
| 1214 | |
| 1215 | /** |
Brian Paul | 84a1273 | 2012-02-02 20:10:40 -0700 | [diff] [blame] | 1216 | * This class is only used in link_intrastage_shaders() below but declaring |
| 1217 | * it inside that function leads to compiler warnings with some versions of |
| 1218 | * gcc. |
| 1219 | */ |
| 1220 | class array_sizing_visitor : public ir_hierarchical_visitor { |
| 1221 | public: |
Paul Berry | 15e05b9 | 2013-09-25 14:07:37 -0700 | [diff] [blame] | 1222 | array_sizing_visitor() |
| 1223 | : mem_ctx(ralloc_context(NULL)), |
| 1224 | unnamed_interfaces(hash_table_ctor(0, hash_table_pointer_hash, |
| 1225 | hash_table_pointer_compare)) |
| 1226 | { |
| 1227 | } |
| 1228 | |
| 1229 | ~array_sizing_visitor() |
| 1230 | { |
| 1231 | hash_table_dtor(this->unnamed_interfaces); |
| 1232 | ralloc_free(this->mem_ctx); |
| 1233 | } |
| 1234 | |
Brian Paul | 84a1273 | 2012-02-02 20:10:40 -0700 | [diff] [blame] | 1235 | virtual ir_visitor_status visit(ir_variable *var) |
| 1236 | { |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 1237 | fixup_type(&var->type, var->data.max_array_access); |
Paul Berry | e226669 | 2013-09-23 10:44:19 -0700 | [diff] [blame] | 1238 | if (var->type->is_interface()) { |
| 1239 | if (interface_contains_unsized_arrays(var->type)) { |
| 1240 | const glsl_type *new_type = |
Ian Romanick | 21df016 | 2014-05-23 18:57:36 -0700 | [diff] [blame] | 1241 | resize_interface_members(var->type, |
| 1242 | var->get_max_ifc_array_access()); |
Paul Berry | e226669 | 2013-09-23 10:44:19 -0700 | [diff] [blame] | 1243 | var->type = new_type; |
| 1244 | var->change_interface_type(new_type); |
| 1245 | } |
| 1246 | } else if (var->type->is_array() && |
| 1247 | var->type->fields.array->is_interface()) { |
| 1248 | if (interface_contains_unsized_arrays(var->type->fields.array)) { |
| 1249 | const glsl_type *new_type = |
| 1250 | resize_interface_members(var->type->fields.array, |
Ian Romanick | 21df016 | 2014-05-23 18:57:36 -0700 | [diff] [blame] | 1251 | var->get_max_ifc_array_access()); |
Paul Berry | e226669 | 2013-09-23 10:44:19 -0700 | [diff] [blame] | 1252 | var->change_interface_type(new_type); |
| 1253 | var->type = |
| 1254 | glsl_type::get_array_instance(new_type, var->type->length); |
| 1255 | } |
Paul Berry | 15e05b9 | 2013-09-25 14:07:37 -0700 | [diff] [blame] | 1256 | } else if (const glsl_type *ifc_type = var->get_interface_type()) { |
| 1257 | /* Store a pointer to the variable in the unnamed_interfaces |
| 1258 | * hashtable. |
| 1259 | */ |
| 1260 | ir_variable **interface_vars = (ir_variable **) |
| 1261 | hash_table_find(this->unnamed_interfaces, ifc_type); |
| 1262 | if (interface_vars == NULL) { |
| 1263 | interface_vars = rzalloc_array(mem_ctx, ir_variable *, |
| 1264 | ifc_type->length); |
| 1265 | hash_table_insert(this->unnamed_interfaces, interface_vars, |
| 1266 | ifc_type); |
| 1267 | } |
| 1268 | unsigned index = ifc_type->field_index(var->name); |
| 1269 | assert(index < ifc_type->length); |
| 1270 | assert(interface_vars[index] == NULL); |
| 1271 | interface_vars[index] = var; |
Brian Paul | 84a1273 | 2012-02-02 20:10:40 -0700 | [diff] [blame] | 1272 | } |
| 1273 | return visit_continue; |
| 1274 | } |
Paul Berry | e226669 | 2013-09-23 10:44:19 -0700 | [diff] [blame] | 1275 | |
Paul Berry | 15e05b9 | 2013-09-25 14:07:37 -0700 | [diff] [blame] | 1276 | /** |
| 1277 | * For each unnamed interface block that was discovered while running the |
| 1278 | * visitor, adjust the interface type to reflect the newly assigned array |
| 1279 | * sizes, and fix up the ir_variable nodes to point to the new interface |
| 1280 | * type. |
| 1281 | */ |
| 1282 | void fixup_unnamed_interface_types() |
| 1283 | { |
| 1284 | hash_table_call_foreach(this->unnamed_interfaces, |
| 1285 | fixup_unnamed_interface_type, NULL); |
| 1286 | } |
| 1287 | |
Paul Berry | e226669 | 2013-09-23 10:44:19 -0700 | [diff] [blame] | 1288 | private: |
| 1289 | /** |
| 1290 | * If the type pointed to by \c type represents an unsized array, replace |
| 1291 | * it with a sized array whose size is determined by max_array_access. |
| 1292 | */ |
| 1293 | static void fixup_type(const glsl_type **type, unsigned max_array_access) |
| 1294 | { |
Timothy Arceri | b59c592 | 2013-10-23 21:31:27 +1100 | [diff] [blame] | 1295 | if ((*type)->is_unsized_array()) { |
Paul Berry | e226669 | 2013-09-23 10:44:19 -0700 | [diff] [blame] | 1296 | *type = glsl_type::get_array_instance((*type)->fields.array, |
| 1297 | max_array_access + 1); |
| 1298 | assert(*type != NULL); |
| 1299 | } |
| 1300 | } |
| 1301 | |
| 1302 | /** |
| 1303 | * Determine whether the given interface type contains unsized arrays (if |
| 1304 | * it doesn't, array_sizing_visitor doesn't need to process it). |
| 1305 | */ |
| 1306 | static bool interface_contains_unsized_arrays(const glsl_type *type) |
| 1307 | { |
| 1308 | for (unsigned i = 0; i < type->length; i++) { |
| 1309 | const glsl_type *elem_type = type->fields.structure[i].type; |
Timothy Arceri | b59c592 | 2013-10-23 21:31:27 +1100 | [diff] [blame] | 1310 | if (elem_type->is_unsized_array()) |
Paul Berry | e226669 | 2013-09-23 10:44:19 -0700 | [diff] [blame] | 1311 | return true; |
| 1312 | } |
| 1313 | return false; |
| 1314 | } |
| 1315 | |
| 1316 | /** |
| 1317 | * Create a new interface type based on the given type, with unsized arrays |
| 1318 | * replaced by sized arrays whose size is determined by |
| 1319 | * max_ifc_array_access. |
| 1320 | */ |
| 1321 | static const glsl_type * |
| 1322 | resize_interface_members(const glsl_type *type, |
| 1323 | const unsigned *max_ifc_array_access) |
| 1324 | { |
| 1325 | unsigned num_fields = type->length; |
| 1326 | glsl_struct_field *fields = new glsl_struct_field[num_fields]; |
| 1327 | memcpy(fields, type->fields.structure, |
| 1328 | num_fields * sizeof(*fields)); |
| 1329 | for (unsigned i = 0; i < num_fields; i++) { |
| 1330 | fixup_type(&fields[i].type, max_ifc_array_access[i]); |
| 1331 | } |
| 1332 | glsl_interface_packing packing = |
| 1333 | (glsl_interface_packing) type->interface_packing; |
| 1334 | const glsl_type *new_ifc_type = |
| 1335 | glsl_type::get_interface_instance(fields, num_fields, |
| 1336 | packing, type->name); |
| 1337 | delete [] fields; |
| 1338 | return new_ifc_type; |
| 1339 | } |
Paul Berry | 15e05b9 | 2013-09-25 14:07:37 -0700 | [diff] [blame] | 1340 | |
| 1341 | static void fixup_unnamed_interface_type(const void *key, void *data, |
| 1342 | void *) |
| 1343 | { |
| 1344 | const glsl_type *ifc_type = (const glsl_type *) key; |
| 1345 | ir_variable **interface_vars = (ir_variable **) data; |
| 1346 | unsigned num_fields = ifc_type->length; |
| 1347 | glsl_struct_field *fields = new glsl_struct_field[num_fields]; |
| 1348 | memcpy(fields, ifc_type->fields.structure, |
| 1349 | num_fields * sizeof(*fields)); |
| 1350 | bool interface_type_changed = false; |
| 1351 | for (unsigned i = 0; i < num_fields; i++) { |
| 1352 | if (interface_vars[i] != NULL && |
| 1353 | fields[i].type != interface_vars[i]->type) { |
| 1354 | fields[i].type = interface_vars[i]->type; |
| 1355 | interface_type_changed = true; |
| 1356 | } |
| 1357 | } |
| 1358 | if (!interface_type_changed) { |
| 1359 | delete [] fields; |
| 1360 | return; |
| 1361 | } |
| 1362 | glsl_interface_packing packing = |
| 1363 | (glsl_interface_packing) ifc_type->interface_packing; |
| 1364 | const glsl_type *new_ifc_type = |
| 1365 | glsl_type::get_interface_instance(fields, num_fields, packing, |
| 1366 | ifc_type->name); |
| 1367 | delete [] fields; |
| 1368 | for (unsigned i = 0; i < num_fields; i++) { |
| 1369 | if (interface_vars[i] != NULL) |
| 1370 | interface_vars[i]->change_interface_type(new_ifc_type); |
| 1371 | } |
| 1372 | } |
| 1373 | |
| 1374 | /** |
| 1375 | * Memory context used to allocate the data in \c unnamed_interfaces. |
| 1376 | */ |
| 1377 | void *mem_ctx; |
| 1378 | |
| 1379 | /** |
| 1380 | * Hash table from const glsl_type * to an array of ir_variable *'s |
| 1381 | * pointing to the ir_variables constituting each unnamed interface block. |
| 1382 | */ |
| 1383 | hash_table *unnamed_interfaces; |
Brian Paul | 84a1273 | 2012-02-02 20:10:40 -0700 | [diff] [blame] | 1384 | }; |
| 1385 | |
Brian Paul | 84a1273 | 2012-02-02 20:10:40 -0700 | [diff] [blame] | 1386 | /** |
Anuj Phogat | 35f11e8 | 2014-02-05 15:01:58 -0800 | [diff] [blame] | 1387 | * Performs the cross-validation of layout qualifiers specified in |
| 1388 | * redeclaration of gl_FragCoord for the attached fragment shaders, |
| 1389 | * and propagates them to the linked FS and linked shader program. |
| 1390 | */ |
| 1391 | static void |
| 1392 | link_fs_input_layout_qualifiers(struct gl_shader_program *prog, |
| 1393 | struct gl_shader *linked_shader, |
| 1394 | struct gl_shader **shader_list, |
| 1395 | unsigned num_shaders) |
| 1396 | { |
| 1397 | linked_shader->redeclares_gl_fragcoord = false; |
| 1398 | linked_shader->uses_gl_fragcoord = false; |
| 1399 | linked_shader->origin_upper_left = false; |
| 1400 | linked_shader->pixel_center_integer = false; |
| 1401 | |
Anuj Phogat | 9bcb0a8 | 2014-02-10 14:12:40 -0800 | [diff] [blame] | 1402 | if (linked_shader->Stage != MESA_SHADER_FRAGMENT || |
| 1403 | (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable)) |
Anuj Phogat | 35f11e8 | 2014-02-05 15:01:58 -0800 | [diff] [blame] | 1404 | return; |
| 1405 | |
| 1406 | for (unsigned i = 0; i < num_shaders; i++) { |
| 1407 | struct gl_shader *shader = shader_list[i]; |
| 1408 | /* From the GLSL 1.50 spec, page 39: |
| 1409 | * |
| 1410 | * "If gl_FragCoord is redeclared in any fragment shader in a program, |
| 1411 | * it must be redeclared in all the fragment shaders in that program |
| 1412 | * that have a static use gl_FragCoord." |
Anuj Phogat | 35f11e8 | 2014-02-05 15:01:58 -0800 | [diff] [blame] | 1413 | */ |
| 1414 | if ((linked_shader->redeclares_gl_fragcoord |
| 1415 | && !shader->redeclares_gl_fragcoord |
Anuj Phogat | d820831 | 2015-03-05 11:07:52 -0800 | [diff] [blame] | 1416 | && shader->uses_gl_fragcoord) |
Anuj Phogat | 35f11e8 | 2014-02-05 15:01:58 -0800 | [diff] [blame] | 1417 | || (shader->redeclares_gl_fragcoord |
| 1418 | && !linked_shader->redeclares_gl_fragcoord |
Anuj Phogat | d820831 | 2015-03-05 11:07:52 -0800 | [diff] [blame] | 1419 | && linked_shader->uses_gl_fragcoord)) { |
Anuj Phogat | 35f11e8 | 2014-02-05 15:01:58 -0800 | [diff] [blame] | 1420 | linker_error(prog, "fragment shader defined with conflicting " |
| 1421 | "layout qualifiers for gl_FragCoord\n"); |
| 1422 | } |
| 1423 | |
| 1424 | /* From the GLSL 1.50 spec, page 39: |
| 1425 | * |
| 1426 | * "All redeclarations of gl_FragCoord in all fragment shaders in a |
| 1427 | * single program must have the same set of qualifiers." |
| 1428 | */ |
| 1429 | if (linked_shader->redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord |
| 1430 | && (shader->origin_upper_left != linked_shader->origin_upper_left |
| 1431 | || shader->pixel_center_integer != linked_shader->pixel_center_integer)) { |
| 1432 | linker_error(prog, "fragment shader defined with conflicting " |
| 1433 | "layout qualifiers for gl_FragCoord\n"); |
| 1434 | } |
| 1435 | |
Martin Peres | 87a4bc5 | 2015-05-21 15:51:09 +0300 | [diff] [blame] | 1436 | /* Update the linked shader state. Note that uses_gl_fragcoord should |
| 1437 | * accumulate the results. The other values should replace. If there |
Anuj Phogat | 35f11e8 | 2014-02-05 15:01:58 -0800 | [diff] [blame] | 1438 | * are multiple redeclarations, all the fields except uses_gl_fragcoord |
| 1439 | * are already known to be the same. |
| 1440 | */ |
| 1441 | if (shader->redeclares_gl_fragcoord || shader->uses_gl_fragcoord) { |
| 1442 | linked_shader->redeclares_gl_fragcoord = |
| 1443 | shader->redeclares_gl_fragcoord; |
| 1444 | linked_shader->uses_gl_fragcoord = linked_shader->uses_gl_fragcoord |
| 1445 | || shader->uses_gl_fragcoord; |
| 1446 | linked_shader->origin_upper_left = shader->origin_upper_left; |
| 1447 | linked_shader->pixel_center_integer = shader->pixel_center_integer; |
| 1448 | } |
Francisco Jerez | ce0e151 | 2015-01-28 17:42:37 +0200 | [diff] [blame] | 1449 | |
| 1450 | linked_shader->EarlyFragmentTests |= shader->EarlyFragmentTests; |
Anuj Phogat | 35f11e8 | 2014-02-05 15:01:58 -0800 | [diff] [blame] | 1451 | } |
| 1452 | } |
| 1453 | |
| 1454 | /** |
Eric Anholt | 6065a87 | 2013-06-12 18:12:40 -0700 | [diff] [blame] | 1455 | * Performs the cross-validation of geometry shader max_vertices and |
| 1456 | * primitive type layout qualifiers for the attached geometry shaders, |
| 1457 | * and propagates them to the linked GS and linked shader program. |
| 1458 | */ |
| 1459 | static void |
| 1460 | link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, |
| 1461 | struct gl_shader *linked_shader, |
| 1462 | struct gl_shader **shader_list, |
| 1463 | unsigned num_shaders) |
| 1464 | { |
| 1465 | linked_shader->Geom.VerticesOut = 0; |
Jordan Justen | 3134020 | 2014-01-25 02:17:21 -0800 | [diff] [blame] | 1466 | linked_shader->Geom.Invocations = 0; |
Eric Anholt | 6065a87 | 2013-06-12 18:12:40 -0700 | [diff] [blame] | 1467 | linked_shader->Geom.InputType = PRIM_UNKNOWN; |
| 1468 | linked_shader->Geom.OutputType = PRIM_UNKNOWN; |
| 1469 | |
| 1470 | /* No in/out qualifiers defined for anything but GLSL 1.50+ |
| 1471 | * geometry shaders so far. |
| 1472 | */ |
Paul Berry | e3b86f0 | 2014-01-07 10:58:56 -0800 | [diff] [blame] | 1473 | if (linked_shader->Stage != MESA_SHADER_GEOMETRY || prog->Version < 150) |
Eric Anholt | 6065a87 | 2013-06-12 18:12:40 -0700 | [diff] [blame] | 1474 | return; |
| 1475 | |
| 1476 | /* From the GLSL 1.50 spec, page 46: |
| 1477 | * |
| 1478 | * "All geometry shader output layout declarations in a program |
| 1479 | * must declare the same layout and same value for |
| 1480 | * max_vertices. There must be at least one geometry output |
| 1481 | * layout declaration somewhere in a program, but not all |
| 1482 | * geometry shaders (compilation units) are required to |
| 1483 | * declare it." |
| 1484 | */ |
| 1485 | |
| 1486 | for (unsigned i = 0; i < num_shaders; i++) { |
| 1487 | struct gl_shader *shader = shader_list[i]; |
| 1488 | |
| 1489 | if (shader->Geom.InputType != PRIM_UNKNOWN) { |
| 1490 | if (linked_shader->Geom.InputType != PRIM_UNKNOWN && |
| 1491 | linked_shader->Geom.InputType != shader->Geom.InputType) { |
| 1492 | linker_error(prog, "geometry shader defined with conflicting " |
| 1493 | "input types\n"); |
| 1494 | return; |
| 1495 | } |
| 1496 | linked_shader->Geom.InputType = shader->Geom.InputType; |
| 1497 | } |
| 1498 | |
| 1499 | if (shader->Geom.OutputType != PRIM_UNKNOWN) { |
| 1500 | if (linked_shader->Geom.OutputType != PRIM_UNKNOWN && |
| 1501 | linked_shader->Geom.OutputType != shader->Geom.OutputType) { |
| 1502 | linker_error(prog, "geometry shader defined with conflicting " |
| 1503 | "output types\n"); |
| 1504 | return; |
| 1505 | } |
| 1506 | linked_shader->Geom.OutputType = shader->Geom.OutputType; |
| 1507 | } |
| 1508 | |
| 1509 | if (shader->Geom.VerticesOut != 0) { |
| 1510 | if (linked_shader->Geom.VerticesOut != 0 && |
| 1511 | linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) { |
| 1512 | linker_error(prog, "geometry shader defined with conflicting " |
| 1513 | "output vertex count (%d and %d)\n", |
| 1514 | linked_shader->Geom.VerticesOut, |
| 1515 | shader->Geom.VerticesOut); |
| 1516 | return; |
| 1517 | } |
| 1518 | linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut; |
| 1519 | } |
Jordan Justen | 3134020 | 2014-01-25 02:17:21 -0800 | [diff] [blame] | 1520 | |
| 1521 | if (shader->Geom.Invocations != 0) { |
| 1522 | if (linked_shader->Geom.Invocations != 0 && |
| 1523 | linked_shader->Geom.Invocations != shader->Geom.Invocations) { |
| 1524 | linker_error(prog, "geometry shader defined with conflicting " |
| 1525 | "invocation count (%d and %d)\n", |
| 1526 | linked_shader->Geom.Invocations, |
| 1527 | shader->Geom.Invocations); |
| 1528 | return; |
| 1529 | } |
| 1530 | linked_shader->Geom.Invocations = shader->Geom.Invocations; |
| 1531 | } |
Eric Anholt | 6065a87 | 2013-06-12 18:12:40 -0700 | [diff] [blame] | 1532 | } |
| 1533 | |
| 1534 | /* Just do the intrastage -> interstage propagation right now, |
| 1535 | * since we already know we're in the right type of shader program |
| 1536 | * for doing it. |
| 1537 | */ |
| 1538 | if (linked_shader->Geom.InputType == PRIM_UNKNOWN) { |
| 1539 | linker_error(prog, |
| 1540 | "geometry shader didn't declare primitive input type\n"); |
| 1541 | return; |
| 1542 | } |
| 1543 | prog->Geom.InputType = linked_shader->Geom.InputType; |
| 1544 | |
| 1545 | if (linked_shader->Geom.OutputType == PRIM_UNKNOWN) { |
| 1546 | linker_error(prog, |
| 1547 | "geometry shader didn't declare primitive output type\n"); |
| 1548 | return; |
| 1549 | } |
| 1550 | prog->Geom.OutputType = linked_shader->Geom.OutputType; |
| 1551 | |
| 1552 | if (linked_shader->Geom.VerticesOut == 0) { |
| 1553 | linker_error(prog, |
| 1554 | "geometry shader didn't declare max_vertices\n"); |
| 1555 | return; |
| 1556 | } |
| 1557 | prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut; |
Jordan Justen | 3134020 | 2014-01-25 02:17:21 -0800 | [diff] [blame] | 1558 | |
| 1559 | if (linked_shader->Geom.Invocations == 0) |
| 1560 | linked_shader->Geom.Invocations = 1; |
| 1561 | |
| 1562 | prog->Geom.Invocations = linked_shader->Geom.Invocations; |
Eric Anholt | 6065a87 | 2013-06-12 18:12:40 -0700 | [diff] [blame] | 1563 | } |
| 1564 | |
Paul Berry | 28ce604 | 2014-01-08 11:59:28 -0800 | [diff] [blame] | 1565 | |
| 1566 | /** |
| 1567 | * Perform cross-validation of compute shader local_size_{x,y,z} layout |
| 1568 | * qualifiers for the attached compute shaders, and propagate them to the |
| 1569 | * linked CS and linked shader program. |
| 1570 | */ |
| 1571 | static void |
| 1572 | link_cs_input_layout_qualifiers(struct gl_shader_program *prog, |
| 1573 | struct gl_shader *linked_shader, |
| 1574 | struct gl_shader **shader_list, |
| 1575 | unsigned num_shaders) |
| 1576 | { |
| 1577 | for (int i = 0; i < 3; i++) |
| 1578 | linked_shader->Comp.LocalSize[i] = 0; |
| 1579 | |
| 1580 | /* This function is called for all shader stages, but it only has an effect |
| 1581 | * for compute shaders. |
| 1582 | */ |
| 1583 | if (linked_shader->Stage != MESA_SHADER_COMPUTE) |
| 1584 | return; |
| 1585 | |
| 1586 | /* From the ARB_compute_shader spec, in the section describing local size |
| 1587 | * declarations: |
| 1588 | * |
| 1589 | * If multiple compute shaders attached to a single program object |
| 1590 | * declare local work-group size, the declarations must be identical; |
| 1591 | * otherwise a link-time error results. Furthermore, if a program |
| 1592 | * object contains any compute shaders, at least one must contain an |
| 1593 | * input layout qualifier specifying the local work sizes of the |
| 1594 | * program, or a link-time error will occur. |
| 1595 | */ |
| 1596 | for (unsigned sh = 0; sh < num_shaders; sh++) { |
| 1597 | struct gl_shader *shader = shader_list[sh]; |
| 1598 | |
| 1599 | if (shader->Comp.LocalSize[0] != 0) { |
| 1600 | if (linked_shader->Comp.LocalSize[0] != 0) { |
| 1601 | for (int i = 0; i < 3; i++) { |
| 1602 | if (linked_shader->Comp.LocalSize[i] != |
| 1603 | shader->Comp.LocalSize[i]) { |
| 1604 | linker_error(prog, "compute shader defined with conflicting " |
| 1605 | "local sizes\n"); |
| 1606 | return; |
| 1607 | } |
| 1608 | } |
| 1609 | } |
| 1610 | for (int i = 0; i < 3; i++) |
| 1611 | linked_shader->Comp.LocalSize[i] = shader->Comp.LocalSize[i]; |
| 1612 | } |
| 1613 | } |
| 1614 | |
| 1615 | /* Just do the intrastage -> interstage propagation right now, |
| 1616 | * since we already know we're in the right type of shader program |
| 1617 | * for doing it. |
| 1618 | */ |
| 1619 | if (linked_shader->Comp.LocalSize[0] == 0) { |
| 1620 | linker_error(prog, "compute shader didn't declare local size\n"); |
| 1621 | return; |
| 1622 | } |
| 1623 | for (int i = 0; i < 3; i++) |
| 1624 | prog->Comp.LocalSize[i] = linked_shader->Comp.LocalSize[i]; |
| 1625 | } |
| 1626 | |
| 1627 | |
Eric Anholt | 6065a87 | 2013-06-12 18:12:40 -0700 | [diff] [blame] | 1628 | /** |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 1629 | * Combine a group of shaders for a single stage to generate a linked shader |
| 1630 | * |
| 1631 | * \note |
| 1632 | * If this function is supplied a single shader, it is cloned, and the new |
| 1633 | * shader is returned. |
| 1634 | */ |
| 1635 | static struct gl_shader * |
Kenneth Graunke | 2da02e7 | 2010-11-17 11:03:57 -0800 | [diff] [blame] | 1636 | link_intrastage_shaders(void *mem_ctx, |
| 1637 | struct gl_context *ctx, |
Eric Anholt | 5d0f430 | 2010-08-18 12:02:35 -0700 | [diff] [blame] | 1638 | struct gl_shader_program *prog, |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 1639 | struct gl_shader **shader_list, |
| 1640 | unsigned num_shaders) |
| 1641 | { |
Eric Anholt | f609cf7 | 2012-04-27 13:52:56 -0700 | [diff] [blame] | 1642 | struct gl_uniform_block *uniform_blocks = NULL; |
Eric Anholt | f609cf7 | 2012-04-27 13:52:56 -0700 | [diff] [blame] | 1643 | |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 1644 | /* Check that global variables defined in multiple shaders are consistent. |
| 1645 | */ |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 1646 | cross_validate_globals(prog, shader_list, num_shaders, false); |
| 1647 | if (!prog->LinkStatus) |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 1648 | return NULL; |
| 1649 | |
Jordan Justen | 4a0bcd9 | 2013-05-20 23:42:49 -0700 | [diff] [blame] | 1650 | /* Check that interface blocks defined in multiple shaders are consistent. |
| 1651 | */ |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 1652 | validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list, |
| 1653 | num_shaders); |
| 1654 | if (!prog->LinkStatus) |
Jordan Justen | 4a0bcd9 | 2013-05-20 23:42:49 -0700 | [diff] [blame] | 1655 | return NULL; |
| 1656 | |
Paul Berry | 4682b9b | 2013-07-27 15:07:08 -0700 | [diff] [blame] | 1657 | /* Link up uniform blocks defined within this stage. */ |
| 1658 | const unsigned num_uniform_blocks = |
Ian Romanick | 514f8c7 | 2013-01-22 01:09:16 -0500 | [diff] [blame] | 1659 | link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders, |
| 1660 | &uniform_blocks); |
Juha-Pekka Heikkila | 088da37 | 2014-04-03 17:06:42 +0300 | [diff] [blame] | 1661 | if (!prog->LinkStatus) |
| 1662 | return NULL; |
Eric Anholt | f609cf7 | 2012-04-27 13:52:56 -0700 | [diff] [blame] | 1663 | |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 1664 | /* Check that there is only a single definition of each function signature |
| 1665 | * across all shaders. |
| 1666 | */ |
| 1667 | for (unsigned i = 0; i < (num_shaders - 1); i++) { |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 1668 | foreach_in_list(ir_instruction, node, shader_list[i]->ir) { |
| 1669 | ir_function *const f = node->as_function(); |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 1670 | |
| 1671 | if (f == NULL) |
| 1672 | continue; |
| 1673 | |
| 1674 | for (unsigned j = i + 1; j < num_shaders; j++) { |
| 1675 | ir_function *const other = |
| 1676 | shader_list[j]->symbols->get_function(f->name); |
| 1677 | |
| 1678 | /* If the other shader has no function (and therefore no function |
| 1679 | * signatures) with the same name, skip to the next shader. |
| 1680 | */ |
| 1681 | if (other == NULL) |
| 1682 | continue; |
| 1683 | |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 1684 | foreach_in_list(ir_function_signature, sig, &f->signatures) { |
Kenneth Graunke | 4b0bac0 | 2013-08-30 16:12:55 -0700 | [diff] [blame] | 1685 | if (!sig->is_defined || sig->is_builtin()) |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 1686 | continue; |
| 1687 | |
| 1688 | ir_function_signature *other_sig = |
Kenneth Graunke | 3e820e3 | 2013-08-30 23:11:55 -0700 | [diff] [blame] | 1689 | other->exact_matching_signature(NULL, &sig->parameters); |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 1690 | |
| 1691 | if ((other_sig != NULL) && other_sig->is_defined |
Kenneth Graunke | 4b0bac0 | 2013-08-30 16:12:55 -0700 | [diff] [blame] | 1692 | && !other_sig->is_builtin()) { |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 1693 | linker_error(prog, "function `%s' is multiply defined\n", |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 1694 | f->name); |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 1695 | return NULL; |
| 1696 | } |
| 1697 | } |
| 1698 | } |
| 1699 | } |
| 1700 | } |
| 1701 | |
| 1702 | /* Find the shader that defines main, and make a clone of it. |
| 1703 | * |
| 1704 | * Starting with the clone, search for undefined references. If one is |
| 1705 | * found, find the shader that defines it. Clone the reference and add |
| 1706 | * it to the shader. Repeat until there are no undefined references or |
| 1707 | * until a reference cannot be resolved. |
| 1708 | */ |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 1709 | gl_shader *main = NULL; |
| 1710 | for (unsigned i = 0; i < num_shaders; i++) { |
Ian Romanick | 04d3323 | 2014-06-19 12:05:20 -0700 | [diff] [blame] | 1711 | if (link_get_main_function_signature(shader_list[i]) != NULL) { |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 1712 | main = shader_list[i]; |
| 1713 | break; |
| 1714 | } |
| 1715 | } |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 1716 | |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 1717 | if (main == NULL) { |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 1718 | linker_error(prog, "%s shader lacks `main'\n", |
Paul Berry | e3b86f0 | 2014-01-07 10:58:56 -0800 | [diff] [blame] | 1719 | _mesa_shader_stage_to_string(shader_list[0]->Stage)); |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 1720 | return NULL; |
| 1721 | } |
| 1722 | |
Ian Romanick | 4a45595 | 2010-10-13 15:13:02 -0700 | [diff] [blame] | 1723 | gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type); |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 1724 | linked->ir = new(linked) exec_list; |
Kenneth Graunke | 2da02e7 | 2010-11-17 11:03:57 -0800 | [diff] [blame] | 1725 | clone_ir_list(mem_ctx, linked->ir, main->ir); |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 1726 | |
Eric Anholt | f609cf7 | 2012-04-27 13:52:56 -0700 | [diff] [blame] | 1727 | linked->UniformBlocks = uniform_blocks; |
| 1728 | linked->NumUniformBlocks = num_uniform_blocks; |
| 1729 | ralloc_steal(linked, linked->UniformBlocks); |
| 1730 | |
Anuj Phogat | 35f11e8 | 2014-02-05 15:01:58 -0800 | [diff] [blame] | 1731 | link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders); |
Eric Anholt | 6065a87 | 2013-06-12 18:12:40 -0700 | [diff] [blame] | 1732 | link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders); |
Paul Berry | 28ce604 | 2014-01-08 11:59:28 -0800 | [diff] [blame] | 1733 | link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders); |
Eric Anholt | 6065a87 | 2013-06-12 18:12:40 -0700 | [diff] [blame] | 1734 | |
Ian Romanick | 15ce87e | 2010-07-09 15:28:22 -0700 | [diff] [blame] | 1735 | populate_symbol_table(linked); |
Ian Romanick | 13f782c | 2010-06-29 18:53:38 -0700 | [diff] [blame] | 1736 | |
Andres Gomez | b0e0c26 | 2014-10-24 16:51:09 +0300 | [diff] [blame] | 1737 | /* The pointer to the main function in the final linked shader (i.e., the |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1738 | * copy of the original shader that contained the main function). |
| 1739 | */ |
Ian Romanick | 04d3323 | 2014-06-19 12:05:20 -0700 | [diff] [blame] | 1740 | ir_function_signature *const main_sig = |
| 1741 | link_get_main_function_signature(linked); |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1742 | |
| 1743 | /* Move any instructions other than variable declarations or function |
| 1744 | * declarations into main. |
| 1745 | */ |
Ian Romanick | 9303e35 | 2010-07-19 12:33:54 -0700 | [diff] [blame] | 1746 | exec_node *insertion_point = |
| 1747 | move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false, |
| 1748 | linked); |
| 1749 | |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1750 | for (unsigned i = 0; i < num_shaders; i++) { |
Ian Romanick | 9303e35 | 2010-07-19 12:33:54 -0700 | [diff] [blame] | 1751 | if (shader_list[i] == main) |
| 1752 | continue; |
| 1753 | |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1754 | insertion_point = move_non_declarations(shader_list[i]->ir, |
Ian Romanick | 9303e35 | 2010-07-19 12:33:54 -0700 | [diff] [blame] | 1755 | insertion_point, true, linked); |
Ian Romanick | 31a9786 | 2010-07-12 18:48:50 -0700 | [diff] [blame] | 1756 | } |
| 1757 | |
Kenneth Graunke | 5b331f6 | 2013-11-23 12:11:34 -0800 | [diff] [blame] | 1758 | /* Check if any shader needs built-in functions. */ |
| 1759 | bool need_builtins = false; |
Ian Romanick | d5be2ac | 2010-07-20 11:29:46 -0700 | [diff] [blame] | 1760 | for (unsigned i = 0; i < num_shaders; i++) { |
Kenneth Graunke | 5b331f6 | 2013-11-23 12:11:34 -0800 | [diff] [blame] | 1761 | if (shader_list[i]->uses_builtin_functions) { |
| 1762 | need_builtins = true; |
| 1763 | break; |
| 1764 | } |
Ian Romanick | d5be2ac | 2010-07-20 11:29:46 -0700 | [diff] [blame] | 1765 | } |
| 1766 | |
Kenneth Graunke | 5b331f6 | 2013-11-23 12:11:34 -0800 | [diff] [blame] | 1767 | bool ok; |
| 1768 | if (need_builtins) { |
| 1769 | /* Make a temporary array one larger than shader_list, which will hold |
| 1770 | * the built-in function shader as well. |
| 1771 | */ |
| 1772 | gl_shader **linking_shaders = (gl_shader **) |
| 1773 | calloc(num_shaders + 1, sizeof(gl_shader *)); |
Ian Romanick | d5be2ac | 2010-07-20 11:29:46 -0700 | [diff] [blame] | 1774 | |
Juha-Pekka Heikkila | d2f0442 | 2014-05-07 16:20:12 +0300 | [diff] [blame] | 1775 | ok = linking_shaders != NULL; |
Kenneth Graunke | 5b331f6 | 2013-11-23 12:11:34 -0800 | [diff] [blame] | 1776 | |
Juha-Pekka Heikkila | d2f0442 | 2014-05-07 16:20:12 +0300 | [diff] [blame] | 1777 | if (ok) { |
| 1778 | memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *)); |
| 1779 | linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader(); |
| 1780 | |
| 1781 | ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1); |
| 1782 | |
| 1783 | free(linking_shaders); |
| 1784 | } else { |
| 1785 | _mesa_error_no_memory(__func__); |
| 1786 | } |
Kenneth Graunke | 5b331f6 | 2013-11-23 12:11:34 -0800 | [diff] [blame] | 1787 | } else { |
| 1788 | ok = link_function_calls(prog, linked, shader_list, num_shaders); |
| 1789 | } |
| 1790 | |
| 1791 | |
| 1792 | if (!ok) { |
| 1793 | ctx->Driver.DeleteShader(ctx, linked); |
Kenneth Graunke | 7d2423a | 2013-08-02 00:35:05 -0700 | [diff] [blame] | 1794 | return NULL; |
Ian Romanick | 4a45595 | 2010-10-13 15:13:02 -0700 | [diff] [blame] | 1795 | } |
Ian Romanick | d5be2ac | 2010-07-20 11:29:46 -0700 | [diff] [blame] | 1796 | |
Paul Berry | c148ef6 | 2011-08-03 15:37:01 -0700 | [diff] [blame] | 1797 | /* At this point linked should contain all of the linked IR, so |
| 1798 | * validate it to make sure nothing went wrong. |
| 1799 | */ |
Kenneth Graunke | 7d2423a | 2013-08-02 00:35:05 -0700 | [diff] [blame] | 1800 | validate_ir_tree(linked->ir); |
Paul Berry | c148ef6 | 2011-08-03 15:37:01 -0700 | [diff] [blame] | 1801 | |
Paul Berry | 7cfefe6 | 2013-07-30 21:13:48 -0700 | [diff] [blame] | 1802 | /* Set the size of geometry shader input arrays */ |
Paul Berry | e3b86f0 | 2014-01-07 10:58:56 -0800 | [diff] [blame] | 1803 | if (linked->Stage == MESA_SHADER_GEOMETRY) { |
Paul Berry | 7cfefe6 | 2013-07-30 21:13:48 -0700 | [diff] [blame] | 1804 | unsigned num_vertices = vertices_per_prim(prog->Geom.InputType); |
| 1805 | geom_array_resize_visitor input_resize_visitor(num_vertices, prog); |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 1806 | foreach_in_list(ir_instruction, ir, linked->ir) { |
Paul Berry | 7cfefe6 | 2013-07-30 21:13:48 -0700 | [diff] [blame] | 1807 | ir->accept(&input_resize_visitor); |
| 1808 | } |
| 1809 | } |
| 1810 | |
Ian Romanick | ec08b5e | 2014-06-19 12:06:42 -0700 | [diff] [blame] | 1811 | if (ctx->Const.VertexID_is_zero_based) |
| 1812 | lower_vertex_id(linked); |
| 1813 | |
Ian Romanick | c87e9ef | 2011-01-25 12:04:08 -0800 | [diff] [blame] | 1814 | /* Make a pass over all variable declarations to ensure that arrays with |
Ian Romanick | 6f53921 | 2010-12-07 18:30:33 -0800 | [diff] [blame] | 1815 | * unspecified sizes have a size specified. The size is inferred from the |
| 1816 | * max_array_access field. |
| 1817 | */ |
Kenneth Graunke | 7d2423a | 2013-08-02 00:35:05 -0700 | [diff] [blame] | 1818 | array_sizing_visitor v; |
| 1819 | v.run(linked->ir); |
Paul Berry | 15e05b9 | 2013-09-25 14:07:37 -0700 | [diff] [blame] | 1820 | v.fixup_unnamed_interface_types(); |
Ian Romanick | 6f53921 | 2010-12-07 18:30:33 -0800 | [diff] [blame] | 1821 | |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 1822 | return linked; |
| 1823 | } |
| 1824 | |
Eric Anholt | a721abf | 2010-08-23 10:32:01 -0700 | [diff] [blame] | 1825 | /** |
| 1826 | * Update the sizes of linked shader uniform arrays to the maximum |
| 1827 | * array index used. |
| 1828 | * |
| 1829 | * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec: |
| 1830 | * |
| 1831 | * If one or more elements of an array are active, |
| 1832 | * GetActiveUniform will return the name of the array in name, |
| 1833 | * subject to the restrictions listed above. The type of the array |
| 1834 | * is returned in type. The size parameter contains the highest |
| 1835 | * array element index used, plus one. The compiler or linker |
| 1836 | * determines the highest index used. There will be only one |
| 1837 | * active uniform reported by the GL per uniform array. |
| 1838 | |
| 1839 | */ |
| 1840 | static void |
Eric Anholt | 586b4b5 | 2010-09-28 14:32:16 -0700 | [diff] [blame] | 1841 | update_array_sizes(struct gl_shader_program *prog) |
Eric Anholt | a721abf | 2010-08-23 10:32:01 -0700 | [diff] [blame] | 1842 | { |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 1843 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
Ian Romanick | 3322fba | 2010-10-14 13:28:42 -0700 | [diff] [blame] | 1844 | if (prog->_LinkedShaders[i] == NULL) |
| 1845 | continue; |
| 1846 | |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 1847 | foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) { |
| 1848 | ir_variable *const var = node->as_variable(); |
Eric Anholt | a721abf | 2010-08-23 10:32:01 -0700 | [diff] [blame] | 1849 | |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 1850 | if ((var == NULL) || (var->data.mode != ir_var_uniform) || |
Eric Anholt | a721abf | 2010-08-23 10:32:01 -0700 | [diff] [blame] | 1851 | !var->type->is_array()) |
| 1852 | continue; |
| 1853 | |
Eric Anholt | 9feb403 | 2012-05-01 14:43:31 -0700 | [diff] [blame] | 1854 | /* GL_ARB_uniform_buffer_object says that std140 uniforms |
| 1855 | * will not be eliminated. Since we always do std140, just |
| 1856 | * don't resize arrays in UBOs. |
Francisco Jerez | 5c11493 | 2013-09-11 12:14:46 -0700 | [diff] [blame] | 1857 | * |
| 1858 | * Atomic counters are supposed to get deterministic |
| 1859 | * locations assigned based on the declaration ordering and |
| 1860 | * sizes, array compaction would mess that up. |
Eric Anholt | 9feb403 | 2012-05-01 14:43:31 -0700 | [diff] [blame] | 1861 | */ |
Francisco Jerez | 5c11493 | 2013-09-11 12:14:46 -0700 | [diff] [blame] | 1862 | if (var->is_in_uniform_block() || var->type->contains_atomic()) |
Eric Anholt | 9feb403 | 2012-05-01 14:43:31 -0700 | [diff] [blame] | 1863 | continue; |
| 1864 | |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 1865 | unsigned int size = var->data.max_array_access; |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 1866 | for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) { |
Ian Romanick | 3322fba | 2010-10-14 13:28:42 -0700 | [diff] [blame] | 1867 | if (prog->_LinkedShaders[j] == NULL) |
| 1868 | continue; |
| 1869 | |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 1870 | foreach_in_list(ir_instruction, node2, prog->_LinkedShaders[j]->ir) { |
| 1871 | ir_variable *other_var = node2->as_variable(); |
Eric Anholt | a721abf | 2010-08-23 10:32:01 -0700 | [diff] [blame] | 1872 | if (!other_var) |
| 1873 | continue; |
| 1874 | |
| 1875 | if (strcmp(var->name, other_var->name) == 0 && |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 1876 | other_var->data.max_array_access > size) { |
| 1877 | size = other_var->data.max_array_access; |
Eric Anholt | a721abf | 2010-08-23 10:32:01 -0700 | [diff] [blame] | 1878 | } |
| 1879 | } |
| 1880 | } |
Eric Anholt | 586b4b5 | 2010-09-28 14:32:16 -0700 | [diff] [blame] | 1881 | |
Fabian Bieler | 6368478 | 2013-06-14 13:37:07 +0200 | [diff] [blame] | 1882 | if (size + 1 != var->type->length) { |
Ian Romanick | 89d81ab | 2011-01-25 10:41:20 -0800 | [diff] [blame] | 1883 | /* If this is a built-in uniform (i.e., it's backed by some |
| 1884 | * fixed-function state), adjust the number of state slots to |
| 1885 | * match the new array size. The number of slots per array entry |
Bryan Cain | f18a086 | 2011-04-23 19:29:15 -0500 | [diff] [blame] | 1886 | * is not known. It seems safe to assume that the total number of |
Ian Romanick | 89d81ab | 2011-01-25 10:41:20 -0800 | [diff] [blame] | 1887 | * slots is an integer multiple of the number of array elements. |
| 1888 | * Determine the number of slots per array element by dividing by |
| 1889 | * the old (total) size. |
| 1890 | */ |
Ian Romanick | 5aa8d81 | 2014-05-14 19:47:28 -0700 | [diff] [blame] | 1891 | const unsigned num_slots = var->get_num_state_slots(); |
| 1892 | if (num_slots > 0) { |
| 1893 | var->set_num_state_slots((size + 1) |
| 1894 | * (num_slots / var->type->length)); |
Ian Romanick | 89d81ab | 2011-01-25 10:41:20 -0800 | [diff] [blame] | 1895 | } |
| 1896 | |
Eric Anholt | a721abf | 2010-08-23 10:32:01 -0700 | [diff] [blame] | 1897 | var->type = glsl_type::get_array_instance(var->type->fields.array, |
| 1898 | size + 1); |
| 1899 | /* FINISHME: We should update the types of array |
| 1900 | * dereferences of this variable now. |
| 1901 | */ |
| 1902 | } |
| 1903 | } |
| 1904 | } |
| 1905 | } |
| 1906 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 1907 | /** |
Bryan Cain | f18a086 | 2011-04-23 19:29:15 -0500 | [diff] [blame] | 1908 | * Find a contiguous set of available bits in a bitmask. |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 1909 | * |
| 1910 | * \param used_mask Bits representing used (1) and unused (0) locations |
| 1911 | * \param needed_count Number of contiguous bits needed. |
| 1912 | * |
| 1913 | * \return |
| 1914 | * Base location of the available bits on success or -1 on failure. |
| 1915 | */ |
| 1916 | int |
| 1917 | find_available_slots(unsigned used_mask, unsigned needed_count) |
| 1918 | { |
| 1919 | unsigned needed_mask = (1 << needed_count) - 1; |
| 1920 | const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count; |
| 1921 | |
| 1922 | /* The comparison to 32 is redundant, but without it GCC emits "warning: |
| 1923 | * cannot optimize possibly infinite loops" for the loop below. |
| 1924 | */ |
| 1925 | if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32)) |
| 1926 | return -1; |
| 1927 | |
| 1928 | for (int i = 0; i <= max_bit_to_test; i++) { |
| 1929 | if ((needed_mask & ~used_mask) == needed_mask) |
| 1930 | return i; |
| 1931 | |
| 1932 | needed_mask <<= 1; |
| 1933 | } |
| 1934 | |
| 1935 | return -1; |
| 1936 | } |
| 1937 | |
| 1938 | |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 1939 | /** |
Andres Gomez | b0e0c26 | 2014-10-24 16:51:09 +0300 | [diff] [blame] | 1940 | * Assign locations for either VS inputs or FS outputs |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 1941 | * |
| 1942 | * \param prog Shader program whose variables need locations assigned |
| 1943 | * \param target_index Selector for the program target to receive location |
| 1944 | * assignmnets. Must be either \c MESA_SHADER_VERTEX or |
| 1945 | * \c MESA_SHADER_FRAGMENT. |
| 1946 | * \param max_index Maximum number of generic locations. This corresponds |
| 1947 | * to either the maximum number of draw buffers or the |
| 1948 | * maximum number of generic attributes. |
| 1949 | * |
| 1950 | * \return |
| 1951 | * If locations are successfully assigned, true is returned. Otherwise an |
| 1952 | * error is emitted to the shader link log and false is returned. |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 1953 | */ |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 1954 | bool |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 1955 | assign_attribute_or_color_locations(gl_shader_program *prog, |
| 1956 | unsigned target_index, |
| 1957 | unsigned max_index) |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 1958 | { |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 1959 | /* Mark invalid locations as being used. |
Ian Romanick | 9342d26 | 2010-06-22 17:41:37 -0700 | [diff] [blame] | 1960 | */ |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 1961 | unsigned used_locations = (max_index >= 32) |
| 1962 | ? ~0 : ~((1 << max_index) - 1); |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 1963 | |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 1964 | assert((target_index == MESA_SHADER_VERTEX) |
| 1965 | || (target_index == MESA_SHADER_FRAGMENT)); |
| 1966 | |
| 1967 | gl_shader *const sh = prog->_LinkedShaders[target_index]; |
| 1968 | if (sh == NULL) |
| 1969 | return true; |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 1970 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 1971 | /* Operate in a total of four passes. |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 1972 | * |
| 1973 | * 1. Invalidate the location assignments for all vertex shader inputs. |
| 1974 | * |
| 1975 | * 2. Assign locations for inputs that have user-defined (via |
Ian Romanick | b12b5d9 | 2011-11-04 16:08:52 -0700 | [diff] [blame] | 1976 | * glBindVertexAttribLocation) locations and outputs that have |
| 1977 | * user-defined locations (via glBindFragDataLocation). |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 1978 | * |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 1979 | * 3. Sort the attributes without assigned locations by number of slots |
| 1980 | * required in decreasing order. Fragmentation caused by attribute |
| 1981 | * locations assigned by the application may prevent large attributes |
| 1982 | * from having enough contiguous space. |
| 1983 | * |
| 1984 | * 4. Assign locations to any inputs without assigned locations. |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 1985 | */ |
| 1986 | |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 1987 | const int generic_base = (target_index == MESA_SHADER_VERTEX) |
Brian Paul | 7eb7d67 | 2011-07-07 16:47:59 -0600 | [diff] [blame] | 1988 | ? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0; |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 1989 | |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 1990 | const enum ir_variable_mode direction = |
Paul Berry | 42a29d8 | 2013-01-11 14:39:32 -0800 | [diff] [blame] | 1991 | (target_index == MESA_SHADER_VERTEX) |
| 1992 | ? ir_var_shader_in : ir_var_shader_out; |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 1993 | |
| 1994 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 1995 | /* Temporary storage for the set of attributes that need locations assigned. |
| 1996 | */ |
| 1997 | struct temp_attr { |
| 1998 | unsigned slots; |
| 1999 | ir_variable *var; |
| 2000 | |
| 2001 | /* Used below in the call to qsort. */ |
| 2002 | static int compare(const void *a, const void *b) |
| 2003 | { |
| 2004 | const temp_attr *const l = (const temp_attr *) a; |
| 2005 | const temp_attr *const r = (const temp_attr *) b; |
| 2006 | |
| 2007 | /* Reversed because we want a descending order sort below. */ |
| 2008 | return r->slots - l->slots; |
| 2009 | } |
| 2010 | } to_assign[16]; |
| 2011 | |
| 2012 | unsigned num_attr = 0; |
Dave Airlie | ad208d9 | 2015-04-30 10:42:06 +1000 | [diff] [blame] | 2013 | unsigned total_attribs_size = 0; |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 2014 | |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 2015 | foreach_in_list(ir_instruction, node, sh->ir) { |
| 2016 | ir_variable *const var = node->as_variable(); |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 2017 | |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 2018 | if ((var == NULL) || (var->data.mode != (unsigned) direction)) |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 2019 | continue; |
| 2020 | |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 2021 | if (var->data.explicit_location) { |
| 2022 | if ((var->data.location >= (int)(max_index + generic_base)) |
| 2023 | || (var->data.location < 0)) { |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 2024 | linker_error(prog, |
| 2025 | "invalid explicit location %d specified for `%s'\n", |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 2026 | (var->data.location < 0) |
| 2027 | ? var->data.location |
| 2028 | : var->data.location - generic_base, |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 2029 | var->name); |
Ian Romanick | 68a4fc9 | 2010-10-07 17:21:22 -0700 | [diff] [blame] | 2030 | return false; |
Ian Romanick | 523b611 | 2011-08-17 15:40:03 -0700 | [diff] [blame] | 2031 | } |
| 2032 | } else if (target_index == MESA_SHADER_VERTEX) { |
| 2033 | unsigned binding; |
| 2034 | |
| 2035 | if (prog->AttributeBindings->get(binding, var->name)) { |
| 2036 | assert(binding >= VERT_ATTRIB_GENERIC0); |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 2037 | var->data.location = binding; |
| 2038 | var->data.is_unmatched_generic_inout = 0; |
Ian Romanick | 68a4fc9 | 2010-10-07 17:21:22 -0700 | [diff] [blame] | 2039 | } |
Ian Romanick | b12b5d9 | 2011-11-04 16:08:52 -0700 | [diff] [blame] | 2040 | } else if (target_index == MESA_SHADER_FRAGMENT) { |
| 2041 | unsigned binding; |
Dave Airlie | 1256a5d | 2012-03-24 13:33:41 +0000 | [diff] [blame] | 2042 | unsigned index; |
Ian Romanick | b12b5d9 | 2011-11-04 16:08:52 -0700 | [diff] [blame] | 2043 | |
| 2044 | if (prog->FragDataBindings->get(binding, var->name)) { |
| 2045 | assert(binding >= FRAG_RESULT_DATA0); |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 2046 | var->data.location = binding; |
| 2047 | var->data.is_unmatched_generic_inout = 0; |
Dave Airlie | 1256a5d | 2012-03-24 13:33:41 +0000 | [diff] [blame] | 2048 | |
| 2049 | if (prog->FragDataIndexBindings->get(index, var->name)) { |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 2050 | var->data.index = index; |
Dave Airlie | 1256a5d | 2012-03-24 13:33:41 +0000 | [diff] [blame] | 2051 | } |
Ian Romanick | b12b5d9 | 2011-11-04 16:08:52 -0700 | [diff] [blame] | 2052 | } |
Ian Romanick | 68a4fc9 | 2010-10-07 17:21:22 -0700 | [diff] [blame] | 2053 | } |
| 2054 | |
Dave Airlie | ad208d9 | 2015-04-30 10:42:06 +1000 | [diff] [blame] | 2055 | const unsigned slots = var->type->count_attribute_slots(); |
| 2056 | |
| 2057 | /* From GL4.5 core spec, section 11.1.1 (Vertex Attributes): |
| 2058 | * |
| 2059 | * "A program with more than the value of MAX_VERTEX_ATTRIBS active |
| 2060 | * attribute variables may fail to link, unless device-dependent |
| 2061 | * optimizations are able to make the program fit within available |
| 2062 | * hardware resources. For the purposes of this test, attribute variables |
| 2063 | * of the type dvec3, dvec4, dmat2x3, dmat2x4, dmat3, dmat3x4, dmat4x3, |
| 2064 | * and dmat4 may count as consuming twice as many attributes as equivalent |
| 2065 | * single-precision types. While these types use the same number of |
| 2066 | * generic attributes as their single-precision equivalents, |
| 2067 | * implementations are permitted to consume two single-precision vectors |
| 2068 | * of internal storage for each three- or four-component double-precision |
| 2069 | * vector." |
| 2070 | * Until someone has a good reason in Mesa, enforce that now. |
| 2071 | */ |
| 2072 | if (target_index == MESA_SHADER_VERTEX) { |
| 2073 | total_attribs_size += slots; |
| 2074 | if (var->type->without_array() == glsl_type::dvec3_type || |
| 2075 | var->type->without_array() == glsl_type::dvec4_type || |
| 2076 | var->type->without_array() == glsl_type::dmat2x3_type || |
| 2077 | var->type->without_array() == glsl_type::dmat2x4_type || |
| 2078 | var->type->without_array() == glsl_type::dmat3_type || |
| 2079 | var->type->without_array() == glsl_type::dmat3x4_type || |
| 2080 | var->type->without_array() == glsl_type::dmat4x3_type || |
| 2081 | var->type->without_array() == glsl_type::dmat4_type) |
| 2082 | total_attribs_size += slots; |
| 2083 | } |
| 2084 | |
Ian Romanick | 9f0e98d | 2011-10-06 10:25:34 -0700 | [diff] [blame] | 2085 | /* If the variable is not a built-in and has a location statically |
| 2086 | * assigned in the shader (presumably via a layout qualifier), make sure |
| 2087 | * that it doesn't collide with other assigned locations. Otherwise, |
| 2088 | * add it to the list of variables that need linker-assigned locations. |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 2089 | */ |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 2090 | if (var->data.location != -1) { |
| 2091 | if (var->data.location >= generic_base && var->data.index < 1) { |
Ian Romanick | 523b611 | 2011-08-17 15:40:03 -0700 | [diff] [blame] | 2092 | /* From page 61 of the OpenGL 4.0 spec: |
| 2093 | * |
| 2094 | * "LinkProgram will fail if the attribute bindings assigned |
| 2095 | * by BindAttribLocation do not leave not enough space to |
| 2096 | * assign a location for an active matrix attribute or an |
| 2097 | * active attribute array, both of which require multiple |
| 2098 | * contiguous generic attributes." |
| 2099 | * |
Anuj Phogat | 8c61b6a | 2014-03-04 17:03:28 -0800 | [diff] [blame] | 2100 | * I think above text prohibits the aliasing of explicit and |
| 2101 | * automatic assignments. But, aliasing is allowed in manual |
| 2102 | * assignments of attribute locations. See below comments for |
| 2103 | * the details. |
Ian Romanick | 523b611 | 2011-08-17 15:40:03 -0700 | [diff] [blame] | 2104 | * |
Anuj Phogat | 8c61b6a | 2014-03-04 17:03:28 -0800 | [diff] [blame] | 2105 | * From OpenGL 4.0 spec, page 61: |
Ian Romanick | 523b611 | 2011-08-17 15:40:03 -0700 | [diff] [blame] | 2106 | * |
| 2107 | * "It is possible for an application to bind more than one |
| 2108 | * attribute name to the same location. This is referred to as |
| 2109 | * aliasing. This will only work if only one of the aliased |
| 2110 | * attributes is active in the executable program, or if no |
| 2111 | * path through the shader consumes more than one attribute of |
| 2112 | * a set of attributes aliased to the same location. A link |
| 2113 | * error can occur if the linker determines that every path |
| 2114 | * through the shader consumes multiple aliased attributes, |
| 2115 | * but implementations are not required to generate an error |
| 2116 | * in this case." |
| 2117 | * |
Anuj Phogat | 8c61b6a | 2014-03-04 17:03:28 -0800 | [diff] [blame] | 2118 | * From GLSL 4.30 spec, page 54: |
| 2119 | * |
| 2120 | * "A program will fail to link if any two non-vertex shader |
| 2121 | * input variables are assigned to the same location. For |
| 2122 | * vertex shaders, multiple input variables may be assigned |
| 2123 | * to the same location using either layout qualifiers or via |
| 2124 | * the OpenGL API. However, such aliasing is intended only to |
| 2125 | * support vertex shaders where each execution path accesses |
| 2126 | * at most one input per each location. Implementations are |
| 2127 | * permitted, but not required, to generate link-time errors |
| 2128 | * if they detect that every path through the vertex shader |
| 2129 | * executable accesses multiple inputs assigned to any single |
| 2130 | * location. For all shader types, a program will fail to link |
| 2131 | * if explicit location assignments leave the linker unable |
| 2132 | * to find space for other variables without explicit |
| 2133 | * assignments." |
| 2134 | * |
| 2135 | * From OpenGL ES 3.0 spec, page 56: |
| 2136 | * |
| 2137 | * "Binding more than one attribute name to the same location |
| 2138 | * is referred to as aliasing, and is not permitted in OpenGL |
| 2139 | * ES Shading Language 3.00 vertex shaders. LinkProgram will |
| 2140 | * fail when this condition exists. However, aliasing is |
| 2141 | * possible in OpenGL ES Shading Language 1.00 vertex shaders. |
| 2142 | * This will only work if only one of the aliased attributes |
| 2143 | * is active in the executable program, or if no path through |
| 2144 | * the shader consumes more than one attribute of a set of |
| 2145 | * attributes aliased to the same location. A link error can |
| 2146 | * occur if the linker determines that every path through the |
| 2147 | * shader consumes multiple aliased attributes, but implemen- |
| 2148 | * tations are not required to generate an error in this case." |
| 2149 | * |
| 2150 | * After looking at above references from OpenGL, OpenGL ES and |
| 2151 | * GLSL specifications, we allow aliasing of vertex input variables |
| 2152 | * in: OpenGL 2.0 (and above) and OpenGL ES 2.0. |
| 2153 | * |
| 2154 | * NOTE: This is not required by the spec but its worth mentioning |
| 2155 | * here that we're not doing anything to make sure that no path |
| 2156 | * through the vertex shader executable accesses multiple inputs |
| 2157 | * assigned to any single location. |
Ian Romanick | 523b611 | 2011-08-17 15:40:03 -0700 | [diff] [blame] | 2158 | */ |
Anuj Phogat | 8c61b6a | 2014-03-04 17:03:28 -0800 | [diff] [blame] | 2159 | |
Ian Romanick | 523b611 | 2011-08-17 15:40:03 -0700 | [diff] [blame] | 2160 | /* Mask representing the contiguous slots that will be used by |
| 2161 | * this attribute. |
| 2162 | */ |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 2163 | const unsigned attr = var->data.location - generic_base; |
Ian Romanick | 523b611 | 2011-08-17 15:40:03 -0700 | [diff] [blame] | 2164 | const unsigned use_mask = (1 << slots) - 1; |
Anuj Phogat | 8c61b6a | 2014-03-04 17:03:28 -0800 | [diff] [blame] | 2165 | const char *const string = (target_index == MESA_SHADER_VERTEX) |
| 2166 | ? "vertex shader input" : "fragment shader output"; |
| 2167 | |
| 2168 | /* Generate a link error if the requested locations for this |
| 2169 | * attribute exceed the maximum allowed attribute location. |
| 2170 | */ |
| 2171 | if (attr + slots > max_index) { |
| 2172 | linker_error(prog, |
| 2173 | "insufficient contiguous locations " |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2174 | "available for %s `%s' %d %d %d\n", string, |
Anuj Phogat | 8c61b6a | 2014-03-04 17:03:28 -0800 | [diff] [blame] | 2175 | var->name, used_locations, use_mask, attr); |
| 2176 | return false; |
| 2177 | } |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 2178 | |
Ian Romanick | 523b611 | 2011-08-17 15:40:03 -0700 | [diff] [blame] | 2179 | /* Generate a link error if the set of bits requested for this |
| 2180 | * attribute overlaps any previously allocated bits. |
| 2181 | */ |
| 2182 | if ((~(use_mask << attr) & used_locations) != used_locations) { |
Anuj Phogat | 8c61b6a | 2014-03-04 17:03:28 -0800 | [diff] [blame] | 2183 | if (target_index == MESA_SHADER_FRAGMENT || |
| 2184 | (prog->IsES && prog->Version >= 300)) { |
| 2185 | linker_error(prog, |
| 2186 | "overlapping location is assigned " |
| 2187 | "to %s `%s' %d %d %d\n", string, |
| 2188 | var->name, used_locations, use_mask, attr); |
| 2189 | return false; |
| 2190 | } else { |
| 2191 | linker_warning(prog, |
| 2192 | "overlapping location is assigned " |
| 2193 | "to %s `%s' %d %d %d\n", string, |
| 2194 | var->name, used_locations, use_mask, attr); |
| 2195 | } |
Ian Romanick | 523b611 | 2011-08-17 15:40:03 -0700 | [diff] [blame] | 2196 | } |
| 2197 | |
| 2198 | used_locations |= (use_mask << attr); |
| 2199 | } |
| 2200 | |
| 2201 | continue; |
| 2202 | } |
| 2203 | |
| 2204 | to_assign[num_attr].slots = slots; |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 2205 | to_assign[num_attr].var = var; |
| 2206 | num_attr++; |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 2207 | } |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 2208 | |
Dave Airlie | ad208d9 | 2015-04-30 10:42:06 +1000 | [diff] [blame] | 2209 | if (target_index == MESA_SHADER_VERTEX) { |
| 2210 | if (total_attribs_size > max_index) { |
| 2211 | linker_error(prog, |
| 2212 | "attempt to use %d vertex attribute slots only %d available ", |
| 2213 | total_attribs_size, max_index); |
| 2214 | return false; |
| 2215 | } |
| 2216 | } |
| 2217 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 2218 | /* If all of the attributes were assigned locations by the application (or |
| 2219 | * are built-in attributes with fixed locations), return early. This should |
| 2220 | * be the common case. |
| 2221 | */ |
| 2222 | if (num_attr == 0) |
| 2223 | return true; |
| 2224 | |
| 2225 | qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare); |
| 2226 | |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 2227 | if (target_index == MESA_SHADER_VERTEX) { |
| 2228 | /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS. It can |
| 2229 | * only be explicitly assigned by via glBindAttribLocation. Mark it as |
| 2230 | * reserved to prevent it from being automatically allocated below. |
| 2231 | */ |
| 2232 | find_deref_visitor find("gl_Vertex"); |
| 2233 | find.run(sh->ir); |
| 2234 | if (find.variable_found()) |
| 2235 | used_locations |= (1 << 0); |
| 2236 | } |
Ian Romanick | 982e379 | 2010-06-29 18:58:20 -0700 | [diff] [blame] | 2237 | |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 2238 | for (unsigned i = 0; i < num_attr; i++) { |
| 2239 | /* Mask representing the contiguous slots that will be used by this |
| 2240 | * attribute. |
| 2241 | */ |
| 2242 | const unsigned use_mask = (1 << to_assign[i].slots) - 1; |
| 2243 | |
| 2244 | int location = find_available_slots(used_locations, to_assign[i].slots); |
| 2245 | |
| 2246 | if (location < 0) { |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 2247 | const char *const string = (target_index == MESA_SHADER_VERTEX) |
| 2248 | ? "vertex shader input" : "fragment shader output"; |
| 2249 | |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 2250 | linker_error(prog, |
Dave Airlie | 7449ae4 | 2011-11-20 19:56:35 +0000 | [diff] [blame] | 2251 | "insufficient contiguous locations " |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2252 | "available for %s `%s'\n", |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 2253 | string, to_assign[i].var->name); |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 2254 | return false; |
| 2255 | } |
| 2256 | |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 2257 | to_assign[i].var->data.location = generic_base + location; |
| 2258 | to_assign[i].var->data.is_unmatched_generic_inout = 0; |
Ian Romanick | 6984670 | 2010-06-22 17:29:19 -0700 | [diff] [blame] | 2259 | used_locations |= (use_mask << location); |
| 2260 | } |
| 2261 | |
| 2262 | return true; |
Ian Romanick | 0ad22cd | 2010-06-21 17:18:31 -0700 | [diff] [blame] | 2263 | } |
| 2264 | |
| 2265 | |
Ian Romanick | 40e114b | 2010-08-17 14:55:50 -0700 | [diff] [blame] | 2266 | /** |
Ian Romanick | cc90e62 | 2010-10-19 17:59:10 -0700 | [diff] [blame] | 2267 | * Demote shader inputs and outputs that are not used in other stages |
Ian Romanick | 40e114b | 2010-08-17 14:55:50 -0700 | [diff] [blame] | 2268 | */ |
| 2269 | void |
Ian Romanick | cc90e62 | 2010-10-19 17:59:10 -0700 | [diff] [blame] | 2270 | demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode) |
Ian Romanick | 40e114b | 2010-08-17 14:55:50 -0700 | [diff] [blame] | 2271 | { |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 2272 | foreach_in_list(ir_instruction, node, sh->ir) { |
| 2273 | ir_variable *const var = node->as_variable(); |
Ian Romanick | 40e114b | 2010-08-17 14:55:50 -0700 | [diff] [blame] | 2274 | |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 2275 | if ((var == NULL) || (var->data.mode != int(mode))) |
Ian Romanick | 40e114b | 2010-08-17 14:55:50 -0700 | [diff] [blame] | 2276 | continue; |
| 2277 | |
Ian Romanick | cc90e62 | 2010-10-19 17:59:10 -0700 | [diff] [blame] | 2278 | /* A shader 'in' or 'out' variable is only really an input or output if |
| 2279 | * its value is used by other shader stages. This will cause the variable |
| 2280 | * to have a location assigned. |
Ian Romanick | 40e114b | 2010-08-17 14:55:50 -0700 | [diff] [blame] | 2281 | */ |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 2282 | if (var->data.is_unmatched_generic_inout) { |
Ian Romanick | a994824 | 2014-07-08 18:53:09 -0700 | [diff] [blame] | 2283 | assert(var->data.mode != ir_var_temporary); |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 2284 | var->data.mode = ir_var_auto; |
Ian Romanick | 40e114b | 2010-08-17 14:55:50 -0700 | [diff] [blame] | 2285 | } |
| 2286 | } |
| 2287 | } |
| 2288 | |
| 2289 | |
Paul Berry | 871ddb9 | 2011-11-05 11:17:32 -0700 | [diff] [blame] | 2290 | /** |
Marek Olšák | ec174a4 | 2011-11-18 15:00:10 +0100 | [diff] [blame] | 2291 | * Store the gl_FragDepth layout in the gl_shader_program struct. |
| 2292 | */ |
| 2293 | static void |
| 2294 | store_fragdepth_layout(struct gl_shader_program *prog) |
| 2295 | { |
| 2296 | if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { |
| 2297 | return; |
| 2298 | } |
| 2299 | |
| 2300 | struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir; |
| 2301 | |
| 2302 | /* We don't look up the gl_FragDepth symbol directly because if |
| 2303 | * gl_FragDepth is not used in the shader, it's removed from the IR. |
| 2304 | * However, the symbol won't be removed from the symbol table. |
| 2305 | * |
| 2306 | * We're only interested in the cases where the variable is NOT removed |
| 2307 | * from the IR. |
| 2308 | */ |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 2309 | foreach_in_list(ir_instruction, node, ir) { |
| 2310 | ir_variable *const var = node->as_variable(); |
Marek Olšák | ec174a4 | 2011-11-18 15:00:10 +0100 | [diff] [blame] | 2311 | |
Tapani Pälli | 33ee2c6 | 2013-12-12 13:51:01 +0200 | [diff] [blame] | 2312 | if (var == NULL || var->data.mode != ir_var_shader_out) { |
Marek Olšák | ec174a4 | 2011-11-18 15:00:10 +0100 | [diff] [blame] | 2313 | continue; |
| 2314 | } |
| 2315 | |
| 2316 | if (strcmp(var->name, "gl_FragDepth") == 0) { |
Tapani Pälli | 447bb90 | 2013-12-12 15:08:59 +0200 | [diff] [blame] | 2317 | switch (var->data.depth_layout) { |
Marek Olšák | ec174a4 | 2011-11-18 15:00:10 +0100 | [diff] [blame] | 2318 | case ir_depth_layout_none: |
| 2319 | prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE; |
| 2320 | return; |
| 2321 | case ir_depth_layout_any: |
| 2322 | prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY; |
| 2323 | return; |
| 2324 | case ir_depth_layout_greater: |
| 2325 | prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER; |
| 2326 | return; |
| 2327 | case ir_depth_layout_less: |
| 2328 | prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS; |
| 2329 | return; |
| 2330 | case ir_depth_layout_unchanged: |
| 2331 | prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED; |
| 2332 | return; |
| 2333 | default: |
| 2334 | assert(0); |
| 2335 | return; |
| 2336 | } |
| 2337 | } |
| 2338 | } |
| 2339 | } |
| 2340 | |
| 2341 | /** |
Ian Romanick | 92f8159 | 2011-11-08 12:37:19 -0800 | [diff] [blame] | 2342 | * Validate the resources used by a program versus the implementation limits |
| 2343 | */ |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 2344 | static void |
Ian Romanick | 92f8159 | 2011-11-08 12:37:19 -0800 | [diff] [blame] | 2345 | check_resources(struct gl_context *ctx, struct gl_shader_program *prog) |
| 2346 | { |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2347 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
Ian Romanick | 92f8159 | 2011-11-08 12:37:19 -0800 | [diff] [blame] | 2348 | struct gl_shader *sh = prog->_LinkedShaders[i]; |
| 2349 | |
| 2350 | if (sh == NULL) |
| 2351 | continue; |
| 2352 | |
Paul Berry | bce8bc0 | 2014-01-08 10:17:01 -0800 | [diff] [blame] | 2353 | if (sh->num_samplers > ctx->Const.Program[i].MaxTextureImageUnits) { |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2354 | linker_error(prog, "Too many %s shader texture samplers\n", |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2355 | _mesa_shader_stage_to_string(i)); |
Ian Romanick | 92f8159 | 2011-11-08 12:37:19 -0800 | [diff] [blame] | 2356 | } |
| 2357 | |
Paul Berry | bce8bc0 | 2014-01-08 10:17:01 -0800 | [diff] [blame] | 2358 | if (sh->num_uniform_components > |
| 2359 | ctx->Const.Program[i].MaxUniformComponents) { |
Eric Anholt | 38e77e5 | 2013-05-23 11:10:15 -0700 | [diff] [blame] | 2360 | if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) { |
| 2361 | linker_warning(prog, "Too many %s shader default uniform block " |
| 2362 | "components, but the driver will try to optimize " |
| 2363 | "them out; this is non-portable out-of-spec " |
| 2364 | "behavior\n", |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2365 | _mesa_shader_stage_to_string(i)); |
Eric Anholt | 38e77e5 | 2013-05-23 11:10:15 -0700 | [diff] [blame] | 2366 | } else { |
| 2367 | linker_error(prog, "Too many %s shader default uniform block " |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2368 | "components\n", |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2369 | _mesa_shader_stage_to_string(i)); |
Eric Anholt | 38e77e5 | 2013-05-23 11:10:15 -0700 | [diff] [blame] | 2370 | } |
| 2371 | } |
| 2372 | |
| 2373 | if (sh->num_combined_uniform_components > |
Paul Berry | bce8bc0 | 2014-01-08 10:17:01 -0800 | [diff] [blame] | 2374 | ctx->Const.Program[i].MaxCombinedUniformComponents) { |
Marek Olšák | df809ae | 2011-12-10 04:14:46 +0100 | [diff] [blame] | 2375 | if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) { |
| 2376 | linker_warning(prog, "Too many %s shader uniform components, " |
| 2377 | "but the driver will try to optimize them out; " |
| 2378 | "this is non-portable out-of-spec behavior\n", |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2379 | _mesa_shader_stage_to_string(i)); |
Marek Olšák | df809ae | 2011-12-10 04:14:46 +0100 | [diff] [blame] | 2380 | } else { |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2381 | linker_error(prog, "Too many %s shader uniform components\n", |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2382 | _mesa_shader_stage_to_string(i)); |
Marek Olšák | df809ae | 2011-12-10 04:14:46 +0100 | [diff] [blame] | 2383 | } |
Ian Romanick | 92f8159 | 2011-11-08 12:37:19 -0800 | [diff] [blame] | 2384 | } |
| 2385 | } |
| 2386 | |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2387 | unsigned blocks[MESA_SHADER_STAGES] = {0}; |
Eric Anholt | 877a897 | 2012-06-25 12:47:01 -0700 | [diff] [blame] | 2388 | unsigned total_uniform_blocks = 0; |
| 2389 | |
| 2390 | for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { |
Jose Fonseca | f734d25 | 2015-06-15 18:29:02 +0100 | [diff] [blame] | 2391 | if (prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) { |
| 2392 | linker_error(prog, "Uniform block %s too big (%d/%d)\n", |
| 2393 | prog->UniformBlocks[i].Name, |
| 2394 | prog->UniformBlocks[i].UniformBufferSize, |
| 2395 | ctx->Const.MaxUniformBlockSize); |
| 2396 | } |
| 2397 | |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2398 | for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) { |
Eric Anholt | 877a897 | 2012-06-25 12:47:01 -0700 | [diff] [blame] | 2399 | if (prog->UniformBlockStageIndex[j][i] != -1) { |
| 2400 | blocks[j]++; |
| 2401 | total_uniform_blocks++; |
| 2402 | } |
| 2403 | } |
| 2404 | |
| 2405 | if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) { |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2406 | linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", |
Eric Anholt | 877a897 | 2012-06-25 12:47:01 -0700 | [diff] [blame] | 2407 | prog->NumUniformBlocks, |
| 2408 | ctx->Const.MaxCombinedUniformBlocks); |
| 2409 | } else { |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2410 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
Paul Berry | bce8bc0 | 2014-01-08 10:17:01 -0800 | [diff] [blame] | 2411 | const unsigned max_uniform_blocks = |
| 2412 | ctx->Const.Program[i].MaxUniformBlocks; |
| 2413 | if (blocks[i] > max_uniform_blocks) { |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2414 | linker_error(prog, "Too many %s uniform blocks (%d/%d)\n", |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2415 | _mesa_shader_stage_to_string(i), |
Eric Anholt | 877a897 | 2012-06-25 12:47:01 -0700 | [diff] [blame] | 2416 | blocks[i], |
Paul Berry | bce8bc0 | 2014-01-08 10:17:01 -0800 | [diff] [blame] | 2417 | max_uniform_blocks); |
Eric Anholt | 877a897 | 2012-06-25 12:47:01 -0700 | [diff] [blame] | 2418 | break; |
| 2419 | } |
| 2420 | } |
| 2421 | } |
| 2422 | } |
Ian Romanick | 92f8159 | 2011-11-08 12:37:19 -0800 | [diff] [blame] | 2423 | } |
Paul Berry | 871ddb9 | 2011-11-05 11:17:32 -0700 | [diff] [blame] | 2424 | |
Francisco Jerez | e51158f | 2013-11-22 15:53:26 -0800 | [diff] [blame] | 2425 | /** |
| 2426 | * Validate shader image resources. |
| 2427 | */ |
| 2428 | static void |
| 2429 | check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog) |
| 2430 | { |
| 2431 | unsigned total_image_units = 0; |
| 2432 | unsigned fragment_outputs = 0; |
| 2433 | |
| 2434 | if (!ctx->Extensions.ARB_shader_image_load_store) |
| 2435 | return; |
| 2436 | |
| 2437 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
| 2438 | struct gl_shader *sh = prog->_LinkedShaders[i]; |
| 2439 | |
| 2440 | if (sh) { |
| 2441 | if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms) |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2442 | linker_error(prog, "Too many %s shader image uniforms\n", |
Francisco Jerez | e51158f | 2013-11-22 15:53:26 -0800 | [diff] [blame] | 2443 | _mesa_shader_stage_to_string(i)); |
| 2444 | |
| 2445 | total_image_units += sh->NumImages; |
| 2446 | |
| 2447 | if (i == MESA_SHADER_FRAGMENT) { |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 2448 | foreach_in_list(ir_instruction, node, sh->ir) { |
| 2449 | ir_variable *var = node->as_variable(); |
Francisco Jerez | e51158f | 2013-11-22 15:53:26 -0800 | [diff] [blame] | 2450 | if (var && var->data.mode == ir_var_shader_out) |
| 2451 | fragment_outputs += var->type->count_attribute_slots(); |
| 2452 | } |
| 2453 | } |
| 2454 | } |
| 2455 | } |
| 2456 | |
| 2457 | if (total_image_units > ctx->Const.MaxCombinedImageUniforms) |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2458 | linker_error(prog, "Too many combined image uniforms\n"); |
Francisco Jerez | e51158f | 2013-11-22 15:53:26 -0800 | [diff] [blame] | 2459 | |
| 2460 | if (total_image_units + fragment_outputs > |
| 2461 | ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs) |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2462 | linker_error(prog, "Too many combined image uniforms and fragment outputs\n"); |
Francisco Jerez | e51158f | 2013-11-22 15:53:26 -0800 | [diff] [blame] | 2463 | } |
| 2464 | |
Tapani Pälli | eca9d16 | 2014-04-08 08:45:36 +0300 | [diff] [blame] | 2465 | |
| 2466 | /** |
| 2467 | * Initializes explicit location slots to INACTIVE_UNIFORM_EXPLICIT_LOCATION |
| 2468 | * for a variable, checks for overlaps between other uniforms using explicit |
| 2469 | * locations. |
| 2470 | */ |
| 2471 | static bool |
| 2472 | reserve_explicit_locations(struct gl_shader_program *prog, |
| 2473 | string_to_uint_map *map, ir_variable *var) |
| 2474 | { |
| 2475 | unsigned slots = var->type->uniform_locations(); |
| 2476 | unsigned max_loc = var->data.location + slots - 1; |
| 2477 | |
| 2478 | /* Resize remap table if locations do not fit in the current one. */ |
| 2479 | if (max_loc + 1 > prog->NumUniformRemapTable) { |
| 2480 | prog->UniformRemapTable = |
| 2481 | reralloc(prog, prog->UniformRemapTable, |
| 2482 | gl_uniform_storage *, |
| 2483 | max_loc + 1); |
| 2484 | |
| 2485 | if (!prog->UniformRemapTable) { |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2486 | linker_error(prog, "Out of memory during linking.\n"); |
Tapani Pälli | eca9d16 | 2014-04-08 08:45:36 +0300 | [diff] [blame] | 2487 | return false; |
| 2488 | } |
| 2489 | |
| 2490 | /* Initialize allocated space. */ |
| 2491 | for (unsigned i = prog->NumUniformRemapTable; i < max_loc + 1; i++) |
| 2492 | prog->UniformRemapTable[i] = NULL; |
| 2493 | |
| 2494 | prog->NumUniformRemapTable = max_loc + 1; |
| 2495 | } |
| 2496 | |
| 2497 | for (unsigned i = 0; i < slots; i++) { |
| 2498 | unsigned loc = var->data.location + i; |
| 2499 | |
| 2500 | /* Check if location is already used. */ |
| 2501 | if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { |
| 2502 | |
| 2503 | /* Possibly same uniform from a different stage, this is ok. */ |
| 2504 | unsigned hash_loc; |
| 2505 | if (map->get(hash_loc, var->name) && hash_loc == loc - i) |
| 2506 | continue; |
| 2507 | |
| 2508 | /* ARB_explicit_uniform_location specification states: |
| 2509 | * |
| 2510 | * "No two default-block uniform variables in the program can have |
| 2511 | * the same location, even if they are unused, otherwise a compiler |
| 2512 | * or linker error will be generated." |
| 2513 | */ |
| 2514 | linker_error(prog, |
Neil Roberts | 352f8f2 | 2014-11-13 15:31:44 +0000 | [diff] [blame] | 2515 | "location qualifier for uniform %s overlaps " |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2516 | "previously used location\n", |
Tapani Pälli | eca9d16 | 2014-04-08 08:45:36 +0300 | [diff] [blame] | 2517 | var->name); |
| 2518 | return false; |
| 2519 | } |
| 2520 | |
| 2521 | /* Initialize location as inactive before optimization |
| 2522 | * rounds and location assignment. |
| 2523 | */ |
| 2524 | prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; |
| 2525 | } |
| 2526 | |
| 2527 | /* Note, base location used for arrays. */ |
| 2528 | map->put(var->data.location, var->name); |
| 2529 | |
| 2530 | return true; |
| 2531 | } |
| 2532 | |
| 2533 | /** |
| 2534 | * Check and reserve all explicit uniform locations, called before |
| 2535 | * any optimizations happen to handle also inactive uniforms and |
| 2536 | * inactive array elements that may get trimmed away. |
| 2537 | */ |
| 2538 | static void |
| 2539 | check_explicit_uniform_locations(struct gl_context *ctx, |
| 2540 | struct gl_shader_program *prog) |
| 2541 | { |
| 2542 | if (!ctx->Extensions.ARB_explicit_uniform_location) |
| 2543 | return; |
| 2544 | |
| 2545 | /* This map is used to detect if overlapping explicit locations |
| 2546 | * occur with the same uniform (from different stage) or a different one. |
| 2547 | */ |
| 2548 | string_to_uint_map *uniform_map = new string_to_uint_map; |
| 2549 | |
| 2550 | if (!uniform_map) { |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 2551 | linker_error(prog, "Out of memory during linking.\n"); |
Tapani Pälli | eca9d16 | 2014-04-08 08:45:36 +0300 | [diff] [blame] | 2552 | return; |
| 2553 | } |
| 2554 | |
| 2555 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
| 2556 | struct gl_shader *sh = prog->_LinkedShaders[i]; |
| 2557 | |
| 2558 | if (!sh) |
| 2559 | continue; |
| 2560 | |
Matt Turner | 4d78446 | 2014-06-24 21:34:05 -0700 | [diff] [blame] | 2561 | foreach_in_list(ir_instruction, node, sh->ir) { |
| 2562 | ir_variable *var = node->as_variable(); |
Tapani Pälli | eca9d16 | 2014-04-08 08:45:36 +0300 | [diff] [blame] | 2563 | if ((var && var->data.mode == ir_var_uniform) && |
| 2564 | var->data.explicit_location) { |
Dave Airlie | 2d5d1f5 | 2014-09-02 09:54:36 +1000 | [diff] [blame] | 2565 | if (!reserve_explicit_locations(prog, uniform_map, var)) { |
| 2566 | delete uniform_map; |
Tapani Pälli | eca9d16 | 2014-04-08 08:45:36 +0300 | [diff] [blame] | 2567 | return; |
Dave Airlie | 2d5d1f5 | 2014-09-02 09:54:36 +1000 | [diff] [blame] | 2568 | } |
Tapani Pälli | eca9d16 | 2014-04-08 08:45:36 +0300 | [diff] [blame] | 2569 | } |
| 2570 | } |
| 2571 | } |
| 2572 | |
| 2573 | delete uniform_map; |
| 2574 | } |
| 2575 | |
Tapani Pälli | c796ce4 | 2015-03-06 09:14:49 +0200 | [diff] [blame] | 2576 | static bool |
| 2577 | add_program_resource(struct gl_shader_program *prog, GLenum type, |
| 2578 | const void *data, uint8_t stages) |
| 2579 | { |
| 2580 | assert(data); |
| 2581 | |
| 2582 | /* If resource already exists, do not add it again. */ |
| 2583 | for (unsigned i = 0; i < prog->NumProgramResourceList; i++) |
| 2584 | if (prog->ProgramResourceList[i].Data == data) |
| 2585 | return true; |
| 2586 | |
| 2587 | prog->ProgramResourceList = |
| 2588 | reralloc(prog, |
| 2589 | prog->ProgramResourceList, |
| 2590 | gl_program_resource, |
| 2591 | prog->NumProgramResourceList + 1); |
| 2592 | |
| 2593 | if (!prog->ProgramResourceList) { |
| 2594 | linker_error(prog, "Out of memory during linking.\n"); |
| 2595 | return false; |
| 2596 | } |
| 2597 | |
| 2598 | struct gl_program_resource *res = |
| 2599 | &prog->ProgramResourceList[prog->NumProgramResourceList]; |
| 2600 | |
| 2601 | res->Type = type; |
| 2602 | res->Data = data; |
| 2603 | res->StageReferences = stages; |
| 2604 | |
| 2605 | prog->NumProgramResourceList++; |
| 2606 | |
| 2607 | return true; |
| 2608 | } |
| 2609 | |
| 2610 | /** |
| 2611 | * Function builds a stage reference bitmask from variable name. |
| 2612 | */ |
| 2613 | static uint8_t |
| 2614 | build_stageref(struct gl_shader_program *shProg, const char *name) |
| 2615 | { |
| 2616 | uint8_t stages = 0; |
| 2617 | |
| 2618 | /* Note, that we assume MAX 8 stages, if there will be more stages, type |
| 2619 | * used for reference mask in gl_program_resource will need to be changed. |
| 2620 | */ |
| 2621 | assert(MESA_SHADER_STAGES < 8); |
| 2622 | |
| 2623 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
| 2624 | struct gl_shader *sh = shProg->_LinkedShaders[i]; |
| 2625 | if (!sh) |
| 2626 | continue; |
Tapani Pälli | ccaf37f | 2015-06-29 14:19:00 +0300 | [diff] [blame^] | 2627 | |
| 2628 | /* Shader symbol table may contain variables that have |
| 2629 | * been optimized away. Search IR for the variable instead. |
| 2630 | */ |
| 2631 | foreach_in_list(ir_instruction, node, sh->ir) { |
| 2632 | ir_variable *var = node->as_variable(); |
| 2633 | if (var && strcmp(var->name, name) == 0) { |
| 2634 | stages |= (1 << i); |
| 2635 | break; |
| 2636 | } |
| 2637 | } |
Tapani Pälli | c796ce4 | 2015-03-06 09:14:49 +0200 | [diff] [blame] | 2638 | } |
| 2639 | return stages; |
| 2640 | } |
| 2641 | |
| 2642 | static bool |
| 2643 | add_interface_variables(struct gl_shader_program *shProg, |
Jose Fonseca | 037e0e7 | 2015-04-16 10:19:57 +0100 | [diff] [blame] | 2644 | struct gl_shader *sh, GLenum programInterface) |
Tapani Pälli | c796ce4 | 2015-03-06 09:14:49 +0200 | [diff] [blame] | 2645 | { |
| 2646 | foreach_in_list(ir_instruction, node, sh->ir) { |
| 2647 | ir_variable *var = node->as_variable(); |
Tapani Pälli | 3706e5d | 2015-04-30 09:27:00 +0300 | [diff] [blame] | 2648 | uint8_t mask = 0; |
Tapani Pälli | c796ce4 | 2015-03-06 09:14:49 +0200 | [diff] [blame] | 2649 | |
| 2650 | if (!var) |
| 2651 | continue; |
| 2652 | |
| 2653 | switch (var->data.mode) { |
| 2654 | /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes): |
| 2655 | * "For GetActiveAttrib, all active vertex shader input variables |
| 2656 | * are enumerated, including the special built-in inputs gl_VertexID |
| 2657 | * and gl_InstanceID." |
| 2658 | */ |
| 2659 | case ir_var_system_value: |
| 2660 | if (var->data.location != SYSTEM_VALUE_VERTEX_ID && |
| 2661 | var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE && |
| 2662 | var->data.location != SYSTEM_VALUE_INSTANCE_ID) |
Tapani Pälli | 5917ca3 | 2015-04-21 08:25:16 +0300 | [diff] [blame] | 2663 | continue; |
Tapani Pälli | 3706e5d | 2015-04-30 09:27:00 +0300 | [diff] [blame] | 2664 | /* Mark special built-in inputs referenced by the vertex stage so |
| 2665 | * that they are considered active by the shader queries. |
| 2666 | */ |
| 2667 | mask = (1 << (MESA_SHADER_VERTEX)); |
Tapani Pälli | ed10f9c | 2015-04-21 20:11:43 +0300 | [diff] [blame] | 2668 | /* FALLTHROUGH */ |
Tapani Pälli | c796ce4 | 2015-03-06 09:14:49 +0200 | [diff] [blame] | 2669 | case ir_var_shader_in: |
Jose Fonseca | 037e0e7 | 2015-04-16 10:19:57 +0100 | [diff] [blame] | 2670 | if (programInterface != GL_PROGRAM_INPUT) |
Tapani Pälli | c796ce4 | 2015-03-06 09:14:49 +0200 | [diff] [blame] | 2671 | continue; |
| 2672 | break; |
| 2673 | case ir_var_shader_out: |
Jose Fonseca | 037e0e7 | 2015-04-16 10:19:57 +0100 | [diff] [blame] | 2674 | if (programInterface != GL_PROGRAM_OUTPUT) |
Tapani Pälli | c796ce4 | 2015-03-06 09:14:49 +0200 | [diff] [blame] | 2675 | continue; |
| 2676 | break; |
| 2677 | default: |
| 2678 | continue; |
| 2679 | }; |
| 2680 | |
Kenneth Graunke | 6218c68 | 2015-06-28 22:17:16 -0700 | [diff] [blame] | 2681 | if (!add_program_resource(shProg, programInterface, var, |
Tapani Pälli | 3706e5d | 2015-04-30 09:27:00 +0300 | [diff] [blame] | 2682 | build_stageref(shProg, var->name) | mask)) |
Tapani Pälli | c796ce4 | 2015-03-06 09:14:49 +0200 | [diff] [blame] | 2683 | return false; |
| 2684 | } |
| 2685 | return true; |
| 2686 | } |
| 2687 | |
| 2688 | /** |
| 2689 | * Builds up a list of program resources that point to existing |
| 2690 | * resource data. |
| 2691 | */ |
| 2692 | static void |
| 2693 | build_program_resource_list(struct gl_context *ctx, |
| 2694 | struct gl_shader_program *shProg) |
| 2695 | { |
| 2696 | /* Rebuild resource list. */ |
| 2697 | if (shProg->ProgramResourceList) { |
| 2698 | ralloc_free(shProg->ProgramResourceList); |
| 2699 | shProg->ProgramResourceList = NULL; |
| 2700 | shProg->NumProgramResourceList = 0; |
| 2701 | } |
| 2702 | |
| 2703 | int input_stage = MESA_SHADER_STAGES, output_stage = 0; |
| 2704 | |
| 2705 | /* Determine first input and final output stage. These are used to |
| 2706 | * detect which variables should be enumerated in the resource list |
| 2707 | * for GL_PROGRAM_INPUT and GL_PROGRAM_OUTPUT. |
| 2708 | */ |
| 2709 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
| 2710 | if (!shProg->_LinkedShaders[i]) |
| 2711 | continue; |
| 2712 | if (input_stage == MESA_SHADER_STAGES) |
| 2713 | input_stage = i; |
| 2714 | output_stage = i; |
| 2715 | } |
| 2716 | |
| 2717 | /* Empty shader, no resources. */ |
| 2718 | if (input_stage == MESA_SHADER_STAGES && output_stage == 0) |
| 2719 | return; |
| 2720 | |
| 2721 | /* Add inputs and outputs to the resource list. */ |
| 2722 | if (!add_interface_variables(shProg, shProg->_LinkedShaders[input_stage], |
| 2723 | GL_PROGRAM_INPUT)) |
| 2724 | return; |
| 2725 | |
| 2726 | if (!add_interface_variables(shProg, shProg->_LinkedShaders[output_stage], |
| 2727 | GL_PROGRAM_OUTPUT)) |
| 2728 | return; |
| 2729 | |
| 2730 | /* Add transform feedback varyings. */ |
| 2731 | if (shProg->LinkedTransformFeedback.NumVarying > 0) { |
| 2732 | for (int i = 0; i < shProg->LinkedTransformFeedback.NumVarying; i++) { |
| 2733 | uint8_t stageref = |
| 2734 | build_stageref(shProg, |
| 2735 | shProg->LinkedTransformFeedback.Varyings[i].Name); |
| 2736 | if (!add_program_resource(shProg, GL_TRANSFORM_FEEDBACK_VARYING, |
| 2737 | &shProg->LinkedTransformFeedback.Varyings[i], |
| 2738 | stageref)) |
| 2739 | return; |
| 2740 | } |
| 2741 | } |
| 2742 | |
| 2743 | /* Add uniforms from uniform storage. */ |
Martin Peres | 87a4bc5 | 2015-05-21 15:51:09 +0300 | [diff] [blame] | 2744 | for (unsigned i = 0; i < shProg->NumUniformStorage; i++) { |
Tapani Pälli | c796ce4 | 2015-03-06 09:14:49 +0200 | [diff] [blame] | 2745 | /* Do not add uniforms internally used by Mesa. */ |
| 2746 | if (shProg->UniformStorage[i].hidden) |
| 2747 | continue; |
| 2748 | |
| 2749 | uint8_t stageref = |
| 2750 | build_stageref(shProg, shProg->UniformStorage[i].name); |
Tapani Pälli | 9f4eaba | 2015-05-11 13:24:20 +0300 | [diff] [blame] | 2751 | |
| 2752 | /* Add stagereferences for uniforms in a uniform block. */ |
| 2753 | int block_index = shProg->UniformStorage[i].block_index; |
| 2754 | if (block_index != -1) { |
| 2755 | for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) { |
| 2756 | if (shProg->UniformBlockStageIndex[j][block_index] != -1) |
| 2757 | stageref |= (1 << j); |
| 2758 | } |
| 2759 | } |
| 2760 | |
Tapani Pälli | c796ce4 | 2015-03-06 09:14:49 +0200 | [diff] [blame] | 2761 | if (!add_program_resource(shProg, GL_UNIFORM, |
| 2762 | &shProg->UniformStorage[i], stageref)) |
| 2763 | return; |
| 2764 | } |
| 2765 | |
| 2766 | /* Add program uniform blocks. */ |
| 2767 | for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) { |
| 2768 | if (!add_program_resource(shProg, GL_UNIFORM_BLOCK, |
| 2769 | &shProg->UniformBlocks[i], 0)) |
| 2770 | return; |
| 2771 | } |
| 2772 | |
| 2773 | /* Add atomic counter buffers. */ |
| 2774 | for (unsigned i = 0; i < shProg->NumAtomicBuffers; i++) { |
| 2775 | if (!add_program_resource(shProg, GL_ATOMIC_COUNTER_BUFFER, |
| 2776 | &shProg->AtomicBuffers[i], 0)) |
| 2777 | return; |
| 2778 | } |
| 2779 | |
| 2780 | /* TODO - following extensions will require more resource types: |
| 2781 | * |
| 2782 | * GL_ARB_shader_storage_buffer_object |
| 2783 | * GL_ARB_shader_subroutine |
| 2784 | */ |
| 2785 | } |
| 2786 | |
Tapani Pälli | 9350ea6 | 2015-05-19 15:01:49 +0300 | [diff] [blame] | 2787 | /** |
| 2788 | * This check is done to make sure we allow only constant expression |
| 2789 | * indexing and "constant-index-expression" (indexing with an expression |
| 2790 | * that includes loop induction variable). |
| 2791 | */ |
| 2792 | static bool |
| 2793 | validate_sampler_array_indexing(struct gl_context *ctx, |
| 2794 | struct gl_shader_program *prog) |
| 2795 | { |
| 2796 | dynamic_sampler_array_indexing_visitor v; |
| 2797 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
| 2798 | if (prog->_LinkedShaders[i] == NULL) |
| 2799 | continue; |
| 2800 | |
| 2801 | bool no_dynamic_indexing = |
| 2802 | ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler; |
| 2803 | |
| 2804 | /* Search for array derefs in shader. */ |
| 2805 | v.run(prog->_LinkedShaders[i]->ir); |
| 2806 | if (v.uses_dynamic_sampler_array_indexing()) { |
| 2807 | const char *msg = "sampler arrays indexed with non-constant " |
| 2808 | "expressions is forbidden in GLSL %s %u"; |
| 2809 | /* Backend has indicated that it has no dynamic indexing support. */ |
| 2810 | if (no_dynamic_indexing) { |
| 2811 | linker_error(prog, msg, prog->IsES ? "ES" : "", prog->Version); |
| 2812 | return false; |
| 2813 | } else { |
| 2814 | linker_warning(prog, msg, prog->IsES ? "ES" : "", prog->Version); |
| 2815 | } |
| 2816 | } |
| 2817 | } |
| 2818 | return true; |
| 2819 | } |
| 2820 | |
Tapani Pälli | c796ce4 | 2015-03-06 09:14:49 +0200 | [diff] [blame] | 2821 | |
Ian Romanick | 0e59b26 | 2010-06-23 11:23:01 -0700 | [diff] [blame] | 2822 | void |
Kristian Høgsberg | f9995b3 | 2010-10-12 12:26:10 -0400 | [diff] [blame] | 2823 | link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 2824 | { |
Paul Berry | 871ddb9 | 2011-11-05 11:17:32 -0700 | [diff] [blame] | 2825 | tfeedback_decl *tfeedback_decls = NULL; |
| 2826 | unsigned num_tfeedback_decls = prog->TransformFeedback.NumVarying; |
| 2827 | |
Kenneth Graunke | d3073f5 | 2011-01-21 14:32:31 -0800 | [diff] [blame] | 2828 | void *mem_ctx = ralloc_context(NULL); // temporary linker context |
Kenneth Graunke | 2da02e7 | 2010-11-17 11:03:57 -0800 | [diff] [blame] | 2829 | |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 2830 | prog->LinkStatus = true; /* All error paths will set this to false */ |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 2831 | prog->Validated = false; |
| 2832 | prog->_Used = false; |
| 2833 | |
Anuj Phogat | 9bcb0a8 | 2014-02-10 14:12:40 -0800 | [diff] [blame] | 2834 | prog->ARB_fragment_coord_conventions_enable = false; |
Francisco Jerez | 5c11493 | 2013-09-11 12:14:46 -0700 | [diff] [blame] | 2835 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 2836 | /* Separate the shaders into groups based on their type. |
| 2837 | */ |
Paul Berry | cd18ba1 | 2014-01-07 08:56:57 -0800 | [diff] [blame] | 2838 | struct gl_shader **shader_list[MESA_SHADER_STAGES]; |
| 2839 | unsigned num_shaders[MESA_SHADER_STAGES]; |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 2840 | |
Paul Berry | cd18ba1 | 2014-01-07 08:56:57 -0800 | [diff] [blame] | 2841 | for (int i = 0; i < MESA_SHADER_STAGES; i++) { |
| 2842 | shader_list[i] = (struct gl_shader **) |
| 2843 | calloc(prog->NumShaders, sizeof(struct gl_shader *)); |
| 2844 | num_shaders[i] = 0; |
| 2845 | } |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 2846 | |
Ian Romanick | 25f51d3 | 2010-07-16 15:51:50 -0700 | [diff] [blame] | 2847 | unsigned min_version = UINT_MAX; |
| 2848 | unsigned max_version = 0; |
Paul Berry | a9f34dc | 2012-08-02 17:49:44 -0700 | [diff] [blame] | 2849 | const bool is_es_prog = |
| 2850 | (prog->NumShaders > 0 && prog->Shaders[0]->IsES) ? true : false; |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 2851 | for (unsigned i = 0; i < prog->NumShaders; i++) { |
Ian Romanick | 25f51d3 | 2010-07-16 15:51:50 -0700 | [diff] [blame] | 2852 | min_version = MIN2(min_version, prog->Shaders[i]->Version); |
| 2853 | max_version = MAX2(max_version, prog->Shaders[i]->Version); |
| 2854 | |
Paul Berry | a9f34dc | 2012-08-02 17:49:44 -0700 | [diff] [blame] | 2855 | if (prog->Shaders[i]->IsES != is_es_prog) { |
| 2856 | linker_error(prog, "all shaders must use same shading " |
| 2857 | "language version\n"); |
| 2858 | goto done; |
| 2859 | } |
| 2860 | |
Jose Fonseca | d01a7cda | 2015-03-18 14:21:15 +0000 | [diff] [blame] | 2861 | if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) { |
| 2862 | prog->ARB_fragment_coord_conventions_enable = true; |
| 2863 | } |
Anuj Phogat | 9bcb0a8 | 2014-02-10 14:12:40 -0800 | [diff] [blame] | 2864 | |
Paul Berry | cd18ba1 | 2014-01-07 08:56:57 -0800 | [diff] [blame] | 2865 | gl_shader_stage shader_type = prog->Shaders[i]->Stage; |
| 2866 | shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i]; |
| 2867 | num_shaders[shader_type]++; |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 2868 | } |
| 2869 | |
Paul Berry | 672fab0 | 2013-10-13 18:01:11 -0700 | [diff] [blame] | 2870 | /* In desktop GLSL, different shader versions may be linked together. In |
| 2871 | * GLSL ES, all shader versions must be the same. |
Ian Romanick | 25f51d3 | 2010-07-16 15:51:50 -0700 | [diff] [blame] | 2872 | */ |
Paul Berry | 672fab0 | 2013-10-13 18:01:11 -0700 | [diff] [blame] | 2873 | if (is_es_prog && min_version != max_version) { |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 2874 | linker_error(prog, "all shaders must use same shading " |
| 2875 | "language version\n"); |
Ian Romanick | 25f51d3 | 2010-07-16 15:51:50 -0700 | [diff] [blame] | 2876 | goto done; |
| 2877 | } |
| 2878 | |
| 2879 | prog->Version = max_version; |
Paul Berry | 91c92bb | 2012-08-02 17:50:43 -0700 | [diff] [blame] | 2880 | prog->IsES = is_es_prog; |
Ian Romanick | 25f51d3 | 2010-07-16 15:51:50 -0700 | [diff] [blame] | 2881 | |
Fabian Bieler | bd85ba0 | 2013-05-24 23:26:54 +0200 | [diff] [blame] | 2882 | /* Geometry shaders have to be linked with vertex shaders. |
| 2883 | */ |
Paul Berry | cd18ba1 | 2014-01-07 08:56:57 -0800 | [diff] [blame] | 2884 | if (num_shaders[MESA_SHADER_GEOMETRY] > 0 && |
Ian Romanick | c557eb7 | 2014-01-23 18:26:29 -0800 | [diff] [blame] | 2885 | num_shaders[MESA_SHADER_VERTEX] == 0 && |
| 2886 | !prog->SeparateShader) { |
Fabian Bieler | bd85ba0 | 2013-05-24 23:26:54 +0200 | [diff] [blame] | 2887 | linker_error(prog, "Geometry shader must be linked with " |
| 2888 | "vertex shader\n"); |
| 2889 | goto done; |
| 2890 | } |
| 2891 | |
Paul Berry | 1fe274b | 2014-01-08 11:40:23 -0800 | [diff] [blame] | 2892 | /* Compute shaders have additional restrictions. */ |
| 2893 | if (num_shaders[MESA_SHADER_COMPUTE] > 0 && |
| 2894 | num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) { |
| 2895 | linker_error(prog, "Compute shaders may not be linked with any other " |
| 2896 | "type of shader\n"); |
| 2897 | } |
| 2898 | |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2899 | for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) { |
Ian Romanick | 3322fba | 2010-10-14 13:28:42 -0700 | [diff] [blame] | 2900 | if (prog->_LinkedShaders[i] != NULL) |
| 2901 | ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]); |
| 2902 | |
| 2903 | prog->_LinkedShaders[i] = NULL; |
Eric Anholt | 5d0f430 | 2010-08-18 12:02:35 -0700 | [diff] [blame] | 2904 | } |
| 2905 | |
Ian Romanick | cd6764e | 2010-07-16 16:00:07 -0700 | [diff] [blame] | 2906 | /* Link all shaders for a particular stage and validate the result. |
| 2907 | */ |
Paul Berry | cd18ba1 | 2014-01-07 08:56:57 -0800 | [diff] [blame] | 2908 | for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) { |
| 2909 | if (num_shaders[stage] > 0) { |
| 2910 | gl_shader *const sh = |
| 2911 | link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage], |
| 2912 | num_shaders[stage]); |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 2913 | |
Ilia Mirkin | 5646f0f | 2015-05-17 17:56:44 -0400 | [diff] [blame] | 2914 | if (!prog->LinkStatus) { |
| 2915 | if (sh) |
| 2916 | ctx->Driver.DeleteShader(ctx, sh); |
Paul Berry | cd18ba1 | 2014-01-07 08:56:57 -0800 | [diff] [blame] | 2917 | goto done; |
Ilia Mirkin | 5646f0f | 2015-05-17 17:56:44 -0400 | [diff] [blame] | 2918 | } |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 2919 | |
Paul Berry | cd18ba1 | 2014-01-07 08:56:57 -0800 | [diff] [blame] | 2920 | switch (stage) { |
| 2921 | case MESA_SHADER_VERTEX: |
| 2922 | validate_vertex_shader_executable(prog, sh); |
| 2923 | break; |
| 2924 | case MESA_SHADER_GEOMETRY: |
| 2925 | validate_geometry_shader_executable(prog, sh); |
| 2926 | break; |
| 2927 | case MESA_SHADER_FRAGMENT: |
| 2928 | validate_fragment_shader_executable(prog, sh); |
| 2929 | break; |
| 2930 | } |
Ilia Mirkin | 5646f0f | 2015-05-17 17:56:44 -0400 | [diff] [blame] | 2931 | if (!prog->LinkStatus) { |
| 2932 | if (sh) |
| 2933 | ctx->Driver.DeleteShader(ctx, sh); |
Paul Berry | cd18ba1 | 2014-01-07 08:56:57 -0800 | [diff] [blame] | 2934 | goto done; |
Ilia Mirkin | 5646f0f | 2015-05-17 17:56:44 -0400 | [diff] [blame] | 2935 | } |
Ian Romanick | 3fb8787 | 2010-07-09 14:09:34 -0700 | [diff] [blame] | 2936 | |
Paul Berry | cd18ba1 | 2014-01-07 08:56:57 -0800 | [diff] [blame] | 2937 | _mesa_reference_shader(ctx, &prog->_LinkedShaders[stage], sh); |
| 2938 | } |
Ian Romanick | cc22c5a | 2010-06-18 17:13:42 -0700 | [diff] [blame] | 2939 | } |
| 2940 | |
Paul Berry | cd18ba1 | 2014-01-07 08:56:57 -0800 | [diff] [blame] | 2941 | if (num_shaders[MESA_SHADER_GEOMETRY] > 0) |
Paul Berry | 44b7ebe | 2013-10-23 12:55:24 -0700 | [diff] [blame] | 2942 | prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize; |
Paul Berry | cd18ba1 | 2014-01-07 08:56:57 -0800 | [diff] [blame] | 2943 | else if (num_shaders[MESA_SHADER_VERTEX] > 0) |
| 2944 | prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize; |
| 2945 | else |
| 2946 | prog->LastClipDistanceArraySize = 0; /* Not used */ |
Bryan Cain | 2548092 | 2013-02-15 09:46:50 -0600 | [diff] [blame] | 2947 | |
Ian Romanick | 3ed850e | 2010-06-23 12:18:21 -0700 | [diff] [blame] | 2948 | /* Here begins the inter-stage linking phase. Some initial validation is |
| 2949 | * performed, then locations are assigned for uniforms, attributes, and |
| 2950 | * varyings. |
| 2951 | */ |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 2952 | cross_validate_uniforms(prog); |
| 2953 | if (!prog->LinkStatus) |
| 2954 | goto done; |
Ian Romanick | 3322fba | 2010-10-14 13:28:42 -0700 | [diff] [blame] | 2955 | |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 2956 | unsigned prev; |
Ian Romanick | 3322fba | 2010-10-14 13:28:42 -0700 | [diff] [blame] | 2957 | |
Paul Berry | 28e526d | 2014-01-06 19:47:25 -0800 | [diff] [blame] | 2958 | for (prev = 0; prev <= MESA_SHADER_FRAGMENT; prev++) { |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 2959 | if (prog->_LinkedShaders[prev] != NULL) |
| 2960 | break; |
| 2961 | } |
Ian Romanick | 3322fba | 2010-10-14 13:28:42 -0700 | [diff] [blame] | 2962 | |
Tapani Pälli | eca9d16 | 2014-04-08 08:45:36 +0300 | [diff] [blame] | 2963 | check_explicit_uniform_locations(ctx, prog); |
| 2964 | if (!prog->LinkStatus) |
| 2965 | goto done; |
| 2966 | |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 2967 | /* Validate the inputs of each stage with the output of the preceding |
| 2968 | * stage. |
| 2969 | */ |
Paul Berry | 28e526d | 2014-01-06 19:47:25 -0800 | [diff] [blame] | 2970 | for (unsigned i = prev + 1; i <= MESA_SHADER_FRAGMENT; i++) { |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 2971 | if (prog->_LinkedShaders[i] == NULL) |
| 2972 | continue; |
Kenneth Graunke | 3ddfccb | 2013-05-20 23:46:16 -0700 | [diff] [blame] | 2973 | |
Paul Berry | 544e312 | 2013-11-15 14:23:45 -0800 | [diff] [blame] | 2974 | validate_interstage_inout_blocks(prog, prog->_LinkedShaders[prev], |
| 2975 | prog->_LinkedShaders[i]); |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 2976 | if (!prog->LinkStatus) |
| 2977 | goto done; |
Ian Romanick | 3322fba | 2010-10-14 13:28:42 -0700 | [diff] [blame] | 2978 | |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 2979 | cross_validate_outputs_to_inputs(prog, |
| 2980 | prog->_LinkedShaders[prev], |
| 2981 | prog->_LinkedShaders[i]); |
| 2982 | if (!prog->LinkStatus) |
| 2983 | goto done; |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 2984 | |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 2985 | prev = i; |
Ian Romanick | 3710192 | 2010-06-18 19:02:10 -0700 | [diff] [blame] | 2986 | } |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 2987 | |
Paul Berry | 544e312 | 2013-11-15 14:23:45 -0800 | [diff] [blame] | 2988 | /* Cross-validate uniform blocks between shader stages */ |
| 2989 | validate_interstage_uniform_blocks(prog, prog->_LinkedShaders, |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2990 | MESA_SHADER_STAGES); |
Paul Berry | 544e312 | 2013-11-15 14:23:45 -0800 | [diff] [blame] | 2991 | if (!prog->LinkStatus) |
| 2992 | goto done; |
Jordan Justen | 5ebf547 | 2013-03-10 03:20:03 -0700 | [diff] [blame] | 2993 | |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 2994 | for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) { |
Jordan Justen | 5ebf547 | 2013-03-10 03:20:03 -0700 | [diff] [blame] | 2995 | if (prog->_LinkedShaders[i] != NULL) |
| 2996 | lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]); |
| 2997 | } |
| 2998 | |
Eric Anholt | 3de1395 | 2012-05-04 13:08:46 -0700 | [diff] [blame] | 2999 | /* Implement the GLSL 1.30+ rule for discard vs infinite loops Do |
| 3000 | * it before optimization because we want most of the checks to get |
| 3001 | * dropped thanks to constant propagation. |
Paul Berry | 15ba2a5 | 2012-08-02 17:51:02 -0700 | [diff] [blame] | 3002 | * |
| 3003 | * This rule also applies to GLSL ES 3.00. |
Eric Anholt | 3de1395 | 2012-05-04 13:08:46 -0700 | [diff] [blame] | 3004 | */ |
Paul Berry | 15ba2a5 | 2012-08-02 17:51:02 -0700 | [diff] [blame] | 3005 | if (max_version >= (is_es_prog ? 300 : 130)) { |
Eric Anholt | 3de1395 | 2012-05-04 13:08:46 -0700 | [diff] [blame] | 3006 | struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; |
| 3007 | if (sh) { |
| 3008 | lower_discard_flow(sh->ir); |
| 3009 | } |
| 3010 | } |
| 3011 | |
Eric Anholt | f609cf7 | 2012-04-27 13:52:56 -0700 | [diff] [blame] | 3012 | if (!interstage_cross_validate_uniform_blocks(prog)) |
| 3013 | goto done; |
| 3014 | |
Eric Anholt | 2f4fe15 | 2010-08-10 13:06:49 -0700 | [diff] [blame] | 3015 | /* Do common optimization before assigning storage for attributes, |
| 3016 | * uniforms, and varyings. Later optimization could possibly make |
| 3017 | * some of that unused. |
| 3018 | */ |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 3019 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
Ian Romanick | 3322fba | 2010-10-14 13:28:42 -0700 | [diff] [blame] | 3020 | if (prog->_LinkedShaders[i] == NULL) |
| 3021 | continue; |
| 3022 | |
Ian Romanick | 02c5ae1 | 2011-07-11 10:46:01 -0700 | [diff] [blame] | 3023 | detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir); |
| 3024 | if (!prog->LinkStatus) |
| 3025 | goto done; |
| 3026 | |
Marek Olšák | 002211f | 2014-08-03 04:31:56 +0200 | [diff] [blame] | 3027 | if (ctx->Const.ShaderCompilerOptions[i].LowerClipDistance) { |
Paul Berry | 1839244 | 2012-12-04 11:11:02 -0800 | [diff] [blame] | 3028 | lower_clip_distance(prog->_LinkedShaders[i]); |
| 3029 | } |
Paul Berry | c06e325 | 2011-08-11 20:58:21 -0700 | [diff] [blame] | 3030 | |
Kenneth Graunke | 169c645 | 2014-04-06 23:25:00 -0700 | [diff] [blame] | 3031 | while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, |
Marek Olšák | 002211f | 2014-08-03 04:31:56 +0200 | [diff] [blame] | 3032 | &ctx->Const.ShaderCompilerOptions[i], |
Kenneth Graunke | 169c645 | 2014-04-06 23:25:00 -0700 | [diff] [blame] | 3033 | ctx->Const.NativeIntegers)) |
Eric Anholt | 2f4fe15 | 2010-08-10 13:06:49 -0700 | [diff] [blame] | 3034 | ; |
Kenneth Graunke | 4f22db5 | 2014-04-26 00:18:54 -0700 | [diff] [blame] | 3035 | |
| 3036 | lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir); |
Ian Romanick | a7ba9a7 | 2010-07-20 13:36:32 -0700 | [diff] [blame] | 3037 | } |
Ian Romanick | 13e10e4 | 2010-06-21 12:03:24 -0700 | [diff] [blame] | 3038 | |
Tapani Pälli | 9350ea6 | 2015-05-19 15:01:49 +0300 | [diff] [blame] | 3039 | /* Validation for special cases where we allow sampler array indexing |
| 3040 | * with loop induction variable. This check emits a warning or error |
| 3041 | * depending if backend can handle dynamic indexing. |
| 3042 | */ |
| 3043 | if ((!prog->IsES && prog->Version < 130) || |
| 3044 | (prog->IsES && prog->Version < 300)) { |
| 3045 | if (!validate_sampler_array_indexing(ctx, prog)) |
| 3046 | goto done; |
| 3047 | } |
| 3048 | |
Iago Toral Quiroga | 7589683 | 2014-06-16 16:09:53 +0200 | [diff] [blame] | 3049 | /* Check and validate stream emissions in geometry shaders */ |
| 3050 | validate_geometry_shader_emissions(ctx, prog); |
| 3051 | |
Paul Berry | 50895d4 | 2012-12-05 07:17:07 -0800 | [diff] [blame] | 3052 | /* Mark all generic shader inputs and outputs as unpaired. */ |
Ian Romanick | 6bdc1d9 | 2014-02-11 16:37:56 -0800 | [diff] [blame] | 3053 | for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) { |
| 3054 | if (prog->_LinkedShaders[i] != NULL) { |
| 3055 | link_invalidate_variable_locations(prog->_LinkedShaders[i]->ir); |
| 3056 | } |
Paul Berry | 50895d4 | 2012-12-05 07:17:07 -0800 | [diff] [blame] | 3057 | } |
| 3058 | |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 3059 | /* FINISHME: The value of the max_attribute_index parameter is |
| 3060 | * FINISHME: implementation dependent based on the value of |
| 3061 | * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be |
| 3062 | * FINISHME: at least 16, so hardcode 16 for now. |
| 3063 | */ |
| 3064 | if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) { |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 3065 | goto done; |
| 3066 | } |
| 3067 | |
Dave Airlie | 1256a5d | 2012-03-24 13:33:41 +0000 | [diff] [blame] | 3068 | if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) { |
Ian Romanick | d32d4f7 | 2011-06-27 17:59:58 -0700 | [diff] [blame] | 3069 | goto done; |
Ian Romanick | 40e114b | 2010-08-17 14:55:50 -0700 | [diff] [blame] | 3070 | } |
| 3071 | |
Tapani Pälli | 993b9b6 | 2015-03-17 13:58:57 +0200 | [diff] [blame] | 3072 | unsigned first, last; |
| 3073 | |
| 3074 | first = MESA_SHADER_STAGES; |
| 3075 | last = 0; |
| 3076 | |
| 3077 | /* Determine first and last stage. */ |
| 3078 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
| 3079 | if (!prog->_LinkedShaders[i]) |
| 3080 | continue; |
| 3081 | if (first == MESA_SHADER_STAGES) |
| 3082 | first = i; |
| 3083 | last = i; |
Ian Romanick | 3322fba | 2010-10-14 13:28:42 -0700 | [diff] [blame] | 3084 | } |
| 3085 | |
Paul Berry | 871ddb9 | 2011-11-05 11:17:32 -0700 | [diff] [blame] | 3086 | if (num_tfeedback_decls != 0) { |
| 3087 | /* From GL_EXT_transform_feedback: |
| 3088 | * A program will fail to link if: |
| 3089 | * |
| 3090 | * * the <count> specified by TransformFeedbackVaryingsEXT is |
| 3091 | * non-zero, but the program object has no vertex or geometry |
| 3092 | * shader; |
| 3093 | */ |
Bryan Cain | 2548092 | 2013-02-15 09:46:50 -0600 | [diff] [blame] | 3094 | if (first == MESA_SHADER_FRAGMENT) { |
Paul Berry | 871ddb9 | 2011-11-05 11:17:32 -0700 | [diff] [blame] | 3095 | linker_error(prog, "Transform feedback varyings specified, but " |
Andres Gomez | f9fc3ae | 2014-11-18 08:43:35 -0700 | [diff] [blame] | 3096 | "no vertex or geometry shader is present.\n"); |
Paul Berry | 871ddb9 | 2011-11-05 11:17:32 -0700 | [diff] [blame] | 3097 | goto done; |
| 3098 | } |
| 3099 | |
| 3100 | tfeedback_decls = ralloc_array(mem_ctx, tfeedback_decl, |
| 3101 | prog->TransformFeedback.NumVarying); |
Paul Berry | 456279b | 2011-12-26 19:39:25 -0800 | [diff] [blame] | 3102 | if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls, |
Paul Berry | 871ddb9 | 2011-11-05 11:17:32 -0700 | [diff] [blame] | 3103 | prog->TransformFeedback.VaryingNames, |
| 3104 | tfeedback_decls)) |
| 3105 | goto done; |
| 3106 | } |
| 3107 | |
Marek Olšák | 284d954 | 2013-06-12 02:18:09 +0200 | [diff] [blame] | 3108 | /* Linking the stages in the opposite order (from fragment to vertex) |
| 3109 | * ensures that inter-shader outputs written to in an earlier stage are |
| 3110 | * eliminated if they are (transitively) not used in a later stage. |
| 3111 | */ |
Tapani Pälli | 993b9b6 | 2015-03-17 13:58:57 +0200 | [diff] [blame] | 3112 | int next; |
Ian Romanick | 13e10e4 | 2010-06-21 12:03:24 -0700 | [diff] [blame] | 3113 | |
Tapani Pälli | 993b9b6 | 2015-03-17 13:58:57 +0200 | [diff] [blame] | 3114 | if (first < MESA_SHADER_FRAGMENT) { |
Marek Olšák | 284d954 | 2013-06-12 02:18:09 +0200 | [diff] [blame] | 3115 | gl_shader *const sh = prog->_LinkedShaders[last]; |
| 3116 | |
Ian Romanick | a909b99 | 2014-12-01 14:07:30 -0800 | [diff] [blame] | 3117 | if (first == MESA_SHADER_GEOMETRY) { |
| 3118 | /* There was no vertex shader, but we still have to assign varying |
| 3119 | * locations for use by geometry shader inputs in SSO. |
| 3120 | * |
| 3121 | * If the shader is not separable (i.e., prog->SeparateShader is |
| 3122 | * false), linking will have already failed when first is |
| 3123 | * MESA_SHADER_GEOMETRY. |
| 3124 | */ |
| 3125 | if (!assign_varying_locations(ctx, mem_ctx, prog, |
Tapani Pälli | 993b9b6 | 2015-03-17 13:58:57 +0200 | [diff] [blame] | 3126 | NULL, prog->_LinkedShaders[first], |
Ian Romanick | a909b99 | 2014-12-01 14:07:30 -0800 | [diff] [blame] | 3127 | num_tfeedback_decls, tfeedback_decls, |
| 3128 | prog->Geom.VerticesIn)) |
| 3129 | goto done; |
| 3130 | } |
| 3131 | |
Tapani Pälli | 993b9b6 | 2015-03-17 13:58:57 +0200 | [diff] [blame] | 3132 | if (last != MESA_SHADER_FRAGMENT && |
| 3133 | (num_tfeedback_decls != 0 || prog->SeparateShader)) { |
Marek Olšák | 284d954 | 2013-06-12 02:18:09 +0200 | [diff] [blame] | 3134 | /* There was no fragment shader, but we still have to assign varying |
| 3135 | * locations for use by transform feedback. |
| 3136 | */ |
| 3137 | if (!assign_varying_locations(ctx, mem_ctx, prog, |
| 3138 | sh, NULL, |
Paul Berry | 3b0cf70 | 2013-04-10 06:48:42 -0700 | [diff] [blame] | 3139 | num_tfeedback_decls, tfeedback_decls, |
| 3140 | 0)) |
Marek Olšák | 284d954 | 2013-06-12 02:18:09 +0200 | [diff] [blame] | 3141 | goto done; |
| 3142 | } |
| 3143 | |
Marek Olšák | d13003f | 2013-08-09 22:34:45 +0200 | [diff] [blame] | 3144 | do_dead_builtin_varyings(ctx, sh, NULL, |
Marek Olšák | b3d8b4c | 2013-06-12 13:23:48 +0200 | [diff] [blame] | 3145 | num_tfeedback_decls, tfeedback_decls); |
| 3146 | |
Ian Romanick | 1ff5a2b | 2014-02-14 12:10:27 -0800 | [diff] [blame] | 3147 | if (!prog->SeparateShader) |
| 3148 | demote_shader_inputs_and_outputs(sh, ir_var_shader_out); |
Marek Olšák | 284d954 | 2013-06-12 02:18:09 +0200 | [diff] [blame] | 3149 | |
| 3150 | /* Eliminate code that is now dead due to unused outputs being demoted. |
Paul Berry | 871ddb9 | 2011-11-05 11:17:32 -0700 | [diff] [blame] | 3151 | */ |
Marek Olšák | 284d954 | 2013-06-12 02:18:09 +0200 | [diff] [blame] | 3152 | while (do_dead_code(sh->ir, false)) |
| 3153 | ; |
| 3154 | } |
| 3155 | else if (first == MESA_SHADER_FRAGMENT) { |
Marek Olšák | b3d8b4c | 2013-06-12 13:23:48 +0200 | [diff] [blame] | 3156 | /* If the program only contains a fragment shader... |
Marek Olšák | 284d954 | 2013-06-12 02:18:09 +0200 | [diff] [blame] | 3157 | */ |
| 3158 | gl_shader *const sh = prog->_LinkedShaders[first]; |
| 3159 | |
Marek Olšák | d13003f | 2013-08-09 22:34:45 +0200 | [diff] [blame] | 3160 | do_dead_builtin_varyings(ctx, NULL, sh, |
Marek Olšák | b3d8b4c | 2013-06-12 13:23:48 +0200 | [diff] [blame] | 3161 | num_tfeedback_decls, tfeedback_decls); |
| 3162 | |
Ian Romanick | 1ff5a2b | 2014-02-14 12:10:27 -0800 | [diff] [blame] | 3163 | if (prog->SeparateShader) { |
| 3164 | if (!assign_varying_locations(ctx, mem_ctx, prog, |
| 3165 | NULL /* producer */, |
| 3166 | sh /* consumer */, |
| 3167 | 0 /* num_tfeedback_decls */, |
| 3168 | NULL /* tfeedback_decls */, |
| 3169 | 0 /* gs_input_vertices */)) |
| 3170 | goto done; |
| 3171 | } else |
| 3172 | demote_shader_inputs_and_outputs(sh, ir_var_shader_in); |
Marek Olšák | 284d954 | 2013-06-12 02:18:09 +0200 | [diff] [blame] | 3173 | |
| 3174 | while (do_dead_code(sh->ir, false)) |
| 3175 | ; |
| 3176 | } |
| 3177 | |
| 3178 | next = last; |
| 3179 | for (int i = next - 1; i >= 0; i--) { |
| 3180 | if (prog->_LinkedShaders[i] == NULL) |
| 3181 | continue; |
| 3182 | |
| 3183 | gl_shader *const sh_i = prog->_LinkedShaders[i]; |
| 3184 | gl_shader *const sh_next = prog->_LinkedShaders[next]; |
Paul Berry | 3b0cf70 | 2013-04-10 06:48:42 -0700 | [diff] [blame] | 3185 | unsigned gs_input_vertices = |
| 3186 | next == MESA_SHADER_GEOMETRY ? prog->Geom.VerticesIn : 0; |
Marek Olšák | 284d954 | 2013-06-12 02:18:09 +0200 | [diff] [blame] | 3187 | |
| 3188 | if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next, |
| 3189 | next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0, |
Paul Berry | 3b0cf70 | 2013-04-10 06:48:42 -0700 | [diff] [blame] | 3190 | tfeedback_decls, gs_input_vertices)) |
Paul Berry | 871ddb9 | 2011-11-05 11:17:32 -0700 | [diff] [blame] | 3191 | goto done; |
Marek Olšák | 284d954 | 2013-06-12 02:18:09 +0200 | [diff] [blame] | 3192 | |
Marek Olšák | d13003f | 2013-08-09 22:34:45 +0200 | [diff] [blame] | 3193 | do_dead_builtin_varyings(ctx, sh_i, sh_next, |
Marek Olšák | b3d8b4c | 2013-06-12 13:23:48 +0200 | [diff] [blame] | 3194 | next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0, |
| 3195 | tfeedback_decls); |
| 3196 | |
Marek Olšák | 284d954 | 2013-06-12 02:18:09 +0200 | [diff] [blame] | 3197 | demote_shader_inputs_and_outputs(sh_i, ir_var_shader_out); |
| 3198 | demote_shader_inputs_and_outputs(sh_next, ir_var_shader_in); |
| 3199 | |
| 3200 | /* Eliminate code that is now dead due to unused outputs being demoted. |
| 3201 | */ |
| 3202 | while (do_dead_code(sh_i->ir, false)) |
| 3203 | ; |
| 3204 | while (do_dead_code(sh_next->ir, false)) |
| 3205 | ; |
| 3206 | |
Marek Olšák | 3c55582 | 2013-06-13 03:17:22 +0200 | [diff] [blame] | 3207 | /* This must be done after all dead varyings are eliminated. */ |
Ian Romanick | 42305fb | 2013-09-10 12:00:34 -0500 | [diff] [blame] | 3208 | if (!check_against_output_limit(ctx, prog, sh_i)) |
| 3209 | goto done; |
| 3210 | if (!check_against_input_limit(ctx, prog, sh_next)) |
Marek Olšák | 3c55582 | 2013-06-13 03:17:22 +0200 | [diff] [blame] | 3211 | goto done; |
| 3212 | |
Marek Olšák | 284d954 | 2013-06-12 02:18:09 +0200 | [diff] [blame] | 3213 | next = i; |
Paul Berry | 871ddb9 | 2011-11-05 11:17:32 -0700 | [diff] [blame] | 3214 | } |
| 3215 | |
| 3216 | if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls)) |
| 3217 | goto done; |
| 3218 | |
Ian Romanick | 960d722 | 2011-10-21 11:21:02 -0700 | [diff] [blame] | 3219 | update_array_sizes(prog); |
Matt Turner | 9e2e7c7 | 2014-08-08 19:46:05 -0700 | [diff] [blame] | 3220 | link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue); |
Francisco Jerez | 5c11493 | 2013-09-11 12:14:46 -0700 | [diff] [blame] | 3221 | link_assign_atomic_counter_resources(ctx, prog); |
Marek Olšák | ec174a4 | 2011-11-18 15:00:10 +0100 | [diff] [blame] | 3222 | store_fragdepth_layout(prog); |
Ian Romanick | 960d722 | 2011-10-21 11:21:02 -0700 | [diff] [blame] | 3223 | |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 3224 | check_resources(ctx, prog); |
Francisco Jerez | e51158f | 2013-11-22 15:53:26 -0800 | [diff] [blame] | 3225 | check_image_resources(ctx, prog); |
Francisco Jerez | 5c11493 | 2013-09-11 12:14:46 -0700 | [diff] [blame] | 3226 | link_check_atomic_counter_resources(ctx, prog); |
| 3227 | |
Paul Berry | b95d237 | 2013-07-27 11:08:31 -0700 | [diff] [blame] | 3228 | if (!prog->LinkStatus) |
Ian Romanick | 92f8159 | 2011-11-08 12:37:19 -0800 | [diff] [blame] | 3229 | goto done; |
| 3230 | |
Ian Romanick | ce9171f | 2011-02-03 17:10:14 -0800 | [diff] [blame] | 3231 | /* OpenGL ES requires that a vertex shader and a fragment shader both be |
Anuj Phogat | 03597cf | 2013-12-19 14:17:19 -0800 | [diff] [blame] | 3232 | * present in a linked program. GL_ARB_ES2_compatibility doesn't say |
| 3233 | * anything about shader linking when one of the shaders (vertex or |
| 3234 | * fragment shader) is absent. So, the extension shouldn't change the |
| 3235 | * behavior specified in GLSL specification. |
Ian Romanick | ce9171f | 2011-02-03 17:10:14 -0800 | [diff] [blame] | 3236 | */ |
Ian Romanick | f64bfb2 | 2014-03-27 10:29:30 -0700 | [diff] [blame] | 3237 | if (!prog->SeparateShader && ctx->API == API_OPENGLES2) { |
Ian Romanick | ce9171f | 2011-02-03 17:10:14 -0800 | [diff] [blame] | 3238 | if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 3239 | linker_error(prog, "program lacks a vertex shader\n"); |
Ian Romanick | ce9171f | 2011-02-03 17:10:14 -0800 | [diff] [blame] | 3240 | } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { |
Ian Romanick | 586e741 | 2011-07-28 14:04:09 -0700 | [diff] [blame] | 3241 | linker_error(prog, "program lacks a fragment shader\n"); |
Ian Romanick | ce9171f | 2011-02-03 17:10:14 -0800 | [diff] [blame] | 3242 | } |
| 3243 | } |
| 3244 | |
Tapani Pälli | c796ce4 | 2015-03-06 09:14:49 +0200 | [diff] [blame] | 3245 | build_program_resource_list(ctx, prog); |
| 3246 | if (!prog->LinkStatus) |
| 3247 | goto done; |
| 3248 | |
Ian Romanick | 13e10e4 | 2010-06-21 12:03:24 -0700 | [diff] [blame] | 3249 | /* FINISHME: Assign fragment shader output locations. */ |
| 3250 | |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 3251 | done: |
Paul Berry | 665b8d7 | 2014-01-07 10:11:39 -0800 | [diff] [blame] | 3252 | for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { |
Paul Berry | cd18ba1 | 2014-01-07 08:56:57 -0800 | [diff] [blame] | 3253 | free(shader_list[i]); |
Kenneth Graunke | 2da02e7 | 2010-11-17 11:03:57 -0800 | [diff] [blame] | 3254 | if (prog->_LinkedShaders[i] == NULL) |
| 3255 | continue; |
| 3256 | |
Paul Berry | d7fa9eb | 2013-11-22 12:37:22 -0800 | [diff] [blame] | 3257 | /* Do a final validation step to make sure that the IR wasn't |
| 3258 | * invalidated by any modifications performed after intrastage linking. |
| 3259 | */ |
| 3260 | validate_ir_tree(prog->_LinkedShaders[i]->ir); |
| 3261 | |
Kenneth Graunke | 2da02e7 | 2010-11-17 11:03:57 -0800 | [diff] [blame] | 3262 | /* Retain any live IR, but trash the rest. */ |
| 3263 | reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir); |
Ian Romanick | 7bbcc0b | 2011-09-30 14:21:10 -0700 | [diff] [blame] | 3264 | |
| 3265 | /* The symbol table in the linked shaders may contain references to |
| 3266 | * variables that were removed (e.g., unused uniforms). Since it may |
| 3267 | * contain junk, there is no possible valid use. Delete it and set the |
| 3268 | * pointer to NULL. |
| 3269 | */ |
| 3270 | delete prog->_LinkedShaders[i]->symbols; |
| 3271 | prog->_LinkedShaders[i]->symbols = NULL; |
Kenneth Graunke | 2da02e7 | 2010-11-17 11:03:57 -0800 | [diff] [blame] | 3272 | } |
| 3273 | |
Kenneth Graunke | d3073f5 | 2011-01-21 14:32:31 -0800 | [diff] [blame] | 3274 | ralloc_free(mem_ctx); |
Ian Romanick | 832dfa5 | 2010-06-17 15:04:20 -0700 | [diff] [blame] | 3275 | } |