blob: e11b6fa9a2a6a4f943cd62a49db892a76e18c8dd [file] [log] [blame]
Ian Romanick832dfa52010-06-17 15:04:20 -07001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file linker.cpp
26 * GLSL linker implementation
27 *
28 * Given a set of shaders that are to be linked to generate a final program,
29 * there are three distinct stages.
30 *
31 * In the first stage shaders are partitioned into groups based on the shader
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
33 * together.
34 *
35 * - Undefined references in each shader are resolve to definitions in
36 * another shader.
37 * - Types and qualifiers of uniforms, outputs, and global variables defined
38 * in multiple shaders with the same name are verified to be the same.
39 * - Initializers for uniforms and global variables defined
40 * in multiple shaders with the same name are verified to be the same.
41 *
42 * The result, in the terminology of the GLSL spec, is a set of shader
43 * executables for each processing unit.
44 *
45 * After the first stage is complete, a series of semantic checks are performed
46 * on each of the shader executables.
47 *
48 * - Each shader executable must define a \c main function.
49 * - Each vertex shader executable must write to \c gl_Position.
50 * - Each fragment shader executable must write to either \c gl_FragData or
51 * \c gl_FragColor.
52 *
53 * In the final stage individual shader executables are linked to create a
54 * complete exectuable.
55 *
56 * - Types of uniforms defined in multiple shader stages with the same name
57 * are verified to be the same.
58 * - Initializers for uniforms defined in multiple shader stages with the
59 * same name are verified to be the same.
60 * - Types and qualifiers of outputs defined in one stage are verified to
61 * be the same as the types and qualifiers of inputs defined with the same
62 * name in a later stage.
63 *
64 * \author Ian Romanick <ian.d.romanick@intel.com>
65 */
Ian Romanickf36460e2010-06-23 12:07:22 -070066
Brian Paulddf4b2e2015-02-24 16:56:54 -070067#include <ctype.h>
Chia-I Wubfd7c9a2010-08-23 17:51:42 +080068#include "main/core.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070069#include "glsl_symbol_table.h"
Eric Anholtfaf3dba2013-06-12 16:57:11 -070070#include "glsl_parser_extras.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070071#include "ir.h"
72#include "program.h"
Aras Pranckevicius31747152010-07-29 12:40:49 +030073#include "program/hash_table.h"
Ian Romanick8fe8a812010-07-13 17:36:13 -070074#include "linker.h"
Paul Berry4b11b572012-12-17 14:20:35 -080075#include "link_varyings.h"
Ian Romanicka7ba9a72010-07-20 13:36:32 -070076#include "ir_optimization.h"
Bryan Cain25480922013-02-15 09:46:50 -060077#include "ir_rvalue_visitor.h"
Tapani Pällieca9d162014-04-08 08:45:36 +030078#include "ir_uniform.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070079
Ian Romanick3322fba2010-10-14 13:28:42 -070080#include "main/shaderobj.h"
Eric Anholt6065a872013-06-12 18:12:40 -070081#include "main/enums.h"
Brian Paul241c5992014-12-15 16:41:58 -070082
Ian Romanick3322fba2010-10-14 13:28:42 -070083
Bryan Cain25480922013-02-15 09:46:50 -060084void linker_error(gl_shader_program *, const char *, ...);
85
Eric Anholt10ef9492013-09-20 11:03:44 -070086namespace {
87
Ian Romanick832dfa52010-06-17 15:04:20 -070088/**
89 * Visitor that determines whether or not a variable is ever written.
90 */
91class find_assignment_visitor : public ir_hierarchical_visitor {
92public:
93 find_assignment_visitor(const char *name)
94 : name(name), found(false)
95 {
96 /* empty */
97 }
98
99 virtual ir_visitor_status visit_enter(ir_assignment *ir)
100 {
101 ir_variable *const var = ir->lhs->variable_referenced();
102
103 if (strcmp(name, var->name) == 0) {
104 found = true;
105 return visit_stop;
106 }
107
108 return visit_continue_with_parent;
109 }
110
Eric Anholt18a60232010-08-23 11:29:25 -0700111 virtual ir_visitor_status visit_enter(ir_call *ir)
112 {
Kenneth Graunke48d0faa2014-01-10 16:39:17 -0800113 foreach_two_lists(formal_node, &ir->callee->parameters,
114 actual_node, &ir->actual_parameters) {
115 ir_rvalue *param_rval = (ir_rvalue *) actual_node;
116 ir_variable *sig_param = (ir_variable *) formal_node;
Eric Anholt18a60232010-08-23 11:29:25 -0700117
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200118 if (sig_param->data.mode == ir_var_function_out ||
119 sig_param->data.mode == ir_var_function_inout) {
Eric Anholt18a60232010-08-23 11:29:25 -0700120 ir_variable *var = param_rval->variable_referenced();
121 if (var && strcmp(name, var->name) == 0) {
122 found = true;
123 return visit_stop;
124 }
125 }
Eric Anholt18a60232010-08-23 11:29:25 -0700126 }
127
Kenneth Graunked884f602012-03-20 15:56:37 -0700128 if (ir->return_deref != NULL) {
129 ir_variable *const var = ir->return_deref->variable_referenced();
130
131 if (strcmp(name, var->name) == 0) {
132 found = true;
133 return visit_stop;
134 }
135 }
136
Eric Anholt18a60232010-08-23 11:29:25 -0700137 return visit_continue_with_parent;
138 }
139
Ian Romanick832dfa52010-06-17 15:04:20 -0700140 bool variable_found()
141 {
142 return found;
143 }
144
145private:
146 const char *name; /**< Find writes to a variable with this name. */
147 bool found; /**< Was a write to the variable found? */
148};
149
Ian Romanickc93b8f12010-06-17 15:20:22 -0700150
Ian Romanickc33e78f2010-08-13 12:30:41 -0700151/**
152 * Visitor that determines whether or not a variable is ever read.
153 */
154class find_deref_visitor : public ir_hierarchical_visitor {
155public:
156 find_deref_visitor(const char *name)
157 : name(name), found(false)
158 {
159 /* empty */
160 }
161
162 virtual ir_visitor_status visit(ir_dereference_variable *ir)
163 {
164 if (strcmp(this->name, ir->var->name) == 0) {
165 this->found = true;
166 return visit_stop;
167 }
168
169 return visit_continue;
170 }
171
172 bool variable_found() const
173 {
174 return this->found;
175 }
176
177private:
178 const char *name; /**< Find writes to a variable with this name. */
179 bool found; /**< Was a write to the variable found? */
180};
181
182
Paul Berry7cfefe62013-07-30 21:13:48 -0700183class geom_array_resize_visitor : public ir_hierarchical_visitor {
184public:
185 unsigned num_vertices;
186 gl_shader_program *prog;
187
188 geom_array_resize_visitor(unsigned num_vertices, gl_shader_program *prog)
189 {
190 this->num_vertices = num_vertices;
191 this->prog = prog;
192 }
193
194 virtual ~geom_array_resize_visitor()
195 {
196 /* empty */
197 }
198
199 virtual ir_visitor_status visit(ir_variable *var)
200 {
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200201 if (!var->type->is_array() || var->data.mode != ir_var_shader_in)
Paul Berry7cfefe62013-07-30 21:13:48 -0700202 return visit_continue;
203
204 unsigned size = var->type->length;
205
206 /* Generate a link error if the shader has declared this array with an
207 * incorrect size.
208 */
209 if (size && size != this->num_vertices) {
210 linker_error(this->prog, "size of array %s declared as %u, "
211 "but number of input vertices is %u\n",
212 var->name, size, this->num_vertices);
213 return visit_continue;
214 }
215
216 /* Generate a link error if the shader attempts to access an input
217 * array using an index too large for its actual size assigned at link
218 * time.
219 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200220 if (var->data.max_array_access >= this->num_vertices) {
Paul Berry7cfefe62013-07-30 21:13:48 -0700221 linker_error(this->prog, "geometry shader accesses element %i of "
222 "%s, but only %i input vertices\n",
Tapani Pälli447bb902013-12-12 15:08:59 +0200223 var->data.max_array_access, var->name, this->num_vertices);
Paul Berry7cfefe62013-07-30 21:13:48 -0700224 return visit_continue;
225 }
226
227 var->type = glsl_type::get_array_instance(var->type->element_type(),
228 this->num_vertices);
Tapani Pälli447bb902013-12-12 15:08:59 +0200229 var->data.max_array_access = this->num_vertices - 1;
Paul Berry7cfefe62013-07-30 21:13:48 -0700230
231 return visit_continue;
232 }
233
234 /* Dereferences of input variables need to be updated so that their type
235 * matches the newly assigned type of the variable they are accessing. */
236 virtual ir_visitor_status visit(ir_dereference_variable *ir)
237 {
238 ir->type = ir->var->type;
239 return visit_continue;
240 }
241
242 /* Dereferences of 2D input arrays need to be updated so that their type
243 * matches the newly assigned type of the array they are accessing. */
244 virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
245 {
246 const glsl_type *const vt = ir->array->type;
247 if (vt->is_array())
248 ir->type = vt->element_type();
249 return visit_continue;
250 }
251};
252
Paul Berry1a33e022013-08-18 20:59:37 -0700253/**
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200254 * Visitor that determines the highest stream id to which a (geometry) shader
255 * emits vertices. It also checks whether End{Stream}Primitive is ever called.
Paul Berry1a33e022013-08-18 20:59:37 -0700256 */
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200257class find_emit_vertex_visitor : public ir_hierarchical_visitor {
Paul Berry1a33e022013-08-18 20:59:37 -0700258public:
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200259 find_emit_vertex_visitor(int max_allowed)
260 : max_stream_allowed(max_allowed),
261 invalid_stream_id(0),
262 invalid_stream_id_from_emit_vertex(false),
263 end_primitive_found(false),
264 uses_non_zero_stream(false)
Paul Berry1a33e022013-08-18 20:59:37 -0700265 {
266 /* empty */
267 }
268
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200269 virtual ir_visitor_status visit_leave(ir_emit_vertex *ir)
Paul Berry1a33e022013-08-18 20:59:37 -0700270 {
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200271 int stream_id = ir->stream_id();
272
273 if (stream_id < 0) {
274 invalid_stream_id = stream_id;
275 invalid_stream_id_from_emit_vertex = true;
276 return visit_stop;
277 }
278
279 if (stream_id > max_stream_allowed) {
280 invalid_stream_id = stream_id;
281 invalid_stream_id_from_emit_vertex = true;
282 return visit_stop;
283 }
284
285 if (stream_id != 0)
286 uses_non_zero_stream = true;
287
288 return visit_continue;
Paul Berry1a33e022013-08-18 20:59:37 -0700289 }
290
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200291 virtual ir_visitor_status visit_leave(ir_end_primitive *ir)
Paul Berry1a33e022013-08-18 20:59:37 -0700292 {
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200293 end_primitive_found = true;
294
295 int stream_id = ir->stream_id();
296
297 if (stream_id < 0) {
298 invalid_stream_id = stream_id;
299 invalid_stream_id_from_emit_vertex = false;
300 return visit_stop;
301 }
302
303 if (stream_id > max_stream_allowed) {
304 invalid_stream_id = stream_id;
305 invalid_stream_id_from_emit_vertex = false;
306 return visit_stop;
307 }
308
309 if (stream_id != 0)
310 uses_non_zero_stream = true;
311
312 return visit_continue;
313 }
314
315 bool error()
316 {
317 return invalid_stream_id != 0;
318 }
319
320 const char *error_func()
321 {
322 return invalid_stream_id_from_emit_vertex ?
323 "EmitStreamVertex" : "EndStreamPrimitive";
324 }
325
326 int error_stream()
327 {
328 return invalid_stream_id;
329 }
330
331 bool uses_streams()
332 {
333 return uses_non_zero_stream;
334 }
335
336 bool uses_end_primitive()
337 {
338 return end_primitive_found;
Paul Berry1a33e022013-08-18 20:59:37 -0700339 }
340
341private:
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200342 int max_stream_allowed;
343 int invalid_stream_id;
344 bool invalid_stream_id_from_emit_vertex;
345 bool end_primitive_found;
346 bool uses_non_zero_stream;
Paul Berry1a33e022013-08-18 20:59:37 -0700347};
348
Eric Anholt10ef9492013-09-20 11:03:44 -0700349} /* anonymous namespace */
Paul Berry1a33e022013-08-18 20:59:37 -0700350
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700351void
Ian Romanick586e7412011-07-28 14:04:09 -0700352linker_error(gl_shader_program *prog, const char *fmt, ...)
Ian Romanickf36460e2010-06-23 12:07:22 -0700353{
354 va_list ap;
355
Kenneth Graunked3073f52011-01-21 14:32:31 -0800356 ralloc_strcat(&prog->InfoLog, "error: ");
Ian Romanickf36460e2010-06-23 12:07:22 -0700357 va_start(ap, fmt);
Kenneth Graunked3073f52011-01-21 14:32:31 -0800358 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
Ian Romanickf36460e2010-06-23 12:07:22 -0700359 va_end(ap);
Ian Romanick586e7412011-07-28 14:04:09 -0700360
361 prog->LinkStatus = false;
Ian Romanickf36460e2010-06-23 12:07:22 -0700362}
363
364
365void
Ian Romanick379a32f2011-07-28 14:09:06 -0700366linker_warning(gl_shader_program *prog, const char *fmt, ...)
367{
368 va_list ap;
369
Anuj Phogat80b4a362014-03-07 16:48:35 -0800370 ralloc_strcat(&prog->InfoLog, "warning: ");
Ian Romanick379a32f2011-07-28 14:09:06 -0700371 va_start(ap, fmt);
372 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
373 va_end(ap);
374
375}
376
377
Paul Berryb92900d2013-01-28 14:21:59 -0800378/**
379 * Given a string identifying a program resource, break it into a base name
380 * and an optional array index in square brackets.
381 *
382 * If an array index is present, \c out_base_name_end is set to point to the
383 * "[" that precedes the array index, and the array index itself is returned
384 * as a long.
385 *
386 * If no array index is present (or if the array index is negative or
387 * mal-formed), \c out_base_name_end, is set to point to the null terminator
388 * at the end of the input string, and -1 is returned.
389 *
390 * Only the final array index is parsed; if the string contains other array
391 * indices (or structure field accesses), they are left in the base name.
392 *
393 * No attempt is made to check that the base name is properly formed;
394 * typically the caller will look up the base name in a hash table, so
395 * ill-formed base names simply turn into hash table lookup failures.
396 */
397long
398parse_program_resource_name(const GLchar *name,
399 const GLchar **out_base_name_end)
400{
401 /* Section 7.3.1 ("Program Interfaces") of the OpenGL 4.3 spec says:
402 *
403 * "When an integer array element or block instance number is part of
404 * the name string, it will be specified in decimal form without a "+"
405 * or "-" sign or any extra leading zeroes. Additionally, the name
406 * string will not include white space anywhere in the string."
407 */
408
409 const size_t len = strlen(name);
410 *out_base_name_end = name + len;
411
412 if (len == 0 || name[len-1] != ']')
413 return -1;
414
415 /* Walk backwards over the string looking for a non-digit character. This
416 * had better be the opening bracket for an array index.
417 *
418 * Initially, i specifies the location of the ']'. Since the string may
419 * contain only the ']' charcater, walk backwards very carefully.
420 */
421 unsigned i;
422 for (i = len - 1; (i > 0) && isdigit(name[i-1]); --i)
423 /* empty */ ;
424
425 if ((i == 0) || name[i-1] != '[')
426 return -1;
427
428 long array_index = strtol(&name[i], NULL, 10);
429 if (array_index < 0)
430 return -1;
431
432 *out_base_name_end = name + (i - 1);
433 return array_index;
434}
435
436
Ian Romanick379a32f2011-07-28 14:09:06 -0700437void
Ian Romanick63974c02013-10-04 10:46:29 -0700438link_invalidate_variable_locations(exec_list *ir)
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700439{
Matt Turner4d784462014-06-24 21:34:05 -0700440 foreach_in_list(ir_instruction, node, ir) {
441 ir_variable *const var = node->as_variable();
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700442
Paul Berry50895d42012-12-05 07:17:07 -0800443 if (var == NULL)
444 continue;
445
Ian Romanick63974c02013-10-04 10:46:29 -0700446 /* Only assign locations for variables that lack an explicit location.
447 * Explicit locations are set for all built-in variables, generic vertex
448 * shader inputs (via layout(location=...)), and generic fragment shader
449 * outputs (also via layout(location=...)).
450 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200451 if (!var->data.explicit_location) {
452 var->data.location = -1;
453 var->data.location_frac = 0;
Paul Berry50895d42012-12-05 07:17:07 -0800454 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700455
Ian Romanick63974c02013-10-04 10:46:29 -0700456 /* ir_variable::is_unmatched_generic_inout is used by the linker while
457 * connecting outputs from one stage to inputs of the next stage.
458 *
459 * There are two implicit assumptions here. First, we assume that any
460 * built-in variable (i.e., non-generic in or out) will have
461 * explicit_location set. Second, we assume that any generic in or out
462 * will not have explicit_location set.
463 *
464 * This second assumption will only be valid until
465 * GL_ARB_separate_shader_objects is supported. When that extension is
466 * implemented, this function will need some modifications.
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700467 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200468 if (!var->data.explicit_location) {
469 var->data.is_unmatched_generic_inout = 1;
Paul Berry3e81c662012-12-05 10:47:55 -0800470 } else {
Tapani Pälli447bb902013-12-12 15:08:59 +0200471 var->data.is_unmatched_generic_inout = 0;
Paul Berry3e81c662012-12-05 10:47:55 -0800472 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700473 }
474}
475
476
Ian Romanickc93b8f12010-06-17 15:20:22 -0700477/**
Paul Berry44e07de2013-06-11 14:11:05 -0700478 * Set UsesClipDistance and ClipDistanceArraySize based on the given shader.
479 *
480 * Also check for errors based on incorrect usage of gl_ClipVertex and
481 * gl_ClipDistance.
482 *
483 * Return false if an error was reported.
484 */
485static void
Paul Berryb30e25f2013-12-17 09:49:43 -0800486analyze_clip_usage(struct gl_shader_program *prog,
Paul Berry44e07de2013-06-11 14:11:05 -0700487 struct gl_shader *shader, GLboolean *UsesClipDistance,
488 GLuint *ClipDistanceArraySize)
489{
490 *ClipDistanceArraySize = 0;
491
492 if (!prog->IsES && prog->Version >= 130) {
493 /* From section 7.1 (Vertex Shader Special Variables) of the
494 * GLSL 1.30 spec:
495 *
496 * "It is an error for a shader to statically write both
497 * gl_ClipVertex and gl_ClipDistance."
498 *
499 * This does not apply to GLSL ES shaders, since GLSL ES defines neither
500 * gl_ClipVertex nor gl_ClipDistance.
501 */
502 find_assignment_visitor clip_vertex("gl_ClipVertex");
503 find_assignment_visitor clip_distance("gl_ClipDistance");
504
505 clip_vertex.run(shader->ir);
506 clip_distance.run(shader->ir);
507 if (clip_vertex.variable_found() && clip_distance.variable_found()) {
508 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
Paul Berryb30e25f2013-12-17 09:49:43 -0800509 "and `gl_ClipDistance'\n",
Paul Berrye3b86f02014-01-07 10:58:56 -0800510 _mesa_shader_stage_to_string(shader->Stage));
Paul Berry44e07de2013-06-11 14:11:05 -0700511 return;
512 }
513 *UsesClipDistance = clip_distance.variable_found();
514 ir_variable *clip_distance_var =
515 shader->symbols->get_variable("gl_ClipDistance");
516 if (clip_distance_var)
517 *ClipDistanceArraySize = clip_distance_var->type->length;
518 } else {
519 *UsesClipDistance = false;
520 }
521}
522
523
524/**
Paul Berry1ad54ae2011-09-17 09:42:02 -0700525 * Verify that a vertex shader executable meets all semantic requirements.
526 *
Paul Berry642e5b412012-01-04 13:57:52 -0800527 * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize
528 * as a side effect.
Ian Romanickc93b8f12010-06-17 15:20:22 -0700529 *
530 * \param shader Vertex shader executable to be verified
531 */
Paul Berryb95d2372013-07-27 11:08:31 -0700532void
Eric Anholt849e1812010-06-30 11:49:17 -0700533validate_vertex_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700534 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700535{
536 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700537 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700538
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700539 /* From the GLSL 1.10 spec, page 48:
540 *
541 * "The variable gl_Position is available only in the vertex
542 * language and is intended for writing the homogeneous vertex
543 * position. All executions of a well-formed vertex shader
544 * executable must write a value into this variable. [...] The
545 * variable gl_Position is available only in the vertex
546 * language and is intended for writing the homogeneous vertex
547 * position. All executions of a well-formed vertex shader
548 * executable must write a value into this variable."
549 *
550 * while in GLSL 1.40 this text is changed to:
551 *
552 * "The variable gl_Position is available only in the vertex
553 * language and is intended for writing the homogeneous vertex
554 * position. It can be written at any time during shader
555 * execution. It may also be read back by a vertex shader
556 * after being written. This value will be used by primitive
557 * assembly, clipping, culling, and other fixed functionality
558 * operations, if present, that operate on primitives after
559 * vertex processing has occurred. Its value is undefined if
560 * the vertex shader executable does not write gl_Position."
Paul Berry15ba2a52012-08-02 17:51:02 -0700561 *
Kalyan Kondapally78c92012014-09-08 11:10:42 +0300562 * All GLSL ES Versions are similar to GLSL 1.40--failing to write to
563 * gl_Position is not an error.
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700564 */
Kalyan Kondapallydbc2d812014-09-10 20:20:23 -0700565 if (prog->Version < (prog->IsES ? 300 : 140)) {
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700566 find_assignment_visitor find("gl_Position");
567 find.run(shader->ir);
568 if (!find.variable_found()) {
Kalyan Kondapallydbc2d812014-09-10 20:20:23 -0700569 if (prog->IsES) {
570 linker_warning(prog,
571 "vertex shader does not write to `gl_Position'."
572 "It's value is undefined. \n");
573 } else {
574 linker_error(prog,
575 "vertex shader does not write to `gl_Position'. \n");
576 }
Paul Berryb95d2372013-07-27 11:08:31 -0700577 return;
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700578 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700579 }
580
Paul Berryb30e25f2013-12-17 09:49:43 -0800581 analyze_clip_usage(prog, shader, &prog->Vert.UsesClipDistance,
Paul Berry44e07de2013-06-11 14:11:05 -0700582 &prog->Vert.ClipDistanceArraySize);
Ian Romanick832dfa52010-06-17 15:04:20 -0700583}
584
585
Ian Romanickc93b8f12010-06-17 15:20:22 -0700586/**
587 * Verify that a fragment shader executable meets all semantic requirements
588 *
589 * \param shader Fragment shader executable to be verified
590 */
Paul Berryb95d2372013-07-27 11:08:31 -0700591void
Eric Anholt849e1812010-06-30 11:49:17 -0700592validate_fragment_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700593 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700594{
595 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700596 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700597
Ian Romanick832dfa52010-06-17 15:04:20 -0700598 find_assignment_visitor frag_color("gl_FragColor");
599 find_assignment_visitor frag_data("gl_FragData");
600
Eric Anholt16b68b12010-06-30 11:05:43 -0700601 frag_color.run(shader->ir);
602 frag_data.run(shader->ir);
Ian Romanick832dfa52010-06-17 15:04:20 -0700603
Ian Romanick832dfa52010-06-17 15:04:20 -0700604 if (frag_color.variable_found() && frag_data.variable_found()) {
Ian Romanick586e7412011-07-28 14:04:09 -0700605 linker_error(prog, "fragment shader writes to both "
606 "`gl_FragColor' and `gl_FragData'\n");
Ian Romanick832dfa52010-06-17 15:04:20 -0700607 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700608}
609
Bryan Cain25480922013-02-15 09:46:50 -0600610/**
611 * Verify that a geometry shader executable meets all semantic requirements
612 *
Paul Berry44e07de2013-06-11 14:11:05 -0700613 * Also sets prog->Geom.VerticesIn, prog->Geom.UsesClipDistance, and
614 * prog->Geom.ClipDistanceArraySize as a side effect.
Bryan Cain25480922013-02-15 09:46:50 -0600615 *
616 * \param shader Geometry shader executable to be verified
617 */
618void
619validate_geometry_shader_executable(struct gl_shader_program *prog,
620 struct gl_shader *shader)
621{
622 if (shader == NULL)
623 return;
624
625 unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
626 prog->Geom.VerticesIn = num_vertices;
Paul Berry44e07de2013-06-11 14:11:05 -0700627
Paul Berryb30e25f2013-12-17 09:49:43 -0800628 analyze_clip_usage(prog, shader, &prog->Geom.UsesClipDistance,
Paul Berry44e07de2013-06-11 14:11:05 -0700629 &prog->Geom.ClipDistanceArraySize);
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200630}
Paul Berry1a33e022013-08-18 20:59:37 -0700631
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200632/**
633 * Check if geometry shaders emit to non-zero streams and do corresponding
634 * validations.
635 */
636static void
637validate_geometry_shader_emissions(struct gl_context *ctx,
638 struct gl_shader_program *prog)
639{
640 if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
641 find_emit_vertex_visitor emit_vertex(ctx->Const.MaxVertexStreams - 1);
642 emit_vertex.run(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir);
643 if (emit_vertex.error()) {
644 linker_error(prog, "Invalid call %s(%d). Accepted values for the "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700645 "stream parameter are in the range [0, %d].\n",
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200646 emit_vertex.error_func(),
647 emit_vertex.error_stream(),
648 ctx->Const.MaxVertexStreams - 1);
649 }
650 prog->Geom.UsesStreams = emit_vertex.uses_streams();
651 prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive();
652
653 /* From the ARB_gpu_shader5 spec:
654 *
655 * "Multiple vertex streams are supported only if the output primitive
656 * type is declared to be "points". A program will fail to link if it
657 * contains a geometry shader calling EmitStreamVertex() or
658 * EndStreamPrimitive() if its output primitive type is not "points".
659 *
660 * However, in the same spec:
661 *
662 * "The function EmitVertex() is equivalent to calling EmitStreamVertex()
663 * with <stream> set to zero."
664 *
665 * And:
666 *
667 * "The function EndPrimitive() is equivalent to calling
668 * EndStreamPrimitive() with <stream> set to zero."
669 *
670 * Since we can call EmitVertex() and EndPrimitive() when we output
671 * primitives other than points, calling EmitStreamVertex(0) or
672 * EmitEndPrimitive(0) should not produce errors. This it also what Nvidia
673 * does. Currently we only set prog->Geom.UsesStreams to TRUE when
674 * EmitStreamVertex() or EmitEndPrimitive() are called with a non-zero
675 * stream.
676 */
677 if (prog->Geom.UsesStreams && prog->Geom.OutputType != GL_POINTS) {
678 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700679 "with n>0 requires point output\n");
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200680 }
681 }
Bryan Cain25480922013-02-15 09:46:50 -0600682}
683
Ian Romanick832dfa52010-06-17 15:04:20 -0700684
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700685/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700686 * Perform validation of global variables used across multiple shaders
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700687 */
Paul Berryb95d2372013-07-27 11:08:31 -0700688void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700689cross_validate_globals(struct gl_shader_program *prog,
690 struct gl_shader **shader_list,
691 unsigned num_shaders,
692 bool uniforms_only)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700693{
694 /* Examine all of the uniforms in all of the shaders and cross validate
695 * them.
696 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700697 glsl_symbol_table variables;
698 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -0700699 if (shader_list[i] == NULL)
700 continue;
701
Matt Turner4d784462014-06-24 21:34:05 -0700702 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
703 ir_variable *const var = node->as_variable();
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700704
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700705 if (var == NULL)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700706 continue;
707
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200708 if (uniforms_only && (var->data.mode != ir_var_uniform))
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700709 continue;
710
Ian Romanick7e2aa912010-07-19 17:12:42 -0700711 /* Don't cross validate temporaries that are at global scope. These
712 * will eventually get pulled into the shaders 'main'.
713 */
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200714 if (var->data.mode == ir_var_temporary)
Ian Romanick7e2aa912010-07-19 17:12:42 -0700715 continue;
716
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700717 /* If a global with this name has already been seen, verify that the
718 * new instance has the same type. In addition, if the globals have
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700719 * initializers, the values of the initializers must be the same.
720 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700721 ir_variable *const existing = variables.get_variable(var->name);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700722 if (existing != NULL) {
723 if (var->type != existing->type) {
Ian Romanicka2711d62010-08-29 22:07:49 -0700724 /* Consider the types to be "the same" if both types are arrays
725 * of the same type and one of the arrays is implicitly sized.
726 * In addition, set the type of the linked variable to the
727 * explicitly sized array.
728 */
729 if (var->type->is_array()
730 && existing->type->is_array()
731 && (var->type->fields.array == existing->type->fields.array)
732 && ((var->type->length == 0)
733 || (existing->type->length == 0))) {
Ian Romanick0f4b2a02011-01-25 12:06:18 -0800734 if (var->type->length != 0) {
Timothy Arcerida4fb3e2014-11-25 23:04:23 +1100735 if (var->type->length <= existing->data.max_array_access) {
736 linker_error(prog, "%s `%s' declared as type "
737 "`%s' but outermost dimension has an index"
738 " of `%i'\n",
739 mode_string(var),
740 var->name, var->type->name,
741 existing->data.max_array_access);
742 return;
743 }
Ian Romanicka2711d62010-08-29 22:07:49 -0700744 existing->type = var->type;
Timothy Arcerida4fb3e2014-11-25 23:04:23 +1100745 } else if (existing->type->length != 0
746 && existing->type->length <=
747 var->data.max_array_access) {
748 linker_error(prog, "%s `%s' declared as type "
749 "`%s' but outermost dimension has an index"
750 " of `%i'\n",
751 mode_string(var),
752 var->name, existing->type->name,
753 var->data.max_array_access);
754 return;
755 }
Grigori Goronzy955c93d2013-11-27 00:15:06 +0100756 } else if (var->type->is_record()
757 && existing->type->is_record()
758 && existing->type->record_compare(var->type)) {
759 existing->type = var->type;
Ian Romanicka2711d62010-08-29 22:07:49 -0700760 } else {
Ian Romanick586e7412011-07-28 14:04:09 -0700761 linker_error(prog, "%s `%s' declared as type "
762 "`%s' and type `%s'\n",
763 mode_string(var),
764 var->name, var->type->name,
765 existing->type->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700766 return;
Ian Romanicka2711d62010-08-29 22:07:49 -0700767 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700768 }
769
Tapani Pälli447bb902013-12-12 15:08:59 +0200770 if (var->data.explicit_location) {
771 if (existing->data.explicit_location
772 && (var->data.location != existing->data.location)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700773 linker_error(prog, "explicit locations for %s "
774 "`%s' have differing values\n",
775 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700776 return;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700777 }
778
Tapani Pälli447bb902013-12-12 15:08:59 +0200779 existing->data.location = var->data.location;
780 existing->data.explicit_location = true;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700781 }
782
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700783 /* From the GLSL 4.20 specification:
784 * "A link error will result if two compilation units in a program
785 * specify different integer-constant bindings for the same
786 * opaque-uniform name. However, it is not an error to specify a
787 * binding on some but not all declarations for the same name"
788 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200789 if (var->data.explicit_binding) {
790 if (existing->data.explicit_binding &&
791 var->data.binding != existing->data.binding) {
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700792 linker_error(prog, "explicit bindings for %s "
793 "`%s' have differing values\n",
794 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700795 return;
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700796 }
797
Tapani Pälli447bb902013-12-12 15:08:59 +0200798 existing->data.binding = var->data.binding;
799 existing->data.explicit_binding = true;
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700800 }
801
Francisco Jerez5c114932013-09-11 12:14:46 -0700802 if (var->type->contains_atomic() &&
Tapani Pälli447bb902013-12-12 15:08:59 +0200803 var->data.atomic.offset != existing->data.atomic.offset) {
Francisco Jerez5c114932013-09-11 12:14:46 -0700804 linker_error(prog, "offset specifications for %s "
805 "`%s' have differing values\n",
806 mode_string(var), var->name);
807 return;
808 }
809
Ian Romanick46173f92011-10-31 13:07:06 -0700810 /* Validate layout qualifiers for gl_FragDepth.
811 *
812 * From the AMD/ARB_conservative_depth specs:
813 *
814 * "If gl_FragDepth is redeclared in any fragment shader in a
815 * program, it must be redeclared in all fragment shaders in
816 * that program that have static assignments to
817 * gl_FragDepth. All redeclarations of gl_FragDepth in all
818 * fragment shaders in a single program must have the same set
819 * of qualifiers."
820 */
821 if (strcmp(var->name, "gl_FragDepth") == 0) {
Tapani Pälli447bb902013-12-12 15:08:59 +0200822 bool layout_declared = var->data.depth_layout != ir_depth_layout_none;
Ian Romanick46173f92011-10-31 13:07:06 -0700823 bool layout_differs =
Tapani Pälli447bb902013-12-12 15:08:59 +0200824 var->data.depth_layout != existing->data.depth_layout;
Ian Romanick46173f92011-10-31 13:07:06 -0700825
826 if (layout_declared && layout_differs) {
827 linker_error(prog,
828 "All redeclarations of gl_FragDepth in all "
829 "fragment shaders in a single program must have "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700830 "the same set of qualifiers.\n");
Ian Romanick46173f92011-10-31 13:07:06 -0700831 }
832
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200833 if (var->data.used && layout_differs) {
Ian Romanick46173f92011-10-31 13:07:06 -0700834 linker_error(prog,
835 "If gl_FragDepth is redeclared with a layout "
836 "qualifier in any fragment shader, it must be "
837 "redeclared with the same layout qualifier in "
838 "all fragment shaders that have assignments to "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700839 "gl_FragDepth\n");
Ian Romanick46173f92011-10-31 13:07:06 -0700840 }
841 }
Chad Versaceaddae332011-01-27 01:40:31 -0800842
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700843 /* Page 35 (page 41 of the PDF) of the GLSL 4.20 spec says:
844 *
845 * "If a shared global has multiple initializers, the
846 * initializers must all be constant expressions, and they
847 * must all have the same value. Otherwise, a link error will
848 * result. (A shared global having only one initializer does
849 * not require that initializer to be a constant expression.)"
850 *
851 * Previous to 4.20 the GLSL spec simply said that initializers
852 * must have the same value. In this case of non-constant
853 * initializers, this was impossible to determine. As a result,
854 * no vendor actually implemented that behavior. The 4.20
855 * behavior matches the implemented behavior of at least one other
856 * vendor, so we'll implement that for all GLSL versions.
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700857 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700858 if (var->constant_initializer != NULL) {
859 if (existing->constant_initializer != NULL) {
860 if (!var->constant_initializer->has_value(existing->constant_initializer)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700861 linker_error(prog, "initializers for %s "
862 "`%s' have differing values\n",
863 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700864 return;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700865 }
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700866 } else {
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700867 /* If the first-seen instance of a particular uniform did not
868 * have an initializer but a later instance does, copy the
869 * initializer to the version stored in the symbol table.
870 */
Ian Romanickde415b72010-07-14 13:22:12 -0700871 /* FINISHME: This is wrong. The constant_value field should
872 * FINISHME: not be modified! Imagine a case where a shader
873 * FINISHME: without an initializer is linked in two different
874 * FINISHME: programs with shaders that have differing
875 * FINISHME: initializers. Linking with the first will
876 * FINISHME: modify the shader, and linking with the second
877 * FINISHME: will fail.
878 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700879 existing->constant_initializer =
880 var->constant_initializer->clone(ralloc_parent(existing),
881 NULL);
882 }
883 }
884
Tapani Pälli447bb902013-12-12 15:08:59 +0200885 if (var->data.has_initializer) {
886 if (existing->data.has_initializer
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700887 && (var->constant_initializer == NULL
888 || existing->constant_initializer == NULL)) {
889 linker_error(prog,
890 "shared global variable `%s' has multiple "
891 "non-constant initializers.\n",
892 var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700893 return;
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700894 }
895
896 /* Some instance had an initializer, so keep track of that. In
897 * this location, all sorts of initializers (constant or
898 * otherwise) will propagate the existence to the variable
899 * stored in the symbol table.
900 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200901 existing->data.has_initializer = true;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700902 }
Chad Versace7528f142010-11-17 14:34:38 -0800903
Tapani Pällic1d30802013-12-12 12:57:57 +0200904 if (existing->data.invariant != var->data.invariant) {
Ian Romanick586e7412011-07-28 14:04:09 -0700905 linker_error(prog, "declarations for %s `%s' have "
906 "mismatching invariant qualifiers\n",
907 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700908 return;
Chad Versace7528f142010-11-17 14:34:38 -0800909 }
Tapani Pällic1d30802013-12-12 12:57:57 +0200910 if (existing->data.centroid != var->data.centroid) {
Ian Romanick586e7412011-07-28 14:04:09 -0700911 linker_error(prog, "declarations for %s `%s' have "
912 "mismatching centroid qualifiers\n",
913 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700914 return;
Chad Versace61428dd2011-01-10 15:29:30 -0800915 }
Tapani Pällic1d30802013-12-12 12:57:57 +0200916 if (existing->data.sample != var->data.sample) {
Chris Forbes51c5fc82013-11-29 21:26:10 +1300917 linker_error(prog, "declarations for %s `%s` have "
918 "mismatching sample qualifiers\n",
919 mode_string(var), var->name);
920 return;
921 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700922 } else
Eric Anholt001eee52010-11-05 06:11:24 -0700923 variables.add_variable(var);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700924 }
925 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700926}
927
928
Ian Romanick37101922010-06-18 19:02:10 -0700929/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700930 * Perform validation of uniforms used across multiple shader stages
931 */
Paul Berryb95d2372013-07-27 11:08:31 -0700932void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700933cross_validate_uniforms(struct gl_shader_program *prog)
934{
Paul Berryb95d2372013-07-27 11:08:31 -0700935 cross_validate_globals(prog, prog->_LinkedShaders,
Paul Berry665b8d72014-01-07 10:11:39 -0800936 MESA_SHADER_STAGES, true);
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700937}
938
Eric Anholtf609cf72012-04-27 13:52:56 -0700939/**
940 * Accumulates the array of prog->UniformBlocks and checks that all
941 * definitons of blocks agree on their contents.
942 */
943static bool
944interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
945{
946 unsigned max_num_uniform_blocks = 0;
Paul Berry665b8d72014-01-07 10:11:39 -0800947 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Eric Anholtf609cf72012-04-27 13:52:56 -0700948 if (prog->_LinkedShaders[i])
949 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
950 }
951
Paul Berry665b8d72014-01-07 10:11:39 -0800952 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Eric Anholtf609cf72012-04-27 13:52:56 -0700953 struct gl_shader *sh = prog->_LinkedShaders[i];
954
955 prog->UniformBlockStageIndex[i] = ralloc_array(prog, int,
956 max_num_uniform_blocks);
957 for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
958 prog->UniformBlockStageIndex[i][j] = -1;
959
960 if (sh == NULL)
961 continue;
962
963 for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
964 int index = link_cross_validate_uniform_block(prog,
965 &prog->UniformBlocks,
966 &prog->NumUniformBlocks,
967 &sh->UniformBlocks[j]);
968
969 if (index == -1) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700970 linker_error(prog, "uniform block `%s' has mismatching definitions\n",
Eric Anholtf609cf72012-04-27 13:52:56 -0700971 sh->UniformBlocks[j].Name);
972 return false;
973 }
974
975 prog->UniformBlockStageIndex[i][index] = j;
976 }
977 }
978
979 return true;
980}
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700981
Ian Romanick37101922010-06-18 19:02:10 -0700982
Ian Romanick3fb87872010-07-09 14:09:34 -0700983/**
984 * Populates a shaders symbol table with all global declarations
985 */
986static void
987populate_symbol_table(gl_shader *sh)
988{
989 sh->symbols = new(sh) glsl_symbol_table;
990
Matt Turner4d784462014-06-24 21:34:05 -0700991 foreach_in_list(ir_instruction, inst, sh->ir) {
Ian Romanick3fb87872010-07-09 14:09:34 -0700992 ir_variable *var;
993 ir_function *func;
994
995 if ((func = inst->as_function()) != NULL) {
Eric Anholte8f5ebf2010-11-05 06:08:45 -0700996 sh->symbols->add_function(func);
Ian Romanick3fb87872010-07-09 14:09:34 -0700997 } else if ((var = inst->as_variable()) != NULL) {
Ian Romanicka9948242014-07-08 18:53:09 -0700998 if (var->data.mode != ir_var_temporary)
999 sh->symbols->add_variable(var);
Ian Romanick3fb87872010-07-09 14:09:34 -07001000 }
1001 }
1002}
1003
1004
1005/**
Ian Romanick31a97862010-07-12 18:48:50 -07001006 * Remap variables referenced in an instruction tree
1007 *
1008 * This is used when instruction trees are cloned from one shader and placed in
1009 * another. These trees will contain references to \c ir_variable nodes that
1010 * do not exist in the target shader. This function finds these \c ir_variable
1011 * references and replaces the references with matching variables in the target
1012 * shader.
1013 *
1014 * If there is no matching variable in the target shader, a clone of the
1015 * \c ir_variable is made and added to the target shader. The new variable is
1016 * added to \b both the instruction stream and the symbol table.
1017 *
1018 * \param inst IR tree that is to be processed.
1019 * \param symbols Symbol table containing global scope symbols in the
1020 * linked shader.
1021 * \param instructions Instruction stream where new variable declarations
1022 * should be added.
1023 */
1024void
Eric Anholt8273bd42010-08-04 12:34:56 -07001025remap_variables(ir_instruction *inst, struct gl_shader *target,
1026 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -07001027{
1028 class remap_visitor : public ir_hierarchical_visitor {
1029 public:
Eric Anholt8273bd42010-08-04 12:34:56 -07001030 remap_visitor(struct gl_shader *target,
Ian Romanick7e2aa912010-07-19 17:12:42 -07001031 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -07001032 {
Eric Anholt8273bd42010-08-04 12:34:56 -07001033 this->target = target;
1034 this->symbols = target->symbols;
1035 this->instructions = target->ir;
Ian Romanick7e2aa912010-07-19 17:12:42 -07001036 this->temps = temps;
Ian Romanick31a97862010-07-12 18:48:50 -07001037 }
1038
1039 virtual ir_visitor_status visit(ir_dereference_variable *ir)
1040 {
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001041 if (ir->var->data.mode == ir_var_temporary) {
Ian Romanick7e2aa912010-07-19 17:12:42 -07001042 ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var);
1043
1044 assert(var != NULL);
1045 ir->var = var;
1046 return visit_continue;
1047 }
1048
Ian Romanick31a97862010-07-12 18:48:50 -07001049 ir_variable *const existing =
1050 this->symbols->get_variable(ir->var->name);
1051 if (existing != NULL)
1052 ir->var = existing;
1053 else {
Eric Anholt8273bd42010-08-04 12:34:56 -07001054 ir_variable *copy = ir->var->clone(this->target, NULL);
Ian Romanick31a97862010-07-12 18:48:50 -07001055
Eric Anholt001eee52010-11-05 06:11:24 -07001056 this->symbols->add_variable(copy);
Ian Romanick31a97862010-07-12 18:48:50 -07001057 this->instructions->push_head(copy);
Ian Romanick7e2aa912010-07-19 17:12:42 -07001058 ir->var = copy;
Ian Romanick31a97862010-07-12 18:48:50 -07001059 }
1060
1061 return visit_continue;
1062 }
1063
1064 private:
Eric Anholt8273bd42010-08-04 12:34:56 -07001065 struct gl_shader *target;
Ian Romanick31a97862010-07-12 18:48:50 -07001066 glsl_symbol_table *symbols;
1067 exec_list *instructions;
Ian Romanick7e2aa912010-07-19 17:12:42 -07001068 hash_table *temps;
Ian Romanick31a97862010-07-12 18:48:50 -07001069 };
1070
Eric Anholt8273bd42010-08-04 12:34:56 -07001071 remap_visitor v(target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -07001072
1073 inst->accept(&v);
1074}
1075
1076
1077/**
1078 * Move non-declarations from one instruction stream to another
1079 *
1080 * The intended usage pattern of this function is to pass the pointer to the
Eric Anholt62c47632010-07-29 13:52:25 -07001081 * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node
Ian Romanick31a97862010-07-12 18:48:50 -07001082 * pointer) for \c last and \c false for \c make_copies on the first
1083 * call. Successive calls pass the return value of the previous call for
1084 * \c last and \c true for \c make_copies.
1085 *
1086 * \param instructions Source instruction stream
1087 * \param last Instruction after which new instructions should be
1088 * inserted in the target instruction stream
1089 * \param make_copies Flag selecting whether instructions in \c instructions
1090 * should be copied (via \c ir_instruction::clone) into the
1091 * target list or moved.
1092 *
1093 * \return
1094 * The new "last" instruction in the target instruction stream. This pointer
1095 * is suitable for use as the \c last parameter of a later call to this
1096 * function.
1097 */
1098exec_node *
1099move_non_declarations(exec_list *instructions, exec_node *last,
1100 bool make_copies, gl_shader *target)
1101{
Ian Romanick7e2aa912010-07-19 17:12:42 -07001102 hash_table *temps = NULL;
1103
1104 if (make_copies)
1105 temps = hash_table_ctor(0, hash_table_pointer_hash,
1106 hash_table_pointer_compare);
1107
Matt Turnerc6a16f62014-06-24 21:58:35 -07001108 foreach_in_list_safe(ir_instruction, inst, instructions) {
Ian Romanick7e2aa912010-07-19 17:12:42 -07001109 if (inst->as_function())
Ian Romanick31a97862010-07-12 18:48:50 -07001110 continue;
1111
Ian Romanick7e2aa912010-07-19 17:12:42 -07001112 ir_variable *var = inst->as_variable();
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001113 if ((var != NULL) && (var->data.mode != ir_var_temporary))
Ian Romanick7e2aa912010-07-19 17:12:42 -07001114 continue;
1115
1116 assert(inst->as_assignment()
Kenneth Graunked884f602012-03-20 15:56:37 -07001117 || inst->as_call()
Kenneth Graunkeb45a68e2012-10-24 13:17:24 -07001118 || inst->as_if() /* for initializers with the ?: operator */
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001119 || ((var != NULL) && (var->data.mode == ir_var_temporary)));
Ian Romanick31a97862010-07-12 18:48:50 -07001120
1121 if (make_copies) {
Eric Anholt8273bd42010-08-04 12:34:56 -07001122 inst = inst->clone(target, NULL);
Ian Romanick7e2aa912010-07-19 17:12:42 -07001123
1124 if (var != NULL)
1125 hash_table_insert(temps, inst, var);
1126 else
Eric Anholt8273bd42010-08-04 12:34:56 -07001127 remap_variables(inst, target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -07001128 } else {
1129 inst->remove();
1130 }
1131
1132 last->insert_after(inst);
1133 last = inst;
1134 }
1135
Ian Romanick7e2aa912010-07-19 17:12:42 -07001136 if (make_copies)
1137 hash_table_dtor(temps);
1138
Ian Romanick31a97862010-07-12 18:48:50 -07001139 return last;
1140}
1141
1142/**
Ian Romanick15ce87e2010-07-09 15:28:22 -07001143 * Get the function signature for main from a shader
1144 */
Ian Romanick04d33232014-06-19 12:05:20 -07001145ir_function_signature *
1146link_get_main_function_signature(gl_shader *sh)
Ian Romanick15ce87e2010-07-09 15:28:22 -07001147{
1148 ir_function *const f = sh->symbols->get_function("main");
1149 if (f != NULL) {
1150 exec_list void_parameters;
1151
1152 /* Look for the 'void main()' signature and ensure that it's defined.
1153 * This keeps the linker from accidentally pick a shader that just
1154 * contains a prototype for main.
1155 *
1156 * We don't have to check for multiple definitions of main (in multiple
1157 * shaders) because that would have already been caught above.
1158 */
Kenneth Graunke21129d42014-07-24 14:05:40 -07001159 ir_function_signature *sig =
1160 f->matching_signature(NULL, &void_parameters, false);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001161 if ((sig != NULL) && sig->is_defined) {
1162 return sig;
1163 }
1164 }
1165
1166 return NULL;
1167}
1168
1169
1170/**
Brian Paul84a12732012-02-02 20:10:40 -07001171 * This class is only used in link_intrastage_shaders() below but declaring
1172 * it inside that function leads to compiler warnings with some versions of
1173 * gcc.
1174 */
1175class array_sizing_visitor : public ir_hierarchical_visitor {
1176public:
Paul Berry15e05b92013-09-25 14:07:37 -07001177 array_sizing_visitor()
1178 : mem_ctx(ralloc_context(NULL)),
1179 unnamed_interfaces(hash_table_ctor(0, hash_table_pointer_hash,
1180 hash_table_pointer_compare))
1181 {
1182 }
1183
1184 ~array_sizing_visitor()
1185 {
1186 hash_table_dtor(this->unnamed_interfaces);
1187 ralloc_free(this->mem_ctx);
1188 }
1189
Brian Paul84a12732012-02-02 20:10:40 -07001190 virtual ir_visitor_status visit(ir_variable *var)
1191 {
Tapani Pälli447bb902013-12-12 15:08:59 +02001192 fixup_type(&var->type, var->data.max_array_access);
Paul Berrye2266692013-09-23 10:44:19 -07001193 if (var->type->is_interface()) {
1194 if (interface_contains_unsized_arrays(var->type)) {
1195 const glsl_type *new_type =
Ian Romanick21df0162014-05-23 18:57:36 -07001196 resize_interface_members(var->type,
1197 var->get_max_ifc_array_access());
Paul Berrye2266692013-09-23 10:44:19 -07001198 var->type = new_type;
1199 var->change_interface_type(new_type);
1200 }
1201 } else if (var->type->is_array() &&
1202 var->type->fields.array->is_interface()) {
1203 if (interface_contains_unsized_arrays(var->type->fields.array)) {
1204 const glsl_type *new_type =
1205 resize_interface_members(var->type->fields.array,
Ian Romanick21df0162014-05-23 18:57:36 -07001206 var->get_max_ifc_array_access());
Paul Berrye2266692013-09-23 10:44:19 -07001207 var->change_interface_type(new_type);
1208 var->type =
1209 glsl_type::get_array_instance(new_type, var->type->length);
1210 }
Paul Berry15e05b92013-09-25 14:07:37 -07001211 } else if (const glsl_type *ifc_type = var->get_interface_type()) {
1212 /* Store a pointer to the variable in the unnamed_interfaces
1213 * hashtable.
1214 */
1215 ir_variable **interface_vars = (ir_variable **)
1216 hash_table_find(this->unnamed_interfaces, ifc_type);
1217 if (interface_vars == NULL) {
1218 interface_vars = rzalloc_array(mem_ctx, ir_variable *,
1219 ifc_type->length);
1220 hash_table_insert(this->unnamed_interfaces, interface_vars,
1221 ifc_type);
1222 }
1223 unsigned index = ifc_type->field_index(var->name);
1224 assert(index < ifc_type->length);
1225 assert(interface_vars[index] == NULL);
1226 interface_vars[index] = var;
Brian Paul84a12732012-02-02 20:10:40 -07001227 }
1228 return visit_continue;
1229 }
Paul Berrye2266692013-09-23 10:44:19 -07001230
Paul Berry15e05b92013-09-25 14:07:37 -07001231 /**
1232 * For each unnamed interface block that was discovered while running the
1233 * visitor, adjust the interface type to reflect the newly assigned array
1234 * sizes, and fix up the ir_variable nodes to point to the new interface
1235 * type.
1236 */
1237 void fixup_unnamed_interface_types()
1238 {
1239 hash_table_call_foreach(this->unnamed_interfaces,
1240 fixup_unnamed_interface_type, NULL);
1241 }
1242
Paul Berrye2266692013-09-23 10:44:19 -07001243private:
1244 /**
1245 * If the type pointed to by \c type represents an unsized array, replace
1246 * it with a sized array whose size is determined by max_array_access.
1247 */
1248 static void fixup_type(const glsl_type **type, unsigned max_array_access)
1249 {
Timothy Arcerib59c5922013-10-23 21:31:27 +11001250 if ((*type)->is_unsized_array()) {
Paul Berrye2266692013-09-23 10:44:19 -07001251 *type = glsl_type::get_array_instance((*type)->fields.array,
1252 max_array_access + 1);
1253 assert(*type != NULL);
1254 }
1255 }
1256
1257 /**
1258 * Determine whether the given interface type contains unsized arrays (if
1259 * it doesn't, array_sizing_visitor doesn't need to process it).
1260 */
1261 static bool interface_contains_unsized_arrays(const glsl_type *type)
1262 {
1263 for (unsigned i = 0; i < type->length; i++) {
1264 const glsl_type *elem_type = type->fields.structure[i].type;
Timothy Arcerib59c5922013-10-23 21:31:27 +11001265 if (elem_type->is_unsized_array())
Paul Berrye2266692013-09-23 10:44:19 -07001266 return true;
1267 }
1268 return false;
1269 }
1270
1271 /**
1272 * Create a new interface type based on the given type, with unsized arrays
1273 * replaced by sized arrays whose size is determined by
1274 * max_ifc_array_access.
1275 */
1276 static const glsl_type *
1277 resize_interface_members(const glsl_type *type,
1278 const unsigned *max_ifc_array_access)
1279 {
1280 unsigned num_fields = type->length;
1281 glsl_struct_field *fields = new glsl_struct_field[num_fields];
1282 memcpy(fields, type->fields.structure,
1283 num_fields * sizeof(*fields));
1284 for (unsigned i = 0; i < num_fields; i++) {
1285 fixup_type(&fields[i].type, max_ifc_array_access[i]);
1286 }
1287 glsl_interface_packing packing =
1288 (glsl_interface_packing) type->interface_packing;
1289 const glsl_type *new_ifc_type =
1290 glsl_type::get_interface_instance(fields, num_fields,
1291 packing, type->name);
1292 delete [] fields;
1293 return new_ifc_type;
1294 }
Paul Berry15e05b92013-09-25 14:07:37 -07001295
1296 static void fixup_unnamed_interface_type(const void *key, void *data,
1297 void *)
1298 {
1299 const glsl_type *ifc_type = (const glsl_type *) key;
1300 ir_variable **interface_vars = (ir_variable **) data;
1301 unsigned num_fields = ifc_type->length;
1302 glsl_struct_field *fields = new glsl_struct_field[num_fields];
1303 memcpy(fields, ifc_type->fields.structure,
1304 num_fields * sizeof(*fields));
1305 bool interface_type_changed = false;
1306 for (unsigned i = 0; i < num_fields; i++) {
1307 if (interface_vars[i] != NULL &&
1308 fields[i].type != interface_vars[i]->type) {
1309 fields[i].type = interface_vars[i]->type;
1310 interface_type_changed = true;
1311 }
1312 }
1313 if (!interface_type_changed) {
1314 delete [] fields;
1315 return;
1316 }
1317 glsl_interface_packing packing =
1318 (glsl_interface_packing) ifc_type->interface_packing;
1319 const glsl_type *new_ifc_type =
1320 glsl_type::get_interface_instance(fields, num_fields, packing,
1321 ifc_type->name);
1322 delete [] fields;
1323 for (unsigned i = 0; i < num_fields; i++) {
1324 if (interface_vars[i] != NULL)
1325 interface_vars[i]->change_interface_type(new_ifc_type);
1326 }
1327 }
1328
1329 /**
1330 * Memory context used to allocate the data in \c unnamed_interfaces.
1331 */
1332 void *mem_ctx;
1333
1334 /**
1335 * Hash table from const glsl_type * to an array of ir_variable *'s
1336 * pointing to the ir_variables constituting each unnamed interface block.
1337 */
1338 hash_table *unnamed_interfaces;
Brian Paul84a12732012-02-02 20:10:40 -07001339};
1340
Brian Paul84a12732012-02-02 20:10:40 -07001341/**
Anuj Phogat35f11e82014-02-05 15:01:58 -08001342 * Performs the cross-validation of layout qualifiers specified in
1343 * redeclaration of gl_FragCoord for the attached fragment shaders,
1344 * and propagates them to the linked FS and linked shader program.
1345 */
1346static void
1347link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
1348 struct gl_shader *linked_shader,
1349 struct gl_shader **shader_list,
1350 unsigned num_shaders)
1351{
1352 linked_shader->redeclares_gl_fragcoord = false;
1353 linked_shader->uses_gl_fragcoord = false;
1354 linked_shader->origin_upper_left = false;
1355 linked_shader->pixel_center_integer = false;
1356
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08001357 if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
1358 (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
Anuj Phogat35f11e82014-02-05 15:01:58 -08001359 return;
1360
1361 for (unsigned i = 0; i < num_shaders; i++) {
1362 struct gl_shader *shader = shader_list[i];
1363 /* From the GLSL 1.50 spec, page 39:
1364 *
1365 * "If gl_FragCoord is redeclared in any fragment shader in a program,
1366 * it must be redeclared in all the fragment shaders in that program
1367 * that have a static use gl_FragCoord."
1368 *
1369 * Exclude the case when one of the 'linked_shader' or 'shader' redeclares
1370 * gl_FragCoord with no layout qualifiers but the other one doesn't
1371 * redeclare it. If we strictly follow GLSL 1.50 spec's language, it
1372 * should be a link error. But, generating link error for this case will
1373 * be a wrong behaviour which spec didn't intend to do and it could also
1374 * break some applications.
1375 */
1376 if ((linked_shader->redeclares_gl_fragcoord
1377 && !shader->redeclares_gl_fragcoord
1378 && shader->uses_gl_fragcoord
1379 && (linked_shader->origin_upper_left
1380 || linked_shader->pixel_center_integer))
1381 || (shader->redeclares_gl_fragcoord
1382 && !linked_shader->redeclares_gl_fragcoord
1383 && linked_shader->uses_gl_fragcoord
1384 && (shader->origin_upper_left
1385 || shader->pixel_center_integer))) {
1386 linker_error(prog, "fragment shader defined with conflicting "
1387 "layout qualifiers for gl_FragCoord\n");
1388 }
1389
1390 /* From the GLSL 1.50 spec, page 39:
1391 *
1392 * "All redeclarations of gl_FragCoord in all fragment shaders in a
1393 * single program must have the same set of qualifiers."
1394 */
1395 if (linked_shader->redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord
1396 && (shader->origin_upper_left != linked_shader->origin_upper_left
1397 || shader->pixel_center_integer != linked_shader->pixel_center_integer)) {
1398 linker_error(prog, "fragment shader defined with conflicting "
1399 "layout qualifiers for gl_FragCoord\n");
1400 }
1401
1402 /* Update the linked shader state.  Note that uses_gl_fragcoord should
1403 * accumulate the results.  The other values should replace.  If there
1404 * are multiple redeclarations, all the fields except uses_gl_fragcoord
1405 * are already known to be the same.
1406 */
1407 if (shader->redeclares_gl_fragcoord || shader->uses_gl_fragcoord) {
1408 linked_shader->redeclares_gl_fragcoord =
1409 shader->redeclares_gl_fragcoord;
1410 linked_shader->uses_gl_fragcoord = linked_shader->uses_gl_fragcoord
1411 || shader->uses_gl_fragcoord;
1412 linked_shader->origin_upper_left = shader->origin_upper_left;
1413 linked_shader->pixel_center_integer = shader->pixel_center_integer;
1414 }
1415 }
1416}
1417
1418/**
Eric Anholt6065a872013-06-12 18:12:40 -07001419 * Performs the cross-validation of geometry shader max_vertices and
1420 * primitive type layout qualifiers for the attached geometry shaders,
1421 * and propagates them to the linked GS and linked shader program.
1422 */
1423static void
1424link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
1425 struct gl_shader *linked_shader,
1426 struct gl_shader **shader_list,
1427 unsigned num_shaders)
1428{
1429 linked_shader->Geom.VerticesOut = 0;
Jordan Justen31340202014-01-25 02:17:21 -08001430 linked_shader->Geom.Invocations = 0;
Eric Anholt6065a872013-06-12 18:12:40 -07001431 linked_shader->Geom.InputType = PRIM_UNKNOWN;
1432 linked_shader->Geom.OutputType = PRIM_UNKNOWN;
1433
1434 /* No in/out qualifiers defined for anything but GLSL 1.50+
1435 * geometry shaders so far.
1436 */
Paul Berrye3b86f02014-01-07 10:58:56 -08001437 if (linked_shader->Stage != MESA_SHADER_GEOMETRY || prog->Version < 150)
Eric Anholt6065a872013-06-12 18:12:40 -07001438 return;
1439
1440 /* From the GLSL 1.50 spec, page 46:
1441 *
1442 * "All geometry shader output layout declarations in a program
1443 * must declare the same layout and same value for
1444 * max_vertices. There must be at least one geometry output
1445 * layout declaration somewhere in a program, but not all
1446 * geometry shaders (compilation units) are required to
1447 * declare it."
1448 */
1449
1450 for (unsigned i = 0; i < num_shaders; i++) {
1451 struct gl_shader *shader = shader_list[i];
1452
1453 if (shader->Geom.InputType != PRIM_UNKNOWN) {
1454 if (linked_shader->Geom.InputType != PRIM_UNKNOWN &&
1455 linked_shader->Geom.InputType != shader->Geom.InputType) {
1456 linker_error(prog, "geometry shader defined with conflicting "
1457 "input types\n");
1458 return;
1459 }
1460 linked_shader->Geom.InputType = shader->Geom.InputType;
1461 }
1462
1463 if (shader->Geom.OutputType != PRIM_UNKNOWN) {
1464 if (linked_shader->Geom.OutputType != PRIM_UNKNOWN &&
1465 linked_shader->Geom.OutputType != shader->Geom.OutputType) {
1466 linker_error(prog, "geometry shader defined with conflicting "
1467 "output types\n");
1468 return;
1469 }
1470 linked_shader->Geom.OutputType = shader->Geom.OutputType;
1471 }
1472
1473 if (shader->Geom.VerticesOut != 0) {
1474 if (linked_shader->Geom.VerticesOut != 0 &&
1475 linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) {
1476 linker_error(prog, "geometry shader defined with conflicting "
1477 "output vertex count (%d and %d)\n",
1478 linked_shader->Geom.VerticesOut,
1479 shader->Geom.VerticesOut);
1480 return;
1481 }
1482 linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut;
1483 }
Jordan Justen31340202014-01-25 02:17:21 -08001484
1485 if (shader->Geom.Invocations != 0) {
1486 if (linked_shader->Geom.Invocations != 0 &&
1487 linked_shader->Geom.Invocations != shader->Geom.Invocations) {
1488 linker_error(prog, "geometry shader defined with conflicting "
1489 "invocation count (%d and %d)\n",
1490 linked_shader->Geom.Invocations,
1491 shader->Geom.Invocations);
1492 return;
1493 }
1494 linked_shader->Geom.Invocations = shader->Geom.Invocations;
1495 }
Eric Anholt6065a872013-06-12 18:12:40 -07001496 }
1497
1498 /* Just do the intrastage -> interstage propagation right now,
1499 * since we already know we're in the right type of shader program
1500 * for doing it.
1501 */
1502 if (linked_shader->Geom.InputType == PRIM_UNKNOWN) {
1503 linker_error(prog,
1504 "geometry shader didn't declare primitive input type\n");
1505 return;
1506 }
1507 prog->Geom.InputType = linked_shader->Geom.InputType;
1508
1509 if (linked_shader->Geom.OutputType == PRIM_UNKNOWN) {
1510 linker_error(prog,
1511 "geometry shader didn't declare primitive output type\n");
1512 return;
1513 }
1514 prog->Geom.OutputType = linked_shader->Geom.OutputType;
1515
1516 if (linked_shader->Geom.VerticesOut == 0) {
1517 linker_error(prog,
1518 "geometry shader didn't declare max_vertices\n");
1519 return;
1520 }
1521 prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut;
Jordan Justen31340202014-01-25 02:17:21 -08001522
1523 if (linked_shader->Geom.Invocations == 0)
1524 linked_shader->Geom.Invocations = 1;
1525
1526 prog->Geom.Invocations = linked_shader->Geom.Invocations;
Eric Anholt6065a872013-06-12 18:12:40 -07001527}
1528
Paul Berry28ce6042014-01-08 11:59:28 -08001529
1530/**
1531 * Perform cross-validation of compute shader local_size_{x,y,z} layout
1532 * qualifiers for the attached compute shaders, and propagate them to the
1533 * linked CS and linked shader program.
1534 */
1535static void
1536link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
1537 struct gl_shader *linked_shader,
1538 struct gl_shader **shader_list,
1539 unsigned num_shaders)
1540{
1541 for (int i = 0; i < 3; i++)
1542 linked_shader->Comp.LocalSize[i] = 0;
1543
1544 /* This function is called for all shader stages, but it only has an effect
1545 * for compute shaders.
1546 */
1547 if (linked_shader->Stage != MESA_SHADER_COMPUTE)
1548 return;
1549
1550 /* From the ARB_compute_shader spec, in the section describing local size
1551 * declarations:
1552 *
1553 * If multiple compute shaders attached to a single program object
1554 * declare local work-group size, the declarations must be identical;
1555 * otherwise a link-time error results. Furthermore, if a program
1556 * object contains any compute shaders, at least one must contain an
1557 * input layout qualifier specifying the local work sizes of the
1558 * program, or a link-time error will occur.
1559 */
1560 for (unsigned sh = 0; sh < num_shaders; sh++) {
1561 struct gl_shader *shader = shader_list[sh];
1562
1563 if (shader->Comp.LocalSize[0] != 0) {
1564 if (linked_shader->Comp.LocalSize[0] != 0) {
1565 for (int i = 0; i < 3; i++) {
1566 if (linked_shader->Comp.LocalSize[i] !=
1567 shader->Comp.LocalSize[i]) {
1568 linker_error(prog, "compute shader defined with conflicting "
1569 "local sizes\n");
1570 return;
1571 }
1572 }
1573 }
1574 for (int i = 0; i < 3; i++)
1575 linked_shader->Comp.LocalSize[i] = shader->Comp.LocalSize[i];
1576 }
1577 }
1578
1579 /* Just do the intrastage -> interstage propagation right now,
1580 * since we already know we're in the right type of shader program
1581 * for doing it.
1582 */
1583 if (linked_shader->Comp.LocalSize[0] == 0) {
1584 linker_error(prog, "compute shader didn't declare local size\n");
1585 return;
1586 }
1587 for (int i = 0; i < 3; i++)
1588 prog->Comp.LocalSize[i] = linked_shader->Comp.LocalSize[i];
1589}
1590
1591
Eric Anholt6065a872013-06-12 18:12:40 -07001592/**
Ian Romanick3fb87872010-07-09 14:09:34 -07001593 * Combine a group of shaders for a single stage to generate a linked shader
1594 *
1595 * \note
1596 * If this function is supplied a single shader, it is cloned, and the new
1597 * shader is returned.
1598 */
1599static struct gl_shader *
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001600link_intrastage_shaders(void *mem_ctx,
1601 struct gl_context *ctx,
Eric Anholt5d0f4302010-08-18 12:02:35 -07001602 struct gl_shader_program *prog,
Ian Romanick3fb87872010-07-09 14:09:34 -07001603 struct gl_shader **shader_list,
1604 unsigned num_shaders)
1605{
Eric Anholtf609cf72012-04-27 13:52:56 -07001606 struct gl_uniform_block *uniform_blocks = NULL;
Eric Anholtf609cf72012-04-27 13:52:56 -07001607
Ian Romanick13f782c2010-06-29 18:53:38 -07001608 /* Check that global variables defined in multiple shaders are consistent.
1609 */
Paul Berryb95d2372013-07-27 11:08:31 -07001610 cross_validate_globals(prog, shader_list, num_shaders, false);
1611 if (!prog->LinkStatus)
Ian Romanick13f782c2010-06-29 18:53:38 -07001612 return NULL;
1613
Jordan Justen4a0bcd92013-05-20 23:42:49 -07001614 /* Check that interface blocks defined in multiple shaders are consistent.
1615 */
Paul Berryb95d2372013-07-27 11:08:31 -07001616 validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list,
1617 num_shaders);
1618 if (!prog->LinkStatus)
Jordan Justen4a0bcd92013-05-20 23:42:49 -07001619 return NULL;
1620
Paul Berry4682b9b2013-07-27 15:07:08 -07001621 /* Link up uniform blocks defined within this stage. */
1622 const unsigned num_uniform_blocks =
Ian Romanick514f8c72013-01-22 01:09:16 -05001623 link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
1624 &uniform_blocks);
Juha-Pekka Heikkila088da372014-04-03 17:06:42 +03001625 if (!prog->LinkStatus)
1626 return NULL;
Eric Anholtf609cf72012-04-27 13:52:56 -07001627
Ian Romanick13f782c2010-06-29 18:53:38 -07001628 /* Check that there is only a single definition of each function signature
1629 * across all shaders.
1630 */
1631 for (unsigned i = 0; i < (num_shaders - 1); i++) {
Matt Turner4d784462014-06-24 21:34:05 -07001632 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
1633 ir_function *const f = node->as_function();
Ian Romanick13f782c2010-06-29 18:53:38 -07001634
1635 if (f == NULL)
1636 continue;
1637
1638 for (unsigned j = i + 1; j < num_shaders; j++) {
1639 ir_function *const other =
1640 shader_list[j]->symbols->get_function(f->name);
1641
1642 /* If the other shader has no function (and therefore no function
1643 * signatures) with the same name, skip to the next shader.
1644 */
1645 if (other == NULL)
1646 continue;
1647
Matt Turner4d784462014-06-24 21:34:05 -07001648 foreach_in_list(ir_function_signature, sig, &f->signatures) {
Kenneth Graunke4b0bac02013-08-30 16:12:55 -07001649 if (!sig->is_defined || sig->is_builtin())
Ian Romanick13f782c2010-06-29 18:53:38 -07001650 continue;
1651
1652 ir_function_signature *other_sig =
Kenneth Graunke3e820e32013-08-30 23:11:55 -07001653 other->exact_matching_signature(NULL, &sig->parameters);
Ian Romanick13f782c2010-06-29 18:53:38 -07001654
1655 if ((other_sig != NULL) && other_sig->is_defined
Kenneth Graunke4b0bac02013-08-30 16:12:55 -07001656 && !other_sig->is_builtin()) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07001657 linker_error(prog, "function `%s' is multiply defined\n",
Ian Romanick586e7412011-07-28 14:04:09 -07001658 f->name);
Ian Romanick13f782c2010-06-29 18:53:38 -07001659 return NULL;
1660 }
1661 }
1662 }
1663 }
1664 }
1665
1666 /* Find the shader that defines main, and make a clone of it.
1667 *
1668 * Starting with the clone, search for undefined references. If one is
1669 * found, find the shader that defines it. Clone the reference and add
1670 * it to the shader. Repeat until there are no undefined references or
1671 * until a reference cannot be resolved.
1672 */
Ian Romanick15ce87e2010-07-09 15:28:22 -07001673 gl_shader *main = NULL;
1674 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick04d33232014-06-19 12:05:20 -07001675 if (link_get_main_function_signature(shader_list[i]) != NULL) {
Ian Romanick15ce87e2010-07-09 15:28:22 -07001676 main = shader_list[i];
1677 break;
1678 }
1679 }
Ian Romanick13f782c2010-06-29 18:53:38 -07001680
Ian Romanick15ce87e2010-07-09 15:28:22 -07001681 if (main == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07001682 linker_error(prog, "%s shader lacks `main'\n",
Paul Berrye3b86f02014-01-07 10:58:56 -08001683 _mesa_shader_stage_to_string(shader_list[0]->Stage));
Ian Romanick15ce87e2010-07-09 15:28:22 -07001684 return NULL;
1685 }
1686
Ian Romanick4a455952010-10-13 15:13:02 -07001687 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001688 linked->ir = new(linked) exec_list;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001689 clone_ir_list(mem_ctx, linked->ir, main->ir);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001690
Eric Anholtf609cf72012-04-27 13:52:56 -07001691 linked->UniformBlocks = uniform_blocks;
1692 linked->NumUniformBlocks = num_uniform_blocks;
1693 ralloc_steal(linked, linked->UniformBlocks);
1694
Anuj Phogat35f11e82014-02-05 15:01:58 -08001695 link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
Eric Anholt6065a872013-06-12 18:12:40 -07001696 link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
Paul Berry28ce6042014-01-08 11:59:28 -08001697 link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
Eric Anholt6065a872013-06-12 18:12:40 -07001698
Ian Romanick15ce87e2010-07-09 15:28:22 -07001699 populate_symbol_table(linked);
Ian Romanick13f782c2010-06-29 18:53:38 -07001700
Andres Gomezb0e0c262014-10-24 16:51:09 +03001701 /* The pointer to the main function in the final linked shader (i.e., the
Ian Romanick31a97862010-07-12 18:48:50 -07001702 * copy of the original shader that contained the main function).
1703 */
Ian Romanick04d33232014-06-19 12:05:20 -07001704 ir_function_signature *const main_sig =
1705 link_get_main_function_signature(linked);
Ian Romanick31a97862010-07-12 18:48:50 -07001706
1707 /* Move any instructions other than variable declarations or function
1708 * declarations into main.
1709 */
Ian Romanick9303e352010-07-19 12:33:54 -07001710 exec_node *insertion_point =
1711 move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false,
1712 linked);
1713
Ian Romanick31a97862010-07-12 18:48:50 -07001714 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick9303e352010-07-19 12:33:54 -07001715 if (shader_list[i] == main)
1716 continue;
1717
Ian Romanick31a97862010-07-12 18:48:50 -07001718 insertion_point = move_non_declarations(shader_list[i]->ir,
Ian Romanick9303e352010-07-19 12:33:54 -07001719 insertion_point, true, linked);
Ian Romanick31a97862010-07-12 18:48:50 -07001720 }
1721
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001722 /* Check if any shader needs built-in functions. */
1723 bool need_builtins = false;
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001724 for (unsigned i = 0; i < num_shaders; i++) {
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001725 if (shader_list[i]->uses_builtin_functions) {
1726 need_builtins = true;
1727 break;
1728 }
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001729 }
1730
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001731 bool ok;
1732 if (need_builtins) {
1733 /* Make a temporary array one larger than shader_list, which will hold
1734 * the built-in function shader as well.
1735 */
1736 gl_shader **linking_shaders = (gl_shader **)
1737 calloc(num_shaders + 1, sizeof(gl_shader *));
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001738
Juha-Pekka Heikkilad2f04422014-05-07 16:20:12 +03001739 ok = linking_shaders != NULL;
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001740
Juha-Pekka Heikkilad2f04422014-05-07 16:20:12 +03001741 if (ok) {
1742 memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *));
1743 linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader();
1744
1745 ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1);
1746
1747 free(linking_shaders);
1748 } else {
1749 _mesa_error_no_memory(__func__);
1750 }
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001751 } else {
1752 ok = link_function_calls(prog, linked, shader_list, num_shaders);
1753 }
1754
1755
1756 if (!ok) {
1757 ctx->Driver.DeleteShader(ctx, linked);
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001758 return NULL;
Ian Romanick4a455952010-10-13 15:13:02 -07001759 }
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001760
Paul Berryc148ef62011-08-03 15:37:01 -07001761 /* At this point linked should contain all of the linked IR, so
1762 * validate it to make sure nothing went wrong.
1763 */
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001764 validate_ir_tree(linked->ir);
Paul Berryc148ef62011-08-03 15:37:01 -07001765
Paul Berry7cfefe62013-07-30 21:13:48 -07001766 /* Set the size of geometry shader input arrays */
Paul Berrye3b86f02014-01-07 10:58:56 -08001767 if (linked->Stage == MESA_SHADER_GEOMETRY) {
Paul Berry7cfefe62013-07-30 21:13:48 -07001768 unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
1769 geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
Matt Turner4d784462014-06-24 21:34:05 -07001770 foreach_in_list(ir_instruction, ir, linked->ir) {
Paul Berry7cfefe62013-07-30 21:13:48 -07001771 ir->accept(&input_resize_visitor);
1772 }
1773 }
1774
Ian Romanickec08b5e2014-06-19 12:06:42 -07001775 if (ctx->Const.VertexID_is_zero_based)
1776 lower_vertex_id(linked);
1777
Ian Romanickc87e9ef2011-01-25 12:04:08 -08001778 /* Make a pass over all variable declarations to ensure that arrays with
Ian Romanick6f539212010-12-07 18:30:33 -08001779 * unspecified sizes have a size specified. The size is inferred from the
1780 * max_array_access field.
1781 */
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001782 array_sizing_visitor v;
1783 v.run(linked->ir);
Paul Berry15e05b92013-09-25 14:07:37 -07001784 v.fixup_unnamed_interface_types();
Ian Romanick6f539212010-12-07 18:30:33 -08001785
Ian Romanick3fb87872010-07-09 14:09:34 -07001786 return linked;
1787}
1788
Eric Anholta721abf2010-08-23 10:32:01 -07001789/**
1790 * Update the sizes of linked shader uniform arrays to the maximum
1791 * array index used.
1792 *
1793 * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec:
1794 *
1795 * If one or more elements of an array are active,
1796 * GetActiveUniform will return the name of the array in name,
1797 * subject to the restrictions listed above. The type of the array
1798 * is returned in type. The size parameter contains the highest
1799 * array element index used, plus one. The compiler or linker
1800 * determines the highest index used. There will be only one
1801 * active uniform reported by the GL per uniform array.
1802
1803 */
1804static void
Eric Anholt586b4b52010-09-28 14:32:16 -07001805update_array_sizes(struct gl_shader_program *prog)
Eric Anholta721abf2010-08-23 10:32:01 -07001806{
Paul Berry665b8d72014-01-07 10:11:39 -08001807 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07001808 if (prog->_LinkedShaders[i] == NULL)
1809 continue;
1810
Matt Turner4d784462014-06-24 21:34:05 -07001811 foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
1812 ir_variable *const var = node->as_variable();
Eric Anholta721abf2010-08-23 10:32:01 -07001813
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001814 if ((var == NULL) || (var->data.mode != ir_var_uniform) ||
Eric Anholta721abf2010-08-23 10:32:01 -07001815 !var->type->is_array())
1816 continue;
1817
Eric Anholt9feb4032012-05-01 14:43:31 -07001818 /* GL_ARB_uniform_buffer_object says that std140 uniforms
1819 * will not be eliminated. Since we always do std140, just
1820 * don't resize arrays in UBOs.
Francisco Jerez5c114932013-09-11 12:14:46 -07001821 *
1822 * Atomic counters are supposed to get deterministic
1823 * locations assigned based on the declaration ordering and
1824 * sizes, array compaction would mess that up.
Eric Anholt9feb4032012-05-01 14:43:31 -07001825 */
Francisco Jerez5c114932013-09-11 12:14:46 -07001826 if (var->is_in_uniform_block() || var->type->contains_atomic())
Eric Anholt9feb4032012-05-01 14:43:31 -07001827 continue;
1828
Tapani Pälli447bb902013-12-12 15:08:59 +02001829 unsigned int size = var->data.max_array_access;
Paul Berry665b8d72014-01-07 10:11:39 -08001830 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07001831 if (prog->_LinkedShaders[j] == NULL)
1832 continue;
1833
Matt Turner4d784462014-06-24 21:34:05 -07001834 foreach_in_list(ir_instruction, node2, prog->_LinkedShaders[j]->ir) {
1835 ir_variable *other_var = node2->as_variable();
Eric Anholta721abf2010-08-23 10:32:01 -07001836 if (!other_var)
1837 continue;
1838
1839 if (strcmp(var->name, other_var->name) == 0 &&
Tapani Pälli447bb902013-12-12 15:08:59 +02001840 other_var->data.max_array_access > size) {
1841 size = other_var->data.max_array_access;
Eric Anholta721abf2010-08-23 10:32:01 -07001842 }
1843 }
1844 }
Eric Anholt586b4b52010-09-28 14:32:16 -07001845
Fabian Bieler63684782013-06-14 13:37:07 +02001846 if (size + 1 != var->type->length) {
Ian Romanick89d81ab2011-01-25 10:41:20 -08001847 /* If this is a built-in uniform (i.e., it's backed by some
1848 * fixed-function state), adjust the number of state slots to
1849 * match the new array size. The number of slots per array entry
Bryan Cainf18a0862011-04-23 19:29:15 -05001850 * is not known. It seems safe to assume that the total number of
Ian Romanick89d81ab2011-01-25 10:41:20 -08001851 * slots is an integer multiple of the number of array elements.
1852 * Determine the number of slots per array element by dividing by
1853 * the old (total) size.
1854 */
Ian Romanick5aa8d812014-05-14 19:47:28 -07001855 const unsigned num_slots = var->get_num_state_slots();
1856 if (num_slots > 0) {
1857 var->set_num_state_slots((size + 1)
1858 * (num_slots / var->type->length));
Ian Romanick89d81ab2011-01-25 10:41:20 -08001859 }
1860
Eric Anholta721abf2010-08-23 10:32:01 -07001861 var->type = glsl_type::get_array_instance(var->type->fields.array,
1862 size + 1);
1863 /* FINISHME: We should update the types of array
1864 * dereferences of this variable now.
1865 */
1866 }
1867 }
1868 }
1869}
1870
Ian Romanick69846702010-06-22 17:29:19 -07001871/**
Bryan Cainf18a0862011-04-23 19:29:15 -05001872 * Find a contiguous set of available bits in a bitmask.
Ian Romanick69846702010-06-22 17:29:19 -07001873 *
1874 * \param used_mask Bits representing used (1) and unused (0) locations
1875 * \param needed_count Number of contiguous bits needed.
1876 *
1877 * \return
1878 * Base location of the available bits on success or -1 on failure.
1879 */
1880int
1881find_available_slots(unsigned used_mask, unsigned needed_count)
1882{
1883 unsigned needed_mask = (1 << needed_count) - 1;
1884 const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count;
1885
1886 /* The comparison to 32 is redundant, but without it GCC emits "warning:
1887 * cannot optimize possibly infinite loops" for the loop below.
1888 */
1889 if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32))
1890 return -1;
1891
1892 for (int i = 0; i <= max_bit_to_test; i++) {
1893 if ((needed_mask & ~used_mask) == needed_mask)
1894 return i;
1895
1896 needed_mask <<= 1;
1897 }
1898
1899 return -1;
1900}
1901
1902
Ian Romanickd32d4f72011-06-27 17:59:58 -07001903/**
Andres Gomezb0e0c262014-10-24 16:51:09 +03001904 * Assign locations for either VS inputs or FS outputs
Ian Romanickd32d4f72011-06-27 17:59:58 -07001905 *
1906 * \param prog Shader program whose variables need locations assigned
1907 * \param target_index Selector for the program target to receive location
1908 * assignmnets. Must be either \c MESA_SHADER_VERTEX or
1909 * \c MESA_SHADER_FRAGMENT.
1910 * \param max_index Maximum number of generic locations. This corresponds
1911 * to either the maximum number of draw buffers or the
1912 * maximum number of generic attributes.
1913 *
1914 * \return
1915 * If locations are successfully assigned, true is returned. Otherwise an
1916 * error is emitted to the shader link log and false is returned.
Ian Romanickd32d4f72011-06-27 17:59:58 -07001917 */
Ian Romanick69846702010-06-22 17:29:19 -07001918bool
Ian Romanickd32d4f72011-06-27 17:59:58 -07001919assign_attribute_or_color_locations(gl_shader_program *prog,
1920 unsigned target_index,
1921 unsigned max_index)
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001922{
Ian Romanickd32d4f72011-06-27 17:59:58 -07001923 /* Mark invalid locations as being used.
Ian Romanick9342d262010-06-22 17:41:37 -07001924 */
Ian Romanickd32d4f72011-06-27 17:59:58 -07001925 unsigned used_locations = (max_index >= 32)
1926 ? ~0 : ~((1 << max_index) - 1);
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001927
Ian Romanickd32d4f72011-06-27 17:59:58 -07001928 assert((target_index == MESA_SHADER_VERTEX)
1929 || (target_index == MESA_SHADER_FRAGMENT));
1930
1931 gl_shader *const sh = prog->_LinkedShaders[target_index];
1932 if (sh == NULL)
1933 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001934
Ian Romanick69846702010-06-22 17:29:19 -07001935 /* Operate in a total of four passes.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001936 *
1937 * 1. Invalidate the location assignments for all vertex shader inputs.
1938 *
1939 * 2. Assign locations for inputs that have user-defined (via
Ian Romanickb12b5d92011-11-04 16:08:52 -07001940 * glBindVertexAttribLocation) locations and outputs that have
1941 * user-defined locations (via glBindFragDataLocation).
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001942 *
Ian Romanick69846702010-06-22 17:29:19 -07001943 * 3. Sort the attributes without assigned locations by number of slots
1944 * required in decreasing order. Fragmentation caused by attribute
1945 * locations assigned by the application may prevent large attributes
1946 * from having enough contiguous space.
1947 *
1948 * 4. Assign locations to any inputs without assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001949 */
1950
Ian Romanickd32d4f72011-06-27 17:59:58 -07001951 const int generic_base = (target_index == MESA_SHADER_VERTEX)
Brian Paul7eb7d672011-07-07 16:47:59 -06001952 ? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001953
Ian Romanickd32d4f72011-06-27 17:59:58 -07001954 const enum ir_variable_mode direction =
Paul Berry42a29d82013-01-11 14:39:32 -08001955 (target_index == MESA_SHADER_VERTEX)
1956 ? ir_var_shader_in : ir_var_shader_out;
Ian Romanickd32d4f72011-06-27 17:59:58 -07001957
1958
Ian Romanick69846702010-06-22 17:29:19 -07001959 /* Temporary storage for the set of attributes that need locations assigned.
1960 */
1961 struct temp_attr {
1962 unsigned slots;
1963 ir_variable *var;
1964
1965 /* Used below in the call to qsort. */
1966 static int compare(const void *a, const void *b)
1967 {
1968 const temp_attr *const l = (const temp_attr *) a;
1969 const temp_attr *const r = (const temp_attr *) b;
1970
1971 /* Reversed because we want a descending order sort below. */
1972 return r->slots - l->slots;
1973 }
1974 } to_assign[16];
1975
1976 unsigned num_attr = 0;
1977
Matt Turner4d784462014-06-24 21:34:05 -07001978 foreach_in_list(ir_instruction, node, sh->ir) {
1979 ir_variable *const var = node->as_variable();
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001980
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001981 if ((var == NULL) || (var->data.mode != (unsigned) direction))
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001982 continue;
1983
Tapani Pälli447bb902013-12-12 15:08:59 +02001984 if (var->data.explicit_location) {
1985 if ((var->data.location >= (int)(max_index + generic_base))
1986 || (var->data.location < 0)) {
Ian Romanick586e7412011-07-28 14:04:09 -07001987 linker_error(prog,
1988 "invalid explicit location %d specified for `%s'\n",
Tapani Pälli447bb902013-12-12 15:08:59 +02001989 (var->data.location < 0)
1990 ? var->data.location
1991 : var->data.location - generic_base,
Ian Romanick586e7412011-07-28 14:04:09 -07001992 var->name);
Ian Romanick68a4fc92010-10-07 17:21:22 -07001993 return false;
Ian Romanick523b6112011-08-17 15:40:03 -07001994 }
1995 } else if (target_index == MESA_SHADER_VERTEX) {
1996 unsigned binding;
1997
1998 if (prog->AttributeBindings->get(binding, var->name)) {
1999 assert(binding >= VERT_ATTRIB_GENERIC0);
Tapani Pälli447bb902013-12-12 15:08:59 +02002000 var->data.location = binding;
2001 var->data.is_unmatched_generic_inout = 0;
Ian Romanick68a4fc92010-10-07 17:21:22 -07002002 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07002003 } else if (target_index == MESA_SHADER_FRAGMENT) {
2004 unsigned binding;
Dave Airlie1256a5d2012-03-24 13:33:41 +00002005 unsigned index;
Ian Romanickb12b5d92011-11-04 16:08:52 -07002006
2007 if (prog->FragDataBindings->get(binding, var->name)) {
2008 assert(binding >= FRAG_RESULT_DATA0);
Tapani Pälli447bb902013-12-12 15:08:59 +02002009 var->data.location = binding;
2010 var->data.is_unmatched_generic_inout = 0;
Dave Airlie1256a5d2012-03-24 13:33:41 +00002011
2012 if (prog->FragDataIndexBindings->get(index, var->name)) {
Tapani Pälli447bb902013-12-12 15:08:59 +02002013 var->data.index = index;
Dave Airlie1256a5d2012-03-24 13:33:41 +00002014 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07002015 }
Ian Romanick68a4fc92010-10-07 17:21:22 -07002016 }
2017
Ian Romanick9f0e98d2011-10-06 10:25:34 -07002018 /* If the variable is not a built-in and has a location statically
2019 * assigned in the shader (presumably via a layout qualifier), make sure
2020 * that it doesn't collide with other assigned locations. Otherwise,
2021 * add it to the list of variables that need linker-assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002022 */
Paul Berry0026ad42013-07-31 08:15:08 -07002023 const unsigned slots = var->type->count_attribute_slots();
Tapani Pälli447bb902013-12-12 15:08:59 +02002024 if (var->data.location != -1) {
2025 if (var->data.location >= generic_base && var->data.index < 1) {
Ian Romanick523b6112011-08-17 15:40:03 -07002026 /* From page 61 of the OpenGL 4.0 spec:
2027 *
2028 * "LinkProgram will fail if the attribute bindings assigned
2029 * by BindAttribLocation do not leave not enough space to
2030 * assign a location for an active matrix attribute or an
2031 * active attribute array, both of which require multiple
2032 * contiguous generic attributes."
2033 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002034 * I think above text prohibits the aliasing of explicit and
2035 * automatic assignments. But, aliasing is allowed in manual
2036 * assignments of attribute locations. See below comments for
2037 * the details.
Ian Romanick523b6112011-08-17 15:40:03 -07002038 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002039 * From OpenGL 4.0 spec, page 61:
Ian Romanick523b6112011-08-17 15:40:03 -07002040 *
2041 * "It is possible for an application to bind more than one
2042 * attribute name to the same location. This is referred to as
2043 * aliasing. This will only work if only one of the aliased
2044 * attributes is active in the executable program, or if no
2045 * path through the shader consumes more than one attribute of
2046 * a set of attributes aliased to the same location. A link
2047 * error can occur if the linker determines that every path
2048 * through the shader consumes multiple aliased attributes,
2049 * but implementations are not required to generate an error
2050 * in this case."
2051 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002052 * From GLSL 4.30 spec, page 54:
2053 *
2054 * "A program will fail to link if any two non-vertex shader
2055 * input variables are assigned to the same location. For
2056 * vertex shaders, multiple input variables may be assigned
2057 * to the same location using either layout qualifiers or via
2058 * the OpenGL API. However, such aliasing is intended only to
2059 * support vertex shaders where each execution path accesses
2060 * at most one input per each location. Implementations are
2061 * permitted, but not required, to generate link-time errors
2062 * if they detect that every path through the vertex shader
2063 * executable accesses multiple inputs assigned to any single
2064 * location. For all shader types, a program will fail to link
2065 * if explicit location assignments leave the linker unable
2066 * to find space for other variables without explicit
2067 * assignments."
2068 *
2069 * From OpenGL ES 3.0 spec, page 56:
2070 *
2071 * "Binding more than one attribute name to the same location
2072 * is referred to as aliasing, and is not permitted in OpenGL
2073 * ES Shading Language 3.00 vertex shaders. LinkProgram will
2074 * fail when this condition exists. However, aliasing is
2075 * possible in OpenGL ES Shading Language 1.00 vertex shaders.
2076 * This will only work if only one of the aliased attributes
2077 * is active in the executable program, or if no path through
2078 * the shader consumes more than one attribute of a set of
2079 * attributes aliased to the same location. A link error can
2080 * occur if the linker determines that every path through the
2081 * shader consumes multiple aliased attributes, but implemen-
2082 * tations are not required to generate an error in this case."
2083 *
2084 * After looking at above references from OpenGL, OpenGL ES and
2085 * GLSL specifications, we allow aliasing of vertex input variables
2086 * in: OpenGL 2.0 (and above) and OpenGL ES 2.0.
2087 *
2088 * NOTE: This is not required by the spec but its worth mentioning
2089 * here that we're not doing anything to make sure that no path
2090 * through the vertex shader executable accesses multiple inputs
2091 * assigned to any single location.
Ian Romanick523b6112011-08-17 15:40:03 -07002092 */
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002093
Ian Romanick523b6112011-08-17 15:40:03 -07002094 /* Mask representing the contiguous slots that will be used by
2095 * this attribute.
2096 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002097 const unsigned attr = var->data.location - generic_base;
Ian Romanick523b6112011-08-17 15:40:03 -07002098 const unsigned use_mask = (1 << slots) - 1;
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002099 const char *const string = (target_index == MESA_SHADER_VERTEX)
2100 ? "vertex shader input" : "fragment shader output";
2101
2102 /* Generate a link error if the requested locations for this
2103 * attribute exceed the maximum allowed attribute location.
2104 */
2105 if (attr + slots > max_index) {
2106 linker_error(prog,
2107 "insufficient contiguous locations "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002108 "available for %s `%s' %d %d %d\n", string,
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002109 var->name, used_locations, use_mask, attr);
2110 return false;
2111 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002112
Ian Romanick523b6112011-08-17 15:40:03 -07002113 /* Generate a link error if the set of bits requested for this
2114 * attribute overlaps any previously allocated bits.
2115 */
2116 if ((~(use_mask << attr) & used_locations) != used_locations) {
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002117 if (target_index == MESA_SHADER_FRAGMENT ||
2118 (prog->IsES && prog->Version >= 300)) {
2119 linker_error(prog,
2120 "overlapping location is assigned "
2121 "to %s `%s' %d %d %d\n", string,
2122 var->name, used_locations, use_mask, attr);
2123 return false;
2124 } else {
2125 linker_warning(prog,
2126 "overlapping location is assigned "
2127 "to %s `%s' %d %d %d\n", string,
2128 var->name, used_locations, use_mask, attr);
2129 }
Ian Romanick523b6112011-08-17 15:40:03 -07002130 }
2131
2132 used_locations |= (use_mask << attr);
2133 }
2134
2135 continue;
2136 }
2137
2138 to_assign[num_attr].slots = slots;
Ian Romanick69846702010-06-22 17:29:19 -07002139 to_assign[num_attr].var = var;
2140 num_attr++;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002141 }
Ian Romanick69846702010-06-22 17:29:19 -07002142
2143 /* If all of the attributes were assigned locations by the application (or
2144 * are built-in attributes with fixed locations), return early. This should
2145 * be the common case.
2146 */
2147 if (num_attr == 0)
2148 return true;
2149
2150 qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
2151
Ian Romanickd32d4f72011-06-27 17:59:58 -07002152 if (target_index == MESA_SHADER_VERTEX) {
2153 /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS. It can
2154 * only be explicitly assigned by via glBindAttribLocation. Mark it as
2155 * reserved to prevent it from being automatically allocated below.
2156 */
2157 find_deref_visitor find("gl_Vertex");
2158 find.run(sh->ir);
2159 if (find.variable_found())
2160 used_locations |= (1 << 0);
2161 }
Ian Romanick982e3792010-06-29 18:58:20 -07002162
Ian Romanick69846702010-06-22 17:29:19 -07002163 for (unsigned i = 0; i < num_attr; i++) {
2164 /* Mask representing the contiguous slots that will be used by this
2165 * attribute.
2166 */
2167 const unsigned use_mask = (1 << to_assign[i].slots) - 1;
2168
2169 int location = find_available_slots(used_locations, to_assign[i].slots);
2170
2171 if (location < 0) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07002172 const char *const string = (target_index == MESA_SHADER_VERTEX)
2173 ? "vertex shader input" : "fragment shader output";
2174
Ian Romanick586e7412011-07-28 14:04:09 -07002175 linker_error(prog,
Dave Airlie7449ae42011-11-20 19:56:35 +00002176 "insufficient contiguous locations "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002177 "available for %s `%s'\n",
Ian Romanick586e7412011-07-28 14:04:09 -07002178 string, to_assign[i].var->name);
Ian Romanick69846702010-06-22 17:29:19 -07002179 return false;
2180 }
2181
Tapani Pälli447bb902013-12-12 15:08:59 +02002182 to_assign[i].var->data.location = generic_base + location;
2183 to_assign[i].var->data.is_unmatched_generic_inout = 0;
Ian Romanick69846702010-06-22 17:29:19 -07002184 used_locations |= (use_mask << location);
2185 }
2186
2187 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002188}
2189
2190
Ian Romanick40e114b2010-08-17 14:55:50 -07002191/**
Ian Romanickcc90e622010-10-19 17:59:10 -07002192 * Demote shader inputs and outputs that are not used in other stages
Ian Romanick40e114b2010-08-17 14:55:50 -07002193 */
2194void
Ian Romanickcc90e622010-10-19 17:59:10 -07002195demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
Ian Romanick40e114b2010-08-17 14:55:50 -07002196{
Matt Turner4d784462014-06-24 21:34:05 -07002197 foreach_in_list(ir_instruction, node, sh->ir) {
2198 ir_variable *const var = node->as_variable();
Ian Romanick40e114b2010-08-17 14:55:50 -07002199
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002200 if ((var == NULL) || (var->data.mode != int(mode)))
Ian Romanick40e114b2010-08-17 14:55:50 -07002201 continue;
2202
Ian Romanickcc90e622010-10-19 17:59:10 -07002203 /* A shader 'in' or 'out' variable is only really an input or output if
2204 * its value is used by other shader stages. This will cause the variable
2205 * to have a location assigned.
Ian Romanick40e114b2010-08-17 14:55:50 -07002206 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002207 if (var->data.is_unmatched_generic_inout) {
Ian Romanicka9948242014-07-08 18:53:09 -07002208 assert(var->data.mode != ir_var_temporary);
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002209 var->data.mode = ir_var_auto;
Ian Romanick40e114b2010-08-17 14:55:50 -07002210 }
2211 }
2212}
2213
2214
Paul Berry871ddb92011-11-05 11:17:32 -07002215/**
Marek Olšákec174a42011-11-18 15:00:10 +01002216 * Store the gl_FragDepth layout in the gl_shader_program struct.
2217 */
2218static void
2219store_fragdepth_layout(struct gl_shader_program *prog)
2220{
2221 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
2222 return;
2223 }
2224
2225 struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
2226
2227 /* We don't look up the gl_FragDepth symbol directly because if
2228 * gl_FragDepth is not used in the shader, it's removed from the IR.
2229 * However, the symbol won't be removed from the symbol table.
2230 *
2231 * We're only interested in the cases where the variable is NOT removed
2232 * from the IR.
2233 */
Matt Turner4d784462014-06-24 21:34:05 -07002234 foreach_in_list(ir_instruction, node, ir) {
2235 ir_variable *const var = node->as_variable();
Marek Olšákec174a42011-11-18 15:00:10 +01002236
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002237 if (var == NULL || var->data.mode != ir_var_shader_out) {
Marek Olšákec174a42011-11-18 15:00:10 +01002238 continue;
2239 }
2240
2241 if (strcmp(var->name, "gl_FragDepth") == 0) {
Tapani Pälli447bb902013-12-12 15:08:59 +02002242 switch (var->data.depth_layout) {
Marek Olšákec174a42011-11-18 15:00:10 +01002243 case ir_depth_layout_none:
2244 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE;
2245 return;
2246 case ir_depth_layout_any:
2247 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY;
2248 return;
2249 case ir_depth_layout_greater:
2250 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER;
2251 return;
2252 case ir_depth_layout_less:
2253 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS;
2254 return;
2255 case ir_depth_layout_unchanged:
2256 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED;
2257 return;
2258 default:
2259 assert(0);
2260 return;
2261 }
2262 }
2263 }
2264}
2265
2266/**
Ian Romanick92f81592011-11-08 12:37:19 -08002267 * Validate the resources used by a program versus the implementation limits
2268 */
Paul Berryb95d2372013-07-27 11:08:31 -07002269static void
Ian Romanick92f81592011-11-08 12:37:19 -08002270check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
2271{
Paul Berry665b8d72014-01-07 10:11:39 -08002272 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick92f81592011-11-08 12:37:19 -08002273 struct gl_shader *sh = prog->_LinkedShaders[i];
2274
2275 if (sh == NULL)
2276 continue;
2277
Paul Berrybce8bc02014-01-08 10:17:01 -08002278 if (sh->num_samplers > ctx->Const.Program[i].MaxTextureImageUnits) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002279 linker_error(prog, "Too many %s shader texture samplers\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002280 _mesa_shader_stage_to_string(i));
Ian Romanick92f81592011-11-08 12:37:19 -08002281 }
2282
Paul Berrybce8bc02014-01-08 10:17:01 -08002283 if (sh->num_uniform_components >
2284 ctx->Const.Program[i].MaxUniformComponents) {
Eric Anholt38e77e52013-05-23 11:10:15 -07002285 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
2286 linker_warning(prog, "Too many %s shader default uniform block "
2287 "components, but the driver will try to optimize "
2288 "them out; this is non-portable out-of-spec "
2289 "behavior\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002290 _mesa_shader_stage_to_string(i));
Eric Anholt38e77e52013-05-23 11:10:15 -07002291 } else {
2292 linker_error(prog, "Too many %s shader default uniform block "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002293 "components\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002294 _mesa_shader_stage_to_string(i));
Eric Anholt38e77e52013-05-23 11:10:15 -07002295 }
2296 }
2297
2298 if (sh->num_combined_uniform_components >
Paul Berrybce8bc02014-01-08 10:17:01 -08002299 ctx->Const.Program[i].MaxCombinedUniformComponents) {
Marek Olšákdf809ae2011-12-10 04:14:46 +01002300 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
2301 linker_warning(prog, "Too many %s shader uniform components, "
2302 "but the driver will try to optimize them out; "
2303 "this is non-portable out-of-spec behavior\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002304 _mesa_shader_stage_to_string(i));
Marek Olšákdf809ae2011-12-10 04:14:46 +01002305 } else {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002306 linker_error(prog, "Too many %s shader uniform components\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002307 _mesa_shader_stage_to_string(i));
Marek Olšákdf809ae2011-12-10 04:14:46 +01002308 }
Ian Romanick92f81592011-11-08 12:37:19 -08002309 }
2310 }
2311
Paul Berry665b8d72014-01-07 10:11:39 -08002312 unsigned blocks[MESA_SHADER_STAGES] = {0};
Eric Anholt877a8972012-06-25 12:47:01 -07002313 unsigned total_uniform_blocks = 0;
2314
2315 for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
Paul Berry665b8d72014-01-07 10:11:39 -08002316 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
Eric Anholt877a8972012-06-25 12:47:01 -07002317 if (prog->UniformBlockStageIndex[j][i] != -1) {
2318 blocks[j]++;
2319 total_uniform_blocks++;
2320 }
2321 }
2322
2323 if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002324 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
Eric Anholt877a8972012-06-25 12:47:01 -07002325 prog->NumUniformBlocks,
2326 ctx->Const.MaxCombinedUniformBlocks);
2327 } else {
Paul Berry665b8d72014-01-07 10:11:39 -08002328 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Paul Berrybce8bc02014-01-08 10:17:01 -08002329 const unsigned max_uniform_blocks =
2330 ctx->Const.Program[i].MaxUniformBlocks;
2331 if (blocks[i] > max_uniform_blocks) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002332 linker_error(prog, "Too many %s uniform blocks (%d/%d)\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002333 _mesa_shader_stage_to_string(i),
Eric Anholt877a8972012-06-25 12:47:01 -07002334 blocks[i],
Paul Berrybce8bc02014-01-08 10:17:01 -08002335 max_uniform_blocks);
Eric Anholt877a8972012-06-25 12:47:01 -07002336 break;
2337 }
2338 }
2339 }
2340 }
Ian Romanick92f81592011-11-08 12:37:19 -08002341}
Paul Berry871ddb92011-11-05 11:17:32 -07002342
Francisco Jereze51158f2013-11-22 15:53:26 -08002343/**
2344 * Validate shader image resources.
2345 */
2346static void
2347check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
2348{
2349 unsigned total_image_units = 0;
2350 unsigned fragment_outputs = 0;
2351
2352 if (!ctx->Extensions.ARB_shader_image_load_store)
2353 return;
2354
2355 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2356 struct gl_shader *sh = prog->_LinkedShaders[i];
2357
2358 if (sh) {
2359 if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002360 linker_error(prog, "Too many %s shader image uniforms\n",
Francisco Jereze51158f2013-11-22 15:53:26 -08002361 _mesa_shader_stage_to_string(i));
2362
2363 total_image_units += sh->NumImages;
2364
2365 if (i == MESA_SHADER_FRAGMENT) {
Matt Turner4d784462014-06-24 21:34:05 -07002366 foreach_in_list(ir_instruction, node, sh->ir) {
2367 ir_variable *var = node->as_variable();
Francisco Jereze51158f2013-11-22 15:53:26 -08002368 if (var && var->data.mode == ir_var_shader_out)
2369 fragment_outputs += var->type->count_attribute_slots();
2370 }
2371 }
2372 }
2373 }
2374
2375 if (total_image_units > ctx->Const.MaxCombinedImageUniforms)
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002376 linker_error(prog, "Too many combined image uniforms\n");
Francisco Jereze51158f2013-11-22 15:53:26 -08002377
2378 if (total_image_units + fragment_outputs >
2379 ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs)
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002380 linker_error(prog, "Too many combined image uniforms and fragment outputs\n");
Francisco Jereze51158f2013-11-22 15:53:26 -08002381}
2382
Tapani Pällieca9d162014-04-08 08:45:36 +03002383
2384/**
2385 * Initializes explicit location slots to INACTIVE_UNIFORM_EXPLICIT_LOCATION
2386 * for a variable, checks for overlaps between other uniforms using explicit
2387 * locations.
2388 */
2389static bool
2390reserve_explicit_locations(struct gl_shader_program *prog,
2391 string_to_uint_map *map, ir_variable *var)
2392{
2393 unsigned slots = var->type->uniform_locations();
2394 unsigned max_loc = var->data.location + slots - 1;
2395
2396 /* Resize remap table if locations do not fit in the current one. */
2397 if (max_loc + 1 > prog->NumUniformRemapTable) {
2398 prog->UniformRemapTable =
2399 reralloc(prog, prog->UniformRemapTable,
2400 gl_uniform_storage *,
2401 max_loc + 1);
2402
2403 if (!prog->UniformRemapTable) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002404 linker_error(prog, "Out of memory during linking.\n");
Tapani Pällieca9d162014-04-08 08:45:36 +03002405 return false;
2406 }
2407
2408 /* Initialize allocated space. */
2409 for (unsigned i = prog->NumUniformRemapTable; i < max_loc + 1; i++)
2410 prog->UniformRemapTable[i] = NULL;
2411
2412 prog->NumUniformRemapTable = max_loc + 1;
2413 }
2414
2415 for (unsigned i = 0; i < slots; i++) {
2416 unsigned loc = var->data.location + i;
2417
2418 /* Check if location is already used. */
2419 if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
2420
2421 /* Possibly same uniform from a different stage, this is ok. */
2422 unsigned hash_loc;
2423 if (map->get(hash_loc, var->name) && hash_loc == loc - i)
2424 continue;
2425
2426 /* ARB_explicit_uniform_location specification states:
2427 *
2428 * "No two default-block uniform variables in the program can have
2429 * the same location, even if they are unused, otherwise a compiler
2430 * or linker error will be generated."
2431 */
2432 linker_error(prog,
Neil Roberts352f8f22014-11-13 15:31:44 +00002433 "location qualifier for uniform %s overlaps "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002434 "previously used location\n",
Tapani Pällieca9d162014-04-08 08:45:36 +03002435 var->name);
2436 return false;
2437 }
2438
2439 /* Initialize location as inactive before optimization
2440 * rounds and location assignment.
2441 */
2442 prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
2443 }
2444
2445 /* Note, base location used for arrays. */
2446 map->put(var->data.location, var->name);
2447
2448 return true;
2449}
2450
2451/**
2452 * Check and reserve all explicit uniform locations, called before
2453 * any optimizations happen to handle also inactive uniforms and
2454 * inactive array elements that may get trimmed away.
2455 */
2456static void
2457check_explicit_uniform_locations(struct gl_context *ctx,
2458 struct gl_shader_program *prog)
2459{
2460 if (!ctx->Extensions.ARB_explicit_uniform_location)
2461 return;
2462
2463 /* This map is used to detect if overlapping explicit locations
2464 * occur with the same uniform (from different stage) or a different one.
2465 */
2466 string_to_uint_map *uniform_map = new string_to_uint_map;
2467
2468 if (!uniform_map) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002469 linker_error(prog, "Out of memory during linking.\n");
Tapani Pällieca9d162014-04-08 08:45:36 +03002470 return;
2471 }
2472
2473 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2474 struct gl_shader *sh = prog->_LinkedShaders[i];
2475
2476 if (!sh)
2477 continue;
2478
Matt Turner4d784462014-06-24 21:34:05 -07002479 foreach_in_list(ir_instruction, node, sh->ir) {
2480 ir_variable *var = node->as_variable();
Tapani Pällieca9d162014-04-08 08:45:36 +03002481 if ((var && var->data.mode == ir_var_uniform) &&
2482 var->data.explicit_location) {
Dave Airlie2d5d1f52014-09-02 09:54:36 +10002483 if (!reserve_explicit_locations(prog, uniform_map, var)) {
2484 delete uniform_map;
Tapani Pällieca9d162014-04-08 08:45:36 +03002485 return;
Dave Airlie2d5d1f52014-09-02 09:54:36 +10002486 }
Tapani Pällieca9d162014-04-08 08:45:36 +03002487 }
2488 }
2489 }
2490
2491 delete uniform_map;
2492}
2493
Ian Romanick0e59b262010-06-23 11:23:01 -07002494void
Kristian Høgsbergf9995b32010-10-12 12:26:10 -04002495link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
Ian Romanick832dfa52010-06-17 15:04:20 -07002496{
Paul Berry871ddb92011-11-05 11:17:32 -07002497 tfeedback_decl *tfeedback_decls = NULL;
2498 unsigned num_tfeedback_decls = prog->TransformFeedback.NumVarying;
2499
Kenneth Graunked3073f52011-01-21 14:32:31 -08002500 void *mem_ctx = ralloc_context(NULL); // temporary linker context
Kenneth Graunke2da02e72010-11-17 11:03:57 -08002501
Paul Berryb95d2372013-07-27 11:08:31 -07002502 prog->LinkStatus = true; /* All error paths will set this to false */
Ian Romanick832dfa52010-06-17 15:04:20 -07002503 prog->Validated = false;
2504 prog->_Used = false;
2505
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08002506 prog->ARB_fragment_coord_conventions_enable = false;
Francisco Jerez5c114932013-09-11 12:14:46 -07002507
Ian Romanick832dfa52010-06-17 15:04:20 -07002508 /* Separate the shaders into groups based on their type.
2509 */
Paul Berrycd18ba12014-01-07 08:56:57 -08002510 struct gl_shader **shader_list[MESA_SHADER_STAGES];
2511 unsigned num_shaders[MESA_SHADER_STAGES];
Ian Romanick832dfa52010-06-17 15:04:20 -07002512
Paul Berrycd18ba12014-01-07 08:56:57 -08002513 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
2514 shader_list[i] = (struct gl_shader **)
2515 calloc(prog->NumShaders, sizeof(struct gl_shader *));
2516 num_shaders[i] = 0;
2517 }
Ian Romanick832dfa52010-06-17 15:04:20 -07002518
Ian Romanick25f51d32010-07-16 15:51:50 -07002519 unsigned min_version = UINT_MAX;
2520 unsigned max_version = 0;
Paul Berrya9f34dc2012-08-02 17:49:44 -07002521 const bool is_es_prog =
2522 (prog->NumShaders > 0 && prog->Shaders[0]->IsES) ? true : false;
Ian Romanick832dfa52010-06-17 15:04:20 -07002523 for (unsigned i = 0; i < prog->NumShaders; i++) {
Ian Romanick25f51d32010-07-16 15:51:50 -07002524 min_version = MIN2(min_version, prog->Shaders[i]->Version);
2525 max_version = MAX2(max_version, prog->Shaders[i]->Version);
2526
Paul Berrya9f34dc2012-08-02 17:49:44 -07002527 if (prog->Shaders[i]->IsES != is_es_prog) {
2528 linker_error(prog, "all shaders must use same shading "
2529 "language version\n");
2530 goto done;
2531 }
2532
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08002533 prog->ARB_fragment_coord_conventions_enable |=
2534 prog->Shaders[i]->ARB_fragment_coord_conventions_enable;
2535
Paul Berrycd18ba12014-01-07 08:56:57 -08002536 gl_shader_stage shader_type = prog->Shaders[i]->Stage;
2537 shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i];
2538 num_shaders[shader_type]++;
Ian Romanick832dfa52010-06-17 15:04:20 -07002539 }
2540
Paul Berry672fab02013-10-13 18:01:11 -07002541 /* In desktop GLSL, different shader versions may be linked together. In
2542 * GLSL ES, all shader versions must be the same.
Ian Romanick25f51d32010-07-16 15:51:50 -07002543 */
Paul Berry672fab02013-10-13 18:01:11 -07002544 if (is_es_prog && min_version != max_version) {
Ian Romanick586e7412011-07-28 14:04:09 -07002545 linker_error(prog, "all shaders must use same shading "
2546 "language version\n");
Ian Romanick25f51d32010-07-16 15:51:50 -07002547 goto done;
2548 }
2549
2550 prog->Version = max_version;
Paul Berry91c92bb2012-08-02 17:50:43 -07002551 prog->IsES = is_es_prog;
Ian Romanick25f51d32010-07-16 15:51:50 -07002552
Fabian Bielerbd85ba02013-05-24 23:26:54 +02002553 /* Geometry shaders have to be linked with vertex shaders.
2554 */
Paul Berrycd18ba12014-01-07 08:56:57 -08002555 if (num_shaders[MESA_SHADER_GEOMETRY] > 0 &&
Ian Romanickc557eb72014-01-23 18:26:29 -08002556 num_shaders[MESA_SHADER_VERTEX] == 0 &&
2557 !prog->SeparateShader) {
Fabian Bielerbd85ba02013-05-24 23:26:54 +02002558 linker_error(prog, "Geometry shader must be linked with "
2559 "vertex shader\n");
2560 goto done;
2561 }
2562
Paul Berry1fe274b2014-01-08 11:40:23 -08002563 /* Compute shaders have additional restrictions. */
2564 if (num_shaders[MESA_SHADER_COMPUTE] > 0 &&
2565 num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) {
2566 linker_error(prog, "Compute shaders may not be linked with any other "
2567 "type of shader\n");
2568 }
2569
Paul Berry665b8d72014-01-07 10:11:39 -08002570 for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07002571 if (prog->_LinkedShaders[i] != NULL)
2572 ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
2573
2574 prog->_LinkedShaders[i] = NULL;
Eric Anholt5d0f4302010-08-18 12:02:35 -07002575 }
2576
Ian Romanickcd6764e2010-07-16 16:00:07 -07002577 /* Link all shaders for a particular stage and validate the result.
2578 */
Paul Berrycd18ba12014-01-07 08:56:57 -08002579 for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
2580 if (num_shaders[stage] > 0) {
2581 gl_shader *const sh =
2582 link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage],
2583 num_shaders[stage]);
Ian Romanick3fb87872010-07-09 14:09:34 -07002584
Paul Berrycd18ba12014-01-07 08:56:57 -08002585 if (!prog->LinkStatus)
2586 goto done;
Ian Romanick3fb87872010-07-09 14:09:34 -07002587
Paul Berrycd18ba12014-01-07 08:56:57 -08002588 switch (stage) {
2589 case MESA_SHADER_VERTEX:
2590 validate_vertex_shader_executable(prog, sh);
2591 break;
2592 case MESA_SHADER_GEOMETRY:
2593 validate_geometry_shader_executable(prog, sh);
2594 break;
2595 case MESA_SHADER_FRAGMENT:
2596 validate_fragment_shader_executable(prog, sh);
2597 break;
2598 }
2599 if (!prog->LinkStatus)
2600 goto done;
Ian Romanick3fb87872010-07-09 14:09:34 -07002601
Paul Berrycd18ba12014-01-07 08:56:57 -08002602 _mesa_reference_shader(ctx, &prog->_LinkedShaders[stage], sh);
2603 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -07002604 }
2605
Paul Berrycd18ba12014-01-07 08:56:57 -08002606 if (num_shaders[MESA_SHADER_GEOMETRY] > 0)
Paul Berry44b7ebe2013-10-23 12:55:24 -07002607 prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
Paul Berrycd18ba12014-01-07 08:56:57 -08002608 else if (num_shaders[MESA_SHADER_VERTEX] > 0)
2609 prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
2610 else
2611 prog->LastClipDistanceArraySize = 0; /* Not used */
Bryan Cain25480922013-02-15 09:46:50 -06002612
Ian Romanick3ed850e2010-06-23 12:18:21 -07002613 /* Here begins the inter-stage linking phase. Some initial validation is
2614 * performed, then locations are assigned for uniforms, attributes, and
2615 * varyings.
2616 */
Paul Berryb95d2372013-07-27 11:08:31 -07002617 cross_validate_uniforms(prog);
2618 if (!prog->LinkStatus)
2619 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07002620
Paul Berryb95d2372013-07-27 11:08:31 -07002621 unsigned prev;
Ian Romanick3322fba2010-10-14 13:28:42 -07002622
Paul Berry28e526d2014-01-06 19:47:25 -08002623 for (prev = 0; prev <= MESA_SHADER_FRAGMENT; prev++) {
Paul Berryb95d2372013-07-27 11:08:31 -07002624 if (prog->_LinkedShaders[prev] != NULL)
2625 break;
2626 }
Ian Romanick3322fba2010-10-14 13:28:42 -07002627
Tapani Pällieca9d162014-04-08 08:45:36 +03002628 check_explicit_uniform_locations(ctx, prog);
2629 if (!prog->LinkStatus)
2630 goto done;
2631
Paul Berryb95d2372013-07-27 11:08:31 -07002632 /* Validate the inputs of each stage with the output of the preceding
2633 * stage.
2634 */
Paul Berry28e526d2014-01-06 19:47:25 -08002635 for (unsigned i = prev + 1; i <= MESA_SHADER_FRAGMENT; i++) {
Paul Berryb95d2372013-07-27 11:08:31 -07002636 if (prog->_LinkedShaders[i] == NULL)
2637 continue;
Kenneth Graunke3ddfccb2013-05-20 23:46:16 -07002638
Paul Berry544e3122013-11-15 14:23:45 -08002639 validate_interstage_inout_blocks(prog, prog->_LinkedShaders[prev],
2640 prog->_LinkedShaders[i]);
Paul Berryb95d2372013-07-27 11:08:31 -07002641 if (!prog->LinkStatus)
2642 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07002643
Paul Berryb95d2372013-07-27 11:08:31 -07002644 cross_validate_outputs_to_inputs(prog,
2645 prog->_LinkedShaders[prev],
2646 prog->_LinkedShaders[i]);
2647 if (!prog->LinkStatus)
2648 goto done;
Ian Romanick37101922010-06-18 19:02:10 -07002649
Paul Berryb95d2372013-07-27 11:08:31 -07002650 prev = i;
Ian Romanick37101922010-06-18 19:02:10 -07002651 }
Ian Romanick832dfa52010-06-17 15:04:20 -07002652
Paul Berry544e3122013-11-15 14:23:45 -08002653 /* Cross-validate uniform blocks between shader stages */
2654 validate_interstage_uniform_blocks(prog, prog->_LinkedShaders,
Paul Berry665b8d72014-01-07 10:11:39 -08002655 MESA_SHADER_STAGES);
Paul Berry544e3122013-11-15 14:23:45 -08002656 if (!prog->LinkStatus)
2657 goto done;
Jordan Justen5ebf5472013-03-10 03:20:03 -07002658
Paul Berry665b8d72014-01-07 10:11:39 -08002659 for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
Jordan Justen5ebf5472013-03-10 03:20:03 -07002660 if (prog->_LinkedShaders[i] != NULL)
2661 lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]);
2662 }
2663
Eric Anholt3de13952012-05-04 13:08:46 -07002664 /* Implement the GLSL 1.30+ rule for discard vs infinite loops Do
2665 * it before optimization because we want most of the checks to get
2666 * dropped thanks to constant propagation.
Paul Berry15ba2a52012-08-02 17:51:02 -07002667 *
2668 * This rule also applies to GLSL ES 3.00.
Eric Anholt3de13952012-05-04 13:08:46 -07002669 */
Paul Berry15ba2a52012-08-02 17:51:02 -07002670 if (max_version >= (is_es_prog ? 300 : 130)) {
Eric Anholt3de13952012-05-04 13:08:46 -07002671 struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
2672 if (sh) {
2673 lower_discard_flow(sh->ir);
2674 }
2675 }
2676
Eric Anholtf609cf72012-04-27 13:52:56 -07002677 if (!interstage_cross_validate_uniform_blocks(prog))
2678 goto done;
2679
Eric Anholt2f4fe152010-08-10 13:06:49 -07002680 /* Do common optimization before assigning storage for attributes,
2681 * uniforms, and varyings. Later optimization could possibly make
2682 * some of that unused.
2683 */
Paul Berry665b8d72014-01-07 10:11:39 -08002684 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07002685 if (prog->_LinkedShaders[i] == NULL)
2686 continue;
2687
Ian Romanick02c5ae12011-07-11 10:46:01 -07002688 detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir);
2689 if (!prog->LinkStatus)
2690 goto done;
2691
Marek Olšák002211f2014-08-03 04:31:56 +02002692 if (ctx->Const.ShaderCompilerOptions[i].LowerClipDistance) {
Paul Berry18392442012-12-04 11:11:02 -08002693 lower_clip_distance(prog->_LinkedShaders[i]);
2694 }
Paul Berryc06e3252011-08-11 20:58:21 -07002695
Kenneth Graunke169c6452014-04-06 23:25:00 -07002696 while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
Marek Olšák002211f2014-08-03 04:31:56 +02002697 &ctx->Const.ShaderCompilerOptions[i],
Kenneth Graunke169c6452014-04-06 23:25:00 -07002698 ctx->Const.NativeIntegers))
Eric Anholt2f4fe152010-08-10 13:06:49 -07002699 ;
Kenneth Graunke4f22db52014-04-26 00:18:54 -07002700
2701 lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir);
Ian Romanicka7ba9a72010-07-20 13:36:32 -07002702 }
Ian Romanick13e10e42010-06-21 12:03:24 -07002703
Iago Toral Quiroga75896832014-06-16 16:09:53 +02002704 /* Check and validate stream emissions in geometry shaders */
2705 validate_geometry_shader_emissions(ctx, prog);
2706
Paul Berry50895d42012-12-05 07:17:07 -08002707 /* Mark all generic shader inputs and outputs as unpaired. */
Ian Romanick6bdc1d92014-02-11 16:37:56 -08002708 for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
2709 if (prog->_LinkedShaders[i] != NULL) {
2710 link_invalidate_variable_locations(prog->_LinkedShaders[i]->ir);
2711 }
Paul Berry50895d42012-12-05 07:17:07 -08002712 }
2713
Ian Romanickd32d4f72011-06-27 17:59:58 -07002714 /* FINISHME: The value of the max_attribute_index parameter is
2715 * FINISHME: implementation dependent based on the value of
2716 * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
2717 * FINISHME: at least 16, so hardcode 16 for now.
2718 */
2719 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07002720 goto done;
2721 }
2722
Dave Airlie1256a5d2012-03-24 13:33:41 +00002723 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07002724 goto done;
Ian Romanick40e114b2010-08-17 14:55:50 -07002725 }
2726
Marek Olšák284d9542013-06-12 02:18:09 +02002727 unsigned first;
Paul Berry28e526d2014-01-06 19:47:25 -08002728 for (first = 0; first <= MESA_SHADER_FRAGMENT; first++) {
Marek Olšák284d9542013-06-12 02:18:09 +02002729 if (prog->_LinkedShaders[first] != NULL)
Ian Romanick3322fba2010-10-14 13:28:42 -07002730 break;
2731 }
2732
Paul Berry871ddb92011-11-05 11:17:32 -07002733 if (num_tfeedback_decls != 0) {
2734 /* From GL_EXT_transform_feedback:
2735 * A program will fail to link if:
2736 *
2737 * * the <count> specified by TransformFeedbackVaryingsEXT is
2738 * non-zero, but the program object has no vertex or geometry
2739 * shader;
2740 */
Bryan Cain25480922013-02-15 09:46:50 -06002741 if (first == MESA_SHADER_FRAGMENT) {
Paul Berry871ddb92011-11-05 11:17:32 -07002742 linker_error(prog, "Transform feedback varyings specified, but "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002743 "no vertex or geometry shader is present.\n");
Paul Berry871ddb92011-11-05 11:17:32 -07002744 goto done;
2745 }
2746
2747 tfeedback_decls = ralloc_array(mem_ctx, tfeedback_decl,
2748 prog->TransformFeedback.NumVarying);
Paul Berry456279b2011-12-26 19:39:25 -08002749 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
Paul Berry871ddb92011-11-05 11:17:32 -07002750 prog->TransformFeedback.VaryingNames,
2751 tfeedback_decls))
2752 goto done;
2753 }
2754
Marek Olšák284d9542013-06-12 02:18:09 +02002755 /* Linking the stages in the opposite order (from fragment to vertex)
2756 * ensures that inter-shader outputs written to in an earlier stage are
2757 * eliminated if they are (transitively) not used in a later stage.
2758 */
2759 int last, next;
Paul Berry28e526d2014-01-06 19:47:25 -08002760 for (last = MESA_SHADER_FRAGMENT; last >= 0; last--) {
Marek Olšák284d9542013-06-12 02:18:09 +02002761 if (prog->_LinkedShaders[last] != NULL)
2762 break;
Ian Romanick3322fba2010-10-14 13:28:42 -07002763 }
Ian Romanick13e10e42010-06-21 12:03:24 -07002764
Marek Olšák284d9542013-06-12 02:18:09 +02002765 if (last >= 0 && last < MESA_SHADER_FRAGMENT) {
2766 gl_shader *const sh = prog->_LinkedShaders[last];
2767
Ian Romanicka909b992014-12-01 14:07:30 -08002768 if (first == MESA_SHADER_GEOMETRY) {
2769 /* There was no vertex shader, but we still have to assign varying
2770 * locations for use by geometry shader inputs in SSO.
2771 *
2772 * If the shader is not separable (i.e., prog->SeparateShader is
2773 * false), linking will have already failed when first is
2774 * MESA_SHADER_GEOMETRY.
2775 */
2776 if (!assign_varying_locations(ctx, mem_ctx, prog,
2777 NULL, sh,
2778 num_tfeedback_decls, tfeedback_decls,
2779 prog->Geom.VerticesIn))
2780 goto done;
2781 }
2782
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08002783 if (num_tfeedback_decls != 0 || prog->SeparateShader) {
Marek Olšák284d9542013-06-12 02:18:09 +02002784 /* There was no fragment shader, but we still have to assign varying
2785 * locations for use by transform feedback.
2786 */
2787 if (!assign_varying_locations(ctx, mem_ctx, prog,
2788 sh, NULL,
Paul Berry3b0cf702013-04-10 06:48:42 -07002789 num_tfeedback_decls, tfeedback_decls,
2790 0))
Marek Olšák284d9542013-06-12 02:18:09 +02002791 goto done;
2792 }
2793
Marek Olšákd13003f2013-08-09 22:34:45 +02002794 do_dead_builtin_varyings(ctx, sh, NULL,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02002795 num_tfeedback_decls, tfeedback_decls);
2796
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08002797 if (!prog->SeparateShader)
2798 demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
Marek Olšák284d9542013-06-12 02:18:09 +02002799
2800 /* Eliminate code that is now dead due to unused outputs being demoted.
Paul Berry871ddb92011-11-05 11:17:32 -07002801 */
Marek Olšák284d9542013-06-12 02:18:09 +02002802 while (do_dead_code(sh->ir, false))
2803 ;
2804 }
2805 else if (first == MESA_SHADER_FRAGMENT) {
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02002806 /* If the program only contains a fragment shader...
Marek Olšák284d9542013-06-12 02:18:09 +02002807 */
2808 gl_shader *const sh = prog->_LinkedShaders[first];
2809
Marek Olšákd13003f2013-08-09 22:34:45 +02002810 do_dead_builtin_varyings(ctx, NULL, sh,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02002811 num_tfeedback_decls, tfeedback_decls);
2812
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08002813 if (prog->SeparateShader) {
2814 if (!assign_varying_locations(ctx, mem_ctx, prog,
2815 NULL /* producer */,
2816 sh /* consumer */,
2817 0 /* num_tfeedback_decls */,
2818 NULL /* tfeedback_decls */,
2819 0 /* gs_input_vertices */))
2820 goto done;
2821 } else
2822 demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
Marek Olšák284d9542013-06-12 02:18:09 +02002823
2824 while (do_dead_code(sh->ir, false))
2825 ;
2826 }
2827
2828 next = last;
2829 for (int i = next - 1; i >= 0; i--) {
2830 if (prog->_LinkedShaders[i] == NULL)
2831 continue;
2832
2833 gl_shader *const sh_i = prog->_LinkedShaders[i];
2834 gl_shader *const sh_next = prog->_LinkedShaders[next];
Paul Berry3b0cf702013-04-10 06:48:42 -07002835 unsigned gs_input_vertices =
2836 next == MESA_SHADER_GEOMETRY ? prog->Geom.VerticesIn : 0;
Marek Olšák284d9542013-06-12 02:18:09 +02002837
2838 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
2839 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
Paul Berry3b0cf702013-04-10 06:48:42 -07002840 tfeedback_decls, gs_input_vertices))
Paul Berry871ddb92011-11-05 11:17:32 -07002841 goto done;
Marek Olšák284d9542013-06-12 02:18:09 +02002842
Marek Olšákd13003f2013-08-09 22:34:45 +02002843 do_dead_builtin_varyings(ctx, sh_i, sh_next,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02002844 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2845 tfeedback_decls);
2846
Marek Olšák284d9542013-06-12 02:18:09 +02002847 demote_shader_inputs_and_outputs(sh_i, ir_var_shader_out);
2848 demote_shader_inputs_and_outputs(sh_next, ir_var_shader_in);
2849
2850 /* Eliminate code that is now dead due to unused outputs being demoted.
2851 */
2852 while (do_dead_code(sh_i->ir, false))
2853 ;
2854 while (do_dead_code(sh_next->ir, false))
2855 ;
2856
Marek Olšák3c555822013-06-13 03:17:22 +02002857 /* This must be done after all dead varyings are eliminated. */
Ian Romanick42305fb2013-09-10 12:00:34 -05002858 if (!check_against_output_limit(ctx, prog, sh_i))
2859 goto done;
2860 if (!check_against_input_limit(ctx, prog, sh_next))
Marek Olšák3c555822013-06-13 03:17:22 +02002861 goto done;
2862
Marek Olšák284d9542013-06-12 02:18:09 +02002863 next = i;
Paul Berry871ddb92011-11-05 11:17:32 -07002864 }
2865
2866 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls))
2867 goto done;
2868
Ian Romanick960d7222011-10-21 11:21:02 -07002869 update_array_sizes(prog);
Matt Turner9e2e7c72014-08-08 19:46:05 -07002870 link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue);
Francisco Jerez5c114932013-09-11 12:14:46 -07002871 link_assign_atomic_counter_resources(ctx, prog);
Marek Olšákec174a42011-11-18 15:00:10 +01002872 store_fragdepth_layout(prog);
Ian Romanick960d7222011-10-21 11:21:02 -07002873
Paul Berryb95d2372013-07-27 11:08:31 -07002874 check_resources(ctx, prog);
Francisco Jereze51158f2013-11-22 15:53:26 -08002875 check_image_resources(ctx, prog);
Francisco Jerez5c114932013-09-11 12:14:46 -07002876 link_check_atomic_counter_resources(ctx, prog);
2877
Paul Berryb95d2372013-07-27 11:08:31 -07002878 if (!prog->LinkStatus)
Ian Romanick92f81592011-11-08 12:37:19 -08002879 goto done;
2880
Ian Romanickce9171f2011-02-03 17:10:14 -08002881 /* OpenGL ES requires that a vertex shader and a fragment shader both be
Anuj Phogat03597cf2013-12-19 14:17:19 -08002882 * present in a linked program. GL_ARB_ES2_compatibility doesn't say
2883 * anything about shader linking when one of the shaders (vertex or
2884 * fragment shader) is absent. So, the extension shouldn't change the
2885 * behavior specified in GLSL specification.
Ian Romanickce9171f2011-02-03 17:10:14 -08002886 */
Ian Romanickf64bfb22014-03-27 10:29:30 -07002887 if (!prog->SeparateShader && ctx->API == API_OPENGLES2) {
Ian Romanickce9171f2011-02-03 17:10:14 -08002888 if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07002889 linker_error(prog, "program lacks a vertex shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08002890 } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07002891 linker_error(prog, "program lacks a fragment shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08002892 }
2893 }
2894
Ian Romanick13e10e42010-06-21 12:03:24 -07002895 /* FINISHME: Assign fragment shader output locations. */
2896
Ian Romanick832dfa52010-06-17 15:04:20 -07002897done:
Paul Berry665b8d72014-01-07 10:11:39 -08002898 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Paul Berrycd18ba12014-01-07 08:56:57 -08002899 free(shader_list[i]);
Kenneth Graunke2da02e72010-11-17 11:03:57 -08002900 if (prog->_LinkedShaders[i] == NULL)
2901 continue;
2902
Paul Berryd7fa9eb2013-11-22 12:37:22 -08002903 /* Do a final validation step to make sure that the IR wasn't
2904 * invalidated by any modifications performed after intrastage linking.
2905 */
2906 validate_ir_tree(prog->_LinkedShaders[i]->ir);
2907
Kenneth Graunke2da02e72010-11-17 11:03:57 -08002908 /* Retain any live IR, but trash the rest. */
2909 reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir);
Ian Romanick7bbcc0b2011-09-30 14:21:10 -07002910
2911 /* The symbol table in the linked shaders may contain references to
2912 * variables that were removed (e.g., unused uniforms). Since it may
2913 * contain junk, there is no possible valid use. Delete it and set the
2914 * pointer to NULL.
2915 */
2916 delete prog->_LinkedShaders[i]->symbols;
2917 prog->_LinkedShaders[i]->symbols = NULL;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08002918 }
2919
Kenneth Graunked3073f52011-01-21 14:32:31 -08002920 ralloc_free(mem_ctx);
Ian Romanick832dfa52010-06-17 15:04:20 -07002921}