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Craig Citroe633be12015-03-02 13:40:36 -08001<html><body>
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74
75<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.leaderboardConfigurations.html">leaderboardConfigurations</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
Dmitry Frenkel3e17f892020-10-06 16:46:05 -070078 <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070081 <code><a href="#delete">delete(leaderboardId, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080082<p class="firstline">Delete the leaderboard configuration with the given ID.</p>
83<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070084 <code><a href="#get">get(leaderboardId, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080085<p class="firstline">Retrieves the metadata of the leaderboard configuration with the given ID.</p>
86<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070087 <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080088<p class="firstline">Insert a new leaderboard configuration in this application.</p>
89<p class="toc_element">
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -080090 <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080091<p class="firstline">Returns a list of the leaderboard configurations in this application.</p>
92<p class="toc_element">
93 <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
94<p class="firstline">Retrieves the next page of results.</p>
95<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070096 <code><a href="#update">update(leaderboardId, body=None, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080097<p class="firstline">Update the metadata of the leaderboard configuration with the given ID.</p>
98<h3>Method Details</h3>
99<div class="method">
Dmitry Frenkel3e17f892020-10-06 16:46:05 -0700100 <code class="details" id="close">close()</code>
101 <pre>Close httplib2 connections.</pre>
102</div>
103
104<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700105 <code class="details" id="delete">delete(leaderboardId, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800106 <pre>Delete the leaderboard configuration with the given ID.
107
108Args:
109 leaderboardId: string, The ID of the leaderboard. (required)
Dan O'Mearadd494642020-05-01 07:42:23 -0700110 x__xgafv: string, V1 error format.
111 Allowed values
112 1 - v1 error format
113 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -0800114</pre>
115</div>
116
117<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700118 <code class="details" id="get">get(leaderboardId, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800119 <pre>Retrieves the metadata of the leaderboard configuration with the given ID.
120
121Args:
122 leaderboardId: string, The ID of the leaderboard. (required)
Dan O'Mearadd494642020-05-01 07:42:23 -0700123 x__xgafv: string, V1 error format.
124 Allowed values
125 1 - v1 error format
126 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -0800127
128Returns:
129 An object of the form:
130
Dan O'Mearadd494642020-05-01 07:42:23 -0700131 { # An leaderboard configuration resource.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800132 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
133 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
134 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
135 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
136 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
137 &quot;translations&quot;: [ # The locale strings.
138 { # A localized string resource.
139 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
140 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
141 &quot;value&quot;: &quot;A String&quot;, # The string value.
142 },
143 ],
144 },
145 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
146 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
147 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
148 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
149 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
150 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800151 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
152 &quot;translations&quot;: [ # The locale strings.
153 { # A localized string resource.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800154 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800155 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
156 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800157 },
158 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800159 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800160 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800161 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
162 &quot;translations&quot;: [ # The locale strings.
163 { # A localized string resource.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800164 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800165 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
166 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800167 },
168 ],
169 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800170 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
171 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
172 &quot;translations&quot;: [ # The locale strings.
173 { # A localized string resource.
174 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
175 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
176 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800177 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800178 ],
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800179 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800180 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
181 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
182 &quot;translations&quot;: [ # The locale strings.
183 { # A localized string resource.
184 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
185 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
186 &quot;value&quot;: &quot;A String&quot;, # The string value.
187 },
188 ],
189 },
190 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
191 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
192 &quot;translations&quot;: [ # The locale strings.
193 { # A localized string resource.
194 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
195 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
196 &quot;value&quot;: &quot;A String&quot;, # The string value.
197 },
198 ],
199 },
200 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
201 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
202 &quot;translations&quot;: [ # The locale strings.
203 { # A localized string resource.
204 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
205 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
206 &quot;value&quot;: &quot;A String&quot;, # The string value.
207 },
208 ],
209 },
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800210 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800211 },
212 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
213 },
214 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
215 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
216 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
217 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
218 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
219 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
220 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
221 &quot;translations&quot;: [ # The locale strings.
222 { # A localized string resource.
223 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
224 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
225 &quot;value&quot;: &quot;A String&quot;, # The string value.
226 },
227 ],
228 },
229 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
230 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
231 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
232 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
233 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
234 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
235 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
236 &quot;translations&quot;: [ # The locale strings.
237 { # A localized string resource.
238 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
239 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
240 &quot;value&quot;: &quot;A String&quot;, # The string value.
241 },
242 ],
243 },
244 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
245 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
246 &quot;translations&quot;: [ # The locale strings.
247 { # A localized string resource.
248 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
249 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
250 &quot;value&quot;: &quot;A String&quot;, # The string value.
251 },
252 ],
253 },
254 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
255 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
256 &quot;translations&quot;: [ # The locale strings.
257 { # A localized string resource.
258 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
259 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
260 &quot;value&quot;: &quot;A String&quot;, # The string value.
261 },
262 ],
263 },
264 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
265 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
266 &quot;translations&quot;: [ # The locale strings.
267 { # A localized string resource.
268 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
269 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
270 &quot;value&quot;: &quot;A String&quot;, # The string value.
271 },
272 ],
273 },
274 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
275 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
276 &quot;translations&quot;: [ # The locale strings.
277 { # A localized string resource.
278 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
279 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
280 &quot;value&quot;: &quot;A String&quot;, # The string value.
281 },
282 ],
283 },
284 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
285 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
286 &quot;translations&quot;: [ # The locale strings.
287 { # A localized string resource.
288 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
289 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
290 &quot;value&quot;: &quot;A String&quot;, # The string value.
291 },
292 ],
293 },
294 },
295 },
296 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
297 },
298 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
299 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
300 &quot;scoreOrder&quot;: &quot;A String&quot;,
301 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
302}</pre>
Craig Citroe633be12015-03-02 13:40:36 -0800303</div>
304
305<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700306 <code class="details" id="insert">insert(applicationId, body=None, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800307 <pre>Insert a new leaderboard configuration in this application.
308
309Args:
310 applicationId: string, The application ID from the Google Play developer console. (required)
Dan O'Mearadd494642020-05-01 07:42:23 -0700311 body: object, The request body.
Craig Citroe633be12015-03-02 13:40:36 -0800312 The object takes the form of:
313
Dan O'Mearadd494642020-05-01 07:42:23 -0700314{ # An leaderboard configuration resource.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800315 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
316 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
317 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
318 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
319 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
320 &quot;translations&quot;: [ # The locale strings.
321 { # A localized string resource.
322 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
323 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
324 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800325 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800326 ],
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800327 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800328 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
329 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
330 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
331 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
332 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
333 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
334 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
335 &quot;translations&quot;: [ # The locale strings.
336 { # A localized string resource.
337 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
338 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
339 &quot;value&quot;: &quot;A String&quot;, # The string value.
340 },
341 ],
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800342 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800343 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
344 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
345 &quot;translations&quot;: [ # The locale strings.
346 { # A localized string resource.
347 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
348 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
349 &quot;value&quot;: &quot;A String&quot;, # The string value.
350 },
351 ],
352 },
353 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
354 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
355 &quot;translations&quot;: [ # The locale strings.
356 { # A localized string resource.
357 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
358 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
359 &quot;value&quot;: &quot;A String&quot;, # The string value.
360 },
361 ],
362 },
363 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
364 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
365 &quot;translations&quot;: [ # The locale strings.
366 { # A localized string resource.
367 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
368 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
369 &quot;value&quot;: &quot;A String&quot;, # The string value.
370 },
371 ],
372 },
373 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
374 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
375 &quot;translations&quot;: [ # The locale strings.
376 { # A localized string resource.
377 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
378 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
379 &quot;value&quot;: &quot;A String&quot;, # The string value.
380 },
381 ],
382 },
383 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
384 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
385 &quot;translations&quot;: [ # The locale strings.
386 { # A localized string resource.
387 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
388 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
389 &quot;value&quot;: &quot;A String&quot;, # The string value.
390 },
391 ],
392 },
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800393 },
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800394 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800395 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
396 },
397 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
398 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
399 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
400 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
401 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
402 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
403 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
404 &quot;translations&quot;: [ # The locale strings.
405 { # A localized string resource.
406 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
407 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
408 &quot;value&quot;: &quot;A String&quot;, # The string value.
409 },
410 ],
411 },
412 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
413 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
414 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
415 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
416 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
417 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
418 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
419 &quot;translations&quot;: [ # The locale strings.
420 { # A localized string resource.
421 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
422 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
423 &quot;value&quot;: &quot;A String&quot;, # The string value.
424 },
425 ],
426 },
427 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
428 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
429 &quot;translations&quot;: [ # The locale strings.
430 { # A localized string resource.
431 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
432 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
433 &quot;value&quot;: &quot;A String&quot;, # The string value.
434 },
435 ],
436 },
437 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
438 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
439 &quot;translations&quot;: [ # The locale strings.
440 { # A localized string resource.
441 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
442 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
443 &quot;value&quot;: &quot;A String&quot;, # The string value.
444 },
445 ],
446 },
447 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
448 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
449 &quot;translations&quot;: [ # The locale strings.
450 { # A localized string resource.
451 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
452 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
453 &quot;value&quot;: &quot;A String&quot;, # The string value.
454 },
455 ],
456 },
457 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
458 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
459 &quot;translations&quot;: [ # The locale strings.
460 { # A localized string resource.
461 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
462 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
463 &quot;value&quot;: &quot;A String&quot;, # The string value.
464 },
465 ],
466 },
467 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
468 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
469 &quot;translations&quot;: [ # The locale strings.
470 { # A localized string resource.
471 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
472 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
473 &quot;value&quot;: &quot;A String&quot;, # The string value.
474 },
475 ],
476 },
477 },
478 },
479 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
480 },
481 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
482 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
483 &quot;scoreOrder&quot;: &quot;A String&quot;,
484 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
485}
Craig Citroe633be12015-03-02 13:40:36 -0800486
Dan O'Mearadd494642020-05-01 07:42:23 -0700487 x__xgafv: string, V1 error format.
488 Allowed values
489 1 - v1 error format
490 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -0800491
492Returns:
493 An object of the form:
494
Dan O'Mearadd494642020-05-01 07:42:23 -0700495 { # An leaderboard configuration resource.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800496 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
497 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
498 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
499 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
500 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
501 &quot;translations&quot;: [ # The locale strings.
502 { # A localized string resource.
503 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
504 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
505 &quot;value&quot;: &quot;A String&quot;, # The string value.
506 },
507 ],
508 },
509 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
510 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
511 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
512 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
513 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
514 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800515 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
516 &quot;translations&quot;: [ # The locale strings.
517 { # A localized string resource.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800518 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800519 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
520 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800521 },
522 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800523 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800524 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800525 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
526 &quot;translations&quot;: [ # The locale strings.
527 { # A localized string resource.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800528 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800529 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
530 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800531 },
532 ],
533 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800534 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
535 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
536 &quot;translations&quot;: [ # The locale strings.
537 { # A localized string resource.
538 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
539 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
540 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800541 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800542 ],
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800543 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800544 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
545 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
546 &quot;translations&quot;: [ # The locale strings.
547 { # A localized string resource.
548 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
549 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
550 &quot;value&quot;: &quot;A String&quot;, # The string value.
551 },
552 ],
553 },
554 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
555 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
556 &quot;translations&quot;: [ # The locale strings.
557 { # A localized string resource.
558 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
559 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
560 &quot;value&quot;: &quot;A String&quot;, # The string value.
561 },
562 ],
563 },
564 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
565 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
566 &quot;translations&quot;: [ # The locale strings.
567 { # A localized string resource.
568 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
569 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
570 &quot;value&quot;: &quot;A String&quot;, # The string value.
571 },
572 ],
573 },
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800574 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800575 },
576 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
577 },
578 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
579 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
580 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
581 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
582 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
583 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
584 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
585 &quot;translations&quot;: [ # The locale strings.
586 { # A localized string resource.
587 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
588 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
589 &quot;value&quot;: &quot;A String&quot;, # The string value.
590 },
591 ],
592 },
593 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
594 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
595 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
596 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
597 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
598 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
599 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
600 &quot;translations&quot;: [ # The locale strings.
601 { # A localized string resource.
602 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
603 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
604 &quot;value&quot;: &quot;A String&quot;, # The string value.
605 },
606 ],
607 },
608 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
609 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
610 &quot;translations&quot;: [ # The locale strings.
611 { # A localized string resource.
612 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
613 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
614 &quot;value&quot;: &quot;A String&quot;, # The string value.
615 },
616 ],
617 },
618 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
619 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
620 &quot;translations&quot;: [ # The locale strings.
621 { # A localized string resource.
622 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
623 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
624 &quot;value&quot;: &quot;A String&quot;, # The string value.
625 },
626 ],
627 },
628 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
629 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
630 &quot;translations&quot;: [ # The locale strings.
631 { # A localized string resource.
632 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
633 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
634 &quot;value&quot;: &quot;A String&quot;, # The string value.
635 },
636 ],
637 },
638 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
639 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
640 &quot;translations&quot;: [ # The locale strings.
641 { # A localized string resource.
642 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
643 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
644 &quot;value&quot;: &quot;A String&quot;, # The string value.
645 },
646 ],
647 },
648 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
649 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
650 &quot;translations&quot;: [ # The locale strings.
651 { # A localized string resource.
652 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
653 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
654 &quot;value&quot;: &quot;A String&quot;, # The string value.
655 },
656 ],
657 },
658 },
659 },
660 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
661 },
662 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
663 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
664 &quot;scoreOrder&quot;: &quot;A String&quot;,
665 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
666}</pre>
Craig Citroe633be12015-03-02 13:40:36 -0800667</div>
668
669<div class="method">
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800670 <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800671 <pre>Returns a list of the leaderboard configurations in this application.
672
673Args:
674 applicationId: string, The application ID from the Google Play developer console. (required)
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800675 maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800676 pageToken: string, The token returned by the previous request.
Dan O'Mearadd494642020-05-01 07:42:23 -0700677 x__xgafv: string, V1 error format.
678 Allowed values
679 1 - v1 error format
680 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -0800681
682Returns:
683 An object of the form:
684
Dan O'Mearadd494642020-05-01 07:42:23 -0700685 { # A ListConfigurations response.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800686 &quot;items&quot;: [ # The leaderboard configurations.
687 { # An leaderboard configuration resource.
688 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
689 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
690 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
691 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
692 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
693 &quot;translations&quot;: [ # The locale strings.
694 { # A localized string resource.
695 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
696 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
697 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800698 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800699 ],
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800700 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800701 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
702 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
703 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
704 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
705 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
706 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
707 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
708 &quot;translations&quot;: [ # The locale strings.
709 { # A localized string resource.
710 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
711 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
712 &quot;value&quot;: &quot;A String&quot;, # The string value.
713 },
714 ],
715 },
716 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
717 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
718 &quot;translations&quot;: [ # The locale strings.
719 { # A localized string resource.
720 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
721 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
722 &quot;value&quot;: &quot;A String&quot;, # The string value.
723 },
724 ],
725 },
726 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
727 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
728 &quot;translations&quot;: [ # The locale strings.
729 { # A localized string resource.
730 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
731 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
732 &quot;value&quot;: &quot;A String&quot;, # The string value.
733 },
734 ],
735 },
736 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
737 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
738 &quot;translations&quot;: [ # The locale strings.
739 { # A localized string resource.
740 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
741 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
742 &quot;value&quot;: &quot;A String&quot;, # The string value.
743 },
744 ],
745 },
746 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
747 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
748 &quot;translations&quot;: [ # The locale strings.
749 { # A localized string resource.
750 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
751 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
752 &quot;value&quot;: &quot;A String&quot;, # The string value.
753 },
754 ],
755 },
756 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
757 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
758 &quot;translations&quot;: [ # The locale strings.
759 { # A localized string resource.
760 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
761 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
762 &quot;value&quot;: &quot;A String&quot;, # The string value.
763 },
764 ],
765 },
766 },
767 },
768 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
769 },
770 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
771 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
772 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
773 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
774 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
775 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
776 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
777 &quot;translations&quot;: [ # The locale strings.
778 { # A localized string resource.
779 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
780 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
781 &quot;value&quot;: &quot;A String&quot;, # The string value.
782 },
783 ],
784 },
785 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
786 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
787 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
788 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
789 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
790 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
791 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
792 &quot;translations&quot;: [ # The locale strings.
793 { # A localized string resource.
794 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
795 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
796 &quot;value&quot;: &quot;A String&quot;, # The string value.
797 },
798 ],
799 },
800 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
801 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
802 &quot;translations&quot;: [ # The locale strings.
803 { # A localized string resource.
804 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
805 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
806 &quot;value&quot;: &quot;A String&quot;, # The string value.
807 },
808 ],
809 },
810 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
811 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
812 &quot;translations&quot;: [ # The locale strings.
813 { # A localized string resource.
814 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
815 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
816 &quot;value&quot;: &quot;A String&quot;, # The string value.
817 },
818 ],
819 },
820 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
821 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
822 &quot;translations&quot;: [ # The locale strings.
823 { # A localized string resource.
824 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
825 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
826 &quot;value&quot;: &quot;A String&quot;, # The string value.
827 },
828 ],
829 },
830 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
831 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
832 &quot;translations&quot;: [ # The locale strings.
833 { # A localized string resource.
834 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
835 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
836 &quot;value&quot;: &quot;A String&quot;, # The string value.
837 },
838 ],
839 },
840 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
841 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
842 &quot;translations&quot;: [ # The locale strings.
843 { # A localized string resource.
844 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
845 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
846 &quot;value&quot;: &quot;A String&quot;, # The string value.
847 },
848 ],
849 },
850 },
851 },
852 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
853 },
854 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
855 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
856 &quot;scoreOrder&quot;: &quot;A String&quot;,
857 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
858 },
859 ],
860 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
861 &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
862}</pre>
Craig Citroe633be12015-03-02 13:40:36 -0800863</div>
864
865<div class="method">
866 <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
867 <pre>Retrieves the next page of results.
868
869Args:
870 previous_request: The request for the previous page. (required)
871 previous_response: The response from the request for the previous page. (required)
872
873Returns:
Bu Sun Kim65020912020-05-20 12:08:20 -0700874 A request object that you can call &#x27;execute()&#x27; on to request the next
Craig Citroe633be12015-03-02 13:40:36 -0800875 page. Returns None if there are no more items in the collection.
876 </pre>
877</div>
878
879<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700880 <code class="details" id="update">update(leaderboardId, body=None, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800881 <pre>Update the metadata of the leaderboard configuration with the given ID.
882
883Args:
884 leaderboardId: string, The ID of the leaderboard. (required)
Dan O'Mearadd494642020-05-01 07:42:23 -0700885 body: object, The request body.
Craig Citroe633be12015-03-02 13:40:36 -0800886 The object takes the form of:
887
Dan O'Mearadd494642020-05-01 07:42:23 -0700888{ # An leaderboard configuration resource.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800889 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
890 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
891 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
892 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
893 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
894 &quot;translations&quot;: [ # The locale strings.
895 { # A localized string resource.
896 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
897 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
898 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800899 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800900 ],
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800901 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800902 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
903 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
904 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
905 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
906 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
907 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
908 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
909 &quot;translations&quot;: [ # The locale strings.
910 { # A localized string resource.
911 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
912 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
913 &quot;value&quot;: &quot;A String&quot;, # The string value.
914 },
915 ],
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800916 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800917 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
918 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
919 &quot;translations&quot;: [ # The locale strings.
920 { # A localized string resource.
921 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
922 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
923 &quot;value&quot;: &quot;A String&quot;, # The string value.
924 },
925 ],
926 },
927 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
928 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
929 &quot;translations&quot;: [ # The locale strings.
930 { # A localized string resource.
931 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
932 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
933 &quot;value&quot;: &quot;A String&quot;, # The string value.
934 },
935 ],
936 },
937 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
938 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
939 &quot;translations&quot;: [ # The locale strings.
940 { # A localized string resource.
941 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
942 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
943 &quot;value&quot;: &quot;A String&quot;, # The string value.
944 },
945 ],
946 },
947 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
948 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
949 &quot;translations&quot;: [ # The locale strings.
950 { # A localized string resource.
951 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
952 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
953 &quot;value&quot;: &quot;A String&quot;, # The string value.
954 },
955 ],
956 },
957 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
958 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
959 &quot;translations&quot;: [ # The locale strings.
960 { # A localized string resource.
961 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
962 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
963 &quot;value&quot;: &quot;A String&quot;, # The string value.
964 },
965 ],
966 },
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800967 },
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -0800968 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800969 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
970 },
971 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
972 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
973 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
974 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
975 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
976 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
977 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
978 &quot;translations&quot;: [ # The locale strings.
979 { # A localized string resource.
980 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
981 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
982 &quot;value&quot;: &quot;A String&quot;, # The string value.
983 },
984 ],
985 },
986 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
987 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
988 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
989 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
990 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
991 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
992 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
993 &quot;translations&quot;: [ # The locale strings.
994 { # A localized string resource.
995 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
996 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
997 &quot;value&quot;: &quot;A String&quot;, # The string value.
998 },
999 ],
1000 },
1001 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
1002 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1003 &quot;translations&quot;: [ # The locale strings.
1004 { # A localized string resource.
1005 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1006 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1007 &quot;value&quot;: &quot;A String&quot;, # The string value.
1008 },
1009 ],
1010 },
1011 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
1012 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1013 &quot;translations&quot;: [ # The locale strings.
1014 { # A localized string resource.
1015 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1016 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1017 &quot;value&quot;: &quot;A String&quot;, # The string value.
1018 },
1019 ],
1020 },
1021 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
1022 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1023 &quot;translations&quot;: [ # The locale strings.
1024 { # A localized string resource.
1025 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1026 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1027 &quot;value&quot;: &quot;A String&quot;, # The string value.
1028 },
1029 ],
1030 },
1031 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
1032 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1033 &quot;translations&quot;: [ # The locale strings.
1034 { # A localized string resource.
1035 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1036 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1037 &quot;value&quot;: &quot;A String&quot;, # The string value.
1038 },
1039 ],
1040 },
1041 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
1042 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1043 &quot;translations&quot;: [ # The locale strings.
1044 { # A localized string resource.
1045 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1046 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1047 &quot;value&quot;: &quot;A String&quot;, # The string value.
1048 },
1049 ],
1050 },
1051 },
1052 },
1053 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
1054 },
1055 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
1056 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
1057 &quot;scoreOrder&quot;: &quot;A String&quot;,
1058 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
1059}
Craig Citroe633be12015-03-02 13:40:36 -08001060
Dan O'Mearadd494642020-05-01 07:42:23 -07001061 x__xgafv: string, V1 error format.
1062 Allowed values
1063 1 - v1 error format
1064 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -08001065
1066Returns:
1067 An object of the form:
1068
Dan O'Mearadd494642020-05-01 07:42:23 -07001069 { # An leaderboard configuration resource.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -08001070 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
1071 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
1072 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
1073 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
1074 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1075 &quot;translations&quot;: [ # The locale strings.
1076 { # A localized string resource.
1077 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1078 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1079 &quot;value&quot;: &quot;A String&quot;, # The string value.
1080 },
1081 ],
1082 },
1083 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
1084 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
1085 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
1086 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
1087 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
1088 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -08001089 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1090 &quot;translations&quot;: [ # The locale strings.
1091 { # A localized string resource.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -08001092 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -08001093 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1094 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -08001095 },
1096 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001097 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -08001098 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -08001099 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1100 &quot;translations&quot;: [ # The locale strings.
1101 { # A localized string resource.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -08001102 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -08001103 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1104 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -08001105 },
1106 ],
1107 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -08001108 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
1109 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1110 &quot;translations&quot;: [ # The locale strings.
1111 { # A localized string resource.
1112 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1113 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1114 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -08001115 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -08001116 ],
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -08001117 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -08001118 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
1119 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1120 &quot;translations&quot;: [ # The locale strings.
1121 { # A localized string resource.
1122 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1123 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1124 &quot;value&quot;: &quot;A String&quot;, # The string value.
1125 },
1126 ],
1127 },
1128 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
1129 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1130 &quot;translations&quot;: [ # The locale strings.
1131 { # A localized string resource.
1132 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1133 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1134 &quot;value&quot;: &quot;A String&quot;, # The string value.
1135 },
1136 ],
1137 },
1138 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
1139 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1140 &quot;translations&quot;: [ # The locale strings.
1141 { # A localized string resource.
1142 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1143 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1144 &quot;value&quot;: &quot;A String&quot;, # The string value.
1145 },
1146 ],
1147 },
Yoshi Automation Bot0bf565c2020-12-09 08:56:03 -08001148 },
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -08001149 },
1150 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
1151 },
1152 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
1153 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
1154 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
1155 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
1156 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
1157 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
1158 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1159 &quot;translations&quot;: [ # The locale strings.
1160 { # A localized string resource.
1161 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1162 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1163 &quot;value&quot;: &quot;A String&quot;, # The string value.
1164 },
1165 ],
1166 },
1167 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
1168 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
1169 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
1170 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
1171 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
1172 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
1173 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1174 &quot;translations&quot;: [ # The locale strings.
1175 { # A localized string resource.
1176 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1177 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1178 &quot;value&quot;: &quot;A String&quot;, # The string value.
1179 },
1180 ],
1181 },
1182 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
1183 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1184 &quot;translations&quot;: [ # The locale strings.
1185 { # A localized string resource.
1186 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1187 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1188 &quot;value&quot;: &quot;A String&quot;, # The string value.
1189 },
1190 ],
1191 },
1192 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
1193 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1194 &quot;translations&quot;: [ # The locale strings.
1195 { # A localized string resource.
1196 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1197 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1198 &quot;value&quot;: &quot;A String&quot;, # The string value.
1199 },
1200 ],
1201 },
1202 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
1203 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1204 &quot;translations&quot;: [ # The locale strings.
1205 { # A localized string resource.
1206 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1207 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1208 &quot;value&quot;: &quot;A String&quot;, # The string value.
1209 },
1210 ],
1211 },
1212 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
1213 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1214 &quot;translations&quot;: [ # The locale strings.
1215 { # A localized string resource.
1216 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1217 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1218 &quot;value&quot;: &quot;A String&quot;, # The string value.
1219 },
1220 ],
1221 },
1222 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
1223 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1224 &quot;translations&quot;: [ # The locale strings.
1225 { # A localized string resource.
1226 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1227 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1228 &quot;value&quot;: &quot;A String&quot;, # The string value.
1229 },
1230 ],
1231 },
1232 },
1233 },
1234 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
1235 },
1236 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
1237 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
1238 &quot;scoreOrder&quot;: &quot;A String&quot;,
1239 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
1240}</pre>
Craig Citroe633be12015-03-02 13:40:36 -08001241</div>
1242
1243</body></html>