blob: 759fc340fa3739975c77bff236955b86268dcfd2 [file] [log] [blame]
Craig Citroe633be12015-03-02 13:40:36 -08001<html><body>
2<style>
3
4body, h1, h2, h3, div, span, p, pre, a {
5 margin: 0;
6 padding: 0;
7 border: 0;
8 font-weight: inherit;
9 font-style: inherit;
10 font-size: 100%;
11 font-family: inherit;
12 vertical-align: baseline;
13}
14
15body {
16 font-size: 13px;
17 padding: 1em;
18}
19
20h1 {
21 font-size: 26px;
22 margin-bottom: 1em;
23}
24
25h2 {
26 font-size: 24px;
27 margin-bottom: 1em;
28}
29
30h3 {
31 font-size: 20px;
32 margin-bottom: 1em;
33 margin-top: 1em;
34}
35
36pre, code {
37 line-height: 1.5;
38 font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace;
39}
40
41pre {
42 margin-top: 0.5em;
43}
44
45h1, h2, h3, p {
46 font-family: Arial, sans serif;
47}
48
49h1, h2, h3 {
50 border-bottom: solid #CCC 1px;
51}
52
53.toc_element {
54 margin-top: 0.5em;
55}
56
57.firstline {
58 margin-left: 2 em;
59}
60
61.method {
62 margin-top: 1em;
63 border: solid 1px #CCC;
64 padding: 1em;
65 background: #EEE;
66}
67
68.details {
69 font-weight: bold;
70 font-size: 14px;
71}
72
73</style>
74
75<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.leaderboardConfigurations.html">leaderboardConfigurations</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
Dmitry Frenkel3e17f892020-10-06 16:46:05 -070078 <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070081 <code><a href="#delete">delete(leaderboardId, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080082<p class="firstline">Delete the leaderboard configuration with the given ID.</p>
83<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070084 <code><a href="#get">get(leaderboardId, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080085<p class="firstline">Retrieves the metadata of the leaderboard configuration with the given ID.</p>
86<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070087 <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080088<p class="firstline">Insert a new leaderboard configuration in this application.</p>
89<p class="toc_element">
Yoshi Automation Botb6971b02020-11-26 17:16:03 -080090 <code><a href="#list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080091<p class="firstline">Returns a list of the leaderboard configurations in this application.</p>
92<p class="toc_element">
93 <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
94<p class="firstline">Retrieves the next page of results.</p>
95<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070096 <code><a href="#update">update(leaderboardId, body=None, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080097<p class="firstline">Update the metadata of the leaderboard configuration with the given ID.</p>
98<h3>Method Details</h3>
99<div class="method">
Dmitry Frenkel3e17f892020-10-06 16:46:05 -0700100 <code class="details" id="close">close()</code>
101 <pre>Close httplib2 connections.</pre>
102</div>
103
104<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700105 <code class="details" id="delete">delete(leaderboardId, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800106 <pre>Delete the leaderboard configuration with the given ID.
107
108Args:
109 leaderboardId: string, The ID of the leaderboard. (required)
Dan O'Mearadd494642020-05-01 07:42:23 -0700110 x__xgafv: string, V1 error format.
111 Allowed values
112 1 - v1 error format
113 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -0800114</pre>
115</div>
116
117<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700118 <code class="details" id="get">get(leaderboardId, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800119 <pre>Retrieves the metadata of the leaderboard configuration with the given ID.
120
121Args:
122 leaderboardId: string, The ID of the leaderboard. (required)
Dan O'Mearadd494642020-05-01 07:42:23 -0700123 x__xgafv: string, V1 error format.
124 Allowed values
125 1 - v1 error format
126 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -0800127
128Returns:
129 An object of the form:
130
Dan O'Mearadd494642020-05-01 07:42:23 -0700131 { # An leaderboard configuration resource.
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800132 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
133 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
134 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
135 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
136 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
137 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
138 &quot;translations&quot;: [ # The locale strings.
139 { # A localized string resource.
140 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
141 &quot;value&quot;: &quot;A String&quot;, # The string value.
142 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800143 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800144 ],
145 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700146 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800147 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
148 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
149 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
150 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
151 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
152 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
153 &quot;translations&quot;: [ # The locale strings.
154 { # A localized string resource.
155 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
156 &quot;value&quot;: &quot;A String&quot;, # The string value.
157 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
158 },
159 ],
160 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800161 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800162 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
163 &quot;translations&quot;: [ # The locale strings.
164 { # A localized string resource.
165 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
166 &quot;value&quot;: &quot;A String&quot;, # The string value.
167 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
168 },
169 ],
170 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
171 },
172 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
173 &quot;translations&quot;: [ # The locale strings.
174 { # A localized string resource.
175 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
176 &quot;value&quot;: &quot;A String&quot;, # The string value.
177 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
178 },
179 ],
180 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
181 },
182 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
183 &quot;translations&quot;: [ # The locale strings.
184 { # A localized string resource.
185 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
186 &quot;value&quot;: &quot;A String&quot;, # The string value.
187 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
188 },
189 ],
190 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
191 },
192 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
193 &quot;translations&quot;: [ # The locale strings.
194 { # A localized string resource.
195 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
196 &quot;value&quot;: &quot;A String&quot;, # The string value.
197 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
198 },
199 ],
200 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
201 },
202 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
203 &quot;translations&quot;: [ # The locale strings.
204 { # A localized string resource.
205 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
206 &quot;value&quot;: &quot;A String&quot;, # The string value.
207 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
208 },
209 ],
210 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
211 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800212 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800213 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800214 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800215 },
216 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
217 &quot;scoreOrder&quot;: &quot;A String&quot;,
218 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
219 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
220 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
221 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
222 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
223 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
224 &quot;translations&quot;: [ # The locale strings.
225 { # A localized string resource.
226 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
227 &quot;value&quot;: &quot;A String&quot;, # The string value.
228 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
229 },
230 ],
231 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
232 },
233 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
234 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
235 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
236 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
237 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
238 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
239 &quot;translations&quot;: [ # The locale strings.
240 { # A localized string resource.
241 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
242 &quot;value&quot;: &quot;A String&quot;, # The string value.
243 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
244 },
245 ],
246 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
247 },
248 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
249 &quot;translations&quot;: [ # The locale strings.
250 { # A localized string resource.
251 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
252 &quot;value&quot;: &quot;A String&quot;, # The string value.
253 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
254 },
255 ],
256 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
257 },
258 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
259 &quot;translations&quot;: [ # The locale strings.
260 { # A localized string resource.
261 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
262 &quot;value&quot;: &quot;A String&quot;, # The string value.
263 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
264 },
265 ],
266 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
267 },
268 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
269 &quot;translations&quot;: [ # The locale strings.
270 { # A localized string resource.
271 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
272 &quot;value&quot;: &quot;A String&quot;, # The string value.
273 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
274 },
275 ],
276 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
277 },
278 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
279 &quot;translations&quot;: [ # The locale strings.
280 { # A localized string resource.
281 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
282 &quot;value&quot;: &quot;A String&quot;, # The string value.
283 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
284 },
285 ],
286 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
287 },
288 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
289 &quot;translations&quot;: [ # The locale strings.
290 { # A localized string resource.
291 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
292 &quot;value&quot;: &quot;A String&quot;, # The string value.
293 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
294 },
295 ],
296 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
297 },
298 },
299 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
300 },
301 },
302 }</pre>
Craig Citroe633be12015-03-02 13:40:36 -0800303</div>
304
305<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700306 <code class="details" id="insert">insert(applicationId, body=None, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800307 <pre>Insert a new leaderboard configuration in this application.
308
309Args:
310 applicationId: string, The application ID from the Google Play developer console. (required)
Dan O'Mearadd494642020-05-01 07:42:23 -0700311 body: object, The request body.
Craig Citroe633be12015-03-02 13:40:36 -0800312 The object takes the form of:
313
Dan O'Mearadd494642020-05-01 07:42:23 -0700314{ # An leaderboard configuration resource.
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800315 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
316 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
317 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
318 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
319 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
320 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
321 &quot;translations&quot;: [ # The locale strings.
322 { # A localized string resource.
323 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
324 &quot;value&quot;: &quot;A String&quot;, # The string value.
325 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800326 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800327 ],
328 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700329 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800330 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
331 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
332 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
333 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
334 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
335 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
336 &quot;translations&quot;: [ # The locale strings.
337 { # A localized string resource.
338 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
339 &quot;value&quot;: &quot;A String&quot;, # The string value.
340 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
341 },
342 ],
343 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800344 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800345 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
346 &quot;translations&quot;: [ # The locale strings.
347 { # A localized string resource.
348 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
349 &quot;value&quot;: &quot;A String&quot;, # The string value.
350 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
351 },
352 ],
353 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
354 },
355 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
356 &quot;translations&quot;: [ # The locale strings.
357 { # A localized string resource.
358 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
359 &quot;value&quot;: &quot;A String&quot;, # The string value.
360 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
361 },
362 ],
363 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
364 },
365 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
366 &quot;translations&quot;: [ # The locale strings.
367 { # A localized string resource.
368 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
369 &quot;value&quot;: &quot;A String&quot;, # The string value.
370 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
371 },
372 ],
373 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
374 },
375 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
376 &quot;translations&quot;: [ # The locale strings.
377 { # A localized string resource.
378 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
379 &quot;value&quot;: &quot;A String&quot;, # The string value.
380 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
381 },
382 ],
383 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
384 },
385 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
386 &quot;translations&quot;: [ # The locale strings.
387 { # A localized string resource.
388 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
389 &quot;value&quot;: &quot;A String&quot;, # The string value.
390 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
391 },
392 ],
393 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
394 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800395 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800396 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800397 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800398 },
399 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
400 &quot;scoreOrder&quot;: &quot;A String&quot;,
401 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
402 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
403 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
404 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
405 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
406 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
407 &quot;translations&quot;: [ # The locale strings.
408 { # A localized string resource.
409 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
410 &quot;value&quot;: &quot;A String&quot;, # The string value.
411 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
412 },
413 ],
414 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
415 },
416 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
417 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
418 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
419 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
420 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
421 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
422 &quot;translations&quot;: [ # The locale strings.
423 { # A localized string resource.
424 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
425 &quot;value&quot;: &quot;A String&quot;, # The string value.
426 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
427 },
428 ],
429 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
430 },
431 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
432 &quot;translations&quot;: [ # The locale strings.
433 { # A localized string resource.
434 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
435 &quot;value&quot;: &quot;A String&quot;, # The string value.
436 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
437 },
438 ],
439 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
440 },
441 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
442 &quot;translations&quot;: [ # The locale strings.
443 { # A localized string resource.
444 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
445 &quot;value&quot;: &quot;A String&quot;, # The string value.
446 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
447 },
448 ],
449 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
450 },
451 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
452 &quot;translations&quot;: [ # The locale strings.
453 { # A localized string resource.
454 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
455 &quot;value&quot;: &quot;A String&quot;, # The string value.
456 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
457 },
458 ],
459 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
460 },
461 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
462 &quot;translations&quot;: [ # The locale strings.
463 { # A localized string resource.
464 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
465 &quot;value&quot;: &quot;A String&quot;, # The string value.
466 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
467 },
468 ],
469 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
470 },
471 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
472 &quot;translations&quot;: [ # The locale strings.
473 { # A localized string resource.
474 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
475 &quot;value&quot;: &quot;A String&quot;, # The string value.
476 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
477 },
478 ],
479 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
480 },
481 },
482 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
483 },
484 },
485}
Craig Citroe633be12015-03-02 13:40:36 -0800486
Dan O'Mearadd494642020-05-01 07:42:23 -0700487 x__xgafv: string, V1 error format.
488 Allowed values
489 1 - v1 error format
490 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -0800491
492Returns:
493 An object of the form:
494
Dan O'Mearadd494642020-05-01 07:42:23 -0700495 { # An leaderboard configuration resource.
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800496 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
497 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
498 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
499 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
500 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
501 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
502 &quot;translations&quot;: [ # The locale strings.
503 { # A localized string resource.
504 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
505 &quot;value&quot;: &quot;A String&quot;, # The string value.
506 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800507 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800508 ],
509 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700510 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800511 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
512 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
513 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
514 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
515 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
516 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
517 &quot;translations&quot;: [ # The locale strings.
518 { # A localized string resource.
519 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
520 &quot;value&quot;: &quot;A String&quot;, # The string value.
521 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
522 },
523 ],
524 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800525 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800526 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
527 &quot;translations&quot;: [ # The locale strings.
528 { # A localized string resource.
529 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
530 &quot;value&quot;: &quot;A String&quot;, # The string value.
531 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
532 },
533 ],
534 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
535 },
536 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
537 &quot;translations&quot;: [ # The locale strings.
538 { # A localized string resource.
539 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
540 &quot;value&quot;: &quot;A String&quot;, # The string value.
541 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
542 },
543 ],
544 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
545 },
546 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
547 &quot;translations&quot;: [ # The locale strings.
548 { # A localized string resource.
549 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
550 &quot;value&quot;: &quot;A String&quot;, # The string value.
551 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
552 },
553 ],
554 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
555 },
556 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
557 &quot;translations&quot;: [ # The locale strings.
558 { # A localized string resource.
559 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
560 &quot;value&quot;: &quot;A String&quot;, # The string value.
561 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
562 },
563 ],
564 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
565 },
566 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
567 &quot;translations&quot;: [ # The locale strings.
568 { # A localized string resource.
569 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
570 &quot;value&quot;: &quot;A String&quot;, # The string value.
571 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
572 },
573 ],
574 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
575 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800576 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800577 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800578 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800579 },
580 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
581 &quot;scoreOrder&quot;: &quot;A String&quot;,
582 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
583 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
584 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
585 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
586 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
587 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
588 &quot;translations&quot;: [ # The locale strings.
589 { # A localized string resource.
590 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
591 &quot;value&quot;: &quot;A String&quot;, # The string value.
592 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
593 },
594 ],
595 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
596 },
597 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
598 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
599 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
600 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
601 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
602 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
603 &quot;translations&quot;: [ # The locale strings.
604 { # A localized string resource.
605 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
606 &quot;value&quot;: &quot;A String&quot;, # The string value.
607 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
608 },
609 ],
610 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
611 },
612 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
613 &quot;translations&quot;: [ # The locale strings.
614 { # A localized string resource.
615 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
616 &quot;value&quot;: &quot;A String&quot;, # The string value.
617 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
618 },
619 ],
620 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
621 },
622 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
623 &quot;translations&quot;: [ # The locale strings.
624 { # A localized string resource.
625 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
626 &quot;value&quot;: &quot;A String&quot;, # The string value.
627 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
628 },
629 ],
630 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
631 },
632 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
633 &quot;translations&quot;: [ # The locale strings.
634 { # A localized string resource.
635 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
636 &quot;value&quot;: &quot;A String&quot;, # The string value.
637 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
638 },
639 ],
640 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
641 },
642 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
643 &quot;translations&quot;: [ # The locale strings.
644 { # A localized string resource.
645 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
646 &quot;value&quot;: &quot;A String&quot;, # The string value.
647 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
648 },
649 ],
650 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
651 },
652 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
653 &quot;translations&quot;: [ # The locale strings.
654 { # A localized string resource.
655 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
656 &quot;value&quot;: &quot;A String&quot;, # The string value.
657 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
658 },
659 ],
660 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
661 },
662 },
663 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
664 },
665 },
666 }</pre>
Craig Citroe633be12015-03-02 13:40:36 -0800667</div>
668
669<div class="method">
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800670 <code class="details" id="list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800671 <pre>Returns a list of the leaderboard configurations in this application.
672
673Args:
674 applicationId: string, The application ID from the Google Play developer console. (required)
Bu Sun Kimd059ad82020-07-22 17:02:09 -0700675 pageToken: string, The token returned by the previous request.
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800676 maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
Dan O'Mearadd494642020-05-01 07:42:23 -0700677 x__xgafv: string, V1 error format.
678 Allowed values
679 1 - v1 error format
680 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -0800681
682Returns:
683 An object of the form:
684
Dan O'Mearadd494642020-05-01 07:42:23 -0700685 { # A ListConfigurations response.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800686 &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800687 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
Bu Sun Kim4ed7d3f2020-05-27 12:20:54 -0700688 &quot;items&quot;: [ # The leaderboard configurations.
689 { # An leaderboard configuration resource.
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800690 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
691 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
692 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
693 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
694 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
695 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
696 &quot;translations&quot;: [ # The locale strings.
697 { # A localized string resource.
698 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
699 &quot;value&quot;: &quot;A String&quot;, # The string value.
700 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800701 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800702 ],
703 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700704 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800705 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
706 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
707 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
708 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
709 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
710 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
711 &quot;translations&quot;: [ # The locale strings.
712 { # A localized string resource.
713 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
714 &quot;value&quot;: &quot;A String&quot;, # The string value.
715 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
716 },
717 ],
718 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800719 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800720 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
721 &quot;translations&quot;: [ # The locale strings.
722 { # A localized string resource.
723 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
724 &quot;value&quot;: &quot;A String&quot;, # The string value.
725 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
726 },
727 ],
728 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
729 },
730 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
731 &quot;translations&quot;: [ # The locale strings.
732 { # A localized string resource.
733 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
734 &quot;value&quot;: &quot;A String&quot;, # The string value.
735 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
736 },
737 ],
738 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
739 },
740 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
741 &quot;translations&quot;: [ # The locale strings.
742 { # A localized string resource.
743 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
744 &quot;value&quot;: &quot;A String&quot;, # The string value.
745 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
746 },
747 ],
748 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
749 },
750 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
751 &quot;translations&quot;: [ # The locale strings.
752 { # A localized string resource.
753 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
754 &quot;value&quot;: &quot;A String&quot;, # The string value.
755 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
756 },
757 ],
758 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
759 },
760 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
761 &quot;translations&quot;: [ # The locale strings.
762 { # A localized string resource.
763 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
764 &quot;value&quot;: &quot;A String&quot;, # The string value.
765 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
766 },
767 ],
768 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
769 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800770 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800771 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800772 },
Bu Sun Kim4ed7d3f2020-05-27 12:20:54 -0700773 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800774 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
775 &quot;scoreOrder&quot;: &quot;A String&quot;,
776 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
777 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
778 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
779 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
780 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
781 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
782 &quot;translations&quot;: [ # The locale strings.
783 { # A localized string resource.
784 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
785 &quot;value&quot;: &quot;A String&quot;, # The string value.
786 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
787 },
788 ],
789 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
790 },
791 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
792 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
793 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
794 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
795 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
796 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
797 &quot;translations&quot;: [ # The locale strings.
798 { # A localized string resource.
799 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
800 &quot;value&quot;: &quot;A String&quot;, # The string value.
801 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
802 },
803 ],
804 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
805 },
806 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
807 &quot;translations&quot;: [ # The locale strings.
808 { # A localized string resource.
809 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
810 &quot;value&quot;: &quot;A String&quot;, # The string value.
811 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
812 },
813 ],
814 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
815 },
816 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
817 &quot;translations&quot;: [ # The locale strings.
818 { # A localized string resource.
819 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
820 &quot;value&quot;: &quot;A String&quot;, # The string value.
821 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
822 },
823 ],
824 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
825 },
826 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
827 &quot;translations&quot;: [ # The locale strings.
828 { # A localized string resource.
829 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
830 &quot;value&quot;: &quot;A String&quot;, # The string value.
831 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
832 },
833 ],
834 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
835 },
836 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
837 &quot;translations&quot;: [ # The locale strings.
838 { # A localized string resource.
839 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
840 &quot;value&quot;: &quot;A String&quot;, # The string value.
841 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
842 },
843 ],
844 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
845 },
846 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
847 &quot;translations&quot;: [ # The locale strings.
848 { # A localized string resource.
849 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
850 &quot;value&quot;: &quot;A String&quot;, # The string value.
851 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
852 },
853 ],
854 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
855 },
856 },
857 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
858 },
859 },
860 },
Bu Sun Kim4ed7d3f2020-05-27 12:20:54 -0700861 ],
Craig Citroe633be12015-03-02 13:40:36 -0800862 }</pre>
863</div>
864
865<div class="method">
866 <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
867 <pre>Retrieves the next page of results.
868
869Args:
870 previous_request: The request for the previous page. (required)
871 previous_response: The response from the request for the previous page. (required)
872
873Returns:
Bu Sun Kim65020912020-05-20 12:08:20 -0700874 A request object that you can call &#x27;execute()&#x27; on to request the next
Craig Citroe633be12015-03-02 13:40:36 -0800875 page. Returns None if there are no more items in the collection.
876 </pre>
877</div>
878
879<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700880 <code class="details" id="update">update(leaderboardId, body=None, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800881 <pre>Update the metadata of the leaderboard configuration with the given ID.
882
883Args:
884 leaderboardId: string, The ID of the leaderboard. (required)
Dan O'Mearadd494642020-05-01 07:42:23 -0700885 body: object, The request body.
Craig Citroe633be12015-03-02 13:40:36 -0800886 The object takes the form of:
887
Dan O'Mearadd494642020-05-01 07:42:23 -0700888{ # An leaderboard configuration resource.
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800889 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
890 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
891 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
892 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
893 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
894 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
895 &quot;translations&quot;: [ # The locale strings.
896 { # A localized string resource.
897 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
898 &quot;value&quot;: &quot;A String&quot;, # The string value.
899 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800900 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800901 ],
902 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700903 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800904 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
905 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
906 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
907 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
908 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
909 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
910 &quot;translations&quot;: [ # The locale strings.
911 { # A localized string resource.
912 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
913 &quot;value&quot;: &quot;A String&quot;, # The string value.
914 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
915 },
916 ],
917 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800918 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800919 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
920 &quot;translations&quot;: [ # The locale strings.
921 { # A localized string resource.
922 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
923 &quot;value&quot;: &quot;A String&quot;, # The string value.
924 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
925 },
926 ],
927 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
928 },
929 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
930 &quot;translations&quot;: [ # The locale strings.
931 { # A localized string resource.
932 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
933 &quot;value&quot;: &quot;A String&quot;, # The string value.
934 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
935 },
936 ],
937 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
938 },
939 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
940 &quot;translations&quot;: [ # The locale strings.
941 { # A localized string resource.
942 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
943 &quot;value&quot;: &quot;A String&quot;, # The string value.
944 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
945 },
946 ],
947 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
948 },
949 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
950 &quot;translations&quot;: [ # The locale strings.
951 { # A localized string resource.
952 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
953 &quot;value&quot;: &quot;A String&quot;, # The string value.
954 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
955 },
956 ],
957 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
958 },
959 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
960 &quot;translations&quot;: [ # The locale strings.
961 { # A localized string resource.
962 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
963 &quot;value&quot;: &quot;A String&quot;, # The string value.
964 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
965 },
966 ],
967 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
968 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800969 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800970 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800971 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -0800972 },
973 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
974 &quot;scoreOrder&quot;: &quot;A String&quot;,
975 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
976 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
977 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
978 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
979 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
980 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
981 &quot;translations&quot;: [ # The locale strings.
982 { # A localized string resource.
983 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
984 &quot;value&quot;: &quot;A String&quot;, # The string value.
985 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
986 },
987 ],
988 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
989 },
990 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
991 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
992 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
993 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
994 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
995 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
996 &quot;translations&quot;: [ # The locale strings.
997 { # A localized string resource.
998 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
999 &quot;value&quot;: &quot;A String&quot;, # The string value.
1000 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1001 },
1002 ],
1003 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1004 },
1005 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
1006 &quot;translations&quot;: [ # The locale strings.
1007 { # A localized string resource.
1008 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1009 &quot;value&quot;: &quot;A String&quot;, # The string value.
1010 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1011 },
1012 ],
1013 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1014 },
1015 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
1016 &quot;translations&quot;: [ # The locale strings.
1017 { # A localized string resource.
1018 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1019 &quot;value&quot;: &quot;A String&quot;, # The string value.
1020 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1021 },
1022 ],
1023 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1024 },
1025 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
1026 &quot;translations&quot;: [ # The locale strings.
1027 { # A localized string resource.
1028 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1029 &quot;value&quot;: &quot;A String&quot;, # The string value.
1030 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1031 },
1032 ],
1033 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1034 },
1035 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
1036 &quot;translations&quot;: [ # The locale strings.
1037 { # A localized string resource.
1038 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1039 &quot;value&quot;: &quot;A String&quot;, # The string value.
1040 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1041 },
1042 ],
1043 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1044 },
1045 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
1046 &quot;translations&quot;: [ # The locale strings.
1047 { # A localized string resource.
1048 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1049 &quot;value&quot;: &quot;A String&quot;, # The string value.
1050 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1051 },
1052 ],
1053 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1054 },
1055 },
1056 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
1057 },
1058 },
1059}
Craig Citroe633be12015-03-02 13:40:36 -08001060
Dan O'Mearadd494642020-05-01 07:42:23 -07001061 x__xgafv: string, V1 error format.
1062 Allowed values
1063 1 - v1 error format
1064 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -08001065
1066Returns:
1067 An object of the form:
1068
Dan O'Mearadd494642020-05-01 07:42:23 -07001069 { # An leaderboard configuration resource.
Yoshi Automation Botb6971b02020-11-26 17:16:03 -08001070 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
1071 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
1072 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
1073 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
1074 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
1075 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
1076 &quot;translations&quot;: [ # The locale strings.
1077 { # A localized string resource.
1078 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1079 &quot;value&quot;: &quot;A String&quot;, # The string value.
1080 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001081 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -08001082 ],
1083 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -07001084 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -08001085 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
1086 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
1087 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
1088 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
1089 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
1090 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
1091 &quot;translations&quot;: [ # The locale strings.
1092 { # A localized string resource.
1093 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1094 &quot;value&quot;: &quot;A String&quot;, # The string value.
1095 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1096 },
1097 ],
1098 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001099 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -08001100 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
1101 &quot;translations&quot;: [ # The locale strings.
1102 { # A localized string resource.
1103 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1104 &quot;value&quot;: &quot;A String&quot;, # The string value.
1105 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1106 },
1107 ],
1108 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1109 },
1110 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
1111 &quot;translations&quot;: [ # The locale strings.
1112 { # A localized string resource.
1113 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1114 &quot;value&quot;: &quot;A String&quot;, # The string value.
1115 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1116 },
1117 ],
1118 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1119 },
1120 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
1121 &quot;translations&quot;: [ # The locale strings.
1122 { # A localized string resource.
1123 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1124 &quot;value&quot;: &quot;A String&quot;, # The string value.
1125 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1126 },
1127 ],
1128 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1129 },
1130 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
1131 &quot;translations&quot;: [ # The locale strings.
1132 { # A localized string resource.
1133 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1134 &quot;value&quot;: &quot;A String&quot;, # The string value.
1135 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1136 },
1137 ],
1138 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1139 },
1140 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
1141 &quot;translations&quot;: [ # The locale strings.
1142 { # A localized string resource.
1143 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1144 &quot;value&quot;: &quot;A String&quot;, # The string value.
1145 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1146 },
1147 ],
1148 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1149 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001150 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -08001151 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001152 },
Yoshi Automation Botb6971b02020-11-26 17:16:03 -08001153 },
1154 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
1155 &quot;scoreOrder&quot;: &quot;A String&quot;,
1156 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
1157 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
1158 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
1159 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
1160 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
1161 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
1162 &quot;translations&quot;: [ # The locale strings.
1163 { # A localized string resource.
1164 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1165 &quot;value&quot;: &quot;A String&quot;, # The string value.
1166 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1167 },
1168 ],
1169 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1170 },
1171 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
1172 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
1173 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
1174 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
1175 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
1176 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
1177 &quot;translations&quot;: [ # The locale strings.
1178 { # A localized string resource.
1179 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1180 &quot;value&quot;: &quot;A String&quot;, # The string value.
1181 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1182 },
1183 ],
1184 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1185 },
1186 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
1187 &quot;translations&quot;: [ # The locale strings.
1188 { # A localized string resource.
1189 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1190 &quot;value&quot;: &quot;A String&quot;, # The string value.
1191 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1192 },
1193 ],
1194 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1195 },
1196 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
1197 &quot;translations&quot;: [ # The locale strings.
1198 { # A localized string resource.
1199 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1200 &quot;value&quot;: &quot;A String&quot;, # The string value.
1201 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1202 },
1203 ],
1204 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1205 },
1206 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
1207 &quot;translations&quot;: [ # The locale strings.
1208 { # A localized string resource.
1209 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1210 &quot;value&quot;: &quot;A String&quot;, # The string value.
1211 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1212 },
1213 ],
1214 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1215 },
1216 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
1217 &quot;translations&quot;: [ # The locale strings.
1218 { # A localized string resource.
1219 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1220 &quot;value&quot;: &quot;A String&quot;, # The string value.
1221 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1222 },
1223 ],
1224 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1225 },
1226 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
1227 &quot;translations&quot;: [ # The locale strings.
1228 { # A localized string resource.
1229 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1230 &quot;value&quot;: &quot;A String&quot;, # The string value.
1231 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1232 },
1233 ],
1234 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1235 },
1236 },
1237 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
1238 },
1239 },
1240 }</pre>
Craig Citroe633be12015-03-02 13:40:36 -08001241</div>
1242
1243</body></html>