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Craig Citroe633be12015-03-02 13:40:36 -08001<html><body>
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74
75<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.leaderboardConfigurations.html">leaderboardConfigurations</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
Dmitry Frenkel3e17f892020-10-06 16:46:05 -070078 <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070081 <code><a href="#delete">delete(leaderboardId, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080082<p class="firstline">Delete the leaderboard configuration with the given ID.</p>
83<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070084 <code><a href="#get">get(leaderboardId, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080085<p class="firstline">Retrieves the metadata of the leaderboard configuration with the given ID.</p>
86<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070087 <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080088<p class="firstline">Insert a new leaderboard configuration in this application.</p>
89<p class="toc_element">
Dmitry Frenkel3e17f892020-10-06 16:46:05 -070090 <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080091<p class="firstline">Returns a list of the leaderboard configurations in this application.</p>
92<p class="toc_element">
93 <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
94<p class="firstline">Retrieves the next page of results.</p>
95<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070096 <code><a href="#update">update(leaderboardId, body=None, x__xgafv=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080097<p class="firstline">Update the metadata of the leaderboard configuration with the given ID.</p>
98<h3>Method Details</h3>
99<div class="method">
Dmitry Frenkel3e17f892020-10-06 16:46:05 -0700100 <code class="details" id="close">close()</code>
101 <pre>Close httplib2 connections.</pre>
102</div>
103
104<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700105 <code class="details" id="delete">delete(leaderboardId, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800106 <pre>Delete the leaderboard configuration with the given ID.
107
108Args:
109 leaderboardId: string, The ID of the leaderboard. (required)
Dan O'Mearadd494642020-05-01 07:42:23 -0700110 x__xgafv: string, V1 error format.
111 Allowed values
112 1 - v1 error format
113 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -0800114</pre>
115</div>
116
117<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700118 <code class="details" id="get">get(leaderboardId, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800119 <pre>Retrieves the metadata of the leaderboard configuration with the given ID.
120
121Args:
122 leaderboardId: string, The ID of the leaderboard. (required)
Dan O'Mearadd494642020-05-01 07:42:23 -0700123 x__xgafv: string, V1 error format.
124 Allowed values
125 1 - v1 error format
126 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -0800127
128Returns:
129 An object of the form:
130
Dan O'Mearadd494642020-05-01 07:42:23 -0700131 { # An leaderboard configuration resource.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800132 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700133 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800134 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800135 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700136 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700137 &quot;translations&quot;: [ # The locale strings.
138 { # A localized string resource.
139 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800140 &quot;value&quot;: &quot;A String&quot;, # The string value.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700141 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700142 },
143 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800144 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700145 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800146 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
147 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
148 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
149 &quot;translations&quot;: [ # The locale strings.
150 { # A localized string resource.
151 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
152 &quot;value&quot;: &quot;A String&quot;, # The string value.
153 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
154 },
155 ],
156 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
157 },
158 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
159 &quot;translations&quot;: [ # The locale strings.
160 { # A localized string resource.
161 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
162 &quot;value&quot;: &quot;A String&quot;, # The string value.
163 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
164 },
165 ],
166 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
167 },
168 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
169 &quot;translations&quot;: [ # The locale strings.
170 { # A localized string resource.
171 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
172 &quot;value&quot;: &quot;A String&quot;, # The string value.
173 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
174 },
175 ],
176 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
177 },
178 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
179 &quot;translations&quot;: [ # The locale strings.
180 { # A localized string resource.
181 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
182 &quot;value&quot;: &quot;A String&quot;, # The string value.
183 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
184 },
185 ],
186 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
187 },
188 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
189 &quot;translations&quot;: [ # The locale strings.
190 { # A localized string resource.
191 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
192 &quot;value&quot;: &quot;A String&quot;, # The string value.
193 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
194 },
195 ],
196 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
197 },
198 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
199 &quot;translations&quot;: [ # The locale strings.
200 { # A localized string resource.
201 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
202 &quot;value&quot;: &quot;A String&quot;, # The string value.
203 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
204 },
205 ],
206 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
207 },
208 },
209 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
210 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
211 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
212 },
213 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700214 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
215 },
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800216 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800217 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800218 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800219 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800220 &quot;translations&quot;: [ # The locale strings.
221 { # A localized string resource.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800222 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800223 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800224 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
225 },
226 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800227 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800228 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800229 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
230 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
231 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
232 &quot;translations&quot;: [ # The locale strings.
233 { # A localized string resource.
234 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
235 &quot;value&quot;: &quot;A String&quot;, # The string value.
236 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
237 },
238 ],
239 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
240 },
241 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
242 &quot;translations&quot;: [ # The locale strings.
243 { # A localized string resource.
244 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
245 &quot;value&quot;: &quot;A String&quot;, # The string value.
246 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
247 },
248 ],
249 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
250 },
251 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
252 &quot;translations&quot;: [ # The locale strings.
253 { # A localized string resource.
254 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
255 &quot;value&quot;: &quot;A String&quot;, # The string value.
256 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
257 },
258 ],
259 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
260 },
261 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
262 &quot;translations&quot;: [ # The locale strings.
263 { # A localized string resource.
264 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
265 &quot;value&quot;: &quot;A String&quot;, # The string value.
266 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
267 },
268 ],
269 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
270 },
271 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
272 &quot;translations&quot;: [ # The locale strings.
273 { # A localized string resource.
274 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
275 &quot;value&quot;: &quot;A String&quot;, # The string value.
276 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
277 },
278 ],
279 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
280 },
281 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
282 &quot;translations&quot;: [ # The locale strings.
283 { # A localized string resource.
284 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
285 &quot;value&quot;: &quot;A String&quot;, # The string value.
286 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
287 },
288 ],
289 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
290 },
291 },
292 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
293 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
294 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
295 },
296 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800297 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
298 },
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800299 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
300 &quot;scoreOrder&quot;: &quot;A String&quot;,
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800301 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
Bu Sun Kimd059ad82020-07-22 17:02:09 -0700302 }</pre>
Craig Citroe633be12015-03-02 13:40:36 -0800303</div>
304
305<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700306 <code class="details" id="insert">insert(applicationId, body=None, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800307 <pre>Insert a new leaderboard configuration in this application.
308
309Args:
310 applicationId: string, The application ID from the Google Play developer console. (required)
Dan O'Mearadd494642020-05-01 07:42:23 -0700311 body: object, The request body.
Craig Citroe633be12015-03-02 13:40:36 -0800312 The object takes the form of:
313
Dan O'Mearadd494642020-05-01 07:42:23 -0700314{ # An leaderboard configuration resource.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800315 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700316 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800317 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800318 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700319 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700320 &quot;translations&quot;: [ # The locale strings.
321 { # A localized string resource.
322 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800323 &quot;value&quot;: &quot;A String&quot;, # The string value.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700324 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700325 },
326 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800327 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700328 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800329 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
330 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
331 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
332 &quot;translations&quot;: [ # The locale strings.
333 { # A localized string resource.
334 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
335 &quot;value&quot;: &quot;A String&quot;, # The string value.
336 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
337 },
338 ],
339 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
340 },
341 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
342 &quot;translations&quot;: [ # The locale strings.
343 { # A localized string resource.
344 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
345 &quot;value&quot;: &quot;A String&quot;, # The string value.
346 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
347 },
348 ],
349 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
350 },
351 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
352 &quot;translations&quot;: [ # The locale strings.
353 { # A localized string resource.
354 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
355 &quot;value&quot;: &quot;A String&quot;, # The string value.
356 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
357 },
358 ],
359 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
360 },
361 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
362 &quot;translations&quot;: [ # The locale strings.
363 { # A localized string resource.
364 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
365 &quot;value&quot;: &quot;A String&quot;, # The string value.
366 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
367 },
368 ],
369 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
370 },
371 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
372 &quot;translations&quot;: [ # The locale strings.
373 { # A localized string resource.
374 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
375 &quot;value&quot;: &quot;A String&quot;, # The string value.
376 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
377 },
378 ],
379 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
380 },
381 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
382 &quot;translations&quot;: [ # The locale strings.
383 { # A localized string resource.
384 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
385 &quot;value&quot;: &quot;A String&quot;, # The string value.
386 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
387 },
388 ],
389 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
390 },
391 },
392 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
393 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
394 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
395 },
396 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700397 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
398 },
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800399 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800400 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800401 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800402 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800403 &quot;translations&quot;: [ # The locale strings.
404 { # A localized string resource.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800405 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800406 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800407 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
408 },
409 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800410 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800411 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800412 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
413 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
414 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
415 &quot;translations&quot;: [ # The locale strings.
416 { # A localized string resource.
417 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
418 &quot;value&quot;: &quot;A String&quot;, # The string value.
419 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
420 },
421 ],
422 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
423 },
424 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
425 &quot;translations&quot;: [ # The locale strings.
426 { # A localized string resource.
427 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
428 &quot;value&quot;: &quot;A String&quot;, # The string value.
429 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
430 },
431 ],
432 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
433 },
434 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
435 &quot;translations&quot;: [ # The locale strings.
436 { # A localized string resource.
437 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
438 &quot;value&quot;: &quot;A String&quot;, # The string value.
439 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
440 },
441 ],
442 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
443 },
444 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
445 &quot;translations&quot;: [ # The locale strings.
446 { # A localized string resource.
447 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
448 &quot;value&quot;: &quot;A String&quot;, # The string value.
449 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
450 },
451 ],
452 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
453 },
454 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
455 &quot;translations&quot;: [ # The locale strings.
456 { # A localized string resource.
457 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
458 &quot;value&quot;: &quot;A String&quot;, # The string value.
459 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
460 },
461 ],
462 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
463 },
464 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
465 &quot;translations&quot;: [ # The locale strings.
466 { # A localized string resource.
467 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
468 &quot;value&quot;: &quot;A String&quot;, # The string value.
469 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
470 },
471 ],
472 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
473 },
474 },
475 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
476 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
477 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
478 },
479 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800480 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
481 },
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800482 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
483 &quot;scoreOrder&quot;: &quot;A String&quot;,
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800484 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
Bu Sun Kimd059ad82020-07-22 17:02:09 -0700485 }
Craig Citroe633be12015-03-02 13:40:36 -0800486
Dan O'Mearadd494642020-05-01 07:42:23 -0700487 x__xgafv: string, V1 error format.
488 Allowed values
489 1 - v1 error format
490 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -0800491
492Returns:
493 An object of the form:
494
Dan O'Mearadd494642020-05-01 07:42:23 -0700495 { # An leaderboard configuration resource.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800496 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700497 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800498 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800499 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700500 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700501 &quot;translations&quot;: [ # The locale strings.
502 { # A localized string resource.
503 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800504 &quot;value&quot;: &quot;A String&quot;, # The string value.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700505 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700506 },
507 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800508 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700509 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800510 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
511 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
512 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
513 &quot;translations&quot;: [ # The locale strings.
514 { # A localized string resource.
515 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
516 &quot;value&quot;: &quot;A String&quot;, # The string value.
517 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
518 },
519 ],
520 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
521 },
522 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
523 &quot;translations&quot;: [ # The locale strings.
524 { # A localized string resource.
525 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
526 &quot;value&quot;: &quot;A String&quot;, # The string value.
527 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
528 },
529 ],
530 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
531 },
532 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
533 &quot;translations&quot;: [ # The locale strings.
534 { # A localized string resource.
535 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
536 &quot;value&quot;: &quot;A String&quot;, # The string value.
537 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
538 },
539 ],
540 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
541 },
542 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
543 &quot;translations&quot;: [ # The locale strings.
544 { # A localized string resource.
545 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
546 &quot;value&quot;: &quot;A String&quot;, # The string value.
547 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
548 },
549 ],
550 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
551 },
552 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
553 &quot;translations&quot;: [ # The locale strings.
554 { # A localized string resource.
555 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
556 &quot;value&quot;: &quot;A String&quot;, # The string value.
557 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
558 },
559 ],
560 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
561 },
562 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
563 &quot;translations&quot;: [ # The locale strings.
564 { # A localized string resource.
565 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
566 &quot;value&quot;: &quot;A String&quot;, # The string value.
567 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
568 },
569 ],
570 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
571 },
572 },
573 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
574 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
575 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
576 },
577 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700578 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
579 },
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800580 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800581 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800582 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800583 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800584 &quot;translations&quot;: [ # The locale strings.
585 { # A localized string resource.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800586 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800587 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800588 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
589 },
590 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800591 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800592 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800593 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
594 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
595 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
596 &quot;translations&quot;: [ # The locale strings.
597 { # A localized string resource.
598 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
599 &quot;value&quot;: &quot;A String&quot;, # The string value.
600 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
601 },
602 ],
603 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
604 },
605 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
606 &quot;translations&quot;: [ # The locale strings.
607 { # A localized string resource.
608 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
609 &quot;value&quot;: &quot;A String&quot;, # The string value.
610 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
611 },
612 ],
613 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
614 },
615 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
616 &quot;translations&quot;: [ # The locale strings.
617 { # A localized string resource.
618 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
619 &quot;value&quot;: &quot;A String&quot;, # The string value.
620 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
621 },
622 ],
623 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
624 },
625 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
626 &quot;translations&quot;: [ # The locale strings.
627 { # A localized string resource.
628 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
629 &quot;value&quot;: &quot;A String&quot;, # The string value.
630 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
631 },
632 ],
633 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
634 },
635 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
636 &quot;translations&quot;: [ # The locale strings.
637 { # A localized string resource.
638 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
639 &quot;value&quot;: &quot;A String&quot;, # The string value.
640 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
641 },
642 ],
643 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
644 },
645 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
646 &quot;translations&quot;: [ # The locale strings.
647 { # A localized string resource.
648 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
649 &quot;value&quot;: &quot;A String&quot;, # The string value.
650 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
651 },
652 ],
653 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
654 },
655 },
656 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
657 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
658 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
659 },
660 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800661 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
662 },
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800663 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
664 &quot;scoreOrder&quot;: &quot;A String&quot;,
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800665 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
Bu Sun Kimd059ad82020-07-22 17:02:09 -0700666 }</pre>
Craig Citroe633be12015-03-02 13:40:36 -0800667</div>
668
669<div class="method">
Dmitry Frenkel3e17f892020-10-06 16:46:05 -0700670 <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800671 <pre>Returns a list of the leaderboard configurations in this application.
672
673Args:
674 applicationId: string, The application ID from the Google Play developer console. (required)
Dmitry Frenkel3e17f892020-10-06 16:46:05 -0700675 maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
Bu Sun Kimd059ad82020-07-22 17:02:09 -0700676 pageToken: string, The token returned by the previous request.
Dan O'Mearadd494642020-05-01 07:42:23 -0700677 x__xgafv: string, V1 error format.
678 Allowed values
679 1 - v1 error format
680 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -0800681
682Returns:
683 An object of the form:
684
Dan O'Mearadd494642020-05-01 07:42:23 -0700685 { # A ListConfigurations response.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800686 &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800687 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
Bu Sun Kim4ed7d3f2020-05-27 12:20:54 -0700688 &quot;items&quot;: [ # The leaderboard configurations.
689 { # An leaderboard configuration resource.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800690 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700691 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800692 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800693 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700694 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700695 &quot;translations&quot;: [ # The locale strings.
696 { # A localized string resource.
697 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800698 &quot;value&quot;: &quot;A String&quot;, # The string value.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700699 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700700 },
701 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800702 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700703 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800704 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
705 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
706 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
707 &quot;translations&quot;: [ # The locale strings.
708 { # A localized string resource.
709 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
710 &quot;value&quot;: &quot;A String&quot;, # The string value.
711 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
712 },
713 ],
714 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
715 },
716 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
717 &quot;translations&quot;: [ # The locale strings.
718 { # A localized string resource.
719 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
720 &quot;value&quot;: &quot;A String&quot;, # The string value.
721 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
722 },
723 ],
724 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
725 },
726 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
727 &quot;translations&quot;: [ # The locale strings.
728 { # A localized string resource.
729 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
730 &quot;value&quot;: &quot;A String&quot;, # The string value.
731 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
732 },
733 ],
734 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
735 },
736 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
737 &quot;translations&quot;: [ # The locale strings.
738 { # A localized string resource.
739 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
740 &quot;value&quot;: &quot;A String&quot;, # The string value.
741 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
742 },
743 ],
744 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
745 },
746 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
747 &quot;translations&quot;: [ # The locale strings.
748 { # A localized string resource.
749 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
750 &quot;value&quot;: &quot;A String&quot;, # The string value.
751 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
752 },
753 ],
754 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
755 },
756 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
757 &quot;translations&quot;: [ # The locale strings.
758 { # A localized string resource.
759 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
760 &quot;value&quot;: &quot;A String&quot;, # The string value.
761 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
762 },
763 ],
764 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
765 },
766 },
767 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
768 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
769 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
770 },
771 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700772 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
773 },
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800774 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800775 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800776 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800777 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800778 &quot;translations&quot;: [ # The locale strings.
779 { # A localized string resource.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800780 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800781 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800782 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
783 },
784 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800785 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800786 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800787 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
788 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
789 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
790 &quot;translations&quot;: [ # The locale strings.
791 { # A localized string resource.
792 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
793 &quot;value&quot;: &quot;A String&quot;, # The string value.
794 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
795 },
796 ],
797 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
798 },
799 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
800 &quot;translations&quot;: [ # The locale strings.
801 { # A localized string resource.
802 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
803 &quot;value&quot;: &quot;A String&quot;, # The string value.
804 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
805 },
806 ],
807 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
808 },
809 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
810 &quot;translations&quot;: [ # The locale strings.
811 { # A localized string resource.
812 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
813 &quot;value&quot;: &quot;A String&quot;, # The string value.
814 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
815 },
816 ],
817 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
818 },
819 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
820 &quot;translations&quot;: [ # The locale strings.
821 { # A localized string resource.
822 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
823 &quot;value&quot;: &quot;A String&quot;, # The string value.
824 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
825 },
826 ],
827 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
828 },
829 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
830 &quot;translations&quot;: [ # The locale strings.
831 { # A localized string resource.
832 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
833 &quot;value&quot;: &quot;A String&quot;, # The string value.
834 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
835 },
836 ],
837 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
838 },
839 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
840 &quot;translations&quot;: [ # The locale strings.
841 { # A localized string resource.
842 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
843 &quot;value&quot;: &quot;A String&quot;, # The string value.
844 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
845 },
846 ],
847 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
848 },
849 },
850 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
851 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
852 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
853 },
854 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800855 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
856 },
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800857 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
858 &quot;scoreOrder&quot;: &quot;A String&quot;,
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800859 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
Bu Sun Kim4ed7d3f2020-05-27 12:20:54 -0700860 },
Bu Sun Kim4ed7d3f2020-05-27 12:20:54 -0700861 ],
Craig Citroe633be12015-03-02 13:40:36 -0800862 }</pre>
863</div>
864
865<div class="method">
866 <code class="details" id="list_next">list_next(previous_request, previous_response)</code>
867 <pre>Retrieves the next page of results.
868
869Args:
870 previous_request: The request for the previous page. (required)
871 previous_response: The response from the request for the previous page. (required)
872
873Returns:
Bu Sun Kim65020912020-05-20 12:08:20 -0700874 A request object that you can call &#x27;execute()&#x27; on to request the next
Craig Citroe633be12015-03-02 13:40:36 -0800875 page. Returns None if there are no more items in the collection.
876 </pre>
877</div>
878
879<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700880 <code class="details" id="update">update(leaderboardId, body=None, x__xgafv=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800881 <pre>Update the metadata of the leaderboard configuration with the given ID.
882
883Args:
884 leaderboardId: string, The ID of the leaderboard. (required)
Dan O'Mearadd494642020-05-01 07:42:23 -0700885 body: object, The request body.
Craig Citroe633be12015-03-02 13:40:36 -0800886 The object takes the form of:
887
Dan O'Mearadd494642020-05-01 07:42:23 -0700888{ # An leaderboard configuration resource.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800889 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700890 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800891 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800892 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700893 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700894 &quot;translations&quot;: [ # The locale strings.
895 { # A localized string resource.
896 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800897 &quot;value&quot;: &quot;A String&quot;, # The string value.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700898 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700899 },
900 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800901 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700902 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800903 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
904 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
905 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
906 &quot;translations&quot;: [ # The locale strings.
907 { # A localized string resource.
908 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
909 &quot;value&quot;: &quot;A String&quot;, # The string value.
910 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
911 },
912 ],
913 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
914 },
915 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
916 &quot;translations&quot;: [ # The locale strings.
917 { # A localized string resource.
918 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
919 &quot;value&quot;: &quot;A String&quot;, # The string value.
920 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
921 },
922 ],
923 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
924 },
925 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
926 &quot;translations&quot;: [ # The locale strings.
927 { # A localized string resource.
928 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
929 &quot;value&quot;: &quot;A String&quot;, # The string value.
930 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
931 },
932 ],
933 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
934 },
935 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
936 &quot;translations&quot;: [ # The locale strings.
937 { # A localized string resource.
938 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
939 &quot;value&quot;: &quot;A String&quot;, # The string value.
940 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
941 },
942 ],
943 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
944 },
945 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
946 &quot;translations&quot;: [ # The locale strings.
947 { # A localized string resource.
948 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
949 &quot;value&quot;: &quot;A String&quot;, # The string value.
950 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
951 },
952 ],
953 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
954 },
955 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
956 &quot;translations&quot;: [ # The locale strings.
957 { # A localized string resource.
958 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
959 &quot;value&quot;: &quot;A String&quot;, # The string value.
960 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
961 },
962 ],
963 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
964 },
965 },
966 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
967 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
968 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
969 },
970 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -0700971 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
972 },
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800973 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800974 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800975 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800976 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800977 &quot;translations&quot;: [ # The locale strings.
978 { # A localized string resource.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800979 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800980 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800981 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
982 },
983 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800984 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -0800985 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -0800986 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
987 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
988 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
989 &quot;translations&quot;: [ # The locale strings.
990 { # A localized string resource.
991 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
992 &quot;value&quot;: &quot;A String&quot;, # The string value.
993 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
994 },
995 ],
996 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
997 },
998 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
999 &quot;translations&quot;: [ # The locale strings.
1000 { # A localized string resource.
1001 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1002 &quot;value&quot;: &quot;A String&quot;, # The string value.
1003 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1004 },
1005 ],
1006 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1007 },
1008 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
1009 &quot;translations&quot;: [ # The locale strings.
1010 { # A localized string resource.
1011 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1012 &quot;value&quot;: &quot;A String&quot;, # The string value.
1013 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1014 },
1015 ],
1016 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1017 },
1018 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
1019 &quot;translations&quot;: [ # The locale strings.
1020 { # A localized string resource.
1021 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1022 &quot;value&quot;: &quot;A String&quot;, # The string value.
1023 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1024 },
1025 ],
1026 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1027 },
1028 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
1029 &quot;translations&quot;: [ # The locale strings.
1030 { # A localized string resource.
1031 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1032 &quot;value&quot;: &quot;A String&quot;, # The string value.
1033 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1034 },
1035 ],
1036 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1037 },
1038 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
1039 &quot;translations&quot;: [ # The locale strings.
1040 { # A localized string resource.
1041 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1042 &quot;value&quot;: &quot;A String&quot;, # The string value.
1043 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1044 },
1045 ],
1046 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1047 },
1048 },
1049 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
1050 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
1051 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
1052 },
1053 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001054 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
1055 },
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001056 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
1057 &quot;scoreOrder&quot;: &quot;A String&quot;,
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001058 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
Bu Sun Kimd059ad82020-07-22 17:02:09 -07001059 }
Craig Citroe633be12015-03-02 13:40:36 -08001060
Dan O'Mearadd494642020-05-01 07:42:23 -07001061 x__xgafv: string, V1 error format.
1062 Allowed values
1063 1 - v1 error format
1064 2 - v2 error format
Craig Citroe633be12015-03-02 13:40:36 -08001065
1066Returns:
1067 An object of the form:
1068
Dan O'Mearadd494642020-05-01 07:42:23 -07001069 { # An leaderboard configuration resource.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001070 &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -07001071 &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001072 &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001073 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -07001074 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -07001075 &quot;translations&quot;: [ # The locale strings.
1076 { # A localized string resource.
1077 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001078 &quot;value&quot;: &quot;A String&quot;, # The string value.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -07001079 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -07001080 },
1081 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001082 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -07001083 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001084 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
1085 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
1086 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
1087 &quot;translations&quot;: [ # The locale strings.
1088 { # A localized string resource.
1089 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1090 &quot;value&quot;: &quot;A String&quot;, # The string value.
1091 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1092 },
1093 ],
1094 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1095 },
1096 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
1097 &quot;translations&quot;: [ # The locale strings.
1098 { # A localized string resource.
1099 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1100 &quot;value&quot;: &quot;A String&quot;, # The string value.
1101 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1102 },
1103 ],
1104 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1105 },
1106 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
1107 &quot;translations&quot;: [ # The locale strings.
1108 { # A localized string resource.
1109 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1110 &quot;value&quot;: &quot;A String&quot;, # The string value.
1111 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1112 },
1113 ],
1114 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1115 },
1116 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
1117 &quot;translations&quot;: [ # The locale strings.
1118 { # A localized string resource.
1119 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1120 &quot;value&quot;: &quot;A String&quot;, # The string value.
1121 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1122 },
1123 ],
1124 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1125 },
1126 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
1127 &quot;translations&quot;: [ # The locale strings.
1128 { # A localized string resource.
1129 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1130 &quot;value&quot;: &quot;A String&quot;, # The string value.
1131 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1132 },
1133 ],
1134 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1135 },
1136 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
1137 &quot;translations&quot;: [ # The locale strings.
1138 { # A localized string resource.
1139 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1140 &quot;value&quot;: &quot;A String&quot;, # The string value.
1141 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1142 },
1143 ],
1144 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1145 },
1146 },
1147 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
1148 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
1149 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
1150 },
1151 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
Bu Sun Kim673ec5c2020-11-16 11:05:03 -07001152 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
1153 },
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001154 &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001155 &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001156 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001157 &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001158 &quot;translations&quot;: [ # The locale strings.
1159 { # A localized string resource.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001160 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001161 &quot;value&quot;: &quot;A String&quot;, # The string value.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001162 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1163 },
1164 ],
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001165 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001166 },
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001167 &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
1168 &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
1169 &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
1170 &quot;translations&quot;: [ # The locale strings.
1171 { # A localized string resource.
1172 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1173 &quot;value&quot;: &quot;A String&quot;, # The string value.
1174 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1175 },
1176 ],
1177 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1178 },
1179 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
1180 &quot;translations&quot;: [ # The locale strings.
1181 { # A localized string resource.
1182 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1183 &quot;value&quot;: &quot;A String&quot;, # The string value.
1184 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1185 },
1186 ],
1187 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1188 },
1189 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
1190 &quot;translations&quot;: [ # The locale strings.
1191 { # A localized string resource.
1192 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1193 &quot;value&quot;: &quot;A String&quot;, # The string value.
1194 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1195 },
1196 ],
1197 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1198 },
1199 &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
1200 &quot;translations&quot;: [ # The locale strings.
1201 { # A localized string resource.
1202 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1203 &quot;value&quot;: &quot;A String&quot;, # The string value.
1204 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1205 },
1206 ],
1207 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1208 },
1209 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
1210 &quot;translations&quot;: [ # The locale strings.
1211 { # A localized string resource.
1212 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1213 &quot;value&quot;: &quot;A String&quot;, # The string value.
1214 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1215 },
1216 ],
1217 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1218 },
1219 &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
1220 &quot;translations&quot;: [ # The locale strings.
1221 { # A localized string resource.
1222 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
1223 &quot;value&quot;: &quot;A String&quot;, # The string value.
1224 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
1225 },
1226 ],
1227 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
1228 },
1229 },
1230 &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
1231 &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
1232 &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
1233 },
1234 &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001235 &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
1236 },
Yoshi Automation Botc2228be2020-11-24 15:48:03 -08001237 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
1238 &quot;scoreOrder&quot;: &quot;A String&quot;,
Yoshi Automation Bot0d561ef2020-11-25 07:50:41 -08001239 &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
Bu Sun Kimd059ad82020-07-22 17:02:09 -07001240 }</pre>
Craig Citroe633be12015-03-02 13:40:36 -08001241</div>
1242
1243</body></html>