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tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
tomhudson@google.com52598142012-05-24 17:44:30 +00009#include "gl/GrGLProgram.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000010#include "gl/GrGLUniformHandle.h"
bsalomon@google.comc7818882013-03-20 19:19:53 +000011#include "GrDrawEffect.h"
twiz@google.coma5e65ec2012-08-02 15:15:16 +000012#include "GrTexture.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000013
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000014// number of each input/output type in a single allocation block
bsalomon@google.comeb715c82012-07-11 15:03:31 +000015static const int kVarsPerBlock = 8;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000016
17// except FS outputs where we expect 2 at most.
bsalomon@google.comeb715c82012-07-11 15:03:31 +000018static const int kMaxFSOutputs = 2;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000019
bsalomon@google.comd7727ce2012-07-12 16:40:03 +000020// ES2 FS only guarantees mediump and lowp support
21static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
22
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000023typedef GrGLUniformManager::UniformHandle UniformHandle;
24///////////////////////////////////////////////////////////////////////////////
25
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000026namespace {
twiz@google.coma5e65ec2012-08-02 15:15:16 +000027
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000028inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000029 if (kVec2f_GrSLType == type) {
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000030 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000031 } else {
32 GrAssert(kVec3f_GrSLType == type);
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000033 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000034 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000035}
36
bsalomon@google.com6d003d12012-09-11 15:45:20 +000037/**
bsalomon@google.com26e18b52013-03-29 19:22:36 +000038 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
39 * present in the texture's config. swizzleComponentMask indicates the channels present in the
40 * shader swizzle.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000041 */
42inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000043 uint32_t configComponentMask,
44 uint32_t swizzleComponentMask) {
45 if (caps.textureSwizzleSupport()) {
46 // Any remapping is handled using texture swizzling not shader modifications.
47 return false;
48 }
49 // check if the texture is alpha-only
50 if (kA_GrColorComponentFlag == configComponentMask) {
51 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) {
52 // we must map the swizzle 'a's to 'r'.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000053 return true;
54 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +000055 if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
56 // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
57 // alpha-only textures smear alpha across all four channels when read.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000058 return true;
twiz@google.coma5e65ec2012-08-02 15:15:16 +000059 }
60 }
bsalomon@google.com6d003d12012-09-11 15:45:20 +000061 return false;
62}
twiz@google.coma5e65ec2012-08-02 15:15:16 +000063
bsalomon@google.com6d003d12012-09-11 15:45:20 +000064void append_swizzle(SkString* outAppend,
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000065 const GrGLShaderBuilder::TextureSampler& texSampler,
bsalomon@google.com6d003d12012-09-11 15:45:20 +000066 const GrGLCaps& caps) {
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000067 const char* swizzle = texSampler.swizzle();
bsalomon@google.com6d003d12012-09-11 15:45:20 +000068 char mangledSwizzle[5];
69
70 // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
71 // is available.
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000072 if (!caps.textureSwizzleSupport() &&
73 (kA_GrColorComponentFlag == texSampler.configComponentMask())) {
bsalomon@google.com6d003d12012-09-11 15:45:20 +000074 char alphaChar = caps.textureRedSupport() ? 'r' : 'a';
75 int i;
76 for (i = 0; '\0' != swizzle[i]; ++i) {
77 mangledSwizzle[i] = alphaChar;
78 }
79 mangledSwizzle[i] ='\0';
80 swizzle = mangledSwizzle;
81 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +000082 // For shader prettiness we omit the swizzle rather than appending ".rgba".
83 if (memcmp(swizzle, "rgba", 4)) {
84 outAppend->appendf(".%s", swizzle);
85 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000086}
87
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000088}
89
bsalomon@google.com26e18b52013-03-29 19:22:36 +000090static const char kDstColorName[] = "_dstColor";
twiz@google.coma5e65ec2012-08-02 15:15:16 +000091
bsalomon@google.com26e18b52013-03-29 19:22:36 +000092///////////////////////////////////////////////////////////////////////////////
tomhudson@google.com9c639a42012-05-14 19:58:06 +000093
skia.committer@gmail.com631cdcb2013-03-01 12:12:55 +000094GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
bsalomon@google.comc7818882013-03-20 19:19:53 +000095 GrGLUniformManager& uniformManager,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000096 const GrGLProgramDesc& desc)
bsalomon@google.com032b2212012-07-16 13:36:18 +000097 : fUniforms(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000098 , fVSAttrs(kVarsPerBlock)
99 , fVSOutputs(kVarsPerBlock)
100 , fGSInputs(kVarsPerBlock)
101 , fGSOutputs(kVarsPerBlock)
102 , fFSInputs(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000103 , fFSOutputs(kMaxFSOutputs)
robertphillips@google.com6177e692013-02-28 20:16:25 +0000104 , fCtxInfo(ctxInfo)
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000105 , fUniformManager(uniformManager)
bsalomon@google.com08283af2012-10-26 13:01:20 +0000106 , fCurrentStageIdx(kNonStageIdx)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000107#if GR_GL_EXPERIMENTAL_GS
108 , fUsesGS(desc.fExperimentalGS)
109#else
110 , fUsesGS(false)
111#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000112 , fSetupFragPosition(false)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000113 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle)
114 , fDstCopyTopLeftUniform (GrGLUniformManager::kInvalidUniformHandle)
115 , fDstCopyScaleUniform (GrGLUniformManager::kInvalidUniformHandle) {
skia.committer@gmail.come862d162012-10-31 02:01:18 +0000116
bsalomon@google.com17504f52012-10-30 12:34:25 +0000117 fPositionVar = &fVSAttrs.push_back();
118 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
jvanverth@google.com054ae992013-04-01 20:06:51 +0000119 if (-1 != desc.fLocalCoordAttributeIndex) {
bsalomon@google.comc7818882013-03-20 19:19:53 +0000120 fLocalCoordsVar = &fVSAttrs.push_back();
121 fLocalCoordsVar->set(kVec2f_GrSLType,
122 GrGLShaderVar::kAttribute_TypeModifier,
123 "aLocalCoords");
124 } else {
125 fLocalCoordsVar = fPositionVar;
126 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000127 if (kNoDstRead_DstReadKey != desc.fDstRead) {
128 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & desc.fDstRead);
129 const char* dstCopyTopLeftName;
130 const char* dstCopyCoordScaleName;
131 uint32_t configMask;
132 if (SkToBool(kUseAlphaConfig_DstReadKeyBit & desc.fDstRead)) {
133 configMask = kA_GrColorComponentFlag;
134 } else {
135 configMask = kRGBA_GrColorComponentFlags;
136 }
137 fDstCopySampler.init(this, configMask, "rgba", 0);
138
139 fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType,
140 kVec2f_GrSLType,
141 "DstCopyUpperLeft",
142 &dstCopyTopLeftName);
143 fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType,
144 kVec2f_GrSLType,
145 "DstCopyCoordScale",
146 &dstCopyCoordScaleName);
147 const char* fragPos = this->fragmentPosition();
148 this->fsCodeAppend("\t// Read color from copy of the destination.\n");
149 this->fsCodeAppendf("\tvec2 _dstTexCoord = (%s.xy - %s) * %s;\n",
150 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
151 if (!topDown) {
152 this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n");
153 }
154 this->fsCodeAppendf("\tvec4 %s = ", kDstColorName);
155 this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTexCoord");
156 this->fsCodeAppend(";\n\n");
157 }
158}
159
160const char* GrGLShaderBuilder::dstColor() const {
161 if (fDstCopySampler.isInitialized()) {
162 return kDstColorName;
163 } else {
164 return NULL;
165 }
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000166}
167
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000168void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000169 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000170 switch (type) {
171 case kVertex_ShaderType:
172 string = &fVSCode;
173 break;
174 case kGeometry_ShaderType:
175 string = &fGSCode;
176 break;
177 case kFragment_ShaderType:
178 string = &fFSCode;
179 break;
180 default:
181 GrCrash("Invalid shader type");
182 }
183 string->appendf(format, args);
184}
185
186void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000187 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000188 switch (type) {
189 case kVertex_ShaderType:
190 string = &fVSCode;
191 break;
192 case kGeometry_ShaderType:
193 string = &fGSCode;
194 break;
195 case kFragment_ShaderType:
196 string = &fFSCode;
197 break;
198 default:
199 GrCrash("Invalid shader type");
200 }
201 string->append(str);
202}
203
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000204void GrGLShaderBuilder::appendTextureLookup(SkString* out,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000205 const GrGLShaderBuilder::TextureSampler& sampler,
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000206 const char* coordName,
207 GrSLType varyingType) const {
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000208 GrAssert(NULL != coordName);
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000209
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000210 out->appendf("%s(%s, %s)",
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +0000211 sample_function_name(varyingType, fCtxInfo.glslGeneration()),
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000212 this->getUniformCStr(sampler.fSamplerUniform),
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000213 coordName);
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +0000214 append_swizzle(out, sampler, *fCtxInfo.caps());
tomhudson@google.com52598142012-05-24 17:44:30 +0000215}
216
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000217void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
218 const GrGLShaderBuilder::TextureSampler& sampler,
219 const char* coordName,
220 GrSLType varyingType) {
221 GrAssert(kFragment_ShaderType == type);
222 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
223}
224
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000225void GrGLShaderBuilder::appendTextureLookupAndModulate(
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000226 ShaderType type,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000227 const char* modulation,
228 const GrGLShaderBuilder::TextureSampler& sampler,
229 const char* coordName,
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000230 GrSLType varyingType) {
231 GrAssert(kFragment_ShaderType == type);
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000232 SkString lookup;
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000233 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000234 GrGLSLModulate4f(&fFSCode, modulation, lookup.c_str());
tomhudson@google.com52598142012-05-24 17:44:30 +0000235}
236
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000237GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
238 const GrTextureAccess& access,
239 const GrGLCaps& caps) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000240 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config());
241 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) {
242 return 1;
243 } else {
244 return 0;
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000245 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000246}
247
248GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
249 const GrGLCaps& caps) {
250 uint32_t key = kYesDstRead_DstReadKeyBit;
251 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) {
252 // The fact that the config is alpha-only must be considered when generating code.
253 key |= kUseAlphaConfig_DstReadKeyBit;
254 }
255 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
256 key |= kTopLeftOrigin_DstReadKeyBit;
257 }
258 GrAssert(static_cast<DstReadKey>(key) == key);
259 return static_cast<DstReadKey>(key);
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000260}
261
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000262const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
263 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
264 if (caps.textureRedSupport()) {
265 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
266 return gRedSmear;
267 } else {
268 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
269 GR_GL_ALPHA, GR_GL_ALPHA };
270 return gAlphaSmear;
271 }
272 } else {
273 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
274 return gStraight;
275 }
276}
277
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000278GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
279 GrSLType type,
280 const char* name,
281 int count,
282 const char** outName) {
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000283 GrAssert(name && strlen(name));
humper@google.com0e515772013-01-07 19:54:40 +0000284 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000285 GrAssert(0 == (~kVisibilityMask & visibility));
286 GrAssert(0 != visibility);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000287
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000288 BuilderUniform& uni = fUniforms.push_back();
bsalomon@google.com032b2212012-07-16 13:36:18 +0000289 UniformHandle h = index_to_handle(fUniforms.count() - 1);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000290 GR_DEBUGCODE(UniformHandle h2 =)
291 fUniformManager.appendUniform(type, count);
292 // We expect the uniform manager to initially have no uniforms and that all uniforms are added
293 // by this function. Therefore, the handles should match.
294 GrAssert(h2 == h);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000295 uni.fVariable.setType(type);
296 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000297 SkString* uniName = uni.fVariable.accessName();
bsalomon@google.com08283af2012-10-26 13:01:20 +0000298 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000299 uniName->printf("u%s", name);
300 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000301 uniName->printf("u%s%d", name, fCurrentStageIdx);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000302 }
bsalomon@google.com032b2212012-07-16 13:36:18 +0000303 uni.fVariable.setArrayCount(count);
304 uni.fVisibility = visibility;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000305
bsalomon@google.com032b2212012-07-16 13:36:18 +0000306 // If it is visible in both the VS and FS, the precision must match.
307 // We declare a default FS precision, but not a default VS. So set the var
308 // to use the default FS precision.
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000309 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000310 // the fragment and vertex precisions must match
bsalomon@google.com032b2212012-07-16 13:36:18 +0000311 uni.fVariable.setPrecision(kDefaultFragmentPrecision);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000312 }
313
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000314 if (NULL != outName) {
315 *outName = uni.fVariable.c_str();
316 }
317
bsalomon@google.com032b2212012-07-16 13:36:18 +0000318 return h;
319}
320
321const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const {
322 return fUniforms[handle_to_index(u)].fVariable;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000323}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000324
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000325bool GrGLShaderBuilder::addAttribute(GrSLType type,
326 const char* name) {
327 for (int i = 0; i < fVSAttrs.count(); ++i) {
328 const GrGLShaderVar& attr = fVSAttrs[i];
329 // if attribute already added, don't add it again
330 if (attr.getName().equals(name)) {
331 GrAssert(attr.getType() == type);
332 return false;
333 }
334 }
335 fVSAttrs.push_back().set(type,
336 GrGLShaderVar::kAttribute_TypeModifier,
337 name);
338 return true;
339}
340
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000341void GrGLShaderBuilder::addVarying(GrSLType type,
342 const char* name,
343 const char** vsOutName,
344 const char** fsInName) {
345 fVSOutputs.push_back();
346 fVSOutputs.back().setType(type);
347 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000348 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000349 fVSOutputs.back().accessName()->printf("v%s", name);
350 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000351 fVSOutputs.back().accessName()->printf("v%s%d", name, fCurrentStageIdx);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000352 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000353 if (vsOutName) {
354 *vsOutName = fVSOutputs.back().getName().c_str();
355 }
356 // input to FS comes either from VS or GS
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000357 const SkString* fsName;
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000358 if (fUsesGS) {
359 // if we have a GS take each varying in as an array
360 // and output as non-array.
361 fGSInputs.push_back();
362 fGSInputs.back().setType(type);
363 fGSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier);
364 fGSInputs.back().setUnsizedArray();
365 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
366 fGSOutputs.push_back();
367 fGSOutputs.back().setType(type);
368 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000369 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.comd4726202012-08-03 14:34:46 +0000370 fGSOutputs.back().accessName()->printf("g%s", name);
371 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000372 fGSOutputs.back().accessName()->printf("g%s%d", name, fCurrentStageIdx);
bsalomon@google.comd4726202012-08-03 14:34:46 +0000373 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000374 fsName = fGSOutputs.back().accessName();
375 } else {
376 fsName = fVSOutputs.back().accessName();
377 }
378 fFSInputs.push_back();
379 fFSInputs.back().setType(type);
380 fFSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier);
381 fFSInputs.back().setName(*fsName);
382 if (fsInName) {
383 *fsInName = fsName->c_str();
384 }
385}
386
bsalomon@google.com706f6682012-10-23 14:53:55 +0000387const char* GrGLShaderBuilder::fragmentPosition() {
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000388#if 1
bsalomon@google.combcce8922013-03-25 15:38:39 +0000389 if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
bsalomon@google.com706f6682012-10-23 14:53:55 +0000390 if (!fSetupFragPosition) {
robertphillips@google.com97055962013-04-01 22:20:59 +0000391 if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
392 fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n");
393 }
bsalomon@google.com5fa21072012-10-25 14:57:46 +0000394 fFSInputs.push_back().set(kVec4f_GrSLType,
395 GrGLShaderVar::kIn_TypeModifier,
396 "gl_FragCoord",
397 GrGLShaderVar::kDefault_Precision,
398 GrGLShaderVar::kUpperLeft_Origin);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000399 fSetupFragPosition = true;
400 }
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000401 return "gl_FragCoord";
bsalomon@google.com706f6682012-10-23 14:53:55 +0000402 } else {
403 static const char* kCoordName = "fragCoordYDown";
404 if (!fSetupFragPosition) {
405 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fRTHeightUniform);
406 const char* rtHeightName;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000407
bsalomon@google.com706f6682012-10-23 14:53:55 +0000408 // temporarily change the stage index because we're inserting a uniform whose name
409 // shouldn't be mangled to be stage-specific.
bsalomon@google.com08283af2012-10-26 13:01:20 +0000410 int oldStageIdx = fCurrentStageIdx;
411 fCurrentStageIdx = kNonStageIdx;
bsalomon@google.com706f6682012-10-23 14:53:55 +0000412 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
413 kFloat_GrSLType,
414 "RTHeight",
415 &rtHeightName);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000416 fCurrentStageIdx = oldStageIdx;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000417
bsalomon@google.com706f6682012-10-23 14:53:55 +0000418 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
419 kCoordName, rtHeightName);
420 fSetupFragPosition = true;
421 }
422 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
423 return kCoordName;
424 }
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000425#else
426 // This is the path we'll need to use once we have support for TopLeft
427 // render targets.
428 if (!fSetupFragPosition) {
429 fFSInputs.push_back().set(kVec4f_GrSLType,
430 GrGLShaderVar::kIn_TypeModifier,
431 "gl_FragCoord",
432 GrGLShaderVar::kDefault_Precision);
433 fSetupFragPosition = true;
434 }
435 return "gl_FragCoord";
436#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000437}
438
439
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000440void GrGLShaderBuilder::emitFunction(ShaderType shader,
441 GrSLType returnType,
442 const char* name,
443 int argCnt,
444 const GrGLShaderVar* args,
445 const char* body,
446 SkString* outName) {
447 GrAssert(kFragment_ShaderType == shader);
448 fFSFunctions.append(GrGLShaderVar::TypeString(returnType));
bsalomon@google.com08283af2012-10-26 13:01:20 +0000449 if (kNonStageIdx != fCurrentStageIdx) {
450 outName->printf(" %s_%d", name, fCurrentStageIdx);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000451 } else {
452 *outName = name;
453 }
454 fFSFunctions.append(*outName);
455 fFSFunctions.append("(");
456 for (int i = 0; i < argCnt; ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000457 args[i].appendDecl(fCtxInfo, &fFSFunctions);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000458 if (i < argCnt - 1) {
459 fFSFunctions.append(", ");
460 }
461 }
462 fFSFunctions.append(") {\n");
463 fFSFunctions.append(body);
464 fFSFunctions.append("}\n\n");
465}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000466
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000467namespace {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000468
469inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
470 GrGLBinding binding,
471 SkString* str) {
472 // Desktop GLSL has added precision qualifiers but they don't do anything.
473 if (kES2_GrGLBinding == binding) {
474 switch (p) {
475 case GrGLShaderVar::kHigh_Precision:
476 str->append("precision highp float;\n");
477 break;
478 case GrGLShaderVar::kMedium_Precision:
479 str->append("precision mediump float;\n");
480 break;
481 case GrGLShaderVar::kLow_Precision:
482 str->append("precision lowp float;\n");
483 break;
484 case GrGLShaderVar::kDefault_Precision:
485 GrCrash("Default precision now allowed.");
486 default:
487 GrCrash("Unknown precision value.");
488 }
489 }
490}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000491}
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000492
bsalomon@google.com032b2212012-07-16 13:36:18 +0000493void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000494 for (int i = 0; i < vars.count(); ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000495 vars[i].appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000496 out->append(";\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000497 }
498}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000499
500void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
501 for (int i = 0; i < fUniforms.count(); ++i) {
502 if (fUniforms[i].fVisibility & stype) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000503 fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000504 out->append(";\n");
bsalomon@google.com032b2212012-07-16 13:36:18 +0000505 }
506 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000507}
508
509void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
510 switch (type) {
511 case kVertex_ShaderType:
robertphillips@google.com97055962013-04-01 22:20:59 +0000512 *shaderStr = fHeader;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000513 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
514 this->appendDecls(fVSAttrs, shaderStr);
515 this->appendDecls(fVSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000516 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000517 shaderStr->append(fVSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000518 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000519 break;
520 case kGeometry_ShaderType:
521 if (fUsesGS) {
robertphillips@google.com97055962013-04-01 22:20:59 +0000522 *shaderStr = fHeader;
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000523 shaderStr->append(fGSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000524 this->appendDecls(fGSInputs, shaderStr);
525 this->appendDecls(fGSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000526 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000527 shaderStr->append(fGSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000528 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000529 } else {
530 shaderStr->reset();
531 }
532 break;
533 case kFragment_ShaderType:
robertphillips@google.com97055962013-04-01 22:20:59 +0000534 *shaderStr = fHeader;
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000535 append_default_precision_qualifier(kDefaultFragmentPrecision,
robertphillips@google.com6177e692013-02-28 20:16:25 +0000536 fCtxInfo.binding(),
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000537 shaderStr);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000538 shaderStr->append(fFSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000539 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
540 this->appendDecls(fFSInputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000541 // We shouldn't have declared outputs on 1.10
robertphillips@google.com6177e692013-02-28 20:16:25 +0000542 GrAssert(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOutputs.empty());
bsalomon@google.com032b2212012-07-16 13:36:18 +0000543 this->appendDecls(fFSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000544 shaderStr->append(fFSFunctions);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000545 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000546 shaderStr->append(fFSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000547 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000548 break;
549 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000550 }
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000551
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000552void GrGLShaderBuilder::finished(GrGLuint programID) {
553 fUniformManager.getUniformLocations(programID, fUniforms);
554}
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000555
556GrGLEffect* GrGLShaderBuilder::createAndEmitGLEffect(
557 const GrEffectStage& stage,
558 GrGLEffect::EffectKey key,
559 const char* fsInColor,
560 const char* fsOutColor,
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000561 SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles) {
562 GrAssert(NULL != stage.getEffect());
563
bsalomon@google.com6340a412013-01-22 19:55:59 +0000564 const GrEffectRef& effect = *stage.getEffect();
565 int numTextures = effect->numTextures();
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000566 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
567 textureSamplers.push_back_n(numTextures);
568 for (int i = 0; i < numTextures; ++i) {
bsalomon@google.com6340a412013-01-22 19:55:59 +0000569 textureSamplers[i].init(this, &effect->textureAccess(i), i);
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000570 samplerHandles->push_back(textureSamplers[i].fSamplerUniform);
571 }
bsalomon@google.comc7818882013-03-20 19:19:53 +0000572 GrDrawEffect drawEffect(stage, this->hasExplicitLocalCoords());
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000573
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000574 int numAttributes = stage.getVertexAttribIndexCount();
575 const int* attributeIndices = stage.getVertexAttribIndices();
576 SkSTArray<GrEffect::kMaxVertexAttribs, SkString> attributeNames;
577 for (int i = 0; i < numAttributes; ++i) {
578 SkString attributeName("aAttr");
579 attributeName.appendS32(attributeIndices[i]);
580
581 if (this->addAttribute(effect->vertexAttribType(i), attributeName.c_str())) {
582 fEffectAttributes.push_back().set(attributeIndices[i], attributeName);
583 }
584 }
585
bsalomon@google.comc7818882013-03-20 19:19:53 +0000586 GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect);
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000587
588 // Enclose custom code in a block to avoid namespace conflicts
589 this->fVSCode.appendf("\t{ // %s\n", glEffect->name());
590 this->fFSCode.appendf("\t{ // %s \n", glEffect->name());
bsalomon@google.comc7818882013-03-20 19:19:53 +0000591
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000592 glEffect->emitCode(this,
bsalomon@google.comc7818882013-03-20 19:19:53 +0000593 drawEffect,
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000594 key,
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000595 fsOutColor,
596 fsInColor,
597 textureSamplers);
598 this->fVSCode.appendf("\t}\n");
599 this->fFSCode.appendf("\t}\n");
600
601 return glEffect;
602}
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000603
604const SkString* GrGLShaderBuilder::getEffectAttributeName(int attributeIndex) const {
605 const AttributePair* attribEnd = this->getEffectAttributes().end();
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000606 for (const AttributePair* attrib = this->getEffectAttributes().begin();
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000607 attrib != attribEnd;
608 ++attrib) {
609 if (attrib->fIndex == attributeIndex) {
610 return &attrib->fName;
611 }
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000612 }
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000613
614 return NULL;
615}