blob: 117962633fe46aa12a6bec9ba0b6660090daf025 [file] [log] [blame]
tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
tomhudson@google.com52598142012-05-24 17:44:30 +00009#include "gl/GrGLProgram.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000010#include "gl/GrGLUniformHandle.h"
bsalomon@google.comc7818882013-03-20 19:19:53 +000011#include "GrDrawEffect.h"
twiz@google.coma5e65ec2012-08-02 15:15:16 +000012#include "GrTexture.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000013
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000014// number of each input/output type in a single allocation block
bsalomon@google.comeb715c82012-07-11 15:03:31 +000015static const int kVarsPerBlock = 8;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000016
17// except FS outputs where we expect 2 at most.
bsalomon@google.comeb715c82012-07-11 15:03:31 +000018static const int kMaxFSOutputs = 2;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000019
bsalomon@google.comd7727ce2012-07-12 16:40:03 +000020// ES2 FS only guarantees mediump and lowp support
21static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
22
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000023typedef GrGLUniformManager::UniformHandle UniformHandle;
24///////////////////////////////////////////////////////////////////////////////
25
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000026namespace {
twiz@google.coma5e65ec2012-08-02 15:15:16 +000027
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000028inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000029 if (kVec2f_GrSLType == type) {
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000030 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000031 } else {
32 GrAssert(kVec3f_GrSLType == type);
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000033 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000034 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000035}
36
bsalomon@google.com6d003d12012-09-11 15:45:20 +000037/**
38 * Do we need to either map r,g,b->a or a->r.
39 */
40inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
41 const GrTextureAccess& access) {
42 if (GrPixelConfigIsAlphaOnly(access.getTexture()->config())) {
43 if (caps.textureRedSupport() && (GrTextureAccess::kA_SwizzleFlag & access.swizzleMask())) {
44 return true;
45 }
46 if (GrTextureAccess::kRGB_SwizzleMask & access.swizzleMask()) {
47 return true;
twiz@google.coma5e65ec2012-08-02 15:15:16 +000048 }
49 }
bsalomon@google.com6d003d12012-09-11 15:45:20 +000050 return false;
51}
twiz@google.coma5e65ec2012-08-02 15:15:16 +000052
bsalomon@google.com6d003d12012-09-11 15:45:20 +000053void append_swizzle(SkString* outAppend,
54 const GrTextureAccess& access,
55 const GrGLCaps& caps) {
56 const char* swizzle = access.getSwizzle();
57 char mangledSwizzle[5];
58
59 // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
60 // is available.
61 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(access.getTexture()->config())) {
62 char alphaChar = caps.textureRedSupport() ? 'r' : 'a';
63 int i;
64 for (i = 0; '\0' != swizzle[i]; ++i) {
65 mangledSwizzle[i] = alphaChar;
66 }
67 mangledSwizzle[i] ='\0';
68 swizzle = mangledSwizzle;
69 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +000070 // For shader prettiness we omit the swizzle rather than appending ".rgba".
71 if (memcmp(swizzle, "rgba", 4)) {
72 outAppend->appendf(".%s", swizzle);
73 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000074}
75
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000076}
77
twiz@google.coma5e65ec2012-08-02 15:15:16 +000078///////////////////////////////////////////////////////////////////////////////
79
tomhudson@google.com9c639a42012-05-14 19:58:06 +000080// Architectural assumption: always 2-d input coords.
81// Likely to become non-constant and non-static, perhaps even
82// varying by stage, if we use 1D textures for gradients!
83//const int GrGLShaderBuilder::fCoordDims = 2;
84
skia.committer@gmail.com631cdcb2013-03-01 12:12:55 +000085GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
bsalomon@google.comc7818882013-03-20 19:19:53 +000086 GrGLUniformManager& uniformManager,
87 bool explicitLocalCoords)
bsalomon@google.com032b2212012-07-16 13:36:18 +000088 : fUniforms(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000089 , fVSAttrs(kVarsPerBlock)
90 , fVSOutputs(kVarsPerBlock)
91 , fGSInputs(kVarsPerBlock)
92 , fGSOutputs(kVarsPerBlock)
93 , fFSInputs(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000094 , fFSOutputs(kMaxFSOutputs)
tomhudson@google.com040c41a2012-05-18 14:57:40 +000095 , fUsesGS(false)
robertphillips@google.com6177e692013-02-28 20:16:25 +000096 , fCtxInfo(ctxInfo)
bsalomon@google.com777c3aa2012-07-25 20:58:20 +000097 , fUniformManager(uniformManager)
bsalomon@google.com08283af2012-10-26 13:01:20 +000098 , fCurrentStageIdx(kNonStageIdx)
bsalomon@google.com706f6682012-10-23 14:53:55 +000099 , fSetupFragPosition(false)
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000100 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle) {
skia.committer@gmail.come862d162012-10-31 02:01:18 +0000101
bsalomon@google.com17504f52012-10-30 12:34:25 +0000102 fPositionVar = &fVSAttrs.push_back();
103 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
bsalomon@google.comc7818882013-03-20 19:19:53 +0000104 if (explicitLocalCoords) {
105 fLocalCoordsVar = &fVSAttrs.push_back();
106 fLocalCoordsVar->set(kVec2f_GrSLType,
107 GrGLShaderVar::kAttribute_TypeModifier,
108 "aLocalCoords");
109 } else {
110 fLocalCoordsVar = fPositionVar;
111 }
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000112}
113
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000114void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000115 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000116 switch (type) {
117 case kVertex_ShaderType:
118 string = &fVSCode;
119 break;
120 case kGeometry_ShaderType:
121 string = &fGSCode;
122 break;
123 case kFragment_ShaderType:
124 string = &fFSCode;
125 break;
126 default:
127 GrCrash("Invalid shader type");
128 }
129 string->appendf(format, args);
130}
131
132void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000133 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000134 switch (type) {
135 case kVertex_ShaderType:
136 string = &fVSCode;
137 break;
138 case kGeometry_ShaderType:
139 string = &fGSCode;
140 break;
141 case kFragment_ShaderType:
142 string = &fFSCode;
143 break;
144 default:
145 GrCrash("Invalid shader type");
146 }
147 string->append(str);
148}
149
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000150void GrGLShaderBuilder::appendTextureLookup(SkString* out,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000151 const GrGLShaderBuilder::TextureSampler& sampler,
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000152 const char* coordName,
153 GrSLType varyingType) const {
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000154 GrAssert(NULL != sampler.textureAccess());
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000155 GrAssert(NULL != coordName);
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000156
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000157 out->appendf("%s(%s, %s)",
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +0000158 sample_function_name(varyingType, fCtxInfo.glslGeneration()),
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000159 this->getUniformCStr(sampler.fSamplerUniform),
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000160 coordName);
robertphillips@google.com6177e692013-02-28 20:16:25 +0000161 append_swizzle(out, *sampler.textureAccess(), fCtxInfo.caps());
tomhudson@google.com52598142012-05-24 17:44:30 +0000162}
163
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000164void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
165 const GrGLShaderBuilder::TextureSampler& sampler,
166 const char* coordName,
167 GrSLType varyingType) {
168 GrAssert(kFragment_ShaderType == type);
169 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
170}
171
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000172void GrGLShaderBuilder::appendTextureLookupAndModulate(
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000173 ShaderType type,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000174 const char* modulation,
175 const GrGLShaderBuilder::TextureSampler& sampler,
176 const char* coordName,
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000177 GrSLType varyingType) {
178 GrAssert(kFragment_ShaderType == type);
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000179 SkString lookup;
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000180 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000181 GrGLSLModulate4f(&fFSCode, modulation, lookup.c_str());
tomhudson@google.com52598142012-05-24 17:44:30 +0000182}
183
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000184GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
185 const GrTextureAccess& access,
186 const GrGLCaps& caps) {
187 GrBackendEffectFactory::EffectKey key = 0;
bsalomon@google.comd4726202012-08-03 14:34:46 +0000188
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000189 // Assume that swizzle support implies that we never have to modify a shader to adjust
190 // for texture format/swizzle settings.
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000191 if (!caps.textureSwizzleSupport() && swizzle_requires_alpha_remapping(caps, access)) {
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000192 key = 1;
193 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +0000194#if GR_DEBUG
195 // Assert that key is set iff the swizzle will be modified.
196 SkString origString(access.getSwizzle());
197 origString.prepend(".");
198 SkString modifiedString;
199 append_swizzle(&modifiedString, access, caps);
200 if (!modifiedString.size()) {
201 modifiedString = ".rgba";
202 }
203 GrAssert(SkToBool(key) == (modifiedString != origString));
204#endif
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000205 return key;
206}
207
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000208const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
209 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
210 if (caps.textureRedSupport()) {
211 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
212 return gRedSmear;
213 } else {
214 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
215 GR_GL_ALPHA, GR_GL_ALPHA };
216 return gAlphaSmear;
217 }
218 } else {
219 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
220 return gStraight;
221 }
222}
223
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000224GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
225 GrSLType type,
226 const char* name,
227 int count,
228 const char** outName) {
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000229 GrAssert(name && strlen(name));
humper@google.com0e515772013-01-07 19:54:40 +0000230 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000231 GrAssert(0 == (~kVisibilityMask & visibility));
232 GrAssert(0 != visibility);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000233
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000234 BuilderUniform& uni = fUniforms.push_back();
bsalomon@google.com032b2212012-07-16 13:36:18 +0000235 UniformHandle h = index_to_handle(fUniforms.count() - 1);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000236 GR_DEBUGCODE(UniformHandle h2 =)
237 fUniformManager.appendUniform(type, count);
238 // We expect the uniform manager to initially have no uniforms and that all uniforms are added
239 // by this function. Therefore, the handles should match.
240 GrAssert(h2 == h);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000241 uni.fVariable.setType(type);
242 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000243 SkString* uniName = uni.fVariable.accessName();
bsalomon@google.com08283af2012-10-26 13:01:20 +0000244 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000245 uniName->printf("u%s", name);
246 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000247 uniName->printf("u%s%d", name, fCurrentStageIdx);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000248 }
bsalomon@google.com032b2212012-07-16 13:36:18 +0000249 uni.fVariable.setArrayCount(count);
250 uni.fVisibility = visibility;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000251
bsalomon@google.com032b2212012-07-16 13:36:18 +0000252 // If it is visible in both the VS and FS, the precision must match.
253 // We declare a default FS precision, but not a default VS. So set the var
254 // to use the default FS precision.
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000255 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000256 // the fragment and vertex precisions must match
bsalomon@google.com032b2212012-07-16 13:36:18 +0000257 uni.fVariable.setPrecision(kDefaultFragmentPrecision);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000258 }
259
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000260 if (NULL != outName) {
261 *outName = uni.fVariable.c_str();
262 }
263
bsalomon@google.com032b2212012-07-16 13:36:18 +0000264 return h;
265}
266
267const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const {
268 return fUniforms[handle_to_index(u)].fVariable;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000269}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000270
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000271bool GrGLShaderBuilder::addAttribute(GrSLType type,
272 const char* name) {
273 for (int i = 0; i < fVSAttrs.count(); ++i) {
274 const GrGLShaderVar& attr = fVSAttrs[i];
275 // if attribute already added, don't add it again
276 if (attr.getName().equals(name)) {
277 GrAssert(attr.getType() == type);
278 return false;
279 }
280 }
281 fVSAttrs.push_back().set(type,
282 GrGLShaderVar::kAttribute_TypeModifier,
283 name);
284 return true;
285}
286
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000287void GrGLShaderBuilder::addVarying(GrSLType type,
288 const char* name,
289 const char** vsOutName,
290 const char** fsInName) {
291 fVSOutputs.push_back();
292 fVSOutputs.back().setType(type);
293 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000294 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000295 fVSOutputs.back().accessName()->printf("v%s", name);
296 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000297 fVSOutputs.back().accessName()->printf("v%s%d", name, fCurrentStageIdx);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000298 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000299 if (vsOutName) {
300 *vsOutName = fVSOutputs.back().getName().c_str();
301 }
302 // input to FS comes either from VS or GS
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000303 const SkString* fsName;
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000304 if (fUsesGS) {
305 // if we have a GS take each varying in as an array
306 // and output as non-array.
307 fGSInputs.push_back();
308 fGSInputs.back().setType(type);
309 fGSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier);
310 fGSInputs.back().setUnsizedArray();
311 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
312 fGSOutputs.push_back();
313 fGSOutputs.back().setType(type);
314 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000315 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.comd4726202012-08-03 14:34:46 +0000316 fGSOutputs.back().accessName()->printf("g%s", name);
317 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000318 fGSOutputs.back().accessName()->printf("g%s%d", name, fCurrentStageIdx);
bsalomon@google.comd4726202012-08-03 14:34:46 +0000319 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000320 fsName = fGSOutputs.back().accessName();
321 } else {
322 fsName = fVSOutputs.back().accessName();
323 }
324 fFSInputs.push_back();
325 fFSInputs.back().setType(type);
326 fFSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier);
327 fFSInputs.back().setName(*fsName);
328 if (fsInName) {
329 *fsInName = fsName->c_str();
330 }
331}
332
bsalomon@google.com706f6682012-10-23 14:53:55 +0000333const char* GrGLShaderBuilder::fragmentPosition() {
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000334#if 1
robertphillips@google.com6177e692013-02-28 20:16:25 +0000335 if (fCtxInfo.caps().fragCoordConventionsSupport()) {
bsalomon@google.com706f6682012-10-23 14:53:55 +0000336 if (!fSetupFragPosition) {
bsalomon@google.com6918d482013-03-07 19:09:11 +0000337 if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
338 fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n");
339 }
bsalomon@google.com5fa21072012-10-25 14:57:46 +0000340 fFSInputs.push_back().set(kVec4f_GrSLType,
341 GrGLShaderVar::kIn_TypeModifier,
342 "gl_FragCoord",
343 GrGLShaderVar::kDefault_Precision,
344 GrGLShaderVar::kUpperLeft_Origin);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000345 fSetupFragPosition = true;
346 }
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000347 return "gl_FragCoord";
bsalomon@google.com706f6682012-10-23 14:53:55 +0000348 } else {
349 static const char* kCoordName = "fragCoordYDown";
350 if (!fSetupFragPosition) {
351 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fRTHeightUniform);
352 const char* rtHeightName;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000353
bsalomon@google.com706f6682012-10-23 14:53:55 +0000354 // temporarily change the stage index because we're inserting a uniform whose name
355 // shouldn't be mangled to be stage-specific.
bsalomon@google.com08283af2012-10-26 13:01:20 +0000356 int oldStageIdx = fCurrentStageIdx;
357 fCurrentStageIdx = kNonStageIdx;
bsalomon@google.com706f6682012-10-23 14:53:55 +0000358 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
359 kFloat_GrSLType,
360 "RTHeight",
361 &rtHeightName);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000362 fCurrentStageIdx = oldStageIdx;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000363
bsalomon@google.com706f6682012-10-23 14:53:55 +0000364 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
365 kCoordName, rtHeightName);
366 fSetupFragPosition = true;
367 }
368 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
369 return kCoordName;
370 }
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000371#else
372 // This is the path we'll need to use once we have support for TopLeft
373 // render targets.
374 if (!fSetupFragPosition) {
375 fFSInputs.push_back().set(kVec4f_GrSLType,
376 GrGLShaderVar::kIn_TypeModifier,
377 "gl_FragCoord",
378 GrGLShaderVar::kDefault_Precision);
379 fSetupFragPosition = true;
380 }
381 return "gl_FragCoord";
382#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000383}
384
385
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000386void GrGLShaderBuilder::emitFunction(ShaderType shader,
387 GrSLType returnType,
388 const char* name,
389 int argCnt,
390 const GrGLShaderVar* args,
391 const char* body,
392 SkString* outName) {
393 GrAssert(kFragment_ShaderType == shader);
394 fFSFunctions.append(GrGLShaderVar::TypeString(returnType));
bsalomon@google.com08283af2012-10-26 13:01:20 +0000395 if (kNonStageIdx != fCurrentStageIdx) {
396 outName->printf(" %s_%d", name, fCurrentStageIdx);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000397 } else {
398 *outName = name;
399 }
400 fFSFunctions.append(*outName);
401 fFSFunctions.append("(");
402 for (int i = 0; i < argCnt; ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000403 args[i].appendDecl(fCtxInfo, &fFSFunctions);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000404 if (i < argCnt - 1) {
405 fFSFunctions.append(", ");
406 }
407 }
408 fFSFunctions.append(") {\n");
409 fFSFunctions.append(body);
410 fFSFunctions.append("}\n\n");
411}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000412
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000413namespace {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000414
415inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
416 GrGLBinding binding,
417 SkString* str) {
418 // Desktop GLSL has added precision qualifiers but they don't do anything.
419 if (kES2_GrGLBinding == binding) {
420 switch (p) {
421 case GrGLShaderVar::kHigh_Precision:
422 str->append("precision highp float;\n");
423 break;
424 case GrGLShaderVar::kMedium_Precision:
425 str->append("precision mediump float;\n");
426 break;
427 case GrGLShaderVar::kLow_Precision:
428 str->append("precision lowp float;\n");
429 break;
430 case GrGLShaderVar::kDefault_Precision:
431 GrCrash("Default precision now allowed.");
432 default:
433 GrCrash("Unknown precision value.");
434 }
435 }
436}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000437}
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000438
bsalomon@google.com032b2212012-07-16 13:36:18 +0000439void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000440 for (int i = 0; i < vars.count(); ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000441 vars[i].appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000442 out->append(";\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000443 }
444}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000445
446void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
447 for (int i = 0; i < fUniforms.count(); ++i) {
448 if (fUniforms[i].fVisibility & stype) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000449 fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000450 out->append(";\n");
bsalomon@google.com032b2212012-07-16 13:36:18 +0000451 }
452 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000453}
454
455void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
456 switch (type) {
457 case kVertex_ShaderType:
458 *shaderStr = fHeader;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000459 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
460 this->appendDecls(fVSAttrs, shaderStr);
461 this->appendDecls(fVSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000462 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000463 shaderStr->append(fVSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000464 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000465 break;
466 case kGeometry_ShaderType:
467 if (fUsesGS) {
468 *shaderStr = fHeader;
469 shaderStr->append(fGSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000470 this->appendDecls(fGSInputs, shaderStr);
471 this->appendDecls(fGSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000472 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000473 shaderStr->append(fGSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000474 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000475 } else {
476 shaderStr->reset();
477 }
478 break;
479 case kFragment_ShaderType:
480 *shaderStr = fHeader;
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000481 append_default_precision_qualifier(kDefaultFragmentPrecision,
robertphillips@google.com6177e692013-02-28 20:16:25 +0000482 fCtxInfo.binding(),
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000483 shaderStr);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000484 shaderStr->append(fFSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000485 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
486 this->appendDecls(fFSInputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000487 // We shouldn't have declared outputs on 1.10
robertphillips@google.com6177e692013-02-28 20:16:25 +0000488 GrAssert(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOutputs.empty());
bsalomon@google.com032b2212012-07-16 13:36:18 +0000489 this->appendDecls(fFSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000490 shaderStr->append(fFSFunctions);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000491 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000492 shaderStr->append(fFSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000493 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000494 break;
495 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000496 }
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000497
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000498void GrGLShaderBuilder::finished(GrGLuint programID) {
499 fUniformManager.getUniformLocations(programID, fUniforms);
500}
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000501
502GrGLEffect* GrGLShaderBuilder::createAndEmitGLEffect(
503 const GrEffectStage& stage,
504 GrGLEffect::EffectKey key,
505 const char* fsInColor,
506 const char* fsOutColor,
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000507 SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles) {
508 GrAssert(NULL != stage.getEffect());
509
bsalomon@google.com6340a412013-01-22 19:55:59 +0000510 const GrEffectRef& effect = *stage.getEffect();
511 int numTextures = effect->numTextures();
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000512 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
513 textureSamplers.push_back_n(numTextures);
514 for (int i = 0; i < numTextures; ++i) {
bsalomon@google.com6340a412013-01-22 19:55:59 +0000515 textureSamplers[i].init(this, &effect->textureAccess(i), i);
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000516 samplerHandles->push_back(textureSamplers[i].fSamplerUniform);
517 }
bsalomon@google.comc7818882013-03-20 19:19:53 +0000518 GrDrawEffect drawEffect(stage, this->hasExplicitLocalCoords());
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000519
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000520 int numAttributes = stage.getVertexAttribIndexCount();
521 const int* attributeIndices = stage.getVertexAttribIndices();
522 SkSTArray<GrEffect::kMaxVertexAttribs, SkString> attributeNames;
523 for (int i = 0; i < numAttributes; ++i) {
524 SkString attributeName("aAttr");
525 attributeName.appendS32(attributeIndices[i]);
526
527 if (this->addAttribute(effect->vertexAttribType(i), attributeName.c_str())) {
528 fEffectAttributes.push_back().set(attributeIndices[i], attributeName);
529 }
530 }
531
bsalomon@google.comc7818882013-03-20 19:19:53 +0000532 GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect);
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000533
534 // Enclose custom code in a block to avoid namespace conflicts
535 this->fVSCode.appendf("\t{ // %s\n", glEffect->name());
536 this->fFSCode.appendf("\t{ // %s \n", glEffect->name());
bsalomon@google.comc7818882013-03-20 19:19:53 +0000537
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000538 glEffect->emitCode(this,
bsalomon@google.comc7818882013-03-20 19:19:53 +0000539 drawEffect,
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000540 key,
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000541 fsOutColor,
542 fsInColor,
543 textureSamplers);
544 this->fVSCode.appendf("\t}\n");
545 this->fFSCode.appendf("\t}\n");
546
547 return glEffect;
548}
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000549
550const SkString* GrGLShaderBuilder::getEffectAttributeName(int attributeIndex) const {
551 const AttributePair* attribEnd = this->getEffectAttributes().end();
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000552 for (const AttributePair* attrib = this->getEffectAttributes().begin();
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000553 attrib != attribEnd;
554 ++attrib) {
555 if (attrib->fIndex == attributeIndex) {
556 return &attrib->fName;
557 }
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000558 }
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000559
560 return NULL;
561}